Shadow Weapon item skills update.
Contributed by gamelike85.
This commit is contained in:
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bedbc4193f
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2a6e9ff0a6
@ -447,6 +447,10 @@
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<set name="spiritshots" val="1" />
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<set name="bodypart" val="rhand" />
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<set name="weight" val="1520" />
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<skills>
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<skill id="13842" level="12" /> <!-- Shadow Shaper -->
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<skill id="13847" level="1" /> <!-- PvE Damage Increase 10% -->
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</skills>
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<stats>
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<stat type="pAtk">629</stat>
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<stat type="mAtk">312</stat>
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@ -467,6 +471,10 @@
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<set name="spiritshots" val="1" />
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<set name="bodypart" val="rhand" />
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<set name="weight" val="1520" />
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<skills>
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<skill id="13837" level="12" /> <!-- Shadow Cutter -->
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<skill id="13847" level="1" /> <!-- PvE Damage Increase 10% -->
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</skills>
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<stats>
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<stat type="pAtk">719</stat>
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<stat type="mAtk">312</stat>
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@ -486,6 +494,10 @@
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<set name="spiritshots" val="1" />
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<set name="bodypart" val="lrhand" />
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<set name="weight" val="1740" />
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<skills>
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<skill id="13838" level="12" /> <!-- Shadow Slasher -->
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<skill id="13847" level="1" /> <!-- PvE Damage Increase 10% -->
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</skills>
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<stats>
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<stat type="pAtk">875</stat>
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<stat type="mAtk">312</stat>
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@ -505,6 +517,10 @@
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<set name="spiritshots" val="1" />
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<set name="bodypart" val="lrhand" />
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<set name="weight" val="1550" />
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<skills>
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<skill id="13839" level="12" /> <!-- Shadow Fighter -->
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<skill id="13847" level="1" /> <!-- PvE Damage Increase 10% -->
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</skills>
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<stats>
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<stat type="pAtk">875</stat>
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<stat type="mAtk">312</stat>
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@ -525,6 +541,10 @@
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<set name="spiritshots" val="1" />
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<set name="bodypart" val="lrhand" />
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<set name="weight" val="2010" />
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<skills>
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<skill id="13840" level="12" /> <!-- Shadow Stormer -->
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<skill id="13847" level="1" /> <!-- PvE Damage Increase 10% -->
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</skills>
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<stats>
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<stat type="pAtk">719</stat>
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<stat type="mAtk">312</stat>
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@ -545,6 +565,10 @@
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<set name="spiritshots" val="1" />
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<set name="bodypart" val="lrhand" />
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<set name="weight" val="1520" />
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<skills>
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<skill id="13843" level="12" /> <!-- Shadow Thrower -->
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<skill id="13847" level="1" /> <!-- PvE Damage Increase 10% -->
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</skills>
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<stats>
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<stat type="pAtk">1415</stat>
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<stat type="mAtk">312</stat>
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@ -564,6 +588,10 @@
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<set name="soulshots" val="1" />
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<set name="spiritshots" val="1" />
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<set name="weight" val="1580" />
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<skills>
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<skill id="13844" level="12" /> <!-- Shadow Shooter -->
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<skill id="13847" level="1" /> <!-- PvE Damage Increase 10% -->
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</skills>
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<stats>
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<stat type="pAtk">1274</stat>
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<stat type="mAtk">312</stat>
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@ -584,6 +612,10 @@
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<set name="spiritshots" val="1" />
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<set name="bodypart" val="rhand" />
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<set name="weight" val="1520" />
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<skills>
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<skill id="13845" level="12" /> <!-- Shadow Buster -->
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<skill id="13847" level="1" /> <!-- PvE Damage Increase 10% -->
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</skills>
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<stats>
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<stat type="pAtk">575</stat>
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<stat type="mAtk">417</stat>
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@ -603,6 +635,10 @@
