Partial sync L2jUnity free release Feb 20th 2015.

This commit is contained in:
MobiusDev 2016-10-28 08:58:02 +00:00
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commit 01a48c62cd
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<html><body>Keucereus:<br>
Gracia is in a very precarious situation.<br>
After my father, King Paris, passed away, Gracia was engulfed in civil war. It finally ended, but the peace that followed was hardly complete. It was...a breathing space to llow the two sides to regain their strength.<br>
Before that happened, however, the Priests of Darkness appeared. We thought they were only legends from the ancient books. Even the worshippers of Shilen didn't think they really existed. If my father did know about them, then he obviously didn't consider them much of a threat. But the time we realized they were, it was too late...<br>
Seeds spawned from the world of Death sprouted throughout Gracia, spawning dangerous monsters. Except for those I saved, I doubt anyone survived the assault. Apart from those blasted pagans, of course.<br>
<Button ALIGN=LEFT ICON="RETURN" action="bypass -h npc_%objectId%_Chat 0">Back</Button>
<html><body>Keucereus:<br>
Gracia is in a very precarious situation.<br>
After my father, King Paris, passed away, Gracia was engulfed in civil war. It finally ended, but the peace that followed was hardly complete. It was...a breathing space to allow the two sides to regain their strength.<br>
Before that happened, however, the Priests of Darkness appeared. We thought they were only legends from the ancient books. Even the worshippers of Shilen didn't think they really existed. If my father did know about them, then he obviously didn't consider them much of a threat. But the time we realized they were, it was too late...<br>
Seeds spawned from the world of Death sprouted throughout Gracia, spawning dangerous monsters. Except for those I saved, I doubt anyone survived the assault. Apart from those blasted pagans, of course.<br>
<Button ALIGN=LEFT ICON="RETURN" action="bypass -h npc_%objectId%_Chat 0">Back</Button>
</body></html>

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<html><body>Keucereus:<br>
There are many things we do not understand about the Seed. What we do know is that its interior is vastly different from the continent on which we live.<br>
We also know that its interior changes depending on who its lord is. In discussing the Seeds of Infinity and Destruction, think of the Seed of Infinity as a land of death controlled by undead lord and the Seed of Destruction as the land of Dragonkin controlled by the lord of Dragonkin. We are still attempting to learn more about the other Seeds, but we expect the same conditions apply.<br>
Since they appeared, even the topography of Gracia has been altered. The land has become poisonous, making it nearly impossible to move except via airship or Aurabird. We do not know if we can ever restore this land to its former state, but our immediate goal must be to defeat the lords of the Seeds. Once they have been vanquished, we can turn our attention to reclaiming our land.<br>
<Button ALIGN=LEFT ICON="RETURN" action="bypass -h npc_%objectId%_Chat 0">Back</Button>
<html><body>Keucereus:<br>
There are many things we do not understand about the Seed. What we do know is that its interior is vastly different from the continent on which we live.<br>
We also know that its interior changes depending on who its lord is. In discussing the Seeds of Infinity and Destruction, think of the Seed of Infinity as a land of death controlled by undead lord and the Seed of Destruction as the land of Dragonkin controlled by the lord of Dragonkin. We are still attempting to learn more about the other Seeds, but we expect the same conditions apply.<br>
Since they appeared, even the topography of Gracia has been altered. The land has become poisonous, making it nearly impossible to move except via airship or Aura Bird. We do not know if we can ever restore this land to its former state, but our immediate goal must be to defeat the lords of the Seeds. Once they have been vanquished, we can turn our attention to reclaiming our land.<br>
<Button ALIGN=LEFT ICON="RETURN" action="bypass -h npc_%objectId%_Chat 0">Back</Button>
</body></html>

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<html><body>Keucereus:<br>
My military commander, General Dilios, will know the occupation status of the Seed. Ask him for the details.<br>
<Button ALIGN=LEFT ICON="RETURN" action="bypass -h npc_%objectId%_Chat 0">Back</Button>
<html><body>Keucereus:<br>
My military commander, General Dilios, will know the occupation status of the Seed. Ask him for the details.<br>
<Button ALIGN=LEFT ICON="RETURN" action="bypass -h npc_%objectId%_Chat 0">Back</Button>
</body></html>

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<html><body>Keucereus:<br>
Are you an adventurer from Aden? Many of your comrades have already traveled here. I am truly grateful. Despite our lands' ancient hostility towards each other, it warms my heart to see these new bonds of friendship form between us. With your help, I hope to restore Gracia to its former glory...<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Chat 1">"What are things in Gracia."</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Chat 2">"Can you explain what Seeds are?".</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Chat 3">"Any news about the Seeds?"</Button>
<Button ALIGN=LEFT ICON="QUEST" action="bypass -h npc_%objectId%_Quest">Quest</Button>
<html><body>Keucereus:<br>
Are you an adventurer from Aden? Many of your comrades have already traveled here. I am truly grateful. Despite our lands' ancient hostility towards each other, it warms my heart to see these new bonds of friendship form between us. With your help, I hope to restore Gracia to its former glory...<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Chat 1">"What are things in Gracia?"</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Chat 2">"Can you explain what Seeds are?"</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Chat 3">"Any news about the Seeds?"</Button>
<Button ALIGN=LEFT ICON="QUEST" action="bypass -h npc_%objectId%_Quest">Quest</Button>
</body></html>

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<html><body>Dilios<br>
The Keucereus clan is currently battling the rulers of the Seeds. It will help you to know the current status of each Seed.<br>
Which one do you want to know first?<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Chat 2">Seed of Destruction</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Chat 3">Seed of Infinity</Button>
<html><body>General Dilios:<br>
The Keucereus clan is currently advancing on the Seeds. It may be wise for you to familiarize yourself with each Seed before making a move.<br>
Which would you like to hear about first?<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Chat 2">Seed of Destruction</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Chat 3">Seed of Infinity</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Chat 4">Seed of Annihilation</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Chat 5">Seed of Hellfire</Button>
</body></html>

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<html><body>Dilios:<br>
Currently, the Mounted Troop controls the Seed of Destruction. You must go there and defeat its captain, Tiat.<br>
A command channel consisting of 5 parties should be established in order to attack the Seed. Then entry is possible through Sergeant Allenos, who has been dispatched there.<br>
There is a time limit for attacking the Seed of Destruction, however. If you cannot carry out an assault within 2 hours, you will be expelled. The interior of the Seed is blocked by various obstacles, among them a powerful barrier protected by 3 devices.<br>
Once you have broken through all the barriers and gates, you will reach the <font color="LEVEL">Fortress of Destruction</font>. If you can then defeat Tiat and his minions, victory will be ours!<br>
<Button ALIGN=LEFT ICON="RETURN" action="bypass -h npc_%objectId%_Chat 0">Back</Button>
<html><body>General Dilios:<br>
Currently, the Dragonkin controls the Seed of Destruction. You must go there and defeat its captain, Tiat.<br>
Attacking the Seed with any less than a command channel of 5 parties would be suicide. Meet up with Sergeant Allenos and you should be able to gain access into the Seed.<br>
Our scouts tell us that the Seed of Destruction has a defense mechanism. Once intruders are noticed it begins charging. If you cannot complete this assault within two hours the defense system will expel you from the Seed.<br>
The interior of the Seed is sealed by a powerful barrier protected by 3 devices. Once you have broken through the defenses, you will reach the <font color="LEVEL">Fortress of Destruction</font>. If you can defeat Tiat and his minions we will finally have a foothold in this wretched place!<br>
<Button ALIGN=LEFT ICON="RETURN" action="bypass -h npc_%objectId%_Chat 0">Back</Button>
</body></html>

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<html><body>Dilos:<br>
Our enemy currently controls the Seed of Infinity. Keucereus' clan cannot enter unless we first attack. We can assault either the Hall of Suffering or the Hall of Erosion.<br>
We must destroy the tumors of death and kill the cursed twin knights, Yehan Klodekus and Yehan Klanikus, in the Hall of Suffering. Be advised that they become stronger the further apart from each other they are.<br>
Destroy the tumors of death in the Hall of Erosion and kill Cohemenes and Argekunte, who share one soul through an infernal contract. They are masters of ancient Gracian magic, but there is a limit to the spells that they can cast at the same time. Keep that in mind when you carry out an assault.<br>
The road that leads to Ekimus will stay open as long as you defeat his followers in the two halls and his influence weakens...<br>
<Button ALIGN=LEFT ICON="RETURN" action="bypass -h npc_%objectId%_Chat 0">Back</Button>
<html><body>General Dilios:<br>
The Seed of Infinity is more dangerous than ever before. Previous plans won't work -- we are thinking of entering with a command channel comprised of 5 parties.<br>
Once we enter, we'll need to go into the Hall of Suffering, guarded by the cursed Yehan twins. Once you defeat these knights, you'll enter the Heart of Infinity, where Ekimus awaits.<br>
Once we take down Ekimus, Gracia will regain a measure of peace, at least for a while.<br>
<Button ALIGN=LEFT ICON="RETURN" action="bypass -h npc_%objectId%_Chat 0">Back</Button>
</body></html>

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<html><body>General Dilios:<br>
Our forces are advancing on the Seed of Annihilation. Speak with Rumiese and see where he needs your assistance. I imagine he will want you to face Istina--if so--I wish you luck.<br>
<Button ALIGN=LEFT ICON="RETURN" action="bypass -h npc_%objectId%_Chat 0">Back</Button>
</body></html>

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<html><body>General Dilios:<br>
The Seed of Hellfire is pressing forward. We must make haste to halt their advance.<br>
<Button ALIGN=LEFT ICON="RETURN" action="bypass -h npc_%objectId%_Chat 0">Back</Button>
</body></html>

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<html><body>Dilios:<br>
Even in the darkest despair, the light of hope shines somewhere. In fact, my predecessor Phelios used to say that it is always darkest just before the dawn.<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Chat 1">Ask about the status for each Seed.</Button>
<Button ALIGN=LEFT ICON="QUEST" action="bypass -h npc_%objectId%_Quest">Quest</Button>
<html><body>General Dilios:<br>
In these dark times we must remember that no darkness can ever drown out the light. My predecessor Ferios used to say that even in darkness our eyes find the light. Soon enough we will see a ray of hope. <br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Chat 1">"Any news about the Seeds?"</Button>
<Button ALIGN=LEFT ICON="QUEST" action="bypass -h npc_%objectId%_Quest">Quest</Button>
</body></html>

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<html><body>Special Product Broker Kirklan:<br>
Yes, the scenery here is always fantastic.<br>
I collect special items that are only found within the different seeds. If you have a special item, bring it to me and I'll exchange it for something suitable.<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_multisell 3255001">"I have some Special Products to exchange."</Button>
<Button ALIGN=LEFT ICON="QUEST" action="bypass -h npc_%objectId%_Quest">Quest</Button>
<html><body>Special Product Broker Kirklan:<br>
Yes, the scenery here is always fantastic.<br>
I collect special items that are only found within the different seeds. If you have a special item, bring it to me and I'll exchange it for something suitable.<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_multisell 646">"I have some Special Products to exchange."</Button>
<Button ALIGN=LEFT ICON="QUEST" action="bypass -h npc_%objectId%_Quest">Quest</Button>
</body></html>

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<html><body>Soldier Noiless:<br>
Nothing unusual reported during this watch!<br>
No enemy action to be seen.<br>
<Button ALIGN=LEFT ICON="QUEST" action="bypass -h npc_%objectId%_Quest">Quest</Button>
<html><body>Soldier Noiless:<br>
Nothing unusual reported during this watch!<br>
No enemy action to be seen.<br>
<Button ALIGN=LEFT ICON="QUEST" action="bypass -h npc_%objectId%_Quest">Quest</Button>
</body></html>

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<html><body>Soldier Tomaris:<br>
Hmm. Well, it doesn't seem like there's any problem. Are you an adventuer?<br>
I heard a number of adventurers have come to Gracia from Aden to help Admiral Keucereus. I guess you're one of them, huh? Thanks for giving us a breather.<br>
<Button ALIGN=LEFT ICON="QUEST" action="bypass -h npc_%objectId%_Quest">Quest</Button>
<html><body>Soldier Tomaris:<br>
Hmm. Well, it doesn't seem like there's any problem. Are you an adventurer?<br>
I heard a number of adventurers have come to Gracia from Aden to help Admiral Keucereus. I guess you're one of them, huh? Thanks for giving us a breather.<br>
<Button ALIGN=LEFT ICON="QUEST" action="bypass -h npc_%objectId%_Quest">Quest</Button>
</body></html>

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<html><body>Soldier Jisans:<br>
No problem going this way!<br>
Although if the orb was working, we wouldn't have to just stand around here. Still, it's better than those days of constant warfare -- we weren't sure we would survive to see the next dawn then!<br>
<Button ALIGN=LEFT ICON="QUEST" action="bypass -h npc_%objectId%_Quest">Quest</Button>
<html><body>Soldier Jisans:<br>
No problem going this way!<br>
Although if the orb was working, we wouldn't have to just stand around here. Still, it's better than those days of constant warfare -- we weren't sure we would survive to see the next dawn then!<br>
<Button ALIGN=LEFT ICON="QUEST" action="bypass -h npc_%objectId%_Quest">Quest</Button>
</body></html>

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<html><body>Soldier Moira:<br>
Hmm. What business do you have here? If you're asking about the current status, I haven't seen any sign of the enemy around here.<br>
I just don't know how much longer we have to stand guard. I signed on to fight the enemy, not to play sentry while those adventurers from Aden get all the glory...<br>
Bah! Forget what I said. I don't want to pick a fight with you. We're all thankful for your help. Because of your arrival, some of our soldiers can finally get some much-needed R-and-R.<br>
<Button ALIGN=LEFT ICON="QUEST" action="bypass -h npc_%objectId%_Quest">Quest</Button>
<html><body>Soldier Moira:<br>
Hmm. What business do you have here? If you're asking about the current status, I haven't seen any sign of the enemy around here.<br>
I just don't know how much longer we have to stand guard. I signed on to fight the enemy, not to play sentry while those adventurers from Aden get all the glory...<br>
Bah! Forget what I said. I don't want to pick a fight with you. We're all thankful for your help. Because of your arrival, some of our soldiers can finally get some much-needed R-and-R.<br>
<Button ALIGN=LEFT ICON="QUEST" action="bypass -h npc_%objectId%_Quest">Quest</Button>
</body></html>

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<html><body>Soldier Tenis:<br>
Huh! What, are you laughing at me? I can barely stand, and you think it's funny?<br>
But this isn't the end. I'm just conserving my strength so I'll be ready to fight...<br>
Trust me, when the time comes I'll fight for my lord and for the future of Gracia. I don't care if the enemy is the power of darkness, that fool Karneia or greedy adventurers from far-off lands!<br>
<Button ALIGN=LEFT ICON="QUEST" action="bypass -h npc_%objectId%_Quest">Quest</Button>
<html><body>Soldier Tenis:<br>
Huh! What, are you laughing at me? I can barely stand, and you think it's funny?<br>
But this isn't the end. I'm just conserving my strength so I'll be ready to fight...<br>
Trust me, when the time comes I'll fight for my lord and for the future of Gracia. I don't care if the enemy is the power of darkness, that fool Karneia or greedy adventurers from far-off lands!<br>
<Button ALIGN=LEFT ICON="QUEST" action="bypass -h npc_%objectId%_Quest">Quest</Button>
</body></html>

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<html><body>Soldier El:<br>
Right now... I don't even have the energy to talk.<br>
Unless it's urgent...please come back later.<br>
<Button ALIGN=LEFT ICON="QUEST" action="bypass -h npc_%objectId%_Quest">Quest</Button>
<html><body>Soldier El:<br>
Right now... I don't even have the energy to talk.<br>
Unless it's urgent...please come back later.<br>
<Button ALIGN=LEFT ICON="QUEST" action="bypass -h npc_%objectId%_Quest">Quest</Button>
</body></html>

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<html><body>Barrier Orb:<br>
Within the clear orb, you see the images of a fortress and many intricate figures.<br>
You also see figures you suspect are from the Age of the Giants.<br>
<Button ALIGN=LEFT ICON="QUEST" action="bypass -h npc_%objectId%_Quest">Quest</Button>
<html><body>Barrier Orb:<br>
Within the clear orb, you see the image of a fortress and many intricate figures.<br>
You also see figures you suspect are from the Age of the Giants.<br>
<Button ALIGN=LEFT ICON="QUEST" action="bypass -h npc_%objectId%_Quest">Quest</Button>
</body></html>

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<html><body>War Mage Artius:<br>
The Barrier Orb protects this fortress. Without it, we would have been overwhelmed by the enemy and the harsh environment long ago.<br>
<Button ALIGN=LEFT ICON="QUEST" action="bypass -h npc_%objectId%_Quest">Quest</Button>
<html><body>War Mage Artius:<br>
The Barrier Orb protects this fortress. Without it, we would have been overwhelmed by the enemy and the harsh environment long ago.<br>
<Button ALIGN=LEFT ICON="QUEST" action="bypass -h npc_%objectId%_Quest">Quest</Button>
</body></html>

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<html><body>Soldier Orbyu:<br>
This Airship wharf is currently not in use. We do have some extra capacity right now.<br>
Perhaps it will again become an important stop...<br>
<Button ALIGN=LEFT ICON="QUEST" action="bypass -h npc_%objectId%_Quest">Quest</Button>
<html><body>Soldier Orbyu:<br>
This Airship wharf is currently not in use. We do have some extra capacity right now.<br>
Perhaps it will again become an important stop...<br>
<Button ALIGN=LEFT ICON="QUEST" action="bypass -h npc_%objectId%_Quest">Quest</Button>
</body></html>

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<html><body>Soldier Kunota:<br>
Behind us is a wharf for the Airships in Gracia. If you want to depart for another location in the continent, you've come to the right place.<br>
Of course, if you leave the Barrier that surrounds the fortress, be ready for some tough fighting!<br>
<Button ALIGN=LEFT ICON="QUEST" action="bypass -h npc_%objectId%_Quest">Quest</Button>
<html><body>Soldier Kunota:<br>
Behind us is a wharf for the Airships in Gracia. If you want to depart for another location in the continent, you've come to the right place.<br>
Of course, if you leave the Barrier that surrounds the fortress, be ready for some tough fighting!<br>
<Button ALIGN=LEFT ICON="QUEST" action="bypass -h npc_%objectId%_Quest">Quest</Button>
</body></html>

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<html><body>Soldier Siest:<br>
You can use an Airship to take you to different locations in Gracia. Board one in the wharf behind us by using the Airship Controller.<br>
If there is no Airship currently docked there, you'll just have to wait. Unless, of course, you're one of those Aden adventurers who can transform into a flying creature...<br>
<Button ALIGN=LEFT ICON="QUEST" action="bypass -h npc_%objectId%_Quest">Quest</Button>
<html><body>Soldier Siest:<br>
You can use an Airship to take you to different locations in Gracia. Board one in the wharf behind us by using the Airship Controller.<br>
If there is no Airship currently docked there, you'll just have to wait. Unless, of course, you're one of those Aden adventurers who can transform into a flying creature...<br>
<Button ALIGN=LEFT ICON="QUEST" action="bypass -h npc_%objectId%_Quest">Quest</Button>
</body></html>

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<html><body>Soldier Plenos:<br>
Welcome to Keucereus Alliance Base. We need all the soldiers we can get.<br>
Your missions here will be mainly in the sky. My advice is to obtain an Airship, but I see some adventurers from Aden also fight using their ability of transformation.<br>
Go ask Engineer Lekon about which method is best for you. If you want to know about our enemy, talk to Admiral Keucereus or General Dilios.<br>
<Button ALIGN=LEFT ICON="QUEST" action="bypass -h npc_%objectId%_Quest">Quest</Button>
<html><body>Soldier Plenos:<br>
Welcome to Keucereus Alliance Base. We need all the soldiers we can get.<br>
Your missions here will be mainly in the sky. My advice is to obtain an Airship, but I see some adventurers from Aden also fight using their ability of transformation.<br>
Go ask Engineer Lekon about which method is best for you. If you want to know about our enemy, talk to Admiral Keucereus or General Dilios.<br>
<Button ALIGN=LEFT ICON="QUEST" action="bypass -h npc_%objectId%_Quest">Quest</Button>
</body></html>

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<html><body>Officer Tolonis:<br>
I am Officer Tolonis, and I'm in charge of delivering supplies like Energy Stones to adventurers.<br>
I used to be a platoon leader, but after I was injured they gave me this posting. I'm proud of what I do here, but I miss the life of battle. Oh well, I suppose somebody has to manage supplies.<br>
If you're interested in acquiring the collection skill, perhaps I can help.<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_multisell 3261101">"Let me see your supplies."</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_SkillList">"Teach me how to gather stuff."</Button>
<Button ALIGN=LEFT ICON="QUEST" action="bypass -h npc_%objectId%_Quest">Quest</Button>
<html><body>Officer Tolonis:<br>
I am Officer Tolonis, and it's my job to deliver supplies such as Energy Stones to adventurers.<br>
I used to be a platoon leader, but I was injured in action, so they gave me this posting. It's no life for a soldier, I tell you what. Oh, well, I suppose someone has to do it.<br>
Oh, and if you're interested in acquiring the collection skill, perhaps I can help.<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_multisell 648">"Let me see your supplies."</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_SkillList">"Teach me how to gather stuff."</Button>
<Button ALIGN=LEFT ICON="QUEST" action="bypass -h npc_%objectId%_Quest">Quest</Button>
</body></html>

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<html><body>Trader Suimi:<br>
All the supplies we carry here are from Aden.<br>
Hopefully once things settle down we'll be able to offer a wider selection, but for now we're down to the bare essentials. Still, every little bit helps the war effort, eh?<br>
<Button ALIGN=LEFT ICON="QUEST" action="bypass -h npc_%objectId%_Quest">Quest</Button>
<html><body>Trader Thyimi:<br>
All the supplies we carry here are from Aden.<br>
Hopefully once things settle down we'll be able to offer a wider selection, but for now we're down to the bare essentials. Still, every little bit helps the war effort, eh?<br>
<Button ALIGN=LEFT ICON="QUEST" action="bypass -h npc_%objectId%_Quest">Quest</Button>
</body></html>

