Various skill adjustments.
Contributed by fruit.
This commit is contained in:
+290
-526
File diff suppressed because it is too large
Load Diff
+134
-226
@@ -21,7 +21,6 @@
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<value level="15">30</value>
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<value level="15">30</value>
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</magicLevel>
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</magicLevel>
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<operateType>P</operateType>
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<operateType>P</operateType>
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<magicCriticalRate>5</magicCriticalRate>
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<conditions>
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<conditions>
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<condition name="EquipWeapon">
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<condition name="EquipWeapon">
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<weaponType>
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<weaponType>
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@@ -405,7 +404,7 @@
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<value level="29">-890</value>
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<value level="29">-890</value>
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<value level="30">-900</value>
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<value level="30">-900</value>
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</effectPoint>
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</effectPoint>
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<effectRange>1100</effectRange>
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<effectRange>1200</effectRange>
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<hitTime>1000</hitTime>
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<hitTime>1000</hitTime>
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<isDebuff>true</isDebuff>
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<isDebuff>true</isDebuff>
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<isMagic>1</isMagic> <!-- Magic Skill -->
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<isMagic>1</isMagic> <!-- Magic Skill -->
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@@ -477,7 +476,6 @@
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<trait>SUPPRESSION</trait>
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<trait>SUPPRESSION</trait>
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<operateType>A2</operateType>
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<operateType>A2</operateType>
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<reuseDelay>20000</reuseDelay>
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<reuseDelay>20000</reuseDelay>
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<magicCriticalRate>5</magicCriticalRate>
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<targetType>ENEMY_ONLY</targetType>
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<targetType>ENEMY_ONLY</targetType>
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<affectScope>SINGLE</affectScope>
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<affectScope>SINGLE</affectScope>
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<effects>
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<effects>
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@@ -490,76 +488,31 @@
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<skill id="103" toLevel="5" name="Slaughter">
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<skill id="103" toLevel="5" name="Slaughter">
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<!-- <Infection Skill> Causes a poison cloud to pour out from a corpse. Inflicts poison on enemies near the corpse. -->
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<!-- <Infection Skill> Causes a poison cloud to pour out from a corpse. Inflicts poison on enemies near the corpse. -->
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<icon>icon.skill0103</icon>
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<icon>icon.skill0103</icon>
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<abnormalLevel>
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<operateType>P</operateType>
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<value level="1">5</value>
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<value level="2">6</value>
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<value level="3">7</value>
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<value level="4">8</value>
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<value level="5">9</value>
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</abnormalLevel>
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<abnormalTime>30</abnormalTime>
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<subordinationAbnormalType>POISON</subordinationAbnormalType>
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<abnormalType>POISON</abnormalType>
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<abnormalVisualEffect>DOT_POISON</abnormalVisualEffect>
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<activateRate>35</activateRate>
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<affectLimit>10-10</affectLimit>
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<affectRange>150</affectRange>
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<basicProperty>PHYSICAL</basicProperty>
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<castRange>400</castRange>
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<effectPoint>
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<value level="1">-920</value>
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<value level="2">-1160</value>
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<value level="3">-1240</value>
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<value level="4">-1400</value>
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<value level="5">-1560</value>
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</effectPoint>
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<effectRange>900</effectRange>
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<hitTime>1500</hitTime>
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<isDebuff>true</isDebuff>
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<isMagic>1</isMagic> <!-- Magic Skill -->
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<lvlBonusRate>20</lvlBonusRate>
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<magicLevel>
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<magicLevel>
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<value level="1">46</value>
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<value level="1">46</value>
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<value level="2">58</value>
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<value level="2">58</value>
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<value level="3">62</value>
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<value level="3">62</value>
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<value level="4">70</value>
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<value level="4">70</value>
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<value level="5">78</value>
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<value level="4">78</value>
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</magicLevel>
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</magicLevel>
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<mpConsume>
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<value level="1">45</value>
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<value level="2">50</value>
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<value level="3">55</value>
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<value level="4">60</value>
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<value level="5">65</value>
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</mpConsume>
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<operateType>A2</operateType>
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<reuseDelay>5000</reuseDelay>
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<magicCriticalRate>5</magicCriticalRate>
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<trait>INFECTION</trait>
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<targetType>NPC_BODY</targetType>
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<affectScope>RANGE</affectScope>
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<affectObject>NOT_FRIEND</affectObject>
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<conditions>
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<condition name="ConsumeBody" />
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</conditions>
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<effects>
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<effects>
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<effect name="DamOverTime">
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<effect name="TriggerSkillByKill">
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<power>
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<chance>100</chance>
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<value level="1">50</value>
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<skillId>47291</skillId> <!-- Slaughter -->
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<value level="2">60</value>
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<skillLevel>
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<value level="3">70</value>
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<value level="1">1</value>
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<value level="4">80</value>
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<value level="2">2</value>
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<value level="5">90</value>
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<value level="3">3</value>
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</power>
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<value level="4">4</value>
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<ticks>5</ticks>
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<value level="4">5</value>
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</skillLevel>
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</effect>
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</effect>
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<effect name="ConsumeBody" />
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</effects>
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</effects>
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</skill>
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</skill>
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<skill id="104" toLevel="1" name="Acumen">
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<skill id="104" toLevel="1" name="Acumen">
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<!-- Removes debuffs that decrease P. Accuracy and P. Evasion. -->
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<!-- Removes debuffs that decrease P. Accuracy and P. Evasion. -->
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<icon>icon.skill0104</icon>
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<icon>icon.skill0104</icon>
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<castRange>600</castRange>
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<hitTime>1000</hitTime>
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<hitTime>1000</hitTime>
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<isMagic>1</isMagic> <!-- Magic Skill -->
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<isMagic>1</isMagic> <!-- Magic Skill -->
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<magicLevel>40</magicLevel>
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<magicLevel>40</magicLevel>
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@@ -567,13 +520,12 @@
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<operateType>A1</operateType>
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<operateType>A1</operateType>
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<reuseDelay>10000</reuseDelay>
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<reuseDelay>10000</reuseDelay>
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<basicProperty>NONE</basicProperty>
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<basicProperty>NONE</basicProperty>
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<magicCriticalRate>5</magicCriticalRate>
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<targetType>SELF</targetType>
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<targetType>SELF</targetType>
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<affectScope>SINGLE</affectScope>
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<affectScope>SINGLE</affectScope>
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<effects>
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<effects>
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<effect name="DispelBySlot">
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<effect name="DispelBySlot">
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<dispel>
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<dispel>
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<value level="1">HIT_DOWN,9;HIT_UP,9</value>
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<value level="1">HIT_DOWN,9;AVOID_DOWN,9</value>
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</dispel>
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</dispel>
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</effect>
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</effect>
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</effects>
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</effects>
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@@ -746,7 +698,6 @@
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<icon>icon.skill0107</icon>
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<icon>icon.skill0107</icon>
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<abnormalLevel>1</abnormalLevel>
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<abnormalLevel>1</abnormalLevel>
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<abnormalTime>1200</abnormalTime>
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<abnormalTime>1200</abnormalTime>
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<castRange>400</castRange>
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<hitTime>2000</hitTime>
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<hitTime>2000</hitTime>
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<magicLevel>
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<magicLevel>
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<value level="1">55</value>
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<value level="1">55</value>
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@@ -785,7 +736,6 @@
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<operateType>A2</operateType>
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<operateType>A2</operateType>
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<reuseDelay>10000</reuseDelay>
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<reuseDelay>10000</reuseDelay>
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<basicProperty>NONE</basicProperty>
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<basicProperty>NONE</basicProperty>
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<magicCriticalRate>5</magicCriticalRate>
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<targetType>SELF</targetType>
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<targetType>SELF</targetType>
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<affectScope>SINGLE</affectScope>
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<affectScope>SINGLE</affectScope>
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<effects>
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<effects>
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@@ -837,10 +787,13 @@
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<value level="1">1</value>
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<value level="1">1</value>
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<value level="2">2</value>
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<value level="2">2</value>
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</abnormalLevel>
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</abnormalLevel>
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<abnormalTime>300</abnormalTime>
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<abnormalTime>1200</abnormalTime>
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<abnormalType>POSSESSION</abnormalType>
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<abnormalType>POSSESSION</abnormalType>
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<hitTime>2000</hitTime>
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<hitTime>2000</hitTime>
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<itemConsumeCount>10</itemConsumeCount>
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<itemConsumeCount>
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<value level="1">5</value>
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<value level="2">10</value>
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</itemConsumeCount>
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<itemConsumeId>3031</itemConsumeId>
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<itemConsumeId>3031</itemConsumeId>
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<magicLevel>
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<magicLevel>
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<value level="1">45</value>
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<value level="1">45</value>
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@@ -853,7 +806,6 @@
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<operateType>A2</operateType>
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<operateType>A2</operateType>
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<reuseDelay>30000</reuseDelay>
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<reuseDelay>30000</reuseDelay>
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<basicProperty>NONE</basicProperty>
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<basicProperty>NONE</basicProperty>
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<magicCriticalRate>5</magicCriticalRate>
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<targetType>SELF</targetType>
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<targetType>SELF</targetType>
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<affectScope>SINGLE</affectScope>
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<affectScope>SINGLE</affectScope>
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<conditions>
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<conditions>
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@@ -869,7 +821,7 @@
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<effect name="MaxHp">
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<effect name="MaxHp">
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<amount>
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<amount>
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<value level="1">2</value>
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<value level="1">2</value>
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<value level="2">5</value>
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<value level="2">10</value>
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</amount>
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</amount>
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<mode>PER</mode>
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<mode>PER</mode>
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</effect>
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</effect>
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@@ -962,12 +914,12 @@
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<value level="2">900000</value>
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<value level="2">900000</value>
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<value level="3">300000</value>
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<value level="3">300000</value>
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</reuseDelay>
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</reuseDelay>
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<basicProperty>NONE</basicProperty>
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<basicProperty>PHYSICAL</basicProperty>
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<magicCriticalRate>5</magicCriticalRate>
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<isMagic>0</isMagic>
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<targetType>SELF</targetType>
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<targetType>SELF</targetType>
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<affectScope>SINGLE</affectScope>
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<affectScope>SINGLE</affectScope>
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<effects>
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<effects>
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<effect name="BlockMove" />
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<effect name="BlockMove" fromLevel="1" toLevel="2" />
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<effect name="MagicalDefence">
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<effect name="MagicalDefence">
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<amount>
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<amount>
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<value level="1">1620</value>
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<value level="1">1620</value>
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@@ -1078,7 +1030,6 @@
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<value level="4">49</value>
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<value level="4">49</value>
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</magicLevel>
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</magicLevel>
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<operateType>P</operateType>
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<operateType>P</operateType>
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<magicCriticalRate>5</magicCriticalRate>
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<effects>
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<effects>
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<effect name="DefenceTrait">
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<effect name="DefenceTrait">
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<BOW>
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<BOW>
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@@ -1150,8 +1101,8 @@
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<abnormalTime>30</abnormalTime>
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<abnormalTime>30</abnormalTime>
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<abnormalType>PA_DOWN</abnormalType>
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<abnormalType>PA_DOWN</abnormalType>
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<activateRate>80</activateRate>
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<activateRate>80</activateRate>
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<basicProperty>MAGIC</basicProperty>
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<basicProperty>PHYSICAL</basicProperty>
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<castRange>600</castRange>
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<castRange>150</castRange>
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<effectPoint>
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<effectPoint>
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<value level="1">-320</value>
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<value level="1">-320</value>
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<value level="2">-360</value>
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<value level="2">-360</value>
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@@ -1184,10 +1135,10 @@
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<value level="29">-890</value>
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<value level="29">-890</value>
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<value level="30">-9000</value>
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<value level="30">-9000</value>
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</effectPoint>
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</effectPoint>
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<effectRange>1100</effectRange>
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<effectRange>400</effectRange>
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<hitTime>1200</hitTime>
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<hitTime>1200</hitTime>
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<isDebuff>true</isDebuff>
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<isDebuff>true</isDebuff>
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<isMagic>1</isMagic> <!-- Magic Skill -->
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<isMagic>0</isMagic> <!-- Magic Skill -->
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<lvlBonusRate>30</lvlBonusRate>
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<lvlBonusRate>30</lvlBonusRate>
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<magicLevel>
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<magicLevel>
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<value level="1">32</value>
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<value level="1">32</value>
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@@ -1253,41 +1204,8 @@
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<value level="29">68</value>
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<value level="29">68</value>
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<value level="30">70</value>
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<value level="30">70</value>
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</mpConsume>
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</mpConsume>
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<mpInitialConsume>
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<value level="1">3</value>
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<value level="2">3</value>
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<value level="3">4</value>
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<value level="4">4</value>
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<value level="5">5</value>
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<value level="6">5</value>
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<value level="7">5</value>
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<value level="8">5</value>
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<value level="9">6</value>
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<value level="10">6</value>
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<value level="11">6</value>
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<value level="12">6</value>
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<value level="13">7</value>
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<value level="14">7</value>
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<value level="15">7</value>
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<value level="16">7</value>
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<value level="17">7</value>
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<value level="18">8</value>
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<value level="19">8</value>
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<value level="20">9</value>
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<value level="21">9</value>
|
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<value level="22">9</value>
|
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<value level="23">9</value>
|
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<value level="24">9</value>
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<value level="25">9</value>
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<value level="26">10</value>
|
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<value level="27">10</value>
|
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<value level="28">10</value>
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<value level="29">10</value>
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<value level="30">10</value>
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</mpInitialConsume>
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<operateType>A2</operateType>
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<operateType>A2</operateType>
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<reuseDelay>2000</reuseDelay>
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<reuseDelay>2000</reuseDelay>
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<magicCriticalRate>5</magicCriticalRate>
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<targetType>ENEMY_ONLY</targetType>
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<targetType>ENEMY_ONLY</targetType>
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<affectScope>SINGLE</affectScope>
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<affectScope>SINGLE</affectScope>
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<effects>
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<effects>
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@@ -1312,7 +1230,8 @@
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<activateRate>40</activateRate>
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<activateRate>40</activateRate>
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<affectLimit>10-10</affectLimit>
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<affectLimit>10-10</affectLimit>
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<affectRange>200</affectRange>
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<affectRange>200</affectRange>
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<basicProperty>MAGIC</basicProperty>
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<basicProperty>PHYSICAL</basicProperty>
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<isMagic>0</isMagic>
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<effectPoint>
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<effectPoint>
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<value level="1">-860</value>
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<value level="1">-860</value>
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<value level="2">-920</value>
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<value level="2">-920</value>
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@@ -1414,13 +1333,15 @@
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</mpConsume>
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</mpConsume>
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<operateType>A2</operateType>
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<operateType>A2</operateType>
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<reuseDelay>2000</reuseDelay>
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<reuseDelay>2000</reuseDelay>
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<magicCriticalRate>5</magicCriticalRate>
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<targetType>SELF</targetType>
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<targetType>SELF</targetType>
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<affectScope>POINT_BLANK</affectScope>
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<affectScope>POINT_BLANK</affectScope>
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<affectObject>NOT_FRIEND</affectObject>
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<affectObject>NOT_FRIEND</affectObject>
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<effects>
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<effects>
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<effect name="PAtk">
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<effect name="PAtk">
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<amount>-23</amount>
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<amount>
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<value fromLevel="1" toLevel="19">-23</value>
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<value fromLevel="20" toLevel="30">-30</value>
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</amount>
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<mode>PER</mode>
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<mode>PER</mode>
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</effect>
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</effect>
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</effects>
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</effects>
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@@ -1430,7 +1351,6 @@
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<icon>icon.skill0118</icon>
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<icon>icon.skill0118</icon>
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<magicLevel>1</magicLevel>
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<magicLevel>1</magicLevel>
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<operateType>P</operateType>
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<operateType>P</operateType>
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<magicCriticalRate>5</magicCriticalRate>
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<effects>
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<effects>
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<effect name="PhysicalAttackSpeed">
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<effect name="PhysicalAttackSpeed">
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<amount>-20</amount>
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<amount>-20</amount>
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@@ -1441,6 +1361,15 @@
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<item>HEAVY</item>
|
<item>HEAVY</item>
|
||||||
</armorType>
|
</armorType>
|
||||||
</effect>
|
</effect>
|
||||||
|
<effect name="MagicalAttackSpeed">
|
||||||
|
<amount>-20</amount>
|
||||||
|
<mode>PER</mode>
|
||||||
|
<armorType>
|
||||||
|
<item>NONE</item>
|
||||||
|
<item>LIGHT</item>
|
||||||
|
<item>HEAVY</item>
|
||||||
|
</armorType>
|
||||||
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="120" toLevel="15" name="Stunning Fist">
|
<skill id="120" toLevel="15" name="Stunning Fist">
|
||||||
@@ -1464,16 +1393,8 @@
|
|||||||
<value level="15">30</value>
|
<value level="15">30</value>
|
||||||
</magicLevel>
|
</magicLevel>
|
||||||
<operateType>P</operateType>
|
<operateType>P</operateType>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
|
||||||
<conditions>
|
|
||||||
<condition name="EquipWeapon">
|
|
||||||
<weaponType>
|
|
||||||
<item>DUALFIST</item>
|
|
||||||
</weaponType>
|
|
||||||
</condition>
|
|
||||||
</conditions>
|
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="DefenceTrait">
|
<effect name="AttackTrait">
|
||||||
<SHOCK>
|
<SHOCK>
|
||||||
<value level="1">1</value>
|
<value level="1">1</value>
|
||||||
<value level="2">2</value>
|
<value level="2">2</value>
|
||||||
@@ -1527,7 +1448,6 @@
|
|||||||
<operateType>A2</operateType>
|
<operateType>A2</operateType>
|
||||||
<reuseDelay>150000</reuseDelay>
|
<reuseDelay>150000</reuseDelay>
|
||||||
<basicProperty>NONE</basicProperty>
|
<basicProperty>NONE</basicProperty>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
|
||||||
<targetType>SELF</targetType>
|
<targetType>SELF</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<effects>
|
<effects>
|
||||||
@@ -1552,7 +1472,7 @@
|
|||||||
<abnormalTime>30</abnormalTime>
|
<abnormalTime>30</abnormalTime>
|
||||||
<abnormalType>PD_DOWN</abnormalType>
|
<abnormalType>PD_DOWN</abnormalType>
|
||||||
<activateRate>80</activateRate>
|
<activateRate>80</activateRate>
|
||||||
<basicProperty>MAGIC</basicProperty>
|
<basicProperty>PHYSICAL</basicProperty>
|
||||||
<castRange>150</castRange>
|
<castRange>150</castRange>
|
||||||
<effectPoint>
|
<effectPoint>
|
||||||
<value level="1">-400</value>
|
<value level="1">-400</value>
|
||||||
@@ -1586,10 +1506,10 @@
|
|||||||
<value level="29">-890</value>
|
<value level="29">-890</value>
|
||||||
<value level="30">-900</value>
|
<value level="30">-900</value>
|
||||||
</effectPoint>
|
</effectPoint>
|
||||||
<effectRange>1100</effectRange>
|
<effectRange>400</effectRange>
|
||||||
<hitTime>1200</hitTime>
|
<hitTime>1200</hitTime>
|
||||||
<isDebuff>true</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
<isMagic>0</isMagic> <!-- Magic Skill -->
|
||||||
<lvlBonusRate>30</lvlBonusRate>
|
<lvlBonusRate>30</lvlBonusRate>
|
||||||
<magicLevel>
|
<magicLevel>
|
||||||
<value level="1">40</value>
|
<value level="1">40</value>
|
||||||
@@ -1657,12 +1577,14 @@
|
|||||||
</mpConsume>
|
</mpConsume>
|
||||||
<operateType>A2</operateType>
|
<operateType>A2</operateType>
|
||||||
<reuseDelay>2000</reuseDelay>
|
<reuseDelay>2000</reuseDelay>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
|
||||||
<targetType>ENEMY_ONLY</targetType>
|
<targetType>ENEMY_ONLY</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="PhysicalDefence">
|
<effect name="PhysicalDefence">
|
||||||
<amount>-23</amount>
|
<amount>
|
||||||
|
<value fromLevel="1" toLevel="19">-23</value>
|
||||||
|
<value fromLevel="20" toLevel="30">-30</value>
|
||||||
|
</amount>
|
||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
</effect>
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
@@ -1676,7 +1598,6 @@
|
|||||||
<value level="3">55</value>
|
<value level="3">55</value>
|
||||||
</magicLevel>
|
</magicLevel>
|
||||||
<operateType>P</operateType>
|
<operateType>P</operateType>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="MagicalDefence">
|
<effect name="MagicalDefence">
|
||||||
<amount>
|
<amount>
|
||||||
@@ -1704,6 +1625,7 @@
|
|||||||
<abnormalType>SPEED_DOWN</abnormalType>
|
<abnormalType>SPEED_DOWN</abnormalType>
|
||||||
<activateRate>80</activateRate>
|
<activateRate>80</activateRate>
|
||||||
<basicProperty>MAGIC</basicProperty>
|
<basicProperty>MAGIC</basicProperty>
|
||||||
|
<isMagic>1</isMagic>
|
||||||
<castRange>400</castRange>
|
<castRange>400</castRange>
|
||||||
<effectPoint>
|
<effectPoint>
|
||||||
<value level="1">-408</value>
|
<value level="1">-408</value>
|
||||||
@@ -1729,7 +1651,7 @@
|
|||||||
<value level="21">-683</value>
|
<value level="21">-683</value>
|
||||||
<value level="22">-687</value>
|
<value level="22">-687</value>
|
||||||
</effectPoint>
|
</effectPoint>
|
||||||
<effectRange>1100</effectRange>
|
<effectRange>900</effectRange>
|
||||||
<hitTime>1500</hitTime>
|
<hitTime>1500</hitTime>
|
||||||
<isDebuff>true</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
<lvlBonusRate>30</lvlBonusRate>
|
<lvlBonusRate>30</lvlBonusRate>
|
||||||
@@ -1758,57 +1680,32 @@
|
|||||||
<value level="22">84</value>
|
<value level="22">84</value>
|
||||||
</magicLevel>
|
</magicLevel>
|
||||||
<mpConsume>
|
<mpConsume>
|
||||||
<value level="1">15</value>
|
<value level="1">19</value>
|
||||||
<value level="2">17</value>
|
<value level="2">22</value>
|
||||||
<value level="3">18</value>
|
<value level="3">23</value>
|
||||||
<value level="4">19</value>
|
<value level="4">24</value>
|
||||||
<value level="5">20</value>
|
<value level="5">25</value>
|
||||||
<value level="6">22</value>
|
<value level="6">28</value>
|
||||||
<value level="7">22</value>
|
<value level="7">28</value>
|
||||||
<value level="8">23</value>
|
<value level="8">29</value>
|
||||||
<value level="9">24</value>
|
<value level="9">30</value>
|
||||||
<value level="10">25</value>
|
<value level="10">32</value>
|
||||||
<value level="11">26</value>
|
<value level="11">33</value>
|
||||||
<value level="12">26</value>
|
<value level="12">33</value>
|
||||||
<value level="13">27</value>
|
<value level="13">34</value>
|
||||||
<value level="14">28</value>
|
<value level="14">35</value>
|
||||||
<value level="15">31</value>
|
<value level="15">39</value>
|
||||||
<value level="16">34</value>
|
<value level="16">42</value>
|
||||||
<value level="17">35</value>
|
<value level="17">44</value>
|
||||||
<value level="18">37</value>
|
<value level="18">47</value>
|
||||||
<value level="19">38</value>
|
<value level="19">48</value>
|
||||||
<value level="20">41</value>
|
<value level="20">51</value>
|
||||||
<value level="21">43</value>
|
<value level="21">54</value>
|
||||||
<value level="22">46</value>
|
<value level="22">57</value>
|
||||||
</mpConsume>
|
</mpConsume>
|
||||||
<mpInitialConsume>
|
|
||||||
<value level="1">4</value>
|
|
||||||
<value level="2">5</value>
|
|
||||||
<value level="3">5</value>
|
|
||||||
<value level="4">5</value>
|
|
||||||
<value level="5">5</value>
|
|
||||||
<value level="6">6</value>
|
|
||||||
<value level="7">6</value>
|
|
||||||
<value level="8">6</value>
|
|
||||||
<value level="9">6</value>
|
|
||||||
<value level="10">7</value>
|
|
||||||
<value level="11">7</value>
|
|
||||||
<value level="12">7</value>
|
|
||||||
<value level="13">7</value>
|
|
||||||
<value level="14">7</value>
|
|
||||||
<value level="15">8</value>
|
|
||||||
<value level="16">8</value>
|
|
||||||
<value level="17">9</value>
|
|
||||||
<value level="18">9</value>
|
|
||||||
<value level="19">10</value>
|
|
||||||
<value level="20">10</value>
|
|
||||||
<value level="21">11</value>
|
|
||||||
<value level="22">11</value>
|
|
||||||
</mpInitialConsume>
|
|
||||||
<trait>SUPPRESSION</trait>
|
<trait>SUPPRESSION</trait>
|
||||||
<operateType>A2</operateType>
|
<operateType>A2</operateType>
|
||||||
<reuseDelay>10000</reuseDelay>
|
<reuseDelay>10000</reuseDelay>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
|
||||||
<targetType>ENEMY_ONLY</targetType>
|
<targetType>ENEMY_ONLY</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<effects>
|
<effects>
|
||||||
@@ -1829,7 +1726,6 @@
|
|||||||
<value level="5">70</value>
|
<value level="5">70</value>
|
||||||
</magicLevel>
|
</magicLevel>
|
||||||
<operateType>P</operateType>
|
<operateType>P</operateType>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="CriticalDamage">
|
<effect name="CriticalDamage">
|
||||||
<amount>
|
<amount>
|
||||||
@@ -1903,7 +1799,6 @@
|
|||||||
<value level="3">58</value>
|
<value level="3">58</value>
|
||||||
</magicLevel>
|
</magicLevel>
|
||||||
<operateType>P</operateType>
|
<operateType>P</operateType>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="PAtk">
|
<effect name="PAtk">
|
||||||
<amount>
|
<amount>
|
||||||
@@ -1937,17 +1832,16 @@
|
|||||||
</effect>
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="137" toLevel="4" name="Critical Chance">
|
<skill id="137" toLevel="4" name="Critical Rate">
|
||||||
<!-- P. Critical Rate +$s1 -->
|
<!-- P. Critical Rate +$s1 -->
|
||||||
<icon>icon.skill0137</icon>
|
<icon>icon.skill0137</icon>
|
||||||
<magicLevel>
|
<magicLevel>
|
||||||
<value level="1">28</value>
|
<value level="1">32</value>
|
||||||
<value level="2">40</value>
|
<value level="2">40</value>
|
||||||
<value level="3">49</value>
|
<value level="3">49</value>
|
||||||
<value level="4">58</value>
|
<value level="4">58</value>
|
||||||
</magicLevel>
|
</magicLevel>
|
||||||
<operateType>P</operateType>
|
<operateType>P</operateType>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="CriticalRate">
|
<effect name="CriticalRate">
|
||||||
<amount>
|
<amount>
|
||||||
@@ -1994,9 +1888,16 @@
|
|||||||
<value level="7">500</value>
|
<value level="7">500</value>
|
||||||
</hpConsume>
|
</hpConsume>
|
||||||
<operateType>A2</operateType>
|
<operateType>A2</operateType>
|
||||||
<reuseDelay>180000</reuseDelay>
|
<reuseDelay>
|
||||||
|
<value level="1">300000</value>
|
||||||
|
<value level="2">300000</value>
|
||||||
|
<value level="3">300000</value>
|
||||||
|
<value level="4">300000</value>
|
||||||
|
<value level="5">300000</value>
|
||||||
|
<value level="6">300000</value>
|
||||||
|
<value level="7">180000</value>
|
||||||
|
</reuseDelay>
|
||||||
<basicProperty>NONE</basicProperty>
|
<basicProperty>NONE</basicProperty>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
|
||||||
<targetType>SELF</targetType>
|
<targetType>SELF</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<itemConsumeCount>
|
<itemConsumeCount>
|
||||||
@@ -2042,13 +1943,13 @@
|
|||||||
</effect>
|
</effect>
|
||||||
<effect name="ResistAbnormalByCategory">
|
<effect name="ResistAbnormalByCategory">
|
||||||
<amount>
|
<amount>
|
||||||
<value level="1">5</value>
|
<value level="1">-5</value>
|
||||||
<value level="2">25</value>
|
<value level="2">-25</value>
|
||||||
<value level="3">30</value>
|
<value level="3">-30</value>
|
||||||
<value level="4">35</value>
|
<value level="4">-35</value>
|
||||||
<value level="5">40</value>
|
<value level="5">-40</value>
|
||||||
<value level="6">45</value>
|
<value level="6">-45</value>
|
||||||
<value level="7">50</value>
|
<value level="7">-50</value>
|
||||||
</amount>
|
</amount>
|
||||||
<slot>DEBUFF</slot>
|
<slot>DEBUFF</slot>
|
||||||
</effect>
|
</effect>
|
||||||
@@ -2101,7 +2002,6 @@
|
|||||||
<value level="5">15</value>
|
<value level="5">15</value>
|
||||||
</magicLevel>
|
</magicLevel>
|
||||||
<operateType>P</operateType>
|
<operateType>P</operateType>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="PhysicalDefence">
|
<effect name="PhysicalDefence">
|
||||||
<amount>
|
<amount>
|
||||||
@@ -2204,7 +2104,6 @@
|
|||||||
<value level="51">90</value>
|
<value level="51">90</value>
|
||||||
</magicLevel>
|
</magicLevel>
|
||||||
<operateType>P</operateType>
|
<operateType>P</operateType>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="PAtk">
|
<effect name="PAtk">
|
||||||
<amount>
|
<amount>
|
||||||
@@ -2535,7 +2434,6 @@
|
|||||||
<value level="65">90</value>
|
<value level="65">90</value>
|
||||||
</magicLevel>
|
</magicLevel>
|
||||||
<operateType>P</operateType>
|
<operateType>P</operateType>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="MagicalDefence">
|
<effect name="MagicalDefence">
|
||||||
<amount>
|
<amount>
|
||||||
@@ -2734,7 +2632,6 @@
|
|||||||
<value level="3">46</value>
|
<value level="3">46</value>
|
||||||
</magicLevel>
|
</magicLevel>
|
||||||
<operateType>P</operateType>
|
<operateType>P</operateType>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="WeightLimit">
|
<effect name="WeightLimit">
|
||||||
<amount>
|
<amount>
|
||||||
@@ -2758,7 +2655,6 @@
|
|||||||
<value level="6">81</value>
|
<value level="6">81</value>
|
||||||
</magicLevel>
|
</magicLevel>
|
||||||
<operateType>P</operateType>
|
<operateType>P</operateType>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="ShieldDefenceRate">
|
<effect name="ShieldDefenceRate">
|
||||||
<amount>
|
<amount>
|
||||||
@@ -2836,7 +2732,6 @@
|
|||||||
<value level="3">48</value>
|
<value level="3">48</value>
|
||||||
</magicLevel>
|
</magicLevel>
|
||||||
<operateType>P</operateType>
|
<operateType>P</operateType>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="Reuse">
|
<effect name="Reuse">
|
||||||
<amount>
|
<amount>
|
||||||
@@ -2871,7 +2766,6 @@
|
|||||||
<value level="3">58</value>
|
<value level="3">58</value>
|
||||||
</magicLevel>
|
</magicLevel>
|
||||||
<operateType>P</operateType>
|
<operateType>P</operateType>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="PhysicalAttackSpeed">
|
<effect name="PhysicalAttackSpeed">
|
||||||
<amount>
|
<amount>
|
||||||
@@ -2891,7 +2785,6 @@
|
|||||||
<value level="2">43</value>
|
<value level="2">43</value>
|
||||||
</magicLevel>
|
</magicLevel>
|
||||||
<operateType>P</operateType>
|
<operateType>P</operateType>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="Speed">
|
<effect name="Speed">
|
||||||
<amount>
|
<amount>
|
||||||
@@ -2917,7 +2810,6 @@
|
|||||||
<value level="9">76</value>
|
<value level="9">76</value>
|
||||||
</magicLevel>
|
</magicLevel>
|
||||||
<operateType>P</operateType>
|
<operateType>P</operateType>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="StatByMoveType">
|
<effect name="StatByMoveType">
|
||||||
<stat>REGENERATE_HP_RATE</stat>
|
<stat>REGENERATE_HP_RATE</stat>
|
||||||
@@ -2966,7 +2858,7 @@
|
|||||||
</effect>
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="172" toLevel="14" name="Create Item">
|
<skill id="172" toLevel="9" name="Create Item">
|
||||||
<!-- Allows to craft Lv. $s1 items. -->
|
<!-- Allows to craft Lv. $s1 items. -->
|
||||||
<icon>icon.skill0172</icon>
|
<icon>icon.skill0172</icon>
|
||||||
<magicLevel>
|
<magicLevel>
|
||||||
@@ -2979,14 +2871,8 @@
|
|||||||
<value level="7">55</value>
|
<value level="7">55</value>
|
||||||
<value level="8">62</value>
|
<value level="8">62</value>
|
||||||
<value level="9">70</value>
|
<value level="9">70</value>
|
||||||
<value level="10">82</value>
|
|
||||||
<value level="11">85</value>
|
|
||||||
<value level="12">90</value>
|
|
||||||
<value level="13">95</value>
|
|
||||||
<value level="14">99</value>
|
|
||||||
</magicLevel>
|
</magicLevel>
|
||||||
<operateType>P</operateType>
|
<operateType>P</operateType>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="173" toLevel="2" name="Acrobatics">
|
<skill id="173" toLevel="2" name="Acrobatics">
|
||||||
<!-- Maximum height user can fall without taking damage +$s1. -->
|
<!-- Maximum height user can fall without taking damage +$s1. -->
|
||||||
@@ -3041,9 +2927,16 @@
|
|||||||
<value level="7">500</value>
|
<value level="7">500</value>
|
||||||
</hpConsume>
|
</hpConsume>
|
||||||
<operateType>A2</operateType>
|
<operateType>A2</operateType>
|
||||||
<reuseDelay>180000</reuseDelay>
|
<reuseDelay>
|
||||||
|
<value level="1">300000</value>
|
||||||
|
<value level="2">300000</value>
|
||||||
|
<value level="3">300000</value>
|
||||||
|
<value level="4">300000</value>
|
||||||
|
<value level="5">300000</value>
|
||||||
|
<value level="6">300000</value>
|
||||||
|
<value level="7">180000</value>
|
||||||
|
</reuseDelay>
|
||||||
<basicProperty>NONE</basicProperty>
|
<basicProperty>NONE</basicProperty>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
|
||||||
<targetType>SELF</targetType>
|
<targetType>SELF</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<itemConsumeCount>
|
<itemConsumeCount>
|
||||||
@@ -3111,7 +3004,7 @@
|
|||||||
</amount>
|
</amount>
|
||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="PhysicalSkillCriticalDamage">
|
<effect name="PhysicalSkillCriticalRate">
|
||||||
<amount>
|
<amount>
|
||||||
<value level="1">4</value>
|
<value level="1">4</value>
|
||||||
<value level="2">5</value>
|
<value level="2">5</value>
|
||||||
@@ -3123,7 +3016,7 @@
|
|||||||
</amount>
|
</amount>
|
||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="PhysicalSkillCriticalRate">
|
<effect name="PhysicalSkillCriticalDamage">
|
||||||
<amount>
|
<amount>
|
||||||
<value level="1">4</value>
|
<value level="1">4</value>
|
||||||
<value level="2">5</value>
|
<value level="2">5</value>
|
||||||
@@ -3159,6 +3052,32 @@
|
|||||||
<accuracyAmount>8</accuracyAmount>
|
<accuracyAmount>8</accuracyAmount>
|
||||||
<accuracyMode>DIFF</accuracyMode>
|
<accuracyMode>DIFF</accuracyMode>
|
||||||
</effect>
|
</effect>
|
||||||
|
<effect name="PAtk">
|
||||||
|
<amount>10</amount>
|
||||||
|
<mode>PER</mode>
|
||||||
|
<weaponType>
|
||||||
|
<item>POLE</item>
|
||||||
|
</weaponType>
|
||||||
|
</effect>
|
||||||
|
<effect name="Accuracy">
|
||||||
|
<amount>8</amount>
|
||||||
|
<mode>DIFF</mode>
|
||||||
|
<weaponType>
|
||||||
|
<item>POLE</item>
|
||||||
|
</weaponType>
|
||||||
|
</effect>
|
||||||
|
<effect name="Mp">
|
||||||
|
<amount>
|
||||||
|
<value level="1">80</value>
|
||||||
|
<value level="2">100</value>
|
||||||
|
<value level="3">110</value>
|
||||||
|
<value level="4">120</value>
|
||||||
|
<value level="5">130</value>
|
||||||
|
<value level="6">140</value>
|
||||||
|
<value level="7">150</value>
|
||||||
|
</amount>
|
||||||
|
<mode>DIFF</mode>
|
||||||
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="181" toLevel="2" name="Revival">
|
<skill id="181" toLevel="2" name="Revival">
|
||||||
@@ -3179,7 +3098,6 @@
|
|||||||
</mpConsume>
|
</mpConsume>
|
||||||
<operateType>A1</operateType>
|
<operateType>A1</operateType>
|
||||||
<reuseDelay>900000</reuseDelay>
|
<reuseDelay>900000</reuseDelay>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
|
||||||
<targetType>SELF</targetType>
|
<targetType>SELF</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<conditions>
|
<conditions>
|
||||||
@@ -3196,12 +3114,6 @@
|
|||||||
<effect name="HealPercent">
|
<effect name="HealPercent">
|
||||||
<power>100</power>
|
<power>100</power>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="DispelBySlot">
|
|
||||||
<dispel>
|
|
||||||
<value level="1">POISON,3;BLEEDING,3;DOT_MP,3</value>
|
|
||||||
<value level="2">POISON,7;BLEEDING,7;DOT_MP,7;SPEED_DOWN,7;ATTACK_TIME_UP,7;CASTING_TIME_UP,7</value>
|
|
||||||
</dispel>
|
|
||||||
</effect>
|
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="190" toLevel="55" name="Fatal Strike">
|
<skill id="190" toLevel="55" name="Fatal Strike">
|
||||||
@@ -3268,6 +3180,8 @@
|
|||||||
</effectPoint>
|
</effectPoint>
|
||||||
<effectRange>400</effectRange>
|
<effectRange>400</effectRange>
|
||||||
<hitTime>780</hitTime>
|
<hitTime>780</hitTime>
|
||||||
|
<basicProperty>PHYSICAL</basicProperty>
|
||||||
|
<isMagic>0</isMagic>
|
||||||
<magicLevel>
|
<magicLevel>
|
||||||
<value level="1">40</value>
|
<value level="1">40</value>
|
||||||
<value level="2">40</value>
|
<value level="2">40</value>
|
||||||
@@ -3382,10 +3296,8 @@
|
|||||||
<value level="54">69</value>
|
<value level="54">69</value>
|
||||||
<value level="55">70</value>
|
<value level="55">70</value>
|
||||||
</mpConsume>
|
</mpConsume>
|
||||||
<nextAction>ATTACK</nextAction>
|
|
||||||
<operateType>A1</operateType>
|
<operateType>A1</operateType>
|
||||||
<reuseDelay>1000</reuseDelay>
|
<reuseDelay>1000</reuseDelay>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
|
||||||
<targetType>ENEMY</targetType>
|
<targetType>ENEMY</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<conditions>
|
<conditions>
|
||||||
@@ -3460,7 +3372,6 @@
|
|||||||
<pDefMod>0.95</pDefMod>
|
<pDefMod>0.95</pDefMod>
|
||||||
<ignoreShieldDefence>true</ignoreShieldDefence>
|
<ignoreShieldDefence>true</ignoreShieldDefence>
|
||||||
<criticalChance>15</criticalChance>
|
<criticalChance>15</criticalChance>
|
||||||
<overHit>true</overHit>
|
|
||||||
</effect>
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
@@ -3478,7 +3389,6 @@
|
|||||||
<value level="8">86</value>
|
<value level="8">86</value>
|
||||||
</magicLevel>
|
</magicLevel>
|
||||||
<operateType>P</operateType>
|
<operateType>P</operateType>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="MpRegen">
|
<effect name="MpRegen">
|
||||||
<amount>
|
<amount>
|
||||||
@@ -3570,7 +3480,6 @@
|
|||||||
<icon>icon.skill0196</icon>
|