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<set name="spiritshots" val="1" />
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<set name="bodypart" val="lrhand" />
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<set name="weight" val="1080" />
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<skills>
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<skill id="13846" level="12" /> <!-- Shadow Retributer -->
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<skill id="13847" level="1" /> <!-- PvE Damage Increase 10% -->
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</skills>
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<stats>
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<stat type="pAtk">700</stat>
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<stat type="mAtk">458</stat>
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@ -624,6 +660,10 @@
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<set name="spiritshots" val="1" />
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<set name="bodypart" val="lrhand" />
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<set name="weight" val="1520" />
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<skills>
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<skill id="13841" level="12" /> <!-- Shadow Dualsword -->
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<skill id="13847" level="1" /> <!-- PvE Damage Increase 10% -->
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</skills>
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<stats>
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<stat type="pAtk">875</stat>
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<stat type="mAtk">312</stat>
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@ -746,47 +746,23 @@
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<operateType>P</operateType>
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<effects>
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<effect name="PhysicalAttackSpeed">
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<amount>
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<value level="1">5</value>
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<value level="2">7</value>
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<value level="3">10</value>
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<value level="4">12</value>
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<value fromLevel="5" toLevel="12">15</value>
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</amount>
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<amount>15</amount>
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<mode>PER</mode>
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</effect>
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<effect name="CriticalRate">
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<amount>
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<value fromLevel="1" toLevel="5">0</value>
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<value level="6">30</value>
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<value level="7">60</value>
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<value fromLevel="8" toLevel="12">100</value>
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</amount>
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<amount>100</amount>
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<mode>DIFF</mode>
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</effect>
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<effect name="MaxHp">
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<amount>
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<value fromLevel="1" toLevel="8">0</value>
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<value level="9">5</value>
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<value level="10">10</value>
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<value fromLevel="11" toLevel="12">15</value>
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</amount>
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<amount>15</amount>
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<mode>PER</mode>
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</effect>
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<effect name="MaxMp">
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<amount>
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<value fromLevel="1" toLevel="8">0</value>
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<value level="9">5</value>
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<value level="10">10</value>
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<value fromLevel="11" toLevel="12">15</value>
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</amount>
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<amount>15</amount>
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<mode>PER</mode>
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</effect>
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<effect name="PAtk">
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<amount>
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<value fromLevel="1" toLevel="11">0</value>
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<value level="12">7</value>
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</amount>
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<amount>7</amount>
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<mode>PER</mode>
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</effect>
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</effects>
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@ -797,47 +773,23 @@
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<operateType>P</operateType>
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<effects>
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<effect name="PhysicalAttackSpeed">
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<amount>
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<value level="1">5</value>
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<value level="2">7</value>
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<value level="3">10</value>
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<value level="4">12</value>
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<value fromLevel="5" toLevel="12">15</value>
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</amount>
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<amount>15</amount>
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<mode>PER</mode>
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</effect>
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<effect name="CriticalRate">
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<amount>
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<value fromLevel="1" toLevel="5">0</value>
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<value level="6">30</value>
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<value level="7">60</value>
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<value fromLevel="8" toLevel="12">100</value>
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</amount>
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<amount>100</amount>
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<mode>DIFF</mode>