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<html><body>Soldier Annatol:<br>
It took a lot of blood, sweat and tears to create this device. But without it, it would be difficult -- if not downright impossible -- for us to secure safe drinking water.<br>
Now it's my duty to maintain the purification device.<br>
<Button ALIGN=LEFT ICON="QUEST" action="bypass -h npc_%objectId%_Quest">Quest</Button>
<html><body>Soldier Anatole:<br>
It took a lot of blood, sweat and tears to create this device. But without it, it would be difficult -- if not downright impossible -- for us to secure safe drinking water.<br>
Now it's my duty to maintain the purification device.<br>
<Button ALIGN=LEFT ICON="QUEST" action="bypass -h npc_%objectId%_Quest">Quest</Button>
</body></html>

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<html><body>Soldier Anbram:<br>
You want to know about the purification device?<br>
Well, it's no exaggeration to say that it's vital to the survival of this base. It not only purifies polluted air and water, but also supplies energy to the Barrier Orb. Naturally, it's a primary target for enemy attacks.<br>
But as long as I have anything to say about it, they won't break through without a serious fight!<br>
<Button ALIGN=LEFT ICON="QUEST" action="bypass -h npc_%objectId%_Quest">Quest</Button>
<html><body>Soldier Anbram:<br>
You want to know about the purification device?<br>
Well, it's no exaggeration to say that it's vital to the survival of this base. It not only purifies polluted air and water, but also supplies energy to the Barrier Orb. Naturally, it's a primary target for enemy attacks.<br>
But as long as I have anything to say about it, they won't break through without a serious fight!<br>
<Button ALIGN=LEFT ICON="QUEST" action="bypass -h npc_%objectId%_Quest">Quest</Button>
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<html><body>Royal Guard:<br>
I won't forgive anyone who insults or injures Lord Keucereus!<br>
Before this catastrophe befell our land he wouldn't have stooped to dealing with some wandering adventurer...<br>
<Button ALIGN=LEFT ICON="QUEST" action="bypass -h npc_%objectId%_Quest">Quest</Button>
<html><body>Royal Guard:<br>
I won't forgive anyone who insults or injures Lord Keucereus!<br>
Before this catastrophe befell our land he wouldn't have stooped to dealing with some wandering adventurer...<br>
<Button ALIGN=LEFT ICON="QUEST" action="bypass -h npc_%objectId%_Quest">Quest</Button>
</body></html>

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<html><body>
Commander Kbaldir:<br>
It's been a long time since part of our fleet crashlanded into the <font color="LEVEL">Seed of Annihilation</font>.<br>
I'm told the Seed abounds with a plethora of strange organisms that might be worthy of study if they weren't so dangerous.<br>
Unfortunately that's all a null point anyway because right now, our priority is to get able bodies out there to help bring back lost soldiers and repair the fleet. I came back to Kucereus' Outpost alone to recruit those that seem strong enough to make it out in there.<br>
<Button ALIGN=LEFT ICON="QUEST" action="bypass -h npc_%objectId%_Quest">Quest</Button>
<html><body>Commander Kbaldir:<br>
It's been a long time since part of our fleet crash landed into the <font color="LEVEL">Seed of Annihilation</font>. I'm told the Seed abounds with a plethora of strange organisms that might be worthy of study if they weren't so dangerous.<br>
Unfortunately that's all a null point anyway because right now, our priority is to get able bodies out there to help bring back lost soldiers and repair the fleet. I came back to Kucereus' Outpost alone to recruit those that seem strong enough to make it out in there.<br>
<Button ALIGN=LEFT ICON="QUEST" action="bypass -h npc_%objectId%_Quest">Quest</Button>
</body></html>

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<html><body>&$556;<br><br>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 15" msg="811;The Village of Gludin">The Village of Gludin</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 1005" msg="811;Dark Elven Village">Dark Elf Village</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 1006" msg="811;Dwarven Village">Dwarven Village</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 1007" msg="811;Elven Village">Elven Village</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 1008" msg="811;Orc Village">Orc Village</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 12055" msg="811;Kamael Village">Kamael Village</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 1003" msg="811;Elven Ruins">Elven Ruins</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 1004" msg="811;Singing Waterfall">Singing Waterfall</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 1002" msg="811;Talking Island, Northern Territory">Talking Island, Northern Territory</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 1001" msg="811;Obelisk of Victory">Obelisk of Victory</Button>
</body></html>

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<html><body>&$556;<br><br>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 19" msg="811;The Town of Giran">The Town of Giran</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 85" msg="811;Heine">Heine</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 18" msg="811;The Town of Gludio">The Town of Gludio</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 1046" msg="811;Town of Goddard">Town of Goddard</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 1047" msg="811;Rune Township">Rune Township</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 1048" msg="811;Town of Schuttgart">Town of Schuttgart</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 1049" msg="811;Town of Aden">Town of Aden</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 1050" msg="811;Town of Oren">Town of Oren</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 1051" msg="811;Cruma Marshlands">Cruma Marshlands</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 1052" msg="811;Cruma Tower">Cruma Tower</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 86" msg="811;Fortress of Resistance">Fortress of Resistance</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 1053" msg="811;Plains of Dion">Plains of Dion</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 87" msg="811;Bee Hive">Bee Hive</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 1054" msg="811;Tanor Canyon">Tanor Canyon</Button>
</body></html>

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<html><body>&$556;<br><br>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 26" msg="811;Town of Oren">Town of Oren</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 70" msg="811;Heine">Heine</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 25" msg="811;The Town of Dion">The Town of Dion</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 1056" msg="811;Town of Goddard">Town of Goddard</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 1057" msg="811;Rune Township">Rune Township</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 1058" msg="811;Town of Schuttgart">Town of Schuttgart</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 1055" msg="811;The Town of Gludio">The Town of Gludio</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 1059" msg="811;Town of Aden">Town of Aden</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 136" msg="811;Giran Harbor">Giran Harbor</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 28" msg="811;Hardins Private Academy">Hardin's Private Academy</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 1061" msg="811;Devil's Isle">Devil's Isle</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 1062" msg="811;Breka's Stronghold">Breka's Stronghold</Button>
</body></html>

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<html><body>&$556;<br><br>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 1" msg="811;The Town of Gludio">The Town of Gludio</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 16000" msg="811;The Village of Gludin">The Village of Gludin</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 1009" msg="811;The Dwarven Village">Dwarven Village</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 1010" msg="811;Talking Island Village">Talking Island Village</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 1012" msg="811;The Orc Village">Orc Village</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 12051" msg="811;Kamael Village">Kamael Village</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 464" msg="811;Dark Forest">Dark Forest</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 466" msg="811;Swampland">Swampland</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 465" msg="811;Spider Nest">Spider Nest</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 467" msg="811;Neutral Zone">Neutral Zone</Button>
</body></html>

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<html><body>&$556;<br><br>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 2" msg="811;The Town of Gludio">The Town of Gludio</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 16000" msg="811;The Village of Gludin">The Village of Gludin</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 1014" msg="811;Dwarven Village">Dwarven Village</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 1015" msg="811;Talking Island Village">Talking Island Village</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 1016" msg="811;Orc Village">Orc Village</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 12053" msg="811;Kamael Village">Kamael Village</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 468" msg="811;Elven Forest">Elven Forest</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 470" msg="811;Elven Fortress">Elven Fortress</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 1013" msg="811;Neutral Zone">Neutral Zone</Button>
</body></html>

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<html><body>&$556;<br><br>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 51" msg="811;Town of Aden">Town of Aden</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 47" msg="811;The Town of Giran">The Town of Giran</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 1070" msg="811;Rune Township">Rune Township</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 1071" msg="811;Town of Goddard">Town of Goddard</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 1072" msg="811;Heine">Heine</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 1073" msg="811;The Town of Dion">The Town of Dion</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 1074" msg="811;The Town of Schuttgart">The Town of Schuttgart</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 1075" msg="811;The Town of Gludio">The Town of Gludio</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 48" msg="811;Ivory Tower">Ivory Tower</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 49" msg="811;Hunters Village">Hunters Village</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 50" msg="811;Hardins Private Academy">Hardin's Private Academy</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 15000" msg="811;Sel Mahum Training Grounds (West Gate)">Sel Mahum Training Grounds (West Gate)</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 15001" msg="811;Sel Mahum Training Grounds (South Gate)">Sel Mahum Training Grounds (South Gate)</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 15002" msg="811;Sel Mahum Training Grounds (Center)">Sel Mahum Training Grounds (Center)</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 97" msg="811;Plains of the Lizardmen">Plains of the Lizardmen</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 1077" msg="811;Outlaw Forest">Outlaw Forest</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 98" msg="811;Sea of Spores">Sea of Spores</Button>
</body></html>

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<html><body>&$556;<br><br>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 46" msg="811;Town of Aden">Town of Aden</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 43" msg="811;Town of Oren">Town of Oren</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 45" msg="811;Hardins Private Academy">Hardin's Private Academy</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 100" msg="811;Enchanted Valley, Southern Region">Enchanted Valley, Southern Region</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 99" msg="811;Enchanted Valley, Northern Region">Enchanted Valley, Northern Region</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 16003" msg="811;Ivory Tower">Ivory Tower</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 101" msg="811;Forest of Mirrors">Forest of Mirrors</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 3023302" msg="811;Anghel Waterfall">Anghel Waterfall</Button>
</body></html>

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<html><body>&$556;<br><br>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 1035" msg="811;Town of Schuttgart">Town of Schuttgart</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 1036" msg="811;Heine">Heine</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 1037" msg="811;Town of Aden">Town of Aden</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 1038" msg="811;Town of Oren">Town of Oren</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 6" msg="811;The Town of Dion">The Town of Dion</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 1039" msg="811;Town of Goddard">Town of Goddard</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 1040" msg="811;The Town of Giran">The Town of Giran</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 1041" msg="811;Rune Township">Rune Township</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 5" msg="811;The Village of Gludin">The Village of Gludin</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 3" msg="811;Elven Village">Elven Village</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 4" msg="811;Dark Elven Village">Dark Elf Village</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 1034" msg="811;Dwarven Village">Dwarven Village</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 1033" msg="811;Orc Village">Orc Village</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 12050" msg="811;Kamael Village">Kamael Village</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 16006" msg="811;Isle of Souls Harbor">Isle of Souls Harbor</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 1042" msg="811;Ruins of Agony">Ruins of Agony</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 1043" msg="811;Ruins of Despair">Ruins of Despair</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 1031" msg="811;The Ant Nest">The Ant Nest</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 88" msg="811;Windawood Manor">Windawood Manor</Button>
</body></html>

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<html><body>&$556;<br><br>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 12" msg="811;The Town of Gludio">The Town of Gludio</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 9" msg="811;Talking Island Village">Talking Island Village</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 10" msg="811;Elven Village">Elven Village</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 11" msg="811;Dark Elf Village">Dark Elf Village</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 8" msg="811;Dwarven Village">Dwarven Village</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 7" msg="811;Orc Village">Orc Village</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 12055" msg="811;Kamael Village">Kamael Village</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 92" msg="811;Langk Lizardman Dwelling">Langk Lizardman Dwelling</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 1029" msg="811;Windmill Hill">Windmill Hill</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 91" msg="811;Fellmere Harvesting Grounds">Fellmere Harvesting Grounds</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 1030" msg="811;Forgotten Temple">Forgotten Temple</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 1044" msg="811;Orc Barracks">Orc Barracks</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 1121" msg="811;Windy Hill">Windy Hill</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 90" msg="811;Abandoned Camp">Abandoned Camp</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 13" msg="811;Wastelands">Wastelands</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 1032" msg="811;Red Rock Ridge">Red Rock Ridge</Button>
</body></html>

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@ -1,15 +0,0 @@
<html><body>&$556;<br><br>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 16" msg="811;The Town of Gludio">The Town of Gludio</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 16000" msg="811;The Village of Gludin">The Village of Gludin</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 1020" msg="811;The Town of Schuttgart">The Town of Schuttgart</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 1017" msg="811;Dark Elven Village">Dark Elf Village</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 1019" msg="811;Talking Island Village">Talking Island Village</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 1018" msg="811;Elven Village">Elven Village</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 1021" msg="811;Orc Village">Orc Village</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 12056" msg="811;Kamael Village">Kamael Village</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 418" msg="811;Abandoned Coal Mines">Abandoned Coal Mines</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 17" msg="811;Eastern Mining Zone (Northeastern Shore)">Eastern Mining Zone (Northeastern Shore)</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 1022" msg="811;Western Mining Zone (Central Shore)">Western Mining Zone (Central Shore)</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 419" msg="811;Mithril Mines Western Entrance">Mithril Mines Western Entrance</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 137" msg="811;Mithril Mines Eastern Entrance">Mithril Mines Eastern Entrance</Button>
</body></html>

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<html><body>&$556;<br><br>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 1023" msg="811;The Town of Gludio">The Town of Gludio</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 16000" msg="811;The Village of Gludin">The Village of Gludin</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 1024" msg="811;Town of Schuttgart">Town of Schuttgart</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 1025" msg="811;Dark Elven Village">Dark Elf Village</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 1026" msg="811;Dwarven Village">Dwarven Village</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 1027" msg="811;Talking Island Village">Talking Island Village</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 1028" msg="811;Elven Village">Elven Village</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 12052" msg="811;Kamael Village">Kamael Village</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 94" msg="811;Immortal Plateau, Southern Region">Immortal Plateau, Southern Region</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 93" msg="811;The Immortal Plateau">The Immortal Plateau</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 471" msg="811;Cave of Trials">Cave of Trials</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 96" msg="811;Frozen Waterfall">Frozen Waterfall</Button>
</body></html>

View File

@ -1,5 +0,0 @@
<html><body>&$556;<br><br>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 36" msg="811;Oren Castle Town">Town of Oren</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 37" msg="811;Hunter Village">Hunters Village</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 38" msg="811;Aden Castle Town">Town of Aden</Button>
</body></html>

View File

@ -1,5 +0,0 @@
<html><body>&$556;<br><br>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 52" msg="811;The Town of Giran">The Town of Giran</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 53" msg="811;Oren Castle Town">Oren Castle Town</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 54" msg="811;Hunter's Village">Hunter's Village</Button>
</body></html>

View File

@ -1,24 +0,0 @@
<html><body>&$556;<br><br>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 135" msg="811;Town of Goddard">Town of Goddard</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 40" msg="811;Town of Oren">Town of Oren</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 1078" msg="811;The Town of Giran">The Town of Giran</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 1079" msg="811;Heine">Heine</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 1080" msg="811;Town of Schuttgart">Town of Schuttgart</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 1081" msg="811;The Town of Dion">The Town of Dion</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 1082" msg="811;The Town of Gludio">The Town of Gludio</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 134" msg="811;Rune Township">Rune Township</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 12054" msg="811;Kamael Village">Kamael Village</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 41" msg="811;Hunters Village">Hunters Village</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 16008" msg="811;Ivory Tower">Ivory Tower</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 16007" msg="811;Isle of Souls Harbor">Isle of Souls Harbor</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 76" msg="811;Coliseum">Coliseum</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 84" msg="811;Forsaken Plains">Forsaken Plains</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 1083" msg="811;Seal of Shilen">Seal of Shilen</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 1084" msg="811;Forest of Mirrors">Forest of Mirrors</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 81" msg="811;Blazing Swamp">Blazing Swamp</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 1085" msg="811;Fields of Massacre">Fields of Massacre</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 1086" msg="811;Ancient Battleground">Ancient Battleground</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 1087" msg="811;Silent Valley">Silent Valley</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 1088" msg="811;Tower of Insolence">Tower of Insolence</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 200922" msg="811;Entrance to The Giant's Cave">Entrance to The Giant's Cave</Button>
</body></html>

View File

@ -1,4 +0,0 @@
<html><body>&$556;<br><br>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 63" msg="811;The Town of Giran">The Town of Giran</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 107" msg="811;Heine">Heine</Button>
</body></html>

View File

@ -1,16 +0,0 @@
<html><body>&$556;<br><br>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 59" msg="811;The Town of Giran">The Town of Giran</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 1063" msg="811;Town of Oren">Town of Oren</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 65" msg="811;The Town of Dion">The Town of Dion</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 1064" msg="811;Town of Aden">Town of Aden</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 1065" msg="811;Town of Goddard">Town of Goddard</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 1066" msg="811;Rune Township">Rune Township</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 1067" msg="811;Town of Schuttgart">Town of Schuttgart</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 1068" msg="811;The Town of Gludio">The Town of Gludio</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 60" msg="811;Giran Harbor">Giran Harbor</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 66" msg="811;Field of Silence">Field of Silence</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 67" msg="811;Field of Whispers">Field of Whispers</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 68" msg="811;Alligator Island">Alligator Island</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 1069" msg="811;Garden of Eva">Garden of Eva</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 200918" msg="811;Isle of Prayer">Isle of Prayer</Button>
</body></html>

View File

@ -1,16 +0,0 @@
<html><body>&$556;<br><br>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 1089" msg="811;The Town of Gludio">The Town of Gludio</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 1090" msg="811;The Town of Giran">The Town of Giran</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 1091" msg="811;The Town of Dion">The Town of Dion</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 108" msg="811;Rune Township">Rune Township</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 1092" msg="811;Heine">Heine</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 1093" msg="811;Town of Schuttgart">Town of Schuttgart</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 132" msg="811;Town of Aden">Town of Aden</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 1094" msg="811;Town of Oren">Town of Oren</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 109" msg="811;Varka Silenos Stronghold">Varka Silenos Stronghold</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 110" msg="811;Ketra Orc Outpost">Ketra Orc Outpost</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 1095" msg="811;Hot Springs">Hot Springs</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 1096" msg="811;Wall of Argos">Wall of Argos</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 1097" msg="811;Monastery of Silence">Monastery of Silence</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 200926" msg="811;Entrance to the Forge of the Gods">Entrance to the Forge of the Gods</Button>
</body></html>

View File

@ -1,17 +0,0 @@
<html><body>&$556;<br><br>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 119" msg="811;Town of Goddard">Town of Goddard</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 1099" msg="811;The Town of Gludio">The Town of Gludio</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 120" msg="811;The Town of Giran">The Town of Giran</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 1098" msg="811;The Town of Dion">The Town of Dion</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 1100" msg="811;Heine">Heine</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 1101" msg="811;Town of Schuttgart">Town of Schuttgart</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 121" msg="811;Town of Aden">Town of Aden</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 1102" msg="811;Town of Oren">Town of Oren</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 1103" msg="811;Wild Beast Pastures">Wild Beast Pastures</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 1104" msg="811;Valley of Saints">Valley of Saints</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 124" msg="811;Forest of the Dead">Forest of the Dead</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 125" msg="811;Swamp of Screams">Swamp of Screams</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 1105" msg="811;Monastery of Silence">Monastery of Silence</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 126" msg="811;Stakato Nest">Stakato Nest</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 200917" msg="811;Primeval Isle Wharf">Primeval Isle Wharf</Button>
</body></html>

View File

@ -1,3 +0,0 @@
<html><body>&$556;<br><br>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 122" msg="811;Rune Township Guild">Rune Township Guild</Button>
</body></html>

View File

@ -1,18 +0,0 @@
<html><body>&$556;<br><br>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 1106" msg="811;Rune Township">Rune Township</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 1107" msg="811;Town of Goddard">Town of Goddard</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 1108" msg="811;Town of Aden">Town of Aden</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 1109" msg="811;Town of Oren">Town of Oren</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 1110" msg="811;Heine">Heine</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 1111" msg="811;The Town of Giran">The Town of Giran</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 1112" msg="811;The Town of Dion">The Town of Dion</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 1113" msg="811;The Town of Gludio">The Town of Gludio</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 1114" msg="811;Orc Village">Orc Village</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 1115" msg="811;Dwarven Village">Dwarven Village</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 1116" msg="811;Den of Evil">Den of Evil</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 1117" msg="811;Plunderous Plains">Plunderous Plains</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 1118" msg="811;Iceman's Hut">Iceman's Hut</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 1119" msg="811;Crypts of Disgrace">Crypts of Disgrace</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 1120" msg="811;Pavel Ruins">Pavel Ruins</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 15003" msg="811;Mithril Mines">Mithril Mines</Button>
</body></html>

View File

@ -1,14 +0,0 @@
<html><body>&$556;<br><br>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 1139" msg="811;The Town of Gludio">The Town of Gludio</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 16000" msg="811;The Village of Gludin">The Village of Gludin</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 1122" msg="811;Town of Aden">Town of Aden</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 1123" msg="811;Talking Island Village">Talking Island Village</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 1124" msg="811;Dark Elf Village">Dark Elf Village</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 1125" msg="811;Elven Village">Elven Village</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 1126" msg="811;Dwarven Village">Dwarven Village</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 1127" msg="811;Orc Village">Orc Village</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 1128" msg="811;Stronghold I">Stronghold I</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 1129" msg="811;Stronghold II">Stronghold II</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 1130" msg="811;Stronghold III">Stronghold III</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 1131" msg="811;Isle of Souls Harbor">Isle of Souls Harbor</Button>
</body></html>

View File

@ -1,5 +0,0 @@
<html><body>&$556;<br><br>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 1136" msg="811;The Town of Gludio">The Town of Gludio</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 1137" msg="811;Town of Aden">Town of Aden</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 1138" msg="811;Kamael Village">Kamael Village</Button>
</body></html>

View File

@ -1,12 +0,0 @@
<html><body>&$556;<br><br>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 15" msg="811;The Village of Gludin">The Village of Gludin - 9000 Adena</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 1005" msg="811;Dark Elf Village">Dark Elven Village - 12000 Adena</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 1006" msg="811;Dwarven Village">Dwarven Village - 23000 Adena</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 1007" msg="811;Elven Village">Elven Village - 11500 Adena</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 1008" msg="811;Orc Village">Orc Village - 17500 Adena</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 12055" msg="811;Kamael Village">Kamael Village - 10000 Adena</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 1003" msg="811;Elven Ruins">Elven Ruins - 415 Adena</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 1004" msg="811;Singing Waterfall">Singing Waterfall - 385 Adena</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 1002" msg="811;Talking Island, Northern Territory">Talking Island, Northern Territory - 500 Adena</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 1001" msg="811;Obelisk of Victory">Obelisk of Victory - 235 Adena</Button>
</body></html>

