Various skill adjustments.

Contributed by fruit.
This commit is contained in:
MobiusDevelopment 2022-08-05 09:31:14 +00:00
parent 63f61133fd
commit 25142b562b
45 changed files with 6287 additions and 9582 deletions

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@ -21,7 +21,6 @@
<value level="15">30</value>
</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<conditions>
<condition name="EquipWeapon">
<weaponType>
@ -405,7 +404,7 @@
<value level="29">-890</value>
<value level="30">-900</value>
</effectPoint>
<effectRange>1100</effectRange>
<effectRange>1200</effectRange>
<hitTime>1000</hitTime>
<isDebuff>true</isDebuff>
<isMagic>1</isMagic> <!-- Magic Skill -->
@ -477,7 +476,6 @@
<trait>SUPPRESSION</trait>
<operateType>A2</operateType>
<reuseDelay>20000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
@ -490,76 +488,31 @@
<skill id="103" toLevel="5" name="Slaughter">
<!-- <Infection Skill> Causes a poison cloud to pour out from a corpse. Inflicts poison on enemies near the corpse. -->
<icon>icon.skill0103</icon>
<abnormalLevel>
<value level="1">5</value>
<value level="2">6</value>
<value level="3">7</value>
<value level="4">8</value>
<value level="5">9</value>
</abnormalLevel>
<abnormalTime>30</abnormalTime>
<subordinationAbnormalType>POISON</subordinationAbnormalType>
<abnormalType>POISON</abnormalType>
<abnormalVisualEffect>DOT_POISON</abnormalVisualEffect>
<activateRate>35</activateRate>
<affectLimit>10-10</affectLimit>
<affectRange>150</affectRange>
<basicProperty>PHYSICAL</basicProperty>
<castRange>400</castRange>
<effectPoint>
<value level="1">-920</value>
<value level="2">-1160</value>
<value level="3">-1240</value>
<value level="4">-1400</value>
<value level="5">-1560</value>
</effectPoint>
<effectRange>900</effectRange>
<hitTime>1500</hitTime>
<isDebuff>true</isDebuff>
<isMagic>1</isMagic> <!-- Magic Skill -->
<lvlBonusRate>20</lvlBonusRate>
<operateType>P</operateType>
<magicLevel>
<value level="1">46</value>
<value level="2">58</value>
<value level="3">62</value>
<value level="4">70</value>
<value level="5">78</value>
<value level="4">78</value>
</magicLevel>
<mpConsume>
<value level="1">45</value>
<value level="2">50</value>
<value level="3">55</value>
<value level="4">60</value>
<value level="5">65</value>
</mpConsume>
<operateType>A2</operateType>
<reuseDelay>5000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<trait>INFECTION</trait>
<targetType>NPC_BODY</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<conditions>
<condition name="ConsumeBody" />
</conditions>
<effects>
<effect name="DamOverTime">
<power>
<value level="1">50</value>
<value level="2">60</value>
<value level="3">70</value>
<value level="4">80</value>
<value level="5">90</value>
</power>
<ticks>5</ticks>
<effect name="TriggerSkillByKill">
<chance>100</chance>
<skillId>47291</skillId> <!-- Slaughter -->
<skillLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="4">5</value>
</skillLevel>
</effect>
<effect name="ConsumeBody" />
</effects>
</skill>
<skill id="104" toLevel="1" name="Acumen">
<!-- Removes debuffs that decrease P. Accuracy and P. Evasion. -->
<icon>icon.skill0104</icon>
<castRange>600</castRange>
<hitTime>1000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLevel>40</magicLevel>
@ -567,13 +520,12 @@
<operateType>A1</operateType>
<reuseDelay>10000</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="DispelBySlot">
<dispel>
<value level="1">HIT_DOWN,9;HIT_UP,9</value>
<value level="1">HIT_DOWN,9;AVOID_DOWN,9</value>
</dispel>
</effect>
</effects>
@ -746,7 +698,6 @@
<icon>icon.skill0107</icon>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>1200</abnormalTime>
<castRange>400</castRange>
<hitTime>2000</hitTime>
<magicLevel>
<value level="1">55</value>
@ -785,7 +736,6 @@
<operateType>A2</operateType>
<reuseDelay>10000</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
@ -837,10 +787,13 @@
<value level="1">1</value>
<value level="2">2</value>
</abnormalLevel>
<abnormalTime>300</abnormalTime>
<abnormalTime>1200</abnormalTime>
<abnormalType>POSSESSION</abnormalType>
<hitTime>2000</hitTime>
<itemConsumeCount>10</itemConsumeCount>
<itemConsumeCount>
<value level="1">5</value>
<value level="2">10</value>
</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId>
<magicLevel>
<value level="1">45</value>
@ -853,7 +806,6 @@
<operateType>A2</operateType>
<reuseDelay>30000</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
@ -869,7 +821,7 @@
<effect name="MaxHp">
<amount>
<value level="1">2</value>
<value level="2">5</value>
<value level="2">10</value>
</amount>
<mode>PER</mode>
</effect>
@ -962,12 +914,12 @@
<value level="2">900000</value>
<value level="3">300000</value>
</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<basicProperty>PHYSICAL</basicProperty>
<isMagic>0</isMagic>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="BlockMove" />
<effect name="BlockMove" fromLevel="1" toLevel="2" />
<effect name="MagicalDefence">
<amount>
<value level="1">1620</value>
@ -1078,7 +1030,6 @@
<value level="4">49</value>
</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="DefenceTrait">
<BOW>
@ -1150,8 +1101,8 @@
<abnormalTime>30</abnormalTime>
<abnormalType>PA_DOWN</abnormalType>
<activateRate>80</activateRate>
<basicProperty>MAGIC</basicProperty>
<castRange>600</castRange>
<basicProperty>PHYSICAL</basicProperty>
<castRange>150</castRange>
<effectPoint>
<value level="1">-320</value>
<value level="2">-360</value>
@ -1184,10 +1135,10 @@
<value level="29">-890</value>
<value level="30">-9000</value>
</effectPoint>
<effectRange>1100</effectRange>
<effectRange>400</effectRange>
<hitTime>1200</hitTime>
<isDebuff>true</isDebuff>
<isMagic>1</isMagic> <!-- Magic Skill -->
<isMagic>0</isMagic> <!-- Magic Skill -->
<lvlBonusRate>30</lvlBonusRate>
<magicLevel>
<value level="1">32</value>
@ -1253,41 +1204,8 @@
<value level="29">68</value>
<value level="30">70</value>
</mpConsume>
<mpInitialConsume>
<value level="1">3</value>
<value level="2">3</value>
<value level="3">4</value>
<value level="4">4</value>
<value level="5">5</value>
<value level="6">5</value>
<value level="7">5</value>
<value level="8">5</value>
<value level="9">6</value>
<value level="10">6</value>
<value level="11">6</value>
<value level="12">6</value>
<value level="13">7</value>
<value level="14">7</value>
<value level="15">7</value>
<value level="16">7</value>
<value level="17">7</value>
<value level="18">8</value>
<value level="19">8</value>
<value level="20">9</value>
<value level="21">9</value>
<value level="22">9</value>
<value level="23">9</value>
<value level="24">9</value>
<value level="25">9</value>
<value level="26">10</value>
<value level="27">10</value>
<value level="28">10</value>
<value level="29">10</value>
<value level="30">10</value>
</mpInitialConsume>
<operateType>A2</operateType>
<reuseDelay>2000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
@ -1312,7 +1230,8 @@
<activateRate>40</activateRate>
<affectLimit>10-10</affectLimit>
<affectRange>200</affectRange>
<basicProperty>MAGIC</basicProperty>
<basicProperty>PHYSICAL</basicProperty>
<isMagic>0</isMagic>
<effectPoint>
<value level="1">-860</value>
<value level="2">-920</value>
@ -1414,13 +1333,15 @@
</mpConsume>
<operateType>A2</operateType>
<reuseDelay>2000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="PAtk">
<amount>-23</amount>
<amount>
<value fromLevel="1" toLevel="19">-23</value>
<value fromLevel="20" toLevel="30">-30</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
@ -1430,7 +1351,6 @@
<icon>icon.skill0118</icon>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="PhysicalAttackSpeed">
<amount>-20</amount>
@ -1441,6 +1361,15 @@
<item>HEAVY</item>
</armorType>
</effect>
<effect name="MagicalAttackSpeed">
<amount>-20</amount>
<mode>PER</mode>
<armorType>
<item>NONE</item>
<item>LIGHT</item>
<item>HEAVY</item>
</armorType>
</effect>
</effects>
</skill>
<skill id="120" toLevel="15" name="Stunning Fist">
@ -1464,16 +1393,8 @@
<value level="15">30</value>
</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<conditions>
<condition name="EquipWeapon">
<weaponType>
<item>DUALFIST</item>
</weaponType>
</condition>
</conditions>
<effects>
<effect name="DefenceTrait">
<effect name="AttackTrait">
<SHOCK>
<value level="1">1</value>
<value level="2">2</value>
@ -1527,7 +1448,6 @@
<operateType>A2</operateType>
<reuseDelay>150000</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
@ -1552,7 +1472,7 @@
<abnormalTime>30</abnormalTime>
<abnormalType>PD_DOWN</abnormalType>
<activateRate>80</activateRate>
<basicProperty>MAGIC</basicProperty>
<basicProperty>PHYSICAL</basicProperty>
<castRange>150</castRange>
<effectPoint>
<value level="1">-400</value>
@ -1586,10 +1506,10 @@
<value level="29">-890</value>
<value level="30">-900</value>
</effectPoint>
<effectRange>1100</effectRange>
<effectRange>400</effectRange>
<hitTime>1200</hitTime>
<isDebuff>true</isDebuff>
<isMagic>1</isMagic> <!-- Magic Skill -->
<isMagic>0</isMagic> <!-- Magic Skill -->
<lvlBonusRate>30</lvlBonusRate>
<magicLevel>
<value level="1">40</value>
@ -1657,12 +1577,14 @@
</mpConsume>
<operateType>A2</operateType>
<reuseDelay>2000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PhysicalDefence">
<amount>-23</amount>
<amount>
<value fromLevel="1" toLevel="19">-23</value>
<value fromLevel="20" toLevel="30">-30</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
@ -1676,7 +1598,6 @@
<value level="3">55</value>
</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="MagicalDefence">
<amount>
@ -1704,6 +1625,7 @@
<abnormalType>SPEED_DOWN</abnormalType>
<activateRate>80</activateRate>
<basicProperty>MAGIC</basicProperty>
<isMagic>1</isMagic>
<castRange>400</castRange>
<effectPoint>
<value level="1">-408</value>
@ -1729,7 +1651,7 @@
<value level="21">-683</value>
<value level="22">-687</value>
</effectPoint>
<effectRange>1100</effectRange>
<effectRange>900</effectRange>
<hitTime>1500</hitTime>
<isDebuff>true</isDebuff>
<lvlBonusRate>30</lvlBonusRate>
@ -1758,57 +1680,32 @@
<value level="22">84</value>
</magicLevel>
<mpConsume>
<value level="1">15</value>
<value level="2">17</value>
<value level="3">18</value>
<value level="4">19</value>
<value level="5">20</value>
<value level="6">22</value>
<value level="7">22</value>
<value level="8">23</value>
<value level="9">24</value>
<value level="10">25</value>
<value level="11">26</value>
<value level="12">26</value>
<value level="13">27</value>
<value level="14">28</value>
<value level="15">31</value>
<value level="16">34</value>
<value level="17">35</value>
<value level="18">37</value>
<value level="19">38</value>
<value level="20">41</value>
<value level="21">43</value>
<value level="22">46</value>
<value level="1">19</value>
<value level="2">22</value>
<value level="3">23</value>
<value level="4">24</value>
<value level="5">25</value>
<value level="6">28</value>
<value level="7">28</value>
<value level="8">29</value>
<value level="9">30</value>
<value level="10">32</value>
<value level="11">33</value>
<value level="12">33</value>
<value level="13">34</value>
<value level="14">35</value>
<value level="15">39</value>
<value level="16">42</value>
<value level="17">44</value>
<value level="18">47</value>
<value level="19">48</value>
<value level="20">51</value>
<value level="21">54</value>
<value level="22">57</value>
</mpConsume>
<mpInitialConsume>
<value level="1">4</value>
<value level="2">5</value>
<value level="3">5</value>
<value level="4">5</value>
<value level="5">5</value>
<value level="6">6</value>
<value level="7">6</value>
<value level="8">6</value>
<value level="9">6</value>
<value level="10">7</value>
<value level="11">7</value>
<value level="12">7</value>
<value level="13">7</value>
<value level="14">7</value>
<value level="15">8</value>
<value level="16">8</value>
<value level="17">9</value>
<value level="18">9</value>
<value level="19">10</value>
<value level="20">10</value>
<value level="21">11</value>
<value level="22">11</value>
</mpInitialConsume>
<trait>SUPPRESSION</trait>
<operateType>A2</operateType>
<reuseDelay>10000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
@ -1829,7 +1726,6 @@
<value level="5">70</value>
</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="CriticalDamage">
<amount>
@ -1903,7 +1799,6 @@
<value level="3">58</value>
</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="PAtk">
<amount>
@ -1937,17 +1832,16 @@
</effect>
</effects>
</skill>
<skill id="137" toLevel="4" name="Critical Chance">
<skill id="137" toLevel="4" name="Critical Rate">
<!-- P. Critical Rate +$s1 -->
<icon>icon.skill0137</icon>
<magicLevel>
<value level="1">28</value>
<value level="1">32</value>
<value level="2">40</value>
<value level="3">49</value>
<value level="4">58</value>
</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="CriticalRate">
<amount>
@ -1994,9 +1888,16 @@
<value level="7">500</value>
</hpConsume>
<operateType>A2</operateType>
<reuseDelay>180000</reuseDelay>
<reuseDelay>
<value level="1">300000</value>
<value level="2">300000</value>
<value level="3">300000</value>
<value level="4">300000</value>
<value level="5">300000</value>
<value level="6">300000</value>
<value level="7">180000</value>
</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<itemConsumeCount>
@ -2042,13 +1943,13 @@
</effect>
<effect name="ResistAbnormalByCategory">
<amount>
<value level="1">5</value>
<value level="2">25</value>
<value level="3">30</value>
<value level="4">35</value>
<value level="5">40</value>
<value level="6">45</value>
<value level="7">50</value>
<value level="1">-5</value>
<value level="2">-25</value>
<value level="3">-30</value>
<value level="4">-35</value>
<value level="5">-40</value>
<value level="6">-45</value>
<value level="7">-50</value>
</amount>
<slot>DEBUFF</slot>
</effect>
@ -2101,7 +2002,6 @@
<value level="5">15</value>
</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="PhysicalDefence">
<amount>
@ -2204,7 +2104,6 @@
<value level="51">90</value>
</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="PAtk">
<amount>
@ -2535,7 +2434,6 @@
<value level="65">90</value>
</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="MagicalDefence">
<amount>
@ -2734,7 +2632,6 @@
<value level="3">46</value>
</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="WeightLimit">
<amount>
@ -2758,7 +2655,6 @@
<value level="6">81</value>
</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="ShieldDefenceRate">
<amount>
@ -2836,7 +2732,6 @@
<value level="3">48</value>
</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="Reuse">
<amount>
@ -2871,7 +2766,6 @@
<value level="3">58</value>
</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="PhysicalAttackSpeed">
<amount>
@ -2891,7 +2785,6 @@
<value level="2">43</value>
</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="Speed">
<amount>
@ -2917,7 +2810,6 @@
<value level="9">76</value>
</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="StatByMoveType">
<stat>REGENERATE_HP_RATE</stat>
@ -2966,7 +2858,7 @@
</effect>
</effects>
</skill>
<skill id="172" toLevel="14" name="Create Item">
<skill id="172" toLevel="9" name="Create Item">
<!-- Allows to craft Lv. $s1 items. -->
<icon>icon.skill0172</icon>
<magicLevel>
@ -2979,14 +2871,8 @@
<value level="7">55</value>
<value level="8">62</value>
<value level="9">70</value>
<value level="10">82</value>
<value level="11">85</value>
<value level="12">90</value>
<value level="13">95</value>
<value level="14">99</value>
</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
</skill>
<skill id="173" toLevel="2" name="Acrobatics">
<!-- Maximum height user can fall without taking damage +$s1. -->
@ -3041,9 +2927,16 @@
<value level="7">500</value>
</hpConsume>
<operateType>A2</operateType>
<reuseDelay>180000</reuseDelay>
<reuseDelay>
<value level="1">300000</value>
<value level="2">300000</value>
<value level="3">300000</value>
<value level="4">300000</value>
<value level="5">300000</value>
<value level="6">300000</value>
<value level="7">180000</value>
</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<itemConsumeCount>
@ -3111,7 +3004,7 @@
</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalSkillCriticalDamage">
<effect name="PhysicalSkillCriticalRate">
<amount>
<value level="1">4</value>
<value level="2">5</value>
@ -3123,7 +3016,7 @@
</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalSkillCriticalRate">
<effect name="PhysicalSkillCriticalDamage">
<amount>
<value level="1">4</value>
<value level="2">5</value>
@ -3159,6 +3052,32 @@
<accuracyAmount>8</accuracyAmount>
<accuracyMode>DIFF</accuracyMode>
</effect>
<effect name="PAtk">
<amount>10</amount>
<mode>PER</mode>
<weaponType>
<item>POLE</item>
</weaponType>
</effect>
<effect name="Accuracy">
<amount>8</amount>
<mode>DIFF</mode>
<weaponType>
<item>POLE</item>
</weaponType>
</effect>
<effect name="Mp">
<amount>
<value level="1">80</value>
<value level="2">100</value>
<value level="3">110</value>
<value level="4">120</value>
<value level="5">130</value>
<value level="6">140</value>
<value level="7">150</value>
</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="181" toLevel="2" name="Revival">
@ -3179,7 +3098,6 @@
</mpConsume>
<operateType>A1</operateType>
<reuseDelay>900000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
@ -3196,12 +3114,6 @@
<effect name="HealPercent">
<power>100</power>
</effect>
<effect name="DispelBySlot">
<dispel>
<value level="1">POISON,3;BLEEDING,3;DOT_MP,3</value>
<value level="2">POISON,7;BLEEDING,7;DOT_MP,7;SPEED_DOWN,7;ATTACK_TIME_UP,7;CASTING_TIME_UP,7</value>
</dispel>
</effect>
</effects>
</skill>
<skill id="190" toLevel="55" name="Fatal Strike">
@ -3268,6 +3180,8 @@
</effectPoint>
<effectRange>400</effectRange>
<hitTime>780</hitTime>
<basicProperty>PHYSICAL</basicProperty>
<isMagic>0</isMagic>
<magicLevel>
<value level="1">40</value>
<value level="2">40</value>
@ -3382,10 +3296,8 @@
<value level="54">69</value>
<value level="55">70</value>
</mpConsume>
<nextAction>ATTACK</nextAction>
<operateType>A1</operateType>
<reuseDelay>1000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
@ -3460,7 +3372,6 @@
<pDefMod>0.95</pDefMod>
<ignoreShieldDefence>true</ignoreShieldDefence>
<criticalChance>15</criticalChance>
<overHit>true</overHit>
</effect>
</effects>
</skill>
@ -3478,7 +3389,6 @@
<value level="8">86</value>
</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="MpRegen">
<amount>
@ -3570,7 +3480,6 @@
<icon>icon.skill0196</icon>
<magicLevel>43</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="PAtk">
<amount>
@ -3582,7 +3491,7 @@
<effect name="PAtk">
<amount>
<value level="1">60</value>
<value level="2">60</value>
<value level="2">120</value>
</amount>
<mode>DIFF</mode>
</effect>
@ -3596,12 +3505,11 @@
<value level="2">46</value>
</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="PhysicalDefence">
<amount>
<value level="1">80</value>
<value level="2">80</value>
<value level="2">140</value>
</amount>
<mode>DIFF</mode>
</effect>