<icon>icon.skill0196</icon>
|
||||||
<magicLevel>43</magicLevel>
|
<magicLevel>43</magicLevel>
|
||||||
<operateType>P</operateType>
|
<operateType>P</operateType>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="PAtk">
|
<effect name="PAtk">
|
||||||
<amount>
|
<amount>
|
||||||
@@ -3582,7 +3491,7 @@
|
|||||||
<effect name="PAtk">
|
<effect name="PAtk">
|
||||||
<amount>
|
<amount>
|
||||||
<value level="1">60</value>
|
<value level="1">60</value>
|
||||||
<value level="2">60</value>
|
<value level="2">120</value>
|
||||||
</amount>
|
</amount>
|
||||||
<mode>DIFF</mode>
|
<mode>DIFF</mode>
|
||||||
</effect>
|
</effect>
|
||||||
@@ -3596,12 +3505,11 @@
|
|||||||
<value level="2">46</value>
|
<value level="2">46</value>
|
||||||
</magicLevel>
|
</magicLevel>
|
||||||
<operateType>P</operateType>
|
<operateType>P</operateType>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="PhysicalDefence">
|
<effect name="PhysicalDefence">
|
||||||
<amount>
|
<amount>
|
||||||
<value level="1">80</value>
|
<value level="1">80</value>
|
||||||
<value level="2">80</value>
|
<value level="2">140</value>
|
||||||
</amount>
|
</amount>
|
||||||
<mode>DIFF</mode>
|
<mode>DIFF</mode>
|
||||||
</effect>
|
</effect>
|
||||||
|
|||||||
+214
-189
File diff suppressed because it is too large
Load Diff
+224
-199
File diff suppressed because it is too large
Load Diff
+212
-276
@@ -3,42 +3,8 @@
|
|||||||
<skill id="400" toLevel="30" name="Tribunal">
|
<skill id="400" toLevel="30" name="Tribunal">
|
||||||
<!-- Attacks the target with $s1 power. For $s2, the enemy's P. Critical Rate -$s3. Ignores Shield Defense. Ignores $s4 of the target's defense. Critical. -->
|
<!-- Attacks the target with $s1 power. For $s2, the enemy's P. Critical Rate -$s3. Ignores Shield Defense. Ignores $s4 of the target's defense. Critical. -->
|
||||||
<icon>icon.skill0400</icon>
|
<icon>icon.skill0400</icon>
|
||||||
<abnormalLevel>
|
<basicProperty>PHYSICAL</basicProperty>
|
||||||
<value level="1">1</value>
|
<isMagic>0</isMagic>
|
||||||
<value level="2">1</value>
|
|
||||||
<value level="3">1</value>
|
|
||||||
<value level="4">1</value>
|
|
||||||
<value level="5">1</value>
|
|
||||||
<value level="6">2</value>
|
|
||||||
<value level="7">2</value>
|
|
||||||
<value level="8">2</value>
|
|
||||||
<value level="9">2</value>
|
|
||||||
<value level="10">3</value>
|
|
||||||
<value level="11">3</value>
|
|
||||||
<value level="12">3</value>
|
|
||||||
<value level="13">3</value>
|
|
||||||
<value level="14">3</value>
|
|
||||||
<value level="15">3</value>
|
|
||||||
<value level="16">4</value>
|
|
||||||
<value level="17">4</value>
|
|
||||||
<value level="18">4</value>
|
|
||||||
<value level="19">4</value>
|
|
||||||
<value level="20">4</value>
|
|
||||||
<value level="21">5</value>
|
|
||||||
<value level="22">5</value>
|
|
||||||
<value level="23">5</value>
|
|
||||||
<value level="24">5</value>
|
|
||||||
<value level="25">5</value>
|
|
||||||
<value level="26">5</value>
|
|
||||||
<value level="27">5</value>
|
|
||||||
<value level="28">5</value>
|
|
||||||
<value level="29">5</value>
|
|
||||||
<value level="30">5</value>
|
|
||||||
</abnormalLevel>
|
|
||||||
<abnormalTime>30</abnormalTime>
|
|
||||||
<abnormalType>CRITICAL_PROB_DOWN</abnormalType>
|
|
||||||
<activateRate>80</activateRate>
|
|
||||||
<basicProperty>MAGIC</basicProperty>
|
|
||||||
<castRange>40</castRange>
|
<castRange>40</castRange>
|
||||||
<coolTime>700</coolTime>
|
<coolTime>700</coolTime>
|
||||||
<effectPoint>
|
<effectPoint>
|
||||||
@@ -74,11 +40,7 @@
|
|||||||
<value level="30">-4700</value>
|
<value level="30">-4700</value>
|
||||||
</effectPoint>
|
</effectPoint>
|
||||||
<effectRange>400</effectRange>
|
<effectRange>400</effectRange>
|
||||||
<attributeType>HOLY</attributeType>
|
|
||||||
<attributeValue>20</attributeValue>
|
|
||||||
<hitTime>800</hitTime>
|
<hitTime>800</hitTime>
|
||||||
<isDebuff>true</isDebuff>
|
|
||||||
<lvlBonusRate>30</lvlBonusRate>
|
|
||||||
<magicLevel>
|
<magicLevel>
|
||||||
<value level="1">40</value>
|
<value level="1">40</value>
|
||||||
<value level="2">43</value>
|
<value level="2">43</value>
|
||||||
@@ -143,10 +105,8 @@
|
|||||||
<value level="29">69</value>
|
<value level="29">69</value>
|
||||||
<value level="30">70</value>
|
<value level="30">70</value>
|
||||||
</mpConsume>
|
</mpConsume>
|
||||||
<nextAction>ATTACK</nextAction>
|
<operateType>A1</operateType>
|
||||||
<operateType>A2</operateType>
|
|
||||||
<reuseDelay>1000</reuseDelay>
|
<reuseDelay>1000</reuseDelay>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
|
||||||
<targetType>ENEMY</targetType>
|
<targetType>ENEMY</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<conditions>
|
<conditions>
|
||||||
@@ -165,7 +125,7 @@
|
|||||||
<value level="3">983</value>
|
<value level="3">983</value>
|
||||||
<value level="4">1167</value>
|
<value level="4">1167</value>
|
||||||
<value level="5">1353</value>
|
<value level="5">1353</value>
|
||||||
<value level="6">154</value>
|
<value level="6">1540</value>
|
||||||
<value level="7">1728</value>
|
<value level="7">1728</value>
|
||||||
<value level="8">1855</value>
|
<value level="8">1855</value>
|
||||||
<value level="9">1982</value>
|
<value level="9">1982</value>
|
||||||
@@ -175,62 +135,25 @@
|
|||||||
<value level="13">2495</value>
|
<value level="13">2495</value>
|
||||||
<value level="14">2625</value>
|
<value level="14">2625</value>
|
||||||
<value level="15">2755</value>
|
<value level="15">2755</value>
|
||||||
<value level="16">4103</value>
|
<value level="16">4226</value>
|
||||||
<value level="17">4160</value>
|
<value level="17">4285</value>
|
||||||
<value level="18">4217</value>
|
<value level="18">4344</value>
|
||||||
<value level="19">4273</value>
|
<value level="19">4401</value>
|
||||||
<value level="20">4330</value>
|
<value level="20">4460</value>
|
||||||
<value level="21">4387</value>
|
<value level="21">4519</value>
|
||||||
<value level="22">4444</value>
|
<value level="22">4577</value>
|
||||||
<value level="23">4500</value>
|
<value level="23">4635</value>
|
||||||
<value level="24">4557</value>
|
<value level="24">4694</value>
|
||||||
<value level="25">4614</value>
|
<value level="25">4752</value>
|
||||||
<value level="26">4671</value>
|
<value level="26">4811</value>
|
||||||
<value level="27">4728</value>
|
<value level="27">4870</value>
|
||||||
<value level="28">4785</value>
|
<value level="28">4929</value>
|
||||||
<value level="29">4842</value>
|
<value level="29">4987</value>
|
||||||
<value level="30">4898</value>
|
<value level="30">5045</value>
|
||||||
</power>
|
</power>
|
||||||
<ignoreShieldDefence>true</ignoreShieldDefence>
|
<ignoreShieldDefence>true</ignoreShieldDefence>
|
||||||
<pDefMod>0.9</pDefMod>
|
<pDefMod>0.9</pDefMod>
|
||||||
<overHit>true</overHit>
|
<criticalChance>15</criticalChance>
|
||||||
<criticalChance>10</criticalChance>
|
|
||||||
</effect>
|
|
||||||
<effect name="GetAgro" />
|
|
||||||
<effect name="CriticalRate">
|
|
||||||
<amount>
|
|
||||||
<value level="1">-20</value>
|
|
||||||
<value level="2">-20</value>
|
|
||||||
<value level="3">-20</value>
|
|
||||||
<value level="4">-20</value>
|
|
||||||
<value level="5">-20</value>
|
|
||||||
<value level="6">-30</value>
|
|
||||||
<value level="7">-30</value>
|
|
||||||
<value level="8">-30</value>
|
|
||||||
<value level="9">-30</value>
|
|
||||||
<value level="10">-30</value>
|
|
||||||
<value level="11">-40</value>
|
|
||||||
<value level="12">-40</value>
|
|
||||||
<value level="13">-40</value>
|
|
||||||
<value level="14">-40</value>
|
|
||||||
<value level="15">-50</value>
|
|
||||||
<value level="16">-50</value>
|
|
||||||
<value level="17">-50</value>
|
|
||||||
<value level="18">-55</value>
|
|
||||||
<value level="19">-55</value>
|
|
||||||
<value level="20">-55</value>
|
|
||||||
<value level="21">-55</value>
|
|
||||||
<value level="22">-55</value>
|
|
||||||
<value level="23">-55</value>
|
|
||||||
<value level="24">-55</value>
|
|
||||||
<value level="25">-55</value>
|
|
||||||
<value level="26">-55</value>
|
|
||||||
<value level="27">-55</value>
|
|
||||||
<value level="28">-55</value>
|
|
||||||
<value level="29">-55</value>
|
|
||||||
<value level="30">-55</value>
|
|
||||||
</amount>
|
|
||||||
<mode>PER</mode>
|
|
||||||
</effect>
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
@@ -272,7 +195,8 @@
|
|||||||
<abnormalTime>30</abnormalTime>
|
<abnormalTime>30</abnormalTime>
|
||||||
<abnormalType>CRITICAL_DMG_DOWN</abnormalType>
|
<abnormalType>CRITICAL_DMG_DOWN</abnormalType>
|
||||||
<activateRate>80</activateRate>
|
<activateRate>80</activateRate>
|
||||||
<basicProperty>MAGIC</basicProperty>
|
<basicProperty>PHYSICAL</basicProperty>
|
||||||
|
<isMagic>0</isMagic>
|
||||||
<castRange>40</castRange>
|
<castRange>40</castRange>
|
||||||
<coolTime>500</coolTime>
|
<coolTime>500</coolTime>
|
||||||
<effectPoint>
|
<effectPoint>
|
||||||
@@ -308,8 +232,6 @@
|
|||||||
<value level="30">-4700</value>
|
<value level="30">-4700</value>
|
||||||
</effectPoint>
|
</effectPoint>
|
||||||
<effectRange>400</effectRange>
|
<effectRange>400</effectRange>
|
||||||
<attributeType>DARK</attributeType>
|
|
||||||
<attributeValue>20</attributeValue>
|
|
||||||
<hitTime>1000</hitTime>
|
<hitTime>1000</hitTime>
|
||||||
<isDebuff>true</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
<lvlBonusRate>30</lvlBonusRate>
|
<lvlBonusRate>30</lvlBonusRate>
|
||||||
@@ -377,10 +299,8 @@
|
|||||||
<value level="29">69</value>
|
<value level="29">69</value>
|
||||||
<value level="30">70</value>
|
<value level="30">70</value>
|
||||||
</mpConsume>
|
</mpConsume>
|
||||||
<nextAction>ATTACK</nextAction>
|
|
||||||
<operateType>A2</operateType>
|
<operateType>A2</operateType>
|
||||||
<reuseDelay>1000</reuseDelay>
|
<reuseDelay>1000</reuseDelay>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
|
||||||
<targetType>ENEMY</targetType>
|
<targetType>ENEMY</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<conditions>
|
<conditions>
|
||||||
@@ -409,28 +329,26 @@
|
|||||||
<value level="13">2495</value>
|
<value level="13">2495</value>
|
||||||
<value level="14">2625</value>
|
<value level="14">2625</value>
|
||||||
<value level="15">2755</value>
|
<value level="15">2755</value>
|
||||||
<value level="16">4103</value>
|
<value level="16">4226</value>
|
||||||
<value level="17">4160</value>
|
<value level="17">4285</value>
|
||||||
<value level="18">4217</value>
|
<value level="18">4344</value>
|
||||||
<value level="19">4273</value>
|
<value level="19">4401</value>
|
||||||
<value level="20">4330</value>
|
<value level="20">4460</value>
|
||||||
<value level="21">4387</value>
|
<value level="21">4519</value>
|
||||||
<value level="22">4444</value>
|
<value level="22">4577</value>
|
||||||
<value level="23">4500</value>
|
<value level="23">4635</value>
|
||||||
<value level="24">4557</value>
|
<value level="24">4694</value>
|
||||||
<value level="25">4614</value>
|
<value level="25">4752</value>
|
||||||
<value level="26">4671</value>
|
<value level="26">4811</value>
|
||||||
<value level="27">4728</value>
|
<value level="27">4870</value>
|
||||||
<value level="28">4785</value>
|
<value level="28">4929</value>
|
||||||
<value level="29">4842</value>
|
<value level="29">4987</value>
|
||||||
<value level="30">4898</value>
|
<value level="30">5045</value>
|
||||||
</power>
|
</power>
|
||||||
<ignoreShieldDefence>true</ignoreShieldDefence>
|
<ignoreShieldDefence>true</ignoreShieldDefence>
|
||||||
<pDefMod>0.9</pDefMod>
|
<pDefMod>0.9</pDefMod>
|
||||||
<criticalChance>15</criticalChance>
|
<criticalChance>15</criticalChance>
|
||||||
<overHit>true</overHit>
|
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="GetAgro" />
|
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="402" toLevel="25" name="Shackle">
|
<skill id="402" toLevel="25" name="Shackle">
|
||||||
@@ -442,7 +360,8 @@
|
|||||||
<abnormalVisualEffect>ROOT</abnormalVisualEffect>
|
<abnormalVisualEffect>ROOT</abnormalVisualEffect>
|
||||||
<activateRate>80</activateRate>
|
<activateRate>80</activateRate>
|
||||||
<basicProperty>PHYSICAL</basicProperty>
|
<basicProperty>PHYSICAL</basicProperty>
|
||||||
<castRange>150</castRange>
|
<isMagic>0</isMagic>
|
||||||
|
<castRange>400</castRange>
|
||||||
<effectPoint>
|
<effectPoint>
|
||||||
<value level="1">-2500</value>
|
<value level="1">-2500</value>
|
||||||
<value level="2">-2750</value>
|
<value level="2">-2750</value>
|
||||||
@@ -470,7 +389,7 @@
|
|||||||
<value level="24">-4450</value>
|
<value level="24">-4450</value>
|
||||||
<value level="25">-4500</value>
|
<value level="25">-4500</value>
|
||||||
</effectPoint>
|
</effectPoint>
|
||||||
<effectRange>650</effectRange>
|
<effectRange>900</effectRange>
|
||||||
<hitTime>1500</hitTime>
|
<hitTime>1500</hitTime>
|
||||||
<isDebuff>true</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
<magicLevel>
|
<magicLevel>
|
||||||
@@ -529,15 +448,11 @@
|
|||||||
</mpConsume>
|
</mpConsume>
|
||||||
<operateType>A2</operateType>
|
<operateType>A2</operateType>
|
||||||
<reuseDelay>10000</reuseDelay>
|
<reuseDelay>10000</reuseDelay>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
|
||||||
<trait>ANOMALY</trait>
|
<trait>ANOMALY</trait>
|
||||||
<targetType>ENEMY_ONLY</targetType>
|
<targetType>ENEMY_ONLY</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="Root" />
|
<effect name="Root" />
|
||||||
<effect name="DefenceTrait">
|
|
||||||
<HOLD>100</HOLD>
|
|
||||||
</effect>
|
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="403" toLevel="10" name="Shackle">
|
<skill id="403" toLevel="10" name="Shackle">
|
||||||
@@ -612,7 +527,7 @@
|
|||||||
<abnormalVisualEffect>ROOT</abnormalVisualEffect>
|
<abnormalVisualEffect>ROOT</abnormalVisualEffect>
|
||||||
<activateRate>80</activateRate>
|
<activateRate>80</activateRate>
|
||||||
<affectLimit>10-10</affectLimit>
|
<affectLimit>10-10</affectLimit>
|
||||||
<affectRange>150</affectRange>
|
<affectRange>200</affectRange>
|
||||||
<basicProperty>PHYSICAL</basicProperty>
|
<basicProperty>PHYSICAL</basicProperty>
|
||||||
<coolTime>470</coolTime>
|
<coolTime>470</coolTime>
|
||||||
<effectPoint>
|
<effectPoint>
|
||||||
@@ -685,8 +600,7 @@
|
|||||||
</mpConsume>
|
</mpConsume>
|
||||||
<operateType>A2</operateType>
|
<operateType>A2</operateType>
|
||||||
<reuseDelay>30000</reuseDelay>
|
<reuseDelay>30000</reuseDelay>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
<trait>ROOT_PHYSICALLY</trait>
|
||||||
<trait>ANOMALY</trait>
|
|
||||||
<targetType>SELF</targetType>
|
<targetType>SELF</targetType>
|
||||||
<affectScope>POINT_BLANK</affectScope>
|
<affectScope>POINT_BLANK</affectScope>
|
||||||
<affectObject>NOT_FRIEND</affectObject>
|
<affectObject>NOT_FRIEND</affectObject>
|
||||||
@@ -797,17 +711,16 @@
|
|||||||
<operateType>A2</operateType>
|
<operateType>A2</operateType>
|
||||||
<reuseDelay>300000</reuseDelay>
|
<reuseDelay>300000</reuseDelay>
|
||||||
<basicProperty>NONE</basicProperty>
|
<basicProperty>NONE</basicProperty>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
|
||||||
<targetType>SELF</targetType>
|
<targetType>SELF</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="ResistDispelByCategory">
|
<effect name="ResistAbnormalByCategory">
|
||||||
<amount>
|
<amount>
|
||||||
<value level="1">-20</value>
|
<value level="1">-20</value>
|
||||||
<value level="2">-30</value>
|
<value level="2">-30</value>
|
||||||
<value level="3">-40</value>
|
<value level="3">-40</value>
|
||||||
</amount>
|
</amount>
|
||||||
<slot>BUFF</slot>
|
<slot>DEBUFF</slot>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="DefenceTrait">
|
<effect name="DefenceTrait">
|
||||||
<ANOMALY>
|
<ANOMALY>
|
||||||
@@ -816,11 +729,19 @@
|
|||||||
<value level="3">40</value>
|
<value level="3">40</value>
|
||||||
</ANOMALY>
|
</ANOMALY>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="MagicalDefence">
|
<effect name="ResistDispelByCategory">
|
||||||
<amount>
|
<amount>
|
||||||
<value level="1">20</value>
|
<value level="1">-20</value>
|
||||||
<value level="2">30</value>
|
<value level="2">-30</value>
|
||||||
<value level="3">40</value>
|
<value level="3">-40</value>
|
||||||
|
</amount>
|
||||||
|
<slot>BUFF</slot>
|
||||||
|
</effect>
|
||||||
|
<effect name="HealEffect">
|
||||||
|
<amount>
|
||||||
|
<value level="1">-40</value>
|
||||||
|
<value level="2">-50</value>
|
||||||
|
<value level="3">-60</value>
|
||||||
</amount>
|
</amount>
|
||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
</effect>
|
</effect>
|
||||||
@@ -832,6 +753,22 @@
|
|||||||
</amount>
|
</amount>
|
||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
</effect>
|
</effect>
|
||||||
|
<effect name="MagicalDefence">
|
||||||
|
<amount>
|
||||||
|
<value level="1">20</value>
|
||||||
|
<value level="2">30</value>
|
||||||
|
<value level="3">40</value>
|
||||||
|
</amount>
|
||||||
|
<mode>PER</mode>
|
||||||
|
</effect>
|
||||||
|
<effect name="Speed">
|
||||||
|
<amount>
|
||||||
|
<value level="1">6</value>
|
||||||
|
<value level="2">8</value>
|
||||||
|
<value level="3">10</value>
|
||||||
|
</amount>
|
||||||
|
<mode>DIFF</mode>
|
||||||
|
</effect>
|
||||||
<effect name="Accuracy">
|
<effect name="Accuracy">
|
||||||
<amount>
|
<amount>
|
||||||
<value level="1">4</value>
|
<value level="1">4</value>
|
||||||
@@ -844,14 +781,6 @@
|
|||||||
<item>BLUNT</item>
|
<item>BLUNT</item>
|
||||||
</weaponType>
|
</weaponType>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="Speed">
|
|
||||||
<amount>
|
|
||||||
<value level="1">6</value>
|
|
||||||
<value level="2">8</value>
|
|
||||||
<value level="3">10</value>
|
|
||||||
</amount>
|
|
||||||
<mode>DIFF</mode>
|
|
||||||
</effect>
|
|
||||||
<effect name="PhysicalAttackSpeed">
|
<effect name="PhysicalAttackSpeed">
|
||||||
<amount>
|
<amount>
|
||||||
<value level="1">10</value>
|
<value level="1">10</value>
|
||||||
@@ -886,22 +815,6 @@
|
|||||||
<item>BLUNT</item>
|
<item>BLUNT</item>
|
||||||
</weaponType>
|
</weaponType>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="ResistAbnormalByCategory">
|
|
||||||
<amount>
|
|
||||||
<value level="1">-20</value>
|
|
||||||
<value level="2">-30</value>
|
|
||||||
<value level="3">-40</value>
|
|
||||||
</amount>
|
|
||||||
<slot>DEBUFF</slot>
|
|
||||||
</effect>
|
|
||||||
<effect name="HealEffect">
|
|
||||||
<amount>
|
|
||||||
<value level="1">-40</value>
|
|
||||||
<value level="2">-50</value>
|
|
||||||
<value level="3">-60</value>
|
|
||||||
</amount>
|
|
||||||
<mode>PER</mode>
|
|
||||||
</effect>
|
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="407" toLevel="10" name="Psycho Symphony">
|
<skill id="407" toLevel="10" name="Psycho Symphony">
|
||||||
@@ -1420,7 +1333,7 @@
|
|||||||
<value level="10">-655</value>
|
<value level="10">-655</value>
|
||||||
<value level="11">-662</value>
|
<value level="11">-662</value>
|
||||||
</effectPoint>
|
</effectPoint>
|
||||||
<effectRange>650</effectRange>
|
<effectRange>900</effectRange>
|
||||||
<hitTime>2000</hitTime>
|
<hitTime>2000</hitTime>
|
||||||
<isDebuff>true</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
<lvlBonusRate>30</lvlBonusRate>
|
<lvlBonusRate>30</lvlBonusRate>
|
||||||
@@ -1458,33 +1371,15 @@
|
|||||||
<effects>
|
<effects>
|
||||||
<effect name="Accuracy">
|
<effect name="Accuracy">
|
||||||
<amount>
|
<amount>
|
||||||
<value level="1">-4</value>
|
<value fromLevel="1" toLevel="8">-8</value>
|
||||||
<value level="2">-4</value>
|
<value fromLevel="9" toLevel="11">-12</value>
|
||||||
<value level="3">-4</value>
|
|
||||||
<value level="4">-4</value>
|
|
||||||
<value level="5">-4</value>
|
|
||||||
<value level="6">-7</value>
|
|
||||||
<value level="7">-7</value>
|
|
||||||
<value level="8">-7</value>
|
|
||||||
<value level="9">-7</value>
|
|
||||||
<value level="10">-10</value>
|
|
||||||
<value level="11">-12</value>
|
|
||||||
</amount>
|
</amount>
|
||||||
<mode>DIFF</mode>
|
<mode>DIFF</mode>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="MagicAccuracy">
|
<effect name="MagicAccuracy">
|
||||||
<amount>
|
<amount>
|
||||||
<value level="1">-4</value>
|
<value fromLevel="1" toLevel="8">-8</value>
|
||||||
<value level="2">-4</value>
|
<value fromLevel="9" toLevel="11">-12</value>
|
||||||
<value level="3">-4</value>
|
|
||||||
<value level="4">-4</value>
|
|
||||||
<value level="5">-4</value>
|
|
||||||
<value level="6">-7</value>
|
|
||||||
<value level="7">-7</value>
|
|
||||||
<value level="8">-7</value>
|
|
||||||
<value level="9">-7</value>
|
|
||||||
<value level="10">-10</value>
|
|
||||||
<value level="11">-12</value>
|
|
||||||
</amount>
|
</amount>
|
||||||
<mode>DIFF</mode>
|
<mode>DIFF</mode>
|
||||||
</effect>
|
</effect>
|
||||||
@@ -1493,18 +1388,7 @@
|
|||||||
<skill id="413" toLevel="10" name="Rapid Fire">
|
<skill id="413" toLevel="10" name="Rapid Fire">
|
||||||
<!-- For $s1 When using a bow P. Atk. +$s2 Atk. Spd. +$s3 -->
|
<!-- For $s1 When using a bow P. Atk. +$s2 Atk. Spd. +$s3 -->
|
||||||
<icon>icon.skill0413</icon>
|
<icon>icon.skill0413</icon>
|
||||||
<abnormalLevel>
|
<abnormalLevel>1</abnormalLevel>
|
||||||
<value level="1">1</value>
|
|
||||||
<value level="2">2</value>
|
|
||||||
<value level="3">3</value>
|
|
||||||
<value level="4">4</value>
|
|
||||||
<value level="5">5</value>
|
|
||||||
<value level="6">6</value>
|
|
||||||
<value level="7">7</value>
|
|
||||||
<value level="8">8</value>
|
|
||||||
<value level="9">9</value>
|
|
||||||
<value level="10">10</value>
|
|
||||||
</abnormalLevel>
|
|
||||||
<abnormalTime>1200</abnormalTime>
|
<abnormalTime>1200</abnormalTime>
|
||||||
<abnormalType>SNIPE</abnormalType>
|
<abnormalType>SNIPE</abnormalType>
|
||||||
<hitTime>2000</hitTime>
|
<hitTime>2000</hitTime>
|
||||||
@@ -1532,10 +1416,22 @@
|
|||||||
<value level="9">80</value>
|
<value level="9">80</value>
|
||||||
<value level="10">85</value>
|
<value level="10">85</value>
|
||||||
</mpConsume>
|
</mpConsume>
|
||||||
|
<itemConsumeCount>
|
||||||
|
<value level="1">1</value>
|
||||||
|
<value level="2">1</value>
|
||||||
|
<value level="3">1</value>
|
||||||
|
<value level="4">1</value>
|
||||||
|
<value level="5">1</value>
|
||||||
|
<value level="6">1</value>
|
||||||
|
<value level="7">1</value>
|
||||||
|
<value level="8">1</value>
|
||||||
|
<value level="9">2</value>
|
||||||
|
<value level="10">2</value>
|
||||||
|
</itemConsumeCount>
|
||||||
|
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
|
||||||
<operateType>A2</operateType>
|
<operateType>A2</operateType>
|
||||||
<reuseDelay>30000</reuseDelay>
|
<reuseDelay>30000</reuseDelay>
|
||||||
<basicProperty>NONE</basicProperty>
|
<basicProperty>NONE</basicProperty>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
|
||||||
<targetType>SELF</targetType>
|
<targetType>SELF</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<conditions>
|
<conditions>
|
||||||
@@ -1576,17 +1472,7 @@
|
|||||||
<skill id="414" toLevel="10" name="Dead Eye">
|
<skill id="414" toLevel="10" name="Dead Eye">
|
||||||
<!-- For $s1 When using a bow P. Accuracy +$s2 P. Atk. +$s3 P. Critical Damage +$s4 Atk. Spd. -$s5 -->
|
<!-- For $s1 When using a bow P. Accuracy +$s2 P. Atk. +$s3 P. Critical Damage +$s4 Atk. Spd. -$s5 -->
|
||||||
<icon>icon.skill0414</icon>
|
<icon>icon.skill0414</icon>
|
||||||
<abnormalLevel>
|
<abnormalLevel>1</abnormalLevel>
|
||||||
<value level="1">1</value>
|
|
||||||
<value level="2">2</value>
|
|
||||||
<value level="3">3</value>
|
|
||||||
<value level="4">4</value>
|
|
||||||
<value level="5">5</value>
|
|
||||||
<value level="6">6</value>
|
|
||||||
<value level="7">7</value>
|
|
||||||
<value level="8">8</value>
|
|
||||||
<value level="9">9</value>
|
|
||||||
</abnormalLevel>
|
|
||||||
<abnormalTime>1200</abnormalTime>
|
<abnormalTime>1200</abnormalTime>
|
||||||
<abnormalType>SNIPE</abnormalType>
|
<abnormalType>SNIPE</abnormalType>
|
||||||
<hitTime>2000</hitTime>
|
<hitTime>2000</hitTime>
|
||||||
@@ -1617,10 +1503,20 @@
|
|||||||
<operateType>A2</operateType>
|
<operateType>A2</operateType>
|
||||||
<reuseDelay>30000</reuseDelay>
|
<reuseDelay>30000</reuseDelay>
|
||||||
<basicProperty>NONE</basicProperty>
|
<basicProperty>NONE</basicProperty>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
|
||||||
<targetType>SELF</targetType>
|
<targetType>SELF</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<itemConsumeCount>2</itemConsumeCount>
|
<itemConsumeCount>
|
||||||
|
<value level="1">1</value>
|
||||||
|
<value level="2">1</value>
|
||||||
|
<value level="3">1</value>
|
||||||
|
<value level="4">1</value>
|
||||||
|
<value level="5">1</value>
|
||||||
|
<value level="6">1</value>
|
||||||
|
<value level="7">1</value>
|
||||||
|
<value level="8">1</value>
|
||||||
|
<value level="9">2</value>
|
||||||
|
<value level="10">2</value>
|
||||||
|
</itemConsumeCount>
|
||||||
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
|
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
|
||||||
<conditions>
|
<conditions>
|
||||||
<condition name="EquipWeapon">
|
<condition name="EquipWeapon">
|
||||||
@@ -1687,7 +1583,6 @@
|
|||||||
<icon>icon.skill0415</icon>
|
<icon>icon.skill0415</icon>
|
||||||
<magicLevel>76</magicLevel>
|
<magicLevel>76</magicLevel>
|
||||||
<operateType>P</operateType>
|
<operateType>P</operateType>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="MagicMpCost">
|
<effect name="MagicMpCost">
|
||||||
<amount>
|
<amount>
|
||||||
@@ -1747,6 +1642,7 @@
|
|||||||
<skill id="417" toLevel="8" name="Pain of Sagittarius">
|
<skill id="417" toLevel="8" name="Pain of Sagittarius">
|
||||||
<!-- Sacrifices your own HP to recover $s1 MP. -->
|
<!-- Sacrifices your own HP to recover $s1 MP. -->
|
||||||
<icon>icon.skill0417</icon>
|
<icon>icon.skill0417</icon>
|
||||||
|
<isMagic>1</isMagic>
|
||||||
<effectPoint>
|
<effectPoint>
|
||||||
<value level="1">549</value>
|
<value level="1">549</value>
|
||||||
<value level="2">582</value>
|
<value level="2">582</value>
|
||||||
@@ -1780,7 +1676,6 @@
|
|||||||
</magicLevel>
|
</magicLevel>
|
||||||
<operateType>A1</operateType>
|
<operateType>A1</operateType>
|
||||||
<reuseDelay>8000</reuseDelay>
|
<reuseDelay>8000</reuseDelay>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
|
||||||
<targetType>SELF</targetType>
|
<targetType>SELF</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<effects>
|
<effects>
|
||||||
@@ -1808,7 +1703,6 @@
|
|||||||
<value level="3">74</value>
|
<value level="3">74</value>
|
||||||
</magicLevel>
|
</magicLevel>
|
||||||
<operateType>P</operateType>
|
<operateType>P</operateType>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="WeightLimit">
|
<effect name="WeightLimit">
|
||||||
<amount>
|
<amount>
|
||||||
@@ -1836,15 +1730,19 @@
|
|||||||
<value level="2">66</value>
|
<value level="2">66</value>
|
||||||
<value level="3">74</value>
|
<value level="3">74</value>
|
||||||
</magicLevel>
|
</magicLevel>
|
||||||
<mpConsume>
|
<hpConsume>
|
||||||
<value level="1">50</value>
|
<value level="1">300</value>
|
||||||
<value level="2">55</value>
|
<value level="2">400</value>
|
||||||
<value level="3">60</value>
|
<value level="3">500</value>
|
||||||
</mpConsume>
|
</hpConsume>
|
||||||
<operateType>A2</operateType>
|
<operateType>A2</operateType>
|
||||||
<reuseDelay>300000</reuseDelay>
|
<reuseDelay>
|
||||||
|
<value level="1">300000</value>
|
||||||
|
<value level="2">300000</value>
|
||||||
|
<value level="3">180000</value>
|
||||||
|
</reuseDelay>
|
||||||
<basicProperty>NONE</basicProperty>
|
<basicProperty>NONE</basicProperty>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
<staticReuse>true</staticReuse>
|
||||||
<targetType>SELF</targetType>
|
<targetType>SELF</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<effects>
|
<effects>
|
||||||
@@ -1905,13 +1803,6 @@
|
|||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
<magicType>0</magicType>
|
<magicType>0</magicType>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="ResistAbnormalByCategory">
|
|
||||||
<amount>-80</amount>
|
|
||||||
<slot>DEBUFF</slot>
|
|
||||||
</effect>
|
|
||||||
<effect name="DefenceTrait">
|
|
||||||
<ANOMALY>80</ANOMALY>
|
|
||||||
</effect>
|
|
||||||
<effect name="ResistDispelByCategory">
|
<effect name="ResistDispelByCategory">
|
||||||
<amount>-40</amount>
|
<amount>-40</amount>
|
||||||
<slot>BUFF</slot>
|
<slot>BUFF</slot>
|
||||||
@@ -1920,6 +1811,21 @@
|
|||||||
<amount>-50</amount>
|
<amount>-50</amount>
|
||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
</effect>
|
</effect>
|
||||||
|
<effect name="AttackTrait">
|
||||||
|
<KNOCKBACK>
|
||||||
|
<value level="1">3</value>
|
||||||
|
<value level="2">6</value>
|
||||||
|
<value level="3">10</value>
|
||||||
|
</KNOCKBACK>
|
||||||
|
</effect>
|
||||||
|
<effect name="Mp">
|
||||||
|
<amount>
|
||||||
|
<value level="1">80</value>
|
||||||
|
<value level="2">100</value>
|
||||||
|
<value level="3">130</value>
|
||||||
|
</amount>
|
||||||
|
<mode>DIFF</mode>
|
||||||
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="421" toLevel="5" name="Fell Swoop">
|
<skill id="421" toLevel="5" name="Fell Swoop">
|
||||||
@@ -2097,7 +2003,6 @@
|
|||||||
<icon>icon.skill0425</icon>
|
<icon>icon.skill0425</icon>
|
||||||
<magicLevel>76</magicLevel>
|
<magicLevel>76</magicLevel>
|
||||||
<operateType>P</operateType>
|
<operateType>P</operateType>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
|
||||||
<conditions>
|
<conditions>
|
||||||
<condition name="EquipWeapon">
|
<condition name="EquipWeapon">
|
||||||
<weaponType>
|
<weaponType>
|
||||||
@@ -2250,7 +2155,6 @@
|
|||||||
<!-- Max CP +$s1 Max HP +$s2 Received P. Critical Damage -$s3 Received M. Skill Critical Damage -$s3 -->
|
<!-- Max CP +$s1 Max HP +$s2 Received P. Critical Damage -$s3 Received M. Skill Critical Damage -$s3 -->
|
||||||
<icon>icon.skill0430</icon>
|
<icon>icon.skill0430</icon>
|
||||||
<operateType>P</operateType>
|
<operateType>P</operateType>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
|
||||||
<magicLevel>
|
<magicLevel>
|
||||||
<value level="1">76</value>
|
<value level="1">76</value>
|
||||||
<value level="2">80</value>
|
<value level="2">80</value>
|
||||||
@@ -2289,6 +2193,14 @@
|
|||||||
</amount>
|
</amount>
|
||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
</effect>
|
</effect>
|
||||||
|
<effect name="DefencePhysicalSkillCriticalDamage">
|
||||||
|
<amount>
|
||||||
|
<value level="1">0</value>
|
||||||
|
<value level="2">0</value>
|
||||||
|
<value level="3">10</value>
|
||||||
|
</amount>
|
||||||
|
<mode>PER</mode>
|
||||||
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="431" toLevel="1" name="Archery">
|
<skill id="431" toLevel="1" name="Archery">
|
||||||
@@ -2517,7 +2429,6 @@
|
|||||||
<mpConsume>57</mpConsume>
|
<mpConsume>57</mpConsume>
|
||||||
<operateType>A1</operateType>
|
<operateType>A1</operateType>
|
||||||
<reuseDelay>150000</reuseDelay>
|
<reuseDelay>150000</reuseDelay>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
|
||||||
<targetType>SELF</targetType>
|
<targetType>SELF</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<effects>
|
<effects>
|
||||||
@@ -2581,7 +2492,6 @@
|
|||||||
<removedOnAnyActionExceptMove>true</removedOnAnyActionExceptMove>
|
<removedOnAnyActionExceptMove>true</removedOnAnyActionExceptMove>
|
||||||
<reuseDelay>600000</reuseDelay>
|
<reuseDelay>600000</reuseDelay>
|
||||||
<basicProperty>NONE</basicProperty>
|
<basicProperty>NONE</basicProperty>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
|
||||||
<targetType>SELF</targetType>
|
<targetType>SELF</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<conditions>
|
<conditions>
|
||||||
@@ -2623,7 +2533,6 @@
|
|||||||
<removedOnAnyActionExceptMove>true</removedOnAnyActionExceptMove>
|
<removedOnAnyActionExceptMove>true</removedOnAnyActionExceptMove>
|
||||||
<reuseDelay>600000</reuseDelay>
|
<reuseDelay>600000</reuseDelay>
|
||||||
<basicProperty>NONE</basicProperty>
|
<basicProperty>NONE</basicProperty>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
|
||||||
<targetType>SELF</targetType>
|
<targetType>SELF</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<conditions>
|
<conditions>
|
||||||
@@ -2653,14 +2562,13 @@
|
|||||||
<skill id="444" toLevel="1" name="Sweeper Festival">
|
<skill id="444" toLevel="1" name="Sweeper Festival">
|
||||||
<!-- Use it on the corpses of Spoiled monsters to obtain extra items. -->
|
<!-- Use it on the corpses of Spoiled monsters to obtain extra items. -->
|
||||||
<icon>BranchSys2.icon.br_skill0444_a</icon>
|
<icon>BranchSys2.icon.br_skill0444_a</icon>
|
||||||
<affectLimit>9-10</affectLimit>
|
<affectLimit>20-20</affectLimit>
|
||||||
<affectRange>200</affectRange>
|
<affectRange>200</affectRange>
|
||||||
<hitTime>500</hitTime>
|
<hitTime>500</hitTime>
|
||||||
<magicLevel>28</magicLevel>
|
<magicLevel>28</magicLevel>
|
||||||
<mpConsume>12</mpConsume>
|
<mpConsume>12</mpConsume>
|
||||||
<operateType>A1</operateType>
|
<operateType>A1</operateType>
|
||||||
<reuseDelay>3000</reuseDelay>
|
<reuseDelay>3000</reuseDelay>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
|
||||||
<targetType>SELF</targetType>
|
<targetType>SELF</targetType>
|
||||||
<affectScope>POINT_BLANK</affectScope>
|
<affectScope>POINT_BLANK</affectScope>
|
||||||
<affectObject>OBJECT_DEAD_NPC_BODY</affectObject>
|
<affectObject>OBJECT_DEAD_NPC_BODY</affectObject>
|
||||||
@@ -2682,7 +2590,10 @@
|
|||||||
</abnormalTime>
|
</abnormalTime>
|
||||||
<abnormalType>MIRAGE</abnormalType>
|
<abnormalType>MIRAGE</abnormalType>
|
||||||
<hitTime>500</hitTime>
|
<hitTime>500</hitTime>
|
||||||
<magicLevel>79</magicLevel>
|
<magicLevel>
|
||||||
|
<value level="1">79</value>
|
||||||
|
<value level="2">82</value>
|
||||||
|
</magicLevel>
|
||||||
<mpConsume>40</mpConsume>
|
<mpConsume>40</mpConsume>
|
||||||
<itemConsumeCount>
|
<itemConsumeCount>
|
||||||
<value level="1">0</value>
|
<value level="1">0</value>
|
||||||
@@ -2692,7 +2603,6 @@
|
|||||||
<operateType>A2</operateType>
|
<operateType>A2</operateType>
|
||||||
<reuseDelay>300000</reuseDelay>
|
<reuseDelay>300000</reuseDelay>
|
||||||
<basicProperty>NONE</basicProperty>
|
<basicProperty>NONE</basicProperty>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
|
||||||
<targetType>SELF</targetType>
|
<targetType>SELF</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<effects>
|
<effects>
|
||||||
@@ -2795,16 +2705,15 @@
|
|||||||
<value level="1">79</value>
|
<value level="1">79</value>
|
||||||
<value level="2">82</value>
|
<value level="2">82</value>
|
||||||
</magicLevel>
|
</magicLevel>
|
||||||
<mpConsume>32</mpConsume>
|
<mpConsume>40</mpConsume>
|
||||||
<operateType>A2</operateType>
|
<operateType>A2</operateType>
|
||||||
<reuseDelay>300000</reuseDelay>
|
<reuseDelay>300000</reuseDelay>
|
||||||
<basicProperty>NONE</basicProperty>
|
<basicProperty>NONE</basicProperty>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
|
||||||
<targetType>SELF</targetType>
|
<targetType>SELF</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="DamageShield">
|
<effect name="DamageShield">
|
||||||
<amount>20</amount>
|
<amount>10</amount>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="CallSkill" fromLevel="2" toLevel="2">
|
<effect name="CallSkill" fromLevel="2" toLevel="2">
|
||||||
<skillId>47358</skillId> <!-- Revenge Counterattack -->
|
<skillId>47358</skillId> <!-- Revenge Counterattack -->
|
||||||
@@ -3024,7 +2933,6 @@
|
|||||||
<operateType>A2</operateType>
|
<operateType>A2</operateType>
|
||||||
<reuseDelay>30000</reuseDelay>
|
<reuseDelay>30000</reuseDelay>
|
||||||
<basicProperty>NONE</basicProperty>
|
<basicProperty>NONE</basicProperty>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
|
||||||
<targetType>SELF</targetType>
|
<targetType>SELF</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<conditions>
|
<conditions>
|
||||||
@@ -3166,7 +3074,7 @@
|
|||||||
<dispel>
|
<dispel>
|
||||||
<value level="1">STUN,3;SLEEP,3;PARALYZE,3</value>
|
<value level="1">STUN,3;SLEEP,3;PARALYZE,3</value>
|
||||||
<value level="2">STUN,7;SLEEP,7;PARALYZE,7;ROOT_PHYSICALLY,7;ROOT_MAGICALLY,7</value>
|
<value level="2">STUN,7;SLEEP,7;PARALYZE,7;ROOT_PHYSICALLY,7;ROOT_MAGICALLY,7</value>
|
||||||
<value level="3">STUN,9;SLEEP,9;PARALYZE,9;ROOT_PHYSICALLY,9;ROOT_MAGICALLY,9;SPEED_DOWN,9;ATTACK_TIME_UP,9;CASTING_TIME_UP,9</value>
|
<value level="3">STUN,9;SLEEP,9;PARALYZE,9;ROOT_PHYSICALLY,9;ROOT_MAGICALLY,9;SPEED_DOWN,9;ATTACK_TIME_DOWN,9;CASTING_TIME_DOWN,9</value>
|
||||||
</dispel>
|
</dispel>
|
||||||
</effect>
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
@@ -3199,7 +3107,6 @@
|
|||||||
<value level="5">85</value>
|
<value level="5">85</value>
|
||||||
</magicLevel>
|
</magicLevel>
|
||||||
<operateType>P</operateType>
|
<operateType>P</operateType>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="PAtk">
|
<effect name="PAtk">
|
||||||
<amount>
|
<amount>
|
||||||
@@ -3234,7 +3141,6 @@
|
|||||||
<value level="5">85</value>
|
<value level="5">85</value>
|
||||||
</magicLevel>
|
</magicLevel>
|
||||||
<operateType>P</operateType>
|
<operateType>P</operateType>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="PhysicalDefence">
|
<effect name="PhysicalDefence">
|
||||||
<amount>
|
<amount>
|
||||||
@@ -3274,20 +3180,37 @@
|
|||||||
<value level="10">90</value>
|
<value level="10">90</value>
|
||||||
</magicLevel>
|
</magicLevel>
|
||||||
<operateType>P</operateType>
|
<operateType>P</operateType>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="PhysicalDefence">
|
<effect name="PhysicalDefence">
|
||||||
<amount>
|
<amount>
|
||||||
<value level="1">10</value>
|
<value level="1">70</value>
|
||||||
<value level="2">15</value>
|
<value level="2">75</value>
|
||||||
<value level="3">25</value>
|
<value level="3">85</value>
|
||||||
|
<value level="4">100</value>
|
||||||
|
<value level="5">115</value>
|
||||||
|
<value level="6">130</value>
|
||||||
|
<value level="7">145</value>
|
||||||
|
<value level="8">160</value>
|
||||||
|
<value level="9">180</value>
|
||||||
|
<value level="10">210</value>
|
||||||
|
</amount>
|
||||||
|
<mode>DIFF</mode>
|
||||||
|
<armorType>
|
||||||
|
<item>LIGHT</item>
|
||||||
|
</armorType>
|
||||||
|
</effect>
|
||||||
|
<effect name="MagicalDefence">
|
||||||
|
<amount>
|
||||||
|
<value level="1">20</value>
|
||||||
|
<value level="2">20</value>
|
||||||
|
<value level="3">40</value>
|
||||||
<value level="4">40</value>
|
<value level="4">40</value>
|
||||||
<value level="5">55</value>
|
<value level="5">40</value>
|
||||||
<value level="6">70</value>
|
<value level="6">40</value>
|
||||||
<value level="7">85</value>
|
<value level="7">60</value>
|
||||||
<value level="8">100</value>
|
<value level="8">60</value>
|
||||||
<value level="9">120</value>
|
<value level="9">100</value>
|
||||||
<value level="10">150</value>
|
<value level="10">100</value>
|
||||||
</amount>
|
</amount>
|
||||||
<mode>DIFF</mode>
|
<mode>DIFF</mode>
|
||||||
<armorType>
|
<armorType>
|
||||||
@@ -3359,7 +3282,6 @@
|
|||||||
<value level="3">55</value>
|
<value level="3">55</value>
|
||||||
</magicLevel>
|
</magicLevel>
|
||||||
<operateType>P</operateType>
|
<operateType>P</operateType>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="MagicalDefence">
|
<effect name="MagicalDefence">
|
||||||
<amount>
|
<amount>
|
||||||
@@ -3604,20 +3526,37 @@
|
|||||||
<value level="10">90</value>
|
<value level="10">90</value>
|
||||||
</magicLevel>
|
</magicLevel>
|
||||||
<operateType>P</operateType>
|
<operateType>P</operateType>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="PAtk">
|
<effect name="PAtk">
|
||||||
<amount>
|
<amount>
|
||||||
<value level="1">20</value>
|
<value level="1">90</value>
|
||||||
<value level="2">40</value>
|
<value level="2">140</value>
|
||||||
<value level="3">60</value>
|
<value level="3">180</value>
|
||||||
<value level="4">80</value>
|
<value level="4">200</value>
|
||||||
<value level="5">100</value>
|
<value level="5">320</value>
|
||||||
<value level="6">120</value>
|
<value level="6">340</value>
|
||||||
<value level="7">150</value>
|
<value level="7">370</value>
|
||||||
<value level="8">180</value>
|
<value level="8">460</value>
|
||||||
<value level="9">215</value>
|
<value level="9">565</value>
|
||||||
<value level="10">250</value>
|
<value level="10">600</value>
|
||||||
|
</amount>
|
||||||
|
<mode>DIFF</mode>
|
||||||
|
<weaponType>
|
||||||
|
<item>ANCIENTSWORD</item>
|
||||||
|
</weaponType>
|
||||||
|
</effect>
|
||||||
|
<effect name="PhysicalAttackSpeed">
|
||||||
|
<amount>
|
||||||
|
<value level="1">30</value>
|
||||||
|
<value level="2">30</value>
|
||||||
|
<value level="3">40</value>
|
||||||
|
<value level="4">40</value>
|
||||||
|
<value level="5">40</value>
|
||||||
|
<value level="6">40</value>
|
||||||
|
<value level="7">40</value>
|
||||||
|
<value level="8">80</value>
|
||||||
|
<value level="9">100</value>
|
||||||
|
<value level="10">100</value>
|
||||||
</amount>
|
</amount>
|
||||||
<mode>DIFF</mode>
|
<mode>DIFF</mode>
|
||||||
<weaponType>
|
<weaponType>
|
||||||
@@ -3930,9 +3869,9 @@
|
|||||||
<value level="10">70</value>
|
<value level="10">70</value>
|
||||||
</mpConsume>
|
</mpConsume>
|
||||||
<basicProperty>PHYSICAL</basicProperty>
|
<basicProperty>PHYSICAL</basicProperty>
|
||||||
|
<isMagic>0</isMagic>
|
||||||
<operateType>A1</operateType>
|
<operateType>A1</operateType>
|
||||||
<reuseDelay>1000</reuseDelay>
|
<reuseDelay>1000</reuseDelay>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
|
||||||
<targetType>ENEMY</targetType>
|
<targetType>ENEMY</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<conditions>
|
<conditions>
|
||||||
@@ -3959,7 +3898,7 @@
|
|||||||
</power>
|
</power>
|
||||||
<ignoreShieldDefence>true</ignoreShieldDefence>
|
<ignoreShieldDefence>true</ignoreShieldDefence>
|
||||||
<pDefMod>0.9</pDefMod>
|
<pDefMod>0.9</pDefMod>
|
||||||
<criticalChance>10</criticalChance>
|
<criticalChance>15</criticalChance>
|
||||||
</effect>
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
@@ -4284,9 +4223,9 @@
|
|||||||
<abnormalLevel>1</abnormalLevel>
|
<abnormalLevel>1</abnormalLevel>
|
||||||
<abnormalTime>3</abnormalTime>
|
<abnormalTime>3</abnormalTime>
|
||||||
<abnormalType>DISARM</abnormalType>
|
<abnormalType>DISARM</abnormalType>
|
||||||
<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
|
|
||||||
<activateRate>70</activateRate>
|
<activateRate>70</activateRate>
|
||||||
<basicProperty>PHYSICAL</basicProperty>
|
<basicProperty>PHYSICAL</basicProperty>
|
||||||
|
<isMagic>0</isMagic>
|
||||||
<castRange>150</castRange>
|
<castRange>150</castRange>
|
||||||
<coolTime>500</coolTime>
|
<coolTime>500</coolTime>
|
||||||
<effectPoint>
|
<effectPoint>
|
||||||
@@ -4296,7 +4235,7 @@
|
|||||||
<value level="4">-490</value>
|
<value level="4">-490</value>
|
||||||
<value level="5">-500</value>
|
<value level="5">-500</value>
|
||||||
</effectPoint>
|
</effectPoint>
|
||||||
<effectRange>200</effectRange>
|
<effectRange>400</effectRange>
|
||||||
<hitTime>1000</hitTime>
|
<hitTime>1000</hitTime>
|
||||||
<isDebuff>true</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
<lvlBonusRate>20</lvlBonusRate>
|
<lvlBonusRate>20</lvlBonusRate>
|
||||||
@@ -4316,14 +4255,12 @@
|
|||||||
</mpConsume>
|
</mpConsume>
|
||||||
<operateType>A2</operateType>
|
<operateType>A2</operateType>
|
||||||
<reuseDelay>60000</reuseDelay>
|
<reuseDelay>60000</reuseDelay>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
|
||||||
<trait>DISARM</trait>
|
<trait>DISARM</trait>
|
||||||
<targetType>ENEMY_ONLY</targetType>
|
<targetType>ENEMY_ONLY</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<pvpEffects>
|
<effects>
|
||||||
<effect name="Disarm">
|
<effect name="Disarm" />
|
||||||
</effect>
|
</effects>
|
||||||
</pvpEffects>
|
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="486" toLevel="2" name="Increase Range">
|
<skill id="486" toLevel="2" name="Increase Range">
|
||||||
<!-- Crossbow's range +$s1. -->
|
<!-- Crossbow's range +$s1. -->
|
||||||
@@ -5640,15 +5577,14 @@
|
|||||||
<operateType>A2</operateType>
|
<operateType>A2</operateType>
|
||||||
<reuseDelay>150000</reuseDelay>
|
<reuseDelay>150000</reuseDelay>
|
||||||
<basicProperty>NONE</basicProperty>
|
<basicProperty>NONE</basicProperty>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
|
||||||
<targetType>SELF</targetType>
|
<targetType>SELF</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="ResistAbnormalByCategory">
|
<effect name="ResistAbnormalByCategory">
|
||||||
<amount>
|
<amount>
|
||||||
<value level="1">-20</value>
|
<value level="1">20</value>
|
||||||
<value level="2">-40</value>
|
<value level="2">40</value>
|
||||||
<value level="3">-50</value>
|
<value level="3">50</value>
|
||||||
</amount>
|
</amount>
|
||||||
<slot>DEBUFF</slot>
|
<slot>DEBUFF</slot>
|
||||||
</effect>
|
</effect>
|
||||||
|
|||||||
+11
-27
@@ -52,17 +52,12 @@
|
|||||||
<skill id="501" toLevel="5" name="Magic Break">
|
<skill id="501" toLevel="5" name="Magic Break">
|
||||||
<!-- Weakens target's magical abilities. The effect lasts for $s1 M. Atk. -$s2 -->
|
<!-- Weakens target's magical abilities. The effect lasts for $s1 M. Atk. -$s2 -->
|
||||||
<icon>icon.skill0501</icon>
|
<icon>icon.skill0501</icon>
|
||||||
<abnormalLevel>
|
<abnormalLevel>1</abnormalLevel>
|
||||||
<value level="1">1</value>
|
|
||||||
<value level="2">2</value>
|
|
||||||
<value level="3">3</value>
|
|
||||||
<value level="4">4</value>
|
|
||||||
<value level="5">5</value>
|
|
||||||
</abnormalLevel>
|
|
||||||
<abnormalTime>30</abnormalTime>
|
<abnormalTime>30</abnormalTime>
|
||||||
<abnormalType>MA_DOWN</abnormalType>
|
<abnormalType>MA_DOWN</abnormalType>
|
||||||
<activateRate>80</activateRate>
|
<activateRate>80</activateRate>
|
||||||
<basicProperty>PHYSICAL</basicProperty>
|
<basicProperty>PHYSICAL</basicProperty>
|
||||||
|
<isMagic>0</isMagic>
|
||||||
<castRange>150</castRange>
|
<castRange>150</castRange>
|
||||||
<effectPoint>
|
<effectPoint>
|
||||||
<value level="1">-460</value>
|
<value level="1">-460</value>
|
||||||
@@ -71,7 +66,7 @@
|
|||||||
<value level="4">-490</value>
|
<value level="4">-490</value>
|
||||||
<value level="5">-500</value>
|
<value level="5">-500</value>
|
||||||
</effectPoint>
|
</effectPoint>
|
||||||
<effectRange>1100</effectRange>
|
<effectRange>400</effectRange>
|
||||||
<hitTime>1800</hitTime>
|
<hitTime>1800</hitTime>
|
||||||
<isDebuff>true</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
<lvlBonusRate>20</lvlBonusRate>
|
<lvlBonusRate>20</lvlBonusRate>
|
||||||
@@ -91,7 +86,6 @@
|
|||||||
</mpConsume>
|
</mpConsume>
|
||||||
<operateType>A2</operateType>
|
<operateType>A2</operateType>
|
||||||
<reuseDelay>2000</reuseDelay>
|
<reuseDelay>2000</reuseDelay>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
|
||||||
<targetType>ENEMY_ONLY</targetType>
|
<targetType>ENEMY_ONLY</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<effects>
|
<effects>
|
||||||
@@ -147,17 +141,14 @@
|
|||||||
<abnormalTime>3</abnormalTime>
|
<abnormalTime>3</abnormalTime>
|
||||||
<abnormalType>TARGET_LOCK</abnormalType>
|
<abnormalType>TARGET_LOCK</abnormalType>
|
||||||
<isDebuff>true</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
<affectLimit>5-12</affectLimit>
|
<affectLimit>20-20</affectLimit>
|
||||||
<affectRange>80</affectRange>
|
<affectRange>250</affectRange>
|
||||||
<castRange>40</castRange>
|
|
||||||
<coolTime>720</coolTime>
|
<coolTime>720</coolTime>
|
||||||
<effectPoint>
|
<effectPoint>
|
||||||
<value level="1">-13000</value>
|
<value level="1">-13000</value>
|
||||||
<value level="2">-15000</value>
|
<value level="2">-15000</value>
|
||||||
<value level="3">-20000</value>
|
<value level="3">-20000</value>
|
||||||
</effectPoint>
|
</effectPoint>
|
||||||
<effectRange>400</effectRange>
|
|
||||||
<fanRange>0;0;80;300</fanRange>
|
|
||||||
<hitTime>1080</hitTime>
|
<hitTime>1080</hitTime>
|
||||||
<magicLevel>
|
<magicLevel>
|
||||||
<value level="1">43</value>
|
<value level="1">43</value>
|
||||||
@@ -169,13 +160,11 @@
|
|||||||
<value level="2">60</value>
|
<value level="2">60</value>
|
||||||
<value level="3">70</value>
|
<value level="3">70</value>
|
||||||
</mpConsume>
|
</mpConsume>
|
||||||
<nextAction>ATTACK</nextAction>
|
|
||||||
<basicProperty>NONE</basicProperty>
|
<basicProperty>NONE</basicProperty>
|
||||||
<operateType>A2</operateType>
|
<operateType>A2</operateType>
|
||||||
<reuseDelay>4000</reuseDelay>
|
<reuseDelay>4000</reuseDelay>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
|
||||||
<targetType>ENEMY</targetType>
|
<targetType>ENEMY</targetType>
|
||||||
<affectScope>FAN</affectScope>
|
<affectScope>POINT_BLANK</affectScope>
|
||||||
<affectObject>NOT_FRIEND</affectObject>
|
<affectObject>NOT_FRIEND</affectObject>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="504" toLevel="37" name="Triple Thrust">
|
<skill id="504" toLevel="37" name="Triple Thrust">
|
||||||
@@ -1368,7 +1357,6 @@
|
|||||||
<icon>icon.skill0522</icon>
|
<icon>icon.skill0522</icon>
|
||||||
<abnormalTime>1200</abnormalTime>
|
<abnormalTime>1200</abnormalTime>
|
||||||
<abnormalType>REAL_TARGET</abnormalType>
|
<abnormalType>REAL_TARGET</abnormalType>
|
||||||
<castRange>-1</castRange>
|
|
||||||
<hitTime>1500</hitTime>
|
<hitTime>1500</hitTime>
|
||||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||||
<itemConsumeCount>
|
<itemConsumeCount>
|
||||||
@@ -1394,7 +1382,6 @@
|
|||||||
<operateType>A2</operateType>
|
<operateType>A2</operateType>
|
||||||
<reuseDelay>10000</reuseDelay>
|
<reuseDelay>10000</reuseDelay>
|
||||||
<basicProperty>NONE</basicProperty>
|
<basicProperty>NONE</basicProperty>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
|
||||||
<targetType>SELF</targetType>
|
<targetType>SELF</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<effects>
|
<effects>
|
||||||
@@ -1406,7 +1393,7 @@
|
|||||||
<value level="4">5</value>
|
<value level="4">5</value>
|
||||||
</SHOCK>
|
</SHOCK>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="TriggerSkillBySkillAttack" fromLevel="1" toLevel="4">
|
<effect name="TriggerSkillBySkillAttack">
|
||||||
<attackSkillId>19</attackSkillId> <!-- Double Shot -->
|
<attackSkillId>19</attackSkillId> <!-- Double Shot -->
|
||||||
<attackerType>Creature</attackerType>
|
<attackerType>Creature</attackerType>
|
||||||
<minDamage>100</minDamage>
|
<minDamage>100</minDamage>
|
||||||
@@ -1421,7 +1408,7 @@
|
|||||||
<value level="4">4</value>
|
<value level="4">4</value>
|
||||||
</skillLevel>
|
</skillLevel>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="TriggerSkillBySkillAttack" fromLevel="1" toLevel="4">
|
<effect name="TriggerSkillBySkillAttack">
|
||||||
<attackSkillId>343</attackSkillId> <!-- Lethal Shot -->
|
<attackSkillId>343</attackSkillId> <!-- Lethal Shot -->
|
||||||
<attackerType>Creature</attackerType>
|
<attackerType>Creature</attackerType>
|
||||||
<minDamage>100</minDamage>
|
<minDamage>100</minDamage>
|
||||||
@@ -1641,9 +1628,8 @@
|
|||||||
<abnormalLevel>1</abnormalLevel>
|
<abnormalLevel>1</abnormalLevel>
|
||||||
<abnormalTime>15</abnormalTime>
|
<abnormalTime>15</abnormalTime>
|
||||||
<abnormalType>TRANSFER_DAMAGE</abnormalType>
|
<abnormalType>TRANSFER_DAMAGE</abnormalType>
|
||||||
<affectRange>1000</affectRange>
|
|
||||||
<effectPoint>673</effectPoint>
|
<effectPoint>673</effectPoint>
|
||||||
<hitTime>2500</hitTime>
|
<hitTime>1500</hitTime>
|
||||||
<itemConsumeCount>5</itemConsumeCount>
|
<itemConsumeCount>5</itemConsumeCount>
|
||||||
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
|
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
|
||||||
<magicLevel>79</magicLevel>
|
<magicLevel>79</magicLevel>
|
||||||
@@ -1651,10 +1637,8 @@
|
|||||||
<operateType>A2</operateType>
|
<operateType>A2</operateType>
|
||||||
<reuseDelay>900000</reuseDelay>
|
<reuseDelay>900000</reuseDelay>
|
||||||
<basicProperty>NONE</basicProperty>
|
<basicProperty>NONE</basicProperty>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
|
||||||
<targetType>SELF</targetType>
|
<targetType>SELF</targetType>
|
||||||
<affectScope>PARTY</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<affectObject>FRIEND</affectObject>
|
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="TransferDamageToPlayer">
|
<effect name="TransferDamageToPlayer">
|
||||||
<amount>90</amount>
|
<amount>90</amount>
|
||||||
@@ -1752,6 +1736,7 @@
|
|||||||
<abnormalType>T_CRT_RATE_UP</abnormalType>
|
<abnormalType>T_CRT_RATE_UP</abnormalType>
|
||||||
<activateRate>80</activateRate>
|
<activateRate>80</activateRate>
|
||||||
<basicProperty>PHYSICAL</basicProperty>
|
<basicProperty>PHYSICAL</basicProperty>
|
||||||
|
<isMagic>0</isMagic>
|
||||||
<castRange>40</castRange>
|
<castRange>40</castRange>
|
||||||
<coolTime>500</coolTime>
|
<coolTime>500</coolTime>
|
||||||
<effectPoint>
|
<effectPoint>
|
||||||
@@ -1779,7 +1764,6 @@
|
|||||||
<value level="4">45</value>
|
<value level="4">45</value>
|
||||||
<value level="5">50</value>
|
<value level="5">50</value>
|
||||||
</mpConsume>
|
</mpConsume>
|
||||||
<nextAction>ATTACK</nextAction>
|
|
||||||
<operateType>A2</operateType>
|
<operateType>A2</operateType>
|
||||||
<reuseDelay>8000</reuseDelay>
|
<reuseDelay>8000</reuseDelay>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
<magicCriticalRate>5</magicCriticalRate>
|
||||||
|
|||||||
@@ -477,7 +477,6 @@
|
|||||||
<value level="5">85</value>
|
<value level="5">85</value>
|
||||||
</magicLevel>
|
</magicLevel>
|
||||||
<operateType>P</operateType>
|
<operateType>P</operateType>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="CriticalDamage">
|
<effect name="CriticalDamage">
|
||||||
<amount>
|
<amount>
|
||||||
|
|||||||
+21
-26
@@ -2364,9 +2364,10 @@
|
|||||||
<abnormalType>TOUCH_OF_DEATH</abnormalType>
|
<abnormalType>TOUCH_OF_DEATH</abnormalType>
|
||||||
<abnormalVisualEffect>REVENGE_AURA</abnormalVisualEffect>
|
<abnormalVisualEffect>REVENGE_AURA</abnormalVisualEffect>
|
||||||
<activateRate>90</activateRate>
|
<activateRate>90</activateRate>
|
||||||
<affectLimit>1-20</affectLimit>
|
<affectLimit>10-10</affectLimit>
|
||||||
<affectRange>100</affectRange>
|
<affectRange>150</affectRange>
|
||||||
<basicProperty>PHYSICAL</basicProperty>
|
<basicProperty>PHYSICAL</basicProperty>
|
||||||
|
<isMagic>0</isMagic>
|
||||||
<coolTime>700</coolTime>
|
<coolTime>700</coolTime>
|
||||||
<effectPoint>-6100</effectPoint>
|
<effectPoint>-6100</effectPoint>
|
||||||
<hitTime>1300</hitTime>
|
<hitTime>1300</hitTime>
|
||||||
@@ -2376,7 +2377,6 @@
|
|||||||
<mpConsume>94</mpConsume>
|
<mpConsume>94</mpConsume>
|
||||||
<operateType>A2</operateType>
|
<operateType>A2</operateType>
|
||||||
<reuseDelay>60000</reuseDelay>
|
<reuseDelay>60000</reuseDelay>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
|
||||||
<trait>DEATH</trait>
|
<trait>DEATH</trait>
|
||||||
<targetType>SELF</targetType>
|
<targetType>SELF</targetType>
|
||||||
<affectScope>POINT_BLANK</affectScope>
|
<affectScope>POINT_BLANK</affectScope>
|
||||||
@@ -2393,8 +2393,7 @@
|
|||||||
<effect name="PhysicalAttack">
|
<effect name="PhysicalAttack">
|
||||||
<power>8409</power>
|
<power>8409</power>
|
||||||
<ignoreShieldDefence>true</ignoreShieldDefence>
|
<ignoreShieldDefence>true</ignoreShieldDefence>
|
||||||
<criticalChance>50</criticalChance>
|
<criticalChance>20</criticalChance>
|
||||||
<overHit>true</overHit>
|
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="DispelByCategory">
|
<effect name="DispelByCategory">
|
||||||
<slot>BUFF</slot>
|
<slot>BUFF</slot>
|
||||||
@@ -2406,10 +2405,6 @@
|
|||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
<heal>true</heal>
|
<heal>true</heal>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="HealEffect">
|
|
||||||
<amount>-30</amount>
|
|
||||||
<mode>PER</mode>
|
|
||||||
</effect>
|
|
||||||
<effect name="ResistAbnormalByCategory">
|
<effect name="ResistAbnormalByCategory">
|
||||||
<amount>30</amount>
|
<amount>30</amount>
|
||||||
<slot>DEBUFF</slot>
|
<slot>DEBUFF</slot>
|
||||||
@@ -2417,6 +2412,10 @@
|
|||||||
<effect name="DefenceTrait">
|
<effect name="DefenceTrait">
|
||||||
<ANOMALY>-30</ANOMALY>
|
<ANOMALY>-30</ANOMALY>
|
||||||
</effect>
|
</effect>
|
||||||
|
<effect name="HealEffect">
|
||||||
|
<amount>-30</amount>
|
||||||
|
<mode>PER</mode>
|
||||||
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="763" toLevel="1" name="Hell Scream">
|
<skill id="763" toLevel="1" name="Hell Scream">
|
||||||
@@ -2590,7 +2589,6 @@
|
|||||||
<operateType>A2</operateType>
|
<operateType>A2</operateType>
|
||||||
<reuseDelay>900000</reuseDelay>
