Use one quest timer for siege guard aggro.
This commit is contained in:
parent
276888201e
commit
242b6fe756
@ -16,6 +16,9 @@
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*/
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package ai.others;
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import java.util.List;
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import java.util.concurrent.CopyOnWriteArrayList;
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import org.l2jmobius.gameserver.ai.CtrlIntention;
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import org.l2jmobius.gameserver.geoengine.GeoEngine;
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import org.l2jmobius.gameserver.model.World;
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@ -84,6 +87,7 @@ public class SiegeGuards extends AbstractNpcAI
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35134, 35135, 35136, 35176, 35177, 35178, 35218, 35219, 35220, 35261, 35262, 35263, 35264, 35265, 35308, 35309, 35310, 35352, 35353, 35354, 35497, 35498, 35499, 35500, 35501, 35544, 35545, 35546
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};
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//@formatter:on
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private static final List<Npc> SPAWNED_GUARDS = new CopyOnWriteArrayList<>();
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public SiegeGuards()
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{
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@ -95,34 +99,49 @@ public class SiegeGuards extends AbstractNpcAI
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addSpawnId(FORT_GUARDS);
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addSpawnId(MERCENARIES);
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addSpawnId(STATIONARY_MERCENARIES);
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addKillId(CASTLE_GUARDS);
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addKillId(FORT_GUARDS);
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addKillId(MERCENARIES);
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addKillId(STATIONARY_MERCENARIES);
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startQuestTimer("AGGRO_CHECK", 3000, null, null, true);
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}
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@Override
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public String onAdvEvent(String event, Npc npc, PlayerInstance player)
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{
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if ((npc != null) && !npc.isDead())
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for (Npc guard : SPAWNED_GUARDS)
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{
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final WorldObject target = npc.getTarget();
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if (!npc.isInCombat() || (target == null) || (npc.calculateDistance2D(target) > npc.getAggroRange()) || target.isInvul())
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if (guard != null)
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{
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for (Creature nearby : World.getInstance().getVisibleObjectsInRange(npc, Creature.class, npc.getAggroRange()))
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if (guard.isDead())
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{
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if (nearby.isPlayable() && GeoEngine.getInstance().canSeeTarget(npc, nearby))
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SPAWNED_GUARDS.remove(guard);
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}
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else
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{
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final WorldObject target = guard.getTarget();
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if (!guard.isInCombat() || (target == null) || (guard.calculateDistance2D(target) > guard.getAggroRange()) || target.isInvul())
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{
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final Summon summon = nearby.isSummon() ? (Summon) nearby : null;
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final PlayerInstance pl = summon == null ? (PlayerInstance) nearby : summon.getOwner();
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if (((pl.getSiegeState() != 2) || pl.isRegisteredOnThisSiegeField(npc.getScriptValue())) && ((pl.getSiegeState() != 0) || (npc.getAI().getIntention() != CtrlIntention.AI_INTENTION_IDLE)))
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for (Creature nearby : World.getInstance().getVisibleObjectsInRange(guard, Creature.class, guard.getAggroRange()))
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{
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if (!pl.isInvisible() && !pl.isInvul()) // skip invisible players
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if (nearby.isPlayable() && GeoEngine.getInstance().canSeeTarget(guard, nearby))
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{
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addAttackPlayerDesire(npc, pl);
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break; // no need to search more
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final Summon summon = nearby.isSummon() ? (Summon) nearby : null;
