Fixed wrong parameter count in system message.
Contributed by Sahar.
This commit is contained in:
parent
6b55bfa924
commit
26edc62921
@ -124,9 +124,7 @@ public class RequestFriendInvite implements IClientIncomingPacket
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// Target already in friend list.
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if (player.getFriendList().contains(friend.getObjectId()))
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{
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sm = new SystemMessage(SystemMessageId.THIS_PLAYER_IS_ALREADY_REGISTERED_ON_YOUR_FRIENDS_LIST);
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sm.addString(_name);
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player.sendPacket(sm);
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player.sendPacket(SystemMessageId.THIS_PLAYER_IS_ALREADY_REGISTERED_ON_YOUR_FRIENDS_LIST);
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return;
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}
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// Target is busy.
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@ -124,9 +124,7 @@ public class RequestFriendInvite implements IClientIncomingPacket
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// Target already in friend list.
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if (player.getFriendList().contains(friend.getObjectId()))
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{
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sm = new SystemMessage(SystemMessageId.THIS_PLAYER_IS_ALREADY_REGISTERED_ON_YOUR_FRIENDS_LIST);
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sm.addString(_name);
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player.sendPacket(sm);
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player.sendPacket(SystemMessageId.THIS_PLAYER_IS_ALREADY_REGISTERED_ON_YOUR_FRIENDS_LIST);
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return;
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}
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// Target is busy.
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@ -124,9 +124,7 @@ public class RequestFriendInvite implements IClientIncomingPacket
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// Target already in friend list.
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if (player.getFriendList().contains(friend.getObjectId()))
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{
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sm = new SystemMessage(SystemMessageId.THIS_PLAYER_IS_ALREADY_REGISTERED_ON_YOUR_FRIENDS_LIST);
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sm.addString(_name);
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player.sendPacket(sm);
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player.sendPacket(SystemMessageId.THIS_PLAYER_IS_ALREADY_REGISTERED_ON_YOUR_FRIENDS_LIST);
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return;
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}
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// Target is busy.
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@ -124,9 +124,7 @@ public class RequestFriendInvite implements IClientIncomingPacket
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// Target already in friend list.
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if (player.getFriendList().contains(friend.getObjectId()))
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{
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sm = new SystemMessage(SystemMessageId.THIS_PLAYER_IS_ALREADY_REGISTERED_ON_YOUR_FRIENDS_LIST);
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sm.addString(_name);
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player.sendPacket(sm);
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player.sendPacket(SystemMessageId.THIS_PLAYER_IS_ALREADY_REGISTERED_ON_YOUR_FRIENDS_LIST);
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return;
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}
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// Target is busy.
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@ -124,9 +124,7 @@ public class RequestFriendInvite implements IClientIncomingPacket
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// Target already in friend list.
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if (player.getFriendList().contains(friend.getObjectId()))
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{
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sm = new SystemMessage(SystemMessageId.THIS_PLAYER_IS_ALREADY_REGISTERED_ON_YOUR_FRIENDS_LIST);
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sm.addString(_name);
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player.sendPacket(sm);
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player.sendPacket(SystemMessageId.THIS_PLAYER_IS_ALREADY_REGISTERED_ON_YOUR_FRIENDS_LIST);
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return;
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}
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// Target is busy.
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@ -124,9 +124,7 @@ public class RequestFriendInvite implements IClientIncomingPacket
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// Target already in friend list.
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if (player.getFriendList().contains(friend.getObjectId()))
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{
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sm = new SystemMessage(SystemMessageId.THIS_PLAYER_IS_ALREADY_REGISTERED_ON_YOUR_FRIENDS_LIST);
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sm.addString(_name);
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player.sendPacket(sm);
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player.sendPacket(SystemMessageId.THIS_PLAYER_IS_ALREADY_REGISTERED_ON_YOUR_FRIENDS_LIST);
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return;
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}
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// Target is busy.
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@ -124,9 +124,7 @@ public class RequestFriendInvite implements IClientIncomingPacket
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// Target already in friend list.