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</effect>
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<effect name="MaxHp">
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<amount>
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<value fromLevel="1" toLevel="8">0</value>
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<value level="9">5</value>
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<value level="10">10</value>
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<value fromLevel="11" toLevel="12">15</value>
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</amount>
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<amount>15</amount>
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<mode>PER</mode>
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</effect>
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<effect name="MaxMp">
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<amount>
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<value fromLevel="1" toLevel="8">0</value>
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<value level="9">5</value>
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<value level="10">10</value>
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<value fromLevel="11" toLevel="12">15</value>
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</amount>
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<amount>15</amount>
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<mode>PER</mode>
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</effect>
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<effect name="PAtk">
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<amount>
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<value fromLevel="1" toLevel="11">0</value>
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<value level="12">7</value>
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</amount>
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<amount>7</amount>
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<mode>PER</mode>
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</effect>
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</effects>
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@ -848,47 +800,23 @@
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<operateType>P</operateType>
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<effects>
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<effect name="PhysicalAttackSpeed">
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<amount>
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<value level="1">5</value>
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<value level="2">7</value>
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<value level="3">10</value>
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<value level="4">12</value>
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<value fromLevel="5" toLevel="12">15</value>
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</amount>
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<amount>15</amount>
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<mode>PER</mode>
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</effect>
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<effect name="CriticalRate">
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<amount>
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<value fromLevel="1" toLevel="5">0</value>
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<value level="6">30</value>
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<value level="7">60</value>
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<value fromLevel="8" toLevel="12">100</value>
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</amount>
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<amount>100</amount>
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<mode>DIFF</mode>
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</effect>
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<effect name="MaxHp">
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<amount>
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<value fromLevel="1" toLevel="8">0</value>
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<value level="9">5</value>
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<value level="10">10</value>
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<value fromLevel="11" toLevel="12">15</value>
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</amount>
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<amount>15</amount>
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<mode>PER</mode>
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</effect>
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<effect name="MaxMp">
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<amount>
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<value fromLevel="1" toLevel="8">0</value>
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<value level="9">5</value>
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<value level="10">10</value>
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<value fromLevel="11" toLevel="12">15</value>
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</amount>
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<amount>15</amount>
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<mode>PER</mode>
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</effect>
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<effect name="PAtk">
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<amount>
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<value fromLevel="1" toLevel="11">0</value>
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<value level="12">7</value>
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</amount>
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<amount>7</amount>
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<mode>PER</mode>
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</effect>
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</effects>
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@ -899,47 +827,23 @@
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<operateType>P</operateType>
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<effects>
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<effect name="PhysicalAttackSpeed">
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<amount>
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<value level="1">5</value>
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<value level="2">7</value>
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<value level="3">10</value>
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<value level="4">12</value>
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<value fromLevel="5" toLevel="12">15</value>
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</amount>
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<amount>15</amount>
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<mode>PER</mode>
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</effect>
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<effect name="CriticalRate">
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<amount>