|
<reuseDelay>900000</reuseDelay>
|
||||||
<basicProperty>NONE</basicProperty>
|
<basicProperty>NONE</basicProperty>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
|
||||||
<targetType>SELF</targetType>
|
<targetType>SELF</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<effects>
|
<effects>
|
||||||
@@ -2670,7 +2668,6 @@
|
|||||||
<operateType>A2</operateType>
|
<operateType>A2</operateType>
|
||||||
<reuseDelay>900000</reuseDelay>
|
<reuseDelay>900000</reuseDelay>
|
||||||
<basicProperty>NONE</basicProperty>
|
<basicProperty>NONE</basicProperty>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
|
||||||
<targetType>SELF</targetType>
|
<targetType>SELF</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<itemConsumeCount>5</itemConsumeCount>
|
<itemConsumeCount>5</itemConsumeCount>
|
||||||
@@ -2701,19 +2698,20 @@
|
|||||||
<skill id="771" toLevel="1" name="Flame Hawk">
|
<skill id="771" toLevel="1" name="Flame Hawk">
|
||||||
<!-- <Infection Skill> Fires an arrow imbued with the phoenix energy. Attacks the target and enemies at the front with 8049 power. Inflicts additional damage for 10 sec. Ignores Shield Defense. Ignores 10% of the target's defense. Critical. -->
|
<!-- <Infection Skill> Fires an arrow imbued with the phoenix energy. Attacks the target and enemies at the front with 8049 power. Inflicts additional damage for 10 sec. Ignores Shield Defense. Ignores 10% of the target's defense. Critical. -->
|
||||||
<icon>icon.skill0771</icon>
|
<icon>icon.skill0771</icon>
|
||||||
<affectLimit>5-12</affectLimit>
|
<basicProperty>PHYSICAL</basicProperty>
|
||||||
|
<isMagic>0</isMagic>
|
||||||
|
<affectLimit>10-10</affectLimit>
|
||||||
<affectRange>900</affectRange>
|
<affectRange>900</affectRange>
|
||||||
<castRange>700</castRange>
|
<castRange>700</castRange>
|
||||||
<coolTime>1000</coolTime>
|
<coolTime>1000</coolTime>
|
||||||
<effectPoint>-1220</effectPoint>
|
<effectPoint>-1220</effectPoint>
|
||||||
<effectRange>1400</effectRange>
|
<effectRange>1200</effectRange>
|
||||||
<fanRange>0;0;900;40</fanRange>
|
<fanRange>0;0;900;40</fanRange>
|
||||||
<hitTime>3500</hitTime>
|
<hitTime>3500</hitTime>
|
||||||
<magicLevel>80</magicLevel>
|
<magicLevel>80</magicLevel>
|
||||||
<mpConsume>147</mpConsume>
|
<mpConsume>147</mpConsume>
|
||||||
<operateType>A1</operateType>
|
<operateType>A1</operateType>
|
||||||
<reuseDelay>30000</reuseDelay>
|
<reuseDelay>30000</reuseDelay>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
|
||||||
<targetType>ENEMY</targetType>
|
<targetType>ENEMY</targetType>
|
||||||
<affectScope>FAN</affectScope>
|
<affectScope>FAN</affectScope>
|
||||||
<affectObject>NOT_FRIEND</affectObject>
|
<affectObject>NOT_FRIEND</affectObject>
|
||||||
@@ -2729,8 +2727,7 @@
|
|||||||
<power>8049</power>
|
<power>8049</power>
|
||||||
<ignoreShieldDefence>true</ignoreShieldDefence>
|
<ignoreShieldDefence>true</ignoreShieldDefence>
|
||||||
<pDefMod>0.9</pDefMod>
|
<pDefMod>0.9</pDefMod>
|
||||||
<overHit>true</overHit>
|
<criticalChance>20</criticalChance>
|
||||||
<criticalChance>15</criticalChance>
|
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="CallSkill">
|
<effect name="CallSkill">
|
||||||
<skillId>23298</skillId> <!-- Flame Hawk -->
|
<skillId>23298</skillId> <!-- Flame Hawk -->
|
||||||
@@ -2741,18 +2738,19 @@
|
|||||||
<skill id="772" toLevel="1" name="Arrow Rain">
|
<skill id="772" toLevel="1" name="Arrow Rain">
|
||||||
<!-- <Infection Skill> Causes arrows to rain down from the sky. Attacks the target and nearby enemies with 7043 power. Inflicts additional damage for 10 sec. Ignores Shield Defense. Ignores 10% of the target's defense. Critical. -->
|
<!-- <Infection Skill> Causes arrows to rain down from the sky. Attacks the target and nearby enemies with 7043 power. Inflicts additional damage for 10 sec. Ignores Shield Defense. Ignores 10% of the target's defense. Critical. -->
|
||||||
<icon>icon.skill0772</icon>
|
<icon>icon.skill0772</icon>
|
||||||
<affectLimit>1-20</affectLimit>
|
<basicProperty>PHYSICAL</basicProperty>
|
||||||
|
<isMagic>0</isMagic>
|
||||||
|
<affectLimit>20-20</affectLimit>
|
||||||
<affectRange>200</affectRange>
|
<affectRange>200</affectRange>
|
||||||
<castRange>700</castRange>
|
<castRange>700</castRange>
|
||||||
<coolTime>1000</coolTime>
|
<coolTime>1000</coolTime>
|
||||||
<effectPoint>-1220</effectPoint>
|
<effectPoint>-1220</effectPoint>
|
||||||
<effectRange>1100</effectRange>
|
<effectRange>1200</effectRange>
|
||||||
<hitTime>4000</hitTime>
|
<hitTime>4000</hitTime>
|
||||||
<magicLevel>80</magicLevel>
|
<magicLevel>80</magicLevel>
|
||||||
<mpConsume>147</mpConsume>
|
<mpConsume>147</mpConsume>
|
||||||
<operateType>A1</operateType>
|
<operateType>A1</operateType>
|
||||||
<reuseDelay>30000</reuseDelay>
|
<reuseDelay>30000</reuseDelay>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
|
||||||
<targetType>ENEMY</targetType>
|
<targetType>ENEMY</targetType>
|
||||||
<affectScope>RANGE</affectScope>
|
<affectScope>RANGE</affectScope>
|
||||||
<affectObject>NOT_FRIEND</affectObject>
|
<affectObject>NOT_FRIEND</affectObject>
|
||||||
@@ -2768,8 +2766,7 @@
|
|||||||
<power>7043</power>
|
<power>7043</power>
|
||||||
<ignoreShieldDefence>true</ignoreShieldDefence>
|
<ignoreShieldDefence>true</ignoreShieldDefence>
|
||||||
<pDefMod>0.9</pDefMod>
|
<pDefMod>0.9</pDefMod>
|
||||||
<overHit>true</overHit>
|
<criticalChance>20</criticalChance>
|
||||||
<criticalChance>15</criticalChance>
|
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="CallSkill">
|
<effect name="CallSkill">
|
||||||
<skillId>23299</skillId> <!-- Arrow Rain -->
|
<skillId>23299</skillId> <!-- Arrow Rain -->
|
||||||
@@ -2780,12 +2777,11 @@
|
|||||||
<skill id="773" toLevel="1" name="Ghost Piercing">
|
<skill id="773" toLevel="1" name="Ghost Piercing">
|
||||||
<!-- <Infection Skill> Shoots ghost arrows. Attacks the target and enemies at the front with 8452 power. Inflicts additional damage for 10 sec. Ignores Shield Defense. Ignores 5% of the target's defense. Critical. -->
|
<!-- <Infection Skill> Shoots ghost arrows. Attacks the target and enemies at the front with 8452 power. Inflicts additional damage for 10 sec. Ignores Shield Defense. Ignores 5% of the target's defense. Critical. -->
|
||||||
<icon>icon.skill0773</icon>
|
<icon>icon.skill0773</icon>
|
||||||
<affectLimit>5-12</affectLimit>
|
<affectLimit>10-10</affectLimit>
|
||||||
<affectRange>900</affectRange>
|
|
||||||
<castRange>700</castRange>
|
<castRange>700</castRange>
|
||||||
<coolTime>1000</coolTime>
|
<coolTime>1000</coolTime>
|
||||||
<effectPoint>-1220</effectPoint>
|
<effectPoint>-1220</effectPoint>
|
||||||
<effectRange>1400</effectRange>
|
<effectRange>1200</effectRange>
|
||||||
<fanRange>0;0;900;100</fanRange>
|
<fanRange>0;0;900;100</fanRange>
|
||||||
<hitTime>3000</hitTime>
|
<hitTime>3000</hitTime>
|
||||||
<magicLevel>80</magicLevel>
|
<magicLevel>80</magicLevel>
|
||||||
@@ -2807,8 +2803,7 @@
|
|||||||
<effect name="PhysicalAttack">
|
<effect name="PhysicalAttack">
|
||||||
<power>8452</power>
|
<power>8452</power>
|
||||||
<ignoreShieldDefence>true</ignoreShieldDefence>
|
<ignoreShieldDefence>true</ignoreShieldDefence>
|
||||||
<pDefMod>0.9</pDefMod>
|
<pDefMod>0.95</pDefMod>
|
||||||
<overHit>true</overHit>
|
|
||||||
<criticalChance>15</criticalChance>
|
<criticalChance>15</criticalChance>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="CallSkill">
|
<effect name="CallSkill">
|
||||||
|
|||||||
+1
-3
@@ -954,7 +954,7 @@
|
|||||||
<value level="11">-880</value>
|
<value level="11">-880</value>
|
||||||
<value level="12">-900</value>
|
<value level="12">-900</value>
|
||||||
</effectPoint>
|
</effectPoint>
|
||||||
<effectRange>1100</effectRange>
|
<effectRange>900</effectRange>
|
||||||
<hitTime>500</hitTime>
|
<hitTime>500</hitTime>
|
||||||
<isDebuff>true</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
<lvlBonusRate>20</lvlBonusRate>
|
<lvlBonusRate>20</lvlBonusRate>
|
||||||
@@ -1207,7 +1207,6 @@
|
|||||||
<value level="2">80</value>
|
<value level="2">80</value>
|
||||||
</magicLevel>
|
</magicLevel>
|
||||||
<operateType>P</operateType>
|
<operateType>P</operateType>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="AttackTrait">
|
<effect name="AttackTrait">
|
||||||
<SHOCK>
|
<SHOCK>
|
||||||
@@ -1277,7 +1276,6 @@
|
|||||||
<value level="2">78</value>
|
<value level="2">78</value>
|
||||||
</magicLevel>
|
</magicLevel>
|
||||||
<operateType>P</operateType>
|
<operateType>P</operateType>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="PhysicalDefence">
|
<effect name="PhysicalDefence">
|
||||||
<amount>
|
<amount>
|
||||||
|
|||||||
+46
-60
@@ -896,18 +896,14 @@
|
|||||||
<!-- When activated P. Atk. $s1 Prevents preemptive attacks from monsters. Constantly consumes MP. -->
|
<!-- When activated P. Atk. $s1 Prevents preemptive attacks from monsters. Constantly consumes MP. -->
|
||||||
<icon>icon.skill0915</icon>
|
<icon>icon.skill0915</icon>
|
||||||
<abnormalLevel>1</abnormalLevel>
|
<abnormalLevel>1</abnormalLevel>
|
||||||
<abnormalType>DANCE_OF_BERSERKER</abnormalType>
|
<abnormalType>DANCE_OF_SHADOW</abnormalType>
|
||||||
<abnormalVisualEffect>STEALTH</abnormalVisualEffect>
|
<abnormalVisualEffect>STEALTH</abnormalVisualEffect>
|
||||||
<affectRange>1000</affectRange>
|
|
||||||
<effectPoint>679</effectPoint>
|
|
||||||
<hitTime>2</hitTime>
|
<hitTime>2</hitTime>
|
||||||
<isMagic>3</isMagic> <!-- Dance Skill -->
|
<isMagic>3</isMagic> <!-- Dance Skill -->
|
||||||
<magicLevel>74</magicLevel>
|
<magicLevel>74</magicLevel>
|
||||||
<mpConsume>73</mpConsume>
|
|
||||||
<operateType>T</operateType>
|
<operateType>T</operateType>
|
||||||
<reuseDelay>1</reuseDelay>
|
<reuseDelay>1</reuseDelay>
|
||||||
<basicProperty>NONE</basicProperty>
|
<basicProperty>NONE</basicProperty>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
|
||||||
<targetType>SELF</targetType>
|
<targetType>SELF</targetType>
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="ManaDamOverTime">
|
<effect name="ManaDamOverTime">
|
||||||
@@ -917,9 +913,6 @@
|
|||||||
<effect name="SilentMove">
|
<effect name="SilentMove">
|
||||||
<chance>100</chance>
|
<chance>100</chance>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="Hide">
|
|
||||||
<chance>100</chance>
|
|
||||||
</effect>
|
|
||||||
<effect name="PAtk">
|
<effect name="PAtk">
|
||||||
<amount>-30</amount>
|
<amount>-30</amount>
|
||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
@@ -930,10 +923,15 @@
|
|||||||
<!-- For $s1, transfers magical damage back to the enemy caster. -->
|
<!-- For $s1, transfers magical damage back to the enemy caster. -->
|
||||||
<icon>icon.skill0916</icon>
|
<icon>icon.skill0916</icon>
|
||||||
<abnormalLevel>1</abnormalLevel>
|
<abnormalLevel>1</abnormalLevel>
|
||||||
<abnormalTime>8</abnormalTime>
|
<abnormalTime>10</abnormalTime>
|
||||||
<abnormalType>REFLECT_MAGIC_DD</abnormalType>
|
<abnormalType>REFLECT_MAGIC_DD</abnormalType>
|
||||||
<hitTime>1000</hitTime>
|
<hitTime>1000</hitTime>
|
||||||
<itemConsumeCount>2</itemConsumeCount>
|
<itemConsumeCount>
|
||||||
|
<value level="1">0</value>
|
||||||
|
<value level="2">1</value>
|
||||||
|
<value level="3">2</value>
|
||||||
|
<value level="4">2</value>
|
||||||
|
</itemConsumeCount>
|
||||||
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
|
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
|
||||||
<magicLevel>
|
<magicLevel>
|
||||||
<value level="1">60</value>
|
<value level="1">60</value>
|
||||||
@@ -950,7 +948,7 @@
|
|||||||
<operateType>A2</operateType>
|
<operateType>A2</operateType>
|
||||||
<reuseDelay>45000</reuseDelay>
|
<reuseDelay>45000</reuseDelay>
|
||||||
<basicProperty>NONE</basicProperty>
|
<basicProperty>NONE</basicProperty>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
<isMagic>1</isMagic>
|
||||||
<targetType>SELF</targetType>
|
<targetType>SELF</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<conditions>
|
<conditions>
|
||||||
@@ -980,7 +978,6 @@
|
|||||||
<operateType>A2</operateType>
|
<operateType>A2</operateType>
|
||||||
<reuseDelay>150000</reuseDelay>
|
<reuseDelay>150000</reuseDelay>
|
||||||
<basicProperty>NONE</basicProperty>
|
<basicProperty>NONE</basicProperty>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
|
||||||
<targetType>SELF</targetType>
|
<targetType>SELF</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<effects>
|
<effects>
|
||||||
@@ -992,7 +989,7 @@
|
|||||||
<amount>15</amount>
|
<amount>15</amount>
|
||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="PvpPhysicalAttackDamageBonus">
|
<effect name="PvpPhysicalSkillDamageBonus">
|
||||||
<amount>15</amount>
|
<amount>15</amount>
|
||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
</effect>
|
</effect>
|
||||||
@@ -1015,7 +1012,6 @@
|
|||||||
<mpConsume>20</mpConsume>
|
<mpConsume>20</mpConsume>
|
||||||
<operateType>A1</operateType>
|
<operateType>A1</operateType>
|
||||||
<reuseDelay>75000</reuseDelay>
|
<reuseDelay>75000</reuseDelay>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
|
||||||
<targetType>SELF</targetType>
|
<targetType>SELF</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<conditions>
|
<conditions>
|
||||||
@@ -1042,7 +1038,6 @@
|
|||||||
<mpConsume>20</mpConsume>
|
<mpConsume>20</mpConsume>
|
||||||
<operateType>A1</operateType>
|
<operateType>A1</operateType>
|
||||||
<reuseDelay>75000</reuseDelay>
|
<reuseDelay>75000</reuseDelay>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
|
||||||
<targetType>SELF</targetType>
|
<targetType>SELF</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<conditions>
|
<conditions>
|
||||||
@@ -1245,6 +1240,9 @@
|
|||||||
<skill id="921" toLevel="15" name="Spike Thrust">
|
<skill id="921" toLevel="15" name="Spike Thrust">
|
||||||
<!-- Attacks the target with $s1 power. Ignores Shield Defense. Ignores $s2 of the target's defense. Critical. -->
|
<!-- Attacks the target with $s1 power. Ignores Shield Defense. Ignores $s2 of the target's defense. Critical. -->
|
||||||
<icon>icon.skill0921</icon>
|
<icon>icon.skill0921</icon>
|
||||||
|
<castRange>80</castRange>
|
||||||
|
<basicProperty>PHYSICAL</basicProperty>
|
||||||
|
<isMagic>0</isMagic>
|
||||||
<effectPoint>
|
<effectPoint>
|
||||||
<value level="1">-400</value>
|
<value level="1">-400</value>
|
||||||
<value level="2">-405</value>
|
<value level="2">-405</value>
|
||||||
@@ -1298,10 +1296,8 @@
|
|||||||
<value level="14">69</value>
|
<value level="14">69</value>
|
||||||
<value level="15">70</value>
|
<value level="15">70</value>
|
||||||
</mpConsume>
|
</mpConsume>
|
||||||
<nextAction>ATTACK</nextAction>
|
|
||||||
<operateType>A1</operateType>
|
<operateType>A1</operateType>
|
||||||
<reuseDelay>1000</reuseDelay>
|
<reuseDelay>1000</reuseDelay>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
|
||||||
<targetType>ENEMY</targetType>
|
<targetType>ENEMY</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<conditions>
|
<conditions>
|
||||||
@@ -1332,8 +1328,7 @@
|
|||||||
</power>
|
</power>
|
||||||
<pDefMod>0.9</pDefMod>
|
<pDefMod>0.9</pDefMod>
|
||||||
<ignoreShieldDefence>true</ignoreShieldDefence>
|
<ignoreShieldDefence>true</ignoreShieldDefence>
|
||||||
<criticalChance>30</criticalChance>
|
<criticalChance>15</criticalChance>
|
||||||
<overHit>true</overHit>
|
|
||||||
</effect>
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
@@ -1357,7 +1352,7 @@
|
|||||||
<value level="4">76</value>
|
<value level="4">76</value>
|
||||||
</magicLevel>
|
</magicLevel>
|
||||||
<operateType>A2</operateType>
|
<operateType>A2</operateType>
|
||||||
<mpConsume>38</mpConsume>
|
<mpConsume>30</mpConsume>
|
||||||
<removedOnAnyActionExceptMove>true</removedOnAnyActionExceptMove>
|
<removedOnAnyActionExceptMove>true</removedOnAnyActionExceptMove>
|
||||||
<removedOnDamage>true</removedOnDamage>
|
<removedOnDamage>true</removedOnDamage>
|
||||||
<reuseDelay>180000</reuseDelay>
|
<reuseDelay>180000</reuseDelay>
|
||||||
@@ -3586,16 +3581,14 @@
|
|||||||
<skill id="964" toLevel="1" name="Children of Shillien">
|
<skill id="964" toLevel="1" name="Children of Shillien">
|
||||||
<!-- M. Atk. +20 MP Recovery Rate +5% -->
|
<!-- M. Atk. +20 MP Recovery Rate +5% -->
|
||||||
<icon>icon.skill0294</icon>
|
<icon>icon.skill0294</icon>
|
||||||
<magicLevel>14</magicLevel>
|
|
||||||
<operateType>P</operateType>
|
<operateType>P</operateType>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="MagicalAttackSpeed">
|
<effect name="MAtk">
|
||||||
<amount>13</amount>
|
<amount>20</amount>
|
||||||
<mode>DIFF</mode>
|
<mode>DIFF</mode>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="MpRegen">
|
<effect name="MpRegen">
|
||||||
<amount>2</amount>
|
<amount>5</amount>
|
||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
</effect>
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
@@ -4390,6 +4383,8 @@
|
|||||||
<!-- Attacks the enemy using a shield with $s1 power, and provokes the enemy. Ignores Shield Defense. Ignores $s2 of the target's defense. Critical. -->
|
<!-- Attacks the enemy using a shield with $s1 power, and provokes the enemy. Ignores Shield Defense. Ignores $s2 of the target's defense. Critical. -->
|
||||||
<icon>icon.skill0984</icon>
|
<icon>icon.skill0984</icon>
|
||||||
<castRange>40</castRange>
|
<castRange>40</castRange>
|
||||||
|
<basicProperty>PHYSICAL</basicProperty>
|
||||||
|
<isMagic>0</isMagic>
|
||||||
<effectPoint>
|
<effectPoint>
|
||||||
<value level="1">-2200</value>
|
<value level="1">-2200</value>
|
||||||
<value level="2">-2350</value>
|
<value level="2">-2350</value>
|
||||||
@@ -4488,10 +4483,8 @@
|
|||||||
<value level="29">69</value>
|
<value level="29">69</value>
|
||||||
<value level="30">70</value>
|
<value level="30">70</value>
|
||||||
</mpConsume>
|
</mpConsume>
|
||||||
<nextAction>ATTACK</nextAction>
|
|
||||||
<operateType>A1</operateType>
|
<operateType>A1</operateType>
|
||||||
<reuseDelay>1000</reuseDelay>
|
<reuseDelay>1000</reuseDelay>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
|
||||||
<coolTime>500</coolTime>
|
<coolTime>500</coolTime>
|
||||||
<targetType>ENEMY</targetType>
|
<targetType>ENEMY</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
@@ -4516,26 +4509,25 @@
|
|||||||
<value level="13">2495</value>
|
<value level="13">2495</value>
|
||||||
<value level="14">2625</value>
|
<value level="14">2625</value>
|
||||||
<value level="15">2755</value>
|
<value level="15">2755</value>
|
||||||
<value level="16">4103</value>
|
<value level="16">4226</value>
|
||||||
<value level="17">4160</value>
|
<value level="17">4285</value>
|
||||||
<value level="18">4217</value>
|
<value level="18">4344</value>
|
||||||
<value level="19">4273</value>
|
<value level="19">4401</value>
|
||||||
<value level="20">4330</value>
|
<value level="20">4460</value>
|
||||||
<value level="21">4387</value>
|
<value level="21">4519</value>
|
||||||
<value level="22">4444</value>
|
<value level="22">4577</value>
|
||||||
<value level="23">4500</value>
|
<value level="23">4635</value>
|
||||||
<value level="24">4557</value>
|
<value level="24">4694</value>
|
||||||
<value level="25">4614</value>
|
<value level="25">4752</value>
|
||||||
<value level="26">4671</value>
|
<value level="26">4811</value>
|
||||||
<value level="27">4728</value>
|
<value level="27">4870</value>
|
||||||
<value level="28">4785</value>
|
<value level="28">4929</value>
|
||||||
<value level="29">4842</value>
|
<value level="29">4987</value>
|
||||||
<value level="30">4898</value>
|
<value level="30">5045</value>
|
||||||
</power>
|
</power>
|
||||||
<ignoreShieldDefence>true</ignoreShieldDefence>
|
<ignoreShieldDefence>true</ignoreShieldDefence>
|
||||||
<pDefMod>0.9</pDefMod>
|
<pDefMod>0.9</pDefMod>
|
||||||
<criticalChance>15</criticalChance>
|
<criticalChance>15</criticalChance>
|
||||||
<overHit>true</overHit>
|
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="GetAgro" />
|
<effect name="GetAgro" />
|
||||||
</effects>
|
</effects>
|
||||||
@@ -4813,15 +4805,14 @@
|
|||||||
<castRange>700</castRange>
|
<castRange>700</castRange>
|
||||||
<coolTime>500</coolTime>
|
<coolTime>500</coolTime>
|
||||||
<effectPoint>-415</effectPoint>
|
<effectPoint>-415</effectPoint>
|
||||||
<effectRange>1400</effectRange>
|
<effectRange>1200</effectRange>
|
||||||
<hitTime>3500</hitTime>
|
<hitTime>3000</hitTime>
|
||||||
<magicLevel>79</magicLevel>
|
<magicLevel>79</magicLevel>
|
||||||
<mpConsume>97</mpConsume>
|
<mpConsume>97</mpConsume>
|
||||||
<nextAction>ATTACK</nextAction>
|
|
||||||
<reuseDelay>20000</reuseDelay>
|
<reuseDelay>20000</reuseDelay>
|
||||||
<operateType>A1</operateType>
|
<operateType>A1</operateType>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
|
||||||
<basicProperty>PHYSICAL</basicProperty>
|
<basicProperty>PHYSICAL</basicProperty>
|
||||||
|
<isMagic>0</isMagic>
|
||||||
<targetType>ENEMY</targetType>
|
<targetType>ENEMY</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<conditions>
|
<conditions>
|
||||||
@@ -4834,7 +4825,6 @@
|
|||||||
<effects>
|
<effects>
|
||||||
<effect name="PhysicalAttack">
|
<effect name="PhysicalAttack">
|
||||||
<power>13006</power>
|
<power>13006</power>
|
||||||
<overHit>true</overHit>
|
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="CallSkill">
|
<effect name="CallSkill">
|
||||||
<skillId>45503</skillId> <!-- Death Sting -->
|
<skillId>45503</skillId> <!-- Death Sting -->
|
||||||
@@ -4895,7 +4885,6 @@
|
|||||||
<value level="7">70</value>
|
<value level="7">70</value>
|
||||||
<value level="8">79</value>
|
<value level="8">79</value>
|
||||||
</magicLevel>
|
</magicLevel>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
|
||||||
<operateType>P</operateType>
|
<operateType>P</operateType>
|
||||||
<passiveConditions>
|
<passiveConditions>
|
||||||
<condition name="EquipWeapon">
|
<condition name="EquipWeapon">
|
||||||
@@ -4937,7 +4926,7 @@
|
|||||||
<attackerType>Creature</attackerType>
|
<attackerType>Creature</attackerType>
|
||||||
<targetType>SELF</targetType>
|
<targetType>SELF</targetType>
|
||||||
<minDamage>1</minDamage>
|
<minDamage>1</minDamage>
|
||||||
<chance>15</chance>
|
<chance>30</chance>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="TriggerSkillByAttack">
|
<effect name="TriggerSkillByAttack">
|
||||||
<!-- Focus Sonic -->
|
<!-- Focus Sonic -->
|
||||||
@@ -4955,12 +4944,11 @@
|
|||||||
</skillLevel>
|
</skillLevel>
|
||||||
<allowWeapons>DUAL,SWORD,BLUNT</allowWeapons>
|
<allowWeapons>DUAL,SWORD,BLUNT</allowWeapons>
|
||||||
<minDamage>1</minDamage>
|
<minDamage>1</minDamage>
|
||||||
<chance>30</chance>
|
<chance>50</chance>
|
||||||
<targetType>SELF</targetType>
|
<targetType>SELF</targetType>
|
||||||
<attackerType>Creature</attackerType>
|
<attackerType>Creature</attackerType>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="TriggerSkillByMagicType">
|
<effect name="TriggerSkillByMagicType">
|
||||||
<!-- Cancel Shadow Move -->
|
|
||||||
<magicTypes>0</magicTypes>
|
<magicTypes>0</magicTypes>
|
||||||
<skillId>6813</skillId> <!-- Sonic Focus -->
|
<skillId>6813</skillId> <!-- Sonic Focus -->
|
||||||
<skillLevel>
|
<skillLevel>
|
||||||
@@ -4975,7 +4963,7 @@
|
|||||||
</skillLevel>
|
</skillLevel>
|
||||||
<allowWeapons>DUAL,SWORD,BLUNT</allowWeapons>
|
<allowWeapons>DUAL,SWORD,BLUNT</allowWeapons>
|
||||||
<minDamage>1</minDamage>
|
<minDamage>1</minDamage>
|
||||||
<chance>50</chance>
|
<chance>25</chance>
|
||||||
<targetType>SELF</targetType>
|
<targetType>SELF</targetType>
|
||||||
<attackerType>Creature</attackerType>
|
<attackerType>Creature</attackerType>
|
||||||
</effect>
|
</effect>
|
||||||
@@ -4995,7 +4983,6 @@
|
|||||||
<value level="8">79</value>
|
<value level="8">79</value>
|
||||||
</magicLevel>
|
</magicLevel>
|
||||||
<operateType>P</operateType>
|
<operateType>P</operateType>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="FocusEnergy">
|
<effect name="FocusEnergy">
|
||||||
<amount>
|
<amount>
|
||||||
@@ -5010,7 +4997,6 @@
|
|||||||
</amount>
|
</amount>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="TriggerSkillByAttack">
|
<effect name="TriggerSkillByAttack">
|
||||||
<!-- Focus Force -->
|
|
||||||
<isCritical>false</isCritical>
|
<isCritical>false</isCritical>
|
||||||
<skillId>6814</skillId> <!-- Focus Force -->
|
<skillId>6814</skillId> <!-- Focus Force -->
|
||||||
<skillLevel>
|
<skillLevel>
|
||||||
@@ -5030,7 +5016,6 @@
|
|||||||
<chance>15</chance>
|
<chance>15</chance>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="TriggerSkillByAttack">
|
<effect name="TriggerSkillByAttack">
|
||||||
<!-- Focus Force -->
|
|
||||||
<isCritical>true</isCritical>
|
<isCritical>true</isCritical>
|
||||||
<skillId>6814</skillId> <!-- Focus Force -->
|
<skillId>6814</skillId> <!-- Focus Force -->
|
||||||
<skillLevel>
|
<skillLevel>
|
||||||
@@ -5055,9 +5040,9 @@
|
|||||||
<!-- Charges into the target, if the distance between the target and the character is more than $s1. -->
|
<!-- Charges into the target, if the distance between the target and the character is more than $s1. -->
|
||||||
<icon>icon.skill0484</icon>
|
<icon>icon.skill0484</icon>
|
||||||
<castRange>
|
<castRange>
|
||||||
<value level="1">500</value>
|
<value level="1">400</value>
|
||||||
<value level="2">600</value>
|
<value level="2">450</value>
|
||||||
<value level="3">700</value>
|
<value level="3">500</value>
|
||||||
</castRange>
|
</castRange>
|
||||||
<coolTime>200</coolTime>
|
<coolTime>200</coolTime>
|
||||||
<effectPoint>
|
<effectPoint>
|
||||||
@@ -5079,9 +5064,10 @@
|
|||||||
</mpConsume>
|
</mpConsume>
|
||||||
<operateType>DA1</operateType>
|
<operateType>DA1</operateType>
|
||||||
<reuseDelay>3000</reuseDelay>
|
<reuseDelay>3000</reuseDelay>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
|
||||||
<targetType>ENEMY</targetType>
|
<targetType>ENEMY</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
|
<basicProperty>PHYSICAL</basicProperty>
|
||||||
|
<isMagic>0</isMagic>
|
||||||
<conditions>
|
<conditions>
|
||||||
<condition name="OpCheckCastRange">
|
<condition name="OpCheckCastRange">
|
||||||
<distance>
|
<distance>
|
||||||
|
|||||||
+359
-1612
File diff suppressed because it is too large
Load Diff
+290
-753
File diff suppressed because it is too large
Load Diff
+705
-1887
File diff suppressed because it is too large
Load Diff
+520
-685
File diff suppressed because it is too large
Load Diff
+130
-104
@@ -226,15 +226,12 @@
|
|||||||
<!-- Teleports a party member to the caster's current location. Requires a Summoning Crystal on the target. -->
|
<!-- Teleports a party member to the caster's current location. Requires a Summoning Crystal on the target. -->
|
||||||
<icon>icon.skill1403</icon>
|
<icon>icon.skill1403</icon>
|
||||||
<effectPoint>467</effectPoint>
|
<effectPoint>467</effectPoint>
|
||||||
<effectRange>-2</effectRange>
|
|
||||||
<hitTime>15000</hitTime>
|
<hitTime>15000</hitTime>
|
||||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||||
<magicLevel>56</magicLevel>
|
<magicLevel>56</magicLevel>
|
||||||
<mpConsume>36</mpConsume>
|
<mpConsume>180</mpConsume>
|
||||||
<mpInitialConsume>144</mpInitialConsume>
|
|
||||||
<operateType>A1</operateType>
|
<operateType>A1</operateType>
|
||||||
<reuseDelay>150000</reuseDelay>
|
<reuseDelay>150000</reuseDelay>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
|
||||||
<targetType>OTHERS</targetType>
|
<targetType>OTHERS</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<conditions>
|
<conditions>
|
||||||
@@ -290,7 +287,6 @@
|
|||||||
<value level="4">76</value>
|
<value level="4">76</value>
|
||||||
</magicLevel>
|
</magicLevel>
|
||||||
<operateType>P</operateType>
|
<operateType>P</operateType>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="EnlargeAbnormalSlot">
|
<effect name="EnlargeAbnormalSlot">
|
||||||
<slots>
|
<slots>
|
||||||
@@ -308,7 +304,7 @@
|
|||||||
<hitTime>6000</hitTime>
|
<hitTime>6000</hitTime>
|
||||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||||
<itemConsumeCount>
|
<itemConsumeCount>
|
||||||
<value level="1">14</value>
|
<value level="1">12</value>
|
||||||
<value level="2">14</value>
|
<value level="2">14</value>
|
||||||
<value level="3">14</value>
|
<value level="3">14</value>
|
||||||
<value level="4">14</value>
|
<value level="4">14</value>
|
||||||
@@ -343,7 +339,6 @@
|
|||||||
</mpConsume>
|
</mpConsume>
|
||||||
<operateType>A1</operateType>
|
<operateType>A1</operateType>
|
||||||
<reuseDelay>5000</reuseDelay>
|
<reuseDelay>5000</reuseDelay>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
|
||||||
<targetType>SELF</targetType>
|
<targetType>SELF</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<conditions>
|
<conditions>
|
||||||
@@ -371,7 +366,7 @@
|
|||||||
<hitTime>6000</hitTime>
|
<hitTime>6000</hitTime>
|
||||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||||
<itemConsumeCount>
|
<itemConsumeCount>
|
||||||
<value level="1">14</value>
|
<value level="1">12</value>
|
||||||
<value level="2">14</value>
|
<value level="2">14</value>
|
||||||
<value level="3">14</value>
|
<value level="3">14</value>
|
||||||
<value level="4">14</value>
|
<value level="4">14</value>
|
||||||
@@ -406,7 +401,6 @@
|
|||||||
</mpConsume>
|
</mpConsume>
|
||||||
<operateType>A1</operateType>
|
<operateType>A1</operateType>
|
||||||
<reuseDelay>5000</reuseDelay>
|
<reuseDelay>5000</reuseDelay>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
|
||||||
<targetType>SELF</targetType>
|
<targetType>SELF</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<conditions>
|
<conditions>
|
||||||
@@ -496,16 +490,15 @@
|
|||||||
<skill id="1409" toLevel="1" name="Cleanse">
|
<skill id="1409" toLevel="1" name="Cleanse">
|
||||||
<!-- Removes debuffs and anomaly states from the target. -->
|
<!-- Removes debuffs and anomaly states from the target. -->
|
||||||
<icon>icon.skill1409</icon>
|
<icon>icon.skill1409</icon>
|
||||||
<castRange>600</castRange>
|
<castRange>700</castRange>
|
||||||
<effectPoint>1</effectPoint>
|
<effectPoint>1</effectPoint>
|
||||||
<effectRange>1100</effectRange>
|
<effectRange>1200</effectRange>
|
||||||
<hitTime>4000</hitTime>
|
<hitTime>4000</hitTime>
|
||||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||||
<itemConsumeCount>20</itemConsumeCount>
|
<itemConsumeCount>20</itemConsumeCount>
|
||||||
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
|
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
|
||||||
<magicLevel>77</magicLevel>
|
<magicLevel>77</magicLevel>
|
||||||
<mpConsume>58</mpConsume>
|
<mpConsume>58</mpConsume>
|
||||||
<mpInitialConsume>12</mpInitialConsume>
|
|
||||||
<operateType>A1</operateType>
|
<operateType>A1</operateType>
|
||||||
<reuseDelay>8000</reuseDelay>
|
<reuseDelay>8000</reuseDelay>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
<magicCriticalRate>5</magicCriticalRate>
|
||||||
@@ -525,29 +518,25 @@
|
|||||||
<abnormalLevel>2</abnormalLevel>
|
<abnormalLevel>2</abnormalLevel>
|
||||||
<abnormalTime>3600</abnormalTime>
|
<abnormalTime>3600</abnormalTime>
|
||||||
<abnormalType>RESURRECTION_SPECIAL</abnormalType>
|
<abnormalType>RESURRECTION_SPECIAL</abnormalType>
|
||||||
<castRange>400</castRange>
|
|
||||||
<effectPoint>1</effectPoint>
|
<effectPoint>1</effectPoint>
|
||||||
<effectRange>900</effectRange>
|
|
||||||
<hitTime>4000</hitTime>
|
<hitTime>4000</hitTime>
|
||||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||||
<itemConsumeCount>100</itemConsumeCount>
|
<itemConsumeCount>50</itemConsumeCount>
|
||||||
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
|
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
|
||||||
<magicLevel>79</magicLevel>
|
<magicLevel>79</magicLevel>
|
||||||
<mpConsume>69</mpConsume>
|
<mpConsume>87</mpConsume>
|
||||||
<mpInitialConsume>18</mpInitialConsume>
|
|
||||||
<operateType>A2</operateType>
|
<operateType>A2</operateType>
|
||||||
<reuseDelay>3600000</reuseDelay>
|
<reuseDelay>3600000</reuseDelay>
|
||||||
<staticReuse>true</staticReuse>
|
<staticReuse>true</staticReuse>
|
||||||
<basicProperty>NONE</basicProperty>
|
<basicProperty>NONE</basicProperty>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
<targetType>SELF</targetType>
|
||||||
<targetType>TARGET</targetType>
|
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="ResurrectionSpecial">
|
<effect name="ResurrectionSpecial">
|
||||||
<power>100</power>
|
<power>100</power>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="Heal">
|
<effect name="MaxHp">
|
||||||
<power>500</power>
|
<amount>500</amount>
|
||||||
</effect>
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
@@ -561,10 +550,14 @@
|
|||||||
<value level="2">10</value>
|
<value level="2">10</value>
|
||||||
<value level="3">15</value>
|
<value level="3">15</value>
|
||||||
</abnormalTime>
|
</abnormalTime>
|
||||||
<castRange>400</castRange>
|
<hitTime>1000</hitTime>
|
||||||
<effectRange>900</effectRange>
|
|
||||||
<hitTime>4000</hitTime>
|
|
||||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||||
|
<itemConsumeCount>
|
||||||
|
<value level="1">6</value>
|
||||||
|
<value level="2">8</value>
|
||||||
|
<value level="3">10</value>
|
||||||
|
</itemConsumeCount>
|
||||||
|
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
|
||||||
<magicLevel>
|
<magicLevel>
|
||||||
<value level="1">51</value>
|
<value level="1">51</value>
|
||||||
<value level="2">60</value>
|
<value level="2">60</value>
|
||||||
@@ -578,14 +571,8 @@
|
|||||||
<operateType>A2</operateType>
|
<operateType>A2</operateType>
|
||||||
<reuseDelay>150000</reuseDelay>
|
<reuseDelay>150000</reuseDelay>
|
||||||
<basicProperty>NONE</basicProperty>
|
<basicProperty>NONE</basicProperty>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
<targetType>SELF</targetType>
|
||||||
<targetType>TARGET</targetType>
|
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<conditions>
|
|
||||||
<condition name="TargetMyParty">
|
|
||||||
<includeMe>true</includeMe>
|
|
||||||
</condition>
|
|
||||||
</conditions>
|
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="DebuffBlock" />
|
<effect name="DebuffBlock" />
|
||||||
</effects>
|
</effects>
|
||||||
@@ -618,21 +605,18 @@
|
|||||||
<abnormalLevel>1</abnormalLevel>
|
<abnormalLevel>1</abnormalLevel>
|
||||||
<abnormalTime>1200</abnormalTime>
|
<abnormalTime>1200</abnormalTime>
|
||||||
<abnormalType>MULTI_BUFF</abnormalType>
|
<abnormalType>MULTI_BUFF</abnormalType>
|
||||||
<affectRange>1000</affectRange>
|
|
||||||
<hitTime>1000</hitTime>
|
<hitTime>1000</hitTime>
|
||||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||||
<magicLevel>
|
<magicLevel>
|
||||||
<value level="1">30</value>
|
<value level="1">30</value>
|
||||||
<value level="2">40</value>
|
<value level="2">40</value>
|
||||||
<value level="3">50</value>
|
<value level="3">76</value>
|
||||||
</magicLevel>
|
</magicLevel>
|
||||||
<operateType>A2</operateType>
|
<operateType>A2</operateType>
|
||||||
<reuseDelay>10000</reuseDelay>
|
<reuseDelay>10000</reuseDelay>
|
||||||
<basicProperty>NONE</basicProperty>
|
<basicProperty>NONE</basicProperty>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
|
||||||
<targetType>SELF</targetType>
|
<targetType>SELF</targetType>
|
||||||
<affectScope>PARTY</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<affectObject>FRIEND</affectObject>
|
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="MagicCriticalRate">
|
<effect name="MagicCriticalRate">
|
||||||
<amount>
|
<amount>
|
||||||
@@ -648,30 +632,28 @@
|
|||||||
<!-- Max CP $s1 CP Recovery Rate $s2 P. Accuracy $s3 M. Accuracy $s3 P. Evasion $s3 M. Evasion $s3 PvE damage $s4 Atk. Spd. $s5 Casting Spd. $s5 P. Critical Rate $s4 M. Skill Critical Rate $s4 P. Critical Damage $s4 M. Skill Critical Damage $s4 -->
|
<!-- Max CP $s1 CP Recovery Rate $s2 P. Accuracy $s3 M. Accuracy $s3 P. Evasion $s3 M. Evasion $s3 PvE damage $s4 Atk. Spd. $s5 Casting Spd. $s5 P. Critical Rate $s4 M. Skill Critical Rate $s4 P. Critical Damage $s4 M. Skill Critical Damage $s4 -->
|
||||||
<icon>icon.skill1414</icon>
|
<icon>icon.skill1414</icon>
|
||||||
<abnormalLevel>1</abnormalLevel>
|
<abnormalLevel>1</abnormalLevel>
|
||||||
<abnormalTime>600</abnormalTime>
|
<abnormalTime>1200</abnormalTime>
|
||||||
<abnormalType>MULTI_BUFF</abnormalType>
|
<abnormalType>MULTI_BUFF</abnormalType>
|
||||||
<affectLimit>50-100</affectLimit>
|
<hitTime>1500</hitTime>
|
||||||
<affectRange>1000</affectRange>
|
|
||||||
<hitTime>2500</hitTime>
|
|
||||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||||
<itemConsumeCount>20</itemConsumeCount>
|
<itemConsumeCount>
|
||||||
|
<value level="1">3</value>
|
||||||
|
<value level="2">6</value>
|
||||||
|
</itemConsumeCount>
|
||||||
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
|
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
|
||||||
<magicLevel>
|
<magicLevel>
|
||||||
<value level="1">76</value>
|
<value level="1">76</value>
|
||||||
<value level="2">82</value>
|
<value level="2">82</value>
|
||||||
</magicLevel>
|
</magicLevel>
|
||||||
<mpConsume>
|
<mpConsume>
|
||||||
<value level="1">55</value>
|
<value level="1">72</value>
|
||||||
<value level="1">77</value>
|
<value level="1">94</value>
|
||||||
</mpConsume>
|
</mpConsume>
|
||||||
<mpInitialConsume>17</mpInitialConsume>
|
|
||||||
<operateType>A2</operateType>
|
<operateType>A2</operateType>
|
||||||
<reuseDelay>10000</reuseDelay>
|
<reuseDelay>10000</reuseDelay>
|
||||||
<basicProperty>NONE</basicProperty>
|
<basicProperty>NONE</basicProperty>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
|
||||||
<targetType>SELF</targetType>
|
<targetType>SELF</targetType>
|
||||||
<affectScope>PARTY_PLEDGE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<affectObject>FRIEND</affectObject>
|
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="MaxCp">
|
<effect name="MaxCp">
|
||||||
<amount>
|
<amount>
|
||||||
@@ -703,21 +685,63 @@
|
|||||||
<amount>4</amount>
|
<amount>4</amount>
|
||||||
<mode>DIFF</mode>
|
<mode>DIFF</mode>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="PveMagicalSkillDamageBonus">
|
<effect name="PveMagicalSkillDefenceBonus">
|
||||||
<amount>
|
<amount>
|
||||||
<value level="1">15</value>
|
<value level="1">15</value>
|
||||||
<value level="2">20</value>
|
<value level="2">20</value>
|
||||||
</amount>
|
</amount>
|
||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="PvePhysicalAttackDamageBonus">
|
<effect name="PvePhysicalAttackDefenceBonus">
|
||||||
<amount>
|
<amount>
|
||||||
<value level="1">15</value>
|
<value level="1">15</value>
|
||||||
<value level="2">20</value>
|
<value level="2">20</value>
|
||||||
</amount>
|
</amount>
|
||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="PvePhysicalSkillDamageBonus">
|
<effect name="PvePhysicalSkillDefenceBonus">
|
||||||
|
<amount>
|
||||||
|
<value level="1">15</value>
|
||||||
|
<value level="2">20</value>
|
||||||
|
</amount>
|
||||||
|
<mode>PER</mode>
|
||||||
|
</effect>
|
||||||
|
<effect name="PvpMagicalSkillDefenceBonus">
|
||||||
|
<amount>
|
||||||
|
<value level="1">15</value>
|
||||||
|
<value level="2">20</value>
|
||||||
|
</amount>
|
||||||
|
<mode>PER</mode>
|
||||||
|
</effect>
|
||||||
|
<effect name="PvpPhysicalAttackDefenceBonus">
|
||||||
|
<amount>
|
||||||
|
<value level="1">15</value>
|
||||||
|
<value level="2">20</value>
|
||||||
|
</amount>
|
||||||
|
<mode>PER</mode>
|
||||||
|
</effect>
|
||||||
|
<effect name="PvpPhysicalSkillDefenceBonus">
|
||||||
|
<amount>
|
||||||
|
<value level="1">15</value>
|
||||||
|
<value level="2">20</value>
|
||||||
|
</amount>
|
||||||
|
<mode>PER</mode>
|
||||||
|
</effect>
|
||||||
|
<effect name="PveRaidMagicalSkillDefenceBonus">
|
||||||
|
<amount>
|
||||||
|
<value level="1">15</value>
|
||||||
|
<value level="2">20</value>
|
||||||
|
</amount>
|
||||||
|
<mode>PER</mode>
|
||||||
|
</effect>
|
||||||
|
<effect name="PveRaidPhysicalAttackDefenceBonus">
|
||||||
|
<amount>
|
||||||
|
<value level="1">15</value>
|
||||||
|
<value level="2">20</value>
|
||||||
|
</amount>
|
||||||
|
<mode>PER</mode>
|
||||||
|
</effect>
|
||||||
|
<effect name="PveRaidPhysicalSkillDefenceBonus">
|
||||||
<amount>
|
<amount>
|
||||||
<value level="1">15</value>
|
<value level="1">15</value>
|
||||||
<value level="2">20</value>
|
<value level="2">20</value>
|
||||||
@@ -725,11 +749,17 @@
|
|||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="PhysicalAttackSpeed">
|
<effect name="PhysicalAttackSpeed">
|
||||||
<amount>10</amount>
|
<amount>
|
||||||
|
<value level="1">15</value>
|
||||||
|
<value level="2">20</value>
|
||||||
|
</amount>
|
||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="MagicalAttackSpeed">
|
<effect name="MagicalAttackSpeed">
|
||||||
<amount>10</amount>
|
<amount>
|
||||||
|
<value level="1">15</value>
|
||||||
|
<value level="2">20</value>
|
||||||
|
</amount>
|
||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="CriticalRate">
|
<effect name="CriticalRate">
|
||||||
@@ -747,11 +777,17 @@
|
|||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="CriticalDamage">
|
<effect name="CriticalDamage">
|
||||||
<amount>15</amount>
|
<amount>
|
||||||
|
<value level="1">15</value>
|
||||||
|
<value level="2">20</value>
|
||||||
|
</amount>
|
||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="MagicCriticalDamage">
|
<effect name="MagicCriticalDamage">
|
||||||
<amount>15</amount>
|
<amount>
|
||||||
|
<value level="1">15</value>
|
||||||
|
<value level="2">20</value>
|
||||||
|
</amount>
|
||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
</effect>
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
@@ -794,22 +830,15 @@
|
|||||||
<abnormalLevel>1</abnormalLevel>
|
<abnormalLevel>1</abnormalLevel>
|
||||||
<abnormalTime>1200</abnormalTime>
|
<abnormalTime>1200</abnormalTime>
|
||||||
<abnormalType>CP_UP</abnormalType>
|
<abnormalType>CP_UP</abnormalType>
|
||||||
<affectLimit>50-100</affectLimit>
|
|
||||||
<affectRange>1000</affectRange>
|
|
||||||
<hitTime>1000</hitTime>
|
<hitTime>1000</hitTime>
|
||||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||||
<itemConsumeCount>6</itemConsumeCount>
|
|
||||||
<itemConsumeId>3031</itemConsumeId>
|
|
||||||
<magicLevel>78</magicLevel>
|
<magicLevel>78</magicLevel>
|
||||||
<mpConsume>80</mpConsume>
|
<mpConsume>100</mpConsume>
|
||||||
<mpInitialConsume>20</mpInitialConsume>
|
|
||||||
<operateType>A2</operateType>
|
<operateType>A2</operateType>
|
||||||
<reuseDelay>10000</reuseDelay>
|
<reuseDelay>10000</reuseDelay>
|
||||||
<basicProperty>NONE</basicProperty>
|
<basicProperty>NONE</basicProperty>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
|
||||||
<targetType>SELF</targetType>
|
<targetType>SELF</targetType>
|
||||||
<affectScope>PLEDGE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<affectObject>FRIEND</affectObject>
|
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="MaxCp">
|
<effect name="MaxCp">
|
||||||
<amount>10</amount>
|
<amount>10</amount>
|
||||||
@@ -1170,7 +1199,7 @@
|
|||||||
<skill id="1426" toLevel="1" name="Miracle">
|
<skill id="1426" toLevel="1" name="Miracle">
|
||||||
<!-- <Skill with fixed cooldown> Restores all HP to nearby party members. -->
|
<!-- <Skill with fixed cooldown> Restores all HP to nearby party members. -->
|
||||||
<icon>icon.skill1426</icon>
|
<icon>icon.skill1426</icon>
|
||||||
<affectRange>1000</affectRange>
|
<affectRange>1200</affectRange>
|
||||||
<blockedInOlympiad>true</blockedInOlympiad>
|
<blockedInOlympiad>true</blockedInOlympiad>
|
||||||
<hitTime>5000</hitTime>
|
<hitTime>5000</hitTime>
|
||||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||||
@@ -1190,9 +1219,6 @@
|
|||||||
<effect name="HealPercent">
|
<effect name="HealPercent">
|
||||||
<power>100</power>
|
<power>100</power>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="DispelBySlot">
|
|
||||||
<dispel>POISON,3;BLEEDING,3;DOT_MP,3</dispel>
|
|
||||||
</effect>
|
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="1427" toLevel="1" name="Flames of Invincibility">
|
<skill id="1427" toLevel="1" name="Flames of Invincibility">
|
||||||
@@ -1237,7 +1263,6 @@
|
|||||||
<skill id="1428" toLevel="10" name="Rapid Recharge">
|
<skill id="1428" toLevel="10" name="Rapid Recharge">
|
||||||
<!-- <Skill with fixed cooldown> Swiftly recovers $s1 MP. -->
|
<!-- <Skill with fixed cooldown> Swiftly recovers $s1 MP. -->
|
||||||
<icon>icon.skill1428</icon>
|
<icon>icon.skill1428</icon>
|
||||||
<affectRange>1000</affectRange>
|
|
||||||
<blockedInOlympiad>true</blockedInOlympiad>
|
<blockedInOlympiad>true</blockedInOlympiad>
|
||||||
<hitTime>500</hitTime>
|
<hitTime>500</hitTime>
|
||||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||||
@@ -1256,9 +1281,8 @@
|
|||||||
<value level="10">84</value>
|
<value level="10">84</value>
|
||||||
</magicLevel>
|
</magicLevel>
|
||||||
<operateType>A1</operateType>
|
<operateType>A1</operateType>
|
||||||
<reuseDelay>30000</reuseDelay>
|
<reuseDelay>60000</reuseDelay>
|
||||||
<staticReuse>true</staticReuse>
|
<staticReuse>true</staticReuse>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
|
||||||
<hitCancelTime>0</hitCancelTime>
|
<hitCancelTime>0</hitCancelTime>
|
||||||
<targetType>SELF</targetType>
|
<targetType>SELF</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
@@ -1454,23 +1478,15 @@
|
|||||||
<value level="5">80</value>
|
<value level="5">80</value>
|
||||||
</magicLevel>
|
</magicLevel>
|
||||||
<mpConsume>
|
<mpConsume>
|
||||||
<value level="1">20</value>
|
<value level="1">25</value>
|
||||||
<value level="2">28</value>
|
<value level="2">35</value>
|
||||||
<value level="3">36</value>
|
<value level="3">45</value>
|
||||||
<value level="4">44</value>
|
<value level="4">55</value>
|
||||||
<value level="5">52</value>
|
<value level="5">65</value>
|
||||||
</mpConsume>
|
</mpConsume>
|
||||||
<mpInitialConsume>
|
|
||||||
<value level="1">5</value>
|
|
||||||
<value level="2">7</value>
|
|
||||||
<value level="3">9</value>
|
|
||||||
<value level="4">11</value>
|
|
||||||
<value level="5">13</value>
|
|
||||||
</mpInitialConsume>
|
|
||||||
<operateType>A2</operateType>
|
<operateType>A2</operateType>
|
||||||
<reuseDelay>10000</reuseDelay>
|
<reuseDelay>10000</reuseDelay>
|
||||||
<basicProperty>NONE</basicProperty>
|
<basicProperty>NONE</basicProperty>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
|
||||||
<targetType>SELF</targetType>
|
<targetType>SELF</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<effects>
|
<effects>
|
||||||
@@ -1622,9 +1638,13 @@
|
|||||||
<skill id="1435" toLevel="5" name="Death Mark">
|
<skill id="1435" toLevel="5" name="Death Mark">
|
||||||
<!-- Inflicts a Death Mark Lv. $s1 on the target for 10 sec. when attacking. Enemies with the applied Death Mark receive more P. Critical Damage and M. Skill Critical Damage. -->
|
<!-- Inflicts a Death Mark Lv. $s1 on the target for 10 sec. when attacking. Enemies with the applied Death Mark receive more P. Critical Damage and M. Skill Critical Damage. -->
|
||||||
<icon>icon.skill1435</icon>
|
<icon>icon.skill1435</icon>
|
||||||
<excludedFromCheck>true</excludedFromCheck>
|
<magicLevel>
|
||||||
<magicLevel>15</magicLevel>
|
<value level="1">15</value>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
<value level="2">32</value>
|
||||||
|
<value level="3">56</value>
|
||||||
|
<value level="4">78</value>
|
||||||
|
<value level="5">85</value>
|
||||||
|
</magicLevel>
|
||||||
<operateType>P</operateType>
|
<operateType>P</operateType>
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="TriggerSkillByAttack">
|
<effect name="TriggerSkillByAttack">
|
||||||
@@ -1648,6 +1668,7 @@
|
|||||||
<value level="4">4</value>
|
<value level="4">4</value>
|
||||||
<value level="5">5</value>
|
<value level="5">5</value>
|
||||||
</skillLevel>
|
</skillLevel>
|
||||||
|
<allowSkillAttack>true</allowSkillAttack>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="TriggerSkillByAttack">
|
<effect name="TriggerSkillByAttack">
|
||||||
<attackerType>Creature</attackerType>
|
<attackerType>Creature</attackerType>
|
||||||
@@ -1670,6 +1691,16 @@
|
|||||||
<value level="4">4</value>
|
<value level="4">4</value>
|
||||||
<value level="5">5</value>
|
<value level="5">5</value>
|
||||||
</skillLevel>
|
</skillLevel>
|
||||||
|
<allowSkillAttack>true</allowSkillAttack>
|
||||||
|
</effect>
|
||||||
|
<effect name="HpRegen">
|
||||||
|
<amount>
|
||||||
|
<value level="1">2.5</value>
|
||||||
|
<value level="2">5</value>
|
||||||
|
<value level="3">7.5</value>
|
||||||
|
<value level="4">12</value>
|
||||||
|
<value level="5">15</value>
|
||||||
|
</amount>
|
||||||
</effect>
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
@@ -2229,7 +2260,6 @@
|
|||||||
<abnormalTime>1200</abnormalTime>
|
<abnormalTime>1200</abnormalTime>
|
||||||
<reuseDelay>150000</reuseDelay>
|
<reuseDelay>150000</reuseDelay>
|
||||||
<basicProperty>NONE</basicProperty>
|
<basicProperty>NONE</basicProperty>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
|
||||||
<targetType>SELF</targetType>
|
<targetType>SELF</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<effects>
|
<effects>
|
||||||
@@ -3073,7 +3103,6 @@
|
|||||||
<abnormalLevel>1</abnormalLevel>
|
<abnormalLevel>1</abnormalLevel>
|
||||||
<abnormalTime>120</abnormalTime>
|
<abnormalTime>120</abnormalTime>
|
||||||
<abnormalType>HEAL_POWER_UP</abnormalType>
|
<abnormalType>HEAL_POWER_UP</abnormalType>
|
||||||
<effectPoint>1</effectPoint>
|
|
||||||
<hitTime>2000</hitTime>
|
<hitTime>2000</hitTime>
|
||||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||||
<magicLevel>
|
<magicLevel>
|
||||||
@@ -3089,7 +3118,6 @@
|
|||||||
<operateType>A2</operateType>
|
<operateType>A2</operateType>
|
||||||
<reuseDelay>300000</reuseDelay>
|
<reuseDelay>300000</reuseDelay>
|
||||||
<basicProperty>NONE</basicProperty>
|
<basicProperty>NONE</basicProperty>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
|
||||||
<targetType>SELF</targetType>
|
<targetType>SELF</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<effects>
|
<effects>
|
||||||
@@ -3119,7 +3147,6 @@
|
|||||||
<value level="10">85</value>
|
<value level="10">85</value>
|
||||||
</magicLevel>
|
</magicLevel>
|
||||||
<operateType>P</operateType>
|
<operateType>P</operateType>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="MaxMp">
|
<effect name="MaxMp">
|
||||||
<amount>
|
<amount>
|
||||||
@@ -3258,37 +3285,36 @@
|
|||||||
<abnormalTime>10</abnormalTime>
|
<abnormalTime>10</abnormalTime>
|
||||||
<abnormalType>NORMAL_ATTACK_BLOCK</abnormalType>
|
<abnormalType>NORMAL_ATTACK_BLOCK</abnormalType>
|
||||||
<activateRate>80</activateRate>
|
<activateRate>80</activateRate>
|
||||||
|
<castRange>600</castRange>
|
||||||
|
<effectRange>1200</effectRange>
|
||||||
<affectLimit>10-10</affectLimit>
|
<affectLimit>10-10</affectLimit>
|
||||||
<affectRange>200</affectRange>
|
<affectRange>200</affectRange>
|
||||||
<basicProperty>MAGIC</basicProperty>
|
<basicProperty>MAGIC</basicProperty>
|
||||||
<coolTime>500</coolTime>
|
|
||||||
<castRange>600</castRange>
|
|
||||||
<effectPoint>
|
<effectPoint>
|
||||||
<value level="1">-673</value>
|
<value level="1">-673</value>
|
||||||
<value level="2">-675</value>
|
<value level="2">-675</value>
|
||||||
<value level="3">-677</value>
|
<value level="3">-677</value>
|
||||||
</effectPoint>
|
</effectPoint>
|
||||||
<hitTime>4000</hitTime>
|
<hitTime>4500</hitTime>
|
||||||
<isDebuff>true</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||||
<lvlBonusRate>30</lvlBonusRate>
|
<lvlBonusRate>30</lvlBonusRate>
|
||||||
<magicLevel>79</magicLevel>
|
<magicLevel>79</magicLevel>
|
||||||
<mpConsume>
|
<mpConsume>
|
||||||
<value level="1">78</value>
|
<value level="1">100</value>
|
||||||
<value level="2">108</value>
|
<value level="2">130</value>
|
||||||
<value level="3">148</value>
|
<value level="3">170</value>
|
||||||
</mpConsume>
|
</mpConsume>
|
||||||
<mpInitialConsume>22</mpInitialConsume>
|
|
||||||
<operateType>A2</operateType>
|
<operateType>A2</operateType>
|
||||||
<reuseDelay>120000</reuseDelay>
|
<reuseDelay>120000</reuseDelay>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
<trait>PHYSICAL_BLOCKADE</trait>
|
||||||
<pvpEffects>
|
<targetType>ENEMY_ONLY</targetType>
|
||||||
<effect name="PhysicalAttackMute" />
|
<affectScope>RANGE</affectScope>
|
||||||
</pvpEffects>
|
|
||||||
<trait>SILENCE</trait>
|
|
||||||
<targetType>SELF</targetType>
|
|
||||||
<affectScope>POINT_BLANK</affectScope>
|
|
||||||
<affectObject>NOT_FRIEND</affectObject>
|
<affectObject>NOT_FRIEND</affectObject>
|
||||||
|
<effects>
|
||||||
|
<effect name="PhysicalAttackMute" />
|
||||||
|
<effect name="PhysicalMute" />
|
||||||
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="1463" toLevel="1" name="Fire Weapon">
|
<skill id="1463" toLevel="1" name="Fire Weapon">
|
||||||
<!-- Adds Fire damage to a P. Atk. -->
|
<!-- Adds Fire damage to a P. Atk. -->
|
||||||
|
|||||||
+76
-134
@@ -230,18 +230,14 @@
|
|||||||
<skill id="1506" toLevel="1" name="Eva's Blessing">
|
<skill id="1506" toLevel="1" name="Eva's Blessing">
|
||||||
<!-- The character takes the Eva's gift. Recovers all HP/ CP/ MP There is a certain chance to remove debuffs and anomaly states. -->
|
<!-- The character takes the Eva's gift. Recovers all HP/ CP/ MP There is a certain chance to remove debuffs and anomaly states. -->
|
||||||
<icon>icon.skill1506</icon>
|
<icon>icon.skill1506</icon>
|
||||||
<castRange>400</castRange>
|
|
||||||
<effectPoint>668</effectPoint>
|
<effectPoint>668</effectPoint>
|
||||||
<effectRange>900</effectRange>
|
|
||||||
<hitTime>3000</hitTime>
|
<hitTime>3000</hitTime>
|
||||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||||
<magicLevel>80</magicLevel>
|
<magicLevel>80</magicLevel>
|
||||||
<mpConsume>58</mpConsume>
|
<mpConsume>73</mpConsume>
|
||||||
<mpInitialConsume>15</mpInitialConsume>
|
|
||||||
<operateType>A1</operateType>
|
<operateType>A1</operateType>
|
||||||
<reuseDelay>1200000</reuseDelay>
|
<reuseDelay>1200000</reuseDelay>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
<targetType>SELF</targetType>
|
||||||
<targetType>ENEMY_NOT</targetType>
|
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="CpHealPercent">
|
<effect name="CpHealPercent">
|
||||||
@@ -255,7 +251,7 @@
|
|||||||
</effect>
|
</effect>
|
||||||
<effect name="DispelByCategory">
|
<effect name="DispelByCategory">
|
||||||
<slot>DEBUFF</slot>
|
<slot>DEBUFF</slot>
|
||||||
<rate>40</rate>
|
<rate>50</rate>
|
||||||
<max>10</max>
|
<max>10</max>
|
||||||
</effect>
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
@@ -264,19 +260,15 @@
|
|||||||
<!-- The power of Shillien is granted. The effect lasts for 20 min. M. Atk. +15% -->
|
<!-- The power of Shillien is granted. The effect lasts for 20 min. M. Atk. +15% -->
|
||||||
<icon>icon.skill1507</icon>
|
<icon>icon.skill1507</icon>
|
||||||
<abnormalLevel>5</abnormalLevel>
|
<abnormalLevel>5</abnormalLevel>
|
||||||
<abnormalTime>120</abnormalTime>
|
<abnormalTime>1200</abnormalTime>
|
||||||
<abnormalType>VAMPIRIC_ATTACK_SPECIAL</abnormalType>
|
<abnormalType>VAMPIRIC_ATTACK_SPECIAL</abnormalType>
|
||||||
<castRange>400</castRange>
|
|
||||||
<effectRange>900</effectRange>
|
|
||||||
<hitTime>4000</hitTime>
|
<hitTime>4000</hitTime>
|
||||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||||
<magicLevel>80</magicLevel>
|
<magicLevel>80</magicLevel>
|
||||||
<mpConsume>29</mpConsume>
|
<mpConsume>37</mpConsume>
|
||||||
<mpInitialConsume>8</mpInitialConsume>
|
|
||||||
<operateType>A2</operateType>
|
<operateType>A2</operateType>
|
||||||
<reuseDelay>10000</reuseDelay>
|
<reuseDelay>10000</reuseDelay>
|
||||||
<basicProperty>NONE</basicProperty>
|
<basicProperty>NONE</basicProperty>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
|
||||||
<targetType>SELF</targetType>
|
<targetType>SELF</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<effects>
|
<effects>
|
||||||
@@ -615,7 +607,6 @@
|
|||||||
<operateType>A2</operateType>
|
<operateType>A2</operateType>
|
||||||
<reuseDelay>600000</reuseDelay>
|
<reuseDelay>600000</reuseDelay>
|
||||||
<basicProperty>NONE</basicProperty>
|
<basicProperty>NONE</basicProperty>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
|
||||||
<targetType>SELF</targetType>
|
<targetType>SELF</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<effects>
|
<effects>
|
||||||
@@ -2304,10 +2295,12 @@
|
|||||||
</magicLevel>
|
</magicLevel>
|
||||||
<mpConsume>80</mpConsume>
|
<mpConsume>80</mpConsume>
|
||||||
<operateType>A2</operateType>
|
<operateType>A2</operateType>
|
||||||
<reuseDelay>600000</reuseDelay>
|
<reuseDelay>
|
||||||
|