View File

@ -1,16 +0,0 @@
<html><body>&$556;<br><br>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 19" msg="811;The Town of Giran">The Town of Giran - 3400 Adena</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 85" msg="811;Heine">Heine - 6000 Adena</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 18" msg="811;The Town of Gludio">The Town of Gludio - 1700 Adena</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 1046" msg="811;Town of Goddard">Town of Goddard - 35500 Adena</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 1047" msg="811;Rune Township">Rune Township - 28500 Adena</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 1048" msg="811;Town of Schuttgart">Town of Schuttgart - 44000 Adena</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 1049" msg="811;Town of Aden">Town of Aden - 26000 Adena</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 1050" msg="811;Town of Oren">Town of Oren - 16500 Adena</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 1051" msg="811;Cruma Marshlands">Cruma Marshlands - 380 Adena</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 1052" msg="811;Cruma Tower">Cruma Tower - 1150 Adena</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 86" msg="811;Fortress of Resistance">Fortress of Resistance - 850 Adena</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 1053" msg="811;Plains of Dion">Plains of Dion - 750 Adena</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 87" msg="811;Bee Hive">Bee Hive - 1450 Adena</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 1054" msg="811;Tanor Canyon">Tanor Canyon - 1950 Adena</Button>
</body></html>

View File

@ -1,14 +0,0 @@
<html><body>&$556;<br><br>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 26" msg="811;Town of Oren">Town of Oren - 4700 Adena</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 70" msg="811;Heine">Heine - 3800 Adena</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 25" msg="811;The Town of Dion">The Town of Dion - 3400 Adena</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 1056" msg="811;Town of Goddard">Town of Goddard - 31500 Adena</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 1057" msg="811;Rune Township">Rune Township - 29500 Adena</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 1058" msg="811;Town of Schuttgart">Town of Schuttgart - 43500 Adena</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 1055" msg="811;The Town of Gludio">The Town of Gludio - 14500 Adena</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 1059" msg="811;Town of Aden">Town of Aden - 6500 Adena</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 136" msg="811;Giran Harbor">Giran Harbor - 2600 Adena</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 28" msg="811;Hardins Private Academy">Hardin's Private Academy - 2200 Adena</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 1061" msg="811;Devil's Isle">Devil's Isle - 2850 Adena</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 1062" msg="811;Breka's Stronghold">Breka's Stronghold - 500 Adena</Button>
</body></html>

View File

@ -1,12 +0,0 @@
<html><body>&$556;<br><br>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 1" msg="811;The Town of Gludio">The Town of Gludio - 5000 Adena</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 16000" msg="811;The Village of Gludin">The Village of Gludin - 9000 Adena</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 1009" msg="811;The Dwarven Village">Dwarven Village - 11000 Adena</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 1010" msg="811;Talking Island Village">Talking Island Village - 12000 Adena</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 1012" msg="811;The Orc Village">Orc Village - 7500 Adena</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 12051" msg="811;Kamael Village">Kamael Village - 6500 Adena</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 464" msg="811;Dark Forest">Dark Forest - 445 Adena</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 466" msg="811;Swampland">Swampland - 550 Adena</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 465" msg="811;Spider Nest">Spider Nest - 1800 Adena</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 467" msg="811;Neutral Zone">Neutral Zone - 850 Adena</Button>
</body></html>

View File

@ -1,11 +0,0 @@
<html><body>&$556;<br><br>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 2" msg="811;The Town of Gludio">The Town of Gludio - 4600 Adena</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 16000" msg="811;The Village of Gludin">The Village of Gludin - 9000 Adena</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 1014" msg="811;Dwarven Village">Dwarven Village - 11500 Adena</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 1015" msg="811;Talking Island Village">Talking Island Village - 11500 Adena</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 1016" msg="811;Orc Village">Orc Village - 9000 Adena</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 12053" msg="811;Kamael Village">Kamael Village - 8000 Adena</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 468" msg="811;Elven Forest">Elven Forest - 355 Adena</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 470" msg="811;Elven Fortress">Elven Fortress - 410 Adena</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 1013" msg="811;Neutral Zone">Neutral Zone - 850 Adena</Button>
</body></html>

View File

@ -1,19 +0,0 @@
<html><body>&$556;<br><br>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 51" msg="811;Town of Aden">Town of Aden - 3450 Adena</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 47" msg="811;The Town of Giran">The Town of Giran - 4700 Adena</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 1070" msg="811;Rune Township">Rune Township - 5000 Adena</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 1071" msg="811;Town of Goddard">Town of Goddard - 18500 Adena</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 1072" msg="811;Heine">Heine - 25000 Adena</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 1073" msg="811;The Town of Dion">The Town of Dion - 16500 Adena</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 1074" msg="811;The Town of Schuttgart">The Town of Schuttgart - 29500 Adena</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 1075" msg="811;The Town of Gludio">The Town of Gludio - 17500 Adena</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 48" msg="811;Ivory Tower">Ivory Tower - 1850 Adena</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 49" msg="811;Hunters Village">Hunters Village - 2050 Adena</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 50" msg="811;Hardins Private Academy">Hardin's Private Academy - 3050 Adena</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 15000" msg="811;Sel Mahum Training Grounds (West Gate)">Sel Mahum Training Grounds (West Gate) - 1200 Adena</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 15001" msg="811;Sel Mahum Training Grounds (South Gate)">Sel Mahum Training Grounds (South Gate) - 1850 Adena</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 15002" msg="811;Sel Mahum Training Grounds (Center)">Sel Mahum Training Grounds (Center) - 900 Adena</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 97" msg="811;Plains of the Lizardmen">Plains of the Lizardmen - 1950 Adena</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 1077" msg="811;Outlaw Forest">Outlaw Forest - 2600 Adena</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 98" msg="811;Sea of Spores">Sea of Spores - 1250 Adena</Button>
</body></html>

View File

@ -1,10 +0,0 @@
<html><body>&$556;<br><br>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 46" msg="811;Town of Aden">Town of Aden - 2950 Adena</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 43" msg="811;Town of Oren">Town of Oren - 2050 Adena</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 45" msg="811;Hardins Private Academy">Hardin's Private Academy - 1700 Adena</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 100" msg="811;Enchanted Valley, Southern Region">Enchanted Valley, Southern Region - 650 Adena</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 99" msg="811;Enchanted Valley, Northern Region">Enchanted Valley, Northern Region - 1800 Adena</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 16003" msg="811;Ivory Tower">Ivory Tower - 6500 Adena</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 101" msg="811;Forest of Mirrors">Forest of Mirrors - 1000 Adena</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 3023303" msg="811;Anghel Waterfall">Anghel Waterfall - 3150 Adena</Button>
</body></html>

View File

@ -1,21 +0,0 @@
<html><body>&$556;<br><br>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 1035" msg="811;Town of Schuttgart">Town of Schuttgart - 42500 Adena</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 1036" msg="811;Heine">Heine - 23500 Adena</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 1037" msg="811;Town of Aden">Town of Aden - 28000 Adena</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 1038" msg="811;Town of Oren">Town of Oren - 17500 Adena</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 6" msg="811;The Town of Dion">The Town of Dion - 1700 Adena</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 1039" msg="811;Town of Goddard">Town of Goddard - 35500 Adena</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 1040" msg="811;The Town of Giran">The Town of Giran - 14500 Adena</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 1041" msg="811;Rune Township">Rune Township - 26500 Adena</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 5" msg="811;The Village of Gludin">The Village of Gludin - 3650 Adena</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 3" msg="811;Elven Village">Elven Village - 4600 Adena</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 4" msg="811;Dark Elven Village">Dark Elf Village - 5000 Adena</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 1034" msg="811;Dwarven Village">Dwarven Village - 16000 Adena</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 1033" msg="811;Orc Village">Orc Village - 11500 Adena</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 12050" msg="811;Kamael Village">Kamael Village - 6000 Adena</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 16006" msg="811;Isle of Souls Harbor">Isle of Souls Harbor - 4650 Adena</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 1042" msg="811;Ruins of Agony">Ruins of Agony - 395 Adena</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 1043" msg="811;Ruins of Despair">Ruins of Despair - 305 Adena</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 1031" msg="811;The Ant Nest">The Ant Nest - 1050 Adena</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 88" msg="811;Windawood Manor">Windawood Manor - 700 Adena</Button>
</body></html>

View File

@ -1,18 +0,0 @@
<html><body>&$556;<br><br>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 12" msg="811;The Town of Gludio">The Town of Gludio - 3650 Adena</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 9" msg="811;Talking Island Village">Talking Island Village - 4700 Adena</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 10" msg="811;Elven Village">Elven Village - 8000 Adena</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 11" msg="811;Dark Elf Village">Dark Elf Village - 8000 Adena</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 8" msg="811;Dwarven Village">Dwarven Village - 19000 Adena</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 7" msg="811;Orc Village">Orc Village - 13000 Adena</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 12055" msg="811;Kamael Village">Kamael Village - 5000</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 92" msg="811;Langk Lizardman Dwelling">Langk Lizardman Dwelling - 9000 Adena</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 1029" msg="811;Windmill Hill">Windmill Hill - 275 Adena</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 91" msg="811;Fellmere Harvesting Grounds">Fellmere Harvesting Grounds - 700 Adena</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 1030" msg="811;Forgotten Temple">Forgotten Temple - 1000 Adena</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 1044" msg="811;Orc Barracks">Orc Barracks - 900 Adena</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 1121" msg="811;Windy Hill">Windy Hill - 1300 Adena</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 90" msg="811;Abandoned Camp">Abandoned Camp - 600 Adena</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 13" msg="811;Wastelands">Wastelands - 1700 Adena</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 1032" msg="811;Red Rock Ridge">Red Rock Ridge - 1850 Adena</Button>
</body></html>

View File

@ -1,15 +0,0 @@
<html><body>&$556;<br><br>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 16" msg="811;The Town of Gludio">The Town of Gludio - 16000 Adena</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 16000" msg="811;The Village of Gludin">The Village of Gludin - 9000 Adena</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 1020" msg="811;The Town of Schuttgart">The Town of Schuttgart - 2200 Adena</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 1017" msg="811;Dark Elven Village">Dark Elf Village - 11000 Adena</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 1019" msg="811;Talking Island Village">Talking Island Village - 23000 Adena</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 1018" msg="811;Elven Village">Elven Village - 11500 Adena</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 1021" msg="811;Orc Village">Orc Village - 8500 Adena</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 12056" msg="811;Kamael Village">Kamael Village - 16000 Adena</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 418" msg="811;Abandoned Coal Mines">Abandoned Coal Mines - 345 Adena</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 17" msg="811;Eastern Mining Zone (Northeastern Shore)">Eastern Mining Zone (Northeastern Shore) - 1200 Adena</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 1022" msg="811;Western Mining Zone (Central Shore)">Western Mining Zone (Central Shore) - 485 Adena</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 419" msg="811;Mithril Mines Western Entrance">Mithril Mines Western Entrance - 5500 Adena</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 137" msg="811;Mithril Mines Eastern Entrance">Mithril Mines Eastern Entrance - 6000 Adena</Button>
</body></html>

View File

@ -1,14 +0,0 @@
<html><body>&$556;<br><br>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 1023" msg="811;The Town of Gludio">The Town of Gludio - 11500 Adena</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 16000" msg="811;The Village of Gludin">The Village of Gludin - 9000 Adena</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 1024" msg="811;Town of Schuttgart">Town of Schuttgart - 6500 Adena</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 1025" msg="811;Dark Elven Village">Dark Elf Village - 6500 Adena</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 1026" msg="811;Dwarven Village">Dwarven Village - 8500 Adena</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 1027" msg="811;Talking Island Village">Talking Island Village - 17500 Adena</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 1028" msg="811;Elven Village">Elven Village - 9000 Adena</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 12052" msg="811;Kamael Village">Kamael Village - 8500 Adena</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 94" msg="811;Immortal Plateau, Southern Region">Immortal Plateau, Southern Region - 1000 Adena</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 93" msg="811;The Immortal Plateau">The Immortal Plateau - 480 Adena</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 471" msg="811;Cave of Trials">Cave of Trials - 750 Adena</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 96" msg="811;Frozen Waterfall">Frozen Waterfall - 800 Adena</Button>
</body></html>

View File

@ -1,5 +0,0 @@
<html><body>&$556;<br><br>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 36" msg="811;Oren Castle Town">Town of Oren - 1850 Adena</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 37" msg="811;Hunter Village">Hunters Village - 3400 Adena</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 38" msg="811;Aden Castle Town">Town of Aden - 3100 Adena</Button>
</body></html>

View File

@ -1,5 +0,0 @@
<html><body>&$556;<br><br>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 52" msg="811;The Town of Giran">The Town of Giran - 2200 Adena</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 53" msg="811;Oren Castle Town">Oren Castle Town - 3050 Adena</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 54" msg="811;Hunter's Village">Hunter's Village - 1700 Adena</Button>
</body></html>

View File

@ -1,24 +0,0 @@
<html><body>&$556;<br><br>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 135" msg="811;Town of Goddard">Town of Goddard - 4050 Adena</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 40" msg="811;Town of Oren">Town of Oren - 3450 Adena</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 1078" msg="811;The Town of Giran">The Town of Giran - 6500 Adena</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 1079" msg="811;Heine">Heine - 29500 Adena</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 1080" msg="811;Town of Schuttgart">Town of Schuttgart - 26500 Adena</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 1081" msg="811;The Town of Dion">The Town of Dion - 26000 Adena</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 1082" msg="811;The Town of Gludio">The Town of Gludio - 28000 Adena</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 134" msg="811;Rune Township">Rune Township - 18500 Adena</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 12054" msg="811;Kamael Village">Kamael Village - 13000 Adena</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 41" msg="811;Hunters Village">Hunters Village - 2950 Adena</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 16008" msg="811;Ivory Tower">Ivory Tower - 3100 Adena</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 16007" msg="811;Isle of Souls Harbor">Isle of Souls Harbor - 11000 Adena</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 76" msg="811;Coliseum">Coliseum - 1000 Adena</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 84" msg="811;Forsaken Plains">Forsaken Plains - 950 Adena</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 1083" msg="811;Seal of Shilen">Seal of Shilen - 1500 Adena</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 1084" msg="811;Forest of Mirrors">Forest of Mirrors - 2200 Adena</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 81" msg="811;Blazing Swamp">Blazing Swamp - 3400 Adena</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 1085" msg="811;Fields of Massacre">Fields of Massacre - 3250 Adena</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 1086" msg="811;Ancient Battleground">Ancient Battleground - 2950 Adena</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 1087" msg="811;Silent Valley">Silent Valley - 3050 Adena</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 1088" msg="811;Tower of Insolence">Tower of Insolence - 2100 Adena</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 200922" msg="811;Entrance to The Giant's Cave">Entrance to The Giant's Cave - 3700 Adena</Button>
</body></html>

View File

@ -1,4 +0,0 @@
<html><body>&$556;<br><br>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 63" msg="811;The Town of Giran">The Town of Giran - 3150 Adena</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 107" msg="811;Heine">Heine - 4250 Adena</Button>
</body></html>

View File

@ -1,16 +0,0 @@
<html><body>&$556;<br><br>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 59" msg="811;The Town of Giran">The Town of Giran - 3800 Adena</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 1063" msg="811;Town of Oren">Town of Oren - 25000 Adena</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 65" msg="811;The Town of Dion">The Town of Dion - 6000 Adena</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 1064" msg="811;Town of Aden">Town of Aden - 29500 Adena</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 1065" msg="811;Town of Goddard">Town of Goddard - 41500 Adena</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 1066" msg="811;Rune Township">Rune Township - 41000 Adena</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 1067" msg="811;Town of Schuttgart">Town of Schuttgart - 50000 Adena</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 1068" msg="811;The Town of Gludio">The Town of Gludio - 23500 Adena</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 60" msg="811;Giran Harbor">Giran Harbor - 3550 Adena</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 66" msg="811;Field of Silence">Field of Silence - 6000 Adena</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 67" msg="811;Field of Whispers">Field of Whispers - 2950 Adena</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 68" msg="811;Alligator Island">Alligator Island - 1050 Adena</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 1069" msg="811;Garden of Eva">Garden of Eva - 1200 Adena</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 200918" msg="811;Isle of Prayer">Isle of Prayer - 3600 Adena</Button>
</body></html>

View File

@ -1,16 +0,0 @@
<html><body>&$556;<br><br>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 1089" msg="811;The Town of Gludio">The Town of Gludio - 35500 Adena</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 1090" msg="811;The Town of Giran">The Town of Giran - 31500 Adena</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 1091" msg="811;The Town of Dion">The Town of Dion - 35500 Adena</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 108" msg="811;Rune Township">Rune Township - 5000 Adena</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 1092" msg="811;Heine">Heine - 41500 Adena</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 1093" msg="811;Town of Schuttgart">Town of Schuttgart - 5000 Adena</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 132" msg="811;Town of Aden">Town of Aden - 4050 Adena</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 1094" msg="811;Town of Oren">Town of Oren - 18500 Adena</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 109" msg="811;Varka Silenos Stronghold">Varka Silenos Stronghold - 2100 Adena</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 110" msg="811;Ketra Orc Outpost">Ketra Orc Outpost - 900 Adena</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 1095" msg="811;Hot Springs">Hot Springs - 4650 Adena</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 1096" msg="811;Wall of Argos">Wall of Argos - 1100 Adena</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 1097" msg="811;Monastery of Silence">Monastery of Silence - 5000 Adena</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 200926" msg="811;Entrance to the Forge of the Gods">Entrance to the Forge of the Gods - 5000 Adena</Button>
</body></html>

View File

@ -1,17 +0,0 @@
<html><body>&$556;<br><br>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 119" msg="811;Town of Goddard">Town of Goddard - 5000 Adena</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 1099" msg="811;The Town of Gludio">The Town of Gludio - 26500 Adena</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 120" msg="811;The Town of Giran">The Town of Giran - 29500 Adena</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 1098" msg="811;The Town of Dion">The Town of Dion - 28500 Adena</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 1100" msg="811;Heine">Heine - 41000 Adena</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 1101" msg="811;Town of Schuttgart">Town of Schuttgart - 5000 Adena</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 121" msg="811;Town of Aden">Town of Aden - 18500 Adena</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 1102" msg="811;Town of Oren">Town of Oren - 5000 Adena</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 1103" msg="811;Wild Beast Pastures">Wild Beast Pastures - 3600 Adena</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 1104" msg="811;Valley of Saints">Valley of Saints - 1900 Adena</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 124" msg="811;Forest of the Dead">Forest of the Dead - 600 Adena</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 125" msg="811;Swamp of Screams">Swamp of Screams - 1500 Adena</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 1105" msg="811;Monastery of Silence">Monastery of Silence - 7000 Adena</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 126" msg="811;Stakato Nest">Stakato Nest - 4550 Adena</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 200917" msg="811;Primeval Isle Wharf">Primeval Isle Wharf - 3200 Adena</Button>
</body></html>

View File

@ -1,3 +0,0 @@
<html><body>&$556;<br><br>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 122" msg="811;Rune Township Guild">Rune Township Guild - 75 Adena</Button>
</body></html>

View File

@ -1,18 +0,0 @@
<html><body>&$556;<br>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 1106" msg="811;Rune Township">Rune Township - 5000 Adena</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 1107" msg="811;Town of Goddard">Town of Goddard - 5000 Adena</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 1108" msg="811;Town of Aden">Town of Aden - 26500 Adena</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 1109" msg="811;Town of Oren">Town of Oren - 29500 Adena</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 1110" msg="811;Heine">Heine - 50000 Adena</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 1111" msg="811;The Town of Giran">The Town of Giran - 43500 Adena</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 1112" msg="811;The Town of Dion">The Town of Dion - 44000 Adena</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 1113" msg="811;The Town of Gludio">The Town of Gludio - 42500 Adena</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 1114" msg="811;Orc Village">Orc Village - 6500 Adena</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 1115" msg="811;Dwarven Village">Dwarven Village - 2200 Adena</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 1116" msg="811;Den of Evil">Den of Evil - 3750 Adena</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 1117" msg="811;Plunderous Plains">Plunderous Plains - 800 Adena</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 1118" msg="811;Iceman's Hut">Iceman's Hut - 1750 Adena</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 1119" msg="811;Crypts of Disgrace">Crypts of Disgrace - 4800 Adena</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 1120" msg="811;Pavel Ruins">Pavel Ruins - 2650 Adena</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 15003" msg="811;Mithril Mines">Mithril Mines - 8500 Adena</Button>
</body></html>

View File

@ -1,14 +0,0 @@
<html><body>&$556;<br><br>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 1139" msg="811;The Town of Gludio">The Town of Gludio - 6000 Adena</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 16000" msg="811;The Village of Gludin">The Village of Gludin - 9000 Adena</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 1122" msg="811;Town of Aden">Town of Aden - 13000 Adena</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 1123" msg="811;Talking Island Village">Talking Island Village - 10000 Adena</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 1124" msg="811;Dark Elf Village">Dark Elf Village - 6500 Adena</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 1125" msg="811;Elven Village">Elven Village - 8000 Adena</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 1126" msg="811;Dwarven Village">Dwarven Village - 16000 Adena</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 1127" msg="811;Orc Village">Orc Village - 8500 Adena</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 1128" msg="811;Stronghold I">Stronghold I - 1300 Adena</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 1129" msg="811;Stronghold II">Stronghold II - 1100 Adena</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 1130" msg="811;Stronghold III">Stronghold III - 1600 Adena</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 1131" msg="811;Isle of Souls Harbor">Isle of Souls Harbor - 2150 Adena</Button>
</body></html>

View File

@ -1,5 +0,0 @@
<html><body>&$556;<br><br>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 1136" msg="811;The Town of Gludio">The Town of Gludio - 4650 Adena</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 1137" msg="811;Town of Aden">Town of Aden - 11000 Adena</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 1138" msg="811;Kamael Village">Kamael Village - 2150 Adena</Button>
</body></html>