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if (player.getFriendList().contains(friend.getObjectId()))
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{
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sm = new SystemMessage(SystemMessageId.THIS_PLAYER_IS_ALREADY_REGISTERED_ON_YOUR_FRIENDS_LIST);
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sm.addString(_name);
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player.sendPacket(sm);
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player.sendPacket(SystemMessageId.THIS_PLAYER_IS_ALREADY_REGISTERED_ON_YOUR_FRIENDS_LIST);
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return;
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}
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// Target is busy.
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@ -124,9 +124,7 @@ public class RequestFriendInvite implements IClientIncomingPacket
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// Target already in friend list.
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if (player.getFriendList().contains(friend.getObjectId()))
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{
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sm = new SystemMessage(SystemMessageId.THIS_PLAYER_IS_ALREADY_REGISTERED_ON_YOUR_FRIENDS_LIST);
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sm.addString(_name);
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player.sendPacket(sm);
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player.sendPacket(SystemMessageId.THIS_PLAYER_IS_ALREADY_REGISTERED_ON_YOUR_FRIENDS_LIST);
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return;
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}
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// Target is busy.
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@ -57,9 +57,7 @@ public class RequestAnswerFriendInvite implements IClientIncomingPacket
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if (player.getFriendList().contains(requestor.getObjectId()) //
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|| requestor.getFriendList().contains(player.getObjectId()))
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{
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final SystemMessage sm = new SystemMessage(SystemMessageId.THIS_PLAYER_IS_ALREADY_REGISTERED_ON_YOUR_FRIENDS_LIST);
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sm.addString(player.getName());
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requestor.sendPacket(sm);
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requestor.sendPacket(SystemMessageId.THIS_PLAYER_IS_ALREADY_REGISTERED_ON_YOUR_FRIENDS_LIST);
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return;
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}
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@ -83,9 +83,7 @@ public class RequestFriendInvite implements IClientIncomingPacket
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// Target already in friend list.
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if (player.getFriendList().contains(friend.getObjectId()))
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{
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sm = new SystemMessage(SystemMessageId.THIS_PLAYER_IS_ALREADY_REGISTERED_ON_YOUR_FRIENDS_LIST);
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sm.addString(_name);
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player.sendPacket(sm);
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player.sendPacket(SystemMessageId.THIS_PLAYER_IS_ALREADY_REGISTERED_ON_YOUR_FRIENDS_LIST);
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return;
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}
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// Target is busy.
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@ -57,9 +57,7 @@ public class RequestAnswerFriendInvite implements IClientIncomingPacket
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if (player.getFriendList().contains(requestor.getObjectId()) //
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|| requestor.getFriendList().contains(player.getObjectId()))
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{
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final SystemMessage sm = new SystemMessage(SystemMessageId.THIS_PLAYER_IS_ALREADY_REGISTERED_ON_YOUR_FRIENDS_LIST);
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sm.addString(player.getName());
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requestor.sendPacket(sm);
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requestor.sendPacket(SystemMessageId.THIS_PLAYER_IS_ALREADY_REGISTERED_ON_YOUR_FRIENDS_LIST);
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return;
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}
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@ -83,9 +83,7 @@ public class RequestFriendInvite implements IClientIncomingPacket
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// Target already in friend list.
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if (player.getFriendList().contains(friend.getObjectId()))
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{
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sm = new SystemMessage(SystemMessageId.THIS_PLAYER_IS_ALREADY_REGISTERED_ON_YOUR_FRIENDS_LIST);
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sm.addString(_name);
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player.sendPacket(sm);
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player.sendPacket(SystemMessageId.THIS_PLAYER_IS_ALREADY_REGISTERED_ON_YOUR_FRIENDS_LIST);
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return;
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}
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// Target is busy.
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@ -124,9 +124,7 @@ public class RequestFriendInvite implements IClientIncomingPacket
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// Target already in friend list.