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@ -3,42 +3,8 @@
<skill id="400" toLevel="30" name="Tribunal">
<!-- Attacks the target with $s1 power. For $s2, the enemy's P. Critical Rate -$s3. Ignores Shield Defense. Ignores $s4 of the target's defense. Critical. -->
<icon>icon.skill0400</icon>
<abnormalLevel>
<value level="1">1</value>
<value level="2">1</value>
<value level="3">1</value>
<value level="4">1</value>
<value level="5">1</value>
<value level="6">2</value>
<value level="7">2</value>
<value level="8">2</value>
<value level="9">2</value>
<value level="10">3</value>
<value level="11">3</value>
<value level="12">3</value>
<value level="13">3</value>
<value level="14">3</value>
<value level="15">3</value>
<value level="16">4</value>
<value level="17">4</value>
<value level="18">4</value>
<value level="19">4</value>
<value level="20">4</value>
<value level="21">5</value>
<value level="22">5</value>
<value level="23">5</value>
<value level="24">5</value>
<value level="25">5</value>
<value level="26">5</value>
<value level="27">5</value>
<value level="28">5</value>
<value level="29">5</value>
<value level="30">5</value>
</abnormalLevel>
<abnormalTime>30</abnormalTime>
<abnormalType>CRITICAL_PROB_DOWN</abnormalType>
<activateRate>80</activateRate>
<basicProperty>MAGIC</basicProperty>
<basicProperty>PHYSICAL</basicProperty>
<isMagic>0</isMagic>
<castRange>40</castRange>
<coolTime>700</coolTime>
<effectPoint>
@ -74,11 +40,7 @@
<value level="30">-4700</value>
</effectPoint>
<effectRange>400</effectRange>
<attributeType>HOLY</attributeType>
<attributeValue>20</attributeValue>
<hitTime>800</hitTime>
<isDebuff>true</isDebuff>
<lvlBonusRate>30</lvlBonusRate>
<magicLevel>
<value level="1">40</value>
<value level="2">43</value>
@ -143,10 +105,8 @@
<value level="29">69</value>
<value level="30">70</value>
</mpConsume>
<nextAction>ATTACK</nextAction>
<operateType>A2</operateType>
<operateType>A1</operateType>
<reuseDelay>1000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
@ -165,7 +125,7 @@
<value level="3">983</value>
<value level="4">1167</value>
<value level="5">1353</value>
<value level="6">154</value>
<value level="6">1540</value>
<value level="7">1728</value>
<value level="8">1855</value>
<value level="9">1982</value>
@ -175,62 +135,25 @@
<value level="13">2495</value>
<value level="14">2625</value>
<value level="15">2755</value>
<value level="16">4103</value>
<value level="17">4160</value>
<value level="18">4217</value>
<value level="19">4273</value>
<value level="20">4330</value>
<value level="21">4387</value>
<value level="22">4444</value>
<value level="23">4500</value>
<value level="24">4557</value>
<value level="25">4614</value>
<value level="26">4671</value>
<value level="27">4728</value>
<value level="28">4785</value>
<value level="29">4842</value>
<value level="30">4898</value>
<value level="16">4226</value>
<value level="17">4285</value>
<value level="18">4344</value>
<value level="19">4401</value>
<value level="20">4460</value>
<value level="21">4519</value>
<value level="22">4577</value>
<value level="23">4635</value>
<value level="24">4694</value>
<value level="25">4752</value>
<value level="26">4811</value>
<value level="27">4870</value>
<value level="28">4929</value>
<value level="29">4987</value>
<value level="30">5045</value>
</power>
<ignoreShieldDefence>true</ignoreShieldDefence>
<pDefMod>0.9</pDefMod>
<overHit>true</overHit>
<criticalChance>10</criticalChance>
</effect>
<effect name="GetAgro" />
<effect name="CriticalRate">
<amount>
<value level="1">-20</value>
<value level="2">-20</value>
<value level="3">-20</value>
<value level="4">-20</value>
<value level="5">-20</value>
<value level="6">-30</value>
<value level="7">-30</value>
<value level="8">-30</value>
<value level="9">-30</value>
<value level="10">-30</value>
<value level="11">-40</value>
<value level="12">-40</value>
<value level="13">-40</value>
<value level="14">-40</value>
<value level="15">-50</value>
<value level="16">-50</value>
<value level="17">-50</value>
<value level="18">-55</value>
<value level="19">-55</value>
<value level="20">-55</value>
<value level="21">-55</value>
<value level="22">-55</value>
<value level="23">-55</value>
<value level="24">-55</value>
<value level="25">-55</value>
<value level="26">-55</value>
<value level="27">-55</value>
<value level="28">-55</value>
<value level="29">-55</value>
<value level="30">-55</value>
</amount>
<mode>PER</mode>
<criticalChance>15</criticalChance>
</effect>
</effects>
</skill>
@ -272,7 +195,8 @@
<abnormalTime>30</abnormalTime>
<abnormalType>CRITICAL_DMG_DOWN</abnormalType>
<activateRate>80</activateRate>
<basicProperty>MAGIC</basicProperty>
<basicProperty>PHYSICAL</basicProperty>
<isMagic>0</isMagic>
<castRange>40</castRange>
<coolTime>500</coolTime>
<effectPoint>
@ -308,8 +232,6 @@
<value level="30">-4700</value>
</effectPoint>
<effectRange>400</effectRange>
<attributeType>DARK</attributeType>
<attributeValue>20</attributeValue>
<hitTime>1000</hitTime>
<isDebuff>true</isDebuff>
<lvlBonusRate>30</lvlBonusRate>
@ -377,10 +299,8 @@
<value level="29">69</value>
<value level="30">70</value>
</mpConsume>
<nextAction>ATTACK</nextAction>
<operateType>A2</operateType>
<reuseDelay>1000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
@ -409,28 +329,26 @@
<value level="13">2495</value>
<value level="14">2625</value>
<value level="15">2755</value>
<value level="16">4103</value>
<value level="17">4160</value>
<value level="18">4217</value>
<value level="19">4273</value>
<value level="20">4330</value>
<value level="21">4387</value>
<value level="22">4444</value>
<value level="23">4500</value>
<value level="24">4557</value>
<value level="25">4614</value>
<value level="26">4671</value>
<value level="27">4728</value>
<value level="28">4785</value>
<value level="29">4842</value>
<value level="30">4898</value>
<value level="16">4226</value>
<value level="17">4285</value>
<value level="18">4344</value>
<value level="19">4401</value>
<value level="20">4460</value>
<value level="21">4519</value>
<value level="22">4577</value>
<value level="23">4635</value>
<value level="24">4694</value>
<value level="25">4752</value>
<value level="26">4811</value>
<value level="27">4870</value>
<value level="28">4929</value>
<value level="29">4987</value>
<value level="30">5045</value>
</power>
<ignoreShieldDefence>true</ignoreShieldDefence>
<pDefMod>0.9</pDefMod>
<criticalChance>15</criticalChance>
<overHit>true</overHit>
</effect>
<effect name="GetAgro" />
</effects>
</skill>
<skill id="402" toLevel="25" name="Shackle">
@ -442,7 +360,8 @@
<abnormalVisualEffect>ROOT</abnormalVisualEffect>
<activateRate>80</activateRate>
<basicProperty>PHYSICAL</basicProperty>
<castRange>150</castRange>
<isMagic>0</isMagic>
<castRange>400</castRange>
<effectPoint>
<value level="1">-2500</value>
<value level="2">-2750</value>
@ -470,7 +389,7 @@
<value level="24">-4450</value>
<value level="25">-4500</value>
</effectPoint>
<effectRange>650</effectRange>
<effectRange>900</effectRange>
<hitTime>1500</hitTime>
<isDebuff>true</isDebuff>
<magicLevel>
@ -529,15 +448,11 @@
</mpConsume>
<operateType>A2</operateType>
<reuseDelay>10000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<trait>ANOMALY</trait>
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="Root" />
<effect name="DefenceTrait">
<HOLD>100</HOLD>
</effect>
</effects>
</skill>
<skill id="403" toLevel="10" name="Shackle">
@ -612,7 +527,7 @@
<abnormalVisualEffect>ROOT</abnormalVisualEffect>
<activateRate>80</activateRate>
<affectLimit>10-10</affectLimit>
<affectRange>150</affectRange>
<affectRange>200</affectRange>
<basicProperty>PHYSICAL</basicProperty>
<coolTime>470</coolTime>
<effectPoint>
@ -685,8 +600,7 @@
</mpConsume>
<operateType>A2</operateType>
<reuseDelay>30000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<trait>ANOMALY</trait>
<trait>ROOT_PHYSICALLY</trait>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
@ -797,17 +711,16 @@
<operateType>A2</operateType>
<reuseDelay>300000</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="ResistDispelByCategory">
<effect name="ResistAbnormalByCategory">
<amount>
<value level="1">-20</value>
<value level="2">-30</value>
<value level="3">-40</value>
</amount>
<slot>BUFF</slot>
<slot>DEBUFF</slot>
</effect>
<effect name="DefenceTrait">
<ANOMALY>
@ -816,11 +729,19 @@
<value level="3">40</value>
</ANOMALY>
</effect>
<effect name="MagicalDefence">
<effect name="ResistDispelByCategory">
<amount>
<value level="1">20</value>
<value level="2">30</value>
<value level="3">40</value>
<value level="1">-20</value>
<value level="2">-30</value>
<value level="3">-40</value>
</amount>
<slot>BUFF</slot>
</effect>
<effect name="HealEffect">
<amount>
<value level="1">-40</value>
<value level="2">-50</value>
<value level="3">-60</value>
</amount>
<mode>PER</mode>
</effect>
@ -832,6 +753,22 @@
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>
<value level="1">20</value>
<value level="2">30</value>
<value level="3">40</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="Speed">
<amount>
<value level="1">6</value>
<value level="2">8</value>
<value level="3">10</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="Accuracy">
<amount>
<value level="1">4</value>
@ -844,14 +781,6 @@
<item>BLUNT</item>
</weaponType>
</effect>
<effect name="Speed">
<amount>
<value level="1">6</value>
<value level="2">8</value>
<value level="3">10</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>
<value level="1">10</value>
@ -886,22 +815,6 @@
<item>BLUNT</item>
</weaponType>
</effect>
<effect name="ResistAbnormalByCategory">
<amount>
<value level="1">-20</value>
<value level="2">-30</value>
<value level="3">-40</value>
</amount>
<slot>DEBUFF</slot>
</effect>
<effect name="HealEffect">
<amount>
<value level="1">-40</value>
<value level="2">-50</value>
<value level="3">-60</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="407" toLevel="10" name="Psycho Symphony">
@ -1420,7 +1333,7 @@
<value level="10">-655</value>
<value level="11">-662</value>
</effectPoint>
<effectRange>650</effectRange>
<effectRange>900</effectRange>
<hitTime>2000</hitTime>
<isDebuff>true</isDebuff>
<lvlBonusRate>30</lvlBonusRate>
@ -1458,33 +1371,15 @@
<effects>
<effect name="Accuracy">
<amount>
<value level="1">-4</value>
<value level="2">-4</value>
<value level="3">-4</value>
<value level="4">-4</value>
<value level="5">-4</value>
<value level="6">-7</value>
<value level="7">-7</value>
<value level="8">-7</value>
<value level="9">-7</value>
<value level="10">-10</value>
<value level="11">-12</value>
<value fromLevel="1" toLevel="8">-8</value>
<value fromLevel="9" toLevel="11">-12</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicAccuracy">
<amount>
<value level="1">-4</value>
<value level="2">-4</value>
<value level="3">-4</value>
<value level="4">-4</value>
<value level="5">-4</value>
<value level="6">-7</value>
<value level="7">-7</value>
<value level="8">-7</value>
<value level="9">-7</value>
<value level="10">-10</value>
<value level="11">-12</value>
<value fromLevel="1" toLevel="8">-8</value>
<value fromLevel="9" toLevel="11">-12</value>
</amount>
<mode>DIFF</mode>
</effect>
@ -1493,18 +1388,7 @@
<skill id="413" toLevel="10" name="Rapid Fire">
<!-- For $s1 When using a bow P. Atk. +$s2 Atk. Spd. +$s3 -->
<icon>icon.skill0413</icon>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">5</value>
<value level="6">6</value>
<value level="7">7</value>
<value level="8">8</value>
<value level="9">9</value>
<value level="10">10</value>
</abnormalLevel>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>1200</abnormalTime>
<abnormalType>SNIPE</abnormalType>
<hitTime>2000</hitTime>
@ -1532,10 +1416,22 @@
<value level="9">80</value>
<value level="10">85</value>
</mpConsume>
<itemConsumeCount>
<value level="1">1</value>
<value level="2">1</value>
<value level="3">1</value>
<value level="4">1</value>
<value level="5">1</value>
<value level="6">1</value>
<value level="7">1</value>
<value level="8">1</value>
<value level="9">2</value>
<value level="10">2</value>
</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
<operateType>A2</operateType>
<reuseDelay>30000</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
@ -1576,17 +1472,7 @@
<skill id="414" toLevel="10" name="Dead Eye">
<!-- For $s1 When using a bow P. Accuracy +$s2 P. Atk. +$s3 P. Critical Damage +$s4 Atk. Spd. -$s5 -->
<icon>icon.skill0414</icon>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">5</value>
<value level="6">6</value>
<value level="7">7</value>
<value level="8">8</value>
<value level="9">9</value>
</abnormalLevel>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>1200</abnormalTime>
<abnormalType>SNIPE</abnormalType>
<hitTime>2000</hitTime>
@ -1617,10 +1503,20 @@
<operateType>A2</operateType>
<reuseDelay>30000</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<itemConsumeCount>2</itemConsumeCount>
<itemConsumeCount>
<value level="1">1</value>
<value level="2">1</value>
<value level="3">1</value>
<value level="4">1</value>
<value level="5">1</value>
<value level="6">1</value>
<value level="7">1</value>
<value level="8">1</value>
<value level="9">2</value>
<value level="10">2</value>
</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
<conditions>
<condition name="EquipWeapon">
@ -1687,7 +1583,6 @@
<icon>icon.skill0415</icon>
<magicLevel>76</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="MagicMpCost">
<amount>
@ -1747,6 +1642,7 @@
<skill id="417" toLevel="8" name="Pain of Sagittarius">
<!-- Sacrifices your own HP to recover $s1 MP. -->
<icon>icon.skill0417</icon>
<isMagic>1</isMagic>
<effectPoint>
<value level="1">549</value>
<value level="2">582</value>
@ -1780,7 +1676,6 @@
</magicLevel>
<operateType>A1</operateType>
<reuseDelay>8000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
@ -1808,7 +1703,6 @@
<value level="3">74</value>
</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="WeightLimit">
<amount>
@ -1836,15 +1730,19 @@
<value level="2">66</value>
<value level="3">74</value>
</magicLevel>
<mpConsume>
<value level="1">50</value>
<value level="2">55</value>
<value level="3">60</value>
</mpConsume>
<hpConsume>
<value level="1">300</value>
<value level="2">400</value>
<value level="3">500</value>
</hpConsume>
<operateType>A2</operateType>
<reuseDelay>300000</reuseDelay>
<reuseDelay>
<value level="1">300000</value>
<value level="2">300000</value>
<value level="3">180000</value>
</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<staticReuse>true</staticReuse>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
@ -1905,13 +1803,6 @@
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="ResistAbnormalByCategory">
<amount>-80</amount>
<slot>DEBUFF</slot>
</effect>
<effect name="DefenceTrait">
<ANOMALY>80</ANOMALY>
</effect>
<effect name="ResistDispelByCategory">
<amount>-40</amount>
<slot>BUFF</slot>
@ -1920,6 +1811,21 @@
<amount>-50</amount>
<mode>PER</mode>
</effect>
<effect name="AttackTrait">
<KNOCKBACK>
<value level="1">3</value>
<value level="2">6</value>
<value level="3">10</value>
</KNOCKBACK>
</effect>
<effect name="Mp">
<amount>
<value level="1">80</value>
<value level="2">100</value>
<value level="3">130</value>
</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="421" toLevel="5" name="Fell Swoop">
@ -2097,7 +2003,6 @@
<icon>icon.skill0425</icon>
<magicLevel>76</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<conditions>
<condition name="EquipWeapon">
<weaponType>
@ -2250,7 +2155,6 @@
<!-- Max CP +$s1 Max HP +$s2 Received P. Critical Damage -$s3 Received M. Skill Critical Damage -$s3 -->
<icon>icon.skill0430</icon>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLevel>
<value level="1">76</value>
<value level="2">80</value>
@ -2289,6 +2193,14 @@
</amount>
<mode>PER</mode>
</effect>
<effect name="DefencePhysicalSkillCriticalDamage">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">10</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="431" toLevel="1" name="Archery">
@ -2517,7 +2429,6 @@
<mpConsume>57</mpConsume>
<operateType>A1</operateType>
<reuseDelay>150000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
@ -2581,7 +2492,6 @@
<removedOnAnyActionExceptMove>true</removedOnAnyActionExceptMove>
<reuseDelay>600000</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
@ -2623,7 +2533,6 @@
<removedOnAnyActionExceptMove>true</removedOnAnyActionExceptMove>
<reuseDelay>600000</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
@ -2653,14 +2562,13 @@
<skill id="444" toLevel="1" name="Sweeper Festival">
<!-- Use it on the corpses of Spoiled monsters to obtain extra items. -->
<icon>BranchSys2.icon.br_skill0444_a</icon>
<affectLimit>9-10</affectLimit>
<affectLimit>20-20</affectLimit>
<affectRange>200</affectRange>
<hitTime>500</hitTime>
<magicLevel>28</magicLevel>
<mpConsume>12</mpConsume>
<operateType>A1</operateType>
<reuseDelay>3000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>OBJECT_DEAD_NPC_BODY</affectObject>
@ -2682,7 +2590,10 @@
</abnormalTime>
<abnormalType>MIRAGE</abnormalType>
<hitTime>500</hitTime>
<magicLevel>79</magicLevel>
<magicLevel>
<value level="1">79</value>
<value level="2">82</value>
</magicLevel>
<mpConsume>40</mpConsume>
<itemConsumeCount>
<value level="1">0</value>
@ -2692,7 +2603,6 @@
<operateType>A2</operateType>
<reuseDelay>300000</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
@ -2795,16 +2705,15 @@
<value level="1">79</value>
<value level="2">82</value>
</magicLevel>
<mpConsume>32</mpConsume>
<mpConsume>40</mpConsume>
<operateType>A2</operateType>
<reuseDelay>300000</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="DamageShield">
<amount>20</amount>
<amount>10</amount>
</effect>
<effect name="CallSkill" fromLevel="2" toLevel="2">
<skillId>47358</skillId> <!-- Revenge Counterattack -->
@ -3024,7 +2933,6 @@
<operateType>A2</operateType>
<reuseDelay>30000</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
@ -3166,7 +3074,7 @@
<dispel>
<value level="1">STUN,3;SLEEP,3;PARALYZE,3</value>
<value level="2">STUN,7;SLEEP,7;PARALYZE,7;ROOT_PHYSICALLY,7;ROOT_MAGICALLY,7</value>
<value level="3">STUN,9;SLEEP,9;PARALYZE,9;ROOT_PHYSICALLY,9;ROOT_MAGICALLY,9;SPEED_DOWN,9;ATTACK_TIME_UP,9;CASTING_TIME_UP,9</value>
<value level="3">STUN,9;SLEEP,9;PARALYZE,9;ROOT_PHYSICALLY,9;ROOT_MAGICALLY,9;SPEED_DOWN,9;ATTACK_TIME_DOWN,9;CASTING_TIME_DOWN,9</value>
</dispel>
</effect>
</effects>
@ -3199,7 +3107,6 @@
<value level="5">85</value>
</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="PAtk">
<amount>
@ -3234,7 +3141,6 @@
<value level="5">85</value>
</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="PhysicalDefence">
<amount>
@ -3274,20 +3180,37 @@
<value level="10">90</value>
</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="PhysicalDefence">
<amount>
<value level="1">10</value>
<value level="2">15</value>
<value level="3">25</value>
<value level="1">70</value>
<value level="2">75</value>
<value level="3">85</value>
<value level="4">100</value>
<value level="5">115</value>
<value level="6">130</value>
<value level="7">145</value>
<value level="8">160</value>
<value level="9">180</value>
<value level="10">210</value>
</amount>
<mode>DIFF</mode>
<armorType>
<item>LIGHT</item>
</armorType>
</effect>
<effect name="MagicalDefence">
<amount>
<value level="1">20</value>
<value level="2">20</value>
<value level="3">40</value>
<value level="4">40</value>
<value level="5">55</value>
<value level="6">70</value>
<value level="7">85</value>
<value level="8">100</value>
<value level="9">120</value>
<value level="10">150</value>
<value level="5">40</value>
<value level="6">40</value>
<value level="7">60</value>
<value level="8">60</value>
<value level="9">100</value>
<value level="10">100</value>
</amount>
<mode>DIFF</mode>
<armorType>
@ -3359,7 +3282,6 @@
<value level="3">55</value>
</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="MagicalDefence">
<amount>
@ -3604,20 +3526,37 @@
<value level="10">90</value>
</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="PAtk">
<amount>
<value level="1">20</value>
<value level="2">40</value>
<value level="3">60</value>
<value level="4">80</value>
<value level="5">100</value>
<value level="6">120</value>
<value level="7">150</value>
<value level="8">180</value>
<value level="9">215</value>
<value level="10">250</value>
<value level="1">90</value>
<value level="2">140</value>
<value level="3">180</value>
<value level="4">200</value>
<value level="5">320</value>
<value level="6">340</value>
<value level="7">370</value>
<value level="8">460</value>
<value level="9">565</value>
<value level="10">600</value>
</amount>
<mode>DIFF</mode>
<weaponType>
<item>ANCIENTSWORD</item>
</weaponType>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>
<value level="1">30</value>
<value level="2">30</value>
<value level="3">40</value>
<value level="4">40</value>
<value level="5">40</value>
<value level="6">40</value>
<value level="7">40</value>
<value level="8">80</value>
<value level="9">100</value>
<value level="10">100</value>
</amount>
<mode>DIFF</mode>
<weaponType>
@ -3930,9 +3869,9 @@
<value level="10">70</value>
</mpConsume>
<basicProperty>PHYSICAL</basicProperty>
<isMagic>0</isMagic>
<operateType>A1</operateType>
<reuseDelay>1000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
@ -3959,7 +3898,7 @@
</power>
<ignoreShieldDefence>true</ignoreShieldDefence>
<pDefMod>0.9</pDefMod>
<criticalChance>10</criticalChance>
<criticalChance>15</criticalChance>
</effect>
</effects>
</skill>
@ -4284,9 +4223,9 @@
<abnormalLevel>1</abnormalLevel>
<abnormalTime>3</abnormalTime>
<abnormalType>DISARM</abnormalType>
<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
<activateRate>70</activateRate>
<basicProperty>PHYSICAL</basicProperty>
<isMagic>0</isMagic>
<castRange>150</castRange>
<coolTime>500</coolTime>
<effectPoint>
@ -4296,7 +4235,7 @@
<value level="4">-490</value>
<value level="5">-500</value>
</effectPoint>
<effectRange>200</effectRange>
<effectRange>400</effectRange>
<hitTime>1000</hitTime>
<isDebuff>true</isDebuff>
<lvlBonusRate>20</lvlBonusRate>
@ -4316,14 +4255,12 @@
</mpConsume>
<operateType>A2</operateType>
<reuseDelay>60000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<trait>DISARM</trait>
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
<pvpEffects>
<effect name="Disarm">
</effect>
</pvpEffects>
<effects>
<effect name="Disarm" />
</effects>
</skill>
<skill id="486" toLevel="2" name="Increase Range">
<!-- Crossbow's range +$s1. -->
@ -5640,15 +5577,14 @@
<operateType>A2</operateType>
<reuseDelay>150000</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="ResistAbnormalByCategory">
<amount>
<value level="1">-20</value>
<value level="2">-40</value>
<value level="3">-50</value>
<value level="1">20</value>
<value level="2">40</value>
<value level="3">50</value>
</amount>
<slot>DEBUFF</slot>
</effect>

View File

@ -52,17 +52,12 @@
<skill id="501" toLevel="5" name="Magic Break">
<!-- Weakens target's magical abilities. The effect lasts for $s1 M. Atk. -$s2 -->
<icon>icon.skill0501</icon>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">5</value>
</abnormalLevel>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>30</abnormalTime>
<abnormalType>MA_DOWN</abnormalType>
<activateRate>80</activateRate>
<basicProperty>PHYSICAL</basicProperty>
<isMagic>0</isMagic>
<castRange>150</castRange>
<effectPoint>
<value level="1">-460</value>
@ -71,7 +66,7 @@
<value level="4">-490</value>
<value level="5">-500</value>
</effectPoint>
<effectRange>1100</effectRange>
<effectRange>400</effectRange>
<hitTime>1800</hitTime>
<isDebuff>true</isDebuff>
<lvlBonusRate>20</lvlBonusRate>
@ -91,7 +86,6 @@
</mpConsume>
<operateType>A2</operateType>
<reuseDelay>2000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
@ -147,17 +141,14 @@
<abnormalTime>3</abnormalTime>
<abnormalType>TARGET_LOCK</abnormalType>
<isDebuff>true</isDebuff>
<affectLimit>5-12</affectLimit>
<affectRange>80</affectRange>
<castRange>40</castRange>
<affectLimit>20-20</affectLimit>
<affectRange>250</affectRange>
<coolTime>720</coolTime>
<effectPoint>
<value level="1">-13000</value>
<value level="2">-15000</value>
<value level="3">-20000</value>
</effectPoint>
<effectRange>400</effectRange>
<fanRange>0;0;80;300</fanRange>
<hitTime>1080</hitTime>
<magicLevel>
<value level="1">43</value>
@ -169,13 +160,11 @@
<value level="2">60</value>
<value level="3">70</value>
</mpConsume>
<nextAction>ATTACK</nextAction>
<basicProperty>NONE</basicProperty>
<operateType>A2</operateType>
<reuseDelay>4000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>FAN</affectScope>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
</skill>
<skill id="504" toLevel="37" name="Triple Thrust">
@ -1368,7 +1357,6 @@
<icon>icon.skill0522</icon>
<abnormalTime>1200</abnormalTime>
<abnormalType>REAL_TARGET</abnormalType>
<castRange>-1</castRange>
<hitTime>1500</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<itemConsumeCount>
@ -1394,7 +1382,6 @@
<operateType>A2</operateType>
<reuseDelay>10000</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
@ -1406,7 +1393,7 @@
<value level="4">5</value>
</SHOCK>
</effect>
<effect name="TriggerSkillBySkillAttack" fromLevel="1" toLevel="4">
<effect name="TriggerSkillBySkillAttack">
<attackSkillId>19</attackSkillId> <!-- Double Shot -->
<attackerType>Creature</attackerType>
<minDamage>100</minDamage>
@ -1421,7 +1408,7 @@
<value level="4">4</value>
</skillLevel>
</effect>
<effect name="TriggerSkillBySkillAttack" fromLevel="1" toLevel="4">
<effect name="TriggerSkillBySkillAttack">
<attackSkillId>343</attackSkillId> <!-- Lethal Shot -->
<attackerType>Creature</attackerType>
<minDamage>100</minDamage>
@ -1641,9 +1628,8 @@
<abnormalLevel>1</abnormalLevel>
<abnormalTime>15</abnormalTime>
<abnormalType>TRANSFER_DAMAGE</abnormalType>
<affectRange>1000</affectRange>
<effectPoint>673</effectPoint>
<hitTime>2500</hitTime>
<hitTime>1500</hitTime>
<itemConsumeCount>5</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
<magicLevel>79</magicLevel>
@ -1651,10 +1637,8 @@
<operateType>A2</operateType>
<reuseDelay>900000</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>PARTY</affectScope>
<affectObject>FRIEND</affectObject>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="TransferDamageToPlayer">
<amount>90</amount>
@ -1752,6 +1736,7 @@
<abnormalType>T_CRT_RATE_UP</abnormalType>
<activateRate>80</activateRate>
<basicProperty>PHYSICAL</basicProperty>
<isMagic>0</isMagic>
<castRange>40</castRange>
<coolTime>500</coolTime>
<effectPoint>
@ -1779,7 +1764,6 @@
<value level="4">45</value>
<value level="5">50</value>
</mpConsume>
<nextAction>ATTACK</nextAction>
<operateType>A2</operateType>
<reuseDelay>8000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>

View File

@ -477,7 +477,6 @@
<value level="5">85</value>
</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="CriticalDamage">
<amount>

View File

@ -2364,9 +2364,10 @@
<abnormalType>TOUCH_OF_DEATH</abnormalType>
<abnormalVisualEffect>REVENGE_AURA</abnormalVisualEffect>
<activateRate>90</activateRate>
<affectLimit>1-20</affectLimit>
<affectRange>100</affectRange>
<affectLimit>10-10</affectLimit>
<affectRange>150</affectRange>
<basicProperty>PHYSICAL</basicProperty>
<isMagic>0</isMagic>
<coolTime>700</coolTime>
<effectPoint>-6100</effectPoint>
<hitTime>1300</hitTime>
@ -2376,7 +2377,6 @@
<mpConsume>94</mpConsume>
<operateType>A2</operateType>
<reuseDelay>60000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<trait>DEATH</trait>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
@ -2393,8 +2393,7 @@
<effect name="PhysicalAttack">
<power>8409</power>
<ignoreShieldDefence>true</ignoreShieldDefence>
<criticalChance>50</criticalChance>
<overHit>true</overHit>
<criticalChance>20</criticalChance>
</effect>
<effect name="DispelByCategory">
<slot>BUFF</slot>
@ -2406,10 +2405,6 @@
<mode>PER</mode>
<heal>true</heal>
</effect>
<effect name="HealEffect">
<amount>-30</amount>
<mode>PER</mode>
</effect>
<effect name="ResistAbnormalByCategory">
<amount>30</amount>
<slot>DEBUFF</slot>
@ -2417,6 +2412,10 @@
<effect name="DefenceTrait">
<ANOMALY>-30</ANOMALY>
</effect>
<effect name="HealEffect">
<amount>-30</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="763" toLevel="1" name="Hell Scream">
@ -2590,7 +2589,6 @@
<operateType>A2</operateType>
<reuseDelay>900000</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
@ -2670,7 +2668,6 @@
<operateType>A2</operateType>
<reuseDelay>900000</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<itemConsumeCount>5</itemConsumeCount>
@ -2701,19 +2698,20 @@
<skill id="771" toLevel="1" name="Flame Hawk">
<!-- <Infection Skill> Fires an arrow imbued with the phoenix energy. Attacks the target and enemies at the front with 8049 power. Inflicts additional damage for 10 sec. Ignores Shield Defense. Ignores 10% of the target's defense. Critical. -->
<icon>icon.skill0771</icon>
<affectLimit>5-12</affectLimit>
<basicProperty>PHYSICAL</basicProperty>
<isMagic>0</isMagic>
<affectLimit>10-10</affectLimit>
<affectRange>900</affectRange>
<castRange>700</castRange>
<coolTime>1000</coolTime>
<effectPoint>-1220</effectPoint>
<effectRange>1400</effectRange>
<effectRange>1200</effectRange>
<fanRange>0;0;900;40</fanRange>
<hitTime>3500</hitTime>
<magicLevel>80</magicLevel>
<mpConsume>147</mpConsume>
<operateType>A1</operateType>
<reuseDelay>30000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>FAN</affectScope>
<affectObject>NOT_FRIEND</affectObject>
@ -2729,8 +2727,7 @@
<power>8049</power>
<ignoreShieldDefence>true</ignoreShieldDefence>
<pDefMod>0.9</pDefMod>
<overHit>true</overHit>
<criticalChance>15</criticalChance>
<criticalChance>20</criticalChance>
</effect>
<effect name="CallSkill">
<skillId>23298</skillId> <!-- Flame Hawk -->
@ -2741,18 +2738,19 @@
<skill id="772" toLevel="1" name="Arrow Rain">
<!-- <Infection Skill> Causes arrows to rain down from the sky. Attacks the target and nearby enemies with 7043 power. Inflicts additional damage for 10 sec. Ignores Shield Defense. Ignores 10% of the target's defense. Critical. -->
<icon>icon.skill0772</icon>
<affectLimit>1-20</affectLimit>
<basicProperty>PHYSICAL</basicProperty>
<isMagic>0</isMagic>
<affectLimit>20-20</affectLimit>
<affectRange>200</affectRange>
<castRange>700</castRange>
<coolTime>1000</coolTime>
<effectPoint>-1220</effectPoint>
<effectRange>1100</effectRange>
<effectRange>1200</effectRange>
<hitTime>4000</hitTime>
<magicLevel>80</magicLevel>
<mpConsume>147</mpConsume>
<operateType>A1</operateType>
<reuseDelay>30000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
@ -2768,8 +2766,7 @@
<power>7043</power>
<ignoreShieldDefence>true</ignoreShieldDefence>
<pDefMod>0.9</pDefMod>
<overHit>true</overHit>
<criticalChance>15</criticalChance>
<criticalChance>20</criticalChance>
</effect>
<effect name="CallSkill">
<skillId>23299</skillId> <!-- Arrow Rain -->
@ -2780,12 +2777,11 @@
<skill id="773" toLevel="1" name="Ghost Piercing">
<!-- <Infection Skill> Shoots ghost arrows. Attacks the target and enemies at the front with 8452 power. Inflicts additional damage for 10 sec. Ignores Shield Defense. Ignores 5% of the target's defense. Critical. -->
<icon>icon.skill0773</icon>
<affectLimit>5-12</affectLimit>
<affectRange>900</affectRange>
<affectLimit>10-10</affectLimit>
<castRange>700</castRange>
<coolTime>1000</coolTime>
<effectPoint>-1220</effectPoint>
<effectRange>1400</effectRange>
<effectRange>1200</effectRange>
<fanRange>0;0;900;100</fanRange>
<hitTime>3000</hitTime>
<magicLevel>80</magicLevel>
@ -2807,8 +2803,7 @@
<effect name="PhysicalAttack">
<power>8452</power>
<ignoreShieldDefence>true</ignoreShieldDefence>
<pDefMod>0.9</pDefMod>
<overHit>true</overHit>
<pDefMod>0.95</pDefMod>
<criticalChance>15</criticalChance>
</effect>
<effect name="CallSkill">

View File

@ -954,7 +954,7 @@
<value level="11">-880</value>
<value level="12">-900</value>
</effectPoint>
<effectRange>1100</effectRange>
<effectRange>900</effectRange>
<hitTime>500</hitTime>
<isDebuff>true</isDebuff>
<lvlBonusRate>20</lvlBonusRate>
@ -1207,7 +1207,6 @@
<value level="2">80</value>
</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="AttackTrait">
<SHOCK>
@ -1277,7 +1276,6 @@
<value level="2">78</value>
</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="PhysicalDefence">
<amount>