View File

@ -1,768 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../xsd/multisell.xsd">
<npcs>
<npc>32550</npc> <!-- Kirklan (Special Product Broker) -->
</npcs>
<item>
<!-- Freed Soul -->
<ingredient count="136" id="13796" />
<!-- Dragonkin Charm -->
<ingredient count="40" id="13841" />
<!-- Adena -->
<ingredient count="1034400" id="57" />
<!-- Recipe - Icarus Sawsword (60%) -->
<production count="1" id="10373" />
</item>
<item>
<!-- Freed Soul -->
<ingredient count="136" id="13796" />
<!-- Dragonkin Charm -->
<ingredient count="40" id="13841" />
<!-- Adena -->
<ingredient count="1034400" id="57" />
<!-- Recipe - Icarus Disperser (60%) -->
<production count="1" id="10374" />
</item>
<item>
<!-- Freed Soul -->
<ingredient count="136" id="13796" />
<!-- Dragonkin Charm -->
<ingredient count="40" id="13841" />
<!-- Adena -->
<ingredient count="1034400" id="57" />
<!-- Recipe - Icarus Spirit (60%) -->
<production count="1" id="10375" />
</item>
<item>
<!-- Freed Soul -->
<ingredient count="136" id="13796" />
<!-- Dragonkin Charm -->
<ingredient count="40" id="13841" />
<!-- Adena -->
<ingredient count="1034400" id="57" />
<!-- Recipe - Icarus Heavy Arms (60%) -->
<production count="1" id="10376" />
</item>
<item>
<!-- Freed Soul -->
<ingredient count="136" id="13796" />
<!-- Dragonkin Charm -->
<ingredient count="40" id="13841" />
<!-- Adena -->
<ingredient count="1034400" id="57" />
<!-- Recipe - Icarus Trident (60%) -->
<production count="1" id="10377" />
</item>
<item>
<!-- Freed Soul -->
<ingredient count="136" id="13796" />
<!-- Dragonkin Charm -->
<ingredient count="40" id="13841" />
<!-- Adena -->
<ingredient count="1034400" id="57" />
<!-- Recipe - Icarus Hammer (60%) -->
<production count="1" id="10378" />
</item>
<item>
<!-- Freed Soul -->
<ingredient count="136" id="13796" />
<!-- Dragonkin Charm -->
<ingredient count="40" id="13841" />
<!-- Adena -->
<ingredient count="1034400" id="57" />
<!-- Recipe - Icarus Hand (60%) -->
<production count="1" id="10379" />
</item>
<item>
<!-- Freed Soul -->
<ingredient count="136" id="13796" />
<!-- Dragonkin Charm -->
<ingredient count="40" id="13841" />
<!-- Adena -->
<ingredient count="1034400" id="57" />
<!-- Recipe - Icarus Hall (60%) -->
<production count="1" id="10380" />
</item>
<item>
<!-- Freed Soul -->
<ingredient count="136" id="13796" />
<!-- Dragonkin Charm -->
<ingredient count="40" id="13841" />
<!-- Adena -->
<ingredient count="1034400" id="57" />
<!-- Recipe - Icarus Spitter (60%) -->
<production count="1" id="10381" />
</item>
<item>
<!-- Freed Soul -->
<ingredient count="26" id="13796" />
<!-- Dragonkin Charm -->
<ingredient count="6" id="13841" />
<!-- Adena -->
<ingredient count="155500" id="57" />
<!-- Icarus Sawsword Piece -->
<production count="1" id="10397" />
</item>
<item>
<!-- Freed Soul -->
<ingredient count="26" id="13796" />
<!-- Dragonkin Charm -->
<ingredient count="6" id="13841" />
<!-- Adena -->
<ingredient count="155500" id="57" />
<!-- Icarus Disperser Piece -->
<production count="1" id="10398" />
</item>
<item>
<!-- Freed Soul -->
<ingredient count="26" id="13796" />
<!-- Dragonkin Charm -->
<ingredient count="6" id="13841" />
<!-- Adena -->
<ingredient count="155500" id="57" />
<!-- Icarus Spirit Piece -->
<production count="1" id="10399" />
</item>
<item>
<!-- Freed Soul -->
<ingredient count="26" id="13796" />
<!-- Dragonkin Charm -->
<ingredient count="6" id="13841" />
<!-- Adena -->
<ingredient count="156000" id="57" />
<!-- Icarus Spitter Piece -->
<production count="1" id="10405" />
</item>
<item>
<!-- Freed Soul -->
<ingredient count="26" id="13796" />
<!-- Dragonkin Charm -->
<ingredient count="6" id="13841" />
<!-- Adena -->
<ingredient count="156000" id="57" />
<!-- Icarus Heavy Arms Piece -->
<production count="1" id="10400" />
</item>
<item>
<!-- Freed Soul -->
<ingredient count="26" id="13796" />
<!-- Dragonkin Charm -->
<ingredient count="6" id="13841" />
<!-- Adena -->
<ingredient count="156000" id="57" />
<!-- Icarus Trident Piece -->
<production count="1" id="10401" />
</item>
<item>
<!-- Freed Soul -->
<ingredient count="26" id="13796" />
<!-- Dragonkin Charm -->
<ingredient count="6" id="13841" />
<!-- Adena -->
<ingredient count="156000" id="57" />
<!-- Icarus Hammer Piece -->
<production count="1" id="10402" />
</item>
<item>
<!-- Freed Soul -->
<ingredient count="26" id="13796" />
<!-- Dragonkin Charm -->
<ingredient count="6" id="13841" />
<!-- Adena -->
<ingredient count="156000" id="57" />
<!-- Icarus Hand Piece -->
<production count="1" id="10403" />
</item>
<item>
<!-- Freed Soul -->
<ingredient count="26" id="13796" />
<!-- Dragonkin Charm -->
<ingredient count="6" id="13841" />
<!-- Adena -->
<ingredient count="156000" id="57" />
<!-- Icarus Hall Piece -->
<production count="1" id="10404" />
</item>
<item>
<!-- Freed Soul -->
<ingredient count="800" id="13796" />
<!-- Dragonkin Charm -->
<ingredient count="200" id="13841" />
<!-- Dynastic Essence II -->
<production count="1" id="10413" />
</item>
<item>
<!-- Freed Soul -->
<ingredient count="200" id="13796" />
<!-- Dragonkin Charm -->
<ingredient count="50" id="13841" />
<!-- Adena -->
<ingredient count="12000000" id="57" />
<!-- Forgotten Scroll - Deflect Magic -->
<production count="1" id="14207" />
</item>
<item>
<!-- Freed Soul -->
<ingredient count="200" id="13796" />
<!-- Dragonkin Charm -->
<ingredient count="50" id="13841" />
<!-- Adena -->
<ingredient count="12000000" id="57" />
<!-- Forgotten Scroll - Dual Dagger Mastery -->
<production count="1" id="14210" />
</item>
<item>
<!-- Freed Soul -->
<ingredient count="200" id="13796" />
<!-- Dragonkin Charm -->
<ingredient count="50" id="13841" />
<!-- Adena -->
<ingredient count="12000000" id="57" />
<!-- Forgotten Scroll - Mutual Response -->
<production count="1" id="10578" />
</item>
<item>
<!-- Freed Soul -->
<ingredient count="200" id="13796" />
<!-- Dragonkin Charm -->
<ingredient count="50" id="13841" />
<!-- Adena -->
<ingredient count="12000000" id="57" />
<!-- Forgotten Scroll - Turn Stone -->
<production count="1" id="14221" />
</item>
<item>
<!-- Soul Stone Fragment -->
<ingredient count="25" id="15486" />
<!-- Tissue Energy Crystal -->
<production count="1" id="17602" />
</item>
<item>
<!-- Tissue Energy Crystal -->
<ingredient count="6260" id="17602" />
<!-- Adena -->
<ingredient count="9171500" id="57" />
<!-- Immortal Breastplate (Heavy Armor) -->
<production count="1" id="17305" />
</item>
<item>
<!-- Tissue Energy Crystal -->
<ingredient count="3930" id="17602" />
<!-- Adena -->
<ingredient count="5732200" id="57" />
<!-- Immortal Gaiters (Heavy Armor) -->
<production count="1" id="17306" />
</item>
<item>
<!-- Tissue Energy Crystal -->
<ingredient count="6260" id="17602" />
<!-- Adena -->
<ingredient count="9171500" id="57" />
<!-- Immortal Leather Armor (Light Armor) -->
<production count="1" id="17311" />
</item>
<item>
<!-- Tissue Energy Crystal -->
<ingredient count="3930" id="17602" />
<!-- Adena -->
<ingredient count="3732300" id="57" />
<!-- Immortal Leather Leggings (Light Armor) -->
<production count="1" id="17312" />
</item>
<item>
<!-- Tissue Energy Crystal -->
<ingredient count="6260" id="17602" />
<!-- Adena -->
<ingredient count="9171500" id="57" />
<!-- Immortal Tunic (Robe) -->
<production count="1" id="17316" />
</item>
<item>
<!-- Tissue Energy Crystal -->
<ingredient count="3930" id="17602" />
<!-- Adena -->
<ingredient count="5732200" id="57" />
<!-- Immortal Stockingd (Robe) -->
<production count="1" id="17317" />
</item>
<item>
<!-- Tissue Energy Crystal -->
<ingredient count="490" id="17602" />
<!-- Adena -->
<ingredient count="570000" id="57" />
<!-- Recipe: Immortal Breastplate (60%) -->
<production count="1" id="36744" />
</item>
<item>
<!-- Tissue Energy Crystal -->
<ingredient count="310" id="17602" />
<!-- Adena -->
<ingredient count="365700" id="57" />
<!-- Recipe: Immortal Gaiters (60%) -->
<production count="1" id="36745" />
</item>
<item>
<!-- Tissue Energy Crystal -->
<ingredient count="490" id="17602" />
<!-- Adena -->
<ingredient count="570000" id="57" />
<!-- Recipe: Immortal Leather Armor (60%) -->
<production count="1" id="36750" />
</item>
<item>
<!-- Tissue Energy Crystal -->
<ingredient count="310" id="17602" />
<!-- Adena -->
<ingredient count="365700" id="57" />
<!-- Recipe: Immortal Leather Leggings (60%) -->
<production count="1" id="36751" />
</item>
<item>
<!-- Tissue Energy Crystal -->
<ingredient count="490" id="17602" />
<!-- Adena -->
<ingredient count="570000" id="57" />
<!-- Recipe: Immortal Tunic (60%) -->
<production count="1" id="36755" />
</item>
<item>
<!-- Tissue Energy Crystal -->
<ingredient count="310" id="17602" />
<!-- Adena -->
<ingredient count="365700" id="57" />
<!-- Recipe: Immortal Stockings (60%) -->
<production count="1" id="36756" />
</item>
<item>
<!-- Tiat's Charm -->
<ingredient count="76" id="38575" />
<!-- Adena -->
<ingredient count="4610700" id="57" />
<!-- Recipe: Apocalypse Shaper (60%) -->
<production count="1" id="36763" />
</item>
<item>
<!-- Tiat's Charm -->
<ingredient count="76" id="38575" />
<!-- Adena -->
<ingredient count="4610700" id="57" />
<!-- Recipe: Apocalypse Cutter (60%) -->
<production count="1" id="36764" />
</item>
<item>
<!-- Tiat's Charm -->
<ingredient count="76" id="38575" />
<!-- Adena -->
<ingredient count="4610700" id="57" />
<!-- Recipe: Apocalypse Slasher (60%) -->
<production count="1" id="36765" />
</item>
<item>
<!-- Tiat's Charm -->
<ingredient count="76" id="38575" />
<!-- Adena -->
<ingredient count="4610700" id="57" />
<!-- Recipe: Apocalypse Avenger (60%) -->
<production count="1" id="36766" />
</item>
<item>
<!-- Tiat's Charm -->
<ingredient count="76" id="38575" />
<!-- Adena -->
<ingredient count="4610700" id="57" />
<!-- Recipe: Apocalypse Fighter (60%) -->
<production count="1" id="36767" />
</item>
<item>
<!-- Tiat's Charm -->
<ingredient count="76" id="38575" />
<!-- Adena -->
<ingredient count="4610700" id="57" />
<!-- Recipe: Apocalypse Stormer (60%) -->
<production count="1" id="36768" />
</item>
<item>
<!-- Tiat's Charm -->
<ingredient count="76" id="38575" />
<!-- Adena -->
<ingredient count="4610700" id="57" />
<!-- Recipe: Apocalypse Thrower (60%) -->
<production count="1" id="36769" />
</item>
<item>
<!-- Tiat's Charm -->
<ingredient count="76" id="38575" />
<!-- Adena -->
<ingredient count="4610700" id="57" />
<!-- Recipe: Apocalypse Shooter (60%) -->
<production count="1" id="36770" />
</item>
<item>
<!-- Tiat's Charm -->
<ingredient count="76" id="38575" />
<!-- Adena -->
<ingredient count="4610700" id="57" />
<!-- Recipe: Apocalypse Buster (60%) -->
<production count="1" id="36771" />
</item>
<item>
<!-- Tiat's Charm -->
<ingredient count="76" id="38575" />
<!-- Adena -->
<ingredient count="4610700" id="57" />
<!-- Recipe: Apocalypse Caster (60%) -->
<production count="1" id="36772" />
</item>
<item>
<!-- Tiat's Charm -->
<ingredient count="76" id="38575" />
<!-- Adena -->
<ingredient count="4610700" id="57" />
<!-- Recipe: Apocalypse Retributer (60%) -->
<production count="1" id="36773" />
</item>
<item>
<!-- Tiat's Charm -->
<ingredient count="8" id="38575" />
<!-- Adena -->
<ingredient count="461100" id="57" />
<!-- Apocalypse Shaper Fragment -->
<production count="1" id="36825" />
</item>
<item>
<!-- Tiat's Charm -->
<ingredient count="8" id="38575" />
<!-- Adena -->
<ingredient count="461100" id="57" />
<!-- Apocalypse Cutter Fragment -->
<production count="1" id="36826" />
</item>
<item>
<!-- Tiat's Charm -->
<ingredient count="8" id="38575" />
<!-- Adena -->
<ingredient count="461100" id="57" />
<!-- Apocalypse Slasher Fragment -->
<production count="1" id="36827" />
</item>
<item>
<!-- Tiat's Charm -->
<ingredient count="8" id="38575" />
<!-- Adena -->
<ingredient count="461100" id="57" />
<!-- Apocalypse Avenger Fragment -->
<production count="1" id="36828" />
</item>
<item>
<!-- Tiat's Charm -->
<ingredient count="8" id="38575" />
<!-- Adena -->
<ingredient count="461100" id="57" />
<!-- Apocalypse Fighter Fragment -->
<production count="1" id="36829" />
</item>
<item>
<!-- Tiat's Charm -->
<ingredient count="8" id="38575" />
<!-- Adena -->
<ingredient count="461100" id="57" />
<!-- Apocalypse Stormer Fragment -->
<production count="1" id="36830" />
</item>
<item>
<!-- Tiat's Charm -->
<ingredient count="8" id="38575" />
<!-- Adena -->
<ingredient count="461100" id="57" />
<!-- Apocalypse Thrower Fragment -->
<production count="1" id="36831" />
</item>
<item>
<!-- Tiat's Charm -->
<ingredient count="8" id="38575" />
<!-- Adena -->
<ingredient count="461100" id="57" />
<!-- Apocalypse Shooter Fragment -->
<production count="1" id="36832" />
</item>
<item>
<!-- Tiat's Charm -->
<ingredient count="8" id="38575" />
<!-- Adena -->
<ingredient count="461100" id="57" />
<!-- Apocalypse Buster Fragment -->
<production count="1" id="36833" />
</item>
<item>
<!-- Tiat's Charm -->
<ingredient count="8" id="38575" />
<!-- Adena -->
<ingredient count="461100" id="57" />
<!-- Apocalypse Caster Fragment -->
<production count="1" id="36834" />
</item>
<item>
<!-- Tiat's Charm -->
<ingredient count="8" id="38575" />
<!-- Adena -->
<ingredient count="461100" id="57" />
<!-- Apocalypse Retributer Fragment -->
<production count="1" id="36835" />
</item>
<item>
<!-- Freed Soul -->
<ingredient count="302" id="13796" />
<!-- Adena -->
<ingredient count="14672100" id="57" />
<!-- Recipe: Specter Shaper -->
<production count="1" id="35420" />
</item>
<item>
<!-- Freed Soul -->
<ingredient count="302" id="13796" />
<!-- Adena -->
<ingredient count="14672100" id="57" />
<!-- Recipe: Specter Cutter -->
<production count="1" id="35421" />
</item>
<item>
<!-- Freed Soul -->
<ingredient count="302" id="13796" />
<!-- Adena -->
<ingredient count="14672100" id="57" />
<!-- Recipe: Specter Slasher -->
<production count="1" id="35422" />
</item>
<item>
<!-- Freed Soul -->
<ingredient count="302" id="13796" />
<!-- Adena -->
<ingredient count="14672100" id="57" />
<!-- Recipe: Specter Avenger -->
<production count="1" id="35423" />
</item>
<item>
<!-- Freed Soul -->
<ingredient count="302" id="13796" />
<!-- Adena -->
<ingredient count="14672100" id="57" />
<!-- Recipe: Specter Fighter -->
<production count="1" id="35424" />
</item>
<item>
<!-- Freed Soul -->
<ingredient count="302" id="13796" />
<!-- Adena -->
<ingredient count="14672100" id="57" />
<!-- Recipe: Specter Stormer -->
<production count="1" id="35425" />
</item>
<item>
<!-- Freed Soul -->
<ingredient count="302" id="13796" />
<!-- Adena -->
<ingredient count="14672100" id="57" />
<!-- Recipe: Specter Thrower -->
<production count="1" id="35426" />
</item>
<item>
<!-- Freed Soul -->
<ingredient count="302" id="13796" />
<!-- Adena -->
<ingredient count="14672100" id="57" />
<!-- Recipe: Specter Shooter -->
<production count="1" id="35427" />
</item>
<item>
<!-- Freed Soul -->
<ingredient count="302" id="13796" />
<!-- Adena -->
<ingredient count="14672100" id="57" />
<!-- Recipe: Specter Buster -->
<production count="1" id="35428" />
</item>
<item>
<!-- Freed Soul -->
<ingredient count="302" id="13796" />
<!-- Adena -->
<ingredient count="14672100" id="57" />
<!-- Recipe: Specter Caster -->
<production count="1" id="35429" />
</item>
<item>
<!-- Freed Soul -->
<ingredient count="302" id="13796" />
<!-- Adena -->
<ingredient count="14672100" id="57" />
<!-- Recipe: Specter Retributer -->
<production count="1" id="35430" />
</item>
<item>
<!-- Freed Soul -->
<ingredient count="31" id="13796" />
<!-- Adena -->
<ingredient count="1467300" id="57" />
<!-- Recipe: Specter Shaper -->
<production count="1" id="35296" />
</item>
<item>
<!-- Freed Soul -->
<ingredient count="31" id="13796" />
<!-- Adena -->
<ingredient count="1467300" id="57" />
<!-- Recipe: Specter Cutter -->
<production count="1" id="35297" />
</item>
<item>
<!-- Freed Soul -->
<ingredient count="31" id="13796" />
<!-- Adena -->
<ingredient count="1467300" id="57" />
<!-- Recipe: Specter Slasher -->
<production count="1" id="35298" />
</item>
<item>
<!-- Freed Soul -->
<ingredient count="31" id="13796" />
<!-- Adena -->
<ingredient count="1467300" id="57" />
<!-- Recipe: Specter Avenger -->
<production count="1" id="35299" />
</item>
<item>
<!-- Freed Soul -->
<ingredient count="31" id="13796" />
<!-- Adena -->
<ingredient count="1467300" id="57" />
<!-- Recipe: Specter Fighter -->
<production count="1" id="35300" />
</item>
<item>
<!-- Freed Soul -->
<ingredient count="31" id="13796" />
<!-- Adena -->
<ingredient count="1467300" id="57" />
<!-- Recipe: Specter Stormer -->
<production count="1" id="35301" />
</item>
<item>
<!-- Freed Soul -->
<ingredient count="31" id="13796" />
<!-- Adena -->
<ingredient count="1467300" id="57" />
<!-- Recipe: Specter Thrower -->
<production count="1" id="35302" />
</item>
<item>
<!-- Freed Soul -->
<ingredient count="31" id="13796" />
<!-- Adena -->
<ingredient count="1467300" id="57" />
<!-- Recipe: Specter Shooter -->
<production count="1" id="35303" />
</item>
<item>
<!-- Freed Soul -->
<ingredient count="31" id="13796" />
<!-- Adena -->
<ingredient count="1467300" id="57" />
<!-- Recipe: Specter Buster -->
<production count="1" id="35304" />
</item>
<item>
<!-- Freed Soul -->
<ingredient count="31" id="13796" />
<!-- Adena -->
<ingredient count="1467300" id="57" />
<!-- Recipe: Specter Caster -->
<production count="1" id="35305" />
</item>
<item>
<!-- Freed Soul -->
<ingredient count="31" id="13796" />
<!-- Adena -->
<ingredient count="1467300" id="57" />
<!-- Recipe: Specter Retributer -->
<production count="1" id="35306" />
</item>
<item>
<!-- Petra -->
<ingredient count="1557" id="35656" />
<!-- Adena -->
<ingredient count="32331800" id="57" />
<!-- Recipe: Amaranthine Shaper -->
<production count="1" id="35451" />
</item>
<item>
<!-- Petra -->
<ingredient count="1557" id="35656" />
<!-- Adena -->
<ingredient count="32331800" id="57" />
<!-- Recipe: Amaranthine Cutter -->
<production count="1" id="35452" />
</item>
<item>
<!-- Petra -->
<ingredient count="1557" id="35656" />
<!-- Adena -->
<ingredient count="32331800" id="57" />
<!-- Recipe: Amaranthine Slasher -->
<production count="1" id="35453" />
</item>
<item>
<!-- Petra -->
<ingredient count="1557" id="35656" />
<!-- Adena -->
<ingredient count="32331800" id="57" />
<!-- Recipe: Amaranthine Avenger -->
<production count="1" id="35454" />
</item>
<item>
<!-- Petra -->
<ingredient count="1557" id="35656" />
<!-- Adena -->
<ingredient count="32331800" id="57" />
<!-- Recipe: Amaranthine Fighter -->
<production count="1" id="35455" />
</item>
<item>
<!-- Petra -->
<ingredient count="1557" id="35656" />
<!-- Adena -->
<ingredient count="32331800" id="57" />
<!-- Recipe: Amaranthine Stormer -->
<production count="1" id="35456" />
</item>
<item>
<!-- Petra -->
<ingredient count="1557" id="35656" />
<!-- Adena -->
<ingredient count="32331800" id="57" />
<!-- Recipe: Amaranthine Shooter -->
<production count="1" id="35457" />
</item>
<item>
<!-- Petra -->
<ingredient count="1557" id="35656" />
<!-- Adena -->
<ingredient count="32331800" id="57" />
<!-- Recipe: Amaranthine Buster -->
<production count="1" id="35458" />
</item>
<item>
<!-- Petra -->
<ingredient count="1557" id="35656" />
<!-- Adena -->
<ingredient count="32331800" id="57" />
<!-- Recipe: Amaranthine Caster -->
<production count="1" id="35459" />
</item>
<item>
<!-- Petra -->
<ingredient count="1557" id="35656" />
<!-- Adena -->
<ingredient count="32331800" id="57" />
<!-- Recipe: Amaranthine Retributer -->
<production count="1" id="35460" />
</item>
</list>

