Partial sync latest Test changes to HighFive.
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@@ -40,8 +40,6 @@ import com.l2jmobius.gameserver.model.events.EventDispatcher;
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import com.l2jmobius.gameserver.model.events.impl.character.npc.OnNpcMoveNodeArrived;
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import com.l2jmobius.gameserver.model.holders.NpcRoutesHolder;
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import com.l2jmobius.gameserver.network.NpcStringId;
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import com.l2jmobius.gameserver.network.serverpackets.NpcSay;
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import com.l2jmobius.gameserver.util.Broadcast;
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import com.l2jmobius.util.data.xml.IXmlReader;
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/**
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@@ -413,11 +411,11 @@ public final class WalkingManager implements IXmlReader
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if (node.getNpcString() != null)
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{
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Broadcast.toKnownPlayers(npc, new NpcSay(npc, ChatType.NPC_GENERAL, node.getNpcString()));
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npc.broadcastSay(ChatType.NPC_GENERAL, node.getNpcString());
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}
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else if (!node.getChatText().isEmpty())
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{
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Broadcast.toKnownPlayers(npc, new NpcSay(npc, ChatType.NPC_GENERAL, node.getChatText()));
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npc.broadcastSay(ChatType.NPC_GENERAL, node.getChatText());
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}
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if (npc.isDebug())
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