View File

@ -896,18 +896,14 @@
<!-- When activated P. Atk. $s1 Prevents preemptive attacks from monsters. Constantly consumes MP. -->
<icon>icon.skill0915</icon>
<abnormalLevel>1</abnormalLevel>
<abnormalType>DANCE_OF_BERSERKER</abnormalType>
<abnormalType>DANCE_OF_SHADOW</abnormalType>
<abnormalVisualEffect>STEALTH</abnormalVisualEffect>
<affectRange>1000</affectRange>
<effectPoint>679</effectPoint>
<hitTime>2</hitTime>
<isMagic>3</isMagic> <!-- Dance Skill -->
<magicLevel>74</magicLevel>
<mpConsume>73</mpConsume>
<operateType>T</operateType>
<reuseDelay>1</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<effects>
<effect name="ManaDamOverTime">
@ -917,9 +913,6 @@
<effect name="SilentMove">
<chance>100</chance>
</effect>
<effect name="Hide">
<chance>100</chance>
</effect>
<effect name="PAtk">
<amount>-30</amount>
<mode>PER</mode>
@ -930,10 +923,15 @@
<!-- For $s1, transfers magical damage back to the enemy caster. -->
<icon>icon.skill0916</icon>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>8</abnormalTime>
<abnormalTime>10</abnormalTime>
<abnormalType>REFLECT_MAGIC_DD</abnormalType>
<hitTime>1000</hitTime>
<itemConsumeCount>2</itemConsumeCount>
<itemConsumeCount>
<value level="1">0</value>
<value level="2">1</value>
<value level="3">2</value>
<value level="4">2</value>
</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
<magicLevel>
<value level="1">60</value>
@ -950,7 +948,7 @@
<operateType>A2</operateType>
<reuseDelay>45000</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<isMagic>1</isMagic>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
@ -980,7 +978,6 @@
<operateType>A2</operateType>
<reuseDelay>150000</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
@ -992,7 +989,7 @@
<amount>15</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalAttackDamageBonus">
<effect name="PvpPhysicalSkillDamageBonus">
<amount>15</amount>
<mode>PER</mode>
</effect>
@ -1015,7 +1012,6 @@
<mpConsume>20</mpConsume>
<operateType>A1</operateType>
<reuseDelay>75000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
@ -1042,7 +1038,6 @@
<mpConsume>20</mpConsume>
<operateType>A1</operateType>
<reuseDelay>75000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
@ -1245,6 +1240,9 @@
<skill id="921" toLevel="15" name="Spike Thrust">
<!-- Attacks the target with $s1 power. Ignores Shield Defense. Ignores $s2 of the target's defense. Critical. -->
<icon>icon.skill0921</icon>
<castRange>80</castRange>
<basicProperty>PHYSICAL</basicProperty>
<isMagic>0</isMagic>
<effectPoint>
<value level="1">-400</value>
<value level="2">-405</value>
@ -1298,10 +1296,8 @@
<value level="14">69</value>
<value level="15">70</value>
</mpConsume>
<nextAction>ATTACK</nextAction>
<operateType>A1</operateType>
<reuseDelay>1000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
@ -1332,8 +1328,7 @@
</power>
<pDefMod>0.9</pDefMod>
<ignoreShieldDefence>true</ignoreShieldDefence>
<criticalChance>30</criticalChance>
<overHit>true</overHit>
<criticalChance>15</criticalChance>
</effect>
</effects>
</skill>
@ -1357,7 +1352,7 @@
<value level="4">76</value>
</magicLevel>
<operateType>A2</operateType>
<mpConsume>38</mpConsume>
<mpConsume>30</mpConsume>
<removedOnAnyActionExceptMove>true</removedOnAnyActionExceptMove>
<removedOnDamage>true</removedOnDamage>
<reuseDelay>180000</reuseDelay>
@ -3586,16 +3581,14 @@
<skill id="964" toLevel="1" name="Children of Shillien">
<!-- M. Atk. +20 MP Recovery Rate +5% -->
<icon>icon.skill0294</icon>
<magicLevel>14</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="MagicalAttackSpeed">
<amount>13</amount>
<effect name="MAtk">
<amount>20</amount>
<mode>DIFF</mode>
</effect>
<effect name="MpRegen">
<amount>2</amount>
<amount>5</amount>
<mode>PER</mode>
</effect>
</effects>
@ -4390,6 +4383,8 @@
<!-- Attacks the enemy using a shield with $s1 power, and provokes the enemy. Ignores Shield Defense. Ignores $s2 of the target's defense. Critical. -->
<icon>icon.skill0984</icon>
<castRange>40</castRange>
<basicProperty>PHYSICAL</basicProperty>
<isMagic>0</isMagic>
<effectPoint>
<value level="1">-2200</value>
<value level="2">-2350</value>
@ -4488,10 +4483,8 @@
<value level="29">69</value>
<value level="30">70</value>
</mpConsume>
<nextAction>ATTACK</nextAction>
<operateType>A1</operateType>
<reuseDelay>1000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<coolTime>500</coolTime>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
@ -4516,26 +4509,25 @@
<value level="13">2495</value>
<value level="14">2625</value>
<value level="15">2755</value>
<value level="16">4103</value>
<value level="17">4160</value>
<value level="18">4217</value>
<value level="19">4273</value>
<value level="20">4330</value>
<value level="21">4387</value>
<value level="22">4444</value>
<value level="23">4500</value>
<value level="24">4557</value>
<value level="25">4614</value>
<value level="26">4671</value>
<value level="27">4728</value>
<value level="28">4785</value>
<value level="29">4842</value>
<value level="30">4898</value>
<value level="16">4226</value>
<value level="17">4285</value>
<value level="18">4344</value>
<value level="19">4401</value>
<value level="20">4460</value>
<value level="21">4519</value>
<value level="22">4577</value>
<value level="23">4635</value>
<value level="24">4694</value>
<value level="25">4752</value>
<value level="26">4811</value>
<value level="27">4870</value>
<value level="28">4929</value>
<value level="29">4987</value>
<value level="30">5045</value>
</power>
<ignoreShieldDefence>true</ignoreShieldDefence>
<pDefMod>0.9</pDefMod>
<criticalChance>15</criticalChance>
<overHit>true</overHit>
</effect>
<effect name="GetAgro" />
</effects>
@ -4813,15 +4805,14 @@
<castRange>700</castRange>
<coolTime>500</coolTime>
<effectPoint>-415</effectPoint>
<effectRange>1400</effectRange>
<hitTime>3500</hitTime>
<effectRange>1200</effectRange>
<hitTime>3000</hitTime>
<magicLevel>79</magicLevel>
<mpConsume>97</mpConsume>
<nextAction>ATTACK</nextAction>
<reuseDelay>20000</reuseDelay>
<operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate>
<basicProperty>PHYSICAL</basicProperty>
<isMagic>0</isMagic>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
@ -4834,7 +4825,6 @@
<effects>
<effect name="PhysicalAttack">
<power>13006</power>
<overHit>true</overHit>
</effect>
<effect name="CallSkill">
<skillId>45503</skillId> <!-- Death Sting -->
@ -4895,7 +4885,6 @@
<value level="7">70</value>
<value level="8">79</value>
</magicLevel>
<magicCriticalRate>5</magicCriticalRate>
<operateType>P</operateType>
<passiveConditions>
<condition name="EquipWeapon">
@ -4937,7 +4926,7 @@
<attackerType>Creature</attackerType>
<targetType>SELF</targetType>
<minDamage>1</minDamage>
<chance>15</chance>
<chance>30</chance>
</effect>
<effect name="TriggerSkillByAttack">
<!-- Focus Sonic -->
@ -4955,12 +4944,11 @@
</skillLevel>
<allowWeapons>DUAL,SWORD,BLUNT</allowWeapons>
<minDamage>1</minDamage>
<chance>30</chance>
<chance>50</chance>
<targetType>SELF</targetType>
<attackerType>Creature</attackerType>
</effect>
<effect name="TriggerSkillByMagicType">
<!-- Cancel Shadow Move -->
<magicTypes>0</magicTypes>
<skillId>6813</skillId> <!-- Sonic Focus -->
<skillLevel>
@ -4975,7 +4963,7 @@
</skillLevel>
<allowWeapons>DUAL,SWORD,BLUNT</allowWeapons>
<minDamage>1</minDamage>
<chance>50</chance>
<chance>25</chance>
<targetType>SELF</targetType>
<attackerType>Creature</attackerType>
</effect>
@ -4995,7 +4983,6 @@
<value level="8">79</value>
</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="FocusEnergy">
<amount>
@ -5010,7 +4997,6 @@
</amount>
</effect>
<effect name="TriggerSkillByAttack">
<!-- Focus Force -->
<isCritical>false</isCritical>
<skillId>6814</skillId> <!-- Focus Force -->
<skillLevel>
@ -5030,7 +5016,6 @@
<chance>15</chance>
</effect>
<effect name="TriggerSkillByAttack">
<!-- Focus Force -->
<isCritical>true</isCritical>
<skillId>6814</skillId> <!-- Focus Force -->
<skillLevel>
@ -5055,9 +5040,9 @@
<!-- Charges into the target, if the distance between the target and the character is more than $s1. -->
<icon>icon.skill0484</icon>
<castRange>
<value level="1">500</value>
<value level="2">600</value>
<value level="3">700</value>
<value level="1">400</value>
<value level="2">450</value>
<value level="3">500</value>
</castRange>
<coolTime>200</coolTime>
<effectPoint>
@ -5079,9 +5064,10 @@
</mpConsume>
<operateType>DA1</operateType>
<reuseDelay>3000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<basicProperty>PHYSICAL</basicProperty>
<isMagic>0</isMagic>
<conditions>
<condition name="OpCheckCastRange">
<distance>

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@ -226,15 +226,12 @@
<!-- Teleports a party member to the caster's current location. Requires a Summoning Crystal on the target. -->
<icon>icon.skill1403</icon>
<effectPoint>467</effectPoint>
<effectRange>-2</effectRange>
<hitTime>15000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLevel>56</magicLevel>
<mpConsume>36</mpConsume>
<mpInitialConsume>144</mpInitialConsume>
<mpConsume>180</mpConsume>
<operateType>A1</operateType>
<reuseDelay>150000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<targetType>OTHERS</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
@ -290,7 +287,6 @@
<value level="4">76</value>
</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="EnlargeAbnormalSlot">
<slots>
@ -308,7 +304,7 @@
<hitTime>6000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<itemConsumeCount>
<value level="1">14</value>
<value level="1">12</value>
<value level="2">14</value>
<value level="3">14</value>
<value level="4">14</value>
@ -343,7 +339,6 @@
</mpConsume>
<operateType>A1</operateType>
<reuseDelay>5000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
@ -371,7 +366,7 @@
<hitTime>6000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<itemConsumeCount>
<value level="1">14</value>
<value level="1">12</value>
<value level="2">14</value>
<value level="3">14</value>
<value level="4">14</value>
@ -406,7 +401,6 @@
</mpConsume>
<operateType>A1</operateType>
<reuseDelay>5000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
@ -496,16 +490,15 @@
<skill id="1409" toLevel="1" name="Cleanse">
<!-- Removes debuffs and anomaly states from the target. -->
<icon>icon.skill1409</icon>
<castRange>600</castRange>
<castRange>700</castRange>
<effectPoint>1</effectPoint>
<effectRange>1100</effectRange>
<effectRange>1200</effectRange>
<hitTime>4000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<itemConsumeCount>20</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
<magicLevel>77</magicLevel>
<mpConsume>58</mpConsume>
<mpInitialConsume>12</mpInitialConsume>
<operateType>A1</operateType>
<reuseDelay>8000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
@ -525,29 +518,25 @@
<abnormalLevel>2</abnormalLevel>
<abnormalTime>3600</abnormalTime>
<abnormalType>RESURRECTION_SPECIAL</abnormalType>
<castRange>400</castRange>
<effectPoint>1</effectPoint>
<effectRange>900</effectRange>
<hitTime>4000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<itemConsumeCount>100</itemConsumeCount>
<itemConsumeCount>50</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
<magicLevel>79</magicLevel>
<mpConsume>69</mpConsume>
<mpInitialConsume>18</mpInitialConsume>
<mpConsume>87</mpConsume>
<operateType>A2</operateType>
<reuseDelay>3600000</reuseDelay>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>TARGET</targetType>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="ResurrectionSpecial">
<power>100</power>
</effect>
<effect name="Heal">
<power>500</power>
<effect name="MaxHp">
<amount>500</amount>
</effect>
</effects>
</skill>
@ -561,10 +550,14 @@
<value level="2">10</value>
<value level="3">15</value>
</abnormalTime>
<castRange>400</castRange>
<effectRange>900</effectRange>
<hitTime>4000</hitTime>
<hitTime>1000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<itemConsumeCount>
<value level="1">6</value>
<value level="2">8</value>
<value level="3">10</value>
</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
<magicLevel>
<value level="1">51</value>
<value level="2">60</value>
@ -578,14 +571,8 @@
<operateType>A2</operateType>
<reuseDelay>150000</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>TARGET</targetType>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="TargetMyParty">
<includeMe>true</includeMe>
</condition>
</conditions>
<effects>
<effect name="DebuffBlock" />
</effects>
@ -618,21 +605,18 @@
<abnormalLevel>1</abnormalLevel>
<abnormalTime>1200</abnormalTime>
<abnormalType>MULTI_BUFF</abnormalType>
<affectRange>1000</affectRange>
<hitTime>1000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLevel>
<value level="1">30</value>
<value level="2">40</value>
<value level="3">50</value>
<value level="3">76</value>
</magicLevel>
<operateType>A2</operateType>
<reuseDelay>10000</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>PARTY</affectScope>
<affectObject>FRIEND</affectObject>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="MagicCriticalRate">
<amount>
@ -648,30 +632,28 @@
<!-- Max CP $s1 CP Recovery Rate $s2 P. Accuracy $s3 M. Accuracy $s3 P. Evasion $s3 M. Evasion $s3 PvE damage $s4 Atk. Spd. $s5 Casting Spd. $s5 P. Critical Rate $s4 M. Skill Critical Rate $s4 P. Critical Damage $s4 M. Skill Critical Damage $s4 -->
<icon>icon.skill1414</icon>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>600</abnormalTime>
<abnormalTime>1200</abnormalTime>
<abnormalType>MULTI_BUFF</abnormalType>
<affectLimit>50-100</affectLimit>
<affectRange>1000</affectRange>
<hitTime>2500</hitTime>
<hitTime>1500</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<itemConsumeCount>20</itemConsumeCount>
<itemConsumeCount>
<value level="1">3</value>
<value level="2">6</value>
</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
<magicLevel>
<value level="1">76</value>
<value level="2">82</value>
</magicLevel>
<mpConsume>
<value level="1">55</value>
<value level="1">77</value>
<value level="1">72</value>
<value level="1">94</value>
</mpConsume>
<mpInitialConsume>17</mpInitialConsume>
<operateType>A2</operateType>
<reuseDelay>10000</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<basicProperty>NONE</basicProperty>
<targetType>SELF</targetType>
<affectScope>PARTY_PLEDGE</affectScope>
<affectObject>FRIEND</affectObject>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="MaxCp">
<amount>
@ -703,21 +685,63 @@
<amount>4</amount>
<mode>DIFF</mode>
</effect>
<effect name="PveMagicalSkillDamageBonus">
<effect name="PveMagicalSkillDefenceBonus">
<amount>
<value level="1">15</value>
<value level="2">20</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PvePhysicalAttackDamageBonus">
<effect name="PvePhysicalAttackDefenceBonus">
<amount>
<value level="1">15</value>
<value level="2">20</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PvePhysicalSkillDamageBonus">
<effect name="PvePhysicalSkillDefenceBonus">
<amount>
<value level="1">15</value>
<value level="2">20</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PvpMagicalSkillDefenceBonus">
<amount>
<value level="1">15</value>
<value level="2">20</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalAttackDefenceBonus">
<amount>
<value level="1">15</value>
<value level="2">20</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalSkillDefenceBonus">
<amount>
<value level="1">15</value>
<value level="2">20</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PveRaidMagicalSkillDefenceBonus">
<amount>
<value level="1">15</value>
<value level="2">20</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PveRaidPhysicalAttackDefenceBonus">
<amount>
<value level="1">15</value>
<value level="2">20</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PveRaidPhysicalSkillDefenceBonus">
<amount>
<value level="1">15</value>
<value level="2">20</value>
@ -725,11 +749,17 @@
<mode>PER</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>10</amount>
<amount>
<value level="1">15</value>
<value level="2">20</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>10</amount>
<amount>
<value level="1">15</value>
<value level="2">20</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalRate">
@ -747,11 +777,17 @@
<mode>PER</mode>
</effect>
<effect name="CriticalDamage">
<amount>15</amount>
<amount>
<value level="1">15</value>
<value level="2">20</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicCriticalDamage">
<amount>15</amount>
<amount>
<value level="1">15</value>
<value level="2">20</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
@ -794,22 +830,15 @@
<abnormalLevel>1</abnormalLevel>
<abnormalTime>1200</abnormalTime>
<abnormalType>CP_UP</abnormalType>
<affectLimit>50-100</affectLimit>
<affectRange>1000</affectRange>
<hitTime>1000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<itemConsumeCount>6</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId>
<magicLevel>78</magicLevel>
<mpConsume>80</mpConsume>
<mpInitialConsume>20</mpInitialConsume>
<mpConsume>100</mpConsume>
<operateType>A2</operateType>
<reuseDelay>10000</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>PLEDGE</affectScope>
<affectObject>FRIEND</affectObject>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="MaxCp">
<amount>10</amount>
@ -1170,7 +1199,7 @@
<skill id="1426" toLevel="1" name="Miracle">
<!-- <Skill with fixed cooldown> Restores all HP to nearby party members. -->
<icon>icon.skill1426</icon>
<affectRange>1000</affectRange>
<affectRange>1200</affectRange>
<blockedInOlympiad>true</blockedInOlympiad>
<hitTime>5000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
@ -1190,9 +1219,6 @@
<effect name="HealPercent">
<power>100</power>
</effect>
<effect name="DispelBySlot">
<dispel>POISON,3;BLEEDING,3;DOT_MP,3</dispel>
</effect>
</effects>
</skill>
<skill id="1427" toLevel="1" name="Flames of Invincibility">
@ -1237,7 +1263,6 @@
<skill id="1428" toLevel="10" name="Rapid Recharge">
<!-- <Skill with fixed cooldown> Swiftly recovers $s1 MP. -->
<icon>icon.skill1428</icon>
<affectRange>1000</affectRange>
<blockedInOlympiad>true</blockedInOlympiad>
<hitTime>500</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
@ -1256,9 +1281,8 @@
<value level="10">84</value>
</magicLevel>
<operateType>A1</operateType>
<reuseDelay>30000</reuseDelay>
<reuseDelay>60000</reuseDelay>
<staticReuse>true</staticReuse>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
@ -1454,23 +1478,15 @@
<value level="5">80</value>
</magicLevel>
<mpConsume>
<value level="1">20</value>
<value level="2">28</value>
<value level="3">36</value>
<value level="4">44</value>
<value level="5">52</value>
<value level="1">25</value>
<value level="2">35</value>
<value level="3">45</value>
<value level="4">55</value>
<value level="5">65</value>
</mpConsume>
<mpInitialConsume>
<value level="1">5</value>
<value level="2">7</value>
<value level="3">9</value>
<value level="4">11</value>
<value level="5">13</value>
</mpInitialConsume>
<operateType>A2</operateType>
<reuseDelay>10000</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
@ -1622,9 +1638,13 @@
<skill id="1435" toLevel="5" name="Death Mark">
<!-- Inflicts a Death Mark Lv. $s1 on the target for 10 sec. when attacking. Enemies with the applied Death Mark receive more P. Critical Damage and M. Skill Critical Damage. -->
<icon>icon.skill1435</icon>
<excludedFromCheck>true</excludedFromCheck>
<magicLevel>15</magicLevel>
<magicCriticalRate>5</magicCriticalRate>
<magicLevel>
<value level="1">15</value>
<value level="2">32</value>
<value level="3">56</value>
<value level="4">78</value>
<value level="5">85</value>
</magicLevel>
<operateType>P</operateType>
<effects>
<effect name="TriggerSkillByAttack">
@ -1648,6 +1668,7 @@
<value level="4">4</value>
<value level="5">5</value>
</skillLevel>
<allowSkillAttack>true</allowSkillAttack>
</effect>
<effect name="TriggerSkillByAttack">
<attackerType>Creature</attackerType>
@ -1670,6 +1691,16 @@
<value level="4">4</value>
<value level="5">5</value>
</skillLevel>
<allowSkillAttack>true</allowSkillAttack>
</effect>
<effect name="HpRegen">
<amount>
<value level="1">2.5</value>
<value level="2">5</value>
<value level="3">7.5</value>
<value level="4">12</value>
<value level="5">15</value>
</amount>
</effect>
</effects>
</skill>
@ -2229,7 +2260,6 @@
<abnormalTime>1200</abnormalTime>
<reuseDelay>150000</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
@ -3073,7 +3103,6 @@
<abnormalLevel>1</abnormalLevel>
<abnormalTime>120</abnormalTime>
<abnormalType>HEAL_POWER_UP</abnormalType>
<effectPoint>1</effectPoint>
<hitTime>2000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLevel>
@ -3089,7 +3118,6 @@
<operateType>A2</operateType>
<reuseDelay>300000</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
@ -3119,7 +3147,6 @@
<value level="10">85</value>
</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="MaxMp">
<amount>
@ -3258,37 +3285,36 @@
<abnormalTime>10</abnormalTime>
<abnormalType>NORMAL_ATTACK_BLOCK</abnormalType>
<activateRate>80</activateRate>
<castRange>600</castRange>
<effectRange>1200</effectRange>
<affectLimit>10-10</affectLimit>
<affectRange>200</affectRange>
<basicProperty>MAGIC</basicProperty>
<coolTime>500</coolTime>
<castRange>600</castRange>
<effectPoint>
<value level="1">-673</value>
<value level="2">-675</value>
<value level="3">-677</value>
</effectPoint>
<hitTime>4000</hitTime>
<hitTime>4500</hitTime>
<isDebuff>true</isDebuff>
<isMagic>1</isMagic> <!-- Magic Skill -->
<lvlBonusRate>30</lvlBonusRate>
<magicLevel>79</magicLevel>
<mpConsume>
<value level="1">78</value>
<value level="2">108</value>
<value level="3">148</value>
<value level="1">100</value>
<value level="2">130</value>
<value level="3">170</value>
</mpConsume>
<mpInitialConsume>22</mpInitialConsume>
<operateType>A2</operateType>
<reuseDelay>120000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<pvpEffects>
<effect name="PhysicalAttackMute" />
</pvpEffects>
<trait>SILENCE</trait>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<trait>PHYSICAL_BLOCKADE</trait>
<targetType>ENEMY_ONLY</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="PhysicalAttackMute" />
<effect name="PhysicalMute" />
</effects>
</skill>
<skill id="1463" toLevel="1" name="Fire Weapon">
<!-- Adds Fire damage to a P. Atk. -->

View File

@ -230,18 +230,14 @@
<skill id="1506" toLevel="1" name="Eva's Blessing">
<!-- The character takes the Eva's gift. Recovers all HP/ CP/ MP There is a certain chance to remove debuffs and anomaly states. -->
<icon>icon.skill1506</icon>
<castRange>400</castRange>
<effectPoint>668</effectPoint>
<effectRange>900</effectRange>
<hitTime>3000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLevel>80</magicLevel>
<mpConsume>58</mpConsume>
<mpInitialConsume>15</mpInitialConsume>
<mpConsume>73</mpConsume>
<operateType>A1</operateType>
<reuseDelay>1200000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY_NOT</targetType>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="CpHealPercent">
@ -255,7 +251,7 @@
</effect>
<effect name="DispelByCategory">
<slot>DEBUFF</slot>
<rate>40</rate>
<rate>50</rate>
<max>10</max>
</effect>
</effects>
@ -264,19 +260,15 @@
<!-- The power of Shillien is granted. The effect lasts for 20 min. M. Atk. +15% -->
<icon>icon.skill1507</icon>
<abnormalLevel>5</abnormalLevel>
<abnormalTime>120</abnormalTime>
<abnormalTime>1200</abnormalTime>
<abnormalType>VAMPIRIC_ATTACK_SPECIAL</abnormalType>
<castRange>400</castRange>
<effectRange>900</effectRange>
<hitTime>4000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLevel>80</magicLevel>
<mpConsume>29</mpConsume>
<mpInitialConsume>8</mpInitialConsume>
<mpConsume>37</mpConsume>
<operateType>A2</operateType>
<reuseDelay>10000</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
@ -615,7 +607,6 @@
<operateType>A2</operateType>
<reuseDelay>600000</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
@ -2304,10 +2295,12 @@
</magicLevel>
<mpConsume>80</mpConsume>
<operateType>A2</operateType>
<reuseDelay>600000</reuseDelay>
<reuseDelay>
<value level="1">600000</value>
<value level="2">450000</value>
</reuseDelay>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
@ -2370,23 +2363,20 @@
<value level="2">2</value>
<value level="3">3</value>
</abnormalLevel>
<abnormalTime>2400</abnormalTime>
<abnormalTime>1200</abnormalTime>
<abnormalType>SPEED_UP</abnormalType>
<affectRange>1000</affectRange>
<hitTime>1000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLevel>
<value level="1">20</value>
<value level="2">30</value>
<value level="3">35</value>
<value level="3">76</value>
</magicLevel>
<operateType>A2</operateType>
<reuseDelay>10000</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>PARTY</affectScope>
<affectObject>FRIEND</affectObject>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="Speed">
<amount>
@ -2553,23 +2543,7 @@
<value level="14">-840</value>
<value level="15">-850</value>
</effectPoint>
<effectRange>
<value level="1">1100</value>
<value level="2">1200</value>
<value level="3">1300</value>
<value level="4">1400</value>
<value level="5">1400</value>
<value level="6">1500</value>
<value level="7">1500</value>
<value level="8">1500</value>
<value level="9">1500</value>
<value level="10">1500</value>
<value level="11">1500</value>
<value level="12">1500</value>
<value level="13">1600</value>
<value level="14">1600</value>
<value level="15">1600</value>
</effectRange>
<effectRange>1200</effectRange>
<hitTime>1500</hitTime>
<isDebuff>true</isDebuff>
<magicLevel>
@ -2608,33 +2582,12 @@
</mpConsume>
<operateType>A2</operateType>
<reuseDelay>3000</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<basicProperty>MAGIC</basicProperty>
<isMagic>1</isMagic>
<lvlBonusRate>20</lvlBonusRate>
<activateRate>-1</activateRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="MagicalDefence">
<amount>
<value level="1">-10</value>
<value level="2">-12</value>
<value level="3">-14</value>
<value level="4">-16</value>
<value level="5">-17</value>
<value level="6">-18</value>
<value level="7">-19</value>
<value level="8">-20</value>
<value level="9">-21</value>
<value level="10">-22</value>
<value level="11">-23</value>
<value level="12">-23</value>
<value level="13">-23</value>
<value level="14">-23</value>
<value level="15">-23</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="DefenceTrait">
<SWORD>
<value level="1">-20</value>
@ -2824,7 +2777,6 @@
<operateType>A2</operateType>
<reuseDelay>600000</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<isDebuff>true</isDebuff>
<staticReuse>true</staticReuse>
<targetType>SELF</targetType>
@ -2897,11 +2849,12 @@
<abnormalLevel>1</abnormalLevel>
<abnormalTime>1200</abnormalTime>
<abnormalType>COUNTER_CRITICAL</abnormalType>
<castRange>400</castRange>
<effectRange>900</effectRange>
<hitTime>4000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<itemConsumeCount>20</itemConsumeCount>
<itemConsumeCount>
<value level="1">7</value>
<value level="2">10</value>
</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId>
<magicLevel>
<value level="1">76</value>
@ -2911,30 +2864,12 @@
<value level="1">73</value>
<value level="2">81</value>
</mpConsume>
<mpInitialConsume>15</mpInitialConsume>
<operateType>A2</operateType>
<reuseDelay>10000</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>TARGET</targetType>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="TriggerSkillByDamage">
<!-- Counter Critical -->
<attackerType>Creature</attackerType>
<chance>80</chance>
<targetType>SELF</targetType>
<minDamage>300</minDamage>
<skillId>6059</skillId> <!-- Counter Critical -->
<skillLevel>1</skillLevel>
</effect>
<effect name="DefenceCriticalDamage">
<amount>
<value level="1">-30</value>
<value level="2">-40</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>
<value level="1">-30</value>
@ -2942,6 +2877,21 @@
</amount>
<mode>PER</mode>
</effect>
<effect name="DefenceCriticalDamage">
<amount>
<value level="1">30</value>
<value level="2">40</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="TriggerSkillByDamage">
<attackerType>Creature</attackerType>
<chance>30</chance>
<targetType>SELF</targetType>
<minDamage>100</minDamage>
<skillId>6059</skillId> <!-- Counter Critical -->
<skillLevel>1</skillLevel>
</effect>
</effects>
</skill>
<skill id="1543" toLevel="1" name="Great Fury">
@ -3254,21 +3204,18 @@
<abnormalLevel>1</abnormalLevel>
<abnormalTime>1200</abnormalTime>
<abnormalType>ARMOR_ELEMENT_ALL</abnormalType>
<affectRange>1000</affectRange>
<hitTime>1000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLevel>
<value level="1">30</value>
<value level="2">40</value>
<value level="3">50</value>
<value level="3">76</value>
</magicLevel>
<operateType>A2</operateType>
<reuseDelay>10000</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>PARTY</affectScope>
<affectObject>FRIEND</affectObject>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="MagicalDefence">
<amount>
@ -3283,8 +3230,7 @@
<skill id="1550" toLevel="2" name="Mass Cure">
<!-- Removes Infection/ Suppression from party members. -->
<icon>icon.skill1550</icon>
<affectRange>1000</affectRange>
<effectPoint>1000</effectPoint>
<affectRange>1200</affectRange>
<hitTime>4000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLevel>
@ -3295,18 +3241,16 @@
<value level="1">80</value>
<value level="2">85</value>
</mpConsume>
<mpInitialConsume>17</mpInitialConsume>
<operateType>A1</operateType>
<reuseDelay>10000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>PARTY</affectScope>
<affectObject>FRIEND</affectObject>
<effects>
<effect name="DispelBySlot">
<dispel>
<value level="1">POISON,3;BLEEDING,3;DOT_MP,3;SPEED_DOWN,3;ATTACK_TIME_UP,3;CASTING_TIME_UP,3</value>
<value level="2">POISON,7;BLEEDING,7;DOT_MP,7;SPEED_DOWN,7;ATTACK_TIME_UP,7;CASTING_TIME_UP,7;ROOT_PHYSICALLY,7;ROOT_MAGICALLY,7;SILENCE,7;SILENCE_ALL,7;SILENCE_PHYSICAL,7</value>
<value level="1">INFECTION,7;SUPPRESSION,7;POISON,7;BLEEDING,7;DOT_MP,7;SPEED_DOWN,7;ATTACK_TIME_DOWN,7;CASTING_TIME_DOWN,7</value>
<value level="2">INFECTION,9;SUPPRESSION,9;POISON,9;BLEEDING,9;DOT_MP,9;SPEED_DOWN,9;ATTACK_TIME_DOWN,9;CASTING_TIME_DOWN,9;ROOT_PHYSICALLY,9;ROOT_MAGICALLY,9;SILENCE,9;SILENCE_ALL,9;SILENCE_PHYSICAL,9</value>
</dispel>
</effect>
</effects>
@ -3314,16 +3258,14 @@
<skill id="1551" toLevel="1" name="Mass Purify">
<!-- Removes Paralysis/ Shock/ Sleep/ Fear/ Imprisonment from party members. -->
<icon>icon.skill1551</icon>
<affectRange>1000</affectRange>
<affectRange>1200</affectRange>
<effectPoint>1000</effectPoint>
<hitTime>3000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLevel>76</magicLevel>
<mpConsume>80</mpConsume>
<mpInitialConsume>17</mpInitialConsume>
<operateType>A1</operateType>
<reuseDelay>10000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>PARTY</affectScope>
<affectObject>FRIEND</affectObject>
@ -3336,8 +3278,7 @@
<skill id="1552" toLevel="2" name="Mass Vitalize">
<!-- Restores party member's HP with $s1 power. Removes debuffs from party members. <Removable Debuffs> P. Atk. is decreased. M. Atk. is decreased. P. Def. is decreased. M. Def. is decreased. -->
<icon>icon.skill1552</icon>
<affectRange>1000</affectRange>
<effectPoint>1000</effectPoint>
<affectRange>1200</affectRange>
<hitTime>3000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLevel>
@ -3348,7 +3289,6 @@
<value level="1">80</value>
<value level="2">85</value>
</mpConsume>
<mpInitialConsume>39</mpInitialConsume>
<operateType>A1</operateType>
<reuseDelay>10000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
@ -3363,18 +3303,18 @@
</power>
</effect>
<effect name="DispelBySlot">
<dispel>PA_DOWN,10;MA_DOWN,10;PD_DOWN,10;MD_DOWN,10;SPEED_DOWN,10;ATTACK_TIME_UP,10;CASTING_TIME_UP,10</dispel>
<dispel>PA_DOWN,10;MA_DOWN,10;PD_DOWN,10;MD_DOWN,10;ATTACK_TIME_DOWN,10;CASTING_TIME_DOWN,10;SPEED_DOWN,10</dispel>
</effect>
</effects>
</skill>
<skill id="1553" toLevel="2" name="Chain Heal">
<!-- Heals the target and the 10 most injured allies around the target by up to 30% of their Max HP. The recovery amount decreases starting from the most injured person. -->
<icon>icon.skill1553</icon>
<affectLimit>9-0</affectLimit>
<affectRange>300</affectRange>
<affectLimit>11-11</affectLimit>
<affectRange>1200</affectRange>
<castRange>700</castRange>
<effectPoint>1301</effectPoint>
<effectRange>1400</effectRange>
<effectRange>1200</effectRange>
<hitTime>3000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<itemConsumeCount>
@ -3390,9 +3330,8 @@
<value level="1">194</value>
<value level="2">214</value>
</mpConsume>
<mpInitialConsume>39</mpInitialConsume>
<operateType>A1</operateType>
<reuseDelay>5000</reuseDelay>
<reuseDelay>6000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY_NOT</targetType>
<affectScope>RANGE_SORT_BY_HP</affectScope>
@ -3404,12 +3343,6 @@
<value level="2">35</value>
</power>
</effect>
<effect name="DispelBySlot">
<dispel>
<value level="1">POISON,3;BLEEDING,3;DOT_MP,3</value>
<value level="2">POISON,7;BLEEDING,7;DOT_MP,7;SPEED_DOWN,7;ATTACK_TIME_UP,7;CASTING_TIME_UP,7</value>
</dispel>
</effect>
</effects>
</skill>
<skill id="1554" toLevel="1" name="Aura Blast">
@ -3489,6 +3422,7 @@
<icon>icon.skill1556</icon>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>30</abnormalTime>
<abnormalType>MP_SHIELD</abnormalType>
<abnormalVisualEffect>MP_SHIELD</abnormalVisualEffect>
<effectPoint>
<value level="1">138</value>
@ -3515,9 +3449,7 @@
</mpConsume>
<operateType>A2</operateType>
<reuseDelay>300000</reuseDelay>
<abnormalType>MP_SHIELD</abnormalType>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<staticReuse>true</staticReuse>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
@ -3555,15 +3487,13 @@
<value level="4">113</value>
<value level="5">113</value>
</mpConsume>
<mpInitialConsume>7</mpInitialConsume>
<operateType>A2</operateType>
<reuseDelay>60000</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<irreplacableBuff>true</irreplacableBuff>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<isMagic>1</isMagic>
<isSharedWithSummon>false</isSharedWithSummon>
<conditions>
<condition name="OpHaveSummon" />
@ -3585,35 +3515,47 @@
<value level="5">70</value>
</MAGIC_ATTACK>
<PHYSICAL_DEFENCE>
<value level="1">35</value>
<value level="2">40</value>
<value level="3">45</value>
<value level="4">50</value>
<value level="5">60</value>
<value level="1">50</value>
<value level="2">55</value>
<value level="3">60</value>
<value level="4">65</value>
<value level="5">70</value>
</PHYSICAL_DEFENCE>
<MAGICAL_DEFENCE>
<value level="1">50</value>
<value level="2">55</value>
<value level="3">60</value>
<value level="4">65</value>
<value level="5">70</value>
</MAGICAL_DEFENCE>
<PHYSICAL_ATTACK_SPEED>
<value level="1">35</value>
<value level="2">40</value>
<value level="3">45</value>
<value level="4">50</value>
<value level="5">60</value>
</MAGICAL_DEFENCE>
<PHYSICAL_ATTACK_SPEED>
<value level="1">30</value>
<value level="2">35</value>
<value level="3">40</value>
<value level="4">45</value>
<value level="5">50</value>
</PHYSICAL_ATTACK_SPEED>
<MAGIC_ATTACK_SPEED>
<value level="1">35</value>
<value level="2">40</value>
<value level="3">45</value>
<value level="4">50</value>
<value level="5">60</value>
</MAGIC_ATTACK_SPEED>
<MAX_HP>
<value level="1">30</value>
<value level="2">35</value>
<value level="3">40</value>
<value level="4">45</value>
<value level="5">50</value>
</MAGIC_ATTACK_SPEED>
<MAX_HP>10</MAX_HP>
<MAX_MP>10</MAX_MP>
</MAX_HP>
<MAX_MP>
<value level="1">30</value>
<value level="2">35</value>
<value level="3">40</value>
<value level="4">45</value>
<value level="5">50</value>
</MAX_MP>
</effect>
</effects>
</skill>