View File

@ -1,188 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../xsd/multisell.xsd">
<npcs>
<npc>32611</npc> <!-- Tolonis (Officer) -->
</npcs>
<item>
<!-- Adena -->
<ingredient count="300000" id="57" />
<!-- Expert Text - Star Stone Extraction Skill. Level 1 -->
<production count="1" id="13728" />
</item>
<item>
<!-- Adena -->
<ingredient count="24000" id="57" />
<!-- Energy Star Stone -->
<production count="1" id="13277" />
</item>
<item>
<!-- Extracted Red Star Stone -->
<ingredient count="90" id="14009" />
<!-- Adena -->
<ingredient count="400000" id="57" />
<!-- Design: Energy Star Stone -->
<production count="1" id="13726" />
</item>
<item>
<!-- Extracted Red Star Stone -->
<ingredient count="90" id="14009" />
<!-- Adena -->
<ingredient count="400000" id="57" />
<!-- Design: Greater Quality Energy Star Stone -->
<production count="1" id="13727" />
</item>
<item>
<!-- Extracted Green Star Stone -->
<ingredient count="90" id="14011" />
<!-- Adena -->
<ingredient count="400000" id="57" />
<!-- Design: Stone of Stamina -->
<production count="1" id="14028" />
</item>
<item>
<!-- Extracted Blue Star Stone -->
<ingredient count="90" id="14010" />
<!-- Adena -->
<ingredient count="400000" id="57" />
<!-- Design: Stone of Mana -->
<production count="1" id="14029" />
</item>
<item>
<!-- Extracted Blue Star Stone -->
<ingredient count="90" id="14010" />
<!-- Adena -->
<ingredient count="400000" id="57" />
<!-- Design: Stone of Recovery -->
<production count="1" id="14030" />
</item>
<item>
<!-- Extracted Blue Star Stone -->
<ingredient count="90" id="14010" />
<!-- Adena -->
<ingredient count="400000" id="57" />
<!-- Design: Stone of Destruction -->
<production count="1" id="14031" />
</item>
<item>
<!-- Extracted Blue Star Stone -->
<ingredient count="90" id="14010" />
<!-- Adena -->
<ingredient count="400000" id="57" />
<!-- Design: Stone of Invincibility -->
<production count="1" id="14032" />
</item>
<item>
<!-- Extracted Blue Star Stone -->
<ingredient count="90" id="14010" />
<!-- Adena -->
<ingredient count="400000" id="57" />
<!-- Design: Stone of Great Speed -->
<production count="1" id="14033" />
</item>
<item>
<!-- Extracted Green Star Stone -->
<ingredient count="90" id="14011" />
<!-- Adena -->
<ingredient count="400000" id="57" />
<!-- Design: Stone of Speed -->
<production count="1" id="14034" />
</item>
<item>
<!-- Extracted Green Star Stone -->
<ingredient count="90" id="14011" />
<!-- Adena -->
<ingredient count="400000" id="57" />
<!-- Design: Stone of Concentration -->
<production count="1" id="14035" />
</item>
<item>
<!-- Extracted Green Star Stone -->
<ingredient count="90" id="14011" />
<!-- Adena -->
<ingredient count="400000" id="57" />
<!-- Design: Stone of Ease -->
<production count="1" id="14036" />
</item>
<item>
<!-- Extracted Red Star Stone -->
<ingredient count="90" id="14009" />
<!-- Adena -->
<ingredient count="400000" id="57" />
<!-- Design: Stone of Abundance -->
<production count="1" id="14037" />
</item>
<item>
<!-- Extracted Red Star Stone -->
<ingredient count="50" id="14009" />
<!-- Adena -->
<ingredient count="80000" id="57" />
<!-- Shadow Item - Collection Agathion Summon Bracelet -->
<production count="1" id="14104" />
</item>
<item>
<!-- Extracted Red Star Stone -->
<ingredient count="200" id="14009" />
<!-- Adena -->
<ingredient count="600000" id="57" />
<!-- Design: Fire Crystal -->
<production count="1" id="13993" />
</item>
<item>
<!-- Extracted Red Star Stone -->
<ingredient count="200" id="14009" />
<!-- Adena -->
<ingredient count="600000" id="57" />
<!-- Design: Water Crystal -->
<production count="1" id="13994" />
</item>
<item>
<!-- Extracted Red Star Stone -->
<ingredient count="200" id="14009" />
<!-- Adena -->
<ingredient count="600000" id="57" />
<!-- Design: Wind Crystal -->
<production count="1" id="13995" />
</item>
<item>
<!-- Extracted Red Star Stone -->
<ingredient count="200" id="14009" />
<!-- Adena -->
<ingredient count="600000" id="57" />
<!-- Design: Earth Crystal -->
<production count="1" id="13996" />
</item>
<item>
<!-- Extracted Red Star Stone -->
<ingredient count="200" id="14009" />
<!-- Adena -->
<ingredient count="600000" id="57" />
<!-- Design: Dark Crystal -->
<production count="1" id="13997" />
</item>
<item>
<!-- Extracted Red Star Stone -->
<ingredient count="200" id="14009" />
<!-- Adena -->
<ingredient count="600000" id="57" />
<!-- Design: Holy Crystal -->
<production count="1" id="13998" />
</item>
<item>
<!-- Adena -->
<ingredient count="2600000" id="57" />
<!-- Spellbook - Flying Final Form -->
<production count="1" id="13552" />
</item>
<item>
<!-- Adena -->
<ingredient count="2600000" id="57" />
<!-- Spellbook - Aurabird Falcon -->
<production count="1" id="13553" />
</item>
<item>
<!-- Adena -->
<ingredient count="2600000" id="57" />
<!-- Spellbook - Aurabird Owl -->
<production count="1" id="13554" />
</item>
</list>

View File

@ -0,0 +1,482 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../xsd/multisell.xsd">
<npcs>
<npc>32550</npc> <!-- Kirklan -->
</npcs>
<item>
<ingredient id="13796" count="136"/> <!-- Freed Soul -->
<ingredient id="13841" count="40"/> <!-- Dragonkin Charm -->
<ingredient id="57" count="1034400"/> <!-- Adena -->
<production id="10373" count="1" /> <!-- Recipe: Icarus Sawsword (60%) -->
</item>
<item>
<ingredient id="13796" count="136"/> <!-- Freed Soul -->
<ingredient id="13841" count="40"/> <!-- Dragonkin Charm -->
<ingredient id="57" count="1034400"/> <!-- Adena -->
<production id="10374" count="1" /> <!-- Recipe: Icarus Disperser (60%) -->
</item>
<item>
<ingredient id="13796" count="136"/> <!-- Freed Soul -->
<ingredient id="13841" count="40"/> <!-- Dragonkin Charm -->
<ingredient id="57" count="1034400"/> <!-- Adena -->
<production id="10375" count="1" /> <!-- Recipe: Icarus Spirit (60%) -->
</item>
<item>
<ingredient id="13796" count="136"/> <!-- Freed Soul -->
<ingredient id="13841" count="40"/> <!-- Dragonkin Charm -->
<ingredient id="57" count="1034400"/> <!-- Adena -->
<production id="10376" count="1" /> <!-- Recipe: Icarus Heavy Arms (60%) -->
</item>
<item>
<ingredient id="13796" count="136"/> <!-- Freed Soul -->
<ingredient id="13841" count="40"/> <!-- Dragonkin Charm -->
<ingredient id="57" count="1034400"/> <!-- Adena -->
<production id="10377" count="1" /> <!-- Recipe: Icarus Trident (60%) -->
</item>
<item>
<ingredient id="13796" count="136"/> <!-- Freed Soul -->
<ingredient id="13841" count="40"/> <!-- Dragonkin Charm -->
<ingredient id="57" count="1034400"/> <!-- Adena -->
<production id="10378" count="1" /> <!-- Recipe: Icarus Hammer (60%) -->
</item>
<item>
<ingredient id="13796" count="136"/> <!-- Freed Soul -->
<ingredient id="13841" count="40"/> <!-- Dragonkin Charm -->
<ingredient id="57" count="1034400"/> <!-- Adena -->
<production id="10379" count="1" /> <!-- Recipe: Icarus Hand (60%) -->
</item>
<item>
<ingredient id="13796" count="136"/> <!-- Freed Soul -->
<ingredient id="13841" count="40"/> <!-- Dragonkin Charm -->
<ingredient id="57" count="1034400"/> <!-- Adena -->
<production id="10380" count="1" /> <!-- Recipe: Icarus Hall (60%) -->
</item>
<item>
<ingredient id="13796" count="136"/> <!-- Freed Soul -->
<ingredient id="13841" count="40"/> <!-- Dragonkin Charm -->
<ingredient id="57" count="1034400"/> <!-- Adena -->
<production id="10381" count="1" /> <!-- Recipe: Icarus Spitter (60%) -->
</item>
<item>
<ingredient id="13796" count="26"/> <!-- Freed Soul -->
<ingredient id="13841" count="6"/> <!-- Dragonkin Charm -->
<ingredient id="57" count="155500"/> <!-- Adena -->
<production id="10397" count="1" /> <!-- Icarus Sawsword Piece -->
</item>
<item>
<ingredient id="13796" count="26"/> <!-- Freed Soul -->
<ingredient id="13841" count="6"/> <!-- Dragonkin Charm -->
<ingredient id="57" count="155500"/> <!-- Adena -->
<production id="10398" count="1" /> <!-- Icarus Disperser Piece -->
</item>
<item>
<ingredient id="13796" count="26"/> <!-- Freed Soul -->
<ingredient id="13841" count="6"/> <!-- Dragonkin Charm -->
<ingredient id="57" count="155500"/> <!-- Adena -->
<production id="10399" count="1" /> <!-- Icarus Spirit Piece -->
</item>
<item>
<ingredient id="13796" count="26"/> <!-- Freed Soul -->
<ingredient id="13841" count="6"/> <!-- Dragonkin Charm -->
<ingredient id="57" count="156000"/> <!-- Adena -->
<production id="10405" count="1" /> <!-- Icarus Spitter Piece -->
</item>
<item>
<ingredient id="13796" count="26"/> <!-- Freed Soul -->
<ingredient id="13841" count="6"/> <!-- Dragonkin Charm -->
<ingredient id="57" count="156000"/> <!-- Adena -->
<production id="10400" count="1" /> <!-- Icarus Heavy Arms Piece -->
</item>
<item>
<ingredient id="13796" count="26"/> <!-- Freed Soul -->
<ingredient id="13841" count="6"/> <!-- Dragonkin Charm -->
<ingredient id="57" count="156000"/> <!-- Adena -->
<production id="10401" count="1" /> <!-- Icarus Trident Piece -->
</item>
<item>
<ingredient id="13796" count="26"/> <!-- Freed Soul -->
<ingredient id="13841" count="6"/> <!-- Dragonkin Charm -->
<ingredient id="57" count="156000"/> <!-- Adena -->
<production id="10402" count="1" /> <!-- Icarus Hammer Piece -->
</item>
<item>
<ingredient id="13796" count="26"/> <!-- Freed Soul -->
<ingredient id="13841" count="6"/> <!-- Dragonkin Charm -->
<ingredient id="57" count="156000"/> <!-- Adena -->
<production id="10403" count="1" /> <!-- Icarus Hand Piece -->
</item>
<item>
<ingredient id="13796" count="26"/> <!-- Freed Soul -->
<ingredient id="13841" count="6"/> <!-- Dragonkin Charm -->
<ingredient id="57" count="156000"/> <!-- Adena -->
<production id="10404" count="1" /> <!-- Icarus Hall Piece -->
</item>
<item>
<ingredient id="13796" count="800"/> <!-- Freed Soul -->
<ingredient id="13841" count="200"/> <!-- Dragonkin Charm -->
<production id="10413" count="1" /> <!-- Dynastic Essence II -->
</item>
<item>
<ingredient id="13796" count="200"/> <!-- Freed Soul -->
<ingredient id="13841" count="50"/> <!-- Dragonkin Charm -->
<ingredient id="57" count="12000000"/> <!-- Adena -->
<production id="14207" count="1" /> <!-- Forgotten Scroll: Deflect Magic -->
</item>
<item>
<ingredient id="13796" count="200"/> <!-- Freed Soul -->
<ingredient id="13841" count="50"/> <!-- Dragonkin Charm -->
<ingredient id="57" count="12000000"/> <!-- Adena -->
<production id="14210" count="1" /> <!-- Forgotten Scroll: Dual Dagger Mastery -->
</item>
<item>
<ingredient id="13796" count="200"/> <!-- Freed Soul -->
<ingredient id="13841" count="50"/> <!-- Dragonkin Charm -->
<ingredient id="57" count="12000000"/> <!-- Adena -->
<production id="10578" count="1" /> <!-- Forgotten Scroll: Mutual Response -->
</item>
<item>
<ingredient id="13796" count="200"/> <!-- Freed Soul -->
<ingredient id="13841" count="50"/> <!-- Dragonkin Charm -->
<ingredient id="57" count="12000000"/> <!-- Adena -->
<production id="14221" count="1" /> <!-- Forgotten Scroll: Turn to Stone -->
</item>
<item>
<ingredient id="15486" count="25"/> <!-- Soul Stone Fragment -->
<production id="17602" count="1" /> <!-- Tissue Energy Crystal -->
</item>
<item>
<ingredient id="17602" count="6260"/> <!-- Tissue Energy Crystal -->
<ingredient id="57" count="9171500"/> <!-- Adena -->
<production id="17305" count="1" /> <!-- Immortal Breastplate - Heavy Armor -->
</item>
<item>
<ingredient id="17602" count="3930"/> <!-- Tissue Energy Crystal -->
<ingredient id="57" count="5732200"/> <!-- Adena -->
<production id="17306" count="1" /> <!-- Immortal Gaiters - Heavy Armor -->
</item>
<item>
<ingredient id="17602" count="6260"/> <!-- Tissue Energy Crystal -->
<ingredient id="57" count="9171500"/> <!-- Adena -->
<production id="17311" count="1" /> <!-- Immortal Leather Armor - Light Armor -->
</item>
<item>
<ingredient id="17602" count="3930"/> <!-- Tissue Energy Crystal -->
<ingredient id="57" count="3732200"/> <!-- Adena -->
<production id="17312" count="1" /> <!-- Immortal Leather Leggings - Light Armor -->
</item>
<item>
<ingredient id="17602" count="6260"/> <!-- Tissue Energy Crystal -->
<ingredient id="57" count="9171500"/> <!-- Adena -->
<production id="17316" count="1" /> <!-- Immortal Tunic - Robe -->
</item>
<item>
<ingredient id="17602" count="3930"/> <!-- Tissue Energy Crystal -->
<ingredient id="57" count="5732200"/> <!-- Adena -->
<production id="17317" count="1" /> <!-- Immortal Stockings - Robe -->
</item>
<item>
<ingredient id="17602" count="490"/> <!-- Tissue Energy Crystal -->
<ingredient id="57" count="570000"/> <!-- Adena -->
<production id="36744" count="1" /> <!-- Recipe: Immortal Breastplate (60%) -->
</item>
<item>
<ingredient id="17602" count="310"/> <!-- Tissue Energy Crystal -->
<ingredient id="57" count="365700"/> <!-- Adena -->
<production id="36745" count="1" /> <!-- Recipe: Immortal Gaiters (60%) -->
</item>
<item>
<ingredient id="17602" count="490"/> <!-- Tissue Energy Crystal -->
<ingredient id="57" count="546500"/> <!-- Adena -->
<production id="36750" count="1" /> <!-- Recipe: Immortal Leather Armor (60%) -->
</item>
<item>
<ingredient id="17602" count="310"/> <!-- Tissue Energy Crystal -->
<ingredient id="57" count="342200"/> <!-- Adena -->
<production id="36751" count="1" /> <!-- Recipe: Immortal Leather Leggings (60%) -->
</item>
<item>
<ingredient id="17602" count="490"/> <!-- Tissue Energy Crystal -->
<ingredient id="57" count="546500"/> <!-- Adena -->
<production id="36755" count="1" /> <!-- Recipe: Immortal Tunic (60%) -->
</item>
<item>
<ingredient id="17602" count="310"/> <!-- Tissue Energy Crystal -->
<ingredient id="57" count="342200"/> <!-- Adena -->
<production id="36756" count="1" /> <!-- Recipe: Immortal Stockings (60%) -->
</item>
<item>
<ingredient id="38575" count="76"/> <!-- Tiat's Charm -->
<ingredient id="57" count="4610700"/> <!-- Adena -->
<production id="36763" count="1" /> <!-- Recipe: Apocalypse Shaper (60%) -->
</item>
<item>
<ingredient id="38575" count="76"/> <!-- Tiat's Charm -->
<ingredient id="57" count="4610700"/> <!-- Adena -->
<production id="36764" count="1" /> <!-- Recipe: Apocalypse Cutter (60%) -->
</item>
<item>
<ingredient id="38575" count="76"/> <!-- Tiat's Charm -->
<ingredient id="57" count="4610700"/> <!-- Adena -->
<production id="36765" count="1" /> <!-- Recipe: Apocalypse Slasher (60%) -->
</item>
<item>
<ingredient id="38575" count="76"/> <!-- Tiat's Charm -->
<ingredient id="57" count="4610700"/> <!-- Adena -->
<production id="36766" count="1" /> <!-- Recipe: Apocalypse Avenger (60%) -->
</item>
<item>
<ingredient id="38575" count="76"/> <!-- Tiat's Charm -->
<ingredient id="57" count="4610700"/> <!-- Adena -->
<production id="36767" count="1" /> <!-- Recipe: Apocalypse Fighter (60%) -->
</item>
<item>
<ingredient id="38575" count="76"/> <!-- Tiat's Charm -->
<ingredient id="57" count="4610700"/> <!-- Adena -->
<production id="36768" count="1" /> <!-- Recipe: Apocalypse Stormer (60%) -->
</item>
<item>
<ingredient id="38575" count="76"/> <!-- Tiat's Charm -->
<ingredient id="57" count="4610700"/> <!-- Adena -->
<production id="36769" count="1" /> <!-- Recipe: Apocalypse Thrower (60%) -->
</item>
<item>
<ingredient id="38575" count="76"/> <!-- Tiat's Charm -->
<ingredient id="57" count="4610700"/> <!-- Adena -->
<production id="36770" count="1" /> <!-- Recipe: Apocalypse Shooter (60%) -->
</item>
<item>
<ingredient id="38575" count="76"/> <!-- Tiat's Charm -->
<ingredient id="57" count="4610700"/> <!-- Adena -->
<production id="36771" count="1" /> <!-- Recipe: Apocalypse Buster (60%) -->
</item>
<item>
<ingredient id="38575" count="76"/> <!-- Tiat's Charm -->
<ingredient id="57" count="4610700"/> <!-- Adena -->
<production id="36772" count="1" /> <!-- Recipe: Apocalypse Caster (60%) -->
</item>
<item>
<ingredient id="38575" count="76"/> <!-- Tiat's Charm -->
<ingredient id="57" count="4610700"/> <!-- Adena -->
<production id="36773" count="1" /> <!-- Recipe: Apocalypse Retributer (60%) -->
</item>
<item>
<ingredient id="38575" count="8"/> <!-- Tiat's Charm -->
<ingredient id="57" count="461100"/> <!-- Adena -->
<production id="36825" count="1" /> <!-- Apocalypse Shaper Fragment -->
</item>
<item>
<ingredient id="38575" count="8"/> <!-- Tiat's Charm -->
<ingredient id="57" count="461100"/> <!-- Adena -->
<production id="36826" count="1" /> <!-- Apocalypse Cutter Fragment -->
</item>
<item>
<ingredient id="38575" count="8"/> <!-- Tiat's Charm -->
<ingredient id="57" count="461100"/> <!-- Adena -->
<production id="36827" count="1" /> <!-- Apocalypse Slasher Fragment -->
</item>
<item>
<ingredient id="38575" count="8"/> <!-- Tiat's Charm -->
<ingredient id="57" count="461100"/> <!-- Adena -->
<production id="36828" count="1" /> <!-- Apocalypse Avenger Fragment -->
</item>
<item>
<ingredient id="38575" count="8"/> <!-- Tiat's Charm -->
<ingredient id="57" count="461100"/> <!-- Adena -->
<production id="36829" count="1" /> <!-- Apocalypse Fighter Fragment -->
</item>
<item>
<ingredient id="38575" count="8"/> <!-- Tiat's Charm -->
<ingredient id="57" count="461100"/> <!-- Adena -->
<production id="36830" count="1" /> <!-- Apocalypse Stormer Fragment -->
</item>
<item>
<ingredient id="38575" count="8"/> <!-- Tiat's Charm -->
<ingredient id="57" count="461100"/> <!-- Adena -->
<production id="36831" count="1" /> <!-- Apocalypse Thrower Fragment -->
</item>
<item>
<ingredient id="38575" count="8"/> <!-- Tiat's Charm -->
<ingredient id="57" count="461100"/> <!-- Adena -->
<production id="36832" count="1" /> <!-- Apocalypse Shooter Fragment -->
</item>
<item>
<ingredient id="38575" count="8"/> <!-- Tiat's Charm -->
<ingredient id="57" count="461100"/> <!-- Adena -->
<production id="36833" count="1" /> <!-- Apocalypse Buster Fragment -->
</item>
<item>
<ingredient id="38575" count="8"/> <!-- Tiat's Charm -->
<ingredient id="57" count="461100"/> <!-- Adena -->
<production id="36834" count="1" /> <!-- Apocalypse Caster Fragment -->
</item>
<item>
<ingredient id="38575" count="8"/> <!-- Tiat's Charm -->
<ingredient id="57" count="461100"/> <!-- Adena -->
<production id="36835" count="1" /> <!-- Apocalypse Retributer Fragment -->
</item>
<item>
<ingredient id="38576" count="302"/> <!-- Freed Soul Crystal -->
<ingredient id="57" count="14672100"/> <!-- Adena -->
<production id="35420" count="1" /> <!-- Recipe: Specter Shaper (60%) -->
</item>
<item>
<ingredient id="38576" count="302"/> <!-- Freed Soul Crystal -->
<ingredient id="57" count="14672100"/> <!-- Adena -->
<production id="35421" count="1" /> <!-- Recipe: Specter Cutter (60%) -->
</item>
<item>
<ingredient id="38576" count="302"/> <!-- Freed Soul Crystal -->
<ingredient id="57" count="14672100"/> <!-- Adena -->
<production id="35422" count="1" /> <!-- Recipe: Specter Slasher (60%) -->
</item>
<item>
<ingredient id="38576" count="302"/> <!-- Freed Soul Crystal -->
<ingredient id="57" count="14672100"/> <!-- Adena -->
<production id="35423" count="1" /> <!-- Recipe: Specter Avenger (60%) -->
</item>
<item>
<ingredient id="38576" count="302"/> <!-- Freed Soul Crystal -->
<ingredient id="57" count="14672100"/> <!-- Adena -->
<production id="35424" count="1" /> <!-- Recipe: Specter Fighter (60%) -->
</item>
<item>
<ingredient id="38576" count="302"/> <!-- Freed Soul Crystal -->
<ingredient id="57" count="14672100"/> <!-- Adena -->
<production id="35425" count="1" /> <!-- Recipe: Specter Stormer (60%) -->
</item>
<item>
<ingredient id="38576" count="302"/> <!-- Freed Soul Crystal -->
<ingredient id="57" count="14672100"/> <!-- Adena -->
<production id="35426" count="1" /> <!-- Recipe: Specter Thrower (60%) -->
</item>
<item>
<ingredient id="38576" count="302"/> <!-- Freed Soul Crystal -->
<ingredient id="57" count="14672100"/> <!-- Adena -->
<production id="35427" count="1" /> <!-- Recipe: Specter Shooter (60%) -->
</item>
<item>
<ingredient id="38576" count="302"/> <!-- Freed Soul Crystal -->
<ingredient id="57" count="14672100"/> <!-- Adena -->
<production id="35428" count="1" /> <!-- Recipe: Specter Buster (60%) -->
</item>
<item>
<ingredient id="38576" count="302"/> <!-- Freed Soul Crystal -->
<ingredient id="57" count="14672100"/> <!-- Adena -->
<production id="35429" count="1" /> <!-- Recipe: Specter Caster (60%) -->
</item>
<item>
<ingredient id="38576" count="302"/> <!-- Freed Soul Crystal -->
<ingredient id="57" count="14672100"/> <!-- Adena -->
<production id="35430" count="1" /> <!-- Recipe: Specter Retributer (60%) -->
</item>
<item>
<ingredient id="38576" count="31"/> <!-- Freed Soul Crystal -->
<ingredient id="57" count="1467300"/> <!-- Adena -->
<production id="35296" count="1" /> <!-- Specter Shaper Fragment -->
</item>
<item>
<ingredient id="38576" count="31"/> <!-- Freed Soul Crystal -->
<ingredient id="57" count="1467300"/> <!-- Adena -->
<production id="35297" count="1" /> <!-- Specter Cutter Fragment -->
</item>
<item>
<ingredient id="38576" count="31"/> <!-- Freed Soul Crystal -->
<ingredient id="57" count="1467300"/> <!-- Adena -->
<production id="35298" count="1" /> <!-- Specter Slasher Fragment -->
</item>
<item>
<ingredient id="38576" count="31"/> <!-- Freed Soul Crystal -->
<ingredient id="57" count="1467300"/> <!-- Adena -->
<production id="35299" count="1" /> <!-- Specter Avenger Fragment -->
</item>
<item>
<ingredient id="38576" count="31"/> <!-- Freed Soul Crystal -->
<ingredient id="57" count="1467300"/> <!-- Adena -->
<production id="35300" count="1" /> <!-- Specter Fighter Fragment -->
</item>
<item>
<ingredient id="38576" count="31"/> <!-- Freed Soul Crystal -->
<ingredient id="57" count="1467300"/> <!-- Adena -->
<production id="35301" count="1" /> <!-- Specter Stormer Fragment -->
</item>
<item>
<ingredient id="38576" count="31"/> <!-- Freed Soul Crystal -->
<ingredient id="57" count="1467300"/> <!-- Adena -->
<production id="35302" count="1" /> <!-- Specter Thrower Fragment -->
</item>
<item>
<ingredient id="38576" count="31"/> <!-- Freed Soul Crystal -->
<ingredient id="57" count="1467300"/> <!-- Adena -->
<production id="35303" count="1" /> <!-- Specter Shooter Fragment -->
</item>
<item>
<ingredient id="38576" count="31"/> <!-- Freed Soul Crystal -->
<ingredient id="57" count="1467300"/> <!-- Adena -->
<production id="35304" count="1" /> <!-- Specter Buster Fragment -->
</item>
<item>
<ingredient id="38576" count="31"/> <!-- Freed Soul Crystal -->
<ingredient id="57" count="1467300"/> <!-- Adena -->
<production id="35305" count="1" /> <!-- Specter Caster Fragment -->
</item>
<item>
<ingredient id="38576" count="31"/> <!-- Freed Soul Crystal -->
<ingredient id="57" count="1467300"/> <!-- Adena -->
<production id="35306" count="1" /> <!-- Specter Retributer Fragment -->
</item>
<item>
<ingredient id="35656" count="1557"/> <!-- Petra -->
<ingredient id="57" count="32331800"/> <!-- Adena -->
<production id="35451" count="1" /> <!-- Recipe: Amaranthine Shaper (60%) -->
</item>
<item>
<ingredient id="35656" count="1557"/> <!-- Petra -->
<ingredient id="57" count="32331800"/> <!-- Adena -->
<production id="35452" count="1" /> <!-- Recipe: Amaranthine Cutter (60%) -->
</item>
<item>
<ingredient id="35656" count="1557"/> <!-- Petra -->
<ingredient id="57" count="32331800"/> <!-- Adena -->
<production id="35453" count="1" /> <!-- Recipe: Amaranthine Slasher (60%) -->
</item>
<item>
<ingredient id="35656" count="1557"/> <!-- Petra -->
<ingredient id="57" count="32331800"/> <!-- Adena -->
<production id="35454" count="1" /> <!-- Recipe: Amaranthine Avenger (60%) -->
</item>
<item>
<ingredient id="35656" count="1557"/> <!-- Petra -->
<ingredient id="57" count="32331800"/> <!-- Adena -->
<production id="35455" count="1" /> <!-- Recipe: Amaranthine Fighter (60%) -->
</item>
<item>
<ingredient id="35656" count="1557"/> <!-- Petra -->
<ingredient id="57" count="32331800"/> <!-- Adena -->
<production id="35456" count="1" /> <!-- Recipe: Amaranthine Stormer (60%) -->
</item>
<item>
<ingredient id="35656" count="1557"/> <!-- Petra -->
<ingredient id="57" count="32331800"/> <!-- Adena -->
<production id="35457" count="1" /> <!-- Recipe: Amaranthine Thrower (60%) -->
</item>
<item>
<ingredient id="35656" count="1557"/> <!-- Petra -->
<ingredient id="57" count="32331800"/> <!-- Adena -->
<production id="35458" count="1" /> <!-- Recipe: Amaranthine Shooter (60%) -->
</item>
<item>
<ingredient id="35656" count="1557"/> <!-- Petra -->
<ingredient id="57" count="32331800"/> <!-- Adena -->
<production id="35459" count="1" /> <!-- Recipe: Amaranthine Buster (60%) -->
</item>
<item>
<ingredient id="35656" count="1557"/> <!-- Petra -->
<ingredient id="57" count="32331800"/> <!-- Adena -->
<production id="35460" count="1" /> <!-- Recipe: Amaranthine Caster (60%) -->
</item>
<item>
<ingredient id="35656" count="1557"/> <!-- Petra -->
<ingredient id="57" count="32331800"/> <!-- Adena -->
<production id="35461" count="1" /> <!-- Recipe: Amaranthine Retributer (60%) -->
</item>
</list>