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final PlayerInstance pl = summon == null ? (PlayerInstance) nearby : summon.getOwner();
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if (((pl.getSiegeState() != 2) || pl.isRegisteredOnThisSiegeField(guard.getScriptValue())) && ((pl.getSiegeState() != 0) || (guard.getAI().getIntention() != CtrlIntention.AI_INTENTION_IDLE)))
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{
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if (!pl.isInvisible() && !pl.isInvul()) // skip invisible players
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{
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addAttackPlayerDesire(guard, pl);
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break; // no need to search more
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}
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}
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}
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}
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}
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}
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}
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startQuestTimer("AGGRO_CHECK" + npc.getObjectId(), 3000, npc, null);
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}
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return super.onAdvEvent(event, npc, player);
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}
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@ -138,6 +157,13 @@ public class SiegeGuards extends AbstractNpcAI
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return super.onAttack(npc, attacker, damage, isSummon);
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}
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@Override
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public String onKill(Npc npc, PlayerInstance killer, boolean isSummon)
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{
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SPAWNED_GUARDS.remove(npc);
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return super.onKill(npc, killer, isSummon);
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}
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@Override
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public String onSpawn(Npc npc)
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{
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@ -149,7 +175,7 @@ public class SiegeGuards extends AbstractNpcAI
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final Castle castle = npc.getCastle();
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final Fort fortress = npc.getFort();
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npc.setScriptValue(fortress != null ? fortress.getResidenceId() : (castle != null ? castle.getResidenceId() : 0));
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startQuestTimer("AGGRO_CHECK" + npc.getObjectId(), getRandom(1000, 10000), npc, null);
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SPAWNED_GUARDS.add(npc);
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return super.onSpawn(npc);
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}
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@ -16,6 +16,9 @@
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*/
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package ai.others;
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import java.util.List;
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import java.util.concurrent.CopyOnWriteArrayList;
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import org.l2jmobius.gameserver.ai.CtrlIntention;
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import org.l2jmobius.gameserver.geoengine.GeoEngine;
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import org.l2jmobius.gameserver.model.World;
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@ -84,6 +87,7 @@ public class SiegeGuards extends AbstractNpcAI
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35134, 35135, 35136, 35176, 35177, 35178, 35218, 35219, 35220, 35261, 35262, 35263, 35264, 35265, 35308, 35309, 35310, 35352, 35353, 35354, 35497, 35498, 35499, 35500, 35501, 35544, 35545, 35546
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};
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//@formatter:on
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private static final List<Npc> SPAWNED_GUARDS = new CopyOnWriteArrayList<>();
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public SiegeGuards()
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{
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@ -95,34 +99,49 @@ public class SiegeGuards extends AbstractNpcAI
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addSpawnId(FORT_GUARDS);
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addSpawnId(MERCENARIES);
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addSpawnId(STATIONARY_MERCENARIES);
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addKillId(CASTLE_GUARDS);
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addKillId(FORT_GUARDS);
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addKillId(MERCENARIES);
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addKillId(STATIONARY_MERCENARIES);
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startQuestTimer("AGGRO_CHECK", 3000, null, null, true);
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}