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<value fromLevel="1" toLevel="5">0</value>
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<value level="6">30</value>
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<value level="7">60</value>
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<value fromLevel="8" toLevel="12">100</value>
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</amount>
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<amount>100</amount>
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<mode>DIFF</mode>
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</effect>
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<effect name="MaxHp">
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<amount>
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<value fromLevel="1" toLevel="8">0</value>
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<value level="9">5</value>
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<value level="10">10</value>
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<value fromLevel="11" toLevel="12">15</value>
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</amount>
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<amount>15</amount>
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<mode>PER</mode>
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</effect>
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<effect name="MaxMp">
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<amount>
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<value fromLevel="1" toLevel="8">0</value>
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<value level="9">5</value>
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<value level="10">10</value>
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<value fromLevel="11" toLevel="12">15</value>
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</amount>
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<amount>15</amount>
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<mode>PER</mode>
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</effect>
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<effect name="PAtk">
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<amount>
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<value fromLevel="1" toLevel="11">0</value>
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<value level="12">7</value>
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</amount>
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<amount>7</amount>
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<mode>PER</mode>
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</effect>
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</effects>
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@ -950,47 +854,23 @@
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<operateType>P</operateType>
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<effects>
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<effect name="PhysicalAttackSpeed">
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<amount>
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<value level="1">5</value>
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<value level="2">7</value>
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<value level="3">10</value>
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<value level="4">12</value>
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<value fromLevel="5" toLevel="12">15</value>
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</amount>
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<amount>15</amount>
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<mode>PER</mode>
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</effect>
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<effect name="CriticalRate">
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<amount>
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<value fromLevel="1" toLevel="5">0</value>
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<value level="6">30</value>
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<value level="7">60</value>
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<value fromLevel="8" toLevel="12">100</value>
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</amount>
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<amount>100</amount>
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<mode>DIFF</mode>
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</effect>
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<effect name="MaxHp">
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<amount>
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<value fromLevel="1" toLevel="8">0</value>
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<value level="9">5</value>
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<value level="10">10</value>
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<value fromLevel="11" toLevel="12">15</value>
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</amount>
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<amount>15</amount>
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<mode>PER</mode>
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</effect>
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<effect name="MaxMp">
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<amount>
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<value fromLevel="1" toLevel="8">0</value>
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<value level="9">5</value>
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<value level="10">10</value>
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<value fromLevel="11" toLevel="12">15</value>
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</amount>
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<amount>15</amount>
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<mode>PER</mode>
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</effect>
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<effect name="PAtk">
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<amount>
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<value fromLevel="1" toLevel="11">0</value>
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<value level="12">7</value>
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</amount>
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<amount>7</amount>
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<mode>PER</mode>
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</effect>
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</effects>
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@ -1001,47 +881,23 @@
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<operateType>P</operateType>
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<effects>
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<effect name="PhysicalAttackSpeed">
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<amount>
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<value level="1">5</value>
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<value level="2">7</value>
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<value level="3">10</value>
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<value level="4">12</value>
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<value fromLevel="5" toLevel="12">15</value>