View File

@ -1,48 +1,121 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../xsd/multisell.xsd">
<npcs>
<npc>32020</npc> <!-- Rafforty -->
<npc>32611</npc> <!-- Tolonis -->
</npcs>
<item>
<!-- Silver Ice Crystal -->
<ingredient count="23" id="8077" />
<!-- Crafted Leather -->
<production count="1" id="1894" />
<ingredient id="57" count="300000"/> <!-- Adena -->
<production id="13728" count="1" chance="100"/> <!-- Expert Text - Star Stone Extraction Skill. Lv. 1 -->
</item>
<item>
<!-- Silver Ice Crystal -->
<ingredient count="6" id="8077" />
<!-- Coarse Bone Powder -->
<production count="1" id="1881" />
<ingredient id="57" count="24000"/> <!-- Adena -->
<production id="13277" count="1" chance="100"/> <!-- Energy Star Stone -->
</item>
<item>
<!-- Silver Ice Crystal -->
<ingredient count="8" id="8077" />
<!-- Steel -->
<production count="1" id="1880" />
<ingredient id="14009" count="90"/> <!-- Extracted Red Star Stone -->
<ingredient id="57" count="400000"/> <!-- Adena -->
<production id="13726" count="1" chance="100"/> <!-- Design: Energy Star Stone -->
</item>
<item>
<!-- Black Ice Crystal -->
<ingredient count="1800" id="8078" />
<!-- Scroll: Enchant Weapon (A-Grade) -->
<production count="1" id="729" />
<ingredient id="14009" count="90"/> <!-- Extracted Red Star Stone -->
<ingredient id="57" count="400000"/> <!-- Adena -->
<production id="13727" count="1" chance="100"/> <!-- Design: High-quality Energy Star Stone -->
</item>
<item>
<!-- Black Ice Crystal -->
<ingredient count="240" id="8078" />
<!-- Scroll: Enchant Armor (A-Grade) -->
<production count="1" id="730" />
<ingredient id="14011" count="90"/> <!-- Extracted Green Star Stone -->
<ingredient id="57" count="400000"/> <!-- Adena -->
<production id="14028" count="1" chance="100"/> <!-- Design: Stone of Stamina -->
</item>
<item>
<!-- Black Ice Crystal -->
<ingredient count="500" id="8078" />
<!-- Scroll: Enchant Weapon (B-Grade) -->
<production count="1" id="947" />
<ingredient id="14010" count="90"/> <!-- Extracted Blue Star Stone -->
<ingredient id="57" count="400000"/> <!-- Adena -->
<production id="14029" count="1" chance="100"/> <!-- Design: Stone of Mana -->
</item>
<item>
<!-- Black Ice Crystal -->
<ingredient count="80" id="8078" />
<!-- Scroll: Enchant Armor (B-Grade) -->
<production count="1" id="948" />
<ingredient id="14010" count="90"/> <!-- Extracted Blue Star Stone -->
<ingredient id="57" count="400000"/> <!-- Adena -->
<production id="14030" count="1" chance="100"/> <!-- Design: Stone of Recovery -->
</item>
<item>
<ingredient id="14010" count="90"/> <!-- Extracted Blue Star Stone -->
<ingredient id="57" count="400000"/> <!-- Adena -->
<production id="14031" count="1" chance="100"/> <!-- Design: Stone of Destruction -->
</item>
<item>
<ingredient id="14010" count="90"/> <!-- Extracted Blue Star Stone -->
<ingredient id="57" count="400000"/> <!-- Adena -->
<production id="14032" count="1" chance="100"/> <!-- Design: Stone of Invincibility -->
</item>
<item>
<ingredient id="14010" count="90"/> <!-- Extracted Blue Star Stone -->
<ingredient id="57" count="400000"/> <!-- Adena -->
<production id="14033" count="1" chance="100"/> <!-- Design: Stone of Great Speed -->
</item>
<item>
<ingredient id="14011" count="90"/> <!-- Extracted Green Star Stone -->
<ingredient id="57" count="400000"/> <!-- Adena -->
<production id="14034" count="1" chance="100"/> <!-- Design: Stone of Speed -->
</item>
<item>
<ingredient id="14011" count="90"/> <!-- Extracted Green Star Stone -->
<ingredient id="57" count="400000"/> <!-- Adena -->
<production id="14035" count="1" chance="100"/> <!-- Design: Stone of Concentration -->
</item>
<item>
<ingredient id="14011" count="90"/> <!-- Extracted Green Star Stone -->
<ingredient id="57" count="400000"/> <!-- Adena -->
<production id="14036" count="1" chance="100"/> <!-- Design: Stone of Ease -->
</item>
<item>
<ingredient id="14009" count="90"/> <!-- Extracted Red Star Stone -->
<ingredient id="57" count="400000"/> <!-- Adena -->
<production id="14037" count="1" chance="100"/> <!-- Design: Stone of Abundance -->
</item>
<item>
<ingredient id="14009" count="50"/> <!-- Extracted Red Star Stone -->
<ingredient id="57" count="80000"/> <!-- Adena -->
<production id="14104" count="1" chance="100"/> <!-- Shadow Item: Agathion - Essence Collector -->
</item>
<item>
<ingredient id="14009" count="200"/> <!-- Extracted Red Star Stone -->
<ingredient id="57" count="600000"/> <!-- Adena -->
<production id="13993" count="1" chance="100"/> <!-- Design: Fire Crystal -->
</item>
<item>
<ingredient id="14009" count="200"/> <!-- Extracted Red Star Stone -->
<ingredient id="57" count="600000"/> <!-- Adena -->
<production id="13994" count="1" chance="100"/> <!-- Design: Water Crystal -->
</item>
<item>
<ingredient id="14009" count="200"/> <!-- Extracted Red Star Stone -->
<ingredient id="57" count="600000"/> <!-- Adena -->
<production id="13995" count="1" chance="100"/> <!-- Design: Wind Crystal -->
</item>
<item>
<ingredient id="14009" count="200"/> <!-- Extracted Red Star Stone -->
<ingredient id="57" count="600000"/> <!-- Adena -->
<production id="13996" count="1" chance="100"/> <!-- Design: Earth Crystal -->
</item>
<item>
<ingredient id="14009" count="200"/> <!-- Extracted Red Star Stone -->
<ingredient id="57" count="600000"/> <!-- Adena -->
<production id="13997" count="1" chance="100"/> <!-- Design: Dark Crystal -->
</item>
<item>
<ingredient id="14009" count="200"/> <!-- Extracted Red Star Stone -->
<ingredient id="57" count="600000"/> <!-- Adena -->
<production id="13998" count="1" chance="100"/> <!-- Design: Holy Crystal -->
</item>
<item>
<ingredient id="57" count="2600000"/> <!-- Adena -->
<production id="13552" count="1" chance="100"/> <!-- Spellbook: Flying Final Form -->
</item>
<item>
<ingredient id="57" count="2600000"/> <!-- Adena -->
<production id="13553" count="1" chance="100"/> <!-- Spellbook: Aura Bird Falcon -->
</item>
<item>
<ingredient id="57" count="2600000"/> <!-- Adena -->
<production id="13554" count="1" chance="100"/> <!-- Spellbook: Aura Bird Owl -->
</item>
</list>

View File

@ -11,139 +11,139 @@
<npc>32196</npc> <!-- Gershwin -->
</npcs>
<item>
<ingredient id="17822" count="20" /> <!-- Proof of Justice -->
<production id="11777" count="1" chance="100" /> <!-- Common Item - Dwarven War Hammer -->
<ingredient id="17822" count="20"/> <!-- Proof of Justice -->
<production id="11777" count="1" /> <!-- Common Item - Dwarven War Hammer -->
</item>
<item>
<ingredient id="17822" count="20" /> <!-- Proof of Justice -->
<production id="11793" count="1" chance="100" /> <!-- Common Item - Cursed Staff -->
<ingredient id="17822" count="20"/> <!-- Proof of Justice -->
<production id="11793" count="1" /> <!-- Common Item - Cursed Staff -->
</item>
<item>
<ingredient id="17822" count="20" /> <!-- Proof of Justice -->
<production id="11790" count="1" chance="100" /> <!-- Common Item - Elemental Bow -->
<ingredient id="17822" count="20"/> <!-- Proof of Justice -->
<production id="11790" count="1" /> <!-- Common Item - Elemental Bow -->
</item>
<item>
<ingredient id="17822" count="20" /> <!-- Proof of Justice -->
<production id="11780" count="1" chance="100" /> <!-- Common Item - Ballista -->
<ingredient id="17822" count="20"/> <!-- Proof of Justice -->
<production id="11780" count="1" /> <!-- Common Item - Ballista -->
</item>
<item>
<ingredient id="17822" count="20" /> <!-- Proof of Justice -->
<production id="11779" count="1" chance="100" /> <!-- Common Item - Soulfire Dirk -->
<ingredient id="17822" count="20"/> <!-- Proof of Justice -->
<production id="11779" count="1" /> <!-- Common Item - Soulfire Dirk -->
</item>
<item>
<ingredient id="17822" count="20" /> <!-- Proof of Justice -->
<production id="11788" count="1" chance="100" /> <!-- Common Item - Stiletto -->
<ingredient id="17822" count="20"/> <!-- Proof of Justice -->
<production id="11788" count="1" /> <!-- Common Item - Stiletto -->
</item>
<item>
<ingredient id="17822" count="20" /> <!-- Proof of Justice -->
<production id="11776" count="1" chance="100" /> <!-- Common Item - Knuckle Duster -->
<ingredient id="17822" count="20"/> <!-- Proof of Justice -->
<production id="11776" count="1" /> <!-- Common Item - Knuckle Duster -->
</item>
<item>
<ingredient id="17822" count="20" /> <!-- Proof of Justice -->
<production id="11792" count="1" chance="100" /> <!-- Common Item - Horn of Glory -->
<ingredient id="17822" count="20"/> <!-- Proof of Justice -->
<production id="11792" count="1" /> <!-- Common Item - Horn of Glory -->
</item>
<item>
<ingredient id="17822" count="20" /> <!-- Proof of Justice -->
<production id="11782" count="1" chance="100" /> <!-- Common Item - Bec de Corbin -->
<ingredient id="17822" count="20"/> <!-- Proof of Justice -->
<production id="11782" count="1" /> <!-- Common Item - Bec de Corbin -->
</item>
<item>
<ingredient id="17822" count="20" /> <!-- Proof of Justice -->
<production id="11784" count="1" chance="100" /> <!-- Common Item - Chevalier Rapier -->
<ingredient id="17822" count="20"/> <!-- Proof of Justice -->
<production id="11784" count="1" /> <!-- Common Item - Chevalier Rapier -->
</item>
<item>
<ingredient id="17822" count="20" /> <!-- Proof of Justice -->
<production id="11778" count="1" chance="100" /> <!-- Common Item - Raid Sword -->
<ingredient id="17822" count="20"/> <!-- Proof of Justice -->
<production id="11778" count="1" /> <!-- Common Item - Raid Sword -->
</item>
<item>
<ingredient id="17822" count="20" /> <!-- Proof of Justice -->
<production id="11818" count="1" chance="100" /> <!-- Common Item - Immortal Edge -->
<ingredient id="17822" count="20"/> <!-- Proof of Justice -->
<production id="11818" count="1" /> <!-- Common Item - Immortal Edge -->
</item>
<item>
<ingredient id="17822" count="20" /> <!-- Proof of Justice -->
<production id="11796" count="1" chance="100" /> <!-- Common Item - Sword of Revolution*Sword of Revolution -->
<ingredient id="17822" count="20"/> <!-- Proof of Justice -->
<production id="11796" count="1" /> <!-- Common Item - Sword of Revolution*Sword of Revolution -->
</item>
<item>
<ingredient id="17822" count="20" /> <!-- Proof of Justice -->
<production id="11813" count="1" chance="100" /> <!-- Common Item - Pa'agrian Sword -->
<ingredient id="17822" count="20"/> <!-- Proof of Justice -->
<production id="11813" count="1" /> <!-- Common Item - Pa'agrian Sword -->
</item>
<item>
<ingredient id="17822" count="1" /> <!-- Proof of Justice -->
<production id="12107" count="1" chance="100" /> <!-- Common Item - Knight's Shield -->
<ingredient id="17822" count="1"/> <!-- Proof of Justice -->
<production id="12107" count="1" /> <!-- Common Item - Knight's Shield -->
</item>
<item>
<ingredient id="17822" count="1" /> <!-- Proof of Justice -->
<production id="12106" count="1" chance="100" /> <!-- Common Item - Great Helmet -->
<ingredient id="17822" count="1"/> <!-- Proof of Justice -->
<production id="12106" count="1" /> <!-- Common Item - Great Helmet -->
</item>
<item>
<ingredient id="17822" count="1" /> <!-- Proof of Justice -->
<production id="12108" count="1" chance="100" /> <!-- Common Item - Dwarven Chain Gloves -->
<ingredient id="17822" count="1"/> <!-- Proof of Justice -->
<production id="12108" count="1" /> <!-- Common Item - Dwarven Chain Gloves -->
</item>
<item>
<ingredient id="17822" count="1" /> <!-- Proof of Justice -->
<production id="12088" count="1" chance="100" /> <!-- Common Item - Dwarven Chain Boots -->
<ingredient id="17822" count="1"/> <!-- Proof of Justice -->
<production id="12088" count="1" /> <!-- Common Item - Dwarven Chain Boots -->
</item>
<item>
<ingredient id="17822" count="3" /> <!-- Proof of Justice -->
<production id="12109" count="1" chance="100" /> <!-- Common Item - Dwarven Chain Gaiters -->
<ingredient id="17822" count="3"/> <!-- Proof of Justice -->
<production id="12109" count="1" /> <!-- Common Item - Dwarven Chain Gaiters -->
</item>
<item>
<ingredient id="17822" count="4" /> <!-- Proof of Justice -->
<production id="12110" count="1" chance="100" /> <!-- Common Item - Dwarven Chain Mail Shirt -->
<ingredient id="17822" count="4"/> <!-- Proof of Justice -->
<production id="12110" count="1" /> <!-- Common Item - Dwarven Chain Mail Shirt -->
</item>
<item>
<ingredient id="17822" count="3" /> <!-- Proof of Justice -->
<production id="12111" count="1" chance="100" /> <!-- Common Item - Rind Leather Gaiters -->
<ingredient id="17822" count="3"/> <!-- Proof of Justice -->
<production id="12111" count="1" /> <!-- Common Item - Rind Leather Gaiters -->
</item>
<item>
<ingredient id="17822" count="1" /> <!-- Proof of Justice -->
<production id="12112" count="1" chance="100" /> <!-- Common Item - Rind Leather Gloves -->
<ingredient id="17822" count="1"/> <!-- Proof of Justice -->
<production id="12112" count="1" /> <!-- Common Item - Rind Leather Gloves -->
</item>
<item>
<ingredient id="17822" count="4" /> <!-- Proof of Justice -->
<production id="12113" count="1" chance="100" /> <!-- Common Item - Rind Leather Armor -->
<ingredient id="17822" count="4"/> <!-- Proof of Justice -->
<production id="12113" count="1" /> <!-- Common Item - Rind Leather Armor -->
</item>
<item>
<ingredient id="17822" count="1" /> <!-- Proof of Justice -->
<production id="12114" count="1" chance="100" /> <!-- Common Item - Rind Leather Boots -->
<ingredient id="17822" count="1"/> <!-- Proof of Justice -->
<production id="12114" count="1" /> <!-- Common Item - Rind Leather Boots -->
</item>
<item>
<ingredient id="17822" count="6" /> <!-- Proof of Justice -->
<production id="12115" count="1" chance="100" /> <!-- Common Item - Robe of Seal -->
<ingredient id="17822" count="6"/> <!-- Proof of Justice -->
<production id="12115" count="1" /> <!-- Common Item - Robe of Seal -->
</item>
<item>
<ingredient id="17822" count="1" /> <!-- Proof of Justice -->
<production id="12116" count="1" chance="100" /> <!-- Common Item - Gloves of Seal -->
<ingredient id="17822" count="1"/> <!-- Proof of Justice -->
<production id="12116" count="1" /> <!-- Common Item - Gloves of Seal -->
</item>
<item>
<ingredient id="17822" count="1" /> <!-- Proof of Justice -->
<production id="12118" count="1" chance="100" /> <!-- Common Item - Crimson Boots -->
<ingredient id="17822" count="1"/> <!-- Proof of Justice -->
<production id="12118" count="1" /> <!-- Common Item - Crimson Boots -->
</item>
<item>
<ingredient id="17822" count="1" /> <!-- Proof of Justice -->
<production id="12329" count="1" chance="100" /> <!-- Common Item - Earring of Protection -->
<ingredient id="17822" count="1"/> <!-- Proof of Justice -->
<production id="12329" count="1" /> <!-- Common Item - Earring of Protection -->
</item>
<item>
<ingredient id="17822" count="2" /> <!-- Proof of Justice -->
<production id="12330" count="1" chance="100" /> <!-- Common Item - Necklace of Protection -->
<ingredient id="17822" count="2"/> <!-- Proof of Justice -->
<production id="12330" count="1" /> <!-- Common Item - Necklace of Protection -->
</item>
<item>
<ingredient id="17822" count="1" /> <!-- Proof of Justice -->
<production id="12331" count="1" chance="100" /> <!-- Common Item - Ring of Protection -->
<ingredient id="17822" count="1"/> <!-- Proof of Justice -->
<production id="12331" count="1" /> <!-- Common Item - Ring of Protection -->
</item>
<item>
<ingredient id="17822" count="1" /> <!-- Proof of Justice -->
<production id="1464" count="500" chance="100" /> <!-- Soulshot (C-grade) -->
<ingredient id="17822" count="1"/> <!-- Proof of Justice -->
<production id="1464" count="500" /> <!-- Soulshot (C-grade) -->
</item>
<item>
<ingredient id="17822" count="1" /> <!-- Proof of Justice -->
<production id="3949" count="100" chance="100" /> <!-- Blessed Spiritshot (C-grade) -->
<ingredient id="17822" count="1"/> <!-- Proof of Justice -->
<production id="3949" count="100" /> <!-- Blessed Spiritshot (C-grade) -->
</item>
<item>
<ingredient id="17822" count="1" /> <!-- Proof of Justice -->
<production id="32251" count="1" chance="100" /> <!-- Infinite Steel Quiver -->
<ingredient id="17822" count="1"/> <!-- Proof of Justice -->
<production id="32251" count="1" /> <!-- Infinite Steel Quiver -->
</item>
<item>
<ingredient id="17822" count="1" /> <!-- Proof of Justice -->
<production id="32258" count="1" chance="100" /> <!-- Infinite Steel Bolt Container -->
<ingredient id="17822" count="1"/> <!-- Proof of Justice -->
<production id="32258" count="1" /> <!-- Infinite Steel Bolt Container -->
</item>
</list>