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@Override
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public String onAdvEvent(String event, Npc npc, PlayerInstance player)
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{
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if ((npc != null) && !npc.isDead())
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for (Npc guard : SPAWNED_GUARDS)
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{
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final WorldObject target = npc.getTarget();
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if (!npc.isInCombat() || (target == null) || (npc.calculateDistance2D(target) > npc.getAggroRange()) || target.isInvul())
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if (guard != null)
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{
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for (Creature nearby : World.getInstance().getVisibleObjectsInRange(npc, Creature.class, npc.getAggroRange()))
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if (guard.isDead())
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{
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if (nearby.isPlayable() && GeoEngine.getInstance().canSeeTarget(npc, nearby))
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SPAWNED_GUARDS.remove(guard);
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}
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else
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{
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final WorldObject target = guard.getTarget();
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if (!guard.isInCombat() || (target == null) || (guard.calculateDistance2D(target) > guard.getAggroRange()) || target.isInvul())
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{
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final Summon summon = nearby.isSummon() ? (Summon) nearby : null;
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final PlayerInstance pl = summon == null ? (PlayerInstance) nearby : summon.getOwner();
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if (((pl.getSiegeState() != 2) || pl.isRegisteredOnThisSiegeField(npc.getScriptValue())) && ((pl.getSiegeState() != 0) || (npc.getAI().getIntention() != CtrlIntention.AI_INTENTION_IDLE)))
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for (Creature nearby : World.getInstance().getVisibleObjectsInRange(guard, Creature.class, guard.getAggroRange()))
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{
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if (!pl.isInvisible() && !pl.isInvul()) // skip invisible players
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if (nearby.isPlayable() && GeoEngine.getInstance().canSeeTarget(guard, nearby))
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{
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addAttackPlayerDesire(npc, pl);
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break; // no need to search more
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final Summon summon = nearby.isSummon() ? (Summon) nearby : null;
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final PlayerInstance pl = summon == null ? (PlayerInstance) nearby : summon.getOwner();
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if (((pl.getSiegeState() != 2) || pl.isRegisteredOnThisSiegeField(guard.getScriptValue())) && ((pl.getSiegeState() != 0) || (guard.getAI().getIntention() != CtrlIntention.AI_INTENTION_IDLE)))
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{
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if (!pl.isInvisible() && !pl.isInvul()) // skip invisible players
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{
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addAttackPlayerDesire(guard, pl);
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break; // no need to search more
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}
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}
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}
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}
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}
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}
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}
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startQuestTimer("AGGRO_CHECK" + npc.getObjectId(), 3000, npc, null);
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}
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return super.onAdvEvent(event, npc, player);
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}
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@ -138,6 +157,13 @@ public class SiegeGuards extends AbstractNpcAI
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return super.onAttack(npc, attacker, damage, isSummon);
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}
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@Override
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public String onKill(Npc npc, PlayerInstance killer, boolean isSummon)
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{
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SPAWNED_GUARDS.remove(npc);
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return super.onKill(npc, killer, isSummon);
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}
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@Override