View File

@ -102,7 +102,6 @@
<operateType>A2</operateType>
<reuseDelay>180000</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
@ -140,10 +139,11 @@
<icon>icon.skill1606</icon>
<castRange>700</castRange>
<coolTime>500</coolTime>
<affectLimit>5-12</affectLimit>
<affectRange>150</affectRange>
<affectLimit>20-20</affectLimit>
<affectRange>200</affectRange>
<basicProperty>PHYSICAL</basicProperty>
<effectRange>1000</effectRange>
<isMagic>0</isMagic>
<effectRange>1200</effectRange>
<hitTime>2500</hitTime>
<effectPoint>
<value level="1">-650</value>
@ -186,13 +186,12 @@
<value level="8">82</value>
<value level="9">87</value>
<value level="10">91</value>
<value level="11">95</value>
<value level="12">97</value>
<value level="13">101</value>
<value level="11">96</value>
<value level="12">100</value>
<value level="13">105</value>
</mpConsume>
<operateType>A1</operateType>
<reuseDelay>60000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
@ -216,12 +215,11 @@
<value level="8">2726</value>
<value level="9">3123</value>
<value level="10">3435</value>
<value level="11">3524</value>
<value level="12">3592</value>
<value level="13">3642</value>
<value level="11">3846</value>
<value level="12">4280</value>
<value level="13">4737</value>
</power>
<ignoreShieldDefence>true</ignoreShieldDefence>
<overHit>true</overHit>
</effect>
<effect name="CallSkill">
<skillId>45491</skillId> <!-- Quick Spear -->
@ -246,7 +244,6 @@
<skill id="1607" toLevel="45" name="Excruciating Strike">
<!-- Attacks the enemy with $s1 power. Ignores Shield Defense. Ignores $s2 of Defense. -->
<icon>icon.skill1607</icon>
<castRange>40</castRange>
<coolTime>500</coolTime>
<effectPoint>
<value level="1">-590</value>
@ -295,8 +292,7 @@
<value level="44">-1265</value>
<value level="45">-1280</value>
</effectPoint>
<effectRange>400</effectRange>
<hitTime>2400</hitTime>
<hitTime>1900</hitTime>
<magicLevel>
<value level="1">40</value>
<value level="2">40</value>
@ -393,11 +389,11 @@
</mpConsume>
<operateType>A1</operateType>
<reuseDelay>3000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<affectRange>200</affectRange>
<affectRange>120</affectRange>
<affectLimit>20-20</affectLimit>
<conditions>
<condition name="EquipWeapon">
<weaponType>
@ -456,7 +452,6 @@
<value level="45">2820</value>
</power>
<ignoreShieldDefence>true</ignoreShieldDefence>
<overHit>true</overHit>
<pDefMod>0.7</pDefMod>
</effect>
</effects>
@ -476,7 +471,6 @@
</mpConsume>
<operateType>A1</operateType>
<reuseDelay>300000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<endEffects>
@ -498,8 +492,6 @@
<value level="4">82</value>
</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<targetType>NONE</targetType>
<effects>
<effect name="TwoHandedSwordBonus">
<pAtkSpeedAmount>
@ -514,7 +506,7 @@
<value level="3">60</value>
<value level="4">90</value>
</pAtkAmount>
<pAtkMode>PER</pAtkMode>
<pAtkMode>DIFF</pAtkMode>
<accuracyAmount>
<value level="1">2</value>
<value level="2">3</value>
@ -528,41 +520,9 @@
<skill id="1610" toLevel="29" name="Life Rescue">
<!-- For $s1 restores $s2 HP to the target in one cycle. -->
<icon>icon.skill1610</icon>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">5</value>
<value level="6">6</value>
<value level="7">7</value>
<value level="8">8</value>
<value level="9">9</value>
<value level="10">10</value>
<value level="11">11</value>
<value level="12">12</value>
<value level="13">13</value>
<value level="14">14</value>
<value level="15">15</value>
<value level="16">16</value>
<value level="17">17</value>
<value level="18">18</value>
<value level="19">19</value>
<value level="20">20</value>
<value level="21">21</value>
<value level="22">22</value>
<value level="23">23</value>
<value level="24">24</value>
<value level="25">25</value>
<value level="26">26</value>
<value level="27">27</value>
<value level="28">28</value>
<value level="29">29</value>
</abnormalLevel>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>10</abnormalTime>
<abnormalType>LIFE_FORCE_ORC</abnormalType>
<affectLimit>50-50</affectLimit>
<affectRange>1000</affectRange>
<hitTime>3500</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLevel>
@ -661,7 +621,8 @@
</effectPoint>
<reuseDelay>3000</reuseDelay>
<castRange>600</castRange>
<basicProperty>NONE</basicProperty>
<effectRange>1200</effectRange>
<basicProperty>MAGIC</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
@ -715,7 +676,6 @@
</magicLevel>
<mpInitialConsume>0</mpInitialConsume>
<operateType>T</operateType>
<magicCriticalRate>5</magicCriticalRate>
<targetType>NONE</targetType>
<effects>
<effect name="PAtk">
@ -746,22 +706,17 @@
<!-- Speed -20% -->
<icon>icon.skill0210</icon>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>15</abnormalTime>
<abnormalTime>10</abnormalTime>
<activateRate>80</activateRate>
<basicProperty>PHYSICAL</basicProperty>
<castRange>400</castRange>
<effectPoint>-204</effectPoint>
<effectRange>900</effectRange>
<hitTime>200</hitTime>
<isDebuff>true</isDebuff>
<isMagic>0</isMagic>
<lvlBonusRate>20</lvlBonusRate>
<magicLevel>-1</magicLevel>
<operateType>A2</operateType>
<reuseDelay>1000</reuseDelay>
<isTriggeredSkill>true</isTriggeredSkill>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY_ONLY</targetType>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="Speed">
@ -774,7 +729,9 @@
<!-- <Shock skill> Attacks the enemy with $s1 power. Stuns for $s2 With a certain chance, removes up to $s3 buff(s) from the target. Ignores Shield Defense. -->
<icon>icon.skill1613</icon>
<basicProperty>PHYSICAL</basicProperty>
<isMagic>0</isMagic>
<castRange>40</castRange>
<effectRange>400</effectRange>
<hitTime>1200</hitTime>
<effectPoint>
<value level="1">-230</value>
@ -822,7 +779,6 @@
<reuseDelay>20000</reuseDelay>
<staticReuse>true</staticReuse>
<coolTime>500</coolTime>
<nextAction>ATTACK</nextAction>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
@ -852,7 +808,6 @@
<value level="12">4474</value>
</power>
<ignoreShieldDefence>true</ignoreShieldDefence>
<overHit>true</overHit>
</effect>
<effect name="CallSkill">
<skillId>45492</skillId> <!-- Body Crush -->
@ -917,41 +872,41 @@
<item>BLUNT</item>
</weaponType>
</effect>
<effect name="TriggerSkillByAttack" fromLevel="1" toLevel="1">
<effect name="TriggerSkillByAttack" fromLevel="1" toLevel="5">
<attackerType>Creature</attackerType>
<minDamage>1</minDamage>
<chance>10</chance>
<targetType>TARGET</targetType>
<targetType>ENEMY</targetType>
<isCritical>false</isCritical>
<allowWeapons>BLUNT,POLE</allowWeapons>
<skillId>1616</skillId> <!-- Physical Damage -->
<skillLevel>1</skillLevel>
</effect>
<effect name="TriggerSkillByAttack" fromLevel="1" toLevel="1">
<effect name="TriggerSkillByAttack" fromLevel="1" toLevel="5">
<attackerType>Creature</attackerType>
<minDamage>1</minDamage>
<chance>20</chance>
<targetType>TARGET</targetType>
<targetType>ENEMY</targetType>
<isCritical>true</isCritical>
<allowWeapons>BLUNT,POLE</allowWeapons>
<skillId>1616</skillId> <!-- Physical Damage -->
<skillLevel>1</skillLevel>
</effect>
<effect name="TriggerSkillByAttack" fromLevel="2" toLevel="2">
<effect name="TriggerSkillByAttack" fromLevel="6" toLevel="6">
<attackerType>Creature</attackerType>
<minDamage>1</minDamage>
<chance>10</chance>
<targetType>TARGET</targetType>
<targetType>ENEMY</targetType>
<isCritical>false</isCritical>
<allowWeapons>BLUNT,POLE</allowWeapons>
<skillId>1616</skillId> <!-- Physical Damage -->
<skillLevel>2</skillLevel>
</effect>
<effect name="TriggerSkillByAttack" fromLevel="2" toLevel="2">
<effect name="TriggerSkillByAttack" fromLevel="6" toLevel="6">
<attackerType>Creature</attackerType>
<minDamage>1</minDamage>
<chance>20</chance>
<targetType>TARGET</targetType>
<targetType>ENEMY</targetType>
<isCritical>true</isCritical>
<allowWeapons>BLUNT,POLE</allowWeapons>
<skillId>1616</skillId> <!-- Physical Damage -->
@ -967,10 +922,8 @@
<isTriggeredSkill>true</isTriggeredSkill>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>15</abnormalTime>
<activateRate>-1</activateRate>
<castRange>600</castRange>
<reuseDelay>15000</reuseDelay>
<activateRate>-1</activateRate>
<isDebuff>true</isDebuff>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
@ -1115,7 +1068,13 @@
<abnormalType>POSSESSION_SPECIAL</abnormalType>
<affectRange>900</affectRange>
<hitTime>2000</hitTime>
<itemConsumeCount>2</itemConsumeCount>
<itemConsumeCount>
<value level="1">1</value>
<value level="2">1</value>
<value level="3">2</value>
<value level="4">2</value>
<value level="5">2</value>
</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
<magicLevel>
<value level="1">80</value>
@ -1134,7 +1093,6 @@
<operateType>A4</operateType>
<reuseDelay>450000</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>PARTY</affectScope>
<affectObject>FRIEND</affectObject>
@ -1189,14 +1147,11 @@
<skill id="1622" toLevel="5" name="Blood of Sacrifice">
<!-- Max HP -$s1 -->
<icon>icon.skill1621</icon>
<isTriggeredSkill>true</isTriggeredSkill>
<abnormalLevel>6</abnormalLevel>
<abnormalType>POSSESSION_SPECIAL</abnormalType>
<abnormalTime>180</abnormalTime>
<isMagic>4</isMagic>
<magicLevel>-1</magicLevel>
<operateType>A2</operateType>
<activateRate>-1</activateRate>
<effectPoint>1</effectPoint>
<isDebuff>true</isDebuff>
<canBeDispelled>false</canBeDispelled>
<targetType>SELF</targetType>
@ -1226,7 +1181,6 @@
</abnormalLevel>
<abnormalType>POSSESSION_SPECIAL</abnormalType>
<abnormalTime>300</abnormalTime>
<effectRange>900</effectRange>
<hitTime>2000</hitTime>
<itemConsumeCount>2</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
@ -1248,24 +1202,12 @@
<operateType>A2</operateType>
<reuseDelay>450000</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>PARTY</affectScope>
<affectObject>FRIEND</affectObject>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="EquipShield" />
</conditions>
<effects>
<effect name="MagicalDefence">
<amount>
<value level="1">10</value>
<value level="2">11</value>
<value level="3">12</value>
<value level="4">13</value>
<value level="5">15</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>
<value level="1">15</value>
@ -1276,6 +1218,16 @@
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>
<value level="1">10</value>
<value level="2">11</value>
<value level="3">12</value>
<value level="4">13</value>
<value level="5">15</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="Speed">
<amount>
<value level="1">4</value>
@ -1294,6 +1246,7 @@
<castRange>600</castRange>
<chargeConsume>5</chargeConsume>
<basicProperty>PHYSICAL</basicProperty>
<isMagic>0</isMagic>
<coolTime>500</coolTime>
<hitTime>2500</hitTime>
<effectPoint>
@ -1302,7 +1255,7 @@
<value level="3">-430</value>
<value level="4">-440</value>
</effectPoint>
<effectRange>900</effectRange>
<effectRange>1200</effectRange>
<magicLevel>
<value level="1">78</value>
<value level="2">80</value>
@ -1317,7 +1270,6 @@
</mpConsume>
<operateType>A1</operateType>
<reuseDelay>120000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
@ -1338,7 +1290,6 @@
<value level="3">1278</value>
<value level="4">1376</value>
</power>
<overHit>true</overHit>
</effect>
<effect name="CallSkill">
<skillId>45500</skillId> <!-- Indestructible Sound -->
@ -1363,7 +1314,8 @@
<value level="4">-550</value>
</effectPoint>
<basicProperty>PHYSICAL</basicProperty>
<effectRange>1400</effectRange>
<isMagic>0</isMagic>
<effectRange>1200</effectRange>
<hitTime>1500</hitTime>
<mpConsume>
<value level="1">60</value>
@ -1377,10 +1329,8 @@
<value level="3">86</value>
<value level="4">90</value>
</magicLevel>
<nextAction>ATTACK</nextAction>
<operateType>A1</operateType>
<reuseDelay>10000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
@ -1399,7 +1349,6 @@
<value level="4">1184</value>
</power>
<ignoreShieldDefence>true</ignoreShieldDefence>
<overHit>true</overHit>
</effect>
<effect name="CallSkill">
<skillId>45504</skillId> <!-- Throwing Spear -->
@ -1416,6 +1365,7 @@
<!-- Attacks nearby enemies with $s1 power. Cancels target's buffs increasing Speed. Ignores Shield Defense. -->
<icon>icon.skill1626</icon>
<basicProperty>PHYSICAL</basicProperty>
<isMagic>0</isMagic>
<hitTime>1000</hitTime>
<isDebuff>true</isDebuff>
<lvlBonusRate>20</lvlBonusRate>
@ -1425,12 +1375,11 @@
<coolTime>500</coolTime>
<effectPoint>-1190</effectPoint>
<reuseDelay>8000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<affectRange>150</affectRange>
<affectLimit>6-12</affectLimit>
<affectLimit>20-20</affectLimit>
<conditions>
<condition name="EquipWeapon">
<weaponType>
@ -1442,7 +1391,6 @@
<effect name="PhysicalAttack">
<power>2911</power>
<ignoreShieldDefence>true</ignoreShieldDefence>
<overHit>true</overHit>
</effect>
<effect name="DispelBySlotProbability">
<dispel>IMPROVE_SPEED_AVOID_UP;SPEED_UP;SPEED_UP_SPECIAL;SONG_OF_WIND</dispel>
@ -1577,7 +1525,6 @@
<effects>
<effect name="PhysicalAttack">
<power>396</power>
<overHit>true</overHit>
</effect>
<effect name="SkillTurningOverTime">
<chance>65</chance>
@ -1585,7 +1532,7 @@
</effect>
</effects>
</skill>
<skill id="1630" toLevel="9" name="Throwing Blood Dagger">
<skill id="1630" toLevel="1" name="Throwing Blood Dagger">
<!-- Attacks the enemy with $s1 power. For the target affected by the skill: With a certain chance, for $s2, decreases HP when using skills. -->
<icon>icon.skill1630</icon>
<abnormalLevel>1</abnormalLevel>
@ -1594,25 +1541,17 @@
<activateRate>80</activateRate>
<lvlBonusRate>20</lvlBonusRate>
<basicProperty>PHYSICAL</basicProperty>
<effectRange>900</effectRange>
<isMagic>0</isMagic>
<effectRange>1200</effectRange>
<operateType>A2</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLevel>76</magicLevel>
<mpConsume>60</mpConsume>
<nextAction>ATTACK</nextAction>
<castRange>600</castRange>
<hitTime>1500</hitTime>
<coolTime>500</coolTime>
<reuseDelay>20000</reuseDelay>
<effectPoint>-707</effectPoint>
<isDebuff>true</isDebuff>
<pvpEffects>
<effect name="HealOverTime">
<power>-50</power>
<ticks>5</ticks>
</effect>
</pvpEffects>
<isMagic>0</isMagic>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
@ -1625,14 +1564,19 @@
<effects>
<effect name="PhysicalAttack">
<power>396</power>
<overHit>true</overHit>
</effect>
<effect name="TriggerSkillByMagicType">
<!-- PvP Weapon - Attack Rate -->
<magicTypes>0</magicTypes>
<skillId>5684</skillId> <!-- PvP Weapon - Attack Rate -->
<skillId>15677</skillId> <!-- Bloody Attack -->
<skillLevel>1</skillLevel>
<chance>50</chance>
<chance>30</chance>
<targetType>SELF</targetType>
</effect>
<effect name="TriggerSkillByMagicType">
<magicTypes>1</magicTypes>
<skillId>15677</skillId> <!-- Bloody Attack -->
<skillLevel>1</skillLevel>
<chance>30</chance>
<targetType>SELF</targetType>
</effect>
</effects>
@ -1646,19 +1590,21 @@
<value level="1">669</value>
<value level="2">675</value>
</effectPoint>
<magicCriticalRate>5</magicCriticalRate>
<magicLevel>
<value level="1">77</value>
<value level="2">81</value>
</magicLevel>
<mpConsume>
<value level="1">80</value>
<value level="2">104</value>
<value level="1">60</value>
<value level="2">78</value>
</mpConsume>
<hitTime>1000</hitTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<reuseDelay>600000</reuseDelay>
<reuseDelay>
<value level="1">600000</value>
<value level="2">420000</value>
</reuseDelay>
<isMagic>0</isMagic>
<conditions>
<condition name="EquipWeapon">
@ -1674,6 +1620,9 @@
<effect name="ReuseSkillById">
<skillId>922</skillId> <!-- Hide -->
</effect>
<effect name="ReuseSkillById">
<skillId>47339</skillId> <!-- Seclusion -->
</effect>
</effects>
</skill>
<skill id="1632" toLevel="15" name="Deadly Strike">

View File

@ -30,6 +30,12 @@
<condition name="OpNotAffectedBySkill">
<skillId>1802</skillId> <!-- White Assassin Transformation -->
</condition>
<condition name="OpNotAffectedBySkill">
<skillId>54102</skillId> <!-- White Guardian Transformation -->
</condition>
<condition name="OpNotAffectedBySkill">
<skillId>54231</skillId> <!-- Dragon Slayer Appearance -->
</condition>
</conditions>
<effects>
<effect name="MaxHp">
@ -65,7 +71,7 @@
<mode>PER</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>3</amount>
<amount>2</amount>
<mode>PER</mode>
</effect>
<effect name="MagicCriticalRate">
@ -108,6 +114,12 @@
<condition name="OpNotAffectedBySkill">
<skillId>1802</skillId> <!-- White Assassin Transformation -->
</condition>
<condition name="OpNotAffectedBySkill">
<skillId>54102</skillId> <!-- White Guardian Transformation -->
</condition>
<condition name="OpNotAffectedBySkill">
<skillId>54231</skillId> <!-- Dragon Slayer Appearance -->
</condition>
</conditions>
<effects>
<effect name="MaxHp">
@ -186,6 +198,12 @@
<condition name="OpNotAffectedBySkill">
<skillId>1801</skillId> <!-- Dark Assassin Transformation -->
</condition>
<condition name="OpNotAffectedBySkill">
<skillId>54102</skillId> <!-- White Guardian Transformation -->
</condition>
<condition name="OpNotAffectedBySkill">
<skillId>54231</skillId> <!-- Dragon Slayer Appearance -->
</condition>
</conditions>
<effects>
<effect name="MaxHp">
@ -594,7 +612,7 @@
<operateType>P</operateType>
<effects>
<effect name="MagicalAttackSpeed">
<amount>13</amount>
<amount>50</amount>
<mode>DIFF</mode>
</effect>
<effect name="MAtk">
@ -1311,6 +1329,8 @@
<skill id="1896" toLevel="4" name="Full Knockdown">
<!-- <Knockback skill> Attacks the target with $s1 power, knocking them down for $s2 Ignores Shield Defense. Critical. -->
<icon>icon.skill1896</icon>
<basicProperty>PHYSICAL</basicProperty>
<isMagic>0</isMagic>
<castRange>40</castRange>
<coolTime>500</coolTime>
<basicProperty>PHYSICAL</basicProperty>
@ -1336,7 +1356,6 @@
</mpConsume>
<operateType>A1</operateType>
<reuseDelay>15000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
@ -1395,11 +1414,11 @@
<abnormalTime>30</abnormalTime>
<abnormalType>STIGMA_OF_SILEN</abnormalType>
<abnormalVisualEffect>STIGMA_OF_SILEN</abnormalVisualEffect>
<activateRate>-1</activateRate>
<basicProperty>MAGIC</basicProperty>
<castRange>600</castRange>
<affectLimit>5-12</affectLimit>
<affectLimit>10-10</affectLimit>
<affectRange>200</affectRange>
<isMagic>1</isMagic>
<effectPoint>
<value level="1">-2000</value>
<value level="2">-2500</value>
@ -1417,7 +1436,7 @@
<value level="14">-4200</value>
<value level="15">-4250</value>
</effectPoint>
<effectRange>200</effectRange>
<effectRange>1200</effectRange>
<hitTime>1500</hitTime>
<isDebuff>true</isDebuff>
<lvlBonusRate>20</lvlBonusRate>
@ -1457,31 +1476,9 @@
</mpConsume>
<operateType>A2</operateType>
<reuseDelay>3000</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope>
<effects>
<effect name="MagicalDefence">
<amount>
<value level="1">-10</value>
<value level="2">-15</value>
<value level="3">-15</value>
<value level="4">-20</value>
<value level="5">-20</value>
<value level="6">-25</value>
<value level="7">-25</value>
<value level="8">-25</value>
<value level="9">-25</value>
<value level="10">-25</value>
<value level="11">-30</value>
<value level="12">-30</value>
<value level="13">-30</value>
<value level="14">-30</value>
<value level="15">-30</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="DefenceTrait">
<SWORD>
<value level="1">-20</value>
@ -1663,6 +1660,7 @@
<!-- <Shock skill> Attacks the enemy with the shield. Power $s1. Stuns the enemies affected by the skill for $s2 -->
<icon>icon.skill1898</icon>
<basicProperty>PHYSICAL</basicProperty>
<isMagic>0</isMagic>
<castRange>40</castRange>
<effectPoint>
<value level="1">-5800</value>
@ -1675,8 +1673,8 @@
<value level="8">-6325</value>
<value level="9">-6400</value>
</effectPoint>
<effectRange>800</effectRange>
<fanRange>0;0;600;60</fanRange>
<effectRange>400</effectRange>
<fanRange>0;0;200;135</fanRange>
<hitTime>800</hitTime>
<magicLevel>
<value level="1">76</value>
@ -1700,13 +1698,11 @@
<value level="8">97</value>
<value level="9">99</value>
</mpConsume>
<nextAction>ATTACK</nextAction>
<operateType>DA1</operateType>
<operateType>A1</operateType>
<coolTime>200</coolTime>
<reuseDelay>60000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY_ONLY</targetType>
<affectScope>FAN_PB</affectScope>
<targetType>ENEMY</targetType>
<affectScope>FAN</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<conditions>
<condition name="EquipShield" />
@ -1724,7 +1720,6 @@
<value level="8">2556</value>
<value level="9">2608</value>
</power>
<overHit>true</overHit>
</effect>
<effect name="CallSkill">
<skillId>45488</skillId> <!-- Shield Charge -->

View File

@ -346,13 +346,17 @@
<amount>294</amount>
<mode>DIFF</mode>
</effect>
<effect name="DefenceTrait" fromLevel="3" toLevel="4">
<effect name="DefenceTrait" fromLevel="2" toLevel="4">
<PARALYZE>30</PARALYZE>
</effect>
<effect name="PhysicalDefence" fromLevel="4" toLevel="4">
<effect name="PhysicalDefence" fromLevel="3" toLevel="4">
<amount>5.26</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence" fromLevel="4" toLevel="4">
<amount>44</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="3519" toLevel="4" name="Set Effect: Avadon Heavy Armor, 2-piece">
@ -370,13 +374,17 @@
<amount>5</amount>
<mode>PER</mode>
</effect>
<effect name="DefenceTrait" fromLevel="3" toLevel="4">
<effect name="DefenceTrait" fromLevel="2" toLevel="4">
<INFECTION>60</INFECTION>
</effect>
<effect name="StatUp" fromLevel="4" toLevel="4">
<effect name="StatUp" fromLevel="3" toLevel="4">
<amount>1</amount>
<stat>CON</stat>
</effect>
<effect name="MagicalDefence" fromLevel="4" toLevel="4">
<amount>44</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="3520" toLevel="4" name="Set Effect: Zubei's Light Armor, 2-piece">
@ -394,13 +402,17 @@
<amount>10</amount>
<mode>DIFF</mode>
</effect>
<effect name="DefenceTrait" fromLevel="3" toLevel="4">
<effect name="DefenceTrait" fromLevel="2" toLevel="4">
<PARALYZE>30</PARALYZE>
</effect>
<effect name="StatUp" fromLevel="4" toLevel="4">
<effect name="StatUp" fromLevel="3" toLevel="4">
<amount>1</amount>
<stat>DEX</stat>
</effect>
<effect name="MagicalDefence" fromLevel="4" toLevel="4">
<amount>44</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="3521" toLevel="3" name="Set Effect: Avadon Light Armor, 2-piece">
@ -414,17 +426,21 @@
<amount>5795</amount>
<mode>DIFF</mode>
</effect>
<effect name="CriticalDamage" fromLevel="2" toLevel="3">
<effect name="CriticalDamage" fromLevel="1" toLevel="3">
<amount>30</amount>
<mode>DIFF</mode>
</effect>
<effect name="DefenceTrait" fromLevel="3" toLevel="3">
<INFECTION>30</INFECTION>
<effect name="DefenceTrait" fromLevel="2" toLevel="3">
<INFECTION>60</INFECTION>
</effect>
<effect name="MagicalDefence" fromLevel="3" toLevel="3">
<amount>5.25</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence" fromLevel="3" toLevel="3">
<amount>44</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="3522" toLevel="4" name="Set Effect: Zubei's Robe, 2-piece">
@ -438,15 +454,19 @@
<amount>5.26</amount>
<mode>PER</mode>
</effect>
<effect name="MaxMp" fromLevel="2" toLevel="4">
<effect name="MaxMp" fromLevel="1" toLevel="4">
<amount>102</amount>
<mode>DIFF</mode>
</effect>
<effect name="DefenceTrait" fromLevel="3" toLevel="4">
<effect name="DefenceTrait" fromLevel="2" toLevel="4">
<PARALYZE>30</PARALYZE>
</effect>
<effect name="MAtk" fromLevel="3" toLevel="4">
<amount>8</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk" fromLevel="4" toLevel="4">
<amount>10</amount>
<amount>2</amount>
<mode>PER</mode>
</effect>
</effects>
@ -465,8 +485,12 @@
<amount>5.26</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed" fromLevel="2" toLevel="3">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed" fromLevel="3" toLevel="3">
<amount>15</amount>
<amount>5</amount>
<mode>PER</mode>
</effect>
</effects>
@ -552,7 +576,7 @@
</effect>
</effects>
</skill>
<skill id="3526" toLevel="3" name="Set Effect: Wolf Light Armor, 2-piece">
<skill id="3526" toLevel="3" name="Set Effect: Blue Wolf Light Armor, 2-piece">
<!-- <Set effect> INT -2, MEN +3 MP Recovery Rate +5.26% -->
<icon>icon.armor_t69_ul_i00</icon>
<magicLevel>1</magicLevel>