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</amount>
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<amount>15</amount>
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<mode>PER</mode>
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</effect>
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<effect name="CriticalDamage">
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<amount>
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<value fromLevel="1" toLevel="5">0</value>
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<value level="6">3</value>
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<value level="7">6</value>
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<value fromLevel="8" toLevel="12">10</value>
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</amount>
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<amount>10</amount>
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<mode>PER</mode>
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</effect>
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<effect name="MaxHp">
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<amount>
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<value fromLevel="1" toLevel="8">0</value>
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<value level="9">5</value>
|
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<value level="10">10</value>
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<value fromLevel="11" toLevel="12">15</value>
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</amount>
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<amount>15</amount>
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<mode>PER</mode>
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</effect>
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<effect name="MaxMp">
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<amount>
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<value fromLevel="1" toLevel="8">0</value>
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<value level="9">5</value>
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<value level="10">10</value>
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<value fromLevel="11" toLevel="12">15</value>
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</amount>
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<amount>15</amount>
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<mode>PER</mode>
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</effect>
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<effect name="PAtk">
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<amount>
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<value fromLevel="1" toLevel="11">0</value>
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<value level="12">7</value>
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</amount>
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<amount>7</amount>
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<mode>PER</mode>
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</effect>
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</effects>
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@ -1052,47 +908,23 @@
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<operateType>P</operateType>
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<effects>
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<effect name="PhysicalAttackSpeed">
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<amount>
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<value level="1">5</value>
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<value level="2">7</value>
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<value level="3">10</value>
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<value level="4">12</value>
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<value fromLevel="5" toLevel="12">15</value>
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</amount>
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<amount>15</amount>
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<mode>PER</mode>
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</effect>
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<effect name="CriticalDamage">
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<amount>
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<value fromLevel="1" toLevel="5">0</value>
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<value level="6">3</value>
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<value level="7">6</value>
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<value fromLevel="8" toLevel="12">10</value>
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</amount>
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<amount>10</amount>
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<mode>PER</mode>
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</effect>
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<effect name="MaxHp">
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<amount>
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<value fromLevel="1" toLevel="8">0</value>
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<value level="9">5</value>
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<value level="10">10</value>
|
||||
<value fromLevel="11" toLevel="12">15</value>
|
||||
</amount>
|
||||
<amount>15</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MaxMp">
|
||||
<amount>
|
||||
<value fromLevel="1" toLevel="8">0</value>
|
||||
<value level="9">5</value>
|
||||
<value level="10">10</value>
|
||||
<value fromLevel="11" toLevel="12">15</value>
|
||||
</amount>
|
||||
<amount>15</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PAtk">
|
||||
<amount>
|
||||
<value fromLevel="1" toLevel="11">0</value>
|
||||
<value level="12">7</value>
|
||||
</amount>
|
||||
<amount>7</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
@ -1103,47 +935,23 @@
|
||||
<operateType>P</operateType>
|
||||
<effects>
|
||||
<effect name="PhysicalAttackSpeed">
|
||||
<amount>
|
||||
<value level="1">5</value>
|
||||
<value level="2">7</value>
|
||||
<value level="3">10</value>
|
||||
<value level="4">12</value>
|
||||
<value fromLevel="5" toLevel="12">15</value>
|
||||
</amount>
|
||||
<amount>15</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="CriticalDamage">
|
||||
<amount>
|
||||
<value fromLevel="1" toLevel="5">0</value>
|
||||
<value level="6">3</value>
|
||||
<value level="7">6</value>
|
||||
<value fromLevel="8" toLevel="12">10</value>
|
||||
</amount>
|
||||
<amount>10</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MaxHp">
|
||||
<amount>
|
||||
<value fromLevel="1" toLevel="8">0</value>
|
||||
<value level="9">5</value>
|
||||
<value level="10">10</value>
|
||||
<value fromLevel="11" toLevel="12">15</value>
|
||||
</amount>
|
||||
<amount>15</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MaxMp">
|
||||
<amount>
|
||||
<value fromLevel="1" toLevel="8">0</value>
|
||||
<value level="9">5</value>
|
||||
<value level="10">10</value>
|
||||
<value fromLevel="11" toLevel="12">15</value>
|
||||
</amount>
|
||||
<amount>15</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PAtk">
|
||||
<amount>
|
||||
<value fromLevel="1" toLevel="11">0</value>
|
||||
<value level="12">7</value>
|
||||
</amount>
|
||||