<value level="1">600000</value>
|
||||||
|
<value level="2">450000</value>
|
||||||
|
</reuseDelay>
|
||||||
<staticReuse>true</staticReuse>
|
<staticReuse>true</staticReuse>
|
||||||
<basicProperty>NONE</basicProperty>
|
<basicProperty>NONE</basicProperty>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
|
||||||
<targetType>SELF</targetType>
|
<targetType>SELF</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<effects>
|
<effects>
|
||||||
@@ -2370,23 +2363,20 @@
|
|||||||
<value level="2">2</value>
|
<value level="2">2</value>
|
||||||
<value level="3">3</value>
|
<value level="3">3</value>
|
||||||
</abnormalLevel>
|
</abnormalLevel>
|
||||||
<abnormalTime>2400</abnormalTime>
|
<abnormalTime>1200</abnormalTime>
|
||||||
<abnormalType>SPEED_UP</abnormalType>
|
<abnormalType>SPEED_UP</abnormalType>
|
||||||
<affectRange>1000</affectRange>
|
|
||||||
<hitTime>1000</hitTime>
|
<hitTime>1000</hitTime>
|
||||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||||
<magicLevel>
|
<magicLevel>
|
||||||
<value level="1">20</value>
|
<value level="1">20</value>
|
||||||
<value level="2">30</value>
|
<value level="2">30</value>
|
||||||
<value level="3">35</value>
|
<value level="3">76</value>
|
||||||
</magicLevel>
|
</magicLevel>
|
||||||
<operateType>A2</operateType>
|
<operateType>A2</operateType>
|
||||||
<reuseDelay>10000</reuseDelay>
|
<reuseDelay>10000</reuseDelay>
|
||||||
<basicProperty>NONE</basicProperty>
|
<basicProperty>NONE</basicProperty>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
|
||||||
<targetType>SELF</targetType>
|
<targetType>SELF</targetType>
|
||||||
<affectScope>PARTY</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<affectObject>FRIEND</affectObject>
|
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="Speed">
|
<effect name="Speed">
|
||||||
<amount>
|
<amount>
|
||||||
@@ -2553,23 +2543,7 @@
|
|||||||
<value level="14">-840</value>
|
<value level="14">-840</value>
|
||||||
<value level="15">-850</value>
|
<value level="15">-850</value>
|
||||||
</effectPoint>
|
</effectPoint>
|
||||||
<effectRange>
|
<effectRange>1200</effectRange>
|
||||||
<value level="1">1100</value>
|
|
||||||
<value level="2">1200</value>
|
|
||||||
<value level="3">1300</value>
|
|
||||||
<value level="4">1400</value>
|
|
||||||
<value level="5">1400</value>
|
|
||||||
<value level="6">1500</value>
|
|
||||||
<value level="7">1500</value>
|
|
||||||
<value level="8">1500</value>
|
|
||||||
<value level="9">1500</value>
|
|
||||||
<value level="10">1500</value>
|
|
||||||
<value level="11">1500</value>
|
|
||||||
<value level="12">1500</value>
|
|
||||||
<value level="13">1600</value>
|
|
||||||
<value level="14">1600</value>
|
|
||||||
<value level="15">1600</value>
|
|
||||||
</effectRange>
|
|
||||||
<hitTime>1500</hitTime>
|
<hitTime>1500</hitTime>
|
||||||
<isDebuff>true</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
<magicLevel>
|
<magicLevel>
|
||||||
@@ -2608,33 +2582,12 @@
|
|||||||
</mpConsume>
|
</mpConsume>
|
||||||
<operateType>A2</operateType>
|
<operateType>A2</operateType>
|
||||||
<reuseDelay>3000</reuseDelay>
|
<reuseDelay>3000</reuseDelay>
|
||||||
<basicProperty>NONE</basicProperty>
|
<basicProperty>MAGIC</basicProperty>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
<isMagic>1</isMagic>
|
||||||
<lvlBonusRate>20</lvlBonusRate>
|
<lvlBonusRate>20</lvlBonusRate>
|
||||||
<activateRate>-1</activateRate>
|
|
||||||
<targetType>ENEMY</targetType>
|
<targetType>ENEMY</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="MagicalDefence">
|
|
||||||
<amount>
|
|
||||||
<value level="1">-10</value>
|
|
||||||
<value level="2">-12</value>
|
|
||||||
<value level="3">-14</value>
|
|
||||||
<value level="4">-16</value>
|
|
||||||
<value level="5">-17</value>
|
|
||||||
<value level="6">-18</value>
|
|
||||||
<value level="7">-19</value>
|
|
||||||
<value level="8">-20</value>
|
|
||||||
<value level="9">-21</value>
|
|
||||||
<value level="10">-22</value>
|
|
||||||
<value level="11">-23</value>
|
|
||||||
<value level="12">-23</value>
|
|
||||||
<value level="13">-23</value>
|
|
||||||
<value level="14">-23</value>
|
|
||||||
<value level="15">-23</value>
|
|
||||||
</amount>
|
|
||||||
<mode>PER</mode>
|
|
||||||
</effect>
|
|
||||||
<effect name="DefenceTrait">
|
<effect name="DefenceTrait">
|
||||||
<SWORD>
|
<SWORD>
|
||||||
<value level="1">-20</value>
|
<value level="1">-20</value>
|
||||||
@@ -2824,7 +2777,6 @@
|
|||||||
<operateType>A2</operateType>
|
<operateType>A2</operateType>
|
||||||
<reuseDelay>600000</reuseDelay>
|
<reuseDelay>600000</reuseDelay>
|
||||||
<basicProperty>NONE</basicProperty>
|
<basicProperty>NONE</basicProperty>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
|
||||||
<isDebuff>true</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
<staticReuse>true</staticReuse>
|
<staticReuse>true</staticReuse>
|
||||||
<targetType>SELF</targetType>
|
<targetType>SELF</targetType>
|
||||||
@@ -2897,11 +2849,12 @@
|
|||||||
<abnormalLevel>1</abnormalLevel>
|
<abnormalLevel>1</abnormalLevel>
|
||||||
<abnormalTime>1200</abnormalTime>
|
<abnormalTime>1200</abnormalTime>
|
||||||
<abnormalType>COUNTER_CRITICAL</abnormalType>
|
<abnormalType>COUNTER_CRITICAL</abnormalType>
|
||||||
<castRange>400</castRange>
|
|
||||||
<effectRange>900</effectRange>
|
|
||||||
<hitTime>4000</hitTime>
|
<hitTime>4000</hitTime>
|
||||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||||
<itemConsumeCount>20</itemConsumeCount>
|
<itemConsumeCount>
|
||||||
|
<value level="1">7</value>
|
||||||
|
<value level="2">10</value>
|
||||||
|
</itemConsumeCount>
|
||||||
<itemConsumeId>3031</itemConsumeId>
|
<itemConsumeId>3031</itemConsumeId>
|
||||||
<magicLevel>
|
<magicLevel>
|
||||||
<value level="1">76</value>
|
<value level="1">76</value>
|
||||||
@@ -2911,30 +2864,12 @@
|
|||||||
<value level="1">73</value>
|
<value level="1">73</value>
|
||||||
<value level="2">81</value>
|
<value level="2">81</value>
|
||||||
</mpConsume>
|
</mpConsume>
|
||||||
<mpInitialConsume>15</mpInitialConsume>
|
|
||||||
<operateType>A2</operateType>
|
<operateType>A2</operateType>
|
||||||
<reuseDelay>10000</reuseDelay>
|
<reuseDelay>10000</reuseDelay>
|
||||||
<basicProperty>NONE</basicProperty>
|
<basicProperty>NONE</basicProperty>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
<targetType>SELF</targetType>
|
||||||
<targetType>TARGET</targetType>
|
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="TriggerSkillByDamage">
|
|
||||||
<!-- Counter Critical -->
|
|
||||||
<attackerType>Creature</attackerType>
|
|
||||||
<chance>80</chance>
|
|
||||||
<targetType>SELF</targetType>
|
|
||||||
<minDamage>300</minDamage>
|
|
||||||
<skillId>6059</skillId> <!-- Counter Critical -->
|
|
||||||
<skillLevel>1</skillLevel>
|
|
||||||
</effect>
|
|
||||||
<effect name="DefenceCriticalDamage">
|
|
||||||
<amount>
|
|
||||||
<value level="1">-30</value>
|
|
||||||
<value level="2">-40</value>
|
|
||||||
</amount>
|
|
||||||
<mode>PER</mode>
|
|
||||||
</effect>
|
|
||||||
<effect name="PhysicalDefence">
|
<effect name="PhysicalDefence">
|
||||||
<amount>
|
<amount>
|
||||||
<value level="1">-30</value>
|
<value level="1">-30</value>
|
||||||
@@ -2942,6 +2877,21 @@
|
|||||||
</amount>
|
</amount>
|
||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
</effect>
|
</effect>
|
||||||
|
<effect name="DefenceCriticalDamage">
|
||||||
|
<amount>
|
||||||
|
<value level="1">30</value>
|
||||||
|
<value level="2">40</value>
|
||||||
|
</amount>
|
||||||
|
<mode>PER</mode>
|
||||||
|
</effect>
|
||||||
|
<effect name="TriggerSkillByDamage">
|
||||||
|
<attackerType>Creature</attackerType>
|
||||||
|
<chance>30</chance>
|
||||||
|
<targetType>SELF</targetType>
|
||||||
|
<minDamage>100</minDamage>
|
||||||
|
<skillId>6059</skillId> <!-- Counter Critical -->
|
||||||
|
<skillLevel>1</skillLevel>
|
||||||
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="1543" toLevel="1" name="Great Fury">
|
<skill id="1543" toLevel="1" name="Great Fury">
|
||||||
@@ -3254,21 +3204,18 @@
|
|||||||
<abnormalLevel>1</abnormalLevel>
|
<abnormalLevel>1</abnormalLevel>
|
||||||
<abnormalTime>1200</abnormalTime>
|
<abnormalTime>1200</abnormalTime>
|
||||||
<abnormalType>ARMOR_ELEMENT_ALL</abnormalType>
|
<abnormalType>ARMOR_ELEMENT_ALL</abnormalType>
|
||||||
<affectRange>1000</affectRange>
|
|
||||||
<hitTime>1000</hitTime>
|
<hitTime>1000</hitTime>
|
||||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||||
<magicLevel>
|
<magicLevel>
|
||||||
<value level="1">30</value>
|
<value level="1">30</value>
|
||||||
<value level="2">40</value>
|
<value level="2">40</value>
|
||||||
<value level="3">50</value>
|
<value level="3">76</value>
|
||||||
</magicLevel>
|
</magicLevel>
|
||||||
<operateType>A2</operateType>
|
<operateType>A2</operateType>
|
||||||
<reuseDelay>10000</reuseDelay>
|
<reuseDelay>10000</reuseDelay>
|
||||||
<basicProperty>NONE</basicProperty>
|
<basicProperty>NONE</basicProperty>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
|
||||||
<targetType>SELF</targetType>
|
<targetType>SELF</targetType>
|
||||||
<affectScope>PARTY</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<affectObject>FRIEND</affectObject>
|
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="MagicalDefence">
|
<effect name="MagicalDefence">
|
||||||
<amount>
|
<amount>
|
||||||
@@ -3283,8 +3230,7 @@
|
|||||||
<skill id="1550" toLevel="2" name="Mass Cure">
|
<skill id="1550" toLevel="2" name="Mass Cure">
|
||||||
<!-- Removes Infection/ Suppression from party members. -->
|
<!-- Removes Infection/ Suppression from party members. -->
|
||||||
<icon>icon.skill1550</icon>
|
<icon>icon.skill1550</icon>
|
||||||
<affectRange>1000</affectRange>
|
<affectRange>1200</affectRange>
|
||||||
<effectPoint>1000</effectPoint>
|
|
||||||
<hitTime>4000</hitTime>
|
<hitTime>4000</hitTime>
|
||||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||||
<magicLevel>
|
<magicLevel>
|
||||||
@@ -3295,18 +3241,16 @@
|
|||||||
<value level="1">80</value>
|
<value level="1">80</value>
|
||||||
<value level="2">85</value>
|
<value level="2">85</value>
|
||||||
</mpConsume>
|
</mpConsume>
|
||||||
<mpInitialConsume>17</mpInitialConsume>
|
|
||||||
<operateType>A1</operateType>
|
<operateType>A1</operateType>
|
||||||
<reuseDelay>10000</reuseDelay>
|
<reuseDelay>10000</reuseDelay>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
|
||||||
<targetType>SELF</targetType>
|
<targetType>SELF</targetType>
|
||||||
<affectScope>PARTY</affectScope>
|
<affectScope>PARTY</affectScope>
|
||||||
<affectObject>FRIEND</affectObject>
|
<affectObject>FRIEND</affectObject>
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="DispelBySlot">
|
<effect name="DispelBySlot">
|
||||||
<dispel>
|
<dispel>
|
||||||
<value level="1">POISON,3;BLEEDING,3;DOT_MP,3;SPEED_DOWN,3;ATTACK_TIME_UP,3;CASTING_TIME_UP,3</value>
|
<value level="1">INFECTION,7;SUPPRESSION,7;POISON,7;BLEEDING,7;DOT_MP,7;SPEED_DOWN,7;ATTACK_TIME_DOWN,7;CASTING_TIME_DOWN,7</value>
|
||||||
<value level="2">POISON,7;BLEEDING,7;DOT_MP,7;SPEED_DOWN,7;ATTACK_TIME_UP,7;CASTING_TIME_UP,7;ROOT_PHYSICALLY,7;ROOT_MAGICALLY,7;SILENCE,7;SILENCE_ALL,7;SILENCE_PHYSICAL,7</value>
|
<value level="2">INFECTION,9;SUPPRESSION,9;POISON,9;BLEEDING,9;DOT_MP,9;SPEED_DOWN,9;ATTACK_TIME_DOWN,9;CASTING_TIME_DOWN,9;ROOT_PHYSICALLY,9;ROOT_MAGICALLY,9;SILENCE,9;SILENCE_ALL,9;SILENCE_PHYSICAL,9</value>
|
||||||
</dispel>
|
</dispel>
|
||||||
</effect>
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
@@ -3314,16 +3258,14 @@
|
|||||||
<skill id="1551" toLevel="1" name="Mass Purify">
|
<skill id="1551" toLevel="1" name="Mass Purify">
|
||||||
<!-- Removes Paralysis/ Shock/ Sleep/ Fear/ Imprisonment from party members. -->
|
<!-- Removes Paralysis/ Shock/ Sleep/ Fear/ Imprisonment from party members. -->
|
||||||
<icon>icon.skill1551</icon>
|
<icon>icon.skill1551</icon>
|
||||||
<affectRange>1000</affectRange>
|
<affectRange>1200</affectRange>
|
||||||
<effectPoint>1000</effectPoint>
|
<effectPoint>1000</effectPoint>
|
||||||
<hitTime>3000</hitTime>
|
<hitTime>3000</hitTime>
|
||||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||||
<magicLevel>76</magicLevel>
|
<magicLevel>76</magicLevel>
|
||||||
<mpConsume>80</mpConsume>
|
<mpConsume>80</mpConsume>
|
||||||
<mpInitialConsume>17</mpInitialConsume>
|
|
||||||
<operateType>A1</operateType>
|
<operateType>A1</operateType>
|
||||||
<reuseDelay>10000</reuseDelay>
|
<reuseDelay>10000</reuseDelay>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
|
||||||
<targetType>SELF</targetType>
|
<targetType>SELF</targetType>
|
||||||
<affectScope>PARTY</affectScope>
|
<affectScope>PARTY</affectScope>
|
||||||
<affectObject>FRIEND</affectObject>
|
<affectObject>FRIEND</affectObject>
|
||||||
@@ -3336,8 +3278,7 @@
|
|||||||
<skill id="1552" toLevel="2" name="Mass Vitalize">
|
<skill id="1552" toLevel="2" name="Mass Vitalize">
|
||||||
<!-- Restores party member's HP with $s1 power. Removes debuffs from party members. <Removable Debuffs> P. Atk. is decreased. M. Atk. is decreased. P. Def. is decreased. M. Def. is decreased. -->
|
<!-- Restores party member's HP with $s1 power. Removes debuffs from party members. <Removable Debuffs> P. Atk. is decreased. M. Atk. is decreased. P. Def. is decreased. M. Def. is decreased. -->
|
||||||
<icon>icon.skill1552</icon>
|
<icon>icon.skill1552</icon>
|
||||||
<affectRange>1000</affectRange>
|
<affectRange>1200</affectRange>
|
||||||
<effectPoint>1000</effectPoint>
|
|
||||||
<hitTime>3000</hitTime>
|
<hitTime>3000</hitTime>
|
||||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||||
<magicLevel>
|
<magicLevel>
|
||||||
@@ -3348,7 +3289,6 @@
|
|||||||
<value level="1">80</value>
|
<value level="1">80</value>
|
||||||
<value level="2">85</value>
|
<value level="2">85</value>
|
||||||
</mpConsume>
|
</mpConsume>
|
||||||
<mpInitialConsume>39</mpInitialConsume>
|
|
||||||
<operateType>A1</operateType>
|
<operateType>A1</operateType>
|
||||||
<reuseDelay>10000</reuseDelay>
|
<reuseDelay>10000</reuseDelay>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
<magicCriticalRate>5</magicCriticalRate>
|
||||||
@@ -3363,18 +3303,18 @@
|
|||||||
</power>
|
</power>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="DispelBySlot">
|
<effect name="DispelBySlot">
|
||||||
<dispel>PA_DOWN,10;MA_DOWN,10;PD_DOWN,10;MD_DOWN,10;SPEED_DOWN,10;ATTACK_TIME_UP,10;CASTING_TIME_UP,10</dispel>
|
<dispel>PA_DOWN,10;MA_DOWN,10;PD_DOWN,10;MD_DOWN,10;ATTACK_TIME_DOWN,10;CASTING_TIME_DOWN,10;SPEED_DOWN,10</dispel>
|
||||||
</effect>
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="1553" toLevel="2" name="Chain Heal">
|
<skill id="1553" toLevel="2" name="Chain Heal">
|
||||||
<!-- Heals the target and the 10 most injured allies around the target by up to 30% of their Max HP. The recovery amount decreases starting from the most injured person. -->
|
<!-- Heals the target and the 10 most injured allies around the target by up to 30% of their Max HP. The recovery amount decreases starting from the most injured person. -->
|
||||||
<icon>icon.skill1553</icon>
|
<icon>icon.skill1553</icon>
|
||||||
<affectLimit>9-0</affectLimit>
|
<affectLimit>11-11</affectLimit>
|
||||||
<affectRange>300</affectRange>
|
<affectRange>1200</affectRange>
|
||||||
<castRange>700</castRange>
|
<castRange>700</castRange>
|
||||||
<effectPoint>1301</effectPoint>
|
<effectPoint>1301</effectPoint>
|
||||||
<effectRange>1400</effectRange>
|
<effectRange>1200</effectRange>
|
||||||
<hitTime>3000</hitTime>
|
<hitTime>3000</hitTime>
|
||||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||||
<itemConsumeCount>
|
<itemConsumeCount>
|
||||||
@@ -3390,9 +3330,8 @@
|
|||||||
<value level="1">194</value>
|
<value level="1">194</value>
|
||||||
<value level="2">214</value>
|
<value level="2">214</value>
|
||||||
</mpConsume>
|
</mpConsume>
|
||||||
<mpInitialConsume>39</mpInitialConsume>
|
|
||||||
<operateType>A1</operateType>
|
<operateType>A1</operateType>
|
||||||
<reuseDelay>5000</reuseDelay>
|
<reuseDelay>6000</reuseDelay>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
<magicCriticalRate>5</magicCriticalRate>
|
||||||
<targetType>ENEMY_NOT</targetType>
|
<targetType>ENEMY_NOT</targetType>
|
||||||
<affectScope>RANGE_SORT_BY_HP</affectScope>
|
<affectScope>RANGE_SORT_BY_HP</affectScope>
|
||||||
@@ -3404,12 +3343,6 @@
|
|||||||
<value level="2">35</value>
|
<value level="2">35</value>
|
||||||
</power>
|
</power>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="DispelBySlot">
|
|
||||||
<dispel>
|
|
||||||
<value level="1">POISON,3;BLEEDING,3;DOT_MP,3</value>
|
|
||||||
<value level="2">POISON,7;BLEEDING,7;DOT_MP,7;SPEED_DOWN,7;ATTACK_TIME_UP,7;CASTING_TIME_UP,7</value>
|
|
||||||
</dispel>
|
|
||||||
</effect>
|
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="1554" toLevel="1" name="Aura Blast">
|
<skill id="1554" toLevel="1" name="Aura Blast">
|
||||||
@@ -3489,6 +3422,7 @@
|
|||||||
<icon>icon.skill1556</icon>
|
<icon>icon.skill1556</icon>
|
||||||
<abnormalLevel>1</abnormalLevel>
|
<abnormalLevel>1</abnormalLevel>
|
||||||
<abnormalTime>30</abnormalTime>
|
<abnormalTime>30</abnormalTime>
|
||||||
|
<abnormalType>MP_SHIELD</abnormalType>
|
||||||
<abnormalVisualEffect>MP_SHIELD</abnormalVisualEffect>
|
<abnormalVisualEffect>MP_SHIELD</abnormalVisualEffect>
|
||||||
<effectPoint>
|
<effectPoint>
|
||||||
<value level="1">138</value>
|
<value level="1">138</value>
|
||||||
@@ -3515,9 +3449,7 @@
|
|||||||
</mpConsume>
|
</mpConsume>
|
||||||
<operateType>A2</operateType>
|
<operateType>A2</operateType>
|
||||||
<reuseDelay>300000</reuseDelay>
|
<reuseDelay>300000</reuseDelay>
|
||||||
<abnormalType>MP_SHIELD</abnormalType>
|
|
||||||
<basicProperty>NONE</basicProperty>
|
<basicProperty>NONE</basicProperty>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
|
||||||
<staticReuse>true</staticReuse>
|
<staticReuse>true</staticReuse>
|
||||||
<targetType>SELF</targetType>
|
<targetType>SELF</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
@@ -3555,15 +3487,13 @@
|
|||||||
<value level="4">113</value>
|
<value level="4">113</value>
|
||||||
<value level="5">113</value>
|
<value level="5">113</value>
|
||||||
</mpConsume>
|
</mpConsume>
|
||||||
<mpInitialConsume>7</mpInitialConsume>
|
|
||||||
<operateType>A2</operateType>
|
<operateType>A2</operateType>
|
||||||
<reuseDelay>60000</reuseDelay>
|
<reuseDelay>60000</reuseDelay>
|
||||||
<basicProperty>NONE</basicProperty>
|
<basicProperty>NONE</basicProperty>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
|
||||||
<specialLevel>-1</specialLevel>
|
|
||||||
<irreplacableBuff>true</irreplacableBuff>
|
<irreplacableBuff>true</irreplacableBuff>
|
||||||
<targetType>SELF</targetType>
|
<targetType>SELF</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
|
<isMagic>1</isMagic>
|
||||||
<isSharedWithSummon>false</isSharedWithSummon>
|
<isSharedWithSummon>false</isSharedWithSummon>
|
||||||
<conditions>
|
<conditions>
|
||||||
<condition name="OpHaveSummon" />
|
<condition name="OpHaveSummon" />
|
||||||
@@ -3585,35 +3515,47 @@
|
|||||||
<value level="5">70</value>
|
<value level="5">70</value>
|
||||||
</MAGIC_ATTACK>
|
</MAGIC_ATTACK>
|
||||||
<PHYSICAL_DEFENCE>
|
<PHYSICAL_DEFENCE>
|
||||||
<value level="1">35</value>
|
<value level="1">50</value>
|
||||||
<value level="2">40</value>
|
<value level="2">55</value>
|
||||||
<value level="3">45</value>
|
<value level="3">60</value>
|
||||||
<value level="4">50</value>
|
<value level="4">65</value>
|
||||||
<value level="5">60</value>
|
<value level="5">70</value>
|
||||||
</PHYSICAL_DEFENCE>
|
</PHYSICAL_DEFENCE>
|
||||||
<MAGICAL_DEFENCE>
|
<MAGICAL_DEFENCE>
|
||||||
|
<value level="1">50</value>
|
||||||
|
<value level="2">55</value>
|
||||||
|
<value level="3">60</value>
|
||||||
|
<value level="4">65</value>
|
||||||
|
<value level="5">70</value>
|
||||||
|
</MAGICAL_DEFENCE>
|
||||||
|
<PHYSICAL_ATTACK_SPEED>
|
||||||
<value level="1">35</value>
|
<value level="1">35</value>
|
||||||
<value level="2">40</value>
|
<value level="2">40</value>
|
||||||
<value level="3">45</value>
|
<value level="3">45</value>
|
||||||
<value level="4">50</value>
|
<value level="4">50</value>
|
||||||
<value level="5">60</value>
|
<value level="5">60</value>
|
||||||
</MAGICAL_DEFENCE>
|
|
||||||
<PHYSICAL_ATTACK_SPEED>
|
|
||||||
<value level="1">30</value>
|
|
||||||
<value level="2">35</value>
|
|
||||||
<value level="3">40</value>
|
|
||||||
<value level="4">45</value>
|
|
||||||
<value level="5">50</value>
|
|
||||||
</PHYSICAL_ATTACK_SPEED>
|
</PHYSICAL_ATTACK_SPEED>
|
||||||
<MAGIC_ATTACK_SPEED>
|
<MAGIC_ATTACK_SPEED>
|
||||||
|
<value level="1">35</value>
|
||||||
|
<value level="2">40</value>
|
||||||
|
<value level="3">45</value>
|
||||||
|
<value level="4">50</value>
|
||||||
|
<value level="5">60</value>
|
||||||
|
</MAGIC_ATTACK_SPEED>
|
||||||
|
<MAX_HP>
|
||||||
<value level="1">30</value>
|
<value level="1">30</value>
|
||||||
<value level="2">35</value>
|
<value level="2">35</value>
|
||||||
<value level="3">40</value>
|
<value level="3">40</value>
|
||||||
<value level="4">45</value>
|
<value level="4">45</value>
|
||||||
<value level="5">50</value>
|
<value level="5">50</value>
|
||||||
</MAGIC_ATTACK_SPEED>
|
</MAX_HP>
|
||||||
<MAX_HP>10</MAX_HP>
|
<MAX_MP>
|
||||||
<MAX_MP>10</MAX_MP>
|
<value level="1">30</value>
|
||||||
|
<value level="2">35</value>
|
||||||
|
<value level="3">40</value>
|
||||||
|
<value level="4">45</value>
|
||||||
|
<value level="5">50</value>
|
||||||
|
</MAX_MP>
|
||||||
</effect>
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
|
|||||||
+75
-126
@@ -102,7 +102,6 @@
|
|||||||
<operateType>A2</operateType>
|
<operateType>A2</operateType>
|
||||||
<reuseDelay>180000</reuseDelay>
|
<reuseDelay>180000</reuseDelay>
|
||||||
<basicProperty>NONE</basicProperty>
|
<basicProperty>NONE</basicProperty>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
|
||||||
<targetType>SELF</targetType>
|
<targetType>SELF</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<conditions>
|
<conditions>
|
||||||
@@ -140,10 +139,11 @@
|
|||||||
<icon>icon.skill1606</icon>
|
<icon>icon.skill1606</icon>
|
||||||
<castRange>700</castRange>
|
<castRange>700</castRange>
|
||||||
<coolTime>500</coolTime>
|
<coolTime>500</coolTime>
|
||||||
<affectLimit>5-12</affectLimit>
|
<affectLimit>20-20</affectLimit>
|
||||||
<affectRange>150</affectRange>
|
<affectRange>200</affectRange>
|
||||||
<basicProperty>PHYSICAL</basicProperty>
|
<basicProperty>PHYSICAL</basicProperty>
|
||||||
<effectRange>1000</effectRange>
|
<isMagic>0</isMagic>
|
||||||
|
<effectRange>1200</effectRange>
|
||||||
<hitTime>2500</hitTime>
|
<hitTime>2500</hitTime>
|
||||||
<effectPoint>
|
<effectPoint>
|
||||||
<value level="1">-650</value>
|
<value level="1">-650</value>
|
||||||
@@ -186,13 +186,12 @@
|
|||||||
<value level="8">82</value>
|
<value level="8">82</value>
|
||||||
<value level="9">87</value>
|
<value level="9">87</value>
|
||||||
<value level="10">91</value>
|
<value level="10">91</value>
|
||||||
<value level="11">95</value>
|
<value level="11">96</value>
|
||||||
<value level="12">97</value>
|
<value level="12">100</value>
|
||||||
<value level="13">101</value>
|
<value level="13">105</value>
|
||||||
</mpConsume>
|
</mpConsume>
|
||||||
<operateType>A1</operateType>
|
<operateType>A1</operateType>
|
||||||
<reuseDelay>60000</reuseDelay>
|
<reuseDelay>60000</reuseDelay>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
|
||||||
<targetType>ENEMY</targetType>
|
<targetType>ENEMY</targetType>
|
||||||
<affectScope>RANGE</affectScope>
|
<affectScope>RANGE</affectScope>
|
||||||
<affectObject>NOT_FRIEND</affectObject>
|
<affectObject>NOT_FRIEND</affectObject>
|
||||||
@@ -216,12 +215,11 @@
|
|||||||
<value level="8">2726</value>
|
<value level="8">2726</value>
|
||||||
<value level="9">3123</value>
|
<value level="9">3123</value>
|
||||||
<value level="10">3435</value>
|
<value level="10">3435</value>
|
||||||
<value level="11">3524</value>
|
<value level="11">3846</value>
|
||||||
<value level="12">3592</value>
|
<value level="12">4280</value>
|
||||||
<value level="13">3642</value>
|
<value level="13">4737</value>
|
||||||
</power>
|
</power>
|
||||||
<ignoreShieldDefence>true</ignoreShieldDefence>
|
<ignoreShieldDefence>true</ignoreShieldDefence>
|
||||||
<overHit>true</overHit>
|
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="CallSkill">
|
<effect name="CallSkill">
|
||||||
<skillId>45491</skillId> <!-- Quick Spear -->
|
<skillId>45491</skillId> <!-- Quick Spear -->
|
||||||
@@ -246,7 +244,6 @@
|
|||||||
<skill id="1607" toLevel="45" name="Excruciating Strike">
|
<skill id="1607" toLevel="45" name="Excruciating Strike">
|
||||||
<!-- Attacks the enemy with $s1 power. Ignores Shield Defense. Ignores $s2 of Defense. -->
|
<!-- Attacks the enemy with $s1 power. Ignores Shield Defense. Ignores $s2 of Defense. -->
|
||||||
<icon>icon.skill1607</icon>
|
<icon>icon.skill1607</icon>
|
||||||
<castRange>40</castRange>
|
|
||||||
<coolTime>500</coolTime>
|
<coolTime>500</coolTime>
|
||||||
<effectPoint>
|
<effectPoint>
|
||||||
<value level="1">-590</value>
|
<value level="1">-590</value>
|
||||||
@@ -295,8 +292,7 @@
|
|||||||
<value level="44">-1265</value>
|
<value level="44">-1265</value>
|
||||||
<value level="45">-1280</value>
|
<value level="45">-1280</value>
|
||||||
</effectPoint>
|
</effectPoint>
|
||||||
<effectRange>400</effectRange>
|
<hitTime>1900</hitTime>
|
||||||
<hitTime>2400</hitTime>
|
|
||||||
<magicLevel>
|
<magicLevel>
|
||||||
<value level="1">40</value>
|
<value level="1">40</value>
|
||||||
<value level="2">40</value>
|
<value level="2">40</value>
|
||||||
@@ -393,11 +389,11 @@
|
|||||||
</mpConsume>
|
</mpConsume>
|
||||||
<operateType>A1</operateType>
|
<operateType>A1</operateType>
|
||||||
<reuseDelay>3000</reuseDelay>
|
<reuseDelay>3000</reuseDelay>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
|
||||||
<targetType>SELF</targetType>
|
<targetType>SELF</targetType>
|
||||||
<affectScope>POINT_BLANK</affectScope>
|
<affectScope>POINT_BLANK</affectScope>
|
||||||
<affectObject>NOT_FRIEND</affectObject>
|
<affectObject>NOT_FRIEND</affectObject>
|
||||||
<affectRange>200</affectRange>
|
<affectRange>120</affectRange>
|
||||||
|
<affectLimit>20-20</affectLimit>
|
||||||
<conditions>
|
<conditions>
|
||||||
<condition name="EquipWeapon">
|
<condition name="EquipWeapon">
|
||||||
<weaponType>
|
<weaponType>
|
||||||
@@ -456,7 +452,6 @@
|
|||||||
<value level="45">2820</value>
|
<value level="45">2820</value>
|
||||||
</power>
|
</power>
|
||||||
<ignoreShieldDefence>true</ignoreShieldDefence>
|
<ignoreShieldDefence>true</ignoreShieldDefence>
|
||||||
<overHit>true</overHit>
|
|
||||||
<pDefMod>0.7</pDefMod>
|
<pDefMod>0.7</pDefMod>
|
||||||
</effect>
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
@@ -476,7 +471,6 @@
|
|||||||
</mpConsume>
|
</mpConsume>
|
||||||
<operateType>A1</operateType>
|
<operateType>A1</operateType>
|
||||||
<reuseDelay>300000</reuseDelay>
|
<reuseDelay>300000</reuseDelay>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
|
||||||
<targetType>SELF</targetType>
|
<targetType>SELF</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<endEffects>
|
<endEffects>
|
||||||
@@ -498,8 +492,6 @@
|
|||||||
<value level="4">82</value>
|
<value level="4">82</value>
|
||||||
</magicLevel>
|
</magicLevel>
|
||||||
<operateType>P</operateType>
|
<operateType>P</operateType>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
|
||||||
<targetType>NONE</targetType>
|
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="TwoHandedSwordBonus">
|
<effect name="TwoHandedSwordBonus">
|
||||||
<pAtkSpeedAmount>
|
<pAtkSpeedAmount>
|
||||||
@@ -514,7 +506,7 @@
|
|||||||
<value level="3">60</value>
|
<value level="3">60</value>
|
||||||
<value level="4">90</value>
|
<value level="4">90</value>
|
||||||
</pAtkAmount>
|
</pAtkAmount>
|
||||||
<pAtkMode>PER</pAtkMode>
|
<pAtkMode>DIFF</pAtkMode>
|
||||||
<accuracyAmount>
|
<accuracyAmount>
|
||||||
<value level="1">2</value>
|
<value level="1">2</value>
|
||||||
<value level="2">3</value>
|
<value level="2">3</value>
|
||||||
@@ -528,41 +520,9 @@
|
|||||||
<skill id="1610" toLevel="29" name="Life Rescue">
|
<skill id="1610" toLevel="29" name="Life Rescue">
|
||||||
<!-- For $s1 restores $s2 HP to the target in one cycle. -->
|
<!-- For $s1 restores $s2 HP to the target in one cycle. -->
|
||||||
<icon>icon.skill1610</icon>
|
<icon>icon.skill1610</icon>
|
||||||
<abnormalLevel>
|
<abnormalLevel>1</abnormalLevel>
|
||||||
<value level="1">1</value>
|
|
||||||
<value level="2">2</value>
|
|
||||||
<value level="3">3</value>
|
|
||||||
<value level="4">4</value>
|
|
||||||
<value level="5">5</value>
|
|
||||||
<value level="6">6</value>
|
|
||||||
<value level="7">7</value>
|
|
||||||
<value level="8">8</value>
|
|
||||||
<value level="9">9</value>
|
|
||||||
<value level="10">10</value>
|
|
||||||
<value level="11">11</value>
|
|
||||||
<value level="12">12</value>
|
|
||||||
<value level="13">13</value>
|
|
||||||
<value level="14">14</value>
|
|
||||||
<value level="15">15</value>
|
|
||||||
<value level="16">16</value>
|
|
||||||
<value level="17">17</value>
|
|
||||||
<value level="18">18</value>
|
|
||||||
<value level="19">19</value>
|
|
||||||
<value level="20">20</value>
|
|
||||||
<value level="21">21</value>
|
|
||||||
<value level="22">22</value>
|
|
||||||
<value level="23">23</value>
|
|
||||||
<value level="24">24</value>
|
|
||||||
<value level="25">25</value>
|
|
||||||
<value level="26">26</value>
|
|
||||||
<value level="27">27</value>
|
|
||||||
<value level="28">28</value>
|
|
||||||
<value level="29">29</value>
|
|
||||||
</abnormalLevel>
|
|
||||||
<abnormalTime>10</abnormalTime>
|
<abnormalTime>10</abnormalTime>
|
||||||
<abnormalType>LIFE_FORCE_ORC</abnormalType>
|
<abnormalType>LIFE_FORCE_ORC</abnormalType>
|
||||||
<affectLimit>50-50</affectLimit>
|
|
||||||
<affectRange>1000</affectRange>
|
|
||||||
<hitTime>3500</hitTime>
|
<hitTime>3500</hitTime>
|
||||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||||
<magicLevel>
|
<magicLevel>
|
||||||
@@ -661,7 +621,8 @@
|
|||||||
</effectPoint>
|
</effectPoint>
|
||||||
<reuseDelay>3000</reuseDelay>
|
<reuseDelay>3000</reuseDelay>
|
||||||
<castRange>600</castRange>
|
<castRange>600</castRange>
|
||||||
<basicProperty>NONE</basicProperty>
|
<effectRange>1200</effectRange>
|
||||||
|
<basicProperty>MAGIC</basicProperty>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
<magicCriticalRate>5</magicCriticalRate>
|
||||||
<targetType>TARGET</targetType>
|
<targetType>TARGET</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
@@ -715,7 +676,6 @@
|
|||||||
</magicLevel>
|
</magicLevel>
|
||||||
<mpInitialConsume>0</mpInitialConsume>
|
<mpInitialConsume>0</mpInitialConsume>
|
||||||
<operateType>T</operateType>
|
<operateType>T</operateType>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
|
||||||
<targetType>NONE</targetType>
|
<targetType>NONE</targetType>
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="PAtk">
|
<effect name="PAtk">
|
||||||
@@ -746,22 +706,17 @@
|
|||||||
<!-- Speed -20% -->
|
<!-- Speed -20% -->
|
||||||
<icon>icon.skill0210</icon>
|
<icon>icon.skill0210</icon>
|
||||||
<abnormalLevel>1</abnormalLevel>
|
<abnormalLevel>1</abnormalLevel>
|
||||||
<abnormalTime>15</abnormalTime>
|
<abnormalTime>10</abnormalTime>
|
||||||
<activateRate>80</activateRate>
|
<activateRate>80</activateRate>
|
||||||
<basicProperty>PHYSICAL</basicProperty>
|
<basicProperty>PHYSICAL</basicProperty>
|
||||||
<castRange>400</castRange>
|
|
||||||
<effectPoint>-204</effectPoint>
|
<effectPoint>-204</effectPoint>
|
||||||
<effectRange>900</effectRange>
|
|
||||||
<hitTime>200</hitTime>
|
|
||||||
<isDebuff>true</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
<isMagic>0</isMagic>
|
<isMagic>0</isMagic>
|
||||||
<lvlBonusRate>20</lvlBonusRate>
|
<lvlBonusRate>20</lvlBonusRate>
|
||||||
<magicLevel>-1</magicLevel>
|
|
||||||
<operateType>A2</operateType>
|
<operateType>A2</operateType>
|
||||||
<reuseDelay>1000</reuseDelay>
|
<reuseDelay>1000</reuseDelay>
|
||||||
<isTriggeredSkill>true</isTriggeredSkill>
|
<isTriggeredSkill>true</isTriggeredSkill>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
<targetType>ENEMY</targetType>
|
||||||
<targetType>ENEMY_ONLY</targetType>
|
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="Speed">
|
<effect name="Speed">
|
||||||
@@ -774,7 +729,9 @@
|
|||||||
<!-- <Shock skill> Attacks the enemy with $s1 power. Stuns for $s2 With a certain chance, removes up to $s3 buff(s) from the target. Ignores Shield Defense. -->
|
<!-- <Shock skill> Attacks the enemy with $s1 power. Stuns for $s2 With a certain chance, removes up to $s3 buff(s) from the target. Ignores Shield Defense. -->
|
||||||
<icon>icon.skill1613</icon>
|
<icon>icon.skill1613</icon>
|
||||||
<basicProperty>PHYSICAL</basicProperty>
|
<basicProperty>PHYSICAL</basicProperty>
|
||||||
|
<isMagic>0</isMagic>
|
||||||
<castRange>40</castRange>
|
<castRange>40</castRange>
|
||||||
|
<effectRange>400</effectRange>
|
||||||
<hitTime>1200</hitTime>
|
<hitTime>1200</hitTime>
|
||||||
<effectPoint>
|
<effectPoint>
|
||||||
<value level="1">-230</value>
|
<value level="1">-230</value>
|
||||||
@@ -822,7 +779,6 @@
|
|||||||
<reuseDelay>20000</reuseDelay>
|
<reuseDelay>20000</reuseDelay>
|
||||||
<staticReuse>true</staticReuse>
|
<staticReuse>true</staticReuse>
|
||||||
<coolTime>500</coolTime>
|
<coolTime>500</coolTime>
|
||||||
<nextAction>ATTACK</nextAction>
|
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
<magicCriticalRate>5</magicCriticalRate>
|
||||||
<targetType>ENEMY</targetType>
|
<targetType>ENEMY</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
@@ -852,7 +808,6 @@
|
|||||||
<value level="12">4474</value>
|
<value level="12">4474</value>
|
||||||
</power>
|
</power>
|
||||||
<ignoreShieldDefence>true</ignoreShieldDefence>
|
<ignoreShieldDefence>true</ignoreShieldDefence>
|
||||||
<overHit>true</overHit>
|
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="CallSkill">
|
<effect name="CallSkill">
|
||||||
<skillId>45492</skillId> <!-- Body Crush -->
|
<skillId>45492</skillId> <!-- Body Crush -->
|
||||||
@@ -917,41 +872,41 @@
|
|||||||
<item>BLUNT</item>
|
<item>BLUNT</item>
|
||||||
</weaponType>
|
</weaponType>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="TriggerSkillByAttack" fromLevel="1" toLevel="1">
|
<effect name="TriggerSkillByAttack" fromLevel="1" toLevel="5">
|
||||||
<attackerType>Creature</attackerType>
|
<attackerType>Creature</attackerType>
|
||||||
<minDamage>1</minDamage>
|
<minDamage>1</minDamage>
|
||||||
<chance>10</chance>
|
<chance>10</chance>
|
||||||
<targetType>TARGET</targetType>
|
<targetType>ENEMY</targetType>
|
||||||
<isCritical>false</isCritical>
|
<isCritical>false</isCritical>
|
||||||
<allowWeapons>BLUNT,POLE</allowWeapons>
|
<allowWeapons>BLUNT,POLE</allowWeapons>
|
||||||
<skillId>1616</skillId> <!-- Physical Damage -->
|
<skillId>1616</skillId> <!-- Physical Damage -->
|
||||||
<skillLevel>1</skillLevel>
|
<skillLevel>1</skillLevel>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="TriggerSkillByAttack" fromLevel="1" toLevel="1">
|
<effect name="TriggerSkillByAttack" fromLevel="1" toLevel="5">
|
||||||
<attackerType>Creature</attackerType>
|
<attackerType>Creature</attackerType>
|
||||||
<minDamage>1</minDamage>
|
<minDamage>1</minDamage>
|
||||||
<chance>20</chance>
|
<chance>20</chance>
|
||||||
<targetType>TARGET</targetType>
|
<targetType>ENEMY</targetType>
|
||||||
<isCritical>true</isCritical>
|
<isCritical>true</isCritical>
|
||||||
<allowWeapons>BLUNT,POLE</allowWeapons>
|
<allowWeapons>BLUNT,POLE</allowWeapons>
|
||||||
<skillId>1616</skillId> <!-- Physical Damage -->
|
<skillId>1616</skillId> <!-- Physical Damage -->
|
||||||
<skillLevel>1</skillLevel>
|
<skillLevel>1</skillLevel>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="TriggerSkillByAttack" fromLevel="2" toLevel="2">
|
<effect name="TriggerSkillByAttack" fromLevel="6" toLevel="6">
|
||||||
<attackerType>Creature</attackerType>
|
<attackerType>Creature</attackerType>
|
||||||
<minDamage>1</minDamage>
|
<minDamage>1</minDamage>
|
||||||
<chance>10</chance>
|
<chance>10</chance>
|
||||||
<targetType>TARGET</targetType>
|
<targetType>ENEMY</targetType>
|
||||||
<isCritical>false</isCritical>
|
<isCritical>false</isCritical>
|
||||||
<allowWeapons>BLUNT,POLE</allowWeapons>
|
<allowWeapons>BLUNT,POLE</allowWeapons>
|
||||||
<skillId>1616</skillId> <!-- Physical Damage -->
|
<skillId>1616</skillId> <!-- Physical Damage -->
|
||||||
<skillLevel>2</skillLevel>
|
<skillLevel>2</skillLevel>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="TriggerSkillByAttack" fromLevel="2" toLevel="2">
|
<effect name="TriggerSkillByAttack" fromLevel="6" toLevel="6">
|
||||||
<attackerType>Creature</attackerType>
|
<attackerType>Creature</attackerType>
|
||||||
<minDamage>1</minDamage>
|
<minDamage>1</minDamage>
|
||||||
<chance>20</chance>
|
<chance>20</chance>
|
||||||
<targetType>TARGET</targetType>
|
<targetType>ENEMY</targetType>
|
||||||
<isCritical>true</isCritical>
|
<isCritical>true</isCritical>
|
||||||
<allowWeapons>BLUNT,POLE</allowWeapons>
|
<allowWeapons>BLUNT,POLE</allowWeapons>
|
||||||
<skillId>1616</skillId> <!-- Physical Damage -->
|
<skillId>1616</skillId> <!-- Physical Damage -->
|
||||||
@@ -967,10 +922,8 @@
|
|||||||
<isTriggeredSkill>true</isTriggeredSkill>
|
<isTriggeredSkill>true</isTriggeredSkill>
|
||||||
<abnormalLevel>1</abnormalLevel>
|
<abnormalLevel>1</abnormalLevel>
|
||||||
<abnormalTime>15</abnormalTime>
|
<abnormalTime>15</abnormalTime>
|
||||||
<activateRate>-1</activateRate>
|
|
||||||
<castRange>600</castRange>
|
<castRange>600</castRange>
|
||||||
<reuseDelay>15000</reuseDelay>
|
<reuseDelay>15000</reuseDelay>
|
||||||
<activateRate>-1</activateRate>
|
|
||||||
<isDebuff>true</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
<targetType>ENEMY</targetType>
|
<targetType>ENEMY</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
@@ -1115,7 +1068,13 @@
|
|||||||
<abnormalType>POSSESSION_SPECIAL</abnormalType>
|
<abnormalType>POSSESSION_SPECIAL</abnormalType>
|
||||||
<affectRange>900</affectRange>
|
<affectRange>900</affectRange>
|
||||||
<hitTime>2000</hitTime>
|
<hitTime>2000</hitTime>
|
||||||
<itemConsumeCount>2</itemConsumeCount>
|
<itemConsumeCount>
|
||||||
|
<value level="1">1</value>
|
||||||
|
<value level="2">1</value>
|
||||||
|
<value level="3">2</value>
|
||||||
|
<value level="4">2</value>
|
||||||
|
<value level="5">2</value>
|
||||||
|
</itemConsumeCount>
|
||||||
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
|
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
|
||||||
<magicLevel>
|
<magicLevel>
|
||||||
<value level="1">80</value>
|
<value level="1">80</value>
|
||||||
@@ -1134,7 +1093,6 @@
|
|||||||
<operateType>A4</operateType>
|
<operateType>A4</operateType>
|
||||||
<reuseDelay>450000</reuseDelay>
|
<reuseDelay>450000</reuseDelay>
|
||||||
<basicProperty>NONE</basicProperty>
|
<basicProperty>NONE</basicProperty>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
|
||||||
<targetType>SELF</targetType>
|
<targetType>SELF</targetType>
|
||||||
<affectScope>PARTY</affectScope>
|
<affectScope>PARTY</affectScope>
|
||||||
<affectObject>FRIEND</affectObject>
|
<affectObject>FRIEND</affectObject>
|
||||||
@@ -1189,14 +1147,11 @@
|
|||||||
<skill id="1622" toLevel="5" name="Blood of Sacrifice">
|
<skill id="1622" toLevel="5" name="Blood of Sacrifice">
|
||||||
<!-- Max HP -$s1 -->
|
<!-- Max HP -$s1 -->
|
||||||
<icon>icon.skill1621</icon>
|
<icon>icon.skill1621</icon>
|
||||||
|
<isTriggeredSkill>true</isTriggeredSkill>
|
||||||
<abnormalLevel>6</abnormalLevel>
|
<abnormalLevel>6</abnormalLevel>
|
||||||
<abnormalType>POSSESSION_SPECIAL</abnormalType>
|
<abnormalType>POSSESSION_SPECIAL</abnormalType>
|
||||||
<abnormalTime>180</abnormalTime>
|
<abnormalTime>180</abnormalTime>
|
||||||
<isMagic>4</isMagic>
|
|
||||||
<magicLevel>-1</magicLevel>
|
|
||||||
<operateType>A2</operateType>
|
<operateType>A2</operateType>
|
||||||
<activateRate>-1</activateRate>
|
|
||||||
<effectPoint>1</effectPoint>
|
|
||||||
<isDebuff>true</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
<canBeDispelled>false</canBeDispelled>
|
<canBeDispelled>false</canBeDispelled>
|
||||||
<targetType>SELF</targetType>
|
<targetType>SELF</targetType>
|
||||||
@@ -1226,7 +1181,6 @@
|
|||||||
</abnormalLevel>
|
</abnormalLevel>
|
||||||
<abnormalType>POSSESSION_SPECIAL</abnormalType>
|
<abnormalType>POSSESSION_SPECIAL</abnormalType>
|
||||||
<abnormalTime>300</abnormalTime>
|
<abnormalTime>300</abnormalTime>
|
||||||
<effectRange>900</effectRange>
|
|
||||||
<hitTime>2000</hitTime>
|
<hitTime>2000</hitTime>
|
||||||
<itemConsumeCount>2</itemConsumeCount>
|
<itemConsumeCount>2</itemConsumeCount>
|
||||||
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
|
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
|
||||||
@@ -1248,24 +1202,12 @@
|
|||||||
<operateType>A2</operateType>
|
<operateType>A2</operateType>
|
||||||
<reuseDelay>450000</reuseDelay>
|
<reuseDelay>450000</reuseDelay>
|
||||||
<basicProperty>NONE</basicProperty>
|
<basicProperty>NONE</basicProperty>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
|
||||||
<targetType>SELF</targetType>
|
<targetType>SELF</targetType>
|
||||||
<affectScope>PARTY</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<affectObject>FRIEND</affectObject>
|
|
||||||
<conditions>
|
<conditions>
|
||||||
<condition name="EquipShield" />
|
<condition name="EquipShield" />
|
||||||
</conditions>
|
</conditions>
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="MagicalDefence">
|
|
||||||
<amount>
|
|
||||||
<value level="1">10</value>
|
|
||||||
<value level="2">11</value>
|
|
||||||
<value level="3">12</value>
|
|
||||||
<value level="4">13</value>
|
|
||||||
<value level="5">15</value>
|
|
||||||
</amount>
|
|
||||||
<mode>PER</mode>
|
|
||||||
</effect>
|
|
||||||
<effect name="PhysicalDefence">
|
<effect name="PhysicalDefence">
|
||||||
<amount>
|
<amount>
|
||||||
<value level="1">15</value>
|
<value level="1">15</value>
|
||||||
@@ -1276,6 +1218,16 @@
|
|||||||
</amount>
|
</amount>
|
||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
</effect>
|
</effect>
|
||||||
|
<effect name="MagicalDefence">
|
||||||
|
<amount>
|
||||||
|
<value level="1">10</value>
|
||||||
|
<value level="2">11</value>
|
||||||
|
<value level="3">12</value>
|
||||||
|
<value level="4">13</value>
|
||||||
|
<value level="5">15</value>
|
||||||
|
</amount>
|
||||||
|
<mode>PER</mode>
|
||||||
|
</effect>
|
||||||
<effect name="Speed">
|
<effect name="Speed">
|
||||||
<amount>
|
<amount>
|
||||||
<value level="1">4</value>
|
<value level="1">4</value>
|
||||||
@@ -1294,6 +1246,7 @@
|
|||||||
<castRange>600</castRange>
|
<castRange>600</castRange>
|
||||||
<chargeConsume>5</chargeConsume>
|
<chargeConsume>5</chargeConsume>
|
||||||
<basicProperty>PHYSICAL</basicProperty>
|
<basicProperty>PHYSICAL</basicProperty>
|
||||||
|
<isMagic>0</isMagic>
|
||||||
<coolTime>500</coolTime>
|
<coolTime>500</coolTime>
|
||||||
<hitTime>2500</hitTime>
|
<hitTime>2500</hitTime>
|
||||||
<effectPoint>
|
<effectPoint>
|
||||||
@@ -1302,7 +1255,7 @@
|
|||||||
<value level="3">-430</value>
|
<value level="3">-430</value>
|
||||||
<value level="4">-440</value>
|
<value level="4">-440</value>
|
||||||
</effectPoint>
|
</effectPoint>
|
||||||
<effectRange>900</effectRange>
|
<effectRange>1200</effectRange>
|
||||||
<magicLevel>
|
<magicLevel>
|
||||||
<value level="1">78</value>
|
<value level="1">78</value>
|
||||||
<value level="2">80</value>
|
<value level="2">80</value>
|
||||||
@@ -1317,7 +1270,6 @@
|
|||||||
</mpConsume>
|
</mpConsume>
|
||||||
<operateType>A1</operateType>
|
<operateType>A1</operateType>
|
||||||
<reuseDelay>120000</reuseDelay>
|
<reuseDelay>120000</reuseDelay>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
|
||||||
<targetType>ENEMY_ONLY</targetType>
|
<targetType>ENEMY_ONLY</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<conditions>
|
<conditions>
|
||||||
@@ -1338,7 +1290,6 @@
|
|||||||
<value level="3">1278</value>
|
<value level="3">1278</value>
|
||||||
<value level="4">1376</value>
|
<value level="4">1376</value>
|
||||||
</power>
|
</power>
|
||||||
<overHit>true</overHit>
|
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="CallSkill">
|
<effect name="CallSkill">
|
||||||
<skillId>45500</skillId> <!-- Indestructible Sound -->
|
<skillId>45500</skillId> <!-- Indestructible Sound -->
|
||||||
@@ -1363,7 +1314,8 @@
|
|||||||
<value level="4">-550</value>
|
<value level="4">-550</value>
|
||||||
</effectPoint>
|
</effectPoint>
|
||||||
<basicProperty>PHYSICAL</basicProperty>
|
<basicProperty>PHYSICAL</basicProperty>
|
||||||
<effectRange>1400</effectRange>
|
<isMagic>0</isMagic>
|
||||||
|
<effectRange>1200</effectRange>
|
||||||
<hitTime>1500</hitTime>
|
<hitTime>1500</hitTime>
|
||||||
<mpConsume>
|
<mpConsume>
|
||||||
<value level="1">60</value>
|
<value level="1">60</value>
|
||||||
@@ -1377,10 +1329,8 @@
|
|||||||
<value level="3">86</value>
|
<value level="3">86</value>
|
||||||
<value level="4">90</value>
|
<value level="4">90</value>
|
||||||
</magicLevel>
|
</magicLevel>
|
||||||
<nextAction>ATTACK</nextAction>
|
|
||||||
<operateType>A1</operateType>
|
<operateType>A1</operateType>
|
||||||
<reuseDelay>10000</reuseDelay>
|
<reuseDelay>10000</reuseDelay>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
|
||||||
<targetType>ENEMY</targetType>
|
<targetType>ENEMY</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<conditions>
|
<conditions>
|
||||||
@@ -1399,7 +1349,6 @@
|
|||||||
<value level="4">1184</value>
|
<value level="4">1184</value>
|
||||||
</power>
|
</power>
|
||||||
<ignoreShieldDefence>true</ignoreShieldDefence>
|
<ignoreShieldDefence>true</ignoreShieldDefence>
|
||||||
<overHit>true</overHit>
|
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="CallSkill">
|
<effect name="CallSkill">
|
||||||
<skillId>45504</skillId> <!-- Throwing Spear -->
|
<skillId>45504</skillId> <!-- Throwing Spear -->
|
||||||
@@ -1416,6 +1365,7 @@
|
|||||||
<!-- Attacks nearby enemies with $s1 power. Cancels target's buffs increasing Speed. Ignores Shield Defense. -->
|
<!-- Attacks nearby enemies with $s1 power. Cancels target's buffs increasing Speed. Ignores Shield Defense. -->
|
||||||
<icon>icon.skill1626</icon>
|
<icon>icon.skill1626</icon>
|
||||||
<basicProperty>PHYSICAL</basicProperty>
|
<basicProperty>PHYSICAL</basicProperty>
|
||||||
|
<isMagic>0</isMagic>
|
||||||
<hitTime>1000</hitTime>
|
<hitTime>1000</hitTime>
|
||||||
<isDebuff>true</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
<lvlBonusRate>20</lvlBonusRate>
|
<lvlBonusRate>20</lvlBonusRate>
|
||||||
@@ -1425,12 +1375,11 @@
|
|||||||
<coolTime>500</coolTime>
|
<coolTime>500</coolTime>
|
||||||
<effectPoint>-1190</effectPoint>
|
<effectPoint>-1190</effectPoint>
|
||||||
<reuseDelay>8000</reuseDelay>
|
<reuseDelay>8000</reuseDelay>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
|
||||||
<targetType>SELF</targetType>
|
<targetType>SELF</targetType>
|
||||||
<affectScope>POINT_BLANK</affectScope>
|
<affectScope>POINT_BLANK</affectScope>
|
||||||
<affectObject>NOT_FRIEND</affectObject>
|
<affectObject>NOT_FRIEND</affectObject>
|
||||||
<affectRange>150</affectRange>
|
<affectRange>150</affectRange>
|
||||||
<affectLimit>6-12</affectLimit>
|
<affectLimit>20-20</affectLimit>
|
||||||
<conditions>
|
<conditions>
|
||||||
<condition name="EquipWeapon">
|
<condition name="EquipWeapon">
|
||||||
<weaponType>
|
<weaponType>
|
||||||
@@ -1442,7 +1391,6 @@
|
|||||||
<effect name="PhysicalAttack">
|
<effect name="PhysicalAttack">
|
||||||
<power>2911</power>
|
<power>2911</power>
|
||||||
<ignoreShieldDefence>true</ignoreShieldDefence>
|
<ignoreShieldDefence>true</ignoreShieldDefence>
|
||||||
<overHit>true</overHit>
|
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="DispelBySlotProbability">
|
<effect name="DispelBySlotProbability">
|
||||||
<dispel>IMPROVE_SPEED_AVOID_UP;SPEED_UP;SPEED_UP_SPECIAL;SONG_OF_WIND</dispel>
|
<dispel>IMPROVE_SPEED_AVOID_UP;SPEED_UP;SPEED_UP_SPECIAL;SONG_OF_WIND</dispel>
|
||||||
@@ -1577,7 +1525,6 @@
|
|||||||
<effects>
|
<effects>
|
||||||
<effect name="PhysicalAttack">
|
<effect name="PhysicalAttack">
|
||||||
<power>396</power>
|
<power>396</power>
|
||||||
<overHit>true</overHit>
|
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="SkillTurningOverTime">
|
<effect name="SkillTurningOverTime">
|
||||||
<chance>65</chance>
|
<chance>65</chance>
|
||||||
@@ -1585,7 +1532,7 @@
|
|||||||
</effect>
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="1630" toLevel="9" name="Throwing Blood Dagger">
|
<skill id="1630" toLevel="1" name="Throwing Blood Dagger">
|
||||||
<!-- Attacks the enemy with $s1 power. For the target affected by the skill: With a certain chance, for $s2, decreases HP when using skills. -->
|
<!-- Attacks the enemy with $s1 power. For the target affected by the skill: With a certain chance, for $s2, decreases HP when using skills. -->
|
||||||
<icon>icon.skill1630</icon>
|
<icon>icon.skill1630</icon>
|
||||||
<abnormalLevel>1</abnormalLevel>
|
<abnormalLevel>1</abnormalLevel>
|
||||||
@@ -1594,25 +1541,17 @@
|
|||||||
<activateRate>80</activateRate>
|
<activateRate>80</activateRate>
|
||||||
<lvlBonusRate>20</lvlBonusRate>
|
<lvlBonusRate>20</lvlBonusRate>
|
||||||
<basicProperty>PHYSICAL</basicProperty>
|
<basicProperty>PHYSICAL</basicProperty>
|
||||||
<effectRange>900</effectRange>
|
<isMagic>0</isMagic>
|
||||||
|
<effectRange>1200</effectRange>
|
||||||
<operateType>A2</operateType>
|
<operateType>A2</operateType>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
|
||||||
<magicLevel>76</magicLevel>
|
<magicLevel>76</magicLevel>
|
||||||
<mpConsume>60</mpConsume>
|
<mpConsume>60</mpConsume>
|
||||||
<nextAction>ATTACK</nextAction>
|
|
||||||
<castRange>600</castRange>
|
<castRange>600</castRange>
|
||||||
<hitTime>1500</hitTime>
|
<hitTime>1500</hitTime>
|
||||||
<coolTime>500</coolTime>
|
<coolTime>500</coolTime>
|
||||||
<reuseDelay>20000</reuseDelay>
|
<reuseDelay>20000</reuseDelay>
|
||||||
<effectPoint>-707</effectPoint>
|
<effectPoint>-707</effectPoint>
|
||||||
<isDebuff>true</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
<pvpEffects>
|
|
||||||
<effect name="HealOverTime">
|
|
||||||
<power>-50</power>
|
|
||||||
<ticks>5</ticks>
|
|
||||||
</effect>
|
|
||||||
</pvpEffects>
|
|
||||||
<isMagic>0</isMagic>
|
|
||||||
<targetType>ENEMY</targetType>
|
<targetType>ENEMY</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<conditions>
|
<conditions>
|
||||||
@@ -1625,14 +1564,19 @@
|
|||||||
<effects>
|
<effects>
|
||||||
<effect name="PhysicalAttack">
|
<effect name="PhysicalAttack">
|
||||||
<power>396</power>
|
<power>396</power>
|
||||||
<overHit>true</overHit>
|
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="TriggerSkillByMagicType">
|
<effect name="TriggerSkillByMagicType">
|
||||||
<!-- PvP Weapon - Attack Rate -->
|
|
||||||
<magicTypes>0</magicTypes>
|
<magicTypes>0</magicTypes>
|
||||||
<skillId>5684</skillId> <!-- PvP Weapon - Attack Rate -->
|
<skillId>15677</skillId> <!-- Bloody Attack -->
|
||||||
<skillLevel>1</skillLevel>
|
<skillLevel>1</skillLevel>
|
||||||
<chance>50</chance>
|
<chance>30</chance>
|
||||||
|
<targetType>SELF</targetType>
|
||||||
|
</effect>
|
||||||
|
<effect name="TriggerSkillByMagicType">
|
||||||
|
<magicTypes>1</magicTypes>
|
||||||
|
<skillId>15677</skillId> <!-- Bloody Attack -->
|
||||||
|
<skillLevel>1</skillLevel>
|
||||||
|
<chance>30</chance>
|
||||||
<targetType>SELF</targetType>
|
<targetType>SELF</targetType>
|
||||||
</effect>
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
@@ -1646,19 +1590,21 @@
|
|||||||
<value level="1">669</value>
|
<value level="1">669</value>
|
||||||
<value level="2">675</value>
|
<value level="2">675</value>
|
||||||
</effectPoint>
|
</effectPoint>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
|
||||||
<magicLevel>
|
<magicLevel>
|
||||||
<value level="1">77</value>
|
<value level="1">77</value>
|
||||||
<value level="2">81</value>
|
<value level="2">81</value>
|
||||||
</magicLevel>
|
</magicLevel>
|
||||||
<mpConsume>
|
<mpConsume>
|
||||||
<value level="1">80</value>
|
<value level="1">60</value>
|
||||||
<value level="2">104</value>
|
<value level="2">78</value>
|
||||||
</mpConsume>
|
</mpConsume>
|
||||||
<hitTime>1000</hitTime>
|
<hitTime>1000</hitTime>
|
||||||
<targetType>SELF</targetType>
|
<targetType>SELF</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<reuseDelay>600000</reuseDelay>
|
<reuseDelay>
|
||||||
|
<value level="1">600000</value>
|
||||||
|
<value level="2">420000</value>
|
||||||
|
</reuseDelay>
|
||||||
<isMagic>0</isMagic>
|
<isMagic>0</isMagic>
|
||||||
<conditions>
|
<conditions>
|
||||||
<condition name="EquipWeapon">
|
<condition name="EquipWeapon">
|
||||||
@@ -1674,6 +1620,9 @@
|
|||||||
<effect name="ReuseSkillById">
|
<effect name="ReuseSkillById">
|
||||||
<skillId>922</skillId> <!-- Hide -->
|
<skillId>922</skillId> <!-- Hide -->
|
||||||
</effect>
|
</effect>
|
||||||
|
<effect name="ReuseSkillById">
|
||||||
|
<skillId>47339</skillId> <!-- Seclusion -->
|
||||||
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="1632" toLevel="15" name="Deadly Strike">
|
<skill id="1632" toLevel="15" name="Deadly Strike">
|
||||||
|
|||||||
+31
-36
@@ -30,6 +30,12 @@
|
|||||||
<condition name="OpNotAffectedBySkill">
|
<condition name="OpNotAffectedBySkill">
|
||||||
<skillId>1802</skillId> <!-- White Assassin Transformation -->
|
<skillId>1802</skillId> <!-- White Assassin Transformation -->
|
||||||
</condition>
|
</condition>
|
||||||
|
<condition name="OpNotAffectedBySkill">
|
||||||
|
<skillId>54102</skillId> <!-- White Guardian Transformation -->
|
||||||
|
</condition>
|
||||||
|
<condition name="OpNotAffectedBySkill">
|
||||||
|
<skillId>54231</skillId> <!-- Dragon Slayer Appearance -->
|
||||||
|
</condition>
|
||||||
</conditions>
|
</conditions>
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="MaxHp">
|
<effect name="MaxHp">
|
||||||
@@ -65,7 +71,7 @@
|
|||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="PhysicalAttackSpeed">
|
<effect name="PhysicalAttackSpeed">
|
||||||
<amount>3</amount>
|
<amount>2</amount>
|
||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="MagicCriticalRate">
|
<effect name="MagicCriticalRate">
|
||||||
@@ -108,6 +114,12 @@
|
|||||||
<condition name="OpNotAffectedBySkill">
|
<condition name="OpNotAffectedBySkill">
|
||||||
<skillId>1802</skillId> <!-- White Assassin Transformation -->
|
<skillId>1802</skillId> <!-- White Assassin Transformation -->
|
||||||
</condition>
|
</condition>
|
||||||
|
<condition name="OpNotAffectedBySkill">
|
||||||
|
<skillId>54102</skillId> <!-- White Guardian Transformation -->
|
||||||
|
</condition>
|
||||||
|
<condition name="OpNotAffectedBySkill">
|
||||||
|
<skillId>54231</skillId> <!-- Dragon Slayer Appearance -->
|
||||||
|
</condition>
|
||||||
</conditions>
|
</conditions>
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="MaxHp">
|
<effect name="MaxHp">
|
||||||
@@ -186,6 +198,12 @@
|
|||||||
<condition name="OpNotAffectedBySkill">
|
<condition name="OpNotAffectedBySkill">
|
||||||
<skillId>1801</skillId> <!-- Dark Assassin Transformation -->
|
<skillId>1801</skillId> <!-- Dark Assassin Transformation -->
|
||||||
</condition>
|
</condition>
|
||||||
|
<condition name="OpNotAffectedBySkill">
|
||||||
|
<skillId>54102</skillId> <!-- White Guardian Transformation -->
|
||||||
|
</condition>
|
||||||
|
<condition name="OpNotAffectedBySkill">
|
||||||
|
<skillId>54231</skillId> <!-- Dragon Slayer Appearance -->
|
||||||
|
</condition>
|
||||||
</conditions>
|
</conditions>
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="MaxHp">
|
<effect name="MaxHp">
|
||||||
@@ -594,7 +612,7 @@
|
|||||||
<operateType>P</operateType>
|
<operateType>P</operateType>
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="MagicalAttackSpeed">
|
<effect name="MagicalAttackSpeed">
|
||||||
<amount>13</amount>
|
<amount>50</amount>
|
||||||
<mode>DIFF</mode>
|
<mode>DIFF</mode>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="MAtk">
|
<effect name="MAtk">
|
||||||
@@ -1311,6 +1329,8 @@
|
|||||||
<skill id="1896" toLevel="4" name="Full Knockdown">
|
<skill id="1896" toLevel="4" name="Full Knockdown">
|
||||||
<!-- <Knockback skill> Attacks the target with $s1 power, knocking them down for $s2 Ignores Shield Defense. Critical. -->
|