View File

@ -478,7 +478,7 @@
<amount>25</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicalDefence">
<effect name="PhysicalDefence">
<amount>3</amount>
<mode>PER</mode>
</effect>
@ -495,7 +495,7 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="MaxMp">
<effect name="MaxHp">
<amount>10</amount>
<mode>DIFF</mode>
</effect>

View File

@ -10,10 +10,9 @@
<abnormalVisualEffect>STUN</abnormalVisualEffect>
<effectPoint>-800</effectPoint>
<activateRate>80</activateRate>
<affectLimit>5-12</affectLimit>
<affectRange>600</affectRange>
<effectRange>800</effectRange>
<fanRange>0;0;600;60</fanRange>
<affectLimit>20-20</affectLimit>
<effectRange>1200</effectRange>
<fanRange>0;0;450;40</fanRange>
<isDebuff>true</isDebuff>
<reuseDelay>20000</reuseDelay>
<trait>ANOMALY</trait>
@ -228,13 +227,8 @@
<abnormalTime>5</abnormalTime>
<abnormalType>WEAPON_MASTERY</abnormalType>
<isTriggeredSkill>true</isTriggeredSkill>
<magicLevel>40</magicLevel>
<operateType>A2</operateType>
<reuseDelay>8000</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<isMagic>4</isMagic>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>

View File

@ -1241,27 +1241,12 @@
<magicLevel>80</magicLevel>
<operateType>A2</operateType>
<reuseDelay>15000</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<isMagic>4</isMagic>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="CriticalDamage">
<amount>100</amount>
<mode>PER</mode>
<weaponType>
<item>SWORD</item>
<item>BLUNT</item>
<item>DAGGER</item>
<item>DUALDAGGER</item>
<item>DUAL</item>
<item>DUALFIST</item>
<item>POLE</item>
<item>ANCIENTSWORD</item>
<item>RAPIER</item>
</weaponType>
</effect>
</effects>
</skill>
@ -1530,14 +1515,11 @@
<abnormalTime>5</abnormalTime>
<abnormalType>PARALYZE</abnormalType>
<abnormalVisualEffect>PARALYZE</abnormalVisualEffect>
<effectPoint>1</effectPoint>
<isDebuff>true</isDebuff>
<isMagic>2</isMagic> <!-- Static Skill -->
<isTriggeredSkill>true</isTriggeredSkill>
<magicLevel>44</magicLevel>
<operateType>A2</operateType>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<basicProperty>MAGIC</basicProperty>
<trait>ANOMALY</trait>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>

View File

@ -327,8 +327,7 @@
<value level="8">79</value>
</magicLevel>
<operateType>A1</operateType>
<reuseDelay>10000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<reuseDelay>7000</reuseDelay>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
@ -370,20 +369,7 @@
</skill>
<skill id="6814" toLevel="8" name="Focus Force">
<isTriggeredSkill>true</isTriggeredSkill>
<magicLevel>
<value level="1">24</value>
<value level="2">32</value>
<value level="3">40</value>
<value level="4">52</value>
<value level="5">60</value>
<value level="6">66</value>
<value level="7">72</value>
<value level="8">79</value>
</magicLevel>
<operateType>A1</operateType>
<reuseDelay>10000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>

View File

@ -13,13 +13,13 @@
<activateRate>190</activateRate>
<lvlBonusRate>30</lvlBonusRate>
<basicProperty>PHYSICAL</basicProperty>
<isMagic>0</isMagic>
<magicLevel>
<value level="1">76</value>
<value level="2">82</value>
<value level="3">84</value>
</magicLevel>
<operateType>A2</operateType>
<magicCriticalRate>5</magicCriticalRate>
<mpConsume>
<value level="1">69</value>
<value level="2">73</value>
@ -35,7 +35,7 @@
<value level="3">-4265</value>
</effectPoint>
<hitCancelTime>0</hitCancelTime>
<effectRange>1100</effectRange>
<effectRange>1200</effectRange>
<trait>PULL</trait>
<isDebuff>true</isDebuff>
<targetType>ENEMY</targetType>
@ -48,18 +48,7 @@
<speed>600</speed>
<delay>600</delay>
</effect>
<effect name="BlockActions">
<allowedSkills>35016</allowedSkills>
</effect>
<effect name="GetAgro" />
<effect name="CallSkill">
<skillId>47278</skillId> <!-- Chain Strike (Shock) -->
<skillLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
</skillLevel>
</effect>
</effects>
</skill>
<skill id="10094" toLevel="5" name="Mass Lightning Strike">

View File

@ -9,7 +9,6 @@
<mpInitialConsume>10</mpInitialConsume>
<hitTime>1000</hitTime>
<reuseDelay>3000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<magicLevel>40</magicLevel>
<isMagic>1</isMagic>
<staticReuse>true</staticReuse>
@ -37,7 +36,6 @@
<mpInitialConsume>50</mpInitialConsume>
<hitTime>1000</hitTime>
<reuseDelay>3000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<magicLevel>40</magicLevel>
<isMagic>1</isMagic>
<staticReuse>true</staticReuse>
@ -65,7 +63,6 @@
<mpInitialConsume>10</mpInitialConsume>
<hitTime>1000</hitTime>
<reuseDelay>3000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<magicLevel>40</magicLevel>
<isMagic>1</isMagic>
<staticReuse>true</staticReuse>
@ -93,7 +90,6 @@
<mpInitialConsume>50</mpInitialConsume>
<hitTime>1000</hitTime>
<reuseDelay>3000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<magicLevel>40</magicLevel>
<isMagic>1</isMagic>
<staticReuse>true</staticReuse>

View File

@ -558,7 +558,14 @@
</skill>
<skill id="15677" toLevel="1" name="Bloody Attack">
<operateType>A1</operateType>
<effectPoint>1</effectPoint>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="RealDamage">
<power>5</power>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="15678" toLevel="1" name="Sayha's Blessing">
<operateType>A2</operateType>

View File

@ -18,26 +18,18 @@
<skill id="23298" toLevel="1" name="Flame Hawk">
<!-- The flame inflicts damage over time. -->
<icon>icon.skill0771</icon>
<isTriggeredSkill>true</isTriggeredSkill>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>10</abnormalTime>
<abnormalType>DOT_ATTR</abnormalType>
<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
<attributeType>FIRE</attributeType>
<attributeValue>20</attributeValue>
<activateRate>80</activateRate>
<isDebuff>true</isDebuff>
<effectPoint>-800</effectPoint>
<affectLimit>5-12</affectLimit>
<affectRange>900</affectRange>
<effectRange>1400</effectRange>
<fanRange>0;0;900;40</fanRange>
<trait>INFECTION</trait>
<operateType>A2</operateType>
<basicProperty>PHYSICAL</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>FAN</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="DamOverTime">
<power>250</power>
@ -48,24 +40,18 @@
<skill id="23299" toLevel="1" name="Arrow Rain">
<!-- The wind inflicts damage over time. -->
<icon>icon.skill0772</icon>
<affectLimit>5-12</affectLimit>
<affectRange>200</affectRange>
<effectRange>1100</effectRange>
<isTriggeredSkill>true</isTriggeredSkill>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>10</abnormalTime>
<abnormalType>DOT_ATTR</abnormalType>
<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
<attributeType>WIND</attributeType>
<attributeValue>20</attributeValue>
<operateType>A2</operateType>
<effectPoint>-800</effectPoint>
<basicProperty>MAGIC</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<isDebuff>true</isDebuff>
<trait>INFECTION</trait>
<targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="DamOverTime">
<power>250</power>

View File

@ -3,29 +3,20 @@
<skill id="23300" toLevel="1" name="Ghost Piercing">
<!-- The ghost inflicts damage over time. -->
<icon>icon.skill0773</icon>
<affectLimit>5-12</affectLimit>
<affectRange>900</affectRange>
<castRange>700</castRange>
<effectPoint>-1220</effectPoint>
<effectRange>1400</effectRange>
<fanRange>0;0;900;100</fanRange>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>10</abnormalTime>
<abnormalType>DOT_ATTR</abnormalType>
<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
<attributeType>DARK</attributeType>
<attributeValue>20</attributeValue>
<operateType>A2</operateType>
<effectPoint>-1000</effectPoint>
<basicProperty>MAGIC</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<lvlBonusRate>1</lvlBonusRate>
<lvlBonusRate>20</lvlBonusRate>
<trait>INFECTION</trait>
<isDebuff>true</isDebuff>
<targetType>ENEMY</targetType>
<affectScope>SQUARE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="DamOverTime">
<power>300</power>

File diff suppressed because it is too large Load Diff

View File

@ -5385,15 +5385,16 @@
<abnormalLevel>2</abnormalLevel>
<abnormalTime>1200</abnormalTime>
<abnormalType>MULTI_BUFF</abnormalType>
<castRange>900</castRange>
<effectRange>1500</effectRange>
<hitTime>2500</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<hitTime>1500</hitTime>
<isMagic>1</isMagic> <!-- Static Skill -->
<magicLevel>
<value level="1">76</value>
<value level="2">82</value>
</magicLevel>
<itemConsumeCount>20</itemConsumeCount>
<itemConsumeCount>
<value level="1">3</value>
<value level="2">6</value>
</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
<mpConsume>
<value level="1">72</value>
@ -5401,7 +5402,6 @@
</mpConsume>
<operateType>A2</operateType>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<reuseDelay>10000</reuseDelay>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
@ -5434,28 +5434,67 @@
</amount>
<mode>PER</mode>
</effect>
<effect name="PvePhysicalAttackDamageBonus">
<effect name="PveMagicalSkillDefenceBonus">
<amount>
<value level="1">15</value>
<value level="2">20</value>
</amount>
<type>ENEMY_ALL</type>
<mode>PER</mode>
</effect>
<effect name="PvePhysicalSkillDamageBonus">
<effect name="PvePhysicalAttackDefenceBonus">
<amount>
<value level="1">15</value>
<value level="2">20</value>
</amount>
<type>ENEMY_ALL</type>
<mode>PER</mode>
</effect>
<effect name="PveMagicalSkillDamageBonus">
<effect name="PvePhysicalSkillDefenceBonus">
<amount>
<value level="1">15</value>
<value level="2">20</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PvpMagicalSkillDefenceBonus">
<amount>
<value level="1">15</value>
<value level="2">20</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalAttackDefenceBonus">
<amount>
<value level="1">15</value>
<value level="2">20</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalSkillDefenceBonus">
<amount>
<value level="1">15</value>
<value level="2">20</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PveRaidMagicalSkillDefenceBonus">
<amount>
<value level="1">15</value>
<value level="2">20</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PveRaidPhysicalAttackDefenceBonus">
<amount>
<value level="1">15</value>
<value level="2">20</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PveRaidPhysicalSkillDefenceBonus">
<amount>
<value level="1">15</value>
<value level="2">20</value>
</amount>
<type>ENEMY_ALL</type>
<mode>PER</mode>
</effect>
<effect name="HealEffect">
@ -5484,42 +5523,32 @@
<!-- M. Atk. $s1 P. Atk. $s2 -->
<operateType>A2</operateType>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<hitTime>500</hitTime>
<hitTime>1000</hitTime>
<reuseDelay>10000</reuseDelay>
<coolTime>500</coolTime>
<abnormalTime>1200</abnormalTime>
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
<itemConsumeCount>
<value level="1">5</value>
<value level="2">10</value>
<value level="3">15</value>
<value level="4">20</value>
<value level="1">20</value>
<value level="2">25</value>
<value level="3">30</value>
<value level="4">40</value>
</itemConsumeCount>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<isMagic>4</isMagic> <!-- Magic Skill -->
<isMagic>1</isMagic>
<mpConsume>
<value level="1">65</value>
<value level="2">75</value>
<value level="3">83</value>
<value level="4">91</value>
</mpConsume>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
</abnormalLevel>
<abnormalLevel>1</abnormalLevel>
<magicLevel>
<value level="1">40</value>
<value level="2">60</value>
<value level="3">70</value>
<value level="4">80</value>
</magicLevel>
<targetConditions>
<condition name="OpTargetPc" />
</targetConditions>
<effects>
<effect name="MAtk">
<amount>
@ -5550,7 +5579,6 @@
<value level="4">85</value>
</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="AttackTrait">
<HOLD>
@ -5571,7 +5599,6 @@
<value level="4">85</value>
</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="AttackTrait">
<SLEEP>
@ -5587,7 +5614,6 @@
<!-- It's an Einhasad's Blessing. HP Recovery Rate +5% MP Recovery Rate +5% -->
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="HpRegen">
<amount>5</amount>
@ -5602,8 +5628,6 @@
<skill id="45241" toLevel="15" name="Divine Beam">
<!-- Purifies with holy light. Inflicts magic damage with $s1 power. When the held enemy is attacked Inflicts an additional attack if Hold is canceled. Deals additional damage to demons and undead. -->
<castRange>700</castRange>
<attributeType>HOLY</attributeType>
<attributeValue>20</attributeValue>
<effectPoint>
<value level="1">-1140</value>
<value level="2">-1155</value>
@ -5661,16 +5685,9 @@
<operateType>A1</operateType>
<reuseDelay>1000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<staticReuse>true</staticReuse>
<basicProperty>MAGIC</basicProperty>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpCheckAbnormal">
<type>ROOT_MAGICALLY</type>
<level>1</level>
<hasAbnormal>false</hasAbnormal>
</condition>
</conditions>
<effects>
<effect name="MagicalAttack">
<power>
@ -5691,6 +5708,10 @@
<value level="15">160</value>
</power>
</effect>
<effect name="MagicalAttackByAbnormalSlot">
<power>15</power>
<abnormalType>ROOT_MAGICALLY</abnormalType> <!-- DOT_ATTR;PA_DOWN;MD_DOWN -->
</effect>
<effect name="DispelBySlot">
<dispel>ROOT_MAGICALLY,-1</dispel>
</effect>
@ -5707,7 +5728,7 @@
<abnormalType>ROOT_MAGICALLY</abnormalType>
<abnormalVisualEffect>ROOT</abnormalVisualEffect>
<activateRate>40</activateRate>
<affectLimit>9-10</affectLimit>
<affectLimit>10-10</affectLimit>
<affectRange>200</affectRange>
<basicProperty>MAGIC</basicProperty>
<castRange>600</castRange>
@ -5728,7 +5749,7 @@
<value level="14">-1335</value>
<value level="15">-1350</value>
</effectPoint>
<effectRange>1000</effectRange>
<effectRange>1200</effectRange>
<hitTime>3000</hitTime>
<isDebuff>true</isDebuff>
<isMagic>1</isMagic> <!-- Magic Skill -->
@ -5767,36 +5788,14 @@
<value level="14">215</value>
<value level="15">220</value>
</mpConsume>
<mpInitialConsume>
<value level="1">12</value>
<value level="2">16</value>
<value level="3">18</value>
<value level="4">19</value>
<value level="5">20</value>
<value level="6">21</value>
<value level="7">21</value>
<value level="8">21</value>
<value level="9">21</value>
<value level="10">21</value>
<value level="11">21</value>
<value level="12">21</value>
<value level="13">21</value>
<value level="14">21</value>
<value level="15">21</value>
</mpInitialConsume>
<operateType>A2</operateType>
<removedOnDamage>true</removedOnDamage>
<reuseDelay>30000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<trait>ANOMALY</trait>
<targetType>ENEMY_ONLY</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="Root" />
<effect name="DefenceTrait">
<HOLD>100</HOLD>
</effect>
</effects>
</skill>
<skill id="45243" toLevel="15" name="Mass Wind Shackles">
@ -5805,7 +5804,7 @@
<abnormalTime>30</abnormalTime>
<abnormalType>ATTACK_TIME_UP</abnormalType>
<activateRate>80</activateRate>
<affectLimit>9-10</affectLimit>
<affectLimit>10-10</affectLimit>
<affectRange>200</affectRange>
<basicProperty>MAGIC</basicProperty>
<castRange>600</castRange>
@ -5865,33 +5864,14 @@
<value level="14">215</value>
<value level="15">220</value>
</mpConsume>
<mpInitialConsume>
<value level="1">12</value>
<value level="2">16</value>
<value level="3">18</value>
<value level="4">19</value>
<value level="5">20</value>
<value level="6">21</value>
<value level="7">21</value>
<value level="8">21</value>
<value level="9">21</value>
<value level="10">21</value>
<value level="11">21</value>
<value level="12">21</value>
<value level="13">21</value>
<value level="14">21</value>
<value level="15">21</value>
</mpInitialConsume>
<operateType>A2</operateType>
<removedOnDamage>true</removedOnDamage>
<reuseDelay>10000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<trait>SUPPRESSION</trait>
<targetType>ENEMY_ONLY</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<affectLimit>5-12</affectLimit>
<affectRange>300</affectRange>
<affectLimit>10-10</affectLimit>
<affectRange>200</affectRange>
<effects>
<effect name="PhysicalAttackSpeed">
<amount>
@ -6059,11 +6039,12 @@
<value level="2">77</value>
</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
</skill>
<skill id="45249" toLevel="15" name="Earth Tremor">
<!-- A powerful earth strike. Attacks the target with $s1 power. Ignores Shield Defense. Ignores $s2 of the target's defense. Critical. -->
<icon>icon.skill1922</icon>
<basicProperty>PHYSICAL</basicProperty>
<isMagic>0</isMagic>
<effectPoint>
<value level="1">-400</value>
<value level="2">-405</value>
@ -6081,7 +6062,6 @@
<value level="14">-465</value>
<value level="15">-470</value>
</effectPoint>
<effectRange>200</effectRange>
<magicLevel>
<value level="1">76</value>
<value level="2">77</value>
@ -6117,30 +6097,10 @@
<value level="15">70</value>
</mpConsume>
<castRange>40</castRange>
<coolTime>500</coolTime>
<effectRange>400</effectRange>
<hitTime>1500</hitTime>
<magicLevel>
<value level="1">40</value>
<value level="2">40</value>
<value level="3">40</value>
<value level="4">41</value>
<value level="5">42</value>
<value level="6">43</value>
<value level="7">44</value>
<value level="8">45</value>
<value level="9">46</value>
<value level="10">47</value>
<value level="11">48</value>
<value level="12">49</value>
<value level="13">50</value>
<value level="14">51</value>
<value level="15">52</value>
</magicLevel>
<nextAction>ATTACK</nextAction>
<operateType>A1</operateType>
<reuseDelay>1000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
@ -6172,7 +6132,6 @@
<value level="15">5891</value>
</power>
<ignoreShieldDefence>true</ignoreShieldDefence>
<overHit>true</overHit>
<criticalChance>15</criticalChance>
<pDefMod>0.9</pDefMod>
</effect>
@ -6310,48 +6269,6 @@
<value level="39">68</value>
<value level="40">70</value>
</mpConsume>
<mpInitialConsume>
<value level="1">5</value>
<value level="2">8</value>
<value level="3">10</value>
<value level="4">12</value>
<value level="5">14</value>
<value level="6">16</value>
<value level="7">16</value>
<value level="8">16</value>
<value level="9">16</value>
<value level="10">16</value>
<value level="11">8</value>
<value level="12">9</value>
<value level="13">10</value>
<value level="14">10</value>
<value level="15">10</value>
<value level="16">10</value>
<value level="17">10</value>
<value level="18">10</value>
<value level="19">10</value>
<value level="20">10</value>
<value level="21">10</value>
<value level="22">10</value>
<value level="23">10</value>
<value level="24">10</value>
<value level="25">10</value>
<value level="26">10</value>
<value level="27">10</value>
<value level="28">10</value>
<value level="29">10</value>
<value level="30">10</value>
<value level="31">10</value>
<value level="32">10</value>
<value level="33">10</value>
<value level="34">10</value>
<value level="35">10</value>
<value level="36">10</value>
<value level="37">10</value>
<value level="38">10</value>
<value level="39">10</value>
<value level="40">10</value>
</mpInitialConsume>
<operateType>A1</operateType>
<reuseDelay>4000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
@ -6408,7 +6325,6 @@
<skill id="45251" toLevel="1" name="Enhanced Assault">
<!-- When the Rush skill is used, the stun effect is added (Cooldown: 20 sec.) Increases a chance to stun the enemy after using the Rush Impact skill (Cooldown: 20 sec.) -->
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLevel>76</magicLevel>
<effects>
<effect name="ReplaceSkillBySkill">
@ -6422,10 +6338,8 @@
<icon>icon.skill0493</icon>
<operateType>DA2</operateType>
<reuseDelay>3000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<castRange>
<value level="1">400</value>
<value level="2">450</value>
@ -6455,7 +6369,7 @@
<activateRate>60</activateRate>
<isDebuff>true</isDebuff>
<lvlBonusRate>20</lvlBonusRate>
<trait>ANOMALY</trait>
<trait>SHOCK</trait>
<conditions>
<condition name="OpCheckCastRange">
<distance>
@ -6986,7 +6900,6 @@
<value level="29">61</value>
<value level="30">63</value>
</mpConsume>
<nextAction>ATTACK</nextAction>
<staticReuse>
<value fromLevel="1" toLevel="25">true</value>
</staticReuse>
@ -6994,9 +6907,10 @@
<value fromLevel="1" toLevel="25">5000</value>
<value fromLevel="26" toLevel="30">1000</value>
</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<basicProperty>PHYSICAL</basicProperty>
<isMagic>0</isMagic>
<effects>
<effect name="PhysicalAttack">
<power>
@ -7031,7 +6945,6 @@
<value level="29">2727</value>
<value level="30">2782</value>
</power>
<overHit>true</overHit>
</effect>
</effects>
</skill>