<amount>7</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
@ -1154,47 +962,23 @@
|
||||
<operateType>P</operateType>
|
||||
<effects>
|
||||
<effect name="MagicalAttackSpeed">
|
||||
<amount>
|
||||
<value level="1">5</value>
|
||||
<value level="2">7</value>
|
||||
<value level="3">10</value>
|
||||
<value level="4">12</value>
|
||||
<value fromLevel="5" toLevel="12">15</value>
|
||||
</amount>
|
||||
<amount>15</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MagicCriticalRate">
|
||||
<amount>
|
||||
<value fromLevel="1" toLevel="5">0</value>
|
||||
<value level="6">30</value>
|
||||
<value level="7">60</value>
|
||||
<value fromLevel="8" toLevel="12">100</value>
|
||||
</amount>
|
||||
<amount>100</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
<effect name="MaxHp">
|
||||
<amount>
|
||||
<value fromLevel="1" toLevel="8">0</value>
|
||||
<value level="9">5</value>
|
||||
<value level="10">10</value>
|
||||
<value fromLevel="11" toLevel="12">15</value>
|
||||
</amount>
|
||||
<amount>15</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MaxMp">
|
||||
<amount>
|
||||
<value fromLevel="1" toLevel="8">0</value>
|
||||
<value level="9">5</value>
|
||||
<value level="10">10</value>
|
||||
<value fromLevel="11" toLevel="12">15</value>
|
||||
</amount>
|
||||
<amount>15</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MAtk">
|
||||
<amount>
|
||||
<value fromLevel="1" toLevel="11">0</value>
|
||||
<value level="12">7</value>
|
||||
</amount>
|
||||
<amount>7</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
@ -1205,47 +989,35 @@
|
||||
<operateType>P</operateType>
|
||||
<effects>
|
||||
<effect name="PhysicalAttackSpeed">
|
||||
<amount>
|
||||
<value level="1">5</value>
|
||||
<value level="2">7</value>
|
||||
<value level="3">10</value>
|
||||
<value level="4">12</value>
|
||||
<value fromLevel="5" toLevel="12">15</value>
|
||||
</amount>
|
||||
<amount>15</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MagicalAttackSpeed">
|
||||
<amount>15</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="CriticalDamage">
|
||||
<amount>
|
||||
<value fromLevel="1" toLevel="5">0</value>
|
||||
<value level="6">3</value>
|
||||
<value level="7">6</value>
|
||||
<value fromLevel="8" toLevel="12">10</value>
|
||||
</amount>
|
||||
<amount>10</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MagicCriticalDamage">
|
||||
<amount>10</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MaxHp">
|
||||
<amount>
|
||||
<value fromLevel="1" toLevel="8">0</value>
|
||||
<value level="9">5</value>
|
||||
<value level="10">10</value>
|
||||
<value fromLevel="11" toLevel="12">15</value>
|
||||
</amount>
|
||||
<amount>15</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MaxMp">
|
||||
<amount>
|
||||
<value fromLevel="1" toLevel="8">0</value>
|
||||
<value level="9">5</value>
|
||||
<value level="10">10</value>
|
||||
<value fromLevel="11" toLevel="12">15</value>
|
||||
</amount>
|
||||
<amount>15</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PAtk">
|
||||
<amount>
|
||||
<value fromLevel="1" toLevel="11">0</value>
|
||||
<value level="12">7</value>
|
||||
</amount>
|
||||
<amount>7</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MAtk">
|
||||
<amount>7</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
|
@ -447,6 +447,10 @@
|
||||
<set name="spiritshots" val="1" />
|
||||
<set name="bodypart" val="rhand" />
|
||||
<set name="weight" val="1520" />
|
||||
<skills>
|
||||
<skill id="13842" level="12" /> <!-- Shadow Shaper -->
|
||||
<skill id="13847" level="1" /> <!-- PvE Damage Increase 10% -->
|
||||
</skills>
|
||||
<stats>
|
||||
<stat type="pAtk">629</stat>
|
||||
<stat type="mAtk">312</stat>
|
||||
@ -467,6 +471,10 @@
|
||||
<set name="spiritshots" val="1" />
|
||||
<set name="bodypart" val="rhand" />
|
||||
<set name="weight" val="1520" />
|
||||
<skills>
|
||||
<skill id="13837" level="12" /> <!-- Shadow Cutter -->
|
||||
<skill id="13847" level="1" /> <!-- PvE Damage Increase 10% -->
|
||||
</skills>
|
||||
<stats>
|
||||
<stat type="pAtk">719</stat>
|
||||
<stat type="mAtk">312</stat>
|
||||
@ -486,6 +494,10 @@
|
||||
<set name="spiritshots" val="1" />
|
||||
<set name="bodypart" val="lrhand" />
|
||||
<set name="weight" val="1740" />
|
||||
<skills>
|
||||
<skill id="13838" level="12" /> <!-- Shadow Slasher -->
|
||||
<skill id="13847" level="1" /> <!-- PvE Damage Increase 10% -->
|
||||
</skills>
|
||||
<stats>
|
||||
<stat type="pAtk">875</stat>
|
||||
<stat type="mAtk">312</stat>
|
||||
@ -505,6 +517,10 @@
|
||||
<set name="spiritshots" val="1" />
|
||||
<set name="bodypart" val="lrhand" />
|
||||
<set name="weight" val="1550" />
|
||||
<skills>
|
||||
<skill id="13839" level="12" /> <!-- Shadow Fighter -->
|
||||
<skill id="13847" level="1" /> <!-- PvE Damage Increase 10% -->
|
||||
</skills>
|
||||
<stats>
|
||||
<stat type="pAtk">875</stat>
|
||||
<stat type="mAtk">312</stat>
|
||||
@ -525,6 +541,10 @@
|
||||
<set name="spiritshots" val="1" />
|
||||
<set name="bodypart" val="lrhand" />
|
||||
<set name="weight" val="2010" />
|
||||
<skills>
|
||||
<skill id="13840" level="12" /> <!-- Shadow Stormer -->
|
||||
<skill id="13847" level="1" /> <!-- PvE Damage Increase 10% -->
|
||||
</skills>
|
||||
<stats>
|
||||
<stat type="pAtk">719</stat>
|
||||
<stat type="mAtk">312</stat>
|
||||
@ -545,6 +565,10 @@
|
||||
<set name="spiritshots" val="1" />
|
||||
<set name="bodypart" val="lrhand" />
|
||||
<set name="weight" val="1520" />
|
||||
<skills>
|
||||
<skill id="13843" level="12" /> <!-- Shadow Thrower -->
|
||||
<skill id="13847" level="1" /> <!-- PvE Damage Increase 10% -->
|
||||
</skills>
|
||||
<stats>
|
||||
<stat type="pAtk">1415</stat>
|
||||
<stat type="mAtk">312</stat>
|
||||
@ -564,6 +588,10 @@
|
||||
<set name="soulshots" val="1" />
|
||||
<set name="spiritshots" val="1" />
|
||||
<set name="weight" val="1580" />
|
||||
<skills>
|
||||
<skill id="13844" level="12" /> <!-- Shadow Shooter -->
|
||||
<skill id="13847" level="1" /> <!-- PvE Damage Increase 10% -->
|
||||
</skills>
|
||||
<stats>
|
||||
<stat type="pAtk">1274</stat>
|
||||
<stat type="mAtk">312</stat>
|
||||
@ -584,6 +612,10 @@
|
||||
<set name="spiritshots" val="1" />
|
||||
<set name="bodypart" val="rhand" />
|
||||
<set name="weight" val="1520" />
|
||||
<skills>
|
||||
<skill id="13845" level="12" /> <!-- Shadow Buster -->
|
||||
<skill id="13847" level="1" /> <!-- PvE Damage Increase 10% -->
|
||||
</skills>
|
||||
<stats>
|
||||
<stat type="pAtk">575</stat>
|
||||
<stat type="mAtk">417</stat>
|
||||
@ -603,6 +635,10 @@
|
||||
<set name="spiritshots" val="1" />
|
||||
<set name="bodypart" val="lrhand" />
|
||||
<set name="weight" val="1080" />
|
||||
<skills>
|
||||
<skill id="13846" level="12" /> <!-- Shadow Retributer -->
|
||||
<skill id="13847" level="1" /> <!-- PvE Damage Increase 10% -->
|
||||
</skills>
|
||||
<stats>
|
||||
<stat type="pAtk">700</stat>
|
||||
<stat type="mAtk">458</stat>
|
||||
@ -624,6 +660,10 @@
|
||||
<set name="spiritshots" val="1" />
|
||||
<set name="bodypart" val="lrhand" />
|
||||
<set name="weight" val="1520" />
|
||||
<skills>
|
||||
<skill id="13841" level="12" /> <!-- Shadow Dualsword -->
|
||||
<skill id="13847" level="1" /> <!-- PvE Damage Increase 10% -->
|
||||
</skills>
|
||||
<stats>
|
||||
<stat type="pAtk">875</stat>
|
||||
<stat type="mAtk">312</stat>
|
||||
|
@ -746,47 +746,23 @@
|
||||
<operateType>P</operateType>
|
||||
<effects>
|
||||
<effect name="PhysicalAttackSpeed">
|
||||
<amount>
|
||||