<!-- <Knockback skill> Attacks the target with $s1 power, knocking them down for $s2 Ignores Shield Defense. Critical. -->
|
||||||
<icon>icon.skill1896</icon>
|
<icon>icon.skill1896</icon>
|
||||||
|
<basicProperty>PHYSICAL</basicProperty>
|
||||||
|
<isMagic>0</isMagic>
|
||||||
<castRange>40</castRange>
|
<castRange>40</castRange>
|
||||||
<coolTime>500</coolTime>
|
<coolTime>500</coolTime>
|
||||||
<basicProperty>PHYSICAL</basicProperty>
|
<basicProperty>PHYSICAL</basicProperty>
|
||||||
@@ -1336,7 +1356,6 @@
|
|||||||
</mpConsume>
|
</mpConsume>
|
||||||
<operateType>A1</operateType>
|
<operateType>A1</operateType>
|
||||||
<reuseDelay>15000</reuseDelay>
|
<reuseDelay>15000</reuseDelay>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
|
||||||
<targetType>ENEMY</targetType>
|
<targetType>ENEMY</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<conditions>
|
<conditions>
|
||||||
@@ -1395,11 +1414,11 @@
|
|||||||
<abnormalTime>30</abnormalTime>
|
<abnormalTime>30</abnormalTime>
|
||||||
<abnormalType>STIGMA_OF_SILEN</abnormalType>
|
<abnormalType>STIGMA_OF_SILEN</abnormalType>
|
||||||
<abnormalVisualEffect>STIGMA_OF_SILEN</abnormalVisualEffect>
|
<abnormalVisualEffect>STIGMA_OF_SILEN</abnormalVisualEffect>
|
||||||
<activateRate>-1</activateRate>
|
|
||||||
<basicProperty>MAGIC</basicProperty>
|
<basicProperty>MAGIC</basicProperty>
|
||||||
<castRange>600</castRange>
|
<castRange>600</castRange>
|
||||||
<affectLimit>5-12</affectLimit>
|
<affectLimit>10-10</affectLimit>
|
||||||
<affectRange>200</affectRange>
|
<affectRange>200</affectRange>
|
||||||
|
<isMagic>1</isMagic>
|
||||||
<effectPoint>
|
<effectPoint>
|
||||||
<value level="1">-2000</value>
|
<value level="1">-2000</value>
|
||||||
<value level="2">-2500</value>
|
<value level="2">-2500</value>
|
||||||
@@ -1417,7 +1436,7 @@
|
|||||||
<value level="14">-4200</value>
|
<value level="14">-4200</value>
|
||||||
<value level="15">-4250</value>
|
<value level="15">-4250</value>
|
||||||
</effectPoint>
|
</effectPoint>
|
||||||
<effectRange>200</effectRange>
|
<effectRange>1200</effectRange>
|
||||||
<hitTime>1500</hitTime>
|
<hitTime>1500</hitTime>
|
||||||
<isDebuff>true</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
<lvlBonusRate>20</lvlBonusRate>
|
<lvlBonusRate>20</lvlBonusRate>
|
||||||
@@ -1457,31 +1476,9 @@
|
|||||||
</mpConsume>
|
</mpConsume>
|
||||||
<operateType>A2</operateType>
|
<operateType>A2</operateType>
|
||||||
<reuseDelay>3000</reuseDelay>
|
<reuseDelay>3000</reuseDelay>
|
||||||
<basicProperty>NONE</basicProperty>
|
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
|
||||||
<targetType>ENEMY</targetType>
|
<targetType>ENEMY</targetType>
|
||||||
<affectScope>RANGE</affectScope>
|
<affectScope>RANGE</affectScope>
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="MagicalDefence">
|
|
||||||
<amount>
|
|
||||||
<value level="1">-10</value>
|
|
||||||
<value level="2">-15</value>
|
|
||||||
<value level="3">-15</value>
|
|
||||||
<value level="4">-20</value>
|
|
||||||
<value level="5">-20</value>
|
|
||||||
<value level="6">-25</value>
|
|
||||||
<value level="7">-25</value>
|
|
||||||
<value level="8">-25</value>
|
|
||||||
<value level="9">-25</value>
|
|
||||||
<value level="10">-25</value>
|
|
||||||
<value level="11">-30</value>
|
|
||||||
<value level="12">-30</value>
|
|
||||||
<value level="13">-30</value>
|
|
||||||
<value level="14">-30</value>
|
|
||||||
<value level="15">-30</value>
|
|
||||||
</amount>
|
|
||||||
<mode>PER</mode>
|
|
||||||
</effect>
|
|
||||||
<effect name="DefenceTrait">
|
<effect name="DefenceTrait">
|
||||||
<SWORD>
|
<SWORD>
|
||||||
<value level="1">-20</value>
|
<value level="1">-20</value>
|
||||||
@@ -1663,6 +1660,7 @@
|
|||||||
<!-- <Shock skill> Attacks the enemy with the shield. Power $s1. Stuns the enemies affected by the skill for $s2 -->
|
<!-- <Shock skill> Attacks the enemy with the shield. Power $s1. Stuns the enemies affected by the skill for $s2 -->
|
||||||
<icon>icon.skill1898</icon>
|
<icon>icon.skill1898</icon>
|
||||||
<basicProperty>PHYSICAL</basicProperty>
|
<basicProperty>PHYSICAL</basicProperty>
|
||||||
|
<isMagic>0</isMagic>
|
||||||
<castRange>40</castRange>
|
<castRange>40</castRange>
|
||||||
<effectPoint>
|
<effectPoint>
|
||||||
<value level="1">-5800</value>
|
<value level="1">-5800</value>
|
||||||
@@ -1675,8 +1673,8 @@
|
|||||||
<value level="8">-6325</value>
|
<value level="8">-6325</value>
|
||||||
<value level="9">-6400</value>
|
<value level="9">-6400</value>
|
||||||
</effectPoint>
|
</effectPoint>
|
||||||
<effectRange>800</effectRange>
|
<effectRange>400</effectRange>
|
||||||
<fanRange>0;0;600;60</fanRange>
|
<fanRange>0;0;200;135</fanRange>
|
||||||
<hitTime>800</hitTime>
|
<hitTime>800</hitTime>
|
||||||
<magicLevel>
|
<magicLevel>
|
||||||
<value level="1">76</value>
|
<value level="1">76</value>
|
||||||
@@ -1700,13 +1698,11 @@
|
|||||||
<value level="8">97</value>
|
<value level="8">97</value>
|
||||||
<value level="9">99</value>
|
<value level="9">99</value>
|
||||||
</mpConsume>
|
</mpConsume>
|
||||||
<nextAction>ATTACK</nextAction>
|
<operateType>A1</operateType>
|
||||||
<operateType>DA1</operateType>
|
|
||||||
<coolTime>200</coolTime>
|
<coolTime>200</coolTime>
|
||||||
<reuseDelay>60000</reuseDelay>
|
<reuseDelay>60000</reuseDelay>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
<targetType>ENEMY</targetType>
|
||||||
<targetType>ENEMY_ONLY</targetType>
|
<affectScope>FAN</affectScope>
|
||||||
<affectScope>FAN_PB</affectScope>
|
|
||||||
<affectObject>NOT_FRIEND</affectObject>
|
<affectObject>NOT_FRIEND</affectObject>
|
||||||
<conditions>
|
<conditions>
|
||||||
<condition name="EquipShield" />
|
<condition name="EquipShield" />
|
||||||
@@ -1724,7 +1720,6 @@
|
|||||||
<value level="8">2556</value>
|
<value level="8">2556</value>
|
||||||
<value level="9">2608</value>
|
<value level="9">2608</value>
|
||||||
</power>
|
</power>
|
||||||
<overHit>true</overHit>
|
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="CallSkill">
|
<effect name="CallSkill">
|
||||||
<skillId>45488</skillId> <!-- Shield Charge -->
|
<skillId>45488</skillId> <!-- Shield Charge -->
|
||||||
|
|||||||
+38
-14
@@ -346,13 +346,17 @@
|
|||||||
<amount>294</amount>
|
<amount>294</amount>
|
||||||
<mode>DIFF</mode>
|
<mode>DIFF</mode>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="DefenceTrait" fromLevel="3" toLevel="4">
|
<effect name="DefenceTrait" fromLevel="2" toLevel="4">
|
||||||
<PARALYZE>30</PARALYZE>
|
<PARALYZE>30</PARALYZE>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="PhysicalDefence" fromLevel="4" toLevel="4">
|
<effect name="PhysicalDefence" fromLevel="3" toLevel="4">
|
||||||
<amount>5.26</amount>
|
<amount>5.26</amount>
|
||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
</effect>
|
</effect>
|
||||||
|
<effect name="MagicalDefence" fromLevel="4" toLevel="4">
|
||||||
|
<amount>44</amount>
|
||||||
|
<mode>DIFF</mode>
|
||||||
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="3519" toLevel="4" name="Set Effect: Avadon Heavy Armor, 2-piece">
|
<skill id="3519" toLevel="4" name="Set Effect: Avadon Heavy Armor, 2-piece">
|
||||||
@@ -370,13 +374,17 @@
|
|||||||
<amount>5</amount>
|
<amount>5</amount>
|
||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="DefenceTrait" fromLevel="3" toLevel="4">
|
<effect name="DefenceTrait" fromLevel="2" toLevel="4">
|
||||||
<INFECTION>60</INFECTION>
|
<INFECTION>60</INFECTION>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="StatUp" fromLevel="4" toLevel="4">
|
<effect name="StatUp" fromLevel="3" toLevel="4">
|
||||||
<amount>1</amount>
|
<amount>1</amount>
|
||||||
<stat>CON</stat>
|
<stat>CON</stat>
|
||||||
</effect>
|
</effect>
|
||||||
|
<effect name="MagicalDefence" fromLevel="4" toLevel="4">
|
||||||
|
<amount>44</amount>
|
||||||
|
<mode>DIFF</mode>
|
||||||
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="3520" toLevel="4" name="Set Effect: Zubei's Light Armor, 2-piece">
|
<skill id="3520" toLevel="4" name="Set Effect: Zubei's Light Armor, 2-piece">
|
||||||
@@ -394,13 +402,17 @@
|
|||||||
<amount>10</amount>
|
<amount>10</amount>
|
||||||
<mode>DIFF</mode>
|
<mode>DIFF</mode>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="DefenceTrait" fromLevel="3" toLevel="4">
|
<effect name="DefenceTrait" fromLevel="2" toLevel="4">
|
||||||
<PARALYZE>30</PARALYZE>
|
<PARALYZE>30</PARALYZE>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="StatUp" fromLevel="4" toLevel="4">
|
<effect name="StatUp" fromLevel="3" toLevel="4">
|
||||||
<amount>1</amount>
|
<amount>1</amount>
|
||||||
<stat>DEX</stat>
|
<stat>DEX</stat>
|
||||||
</effect>
|
</effect>
|
||||||
|
<effect name="MagicalDefence" fromLevel="4" toLevel="4">
|
||||||
|
<amount>44</amount>
|
||||||
|
<mode>DIFF</mode>
|
||||||
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="3521" toLevel="3" name="Set Effect: Avadon Light Armor, 2-piece">
|
<skill id="3521" toLevel="3" name="Set Effect: Avadon Light Armor, 2-piece">
|
||||||
@@ -414,17 +426,21 @@
|
|||||||
<amount>5795</amount>
|
<amount>5795</amount>
|
||||||
<mode>DIFF</mode>
|
<mode>DIFF</mode>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="CriticalDamage" fromLevel="2" toLevel="3">
|
<effect name="CriticalDamage" fromLevel="1" toLevel="3">
|
||||||
<amount>30</amount>
|
<amount>30</amount>
|
||||||
<mode>DIFF</mode>
|
<mode>DIFF</mode>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="DefenceTrait" fromLevel="3" toLevel="3">
|
<effect name="DefenceTrait" fromLevel="2" toLevel="3">
|
||||||
<INFECTION>30</INFECTION>
|
<INFECTION>60</INFECTION>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="MagicalDefence" fromLevel="3" toLevel="3">
|
<effect name="MagicalDefence" fromLevel="3" toLevel="3">
|
||||||
<amount>5.25</amount>
|
<amount>5.25</amount>
|
||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
</effect>
|
</effect>
|
||||||
|
<effect name="MagicalDefence" fromLevel="3" toLevel="3">
|
||||||
|
<amount>44</amount>
|
||||||
|
<mode>DIFF</mode>
|
||||||
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="3522" toLevel="4" name="Set Effect: Zubei's Robe, 2-piece">
|
<skill id="3522" toLevel="4" name="Set Effect: Zubei's Robe, 2-piece">
|
||||||
@@ -438,15 +454,19 @@
|
|||||||
<amount>5.26</amount>
|
<amount>5.26</amount>
|
||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="MaxMp" fromLevel="2" toLevel="4">
|
<effect name="MaxMp" fromLevel="1" toLevel="4">
|
||||||
<amount>102</amount>
|
<amount>102</amount>
|
||||||
<mode>DIFF</mode>
|
<mode>DIFF</mode>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="DefenceTrait" fromLevel="3" toLevel="4">
|
<effect name="DefenceTrait" fromLevel="2" toLevel="4">
|
||||||
<PARALYZE>30</PARALYZE>
|
<PARALYZE>30</PARALYZE>
|
||||||
</effect>
|
</effect>
|
||||||
|
<effect name="MAtk" fromLevel="3" toLevel="4">
|
||||||
|
<amount>8</amount>
|
||||||
|
<mode>PER</mode>
|
||||||
|
</effect>
|
||||||
<effect name="MAtk" fromLevel="4" toLevel="4">
|
<effect name="MAtk" fromLevel="4" toLevel="4">
|
||||||
<amount>10</amount>
|
<amount>2</amount>
|
||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
</effect>
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
@@ -465,8 +485,12 @@
|
|||||||
<amount>5.26</amount>
|
<amount>5.26</amount>
|
||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
</effect>
|
</effect>
|
||||||
|
<effect name="MagicalAttackSpeed" fromLevel="2" toLevel="3">
|
||||||
|
<amount>10</amount>
|
||||||
|
<mode>PER</mode>
|
||||||
|
</effect>
|
||||||
<effect name="MagicalAttackSpeed" fromLevel="3" toLevel="3">
|
<effect name="MagicalAttackSpeed" fromLevel="3" toLevel="3">
|
||||||
<amount>15</amount>
|
<amount>5</amount>
|
||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
</effect>
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
@@ -552,7 +576,7 @@
|
|||||||
</effect>
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="3526" toLevel="3" name="Set Effect: Wolf Light Armor, 2-piece">
|
<skill id="3526" toLevel="3" name="Set Effect: Blue Wolf Light Armor, 2-piece">
|
||||||
<!-- <Set effect> INT -2, MEN +3 MP Recovery Rate +5.26% -->
|
<!-- <Set effect> INT -2, MEN +3 MP Recovery Rate +5.26% -->
|
||||||
<icon>icon.armor_t69_ul_i00</icon>
|
<icon>icon.armor_t69_ul_i00</icon>
|
||||||
<magicLevel>1</magicLevel>
|
<magicLevel>1</magicLevel>
|
||||||
|
|||||||
+2
-2
@@ -478,7 +478,7 @@
|
|||||||
<amount>25</amount>
|
<amount>25</amount>
|
||||||
<mode>DIFF</mode>
|
<mode>DIFF</mode>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="MagicalDefence">
|
<effect name="PhysicalDefence">
|
||||||
<amount>3</amount>
|
<amount>3</amount>
|
||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
</effect>
|
</effect>
|
||||||
@@ -495,7 +495,7 @@
|
|||||||
<operateType>P</operateType>
|
<operateType>P</operateType>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
<magicCriticalRate>5</magicCriticalRate>
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="MaxMp">
|
<effect name="MaxHp">
|
||||||
<amount>10</amount>
|
<amount>10</amount>
|
||||||
<mode>DIFF</mode>
|
<mode>DIFF</mode>
|
||||||
</effect>
|
</effect>
|
||||||
|
|||||||
+3
-9
@@ -10,10 +10,9 @@
|
|||||||
<abnormalVisualEffect>STUN</abnormalVisualEffect>
|
<abnormalVisualEffect>STUN</abnormalVisualEffect>
|
||||||
<effectPoint>-800</effectPoint>
|
<effectPoint>-800</effectPoint>
|
||||||
<activateRate>80</activateRate>
|
<activateRate>80</activateRate>
|
||||||
<affectLimit>5-12</affectLimit>
|
<affectLimit>20-20</affectLimit>
|
||||||
<affectRange>600</affectRange>
|
<effectRange>1200</effectRange>
|
||||||
<effectRange>800</effectRange>
|
<fanRange>0;0;450;40</fanRange>
|
||||||
<fanRange>0;0;600;60</fanRange>
|
|
||||||
<isDebuff>true</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
<reuseDelay>20000</reuseDelay>
|
<reuseDelay>20000</reuseDelay>
|
||||||
<trait>ANOMALY</trait>
|
<trait>ANOMALY</trait>
|
||||||
@@ -228,13 +227,8 @@
|
|||||||
<abnormalTime>5</abnormalTime>
|
<abnormalTime>5</abnormalTime>
|
||||||
<abnormalType>WEAPON_MASTERY</abnormalType>
|
<abnormalType>WEAPON_MASTERY</abnormalType>
|
||||||
<isTriggeredSkill>true</isTriggeredSkill>
|
<isTriggeredSkill>true</isTriggeredSkill>
|
||||||
<magicLevel>40</magicLevel>
|
|
||||||
<operateType>A2</operateType>
|
<operateType>A2</operateType>
|
||||||
<reuseDelay>8000</reuseDelay>
|
<reuseDelay>8000</reuseDelay>
|
||||||
<basicProperty>NONE</basicProperty>
|
|
||||||
<magicCriticalRate>-5</magicCriticalRate>
|
|
||||||
<hitCancelTime>0</hitCancelTime>
|
|
||||||
<isMagic>4</isMagic>
|
|
||||||
<targetType>SELF</targetType>
|
<targetType>SELF</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<effects>
|
<effects>
|
||||||
|
|||||||
+1
-19
@@ -1241,27 +1241,12 @@
|
|||||||
<magicLevel>80</magicLevel>
|
<magicLevel>80</magicLevel>
|
||||||
<operateType>A2</operateType>
|
<operateType>A2</operateType>
|
||||||
<reuseDelay>15000</reuseDelay>
|
<reuseDelay>15000</reuseDelay>
|
||||||
<basicProperty>NONE</basicProperty>
|
|
||||||
<magicCriticalRate>-5</magicCriticalRate>
|
|
||||||
<hitCancelTime>0</hitCancelTime>
|
|
||||||
<isMagic>4</isMagic>
|
|
||||||
<targetType>SELF</targetType>
|
<targetType>SELF</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="CriticalDamage">
|
<effect name="CriticalDamage">
|
||||||
<amount>100</amount>
|
<amount>100</amount>
|
||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
<weaponType>
|
|
||||||
<item>SWORD</item>
|
|
||||||
<item>BLUNT</item>
|
|
||||||
<item>DAGGER</item>
|
|
||||||
<item>DUALDAGGER</item>
|
|
||||||
<item>DUAL</item>
|
|
||||||
<item>DUALFIST</item>
|
|
||||||
<item>POLE</item>
|
|
||||||
<item>ANCIENTSWORD</item>
|
|
||||||
<item>RAPIER</item>
|
|
||||||
</weaponType>
|
|
||||||
</effect>
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
@@ -1530,14 +1515,11 @@
|
|||||||
<abnormalTime>5</abnormalTime>
|
<abnormalTime>5</abnormalTime>
|
||||||
<abnormalType>PARALYZE</abnormalType>
|
<abnormalType>PARALYZE</abnormalType>
|
||||||
<abnormalVisualEffect>PARALYZE</abnormalVisualEffect>
|
<abnormalVisualEffect>PARALYZE</abnormalVisualEffect>
|
||||||
<effectPoint>1</effectPoint>
|
|
||||||
<isDebuff>true</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
<isMagic>2</isMagic> <!-- Static Skill -->
|
|
||||||
<isTriggeredSkill>true</isTriggeredSkill>
|
<isTriggeredSkill>true</isTriggeredSkill>
|
||||||
<magicLevel>44</magicLevel>
|
<magicLevel>44</magicLevel>
|
||||||
<operateType>A2</operateType>
|
<operateType>A2</operateType>
|
||||||
<basicProperty>NONE</basicProperty>
|
<basicProperty>MAGIC</basicProperty>
|
||||||
<magicCriticalRate>-5</magicCriticalRate>
|
|
||||||
<trait>ANOMALY</trait>
|
<trait>ANOMALY</trait>
|
||||||
<targetType>SELF</targetType>
|
<targetType>SELF</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
|
|||||||
+1
-15
@@ -327,8 +327,7 @@
|
|||||||
<value level="8">79</value>
|
<value level="8">79</value>
|
||||||
</magicLevel>
|
</magicLevel>
|
||||||
<operateType>A1</operateType>
|
<operateType>A1</operateType>
|
||||||
<reuseDelay>10000</reuseDelay>
|
<reuseDelay>7000</reuseDelay>
|
||||||
<magicCriticalRate>-5</magicCriticalRate>
|
|
||||||
<hitCancelTime>0</hitCancelTime>
|
<hitCancelTime>0</hitCancelTime>
|
||||||
<targetType>SELF</targetType>
|
<targetType>SELF</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
@@ -370,20 +369,7 @@
|
|||||||
</skill>
|
</skill>
|
||||||
<skill id="6814" toLevel="8" name="Focus Force">
|
<skill id="6814" toLevel="8" name="Focus Force">
|
||||||
<isTriggeredSkill>true</isTriggeredSkill>
|
<isTriggeredSkill>true</isTriggeredSkill>
|
||||||
<magicLevel>
|
|
||||||
<value level="1">24</value>
|
|
||||||
<value level="2">32</value>
|
|
||||||
<value level="3">40</value>
|
|
||||||
<value level="4">52</value>
|
|
||||||
<value level="5">60</value>
|
|
||||||
<value level="6">66</value>
|
|
||||||
<value level="7">72</value>
|
|
||||||
<value level="8">79</value>
|
|
||||||
</magicLevel>
|
|
||||||
<operateType>A1</operateType>
|
<operateType>A1</operateType>
|
||||||
<reuseDelay>10000</reuseDelay>
|
|
||||||
<magicCriticalRate>-5</magicCriticalRate>
|
|
||||||
<hitCancelTime>0</hitCancelTime>
|
|
||||||
<targetType>SELF</targetType>
|
<targetType>SELF</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<conditions>
|
<conditions>
|
||||||
|
|||||||
+2
-13
@@ -13,13 +13,13 @@
|
|||||||
<activateRate>190</activateRate>
|
<activateRate>190</activateRate>
|
||||||
<lvlBonusRate>30</lvlBonusRate>
|
<lvlBonusRate>30</lvlBonusRate>
|
||||||
<basicProperty>PHYSICAL</basicProperty>
|
<basicProperty>PHYSICAL</basicProperty>
|
||||||
|
<isMagic>0</isMagic>
|
||||||
<magicLevel>
|
<magicLevel>
|
||||||
<value level="1">76</value>
|
<value level="1">76</value>
|
||||||
<value level="2">82</value>
|
<value level="2">82</value>
|
||||||
<value level="3">84</value>
|
<value level="3">84</value>
|
||||||
</magicLevel>
|
</magicLevel>
|
||||||
<operateType>A2</operateType>
|
<operateType>A2</operateType>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
|
||||||
<mpConsume>
|
<mpConsume>
|
||||||
<value level="1">69</value>
|
<value level="1">69</value>
|
||||||
<value level="2">73</value>
|
<value level="2">73</value>
|
||||||
@@ -35,7 +35,7 @@
|
|||||||
<value level="3">-4265</value>
|
<value level="3">-4265</value>
|
||||||
</effectPoint>
|
</effectPoint>
|
||||||
<hitCancelTime>0</hitCancelTime>
|
<hitCancelTime>0</hitCancelTime>
|
||||||
<effectRange>1100</effectRange>
|
<effectRange>1200</effectRange>
|
||||||
<trait>PULL</trait>
|
<trait>PULL</trait>
|
||||||
<isDebuff>true</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
<targetType>ENEMY</targetType>
|
<targetType>ENEMY</targetType>
|
||||||
@@ -48,18 +48,7 @@
|
|||||||
<speed>600</speed>
|
<speed>600</speed>
|
||||||
<delay>600</delay>
|
<delay>600</delay>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="BlockActions">
|
|
||||||
<allowedSkills>35016</allowedSkills>
|
|
||||||
</effect>
|
|
||||||
<effect name="GetAgro" />
|
<effect name="GetAgro" />
|
||||||
<effect name="CallSkill">
|
|
||||||
<skillId>47278</skillId> <!-- Chain Strike (Shock) -->
|
|
||||||
<skillLevel>
|
|
||||||
<value level="1">1</value>
|
|
||||||
<value level="2">2</value>
|
|
||||||
<value level="3">3</value>
|
|
||||||
</skillLevel>
|
|
||||||
</effect>
|
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="10094" toLevel="5" name="Mass Lightning Strike">
|
<skill id="10094" toLevel="5" name="Mass Lightning Strike">
|
||||||
|
|||||||
@@ -9,7 +9,6 @@
|
|||||||
<mpInitialConsume>10</mpInitialConsume>
|
<mpInitialConsume>10</mpInitialConsume>
|
||||||
<hitTime>1000</hitTime>
|
<hitTime>1000</hitTime>
|
||||||
<reuseDelay>3000</reuseDelay>
|
<reuseDelay>3000</reuseDelay>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
|
||||||
<magicLevel>40</magicLevel>
|
<magicLevel>40</magicLevel>
|
||||||
<isMagic>1</isMagic>
|
<isMagic>1</isMagic>
|
||||||
<staticReuse>true</staticReuse>
|
<staticReuse>true</staticReuse>
|
||||||
@@ -37,7 +36,6 @@
|
|||||||
<mpInitialConsume>50</mpInitialConsume>
|
<mpInitialConsume>50</mpInitialConsume>
|
||||||
<hitTime>1000</hitTime>
|
<hitTime>1000</hitTime>
|
||||||
<reuseDelay>3000</reuseDelay>
|
<reuseDelay>3000</reuseDelay>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
|
||||||
<magicLevel>40</magicLevel>
|
<magicLevel>40</magicLevel>
|
||||||
<isMagic>1</isMagic>
|
<isMagic>1</isMagic>
|
||||||
<staticReuse>true</staticReuse>
|
<staticReuse>true</staticReuse>
|
||||||
@@ -65,7 +63,6 @@
|
|||||||
<mpInitialConsume>10</mpInitialConsume>
|
<mpInitialConsume>10</mpInitialConsume>
|
||||||
<hitTime>1000</hitTime>
|
<hitTime>1000</hitTime>
|
||||||
<reuseDelay>3000</reuseDelay>
|
<reuseDelay>3000</reuseDelay>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
|
||||||
<magicLevel>40</magicLevel>
|
<magicLevel>40</magicLevel>
|
||||||
<isMagic>1</isMagic>
|
<isMagic>1</isMagic>
|
||||||
<staticReuse>true</staticReuse>
|
<staticReuse>true</staticReuse>
|
||||||
@@ -93,7 +90,6 @@
|
|||||||
<mpInitialConsume>50</mpInitialConsume>
|
<mpInitialConsume>50</mpInitialConsume>
|
||||||
<hitTime>1000</hitTime>
|
<hitTime>1000</hitTime>
|
||||||
<reuseDelay>3000</reuseDelay>
|
<reuseDelay>3000</reuseDelay>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
|
||||||
<magicLevel>40</magicLevel>
|
<magicLevel>40</magicLevel>
|
||||||
<isMagic>1</isMagic>
|
<isMagic>1</isMagic>
|
||||||
<staticReuse>true</staticReuse>
|
<staticReuse>true</staticReuse>
|
||||||
|
|||||||
+8
-1
@@ -558,7 +558,14 @@
|
|||||||
</skill>
|
</skill>
|
||||||
<skill id="15677" toLevel="1" name="Bloody Attack">
|
<skill id="15677" toLevel="1" name="Bloody Attack">
|
||||||
<operateType>A1</operateType>
|
<operateType>A1</operateType>
|
||||||
<effectPoint>1</effectPoint>
|
<targetType>ENEMY</targetType>
|
||||||
|
<affectScope>SINGLE</affectScope>
|
||||||
|
<effects>
|
||||||
|
<effect name="RealDamage">
|
||||||
|
<power>5</power>
|
||||||
|
<mode>PER</mode>
|
||||||
|
</effect>
|
||||||
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="15678" toLevel="1" name="Sayha's Blessing">
|
<skill id="15678" toLevel="1" name="Sayha's Blessing">
|
||||||
<operateType>A2</operateType>
|
<operateType>A2</operateType>
|
||||||
|
|||||||
+5
-19
@@ -18,26 +18,18 @@
|
|||||||
<skill id="23298" toLevel="1" name="Flame Hawk">
|
<skill id="23298" toLevel="1" name="Flame Hawk">
|
||||||
<!-- The flame inflicts damage over time. -->
|
<!-- The flame inflicts damage over time. -->
|
||||||
<icon>icon.skill0771</icon>
|
<icon>icon.skill0771</icon>
|
||||||
|
<isTriggeredSkill>true</isTriggeredSkill>
|
||||||
<abnormalLevel>1</abnormalLevel>
|
<abnormalLevel>1</abnormalLevel>
|
||||||
<abnormalTime>10</abnormalTime>
|
<abnormalTime>10</abnormalTime>
|
||||||
<abnormalType>DOT_ATTR</abnormalType>
|
<abnormalType>DOT_ATTR</abnormalType>
|
||||||
<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
|
<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
|
||||||
<attributeType>FIRE</attributeType>
|
|
||||||
<attributeValue>20</attributeValue>
|
|
||||||
<activateRate>80</activateRate>
|
<activateRate>80</activateRate>
|
||||||
<isDebuff>true</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
<effectPoint>-800</effectPoint>
|
|
||||||
<affectLimit>5-12</affectLimit>
|
|
||||||
<affectRange>900</affectRange>
|
|
||||||
<effectRange>1400</effectRange>
|
|
||||||
<fanRange>0;0;900;40</fanRange>
|
|
||||||
<trait>INFECTION</trait>
|
<trait>INFECTION</trait>
|
||||||
<operateType>A2</operateType>
|
<operateType>A2</operateType>
|
||||||
<basicProperty>PHYSICAL</basicProperty>
|
<basicProperty>PHYSICAL</basicProperty>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
<targetType>SELF</targetType>
|
||||||
<targetType>ENEMY</targetType>
|
<affectScope>SINGLE</affectScope>
|
||||||
<affectScope>FAN</affectScope>
|
|
||||||
<affectObject>NOT_FRIEND</affectObject>
|
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="DamOverTime">
|
<effect name="DamOverTime">
|
||||||
<power>250</power>
|
<power>250</power>
|
||||||
@@ -48,24 +40,18 @@
|
|||||||
<skill id="23299" toLevel="1" name="Arrow Rain">
|
<skill id="23299" toLevel="1" name="Arrow Rain">
|
||||||
<!-- The wind inflicts damage over time. -->
|
<!-- The wind inflicts damage over time. -->
|
||||||
<icon>icon.skill0772</icon>
|
<icon>icon.skill0772</icon>
|
||||||
<affectLimit>5-12</affectLimit>
|
<isTriggeredSkill>true</isTriggeredSkill>
|
||||||
<affectRange>200</affectRange>
|
|
||||||
<effectRange>1100</effectRange>
|
|
||||||
<abnormalLevel>1</abnormalLevel>
|
<abnormalLevel>1</abnormalLevel>
|
||||||
<abnormalTime>10</abnormalTime>
|
<abnormalTime>10</abnormalTime>
|
||||||
<abnormalType>DOT_ATTR</abnormalType>
|
<abnormalType>DOT_ATTR</abnormalType>
|
||||||
<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
|
<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
|
||||||
<attributeType>WIND</attributeType>
|
|
||||||
<attributeValue>20</attributeValue>
|
|
||||||
<operateType>A2</operateType>
|
<operateType>A2</operateType>
|
||||||
<effectPoint>-800</effectPoint>
|
<effectPoint>-800</effectPoint>
|
||||||
<basicProperty>MAGIC</basicProperty>
|
<basicProperty>MAGIC</basicProperty>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
|
||||||
<isDebuff>true</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
<trait>INFECTION</trait>
|
<trait>INFECTION</trait>
|
||||||
<targetType>ENEMY</targetType>
|
<targetType>ENEMY</targetType>
|
||||||
<affectScope>RANGE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<affectObject>NOT_FRIEND</affectObject>
|
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="DamOverTime">
|
<effect name="DamOverTime">
|
||||||
<power>250</power>
|
<power>250</power>
|
||||||
|
|||||||
+2
-11
@@ -3,29 +3,20 @@
|
|||||||
<skill id="23300" toLevel="1" name="Ghost Piercing">
|
<skill id="23300" toLevel="1" name="Ghost Piercing">
|
||||||
<!-- The ghost inflicts damage over time. -->
|
<!-- The ghost inflicts damage over time. -->
|
||||||
<icon>icon.skill0773</icon>
|
<icon>icon.skill0773</icon>
|
||||||
<affectLimit>5-12</affectLimit>
|
|
||||||
<affectRange>900</affectRange>
|
|
||||||
<castRange>700</castRange>
|
|
||||||
<effectPoint>-1220</effectPoint>
|
<effectPoint>-1220</effectPoint>
|
||||||
<effectRange>1400</effectRange>
|
|
||||||
<fanRange>0;0;900;100</fanRange>
|
|
||||||
<abnormalLevel>1</abnormalLevel>
|
<abnormalLevel>1</abnormalLevel>
|
||||||
<abnormalTime>10</abnormalTime>
|
<abnormalTime>10</abnormalTime>
|
||||||
<abnormalType>DOT_ATTR</abnormalType>
|
<abnormalType>DOT_ATTR</abnormalType>
|
||||||
<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
|
<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
|
||||||
<attributeType>DARK</attributeType>
|
|
||||||
<attributeValue>20</attributeValue>
|
|
||||||
<operateType>A2</operateType>
|
<operateType>A2</operateType>
|
||||||
<effectPoint>-1000</effectPoint>
|
<effectPoint>-1000</effectPoint>
|
||||||
<basicProperty>MAGIC</basicProperty>
|
<basicProperty>MAGIC</basicProperty>
|
||||||
<magicCriticalRate>-5</magicCriticalRate>
|
|
||||||
<hitCancelTime>0</hitCancelTime>
|
<hitCancelTime>0</hitCancelTime>
|
||||||
<lvlBonusRate>1</lvlBonusRate>
|
<lvlBonusRate>20</lvlBonusRate>
|
||||||
<trait>INFECTION</trait>
|
<trait>INFECTION</trait>
|
||||||
<isDebuff>true</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
<targetType>ENEMY</targetType>
|
<targetType>ENEMY</targetType>
|
||||||
<affectScope>SQUARE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<affectObject>NOT_FRIEND</affectObject>
|
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="DamOverTime">
|
<effect name="DamOverTime">
|
||||||
<power>300</power>
|
<power>300</power>
|
||||||
|
|||||||
+328
-297
File diff suppressed because it is too large
Load Diff
+73
-160
@@ -5385,15 +5385,16 @@
|
|||||||
<abnormalLevel>2</abnormalLevel>
|
<abnormalLevel>2</abnormalLevel>
|
||||||
<abnormalTime>1200</abnormalTime>
|
<abnormalTime>1200</abnormalTime>
|
||||||
<abnormalType>MULTI_BUFF</abnormalType>
|
<abnormalType>MULTI_BUFF</abnormalType>
|
||||||
<castRange>900</castRange>
|
<hitTime>1500</hitTime>
|
||||||
<effectRange>1500</effectRange>
|
<isMagic>1</isMagic> <!-- Static Skill -->
|
||||||
<hitTime>2500</hitTime>
|
|
||||||
<isMagic>2</isMagic> <!-- Static Skill -->
|
|
||||||
<magicLevel>
|
<magicLevel>
|
||||||
<value level="1">76</value>
|
<value level="1">76</value>
|
||||||
<value level="2">82</value>
|
<value level="2">82</value>
|
||||||
</magicLevel>
|
</magicLevel>
|
||||||
<itemConsumeCount>20</itemConsumeCount>
|
<itemConsumeCount>
|
||||||
|
<value level="1">3</value>
|
||||||
|
<value level="2">6</value>
|
||||||
|
</itemConsumeCount>
|
||||||
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
|
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
|
||||||
<mpConsume>
|
<mpConsume>
|
||||||
<value level="1">72</value>
|
<value level="1">72</value>
|
||||||
@@ -5401,7 +5402,6 @@
|
|||||||
</mpConsume>
|
</mpConsume>
|
||||||
<operateType>A2</operateType>
|
<operateType>A2</operateType>
|
||||||
<basicProperty>NONE</basicProperty>
|
<basicProperty>NONE</basicProperty>
|
||||||
<magicCriticalRate>-5</magicCriticalRate>
|
|
||||||
<reuseDelay>10000</reuseDelay>
|
<reuseDelay>10000</reuseDelay>
|
||||||
<targetType>TARGET</targetType>
|
<targetType>TARGET</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
@@ -5434,28 +5434,67 @@
|
|||||||
</amount>
|
</amount>
|
||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="PvePhysicalAttackDamageBonus">
|
<effect name="PveMagicalSkillDefenceBonus">
|
||||||
<amount>
|
<amount>
|
||||||
<value level="1">15</value>
|
<value level="1">15</value>
|
||||||
<value level="2">20</value>
|
<value level="2">20</value>
|
||||||
</amount>
|
</amount>
|
||||||
<type>ENEMY_ALL</type>
|
|
||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="PvePhysicalSkillDamageBonus">
|
<effect name="PvePhysicalAttackDefenceBonus">
|
||||||
<amount>
|
<amount>
|
||||||
<value level="1">15</value>
|
<value level="1">15</value>
|
||||||
<value level="2">20</value>
|
<value level="2">20</value>
|
||||||
</amount>
|
</amount>
|
||||||
<type>ENEMY_ALL</type>
|
|
||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="PveMagicalSkillDamageBonus">
|
<effect name="PvePhysicalSkillDefenceBonus">
|
||||||
|
<amount>
|
||||||
|
<value level="1">15</value>
|
||||||
|
<value level="2">20</value>
|
||||||
|
</amount>
|
||||||
|
<mode>PER</mode>
|
||||||
|
</effect>
|
||||||
|
<effect name="PvpMagicalSkillDefenceBonus">
|
||||||
|
<amount>
|
||||||
|
<value level="1">15</value>
|
||||||
|
<value level="2">20</value>
|
||||||
|
</amount>
|
||||||
|
<mode>PER</mode>
|
||||||
|
</effect>
|
||||||
|
<effect name="PvpPhysicalAttackDefenceBonus">
|
||||||
|
<amount>
|
||||||
|
<value level="1">15</value>
|
||||||
|
<value level="2">20</value>
|
||||||
|
</amount>
|
||||||
|
<mode>PER</mode>
|
||||||
|
</effect>
|
||||||
|
<effect name="PvpPhysicalSkillDefenceBonus">
|
||||||
|
<amount>
|
||||||
|
<value level="1">15</value>
|
||||||
|
<value level="2">20</value>
|
||||||
|
</amount>
|
||||||
|
<mode>PER</mode>
|
||||||
|
</effect>
|
||||||
|
<effect name="PveRaidMagicalSkillDefenceBonus">
|
||||||
|
<amount>
|
||||||
|
<value level="1">15</value>
|
||||||
|
<value level="2">20</value>
|
||||||
|
</amount>
|
||||||
|
<mode>PER</mode>
|
||||||
|
</effect>
|
||||||
|
<effect name="PveRaidPhysicalAttackDefenceBonus">
|
||||||
|
<amount>
|
||||||
|
<value level="1">15</value>
|
||||||
|
<value level="2">20</value>
|
||||||
|
</amount>
|
||||||
|
<mode>PER</mode>
|
||||||
|
</effect>
|
||||||
|
<effect name="PveRaidPhysicalSkillDefenceBonus">
|
||||||
<amount>
|
<amount>
|
||||||
<value level="1">15</value>
|
<value level="1">15</value>
|
||||||
<value level="2">20</value>
|
<value level="2">20</value>
|
||||||
</amount>
|
</amount>
|
||||||
<type>ENEMY_ALL</type>
|
|
||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="HealEffect">
|
<effect name="HealEffect">
|
||||||
@@ -5484,42 +5523,32 @@
|
|||||||
<!-- M. Atk. $s1 P. Atk. $s2 -->
|
<!-- M. Atk. $s1 P. Atk. $s2 -->
|
||||||
<operateType>A2</operateType>
|
<operateType>A2</operateType>
|
||||||
<basicProperty>NONE</basicProperty>
|
<basicProperty>NONE</basicProperty>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
<hitTime>1000</hitTime>
|
||||||
<hitTime>500</hitTime>
|
|
||||||
<reuseDelay>10000</reuseDelay>
|
<reuseDelay>10000</reuseDelay>
|
||||||
<coolTime>500</coolTime>
|
|
||||||
<abnormalTime>1200</abnormalTime>
|
<abnormalTime>1200</abnormalTime>
|
||||||
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
|
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
|
||||||
<itemConsumeCount>
|
<itemConsumeCount>
|
||||||
<value level="1">5</value>
|
<value level="1">20</value>
|
||||||
<value level="2">10</value>
|
<value level="2">25</value>
|
||||||
<value level="3">15</value>
|
<value level="3">30</value>
|
||||||
<value level="4">20</value>
|
<value level="4">40</value>
|
||||||
</itemConsumeCount>
|
</itemConsumeCount>
|
||||||
<targetType>SELF</targetType>
|
<targetType>SELF</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<isMagic>4</isMagic> <!-- Magic Skill -->
|
<isMagic>1</isMagic>
|
||||||
<mpConsume>
|
<mpConsume>
|
||||||
<value level="1">65</value>
|
<value level="1">65</value>
|
||||||
<value level="2">75</value>
|
<value level="2">75</value>
|
||||||
<value level="3">83</value>
|
<value level="3">83</value>
|
||||||
<value level="4">91</value>
|
<value level="4">91</value>
|
||||||
</mpConsume>
|
</mpConsume>
|
||||||
<abnormalLevel>
|
<abnormalLevel>1</abnormalLevel>
|
||||||
<value level="1">1</value>
|
|
||||||
<value level="2">2</value>
|
|
||||||
<value level="3">3</value>
|
|
||||||
<value level="4">4</value>
|
|
||||||
</abnormalLevel>
|
|
||||||
<magicLevel>
|
<magicLevel>
|
||||||
<value level="1">40</value>
|
<value level="1">40</value>
|
||||||
<value level="2">60</value>
|
<value level="2">60</value>
|
||||||
<value level="3">70</value>
|
<value level="3">70</value>
|
||||||
<value level="4">80</value>
|
<value level="4">80</value>
|
||||||
</magicLevel>
|
</magicLevel>
|
||||||
<targetConditions>
|
|
||||||
<condition name="OpTargetPc" />
|
|
||||||
</targetConditions>
|
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="MAtk">
|
<effect name="MAtk">
|
||||||
<amount>
|
<amount>
|
||||||
@@ -5550,7 +5579,6 @@
|
|||||||
<value level="4">85</value>
|
<value level="4">85</value>
|
||||||
</magicLevel>
|
</magicLevel>
|
||||||
<operateType>P</operateType>
|
<operateType>P</operateType>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="AttackTrait">
|
<effect name="AttackTrait">
|
||||||
<HOLD>
|
<HOLD>
|
||||||
@@ -5571,7 +5599,6 @@
|
|||||||
<value level="4">85</value>
|
<value level="4">85</value>
|
||||||
</magicLevel>
|
</magicLevel>
|
||||||
<operateType>P</operateType>
|
<operateType>P</operateType>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="AttackTrait">
|
<effect name="AttackTrait">
|
||||||
<SLEEP>
|
<SLEEP>
|
||||||
@@ -5587,7 +5614,6 @@
|
|||||||
<!-- It's an Einhasad's Blessing. HP Recovery Rate +5% MP Recovery Rate +5% -->
|
<!-- It's an Einhasad's Blessing. HP Recovery Rate +5% MP Recovery Rate +5% -->
|
||||||
<magicLevel>1</magicLevel>
|
<magicLevel>1</magicLevel>
|
||||||
<operateType>P</operateType>
|
<operateType>P</operateType>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="HpRegen">
|
<effect name="HpRegen">
|
||||||
<amount>5</amount>
|
<amount>5</amount>
|
||||||
@@ -5602,8 +5628,6 @@
|
|||||||
<skill id="45241" toLevel="15" name="Divine Beam">
|
<skill id="45241" toLevel="15" name="Divine Beam">
|
||||||
<!-- Purifies with holy light. Inflicts magic damage with $s1 power. When the held enemy is attacked Inflicts an additional attack if Hold is canceled. Deals additional damage to demons and undead. -->
|
<!-- Purifies with holy light. Inflicts magic damage with $s1 power. When the held enemy is attacked Inflicts an additional attack if Hold is canceled. Deals additional damage to demons and undead. -->
|
||||||
<castRange>700</castRange>
|
<castRange>700</castRange>
|
||||||
<attributeType>HOLY</attributeType>
|
|
||||||
<attributeValue>20</attributeValue>
|
|
||||||
<effectPoint>
|
<effectPoint>
|
||||||
<value level="1">-1140</value>
|
<value level="1">-1140</value>
|
||||||
<value level="2">-1155</value>
|
<value level="2">-1155</value>
|
||||||
@@ -5661,16 +5685,9 @@
|
|||||||
<operateType>A1</operateType>
|
<operateType>A1</operateType>
|
||||||
<reuseDelay>1000</reuseDelay>
|
<reuseDelay>1000</reuseDelay>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
<magicCriticalRate>5</magicCriticalRate>
|
||||||
<staticReuse>true</staticReuse>
|
<basicProperty>MAGIC</basicProperty>
|
||||||
<targetType>ENEMY</targetType>
|
<targetType>ENEMY</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<conditions>
|
|
||||||
<condition name="OpCheckAbnormal">
|
|
||||||
<type>ROOT_MAGICALLY</type>
|
|
||||||
<level>1</level>
|
|
||||||
<hasAbnormal>false</hasAbnormal>
|
|
||||||
</condition>
|
|
||||||
</conditions>
|
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="MagicalAttack">
|
<effect name="MagicalAttack">
|
||||||
<power>
|
<power>
|
||||||
@@ -5691,6 +5708,10 @@
|
|||||||
<value level="15">160</value>
|
<value level="15">160</value>
|
||||||
</power>
|
</power>
|
||||||
</effect>
|
</effect>
|
||||||
|
<effect name="MagicalAttackByAbnormalSlot">
|
||||||
|
<power>15</power>
|
||||||
|
<abnormalType>ROOT_MAGICALLY</abnormalType> <!-- DOT_ATTR;PA_DOWN;MD_DOWN -->
|
||||||
|
</effect>
|
||||||
<effect name="DispelBySlot">
|
<effect name="DispelBySlot">
|
||||||
<dispel>ROOT_MAGICALLY,-1</dispel>
|
<dispel>ROOT_MAGICALLY,-1</dispel>
|
||||||
</effect>
|
</effect>
|
||||||
@@ -5707,7 +5728,7 @@
|
|||||||
<abnormalType>ROOT_MAGICALLY</abnormalType>
|
<abnormalType>ROOT_MAGICALLY</abnormalType>
|
||||||
<abnormalVisualEffect>ROOT</abnormalVisualEffect>
|
<abnormalVisualEffect>ROOT</abnormalVisualEffect>
|
||||||
<activateRate>40</activateRate>
|
<activateRate>40</activateRate>
|
||||||
<affectLimit>9-10</affectLimit>
|
<affectLimit>10-10</affectLimit>
|
||||||
<affectRange>200</affectRange>
|
<affectRange>200</affectRange>
|
||||||
<basicProperty>MAGIC</basicProperty>
|
<basicProperty>MAGIC</basicProperty>
|
||||||
<castRange>600</castRange>
|
<castRange>600</castRange>
|
||||||
@@ -5728,7 +5749,7 @@
|
|||||||
<value level="14">-1335</value>
|
<value level="14">-1335</value>
|
||||||
<value level="15">-1350</value>
|
<value level="15">-1350</value>
|
||||||
</effectPoint>
|
</effectPoint>
|
||||||
<effectRange>1000</effectRange>
|
<effectRange>1200</effectRange>
|
||||||
<hitTime>3000</hitTime>
|
<hitTime>3000</hitTime>
|
||||||
<isDebuff>true</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||||
@@ -5767,36 +5788,14 @@
|
|||||||
<value level="14">215</value>
|
<value level="14">215</value>
|
||||||
<value level="15">220</value>
|
<value level="15">220</value>
|
||||||
</mpConsume>
|
</mpConsume>
|
||||||
<mpInitialConsume>
|
|
||||||
<value level="1">12</value>
|
|
||||||
<value level="2">16</value>
|
|
||||||
<value level="3">18</value>
|
|
||||||
<value level="4">19</value>
|
|
||||||
<value level="5">20</value>
|
|
||||||
<value level="6">21</value>
|
|
||||||
<value level="7">21</value>
|
|
||||||
<value level="8">21</value>
|
|
||||||
<value level="9">21</value>
|
|
||||||
<value level="10">21</value>
|
|
||||||
<value level="11">21</value>
|
|
||||||
<value level="12">21</value>
|
|
||||||
<value level="13">21</value>
|
|
||||||
<value level="14">21</value>
|
|
||||||
<value level="15">21</value>
|
|
||||||
</mpInitialConsume>
|
|
||||||
<operateType>A2</operateType>
|
<operateType>A2</operateType>
|
||||||
<removedOnDamage>true</removedOnDamage>
|
|
||||||
<reuseDelay>30000</reuseDelay>
|
<reuseDelay>30000</reuseDelay>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
|
||||||
<trait>ANOMALY</trait>
|
<trait>ANOMALY</trait>
|
||||||
<targetType>ENEMY_ONLY</targetType>
|
<targetType>ENEMY_ONLY</targetType>
|
||||||
<affectScope>RANGE</affectScope>
|
<affectScope>RANGE</affectScope>
|
||||||
<affectObject>NOT_FRIEND</affectObject>
|
<affectObject>NOT_FRIEND</affectObject>
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="Root" />
|
<effect name="Root" />
|
||||||
<effect name="DefenceTrait">
|
|
||||||
<HOLD>100</HOLD>
|
|
||||||
</effect>
|
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="45243" toLevel="15" name="Mass Wind Shackles">
|
<skill id="45243" toLevel="15" name="Mass Wind Shackles">
|
||||||
@@ -5805,7 +5804,7 @@
|
|||||||
<abnormalTime>30</abnormalTime>
|
<abnormalTime>30</abnormalTime>
|
||||||
<abnormalType>ATTACK_TIME_UP</abnormalType>
|
<abnormalType>ATTACK_TIME_UP</abnormalType>
|
||||||
<activateRate>80</activateRate>
|
<activateRate>80</activateRate>
|
||||||
<affectLimit>9-10</affectLimit>
|
<affectLimit>10-10</affectLimit>
|
||||||
<affectRange>200</affectRange>
|
<affectRange>200</affectRange>
|
||||||
<basicProperty>MAGIC</basicProperty>
|
<basicProperty>MAGIC</basicProperty>
|
||||||
<castRange>600</castRange>
|
<castRange>600</castRange>
|
||||||
@@ -5865,33 +5864,14 @@
|
|||||||
<value level="14">215</value>
|
<value level="14">215</value>
|
||||||
<value level="15">220</value>
|
<value level="15">220</value>
|
||||||
</mpConsume>
|
</mpConsume>
|
||||||
<mpInitialConsume>
|
|
||||||
<value level="1">12</value>
|
|
||||||
<value level="2">16</value>
|
|
||||||
<value level="3">18</value>
|
|
||||||
<value level="4">19</value>
|
|
||||||
<value level="5">20</value>
|
|
||||||
<value level="6">21</value>
|
|
||||||
<value level="7">21</value>
|
|
||||||
<value level="8">21</value>
|
|
||||||
<value level="9">21</value>
|
|
||||||
<value level="10">21</value>
|
|
||||||
<value level="11">21</value>
|
|
||||||
<value level="12">21</value>
|
|
||||||
<value level="13">21</value>
|
|
||||||
<value level="14">21</value>
|
|
||||||
<value level="15">21</value>
|
|
||||||
</mpInitialConsume>
|
|
||||||
<operateType>A2</operateType>
|
<operateType>A2</operateType>
|
||||||
<removedOnDamage>true</removedOnDamage>
|
|
||||||
<reuseDelay>10000</reuseDelay>
|
<reuseDelay>10000</reuseDelay>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
|
||||||
<trait>SUPPRESSION</trait>
|
<trait>SUPPRESSION</trait>
|
||||||
<targetType>ENEMY_ONLY</targetType>
|
<targetType>ENEMY_ONLY</targetType>
|
||||||
<affectScope>RANGE</affectScope>
|
<affectScope>RANGE</affectScope>
|
||||||
<affectObject>NOT_FRIEND</affectObject>
|
<affectObject>NOT_FRIEND</affectObject>
|
||||||
<affectLimit>5-12</affectLimit>
|
<affectLimit>10-10</affectLimit>
|
||||||
<affectRange>300</affectRange>
|
<affectRange>200</affectRange>
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="PhysicalAttackSpeed">
|
<effect name="PhysicalAttackSpeed">
|
||||||
<amount>
|
<amount>
|
||||||
@@ -6059,11 +6039,12 @@
|
|||||||
<value level="2">77</value>
|
<value level="2">77</value>
|
||||||
</magicLevel>
|
</magicLevel>
|
||||||
<operateType>P</operateType>
|
<operateType>P</operateType>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="45249" toLevel="15" name="Earth Tremor">
|
<skill id="45249" toLevel="15" name="Earth Tremor">
|
||||||
<!-- A powerful earth strike. Attacks the target with $s1 power. Ignores Shield Defense. Ignores $s2 of the target's defense. Critical. -->
|
<!-- A powerful earth strike. Attacks the target with $s1 power. Ignores Shield Defense. Ignores $s2 of the target's defense. Critical. -->
|
||||||
<icon>icon.skill1922</icon>
|
<icon>icon.skill1922</icon>
|
||||||
|
<basicProperty>PHYSICAL</basicProperty>
|
||||||
|
<isMagic>0</isMagic>
|
||||||
<effectPoint>
|
<effectPoint>
|
||||||
<value level="1">-400</value>
|
<value level="1">-400</value>
|
||||||
<value level="2">-405</value>
|
<value level="2">-405</value>
|
||||||
@@ -6081,7 +6062,6 @@
|
|||||||
<value level="14">-465</value>
|
<value level="14">-465</value>
|
||||||
<value level="15">-470</value>
|
<value level="15">-470</value>
|
||||||
</effectPoint>
|
</effectPoint>
|
||||||
<effectRange>200</effectRange>
|
|
||||||
<magicLevel>
|
<magicLevel>
|
||||||
<value level="1">76</value>
|
<value level="1">76</value>
|
||||||
<value level="2">77</value>
|
<value level="2">77</value>
|
||||||
@@ -6117,30 +6097,10 @@
|
|||||||
<value level="15">70</value>
|
<value level="15">70</value>
|
||||||
</mpConsume>
|
</mpConsume>
|
||||||
<castRange>40</castRange>
|
<castRange>40</castRange>
|
||||||
<coolTime>500</coolTime>
|
|
||||||
<effectRange>400</effectRange>
|
<effectRange>400</effectRange>
|
||||||
<hitTime>1500</hitTime>
|
<hitTime>1500</hitTime>
|
||||||
<magicLevel>
|
|
||||||
<value level="1">40</value>
|
|
||||||
<value level="2">40</value>
|
|
||||||
<value level="3">40</value>
|
|
||||||
<value level="4">41</value>
|
|
||||||
<value level="5">42</value>
|
|
||||||
<value level="6">43</value>
|
|
||||||
<value level="7">44</value>
|
|
||||||
<value level="8">45</value>
|
|
||||||
<value level="9">46</value>
|
|
||||||
<value level="10">47</value>
|
|
||||||
<value level="11">48</value>
|
|
||||||
<value level="12">49</value>
|
|
||||||
<value level="13">50</value>
|
|
||||||
<value level="14">51</value>
|
|
||||||
<value level="15">52</value>
|
|
||||||
</magicLevel>
|
|
||||||
<nextAction>ATTACK</nextAction>
|
|
||||||
<operateType>A1</operateType>
|
<operateType>A1</operateType>
|
||||||
<reuseDelay>1000</reuseDelay>
|
<reuseDelay>1000</reuseDelay>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
|
||||||
<targetType>ENEMY</targetType>
|
<targetType>ENEMY</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<conditions>
|
<conditions>
|
||||||
@@ -6172,7 +6132,6 @@
|
|||||||
<value level="15">5891</value>
|
<value level="15">5891</value>
|
||||||
</power>
|
</power>
|
||||||
<ignoreShieldDefence>true</ignoreShieldDefence>
|
<ignoreShieldDefence>true</ignoreShieldDefence>
|
||||||
<overHit>true</overHit>
|
|
||||||
<criticalChance>15</criticalChance>
|
<criticalChance>15</criticalChance>
|
||||||
<pDefMod>0.9</pDefMod>
|
<pDefMod>0.9</pDefMod>
|
||||||
</effect>
|
</effect>
|
||||||
@@ -6310,48 +6269,6 @@
|
|||||||
<value level="39">68</value>
|
<value level="39">68</value>
|
||||||
<value level="40">70</value>
|
<value level="40">70</value>
|
||||||
</mpConsume>
|
</mpConsume>
|
||||||
<mpInitialConsume>
|
|
||||||
<value level="1">5</value>
|
|
||||||
<value level="2">8</value>
|
|
||||||
<value level="3">10</value>
|
|
||||||
<value level="4">12</value>
|
|
||||||
<value level="5">14</value>
|
|
||||||
<value level="6">16</value>
|
|
||||||
<value level="7">16</value>
|
|
||||||
<value level="8">16</value>
|
|
||||||
<value level="9">16</value>
|
|
||||||
<value level="10">16</value>
|
|
||||||
<value level="11">8</value>
|
|
||||||
<value level="12">9</value>
|
|
||||||
<value level="13">10</value>
|
|
||||||
<value level="14">10</value>
|
|
||||||
<value level="15">10</value>
|
|
||||||
<value level="16">10</value>
|
|
||||||
<value level="17">10</value>
|
|
||||||
<value level="18">10</value>
|
|
||||||
<value level="19">10</value>
|
|
||||||
<value level="20">10</value>
|
|
||||||
<value level="21">10</value>
|
|
||||||
<value level="22">10</value>
|
|
||||||
<value level="23">10</value>
|
|
||||||
<value level="24">10</value>
|
|
||||||
<value level="25">10</value>
|
|
||||||
<value level="26">10</value>
|
|
||||||
<value level="27">10</value>
|
|
||||||
<value level="28">10</value>
|
|
||||||
<value level="29">10</value>
|
|
||||||
<value level="30">10</value>
|
|
||||||
<value level="31">10</value>
|
|
||||||
<value level="32">10</value>
|
|
||||||
<value level="33">10</value>
|
|
||||||
<value level="34">10</value>
|
|
||||||
<value level="35">10</value>
|
|
||||||
<value level="36">10</value>
|
|
||||||
<value level="37">10</value>
|
|
||||||
<value level="38">10</value>
|
|
||||||
<value level="39">10</value>
|
|
||||||
<value level="40">10</value>
|
|
||||||
</mpInitialConsume>
|
|
||||||
<operateType>A1</operateType>
|
<operateType>A1</operateType>
|
||||||
<reuseDelay>4000</reuseDelay>
|
<reuseDelay>4000</reuseDelay>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
<magicCriticalRate>5</magicCriticalRate>
|
||||||
@@ -6408,7 +6325,6 @@
|
|||||||
<skill id="45251" toLevel="1" name="Enhanced Assault">
|
<skill id="45251" toLevel="1" name="Enhanced Assault">
|
||||||
<!-- When the Rush skill is used, the stun effect is added (Cooldown: 20 sec.) Increases a chance to stun the enemy after using the Rush Impact skill (Cooldown: 20 sec.) -->
|
<!-- When the Rush skill is used, the stun effect is added (Cooldown: 20 sec.) Increases a chance to stun the enemy after using the Rush Impact skill (Cooldown: 20 sec.) -->
|
||||||
<operateType>P</operateType>
|
<operateType>P</operateType>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
|
||||||
<magicLevel>76</magicLevel>
|
<magicLevel>76</magicLevel>
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="ReplaceSkillBySkill">
|
<effect name="ReplaceSkillBySkill">
|
||||||
@@ -6422,10 +6338,8 @@
|
|||||||
<icon>icon.skill0493</icon>
|
<icon>icon.skill0493</icon>
|
||||||
<operateType>DA2</operateType>
|
<operateType>DA2</operateType>
|
||||||
<reuseDelay>3000</reuseDelay>
|
<reuseDelay>3000</reuseDelay>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
|
||||||
<targetType>ENEMY</targetType>
|
<targetType>ENEMY</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<affectObject>NOT_FRIEND</affectObject>
|
|
||||||
<castRange>
|
<castRange>
|
||||||
<value level="1">400</value>
|
<value level="1">400</value>
|
||||||
<value level="2">450</value>
|
<value level="2">450</value>
|
||||||
@@ -6455,7 +6369,7 @@
|
|||||||
<activateRate>60</activateRate>
|
<activateRate>60</activateRate>
|
||||||
<isDebuff>true</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
<lvlBonusRate>20</lvlBonusRate>
|
<lvlBonusRate>20</lvlBonusRate>
|
||||||
<trait>ANOMALY</trait>
|
<trait>SHOCK</trait>
|
||||||
<conditions>
|
<conditions>
|
||||||
<condition name="OpCheckCastRange">
|
<condition name="OpCheckCastRange">
|
||||||
<distance>
|
<distance>
|
||||||
@@ -6986,7 +6900,6 @@
|
|||||||
<value level="29">61</value>
|
<value level="29">61</value>
|
||||||
<value level="30">63</value>
|
<value level="30">63</value>
|
||||||
</mpConsume>
|
</mpConsume>
|
||||||
<nextAction>ATTACK</nextAction>
|
|
||||||
<staticReuse>
|
<staticReuse>
|
||||||
<value fromLevel="1" toLevel="25">true</value>
|
<value fromLevel="1" toLevel="25">true</value>
|
||||||
</staticReuse>
|
</staticReuse>
|
||||||
@@ -6994,9 +6907,10 @@
|
|||||||
<value fromLevel="1" toLevel="25">5000</value>
|
<value fromLevel="1" toLevel="25">5000</value>
|
||||||
<value fromLevel="26" toLevel="30">1000</value>
|
<value fromLevel="26" toLevel="30">1000</value>
|
||||||
</reuseDelay>
|
</reuseDelay>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
|
||||||
<targetType>ENEMY</targetType>
|
<targetType>ENEMY</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
|
<basicProperty>PHYSICAL</basicProperty>
|
||||||
|
<isMagic>0</isMagic>
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="PhysicalAttack">
|
<effect name="PhysicalAttack">
|
||||||
<power>
|
<power>
|
||||||
@@ -7031,7 +6945,6 @@
|
|||||||
<value level="29">2727</value>
|
<value level="29">2727</value>
|
||||||
<value level="30">2782</value>
|
<value level="30">2782</value>
|
||||||
</power>
|
</power>
|
||||||
<overHit>true</overHit>
|
|
||||||
</effect>
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
|
|||||||
+752
-713
File diff suppressed because it is too large
Load Diff
+416
-445
File diff suppressed because it is too large
Load Diff
+204
-99
@@ -19,24 +19,23 @@
|
|||||||
<abnormalType>STUN</abnormalType>
|
<abnormalType>STUN</abnormalType>
|
||||||
<abnormalVisualEffect>WA_UNBREAKABLE_SONIC_AVE</abnormalVisualEffect>
|
<abnormalVisualEffect>WA_UNBREAKABLE_SONIC_AVE</abnormalVisualEffect>
|
||||||
<activateRate>80</activateRate>
|
<activateRate>80</activateRate>
|
||||||
<basicProperty>NONE</basicProperty>
|
|
||||||
<effectPoint>
|
<effectPoint>
|
||||||
<value level="1">-410</value>
|
<value level="1">-410</value>
|
||||||
<value level="2">-420</value>
|
<value level="2">-420</value>
|
||||||
<value level="3">-430</value>
|
<value level="3">-430</value>
|
||||||
<value level="4">-440</value>
|
<value level="4">-440</value>
|
||||||
</effectPoint>
|
</effectPoint>
|
||||||
<effectRange>900</effectRange>
|
<effectRange>1200</effectRange>
|
||||||
<isDebuff>true</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
<trait>ANOMALY</trait>
|
<trait>ANOMALY</trait>
|
||||||
<basicProperty>PHYSICAL</basicProperty>
|
<basicProperty>PHYSICAL</basicProperty>
|
||||||
<operateType>A2</operateType>
|
<operateType>A2</operateType>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
|
||||||
<targetType>ENEMY_ONLY</targetType>
|
<targetType>ENEMY_ONLY</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="Mute" />
|
<effect name="Mute" />
|
||||||
<effect name="PhysicalMute" />
|
<effect name="PhysicalMute" />
|
||||||
|
<effect name="PhysicalAttackMute" />
|
||||||
<effect name="Root" />
|
<effect name="Root" />
|
||||||
<effect name="BlockActions" />
|
<effect name="BlockActions" />
|
||||||
<effect name="BlockControl" />
|
<effect name="BlockControl" />
|
||||||
@@ -185,19 +184,17 @@
|
|||||||
<skill id="45503" toLevel="1" name="Death Sting">
|
<skill id="45503" toLevel="1" name="Death Sting">
|
||||||
<!-- Magic is blocked. -->
|
<!-- Magic is blocked. -->
|
||||||
<icon>icon.skill0990</icon>
|
<icon>icon.skill0990</icon>
|
||||||
|
<isTriggeredSkill>true</isTriggeredSkill>
|
||||||
<abnormalLevel>1</abnormalLevel>
|
<abnormalLevel>1</abnormalLevel>
|
||||||
<abnormalTime>3</abnormalTime>
|
<abnormalTime>3</abnormalTime>
|
||||||
<abnormalType>SILENCE</abnormalType>
|
<abnormalType>SILENCE</abnormalType>
|
||||||
<abnormalVisualEffect>SILENCE</abnormalVisualEffect>
|
<abnormalVisualEffect>SILENCE</abnormalVisualEffect>
|
||||||
<activateRate>80</activateRate>
|
<activateRate>80</activateRate>
|
||||||
<castRange>700</castRange>
|
|
||||||
<effectPoint>-415</effectPoint>
|
<effectPoint>-415</effectPoint>
|
||||||
<effectRange>1400</effectRange>
|
|
||||||
<isDebuff>true</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
<trait>SILENCE</trait>
|
<trait>SILENCE</trait>
|
||||||
<operateType>A2</operateType>
|
<operateType>A2</operateType>
|
||||||
<basicProperty>PHYSICAL</basicProperty>
|
<basicProperty>PHYSICAL</basicProperty>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
|
||||||
<targetType>ENEMY</targetType>
|
<targetType>ENEMY</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<effects>
|
<effects>
|
||||||
@@ -225,11 +222,10 @@
|
|||||||
<value level="4">-550</value>
|
<value level="4">-550</value>
|
||||||
</effectPoint>
|
</effectPoint>
|
||||||
<basicProperty>PHYSICAL</basicProperty>
|
<basicProperty>PHYSICAL</basicProperty>
|
||||||
<effectRange>1400</effectRange>
|
<effectRange>1200</effectRange>
|
||||||
<isDebuff>true</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
<trait>ANOMALY</trait>
|
<trait>ROOT_PHYSICALLY</trait>
|
||||||
<operateType>A2</operateType>
|
<operateType>A2</operateType>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
|
||||||
<targetType>ENEMY</targetType>
|
<targetType>ENEMY</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<effects>
|
<effects>
|
||||||
@@ -279,22 +275,18 @@
|
|||||||
<icon>icon.skill0516</icon>
|
<icon>icon.skill0516</icon>
|
||||||
<castRange>40</castRange>
|
<castRange>40</castRange>
|
||||||
<abnormalLevel>1</abnormalLevel>
|
<abnormalLevel>1</abnormalLevel>
|
||||||
<abnormalTime>5</abnormalTime>
|
<abnormalTime>10</abnormalTime>
|
||||||
<abnormalType>SPEED_DOWN</abnormalType>