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@ -19,24 +19,23 @@
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>WA_UNBREAKABLE_SONIC_AVE</abnormalVisualEffect>
<activateRate>80</activateRate>
<basicProperty>NONE</basicProperty>
<effectPoint>
<value level="1">-410</value>
<value level="2">-420</value>
<value level="3">-430</value>
<value level="4">-440</value>
</effectPoint>
<effectRange>900</effectRange>
<effectRange>1200</effectRange>
<isDebuff>true</isDebuff>
<trait>ANOMALY</trait>
<basicProperty>PHYSICAL</basicProperty>
<operateType>A2</operateType>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="Mute" />
<effect name="PhysicalMute" />
<effect name="PhysicalAttackMute" />
<effect name="Root" />
<effect name="BlockActions" />
<effect name="BlockControl" />
@ -185,19 +184,17 @@
<skill id="45503" toLevel="1" name="Death Sting">
<!-- Magic is blocked. -->
<icon>icon.skill0990</icon>
<isTriggeredSkill>true</isTriggeredSkill>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>3</abnormalTime>
<abnormalType>SILENCE</abnormalType>
<abnormalVisualEffect>SILENCE</abnormalVisualEffect>
<activateRate>80</activateRate>
<castRange>700</castRange>
<effectPoint>-415</effectPoint>
<effectRange>1400</effectRange>
<isDebuff>true</isDebuff>
<trait>SILENCE</trait>
<operateType>A2</operateType>
<basicProperty>PHYSICAL</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
@ -225,11 +222,10 @@
<value level="4">-550</value>
</effectPoint>
<basicProperty>PHYSICAL</basicProperty>
<effectRange>1400</effectRange>
<effectRange>1200</effectRange>
<isDebuff>true</isDebuff>
<trait>ANOMALY</trait>
<trait>ROOT_PHYSICALLY</trait>
<operateType>A2</operateType>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
@ -279,22 +275,18 @@
<icon>icon.skill0516</icon>
<castRange>40</castRange>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>5</abnormalTime>
<abnormalTime>10</abnormalTime>
<abnormalType>SPEED_DOWN</abnormalType>
<abnormalVisualEffect>SPEED_DOWN</abnormalVisualEffect>
<activateRate>70</activateRate>
<affectLimit>6-12</affectLimit>
<affectRange>200</affectRange>
<basicProperty>PHYSICAL</basicProperty>
<effectPoint>-200</effectPoint>
<isDebuff>true</isDebuff>
<lvlBonusRate>20</lvlBonusRate>
<operateType>A2</operateType>
<trait>ANOMALY</trait>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="Speed">
<amount>
@ -310,12 +302,12 @@
<skill id="45507" toLevel="9" name="Blizzard">
<!-- Speed -50% -->
<icon>icon.skill1290</icon>
<isTriggeredSkill>true</isTriggeredSkill>
<abnormalLevel>3</abnormalLevel>
<abnormalTime>30</abnormalTime>
<abnormalType>SPEED_DOWN</abnormalType>
<activateRate>80</activateRate>
<basicProperty>MAGIC</basicProperty>
<castRange>700</castRange>
<effectPoint>
<value level="1">-2100</value>
<value level="2">-2110</value>
@ -327,15 +319,11 @@
<value level="8">-2210</value>
<value level="9">-2240</value>
</effectPoint>
<effectRange>1400</effectRange>
<attributeType>WATER</attributeType>
<attributeValue>20</attributeValue>
<isDebuff>true</isDebuff>
<isMagic>1</isMagic> <!-- Magic Skill -->
<lvlBonusRate>20</lvlBonusRate>
<trait>ANOMALY</trait>
<operateType>A2</operateType>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
@ -366,15 +354,12 @@
<value level="9">-170</value>
<value level="10">-195</value>
</effectPoint>
<effectRange>1100</effectRange>
<attributeType>WATER</attributeType>
<attributeValue>20</attributeValue>
<effectRange>1200</effectRange>
<isDebuff>true</isDebuff>
<isMagic>1</isMagic> <!-- Magic Skill -->
<lvlBonusRate>20</lvlBonusRate>
<trait>ANOMALY</trait>
<operateType>A2</operateType>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
@ -462,7 +447,7 @@
<activateRate>80</activateRate>
<castRange>700</castRange>
<effectPoint>-405</effectPoint>
<effectRange>1400</effectRange>
<effectRange>1200</effectRange>
<isDebuff>true</isDebuff>
<operateType>A2</operateType>
<trait>ANOMALY</trait>
@ -509,10 +494,20 @@
<skill id="45514" toLevel="9" name="Inferno">
<!-- HP is draining. -->
<icon>icon.skill1289</icon>
<abnormalLevel>10</abnormalLevel>
<abnormalLevel>
<value level="1">1</value>
<value level="2">1</value>
<value level="3">1</value>
<value level="4">2</value>
<value level="5">2</value>
<value level="6">2</value>
<value level="7">3</value>
<value level="8">3</value>
<value level="9">3</value>
</abnormalLevel>
<abnormalTime>10</abnormalTime>
<abnormalType>DOT_ATTR</abnormalType>
<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
<abnormalVisualEffect>DOT_FIRE</abnormalVisualEffect>
<castRange>700</castRange>
<effectPoint>
<value level="1">-2100</value>
@ -525,18 +520,17 @@
<value level="8">-2170</value>
<value level="9">-2180</value>
</effectPoint>
<effectRange>1400</effectRange>
<attributeType>FIRE</attributeType>
<attributeValue>20</attributeValue>
<effectRange>1200</effectRange>
<isDebuff>true</isDebuff>
<isMagic>1</isMagic> <!-- Magic Skill -->
<trait>INFECTION</trait>
<operateType>A2</operateType>
<reuseDelay>300000</reuseDelay>
<basicProperty>NONE</basicProperty>
<reuseDelay>30000</reuseDelay>
<basicProperty>MAGIC</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<lvlBonusRate>20</lvlBonusRate>
<effects>
<effect name="DamOverTime">
<power>
@ -839,8 +833,8 @@
<abnormalType>POISON</abnormalType>
<abnormalVisualEffect>DOT_POISON</abnormalVisualEffect>
<activateRate>35</activateRate>
<affectLimit>6-12</affectLimit>
<affectRange>150</affectRange>
<affectLimit>20-20</affectLimit>
<affectRange>200</affectRange>
<basicProperty>PHYSICAL</basicProperty>
<effectPoint>
<value level="1">-845</value>
@ -852,7 +846,6 @@
<isDebuff>true</isDebuff>
<lvlBonusRate>20</lvlBonusRate>
<operateType>A2</operateType>
<magicCriticalRate>5</magicCriticalRate>
<trait>INFECTION</trait>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
@ -914,7 +907,7 @@
<value level="14">-435</value>
<value level="15">-440</value>
</effectPoint>
<effectRange>400</effectRange>
<effectRange>900</effectRange>
<isDebuff>true</isDebuff>
<operateType>A2</operateType>
<magicCriticalRate>5</magicCriticalRate>
@ -963,7 +956,7 @@
<value level="1">-420</value>
<value level="2">-445</value>
</effectPoint>
<effectRange>450</effectRange>
<effectRange>900</effectRange>
<isDebuff>true</isDebuff>
<operateType>A2</operateType>
<trait>INFECTION</trait>
@ -996,7 +989,32 @@
<skill id="45530" toLevel="1" name="Tranquillity">
<!-- For party members for $s1: Max HP $s2 Recovers $s4 HP per $s3 -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>A2</operateType>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>12</abnormalTime>
<magicLevel>76</magicLevel>
<mpConsume>105</mpConsume>
<itemConsumeCount>50</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
<effectPoint>100</effectPoint>
<affectRange>1200</affectRange>
<basicProperty>MAGIC</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<reuseDelay>300000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>PARTY</affectScope>
<affectObject>FRIEND</affectObject>
<effects>
<effect name="MaxHp">
<amount>5000</amount>
<mode>DIFF</mode>
<heal>true</heal>
</effect>
<effect name="HealOverTime">
<power>50000</power>
<ticks>3</ticks>
</effect>
</effects>
</skill>
<skill id="45531" toLevel="1" name="Tranquillity">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
@ -1011,31 +1029,42 @@
<skill id="45533" toLevel="1" name="Exclusion">
<!-- <Knockback/ Suppression skill> Knocks nearby enemies back. Deals magic damage with 130 power. For $s1 Greatly decreases Atk. Spd./ Casting Spd./ Speed. -->
<icon>icon.expel</icon>
<basicProperty>PHYSICAL</basicProperty>
<basicProperty>MAGIC</basicProperty>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>1</abnormalTime>
<abnormalType>KNOCKDOWN</abnormalType>
<isMagic>1</isMagic>
<castRange>600</castRange>
<effectPoint>-500</effectPoint>
<affectLimit>5-12</affectLimit>
<affectRange>200</affectRange>
<effectRange>200</effectRange>
<hitTime>2000</hitTime>
<affectLimit>10-10</affectLimit>
<affectRange>250</affectRange>
<effectRange>1200</effectRange>
<hitTime>3000</hitTime>
<magicLevel>76</magicLevel>
<mpConsume>105</mpConsume>
<nextAction>ATTACK</nextAction>
<operateType>A1</operateType>
<reuseDelay>300000</reuseDelay>
<operateType>A2</operateType>
<reuseDelay>90000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY_ONLY</targetType>
<itemConsumeCount>50</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
<targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="PhysicalAttack">
<effect name="KnockBack">
<distance>50</distance>
<speed>400</speed>
<knockDown>true</knockDown>
</effect>
<effect name="MagicalAttack">
<power>130</power>
</effect>
<effect name="CallSkill">
<skillId>45537</skillId> <!-- Exclusion - Knockback -->
<skillId>45535</skillId> <!-- Exclusion - Debuff -->
<skillLevel>1</skillLevel>
</effect>
<effect name="CallSkill">
<skillId>45535</skillId> <!-- Exclusion - Debuff -->
<skillId>45537</skillId> <!-- Buff disable -->
<skillLevel>1</skillLevel>
</effect>
</effects>
@ -1044,38 +1073,65 @@
<!-- For the target and nearby enemies For $s1 HP Recovery Potions' Effect $s2 -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="45535" toLevel="1" name="Exclusion">
<!-- Greatly decreases Atk. Spd./ Casting Spd./ Speed. -->
<icon>icon.expel</icon>
<affectLimit>5-12</affectLimit>
<mpConsume>105</mpConsume>
<castRange>600</castRange>
<effectRange>1200</effectRange>
<reuseDelay>90000</reuseDelay>
<basicProperty>MAGIC</basicProperty>
<isMagic>1</isMagic>
<affectLimit>10-10</affectLimit>
<affectRange>200</affectRange>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>8</abnormalTime>
<activateRate>60</activateRate>
<basicProperty>PHYSICAL</basicProperty>
<effectPoint>-500</effectPoint>
<effectRange>200</effectRange>
<operateType>A2</operateType>
<isDebuff>true</isDebuff>
<trait>ANOMALY</trait>
<hitTime>3000</hitTime>
<itemConsumeCount>50</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId>
<magicLevel>76</magicLevel>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY_ONLY</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="MagicalAttack">
<power>130</power>
</effect>
</effects>
</skill>
<skill id="45535" toLevel="1" name="Exclusion">
<!-- Greatly decreases Atk. Spd./ Casting Spd./ Speed. -->
<icon>icon.expel</icon>
<isTriggeredSkill>true</isTriggeredSkill>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>5</abnormalTime>
<activateRate>60</activateRate>
<basicProperty>MAGIC</basicProperty>
<effectPoint>-500</effectPoint>
<operateType>A2</operateType>
<isDebuff>true</isDebuff>
<trait>ANOMALY</trait>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PhysicalAttackSpeed">
<amount>-100</amount>
<mode>DIFF</mode>
<amount>-30</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>-100</amount>
<mode>DIFF</mode>
<amount>-30</amount>
<mode>PER</mode>
</effect>
<effect name="Speed">
<amount>-100</amount>
<amount>-50</amount>
<mode>DIFF</mode>
</effect>
<effect name="Reuse">
<amount>5</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="Reuse">
<amount>5</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
</effects>
</skill>
<skill id="45536" toLevel="1" name="Tranquillity">
@ -1085,27 +1141,25 @@
</skill>
<skill id="45537" toLevel="1" name="Exclusion">
<icon>icon.expel</icon>
<isTriggeredSkill>true</isTriggeredSkill>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>1</abnormalTime>
<abnormalType>KNOCKDOWN</abnormalType>
<activateRate>60</activateRate>
<basicProperty>PHYSICAL</basicProperty>
<abnormalTime>10</abnormalTime>
<basicProperty>MAGIC</basicProperty>
<effectPoint>-500</effectPoint>
<affectLimit>5-12</affectLimit>
<affectRange>200</affectRange>
<effectRange>200</effectRange>
<operateType>A2</operateType>
<isDebuff>true</isDebuff>
<trait>SHOCK</trait>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY_ONLY</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<trait>ANOMALY</trait>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="KnockBack">
<distance>50</distance>
<speed>400</speed>
<knockDown>true</knockDown>
<effect name="DispelBySlot">
<dispel>SPEED_UP,9</dispel>
</effect>
<effect name="BlockAbnormalSlot">
<slot>SPEED_UP</slot>
</effect>
<effect name="DisableSkill">
<disable>994;45159;45252;45253;47822;47824</disable>
</effect>
</effects>
</skill>
@ -1113,34 +1167,34 @@
<!-- <Skill with fixed cooldown> Decreases CP of the target and nearby enemies for $s1 and deals three magic strikes with $s2 power. For $s3: M. Def. $s4 -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<abnormalTime>2</abnormalTime>
<mpConsume>131</mpConsume>
<castRange>700</castRange>
<castRange>900</castRange>
<effectRange>1200</effectRange>
<reuseDelay>30000</reuseDelay>
<effectPoint>-400</effectPoint>
<isMagic>1</isMagic>
<targetType>ENEMY_ONLY</targetType>
<affectScope>RANGE</affectScope>
<affectLimit>1-20</affectLimit>
<affectRange>450</affectRange>
<abnormalLevel>1</abnormalLevel>
<affectObject>NOT_FRIEND</affectObject>
<affectLimit>20-20</affectLimit>
<affectRange>350</affectRange>
<hitTime>4000</hitTime>
<itemConsumeCount>100</itemConsumeCount>
<itemConsumeCount>50</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId>
<magicLevel>80</magicLevel>
<basicProperty>MAGIC</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="MaxCp">
<amount>0.7</amount>
<amount>-30</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttack">
<power>380</power>
</effect>
<effect name="MagicalDefence" abnormalTime="3">
<amount>-30</amount>
<mode>PER</mode>
<effect name="CallSkill">
<skillId>45545</skillId> <!-- Meteor -->
<skillLevel>1</skillLevel>
</effect>
</effects>
</skill>
@ -1361,7 +1415,6 @@
<isMagic>3</isMagic> <!-- Dance Skill -->
<operateType>A2</operateType>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
@ -1387,6 +1440,14 @@
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="Reuse">
<amount>
<value level="1">0</value>
<value level="2">-5</value>
</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="Synergy">
<!-- Party Solidarity -->
<optionalSlots>DANCE_OF_FURY;DANCE_OF_FIRE;DANCE_OF_WARRIOR;SONG_OF_EARTH;SONG_OF_WIND;SONG_OF_HUNTER</optionalSlots>
@ -1399,14 +1460,58 @@
</effects>
</skill>
<skill id="45545" toLevel="1" name="Meteor">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<effectPoint>-400</effectPoint>
<activateRate>1500</activateRate>
<isMagic>1</isMagic>
<targetType>ENEMY_ONLY</targetType>
<affectScope>RANGE</affectScope>
<affectLimit>20-20</affectLimit>
<affectRange>350</affectRange>
<basicProperty>MAGIC</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<isTriggeredSkill>true</isTriggeredSkill>
<hitTime>1500</hitTime>
<effects>
<effect name="MagicalAttack">
<power>380</power>
</effect>
<effect name="CallSkill">
<skillId>45546</skillId> <!-- Meteor -->
<skillLevel>1</skillLevel>
</effect>
</effects>
</skill>
<skill id="45546" toLevel="1" name="Meteor">
<!-- The meteor deals continuous damage. M. Def. $s1 -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>A2</operateType>
<abnormalTime>3</abnormalTime>
<abnormalLevel>4</abnormalLevel>
<abnormalType>MD_DOWN</abnormalType>
<activateRate>3000</activateRate>
<affectScope>RANGE</affectScope>
<targetType>ENEMY_ONLY</targetType>
<affectLimit>20-20</affectLimit>
<affectRange>350</affectRange>
<castRange>900</castRange>
<effectRange>1200</effectRange>
<effectPoint>-400</effectPoint>
<isMagic>1</isMagic>
<basicProperty>MAGIC</basicProperty>
<hitTime>3000</hitTime>
<magicCriticalRate>5</magicCriticalRate>
<isTriggeredSkill>true</isTriggeredSkill>
<effects>
<effect name="MagicalAttack">
<power>380</power>
</effect>
<effect name="MagicalDefence">
<amount>-30</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="45547" toLevel="15" name="Hellfire">
<!-- <Skill with fixed cooldown> Sticks the sword into the ground and summons a burning flame. The flame burns nearby enemies with $s1 power. The effect lasts for 10 sec. P. Def. -40% M. Def. -40% Ignores Shield Defense. Ignores $s2 of the target's defense. Critical. -->

View File

@ -39,6 +39,8 @@
<!-- <Changing skill> With a certain chance, recovers 5% of MP after a range attack. Uses spirit powers in combat. Attacks the enemy twice with $s1 power. Critical. -->
<icon>icon.double_impact</icon>
<castRange>600</castRange>
<basicProperty>PHYSICAL</basicProperty>
<isMagic>0</isMagic>
<effectPoint>
<value level="1">-210</value>
<value level="2">-250</value>
@ -76,7 +78,7 @@
<value level="34">-900</value>
<value level="35">-910</value>
</effectPoint>
<effectRange>900</effectRange>
<effectRange>1200</effectRange>
<magicLevel>
<value level="1">20</value>
<value level="2">24</value>
@ -153,10 +155,10 @@
</mpConsume>
<operateType>A1</operateType>
<reuseDelay>1500</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<basicProperty>PHYSICAL</basicProperty>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<coolTime>500</coolTime>
<hitTime>2300</hitTime>
<conditions>
<condition name="EquipWeapon">
<weaponType>
@ -174,16 +176,11 @@
</skill>
<skill id="47003" toLevel="35" name="Dual Blow">
<icon>icon.double_impact</icon>
<castRange>100</castRange>
<effectRange>900</effectRange>
<basicProperty>PHYSICAL</basicProperty>
<coolTime>500</coolTime>
<hitTime>2300</hitTime>
<isMagic>0</isMagic>
<isTriggeredSkill>true</isTriggeredSkill>
<isHidingMessages>true</isHidingMessages>
<reuseDelay>1500</reuseDelay>
<operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate>
<isHidingMessages>true</isHidingMessages>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
@ -225,23 +222,59 @@
<value level="34">4039</value>
<value level="35">4096</value>
</power>
<criticalChance>25</criticalChance>
<criticalChance>10</criticalChance>
<pDefMod>0.95</pDefMod>
</effect>
<effect name="PhysicalAttack">
<power>
<value level="1">315</value>
<value level="2">371</value>
<value level="3">427</value>
<value level="4">483</value>
<value level="5">763</value>
<value level="6">1001</value>
<value level="7">1183</value>
<value level="8">1367</value>
<value level="9">1553</value>
<value level="10">1742</value>
<value level="11">1933</value>
<value level="12">2126</value>
<value level="13">2321</value>
<value level="14">2452</value>
<value level="15">2584</value>
<value level="16">2717</value>
<value level="17">2850</value>
<value level="18">2985</value>
<value level="19">3120</value>
<value level="20">3255</value>
<value level="21">3314</value>
<value level="22">3369</value>
<value level="23">3423</value>
<value level="24">3478</value>
<value level="25">3533</value>
<value level="26">3589</value>
<value level="27">3644</value>
<value level="28">3700</value>
<value level="29">3756</value>
<value level="30">3812</value>
<value level="31">3868</value>
<value level="32">3925</value>
<value level="33">3982</value>
<value level="34">4039</value>
<value level="35">4096</value>
</power>
<criticalChance>10</criticalChance>
<pDefMod>0.95</pDefMod>
</effect>
</effects>
</skill>
<skill id="47004" toLevel="35" name="Dual Blow">
<icon>icon.double_impact</icon>
<castRange>600</castRange>
<effectRange>900</effectRange>
<basicProperty>PHYSICAL</basicProperty>
<coolTime>500</coolTime>
<hitTime>2300</hitTime>
<nextAction>ATTACK</nextAction>
<isMagic>0</isMagic>
<isTriggeredSkill>true</isTriggeredSkill>
<isHidingMessages>true</isHidingMessages>
<reuseDelay>1500</reuseDelay>
<operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate>
<isHidingMessages>true</isHidingMessages>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
@ -283,7 +316,8 @@
<value level="34">4039</value>
<value level="35">4096</value>
</power>
<criticalChance>25</criticalChance>
<criticalChance>10</criticalChance>
<pDefMod>0.95</pDefMod>
</effect>
<effect name="PhysicalAttack">
<power>
@ -323,7 +357,8 @@
<value level="34">4039</value>
<value level="35">4096</value>
</power>
<criticalChance>25</criticalChance>
<criticalChance>10</criticalChance>
<pDefMod>0.95</pDefMod>
</effect>
</effects>
</skill>
@ -1142,16 +1177,18 @@
</abnormalLevel>
<abnormalTime>1200</abnormalTime>
<abnormalType>CRITICAL_PROB_UP</abnormalType>
<castRange>400</castRange>
<effectRange>900</effectRange>
<hitTime>1000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<itemConsumeCount>3</itemConsumeCount>
<itemConsumeCount>
<value level="1">3</value>
<value level="2">3</value>
<value level="3">3</value>
<value level="4">5</value>
</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
<operateType>A2</operateType>
<reuseDelay>10000</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<magicLevel>
<value level="1">20</value>
<value level="2">30</value>
@ -1183,8 +1220,6 @@
</abnormalLevel>
<abnormalTime>1200</abnormalTime>
<abnormalType>CRITICAL_DMG_UP</abnormalType>
<castRange>400</castRange>
<effectRange>900</effectRange>
<hitTime>1000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLevel>
@ -1193,12 +1228,16 @@
<value level="3">40</value>
<value level="4">76</value>
</magicLevel>
<itemConsumeCount>3</itemConsumeCount>
<itemConsumeCount>
<value level="1">3</value>
<value level="2">3</value>
<value level="3">3</value>
<value level="4">5</value>
</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
<operateType>A2</operateType>
<reuseDelay>10000</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
@ -1223,16 +1262,17 @@
</abnormalLevel>
<abnormalTime>1200</abnormalTime>
<abnormalType>ATTACK_TIME_DOWN</abnormalType>
<castRange>400</castRange>
<effectRange>900</effectRange>
<hitTime>1000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<itemConsumeCount>3</itemConsumeCount>
<itemConsumeCount>
<value level="1">3</value>
<value level="2">3</value>
<value level="3">5</value>
</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
<operateType>A2</operateType>
<reuseDelay>10000</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<magicLevel>
<value level="1">20</value>
<value level="2">40</value>
@ -1261,8 +1301,6 @@
</abnormalLevel>
<abnormalTime>1200</abnormalTime>
<abnormalType>SPEED_UP</abnormalType>
<castRange>400</castRange>
<effectRange>900</effectRange>
<hitTime>1000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLevel>
@ -1270,12 +1308,15 @@
<value level="2">30</value>
<value level="3">76</value>
</magicLevel>
<itemConsumeCount>3</itemConsumeCount>
<itemConsumeCount>
<value level="1">3</value>
<value level="2">3</value>
<value level="3">5</value>
</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
<operateType>A2</operateType>
<reuseDelay>10000</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
@ -1293,14 +1334,12 @@
<!-- M. Def. $s1 -->
<icon>icon.skill0000</icon>
<abnormalLevel>
<value level="1">2</value>
<value level="2">3</value>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
</abnormalLevel>
<abnormalTime>1200</abnormalTime>
<abnormalType>MD_UP</abnormalType>
<castRange>400</castRange>
<effectRange>900</effectRange>
<hitTime>1000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLevel>
@ -1308,12 +1347,15 @@
<value level="2">40</value>
<value level="3">76</value>
</magicLevel>
<itemConsumeCount>3</itemConsumeCount>
<itemConsumeCount>
<value level="1">3</value>
<value level="2">3</value>
<value level="3">5</value>
</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
<operateType>A2</operateType>
<reuseDelay>10000</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
@ -1321,7 +1363,7 @@
<amount>
<value level="1">250</value>
<value level="2">350</value>
<value level="3">380</value>
<value level="2">380</value>
</amount>
<mode>DIFF</mode>
</effect>
@ -1338,12 +1380,10 @@
</abnormalLevel>
<abnormalTime>1200</abnormalTime>
<abnormalType>PA_UP</abnormalType>
<castRange>400</castRange>
<effectRange>900</effectRange>
<hitTime>1000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLevel>
<value level="1">2</value>
<value level="1">3</value>
<value level="2">20</value>
<value level="3">40</value>
<value level="4">76</value>
@ -1351,7 +1391,6 @@
<operateType>A2</operateType>
<reuseDelay>10000</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
@ -1377,8 +1416,6 @@
</abnormalLevel>
<abnormalTime>1200</abnormalTime>
<abnormalType>PD_UP</abnormalType>
<castRange>400</castRange>
<effectRange>900</effectRange>
<hitTime>1000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLevel>
@ -1390,7 +1427,6 @@
<operateType>A2</operateType>
<reuseDelay>10000</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
@ -1416,16 +1452,18 @@
</abnormalLevel>
<abnormalTime>1200</abnormalTime>
<abnormalType>CASTING_TIME_DOWN</abnormalType>
<castRange>400</castRange>
<effectRange>900</effectRange>
<hitTime>1000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<itemConsumeCount>3</itemConsumeCount>
<itemConsumeCount>
<value level="1">3</value>
<value level="2">3</value>
<value level="3">3</value>
<value level="4">5</value>
</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
<operateType>A2</operateType>
<reuseDelay>10000</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<magicLevel>
<value level="1">20</value>
<value level="2">30</value>
@ -1457,8 +1495,6 @@
</abnormalLevel>
<abnormalTime>1200</abnormalTime>
<abnormalType>MA_UP</abnormalType>
<castRange>400</castRange>
<effectRange>900</effectRange>
<hitTime>1000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLevel>
@ -1467,12 +1503,16 @@
<value level="3">40</value>
<value level="4">76</value>
</magicLevel>
<itemConsumeCount>3</itemConsumeCount>
<itemConsumeCount>
<value level="1">3</value>
<value level="2">3</value>
<value level="3">3</value>
<value level="4">5</value>
</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
<operateType>A2</operateType>
<reuseDelay>10000</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
@ -1497,21 +1537,22 @@
</abnormalLevel>
<abnormalTime>1200</abnormalTime>
<abnormalType>MAGIC_CRITICAL_UP</abnormalType>
<castRange>400</castRange>
<effectRange>900</effectRange>
<hitTime>1000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLevel>
<value level="1">30</value>
<value level="2">40</value>
<value level="3">30</value>
<value level="3">76</value>
</magicLevel>
<itemConsumeCount>3</itemConsumeCount>
<itemConsumeCount>
<value level="1">3</value>
<value level="2">3</value>
<value level="3">5</value>
</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
<operateType>A2</operateType>
<reuseDelay>10000</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
@ -1519,7 +1560,6 @@
<amount>
<value level="1">10</value>
<value level="2">20</value>
<value level="3">20</value>
</amount>
<mode>DIFF</mode>
</effect>
@ -1535,21 +1575,22 @@
</abnormalLevel>
<abnormalTime>1200</abnormalTime>
<abnormalType>BERSERKER</abnormalType>
<castRange>400</castRange>
<effectRange>900</effectRange>
<hitTime>1000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLevel>
<value level="1">30</value>
<value level="2">40</value>
<value level="3">30</value>
<value level="3">76</value>
</magicLevel>
<itemConsumeCount>3</itemConsumeCount>
<itemConsumeCount>
<value level="1">3</value>
<value level="2">3</value>
<value level="3">5</value>
</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
<operateType>A2</operateType>
<reuseDelay>10000</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
@ -1557,7 +1598,7 @@
<amount>
<value level="1">-20</value>
<value level="2">-15</value>
<value level="3">-15</value>
<value level="3">-10</value>
</amount>
<mode>PER</mode>
</effect>
@ -1565,7 +1606,7 @@
<amount>
<value level="1">-20</value>
<value level="2">-15</value>
<value level="3">-15</value>
<value level="3">-10</value>
</amount>
<mode>PER</mode>
</effect>
@ -1581,7 +1622,7 @@
<amount>
<value level="1">10</value>
<value level="2">20</value>
<value level="3">10</value>
<value level="3">20</value>
</amount>
<mode>PER</mode>
</effect>
@ -1589,7 +1630,7 @@
<amount>
<value level="1">5</value>
<value level="2">8</value>
<value level="3">8</value>
<value level="3">9</value>
</amount>
<mode>PER</mode>
</effect>
@ -1597,7 +1638,7 @@
<amount>
<value level="1">5</value>
<value level="2">8</value>
<value level="3">8</value>
<value level="3">9</value>
</amount>
<mode>PER</mode>
</effect>
@ -1618,24 +1659,28 @@
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
</abnormalLevel>
<abnormalTime>1200</abnormalTime>
<abnormalType>CHEAP_MAGIC</abnormalType>
<castRange>400</castRange>
<effectRange>900</effectRange>
<hitTime>1000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLevel>
<value level="1">20</value>
<value level="2">30</value>
<value level="3">40</value>
<value level="4">76</value>
</magicLevel>
<itemConsumeCount>3</itemConsumeCount>
<itemConsumeCount>
<value level="1">3</value>
<value level="2">3</value>
<value level="3">3</value>
<value level="4">5</value>
</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
<operateType>A2</operateType>
<reuseDelay>10000</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
@ -1644,28 +1689,31 @@
<value level="1">-10</value>
<value level="2">-15</value>
<value level="3">-20</value>
<value level="4">-21</value>
</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="MagicMpCost">
<amount>
<value level="1">-4</value>
<value level="2">-7</value>
<value level="3">-10</value>
</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="MagicMpCost">
<amount>
<value level="1">-10</value>
<value level="2">-15</value>
<value level="3">-20</value>
<value level="4">-21</value>
</amount>
<mode>PER</mode>
<magicType>3</magicType>
</effect>
<effect name="MagicMpCost">
<amount>
<value level="1">-4</value>
<value level="2">-7</value>
<value level="3">-10</value>
<value level="4">-11</value>
</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
</effects>
</skill>
<skill id="47041" toLevel="1" name="Dragon Strike">
@ -2460,7 +2508,6 @@
<value level="15">90</value>
</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="PAtk">
<amount>
@ -2508,7 +2555,6 @@
<value level="15">90</value>
</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="PhysicalDefence">
<amount>
@ -2648,6 +2694,29 @@
<item>LIGHT</item>
</armorType>
</effect>
<effect name="DefenceMagicCriticalRate">
<amount>
<value level="1">-1</value>
<value level="2">-2</value>
<value level="3">-2</value>
<value level="4">-2</value>
<value level="5">-2</value>
<value level="6">-3</value>
<value level="7">-3</value>
<value level="8">-4</value>
<value level="9">-4</value>
<value level="10">-4</value>
<value level="11">-4</value>
<value level="12">-5</value>
<value level="13">-5</value>
<value level="14">-5</value>
<value level="15">-5</value>
</amount>
<mode>PER</mode>
<armorType>
<item>LIGHT</item>
</armorType>
</effect>
</effects>
</skill>
<skill id="47083" toLevel="5" name="Quick Reload">
@ -2679,7 +2748,6 @@
<value level="2">55</value>
</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="PhysicalAttackRange">
<amount>

View File

@ -56,7 +56,6 @@
<!-- The character has a strong connection with the spirits. Soulshot damage +$s1 All Critical Rate +$s2 -->
<icon>icon.skill0000</icon>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="ShotsBonus">
<amount>
@ -78,6 +77,26 @@
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicCriticalRate">
<amount>
<value level="1">1</value>
<value level="2">1</value>
<value level="3">2</value>
<value level="4">2</value>
<value level="5">3</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalSkillCriticalRate">
<amount>
<value level="1">1</value>
<value level="2">1</value>
<value level="3">2</value>
<value level="4">2</value>
<value level="5">3</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="47105" toLevel="10" name="Elemental Recovery">