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public String onSpawn(Npc npc)
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{
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@ -149,7 +175,7 @@ public class SiegeGuards extends AbstractNpcAI
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final Castle castle = npc.getCastle();
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final Fort fortress = npc.getFort();
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npc.setScriptValue(fortress != null ? fortress.getResidenceId() : (castle != null ? castle.getResidenceId() : 0));
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startQuestTimer("AGGRO_CHECK" + npc.getObjectId(), getRandom(1000, 10000), npc, null);
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SPAWNED_GUARDS.add(npc);
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return super.onSpawn(npc);
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}
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@ -16,6 +16,9 @@
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*/
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package ai.others;
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import java.util.List;
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import java.util.concurrent.CopyOnWriteArrayList;
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import org.l2jmobius.gameserver.ai.CtrlIntention;
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import org.l2jmobius.gameserver.geoengine.GeoEngine;
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import org.l2jmobius.gameserver.model.World;
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@ -84,6 +87,7 @@ public class SiegeGuards extends AbstractNpcAI
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35134, 35135, 35136, 35176, 35177, 35178, 35218, 35219, 35220, 35261, 35262, 35263, 35264, 35265, 35308, 35309, 35310, 35352, 35353, 35354, 35497, 35498, 35499, 35500, 35501, 35544, 35545, 35546
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};
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//@formatter:on
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private static final List<Npc> SPAWNED_GUARDS = new CopyOnWriteArrayList<>();
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public SiegeGuards()
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{
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@ -95,34 +99,49 @@ public class SiegeGuards extends AbstractNpcAI
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addSpawnId(FORT_GUARDS);
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addSpawnId(MERCENARIES);
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addSpawnId(STATIONARY_MERCENARIES);
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addKillId(CASTLE_GUARDS);
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addKillId(FORT_GUARDS);
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addKillId(MERCENARIES);
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addKillId(STATIONARY_MERCENARIES);
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startQuestTimer("AGGRO_CHECK", 3000, null, null, true);
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}
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@Override
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public String onAdvEvent(String event, Npc npc, PlayerInstance player)
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{
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if ((npc != null) && !npc.isDead())
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for (Npc guard : SPAWNED_GUARDS)
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{
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final WorldObject target = npc.getTarget();
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if (!npc.isInCombat() || (target == null) || (npc.calculateDistance2D(target) > npc.getAggroRange()) || target.isInvul())
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if (guard != null)
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{
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for (Creature nearby : World.getInstance().getVisibleObjectsInRange(npc, Creature.class, npc.getAggroRange()))
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if (guard.isDead())
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{
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if (nearby.isPlayable() && GeoEngine.getInstance().canSeeTarget(npc, nearby))
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SPAWNED_GUARDS.remove(guard);
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}
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else
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{
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final WorldObject target = guard.getTarget();
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if (!guard.isInCombat() || (target == null) || (guard.calculateDistance2D(target) > guard.getAggroRange()) || target.isInvul())
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{
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final Summon summon = nearby.isSummon() ? (Summon) nearby : null;
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final PlayerInstance pl = summon == null ? (PlayerInstance) nearby : summon.getOwner();
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if (((pl.getSiegeState() != 2) || pl.isRegisteredOnThisSiegeField(npc.getScriptValue())) && ((pl.getSiegeState() != 0) || (npc.getAI().getIntention() != CtrlIntention.AI_INTENTION_IDLE)))