|
<abnormalType>SPEED_DOWN</abnormalType>
|
||||||
<abnormalVisualEffect>SPEED_DOWN</abnormalVisualEffect>
|
<abnormalVisualEffect>SPEED_DOWN</abnormalVisualEffect>
|
||||||
<activateRate>70</activateRate>
|
<activateRate>70</activateRate>
|
||||||
<affectLimit>6-12</affectLimit>
|
|
||||||
<affectRange>200</affectRange>
|
|
||||||
<basicProperty>PHYSICAL</basicProperty>
|
<basicProperty>PHYSICAL</basicProperty>
|
||||||
<effectPoint>-200</effectPoint>
|
<effectPoint>-200</effectPoint>
|
||||||
<isDebuff>true</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
<lvlBonusRate>20</lvlBonusRate>
|
<lvlBonusRate>20</lvlBonusRate>
|
||||||
<operateType>A2</operateType>
|
<operateType>A2</operateType>
|
||||||
<trait>ANOMALY</trait>
|
<trait>ANOMALY</trait>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
<targetType>ENEMY</targetType>
|
||||||
<targetType>SELF</targetType>
|
<affectScope>SINGLE</affectScope>
|
||||||
<affectScope>POINT_BLANK</affectScope>
|
|
||||||
<affectObject>NOT_FRIEND</affectObject>
|
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="Speed">
|
<effect name="Speed">
|
||||||
<amount>
|
<amount>
|
||||||
@@ -310,12 +302,12 @@
|
|||||||
<skill id="45507" toLevel="9" name="Blizzard">
|
<skill id="45507" toLevel="9" name="Blizzard">
|
||||||
<!-- Speed -50% -->
|
<!-- Speed -50% -->
|
||||||
<icon>icon.skill1290</icon>
|
<icon>icon.skill1290</icon>
|
||||||
|
<isTriggeredSkill>true</isTriggeredSkill>
|
||||||
<abnormalLevel>3</abnormalLevel>
|
<abnormalLevel>3</abnormalLevel>
|
||||||
<abnormalTime>30</abnormalTime>
|
<abnormalTime>30</abnormalTime>
|
||||||
<abnormalType>SPEED_DOWN</abnormalType>
|
<abnormalType>SPEED_DOWN</abnormalType>
|
||||||
<activateRate>80</activateRate>
|
<activateRate>80</activateRate>
|
||||||
<basicProperty>MAGIC</basicProperty>
|
<basicProperty>MAGIC</basicProperty>
|
||||||
<castRange>700</castRange>
|
|
||||||
<effectPoint>
|
<effectPoint>
|
||||||
<value level="1">-2100</value>
|
<value level="1">-2100</value>
|
||||||
<value level="2">-2110</value>
|
<value level="2">-2110</value>
|
||||||
@@ -327,15 +319,11 @@
|
|||||||
<value level="8">-2210</value>
|
<value level="8">-2210</value>
|
||||||
<value level="9">-2240</value>
|
<value level="9">-2240</value>
|
||||||
</effectPoint>
|
</effectPoint>
|
||||||
<effectRange>1400</effectRange>
|
|
||||||
<attributeType>WATER</attributeType>
|
|
||||||
<attributeValue>20</attributeValue>
|
|
||||||
<isDebuff>true</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||||
<lvlBonusRate>20</lvlBonusRate>
|
<lvlBonusRate>20</lvlBonusRate>
|
||||||
<trait>ANOMALY</trait>
|
<trait>ANOMALY</trait>
|
||||||
<operateType>A2</operateType>
|
<operateType>A2</operateType>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
|
||||||
<targetType>ENEMY</targetType>
|
<targetType>ENEMY</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<effects>
|
<effects>
|
||||||
@@ -366,15 +354,12 @@
|
|||||||
<value level="9">-170</value>
|
<value level="9">-170</value>
|
||||||
<value level="10">-195</value>
|
<value level="10">-195</value>
|
||||||
</effectPoint>
|
</effectPoint>
|
||||||
<effectRange>1100</effectRange>
|
<effectRange>1200</effectRange>
|
||||||
<attributeType>WATER</attributeType>
|
|
||||||
<attributeValue>20</attributeValue>
|
|
||||||
<isDebuff>true</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||||
<lvlBonusRate>20</lvlBonusRate>
|
<lvlBonusRate>20</lvlBonusRate>
|
||||||
<trait>ANOMALY</trait>
|
<trait>ANOMALY</trait>
|
||||||
<operateType>A2</operateType>
|
<operateType>A2</operateType>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
|
||||||
<targetType>ENEMY</targetType>
|
<targetType>ENEMY</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<effects>
|
<effects>
|
||||||
@@ -462,7 +447,7 @@
|
|||||||
<activateRate>80</activateRate>
|
<activateRate>80</activateRate>
|
||||||
<castRange>700</castRange>
|
<castRange>700</castRange>
|
||||||
<effectPoint>-405</effectPoint>
|
<effectPoint>-405</effectPoint>
|
||||||
<effectRange>1400</effectRange>
|
<effectRange>1200</effectRange>
|
||||||
<isDebuff>true</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
<operateType>A2</operateType>
|
<operateType>A2</operateType>
|
||||||
<trait>ANOMALY</trait>
|
<trait>ANOMALY</trait>
|
||||||
@@ -509,10 +494,20 @@
|
|||||||
<skill id="45514" toLevel="9" name="Inferno">
|
<skill id="45514" toLevel="9" name="Inferno">
|
||||||
<!-- HP is draining. -->
|
<!-- HP is draining. -->
|
||||||
<icon>icon.skill1289</icon>
|
<icon>icon.skill1289</icon>
|
||||||
<abnormalLevel>10</abnormalLevel>
|
<abnormalLevel>
|
||||||
|
<value level="1">1</value>
|
||||||
|
<value level="2">1</value>
|
||||||
|
<value level="3">1</value>
|
||||||
|
<value level="4">2</value>
|
||||||
|
<value level="5">2</value>
|
||||||
|
<value level="6">2</value>
|
||||||
|
<value level="7">3</value>
|
||||||
|
<value level="8">3</value>
|
||||||
|
<value level="9">3</value>
|
||||||
|
</abnormalLevel>
|
||||||
<abnormalTime>10</abnormalTime>
|
<abnormalTime>10</abnormalTime>
|
||||||
<abnormalType>DOT_ATTR</abnormalType>
|
<abnormalType>DOT_ATTR</abnormalType>
|
||||||
<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
|
<abnormalVisualEffect>DOT_FIRE</abnormalVisualEffect>
|
||||||
<castRange>700</castRange>
|
<castRange>700</castRange>
|
||||||
<effectPoint>
|
<effectPoint>
|
||||||
<value level="1">-2100</value>
|
<value level="1">-2100</value>
|
||||||
@@ -525,18 +520,17 @@
|
|||||||
<value level="8">-2170</value>
|
<value level="8">-2170</value>
|
||||||
<value level="9">-2180</value>
|
<value level="9">-2180</value>
|
||||||
</effectPoint>
|
</effectPoint>
|
||||||
<effectRange>1400</effectRange>
|
<effectRange>1200</effectRange>
|
||||||
<attributeType>FIRE</attributeType>
|
|
||||||
<attributeValue>20</attributeValue>
|
|
||||||
<isDebuff>true</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||||
<trait>INFECTION</trait>
|
<trait>INFECTION</trait>
|
||||||
<operateType>A2</operateType>
|
<operateType>A2</operateType>
|
||||||
<reuseDelay>300000</reuseDelay>
|
<reuseDelay>30000</reuseDelay>
|
||||||
<basicProperty>NONE</basicProperty>
|
<basicProperty>MAGIC</basicProperty>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
<magicCriticalRate>5</magicCriticalRate>
|
||||||
<targetType>ENEMY</targetType>
|
<targetType>ENEMY</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
|
<lvlBonusRate>20</lvlBonusRate>
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="DamOverTime">
|
<effect name="DamOverTime">
|
||||||
<power>
|
<power>
|
||||||
@@ -839,8 +833,8 @@
|
|||||||
<abnormalType>POISON</abnormalType>
|
<abnormalType>POISON</abnormalType>
|
||||||
<abnormalVisualEffect>DOT_POISON</abnormalVisualEffect>
|
<abnormalVisualEffect>DOT_POISON</abnormalVisualEffect>
|
||||||
<activateRate>35</activateRate>
|
<activateRate>35</activateRate>
|
||||||
<affectLimit>6-12</affectLimit>
|
<affectLimit>20-20</affectLimit>
|
||||||
<affectRange>150</affectRange>
|
<affectRange>200</affectRange>
|
||||||
<basicProperty>PHYSICAL</basicProperty>
|
<basicProperty>PHYSICAL</basicProperty>
|
||||||
<effectPoint>
|
<effectPoint>
|
||||||
<value level="1">-845</value>
|
<value level="1">-845</value>
|
||||||
@@ -852,7 +846,6 @@
|
|||||||
<isDebuff>true</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
<lvlBonusRate>20</lvlBonusRate>
|
<lvlBonusRate>20</lvlBonusRate>
|
||||||
<operateType>A2</operateType>
|
<operateType>A2</operateType>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
|
||||||
<trait>INFECTION</trait>
|
<trait>INFECTION</trait>
|
||||||
<targetType>SELF</targetType>
|
<targetType>SELF</targetType>
|
||||||
<affectScope>POINT_BLANK</affectScope>
|
<affectScope>POINT_BLANK</affectScope>
|
||||||
@@ -914,7 +907,7 @@
|
|||||||
<value level="14">-435</value>
|
<value level="14">-435</value>
|
||||||
<value level="15">-440</value>
|
<value level="15">-440</value>
|
||||||
</effectPoint>
|
</effectPoint>
|
||||||
<effectRange>400</effectRange>
|
<effectRange>900</effectRange>
|
||||||
<isDebuff>true</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
<operateType>A2</operateType>
|
<operateType>A2</operateType>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
<magicCriticalRate>5</magicCriticalRate>
|
||||||
@@ -963,7 +956,7 @@
|
|||||||
<value level="1">-420</value>
|
<value level="1">-420</value>
|
||||||
<value level="2">-445</value>
|
<value level="2">-445</value>
|
||||||
</effectPoint>
|
</effectPoint>
|
||||||
<effectRange>450</effectRange>
|
<effectRange>900</effectRange>
|
||||||
<isDebuff>true</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
<operateType>A2</operateType>
|
<operateType>A2</operateType>
|
||||||
<trait>INFECTION</trait>
|
<trait>INFECTION</trait>
|
||||||
@@ -996,7 +989,32 @@
|
|||||||
<skill id="45530" toLevel="1" name="Tranquillity">
|
<skill id="45530" toLevel="1" name="Tranquillity">
|
||||||
<!-- For party members for $s1: Max HP $s2 Recovers $s4 HP per $s3 -->
|
<!-- For party members for $s1: Max HP $s2 Recovers $s4 HP per $s3 -->
|
||||||
<icon>icon.skill0000</icon>
|
<icon>icon.skill0000</icon>
|
||||||
<operateType>A1</operateType>
|
<operateType>A2</operateType>
|
||||||
|
<abnormalLevel>1</abnormalLevel>
|
||||||
|
<abnormalTime>12</abnormalTime>
|
||||||
|
<magicLevel>76</magicLevel>
|
||||||
|
<mpConsume>105</mpConsume>
|
||||||
|
<itemConsumeCount>50</itemConsumeCount>
|
||||||
|
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
|
||||||
|
<effectPoint>100</effectPoint>
|
||||||
|
<affectRange>1200</affectRange>
|
||||||
|
<basicProperty>MAGIC</basicProperty>
|
||||||
|
<magicCriticalRate>5</magicCriticalRate>
|
||||||
|
<reuseDelay>300000</reuseDelay>
|
||||||
|
<targetType>SELF</targetType>
|
||||||
|
<affectScope>PARTY</affectScope>
|
||||||
|
<affectObject>FRIEND</affectObject>
|
||||||
|
<effects>
|
||||||
|
<effect name="MaxHp">
|
||||||
|
<amount>5000</amount>
|
||||||
|
<mode>DIFF</mode>
|
||||||
|
<heal>true</heal>
|
||||||
|
</effect>
|
||||||
|
<effect name="HealOverTime">
|
||||||
|
<power>50000</power>
|
||||||
|
<ticks>3</ticks>
|
||||||
|
</effect>
|
||||||
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="45531" toLevel="1" name="Tranquillity">
|
<skill id="45531" toLevel="1" name="Tranquillity">
|
||||||
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
|
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
|
||||||
@@ -1011,31 +1029,42 @@
|
|||||||
<skill id="45533" toLevel="1" name="Exclusion">
|
<skill id="45533" toLevel="1" name="Exclusion">
|
||||||
<!-- <Knockback/ Suppression skill> Knocks nearby enemies back. Deals magic damage with 130 power. For $s1 Greatly decreases Atk. Spd./ Casting Spd./ Speed. -->
|
<!-- <Knockback/ Suppression skill> Knocks nearby enemies back. Deals magic damage with 130 power. For $s1 Greatly decreases Atk. Spd./ Casting Spd./ Speed. -->
|
||||||
<icon>icon.expel</icon>
|
<icon>icon.expel</icon>
|
||||||
<basicProperty>PHYSICAL</basicProperty>
|
<basicProperty>MAGIC</basicProperty>
|
||||||
|
<abnormalLevel>1</abnormalLevel>
|
||||||
|
<abnormalTime>1</abnormalTime>
|
||||||
|
<abnormalType>KNOCKDOWN</abnormalType>
|
||||||
|
<isMagic>1</isMagic>
|
||||||
|
<castRange>600</castRange>
|
||||||
<effectPoint>-500</effectPoint>
|
<effectPoint>-500</effectPoint>
|
||||||
<affectLimit>5-12</affectLimit>
|
<affectLimit>10-10</affectLimit>
|
||||||
<affectRange>200</affectRange>
|
<affectRange>250</affectRange>
|
||||||
<effectRange>200</effectRange>
|
<effectRange>1200</effectRange>
|
||||||
<hitTime>2000</hitTime>
|
<hitTime>3000</hitTime>
|
||||||
<magicLevel>76</magicLevel>
|
<magicLevel>76</magicLevel>
|
||||||
<mpConsume>105</mpConsume>
|
<mpConsume>105</mpConsume>
|
||||||
<nextAction>ATTACK</nextAction>
|
<operateType>A2</operateType>
|
||||||
<operateType>A1</operateType>
|
<reuseDelay>90000</reuseDelay>
|
||||||
<reuseDelay>300000</reuseDelay>
|
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
<magicCriticalRate>5</magicCriticalRate>
|
||||||
<targetType>ENEMY_ONLY</targetType>
|
<itemConsumeCount>50</itemConsumeCount>
|
||||||
|
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
|
||||||
|
<targetType>ENEMY</targetType>
|
||||||
<affectScope>RANGE</affectScope>
|
<affectScope>RANGE</affectScope>
|
||||||
<affectObject>NOT_FRIEND</affectObject>
|
<affectObject>NOT_FRIEND</affectObject>
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="PhysicalAttack">
|
<effect name="KnockBack">
|
||||||
|
<distance>50</distance>
|
||||||
|
<speed>400</speed>
|
||||||
|
<knockDown>true</knockDown>
|
||||||
|
</effect>
|
||||||
|
<effect name="MagicalAttack">
|
||||||
<power>130</power>
|
<power>130</power>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="CallSkill">
|
<effect name="CallSkill">
|
||||||
<skillId>45537</skillId> <!-- Exclusion - Knockback -->
|
<skillId>45535</skillId> <!-- Exclusion - Debuff -->
|
||||||
<skillLevel>1</skillLevel>
|
<skillLevel>1</skillLevel>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="CallSkill">
|
<effect name="CallSkill">
|
||||||
<skillId>45535</skillId> <!-- Exclusion - Debuff -->
|
<skillId>45537</skillId> <!-- Buff disable -->
|
||||||
<skillLevel>1</skillLevel>
|
<skillLevel>1</skillLevel>
|
||||||
</effect>
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
@@ -1044,38 +1073,65 @@
|
|||||||
<!-- For the target and nearby enemies For $s1 HP Recovery Potions' Effect $s2 -->
|
<!-- For the target and nearby enemies For $s1 HP Recovery Potions' Effect $s2 -->
|
||||||
<icon>icon.skill0000</icon>
|
<icon>icon.skill0000</icon>
|
||||||
<operateType>A1</operateType>
|
<operateType>A1</operateType>
|
||||||
</skill>
|
<mpConsume>105</mpConsume>
|
||||||
<skill id="45535" toLevel="1" name="Exclusion">
|
<castRange>600</castRange>
|
||||||
<!-- Greatly decreases Atk. Spd./ Casting Spd./ Speed. -->
|
<effectRange>1200</effectRange>
|
||||||
<icon>icon.expel</icon>
|
<reuseDelay>90000</reuseDelay>
|
||||||
<affectLimit>5-12</affectLimit>
|
<basicProperty>MAGIC</basicProperty>
|
||||||
|
<isMagic>1</isMagic>
|
||||||
|
<affectLimit>10-10</affectLimit>
|
||||||
<affectRange>200</affectRange>
|
<affectRange>200</affectRange>
|
||||||
<abnormalLevel>1</abnormalLevel>
|
<hitTime>3000</hitTime>
|
||||||
<abnormalTime>8</abnormalTime>
|
<itemConsumeCount>50</itemConsumeCount>
|
||||||
<activateRate>60</activateRate>
|
<itemConsumeId>3031</itemConsumeId>
|
||||||
<basicProperty>PHYSICAL</basicProperty>
|
<magicLevel>76</magicLevel>
|
||||||
<effectPoint>-500</effectPoint>
|
|
||||||
<effectRange>200</effectRange>
|
|
||||||
<operateType>A2</operateType>
|
|
||||||
<isDebuff>true</isDebuff>
|
|
||||||
<trait>ANOMALY</trait>
|
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
<magicCriticalRate>5</magicCriticalRate>
|
||||||
<targetType>ENEMY_ONLY</targetType>
|
<targetType>ENEMY_ONLY</targetType>
|
||||||
<affectScope>RANGE</affectScope>
|
<affectScope>RANGE</affectScope>
|
||||||
<affectObject>NOT_FRIEND</affectObject>
|
<affectObject>NOT_FRIEND</affectObject>
|
||||||
|
<effects>
|
||||||
|
<effect name="MagicalAttack">
|
||||||
|
<power>130</power>
|
||||||
|
</effect>
|
||||||
|
</effects>
|
||||||
|
</skill>
|
||||||
|
<skill id="45535" toLevel="1" name="Exclusion">
|
||||||
|
<!-- Greatly decreases Atk. Spd./ Casting Spd./ Speed. -->
|
||||||
|
<icon>icon.expel</icon>
|
||||||
|
<isTriggeredSkill>true</isTriggeredSkill>
|
||||||
|
<abnormalLevel>1</abnormalLevel>
|
||||||
|
<abnormalTime>5</abnormalTime>
|
||||||
|
<activateRate>60</activateRate>
|
||||||
|
<basicProperty>MAGIC</basicProperty>
|
||||||
|
<effectPoint>-500</effectPoint>
|
||||||
|
<operateType>A2</operateType>
|
||||||
|
<isDebuff>true</isDebuff>
|
||||||
|
<trait>ANOMALY</trait>
|
||||||
|
<targetType>ENEMY</targetType>
|
||||||
|
<affectScope>SINGLE</affectScope>
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="PhysicalAttackSpeed">
|
<effect name="PhysicalAttackSpeed">
|
||||||
<amount>-100</amount>
|
<amount>-30</amount>
|
||||||
<mode>DIFF</mode>
|
<mode>PER</mode>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="MagicalAttackSpeed">
|
<effect name="MagicalAttackSpeed">
|
||||||
<amount>-100</amount>
|
<amount>-30</amount>
|
||||||
<mode>DIFF</mode>
|
<mode>PER</mode>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="Speed">
|
<effect name="Speed">
|
||||||
<amount>-100</amount>
|
<amount>-50</amount>
|
||||||
<mode>DIFF</mode>
|
<mode>DIFF</mode>
|
||||||
</effect>
|
</effect>
|
||||||
|
<effect name="Reuse">
|
||||||
|
<amount>5</amount>
|
||||||
|
<mode>PER</mode>
|
||||||
|
<magicType>0</magicType>
|
||||||
|
</effect>
|
||||||
|
<effect name="Reuse">
|
||||||
|
<amount>5</amount>
|
||||||
|
<mode>PER</mode>
|
||||||
|
<magicType>1</magicType>
|
||||||
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="45536" toLevel="1" name="Tranquillity">
|
<skill id="45536" toLevel="1" name="Tranquillity">
|
||||||
@@ -1085,27 +1141,25 @@
|
|||||||
</skill>
|
</skill>
|
||||||
<skill id="45537" toLevel="1" name="Exclusion">
|
<skill id="45537" toLevel="1" name="Exclusion">
|
||||||
<icon>icon.expel</icon>
|
<icon>icon.expel</icon>
|
||||||
|
<isTriggeredSkill>true</isTriggeredSkill>
|
||||||
<abnormalLevel>1</abnormalLevel>
|
<abnormalLevel>1</abnormalLevel>
|
||||||
<abnormalTime>1</abnormalTime>
|
<abnormalTime>10</abnormalTime>
|
||||||
<abnormalType>KNOCKDOWN</abnormalType>
|
<basicProperty>MAGIC</basicProperty>
|
||||||
<activateRate>60</activateRate>
|
|
||||||
<basicProperty>PHYSICAL</basicProperty>
|
|
||||||
<effectPoint>-500</effectPoint>
|
<effectPoint>-500</effectPoint>
|
||||||
<affectLimit>5-12</affectLimit>
|
|
||||||
<affectRange>200</affectRange>
|
|
||||||
<effectRange>200</effectRange>
|
|
||||||
<operateType>A2</operateType>
|
<operateType>A2</operateType>
|
||||||
<isDebuff>true</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
<trait>SHOCK</trait>
|
<trait>ANOMALY</trait>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
<targetType>ENEMY</targetType>
|
||||||
<targetType>ENEMY_ONLY</targetType>
|
<affectScope>SINGLE</affectScope>
|
||||||
<affectScope>RANGE</affectScope>
|
|
||||||
<affectObject>NOT_FRIEND</affectObject>
|
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="KnockBack">
|
<effect name="DispelBySlot">
|
||||||
<distance>50</distance>
|
<dispel>SPEED_UP,9</dispel>
|
||||||
<speed>400</speed>
|
</effect>
|
||||||
<knockDown>true</knockDown>
|
<effect name="BlockAbnormalSlot">
|
||||||
|
<slot>SPEED_UP</slot>
|
||||||
|
</effect>
|
||||||
|
<effect name="DisableSkill">
|
||||||
|
<disable>994;45159;45252;45253;47822;47824</disable>
|
||||||
</effect>
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
@@ -1113,34 +1167,34 @@
|
|||||||
<!-- <Skill with fixed cooldown> Decreases CP of the target and nearby enemies for $s1 and deals three magic strikes with $s2 power. For $s3: M. Def. $s4 -->
|
<!-- <Skill with fixed cooldown> Decreases CP of the target and nearby enemies for $s1 and deals three magic strikes with $s2 power. For $s3: M. Def. $s4 -->
|
||||||
<icon>icon.skill0000</icon>
|
<icon>icon.skill0000</icon>
|
||||||
<operateType>A1</operateType>
|
<operateType>A1</operateType>
|
||||||
<abnormalTime>2</abnormalTime>
|
|
||||||
<mpConsume>131</mpConsume>
|
<mpConsume>131</mpConsume>
|
||||||
<castRange>700</castRange>
|
<castRange>900</castRange>
|
||||||
|
<effectRange>1200</effectRange>
|
||||||
<reuseDelay>30000</reuseDelay>
|
<reuseDelay>30000</reuseDelay>
|
||||||
<effectPoint>-400</effectPoint>
|
<effectPoint>-400</effectPoint>
|
||||||
<isMagic>1</isMagic>
|
<isMagic>1</isMagic>
|
||||||
<targetType>ENEMY_ONLY</targetType>
|
<targetType>ENEMY_ONLY</targetType>
|
||||||
<affectScope>RANGE</affectScope>
|
<affectScope>RANGE</affectScope>
|
||||||
<affectLimit>1-20</affectLimit>
|
<affectObject>NOT_FRIEND</affectObject>
|
||||||
<affectRange>450</affectRange>
|
<affectLimit>20-20</affectLimit>
|
||||||
<abnormalLevel>1</abnormalLevel>
|
<affectRange>350</affectRange>
|
||||||
<hitTime>4000</hitTime>
|
<hitTime>4000</hitTime>
|
||||||
<itemConsumeCount>100</itemConsumeCount>
|
<itemConsumeCount>50</itemConsumeCount>
|
||||||
<itemConsumeId>3031</itemConsumeId>
|
<itemConsumeId>3031</itemConsumeId>
|
||||||
<magicLevel>80</magicLevel>
|
<magicLevel>80</magicLevel>
|
||||||
<basicProperty>MAGIC</basicProperty>
|
<basicProperty>MAGIC</basicProperty>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
<magicCriticalRate>5</magicCriticalRate>
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="MaxCp">
|
<effect name="MaxCp">
|
||||||
<amount>0.7</amount>
|
<amount>-30</amount>
|
||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="MagicalAttack">
|
<effect name="MagicalAttack">
|
||||||
<power>380</power>
|
<power>380</power>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="MagicalDefence" abnormalTime="3">
|
<effect name="CallSkill">
|
||||||
<amount>-30</amount>
|
<skillId>45545</skillId> <!-- Meteor -->
|
||||||
<mode>PER</mode>
|
<skillLevel>1</skillLevel>
|
||||||
</effect>
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
@@ -1361,7 +1415,6 @@
|
|||||||
<isMagic>3</isMagic> <!-- Dance Skill -->
|
<isMagic>3</isMagic> <!-- Dance Skill -->
|
||||||
<operateType>A2</operateType>
|
<operateType>A2</operateType>
|
||||||
<basicProperty>NONE</basicProperty>
|
<basicProperty>NONE</basicProperty>
|
||||||
<magicCriticalRate>-5</magicCriticalRate>
|
|
||||||
<targetType>SELF</targetType>
|
<targetType>SELF</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<effects>
|
<effects>
|
||||||
@@ -1387,6 +1440,14 @@
|
|||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
<magicType>0</magicType>
|
<magicType>0</magicType>
|
||||||
</effect>
|
</effect>
|
||||||
|
<effect name="Reuse">
|
||||||
|
<amount>
|
||||||
|
<value level="1">0</value>
|
||||||
|
<value level="2">-5</value>
|
||||||
|
</amount>
|
||||||
|
<mode>PER</mode>
|
||||||
|
<magicType>1</magicType>
|
||||||
|
</effect>
|
||||||
<effect name="Synergy">
|
<effect name="Synergy">
|
||||||
<!-- Party Solidarity -->
|
<!-- Party Solidarity -->
|
||||||
<optionalSlots>DANCE_OF_FURY;DANCE_OF_FIRE;DANCE_OF_WARRIOR;SONG_OF_EARTH;SONG_OF_WIND;SONG_OF_HUNTER</optionalSlots>
|
<optionalSlots>DANCE_OF_FURY;DANCE_OF_FIRE;DANCE_OF_WARRIOR;SONG_OF_EARTH;SONG_OF_WIND;SONG_OF_HUNTER</optionalSlots>
|
||||||
@@ -1399,14 +1460,58 @@
|
|||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="45545" toLevel="1" name="Meteor">
|
<skill id="45545" toLevel="1" name="Meteor">
|
||||||
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
|
|
||||||
<icon>icon.skill0000</icon>
|
<icon>icon.skill0000</icon>
|
||||||
<operateType>A1</operateType>
|
<operateType>A1</operateType>
|
||||||
|
<effectPoint>-400</effectPoint>
|
||||||
|
<activateRate>1500</activateRate>
|
||||||
|
<isMagic>1</isMagic>
|
||||||
|
<targetType>ENEMY_ONLY</targetType>
|
||||||
|
<affectScope>RANGE</affectScope>
|
||||||
|
<affectLimit>20-20</affectLimit>
|
||||||
|
<affectRange>350</affectRange>
|
||||||
|
<basicProperty>MAGIC</basicProperty>
|
||||||
|
<magicCriticalRate>5</magicCriticalRate>
|
||||||
|
<isTriggeredSkill>true</isTriggeredSkill>
|
||||||
|
<hitTime>1500</hitTime>
|
||||||
|
<effects>
|
||||||
|
<effect name="MagicalAttack">
|
||||||
|
<power>380</power>
|
||||||
|
</effect>
|
||||||
|
<effect name="CallSkill">
|
||||||
|
<skillId>45546</skillId> <!-- Meteor -->
|
||||||
|
<skillLevel>1</skillLevel>
|
||||||
|
</effect>
|
||||||
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="45546" toLevel="1" name="Meteor">
|
<skill id="45546" toLevel="1" name="Meteor">
|
||||||
<!-- The meteor deals continuous damage. M. Def. $s1 -->
|
<!-- The meteor deals continuous damage. M. Def. $s1 -->
|
||||||
<icon>icon.skill0000</icon>
|
<icon>icon.skill0000</icon>
|
||||||
<operateType>A1</operateType>
|
<operateType>A2</operateType>
|
||||||
|
<abnormalTime>3</abnormalTime>
|
||||||
|
<abnormalLevel>4</abnormalLevel>
|
||||||
|
<abnormalType>MD_DOWN</abnormalType>
|
||||||
|
<activateRate>3000</activateRate>
|
||||||
|
<affectScope>RANGE</affectScope>
|
||||||
|
<targetType>ENEMY_ONLY</targetType>
|
||||||
|
<affectLimit>20-20</affectLimit>
|
||||||
|
<affectRange>350</affectRange>
|
||||||
|
<castRange>900</castRange>
|
||||||
|
<effectRange>1200</effectRange>
|
||||||
|
<effectPoint>-400</effectPoint>
|
||||||
|
<isMagic>1</isMagic>
|
||||||
|
<basicProperty>MAGIC</basicProperty>
|
||||||
|
<hitTime>3000</hitTime>
|
||||||
|
<magicCriticalRate>5</magicCriticalRate>
|
||||||
|
<isTriggeredSkill>true</isTriggeredSkill>
|
||||||
|
<effects>
|
||||||
|
<effect name="MagicalAttack">
|
||||||
|
<power>380</power>
|
||||||
|
</effect>
|
||||||
|
<effect name="MagicalDefence">
|
||||||
|
<amount>-30</amount>
|
||||||
|
<mode>PER</mode>
|
||||||
|
</effect>
|
||||||
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="45547" toLevel="15" name="Hellfire">
|
<skill id="45547" toLevel="15" name="Hellfire">
|
||||||
<!-- <Skill with fixed cooldown> Sticks the sword into the ground and summons a burning flame. The flame burns nearby enemies with $s1 power. The effect lasts for 10 sec. P. Def. -40% M. Def. -40% Ignores Shield Defense. Ignores $s2 of the target's defense. Critical. -->
|
<!-- <Skill with fixed cooldown> Sticks the sword into the ground and summons a burning flame. The flame burns nearby enemies with $s1 power. The effect lasts for 10 sec. P. Def. -40% M. Def. -40% Ignores Shield Defense. Ignores $s2 of the target's defense. Critical. -->
|
||||||
|
|||||||
+159
-91
@@ -39,6 +39,8 @@
|
|||||||
<!-- <Changing skill> With a certain chance, recovers 5% of MP after a range attack. Uses spirit powers in combat. Attacks the enemy twice with $s1 power. Critical. -->
|
<!-- <Changing skill> With a certain chance, recovers 5% of MP after a range attack. Uses spirit powers in combat. Attacks the enemy twice with $s1 power. Critical. -->
|
||||||
<icon>icon.double_impact</icon>
|
<icon>icon.double_impact</icon>
|
||||||
<castRange>600</castRange>
|
<castRange>600</castRange>
|
||||||
|
<basicProperty>PHYSICAL</basicProperty>
|
||||||
|
<isMagic>0</isMagic>
|
||||||
<effectPoint>
|
<effectPoint>
|
||||||
<value level="1">-210</value>
|
<value level="1">-210</value>
|
||||||
<value level="2">-250</value>
|
<value level="2">-250</value>
|
||||||
@@ -76,7 +78,7 @@
|
|||||||
<value level="34">-900</value>
|
<value level="34">-900</value>
|
||||||
<value level="35">-910</value>
|
<value level="35">-910</value>
|
||||||
</effectPoint>
|
</effectPoint>
|
||||||
<effectRange>900</effectRange>
|
<effectRange>1200</effectRange>
|
||||||
<magicLevel>
|
<magicLevel>
|
||||||
<value level="1">20</value>
|
<value level="1">20</value>
|
||||||
<value level="2">24</value>
|
<value level="2">24</value>
|
||||||
@@ -153,10 +155,10 @@
|
|||||||
</mpConsume>
|
</mpConsume>
|
||||||
<operateType>A1</operateType>
|
<operateType>A1</operateType>
|
||||||
<reuseDelay>1500</reuseDelay>
|
<reuseDelay>1500</reuseDelay>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
|
||||||
<basicProperty>PHYSICAL</basicProperty>
|
|
||||||
<targetType>ENEMY</targetType>
|
<targetType>ENEMY</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
|
<coolTime>500</coolTime>
|
||||||
|
<hitTime>2300</hitTime>
|
||||||
<conditions>
|
<conditions>
|
||||||
<condition name="EquipWeapon">
|
<condition name="EquipWeapon">
|
||||||
<weaponType>
|
<weaponType>
|
||||||
@@ -174,16 +176,11 @@
|
|||||||
</skill>
|
</skill>
|
||||||
<skill id="47003" toLevel="35" name="Dual Blow">
|
<skill id="47003" toLevel="35" name="Dual Blow">
|
||||||
<icon>icon.double_impact</icon>
|
<icon>icon.double_impact</icon>
|
||||||
<castRange>100</castRange>
|
|
||||||
<effectRange>900</effectRange>
|
|
||||||
<basicProperty>PHYSICAL</basicProperty>
|
<basicProperty>PHYSICAL</basicProperty>
|
||||||
<coolTime>500</coolTime>
|
<isMagic>0</isMagic>
|
||||||
<hitTime>2300</hitTime>
|
|
||||||
<isTriggeredSkill>true</isTriggeredSkill>
|
<isTriggeredSkill>true</isTriggeredSkill>
|
||||||
<isHidingMessages>true</isHidingMessages>
|
|
||||||
<reuseDelay>1500</reuseDelay>
|
|
||||||
<operateType>A1</operateType>
|
<operateType>A1</operateType>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
<isHidingMessages>true</isHidingMessages>
|
||||||
<targetType>ENEMY</targetType>
|
<targetType>ENEMY</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<effects>
|
<effects>
|
||||||
@@ -225,23 +222,59 @@
|
|||||||
<value level="34">4039</value>
|
<value level="34">4039</value>
|
||||||
<value level="35">4096</value>
|
<value level="35">4096</value>
|
||||||
</power>
|
</power>
|
||||||
<criticalChance>25</criticalChance>
|
<criticalChance>10</criticalChance>
|
||||||
|
<pDefMod>0.95</pDefMod>
|
||||||
|
</effect>
|
||||||
|
<effect name="PhysicalAttack">
|
||||||
|
<power>
|
||||||
|
<value level="1">315</value>
|
||||||
|
<value level="2">371</value>
|
||||||
|
<value level="3">427</value>
|
||||||
|
<value level="4">483</value>
|
||||||
|
<value level="5">763</value>
|
||||||
|
<value level="6">1001</value>
|
||||||
|
<value level="7">1183</value>
|
||||||
|
<value level="8">1367</value>
|
||||||
|
<value level="9">1553</value>
|
||||||
|
<value level="10">1742</value>
|
||||||
|
<value level="11">1933</value>
|
||||||
|
<value level="12">2126</value>
|
||||||
|
<value level="13">2321</value>
|
||||||
|
<value level="14">2452</value>
|
||||||
|
<value level="15">2584</value>
|
||||||
|
<value level="16">2717</value>
|
||||||
|
<value level="17">2850</value>
|
||||||
|
<value level="18">2985</value>
|
||||||
|
<value level="19">3120</value>
|
||||||
|
<value level="20">3255</value>
|
||||||
|
<value level="21">3314</value>
|
||||||
|
<value level="22">3369</value>
|
||||||
|
<value level="23">3423</value>
|
||||||
|
<value level="24">3478</value>
|
||||||
|
<value level="25">3533</value>
|
||||||
|
<value level="26">3589</value>
|
||||||
|
<value level="27">3644</value>
|
||||||
|
<value level="28">3700</value>
|
||||||
|
<value level="29">3756</value>
|
||||||
|
<value level="30">3812</value>
|
||||||
|
<value level="31">3868</value>
|
||||||
|
<value level="32">3925</value>
|
||||||
|
<value level="33">3982</value>
|
||||||
|
<value level="34">4039</value>
|
||||||
|
<value level="35">4096</value>
|
||||||
|
</power>
|
||||||
|
<criticalChance>10</criticalChance>
|
||||||
|
<pDefMod>0.95</pDefMod>
|
||||||
</effect>
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="47004" toLevel="35" name="Dual Blow">
|
<skill id="47004" toLevel="35" name="Dual Blow">
|
||||||
<icon>icon.double_impact</icon>
|
<icon>icon.double_impact</icon>
|
||||||
<castRange>600</castRange>
|
|
||||||
<effectRange>900</effectRange>
|
|
||||||
<basicProperty>PHYSICAL</basicProperty>
|
<basicProperty>PHYSICAL</basicProperty>
|
||||||
<coolTime>500</coolTime>
|
<isMagic>0</isMagic>
|
||||||
<hitTime>2300</hitTime>
|
|
||||||
<nextAction>ATTACK</nextAction>
|
|
||||||
<isTriggeredSkill>true</isTriggeredSkill>
|
<isTriggeredSkill>true</isTriggeredSkill>
|
||||||
<isHidingMessages>true</isHidingMessages>
|
|
||||||
<reuseDelay>1500</reuseDelay>
|
|
||||||
<operateType>A1</operateType>
|
<operateType>A1</operateType>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
<isHidingMessages>true</isHidingMessages>
|
||||||
<targetType>ENEMY</targetType>
|
<targetType>ENEMY</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<effects>
|
<effects>
|
||||||
@@ -283,7 +316,8 @@
|
|||||||
<value level="34">4039</value>
|
<value level="34">4039</value>
|
||||||
<value level="35">4096</value>
|
<value level="35">4096</value>
|
||||||
</power>
|
</power>
|
||||||
<criticalChance>25</criticalChance>
|
<criticalChance>10</criticalChance>
|
||||||
|
<pDefMod>0.95</pDefMod>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="PhysicalAttack">
|
<effect name="PhysicalAttack">
|
||||||
<power>
|
<power>
|
||||||
@@ -323,7 +357,8 @@
|
|||||||
<value level="34">4039</value>
|
<value level="34">4039</value>
|
||||||
<value level="35">4096</value>
|
<value level="35">4096</value>
|
||||||
</power>
|
</power>
|
||||||
<criticalChance>25</criticalChance>
|
<criticalChance>10</criticalChance>
|
||||||
|
<pDefMod>0.95</pDefMod>
|
||||||
</effect>
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
@@ -1142,16 +1177,18 @@
|
|||||||
</abnormalLevel>
|
</abnormalLevel>
|
||||||
<abnormalTime>1200</abnormalTime>
|
<abnormalTime>1200</abnormalTime>
|
||||||
<abnormalType>CRITICAL_PROB_UP</abnormalType>
|
<abnormalType>CRITICAL_PROB_UP</abnormalType>
|
||||||
<castRange>400</castRange>
|
|
||||||
<effectRange>900</effectRange>
|
|
||||||
<hitTime>1000</hitTime>
|
<hitTime>1000</hitTime>
|
||||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||||
<itemConsumeCount>3</itemConsumeCount>
|
<itemConsumeCount>
|
||||||
|
<value level="1">3</value>
|
||||||
|
<value level="2">3</value>
|
||||||
|
<value level="3">3</value>
|
||||||
|
<value level="4">5</value>
|
||||||
|
</itemConsumeCount>
|
||||||
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
|
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
|
||||||
<operateType>A2</operateType>
|
<operateType>A2</operateType>
|
||||||
<reuseDelay>10000</reuseDelay>
|
<reuseDelay>10000</reuseDelay>
|
||||||
<basicProperty>NONE</basicProperty>
|
<basicProperty>NONE</basicProperty>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
|
||||||
<magicLevel>
|
<magicLevel>
|
||||||
<value level="1">20</value>
|
<value level="1">20</value>
|
||||||
<value level="2">30</value>
|
<value level="2">30</value>
|
||||||
@@ -1183,8 +1220,6 @@
|
|||||||
</abnormalLevel>
|
</abnormalLevel>
|
||||||
<abnormalTime>1200</abnormalTime>
|
<abnormalTime>1200</abnormalTime>
|
||||||
<abnormalType>CRITICAL_DMG_UP</abnormalType>
|
<abnormalType>CRITICAL_DMG_UP</abnormalType>
|
||||||
<castRange>400</castRange>
|
|
||||||
<effectRange>900</effectRange>
|
|
||||||
<hitTime>1000</hitTime>
|
<hitTime>1000</hitTime>
|
||||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||||
<magicLevel>
|
<magicLevel>
|
||||||
@@ -1193,12 +1228,16 @@
|
|||||||
<value level="3">40</value>
|
<value level="3">40</value>
|
||||||
<value level="4">76</value>
|
<value level="4">76</value>
|
||||||
</magicLevel>
|
</magicLevel>
|
||||||
<itemConsumeCount>3</itemConsumeCount>
|
<itemConsumeCount>
|
||||||
|
<value level="1">3</value>
|
||||||
|
<value level="2">3</value>
|
||||||
|
<value level="3">3</value>
|
||||||
|
<value level="4">5</value>
|
||||||
|
</itemConsumeCount>
|
||||||
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
|
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
|
||||||
<operateType>A2</operateType>
|
<operateType>A2</operateType>
|
||||||
<reuseDelay>10000</reuseDelay>
|
<reuseDelay>10000</reuseDelay>
|
||||||
<basicProperty>NONE</basicProperty>
|
<basicProperty>NONE</basicProperty>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
|
||||||
<targetType>SELF</targetType>
|
<targetType>SELF</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<effects>
|
<effects>
|
||||||
@@ -1223,16 +1262,17 @@
|
|||||||
</abnormalLevel>
|
</abnormalLevel>
|
||||||
<abnormalTime>1200</abnormalTime>
|
<abnormalTime>1200</abnormalTime>
|
||||||
<abnormalType>ATTACK_TIME_DOWN</abnormalType>
|
<abnormalType>ATTACK_TIME_DOWN</abnormalType>
|
||||||
<castRange>400</castRange>
|
|
||||||
<effectRange>900</effectRange>
|
|
||||||
<hitTime>1000</hitTime>
|
<hitTime>1000</hitTime>
|
||||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||||
<itemConsumeCount>3</itemConsumeCount>
|
<itemConsumeCount>
|
||||||
|
<value level="1">3</value>
|
||||||
|
<value level="2">3</value>
|
||||||
|
<value level="3">5</value>
|
||||||
|
</itemConsumeCount>
|
||||||
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
|
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
|
||||||
<operateType>A2</operateType>
|
<operateType>A2</operateType>
|
||||||
<reuseDelay>10000</reuseDelay>
|
<reuseDelay>10000</reuseDelay>
|
||||||
<basicProperty>NONE</basicProperty>
|
<basicProperty>NONE</basicProperty>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
|
||||||
<magicLevel>
|
<magicLevel>
|
||||||
<value level="1">20</value>
|
<value level="1">20</value>
|
||||||
<value level="2">40</value>
|
<value level="2">40</value>
|
||||||
@@ -1261,8 +1301,6 @@
|
|||||||
</abnormalLevel>
|
</abnormalLevel>
|
||||||
<abnormalTime>1200</abnormalTime>
|
<abnormalTime>1200</abnormalTime>
|
||||||
<abnormalType>SPEED_UP</abnormalType>
|
<abnormalType>SPEED_UP</abnormalType>
|
||||||
<castRange>400</castRange>
|
|
||||||
<effectRange>900</effectRange>
|
|
||||||
<hitTime>1000</hitTime>
|
<hitTime>1000</hitTime>
|
||||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||||
<magicLevel>
|
<magicLevel>
|
||||||
@@ -1270,12 +1308,15 @@
|
|||||||
<value level="2">30</value>
|
<value level="2">30</value>
|
||||||
<value level="3">76</value>
|
<value level="3">76</value>
|
||||||
</magicLevel>
|
</magicLevel>
|
||||||
<itemConsumeCount>3</itemConsumeCount>
|
<itemConsumeCount>
|
||||||
|
<value level="1">3</value>
|
||||||
|
<value level="2">3</value>
|
||||||
|
<value level="3">5</value>
|
||||||
|
</itemConsumeCount>
|
||||||
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
|
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
|
||||||
<operateType>A2</operateType>
|
<operateType>A2</operateType>
|
||||||
<reuseDelay>10000</reuseDelay>
|
<reuseDelay>10000</reuseDelay>
|
||||||
<basicProperty>NONE</basicProperty>
|
<basicProperty>NONE</basicProperty>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
|
||||||
<targetType>SELF</targetType>
|
<targetType>SELF</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<effects>
|
<effects>
|
||||||
@@ -1293,14 +1334,12 @@
|
|||||||
<!-- M. Def. $s1 -->
|
<!-- M. Def. $s1 -->
|
||||||
<icon>icon.skill0000</icon>
|
<icon>icon.skill0000</icon>
|
||||||
<abnormalLevel>
|
<abnormalLevel>
|
||||||
<value level="1">2</value>
|
<value level="1">1</value>
|
||||||
<value level="2">3</value>
|
<value level="2">2</value>
|
||||||
<value level="3">3</value>
|
<value level="3">3</value>
|
||||||
</abnormalLevel>
|
</abnormalLevel>
|
||||||
<abnormalTime>1200</abnormalTime>
|
<abnormalTime>1200</abnormalTime>
|
||||||
<abnormalType>MD_UP</abnormalType>
|
<abnormalType>MD_UP</abnormalType>
|
||||||
<castRange>400</castRange>
|
|
||||||
<effectRange>900</effectRange>
|
|
||||||
<hitTime>1000</hitTime>
|
<hitTime>1000</hitTime>
|
||||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||||
<magicLevel>
|
<magicLevel>
|
||||||
@@ -1308,12 +1347,15 @@
|
|||||||
<value level="2">40</value>
|
<value level="2">40</value>
|
||||||
<value level="3">76</value>
|
<value level="3">76</value>
|
||||||
</magicLevel>
|
</magicLevel>
|
||||||
<itemConsumeCount>3</itemConsumeCount>
|
<itemConsumeCount>
|
||||||
|
<value level="1">3</value>
|
||||||
|
<value level="2">3</value>
|
||||||
|
<value level="3">5</value>
|
||||||
|
</itemConsumeCount>
|
||||||
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
|
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
|
||||||
<operateType>A2</operateType>
|
<operateType>A2</operateType>
|
||||||
<reuseDelay>10000</reuseDelay>
|
<reuseDelay>10000</reuseDelay>
|
||||||
<basicProperty>NONE</basicProperty>
|
<basicProperty>NONE</basicProperty>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
|
||||||
<targetType>SELF</targetType>
|
<targetType>SELF</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<effects>
|
<effects>
|
||||||
@@ -1321,7 +1363,7 @@
|
|||||||
<amount>
|
<amount>
|
||||||
<value level="1">250</value>
|
<value level="1">250</value>
|
||||||
<value level="2">350</value>
|
<value level="2">350</value>
|
||||||
<value level="3">380</value>
|
<value level="2">380</value>
|
||||||
</amount>
|
</amount>
|
||||||
<mode>DIFF</mode>
|
<mode>DIFF</mode>
|
||||||
</effect>
|
</effect>
|
||||||
@@ -1338,12 +1380,10 @@
|
|||||||
</abnormalLevel>
|
</abnormalLevel>
|
||||||
<abnormalTime>1200</abnormalTime>
|
<abnormalTime>1200</abnormalTime>
|
||||||
<abnormalType>PA_UP</abnormalType>
|
<abnormalType>PA_UP</abnormalType>
|
||||||
<castRange>400</castRange>
|
|
||||||
<effectRange>900</effectRange>
|
|
||||||
<hitTime>1000</hitTime>
|
<hitTime>1000</hitTime>
|
||||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||||
<magicLevel>
|
<magicLevel>
|
||||||
<value level="1">2</value>
|
<value level="1">3</value>
|
||||||
<value level="2">20</value>
|
<value level="2">20</value>
|
||||||
<value level="3">40</value>
|
<value level="3">40</value>
|
||||||
<value level="4">76</value>
|
<value level="4">76</value>
|
||||||
@@ -1351,7 +1391,6 @@
|
|||||||
<operateType>A2</operateType>
|
<operateType>A2</operateType>
|
||||||
<reuseDelay>10000</reuseDelay>
|
<reuseDelay>10000</reuseDelay>
|
||||||
<basicProperty>NONE</basicProperty>
|
<basicProperty>NONE</basicProperty>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
|
||||||
<targetType>SELF</targetType>
|
<targetType>SELF</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<effects>
|
<effects>
|
||||||
@@ -1377,8 +1416,6 @@
|
|||||||
</abnormalLevel>
|
</abnormalLevel>
|
||||||
<abnormalTime>1200</abnormalTime>
|
<abnormalTime>1200</abnormalTime>
|
||||||
<abnormalType>PD_UP</abnormalType>
|
<abnormalType>PD_UP</abnormalType>
|
||||||
<castRange>400</castRange>
|
|
||||||
<effectRange>900</effectRange>
|
|
||||||
<hitTime>1000</hitTime>
|
<hitTime>1000</hitTime>
|
||||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||||
<magicLevel>
|
<magicLevel>
|
||||||
@@ -1390,7 +1427,6 @@
|
|||||||
<operateType>A2</operateType>
|
<operateType>A2</operateType>
|
||||||
<reuseDelay>10000</reuseDelay>
|
<reuseDelay>10000</reuseDelay>
|
||||||
<basicProperty>NONE</basicProperty>
|
<basicProperty>NONE</basicProperty>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
|
||||||
<targetType>SELF</targetType>
|
<targetType>SELF</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<effects>
|
<effects>
|
||||||
@@ -1416,16 +1452,18 @@
|
|||||||
</abnormalLevel>
|
</abnormalLevel>
|
||||||
<abnormalTime>1200</abnormalTime>
|
<abnormalTime>1200</abnormalTime>
|
||||||
<abnormalType>CASTING_TIME_DOWN</abnormalType>
|
<abnormalType>CASTING_TIME_DOWN</abnormalType>
|
||||||
<castRange>400</castRange>
|
|
||||||
<effectRange>900</effectRange>
|
|
||||||
<hitTime>1000</hitTime>
|
<hitTime>1000</hitTime>
|
||||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||||
<itemConsumeCount>3</itemConsumeCount>
|
<itemConsumeCount>
|
||||||
|
<value level="1">3</value>
|
||||||
|
<value level="2">3</value>
|
||||||
|
<value level="3">3</value>
|
||||||
|
<value level="4">5</value>
|
||||||
|
</itemConsumeCount>
|
||||||
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
|
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
|
||||||
<operateType>A2</operateType>
|
<operateType>A2</operateType>
|
||||||
<reuseDelay>10000</reuseDelay>
|
<reuseDelay>10000</reuseDelay>
|
||||||
<basicProperty>NONE</basicProperty>
|
<basicProperty>NONE</basicProperty>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
|
||||||
<magicLevel>
|
<magicLevel>
|
||||||
<value level="1">20</value>
|
<value level="1">20</value>
|
||||||
<value level="2">30</value>
|
<value level="2">30</value>
|
||||||
@@ -1457,8 +1495,6 @@
|
|||||||
</abnormalLevel>
|
</abnormalLevel>
|
||||||
<abnormalTime>1200</abnormalTime>
|
<abnormalTime>1200</abnormalTime>
|
||||||
<abnormalType>MA_UP</abnormalType>
|
<abnormalType>MA_UP</abnormalType>
|
||||||
<castRange>400</castRange>
|
|
||||||
<effectRange>900</effectRange>
|
|
||||||
<hitTime>1000</hitTime>
|
<hitTime>1000</hitTime>
|
||||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||||
<magicLevel>
|
<magicLevel>
|
||||||
@@ -1467,12 +1503,16 @@
|
|||||||
<value level="3">40</value>
|
<value level="3">40</value>
|
||||||
<value level="4">76</value>
|
<value level="4">76</value>
|
||||||
</magicLevel>
|
</magicLevel>
|
||||||
<itemConsumeCount>3</itemConsumeCount>
|
<itemConsumeCount>
|
||||||
|
<value level="1">3</value>
|
||||||
|
<value level="2">3</value>
|
||||||
|
<value level="3">3</value>
|
||||||
|
<value level="4">5</value>
|
||||||
|
</itemConsumeCount>
|
||||||
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
|
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
|
||||||
<operateType>A2</operateType>
|
<operateType>A2</operateType>
|
||||||
<reuseDelay>10000</reuseDelay>
|
<reuseDelay>10000</reuseDelay>
|
||||||
<basicProperty>NONE</basicProperty>
|
<basicProperty>NONE</basicProperty>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
|
||||||
<targetType>SELF</targetType>
|
<targetType>SELF</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<effects>
|
<effects>
|
||||||
@@ -1497,21 +1537,22 @@
|
|||||||
</abnormalLevel>
|
</abnormalLevel>
|
||||||
<abnormalTime>1200</abnormalTime>
|
<abnormalTime>1200</abnormalTime>
|
||||||
<abnormalType>MAGIC_CRITICAL_UP</abnormalType>
|
<abnormalType>MAGIC_CRITICAL_UP</abnormalType>
|
||||||
<castRange>400</castRange>
|
|
||||||
<effectRange>900</effectRange>
|
|
||||||
<hitTime>1000</hitTime>
|
<hitTime>1000</hitTime>
|
||||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||||
<magicLevel>
|
<magicLevel>
|
||||||
<value level="1">30</value>
|
<value level="1">30</value>
|
||||||
<value level="2">40</value>
|
<value level="2">40</value>
|
||||||
<value level="3">30</value>
|
<value level="3">76</value>
|
||||||
</magicLevel>
|
</magicLevel>
|
||||||
<itemConsumeCount>3</itemConsumeCount>
|
<itemConsumeCount>
|
||||||
|
<value level="1">3</value>
|
||||||
|
<value level="2">3</value>
|
||||||
|
<value level="3">5</value>
|
||||||
|
</itemConsumeCount>
|
||||||
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
|
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
|
||||||
<operateType>A2</operateType>
|
<operateType>A2</operateType>
|
||||||
<reuseDelay>10000</reuseDelay>
|
<reuseDelay>10000</reuseDelay>
|
||||||
<basicProperty>NONE</basicProperty>
|
<basicProperty>NONE</basicProperty>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
|
||||||
<targetType>SELF</targetType>
|
<targetType>SELF</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<effects>
|
<effects>
|
||||||
@@ -1519,7 +1560,6 @@
|
|||||||
<amount>
|
<amount>
|
||||||
<value level="1">10</value>
|
<value level="1">10</value>
|
||||||
<value level="2">20</value>
|
<value level="2">20</value>
|
||||||
<value level="3">20</value>
|
|
||||||
</amount>
|
</amount>
|
||||||
<mode>DIFF</mode>
|
<mode>DIFF</mode>
|
||||||
</effect>
|
</effect>
|
||||||
@@ -1535,21 +1575,22 @@
|
|||||||
</abnormalLevel>
|
</abnormalLevel>
|
||||||
<abnormalTime>1200</abnormalTime>
|
<abnormalTime>1200</abnormalTime>
|
||||||
<abnormalType>BERSERKER</abnormalType>
|
<abnormalType>BERSERKER</abnormalType>
|
||||||
<castRange>400</castRange>
|
|
||||||
<effectRange>900</effectRange>
|
|
||||||
<hitTime>1000</hitTime>
|
<hitTime>1000</hitTime>
|
||||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||||
<magicLevel>
|
<magicLevel>
|
||||||
<value level="1">30</value>
|
<value level="1">30</value>
|
||||||
<value level="2">40</value>
|
<value level="2">40</value>
|
||||||
<value level="3">30</value>
|
<value level="3">76</value>
|
||||||
</magicLevel>
|
</magicLevel>
|
||||||
<itemConsumeCount>3</itemConsumeCount>
|
<itemConsumeCount>
|
||||||
|
<value level="1">3</value>
|
||||||
|
<value level="2">3</value>
|
||||||
|
<value level="3">5</value>
|
||||||
|
</itemConsumeCount>
|
||||||
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
|
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
|
||||||
<operateType>A2</operateType>
|
<operateType>A2</operateType>
|
||||||
<reuseDelay>10000</reuseDelay>
|
<reuseDelay>10000</reuseDelay>
|
||||||
<basicProperty>NONE</basicProperty>
|
<basicProperty>NONE</basicProperty>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
|
||||||
<targetType>SELF</targetType>
|
<targetType>SELF</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<effects>
|
<effects>
|
||||||
@@ -1557,7 +1598,7 @@
|
|||||||
<amount>
|
<amount>
|
||||||
<value level="1">-20</value>
|
<value level="1">-20</value>
|
||||||
<value level="2">-15</value>
|
<value level="2">-15</value>
|
||||||
<value level="3">-15</value>
|
<value level="3">-10</value>
|
||||||
</amount>
|
</amount>
|
||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
</effect>
|
</effect>
|
||||||
@@ -1565,7 +1606,7 @@
|
|||||||
<amount>
|
<amount>
|
||||||
<value level="1">-20</value>
|
<value level="1">-20</value>
|
||||||
<value level="2">-15</value>
|
<value level="2">-15</value>
|
||||||
<value level="3">-15</value>
|
<value level="3">-10</value>
|
||||||
</amount>
|
</amount>
|
||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
</effect>
|
</effect>
|
||||||
@@ -1581,7 +1622,7 @@
|
|||||||
<amount>
|
<amount>
|
||||||
<value level="1">10</value>
|
<value level="1">10</value>
|
||||||
<value level="2">20</value>
|
<value level="2">20</value>
|
||||||
<value level="3">10</value>
|
<value level="3">20</value>
|
||||||
</amount>
|
</amount>
|
||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
</effect>
|
</effect>
|
||||||
@@ -1589,7 +1630,7 @@
|
|||||||
<amount>
|
<amount>
|
||||||
<value level="1">5</value>
|
<value level="1">5</value>
|
||||||
<value level="2">8</value>
|
<value level="2">8</value>
|
||||||
<value level="3">8</value>
|
<value level="3">9</value>
|
||||||
</amount>
|
</amount>
|
||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
</effect>
|
</effect>
|
||||||
@@ -1597,7 +1638,7 @@
|
|||||||
<amount>
|
<amount>
|
||||||
<value level="1">5</value>
|
<value level="1">5</value>
|
||||||
<value level="2">8</value>
|
<value level="2">8</value>
|
||||||
<value level="3">8</value>
|
<value level="3">9</value>
|
||||||
</amount>
|
</amount>
|
||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
</effect>
|
</effect>
|
||||||
@@ -1618,24 +1659,28 @@
|
|||||||
<value level="1">1</value>
|
<value level="1">1</value>
|
||||||
<value level="2">2</value>
|
<value level="2">2</value>
|
||||||
<value level="3">3</value>
|
<value level="3">3</value>
|
||||||
|
<value level="4">4</value>
|
||||||
</abnormalLevel>
|
</abnormalLevel>
|
||||||
<abnormalTime>1200</abnormalTime>
|
<abnormalTime>1200</abnormalTime>
|
||||||
<abnormalType>CHEAP_MAGIC</abnormalType>
|
<abnormalType>CHEAP_MAGIC</abnormalType>
|
||||||
<castRange>400</castRange>
|
|
||||||
<effectRange>900</effectRange>
|
|
||||||
<hitTime>1000</hitTime>
|
<hitTime>1000</hitTime>
|
||||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||||
<magicLevel>
|
<magicLevel>
|
||||||
<value level="1">20</value>
|
<value level="1">20</value>
|
||||||
<value level="2">30</value>
|
<value level="2">30</value>
|
||||||
<value level="3">40</value>
|
<value level="3">40</value>
|
||||||
|
<value level="4">76</value>
|
||||||
</magicLevel>
|
</magicLevel>
|
||||||
<itemConsumeCount>3</itemConsumeCount>
|
<itemConsumeCount>
|
||||||
|
<value level="1">3</value>
|
||||||
|
<value level="2">3</value>
|
||||||
|
<value level="3">3</value>
|
||||||
|
<value level="4">5</value>
|
||||||
|
</itemConsumeCount>
|
||||||
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
|
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
|
||||||
<operateType>A2</operateType>
|
<operateType>A2</operateType>
|
||||||
<reuseDelay>10000</reuseDelay>
|
<reuseDelay>10000</reuseDelay>
|
||||||
<basicProperty>NONE</basicProperty>
|
<basicProperty>NONE</basicProperty>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
|
||||||
<targetType>SELF</targetType>
|
<targetType>SELF</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<effects>
|
<effects>
|
||||||
@@ -1644,28 +1689,31 @@
|
|||||||
<value level="1">-10</value>
|
<value level="1">-10</value>
|
||||||
<value level="2">-15</value>
|
<value level="2">-15</value>
|
||||||
<value level="3">-20</value>
|
<value level="3">-20</value>
|
||||||
|
<value level="4">-21</value>
|
||||||
</amount>
|
</amount>
|
||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
<magicType>0</magicType>
|
<magicType>0</magicType>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="MagicMpCost">
|
|
||||||
<amount>
|
|
||||||
<value level="1">-4</value>
|
|
||||||
<value level="2">-7</value>
|
|
||||||
<value level="3">-10</value>
|
|
||||||
</amount>
|
|
||||||
<mode>PER</mode>
|
|
||||||
<magicType>1</magicType>
|
|
||||||
</effect>
|
|
||||||
<effect name="MagicMpCost">
|
<effect name="MagicMpCost">
|
||||||
<amount>
|
<amount>
|
||||||
<value level="1">-10</value>
|
<value level="1">-10</value>
|
||||||
<value level="2">-15</value>
|
<value level="2">-15</value>
|
||||||
<value level="3">-20</value>
|
<value level="3">-20</value>
|
||||||
|
<value level="4">-21</value>
|
||||||
</amount>
|
</amount>
|
||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
<magicType>3</magicType>
|
<magicType>3</magicType>
|
||||||
</effect>
|
</effect>
|
||||||
|
<effect name="MagicMpCost">
|
||||||
|
<amount>
|
||||||
|
<value level="1">-4</value>
|
||||||
|
<value level="2">-7</value>
|
||||||
|
<value level="3">-10</value>
|
||||||
|
<value level="4">-11</value>
|
||||||
|
</amount>
|
||||||
|
<mode>PER</mode>
|
||||||
|
<magicType>1</magicType>
|
||||||
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="47041" toLevel="1" name="Dragon Strike">
|
<skill id="47041" toLevel="1" name="Dragon Strike">
|
||||||
@@ -2460,7 +2508,6 @@
|
|||||||
<value level="15">90</value>
|
<value level="15">90</value>
|
||||||
</magicLevel>
|
</magicLevel>
|
||||||
<operateType>P</operateType>
|
<operateType>P</operateType>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="PAtk">
|
<effect name="PAtk">
|
||||||
<amount>
|
<amount>
|
||||||
@@ -2508,7 +2555,6 @@
|
|||||||
<value level="15">90</value>
|
<value level="15">90</value>
|
||||||
</magicLevel>
|
</magicLevel>
|
||||||
<operateType>P</operateType>
|
<operateType>P</operateType>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="PhysicalDefence">
|
<effect name="PhysicalDefence">
|
||||||
<amount>
|
<amount>
|
||||||
@@ -2648,6 +2694,29 @@
|
|||||||
<item>LIGHT</item>
|
<item>LIGHT</item>
|
||||||
</armorType>
|
</armorType>
|
||||||
</effect>
|
</effect>
|
||||||
|
<effect name="DefenceMagicCriticalRate">
|
||||||
|
<amount>
|
||||||
|
<value level="1">-1</value>
|
||||||
|
<value level="2">-2</value>
|
||||||
|
<value level="3">-2</value>
|
||||||
|
<value level="4">-2</value>
|
||||||
|
<value level="5">-2</value>
|
||||||
|
<value level="6">-3</value>
|
||||||
|
<value level="7">-3</value>
|
||||||
|
<value level="8">-4</value>
|
||||||
|
<value level="9">-4</value>
|
||||||
|
<value level="10">-4</value>
|
||||||
|
<value level="11">-4</value>
|
||||||
|
<value level="12">-5</value>
|
||||||
|
<value level="13">-5</value>
|
||||||
|
<value level="14">-5</value>
|
||||||
|
<value level="15">-5</value>
|
||||||
|
</amount>
|
||||||
|
<mode>PER</mode>
|
||||||
|
<armorType>
|
||||||
|
<item>LIGHT</item>
|
||||||
|
</armorType>
|
||||||
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="47083" toLevel="5" name="Quick Reload">
|
<skill id="47083" toLevel="5" name="Quick Reload">
|
||||||
@@ -2679,7 +2748,6 @@
|
|||||||
<value level="2">55</value>
|
<value level="2">55</value>
|
||||||
</magicLevel>
|
</magicLevel>
|
||||||
<operateType>P</operateType>
|
<operateType>P</operateType>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="PhysicalAttackRange">
|
<effect name="PhysicalAttackRange">
|
||||||
<amount>
|
<amount>
|
||||||
|
|||||||
+20
-1
@@ -56,7 +56,6 @@
|
|||||||
<!-- The character has a strong connection with the spirits. Soulshot damage +$s1 All Critical Rate +$s2 -->
|
<!-- The character has a strong connection with the spirits. Soulshot damage +$s1 All Critical Rate +$s2 -->
|
||||||
<icon>icon.skill0000</icon>
|
<icon>icon.skill0000</icon>
|
||||||
<operateType>P</operateType>
|
<operateType>P</operateType>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="ShotsBonus">
|
<effect name="ShotsBonus">
|
||||||
<amount>
|
<amount>
|
||||||
@@ -78,6 +77,26 @@
|
|||||||
</amount>
|
</amount>
|
||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
</effect>
|
</effect>
|
||||||
|
<effect name="MagicCriticalRate">
|
||||||
|
<amount>
|
||||||
|
<value level="1">1</value>
|
||||||
|
<value level="2">1</value>
|
||||||
|
<value level="3">2</value>
|
||||||
|
<value level="4">2</value>
|
||||||
|
<value level="5">3</value>
|
||||||
|
</amount>
|
||||||
|
<mode>PER</mode>
|
||||||
|
</effect>
|
||||||
|
<effect name="PhysicalSkillCriticalRate">
|
||||||
|
<amount>
|
||||||
|
<value level="1">1</value>
|
||||||
|
<value level="2">1</value>
|
||||||
|
<value level="3">2</value>
|
||||||
|
<value level="4">2</value>
|
||||||
|
<value level="5">3</value>
|
||||||
|
</amount>
|
||||||
|
<mode>PER</mode>
|
||||||