<value level="1">5</value>
|
||||
<value level="2">7</value>
|
||||
<value level="3">10</value>
|
||||
<value level="4">12</value>
|
||||
<value fromLevel="5" toLevel="12">15</value>
|
||||
</amount>
|
||||
<amount>15</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="CriticalRate">
|
||||
<amount>
|
||||
<value fromLevel="1" toLevel="5">0</value>
|
||||
<value level="6">30</value>
|
||||
<value level="7">60</value>
|
||||
<value fromLevel="8" toLevel="12">100</value>
|
||||
</amount>
|
||||
<amount>100</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
<effect name="MaxHp">
|
||||
<amount>
|
||||
<value fromLevel="1" toLevel="8">0</value>
|
||||
<value level="9">5</value>
|
||||
<value level="10">10</value>
|
||||
<value fromLevel="11" toLevel="12">15</value>
|
||||
</amount>
|
||||
<amount>15</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MaxMp">
|
||||
<amount>
|
||||
<value fromLevel="1" toLevel="8">0</value>
|
||||
<value level="9">5</value>
|
||||
<value level="10">10</value>
|
||||
<value fromLevel="11" toLevel="12">15</value>
|
||||
</amount>
|
||||
<amount>15</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PAtk">
|
||||
<amount>
|
||||
<value fromLevel="1" toLevel="11">0</value>
|
||||
<value level="12">7</value>
|
||||
</amount>
|
||||
<amount>7</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
@ -797,47 +773,23 @@
|
||||
<operateType>P</operateType>
|
||||
<effects>
|
||||
<effect name="PhysicalAttackSpeed">
|
||||
<amount>
|
||||
<value level="1">5</value>
|
||||
<value level="2">7</value>
|
||||
<value level="3">10</value>
|
||||
<value level="4">12</value>
|
||||
<value fromLevel="5" toLevel="12">15</value>
|
||||
</amount>
|
||||
<amount>15</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="CriticalRate">
|
||||
<amount>
|
||||
<value fromLevel="1" toLevel="5">0</value>
|
||||
<value level="6">30</value>
|
||||
<value level="7">60</value>
|
||||
<value fromLevel="8" toLevel="12">100</value>
|
||||
</amount>
|
||||
<amount>100</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
<effect name="MaxHp">
|
||||
<amount>
|
||||
<value fromLevel="1" toLevel="8">0</value>
|
||||
<value level="9">5</value>
|
||||
<value level="10">10</value>
|
||||
<value fromLevel="11" toLevel="12">15</value>
|
||||
</amount>
|
||||
<amount>15</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MaxMp">
|
||||
<amount>
|
||||
<value fromLevel="1" toLevel="8">0</value>
|
||||
<value level="9">5</value>
|
||||
<value level="10">10</value>
|
||||
<value fromLevel="11" toLevel="12">15</value>
|
||||
</amount>
|
||||
<amount>15</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PAtk">
|
||||
<amount>
|
||||
<value fromLevel="1" toLevel="11">0</value>
|
||||
<value level="12">7</value>
|
||||
</amount>
|
||||
<amount>7</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
@ -848,47 +800,23 @@
|
||||
<operateType>P</operateType>
|
||||
<effects>
|
||||
<effect name="PhysicalAttackSpeed">
|
||||
<amount>
|
||||
<value level="1">5</value>
|
||||
<value level="2">7</value>
|
||||
<value level="3">10</value>
|
||||
<value level="4">12</value>
|
||||
<value fromLevel="5" toLevel="12">15</value>
|
||||
</amount>
|
||||
<amount>15</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="CriticalRate">
|
||||
<amount>
|
||||
<value fromLevel="1" toLevel="5">0</value>
|
||||
<value level="6">30</value>
|
||||
<value level="7">60</value>
|
||||
<value fromLevel="8" toLevel="12">100</value>
|
||||
</amount>
|
||||
<amount>100</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
<effect name="MaxHp">
|
||||
<amount>
|
||||
<value fromLevel="1" toLevel="8">0</value>
|
||||
<value level="9">5</value>
|
||||
<value level="10">10</value>
|
||||
<value fromLevel="11" toLevel="12">15</value>
|
||||
</amount>
|
||||
<amount>15</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MaxMp">
|
||||
<amount>
|
||||
<value fromLevel="1" toLevel="8">0</value>
|
||||
<value level="9">5</value>
|
||||
<value level="10">10</value>
|
||||
<value fromLevel="11" toLevel="12">15</value>
|
||||
</amount>
|
||||
<amount>15</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PAtk">
|
||||
<amount>
|
||||
<value fromLevel="1" toLevel="11">0</value>
|
||||
<value level="12">7</value>
|
||||
</amount>
|
||||
<amount>7</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
@ -899,47 +827,23 @@
|
||||
<operateType>P</operateType>
|
||||
<effects>
|
||||
<effect name="PhysicalAttackSpeed">
|
||||
<amount>
|
||||
<value level="1">5</value>
|
||||
<value level="2">7</value>
|
||||
<value level="3">10</value>
|
||||
<value level="4">12</value>
|
||||
<value fromLevel="5" toLevel="12">15</value>
|
||||
</amount>
|
||||
<amount>15</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="CriticalRate">
|
||||
<amount>
|
||||
<value fromLevel="1" toLevel="5">0</value>
|
||||
<value level="6">30</value>
|
||||
<value level="7">60</value>
|
||||
<value fromLevel="8" toLevel="12">100</value>
|
||||
</amount>
|
||||
<amount>100</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
<effect name="MaxHp">
|
||||
<amount>
|
||||
<value fromLevel="1" toLevel="8">0</value>
|
||||
<value level="9">5</value>
|
||||
<value level="10">10</value>
|
||||
<value fromLevel="11" toLevel="12">15</value>
|
||||
</amount>
|
||||
<amount>15</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MaxMp">
|
||||
<amount>
|
||||
<value fromLevel="1" toLevel="8">0</value>
|
||||
<value level="9">5</value>
|
||||
<value level="10">10</value>
|
||||
<value fromLevel="11" toLevel="12">15</value>
|
||||
</amount>
|
||||
<amount>15</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PAtk">
|
||||
<amount>
|
||||
<value fromLevel="1" toLevel="11">0</value>
|
||||
<value level="12">7</value>
|
||||
</amount>
|
||||
<amount>7</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
@ -950,47 +854,23 @@
|
||||
<operateType>P</operateType>
|
||||
<effects>
|
||||
<effect name="PhysicalAttackSpeed">
|
||||
<amount>
|
||||
<value level="1">5</value>
|
||||
<value level="2">7</value>
|
||||
<value level="3">10</value>
|
||||
<value level="4">12</value>
|
||||
<value fromLevel="5" toLevel="12">15</value>
|
||||
</amount>
|
||||
<amount>15</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="CriticalRate">
|
||||
<amount>
|
||||
<value fromLevel="1" toLevel="5">0</value>
|
||||
<value level="6">30</value>
|
||||
<value level="7">60</value>
|
||||
<value fromLevel="8" toLevel="12">100</value>
|
||||
</amount>
|
||||
<amount>100</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
<effect name="MaxHp">
|
||||
<amount>
|
||||
<value fromLevel="1" toLevel="8">0</value>
|
||||
<value level="9">5</value>
|
||||
<value level="10">10</value>
|
||||
<value fromLevel="11" toLevel="12">15</value>
|
||||
</amount>
|
||||
<amount>15</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MaxMp">
|
||||
<amount>
|
||||
<value fromLevel="1" toLevel="8">0</value>
|
||||
<value level="9">5</value>
|
||||
<value level="10">10</value>
|
||||
<value fromLevel="11" toLevel="12">15</value>
|
||||
</amount>
|
||||
<amount>15</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PAtk">
|
||||
<amount>
|
||||
<value fromLevel="1" toLevel="11">0</value>
|
||||
<value level="12">7</value>
|
||||
</amount>
|
||||
<amount>7</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
@ -1001,47 +881,23 @@
|
||||
<operateType>P</operateType>
|
||||
<effects>
|
||||
<effect name="PhysicalAttackSpeed">
|
||||
<amount>
|
||||
<value level="1">5</value>
|
||||
<value level="2">7</value>
