Minor NpcData adjustments.
This commit is contained in:
		| @@ -88,11 +88,11 @@ public class NpcData implements IGameXmlReader | ||||
| 		{ | ||||
| 			if ("list".equalsIgnoreCase(node.getNodeName())) | ||||
| 			{ | ||||
| 				for (Node list_node = node.getFirstChild(); list_node != null; list_node = list_node.getNextSibling()) | ||||
| 				for (Node listNode = node.getFirstChild(); listNode != null; listNode = listNode.getNextSibling()) | ||||
| 				{ | ||||
| 					if ("npc".equalsIgnoreCase(list_node.getNodeName())) | ||||
| 					if ("npc".equalsIgnoreCase(listNode.getNodeName())) | ||||
| 					{ | ||||
| 						NamedNodeMap attrs = list_node.getAttributes(); | ||||
| 						NamedNodeMap attrs = listNode.getAttributes(); | ||||
| 						final StatsSet set = new StatsSet(new HashMap<>()); | ||||
| 						final int npcId = parseInteger(attrs, "id"); | ||||
| 						Map<String, Object> parameters = null; | ||||
| @@ -108,10 +108,10 @@ public class NpcData implements IGameXmlReader | ||||
| 						set.set("usingServerSideName", parseBoolean(attrs, "usingServerSideName")); | ||||
| 						set.set("title", parseString(attrs, "title")); | ||||
| 						set.set("usingServerSideTitle", parseBoolean(attrs, "usingServerSideTitle")); | ||||
| 						for (Node npc_node = list_node.getFirstChild(); npc_node != null; npc_node = npc_node.getNextSibling()) | ||||
| 						for (Node npcNode = listNode.getFirstChild(); npcNode != null; npcNode = npcNode.getNextSibling()) | ||||
| 						{ | ||||
| 							attrs = npc_node.getAttributes(); | ||||
| 							switch (npc_node.getNodeName().toLowerCase()) | ||||
| 							attrs = npcNode.getAttributes(); | ||||
| 							switch (npcNode.getNodeName().toLowerCase()) | ||||
| 							{ | ||||
| 								case "parameters": | ||||
| 								{ | ||||
| @@ -119,13 +119,13 @@ public class NpcData implements IGameXmlReader | ||||
| 									{ | ||||
| 										parameters = new HashMap<>(); | ||||
| 									} | ||||
| 									parameters.putAll(parseParameters(npc_node)); | ||||
| 									parameters.putAll(parseParameters(npcNode)); | ||||
| 									break; | ||||
| 								} | ||||
| 								case "race": | ||||
| 								case "sex": | ||||
| 								{ | ||||
| 									set.set(npc_node.getNodeName(), npc_node.getTextContent().toUpperCase()); | ||||
| 									set.set(npcNode.getNodeName(), npcNode.getTextContent().toUpperCase()); | ||||
| 									break; | ||||
| 								} | ||||
| 								case "equipment": | ||||
| @@ -159,10 +159,10 @@ public class NpcData implements IGameXmlReader | ||||
| 									set.set("baseWIT", parseInteger(attrs, "wit")); | ||||
| 									set.set("baseCON", parseInteger(attrs, "con")); | ||||
| 									set.set("baseMEN", parseInteger(attrs, "men")); | ||||
| 									for (Node stats_node = npc_node.getFirstChild(); stats_node != null; stats_node = stats_node.getNextSibling()) | ||||
| 									for (Node statsNode = npcNode.getFirstChild(); statsNode != null; statsNode = statsNode.getNextSibling()) | ||||
| 									{ | ||||
| 										attrs = stats_node.getAttributes(); | ||||
| 										switch (stats_node.getNodeName().toLowerCase()) | ||||
| 										attrs = statsNode.getAttributes(); | ||||
| 										switch (statsNode.getNodeName().toLowerCase()) | ||||
| 										{ | ||||
| 											case "vitals": | ||||
| 											{ | ||||
| @@ -204,7 +204,7 @@ public class NpcData implements IGameXmlReader | ||||
| 											} | ||||
| 											case "attribute": | ||||
| 											{ | ||||
| 												for (Node attribute_node = stats_node.getFirstChild(); attribute_node != null; attribute_node = attribute_node.getNextSibling()) | ||||
| 												for (Node attribute_node = statsNode.getFirstChild(); attribute_node != null; attribute_node = attribute_node.getNextSibling()) | ||||
| 												{ | ||||
| 													attrs = attribute_node.getAttributes(); | ||||
| 													switch (attribute_node.getNodeName().toLowerCase()) | ||||
| @@ -264,10 +264,10 @@ public class NpcData implements IGameXmlReader | ||||
| 											} | ||||
| 											case "speed": | ||||
| 											{ | ||||