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="47105" toLevel="10" name="Elemental Recovery">
|
<skill id="47105" toLevel="10" name="Elemental Recovery">
|
||||||
|
|||||||
+501
-379
File diff suppressed because it is too large
Load Diff
+140
-185
@@ -151,39 +151,37 @@
|
|||||||
<abnormalLevel>1</abnormalLevel>
|
<abnormalLevel>1</abnormalLevel>
|
||||||
<abnormalTime>20</abnormalTime>
|
<abnormalTime>20</abnormalTime>
|
||||||
<magicLevel>76</magicLevel>
|
<magicLevel>76</magicLevel>
|
||||||
|
<abnormalType>ABSORB</abnormalType>
|
||||||
|
<abnormalVisualEffect>V_KNIGHT_PHOENIX</abnormalVisualEffect>
|
||||||
<hitTime>3000</hitTime>
|
<hitTime>3000</hitTime>
|
||||||
<effectRange>900</effectRange>
|
<effectRange>700</effectRange>
|
||||||
<coolTime>800</coolTime>
|
<coolTime>800</coolTime>
|
||||||
<affectLimit>5-12</affectLimit>
|
<affectLimit>20-20</affectLimit>
|
||||||
<affectRange>150</affectRange>
|
<affectRange>700</affectRange>
|
||||||
<mpConsume>101</mpConsume>
|
<mpConsume>101</mpConsume>
|
||||||
<operateType>A2</operateType>
|
<operateType>A2</operateType>
|
||||||
<basicProperty>NONE</basicProperty>
|
<basicProperty>NONE</basicProperty>
|
||||||
<magicCriticalRate>-5</magicCriticalRate>
|
|
||||||
<reuseDelay>120000</reuseDelay>
|
<reuseDelay>120000</reuseDelay>
|
||||||
<targetType>SELF</targetType>
|
<targetType>SELF</targetType>
|
||||||
<affectScope>RANGE</affectScope>
|
<affectScope>POINT_BLANK</affectScope>
|
||||||
<affectObject>FRIEND</affectObject>
|
<affectObject>FRIEND</affectObject>
|
||||||
<itemConsumeCount>50</itemConsumeCount>
|
<itemConsumeCount>50</itemConsumeCount>
|
||||||
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
|
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="AbsorbDamage">
|
<effect name="AbsorbDamage"> <!-- TODO: FIX IT - barrier 5k HP + 200% of HP -->
|
||||||
<amount>5000</amount>
|
<amount>5000</amount>
|
||||||
<mode>DIFF</mode>
|
<mode>DIFF</mode>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="MaxHp">
|
|
||||||
<amount>25</amount>
|
|
||||||
<mode>PER</mode>
|
|
||||||
</effect>
|
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="47308" toLevel="1" name="Hell">
|
<skill id="47308" toLevel="1" name="Hell">
|
||||||
<icon>icon.hell</icon>
|
<icon>icon.hell</icon>
|
||||||
<affectLimit>1-20</affectLimit>
|
<basicProperty>PHYSICAL</basicProperty>
|
||||||
|
<isMagic>0</isMagic>
|
||||||
|
<affectLimit>20-20</affectLimit>
|
||||||
<affectRange>300</affectRange>
|
<affectRange>300</affectRange>
|
||||||
<coolTime>800</coolTime>
|
<coolTime>800</coolTime>
|
||||||
<effectPoint>-6100</effectPoint>
|
<effectPoint>-6100</effectPoint>
|
||||||
<effectRange>1100</effectRange>
|
|
||||||
<itemConsumeCount>50</itemConsumeCount>
|
<itemConsumeCount>50</itemConsumeCount>
|
||||||
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
|
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
|
||||||
<hitTime>2000</hitTime>
|
<hitTime>2000</hitTime>
|
||||||
@@ -191,20 +189,15 @@
|
|||||||
<mpConsume>82</mpConsume>
|
<mpConsume>82</mpConsume>
|
||||||
<operateType>A1</operateType>
|
<operateType>A1</operateType>
|
||||||
<reuseDelay>90000</reuseDelay>
|
<reuseDelay>90000</reuseDelay>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
|
||||||
<targetType>SELF</targetType>
|
<targetType>SELF</targetType>
|
||||||
<affectScope>POINT_BLANK</affectScope>
|
<affectScope>POINT_BLANK</affectScope>
|
||||||
<affectObject>NOT_FRIEND</affectObject>
|
<affectObject>NOT_FRIEND</affectObject>
|
||||||
<pveEffects>
|
|
||||||
<effect name="PhysicalAttack">
|
|
||||||
<power>11580</power>
|
|
||||||
</effect>
|
|
||||||
</pveEffects>
|
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="PhysicalAttack">
|
<effect name="PhysicalAttack">
|
||||||
<power>10580</power>
|
<power>11638</power>
|
||||||
<ignoreShieldDefence>true</ignoreShieldDefence>
|
<ignoreShieldDefence>true</ignoreShieldDefence>
|
||||||
<pDefMod>0.75</pDefMod>
|
<pDefMod>0.75</pDefMod>
|
||||||
|
<criticalChance>20</criticalChance>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="CallSkill">
|
<effect name="CallSkill">
|
||||||
<skillId>47309</skillId> <!-- Hell -->
|
<skillId>47309</skillId> <!-- Hell -->
|
||||||
@@ -215,23 +208,19 @@
|
|||||||
<skill id="47309" toLevel="1" name="Hell">
|
<skill id="47309" toLevel="1" name="Hell">
|
||||||
<!-- A powerful blow renders you unable to carry a weapon -->
|
<!-- A powerful blow renders you unable to carry a weapon -->
|
||||||
<icon>icon.hell</icon>
|
<icon>icon.hell</icon>
|
||||||
|
<isTriggeredSkill>true</isTriggeredSkill>
|
||||||
<abnormalLevel>1</abnormalLevel>
|
<abnormalLevel>1</abnormalLevel>
|
||||||
<abnormalTime>5</abnormalTime>
|
<abnormalTime>5</abnormalTime>
|
||||||
<abnormalType>DISARM</abnormalType>
|
<abnormalType>DISARM</abnormalType>
|
||||||
<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
|
|
||||||
<activateRate>70</activateRate>
|
<activateRate>70</activateRate>
|
||||||
<affectLimit>6-12</affectLimit>
|
|
||||||
<affectRange>200</affectRange>
|
|
||||||
<basicProperty>PHYSICAL</basicProperty>
|
<basicProperty>PHYSICAL</basicProperty>
|
||||||
<effectPoint>-11800</effectPoint>
|
<effectPoint>-11800</effectPoint>
|
||||||
<isDebuff>true</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
<lvlBonusRate>20</lvlBonusRate>
|
<lvlBonusRate>20</lvlBonusRate>
|
||||||
<operateType>A2</operateType>
|
<operateType>A2</operateType>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
|
||||||
<trait>DISARM</trait>
|
<trait>DISARM</trait>
|
||||||
<targetType>ENEMY</targetType>
|
<targetType>ENEMY</targetType>
|
||||||
<affectScope>RANGE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<affectObject>NOT_FRIEND</affectObject>
|
|
||||||
<pvpEffects>
|
<pvpEffects>
|
||||||
<effect name="MaxHp">
|
<effect name="MaxHp">
|
||||||
<amount>-30</amount>
|
<amount>-30</amount>
|
||||||
@@ -241,10 +230,10 @@
|
|||||||
<amount>-30</amount>
|
<amount>-30</amount>
|
||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
</effect>
|
</effect>
|
||||||
</pvpEffects>
|
|
||||||
<effects>
|
|
||||||
<effect name="Disarm">
|
<effect name="Disarm">
|
||||||
</effect>
|
</effect>
|
||||||
|
</pvpEffects>
|
||||||
|
<effects>
|
||||||
<effect name="DispelByCategory">
|
<effect name="DispelByCategory">
|
||||||
<slot>BUFF</slot>
|
<slot>BUFF</slot>
|
||||||
<rate>25</rate>
|
<rate>25</rate>
|
||||||
@@ -256,23 +245,27 @@
|
|||||||
<icon>icon.shelter</icon>
|
<icon>icon.shelter</icon>
|
||||||
<abnormalLevel>1</abnormalLevel>
|
<abnormalLevel>1</abnormalLevel>
|
||||||
<abnormalTime>20</abnormalTime>
|
<abnormalTime>20</abnormalTime>
|
||||||
|
<abnormalType>KNIGHT_AURA</abnormalType>
|
||||||
|
<abnormalVisualEffect>V_KNIGHT_SHELTER_02</abnormalVisualEffect>
|
||||||
<magicLevel>76</magicLevel>
|
<magicLevel>76</magicLevel>
|
||||||
<hitTime>3000</hitTime>
|
<hitTime>3000</hitTime>
|
||||||
<effectRange>900</effectRange>
|
<effectRange>700</effectRange>
|
||||||
<coolTime>800</coolTime>
|
<coolTime>800</coolTime>
|
||||||
<affectLimit>5-12</affectLimit>
|
<affectLimit>20-20</affectLimit>
|
||||||
<affectRange>150</affectRange>
|
<affectRange>700</affectRange>
|
||||||
<mpConsume>101</mpConsume>
|
<mpConsume>101</mpConsume>
|
||||||
<operateType>A2</operateType>
|
<operateType>A2</operateType>
|
||||||
<basicProperty>NONE</basicProperty>
|
<basicProperty>NONE</basicProperty>
|
||||||
<magicCriticalRate>-5</magicCriticalRate>
|
|
||||||
<reuseDelay>120000</reuseDelay>
|
<reuseDelay>120000</reuseDelay>
|
||||||
<targetType>SELF</targetType>
|
<targetType>SELF</targetType>
|
||||||
<affectScope>RANGE</affectScope>
|
<affectScope>POINT_BLANK</affectScope>
|
||||||
<affectObject>FRIEND</affectObject>
|
<affectObject>FRIEND</affectObject>
|
||||||
<itemConsumeCount>50</itemConsumeCount>
|
<itemConsumeCount>50</itemConsumeCount>
|
||||||
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
|
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
|
||||||
<effects>
|
<effects>
|
||||||
|
<effect name="TransferDamageToPlayer">
|
||||||
|
<amount>50</amount>
|
||||||
|
</effect>
|
||||||
<effect name="CallSkill">
|
<effect name="CallSkill">
|
||||||
<skillId>47311</skillId> <!-- Shelter -->
|
<skillId>47311</skillId> <!-- Shelter -->
|
||||||
<skillLevel>1</skillLevel>
|
<skillLevel>1</skillLevel>
|
||||||
@@ -283,32 +276,18 @@
|
|||||||
<icon>icon.shelter</icon>
|
<icon>icon.shelter</icon>
|
||||||
<abnormalLevel>1</abnormalLevel>
|
<abnormalLevel>1</abnormalLevel>
|
||||||
<abnormalTime>20</abnormalTime>
|
<abnormalTime>20</abnormalTime>
|
||||||
|
<abnormalType>ABSORB</abnormalType>
|
||||||
|
<abnormalVisualEffect>V_KNIGHT_SHELTER_02</abnormalVisualEffect>
|
||||||
<magicLevel>76</magicLevel>
|
<magicLevel>76</magicLevel>
|
||||||
<hitTime>3000</hitTime>
|
|
||||||
<effectRange>900</effectRange>
|
|
||||||
<coolTime>800</coolTime>
|
|
||||||
<affectLimit>5-12</affectLimit>
|
|
||||||
<affectRange>150</affectRange>
|
|
||||||
<mpConsume>101</mpConsume>
|
|
||||||
<operateType>A2</operateType>
|
<operateType>A2</operateType>
|
||||||
<basicProperty>NONE</basicProperty>
|
|
||||||
<magicCriticalRate>-5</magicCriticalRate>
|
|
||||||
<reuseDelay>120000</reuseDelay>
|
|
||||||
<targetType>SELF</targetType>
|
<targetType>SELF</targetType>
|
||||||
<affectScope>RANGE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<affectObject>FRIEND</affectObject>
|
<isTriggeredSkill>true</isTriggeredSkill>
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="TransferDamageToPlayer">
|
<effect name="AbsorbDamage"> <!-- TODO: FIX IT - barrier 5k HP + 200% of HP -->
|
||||||
<amount>50</amount>
|
|
||||||
</effect>
|
|
||||||
<effect name="AbsorbDamage">
|
|
||||||
<amount>5000</amount>
|
<amount>5000</amount>
|
||||||
<mode>DIFF</mode>
|
<mode>DIFF</mode>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="MaxHp">
|
|
||||||
<amount>200</amount>
|
|
||||||
<mode>PER</mode>
|
|
||||||
</effect>
|
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="47312" toLevel="1" name="Cancel Shelter">
|
<skill id="47312" toLevel="1" name="Cancel Shelter">
|
||||||
@@ -400,9 +379,12 @@
|
|||||||
</skill>
|
</skill>
|
||||||
<skill id="47315" toLevel="1" name="Shield of Security">
|
<skill id="47315" toLevel="1" name="Shield of Security">
|
||||||
<icon>icon.shield_of_safety</icon>
|
<icon>icon.shield_of_safety</icon>
|
||||||
|
<staticReuse>true</staticReuse>
|
||||||
<abnormalLevel>1</abnormalLevel>
|
<abnormalLevel>1</abnormalLevel>
|
||||||
<abnormalTime>20</abnormalTime>
|
<abnormalTime>20</abnormalTime>
|
||||||
<effectRange>1000</effectRange>
|
<effectRange>1200</effectRange>
|
||||||
|
<affectLimit>10-10</affectLimit>
|
||||||
|
<affectRange>1200</affectRange>
|
||||||
<hitTime>2000</hitTime>
|
<hitTime>2000</hitTime>
|
||||||
<coolTime>500</coolTime>
|
<coolTime>500</coolTime>
|
||||||
<magicLevel>85</magicLevel>
|
<magicLevel>85</magicLevel>
|
||||||
@@ -412,7 +394,6 @@
|
|||||||
<operateType>A2</operateType>
|
<operateType>A2</operateType>
|
||||||
<reuseDelay>120000</reuseDelay>
|
<reuseDelay>120000</reuseDelay>
|
||||||
<basicProperty>NONE</basicProperty>
|
<basicProperty>NONE</basicProperty>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
|
||||||
<targetType>SELF</targetType>
|
<targetType>SELF</targetType>
|
||||||
<affectScope>PARTY</affectScope>
|
<affectScope>PARTY</affectScope>
|
||||||
<affectObject>FRIEND</affectObject>
|
<affectObject>FRIEND</affectObject>
|
||||||
@@ -426,27 +407,24 @@
|
|||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="HealEffect">
|
<effect name="HealEffect">
|
||||||
<amount>4</amount>
|
<amount>30</amount>
|
||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
</effect>
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="47316" toLevel="1" name="Lunatic Crusher">
|
<skill id="47316" toLevel="1" name="Lunatic Crusher">
|
||||||
<icon>icon.skill0997</icon>
|
<icon>icon.skill0997</icon>
|
||||||
<affectLimit>1-20</affectLimit>
|
<affectLimit>10-10</affectLimit>
|
||||||
<affectRange>250</affectRange>
|
<affectRange>200</affectRange>
|
||||||
<effectPoint>-6100</effectPoint>
|
<effectPoint>-6100</effectPoint>
|
||||||
<effectRange>1000</effectRange>
|
|
||||||
<coolTime>500</coolTime>
|
<coolTime>500</coolTime>
|
||||||
<hitTime>1300</hitTime>
|
<hitTime>1300</hitTime>
|
||||||
<magicLevel>85</magicLevel>
|
<magicLevel>85</magicLevel>
|
||||||
<itemConsumeCount>3</itemConsumeCount>
|
<itemConsumeCount>3</itemConsumeCount>
|
||||||
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
|
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
|
||||||
<mpConsume>112</mpConsume>
|
<mpConsume>112</mpConsume>
|
||||||
<nextAction>ATTACK</nextAction>
|
|
||||||
<operateType>A1</operateType>
|
<operateType>A1</operateType>
|
||||||
<reuseDelay>30000</reuseDelay>
|
<reuseDelay>30000</reuseDelay>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
|
||||||
<targetType>SELF</targetType>
|
<targetType>SELF</targetType>
|
||||||
<affectScope>POINT_BLANK</affectScope>
|
<affectScope>POINT_BLANK</affectScope>
|
||||||
<affectObject>NOT_FRIEND</affectObject>
|
<affectObject>NOT_FRIEND</affectObject>
|
||||||
@@ -471,21 +449,14 @@
|
|||||||
<abnormalVisualEffect>STUN</abnormalVisualEffect>
|
<abnormalVisualEffect>STUN</abnormalVisualEffect>
|
||||||
<activateRate>80</activateRate>
|
<activateRate>80</activateRate>
|
||||||
<basicProperty>PHYSICAL</basicProperty>
|
<basicProperty>PHYSICAL</basicProperty>
|
||||||
<castRange>40</castRange>
|
|
||||||
<effectPoint>-1100</effectPoint>
|
<effectPoint>-1100</effectPoint>
|
||||||
<affectLimit>5-12</affectLimit>
|
|
||||||
<affectRange>150</affectRange>
|
|
||||||
<effectRange>1100</effectRange>
|
|
||||||
<isDebuff>true</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
<lvlBonusRate>1</lvlBonusRate>
|
<lvlBonusRate>20</lvlBonusRate>
|
||||||
<magicLevel>85</magicLevel>
|
<magicLevel>85</magicLevel>
|
||||||
<operateType>A2</operateType>
|
<operateType>A2</operateType>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
|
||||||
<hitCancelTime>0</hitCancelTime>
|
|
||||||
<trait>ANOMALY</trait>
|
<trait>ANOMALY</trait>
|
||||||
<targetType>ENEMY</targetType>
|
<targetType>ENEMY</targetType>
|
||||||
<affectScope>RANGE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<affectObject>NOT_FRIEND</affectObject>
|
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="BlockActions">
|
<effect name="BlockActions">
|
||||||
<allowedSkills>10279;10517;11264;11093;1904;1912;13314;13542;30010;30018;30516;461;35016;35045</allowedSkills>
|
<allowedSkills>10279;10517;11264;11093;1904;1912;13314;13542;30010;30018;30516;461;35016;35045</allowedSkills>
|
||||||
@@ -496,7 +467,7 @@
|
|||||||
<icon>icon.keeping_of_eva</icon>
|
<icon>icon.keeping_of_eva</icon>
|
||||||
<abnormalLevel>1</abnormalLevel>
|
<abnormalLevel>1</abnormalLevel>
|
||||||
<abnormalTime>20</abnormalTime>
|
<abnormalTime>20</abnormalTime>
|
||||||
<effectRange>900</effectRange>
|
<abnormalVisualEffect>EVAS_AURA</abnormalVisualEffect>
|
||||||
<hitTime>1000</hitTime>
|
<hitTime>1000</hitTime>
|
||||||
<coolTime>500</coolTime>
|
<coolTime>500</coolTime>
|
||||||
<magicLevel>85</magicLevel>
|
<magicLevel>85</magicLevel>
|
||||||
@@ -506,7 +477,6 @@
|
|||||||
<operateType>A2</operateType>
|
<operateType>A2</operateType>
|
||||||
<reuseDelay>120000</reuseDelay>
|
<reuseDelay>120000</reuseDelay>
|
||||||
<basicProperty>NONE</basicProperty>
|
<basicProperty>NONE</basicProperty>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
|
||||||
<targetType>SELF</targetType>
|
<targetType>SELF</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<effects>
|
<effects>
|
||||||
@@ -631,7 +601,6 @@
|
|||||||
<value level="12">90</value>
|
<value level="12">90</value>
|
||||||
</magicLevel>
|
</magicLevel>
|
||||||
<operateType>P</operateType>
|
<operateType>P</operateType>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="PAtk">
|
<effect name="PAtk">
|
||||||
<amount>
|
<amount>
|
||||||
@@ -672,7 +641,6 @@
|
|||||||
<value level="12">90</value>
|
<value level="12">90</value>
|
||||||
</magicLevel>
|
</magicLevel>
|
||||||
<operateType>P</operateType>
|
<operateType>P</operateType>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="PhysicalDefence">
|
<effect name="PhysicalDefence">
|
||||||
<amount>
|
<amount>
|
||||||
@@ -771,22 +739,49 @@
|
|||||||
<value level="10">90</value>
|
<value level="10">90</value>
|
||||||
</magicLevel>
|
</magicLevel>
|
||||||
<operateType>P</operateType>
|
<operateType>P</operateType>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="CriticalDamage">
|
<effect name="CriticalDamage">
|
||||||
<amount>80</amount>
|
<amount>
|
||||||
|
<value level="1">80</value>
|
||||||
|
<value level="2">130</value>
|
||||||
|
<value level="3">270</value>
|
||||||
|
<value level="4">360</value>
|
||||||
|
<value level="5">480</value>
|
||||||
|
<value level="6">620</value>
|
||||||
|
<value level="7">650</value>
|
||||||
|
<value level="8">700</value>
|
||||||
|
<value level="9">750</value>
|
||||||
|
<value level="10">800</value>
|
||||||
|
</amount>
|
||||||
<mode>DIFF</mode>
|
<mode>DIFF</mode>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="HpRegen">
|
<effect name="HpRegen">
|
||||||
<amount>5</amount>
|
<amount>
|
||||||
|
<value level="1">5</value>
|
||||||
|
<value level="2">6</value>
|
||||||
|
<value level="3">7</value>
|
||||||
|
<value level="4">8</value>
|
||||||
|
<value level="5">9</value>
|
||||||
|
<value level="6">10</value>
|
||||||
|
<value level="7">12</value>
|
||||||
|
<value level="8">13</value>
|
||||||
|
<value level="9">14</value>
|
||||||
|
<value level="10">15</value>
|
||||||
|
</amount>
|
||||||
<mode>DIFF</mode>
|
<mode>DIFF</mode>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="Breath">
|
<effect name="Breath">
|
||||||
<amount>180</amount>
|
<amount>
|
||||||
|
<value fromLevel="1" toLevel="3">180</value>
|
||||||
|
<value fromLevel="4" toLevel="10">300</value>
|
||||||
|
</amount>
|
||||||
<mode>DIFF</mode>
|
<mode>DIFF</mode>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="AreaDamage">
|
<effect name="AreaDamage">
|
||||||
<amount>-60</amount>
|
<amount>
|
||||||
|
<value fromLevel="1" toLevel="3">-60</value>
|
||||||
|
<value fromLevel="4" toLevel="10">-100</value>
|
||||||
|
</amount>
|
||||||
</effect>
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
@@ -838,12 +833,13 @@
|
|||||||
<value level="11">75</value>
|
<value level="11">75</value>
|
||||||
<value level="12">80</value>
|
<value level="12">80</value>
|
||||||
</mpConsume>
|
</mpConsume>
|
||||||
<nextAction>ATTACK</nextAction>
|
|
||||||
<operateType>A1</operateType>
|
<operateType>A1</operateType>
|
||||||
<reuseDelay>3000</reuseDelay>
|
<reuseDelay>3000</reuseDelay>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
<magicCriticalRate>5</magicCriticalRate>
|
||||||
<targetType>ENEMY</targetType>
|
<targetType>ENEMY</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
|
<basicProperty>PHYSICAL</basicProperty>
|
||||||
|
<isMagic>0</isMagic>
|
||||||
<conditions>
|
<conditions>
|
||||||
<condition name="EquipWeapon">
|
<condition name="EquipWeapon">
|
||||||
<weaponType>
|
<weaponType>
|
||||||
@@ -868,22 +864,8 @@
|
|||||||
<value level="11">8500</value>
|
<value level="11">8500</value>
|
||||||
<value level="12">9000</value>
|
<value level="12">9000</value>
|
||||||
</power>
|
</power>
|
||||||
<criticalChance>
|
<criticalChance>20</criticalChance>
|
||||||
<value level="1">5</value>
|
|
||||||
<value level="2">5</value>
|
|
||||||
<value level="3">5</value>
|
|
||||||
<value level="4">5</value>
|
|
||||||
<value level="5">5</value>
|
|
||||||
<value level="6">5</value>
|
|
||||||
<value level="7">5</value>
|
|
||||||
<value level="8">5</value>
|
|
||||||
<value level="9">5</value>
|
|
||||||
<value level="10">5</value>
|
|
||||||
<value level="11">5</value>
|
|
||||||
<value level="12">5</value>
|
|
||||||
</criticalChance>
|
|
||||||
<chanceBoost>400</chanceBoost>
|
<chanceBoost>400</chanceBoost>
|
||||||
<overHit>true</overHit>
|
|
||||||
</effect>
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
@@ -935,12 +917,12 @@
|
|||||||
<value level="11">75</value>
|
<value level="11">75</value>
|
||||||
<value level="12">80</value>
|
<value level="12">80</value>
|
||||||
</mpConsume>
|
</mpConsume>
|
||||||
<nextAction>ATTACK</nextAction>
|
|
||||||
<operateType>A1</operateType>
|
<operateType>A1</operateType>
|
||||||
<reuseDelay>3000</reuseDelay>
|
<reuseDelay>3000</reuseDelay>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
|
||||||
<targetType>ENEMY</targetType>
|
<targetType>ENEMY</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
|
<basicProperty>PHYSICAL</basicProperty>
|
||||||
|
<isMagic>0</isMagic>
|
||||||
<conditions>
|
<conditions>
|
||||||
<condition name="EquipWeapon">
|
<condition name="EquipWeapon">
|
||||||
<weaponType>
|
<weaponType>
|
||||||
@@ -965,22 +947,8 @@
|
|||||||
<value level="11">10200</value>
|
<value level="11">10200</value>
|
||||||
<value level="12">10800</value>
|
<value level="12">10800</value>
|
||||||
</power>
|
</power>
|
||||||
<criticalChance>
|
<criticalChance>20</criticalChance>
|
||||||
<value level="1">5</value>
|
|
||||||
<value level="2">5</value>
|
|
||||||
<value level="3">5</value>
|
|
||||||
<value level="4">5</value>
|
|
||||||
<value level="5">5</value>
|
|
||||||
<value level="6">5</value>
|
|
||||||
<value level="7">5</value>
|
|
||||||
<value level="8">5</value>
|
|
||||||
<value level="9">5</value>
|
|
||||||
<value level="10">5</value>
|
|
||||||
<value level="11">5</value>
|
|
||||||
<value level="12">5</value>
|
|
||||||
</criticalChance>
|
|
||||||
<chanceBoost>400</chanceBoost>
|
<chanceBoost>400</chanceBoost>
|
||||||
<overHit>true</overHit>
|
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="CallSkill">
|
<effect name="CallSkill">
|
||||||
<skillId>47336</skillId> <!-- Blood Stab -->
|
<skillId>47336</skillId> <!-- Blood Stab -->
|
||||||
@@ -991,8 +959,7 @@
|
|||||||
<skill id="47336" toLevel="1" name="Blood Stab">
|
<skill id="47336" toLevel="1" name="Blood Stab">
|
||||||
<icon>icon.skill10542_1</icon>
|
<icon>icon.skill10542_1</icon>
|
||||||
<effectPoint>-1000</effectPoint>
|
<effectPoint>-1000</effectPoint>
|
||||||
<castRange>600</castRange>
|
<isTriggeredSkill>true</isTriggeredSkill>
|
||||||
<hitTime>1000</hitTime>
|
|
||||||
<operateType>A1</operateType>
|
<operateType>A1</operateType>
|
||||||
<reuseDelay>10000</reuseDelay>
|
<reuseDelay>10000</reuseDelay>
|
||||||
<targetType>ENEMY</targetType>
|
<targetType>ENEMY</targetType>
|
||||||
@@ -1340,12 +1307,13 @@
|
|||||||
<value level="4">62</value>
|
<value level="4">62</value>
|
||||||
<value level="5">65</value>
|
<value level="5">65</value>
|
||||||
</mpConsume>
|
</mpConsume>
|
||||||
<nextAction>ATTACK</nextAction>
|
|
||||||
<operateType>A1</operateType>
|
<operateType>A1</operateType>
|
||||||
<reuseDelay>5000</reuseDelay>
|
<reuseDelay>5000</reuseDelay>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
<magicCriticalRate>5</magicCriticalRate>
|
||||||
<targetType>ENEMY</targetType>
|
<targetType>ENEMY</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
|
<basicProperty>PHYSICAL</basicProperty>
|
||||||
|
<isMagic>0</isMagic>
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="FatalBlow">
|
<effect name="FatalBlow">
|
||||||
<power>
|
<power>
|
||||||
@@ -1453,7 +1421,6 @@
|
|||||||
<skill id="47345" toLevel="1" name="Bluff Mastery">
|
<skill id="47345" toLevel="1" name="Bluff Mastery">
|
||||||
<icon>icon.skill10562</icon>
|
<icon>icon.skill10562</icon>
|
||||||
<operateType>P</operateType>
|
<operateType>P</operateType>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
|
||||||
<magicLevel>76</magicLevel>
|
<magicLevel>76</magicLevel>
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="AttackTrait">
|
<effect name="AttackTrait">
|
||||||
@@ -1480,11 +1447,10 @@
|
|||||||
<skill id="47347" toLevel="1" name="Backstab Mastery">
|
<skill id="47347" toLevel="1" name="Backstab Mastery">
|
||||||
<icon>icon.skill10656</icon>
|
<icon>icon.skill10656</icon>
|
||||||
<operateType>P</operateType>
|
<operateType>P</operateType>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
|
||||||
<magicLevel>76</magicLevel>
|
<magicLevel>76</magicLevel>
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="AttackTrait">
|
<effect name="AttackTrait">
|
||||||
<INFECTION>10</INFECTION>
|
<INFECTION>20</INFECTION>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="ReplaceSkillBySkill">
|
<effect name="ReplaceSkillBySkill">
|
||||||
<existingSkillId>47334</existingSkillId> <!-- Backstab -->
|
<existingSkillId>47334</existingSkillId> <!-- Backstab -->
|
||||||
@@ -1496,7 +1462,6 @@
|
|||||||
<icon>icon.skill19557</icon>
|
<icon>icon.skill19557</icon>
|
||||||
<abnormalLevel>1</abnormalLevel>
|
<abnormalLevel>1</abnormalLevel>
|
||||||
<abnormalTime>30</abnormalTime>
|
<abnormalTime>30</abnormalTime>
|
||||||
<effectRange>900</effectRange>
|
|
||||||
<hitTime>500</hitTime>
|
<hitTime>500</hitTime>
|
||||||
<magicLevel>76</magicLevel>
|
<magicLevel>76</magicLevel>
|
||||||
<mpConsume>50</mpConsume>
|
<mpConsume>50</mpConsume>
|
||||||
@@ -1509,6 +1474,9 @@
|
|||||||
<targetType>SELF</targetType>
|
<targetType>SELF</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<effects>
|
<effects>
|
||||||
|
<effect name="DefenceTrait">
|
||||||
|
<PULL>100</PULL>
|
||||||
|
</effect>
|
||||||
<effect name="TriggerSkillByDamage">
|
<effect name="TriggerSkillByDamage">
|
||||||
<attackerType>Creature</attackerType>
|
<attackerType>Creature</attackerType>
|
||||||
<minDamage>1</minDamage>
|
<minDamage>1</minDamage>
|
||||||
@@ -1571,7 +1539,6 @@
|
|||||||
<icon>icon.skill1913</icon>
|
<icon>icon.skill1913</icon>
|
||||||
<abnormalLevel>1</abnormalLevel>
|
<abnormalLevel>1</abnormalLevel>
|
||||||
<abnormalTime>15</abnormalTime>
|
<abnormalTime>15</abnormalTime>
|
||||||
<effectRange>900</effectRange>
|
|
||||||
<hitTime>500</hitTime>
|
<hitTime>500</hitTime>
|
||||||
<magicLevel>84</magicLevel>
|
<magicLevel>84</magicLevel>
|
||||||
<mpConsume>50</mpConsume>
|
<mpConsume>50</mpConsume>
|
||||||
@@ -1579,11 +1546,16 @@
|
|||||||
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
|
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
|
||||||
<operateType>A2</operateType>
|
<operateType>A2</operateType>
|
||||||
<reuseDelay>120000</reuseDelay>
|
<reuseDelay>120000</reuseDelay>
|
||||||
<staticReuse>true</staticReuse>
|
|
||||||
<basicProperty>NONE</basicProperty>
|
<basicProperty>NONE</basicProperty>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
|
||||||
<targetType>SELF</targetType>
|
<targetType>SELF</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
|
<conditions>
|
||||||
|
<condition name="EquipWeapon">
|
||||||
|
<weaponType>
|
||||||
|
<item>DAGGER</item>
|
||||||
|
</weaponType>
|
||||||
|
</condition>
|
||||||
|
</conditions>
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="MaxHp">
|
<effect name="MaxHp">
|
||||||
<amount>5</amount>
|
<amount>5</amount>
|
||||||
@@ -1591,23 +1563,25 @@
|
|||||||
</effect>
|
</effect>
|
||||||
<effect name="TriggerSkillByAttack">
|
<effect name="TriggerSkillByAttack">
|
||||||
<minDamage>1</minDamage>
|
<minDamage>1</minDamage>
|
||||||
<chance>60</chance>
|
<chance>40</chance>
|
||||||
<skillId>47352</skillId> <!-- Bloody Nightmare -->
|
<skillId>47352</skillId> <!-- Bloody Nightmare -->
|
||||||
<skillLevel>1</skillLevel>
|
<skillLevel>1</skillLevel>
|
||||||
<isCritical>true</isCritical>
|
<isCritical>true</isCritical>
|
||||||
<allowWeapons>ALL</allowWeapons>
|
<allowWeapons>ALL</allowWeapons>
|
||||||
<attackerType>Creature</attackerType>
|
<attackerType>Creature</attackerType>
|
||||||
<targetType>ENEMY</targetType>
|
<targetType>ENEMY</targetType>
|
||||||
|
<allowSkillAttack>true</allowSkillAttack>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="TriggerSkillByAttack">
|
<effect name="TriggerSkillByAttack">
|
||||||
<minDamage>1</minDamage>
|
<minDamage>1</minDamage>
|
||||||
<chance>40</chance>
|
<chance>20</chance>
|
||||||
<skillId>47352</skillId> <!-- Bloody Nightmare -->
|
<skillId>47352</skillId> <!-- Bloody Nightmare -->
|
||||||
<skillLevel>1</skillLevel>
|
<skillLevel>1</skillLevel>
|
||||||
<isCritical>false</isCritical>
|
<isCritical>false</isCritical>
|
||||||
<allowWeapons>ALL</allowWeapons>
|
<allowWeapons>ALL</allowWeapons>
|
||||||
<attackerType>Creature</attackerType>
|
<attackerType>Creature</attackerType>
|
||||||
<targetType>ENEMY</targetType>
|
<targetType>ENEMY</targetType>
|
||||||
|
<allowSkillAttack>true</allowSkillAttack>
|
||||||
</effect>
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
@@ -1628,7 +1602,6 @@
|
|||||||
<isDebuff>true</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
<isTriggeredSkill>true</isTriggeredSkill>
|
<isTriggeredSkill>true</isTriggeredSkill>
|
||||||
<operateType>A2</operateType>
|
<operateType>A2</operateType>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
|
||||||
<targetType>ENEMY</targetType>
|
<targetType>ENEMY</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<effects>
|
<effects>
|
||||||
@@ -1655,11 +1628,6 @@
|
|||||||
</effect>
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
<endEffects>
|
<endEffects>
|
||||||
<effect name="CallSkill">
|
|
||||||
<skillId>47352</skillId> <!-- Bloody Nightmare -->
|
|
||||||
<skillLevel>2</skillLevel>
|
|
||||||
<skillLevelScaleTo>2</skillLevelScaleTo>
|
|
||||||
</effect>
|
|
||||||
<effect name="CallSkill">
|
<effect name="CallSkill">
|
||||||
<skillId>47352</skillId> <!-- Bloody Nightmare -->
|
<skillId>47352</skillId> <!-- Bloody Nightmare -->
|
||||||
<skillLevel>2</skillLevel>
|
<skillLevel>2</skillLevel>
|
||||||
@@ -1679,13 +1647,13 @@
|
|||||||
<mpConsume>100</mpConsume>
|
<mpConsume>100</mpConsume>
|
||||||
<itemConsumeCount>15</itemConsumeCount>
|
<itemConsumeCount>15</itemConsumeCount>
|
||||||
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
|
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
|
||||||
<nextAction>ATTACK</nextAction>
|
|
||||||
<reuseDelay>30000</reuseDelay>
|
<reuseDelay>30000</reuseDelay>
|
||||||
<operateType>A1</operateType>
|
<operateType>A1</operateType>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
<targetType>ENEMY</targetType>
|
||||||
<targetType>SELF</targetType>
|
<affectScope>RANGE</affectScope>
|
||||||
<affectScope>POINT_BLANK</affectScope>
|
|
||||||
<affectObject>NOT_FRIEND</affectObject>
|
<affectObject>NOT_FRIEND</affectObject>
|
||||||
|
<basicProperty>PHYSICAL</basicProperty>
|
||||||
|
<isMagic>0</isMagic>
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="PhysicalAttack">
|
<effect name="PhysicalAttack">
|
||||||
<power>12000</power>
|
<power>12000</power>
|
||||||
@@ -1708,10 +1676,9 @@
|
|||||||
<effectPoint>-1000</effectPoint>
|
<effectPoint>-1000</effectPoint>
|
||||||
<effectRange>1100</effectRange>
|
<effectRange>1100</effectRange>
|
||||||
<isDebuff>true</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
|
||||||
<operateType>A2</operateType>
|
<operateType>A2</operateType>
|
||||||
<targetType>ENEMY</targetType>
|
<targetType>ENEMY</targetType>
|
||||||
<affectScope>POINT_BLANK</affectScope>
|
<affectScope>RANGE</affectScope>
|
||||||
<affectObject>NOT_FRIEND</affectObject>
|
<affectObject>NOT_FRIEND</affectObject>
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="FatalBlowRateDefence">
|
<effect name="FatalBlowRateDefence">
|
||||||
@@ -1778,7 +1745,7 @@
|
|||||||
<icon>icon.skill0321</icon>
|
<icon>icon.skill0321</icon>
|
||||||
<castRange>40</castRange>
|
<castRange>40</castRange>
|
||||||
<affectLimit>3-3</affectLimit>
|
<affectLimit>3-3</affectLimit>
|
||||||
<affectRange>300</affectRange>
|
<affectRange>150</affectRange>
|
||||||
<coolTime>500</coolTime>
|
<coolTime>500</coolTime>
|
||||||
<effectPoint>-2000</effectPoint>
|
<effectPoint>-2000</effectPoint>
|
||||||
<effectRange>400</effectRange>
|
<effectRange>400</effectRange>
|
||||||
@@ -1787,37 +1754,34 @@
|
|||||||
<mpConsume>100</mpConsume>
|
<mpConsume>100</mpConsume>
|
||||||
<itemConsumeCount>15</itemConsumeCount>
|
<itemConsumeCount>15</itemConsumeCount>
|
||||||
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
|
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
|
||||||
<nextAction>ATTACK</nextAction>
|
|
||||||
<reuseDelay>30000</reuseDelay>
|
<reuseDelay>30000</reuseDelay>
|
||||||
<operateType>A1</operateType>
|
<operateType>A1</operateType>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
<targetType>ENEMY</targetType>
|
||||||
<targetType>SELF</targetType>
|
<affectScope>RANGE</affectScope>
|
||||||
<affectScope>POINT_BLANK</affectScope>
|
|
||||||
<affectObject>NOT_FRIEND</affectObject>
|
<affectObject>NOT_FRIEND</affectObject>
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="FatalBlow">
|
<effect name="FatalBlow">
|
||||||
<power>15000</power>
|
<power>15000</power>
|
||||||
<criticalChance>20</criticalChance>
|
<criticalChance>20</criticalChance>
|
||||||
<ignoreShieldDefence>true</ignoreShieldDefence>
|
<ignoreShieldDefence>true</ignoreShieldDefence>
|
||||||
<chanceBoost>999</chanceBoost>
|
<chanceBoost>9999</chanceBoost>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="CallSkill">
|
<effect name="FatalBlow">
|
||||||
<skillId>47358</skillId> <!-- Revenge Counterattack -->
|
<power>15000</power>
|
||||||
<skillLevel>1</skillLevel>
|
<criticalChance>20</criticalChance>
|
||||||
|
<ignoreShieldDefence>true</ignoreShieldDefence>
|
||||||
|
<chanceBoost>9999</chanceBoost>
|
||||||
</effect>
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="47358" toLevel="1" name="Revenge Counterattack">
|
<skill id="47358" toLevel="1" name="Revenge Counterattack">
|
||||||
<icon>icon.skill0321</icon>
|
<icon>icon.skill0321</icon>
|
||||||
<castRange>700</castRange>
|
|
||||||
<effectPoint>-1000</effectPoint>
|
<effectPoint>-1000</effectPoint>
|
||||||
<effectRange>900</effectRange>
|
|
||||||
<hitTime>1000</hitTime>
|
|
||||||
<operateType>A1</operateType>
|
<operateType>A1</operateType>
|
||||||
<reuseDelay>10000</reuseDelay>
|
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
|
||||||
<targetType>ENEMY</targetType>
|
<targetType>ENEMY</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
|
<reuseDelay>10000</reuseDelay>
|
||||||
|
<isTriggeredSkill>true</isTriggeredSkill>
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="PhysicalAttack">
|
<effect name="PhysicalAttack">
|
||||||
<pAtkMod>2.0</pAtkMod>
|
<pAtkMod>2.0</pAtkMod>
|
||||||
@@ -1859,7 +1823,6 @@
|
|||||||
<skill id="47362" toLevel="1" name="Shadow Assault">
|
<skill id="47362" toLevel="1" name="Shadow Assault">
|
||||||
<icon>icon.skill19162</icon>
|
<icon>icon.skill19162</icon>
|
||||||
<operateType>P</operateType>
|
<operateType>P</operateType>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
|
||||||
<magicLevel>76</magicLevel>
|
<magicLevel>76</magicLevel>
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="ReplaceSkillBySkill">
|
<effect name="ReplaceSkillBySkill">
|
||||||
@@ -1897,7 +1860,6 @@
|
|||||||
<value level="1">76</value>
|
<value level="1">76</value>
|
||||||
<value level="2">80</value>
|
<value level="2">80</value>
|
||||||
</magicLevel>
|
</magicLevel>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
|
||||||
<operateType>P</operateType>
|
<operateType>P</operateType>
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="TriggerSkill">
|
<effect name="TriggerSkill">
|
||||||
@@ -1953,16 +1915,8 @@
|
|||||||
<skill id="47367" toLevel="1" name="Rogue Agility">
|
<skill id="47367" toLevel="1" name="Rogue Agility">
|
||||||
<icon>icon.skill0000</icon>
|
<icon>icon.skill0000</icon>
|
||||||
<magicLevel>76</magicLevel>
|
<magicLevel>76</magicLevel>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
|
||||||
<operateType>P</operateType>
|
<operateType>P</operateType>
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="TriggerSkillBySkill">
|
|
||||||
<castSkillId>47339</castSkillId> <!-- Seclusion -->
|
|
||||||
<skillId>47359</skillId> <!-- Seclusion: Enhancement -->
|
|
||||||
<skillLevel>1</skillLevel>
|
|
||||||
<chance>50</chance>
|
|
||||||
<targetType>TARGET</targetType>
|
|
||||||
</effect>
|
|
||||||
<effect name="StatMulForBaseStat">
|
<effect name="StatMulForBaseStat">
|
||||||
<baseStat>DEX</baseStat>
|
<baseStat>DEX</baseStat>
|
||||||
<min>65</min>
|
<min>65</min>
|
||||||
@@ -1980,7 +1934,7 @@
|
|||||||
<effect name="StatMulForBaseStat">
|
<effect name="StatMulForBaseStat">
|
||||||
<baseStat>DEX</baseStat>
|
<baseStat>DEX</baseStat>
|
||||||
<min>85</min>
|
<min>85</min>
|
||||||
<max>99</max>
|
<max>150</max>
|
||||||
<mulStat>PHYSICAL_ATTACK</mulStat>
|
<mulStat>PHYSICAL_ATTACK</mulStat>
|
||||||
<amount>30</amount>
|
<amount>30</amount>
|
||||||
</effect>
|
</effect>
|
||||||
@@ -2001,10 +1955,18 @@
|
|||||||
<effect name="StatMulForBaseStat">
|
<effect name="StatMulForBaseStat">
|
||||||
<baseStat>DEX</baseStat>
|
<baseStat>DEX</baseStat>
|
||||||
<min>85</min>
|
<min>85</min>
|
||||||
<max>99</max>
|
<max>150</max>
|
||||||
<mulStat>BLOW_RATE</mulStat>
|
<mulStat>BLOW_RATE</mulStat>
|
||||||
<amount>40</amount>
|
<amount>40</amount>
|
||||||
</effect>
|
</effect>
|
||||||
|
<!-- TODO: FIX IT - That must works only if DEX 85+ At that moment works always -->
|
||||||
|
<effect name="TriggerSkillBySkill">
|
||||||
|
<castSkillId>47339</castSkillId> <!-- Seclusion -->
|
||||||
|
<skillId>47359</skillId> <!-- Seclusion: Enhancement -->
|
||||||
|
<skillLevel>1</skillLevel>
|
||||||
|
<chance>100</chance>
|
||||||
|
<targetType>SELF</targetType>
|
||||||
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="47368" toLevel="4" name="Rogue Agility">
|
<skill id="47368" toLevel="4" name="Rogue Agility">
|
||||||
@@ -2154,7 +2116,6 @@
|
|||||||
<DAGGER>10</DAGGER>
|
<DAGGER>10</DAGGER>
|
||||||
<DUALFIST>10</DUALFIST>
|
<DUALFIST>10</DUALFIST>
|
||||||
<ANCIENTSWORD>10</ANCIENTSWORD>
|
<ANCIENTSWORD>10</ANCIENTSWORD>
|
||||||
<DUALDAGGER>10</DUALDAGGER>
|
|
||||||
<BLUNT>10</BLUNT>
|
<BLUNT>10</BLUNT>
|
||||||
<POLE>10</POLE>
|
<POLE>10</POLE>
|
||||||
<DUAL>10</DUAL>
|
<DUAL>10</DUAL>
|
||||||
@@ -2184,7 +2145,7 @@
|
|||||||
<value level="14">14</value>
|
<value level="14">14</value>
|
||||||
<value level="15">15</value>
|
<value level="15">15</value>
|
||||||
</skillLevel>
|
</skillLevel>
|
||||||
<chance>10</chance>
|
<chance>20</chance>
|
||||||
<targetType>TARGET</targetType>
|
<targetType>TARGET</targetType>
|
||||||
</effect>
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
@@ -2265,7 +2226,7 @@
|
|||||||
</amount>
|
</amount>
|
||||||
<ignoreShieldDefence>true</ignoreShieldDefence>
|
<ignoreShieldDefence>true</ignoreShieldDefence>
|
||||||
<pDefMod>0.9</pDefMod>
|
<pDefMod>0.9</pDefMod>
|
||||||
<criticalChance>10</criticalChance>
|
<criticalChance>15</criticalChance>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="PhysicalAttack">
|
<effect name="PhysicalAttack">
|
||||||
<amount>
|
<amount>
|
||||||
@@ -2287,7 +2248,7 @@
|
|||||||
</amount>
|
</amount>
|
||||||
<ignoreShieldDefence>true</ignoreShieldDefence>
|
<ignoreShieldDefence>true</ignoreShieldDefence>
|
||||||
<pDefMod>0.9</pDefMod>
|
<pDefMod>0.9</pDefMod>
|
||||||
<criticalChance>10</criticalChance>
|
<criticalChance>15</criticalChance>
|
||||||
</effect>
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
@@ -2362,7 +2323,7 @@
|
|||||||
</amount>
|
</amount>
|
||||||
<ignoreShieldDefence>true</ignoreShieldDefence>
|
<ignoreShieldDefence>true</ignoreShieldDefence>
|
||||||
<pDefMod>0.9</pDefMod>
|
<pDefMod>0.9</pDefMod>
|
||||||
<criticalChance>10</criticalChance>
|
<criticalChance>15</criticalChance>
|
||||||
</effect>
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
@@ -2406,7 +2367,6 @@
|
|||||||
<DAGGER>10</DAGGER>
|
<DAGGER>10</DAGGER>
|
||||||
<DUALFIST>10</DUALFIST>
|
<DUALFIST>10</DUALFIST>
|
||||||
<ANCIENTSWORD>10</ANCIENTSWORD>
|
<ANCIENTSWORD>10</ANCIENTSWORD>
|
||||||
<DUALDAGGER>10</DUALDAGGER>
|
|
||||||
<BLUNT>10</BLUNT>
|
<BLUNT>10</BLUNT>
|
||||||
<POLE>10</POLE>
|
<POLE>10</POLE>
|
||||||
<DUAL>10</DUAL>
|
<DUAL>10</DUAL>
|
||||||
@@ -2436,7 +2396,7 @@
|
|||||||
<value level="14">14</value>
|
<value level="14">14</value>
|
||||||
<value level="15">15</value>
|
<value level="15">15</value>
|
||||||
</skillLevel>
|
</skillLevel>
|
||||||
<chance>10</chance>
|
<chance>20</chance>
|
||||||
<targetType>ENEMY</targetType>
|
<targetType>ENEMY</targetType>
|
||||||
</effect>
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
@@ -2512,7 +2472,7 @@
|
|||||||
</amount>
|
</amount>
|
||||||
<ignoreShieldDefence>true</ignoreShieldDefence>
|
<ignoreShieldDefence>true</ignoreShieldDefence>
|
||||||
<pDefMod>0.9</pDefMod>
|
<pDefMod>0.9</pDefMod>
|
||||||
<criticalChance>10</criticalChance>
|
<criticalChance>15</criticalChance>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="PhysicalAttack">
|
<effect name="PhysicalAttack">
|
||||||
<amount>
|
<amount>
|
||||||
@@ -2534,7 +2494,7 @@
|
|||||||
</amount>
|
</amount>
|
||||||
<ignoreShieldDefence>true</ignoreShieldDefence>
|
<ignoreShieldDefence>true</ignoreShieldDefence>
|
||||||
<pDefMod>0.9</pDefMod>
|
<pDefMod>0.9</pDefMod>
|
||||||
<criticalChance>10</criticalChance>
|
<criticalChance>15</criticalChance>
|
||||||
</effect>
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
@@ -2609,7 +2569,7 @@
|
|||||||
</amount>
|
</amount>
|
||||||
<ignoreShieldDefence>true</ignoreShieldDefence>
|
<ignoreShieldDefence>true</ignoreShieldDefence>
|
||||||
<pDefMod>0.9</pDefMod>
|
<pDefMod>0.9</pDefMod>
|
||||||
<criticalChance>10</criticalChance>
|
<criticalChance>15</criticalChance>
|
||||||
</effect>
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
@@ -2653,7 +2613,6 @@
|
|||||||
<DAGGER>10</DAGGER>
|
<DAGGER>10</DAGGER>
|
||||||
<DUALFIST>10</DUALFIST>
|
<DUALFIST>10</DUALFIST>
|
||||||
<ANCIENTSWORD>10</ANCIENTSWORD>
|
<ANCIENTSWORD>10</ANCIENTSWORD>
|
||||||
<DUALDAGGER>10</DUALDAGGER>
|
|
||||||
<BLUNT>10</BLUNT>
|
<BLUNT>10</BLUNT>
|
||||||
<POLE>10</POLE>
|
<POLE>10</POLE>
|
||||||
<DUAL>10</DUAL>
|
<DUAL>10</DUAL>
|
||||||
@@ -2683,7 +2642,7 @@
|
|||||||
<value level="14">14</value>
|
<value level="14">14</value>
|
||||||
<value level="15">15</value>
|
<value level="15">15</value>
|
||||||
</skillLevel>
|
</skillLevel>
|
||||||
<chance>10</chance>
|
<chance>20</chance>
|
||||||
<targetType>ENEMY</targetType>
|
<targetType>ENEMY</targetType>
|
||||||
</effect>
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
@@ -2759,7 +2718,7 @@
|
|||||||
</amount>
|
</amount>
|
||||||
<ignoreShieldDefence>true</ignoreShieldDefence>
|
<ignoreShieldDefence>true</ignoreShieldDefence>
|
||||||
<pDefMod>0.9</pDefMod>
|
<pDefMod>0.9</pDefMod>
|
||||||
<criticalChance>10</criticalChance>
|
<criticalChance>15</criticalChance>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="PhysicalAttack">
|
<effect name="PhysicalAttack">
|
||||||
<amount>
|
<amount>
|
||||||
@@ -2781,7 +2740,7 @@
|
|||||||
</amount>
|
</amount>
|
||||||
<ignoreShieldDefence>true</ignoreShieldDefence>
|
<ignoreShieldDefence>true</ignoreShieldDefence>
|
||||||
<pDefMod>0.9</pDefMod>
|
<pDefMod>0.9</pDefMod>
|
||||||
<criticalChance>10</criticalChance>
|
<criticalChance>15</criticalChance>
|
||||||
</effect>
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
@@ -2856,7 +2815,7 @@
|
|||||||
</amount>
|
</amount>
|
||||||
<ignoreShieldDefence>true</ignoreShieldDefence>
|
<ignoreShieldDefence>true</ignoreShieldDefence>
|
||||||
<pDefMod>0.9</pDefMod>
|
<pDefMod>0.9</pDefMod>
|
||||||
<criticalChance>10</criticalChance>
|
<criticalChance>15</criticalChance>
|
||||||
</effect>
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
@@ -2900,7 +2859,6 @@
|
|||||||
<DAGGER>10</DAGGER>
|
<DAGGER>10</DAGGER>
|
||||||
<DUALFIST>10</DUALFIST>
|
<DUALFIST>10</DUALFIST>
|
||||||
<ANCIENTSWORD>10</ANCIENTSWORD>
|
<ANCIENTSWORD>10</ANCIENTSWORD>
|
||||||
<DUALDAGGER>10</DUALDAGGER>
|
|
||||||
<BLUNT>10</BLUNT>
|
<BLUNT>10</BLUNT>
|
||||||
<POLE>10</POLE>
|
<POLE>10</POLE>
|
||||||
<DUAL>10</DUAL>
|
<DUAL>10</DUAL>
|
||||||
@@ -2925,7 +2883,7 @@
|
|||||||
<value level="9">9</value>
|
<value level="9">9</value>
|
||||||
<value level="10">10</value>
|
<value level="10">10</value>
|
||||||
</skillLevel>
|
</skillLevel>
|
||||||
<chance>10</chance>
|
<chance>20</chance>
|
||||||
<targetType>ENEMY</targetType>
|
<targetType>ENEMY</targetType>
|
||||||
</effect>
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
@@ -2986,7 +2944,7 @@
|
|||||||
</amount>
|
</amount>
|
||||||
<ignoreShieldDefence>true</ignoreShieldDefence>
|
<ignoreShieldDefence>true</ignoreShieldDefence>
|
||||||
<pDefMod>0.9</pDefMod>
|
<pDefMod>0.9</pDefMod>
|
||||||
<criticalChance>10</criticalChance>
|
<criticalChance>15</criticalChance>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="PhysicalAttack">
|
<effect name="PhysicalAttack">
|
||||||
<amount>
|
<amount>
|
||||||
@@ -3003,7 +2961,7 @@
|
|||||||
</amount>
|
</amount>
|
||||||
<ignoreShieldDefence>true</ignoreShieldDefence>
|
<ignoreShieldDefence>true</ignoreShieldDefence>
|
||||||
<pDefMod>0.9</pDefMod>
|
<pDefMod>0.9</pDefMod>
|
||||||
<criticalChance>10</criticalChance>
|
<criticalChance>15</criticalChance>
|
||||||
</effect>
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
@@ -3063,7 +3021,7 @@
|
|||||||
</amount>
|
</amount>
|
||||||
<ignoreShieldDefence>true</ignoreShieldDefence>
|
<ignoreShieldDefence>true</ignoreShieldDefence>
|
||||||
<pDefMod>0.9</pDefMod>
|
<pDefMod>0.9</pDefMod>
|
||||||
<criticalChance>10</criticalChance>
|
<criticalChance>15</criticalChance>
|
||||||
</effect>
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
@@ -3071,7 +3029,6 @@
|
|||||||
<icon>icon.skill0000</icon>
|
<icon>icon.skill0000</icon>
|
||||||
<abnormalTime>1200</abnormalTime>
|
<abnormalTime>1200</abnormalTime>
|
||||||
<abnormalType>TRUE_AIM</abnormalType>
|
<abnormalType>TRUE_AIM</abnormalType>
|
||||||
<castRange>-1</castRange>
|
|
||||||
<hitTime>1500</hitTime>
|
<hitTime>1500</hitTime>
|
||||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||||
<itemConsumeCount>
|
<itemConsumeCount>
|
||||||
@@ -3094,7 +3051,6 @@
|
|||||||
<operateType>A2</operateType>
|
<operateType>A2</operateType>
|
||||||
<reuseDelay>10000</reuseDelay>
|
<reuseDelay>10000</reuseDelay>
|
||||||
<basicProperty>NONE</basicProperty>
|
<basicProperty>NONE</basicProperty>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
|
||||||
<targetType>SELF</targetType>
|
<targetType>SELF</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<conditions>
|
<conditions>
|
||||||
@@ -3165,6 +3121,7 @@
|
|||||||
</skill>
|
</skill>
|
||||||
<skill id="47397" toLevel="3" name="Bow Vulnerability">
|
<skill id="47397" toLevel="3" name="Bow Vulnerability">
|
||||||
<icon>icon.skill0000</icon>
|
<icon>icon.skill0000</icon>
|
||||||
|
<isTriggeredSkill>true</isTriggeredSkill>
|
||||||
<abnormalLevel>
|
<abnormalLevel>
|
||||||
<value level="1">1</value>
|
<value level="1">1</value>
|
||||||
<value level="2">2</value>
|
<value level="2">2</value>
|
||||||
@@ -3180,13 +3137,11 @@
|
|||||||
<abnormalType>REAL_TARGET</abnormalType>
|
<abnormalType>REAL_TARGET</abnormalType>
|
||||||
<abnormalVisualEffect>V_ARCHER_TRUE_TARGET_AVE</abnormalVisualEffect>
|
<abnormalVisualEffect>V_ARCHER_TRUE_TARGET_AVE</abnormalVisualEffect>
|
||||||
<operateType>A2</operateType>
|
<operateType>A2</operateType>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
<basicProperty>PHYSICAL</basicProperty>
|
||||||
<basicProperty>NONE</basicProperty>
|
|
||||||
<targetType>ENEMY</targetType>
|
<targetType>ENEMY</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<isDebuff>true</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
<reuseDelay>10000</reuseDelay>
|
<reuseDelay>10000</reuseDelay>
|
||||||
<isMagic>2</isMagic> <!-- Static Skill -->
|
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="DefenceTrait">
|
<effect name="DefenceTrait">
|
||||||
<BOW>
|
<BOW>
|
||||||
|
|||||||
+138
-119
@@ -8,7 +8,7 @@
|
|||||||
<value level="2">-555</value>
|
<value level="2">-555</value>
|
||||||
<value level="3">-605</value>
|
<value level="3">-605</value>
|
||||||
</effectPoint>
|
</effectPoint>
|
||||||
<effectRange>1400</effectRange>
|
<effectRange>1200</effectRange>
|
||||||
<hitTime>2000</hitTime>
|
<hitTime>2000</hitTime>
|
||||||
<magicLevel>
|
<magicLevel>
|
||||||
<value level="1">82</value>
|
<value level="1">82</value>
|
||||||
@@ -23,7 +23,7 @@
|
|||||||
<operateType>A1</operateType>
|
<operateType>A1</operateType>
|
||||||
<reuseDelay>10000</reuseDelay>
|
<reuseDelay>10000</reuseDelay>
|
||||||
<basicProperty>PHYSICAL</basicProperty>
|
<basicProperty>PHYSICAL</basicProperty>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
<isMagic>0</isMagic>
|
||||||
<trait>SUPPRESSION</trait>
|
<trait>SUPPRESSION</trait>
|
||||||
<targetType>ENEMY</targetType>
|
<targetType>ENEMY</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
@@ -63,13 +63,11 @@
|
|||||||
<icon>icon.skill0000</icon>
|
<icon>icon.skill0000</icon>
|
||||||
<operateType>A2</operateType>
|
<operateType>A2</operateType>
|
||||||
<abnormalLevel>1</abnormalLevel>
|
<abnormalLevel>1</abnormalLevel>
|
||||||
<effectRange>1200</effectRange>
|
|
||||||
<abnormalTime>5</abnormalTime>
|
<abnormalTime>5</abnormalTime>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
|
||||||
<basicProperty>NONE</basicProperty>
|
|
||||||
<targetType>ENEMY</targetType>
|
<targetType>ENEMY</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<isDebuff>true</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
|
<isTriggeredSkill>true</isTriggeredSkill>
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="DisableSkill">
|
<effect name="DisableSkill">
|
||||||
<disable>994;45159;45252;45253;47822;47824</disable>
|
<disable>994;45159;45252;45253;47822;47824</disable>
|
||||||
@@ -167,9 +165,10 @@
|
|||||||
<value level="1">-1220</value>
|
<value level="1">-1220</value>
|
||||||
<value level="2">-1220</value>
|
<value level="2">-1220</value>
|
||||||
</effectPoint>
|
</effectPoint>
|
||||||
<effectRange>1400</effectRange>
|
<effectRange>1200</effectRange>
|
||||||
<affectRange>200</affectRange>
|
<affectLimit>10-10</affectLimit>
|
||||||
<affectLimit>1-20</affectLimit>
|
<affectRange>900</affectRange>
|
||||||
|
<fanRange>0;0;900;40</fanRange>
|
||||||
<hitTime>3500</hitTime>
|
<hitTime>3500</hitTime>
|
||||||
<magicLevel>
|
<magicLevel>
|
||||||
<value level="1">85</value>
|
<value level="1">85</value>
|
||||||
@@ -182,10 +181,10 @@
|
|||||||
<operateType>A1</operateType>
|
<operateType>A1</operateType>
|
||||||
<reuseDelay>30000</reuseDelay>
|
<reuseDelay>30000</reuseDelay>
|
||||||
<basicProperty>PHYSICAL</basicProperty>
|
<basicProperty>PHYSICAL</basicProperty>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
<isMagic>0</isMagic>
|
||||||
<trait>SUPPRESSION</trait>
|
<trait>SUPPRESSION</trait>
|
||||||
<targetType>ENEMY</targetType>
|
<targetType>ENEMY</targetType>
|
||||||
<affectScope>RANGE</affectScope>
|
<affectScope>FAN</affectScope>
|
||||||
<affectObject>NOT_FRIEND</affectObject>
|
<affectObject>NOT_FRIEND</affectObject>
|
||||||
<conditions>
|
<conditions>
|
||||||
<condition name="EquipWeapon">
|
<condition name="EquipWeapon">
|
||||||
@@ -200,7 +199,7 @@
|
|||||||
<value level="1">10903</value>
|
<value level="1">10903</value>
|
||||||
<value level="2">11551</value>
|
<value level="2">11551</value>
|
||||||
</power>
|
</power>
|
||||||
<criticalChance>15</criticalChance>
|
<criticalChance>20</criticalChance>
|
||||||
<ignoreShieldDefence>true</ignoreShieldDefence>
|
<ignoreShieldDefence>true</ignoreShieldDefence>
|
||||||
<pDefMod>0.90</pDefMod>
|
<pDefMod>0.90</pDefMod>
|
||||||
</effect>
|
</effect>
|
||||||
@@ -215,6 +214,7 @@
|
|||||||
</skill>
|
</skill>
|
||||||
<skill id="47405" toLevel="2" name="Flame Arrow">
|
<skill id="47405" toLevel="2" name="Flame Arrow">
|
||||||
<icon>icon.skill0000</icon>
|
<icon>icon.skill0000</icon>
|
||||||
|
<isTriggeredSkill>true</isTriggeredSkill>
|
||||||
<abnormalLevel>
|
<abnormalLevel>
|
||||||
<value level="1">1</value>
|
<value level="1">1</value>
|
||||||
<value level="2">2</value>
|
<value level="2">2</value>
|
||||||
@@ -222,22 +222,17 @@
|
|||||||
<abnormalTime>10</abnormalTime>
|
<abnormalTime>10</abnormalTime>
|
||||||
<abnormalType>FIRE_DOT</abnormalType>
|
<abnormalType>FIRE_DOT</abnormalType>
|
||||||
<abnormalVisualEffect>DOT_FIRE</abnormalVisualEffect>
|
<abnormalVisualEffect>DOT_FIRE</abnormalVisualEffect>
|
||||||
<castRange>900</castRange>
|
|
||||||
<effectPoint>
|
<effectPoint>
|
||||||
<value level="1">-1220</value>
|
<value level="1">-1220</value>
|
||||||
<value level="2">-1220</value>
|
<value level="2">-1220</value>
|
||||||
</effectPoint>
|
</effectPoint>
|
||||||
<effectRange>1400</effectRange>
|
|
||||||
<isDebuff>true</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
|
||||||
<trait>INFECTION</trait>
|
<trait>INFECTION</trait>
|
||||||
<operateType>A2</operateType>
|
<operateType>A2</operateType>
|
||||||
<reuseDelay>30000</reuseDelay>
|
<reuseDelay>30000</reuseDelay>
|
||||||
<basicProperty>NONE</basicProperty>
|
<basicProperty>PHYSICAL</basicProperty>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
<targetType>SELF</targetType>
|
||||||
<targetType>ENEMY</targetType>
|
<affectScope>SINGLE</affectScope>
|
||||||
<affectScope>RANGE</affectScope>
|
|
||||||
<affectObject>NOT_FRIEND</affectObject>
|
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="DamOverTime">
|
<effect name="DamOverTime">
|
||||||
<power>
|
<power>
|
||||||
@@ -255,9 +250,9 @@
|
|||||||
<value level="1">-1220</value>
|
<value level="1">-1220</value>
|
||||||
<value level="2">-1220</value>
|
<value level="2">-1220</value>
|
||||||
</effectPoint>
|
</effectPoint>
|
||||||
<effectRange>1400</effectRange>
|
<effectRange>1200</effectRange>
|
||||||
<affectRange>200</affectRange>
|
<affectRange>200</affectRange>
|
||||||
<affectLimit>1-20</affectLimit>
|
<affectLimit>20-20</affectLimit>
|
||||||
<hitTime>3500</hitTime>
|
<hitTime>3500</hitTime>
|
||||||
<magicLevel>
|
<magicLevel>
|
||||||
<value level="1">85</value>
|
<value level="1">85</value>
|
||||||
@@ -270,7 +265,7 @@
|
|||||||
<operateType>A1</operateType>
|
<operateType>A1</operateType>
|
||||||
<reuseDelay>30000</reuseDelay>
|
<reuseDelay>30000</reuseDelay>
|
||||||
<basicProperty>PHYSICAL</basicProperty>
|
<basicProperty>PHYSICAL</basicProperty>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
<isMagic>0</isMagic>
|
||||||
<trait>SUPPRESSION</trait>
|
<trait>SUPPRESSION</trait>
|
||||||
<targetType>ENEMY</targetType>
|
<targetType>ENEMY</targetType>
|
||||||
<affectScope>RANGE</affectScope>
|
<affectScope>RANGE</affectScope>
|
||||||
@@ -357,9 +352,8 @@
|
|||||||
<value level="1">-1220</value>
|
<value level="1">-1220</value>
|
||||||
<value level="2">-1220</value>
|
<value level="2">-1220</value>
|
||||||
</effectPoint>
|
</effectPoint>
|
||||||
<effectRange>1400</effectRange>
|
<effectRange>1200</effectRange>
|
||||||
<affectRange>200</affectRange>
|
<fanRange>0;0;900;35</fanRange>
|
||||||
<affectLimit>1-20</affectLimit>
|
|
||||||
<hitTime>3500</hitTime>
|
<hitTime>3500</hitTime>
|
||||||
<magicLevel>
|
<magicLevel>
|
||||||
<value level="1">85</value>
|
<value level="1">85</value>
|
||||||
@@ -372,10 +366,10 @@
|
|||||||
<operateType>A1</operateType>
|
<operateType>A1</operateType>
|
||||||
<reuseDelay>30000</reuseDelay>
|
<reuseDelay>30000</reuseDelay>
|
||||||
<basicProperty>PHYSICAL</basicProperty>
|
<basicProperty>PHYSICAL</basicProperty>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
<isMagic>0</isMagic>
|
||||||
<trait>SUPPRESSION</trait>
|
<trait>SUPPRESSION</trait>
|
||||||
<targetType>ENEMY</targetType>
|
<targetType>ENEMY</targetType>
|
||||||
<affectScope>RANGE</affectScope>
|
<affectScope>FAN</affectScope>
|
||||||
<affectObject>NOT_FRIEND</affectObject>
|
<affectObject>NOT_FRIEND</affectObject>
|
||||||
<conditions>
|
<conditions>
|
||||||
<condition name="EquipWeapon">
|
<condition name="EquipWeapon">
|
||||||
@@ -405,6 +399,7 @@
|
|||||||
</skill>
|
</skill>
|
||||||
<skill id="47409" toLevel="2" name="Piercing Arrow">
|
<skill id="47409" toLevel="2" name="Piercing Arrow">
|
||||||
<icon>icon.skill0000</icon>
|
<icon>icon.skill0000</icon>
|
||||||
|
<isTriggeredSkill>true</isTriggeredSkill>
|
||||||
<abnormalLevel>
|
<abnormalLevel>
|
||||||
<value level="1">1</value>
|
<value level="1">1</value>
|
||||||
<value level="2">2</value>
|
<value level="2">2</value>
|
||||||
@@ -413,21 +408,16 @@
|
|||||||
<abnormalType>PD_DOWN</abnormalType>
|
<abnormalType>PD_DOWN</abnormalType>
|
||||||
<activateRate>60</activateRate>
|
<activateRate>60</activateRate>
|
||||||