View File

@ -181,13 +181,16 @@ ai/zones/Gracia/StarStones.java
ai/zones/Gracia/instances/SecretArea/SecretArea.java
ai/zones/Gracia/instances/SeedOfDestruction/Stage1.java
ai/zones/Gracia/instances/SeedOfInfinity/HallOfSuffering/HallOfSuffering.java
ai/zones/Gracia/npcs/El.java
ai/zones/Gracia/npcs/GeneralDilios.java
ai/zones/Gracia/npcs/Lindvior.java
ai/zones/Gracia/npcs/Maguen.java
ai/zones/Gracia/npcs/Plenos.java
ai/zones/Gracia/npcs/FortuneTelling/FortuneTelling.java
ai/zones/Gracia/npcs/Lekon/Lekon.java
ai/zones/Gracia/npcs/Nemo/Nemo.java
ai/zones/Gracia/npcs/Nottingale/Nottingale.java
ai/zones/Gracia/npcs/SeedTeleportDevice/SeedTeleportDevice.java
ai/zones/Gracia/npcs/Seyo/Seyo.java
ai/zones/Gracia/npcs/Survivor/Survivor.java
ai/zones/Gracia/npcs/ZealotOfShilen/ZealotOfShilen.java

View File

@ -16,15 +16,11 @@
*/
package ai;
import com.l2jmobius.gameserver.enums.ChatType;
import com.l2jmobius.gameserver.model.actor.L2Npc;
import com.l2jmobius.gameserver.model.actor.instance.L2MonsterInstance;
import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
import com.l2jmobius.gameserver.model.holders.MinionHolder;
import com.l2jmobius.gameserver.model.quest.Quest;
import com.l2jmobius.gameserver.network.NpcStringId;
import com.l2jmobius.gameserver.network.serverpackets.NpcSay;
import com.l2jmobius.gameserver.util.Broadcast;
/**
* Abstract NPC AI class for datapack based AIs.
@ -70,60 +66,6 @@ public abstract class AbstractNpcAI extends Quest
addFactionCallId(mobs);
}
/**
* Broadcasts NpcSay packet to all known players with custom string.
* @param npc
* @param type
* @param text
*/
protected void broadcastNpcSay(L2Npc npc, ChatType type, String text)
{
Broadcast.toKnownPlayers(npc, new NpcSay(npc.getObjectId(), type, npc.getTemplate().getDisplayId(), text));
}
/**
* Broadcasts NpcSay packet to all known players with npc string id.
* @param npc
* @param type
* @param stringId
*/
protected void broadcastNpcSay(L2Npc npc, ChatType type, NpcStringId stringId)
{
Broadcast.toKnownPlayers(npc, new NpcSay(npc.getObjectId(), type, npc.getTemplate().getDisplayId(), stringId));
}
/**
* Broadcasts NpcSay packet to all known players with npc string id.
* @param npc
* @param type
* @param stringId
* @param parameters
*/
protected void broadcastNpcSay(L2Npc npc, ChatType type, NpcStringId stringId, String... parameters)
{
final NpcSay say = new NpcSay(npc.getObjectId(), type, npc.getTemplate().getDisplayId(), stringId);
if (parameters != null)
{
for (String parameter : parameters)
{
say.addStringParameter(parameter);
}
}
Broadcast.toKnownPlayers(npc, say);
}
/**
* Broadcasts NpcSay packet to all known players with npc string id in specific radius.
* @param npc
* @param type
* @param stringId
* @param radius
*/
protected void broadcastNpcSay(L2Npc npc, ChatType type, NpcStringId stringId, int radius)
{
Broadcast.toKnownPlayersInRadius(npc, new NpcSay(npc.getObjectId(), type, npc.getTemplate().getDisplayId(), stringId), radius);
}
public void spawnMinions(L2Npc npc, String spawnName)
{
for (MinionHolder is : npc.getTemplate().getParameters().getMinionList(spawnName))

View File

@ -51,19 +51,19 @@ public final class AdenReconstructorManager extends AbstractNpcAI
{
case "SPAM_TEXT":
{
broadcastNpcSay(npc, ChatType.NPC_GENERAL, NpcStringId.THE_LAND_OF_ADEN_IS_IN_NEED_OF_MATERIALS_TO_REBUILD_FROM_SHILEN_S_DESTRUCTION);
npc.broadcastSay(ChatType.NPC_GENERAL, NpcStringId.THE_LAND_OF_ADEN_IS_IN_NEED_OF_MATERIALS_TO_REBUILD_FROM_SHILEN_S_DESTRUCTION);
startQuestTimer("SPAM_TEXT2", 1000, npc, null);
break;
}
case "SPAM_TEXT2":
{
broadcastNpcSay(npc, ChatType.NPC_GENERAL, NpcStringId.PLEASE_DONATE_ANY_UNUSED_MATERIALS_YOU_HAVE_TO_HELP_REBUILD_ADEN);
npc.broadcastSay(ChatType.NPC_GENERAL, NpcStringId.PLEASE_DONATE_ANY_UNUSED_MATERIALS_YOU_HAVE_TO_HELP_REBUILD_ADEN);
startQuestTimer("SPAM_TEXT3", 1000, npc, null);
break;
}
case "SPAM_TEXT3":
{
broadcastNpcSay(npc, ChatType.NPC_GENERAL, NpcStringId.YOU_LL_RECEIVE_A_GIFT_FOR_ANY_APPLICABLE_DONATION);
npc.broadcastSay(ChatType.NPC_GENERAL, NpcStringId.YOU_LL_RECEIVE_A_GIFT_FOR_ANY_APPLICABLE_DONATION);
break;
}
}

View File

@ -28,7 +28,6 @@ import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
import com.l2jmobius.gameserver.model.actor.instance.L2TamedBeastInstance;
import com.l2jmobius.gameserver.model.skills.Skill;
import com.l2jmobius.gameserver.network.NpcStringId;
import com.l2jmobius.gameserver.network.serverpackets.NpcSay;
import com.l2jmobius.gameserver.util.Util;
import ai.AbstractNpcAI;
@ -430,13 +429,8 @@ public final class FeedableBeasts extends AbstractNpcAI
// also, perform a rare random chat
if (getRandom(20) == 0)
{
final NpcStringId message = NpcStringId.getNpcStringId(getRandom(2024, 2029));
final NpcSay packet = new NpcSay(nextNpc, ChatType.NPC_GENERAL, message);
if (message.getParamCount() > 0) // player name, $s1
{
packet.addStringParameter(player.getName());
}
npc.broadcastPacket(packet);
NpcStringId message = NpcStringId.getNpcStringId(getRandom(2024, 2029));
npc.broadcastSay(ChatType.NPC_GENERAL, message, message.getParamCount() > 0 ? player.getName() : null);
}
// @formatter:off
/*
@ -546,13 +540,8 @@ public final class FeedableBeasts extends AbstractNpcAI
// rare random talk...
if (getRandom(20) == 0)
{
final NpcStringId message = TEXT[growthLevel][getRandom(TEXT[growthLevel].length)];
final NpcSay packet = new NpcSay(npc, ChatType.NPC_GENERAL, message);
if (message.getParamCount() > 0) // player name, $s1
{
packet.addStringParameter(caster.getName());
}
npc.broadcastPacket(packet);
NpcStringId message = TEXT[growthLevel][getRandom(TEXT[growthLevel].length)];
npc.broadcastSay(ChatType.NPC_GENERAL, message, message.getParamCount() > 0 ? caster.getName() : null);
}
if ((growthLevel > 0) && (FEED_INFO.get(objectId) != caster.getObjectId()))
@ -574,13 +563,8 @@ public final class FeedableBeasts extends AbstractNpcAI
if (skillId == beast.getFoodType())
{
beast.onReceiveFood();
final NpcStringId message = TAMED_TEXT[getRandom(TAMED_TEXT.length)];
final NpcSay packet = new NpcSay(npc, ChatType.NPC_GENERAL, message);
if (message.getParamCount() > 0)
{
packet.addStringParameter(caster.getName());
}
beast.broadcastPacket(packet);
NpcStringId message = TAMED_TEXT[getRandom(TAMED_TEXT.length)];
npc.broadcastSay(ChatType.NPC_GENERAL, message, message.getParamCount() > 0 ? caster.getName() : null);
}
}
return super.onSkillSee(npc, caster, skill, targets, isSummon);

View File

@ -51,11 +51,11 @@ public final class GiantsCave extends AbstractNpcAI
{
if (npc.getId() == SCOUTS[0]) // Gamlin
{
broadcastNpcSay(npc, ChatType.NPC_SHOUT, NpcStringId.INTRUDER_DETECTED);
npc.broadcastSay(ChatType.NPC_SHOUT, NpcStringId.INTRUDER_DETECTED);
}
else
{
broadcastNpcSay(npc, ChatType.NPC_SHOUT, NpcStringId.OH_GIANTS_AN_INTRUDER_HAS_BEEN_DISCOVERED);
npc.broadcastSay(ChatType.NPC_SHOUT, NpcStringId.OH_GIANTS_AN_INTRUDER_HAS_BEEN_DISCOVERED);
}
for (L2Character characters : npc.getKnownList().getKnownCharactersInRadius(450))
@ -93,11 +93,11 @@ public final class GiantsCave extends AbstractNpcAI
npc.setScriptValue(1);
if (getRandomBoolean())
{
broadcastNpcSay(npc, ChatType.NPC_GENERAL, NpcStringId.YOU_GUYS_ARE_DETECTED);
npc.broadcastSay(ChatType.NPC_GENERAL, NpcStringId.YOU_GUYS_ARE_DETECTED);
}
else
{
broadcastNpcSay(npc, ChatType.NPC_GENERAL, NpcStringId.WHAT_KIND_OF_CREATURES_ARE_YOU);
npc.broadcastSay(ChatType.NPC_GENERAL, NpcStringId.WHAT_KIND_OF_CREATURES_ARE_YOU);
}
startQuestTimer("ATTACK", 6000, npc, player);
startQuestTimer("CLEAR", 120000, npc, null);

View File

@ -80,7 +80,7 @@ public final class LairOfAntharas extends AbstractNpcAI
{
npc.setScriptValue(1);
}
broadcastNpcSay(npc, ChatType.NPC_SHOUT, NpcStringId.WHO_S_THERE_IF_YOU_DISTURB_THE_TEMPER_OF_THE_GREAT_LAND_DRAGON_ANTHARAS_I_WILL_NEVER_FORGIVE_YOU);
npc.broadcastSay(ChatType.NPC_SHOUT, NpcStringId.WHO_S_THERE_IF_YOU_DISTURB_THE_TEMPER_OF_THE_GREAT_LAND_DRAGON_ANTHARAS_I_WILL_NEVER_FORGIVE_YOU);
}
return super.onAggroRangeEnter(npc, player, isSummon);
}
@ -96,7 +96,7 @@ public final class LairOfAntharas extends AbstractNpcAI
{
final L2Npc newKnight = addSpawn(DRAGON_KNIGHT2, npc, false, 0, true);
npc.deleteMe();
broadcastNpcSay(newKnight, ChatType.NPC_SHOUT, NpcStringId.THOSE_WHO_SET_FOOT_IN_THIS_PLACE_SHALL_NOT_LEAVE_ALIVE);
newKnight.broadcastSay(ChatType.NPC_SHOUT, NpcStringId.THOSE_WHO_SET_FOOT_IN_THIS_PLACE_SHALL_NOT_LEAVE_ALIVE);
addAttackDesire(newKnight, killer);
}
break;
@ -107,7 +107,7 @@ public final class LairOfAntharas extends AbstractNpcAI
{
final L2Npc eliteKnight = addSpawn(ELITE_DRAGON_KNIGHT, npc, false, 0, true);
npc.deleteMe();
broadcastNpcSay(eliteKnight, ChatType.NPC_SHOUT, NpcStringId.IF_YOU_WISH_TO_SEE_HELL_I_WILL_GRANT_YOU_YOUR_WISH);
eliteKnight.broadcastSay(ChatType.NPC_SHOUT, NpcStringId.IF_YOU_WISH_TO_SEE_HELL_I_WILL_GRANT_YOU_YOUR_WISH);
addAttackDesire(eliteKnight, killer);
}
break;

View File

@ -438,7 +438,7 @@ public final class MinionSpawnManager extends AbstractNpcAI
{
addMinion((L2MonsterInstance) npc, is.getId());
}
broadcastNpcSay(npc, ChatType.NPC_GENERAL, ON_ATTACK_MSG[getRandom(ON_ATTACK_MSG.length)]);
npc.broadcastSay(ChatType.NPC_GENERAL, ON_ATTACK_MSG[getRandom(ON_ATTACK_MSG.length)]);
}
return super.onAttack(npc, attacker, damage, isSummon);
}

View File

@ -94,7 +94,7 @@ public final class MonasteryOfSilence extends AbstractNpcAI
if ((character.getId() == CAPTAIN) && (getRandom(100) < 10) && npc.isScriptValue(0))
{
final L2Npc captain = (L2Npc) character;
broadcastNpcSay(captain, ChatType.NPC_GENERAL, SOLINA_KNIGHTS_MSG[getRandom(SOLINA_KNIGHTS_MSG.length)]);
captain.broadcastSay(ChatType.NPC_GENERAL, SOLINA_KNIGHTS_MSG[getRandom(SOLINA_KNIGHTS_MSG.length)]);
captain.setScriptValue(1);
startQuestTimer("TIMER", 10000, captain, null);
}
@ -157,7 +157,7 @@ public final class MonasteryOfSilence extends AbstractNpcAI
npc.doCast(KNIGHT_BLESS.getSkill());
}
npc.setScriptValue(1);
broadcastNpcSay(npc, ChatType.NPC_GENERAL, NpcStringId.FOR_THE_GLORY_OF_SOLINA);
npc.broadcastSay(ChatType.NPC_GENERAL, NpcStringId.FOR_THE_GLORY_OF_SOLINA);
addAttackDesire(addSpawn(KNIGHT, npc), player);
}
break;
@ -249,7 +249,7 @@ public final class MonasteryOfSilence extends AbstractNpcAI
if (!npc.isInCombat())
{
broadcastNpcSay(npc, ChatType.NPC_GENERAL, NpcStringId.YOU_CANNOT_CARRY_A_WEAPON_WITHOUT_AUTHORIZATION);
npc.broadcastSay(ChatType.NPC_GENERAL, NpcStringId.YOU_CANNOT_CARRY_A_WEAPON_WITHOUT_AUTHORIZATION);
}
addAttackDesire(npc, player);
@ -266,7 +266,7 @@ public final class MonasteryOfSilence extends AbstractNpcAI
{
if (obj.equals(npc))
{
broadcastNpcSay(npc, ChatType.NPC_GENERAL, DIVINITY_MSG[getRandom(DIVINITY_MSG.length)], caster.getName());
npc.broadcastSay(ChatType.NPC_GENERAL, DIVINITY_MSG[getRandom(DIVINITY_MSG.length)], caster.getName());
addAttackDesire(npc, caster);
break;
}

View File

@ -69,11 +69,11 @@ public final class PlainsOfDion extends AbstractNpcAI
final int i = getRandom(5);
if (i < 2)
{
broadcastNpcSay(npc, ChatType.NPC_GENERAL, MONSTERS_MSG[i], player.getName());
npc.broadcastSay(ChatType.NPC_GENERAL, MONSTERS_MSG[i], player.getName());
}
else
{
broadcastNpcSay(npc, ChatType.NPC_GENERAL, MONSTERS_MSG[i]);
npc.broadcastSay(ChatType.NPC_GENERAL, MONSTERS_MSG[i]);
}
for (L2Character obj : npc.getKnownList().getKnownCharactersInRadius(npc.getTemplate().getClanHelpRange()))
@ -82,7 +82,7 @@ public final class PlainsOfDion extends AbstractNpcAI
{
final L2Npc monster = (L2Npc) obj;
addAttackDesire(monster, player);
broadcastNpcSay(monster, ChatType.NPC_GENERAL, MONSTERS_ASSIST_MSG[getRandom(3)]);
monster.broadcastSay(ChatType.NPC_GENERAL, MONSTERS_ASSIST_MSG[getRandom(3)]);
}
}
npc.setScriptValue(1);

View File

@ -89,14 +89,14 @@ public final class PrisonGuards extends AbstractNpcAI
{
npc.setTarget(player);
npc.doCast(STONE.getSkill());
broadcastNpcSay(npc, ChatType.NPC_GENERAL, NpcStringId.IT_S_NOT_EASY_TO_OBTAIN);
npc.broadcastSay(ChatType.NPC_GENERAL, NpcStringId.IT_S_NOT_EASY_TO_OBTAIN);
}
}
else if (!player.isAffectedBySkill(TIMER) && (npc.calculateDistance(npc.getSpawn().getLocation(), false, false) < 2000))
{
npc.setTarget(player);
npc.doCast(STONE.getSkill());
broadcastNpcSay(npc, ChatType.NPC_GENERAL, NpcStringId.YOU_RE_OUT_OF_YOUR_MIND_COMING_HERE);
npc.broadcastSay(ChatType.NPC_GENERAL, NpcStringId.YOU_RE_OUT_OF_YOUR_MIND_COMING_HERE);
}
return super.onAttack(npc, player, damage, isSummon);
}