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for (Creature nearby : World.getInstance().getVisibleObjectsInRange(guard, Creature.class, guard.getAggroRange()))
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{
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if (!pl.isInvisible() && !pl.isInvul()) // skip invisible players
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if (nearby.isPlayable() && GeoEngine.getInstance().canSeeTarget(guard, nearby))
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{
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addAttackPlayerDesire(npc, pl);
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break; // no need to search more
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final Summon summon = nearby.isSummon() ? (Summon) nearby : null;
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final PlayerInstance pl = summon == null ? (PlayerInstance) nearby : summon.getOwner();
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if (((pl.getSiegeState() != 2) || pl.isRegisteredOnThisSiegeField(guard.getScriptValue())) && ((pl.getSiegeState() != 0) || (guard.getAI().getIntention() != CtrlIntention.AI_INTENTION_IDLE)))
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{
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if (!pl.isInvisible() && !pl.isInvul()) // skip invisible players
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{
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addAttackPlayerDesire(guard, pl);
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break; // no need to search more
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}
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}
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}
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}
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}
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}
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}
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startQuestTimer("AGGRO_CHECK" + npc.getObjectId(), 3000, npc, null);
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}
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return super.onAdvEvent(event, npc, player);
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}
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@ -138,6 +157,13 @@ public class SiegeGuards extends AbstractNpcAI
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return super.onAttack(npc, attacker, damage, isSummon);
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}
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@Override
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public String onKill(Npc npc, PlayerInstance killer, boolean isSummon)
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{
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SPAWNED_GUARDS.remove(npc);
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return super.onKill(npc, killer, isSummon);
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}
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@Override
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public String onSpawn(Npc npc)
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{
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@ -149,7 +175,7 @@ public class SiegeGuards extends AbstractNpcAI
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final Castle castle = npc.getCastle();
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final Fort fortress = npc.getFort();
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npc.setScriptValue(fortress != null ? fortress.getResidenceId() : (castle != null ? castle.getResidenceId() : 0));
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startQuestTimer("AGGRO_CHECK" + npc.getObjectId(), getRandom(1000, 10000), npc, null);
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SPAWNED_GUARDS.add(npc);
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return super.onSpawn(npc);
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}
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@ -16,6 +16,9 @@
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*/
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package ai.others;
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import java.util.List;
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import java.util.concurrent.CopyOnWriteArrayList;
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import org.l2jmobius.gameserver.ai.CtrlIntention;
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import org.l2jmobius.gameserver.geoengine.GeoEngine;
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import org.l2jmobius.gameserver.model.World;
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@ -84,6 +87,7 @@ public class SiegeGuards extends AbstractNpcAI
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35134, 35135, 35136, 35176, 35177, 35178, 35218, 35219, 35220, 35261, 35262, 35263, 35264, 35265, 35308, 35309, 35310, 35352, 35353, 35354, 35497, 35498, 35499, 35500, 35501, 35544, 35545, 35546
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};
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//@formatter:on
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private static final List<Npc> SPAWNED_GUARDS = new CopyOnWriteArrayList<>();
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public SiegeGuards()