| 												for (Node speed_node = stats_node.getFirstChild(); speed_node != null; speed_node = speed_node.getNextSibling()) | ||||
| 												for (Node speedNode = statsNode.getFirstChild(); speedNode != null; speedNode = speedNode.getNextSibling()) | ||||
| 												{ | ||||
| 													attrs = speed_node.getAttributes(); | ||||
| 													switch (speed_node.getNodeName().toLowerCase()) | ||||
| 													attrs = speedNode.getAttributes(); | ||||
| 													switch (speedNode.getNodeName().toLowerCase()) | ||||
| 													{ | ||||
| 														case "walk": | ||||
| 														{ | ||||
| @@ -287,9 +287,9 @@ public class NpcData implements IGameXmlReader | ||||
| 												} | ||||
| 												break; | ||||
| 											} | ||||
| 											case "hitTime": | ||||
| 											case "hittime": | ||||
| 											{ | ||||
| 												set.set("hitTime", npc_node.getTextContent()); // TODO: Implement me default 600 (value in ms) | ||||
| 												set.set("hitTime", npcNode.getTextContent()); // TODO: Implement me default 600 (value in ms) | ||||
| 												break; | ||||
| 											} | ||||
| 										} | ||||
| @@ -317,14 +317,14 @@ public class NpcData implements IGameXmlReader | ||||
| 									set.set("fakePlayerTalkable", parseBoolean(attrs, "fakePlayerTalkable")); | ||||
| 									break; | ||||
| 								} | ||||
| 								case "skillList": | ||||
| 								case "skilllist": | ||||
| 								{ | ||||
| 									skills = new HashMap<>(); | ||||
| 									for (Node skill_list_node = npc_node.getFirstChild(); skill_list_node != null; skill_list_node = skill_list_node.getNextSibling()) | ||||
| 									for (Node skillListNode = npcNode.getFirstChild(); skillListNode != null; skillListNode = skillListNode.getNextSibling()) | ||||
| 									{ | ||||
| 										if ("skill".equalsIgnoreCase(skill_list_node.getNodeName())) | ||||
| 										if ("skill".equalsIgnoreCase(skillListNode.getNodeName())) | ||||
| 										{ | ||||
| 											attrs = skill_list_node.getAttributes(); | ||||
| 											attrs = skillListNode.getAttributes(); | ||||
| 											final int skillId = parseInteger(attrs, "id"); | ||||
| 											final int skillLevel = parseInteger(attrs, "level"); | ||||
| 											final Skill skill = SkillData.getInstance().getSkill(skillId, skillLevel); | ||||
| @@ -348,19 +348,19 @@ public class NpcData implements IGameXmlReader | ||||
| 									set.set("spiritShotChance", parseInteger(attrs, "spiritChance")); | ||||
| 									break; | ||||
| 								} | ||||
| 								case "corpseTime": | ||||
| 								case "corpsetime": | ||||
| 								{ | ||||
| 									set.set("corpseTime", npc_node.getTextContent()); | ||||
| 									set.set("corpseTime", npcNode.getTextContent()); | ||||
| 									break; | ||||
| 								} | ||||
| 								case "exCrtEffect": | ||||
| 								case "excrteffect": | ||||
| 								{ | ||||
| 									set.set("exCrtEffect", npc_node.getTextContent()); // TODO: Implement me default ? type boolean | ||||
| 									set.set("exCrtEffect", npcNode.getTextContent()); // TODO: Implement me default ? type boolean | ||||
| 									break; | ||||
| 								} | ||||
| 								case "sNpcPropHpRate": | ||||
| 								case "snpcprophprate": | ||||
| 								{ | ||||
| 									set.set("sNpcPropHpRate", npc_node.getTextContent()); // TODO: Implement me default 1 type double | ||||
| 									set.set("sNpcPropHpRate", npcNode.getTextContent()); // TODO: Implement me default 1 type double | ||||
| 									break; | ||||
| 								} | ||||
| 								case "ai": | ||||
| @@ -371,10 +371,10 @@ public class NpcData implements IGameXmlReader | ||||
| 									set.set("dodge", parseInteger(attrs, "dodge")); | ||||
| 									set.set("isChaos", parseBoolean(attrs, "isChaos")); | ||||
| 									set.set("isAggressive", parseBoolean(attrs, "isAggressive")); | ||||
| 									for (Node ai_node = npc_node.getFirstChild(); ai_node != null; ai_node = ai_node.getNextSibling()) | ||||
| 									for (Node aiNode = npcNode.getFirstChild(); aiNode != null; aiNode = aiNode.getNextSibling()) | ||||
| 									{ | ||||
| 										attrs = ai_node.getAttributes(); | ||||
| 										switch (ai_node.getNodeName().toLowerCase()) | ||||