|
||||
<value level="3">10</value>
|
||||
<value level="4">12</value>
|
||||
<value fromLevel="5" toLevel="12">15</value>
|
||||
</amount>
|
||||
<amount>15</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="CriticalDamage">
|
||||
<amount>
|
||||
<value fromLevel="1" toLevel="5">0</value>
|
||||
<value level="6">3</value>
|
||||
<value level="7">6</value>
|
||||
<value fromLevel="8" toLevel="12">10</value>
|
||||
</amount>
|
||||
<amount>10</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MaxHp">
|
||||
<amount>
|
||||
<value fromLevel="1" toLevel="8">0</value>
|
||||
<value level="9">5</value>
|
||||
<value level="10">10</value>
|
||||
<value fromLevel="11" toLevel="12">15</value>
|
||||
</amount>
|
||||
<amount>15</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MaxMp">
|
||||
<amount>
|
||||
<value fromLevel="1" toLevel="8">0</value>
|
||||
<value level="9">5</value>
|
||||
<value level="10">10</value>
|
||||
<value fromLevel="11" toLevel="12">15</value>
|
||||
</amount>
|
||||
<amount>15</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PAtk">
|
||||
<amount>
|
||||
<value fromLevel="1" toLevel="11">0</value>
|
||||
<value level="12">7</value>
|
||||
</amount>
|
||||
<amount>7</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
@ -1052,47 +908,23 @@
|
||||
<operateType>P</operateType>
|
||||
<effects>
|
||||
<effect name="PhysicalAttackSpeed">
|
||||
<amount>
|
||||
<value level="1">5</value>
|
||||
<value level="2">7</value>
|
||||
<value level="3">10</value>
|
||||
<value level="4">12</value>
|
||||
<value fromLevel="5" toLevel="12">15</value>
|
||||
</amount>
|
||||
<amount>15</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="CriticalDamage">
|
||||
<amount>
|
||||
<value fromLevel="1" toLevel="5">0</value>
|
||||
<value level="6">3</value>
|
||||
<value level="7">6</value>
|
||||
<value fromLevel="8" toLevel="12">10</value>
|
||||
</amount>
|
||||
<amount>10</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MaxHp">
|
||||
<amount>
|
||||
<value fromLevel="1" toLevel="8">0</value>
|
||||
<value level="9">5</value>
|
||||
<value level="10">10</value>
|
||||
<value fromLevel="11" toLevel="12">15</value>
|
||||
</amount>
|
||||
<amount>15</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MaxMp">
|
||||
<amount>
|
||||
<value fromLevel="1" toLevel="8">0</value>
|
||||
<value level="9">5</value>
|
||||
<value level="10">10</value>
|
||||
<value fromLevel="11" toLevel="12">15</value>
|
||||
</amount>
|
||||
<amount>15</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PAtk">
|
||||
<amount>
|
||||
<value fromLevel="1" toLevel="11">0</value>
|
||||
<value level="12">7</value>
|
||||
</amount>
|
||||
<amount>7</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
@ -1103,47 +935,23 @@
|
||||
<operateType>P</operateType>
|
||||
<effects>
|
||||
<effect name="PhysicalAttackSpeed">
|
||||
<amount>
|
||||
<value level="1">5</value>
|
||||
<value level="2">7</value>
|
||||
<value level="3">10</value>
|
||||
<value level="4">12</value>
|
||||
<value fromLevel="5" toLevel="12">15</value>
|
||||
</amount>
|
||||
<amount>15</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="CriticalDamage">
|
||||
<amount>
|
||||
<value fromLevel="1" toLevel="5">0</value>
|
||||
<value level="6">3</value>
|
||||
<value level="7">6</value>
|
||||
<value fromLevel="8" toLevel="12">10</value>
|
||||
</amount>
|
||||
<amount>10</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MaxHp">
|
||||
<amount>
|
||||
<value fromLevel="1" toLevel="8">0</value>
|
||||
<value level="9">5</value>
|
||||
<value level="10">10</value>
|
||||
<value fromLevel="11" toLevel="12">15</value>
|
||||
</amount>
|
||||
<amount>15</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MaxMp">
|
||||
<amount>
|
||||
<value fromLevel="1" toLevel="8">0</value>
|
||||
<value level="9">5</value>
|
||||
<value level="10">10</value>
|
||||
<value fromLevel="11" toLevel="12">15</value>
|
||||
</amount>
|
||||
<amount>15</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PAtk">
|
||||
<amount>
|
||||
<value fromLevel="1" toLevel="11">0</value>
|
||||
<value level="12">7</value>
|
||||
</amount>
|
||||
<amount>7</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
@ -1154,47 +962,23 @@
|
||||
<operateType>P</operateType>
|
||||
<effects>
|
||||
<effect name="MagicalAttackSpeed">
|
||||
<amount>
|
||||
<value level="1">5</value>
|
||||
<value level="2">7</value>
|
||||
<value level="3">10</value>
|
||||
<value level="4">12</value>
|
||||
<value fromLevel="5" toLevel="12">15</value>
|
||||
</amount>
|
||||
<amount>15</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MagicCriticalRate">
|
||||
<amount>
|
||||
<value fromLevel="1" toLevel="5">0</value>
|
||||
<value level="6">30</value>
|
||||
<value level="7">60</value>
|
||||
<value fromLevel="8" toLevel="12">100</value>
|
||||
</amount>
|
||||
<amount>100</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
<effect name="MaxHp">
|
||||
<amount>
|
||||
<value fromLevel="1" toLevel="8">0</value>
|
||||
<value level="9">5</value>
|
||||
<value level="10">10</value>
|
||||
<value fromLevel="11" toLevel="12">15</value>
|
||||
</amount>
|
||||
<amount>15</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MaxMp">
|
||||
<amount>
|
||||
<value fromLevel="1" toLevel="8">0</value>
|
||||
<value level="9">5</value>
|
||||
<value level="10">10</value>
|
||||
<value fromLevel="11" toLevel="12">15</value>
|
||||
</amount>
|
||||
<amount>15</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MAtk">
|
||||
<amount>
|
||||
<value fromLevel="1" toLevel="11">0</value>
|
||||
<value level="12">7</value>
|
||||
</amount>
|
||||
<amount>7</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
@ -1205,47 +989,35 @@
|
||||
<operateType>P</operateType>
|
||||
<effects>
|
||||
<effect name="PhysicalAttackSpeed">
|
||||
<amount>
|
||||
<value level="1">5</value>
|
||||
<value level="2">7</value>
|
||||
<value level="3">10</value>
|
||||
<value level="4">12</value>
|
||||
<value fromLevel="5" toLevel="12">15</value>
|
||||
</amount>
|
||||
<amount>15</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MagicalAttackSpeed">
|
||||
<amount>15</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="CriticalDamage">
|
||||
<amount>
|
||||
<value fromLevel="1" toLevel="5">0</value>
|
||||
<value level="6">3</value>
|
||||
<value level="7">6</value>
|
||||
<value fromLevel="8" toLevel="12">10</value>
|
||||
</amount>
|
||||
<amount>10</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MagicCriticalDamage">
|
||||
<amount>10</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MaxHp">
|
||||
<amount>
|
||||
<value fromLevel="1" toLevel="8">0</value>
|
||||
<value level="9">5</value>
|
||||
<value level="10">10</value>
|
||||
<value fromLevel="11" toLevel="12">15</value>
|
||||
</amount>
|
||||
<amount>15</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MaxMp">
|
||||
<amount>
|
||||
<value fromLevel="1" toLevel="8">0</value>
|
||||
<value level="9">5</value>
|
||||
<value level="10">10</value>
|
||||
<value fromLevel="11" toLevel="12">15</value>
|
||||
</amount>
|
||||
<amount>15</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PAtk">
|
||||
<amount>
|
||||
<value fromLevel="1" toLevel="11">0</value>
|
||||
<value level="12">7</value>
|
||||
</amount>
|
||||
<amount>7</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MAtk">
|
||||
<amount>7</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
|
Loading…
Reference in New Issue
Block a user