File diff suppressed because it is too large Load Diff

View File

@ -151,39 +151,37 @@
<abnormalLevel>1</abnormalLevel>
<abnormalTime>20</abnormalTime>
<magicLevel>76</magicLevel>
<abnormalType>ABSORB</abnormalType>
<abnormalVisualEffect>V_KNIGHT_PHOENIX</abnormalVisualEffect>
<hitTime>3000</hitTime>
<effectRange>900</effectRange>
<effectRange>700</effectRange>
<coolTime>800</coolTime>
<affectLimit>5-12</affectLimit>
<affectRange>150</affectRange>
<affectLimit>20-20</affectLimit>
<affectRange>700</affectRange>
<mpConsume>101</mpConsume>
<operateType>A2</operateType>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<reuseDelay>120000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>RANGE</affectScope>
<affectScope>POINT_BLANK</affectScope>
<affectObject>FRIEND</affectObject>
<itemConsumeCount>50</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
<effects>
<effect name="AbsorbDamage">
<effect name="AbsorbDamage"> <!-- TODO: FIX IT - barrier 5k HP + 200% of HP -->
<amount>5000</amount>
<mode>DIFF</mode>
</effect>
<effect name="MaxHp">
<amount>25</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="47308" toLevel="1" name="Hell">
<icon>icon.hell</icon>
<affectLimit>1-20</affectLimit>
<basicProperty>PHYSICAL</basicProperty>
<isMagic>0</isMagic>
<affectLimit>20-20</affectLimit>
<affectRange>300</affectRange>
<coolTime>800</coolTime>
<effectPoint>-6100</effectPoint>
<effectRange>1100</effectRange>
<itemConsumeCount>50</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
<hitTime>2000</hitTime>
@ -191,20 +189,15 @@
<mpConsume>82</mpConsume>
<operateType>A1</operateType>
<reuseDelay>90000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<pveEffects>
<effect name="PhysicalAttack">
<power>11580</power>
</effect>
</pveEffects>
<effects>
<effect name="PhysicalAttack">
<power>10580</power>
<power>11638</power>
<ignoreShieldDefence>true</ignoreShieldDefence>
<pDefMod>0.75</pDefMod>
<criticalChance>20</criticalChance>
</effect>
<effect name="CallSkill">
<skillId>47309</skillId> <!-- Hell -->
@ -215,23 +208,19 @@
<skill id="47309" toLevel="1" name="Hell">
<!-- A powerful blow renders you unable to carry a weapon -->
<icon>icon.hell</icon>
<isTriggeredSkill>true</isTriggeredSkill>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>5</abnormalTime>
<abnormalType>DISARM</abnormalType>
<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
<activateRate>70</activateRate>
<affectLimit>6-12</affectLimit>
<affectRange>200</affectRange>
<basicProperty>PHYSICAL</basicProperty>
<effectPoint>-11800</effectPoint>
<isDebuff>true</isDebuff>
<lvlBonusRate>20</lvlBonusRate>
<operateType>A2</operateType>
<magicCriticalRate>5</magicCriticalRate>
<trait>DISARM</trait>
<targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<affectScope>SINGLE</affectScope>
<pvpEffects>
<effect name="MaxHp">
<amount>-30</amount>
@ -241,10 +230,10 @@
<amount>-30</amount>
<mode>PER</mode>
</effect>
</pvpEffects>
<effects>
<effect name="Disarm">
</effect>
</pvpEffects>
<effects>
<effect name="DispelByCategory">
<slot>BUFF</slot>
<rate>25</rate>
@ -256,23 +245,27 @@
<icon>icon.shelter</icon>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>20</abnormalTime>
<abnormalType>KNIGHT_AURA</abnormalType>
<abnormalVisualEffect>V_KNIGHT_SHELTER_02</abnormalVisualEffect>
<magicLevel>76</magicLevel>
<hitTime>3000</hitTime>
<effectRange>900</effectRange>
<effectRange>700</effectRange>
<coolTime>800</coolTime>
<affectLimit>5-12</affectLimit>
<affectRange>150</affectRange>
<affectLimit>20-20</affectLimit>
<affectRange>700</affectRange>
<mpConsume>101</mpConsume>
<operateType>A2</operateType>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<reuseDelay>120000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>RANGE</affectScope>
<affectScope>POINT_BLANK</affectScope>
<affectObject>FRIEND</affectObject>
<itemConsumeCount>50</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
<effects>
<effect name="TransferDamageToPlayer">
<amount>50</amount>
</effect>
<effect name="CallSkill">
<skillId>47311</skillId> <!-- Shelter -->
<skillLevel>1</skillLevel>
@ -283,32 +276,18 @@
<icon>icon.shelter</icon>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>20</abnormalTime>
<abnormalType>ABSORB</abnormalType>
<abnormalVisualEffect>V_KNIGHT_SHELTER_02</abnormalVisualEffect>
<magicLevel>76</magicLevel>
<hitTime>3000</hitTime>
<effectRange>900</effectRange>
<coolTime>800</coolTime>
<affectLimit>5-12</affectLimit>
<affectRange>150</affectRange>
<mpConsume>101</mpConsume>
<operateType>A2</operateType>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<reuseDelay>120000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>RANGE</affectScope>
<affectObject>FRIEND</affectObject>
<affectScope>SINGLE</affectScope>
<isTriggeredSkill>true</isTriggeredSkill>
<effects>
<effect name="TransferDamageToPlayer">
<amount>50</amount>
</effect>
<effect name="AbsorbDamage">
<effect name="AbsorbDamage"> <!-- TODO: FIX IT - barrier 5k HP + 200% of HP -->
<amount>5000</amount>
<mode>DIFF</mode>
</effect>
<effect name="MaxHp">
<amount>200</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="47312" toLevel="1" name="Cancel Shelter">
@ -400,9 +379,12 @@
</skill>
<skill id="47315" toLevel="1" name="Shield of Security">
<icon>icon.shield_of_safety</icon>
<staticReuse>true</staticReuse>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>20</abnormalTime>
<effectRange>1000</effectRange>
<effectRange>1200</effectRange>
<affectLimit>10-10</affectLimit>
<affectRange>1200</affectRange>
<hitTime>2000</hitTime>
<coolTime>500</coolTime>
<magicLevel>85</magicLevel>
@ -412,7 +394,6 @@
<operateType>A2</operateType>
<reuseDelay>120000</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>PARTY</affectScope>
<affectObject>FRIEND</affectObject>
@ -426,27 +407,24 @@
<mode>PER</mode>
</effect>
<effect name="HealEffect">
<amount>4</amount>
<amount>30</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="47316" toLevel="1" name="Lunatic Crusher">
<icon>icon.skill0997</icon>
<affectLimit>1-20</affectLimit>
<affectRange>250</affectRange>
<affectLimit>10-10</affectLimit>
<affectRange>200</affectRange>
<effectPoint>-6100</effectPoint>
<effectRange>1000</effectRange>
<coolTime>500</coolTime>
<hitTime>1300</hitTime>
<magicLevel>85</magicLevel>
<itemConsumeCount>3</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
<mpConsume>112</mpConsume>
<nextAction>ATTACK</nextAction>
<operateType>A1</operateType>
<reuseDelay>30000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
@ -471,21 +449,14 @@
<abnormalVisualEffect>STUN</abnormalVisualEffect>
<activateRate>80</activateRate>
<basicProperty>PHYSICAL</basicProperty>
<castRange>40</castRange>
<effectPoint>-1100</effectPoint>
<affectLimit>5-12</affectLimit>
<affectRange>150</affectRange>
<effectRange>1100</effectRange>
<isDebuff>true</isDebuff>
<lvlBonusRate>1</lvlBonusRate>
<lvlBonusRate>20</lvlBonusRate>
<magicLevel>85</magicLevel>
<operateType>A2</operateType>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<trait>ANOMALY</trait>
<targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="BlockActions">
<allowedSkills>10279;10517;11264;11093;1904;1912;13314;13542;30010;30018;30516;461;35016;35045</allowedSkills>
@ -496,7 +467,7 @@
<icon>icon.keeping_of_eva</icon>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>20</abnormalTime>
<effectRange>900</effectRange>
<abnormalVisualEffect>EVAS_AURA</abnormalVisualEffect>
<hitTime>1000</hitTime>
<coolTime>500</coolTime>
<magicLevel>85</magicLevel>
@ -506,7 +477,6 @@
<operateType>A2</operateType>
<reuseDelay>120000</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
@ -631,7 +601,6 @@
<value level="12">90</value>
</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="PAtk">
<amount>
@ -672,7 +641,6 @@
<value level="12">90</value>
</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="PhysicalDefence">
<amount>
@ -771,22 +739,49 @@
<value level="10">90</value>
</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="CriticalDamage">
<amount>80</amount>
<amount>
<value level="1">80</value>
<value level="2">130</value>
<value level="3">270</value>
<value level="4">360</value>
<value level="5">480</value>
<value level="6">620</value>
<value level="7">650</value>
<value level="8">700</value>
<value level="9">750</value>
<value level="10">800</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="HpRegen">
<amount>5</amount>
<amount>
<value level="1">5</value>
<value level="2">6</value>
<value level="3">7</value>
<value level="4">8</value>
<value level="5">9</value>
<value level="6">10</value>
<value level="7">12</value>
<value level="8">13</value>
<value level="9">14</value>
<value level="10">15</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="Breath">
<amount>180</amount>
<amount>
<value fromLevel="1" toLevel="3">180</value>
<value fromLevel="4" toLevel="10">300</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="AreaDamage">
<amount>-60</amount>
<amount>
<value fromLevel="1" toLevel="3">-60</value>
<value fromLevel="4" toLevel="10">-100</value>
</amount>
</effect>
</effects>
</skill>
@ -838,12 +833,13 @@
<value level="11">75</value>
<value level="12">80</value>
</mpConsume>
<nextAction>ATTACK</nextAction>
<operateType>A1</operateType>
<reuseDelay>3000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<basicProperty>PHYSICAL</basicProperty>
<isMagic>0</isMagic>
<conditions>
<condition name="EquipWeapon">
<weaponType>
@ -868,22 +864,8 @@
<value level="11">8500</value>
<value level="12">9000</value>
</power>
<criticalChance>
<value level="1">5</value>
<value level="2">5</value>
<value level="3">5</value>
<value level="4">5</value>
<value level="5">5</value>
<value level="6">5</value>
<value level="7">5</value>
<value level="8">5</value>
<value level="9">5</value>
<value level="10">5</value>
<value level="11">5</value>
<value level="12">5</value>
</criticalChance>
<criticalChance>20</criticalChance>
<chanceBoost>400</chanceBoost>
<overHit>true</overHit>
</effect>
</effects>
</skill>
@ -935,12 +917,12 @@
<value level="11">75</value>
<value level="12">80</value>
</mpConsume>
<nextAction>ATTACK</nextAction>
<operateType>A1</operateType>
<reuseDelay>3000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<basicProperty>PHYSICAL</basicProperty>
<isMagic>0</isMagic>
<conditions>
<condition name="EquipWeapon">
<weaponType>
@ -965,22 +947,8 @@
<value level="11">10200</value>
<value level="12">10800</value>
</power>
<criticalChance>
<value level="1">5</value>
<value level="2">5</value>
<value level="3">5</value>
<value level="4">5</value>
<value level="5">5</value>
<value level="6">5</value>
<value level="7">5</value>
<value level="8">5</value>
<value level="9">5</value>
<value level="10">5</value>
<value level="11">5</value>
<value level="12">5</value>
</criticalChance>
<criticalChance>20</criticalChance>
<chanceBoost>400</chanceBoost>
<overHit>true</overHit>
</effect>
<effect name="CallSkill">
<skillId>47336</skillId> <!-- Blood Stab -->
@ -991,8 +959,7 @@
<skill id="47336" toLevel="1" name="Blood Stab">
<icon>icon.skill10542_1</icon>
<effectPoint>-1000</effectPoint>
<castRange>600</castRange>
<hitTime>1000</hitTime>
<isTriggeredSkill>true</isTriggeredSkill>
<operateType>A1</operateType>
<reuseDelay>10000</reuseDelay>
<targetType>ENEMY</targetType>
@ -1340,12 +1307,13 @@
<value level="4">62</value>
<value level="5">65</value>
</mpConsume>
<nextAction>ATTACK</nextAction>
<operateType>A1</operateType>
<reuseDelay>5000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<basicProperty>PHYSICAL</basicProperty>
<isMagic>0</isMagic>
<effects>
<effect name="FatalBlow">
<power>
@ -1453,7 +1421,6 @@
<skill id="47345" toLevel="1" name="Bluff Mastery">
<icon>icon.skill10562</icon>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLevel>76</magicLevel>
<effects>
<effect name="AttackTrait">
@ -1480,11 +1447,10 @@
<skill id="47347" toLevel="1" name="Backstab Mastery">
<icon>icon.skill10656</icon>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLevel>76</magicLevel>
<effects>
<effect name="AttackTrait">
<INFECTION>10</INFECTION>
<INFECTION>20</INFECTION>
</effect>
<effect name="ReplaceSkillBySkill">
<existingSkillId>47334</existingSkillId> <!-- Backstab -->
@ -1496,7 +1462,6 @@
<icon>icon.skill19557</icon>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>30</abnormalTime>
<effectRange>900</effectRange>
<hitTime>500</hitTime>
<magicLevel>76</magicLevel>
<mpConsume>50</mpConsume>
@ -1509,6 +1474,9 @@
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="DefenceTrait">
<PULL>100</PULL>
</effect>
<effect name="TriggerSkillByDamage">
<attackerType>Creature</attackerType>
<minDamage>1</minDamage>
@ -1571,7 +1539,6 @@
<icon>icon.skill1913</icon>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>15</abnormalTime>
<effectRange>900</effectRange>
<hitTime>500</hitTime>
<magicLevel>84</magicLevel>
<mpConsume>50</mpConsume>
@ -1579,11 +1546,16 @@
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
<operateType>A2</operateType>
<reuseDelay>120000</reuseDelay>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="EquipWeapon">
<weaponType>
<item>DAGGER</item>
</weaponType>
</condition>
</conditions>
<effects>
<effect name="MaxHp">
<amount>5</amount>
@ -1591,23 +1563,25 @@
</effect>
<effect name="TriggerSkillByAttack">
<minDamage>1</minDamage>
<chance>60</chance>
<chance>40</chance>
<skillId>47352</skillId> <!-- Bloody Nightmare -->
<skillLevel>1</skillLevel>
<isCritical>true</isCritical>
<allowWeapons>ALL</allowWeapons>
<attackerType>Creature</attackerType>
<targetType>ENEMY</targetType>
<allowSkillAttack>true</allowSkillAttack>
</effect>
<effect name="TriggerSkillByAttack">
<minDamage>1</minDamage>
<chance>40</chance>
<chance>20</chance>
<skillId>47352</skillId> <!-- Bloody Nightmare -->
<skillLevel>1</skillLevel>
<isCritical>false</isCritical>
<allowWeapons>ALL</allowWeapons>
<attackerType>Creature</attackerType>
<targetType>ENEMY</targetType>
<allowSkillAttack>true</allowSkillAttack>
</effect>
</effects>
</skill>
@ -1628,7 +1602,6 @@
<isDebuff>true</isDebuff>
<isTriggeredSkill>true</isTriggeredSkill>
<operateType>A2</operateType>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
@ -1655,11 +1628,6 @@
</effect>
</effects>
<endEffects>
<effect name="CallSkill">
<skillId>47352</skillId> <!-- Bloody Nightmare -->
<skillLevel>2</skillLevel>
<skillLevelScaleTo>2</skillLevelScaleTo>
</effect>
<effect name="CallSkill">
<skillId>47352</skillId> <!-- Bloody Nightmare -->
<skillLevel>2</skillLevel>
@ -1679,13 +1647,13 @@
<mpConsume>100</mpConsume>
<itemConsumeCount>15</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
<nextAction>ATTACK</nextAction>
<reuseDelay>30000</reuseDelay>
<operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<basicProperty>PHYSICAL</basicProperty>
<isMagic>0</isMagic>
<effects>
<effect name="PhysicalAttack">
<power>12000</power>
@ -1708,10 +1676,9 @@
<effectPoint>-1000</effectPoint>
<effectRange>1100</effectRange>
<isDebuff>true</isDebuff>
<magicCriticalRate>5</magicCriticalRate>
<operateType>A2</operateType>
<targetType>ENEMY</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="FatalBlowRateDefence">
@ -1778,7 +1745,7 @@
<icon>icon.skill0321</icon>
<castRange>40</castRange>
<affectLimit>3-3</affectLimit>
<affectRange>300</affectRange>
<affectRange>150</affectRange>
<coolTime>500</coolTime>
<effectPoint>-2000</effectPoint>
<effectRange>400</effectRange>
@ -1787,37 +1754,34 @@
<mpConsume>100</mpConsume>
<itemConsumeCount>15</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
<nextAction>ATTACK</nextAction>
<reuseDelay>30000</reuseDelay>
<operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="FatalBlow">
<power>15000</power>
<criticalChance>20</criticalChance>
<ignoreShieldDefence>true</ignoreShieldDefence>
<chanceBoost>999</chanceBoost>
<chanceBoost>9999</chanceBoost>
</effect>
<effect name="CallSkill">
<skillId>47358</skillId> <!-- Revenge Counterattack -->
<skillLevel>1</skillLevel>
<effect name="FatalBlow">
<power>15000</power>
<criticalChance>20</criticalChance>
<ignoreShieldDefence>true</ignoreShieldDefence>
<chanceBoost>9999</chanceBoost>
</effect>
</effects>
</skill>
<skill id="47358" toLevel="1" name="Revenge Counterattack">
<icon>icon.skill0321</icon>
<castRange>700</castRange>
<effectPoint>-1000</effectPoint>
<effectRange>900</effectRange>
<hitTime>1000</hitTime>
<operateType>A1</operateType>
<reuseDelay>10000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<reuseDelay>10000</reuseDelay>
<isTriggeredSkill>true</isTriggeredSkill>
<effects>
<effect name="PhysicalAttack">
<pAtkMod>2.0</pAtkMod>
@ -1859,7 +1823,6 @@
<skill id="47362" toLevel="1" name="Shadow Assault">
<icon>icon.skill19162</icon>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLevel>76</magicLevel>
<effects>
<effect name="ReplaceSkillBySkill">
@ -1897,7 +1860,6 @@
<value level="1">76</value>
<value level="2">80</value>
</magicLevel>
<magicCriticalRate>5</magicCriticalRate>
<operateType>P</operateType>
<effects>
<effect name="TriggerSkill">
@ -1953,16 +1915,8 @@
<skill id="47367" toLevel="1" name="Rogue Agility">
<icon>icon.skill0000</icon>
<magicLevel>76</magicLevel>
<magicCriticalRate>5</magicCriticalRate>
<operateType>P</operateType>
<effects>
<effect name="TriggerSkillBySkill">
<castSkillId>47339</castSkillId> <!-- Seclusion -->
<skillId>47359</skillId> <!-- Seclusion: Enhancement -->
<skillLevel>1</skillLevel>
<chance>50</chance>
<targetType>TARGET</targetType>
</effect>
<effect name="StatMulForBaseStat">
<baseStat>DEX</baseStat>
<min>65</min>
@ -1980,7 +1934,7 @@
<effect name="StatMulForBaseStat">
<baseStat>DEX</baseStat>
<min>85</min>
<max>99</max>
<max>150</max>
<mulStat>PHYSICAL_ATTACK</mulStat>
<amount>30</amount>
</effect>
@ -2001,10 +1955,18 @@
<effect name="StatMulForBaseStat">
<baseStat>DEX</baseStat>
<min>85</min>
<max>99</max>
<max>150</max>
<mulStat>BLOW_RATE</mulStat>
<amount>40</amount>
</effect>
<!-- TODO: FIX IT - That must works only if DEX 85+ At that moment works always -->
<effect name="TriggerSkillBySkill">
<castSkillId>47339</castSkillId> <!-- Seclusion -->
<skillId>47359</skillId> <!-- Seclusion: Enhancement -->
<skillLevel>1</skillLevel>
<chance>100</chance>
<targetType>SELF</targetType>
</effect>
</effects>
</skill>
<skill id="47368" toLevel="4" name="Rogue Agility">
@ -2154,7 +2116,6 @@
<DAGGER>10</DAGGER>
<DUALFIST>10</DUALFIST>
<ANCIENTSWORD>10</ANCIENTSWORD>
<DUALDAGGER>10</DUALDAGGER>
<BLUNT>10</BLUNT>
<POLE>10</POLE>
<DUAL>10</DUAL>
@ -2184,7 +2145,7 @@
<value level="14">14</value>
<value level="15">15</value>
</skillLevel>
<chance>10</chance>
<chance>20</chance>
<targetType>TARGET</targetType>
</effect>
</effects>
@ -2265,7 +2226,7 @@
</amount>
<ignoreShieldDefence>true</ignoreShieldDefence>
<pDefMod>0.9</pDefMod>
<criticalChance>10</criticalChance>
<criticalChance>15</criticalChance>
</effect>
<effect name="PhysicalAttack">
<amount>
@ -2287,7 +2248,7 @@
</amount>
<ignoreShieldDefence>true</ignoreShieldDefence>
<pDefMod>0.9</pDefMod>
<criticalChance>10</criticalChance>
<criticalChance>15</criticalChance>
</effect>
</effects>
</skill>
@ -2362,7 +2323,7 @@
</amount>
<ignoreShieldDefence>true</ignoreShieldDefence>
<pDefMod>0.9</pDefMod>
<criticalChance>10</criticalChance>
<criticalChance>15</criticalChance>
</effect>
</effects>
</skill>
@ -2406,7 +2367,6 @@
<DAGGER>10</DAGGER>
<DUALFIST>10</DUALFIST>
<ANCIENTSWORD>10</ANCIENTSWORD>
<DUALDAGGER>10</DUALDAGGER>
<BLUNT>10</BLUNT>
<POLE>10</POLE>
<DUAL>10</DUAL>
@ -2436,7 +2396,7 @@
<value level="14">14</value>
<value level="15">15</value>
</skillLevel>
<chance>10</chance>
<chance>20</chance>
<targetType>ENEMY</targetType>
</effect>
</effects>
@ -2512,7 +2472,7 @@
</amount>
<ignoreShieldDefence>true</ignoreShieldDefence>
<pDefMod>0.9</pDefMod>
<criticalChance>10</criticalChance>
<criticalChance>15</criticalChance>
</effect>
<effect name="PhysicalAttack">
<amount>
@ -2534,7 +2494,7 @@
</amount>
<ignoreShieldDefence>true</ignoreShieldDefence>
<pDefMod>0.9</pDefMod>
<criticalChance>10</criticalChance>
<criticalChance>15</criticalChance>
</effect>
</effects>
</skill>
@ -2609,7 +2569,7 @@
</amount>
<ignoreShieldDefence>true</ignoreShieldDefence>
<pDefMod>0.9</pDefMod>
<criticalChance>10</criticalChance>
<criticalChance>15</criticalChance>
</effect>
</effects>
</skill>
@ -2653,7 +2613,6 @@
<DAGGER>10</DAGGER>
<DUALFIST>10</DUALFIST>
<ANCIENTSWORD>10</ANCIENTSWORD>
<DUALDAGGER>10</DUALDAGGER>
<BLUNT>10</BLUNT>
<POLE>10</POLE>
<DUAL>10</DUAL>
@ -2683,7 +2642,7 @@
<value level="14">14</value>
<value level="15">15</value>
</skillLevel>
<chance>10</chance>
<chance>20</chance>
<targetType>ENEMY</targetType>
</effect>
</effects>
@ -2759,7 +2718,7 @@
</amount>
<ignoreShieldDefence>true</ignoreShieldDefence>
<pDefMod>0.9</pDefMod>
<criticalChance>10</criticalChance>
<criticalChance>15</criticalChance>
</effect>
<effect name="PhysicalAttack">
<amount>
@ -2781,7 +2740,7 @@
</amount>
<ignoreShieldDefence>true</ignoreShieldDefence>
<pDefMod>0.9</pDefMod>
<criticalChance>10</criticalChance>
<criticalChance>15</criticalChance>
</effect>
</effects>
</skill>
@ -2856,7 +2815,7 @@
</amount>
<ignoreShieldDefence>true</ignoreShieldDefence>
<pDefMod>0.9</pDefMod>
<criticalChance>10</criticalChance>
<criticalChance>15</criticalChance>
</effect>
</effects>
</skill>
@ -2900,7 +2859,6 @@
<DAGGER>10</DAGGER>
<DUALFIST>10</DUALFIST>
<ANCIENTSWORD>10</ANCIENTSWORD>
<DUALDAGGER>10</DUALDAGGER>
<BLUNT>10</BLUNT>
<POLE>10</POLE>
<DUAL>10</DUAL>
@ -2925,7 +2883,7 @@
<value level="9">9</value>
<value level="10">10</value>
</skillLevel>
<chance>10</chance>
<chance>20</chance>
<targetType>ENEMY</targetType>
</effect>
</effects>
@ -2986,7 +2944,7 @@
</amount>
<ignoreShieldDefence>true</ignoreShieldDefence>
<pDefMod>0.9</pDefMod>
<criticalChance>10</criticalChance>
<criticalChance>15</criticalChance>
</effect>
<effect name="PhysicalAttack">
<amount>
@ -3003,7 +2961,7 @@
</amount>
<ignoreShieldDefence>true</ignoreShieldDefence>
<pDefMod>0.9</pDefMod>
<criticalChance>10</criticalChance>
<criticalChance>15</criticalChance>
</effect>
</effects>
</skill>
@ -3063,7 +3021,7 @@
</amount>
<ignoreShieldDefence>true</ignoreShieldDefence>
<pDefMod>0.9</pDefMod>
<criticalChance>10</criticalChance>
<criticalChance>15</criticalChance>
</effect>
</effects>
</skill>
@ -3071,7 +3029,6 @@
<icon>icon.skill0000</icon>
<abnormalTime>1200</abnormalTime>
<abnormalType>TRUE_AIM</abnormalType>
<castRange>-1</castRange>
<hitTime>1500</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<itemConsumeCount>
@ -3094,7 +3051,6 @@
<operateType>A2</operateType>
<reuseDelay>10000</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
@ -3165,6 +3121,7 @@
</skill>
<skill id="47397" toLevel="3" name="Bow Vulnerability">
<icon>icon.skill0000</icon>
<isTriggeredSkill>true</isTriggeredSkill>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
@ -3180,13 +3137,11 @@
<abnormalType>REAL_TARGET</abnormalType>
<abnormalVisualEffect>V_ARCHER_TRUE_TARGET_AVE</abnormalVisualEffect>
<operateType>A2</operateType>
<magicCriticalRate>5</magicCriticalRate>
<basicProperty>NONE</basicProperty>
<basicProperty>PHYSICAL</basicProperty>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<isDebuff>true</isDebuff>
<reuseDelay>10000</reuseDelay>
<isMagic>2</isMagic> <!-- Static Skill -->
<effects>
<effect name="DefenceTrait">
<BOW>