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{
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@ -95,34 +99,49 @@ public class SiegeGuards extends AbstractNpcAI
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addSpawnId(FORT_GUARDS);
|
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addSpawnId(MERCENARIES);
|
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addSpawnId(STATIONARY_MERCENARIES);
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addKillId(CASTLE_GUARDS);
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addKillId(FORT_GUARDS);
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addKillId(MERCENARIES);
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addKillId(STATIONARY_MERCENARIES);
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startQuestTimer("AGGRO_CHECK", 3000, null, null, true);
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}
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@Override
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public String onAdvEvent(String event, Npc npc, PlayerInstance player)
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{
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if ((npc != null) && !npc.isDead())
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for (Npc guard : SPAWNED_GUARDS)
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{
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final WorldObject target = npc.getTarget();
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if (!npc.isInCombat() || (target == null) || (npc.calculateDistance2D(target) > npc.getAggroRange()) || target.isInvul())
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if (guard != null)
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{
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for (Creature nearby : World.getInstance().getVisibleObjectsInRange(npc, Creature.class, npc.getAggroRange()))
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if (guard.isDead())
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{
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if (nearby.isPlayable() && GeoEngine.getInstance().canSeeTarget(npc, nearby))
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SPAWNED_GUARDS.remove(guard);
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}
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else
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{
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final WorldObject target = guard.getTarget();
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if (!guard.isInCombat() || (target == null) || (guard.calculateDistance2D(target) > guard.getAggroRange()) || target.isInvul())
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{
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final Summon summon = nearby.isSummon() ? (Summon) nearby : null;
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final PlayerInstance pl = summon == null ? (PlayerInstance) nearby : summon.getOwner();
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if (((pl.getSiegeState() != 2) || pl.isRegisteredOnThisSiegeField(npc.getScriptValue())) && ((pl.getSiegeState() != 0) || (npc.getAI().getIntention() != CtrlIntention.AI_INTENTION_IDLE)))
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for (Creature nearby : World.getInstance().getVisibleObjectsInRange(guard, Creature.class, guard.getAggroRange()))
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{
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if (!pl.isInvisible() && !pl.isInvul()) // skip invisible players
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if (nearby.isPlayable() && GeoEngine.getInstance().canSeeTarget(guard, nearby))
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{
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addAttackPlayerDesire(npc, pl);
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break; // no need to search more
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final Summon summon = nearby.isSummon() ? (Summon) nearby : null;
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final PlayerInstance pl = summon == null ? (PlayerInstance) nearby : summon.getOwner();
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if (((pl.getSiegeState() != 2) || pl.isRegisteredOnThisSiegeField(guard.getScriptValue())) && ((pl.getSiegeState() != 0) || (guard.getAI().getIntention() != CtrlIntention.AI_INTENTION_IDLE)))
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{
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if (!pl.isInvisible() && !pl.isInvul()) // skip invisible players
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{
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addAttackPlayerDesire(guard, pl);
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break; // no need to search more
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}
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}
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}
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}
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}
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}
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}
|
||||
startQuestTimer("AGGRO_CHECK" + npc.getObjectId(), 3000, npc, null);
|
||||
}
|
||||
return super.onAdvEvent(event, npc, player);
|
||||
}
|
||||
@ -138,6 +157,13 @@ public class SiegeGuards extends AbstractNpcAI
|
||||
