Addition of Chuseok Harvest Festival exploit checks.
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@ -28,6 +28,8 @@ import org.l2jmobius.gameserver.model.actor.Npc;
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import org.l2jmobius.gameserver.model.actor.Player;
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import org.l2jmobius.gameserver.model.holders.SkillHolder;
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import org.l2jmobius.gameserver.model.quest.LongTimeEvent;
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import org.l2jmobius.gameserver.model.skill.SkillCaster;
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import org.l2jmobius.gameserver.network.SystemMessageId;
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/**
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* @URL https://l2central.info/main/events_and_promos/1459.html
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@ -60,45 +62,58 @@ public class ChuseokHarvestFestival extends LongTimeEvent
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@Override
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public String onAdvEvent(String event, Npc npc, Player player)
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{
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String htmltext = event;
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String htmltext = null;
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switch (event)
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{
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case "getTicket":
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{
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if (npc.getId() != FULL_MOON)
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{
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break;
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}
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if (player.getLevel() < PLAYER_LEVEL)
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{
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htmltext = "no-level.htm";
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break;
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}
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else if (player.getVariables().getBoolean(CHUSEOK_HARVEST_FESTIVAL_VAR, false))
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if (player.getVariables().getBoolean(CHUSEOK_HARVEST_FESTIVAL_VAR, false))
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{
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player.sendMessage("This character has already received a ticket. An account can receive a ticket once a day.");
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return null;
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}
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else
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{
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giveItems(player, WISH_TICKET, 1);
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player.getVariables().set(CHUSEOK_HARVEST_FESTIVAL_VAR, true);
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player.getVariables().storeMe();
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// htmltext = "34065-successful.htm"; // TODO: Addd retail html if any.
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player.sendPacket(SystemMessageId.YOU_HAVE_ALREADY_BEEN_REWARDED_FOR_ENTERING_A_WISH_YOU_CAN_ONLY_MAKE_1_WISH_PER_CHARACTER);
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break;
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}
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player.getVariables().set(CHUSEOK_HARVEST_FESTIVAL_VAR, true);
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player.getVariables().storeMe();
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giveItems(player, WISH_TICKET, 1);
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break;
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}
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case "getBuff":
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{
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if (npc.getId() != FULL_MOON)
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{
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break;
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}
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if (player.getLevel() < PLAYER_LEVEL)
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{
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htmltext = "no-level.htm";
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break;
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}
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npc.setTarget(player);
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npc.doCast(ENERGY_BUFF.getSkill());
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return null;
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if (player.isAffectedBySkill(ENERGY_BUFF))
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{
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player.sendPacket(SystemMessageId.YOU_CANNOT_CHANGE_YOUR_WISH_ONCE_ENTERED_PROCEED);
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break;
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}
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SkillCaster.triggerCast(npc, player, ENERGY_BUFF.getSkill());
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break;
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}
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case "moveToTheMoon":
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{
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player.teleToLocation(FULL_MOON_LOC, true);
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return "";
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if (npc.getId() == MOON_RABBIT)
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{
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player.teleToLocation(FULL_MOON_LOC, true);
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}
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break;
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}
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case "schedule":
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{
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@ -1026,34 +1026,34 @@
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</effect>
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</effects>
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<endEffects>
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<effect name="CallSkill" fromLevel="1" toLevel="23">
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<skillId>34288</skillId> <!-- Full Moon's Festive Energy -->
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<skillLevel>
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<value level="1">2</value>
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<value level="2">3</value>
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<value level="3">4</value>
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<value level="4">5</value>
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<value level="5">6</value>
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<value level="6">7</value>
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<value level="7">8</value>
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<value level="8">9</value>
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<value level="9">10</value>
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<value level="10">11</value>
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<value level="11">12</value>
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<value level="12">13</value>
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<value level="13">14</value>
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<value level="14">15</value>
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<value level="15">16</value>
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<value level="16">17</value>
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<value level="17">18</value>
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<value level="18">19</value>
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<value level="19">20</value>
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<value level="20">21</value>
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<value level="21">22</value>
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<value level="22">23</value>
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<value level="23">24</value>
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</skillLevel>
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</effect>
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<effect name="CallSkill" fromLevel="1" toLevel="23">
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<skillId>34288</skillId> <!-- Full Moon's Festive Energy -->
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<skillLevel>
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<value level="1">2</value>
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<value level="2">3</value>
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<value level="3">4</value>
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<value level="4">5</value>
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<value level="5">6</value>
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<value level="6">7</value>
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<value level="7">8</value>
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<value level="8">9</value>
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<value level="9">10</value>
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<value level="10">11</value>
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<value level="11">12</value>
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<value level="12">13</value>
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<value level="13">14</value>
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<value level="14">15</value>
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<value level="15">16</value>
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<value level="16">17</value>
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<value level="17">18</value>
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<value level="18">19</value>
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<value level="19">20</value>
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<value level="20">21</value>
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<value level="21">22</value>
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<value level="22">23</value>
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<value level="23">24</value>
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</skillLevel>
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</effect>
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</endEffects>
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</skill>
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<skill id="34289" toLevel="2" name="Atelia's Weak Energy">
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