| 										attrs = aiNode.getAttributes(); | ||||
| 										switch (aiNode.getNodeName().toLowerCase()) | ||||
| 										{ | ||||
| 											case "skill": | ||||
| 											{ | ||||
| @@ -387,12 +387,12 @@ public class NpcData implements IGameXmlReader | ||||
| 												set.set("longRangeSkillChance", parseInteger(attrs, "longRangeChance")); | ||||
| 												break; | ||||
| 											} | ||||
| 											case "clanList": | ||||
| 											case "clanlist": | ||||
| 											{ | ||||
| 												for (Node clan_list_node = ai_node.getFirstChild(); clan_list_node != null; clan_list_node = clan_list_node.getNextSibling()) | ||||
| 												for (Node clanListNode = aiNode.getFirstChild(); clanListNode != null; clanListNode = clanListNode.getNextSibling()) | ||||
| 												{ | ||||
| 													attrs = clan_list_node.getAttributes(); | ||||
| 													switch (clan_list_node.getNodeName().toLowerCase()) | ||||
| 													attrs = clanListNode.getAttributes(); | ||||
| 													switch (clanListNode.getNodeName().toLowerCase()) | ||||
| 													{ | ||||
| 														case "clan": | ||||
| 														{ | ||||
| @@ -400,16 +400,16 @@ public class NpcData implements IGameXmlReader | ||||
| 															{ | ||||
| 																clans = new HashSet<>(1); | ||||
| 															} | ||||
| 															clans.add(getOrCreateClanId(clan_list_node.getTextContent())); | ||||
| 															clans.add(getOrCreateClanId(clanListNode.getTextContent())); | ||||
| 															break; | ||||
| 														} | ||||
| 														case "ignoreNpcId": | ||||
| 														case "ignorenpcid": | ||||
| 														{ | ||||
| 															if (ignoreClanNpcIds == null) | ||||
| 															{ | ||||
| 																ignoreClanNpcIds = new HashSet<>(1); | ||||
| 															} | ||||
| 															ignoreClanNpcIds.add(Integer.parseInt(clan_list_node.getTextContent())); | ||||
| 															ignoreClanNpcIds.add(Integer.parseInt(clanListNode.getTextContent())); | ||||
| 															break; | ||||
| 														} | ||||
| 													} | ||||
| @@ -420,9 +420,9 @@ public class NpcData implements IGameXmlReader | ||||
| 									} | ||||
| 									break; | ||||
| 								} | ||||
| 								case "dropLists": | ||||
| 								case "droplists": | ||||
| 								{ | ||||
| 									for (Node drop_lists_node = npc_node.getFirstChild(); drop_lists_node != null; drop_lists_node = drop_lists_node.getNextSibling()) | ||||
| 									for (Node drop_lists_node = npcNode.getFirstChild(); drop_lists_node != null; drop_lists_node = drop_lists_node.getNextSibling()) | ||||
| 									{ | ||||
| 										DropType dropType = null; | ||||
| 										 | ||||
| @@ -461,10 +461,10 @@ public class NpcData implements IGameXmlReader | ||||
| 									} | ||||
| 									break; | ||||
| 								} | ||||
| 								case "extendDrop": | ||||
| 								case "extenddrop": | ||||
| 								{ | ||||
| 									final List<Integer> extendDrop = new ArrayList<>(); | ||||
| 									forEach(npc_node, "id", idNode -> | ||||
| 									forEach(npcNode, "id", idNode -> | ||||
| 									{ | ||||
| 										extendDrop.add(Integer.parseInt(idNode.getTextContent())); | ||||
| 									}); | ||||
| @@ -473,10 +473,10 @@ public class NpcData implements IGameXmlReader | ||||
| 								} | ||||
| 								case "collision": | ||||
| 								{ | ||||
| 									for (Node collision_node = npc_node.getFirstChild(); collision_node != null; collision_node = collision_node.getNextSibling()) | ||||
| 									for (Node collisionNode = npcNode.getFirstChild(); collisionNode != null; collisionNode = collisionNode.getNextSibling()) | ||||
| 									{ | ||||
| 										attrs = collision_node.getAttributes(); | ||||
| 										switch (collision_node.getNodeName().toLowerCase()) | ||||
| 										attrs = collisionNode.getAttributes(); | ||||
| 										switch (collisionNode.getNodeName().toLowerCase()) | ||||
| 										{ | ||||
| 											case "radius": | ||||
| 											{ | ||||
|   | ||||
		Reference in New Issue
	
	Block a user
	 MobiusDev
					MobiusDev