return super.onAttack(npc, attacker, damage, isSummon);
|
||||
}
|
||||
|
||||
@Override
|
||||
public String onKill(Npc npc, PlayerInstance killer, boolean isSummon)
|
||||
{
|
||||
SPAWNED_GUARDS.remove(npc);
|
||||
return super.onKill(npc, killer, isSummon);
|
||||
}
|
||||
|
||||
@Override
|
||||
public String onSpawn(Npc npc)
|
||||
{
|
||||
@ -149,7 +175,7 @@ public class SiegeGuards extends AbstractNpcAI
|
||||
final Castle castle = npc.getCastle();
|
||||
final Fort fortress = npc.getFort();
|
||||
npc.setScriptValue(fortress != null ? fortress.getResidenceId() : (castle != null ? castle.getResidenceId() : 0));
|
||||
startQuestTimer("AGGRO_CHECK" + npc.getObjectId(), getRandom(1000, 10000), npc, null);
|
||||
SPAWNED_GUARDS.add(npc);
|
||||
return super.onSpawn(npc);
|
||||
}
|
||||
|
||||
|
@ -16,6 +16,9 @@
|
||||
*/
|
||||
package ai.others;
|
||||
|
||||
import java.util.List;
|
||||
import java.util.concurrent.CopyOnWriteArrayList;
|
||||
|
||||
import org.l2jmobius.gameserver.ai.CtrlIntention;
|
||||
import org.l2jmobius.gameserver.geoengine.GeoEngine;
|
||||
import org.l2jmobius.gameserver.model.World;
|
||||
@ -84,6 +87,7 @@ public class SiegeGuards extends AbstractNpcAI
|
||||
35134, 35135, 35136, 35176, 35177, 35178, 35218, 35219, 35220, 35261, 35262, 35263, 35264, 35265, 35308, 35309, 35310, 35352, 35353, 35354, 35497, 35498, 35499, 35500, 35501, 35544, 35545, 35546
|
||||
};
|
||||
//@formatter:on
|
||||
private static final List<Npc> SPAWNED_GUARDS = new CopyOnWriteArrayList<>();
|
||||
|
||||
public SiegeGuards()
|
||||
{
|
||||
@ -95,34 +99,49 @@ public class SiegeGuards extends AbstractNpcAI
|
||||
addSpawnId(FORT_GUARDS);
|
||||
addSpawnId(MERCENARIES);
|
||||
addSpawnId(STATIONARY_MERCENARIES);
|
||||
addKillId(CASTLE_GUARDS);
|
||||
addKillId(FORT_GUARDS);
|
||||
addKillId(MERCENARIES);
|
||||
addKillId(STATIONARY_MERCENARIES);
|
||||
|
||||
startQuestTimer("AGGRO_CHECK", 3000, null, null, true);
|
||||
}
|
||||
|
||||
@Override
|
||||
public String onAdvEvent(String event, Npc npc, PlayerInstance player)
|
||||
{
|
||||
if ((npc != null) && !npc.isDead())
|
||||
for (Npc guard : SPAWNED_GUARDS)
|
||||
{
|
||||
final WorldObject target = npc.getTarget();
|
||||
if (!npc.isInCombat() || (target == null) || (npc.calculateDistance2D(target) > npc.getAggroRange()) || target.isInvul())
|
||||
if (guard != null)
|
||||
{
|
||||
for (Creature nearby : World.getInstance().getVisibleObjectsInRange(npc, Creature.class, npc.getAggroRange()))
|
||||
if (guard.isDead())
|
||||
{
|
||||
if (nearby.isPlayable() && GeoEngine.getInstance().canSeeTarget(npc, nearby))
|
||||
SPAWNED_GUARDS.remove(guard);
|
||||
}
|
||||
else
|
||||
{
|
||||
final WorldObject target = guard.getTarget();
|
||||
if (!guard.isInCombat() || (target == null) || (guard.calculateDistance2D(target) > guard.getAggroRange()) || target.isInvul())
|
||||
{
|
||||
final Summon summon = nearby.isSummon() ? (Summon) nearby : null;
|
||||
final PlayerInstance pl = summon == null ? (PlayerInstance) nearby : summon.getOwner();
|
||||
if (((pl.getSiegeState() != 2) || pl.isRegisteredOnThisSiegeField(npc.getScriptValue())) && ((pl.getSiegeState() != 0) || (npc.getAI().getIntention() != CtrlIntention.AI_INTENTION_IDLE)))
|
||||
for (Creature nearby : World.getInstance().getVisibleObjectsInRange(guard, Creature.class, guard.getAggroRange()))
|
||||
{
|
||||
if (!pl.isInvisible() && !pl.isInvul()) // skip invisible players
|
||||
if (nearby.isPlayable() && GeoEngine.getInstance().canSeeTarget(guard, nearby))
|
||||
{
|
||||
addAttackPlayerDesire(npc, pl);
|
||||
break; // no need to search more
|
||||
final Summon summon = nearby.isSummon() ? (Summon) nearby : null;
|
||||
final PlayerInstance pl = summon == null ? (PlayerInstance) nearby : summon.getOwner();
|
||||
if (((pl.getSiegeState() != 2) || pl.isRegisteredOnThisSiegeField(guard.getScriptValue())) && ((pl.getSiegeState() != 0) || (guard.getAI().getIntention() != CtrlIntention.AI_INTENTION_IDLE)))
|
||||
{
|
||||
if (!pl.isInvisible() && !pl.isInvul()) // skip invisible players
|
||||
{
|
||||
addAttackPlayerDesire(guard, pl);
|
||||
break; // no need to search more
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
startQuestTimer("AGGRO_CHECK" + npc.getObjectId(), 3000, npc, null);
|
||||
}
|
||||
return super.onAdvEvent(event, npc, player);
|
||||
}
|
||||
@ -138,6 +157,13 @@ public class SiegeGuards extends AbstractNpcAI
|
||||
return super.onAttack(npc, attacker, damage, isSummon);
|
||||
}
|
||||
|
||||
@Override
|
||||
public String onKill(Npc npc, PlayerInstance killer, boolean isSummon)
|
||||
{
|
||||
SPAWNED_GUARDS.remove(npc);
|
||||
return super.onKill(npc, killer, isSummon);
|
||||
}
|
||||
|
||||
@Override
|
||||
public String onSpawn(Npc npc)
|
||||
{
|
||||
@ -149,7 +175,7 @@ public class SiegeGuards extends AbstractNpcAI
|
||||
final Castle castle = npc.getCastle();
|
||||
final Fort fortress = npc.getFort();
|
||||
npc.setScriptValue(fortress != null ? fortress.getResidenceId() : (castle != null ? castle.getResidenceId() : 0));
|
||||
startQuestTimer("AGGRO_CHECK" + npc.getObjectId(), getRandom(1000, 10000), npc, null);
|
||||
SPAWNED_GUARDS.add(npc);
|
||||
return super.onSpawn(npc);
|
||||
}
|
||||
|
||||
|
@ -16,6 +16,9 @@
|
||||
*/
|
||||
package ai.others;
|
||||
|
||||
import java.util.List;
|
||||
import java.util.concurrent.CopyOnWriteArrayList;
|
||||
|
||||
import org.l2jmobius.gameserver.ai.CtrlIntention;
|
||||
import org.l2jmobius.gameserver.geoengine.GeoEngine;
|
||||