<basicProperty>PHYSICAL</basicProperty>
|
<basicProperty>PHYSICAL</basicProperty>
|
||||||
<castRange>900</castRange>
|
|
||||||
<effectPoint>
|
<effectPoint>
|
||||||
<value level="1">-1220</value>
|
<value level="1">-1220</value>
|
||||||
<value level="2">-1220</value>
|
<value level="2">-1220</value>
|
||||||
</effectPoint>
|
</effectPoint>
|
||||||
<effectRange>1400</effectRange>
|
|
||||||
<isDebuff>true</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
<isMagic>0</isMagic>
|
|
||||||
<lvlBonusRate>20</lvlBonusRate>
|
<lvlBonusRate>20</lvlBonusRate>
|
||||||
<trait>ANOMALY</trait>
|
<trait>ANOMALY</trait>
|
||||||
<operateType>A2</operateType>
|
<operateType>A2</operateType>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
|
||||||
<targetType>ENEMY</targetType>
|
<targetType>ENEMY</targetType>
|
||||||
<affectScope>RANGE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<affectObject>NOT_FRIEND</affectObject>
|
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="PhysicalAttack">
|
<effect name="PhysicalAttack">
|
||||||
<amount>
|
<amount>
|
||||||
@@ -533,7 +523,6 @@
|
|||||||
<operateType>A2</operateType>
|
<operateType>A2</operateType>
|
||||||
<reuseDelay>10000</reuseDelay>
|
<reuseDelay>10000</reuseDelay>
|
||||||
<basicProperty>NONE</basicProperty>
|
<basicProperty>NONE</basicProperty>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
|
||||||
<targetType>SELF</targetType>
|
<targetType>SELF</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<conditions>
|
<conditions>
|
||||||
@@ -613,7 +602,6 @@
|
|||||||
<operateType>A2</operateType>
|
<operateType>A2</operateType>
|
||||||
<reuseDelay>30000</reuseDelay>
|
<reuseDelay>30000</reuseDelay>
|
||||||
<basicProperty>NONE</basicProperty>
|
<basicProperty>NONE</basicProperty>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
|
||||||
<targetType>SELF</targetType>
|
<targetType>SELF</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<itemConsumeCount>
|
<itemConsumeCount>
|
||||||
@@ -690,7 +678,6 @@
|
|||||||
<operateType>A2</operateType>
|
<operateType>A2</operateType>
|
||||||
<reuseDelay>10000</reuseDelay>
|
<reuseDelay>10000</reuseDelay>
|
||||||
<basicProperty>NONE</basicProperty>
|
<basicProperty>NONE</basicProperty>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
|
||||||
<targetType>SELF</targetType>
|
<targetType>SELF</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<itemConsumeCount>
|
<itemConsumeCount>
|
||||||
@@ -763,7 +750,6 @@
|
|||||||
<value level="13">90</value>
|
<value level="13">90</value>
|
||||||
</magicLevel>
|
</magicLevel>
|
||||||
<operateType>P</operateType>
|
<operateType>P</operateType>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="PAtk">
|
<effect name="PAtk">
|
||||||
<amount>
|
<amount>
|
||||||
@@ -834,7 +820,6 @@
|
|||||||
<value level="13">90</value>
|
<value level="13">90</value>
|
||||||
</magicLevel>
|
</magicLevel>
|
||||||
<operateType>P</operateType>
|
<operateType>P</operateType>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="PhysicalDefence">
|
<effect name="PhysicalDefence">
|
||||||
<amount>
|
<amount>
|
||||||
@@ -907,9 +892,50 @@
|
|||||||
<operateType>A1</operateType>
|
<operateType>A1</operateType>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="47417" toLevel="1" name="Dexterous Body">
|
<skill id="47417" toLevel="1" name="Dexterous Body">
|
||||||
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
|
|
||||||
<icon>icon.skill0000</icon>
|
<icon>icon.skill0000</icon>
|
||||||
<operateType>A1</operateType>
|
<magicLevel>76</magicLevel>
|
||||||
|
<operateType>P</operateType>
|
||||||
|
<passiveConditions>
|
||||||
|
<condition name="EquipWeapon">
|
||||||
|
<weaponType>
|
||||||
|
<item>BOW</item>
|
||||||
|
</weaponType>
|
||||||
|
</condition>
|
||||||
|
</passiveConditions>
|
||||||
|
<effects>
|
||||||
|
<effect name="StatMulForBaseStat">
|
||||||
|
<baseStat>DEX</baseStat>
|
||||||
|
<min>65</min>
|
||||||
|
<max>74</max>
|
||||||
|
<mulStat>PHYSICAL_ATTACK</mulStat>
|
||||||
|
<amount>5</amount>
|
||||||
|
</effect>
|
||||||
|
<effect name="StatMulForBaseStat">
|
||||||
|
<baseStat>DEX</baseStat>
|
||||||
|
<min>75</min>
|
||||||
|
<max>84</max>
|
||||||
|
<mulStat>PHYSICAL_ATTACK</mulStat>
|
||||||
|
<amount>10</amount>
|
||||||
|
</effect>
|
||||||
|
<effect name="StatMulForBaseStat">
|
||||||
|
<baseStat>DEX</baseStat>
|
||||||
|
<min>85</min>
|
||||||
|
<mulStat>PHYSICAL_ATTACK</mulStat>
|
||||||
|
<amount>20</amount>
|
||||||
|
</effect>
|
||||||
|
<effect name="StatMulForBaseStat">
|
||||||
|
<baseStat>DEX</baseStat>
|
||||||
|
<min>85</min>
|
||||||
|
<mulStat>DEFENCE_CRITICAL_RATE</mulStat>
|
||||||
|
<amount>5</amount>
|
||||||
|
</effect>
|
||||||
|
<effect name="StatMulForBaseStat">
|
||||||
|
<baseStat>DEX</baseStat>
|
||||||
|
<min>85</min>
|
||||||
|
<mulStat>DEFENCE_PHYSICAL_SKILL_CRITICAL_DAMAGE</mulStat>
|
||||||
|
<amount>5</amount>
|
||||||
|
</effect>
|
||||||
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="47418" toLevel="1" name="Dexterous Body">
|
<skill id="47418" toLevel="1" name="Dexterous Body">
|
||||||
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
|
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
|
||||||
@@ -950,7 +976,7 @@
|
|||||||
<value level="11">-420</value>
|
<value level="11">-420</value>
|
||||||
<value level="12">-440</value>
|
<value level="12">-440</value>
|
||||||
</effectPoint>
|
</effectPoint>
|
||||||
<effectRange>1400</effectRange>
|
<effectRange>1200</effectRange>
|
||||||
<hitTime>3000</hitTime>
|
<hitTime>3000</hitTime>
|
||||||
<magicLevel>
|
<magicLevel>
|
||||||
<value level="1">40</value>
|
<value level="1">40</value>
|
||||||
@@ -982,8 +1008,8 @@
|
|||||||
</mpConsume>
|
</mpConsume>
|
||||||
<operateType>A1</operateType>
|
<operateType>A1</operateType>
|
||||||
<basicProperty>PHYSICAL</basicProperty>
|
<basicProperty>PHYSICAL</basicProperty>
|
||||||
|
<isMagic>0</isMagic>
|
||||||
<reuseDelay>20000</reuseDelay>
|
<reuseDelay>20000</reuseDelay>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
|
||||||
<targetType>ENEMY</targetType>
|
<targetType>ENEMY</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<conditions>
|
<conditions>
|
||||||
@@ -1009,7 +1035,6 @@
|
|||||||
<value level="11">8192</value>
|
<value level="11">8192</value>
|
||||||
<value level="12">8307</value>
|
<value level="12">8307</value>
|
||||||
</power>
|
</power>
|
||||||
<overHit>true</overHit>
|
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="CallSkill">
|
<effect name="CallSkill">
|
||||||
<skillId>47423</skillId> <!-- Stun Shot -->
|
<skillId>47423</skillId> <!-- Stun Shot -->
|
||||||
@@ -1032,13 +1057,13 @@
|
|||||||
</skill>
|
</skill>
|
||||||
<skill id="47423" toLevel="12" name="Stun Shot">
|
<skill id="47423" toLevel="12" name="Stun Shot">
|
||||||
<icon>icon.skill0000</icon>
|
<icon>icon.skill0000</icon>
|
||||||
|
<isTriggeredSkill>true</isTriggeredSkill>
|
||||||
<abnormalLevel>1</abnormalLevel>
|
<abnormalLevel>1</abnormalLevel>
|
||||||
<abnormalTime>3</abnormalTime>
|
<abnormalTime>3</abnormalTime>
|
||||||
<abnormalType>STUN</abnormalType>
|
<abnormalType>STUN</abnormalType>
|
||||||
<abnormalVisualEffect>STUN</abnormalVisualEffect>
|
<abnormalVisualEffect>STUN</abnormalVisualEffect>
|
||||||
<activateRate>80</activateRate>
|
<activateRate>80</activateRate>
|
||||||
<basicProperty>PHYSICAL</basicProperty>
|
<basicProperty>PHYSICAL</basicProperty>
|
||||||
<castRange>700</castRange>
|
|
||||||
<effectPoint>
|
<effectPoint>
|
||||||
<value level="1">-210</value>
|
<value level="1">-210</value>
|
||||||
<value level="2">-230</value>
|
<value level="2">-230</value>
|
||||||
@@ -1053,11 +1078,9 @@
|
|||||||
<value level="11">-420</value>
|
<value level="11">-420</value>
|
||||||
<value level="12">-440</value>
|
<value level="12">-440</value>
|
||||||
</effectPoint>
|
</effectPoint>
|
||||||
<effectRange>1400</effectRange>
|
|
||||||
<isDebuff>true</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
<operateType>A2</operateType>
|
<operateType>A2</operateType>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
<trait>SHOCK</trait>
|
||||||
<trait>ANOMALY</trait>
|
|
||||||
<targetType>ENEMY</targetType>
|
<targetType>ENEMY</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<effects>
|
<effects>
|
||||||
@@ -1068,6 +1091,7 @@
|
|||||||
</skill>
|
</skill>
|
||||||
<skill id="47424" toLevel="3" name="Thorn Shot">
|
<skill id="47424" toLevel="3" name="Thorn Shot">
|
||||||
<icon>icon.skill0000</icon>
|
<icon>icon.skill0000</icon>
|
||||||
|
<isTriggeredSkill>true</isTriggeredSkill>
|
||||||
<abnormalLevel>
|
<abnormalLevel>
|
||||||
<value level="1">1</value>
|
<value level="1">1</value>
|
||||||
<value level="2">2</value>
|
<value level="2">2</value>
|
||||||
@@ -1076,18 +1100,15 @@
|
|||||||
<abnormalTime>5</abnormalTime>
|
<abnormalTime>5</abnormalTime>
|
||||||
<abnormalType>SPEED_DOWN</abnormalType>
|
<abnormalType>SPEED_DOWN</abnormalType>
|
||||||
<activateRate>80</activateRate>
|
<activateRate>80</activateRate>
|
||||||
<castRange>700</castRange>
|
|
||||||
<effectPoint>
|
<effectPoint>
|
||||||
<value level="1">-505</value>
|
<value level="1">-505</value>
|
||||||
<value level="2">-555</value>
|
<value level="2">-555</value>
|
||||||
<value level="3">-605</value>
|
<value level="3">-605</value>
|
||||||
</effectPoint>
|
</effectPoint>
|
||||||
<effectRange>1400</effectRange>
|
|
||||||
<isDebuff>true</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
<operateType>A2</operateType>
|
<operateType>A2</operateType>
|
||||||
<trait>ANOMALY</trait>
|
<trait>SUPPRESSION</trait>
|
||||||
<basicProperty>PHYSICAL</basicProperty>
|
<basicProperty>PHYSICAL</basicProperty>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
|
||||||
<targetType>ENEMY</targetType>
|
<targetType>ENEMY</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<effects>
|
<effects>
|
||||||
@@ -1169,38 +1190,26 @@
|
|||||||
</skill>
|
</skill>
|
||||||
<skill id="47440" toLevel="1" name="Faery Shield">
|
<skill id="47440" toLevel="1" name="Faery Shield">
|
||||||
<icon>icon.skill0000</icon>
|
<icon>icon.skill0000</icon>
|
||||||
<abnormalLevel>1</abnormalLevel>
|
<abnormalLevel>2</abnormalLevel>
|
||||||
<abnormalTime>30</abnormalTime>
|
<abnormalTime>30</abnormalTime>
|
||||||
|
<abnormalType>MP_SHIELD</abnormalType>
|
||||||
<abnormalVisualEffect>MP_SHIELD</abnormalVisualEffect>
|
<abnormalVisualEffect>MP_SHIELD</abnormalVisualEffect>
|
||||||
<effectPoint>
|
<effectPoint>184</effectPoint>
|
||||||
<value level="1">200</value>
|
|
||||||
</effectPoint>
|
|
||||||
<hitTime>1000</hitTime>
|
<hitTime>1000</hitTime>
|
||||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||||
<magicLevel>
|
<magicLevel>86</magicLevel>
|
||||||
<value level="1">86</value>
|
<mpConsume>125</mpConsume>
|
||||||
</magicLevel>
|
|
||||||
<mpConsume>
|
|
||||||
<value level="1">125</value>
|
|
||||||
</mpConsume>
|
|
||||||
<operateType>A2</operateType>
|
<operateType>A2</operateType>
|
||||||
<reuseDelay>300000</reuseDelay>
|
<reuseDelay>300000</reuseDelay>
|
||||||
<abnormalType>MP_SHIELD</abnormalType>
|
|
||||||
<basicProperty>NONE</basicProperty>
|
<basicProperty>NONE</basicProperty>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
|
||||||
<staticReuse>true</staticReuse>
|
|
||||||
<targetType>SELF</targetType>
|
<targetType>SELF</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="ManaHealPercent">
|
<effect name="ManaHealPercent">
|
||||||
<power>
|
<power>30</power>
|
||||||
<value level="1">30</value>
|
|
||||||
</power>
|
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="MpShield">
|
<effect name="MpShield">
|
||||||
<amount>
|
<amount>70</amount>
|
||||||
<value level="1">70</value>
|
|
||||||
</amount>
|
|
||||||
</effect>
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
@@ -1258,14 +1267,15 @@
|
|||||||
<value level="3">128</value>
|
<value level="3">128</value>
|
||||||
</mpConsume>
|
</mpConsume>
|
||||||
<castRange>700</castRange>
|
<castRange>700</castRange>
|
||||||
|
<effectRange>1200</effectRange>
|
||||||
<reuseDelay>30000</reuseDelay>
|
<reuseDelay>30000</reuseDelay>
|
||||||
<effectPoint>-1000</effectPoint>
|
<effectPoint>-500</effectPoint>
|
||||||
<isMagic>1</isMagic>
|
<isMagic>1</isMagic>
|
||||||
<targetType>ENEMY_ONLY</targetType>
|
<targetType>ENEMY</targetType>
|
||||||
<affectScope>RANGE</affectScope>
|
<affectScope>FAN</affectScope>
|
||||||
<affectLimit>1-20</affectLimit>
|
<affectObject>NOT_FRIEND</affectObject>
|
||||||
<affectRange>300</affectRange>
|
<affectLimit>20-20</affectLimit>
|
||||||
<abnormalLevel>1</abnormalLevel>
|
<fanRange>0;0;750;35</fanRange>
|
||||||
<hitTime>6000</hitTime>
|
<hitTime>6000</hitTime>
|
||||||
<basicProperty>MAGIC</basicProperty>
|
<basicProperty>MAGIC</basicProperty>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
<magicCriticalRate>5</magicCriticalRate>
|
||||||
@@ -1298,15 +1308,17 @@
|
|||||||
<value level="2">-2110</value>
|
<value level="2">-2110</value>
|
||||||
<value level="3">-2120</value>
|
<value level="3">-2120</value>
|
||||||
</effectPoint>
|
</effectPoint>
|
||||||
<effectRange>1400</effectRange>
|
<effectRange>1200</effectRange>
|
||||||
<isDebuff>true</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||||
<operateType>A2</operateType>
|
<operateType>A2</operateType>
|
||||||
<reuseDelay>30000</reuseDelay>
|
<basicProperty>MAGIC</basicProperty>
|
||||||
<basicProperty>NONE</basicProperty>
|
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
|
||||||
<targetType>ENEMY</targetType>
|
<targetType>ENEMY</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>FAN</affectScope>
|
||||||
|
<affectObject>NOT_FRIEND</affectObject>
|
||||||
|
<affectLimit>20-20</affectLimit>
|
||||||
|
<fanRange>0;0;750;35</fanRange>
|
||||||
|
<isTriggeredSkill>true</isTriggeredSkill>
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="StatUp">
|
<effect name="StatUp">
|
||||||
<amount>
|
<amount>
|
||||||
@@ -1340,14 +1352,15 @@
|
|||||||
<value level="3">128</value>
|
<value level="3">128</value>
|
||||||
</mpConsume>
|
</mpConsume>
|
||||||
<castRange>700</castRange>
|
<castRange>700</castRange>
|
||||||
|
<effectRange>1200</effectRange>
|
||||||
<reuseDelay>30000</reuseDelay>
|
<reuseDelay>30000</reuseDelay>
|
||||||
<effectPoint>-1000</effectPoint>
|
<effectPoint>-500</effectPoint>
|
||||||
<isMagic>1</isMagic>
|
<isMagic>1</isMagic>
|
||||||
<targetType>ENEMY_ONLY</targetType>
|
<targetType>ENEMY</targetType>
|
||||||
<affectScope>RANGE</affectScope>
|
<affectScope>FAN</affectScope>
|
||||||
<affectLimit>1-20</affectLimit>
|
<affectObject>NOT_FRIEND</affectObject>
|
||||||
<affectRange>300</affectRange>
|
<affectLimit>20-20</affectLimit>
|
||||||
<abnormalLevel>1</abnormalLevel>
|
<fanRange>0;0;750;35</fanRange>
|
||||||
<hitTime>6000</hitTime>
|
<hitTime>6000</hitTime>
|
||||||
<basicProperty>MAGIC</basicProperty>
|
<basicProperty>MAGIC</basicProperty>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
<magicCriticalRate>5</magicCriticalRate>
|
||||||
@@ -1380,15 +1393,17 @@
|
|||||||
<value level="2">-2110</value>
|
<value level="2">-2110</value>
|
||||||
<value level="3">-2120</value>
|
<value level="3">-2120</value>
|
||||||
</effectPoint>
|
</effectPoint>
|
||||||
<effectRange>1400</effectRange>
|
<effectRange>1200</effectRange>
|
||||||
<isDebuff>true</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||||
<operateType>A2</operateType>
|
<operateType>A2</operateType>
|
||||||
<reuseDelay>30000</reuseDelay>
|
<basicProperty>MAGIC</basicProperty>
|
||||||
<basicProperty>NONE</basicProperty>
|
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
|
||||||
<targetType>ENEMY</targetType>
|
<targetType>ENEMY</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>FAN</affectScope>
|
||||||
|
<affectObject>NOT_FRIEND</affectObject>
|
||||||
|
<affectLimit>20-20</affectLimit>
|
||||||
|
<fanRange>0;0;750;35</fanRange>
|
||||||
|
<isTriggeredSkill>true</isTriggeredSkill>
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="StatUp">
|
<effect name="StatUp">
|
||||||
<amount>
|
<amount>
|
||||||
@@ -1422,14 +1437,15 @@
|
|||||||
<value level="3">128</value>
|
<value level="3">128</value>
|
||||||
</mpConsume>
|
</mpConsume>
|
||||||
<castRange>700</castRange>
|
<castRange>700</castRange>
|
||||||
|
<effectRange>1200</effectRange>
|
||||||
<reuseDelay>30000</reuseDelay>
|
<reuseDelay>30000</reuseDelay>
|
||||||
<effectPoint>-1000</effectPoint>
|
<effectPoint>-500</effectPoint>
|
||||||
<isMagic>1</isMagic>
|
<isMagic>1</isMagic>
|
||||||
<targetType>ENEMY_ONLY</targetType>
|
<targetType>ENEMY</targetType>
|
||||||
<affectScope>RANGE</affectScope>
|
<affectScope>FAN</affectScope>
|
||||||
<affectLimit>1-20</affectLimit>
|
<affectObject>NOT_FRIEND</affectObject>
|
||||||
<affectRange>300</affectRange>
|
<affectLimit>20-20</affectLimit>
|
||||||
<abnormalLevel>1</abnormalLevel>
|
<fanRange>0;0;750;35</fanRange>
|
||||||
<hitTime>6000</hitTime>
|
<hitTime>6000</hitTime>
|
||||||
<basicProperty>MAGIC</basicProperty>
|
<basicProperty>MAGIC</basicProperty>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
<magicCriticalRate>5</magicCriticalRate>
|
||||||
@@ -1462,15 +1478,17 @@
|
|||||||
<value level="2">-2110</value>
|
<value level="2">-2110</value>
|
||||||
<value level="3">-2120</value>
|
<value level="3">-2120</value>
|
||||||
</effectPoint>
|
</effectPoint>
|
||||||
<effectRange>1400</effectRange>
|
<effectRange>1200</effectRange>
|
||||||
<isDebuff>true</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||||
<operateType>A2</operateType>
|
<operateType>A2</operateType>
|
||||||
<reuseDelay>30000</reuseDelay>
|
<basicProperty>MAGIC</basicProperty>
|
||||||
<basicProperty>NONE</basicProperty>
|
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
|
||||||
<targetType>ENEMY</targetType>
|
<targetType>ENEMY</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>FAN</affectScope>
|
||||||
|
<affectObject>NOT_FRIEND</affectObject>
|
||||||
|
<affectLimit>20-20</affectLimit>
|
||||||
|
<fanRange>0;0;750;35</fanRange>
|
||||||
|
<isTriggeredSkill>true</isTriggeredSkill>
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="StatUp">
|
<effect name="StatUp">
|
||||||
<amount>
|
<amount>
|
||||||
@@ -1504,14 +1522,15 @@
|
|||||||
<value level="3">128</value>
|
<value level="3">128</value>
|
||||||
</mpConsume>
|
</mpConsume>
|
||||||
<castRange>700</castRange>
|
<castRange>700</castRange>
|
||||||
|
<effectRange>1200</effectRange>
|
||||||
<reuseDelay>30000</reuseDelay>
|
<reuseDelay>30000</reuseDelay>
|
||||||
<effectPoint>-1000</effectPoint>
|
<effectPoint>-500</effectPoint>
|
||||||
<isMagic>1</isMagic>
|
<isMagic>1</isMagic>
|
||||||
<targetType>ENEMY_ONLY</targetType>
|
<targetType>ENEMY</targetType>
|
||||||
<affectScope>RANGE</affectScope>
|
<affectScope>FAN</affectScope>
|
||||||
<affectLimit>1-20</affectLimit>
|
<affectObject>NOT_FRIEND</affectObject>
|
||||||
<affectRange>300</affectRange>
|
<affectLimit>20-20</affectLimit>
|
||||||
<abnormalLevel>1</abnormalLevel>
|
<fanRange>0;0;750;35</fanRange>
|
||||||
<hitTime>6000</hitTime>
|
<hitTime>6000</hitTime>
|
||||||
<basicProperty>MAGIC</basicProperty>
|
<basicProperty>MAGIC</basicProperty>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
<magicCriticalRate>5</magicCriticalRate>
|
||||||
@@ -1544,15 +1563,17 @@
|
|||||||
<value level="2">-2110</value>
|
<value level="2">-2110</value>
|
||||||
<value level="3">-2120</value>
|
<value level="3">-2120</value>
|
||||||
</effectPoint>
|
</effectPoint>
|
||||||
<effectRange>1400</effectRange>
|
<effectRange>1200</effectRange>
|
||||||
<isDebuff>true</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||||
<operateType>A2</operateType>
|
<operateType>A2</operateType>
|
||||||
<reuseDelay>30000</reuseDelay>
|
<basicProperty>MAGIC</basicProperty>
|
||||||
<basicProperty>NONE</basicProperty>
|
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
|
||||||
<targetType>ENEMY</targetType>
|
<targetType>ENEMY</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>FAN</affectScope>
|
||||||
|
<affectObject>NOT_FRIEND</affectObject>
|
||||||
|
<affectLimit>20-20</affectLimit>
|
||||||
|
<fanRange>0;0;750;35</fanRange>
|
||||||
|
<isTriggeredSkill>true</isTriggeredSkill>
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="StatUp">
|
<effect name="StatUp">
|
||||||
<amount>
|
<amount>
|
||||||
@@ -1599,7 +1620,7 @@
|
|||||||
</skill>
|
</skill>
|
||||||
<skill id="47461" toLevel="6" name="Heavy Sleep">
|
<skill id="47461" toLevel="6" name="Heavy Sleep">
|
||||||
<icon>icon.skill0000</icon>
|
<icon>icon.skill0000</icon>
|
||||||
<abnormalLevel>1</abnormalLevel>
|
<abnormalLevel>2</abnormalLevel>
|
||||||
<abnormalTime>5</abnormalTime>
|
<abnormalTime>5</abnormalTime>
|
||||||
<abnormalType>SLEEP</abnormalType>
|
<abnormalType>SLEEP</abnormalType>
|
||||||
<abnormalVisualEffect>SLEEP</abnormalVisualEffect>
|
<abnormalVisualEffect>SLEEP</abnormalVisualEffect>
|
||||||
@@ -1614,7 +1635,7 @@
|
|||||||
<value level="5">-850</value>
|
<value level="5">-850</value>
|
||||||
<value level="6">-900</value>
|
<value level="6">-900</value>
|
||||||
</effectPoint>
|
</effectPoint>
|
||||||
<effectRange>1100</effectRange>
|
<effectRange>1200</effectRange>
|
||||||
<hitTime>3000</hitTime>
|
<hitTime>3000</hitTime>
|
||||||
<isDebuff>true</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||||
@@ -1671,7 +1692,7 @@
|
|||||||
<value level="11">-850</value>
|
<value level="11">-850</value>
|
||||||
<value level="12">-900</value>
|
<value level="12">-900</value>
|
||||||
</effectPoint>
|
</effectPoint>
|
||||||
<effectRange>1100</effectRange>
|
<effectRange>1200</effectRange>
|
||||||
<hitTime>3000</hitTime>
|
<hitTime>3000</hitTime>
|
||||||
<isDebuff>true</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||||
@@ -1720,7 +1741,6 @@
|
|||||||
<skill id="47463" toLevel="13" name="Wizard's Attack Mastery">
|
<skill id="47463" toLevel="13" name="Wizard's Attack Mastery">
|
||||||
<icon>icon.skill0000</icon>
|
<icon>icon.skill0000</icon>
|
||||||
<operateType>P</operateType>
|
<operateType>P</operateType>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
|
||||||
<magicLevel>
|
<magicLevel>
|
||||||
<value level="1">40</value>
|
<value level="1">40</value>
|
||||||
<value level="2">50</value>
|
<value level="2">50</value>
|
||||||
@@ -1961,7 +1981,6 @@
|
|||||||
<skill id="47466" toLevel="7" name="Higher Mana Gain">
|
<skill id="47466" toLevel="7" name="Higher Mana Gain">
|
||||||
<icon>icon.skill0000</icon>
|
<icon>icon.skill0000</icon>
|
||||||
<operateType>P</operateType>
|
<operateType>P</operateType>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
|
||||||
<magicLevel>
|
<magicLevel>
|
||||||
<value level="1">20</value>
|
<value level="1">20</value>
|
||||||
<value level="2">40</value>
|
<value level="2">40</value>
|
||||||
|
|||||||
+26
-35
@@ -4,6 +4,7 @@
|
|||||||
<icon>icon.s_impale</icon>
|
<icon>icon.s_impale</icon>
|
||||||
<castRange>120</castRange>
|
<castRange>120</castRange>
|
||||||
<basicProperty>PHYSICAL</basicProperty>
|
<basicProperty>PHYSICAL</basicProperty>
|
||||||
|
<isMagic>0</isMagic>
|
||||||
<effectPoint>
|
<effectPoint>
|
||||||
<value level="1">-200</value>
|
<value level="1">-200</value>
|
||||||
<value level="2">-300</value>
|
<value level="2">-300</value>
|
||||||
@@ -14,7 +15,7 @@
|
|||||||
<value level="7">-650</value>
|
<value level="7">-650</value>
|
||||||
<value level="8">-700</value>
|
<value level="8">-700</value>
|
||||||
</effectPoint>
|
</effectPoint>
|
||||||
<effectRange>1100</effectRange>
|
<effectRange>400</effectRange>
|
||||||
<hitTime>1200</hitTime>
|
<hitTime>1200</hitTime>
|
||||||
<coolTime>500</coolTime>
|
<coolTime>500</coolTime>
|
||||||
<magicLevel>
|
<magicLevel>
|
||||||
@@ -39,7 +40,6 @@
|
|||||||
</mpConsume>
|
</mpConsume>
|
||||||
<operateType>A1</operateType>
|
<operateType>A1</operateType>
|
||||||
<reuseDelay>1000</reuseDelay>
|
<reuseDelay>1000</reuseDelay>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
|
||||||
<targetType>ENEMY</targetType>
|
<targetType>ENEMY</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<conditions>
|
<conditions>
|
||||||
@@ -135,9 +135,10 @@
|
|||||||
</skill>
|
</skill>
|
||||||
<skill id="47803" toLevel="10" name="Threatening Swing">
|
<skill id="47803" toLevel="10" name="Threatening Swing">
|
||||||
<icon>icon.s_brandish</icon>
|
<icon>icon.s_brandish</icon>
|
||||||
<affectLimit>5-12</affectLimit>
|
<affectLimit>20-20</affectLimit>
|
||||||
<affectRange>150</affectRange>
|
<affectRange>200</affectRange>
|
||||||
<basicProperty>PHYSICAL</basicProperty>
|
<basicProperty>PHYSICAL</basicProperty>
|
||||||
|
<isMagic>0</isMagic>
|
||||||
<effectPoint>
|
<effectPoint>
|
||||||
<value level="1">-400</value>
|
<value level="1">-400</value>
|
||||||
<value level="2">-440</value>
|
<value level="2">-440</value>
|
||||||
@@ -150,7 +151,7 @@
|
|||||||
<value level="9">-710</value>
|
<value level="9">-710</value>
|
||||||
<value level="10">-740</value>
|
<value level="10">-740</value>
|
||||||
</effectPoint>
|
</effectPoint>
|
||||||
<effectRange>1100</effectRange>
|
<effectRange>400</effectRange>
|
||||||
<hitTime>1500</hitTime>
|
<hitTime>1500</hitTime>
|
||||||
<coolTime>500</coolTime>
|
<coolTime>500</coolTime>
|
||||||
<magicLevel>
|
<magicLevel>
|
||||||
@@ -179,7 +180,6 @@
|
|||||||
</mpConsume>
|
</mpConsume>
|
||||||
<operateType>A1</operateType>
|
<operateType>A1</operateType>
|
||||||
<reuseDelay>3000</reuseDelay>
|
<reuseDelay>3000</reuseDelay>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
|
||||||
<targetType>SELF</targetType>
|
<targetType>SELF</targetType>
|
||||||
<affectScope>POINT_BLANK</affectScope>
|
<affectScope>POINT_BLANK</affectScope>
|
||||||
<affectObject>NOT_FRIEND</affectObject>
|
<affectObject>NOT_FRIEND</affectObject>
|
||||||
@@ -290,6 +290,7 @@
|
|||||||
<icon>icon.s_wild_scratch</icon>
|
<icon>icon.s_wild_scratch</icon>
|
||||||
<castRange>150</castRange>
|
<castRange>150</castRange>
|
||||||
<basicProperty>PHYSICAL</basicProperty>
|
<basicProperty>PHYSICAL</basicProperty>
|
||||||
|
<isMagic>0</isMagic>
|
||||||
<effectPoint>
|
<effectPoint>
|
||||||
<value level="1">-400</value>
|
<value level="1">-400</value>
|
||||||
<value level="2">-500</value>
|
<value level="2">-500</value>
|
||||||
@@ -302,7 +303,7 @@
|
|||||||
<value level="9">-880</value>
|
<value level="9">-880</value>
|
||||||
<value level="10">-900</value>
|
<value level="10">-900</value>
|
||||||
</effectPoint>
|
</effectPoint>
|
||||||
<effectRange>1100</effectRange>
|
<effectRange>400</effectRange>
|
||||||
<hitTime>1200</hitTime>
|
<hitTime>1200</hitTime>
|
||||||
<coolTime>500</coolTime>
|
<coolTime>500</coolTime>
|
||||||
<magicLevel>
|
<magicLevel>
|
||||||
@@ -331,7 +332,6 @@
|
|||||||
</mpConsume>
|
</mpConsume>
|
||||||
<operateType>A1</operateType>
|
<operateType>A1</operateType>
|
||||||
<reuseDelay>10000</reuseDelay>
|
<reuseDelay>10000</reuseDelay>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
|
||||||
<targetType>ENEMY</targetType>
|
<targetType>ENEMY</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<effects>
|
<effects>
|
||||||
@@ -348,8 +348,9 @@
|
|||||||
<value level="9">9488</value>
|
<value level="9">9488</value>
|
||||||
<value level="10">9773</value>
|
<value level="10">9773</value>
|
||||||
</power>
|
</power>
|
||||||
<pDefMod>0.90</pDefMod>
|
<pDefMod>0.9</pDefMod>
|
||||||
<criticalChance>15</criticalChance>
|
<criticalChance>15</criticalChance>
|
||||||
|
<ignoreShieldDefence>true</ignoreShieldDefence>
|
||||||
</effect>
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
@@ -591,10 +592,8 @@
|
|||||||
<value level="2">40</value>
|
<value level="2">40</value>
|
||||||
<value level="3">50</value>
|
<value level="3">50</value>
|
||||||
</mpConsume>
|
</mpConsume>
|
||||||
<nextAction>ATTACK</nextAction>
|
|
||||||
<operateType>DA1</operateType>
|
<operateType>DA1</operateType>
|
||||||
<reuseDelay>3000</reuseDelay>
|
<reuseDelay>3000</reuseDelay>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
|
||||||
<targetType>ENEMY</targetType>
|
<targetType>ENEMY</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<conditions>
|
<conditions>
|
||||||
@@ -642,9 +641,7 @@
|
|||||||
<value level="2">40</value>
|
<value level="2">40</value>
|
||||||
<value level="3">50</value>
|
<value level="3">50</value>
|
||||||
</mpConsume>
|
</mpConsume>
|
||||||
<nextAction>ATTACK</nextAction>
|
|
||||||
<operateType>DA1</operateType>
|
<operateType>DA1</operateType>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
|
||||||
<targetType>ENEMY</targetType>
|
<targetType>ENEMY</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<conditions>
|
<conditions>
|
||||||
@@ -683,7 +680,6 @@
|
|||||||
<operateType>A2</operateType>
|
<operateType>A2</operateType>
|
||||||
<reuseDelay>10000</reuseDelay>
|
<reuseDelay>10000</reuseDelay>
|
||||||
<basicProperty>NONE</basicProperty>
|
<basicProperty>NONE</basicProperty>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
|
||||||
<targetType>SELF</targetType>
|
<targetType>SELF</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<conditions>
|
<conditions>
|
||||||
@@ -824,7 +820,6 @@
|
|||||||
<operateType>A2</operateType>
|
<operateType>A2</operateType>
|
||||||
<reuseDelay>10000</reuseDelay>
|
<reuseDelay>10000</reuseDelay>
|
||||||
<basicProperty>NONE</basicProperty>
|
<basicProperty>NONE</basicProperty>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
|
||||||
<targetType>SELF</targetType>
|
<targetType>SELF</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<conditions>
|
<conditions>
|
||||||
@@ -887,7 +882,6 @@
|
|||||||
<value level="15">90</value>
|
<value level="15">90</value>
|
||||||
</magicLevel>
|
</magicLevel>
|
||||||
<operateType>P</operateType>
|
<operateType>P</operateType>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="PAtk">
|
<effect name="PAtk">
|
||||||
<amount>
|
<amount>
|
||||||
@@ -954,30 +948,29 @@
|
|||||||
<value level="15">90</value>
|
<value level="15">90</value>
|
||||||
</magicLevel>
|
</magicLevel>
|
||||||
<operateType>P</operateType>
|
<operateType>P</operateType>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="PhysicalDefence">
|
<effect name="PhysicalDefence">
|
||||||
<amount>
|
<amount>
|
||||||
<value level="1">10</value>
|
<value level="1">10</value>
|
||||||
<value level="2">30</value>
|
<value level="2">30</value>
|
||||||
<value level="3">45</value>
|
<value level="3">40</value>
|
||||||
<value level="4">65</value>
|
<value level="4">50</value>
|
||||||
<value level="5">85</value>
|
<value level="5">60</value>
|
||||||
<value level="6">110</value>
|
<value level="6">70</value>
|
||||||
<value level="7">130</value>
|
<value level="7">80</value>
|
||||||
<value level="8">145</value>
|
<value level="8">90</value>
|
||||||
<value level="9">155</value>
|
<value level="9">100</value>
|
||||||
<value level="10">165</value>
|
<value level="10">110</value>
|
||||||
<value level="11">175</value>
|
<value level="11">120</value>
|
||||||
<value level="12">185</value>
|
<value level="12">130</value>
|
||||||
<value level="13">195</value>
|
<value level="13">140</value>
|
||||||
<value level="14">205</value>
|
<value level="14">145</value>
|
||||||
<value level="15">220</value>
|
<value level="15">150</value>
|
||||||
</amount>
|
</amount>
|
||||||
<mode>DIFF</mode>
|
<mode>DIFF</mode>
|
||||||
<weaponType>
|
<armorType>
|
||||||
<item>POLE</item>
|
<item>HEAVY</item>
|
||||||
</weaponType>
|
</armorType>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="AreaOfEffectDamageDefence">
|
<effect name="AreaOfEffectDamageDefence">
|
||||||
<amount>
|
<amount>
|
||||||
@@ -1005,7 +998,6 @@
|
|||||||
<icon>icon.s_wild_instinct</icon>
|
<icon>icon.s_wild_instinct</icon>
|
||||||
<magicLevel>1</magicLevel>
|
<magicLevel>1</magicLevel>
|
||||||
<operateType>P</operateType>
|
<operateType>P</operateType>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="DefenceTrait">
|
<effect name="DefenceTrait">
|
||||||
<IMPRISON>
|
<IMPRISON>
|
||||||
@@ -1156,7 +1148,6 @@
|
|||||||
<stayAfterDeath>true</stayAfterDeath>
|
<stayAfterDeath>true</stayAfterDeath>
|
||||||
<hitTime>1500</hitTime>
|
<hitTime>1500</hitTime>
|
||||||
<basicProperty>NONE</basicProperty>
|
<basicProperty>NONE</basicProperty>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
|
||||||
<hitCancelTime>0</hitCancelTime>
|
<hitCancelTime>0</hitCancelTime>
|
||||||
<targetType>SELF</targetType>
|
<targetType>SELF</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
|
|||||||
+12
-38
@@ -4,19 +4,12 @@
|
|||||||
<icon>icon.skill0000</icon>
|
<icon>icon.skill0000</icon>
|
||||||
<hitTime>4500</hitTime>
|
<hitTime>4500</hitTime>
|
||||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||||
<itemConsumeCount>
|
<itemConsumeCount>50</itemConsumeCount>
|
||||||
<value level="1">50</value>
|
|
||||||
</itemConsumeCount>
|
|
||||||
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
|
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
|
||||||
<magicLevel>
|
<magicLevel>76</magicLevel>
|
||||||
<value level="1">76</value>
|
<mpConsume>186</mpConsume>
|
||||||
</magicLevel>
|
|
||||||
<mpConsume>
|
|
||||||
<value level="1">186</value>
|
|
||||||
</mpConsume>
|
|
||||||
<operateType>A1</operateType>
|
<operateType>A1</operateType>
|
||||||
<reuseDelay>10000</reuseDelay>
|
<reuseDelay>10000</reuseDelay>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
|
||||||
<targetType>SELF</targetType>
|
<targetType>SELF</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<conditions>
|
<conditions>
|
||||||
@@ -44,19 +37,12 @@
|
|||||||
<icon>icon.skill0000</icon>
|
<icon>icon.skill0000</icon>
|
||||||
<hitTime>4500</hitTime>
|
<hitTime>4500</hitTime>
|
||||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||||
<itemConsumeCount>
|
<itemConsumeCount>50</itemConsumeCount>
|
||||||
<value level="1">50</value>
|
|
||||||
</itemConsumeCount>
|
|
||||||
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
|
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
|
||||||
<magicLevel>
|
<magicLevel>76</magicLevel>
|
||||||
<value level="1">76</value>
|
<mpConsume>186</mpConsume>
|
||||||
</magicLevel>
|
|
||||||
<mpConsume>
|
|
||||||
<value level="1">186</value>
|
|
||||||
</mpConsume>
|
|
||||||
<operateType>A1</operateType>
|
<operateType>A1</operateType>
|
||||||
<reuseDelay>10000</reuseDelay>
|
<reuseDelay>10000</reuseDelay>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
|
||||||
<targetType>SELF</targetType>
|
<targetType>SELF</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<conditions>
|
<conditions>
|
||||||
@@ -156,16 +142,12 @@
|
|||||||
<value level="1">86</value>
|
<value level="1">86</value>
|
||||||
<value level="2">90</value>
|
<value level="2">90</value>
|
||||||
</magicLevel>
|
</magicLevel>
|
||||||
<mpInitialConsume>
|
<mpInitialConsume>0</mpInitialConsume>
|
||||||
<value level="1">13</value>
|
|
||||||
<value level="2">13</value>
|
|
||||||
</mpInitialConsume>
|
|
||||||
<operateType>T</operateType>
|
<operateType>T</operateType>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
|
||||||
<targetType>NONE</targetType>
|
<targetType>NONE</targetType>
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="MpConsumePerLevel">
|
<effect name="MpConsumePerLevel">
|
||||||
<power>0.2</power>
|
<power>3.8</power> <!-- ~13 MP -->
|
||||||
<ticks>5</ticks>
|
<ticks>5</ticks>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="TransferDamageToSummon">
|
<effect name="TransferDamageToSummon">
|
||||||
@@ -186,16 +168,11 @@
|
|||||||
<skill id="47917" toLevel="5" name="Ray of Light">
|
<skill id="47917" toLevel="5" name="Ray of Light">
|
||||||
<icon>icon.skill0000</icon>
|
<icon>icon.skill0000</icon>
|
||||||
<castRange>700</castRange>
|
<castRange>700</castRange>
|
||||||
<effectRange>1250</effectRange>
|
<effectRange>1200</effectRange>
|
||||||
<effectPoint>
|
<effectPoint>-500</effectPoint>
|
||||||
<value level="1">-450</value>
|
|
||||||
<value level="2">-455</value>
|
|
||||||
<value level="3">-460</value>
|
|
||||||
<value level="4">-465</value>
|
|
||||||
<value level="5">-470</value>
|
|
||||||
</effectPoint>
|
|
||||||
<hitTime>6500</hitTime>
|
<hitTime>6500</hitTime>
|
||||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||||
|
<basicProperty>MAGIC</basicProperty>
|
||||||
<magicLevel>
|
<magicLevel>
|
||||||
<value level="1">82</value>
|
<value level="1">82</value>
|
||||||
<value level="2">84</value>
|
<value level="2">84</value>
|
||||||
@@ -216,7 +193,7 @@
|
|||||||
<targetType>ENEMY</targetType>
|
<targetType>ENEMY</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="MagicalAttackRange">
|
<effect name="MagicalAttack">
|
||||||
<power>
|
<power>
|
||||||
<value level="1">202</value>
|
<value level="1">202</value>
|
||||||
<value level="2">207</value>
|
<value level="2">207</value>
|
||||||
@@ -230,7 +207,6 @@
|
|||||||
<skill id="47918" toLevel="13" name="Summoner's Attack Mastery">
|
<skill id="47918" toLevel="13" name="Summoner's Attack Mastery">
|
||||||
<icon>icon.skill0000</icon>
|
<icon>icon.skill0000</icon>
|
||||||
<operateType>P</operateType>
|
<operateType>P</operateType>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
|
||||||
<magicLevel>
|
<magicLevel>
|
||||||
<value level="1">40</value>
|
<value level="1">40</value>
|
||||||
<value level="2">50</value>
|
<value level="2">50</value>
|
||||||
@@ -332,7 +308,6 @@
|
|||||||
<skill id="47919" toLevel="13" name="Summoner's Armor Mastery">
|
<skill id="47919" toLevel="13" name="Summoner's Armor Mastery">
|
||||||
<icon>icon.skill0000</icon>
|
<icon>icon.skill0000</icon>
|
||||||
<operateType>P</operateType>
|
<operateType>P</operateType>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
|
||||||
<magicLevel>
|
<magicLevel>
|
||||||
<value level="1">40</value>
|
<value level="1">40</value>
|
||||||
<value level="2">50</value>
|
<value level="2">50</value>
|
||||||
@@ -477,7 +452,6 @@
|
|||||||
<skill id="47920" toLevel="8" name="Summoner's Recovery Mastery">
|
<skill id="47920" toLevel="8" name="Summoner's Recovery Mastery">
|
||||||
<icon>icon.skill0000</icon>
|
<icon>icon.skill0000</icon>
|
||||||
<operateType>P</operateType>
|
<operateType>P</operateType>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
|
||||||
<magicLevel>
|
<magicLevel>
|
||||||
<value level="1">40</value>
|
<value level="1">40</value>
|
||||||
<value level="2">50</value>
|
<value level="2">50</value>
|
||||||
|
|||||||
+36
-30
@@ -9,7 +9,6 @@
|
|||||||
<value level="3">84</value>
|
<value level="3">84</value>
|
||||||
</magicLevel>
|
</magicLevel>
|
||||||
<operateType>P</operateType>
|
<operateType>P</operateType>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="CraftRate">
|
<effect name="CraftRate">
|
||||||
<amount>
|
<amount>
|
||||||
@@ -29,13 +28,12 @@
|
|||||||
<value level="3">84</value>
|
<value level="3">84</value>
|
||||||
</magicLevel>
|
</magicLevel>
|
||||||
<operateType>P</operateType>
|
<operateType>P</operateType>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="CraftRate">
|
<effect name="CraftRate">
|
||||||
<amount>
|
<amount>
|
||||||
<value level="1">3</value>
|
<value level="1">5</value>
|
||||||
<value level="2">5</value>
|
<value level="2">10</value>
|
||||||
<value level="3">10</value>
|
<value level="3">20</value>
|
||||||
</amount>
|
</amount>
|
||||||
</effect>
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
@@ -51,17 +49,17 @@
|
|||||||
<abnormalTime>1</abnormalTime>
|
<abnormalTime>1</abnormalTime>
|
||||||
<abnormalType>STUN</abnormalType>
|
<abnormalType>STUN</abnormalType>
|
||||||
<affectLimit>10-10</affectLimit>
|
<affectLimit>10-10</affectLimit>
|
||||||
<affectRange>200</affectRange>
|
<affectRange>300</affectRange>
|
||||||
<activateRate>80</activateRate>
|
<activateRate>80</activateRate>
|
||||||
<lvlBonusRate>30</lvlBonusRate>
|
<lvlBonusRate>30</lvlBonusRate>
|
||||||
<basicProperty>PHYSICAL</basicProperty>
|
<basicProperty>PHYSICAL</basicProperty>
|
||||||
|
<isMagic>0</isMagic>
|
||||||
<magicLevel>
|
<magicLevel>
|
||||||
<value level="1">78</value>
|
<value level="1">78</value>
|
||||||
<value level="2">81</value>
|
<value level="2">81</value>
|
||||||
<value level="3">84</value>
|
<value level="3">84</value>
|
||||||
</magicLevel>
|
</magicLevel>
|
||||||
<operateType>A2</operateType>
|
<operateType>A2</operateType>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
|
||||||
<mpConsume>
|
<mpConsume>
|
||||||
<value level="1">123</value>
|
<value level="1">123</value>
|
||||||
<value level="2">127</value>
|
<value level="2">127</value>
|
||||||
@@ -77,10 +75,10 @@
|
|||||||
<value level="3">-4232</value>
|
<value level="3">-4232</value>
|
||||||
</effectPoint>
|
</effectPoint>
|
||||||
<hitCancelTime>0</hitCancelTime>
|
<hitCancelTime>0</hitCancelTime>
|
||||||
<effectRange>1100</effectRange>
|
<effectRange>1200</effectRange>
|
||||||
<trait>PULL</trait>
|
<trait>PULL</trait>
|
||||||
<isDebuff>true</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
<targetType>ENEMY_ONLY</targetType>
|
<targetType>ENEMY</targetType>
|
||||||
<affectScope>RANGE</affectScope>
|
<affectScope>RANGE</affectScope>
|
||||||
<affectObject>NOT_FRIEND</affectObject>
|
<affectObject>NOT_FRIEND</affectObject>
|
||||||
<conditions>
|
<conditions>
|
||||||
@@ -101,7 +99,6 @@
|
|||||||
<!-- Received Vital Point Attack Rate -$s1 Received P. Critical Rate -$s2 -->
|
<!-- Received Vital Point Attack Rate -$s1 Received P. Critical Rate -$s2 -->
|
||||||
<icon>icon.skill53004</icon>
|
<icon>icon.skill53004</icon>
|
||||||
<operateType>P</operateType>
|
<operateType>P</operateType>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
|
||||||
<magicLevel>
|
<magicLevel>
|
||||||
<value level="1">76</value>
|
<value level="1">76</value>
|
||||||
<value level="2">78</value>
|
<value level="2">78</value>
|
||||||
@@ -110,6 +107,16 @@
|
|||||||
<value level="5">84</value>
|
<value level="5">84</value>
|
||||||
</magicLevel>
|
</magicLevel>
|
||||||
<effects>
|
<effects>
|
||||||
|
<effect name="FatalBlowRate">
|
||||||
|
<amount>
|
||||||
|
<value level="1">-20</value>
|
||||||
|
<value level="2">-25</value>
|
||||||
|
<value level="3">-30</value>
|
||||||
|
<value level="4">-35</value>
|
||||||
|
<value level="5">-40</value>
|
||||||
|
</amount>
|
||||||
|
<mode>PER</mode>
|
||||||
|
</effect>
|
||||||
<effect name="DefenceCriticalRate">
|
<effect name="DefenceCriticalRate">
|
||||||
<amount>
|
<amount>
|
||||||
<value level="1">-30</value>
|
<value level="1">-30</value>
|
||||||
@@ -140,13 +147,11 @@
|
|||||||
<mpConsume>70</mpConsume>
|
<mpConsume>70</mpConsume>
|
||||||
<operateType>A2</operateType>
|
<operateType>A2</operateType>
|
||||||
<abnormalTime>2</abnormalTime>
|
<abnormalTime>2</abnormalTime>
|
||||||
<activateRate>-1</activateRate>
|
|
||||||
<basicProperty>PHYSICAL</basicProperty>
|
<basicProperty>PHYSICAL</basicProperty>
|
||||||
<reuseDelay>30000</reuseDelay>
|
<reuseDelay>30000</reuseDelay>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
|
||||||
<isDebuff>true</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
<targetType>SELF</targetType>
|
<targetType>SELF</targetType>
|
||||||
<affectScope>RANGE</affectScope>
|
<affectScope>POINT_BLANK</affectScope>
|
||||||
<affectObject>INVISIBLE</affectObject>
|
<affectObject>INVISIBLE</affectObject>
|
||||||
<itemConsumeCount>
|
<itemConsumeCount>
|
||||||
<value level="1">0</value>
|
<value level="1">0</value>
|
||||||
@@ -237,13 +242,11 @@
|
|||||||
<value level="4">4</value>
|
<value level="4">4</value>
|
||||||
</abnormalLevel>
|
</abnormalLevel>
|
||||||
<abnormalTime>20</abnormalTime>
|
<abnormalTime>20</abnormalTime>
|
||||||
<effectRange>900</effectRange>
|
|
||||||
<isMagic>5</isMagic> <!-- Magic Skill -->
|
<isMagic>5</isMagic> <!-- Magic Skill -->
|
||||||
<isTriggeredSkill>true</isTriggeredSkill>
|
<isTriggeredSkill>true</isTriggeredSkill>
|
||||||
<operateType>A2</operateType>
|
<operateType>A2</operateType>
|
||||||
<reuseDelay>10000</reuseDelay>
|
<reuseDelay>10000</reuseDelay>
|
||||||
<basicProperty>NONE</basicProperty>
|
<basicProperty>NONE</basicProperty>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
|
||||||
<targetType>SELF</targetType>
|
<targetType>SELF</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<effects>
|
<effects>
|
||||||
@@ -271,11 +274,10 @@
|
|||||||
<!-- M. Atk. +10 M. Critical Rate +5% HP Recovery Rate +5% -->
|
<!-- M. Atk. +10 M. Critical Rate +5% HP Recovery Rate +5% -->
|
||||||
<magicLevel>1</magicLevel>
|
<magicLevel>1</magicLevel>
|
||||||
<operateType>P</operateType>
|
<operateType>P</operateType>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="MAtk">
|
<effect name="MAtk">
|
||||||
<amount>10</amount>
|
<amount>10</amount>
|
||||||
<mode>PER</mode>
|
<mode>DIFF</mode>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="MagicCriticalRate">
|
<effect name="MagicCriticalRate">
|
||||||
<amount>5</amount>
|
<amount>5</amount>
|
||||||
@@ -296,7 +298,6 @@
|
|||||||
<value level="3">70</value>
|
<value level="3">70</value>
|
||||||
</magicLevel>
|
</magicLevel>
|
||||||
<operateType>P</operateType>
|
<operateType>P</operateType>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="FatalBlowRate">
|
<effect name="FatalBlowRate">
|
||||||
<amount>
|
<amount>
|
||||||
@@ -311,18 +312,9 @@
|
|||||||
<skill id="53010" toLevel="7" name="Knight's Protection">
|
<skill id="53010" toLevel="7" name="Knight's Protection">
|
||||||
<!-- The effect lasts for $s1 Shield Defense Rate +$s2 Shield Defense +$s3 -->
|
<!-- The effect lasts for $s1 Shield Defense Rate +$s2 Shield Defense +$s3 -->
|
||||||
<icon>icon.skill10012</icon>
|
<icon>icon.skill10012</icon>
|
||||||
<abnormalLevel>
|
<abnormalLevel>1</abnormalLevel>
|
||||||
<value level="1">1</value>
|
|
||||||
<value level="2">2</value>
|
|
||||||
<value level="3">3</value>
|
|
||||||
<value level="4">4</value>
|
|
||||||
<value level="5">5</value>
|
|
||||||
<value level="6">6</value>
|
|
||||||
<value level="7">7</value>
|
|
||||||
</abnormalLevel>
|
|
||||||
<abnormalTime>1200</abnormalTime>
|
<abnormalTime>1200</abnormalTime>
|
||||||
<abnormalType>KNIGHT_SHIELD</abnormalType>
|
<abnormalType>KNIGHT_SHIELD</abnormalType>
|
||||||
<affectRange>1000</affectRange>
|
|
||||||
<hitTime>2500</hitTime>
|
<hitTime>2500</hitTime>
|
||||||
<magicLevel>
|
<magicLevel>
|
||||||
<value level="1">50</value>
|
<value level="1">50</value>
|
||||||
@@ -345,7 +337,6 @@
|
|||||||
<operateType>A2</operateType>
|
<operateType>A2</operateType>
|
||||||
<reuseDelay>10000</reuseDelay>
|
<reuseDelay>10000</reuseDelay>
|
||||||
<basicProperty>NONE</basicProperty>
|
<basicProperty>NONE</basicProperty>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
|
||||||
<targetType>SELF</targetType>
|
<targetType>SELF</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<effects>
|
<effects>
|
||||||
@@ -378,6 +369,21 @@
|
|||||||
<skill id="53011" toLevel="2" name="Knight's Fortress">
|
<skill id="53011" toLevel="2" name="Knight's Fortress">
|
||||||
<!-- P. Atk. $s1 -->
|
<!-- P. Atk. $s1 -->
|
||||||
<icon>icon.skill0000</icon>
|
<icon>icon.skill0000</icon>
|
||||||
<operateType>A1</operateType>
|
<operateType>A2</operateType>
|
||||||
|
<reuseDelay>9000</reuseDelay>
|
||||||
|
<abnormalLevel>1</abnormalLevel>
|
||||||
|
<abnormalTime>10</abnormalTime>
|
||||||
|
<isTriggeredSkill>true</isTriggeredSkill>
|
||||||
|
<targetType>SELF</targetType>
|
||||||
|
<affectScope>SINGLE</affectScope>
|
||||||
|
<effects>
|
||||||
|
<effect name="PhysicalDefence">
|
||||||
|
<amount>
|
||||||
|
<value level="1">50</value>
|
||||||
|
<value level="2">100</value>
|
||||||
|
</amount>
|
||||||
|
<mode>DIFF</mode>
|
||||||
|
</effect>
|
||||||
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
</list>
|
</list>
|
||||||
|
|||||||
+16
-1
@@ -58,7 +58,8 @@
|
|||||||
<operateType>A2</operateType>
|
<operateType>A2</operateType>
|
||||||
<reuseDelay>3600000</reuseDelay>
|
<reuseDelay>3600000</reuseDelay>
|
||||||
<stayAfterDeath>true</stayAfterDeath>
|
<stayAfterDeath>true</stayAfterDeath>
|
||||||
<hitTime>3500</hitTime>
|
<coolTime>500</coolTime>
|
||||||
|
<hitTime>500</hitTime>
|
||||||
<basicProperty>NONE</basicProperty>
|
<basicProperty>NONE</basicProperty>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
<magicCriticalRate>5</magicCriticalRate>
|
||||||
<hitCancelTime>0</hitCancelTime>
|
<hitCancelTime>0</hitCancelTime>
|
||||||
@@ -66,6 +67,20 @@
|
|||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<itemConsumeId>3031</itemConsumeId>
|
<itemConsumeId>3031</itemConsumeId>
|
||||||
<itemConsumeCount>100</itemConsumeCount>
|
<itemConsumeCount>100</itemConsumeCount>
|
||||||
|
<conditions>
|
||||||
|
<condition name="OpNotAffectedBySkill">
|
||||||
|
<skillId>1800</skillId> <!-- Pirate Transformation -->
|
||||||
|
</condition>
|
||||||
|
<condition name="OpNotAffectedBySkill">
|
||||||
|
<skillId>1801</skillId> <!-- Dark Assassin Transformation -->
|
||||||
|
</condition>
|
||||||
|
<condition name="OpNotAffectedBySkill">
|
||||||
|
<skillId>54102</skillId> <!-- White Guardian Transformation -->
|
||||||
|
</condition>
|
||||||
|
<condition name="OpNotAffectedBySkill">
|
||||||
|
<skillId>54231</skillId> <!-- Dragon Slayer Appearance -->
|
||||||
|
</condition>
|
||||||
|
</conditions>
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="MaxHp">
|
<effect name="MaxHp">
|
||||||
<amount>15</amount>
|
<amount>15</amount>
|
||||||
|
|||||||
+24
-3
@@ -158,7 +158,6 @@
|
|||||||
<abnormalTime>1200</abnormalTime>
|
<abnormalTime>1200</abnormalTime>
|
||||||
<abnormalType>CHANGEBODY</abnormalType>
|
<abnormalType>CHANGEBODY</abnormalType>
|
||||||
<abnormalVisualEffect>JDK_BODY_FIRE_1</abnormalVisualEffect>
|
<abnormalVisualEffect>JDK_BODY_FIRE_1</abnormalVisualEffect>
|
||||||
<blockedInOlympiad>true</blockedInOlympiad>
|
|
||||||
<effectPoint>1</effectPoint>
|
<effectPoint>1</effectPoint>
|
||||||
<isMagic>4</isMagic> <!-- Magic Skill -->
|
<isMagic>4</isMagic> <!-- Magic Skill -->
|
||||||
<magicLevel>76</magicLevel>
|
<magicLevel>76</magicLevel>
|
||||||
@@ -167,7 +166,6 @@
|
|||||||
<stayAfterDeath>true</stayAfterDeath>
|
<stayAfterDeath>true</stayAfterDeath>
|
||||||
<hitTime>1500</hitTime>
|
<hitTime>1500</hitTime>
|
||||||
<basicProperty>NONE</basicProperty>
|
<basicProperty>NONE</basicProperty>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
|
||||||
<hitCancelTime>0</hitCancelTime>
|
<hitCancelTime>0</hitCancelTime>
|
||||||
<targetType>SELF</targetType>
|
<targetType>SELF</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
@@ -202,6 +200,18 @@
|
|||||||
<amount>20</amount>
|
<amount>20</amount>
|
||||||
<attribute>HOLY</attribute>
|
<attribute>HOLY</attribute>
|
||||||
</effect>
|
</effect>
|
||||||
|
<effect name="DefenceTrait">
|
||||||
|
<DAGGER>8</DAGGER>
|
||||||
|
<RAPIER>8</RAPIER>
|
||||||
|
<ANCIENTSWORD>8</ANCIENTSWORD>
|
||||||
|
<DUAL>8</DUAL>
|
||||||
|
<POLE>8</POLE>
|
||||||
|
<FIST>8</FIST>
|
||||||
|
<SWORD>8</SWORD>
|
||||||
|
<BLUNT>8</BLUNT>
|
||||||
|
<BOW>8</BOW>
|
||||||
|
<PISTOLS>8</PISTOLS>
|
||||||
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="54207" toLevel="1" name="Mount Night Mare">
|
<skill id="54207" toLevel="1" name="Mount Night Mare">
|
||||||
@@ -213,7 +223,6 @@
|
|||||||
<operateType>A2</operateType>
|
<operateType>A2</operateType>
|
||||||
<effectPoint>1</effectPoint>
|
<effectPoint>1</effectPoint>
|
||||||
<basicProperty>NONE</basicProperty>
|
<basicProperty>NONE</basicProperty>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
|
||||||
<specialLevel>-1</specialLevel>
|
<specialLevel>-1</specialLevel>
|
||||||
<hitCancelTime>0</hitCancelTime>
|
<hitCancelTime>0</hitCancelTime>
|
||||||
<irreplacableBuff>true</irreplacableBuff>
|
<irreplacableBuff>true</irreplacableBuff>
|
||||||
@@ -510,6 +519,18 @@
|
|||||||
<itemConsumeId>3031</itemConsumeId>
|
<itemConsumeId>3031</itemConsumeId>
|
||||||
<itemConsumeCount>20</itemConsumeCount>
|
<itemConsumeCount>20</itemConsumeCount>
|
||||||
<conditions>
|
<conditions>
|
||||||
|
<condition name="OpNotAffectedBySkill">
|
||||||
|
<skillId>1800</skillId> <!-- Pirate Transformation -->
|
||||||
|
</condition>
|
||||||
|
<condition name="OpNotAffectedBySkill">
|
||||||
|
<skillId>1801</skillId> <!-- Dark Assassin Transformation -->
|
||||||
|
</condition>
|
||||||
|
<condition name="OpNotAffectedBySkill">
|
||||||
|
<skillId>54102</skillId> <!-- White Guardian Transformation -->
|
||||||
|
</condition>
|
||||||
|
<condition name="OpNotAffectedBySkill">
|
||||||
|
<skillId>54231</skillId> <!-- Dragon Slayer Appearance -->
|
||||||
|
</condition>
|
||||||
<condition name="OpNotAffectedBySkill">
|
<condition name="OpNotAffectedBySkill">
|
||||||
<skillId>54230</skillId> <!-- Castle Guardian Transformation -->
|
<skillId>54230</skillId> <!-- Castle Guardian Transformation -->
|
||||||
</condition>
|
</condition>
|
||||||
|
|||||||
@@ -335,8 +335,8 @@
|
|||||||
<xs:element maxOccurs="unbounded" name="value">
|
<xs:element maxOccurs="unbounded" name="value">
|
||||||
<xs:complexType>
|
<xs:complexType>
|
||||||
<xs:simpleContent>
|
<xs:simpleContent>
|
||||||
<xs:extension base="xs:unsignedByte">
|
<xs:extension base="xs:unsignedInt">
|
||||||
<xs:attribute name="level" type="xs:unsignedByte" use="required" />
|
<xs:attribute name="level" type="xs:unsignedInt" use="required" />
|
||||||
</xs:extension>
|
</xs:extension>
|
||||||
</xs:simpleContent>
|
</xs:simpleContent>
|
||||||
</xs:complexType>
|
</xs:complexType>
|
||||||
@@ -1471,8 +1471,36 @@
|
|||||||
</xs:sequence>
|
</xs:sequence>
|
||||||
</xs:complexType>
|
</xs:complexType>
|
||||||
</xs:element>
|
</xs:element>
|
||||||
<xs:element name="MAX_HP" type="xs:unsignedByte" />
|
<xs:element name="MAX_HP">
|
||||||
<xs:element name="MAX_MP" type="xs:unsignedByte" />
|
<xs:complexType>
|
||||||
|
<xs:sequence>
|
||||||
|
<xs:element maxOccurs="unbounded" name="value">
|
||||||
|
<xs:complexType>
|
||||||
|
<xs:simpleContent>
|
||||||
|
<xs:extension base="xs:unsignedByte">
|
||||||
|
<xs:attribute name="level" type="xs:unsignedByte" use="required" />
|
||||||
|
</xs:extension>
|
||||||
|
</xs:simpleContent>
|
||||||
|
</xs:complexType>
|
||||||
|
</xs:element>
|
||||||
|
</xs:sequence>
|
||||||
|
</xs:complexType>
|
||||||
|
</xs:element>
|
||||||
|
<xs:element name="MAX_MP">
|
||||||
|
<xs:complexType>
|
||||||
|
<xs:sequence>
|
||||||
|
<xs:element maxOccurs="unbounded" name="value">
|
||||||
|
<xs:complexType>
|
||||||
|
<xs:simpleContent>
|
||||||
|
<xs:extension base="xs:unsignedByte">
|
||||||
|
<xs:attribute name="level" type="xs:unsignedByte" use="required" />
|
||||||
|
</xs:extension>
|
||||||
|
</xs:simpleContent>
|
||||||
|
</xs:complexType>
|
||||||
|
</xs:element>
|
||||||
|
</xs:sequence>
|
||||||
|
</xs:complexType>
|
||||||
|
</xs:element>
|
||||||
<xs:element name="pAtkSpeedAmount">
|
<xs:element name="pAtkSpeedAmount">
|
||||||
<xs:complexType>
|
<xs:complexType>
|
||||||
<xs:sequence>
|
<xs:sequence>
|
||||||
@@ -1742,7 +1770,7 @@
|
|||||||
</xs:sequence>
|
</xs:sequence>
|
||||||
</xs:complexType>
|
</xs:complexType>
|
||||||
</xs:element>
|
</xs:element>
|
||||||
<xs:element name="min" type="xs:unsignedShort" />
|
<xs:element name="min" type="xs:unsignedInt" />
|
||||||
<xs:element name="addStat" type="xs:string" />
|
<xs:element name="addStat" type="xs:string" />
|
||||||
<xs:element name="staticChance" type="xs:boolean" />
|
<xs:element name="staticChance" type="xs:boolean" />
|
||||||
<xs:element name="pAtkMod" type="xs:decimal" />
|
<xs:element name="pAtkMod" type="xs:decimal" />
|
||||||
@@ -2265,7 +2293,7 @@
|
|||||||
<xs:element maxOccurs="unbounded" name="value">
|
<xs:element maxOccurs="unbounded" name="value">
|
||||||
<xs:complexType>
|
<xs:complexType>
|
||||||
<xs:simpleContent>
|
<xs:simpleContent>
|
||||||
<xs:extension base="xs:unsignedByte">
|
<xs:extension base="xs:unsignedShort">
|
||||||
<xs:attribute name="level" type="xs:unsignedByte" use="required" />
|
<xs:attribute name="level" type="xs:unsignedByte" use="required" />
|
||||||
</xs:extension>
|
</xs:extension>
|
||||||
</xs:simpleContent>
|
</xs:simpleContent>
|
||||||
|
|||||||
+4
@@ -261,6 +261,10 @@ public enum AbnormalType
|
|||||||
DEADLY_SHOOTER(-1),
|
DEADLY_SHOOTER(-1),
|
||||||
LEGENDARY_ARCHER(-1),
|
LEGENDARY_ARCHER(-1),
|
||||||
ROLLING_DICE(-1),
|
ROLLING_DICE(-1),
|
||||||
|
BLOODY_FREEZING_WEAPON(-1),
|
||||||
|
FOCUS_DEATH(-1),
|
||||||
|
FOCUS_CHANCE(-1),
|
||||||
|
FOCUS_POWER(-1),
|
||||||
AB_HAWK_EYE(0),
|
AB_HAWK_EYE(0),
|
||||||
ALL_ATTACK_DOWN(1),
|
ALL_ATTACK_DOWN(1),
|
||||||
ALL_ATTACK_UP(2),
|
ALL_ATTACK_UP(2),
|
||||||
|
|||||||
Reference in New Issue
Block a user