View File

@ -108,7 +108,7 @@ public final class SilentValley extends AbstractNpcAI
if (!isSummon && npc.isScriptValue(0))
{
npc.setScriptValue(1);
broadcastNpcSay(npc, ChatType.NPC_GENERAL, NpcStringId.YOU_WILL_BE_CURSED_FOR_SEEKING_THE_TREASURE);
npc.broadcastSay(ChatType.NPC_GENERAL, NpcStringId.YOU_WILL_BE_CURSED_FOR_SEEKING_THE_TREASURE);
npc.setTarget(player);
npc.doCast(BETRAYAL.getSkill());
}

View File

@ -89,7 +89,7 @@ public final class TurekOrcs extends AbstractNpcAI
else if ((npc.getCurrentHp() < (npc.getMaxHp() * 0.5)) && (npc.getCurrentHp() > (npc.getMaxHp() * 0.3)) && (attacker.getCurrentHp() > (attacker.getMaxHp() * 0.25)) && npc.hasAIValue("fleeX") && npc.hasAIValue("fleeY") && npc.hasAIValue("fleeZ") && (npc.getVariables().getInt("state") == 0) && (getRandom(100) < 10))
{
// Say and flee
broadcastNpcSay(npc, ChatType.NPC_GENERAL, NpcStringId.getNpcStringId(getRandom(1000007, 1000027)));
npc.broadcastSay(ChatType.NPC_GENERAL, NpcStringId.getNpcStringId(getRandom(1000007, 1000027)));
npc.disableCoreAI(true); // to avoid attacking behaviour, while flee
npc.setIsRunning(true);
npc.getAI().setIntention(CtrlIntention.AI_INTENTION_MOVE_TO, new Location(npc.getAIValue("fleeX"), npc.getAIValue("fleeY"), npc.getAIValue("fleeZ")));

View File

@ -88,7 +88,7 @@ public final class WarriorFishingBlock extends AbstractNpcAI
else
{
final L2PcInstance target = obj.getActingPlayer();
broadcastNpcSay(npc, ChatType.NPC_GENERAL, NPC_STRINGS_ON_SPAWN[getRandom(NPC_STRINGS_ON_SPAWN.length)], target.getName());
npc.broadcastSay(ChatType.NPC_GENERAL, NPC_STRINGS_ON_SPAWN[getRandom(NPC_STRINGS_ON_SPAWN.length)], target.getName());
addAttackDesire(npc, target);
startQuestTimer("DESPAWN", DESPAWN_TIME * 1000, npc, target);
@ -109,7 +109,7 @@ public final class WarriorFishingBlock extends AbstractNpcAI
{
if (getRandom(100) < CHANCE_TO_SHOUT_ON_ATTACK)
{
broadcastNpcSay(npc, ChatType.NPC_GENERAL, NPC_STRINGS_ON_ATTACK[getRandom(NPC_STRINGS_ON_ATTACK.length)]);
npc.broadcastSay(ChatType.NPC_GENERAL, NPC_STRINGS_ON_ATTACK[getRandom(NPC_STRINGS_ON_ATTACK.length)]);
}
return super.onAttack(npc, attacker, damage, isSummon);
}
@ -117,7 +117,7 @@ public final class WarriorFishingBlock extends AbstractNpcAI
@Override
public String onKill(L2Npc npc, L2PcInstance killer, boolean isSummon)
{
broadcastNpcSay(npc, ChatType.NPC_GENERAL, NPC_STRINGS_ON_KILL[getRandom(NPC_STRINGS_ON_KILL.length)]);
npc.broadcastSay(ChatType.NPC_GENERAL, NPC_STRINGS_ON_KILL[getRandom(NPC_STRINGS_ON_KILL.length)]);
cancelQuestTimer("DESPAWN", npc, killer);
return super.onKill(npc, killer, isSummon);
}

View File

@ -270,7 +270,7 @@ public final class Baium extends AbstractNpcAI
if ((player != null) && player.isInsideRadius(npc, 16000, true, false))
{
zone.broadcastPacket(new SocialAction(npc.getObjectId(), 1));
broadcastNpcSay(npc, ChatType.NPC_GENERAL, NpcStringId.HOW_DARE_YOU_WAKE_ME_NOW_YOU_SHALL_DIE, player.getName());
npc.broadcastSay(ChatType.NPC_GENERAL, NpcStringId.HOW_DARE_YOU_WAKE_ME_NOW_YOU_SHALL_DIE, player.getName());
npc.setTarget(player);
npc.doCast(BAIUM_PRESENT.getSkill());
}

View File

@ -28,7 +28,6 @@ import com.l2jmobius.gameserver.model.actor.L2Npc;
import com.l2jmobius.gameserver.model.actor.instance.L2GrandBossInstance;
import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
import com.l2jmobius.gameserver.network.NpcStringId;
import com.l2jmobius.gameserver.network.serverpackets.NpcSay;
import com.l2jmobius.gameserver.network.serverpackets.PlaySound;
import ai.AbstractNpcAI;
@ -163,14 +162,14 @@ public final class Core extends AbstractNpcAI
{
if (getRandom(100) == 0)
{
npc.broadcastPacket(new NpcSay(npc.getObjectId(), ChatType.NPC_GENERAL, npc.getId(), NpcStringId.REMOVING_INTRUDERS));
npc.broadcastSay(ChatType.NPC_GENERAL, NpcStringId.REMOVING_INTRUDERS);
}
}
else
{
_firstAttacked = true;
npc.broadcastPacket(new NpcSay(npc.getObjectId(), ChatType.NPC_GENERAL, npc.getId(), NpcStringId.A_NON_PERMITTED_TARGET_HAS_BEEN_DISCOVERED));
npc.broadcastPacket(new NpcSay(npc.getObjectId(), ChatType.NPC_GENERAL, npc.getId(), NpcStringId.INTRUDER_REMOVAL_SYSTEM_INITIATED));
npc.broadcastSay(ChatType.NPC_GENERAL, NpcStringId.A_NON_PERMITTED_TARGET_HAS_BEEN_DISCOVERED);
npc.broadcastSay(ChatType.NPC_GENERAL, NpcStringId.INTRUDER_REMOVAL_SYSTEM_INITIATED);
}
}
return super.onAttack(npc, attacker, damage, isSummon);
@ -181,11 +180,10 @@ public final class Core extends AbstractNpcAI
{
if (npc.getId() == CORE)
{
final int objId = npc.getObjectId();
npc.broadcastPacket(new PlaySound(1, "BS02_D", 1, objId, npc.getX(), npc.getY(), npc.getZ()));
npc.broadcastPacket(new NpcSay(objId, ChatType.NPC_GENERAL, npc.getId(), NpcStringId.A_FATAL_ERROR_HAS_OCCURRED));
npc.broadcastPacket(new NpcSay(objId, ChatType.NPC_GENERAL, npc.getId(), NpcStringId.SYSTEM_IS_BEING_SHUT_DOWN));
npc.broadcastPacket(new NpcSay(objId, ChatType.NPC_GENERAL, npc.getId(), NpcStringId.EMPTY));
npc.broadcastPacket(new PlaySound(1, "BS02_D", 1, npc.getObjectId(), npc.getX(), npc.getY(), npc.getZ()));
npc.broadcastSay(ChatType.NPC_GENERAL, NpcStringId.A_FATAL_ERROR_HAS_OCCURRED);
npc.broadcastSay(ChatType.NPC_GENERAL, NpcStringId.SYSTEM_IS_BEING_SHUT_DOWN);
npc.broadcastSay(ChatType.NPC_GENERAL, NpcStringId.EMPTY);
_firstAttacked = false;
GrandBossManager.getInstance().setBossStatus(CORE, DEAD);

View File

@ -83,7 +83,7 @@ public final class CrimsonHatuOtis extends AbstractNpcAI
}
else if (npc.isScriptValue(1) && (npc.getCurrentHp() < (npc.getMaxHp() * 0.3)))
{
broadcastNpcSay(npc, ChatType.NPC_GENERAL, NpcStringId.I_VE_HAD_IT_UP_TO_HERE_WITH_YOU_I_LL_TAKE_CARE_OF_YOU);
npc.broadcastSay(ChatType.NPC_GENERAL, NpcStringId.I_VE_HAD_IT_UP_TO_HERE_WITH_YOU_I_LL_TAKE_CARE_OF_YOU);
npc.setScriptValue(2);
startQuestTimer("BUFF", 1000, npc, null);
}

View File

@ -62,7 +62,7 @@ public final class FrightenedRagnaOrc extends AbstractNpcAI
else if ((npc.getCurrentHp() < (npc.getMaxHp() * 0.2)) && npc.isScriptValue(1))
{
startQuestTimer("reward", 10000, npc, attacker);
broadcastNpcSay(npc, ChatType.NPC_GENERAL, NpcStringId.WAIT_WAIT_STOP_SAVE_ME_AND_I_LL_GIVE_YOU_10_000_000_ADENA);
npc.broadcastSay(ChatType.NPC_GENERAL, NpcStringId.WAIT_WAIT_STOP_SAVE_ME_AND_I_LL_GIVE_YOU_10_000_000_ADENA);
npc.setScriptValue(2);
}
return super.onAttack(npc, attacker, damage, isSummon);
@ -72,7 +72,7 @@ public final class FrightenedRagnaOrc extends AbstractNpcAI
public String onKill(L2Npc npc, L2PcInstance player, boolean isSummon)
{
final NpcStringId msg = getRandomBoolean() ? NpcStringId.UGH_A_CURSE_UPON_YOU : NpcStringId.I_REALLY_DIDN_T_WANT_TO_FIGHT;
broadcastNpcSay(npc, ChatType.NPC_GENERAL, msg);
npc.broadcastSay(ChatType.NPC_GENERAL, msg);
cancelQuestTimer("say", npc, null);
cancelQuestTimer("reward", npc, player);
return super.onKill(npc, player, isSummon);
@ -91,7 +91,7 @@ public final class FrightenedRagnaOrc extends AbstractNpcAI
return null;
}
final NpcStringId msg = getRandomBoolean() ? NpcStringId.I_DON_T_WANT_TO_FIGHT : NpcStringId.IS_THIS_REALLY_NECESSARY;
broadcastNpcSay(npc, ChatType.NPC_GENERAL, msg);
npc.broadcastSay(ChatType.NPC_GENERAL, msg);
break;
}
case "reward":
@ -101,7 +101,7 @@ public final class FrightenedRagnaOrc extends AbstractNpcAI
if (getRandom(100000) < CHANCE2)
{
final NpcStringId msg = getRandomBoolean() ? NpcStringId.TH_THANKS_I_COULD_HAVE_BECOME_GOOD_FRIENDS_WITH_YOU : NpcStringId.I_LL_GIVE_YOU_10_000_000_ADENA_LIKE_I_PROMISED_I_MIGHT_BE_AN_ORC_WHO_KEEPS_MY_PROMISES;
broadcastNpcSay(npc, ChatType.NPC_GENERAL, msg);
npc.broadcastSay(ChatType.NPC_GENERAL, msg);
npc.setScriptValue(3);
npc.doCast(SKILL.getSkill());
for (int i = 0; i < 10; i++)
@ -112,7 +112,7 @@ public final class FrightenedRagnaOrc extends AbstractNpcAI
else if (getRandom(100000) < CHANCE)
{
final NpcStringId msg = getRandomBoolean() ? NpcStringId.TH_THANKS_I_COULD_HAVE_BECOME_GOOD_FRIENDS_WITH_YOU : NpcStringId.SORRY_BUT_THIS_IS_ALL_I_HAVE_GIVE_ME_A_BREAK;
broadcastNpcSay(npc, ChatType.NPC_GENERAL, msg);
npc.broadcastSay(ChatType.NPC_GENERAL, msg);
npc.setScriptValue(3);
npc.doCast(SKILL.getSkill());
for (int i = 0; i < 10; i++)
@ -122,7 +122,7 @@ public final class FrightenedRagnaOrc extends AbstractNpcAI
}
else
{
broadcastNpcSay(npc, ChatType.NPC_GENERAL, getRandomBoolean() ? NpcStringId.THANKS_BUT_THAT_THING_ABOUT_10_000_000_ADENA_WAS_A_LIE_SEE_YA : NpcStringId.YOU_RE_PRETTY_DUMB_TO_BELIEVE_ME);
npc.broadcastSay(ChatType.NPC_GENERAL, getRandomBoolean() ? NpcStringId.THANKS_BUT_THAT_THING_ABOUT_10_000_000_ADENA_WAS_A_LIE_SEE_YA : NpcStringId.YOU_RE_PRETTY_DUMB_TO_BELIEVE_ME);
}
startQuestTimer("despawn", 1000, npc, null);
}

View File

@ -36,7 +36,6 @@ import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
import com.l2jmobius.gameserver.model.skills.Skill;
import com.l2jmobius.gameserver.model.zone.type.L2BossZone;
import com.l2jmobius.gameserver.network.NpcStringId;
import com.l2jmobius.gameserver.network.serverpackets.NpcSay;
import com.l2jmobius.gameserver.network.serverpackets.PlaySound;
import ai.AbstractNpcAI;
@ -245,9 +244,7 @@ public final class Orfen extends AbstractNpcAI
final L2Character originalCaster = isSummon ? caster.getServitors().values().stream().findFirst().orElse(caster.getPet()) : caster;
if ((skill.getEffectPoint() > 0) && (getRandom(5) == 0) && npc.isInsideRadius(originalCaster, 1000, false, false))
{
final NpcSay packet = new NpcSay(npc.getObjectId(), ChatType.NPC_GENERAL, npc.getId(), TEXT[getRandom(4)]);
packet.addStringParameter(caster.getName().toString());
npc.broadcastPacket(packet);
npc.broadcastSay(ChatType.NPC_GENERAL, TEXT[getRandom(4)], caster.getName());
originalCaster.teleToLocation(npc.getLocation());
npc.setTarget(originalCaster);
npc.doCast(SkillData.getInstance().getSkill(4064, 1));
@ -300,9 +297,7 @@ public final class Orfen extends AbstractNpcAI
}
else if (npc.isInsideRadius(attacker, 1000, false, false) && !npc.isInsideRadius(attacker, 300, false, false) && (getRandom(10) == 0))
{
final NpcSay packet = new NpcSay(npc.getObjectId(), ChatType.NPC_GENERAL, npcId, TEXT[getRandom(3)]);
packet.addStringParameter(attacker.getName().toString());
npc.broadcastPacket(packet);
npc.broadcastSay(ChatType.NPC_GENERAL, TEXT[getRandom(3)], attacker.getName());
attacker.teleToLocation(npc.getLocation());
npc.setTarget(attacker);
npc.doCast(SkillData.getInstance().getSkill(4064, 1));

View File

@ -71,7 +71,7 @@ public final class QueenShyeed extends AbstractNpcAI
@Override
public String onKill(L2Npc npc, L2PcInstance killer, boolean isSummon)
{
broadcastNpcSay(npc, ChatType.NPC_GENERAL, NpcStringId.SHYEED_S_CRY_IS_STEADILY_DYING_DOWN);
npc.broadcastSay(ChatType.NPC_GENERAL, NpcStringId.SHYEED_S_CRY_IS_STEADILY_DYING_DOWN);
startRespawn();
PC_BUFF_ZONE.setEnabled(true);
return super.onKill(npc, killer, isSummon);

View File

@ -24,7 +24,6 @@ import com.l2jmobius.gameserver.model.actor.L2Npc;
import com.l2jmobius.gameserver.model.actor.instance.L2MonsterInstance;
import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
import com.l2jmobius.gameserver.network.NpcStringId;
import com.l2jmobius.gameserver.network.serverpackets.NpcSay;
import ai.AbstractNpcAI;
@ -73,7 +72,7 @@ public final class SinWardens extends AbstractNpcAI
if (killedCount == 5)
{
master.broadcastPacket(new NpcSay(master.getObjectId(), ChatType.NPC_GENERAL, master.getId(), NpcStringId.WE_MIGHT_NEED_NEW_SLAVES_I_LL_BE_BACK_SOON_SO_WAIT));
master.broadcastSay(ChatType.NPC_GENERAL, NpcStringId.WE_MIGHT_NEED_NEW_SLAVES_I_LL_BE_BACK_SOON_SO_WAIT);
master.doDie(killer);
killedMinionsCount.remove(master.getObjectId());
}

View File

@ -155,7 +155,7 @@ public final class Venom extends AbstractNpcAI
if (CastleManager.getInstance().getCastleById(CASTLE).getSiege().getControlTowerCount() <= 1)
{
changeLocation(MoveTo.THRONE);
broadcastNpcSay(_massymore, ChatType.NPC_SHOUT, NpcStringId.OH_NO_THE_DEFENSES_HAVE_FAILED_IT_IS_TOO_DANGEROUS_TO_REMAIN_INSIDE_THE_CASTLE_FLEE_EVERY_MAN_FOR_HIMSELF);
_massymore.broadcastSay(ChatType.NPC_SHOUT, NpcStringId.OH_NO_THE_DEFENSES_HAVE_FAILED_IT_IS_TOO_DANGEROUS_TO_REMAIN_INSIDE_THE_CASTLE_FLEE_EVERY_MAN_FOR_HIMSELF);
cancelQuestTimer("tower_check", npc, null);
startQuestTimer("raid_check", 10000, npc, null, true);
}
@ -284,7 +284,7 @@ public final class Venom extends AbstractNpcAI
_venom.disableSkill(VENOM_TELEPORT.getSkill(), -1);
_venom.disableSkill(RANGE_TELEPORT.getSkill(), -1);
_venom.doRevive();
broadcastNpcSay(npc, ChatType.NPC_SHOUT, NpcStringId.WHO_DARES_TO_COVET_THE_THRONE_OF_OUR_CASTLE_LEAVE_IMMEDIATELY_OR_YOU_WILL_PAY_THE_PRICE_OF_YOUR_AUDACITY_WITH_YOUR_VERY_OWN_BLOOD);
npc.broadcastSay(ChatType.NPC_SHOUT, NpcStringId.WHO_DARES_TO_COVET_THE_THRONE_OF_OUR_CASTLE_LEAVE_IMMEDIATELY_OR_YOU_WILL_PAY_THE_PRICE_OF_YOUR_AUDACITY_WITH_YOUR_VERY_OWN_BLOOD);
((L2Attackable) _venom).setCanReturnToSpawnPoint(false);
if (checkStatus() == DEAD)
{
@ -335,7 +335,7 @@ public final class Venom extends AbstractNpcAI
public String onKill(L2Npc npc, L2PcInstance killer, boolean isSummon)
{
updateStatus(DEAD);
broadcastNpcSay(npc, ChatType.NPC_SHOUT, NpcStringId.IT_S_NOT_OVER_YET_IT_WON_T_BE_OVER_LIKE_THIS_NEVER);
npc.broadcastSay(ChatType.NPC_SHOUT, NpcStringId.IT_S_NOT_OVER_YET_IT_WON_T_BE_OVER_LIKE_THIS_NEVER);
if (!CastleManager.getInstance().getCastleById(CASTLE).getSiege().isInProgress())
{
final L2Npc cube = addSpawn(TELEPORT_CUBE, CUBE, false, 0);

View File

@ -59,19 +59,19 @@ public final class Alarm extends AbstractNpcAI
case "SELF_DESTRUCT_IN_60":
{
startQuestTimer("SELF_DESTRUCT_IN_30", 30000, npc, null);
broadcastNpcSay(npc, ChatType.NPC_GENERAL, NpcStringId.THE_ALARM_WILL_SELF_DESTRUCT_IN_60_SECONDS_ENTER_PASSCODE_TO_OVERRIDE);
npc.broadcastSay(ChatType.NPC_GENERAL, NpcStringId.THE_ALARM_WILL_SELF_DESTRUCT_IN_60_SECONDS_ENTER_PASSCODE_TO_OVERRIDE);
break;
}
case "SELF_DESTRUCT_IN_30":
{
startQuestTimer("SELF_DESTRUCT_IN_10", 20000, npc, null);
broadcastNpcSay(npc, ChatType.NPC_GENERAL, NpcStringId.THE_ALARM_WILL_SELF_DESTRUCT_IN_30_SECONDS_ENTER_PASSCODE_TO_OVERRIDE);
npc.broadcastSay(ChatType.NPC_GENERAL, NpcStringId.THE_ALARM_WILL_SELF_DESTRUCT_IN_30_SECONDS_ENTER_PASSCODE_TO_OVERRIDE);
break;
}
case "SELF_DESTRUCT_IN_10":
{
startQuestTimer("RECORDER_CRUSHED", 10000, npc, null);
broadcastNpcSay(npc, ChatType.NPC_GENERAL, NpcStringId.THE_ALARM_WILL_SELF_DESTRUCT_IN_10_SECONDS_ENTER_PASSCODE_TO_OVERRIDE);
npc.broadcastSay(ChatType.NPC_GENERAL, NpcStringId.THE_ALARM_WILL_SELF_DESTRUCT_IN_10_SECONDS_ENTER_PASSCODE_TO_OVERRIDE);
break;
}
case "RECORDER_CRUSHED":
@ -81,7 +81,7 @@ public final class Alarm extends AbstractNpcAI
npc0.getVariables().set("SPAWNED", false);
if (player0 != null)
{
broadcastNpcSay(npc, ChatType.NPC_GENERAL, NpcStringId.RECORDER_CRUSHED);
npc.broadcastSay(ChatType.NPC_GENERAL, NpcStringId.RECORDER_CRUSHED);
if (verifyMemoState(player0, ART_OF_PERSUASION_ID, -1))
{
setMemoState(player0, ART_OF_PERSUASION_ID, 5);
@ -225,7 +225,7 @@ public final class Alarm extends AbstractNpcAI
public String onSpawn(L2Npc npc)
{
startQuestTimer("SELF_DESTRUCT_IN_60", 60000, npc, null);
broadcastNpcSay(npc, ChatType.NPC_GENERAL, NpcStringId.INTRUDER_ALERT_THE_ALARM_WILL_SELF_DESTRUCT_IN_2_MINUTES);
npc.broadcastSay(ChatType.NPC_GENERAL, NpcStringId.INTRUDER_ALERT_THE_ALARM_WILL_SELF_DESTRUCT_IN_2_MINUTES);
final L2PcInstance player = npc.getVariables().getObject("player0", L2PcInstance.class);
if (player != null)
{

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