View File

@ -8,7 +8,7 @@
<value level="2">-555</value>
<value level="3">-605</value>
</effectPoint>
<effectRange>1400</effectRange>
<effectRange>1200</effectRange>
<hitTime>2000</hitTime>
<magicLevel>
<value level="1">82</value>
@ -23,7 +23,7 @@
<operateType>A1</operateType>
<reuseDelay>10000</reuseDelay>
<basicProperty>PHYSICAL</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<isMagic>0</isMagic>
<trait>SUPPRESSION</trait>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
@ -63,13 +63,11 @@
<icon>icon.skill0000</icon>
<operateType>A2</operateType>
<abnormalLevel>1</abnormalLevel>
<effectRange>1200</effectRange>
<abnormalTime>5</abnormalTime>
<magicCriticalRate>5</magicCriticalRate>
<basicProperty>NONE</basicProperty>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<isDebuff>true</isDebuff>
<isTriggeredSkill>true</isTriggeredSkill>
<effects>
<effect name="DisableSkill">
<disable>994;45159;45252;45253;47822;47824</disable>
@ -167,9 +165,10 @@
<value level="1">-1220</value>
<value level="2">-1220</value>
</effectPoint>
<effectRange>1400</effectRange>
<affectRange>200</affectRange>
<affectLimit>1-20</affectLimit>
<effectRange>1200</effectRange>
<affectLimit>10-10</affectLimit>
<affectRange>900</affectRange>
<fanRange>0;0;900;40</fanRange>
<hitTime>3500</hitTime>
<magicLevel>
<value level="1">85</value>
@ -182,10 +181,10 @@
<operateType>A1</operateType>
<reuseDelay>30000</reuseDelay>
<basicProperty>PHYSICAL</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<isMagic>0</isMagic>
<trait>SUPPRESSION</trait>
<targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope>
<affectScope>FAN</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<conditions>
<condition name="EquipWeapon">
@ -200,7 +199,7 @@
<value level="1">10903</value>
<value level="2">11551</value>
</power>
<criticalChance>15</criticalChance>
<criticalChance>20</criticalChance>
<ignoreShieldDefence>true</ignoreShieldDefence>
<pDefMod>0.90</pDefMod>
</effect>
@ -215,6 +214,7 @@
</skill>
<skill id="47405" toLevel="2" name="Flame Arrow">
<icon>icon.skill0000</icon>
<isTriggeredSkill>true</isTriggeredSkill>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
@ -222,22 +222,17 @@
<abnormalTime>10</abnormalTime>
<abnormalType>FIRE_DOT</abnormalType>
<abnormalVisualEffect>DOT_FIRE</abnormalVisualEffect>
<castRange>900</castRange>
<effectPoint>
<value level="1">-1220</value>
<value level="2">-1220</value>
</effectPoint>
<effectRange>1400</effectRange>
<isDebuff>true</isDebuff>
<isMagic>1</isMagic> <!-- Magic Skill -->
<trait>INFECTION</trait>
<operateType>A2</operateType>
<reuseDelay>30000</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<basicProperty>PHYSICAL</basicProperty>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="DamOverTime">
<power>
@ -255,9 +250,9 @@
<value level="1">-1220</value>
<value level="2">-1220</value>
</effectPoint>
<effectRange>1400</effectRange>
<effectRange>1200</effectRange>
<affectRange>200</affectRange>
<affectLimit>1-20</affectLimit>
<affectLimit>20-20</affectLimit>
<hitTime>3500</hitTime>
<magicLevel>
<value level="1">85</value>
@ -270,7 +265,7 @@
<operateType>A1</operateType>
<reuseDelay>30000</reuseDelay>
<basicProperty>PHYSICAL</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<isMagic>0</isMagic>
<trait>SUPPRESSION</trait>
<targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope>
@ -357,9 +352,8 @@
<value level="1">-1220</value>
<value level="2">-1220</value>
</effectPoint>
<effectRange>1400</effectRange>
<affectRange>200</affectRange>
<affectLimit>1-20</affectLimit>
<effectRange>1200</effectRange>
<fanRange>0;0;900;35</fanRange>
<hitTime>3500</hitTime>
<magicLevel>
<value level="1">85</value>
@ -372,10 +366,10 @@
<operateType>A1</operateType>
<reuseDelay>30000</reuseDelay>
<basicProperty>PHYSICAL</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<isMagic>0</isMagic>
<trait>SUPPRESSION</trait>
<targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope>
<affectScope>FAN</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<conditions>
<condition name="EquipWeapon">
@ -405,6 +399,7 @@
</skill>
<skill id="47409" toLevel="2" name="Piercing Arrow">
<icon>icon.skill0000</icon>
<isTriggeredSkill>true</isTriggeredSkill>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
@ -413,21 +408,16 @@
<abnormalType>PD_DOWN</abnormalType>
<activateRate>60</activateRate>
<basicProperty>PHYSICAL</basicProperty>
<castRange>900</castRange>
<effectPoint>
<value level="1">-1220</value>
<value level="2">-1220</value>
</effectPoint>
<effectRange>1400</effectRange>
<isDebuff>true</isDebuff>
<isMagic>0</isMagic>
<lvlBonusRate>20</lvlBonusRate>
<trait>ANOMALY</trait>
<operateType>A2</operateType>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PhysicalAttack">
<amount>
@ -533,7 +523,6 @@
<operateType>A2</operateType>
<reuseDelay>10000</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
@ -613,7 +602,6 @@
<operateType>A2</operateType>
<reuseDelay>30000</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<itemConsumeCount>
@ -690,7 +678,6 @@
<operateType>A2</operateType>
<reuseDelay>10000</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<itemConsumeCount>
@ -763,7 +750,6 @@
<value level="13">90</value>
</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="PAtk">
<amount>
@ -834,7 +820,6 @@
<value level="13">90</value>
</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="PhysicalDefence">
<amount>
@ -907,9 +892,50 @@
<operateType>A1</operateType>
</skill>
<skill id="47417" toLevel="1" name="Dexterous Body">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<magicLevel>76</magicLevel>
<operateType>P</operateType>
<passiveConditions>
<condition name="EquipWeapon">
<weaponType>
<item>BOW</item>
</weaponType>
</condition>
</passiveConditions>
<effects>
<effect name="StatMulForBaseStat">
<baseStat>DEX</baseStat>
<min>65</min>
<max>74</max>
<mulStat>PHYSICAL_ATTACK</mulStat>
<amount>5</amount>
</effect>
<effect name="StatMulForBaseStat">
<baseStat>DEX</baseStat>
<min>75</min>
<max>84</max>
<mulStat>PHYSICAL_ATTACK</mulStat>
<amount>10</amount>
</effect>
<effect name="StatMulForBaseStat">
<baseStat>DEX</baseStat>
<min>85</min>
<mulStat>PHYSICAL_ATTACK</mulStat>
<amount>20</amount>
</effect>
<effect name="StatMulForBaseStat">
<baseStat>DEX</baseStat>
<min>85</min>
<mulStat>DEFENCE_CRITICAL_RATE</mulStat>
<amount>5</amount>
</effect>
<effect name="StatMulForBaseStat">
<baseStat>DEX</baseStat>
<min>85</min>
<mulStat>DEFENCE_PHYSICAL_SKILL_CRITICAL_DAMAGE</mulStat>
<amount>5</amount>
</effect>
</effects>
</skill>
<skill id="47418" toLevel="1" name="Dexterous Body">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
@ -950,7 +976,7 @@
<value level="11">-420</value>
<value level="12">-440</value>
</effectPoint>
<effectRange>1400</effectRange>
<effectRange>1200</effectRange>
<hitTime>3000</hitTime>
<magicLevel>
<value level="1">40</value>
@ -982,8 +1008,8 @@
</mpConsume>
<operateType>A1</operateType>
<basicProperty>PHYSICAL</basicProperty>
<isMagic>0</isMagic>
<reuseDelay>20000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
@ -1009,7 +1035,6 @@
<value level="11">8192</value>
<value level="12">8307</value>
</power>
<overHit>true</overHit>
</effect>
<effect name="CallSkill">
<skillId>47423</skillId> <!-- Stun Shot -->
@ -1032,13 +1057,13 @@
</skill>
<skill id="47423" toLevel="12" name="Stun Shot">
<icon>icon.skill0000</icon>
<isTriggeredSkill>true</isTriggeredSkill>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>3</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
<activateRate>80</activateRate>
<basicProperty>PHYSICAL</basicProperty>
<castRange>700</castRange>
<effectPoint>
<value level="1">-210</value>
<value level="2">-230</value>
@ -1053,11 +1078,9 @@
<value level="11">-420</value>
<value level="12">-440</value>
</effectPoint>
<effectRange>1400</effectRange>
<isDebuff>true</isDebuff>
<operateType>A2</operateType>
<magicCriticalRate>5</magicCriticalRate>
<trait>ANOMALY</trait>
<trait>SHOCK</trait>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
@ -1068,6 +1091,7 @@
</skill>
<skill id="47424" toLevel="3" name="Thorn Shot">
<icon>icon.skill0000</icon>
<isTriggeredSkill>true</isTriggeredSkill>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
@ -1076,18 +1100,15 @@
<abnormalTime>5</abnormalTime>
<abnormalType>SPEED_DOWN</abnormalType>
<activateRate>80</activateRate>
<castRange>700</castRange>
<effectPoint>
<value level="1">-505</value>
<value level="2">-555</value>
<value level="3">-605</value>
</effectPoint>
<effectRange>1400</effectRange>
<isDebuff>true</isDebuff>
<operateType>A2</operateType>
<trait>ANOMALY</trait>
<trait>SUPPRESSION</trait>
<basicProperty>PHYSICAL</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
@ -1169,38 +1190,26 @@
</skill>
<skill id="47440" toLevel="1" name="Faery Shield">
<icon>icon.skill0000</icon>
<abnormalLevel>1</abnormalLevel>
<abnormalLevel>2</abnormalLevel>
<abnormalTime>30</abnormalTime>
<abnormalType>MP_SHIELD</abnormalType>
<abnormalVisualEffect>MP_SHIELD</abnormalVisualEffect>
<effectPoint>
<value level="1">200</value>
</effectPoint>
<effectPoint>184</effectPoint>
<hitTime>1000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLevel>
<value level="1">86</value>
</magicLevel>
<mpConsume>
<value level="1">125</value>
</mpConsume>
<magicLevel>86</magicLevel>
<mpConsume>125</mpConsume>
<operateType>A2</operateType>
<reuseDelay>300000</reuseDelay>
<abnormalType>MP_SHIELD</abnormalType>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<staticReuse>true</staticReuse>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="ManaHealPercent">
<power>
<value level="1">30</value>
</power>
<power>30</power>
</effect>
<effect name="MpShield">
<amount>
<value level="1">70</value>
</amount>
<amount>70</amount>
</effect>
</effects>
</skill>
@ -1258,14 +1267,15 @@
<value level="3">128</value>
</mpConsume>
<castRange>700</castRange>
<effectRange>1200</effectRange>
<reuseDelay>30000</reuseDelay>
<effectPoint>-1000</effectPoint>
<effectPoint>-500</effectPoint>
<isMagic>1</isMagic>
<targetType>ENEMY_ONLY</targetType>
<affectScope>RANGE</affectScope>
<affectLimit>1-20</affectLimit>
<affectRange>300</affectRange>
<abnormalLevel>1</abnormalLevel>
<targetType>ENEMY</targetType>
<affectScope>FAN</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<affectLimit>20-20</affectLimit>
<fanRange>0;0;750;35</fanRange>
<hitTime>6000</hitTime>
<basicProperty>MAGIC</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
@ -1298,15 +1308,17 @@
<value level="2">-2110</value>
<value level="3">-2120</value>
</effectPoint>
<effectRange>1400</effectRange>
<effectRange>1200</effectRange>
<isDebuff>true</isDebuff>
<isMagic>1</isMagic> <!-- Magic Skill -->
<operateType>A2</operateType>
<reuseDelay>30000</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<basicProperty>MAGIC</basicProperty>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<affectScope>FAN</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<affectLimit>20-20</affectLimit>
<fanRange>0;0;750;35</fanRange>
<isTriggeredSkill>true</isTriggeredSkill>
<effects>
<effect name="StatUp">
<amount>
@ -1340,14 +1352,15 @@
<value level="3">128</value>
</mpConsume>
<castRange>700</castRange>
<effectRange>1200</effectRange>
<reuseDelay>30000</reuseDelay>
<effectPoint>-1000</effectPoint>
<effectPoint>-500</effectPoint>
<isMagic>1</isMagic>
<targetType>ENEMY_ONLY</targetType>
<affectScope>RANGE</affectScope>
<affectLimit>1-20</affectLimit>
<affectRange>300</affectRange>
<abnormalLevel>1</abnormalLevel>
<targetType>ENEMY</targetType>
<affectScope>FAN</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<affectLimit>20-20</affectLimit>
<fanRange>0;0;750;35</fanRange>
<hitTime>6000</hitTime>
<basicProperty>MAGIC</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
@ -1380,15 +1393,17 @@
<value level="2">-2110</value>
<value level="3">-2120</value>
</effectPoint>
<effectRange>1400</effectRange>
<effectRange>1200</effectRange>
<isDebuff>true</isDebuff>
<isMagic>1</isMagic> <!-- Magic Skill -->
<operateType>A2</operateType>
<reuseDelay>30000</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<basicProperty>MAGIC</basicProperty>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<affectScope>FAN</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<affectLimit>20-20</affectLimit>
<fanRange>0;0;750;35</fanRange>
<isTriggeredSkill>true</isTriggeredSkill>
<effects>
<effect name="StatUp">
<amount>
@ -1422,14 +1437,15 @@
<value level="3">128</value>
</mpConsume>
<castRange>700</castRange>
<effectRange>1200</effectRange>
<reuseDelay>30000</reuseDelay>
<effectPoint>-1000</effectPoint>
<effectPoint>-500</effectPoint>
<isMagic>1</isMagic>
<targetType>ENEMY_ONLY</targetType>
<affectScope>RANGE</affectScope>
<affectLimit>1-20</affectLimit>
<affectRange>300</affectRange>
<abnormalLevel>1</abnormalLevel>
<targetType>ENEMY</targetType>
<affectScope>FAN</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<affectLimit>20-20</affectLimit>
<fanRange>0;0;750;35</fanRange>
<hitTime>6000</hitTime>
<basicProperty>MAGIC</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
@ -1462,15 +1478,17 @@
<value level="2">-2110</value>
<value level="3">-2120</value>
</effectPoint>
<effectRange>1400</effectRange>
<effectRange>1200</effectRange>
<isDebuff>true</isDebuff>
<isMagic>1</isMagic> <!-- Magic Skill -->
<operateType>A2</operateType>
<reuseDelay>30000</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<basicProperty>MAGIC</basicProperty>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<affectScope>FAN</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<affectLimit>20-20</affectLimit>
<fanRange>0;0;750;35</fanRange>
<isTriggeredSkill>true</isTriggeredSkill>
<effects>
<effect name="StatUp">
<amount>
@ -1504,14 +1522,15 @@
<value level="3">128</value>
</mpConsume>
<castRange>700</castRange>
<effectRange>1200</effectRange>
<reuseDelay>30000</reuseDelay>
<effectPoint>-1000</effectPoint>
<effectPoint>-500</effectPoint>
<isMagic>1</isMagic>
<targetType>ENEMY_ONLY</targetType>
<affectScope>RANGE</affectScope>
<affectLimit>1-20</affectLimit>
<affectRange>300</affectRange>
<abnormalLevel>1</abnormalLevel>
<targetType>ENEMY</targetType>
<affectScope>FAN</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<affectLimit>20-20</affectLimit>
<fanRange>0;0;750;35</fanRange>
<hitTime>6000</hitTime>
<basicProperty>MAGIC</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
@ -1544,15 +1563,17 @@
<value level="2">-2110</value>
<value level="3">-2120</value>
</effectPoint>
<effectRange>1400</effectRange>
<effectRange>1200</effectRange>
<isDebuff>true</isDebuff>
<isMagic>1</isMagic> <!-- Magic Skill -->
<operateType>A2</operateType>
<reuseDelay>30000</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<basicProperty>MAGIC</basicProperty>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<affectScope>FAN</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<affectLimit>20-20</affectLimit>
<fanRange>0;0;750;35</fanRange>
<isTriggeredSkill>true</isTriggeredSkill>
<effects>
<effect name="StatUp">
<amount>
@ -1599,7 +1620,7 @@
</skill>
<skill id="47461" toLevel="6" name="Heavy Sleep">
<icon>icon.skill0000</icon>
<abnormalLevel>1</abnormalLevel>
<abnormalLevel>2</abnormalLevel>
<abnormalTime>5</abnormalTime>
<abnormalType>SLEEP</abnormalType>
<abnormalVisualEffect>SLEEP</abnormalVisualEffect>
@ -1614,7 +1635,7 @@
<value level="5">-850</value>
<value level="6">-900</value>
</effectPoint>
<effectRange>1100</effectRange>
<effectRange>1200</effectRange>
<hitTime>3000</hitTime>
<isDebuff>true</isDebuff>
<isMagic>1</isMagic> <!-- Magic Skill -->
@ -1671,7 +1692,7 @@
<value level="11">-850</value>
<value level="12">-900</value>
</effectPoint>
<effectRange>1100</effectRange>
<effectRange>1200</effectRange>
<hitTime>3000</hitTime>
<isDebuff>true</isDebuff>
<isMagic>1</isMagic> <!-- Magic Skill -->
@ -1720,7 +1741,6 @@
<skill id="47463" toLevel="13" name="Wizard's Attack Mastery">
<icon>icon.skill0000</icon>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLevel>
<value level="1">40</value>
<value level="2">50</value>
@ -1961,7 +1981,6 @@
<skill id="47466" toLevel="7" name="Higher Mana Gain">
<icon>icon.skill0000</icon>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLevel>
<value level="1">20</value>
<value level="2">40</value>

View File

@ -4,6 +4,7 @@
<icon>icon.s_impale</icon>
<castRange>120</castRange>
<basicProperty>PHYSICAL</basicProperty>
<isMagic>0</isMagic>
<effectPoint>
<value level="1">-200</value>
<value level="2">-300</value>
@ -14,7 +15,7 @@
<value level="7">-650</value>
<value level="8">-700</value>
</effectPoint>
<effectRange>1100</effectRange>
<effectRange>400</effectRange>
<hitTime>1200</hitTime>
<coolTime>500</coolTime>
<magicLevel>
@ -39,7 +40,6 @@
</mpConsume>
<operateType>A1</operateType>
<reuseDelay>1000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
@ -135,9 +135,10 @@
</skill>
<skill id="47803" toLevel="10" name="Threatening Swing">
<icon>icon.s_brandish</icon>
<affectLimit>5-12</affectLimit>
<affectRange>150</affectRange>
<affectLimit>20-20</affectLimit>
<affectRange>200</affectRange>
<basicProperty>PHYSICAL</basicProperty>
<isMagic>0</isMagic>
<effectPoint>
<value level="1">-400</value>
<value level="2">-440</value>
@ -150,7 +151,7 @@
<value level="9">-710</value>
<value level="10">-740</value>
</effectPoint>
<effectRange>1100</effectRange>
<effectRange>400</effectRange>
<hitTime>1500</hitTime>
<coolTime>500</coolTime>
<magicLevel>
@ -179,7 +180,6 @@
</mpConsume>
<operateType>A1</operateType>
<reuseDelay>3000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
@ -290,6 +290,7 @@
<icon>icon.s_wild_scratch</icon>
<castRange>150</castRange>
<basicProperty>PHYSICAL</basicProperty>
<isMagic>0</isMagic>
<effectPoint>
<value level="1">-400</value>
<value level="2">-500</value>
@ -302,7 +303,7 @@
<value level="9">-880</value>
<value level="10">-900</value>
</effectPoint>
<effectRange>1100</effectRange>
<effectRange>400</effectRange>
<hitTime>1200</hitTime>
<coolTime>500</coolTime>
<magicLevel>
@ -331,7 +332,6 @@
</mpConsume>
<operateType>A1</operateType>
<reuseDelay>10000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
@ -348,8 +348,9 @@
<value level="9">9488</value>
<value level="10">9773</value>
</power>
<pDefMod>0.90</pDefMod>
<pDefMod>0.9</pDefMod>
<criticalChance>15</criticalChance>
<ignoreShieldDefence>true</ignoreShieldDefence>
</effect>
</effects>
</skill>
@ -591,10 +592,8 @@
<value level="2">40</value>
<value level="3">50</value>
</mpConsume>
<nextAction>ATTACK</nextAction>
<operateType>DA1</operateType>
<reuseDelay>3000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
@ -642,9 +641,7 @@
<value level="2">40</value>
<value level="3">50</value>
</mpConsume>
<nextAction>ATTACK</nextAction>
<operateType>DA1</operateType>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
@ -683,7 +680,6 @@
<operateType>A2</operateType>
<reuseDelay>10000</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
@ -824,7 +820,6 @@
<operateType>A2</operateType>
<reuseDelay>10000</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
@ -887,7 +882,6 @@
<value level="15">90</value>
</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="PAtk">
<amount>
@ -954,30 +948,29 @@
<value level="15">90</value>
</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="PhysicalDefence">
<amount>
<value level="1">10</value>
<value level="2">30</value>
<value level="3">45</value>
<value level="4">65</value>
<value level="5">85</value>
<value level="6">110</value>
<value level="7">130</value>
<value level="8">145</value>
<value level="9">155</value>
<value level="10">165</value>
<value level="11">175</value>
<value level="12">185</value>
<value level="13">195</value>
<value level="14">205</value>
<value level="15">220</value>
<value level="3">40</value>
<value level="4">50</value>
<value level="5">60</value>
<value level="6">70</value>
<value level="7">80</value>
<value level="8">90</value>
<value level="9">100</value>
<value level="10">110</value>
<value level="11">120</value>
<value level="12">130</value>
<value level="13">140</value>
<value level="14">145</value>
<value level="15">150</value>
</amount>
<mode>DIFF</mode>
<weaponType>
<item>POLE</item>
</weaponType>
<armorType>
<item>HEAVY</item>
</armorType>
</effect>
<effect name="AreaOfEffectDamageDefence">
<amount>
@ -1005,7 +998,6 @@
<icon>icon.s_wild_instinct</icon>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="DefenceTrait">
<IMPRISON>
@ -1144,7 +1136,7 @@
</effects>
</skill>
<skill id="47871" toLevel="1" name="Change Armor">
<!-- Changes the Vanguard Rider's armor appearance. When activated, the default appearance is shown. When deactivated, the Vanguard Rider's armor appearance is shown. If no upper armor is equipped, the Vanguard Rider's armor is not used. -->
<!-- Changes the Vanguard Rider's armor appearance. When activated, the default appearance is shown. When deactivated, the Vanguard Rider's armor appearance is shown. If no upper armor is equipped, the Vanguard Rider's armor is not used. -->
<icon>icon.s_orc_armor_change</icon>
<operateType>T</operateType>
<abnormalType>CHANGEBODY</abnormalType>
@ -1156,7 +1148,6 @@
<stayAfterDeath>true</stayAfterDeath>
<hitTime>1500</hitTime>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>

View File

@ -4,19 +4,12 @@
<icon>icon.skill0000</icon>
<hitTime>4500</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<itemConsumeCount>
<value level="1">50</value>
</itemConsumeCount>
<itemConsumeCount>50</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
<magicLevel>
<value level="1">76</value>
</magicLevel>
<mpConsume>
<value level="1">186</value>
</mpConsume>
<magicLevel>76</magicLevel>
<mpConsume>186</mpConsume>
<operateType>A1</operateType>
<reuseDelay>10000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
@ -44,19 +37,12 @@
<icon>icon.skill0000</icon>
<hitTime>4500</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<itemConsumeCount>
<value level="1">50</value>
</itemConsumeCount>
<itemConsumeCount>50</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
<magicLevel>
<value level="1">76</value>
</magicLevel>
<mpConsume>
<value level="1">186</value>
</mpConsume>
<magicLevel>76</magicLevel>
<mpConsume>186</mpConsume>
<operateType>A1</operateType>
<reuseDelay>10000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
@ -156,16 +142,12 @@
<value level="1">86</value>
<value level="2">90</value>
</magicLevel>
<mpInitialConsume>
<value level="1">13</value>
<value level="2">13</value>
</mpInitialConsume>
<mpInitialConsume>0</mpInitialConsume>
<operateType>T</operateType>
<magicCriticalRate>5</magicCriticalRate>
<targetType>NONE</targetType>
<effects>
<effect name="MpConsumePerLevel">
<power>0.2</power>
<power>3.8</power> <!-- ~13 MP -->
<ticks>5</ticks>
</effect>
<effect name="TransferDamageToSummon">
@ -186,16 +168,11 @@
<skill id="47917" toLevel="5" name="Ray of Light">
<icon>icon.skill0000</icon>
<castRange>700</castRange>
<effectRange>1250</effectRange>
<effectPoint>
<value level="1">-450</value>
<value level="2">-455</value>
<value level="3">-460</value>
<value level="4">-465</value>
<value level="5">-470</value>
</effectPoint>
<effectRange>1200</effectRange>
<effectPoint>-500</effectPoint>
<hitTime>6500</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<basicProperty>MAGIC</basicProperty>
<magicLevel>
<value level="1">82</value>
<value level="2">84</value>
@ -216,7 +193,7 @@
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="MagicalAttackRange">
<effect name="MagicalAttack">
<power>
<value level="1">202</value>
<value level="2">207</value>
@ -230,7 +207,6 @@
<skill id="47918" toLevel="13" name="Summoner's Attack Mastery">
<icon>icon.skill0000</icon>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLevel>
<value level="1">40</value>
<value level="2">50</value>
@ -332,7 +308,6 @@
<skill id="47919" toLevel="13" name="Summoner's Armor Mastery">
<icon>icon.skill0000</icon>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLevel>
<value level="1">40</value>
<value level="2">50</value>
@ -477,7 +452,6 @@
<skill id="47920" toLevel="8" name="Summoner's Recovery Mastery">
<icon>icon.skill0000</icon>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLevel>
<value level="1">40</value>
<value level="2">50</value>

View File

@ -9,7 +9,6 @@
<value level="3">84</value>
</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="CraftRate">
<amount>
@ -29,13 +28,12 @@
<value level="3">84</value>
</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="CraftRate">
<amount>
<value level="1">3</value>
<value level="2">5</value>
<value level="3">10</value>
<value level="1">5</value>
<value level="2">10</value>
<value level="3">20</value>
</amount>
</effect>
</effects>
@ -51,17 +49,17 @@
<abnormalTime>1</abnormalTime>
<abnormalType>STUN</abnormalType>
<affectLimit>10-10</affectLimit>
<affectRange>200</affectRange>
<affectRange>300</affectRange>
<activateRate>80</activateRate>
<lvlBonusRate>30</lvlBonusRate>
<basicProperty>PHYSICAL</basicProperty>
<isMagic>0</isMagic>
<magicLevel>
<value level="1">78</value>
<value level="2">81</value>
<value level="3">84</value>
</magicLevel>
<operateType>A2</operateType>
<magicCriticalRate>5</magicCriticalRate>
<mpConsume>
<value level="1">123</value>
<value level="2">127</value>
@ -77,10 +75,10 @@
<value level="3">-4232</value>
</effectPoint>
<hitCancelTime>0</hitCancelTime>
<effectRange>1100</effectRange>
<effectRange>1200</effectRange>
<trait>PULL</trait>
<isDebuff>true</isDebuff>
<targetType>ENEMY_ONLY</targetType>
<targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<conditions>
@ -101,7 +99,6 @@
<!-- Received Vital Point Attack Rate -$s1 Received P. Critical Rate -$s2 -->
<icon>icon.skill53004</icon>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLevel>
<value level="1">76</value>
<value level="2">78</value>
@ -110,6 +107,16 @@
<value level="5">84</value>
</magicLevel>
<effects>
<effect name="FatalBlowRate">
<amount>
<value level="1">-20</value>
<value level="2">-25</value>
<value level="3">-30</value>
<value level="4">-35</value>
<value level="5">-40</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="DefenceCriticalRate">
<amount>
<value level="1">-30</value>
@ -140,13 +147,11 @@
<mpConsume>70</mpConsume>
<operateType>A2</operateType>
<abnormalTime>2</abnormalTime>
<activateRate>-1</activateRate>
<basicProperty>PHYSICAL</basicProperty>
<reuseDelay>30000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<isDebuff>true</isDebuff>
<targetType>SELF</targetType>
<affectScope>RANGE</affectScope>
<affectScope>POINT_BLANK</affectScope>
<affectObject>INVISIBLE</affectObject>
<itemConsumeCount>
<value level="1">0</value>
@ -237,13 +242,11 @@
<value level="4">4</value>
</abnormalLevel>
<abnormalTime>20</abnormalTime>
<effectRange>900</effectRange>
<isMagic>5</isMagic> <!-- Magic Skill -->
<isTriggeredSkill>true</isTriggeredSkill>
<operateType>A2</operateType>
<reuseDelay>10000</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
@ -271,11 +274,10 @@
<!-- M. Atk. +10 M. Critical Rate +5% HP Recovery Rate +5% -->
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="MAtk">
<amount>10</amount>
<mode>PER</mode>
<mode>DIFF</mode>
</effect>
<effect name="MagicCriticalRate">
<amount>5</amount>
@ -296,7 +298,6 @@
<value level="3">70</value>
</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="FatalBlowRate">
<amount>
@ -311,18 +312,9 @@
<skill id="53010" toLevel="7" name="Knight's Protection">
<!-- The effect lasts for $s1 Shield Defense Rate +$s2 Shield Defense +$s3 -->
<icon>icon.skill10012</icon>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">5</value>
<value level="6">6</value>
<value level="7">7</value>
</abnormalLevel>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>1200</abnormalTime>
<abnormalType>KNIGHT_SHIELD</abnormalType>
<affectRange>1000</affectRange>
<hitTime>2500</hitTime>
<magicLevel>
<value level="1">50</value>
@ -345,7 +337,6 @@
<operateType>A2</operateType>
<reuseDelay>10000</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
@ -378,6 +369,21 @@
<skill id="53011" toLevel="2" name="Knight's Fortress">
<!-- P. Atk. $s1 -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>A2</operateType>
<reuseDelay>9000</reuseDelay>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>10</abnormalTime>
<isTriggeredSkill>true</isTriggeredSkill>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PhysicalDefence">
<amount>
<value level="1">50</value>
<value level="2">100</value>
</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
</list>

View File

@ -58,7 +58,8 @@
<operateType>A2</operateType>
<reuseDelay>3600000</reuseDelay>
<stayAfterDeath>true</stayAfterDeath>
<hitTime>3500</hitTime>
<coolTime>500</coolTime>
<hitTime>500</hitTime>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@ -66,6 +67,20 @@
<affectScope>SINGLE</affectScope>
<itemConsumeId>3031</itemConsumeId>
<itemConsumeCount>100</itemConsumeCount>
<conditions>
<condition name="OpNotAffectedBySkill">
<skillId>1800</skillId> <!-- Pirate Transformation -->
</condition>
<condition name="OpNotAffectedBySkill">
<skillId>1801</skillId> <!-- Dark Assassin Transformation -->
</condition>
<condition name="OpNotAffectedBySkill">
<skillId>54102</skillId> <!-- White Guardian Transformation -->
</condition>
<condition name="OpNotAffectedBySkill">
<skillId>54231</skillId> <!-- Dragon Slayer Appearance -->
</condition>
</conditions>
<effects>
<effect name="MaxHp">
<amount>15</amount>

View File

@ -158,7 +158,6 @@
<abnormalTime>1200</abnormalTime>
<abnormalType>CHANGEBODY</abnormalType>
<abnormalVisualEffect>JDK_BODY_FIRE_1</abnormalVisualEffect>
<blockedInOlympiad>true</blockedInOlympiad>
<effectPoint>1</effectPoint>
<isMagic>4</isMagic> <!-- Magic Skill -->
<magicLevel>76</magicLevel>
@ -167,7 +166,6 @@
<stayAfterDeath>true</stayAfterDeath>
<hitTime>1500</hitTime>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
@ -202,6 +200,18 @@
<amount>20</amount>
<attribute>HOLY</attribute>
</effect>
<effect name="DefenceTrait">
<DAGGER>8</DAGGER>
<RAPIER>8</RAPIER>
<ANCIENTSWORD>8</ANCIENTSWORD>
<DUAL>8</DUAL>
<POLE>8</POLE>
<FIST>8</FIST>
<SWORD>8</SWORD>
<BLUNT>8</BLUNT>
<BOW>8</BOW>
<PISTOLS>8</PISTOLS>
</effect>
</effects>
</skill>
<skill id="54207" toLevel="1" name="Mount Night Mare">
@ -213,7 +223,6 @@
<operateType>A2</operateType>
<effectPoint>1</effectPoint>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<hitCancelTime>0</hitCancelTime>
<irreplacableBuff>true</irreplacableBuff>
@ -510,6 +519,18 @@
<itemConsumeId>3031</itemConsumeId>
<itemConsumeCount>20</itemConsumeCount>
<conditions>
<condition name="OpNotAffectedBySkill">
<skillId>1800</skillId> <!-- Pirate Transformation -->
</condition>
<condition name="OpNotAffectedBySkill">
<skillId>1801</skillId> <!-- Dark Assassin Transformation -->
</condition>
<condition name="OpNotAffectedBySkill">
<skillId>54102</skillId> <!-- White Guardian Transformation -->
</condition>
<condition name="OpNotAffectedBySkill">
<skillId>54231</skillId> <!-- Dragon Slayer Appearance -->
</condition>
<condition name="OpNotAffectedBySkill">
<skillId>54230</skillId> <!-- Castle Guardian Transformation -->
</condition>

View File

@ -335,8 +335,8 @@
<xs:element maxOccurs="unbounded" name="value">
<xs:complexType>
<xs:simpleContent>
<xs:extension base="xs:unsignedByte">
<xs:attribute name="level" type="xs:unsignedByte" use="required" />
<xs:extension base="xs:unsignedInt">
<xs:attribute name="level" type="xs:unsignedInt" use="required" />
</xs:extension>
</xs:simpleContent>
</xs:complexType>
@ -1471,8 +1471,36 @@
</xs:sequence>
</xs:complexType>
</xs:element>
<xs:element name="MAX_HP" type="xs:unsignedByte" />
<xs:element name="MAX_MP" type="xs:unsignedByte" />
<xs:element name="MAX_HP">
<xs:complexType>
<xs:sequence>
<xs:element maxOccurs="unbounded" name="value">
<xs:complexType>
<xs:simpleContent>
<xs:extension base="xs:unsignedByte">
<xs:attribute name="level" type="xs:unsignedByte" use="required" />
</xs:extension>
</xs:simpleContent>
</xs:complexType>
</xs:element>
</xs:sequence>
</xs:complexType>
</xs:element>
<xs:element name="MAX_MP">
<xs:complexType>
<xs:sequence>
<xs:element maxOccurs="unbounded" name="value">
<xs:complexType>
<xs:simpleContent>
<xs:extension base="xs:unsignedByte">
<xs:attribute name="level" type="xs:unsignedByte" use="required" />
</xs:extension>
</xs:simpleContent>
</xs:complexType>
</xs:element>
</xs:sequence>
</xs:complexType>
</xs:element>
<xs:element name="pAtkSpeedAmount">
<xs:complexType>
<xs:sequence>
@ -1742,7 +1770,7 @@
</xs:sequence>
</xs:complexType>
</xs:element>
<xs:element name="min" type="xs:unsignedShort" />
<xs:element name="min" type="xs:unsignedInt" />
<xs:element name="addStat" type="xs:string" />
<xs:element name="staticChance" type="xs:boolean" />
<xs:element name="pAtkMod" type="xs:decimal" />
@ -2265,7 +2293,7 @@
<xs:element maxOccurs="unbounded" name="value">
<xs:complexType>
<xs:simpleContent>
<xs:extension base="xs:unsignedByte">
<xs:extension base="xs:unsignedShort">
<xs:attribute name="level" type="xs:unsignedByte" use="required" />
</xs:extension>
</xs:simpleContent>

View File

@ -261,6 +261,10 @@ public enum AbnormalType
DEADLY_SHOOTER(-1),
LEGENDARY_ARCHER(-1),
ROLLING_DICE(-1),
BLOODY_FREEZING_WEAPON(-1),
FOCUS_DEATH(-1),
FOCUS_CHANCE(-1),
FOCUS_POWER(-1),
AB_HAWK_EYE(0),
ALL_ATTACK_DOWN(1),
ALL_ATTACK_UP(2),