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if (player.getFriendList().contains(friend.getObjectId()))
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{
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sm = new SystemMessage(SystemMessageId.THIS_PLAYER_IS_ALREADY_REGISTERED_ON_YOUR_FRIENDS_LIST);
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sm.addString(_name);
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player.sendPacket(sm);
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player.sendPacket(SystemMessageId.THIS_PLAYER_IS_ALREADY_REGISTERED_ON_YOUR_FRIENDS_LIST);
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return;
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}
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// Target is busy.
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@ -124,9 +124,7 @@ public class RequestFriendInvite implements IClientIncomingPacket
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// Target already in friend list.
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if (player.getFriendList().contains(friend.getObjectId()))
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{
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sm = new SystemMessage(SystemMessageId.THIS_PLAYER_IS_ALREADY_REGISTERED_ON_YOUR_FRIENDS_LIST);
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sm.addString(_name);
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player.sendPacket(sm);
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player.sendPacket(SystemMessageId.THIS_PLAYER_IS_ALREADY_REGISTERED_ON_YOUR_FRIENDS_LIST);
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return;
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}
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// Target is busy.
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@ -124,9 +124,7 @@ public class RequestFriendInvite implements IClientIncomingPacket
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// Target already in friend list.
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if (player.getFriendList().contains(friend.getObjectId()))
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{
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sm = new SystemMessage(SystemMessageId.THIS_PLAYER_IS_ALREADY_REGISTERED_ON_YOUR_FRIENDS_LIST);
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sm.addString(_name);
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player.sendPacket(sm);
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player.sendPacket(SystemMessageId.THIS_PLAYER_IS_ALREADY_REGISTERED_ON_YOUR_FRIENDS_LIST);
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return;
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}
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// Target is busy.
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@ -124,9 +124,7 @@ public class RequestFriendInvite implements IClientIncomingPacket
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// Target already in friend list.
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if (player.getFriendList().contains(friend.getObjectId()))
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{
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sm = new SystemMessage(SystemMessageId.THIS_PLAYER_IS_ALREADY_REGISTERED_ON_YOUR_FRIENDS_LIST);
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sm.addString(_name);
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player.sendPacket(sm);
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player.sendPacket(SystemMessageId.THIS_PLAYER_IS_ALREADY_REGISTERED_ON_YOUR_FRIENDS_LIST);
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return;
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}
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// Target is busy.
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@ -124,9 +124,7 @@ public class RequestFriendInvite implements IClientIncomingPacket
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// Target already in friend list.
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if (player.getFriendList().contains(friend.getObjectId()))
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{
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sm = new SystemMessage(SystemMessageId.THIS_PLAYER_IS_ALREADY_REGISTERED_ON_YOUR_FRIENDS_LIST);
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sm.addString(_name);
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player.sendPacket(sm);
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player.sendPacket(SystemMessageId.THIS_PLAYER_IS_ALREADY_REGISTERED_ON_YOUR_FRIENDS_LIST);
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return;
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}
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// Target is busy.
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@ -124,9 +124,7 @@ public class RequestFriendInvite implements IClientIncomingPacket
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// Target already in friend list.
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if (player.getFriendList().contains(friend.getObjectId()))
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{
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sm = new SystemMessage(SystemMessageId.THIS_PLAYER_IS_ALREADY_REGISTERED_ON_YOUR_FRIENDS_LIST);
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sm.addString(_name);
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player.sendPacket(sm);
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player.sendPacket(SystemMessageId.THIS_PLAYER_IS_ALREADY_REGISTERED_ON_YOUR_FRIENDS_LIST);
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return;
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}
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// Target is busy.
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@ -124,9 +124,7 @@ public class RequestFriendInvite implements IClientIncomingPacket
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// Target already in friend list.
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if (player.getFriendList().contains(friend.getObjectId()))
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{
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sm = new SystemMessage(SystemMessageId.THIS_PLAYER_IS_ALREADY_REGISTERED_ON_YOUR_FRIENDS_LIST);
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sm.addString(_name);
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player.sendPacket(sm);
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player.sendPacket(SystemMessageId.THIS_PLAYER_IS_ALREADY_REGISTERED_ON_YOUR_FRIENDS_LIST);
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return;
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}
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// Target is busy.
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