Removed duplicate RequestFriendInvite packet.
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6734652804
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@ -62,6 +62,7 @@ import com.l2jserver.gameserver.network.clientpackets.dailymission.RequestTodoLi
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import com.l2jserver.gameserver.network.clientpackets.friend.RequestAnswerFriendInvite;
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import com.l2jserver.gameserver.network.clientpackets.friend.RequestFriendDel;
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import com.l2jserver.gameserver.network.clientpackets.friend.RequestFriendDetailInfo;
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import com.l2jserver.gameserver.network.clientpackets.friend.RequestFriendInvite;
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import com.l2jserver.gameserver.network.clientpackets.friend.RequestFriendList;
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import com.l2jserver.gameserver.network.clientpackets.friend.RequestSendFriendMsg;
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import com.l2jserver.gameserver.network.clientpackets.friend.RequestUpdateBlockMemo;
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@ -1,119 +0,0 @@
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/*
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* Copyright (C) 2004-2015 L2J Server
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*
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* This file is part of L2J Server.
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*
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* L2J Server is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* L2J Server is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package com.l2jserver.gameserver.network.clientpackets;
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import com.l2jserver.Config;
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import com.l2jserver.gameserver.model.BlockList;
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import com.l2jserver.gameserver.model.L2World;
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import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
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import com.l2jserver.gameserver.network.SystemMessageId;
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import com.l2jserver.gameserver.network.serverpackets.FriendAddRequest;
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import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
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public final class RequestFriendInvite extends L2GameClientPacket
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{
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private static final String _C__77_REQUESTFRIENDINVITE = "[C] 77 RequestFriendInvite";
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private String _name;
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@Override
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protected void readImpl()
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{
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_name = readS();
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}
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@Override
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protected void runImpl()
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{
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final L2PcInstance activeChar = getActiveChar();
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if (activeChar == null)
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{
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return;
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}
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final L2PcInstance friend = L2World.getInstance().getPlayer(_name);
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// Target is not found in the game.
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if ((friend == null) || !friend.isOnline() || friend.isInvisible())
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{
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activeChar.sendPacket(SystemMessageId.THE_USER_WHO_REQUESTED_TO_BECOME_FRIENDS_IS_NOT_FOUND_IN_THE_GAME);
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return;
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}
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// You cannot add yourself to your own friend list.
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if (friend == activeChar)
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{
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activeChar.sendPacket(SystemMessageId.YOU_CANNOT_ADD_YOURSELF_TO_YOUR_OWN_FRIEND_LIST);
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return;
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}
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// Target is in olympiad.
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if (activeChar.isInOlympiadMode() || friend.isInOlympiadMode())
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{
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activeChar.sendPacket(SystemMessageId.A_USER_CURRENTLY_PARTICIPATING_IN_THE_OLYMPIAD_CANNOT_SEND_PARTY_AND_FRIEND_INVITATIONS);
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return;
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}
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// Target blocked active player.
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if (BlockList.isBlocked(friend, activeChar))
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{
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activeChar.sendMessage("You are in target's block list.");
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return;
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}
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SystemMessage sm;
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// Target is blocked.
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if (BlockList.isBlocked(activeChar, friend))
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{
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sm = SystemMessage.getSystemMessage(SystemMessageId.YOU_HAVE_BLOCKED_C1);
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sm.addCharName(friend);
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activeChar.sendPacket(sm);
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return;
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}
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// Target already in friend list.
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if (activeChar.getFriendList().containsKey(friend.getObjectId()))
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{
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sm = SystemMessage.getSystemMessage(SystemMessageId.THIS_PLAYER_IS_ALREADY_REGISTERED_ON_YOUR_FRIENDS_LIST);
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sm.addString(_name);
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activeChar.sendPacket(sm);
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return;
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}
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// Target is busy.
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if (friend.isProcessingRequest())
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{
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sm = SystemMessage.getSystemMessage(SystemMessageId.C1_IS_ON_ANOTHER_TASK_PLEASE_TRY_AGAIN_LATER);
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sm.addString(_name);
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activeChar.sendPacket(sm);
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return;
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}
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if (Config.FACTION_SYSTEM_ENABLED && ((friend.isEvil() && activeChar.isGood()) || (friend.isGood() && activeChar.isEvil())))
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{
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activeChar.sendMessage("You cannot have a friend of the opposing faction.");
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return;
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}
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// Friend request sent.
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activeChar.onTransactionRequest(friend);
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friend.sendPacket(new FriendAddRequest(activeChar.getName()));
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sm = SystemMessage.getSystemMessage(SystemMessageId.YOU_VE_REQUESTED_C1_TO_BE_ON_YOUR_FRIENDS_LIST);
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sm.addString(_name);
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activeChar.sendPacket(sm);
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}
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@Override
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public String getType()
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{
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return _C__77_REQUESTFRIENDINVITE;
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}
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}
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