Removed duplicate RequestFriendInvite packet.

This commit is contained in:
MobiusDev 2015-11-24 12:52:12 +00:00
parent 6734652804
commit 26cd147d3a
2 changed files with 1 additions and 119 deletions

View File

@ -62,6 +62,7 @@ import com.l2jserver.gameserver.network.clientpackets.dailymission.RequestTodoLi
import com.l2jserver.gameserver.network.clientpackets.friend.RequestAnswerFriendInvite;
import com.l2jserver.gameserver.network.clientpackets.friend.RequestFriendDel;
import com.l2jserver.gameserver.network.clientpackets.friend.RequestFriendDetailInfo;
import com.l2jserver.gameserver.network.clientpackets.friend.RequestFriendInvite;
import com.l2jserver.gameserver.network.clientpackets.friend.RequestFriendList;
import com.l2jserver.gameserver.network.clientpackets.friend.RequestSendFriendMsg;
import com.l2jserver.gameserver.network.clientpackets.friend.RequestUpdateBlockMemo;

View File

@ -1,119 +0,0 @@
/*
* Copyright (C) 2004-2015 L2J Server
*
* This file is part of L2J Server.
*
* L2J Server is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J Server is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jserver.gameserver.network.clientpackets;
import com.l2jserver.Config;
import com.l2jserver.gameserver.model.BlockList;
import com.l2jserver.gameserver.model.L2World;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.gameserver.network.SystemMessageId;
import com.l2jserver.gameserver.network.serverpackets.FriendAddRequest;
import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
public final class RequestFriendInvite extends L2GameClientPacket
{
private static final String _C__77_REQUESTFRIENDINVITE = "[C] 77 RequestFriendInvite";
private String _name;
@Override
protected void readImpl()
{
_name = readS();
}
@Override
protected void runImpl()
{
final L2PcInstance activeChar = getActiveChar();
if (activeChar == null)
{
return;
}
final L2PcInstance friend = L2World.getInstance().getPlayer(_name);
// Target is not found in the game.
if ((friend == null) || !friend.isOnline() || friend.isInvisible())
{
activeChar.sendPacket(SystemMessageId.THE_USER_WHO_REQUESTED_TO_BECOME_FRIENDS_IS_NOT_FOUND_IN_THE_GAME);
return;
}
// You cannot add yourself to your own friend list.
if (friend == activeChar)
{
activeChar.sendPacket(SystemMessageId.YOU_CANNOT_ADD_YOURSELF_TO_YOUR_OWN_FRIEND_LIST);
return;
}
// Target is in olympiad.
if (activeChar.isInOlympiadMode() || friend.isInOlympiadMode())
{
activeChar.sendPacket(SystemMessageId.A_USER_CURRENTLY_PARTICIPATING_IN_THE_OLYMPIAD_CANNOT_SEND_PARTY_AND_FRIEND_INVITATIONS);
return;
}
// Target blocked active player.
if (BlockList.isBlocked(friend, activeChar))
{
activeChar.sendMessage("You are in target's block list.");
return;
}
SystemMessage sm;
// Target is blocked.
if (BlockList.isBlocked(activeChar, friend))
{
sm = SystemMessage.getSystemMessage(SystemMessageId.YOU_HAVE_BLOCKED_C1);
sm.addCharName(friend);
activeChar.sendPacket(sm);
return;
}
// Target already in friend list.
if (activeChar.getFriendList().containsKey(friend.getObjectId()))
{
sm = SystemMessage.getSystemMessage(SystemMessageId.THIS_PLAYER_IS_ALREADY_REGISTERED_ON_YOUR_FRIENDS_LIST);
sm.addString(_name);
activeChar.sendPacket(sm);
return;
}
// Target is busy.
if (friend.isProcessingRequest())
{
sm = SystemMessage.getSystemMessage(SystemMessageId.C1_IS_ON_ANOTHER_TASK_PLEASE_TRY_AGAIN_LATER);
sm.addString(_name);
activeChar.sendPacket(sm);
return;
}
if (Config.FACTION_SYSTEM_ENABLED && ((friend.isEvil() && activeChar.isGood()) || (friend.isGood() && activeChar.isEvil())))
{
activeChar.sendMessage("You cannot have a friend of the opposing faction.");
return;
}
// Friend request sent.
activeChar.onTransactionRequest(friend);
friend.sendPacket(new FriendAddRequest(activeChar.getName()));
sm = SystemMessage.getSystemMessage(SystemMessageId.YOU_VE_REQUESTED_C1_TO_BE_ON_YOUR_FRIENDS_LIST);
sm.addString(_name);
activeChar.sendPacket(sm);
}
@Override
public String getType()
{
return _C__77_REQUESTFRIENDINVITE;
}
}