import org.l2jmobius.gameserver.model.World;
|
||||
@ -84,6 +87,7 @@ public class SiegeGuards extends AbstractNpcAI
|
||||
35134, 35135, 35136, 35176, 35177, 35178, 35218, 35219, 35220, 35261, 35262, 35263, 35264, 35265, 35308, 35309, 35310, 35352, 35353, 35354, 35497, 35498, 35499, 35500, 35501, 35544, 35545, 35546
|
||||
};
|
||||
//@formatter:on
|
||||
private static final List<Npc> SPAWNED_GUARDS = new CopyOnWriteArrayList<>();
|
||||
|
||||
public SiegeGuards()
|
||||
{
|
||||
@ -95,34 +99,49 @@ public class SiegeGuards extends AbstractNpcAI
|
||||
addSpawnId(FORT_GUARDS);
|
||||
addSpawnId(MERCENARIES);
|
||||
addSpawnId(STATIONARY_MERCENARIES);
|
||||
addKillId(CASTLE_GUARDS);
|
||||
addKillId(FORT_GUARDS);
|
||||
addKillId(MERCENARIES);
|
||||
addKillId(STATIONARY_MERCENARIES);
|
||||
|
||||
startQuestTimer("AGGRO_CHECK", 3000, null, null, true);
|
||||
}
|
||||
|
||||
@Override
|
||||
public String onAdvEvent(String event, Npc npc, PlayerInstance player)
|
||||
{
|
||||
if ((npc != null) && !npc.isDead())
|
||||
for (Npc guard : SPAWNED_GUARDS)
|
||||
{
|
||||
final WorldObject target = npc.getTarget();
|
||||
if (!npc.isInCombat() || (target == null) || (npc.calculateDistance2D(target) > npc.getAggroRange()) || target.isInvul())
|
||||
if (guard != null)
|
||||
{
|
||||
for (Creature nearby : World.getInstance().getVisibleObjectsInRange(npc, Creature.class, npc.getAggroRange()))
|
||||
if (guard.isDead())
|
||||
{
|
||||
if (nearby.isPlayable() && GeoEngine.getInstance().canSeeTarget(npc, nearby))
|
||||
SPAWNED_GUARDS.remove(guard);
|
||||
}
|
||||
else
|
||||
{
|
||||
final WorldObject target = guard.getTarget();
|
||||
if (!guard.isInCombat() || (target == null) || (guard.calculateDistance2D(target) > guard.getAggroRange()) || target.isInvul())
|
||||
{
|
||||
final Summon summon = nearby.isSummon() ? (Summon) nearby : null;
|
||||
final PlayerInstance pl = summon == null ? (PlayerInstance) nearby : summon.getOwner();
|
||||
if (((pl.getSiegeState() != 2) || pl.isRegisteredOnThisSiegeField(npc.getScriptValue())) && ((pl.getSiegeState() != 0) || (npc.getAI().getIntention() != CtrlIntention.AI_INTENTION_IDLE)))
|
||||
for (Creature nearby : World.getInstance().getVisibleObjectsInRange(guard, Creature.class, guard.getAggroRange()))
|
||||
{
|
||||
if (!pl.isInvisible() && !pl.isInvul()) // skip invisible players
|
||||
if (nearby.isPlayable() && GeoEngine.getInstance().canSeeTarget(guard, nearby))
|
||||
{
|
||||
addAttackPlayerDesire(npc, pl);
|
||||
break; // no need to search more
|
||||
final Summon summon = nearby.isSummon() ? (Summon) nearby : null;
|
||||
final PlayerInstance pl = summon == null ? (PlayerInstance) nearby : summon.getOwner();
|
||||
if (((pl.getSiegeState() != 2) || pl.isRegisteredOnThisSiegeField(guard.getScriptValue())) && ((pl.getSiegeState() != 0) || (guard.getAI().getIntention() != CtrlIntention.AI_INTENTION_IDLE)))
|
||||
{
|
||||
if (!pl.isInvisible() && !pl.isInvul()) // skip invisible players
|
||||
{
|
||||
addAttackPlayerDesire(guard, pl);
|
||||
break; // no need to search more
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
startQuestTimer("AGGRO_CHECK" + npc.getObjectId(), 3000, npc, null);
|
||||
}
|
||||
return super.onAdvEvent(event, npc, player);
|
||||
}
|
||||
@ -138,6 +157,13 @@ public class SiegeGuards extends AbstractNpcAI
|
||||
return super.onAttack(npc, attacker, damage, isSummon);
|
||||
}
|
||||
|
||||
@Override
|
||||
public String onKill(Npc npc, PlayerInstance killer, boolean isSummon)
|
||||
{
|
||||
SPAWNED_GUARDS.remove(npc);
|
||||
return super.onKill(npc, killer, isSummon);
|
||||
}
|
||||
|
||||
@Override
|
||||
public String onSpawn(Npc npc)
|
||||
{
|
||||
@ -149,7 +175,7 @@ public class SiegeGuards extends AbstractNpcAI
|
||||
final Castle castle = npc.getCastle();
|
||||
final Fort fortress = npc.getFort();
|
||||
npc.setScriptValue(fortress != null ? fortress.getResidenceId() : (castle != null ? castle.getResidenceId() : 0));
|
||||
startQuestTimer("AGGRO_CHECK" + npc.getObjectId(), getRandom(1000, 10000), npc, null);
|
||||
SPAWNED_GUARDS.add(npc);
|
||||
return super.onSpawn(npc);
|
||||
}
|
||||
|
||||
|
@ -16,6 +16,9 @@
|
||||
*/
|
||||
package ai.others;
|
||||
|
||||
import java.util.List;
|
||||
import java.util.concurrent.CopyOnWriteArrayList;
|
||||
|
||||
import org.l2jmobius.gameserver.ai.CtrlIntention;
|
||||
import org.l2jmobius.gameserver.geoengine.GeoEngine;
|
||||
import org.l2jmobius.gameserver.model.World;
|
||||
@ -84,6 +87,7 @@ public class SiegeGuards extends AbstractNpcAI
|
||||
35134, 35135, 35136, 35176, 35177, 35178, 35218, 35219, 35220, 35261, 35262, 35263, 35264, 35265, 35308, 35309, 35310, 35352, 35353, 35354, 35497, 35498, 35499, 35500, 35501, 35544, 35545, 35546
|
||||
};
|
||||
//@formatter:on
|
||||
private static final List<Npc> SPAWNED_GUARDS = new CopyOnWriteArrayList<>();
|
||||
|
||||
public SiegeGuards()
|
||||
{
|
||||
@ -95,34 +99,49 @@ public class SiegeGuards extends AbstractNpcAI
|
||||
addSpawnId(FORT_GUARDS);
|
||||
addSpawnId(MERCENARIES);
|
||||
addSpawnId(STATIONARY_MERCENARIES);
|
||||
addKillId(CASTLE_GUARDS);
|
||||
addKillId(FORT_GUARDS);
|
||||
addKillId(MERCENARIES);
|
||||
addKillId(STATIONARY_MERCENARIES);
|
||||
|
||||
startQuestTimer("AGGRO_CHECK", 3000, null, null, true);
|
||||
}
|
||||
|
||||
@Override
|
||||
public String onAdvEvent(String event, Npc npc, PlayerInstance player)
|
||||
{
|
||||
if ((npc != null) && !npc.isDead())
|
||||
for (Npc guard : SPAWNED_GUARDS)
|
||||
{
|
||||
final WorldObject target = npc.getTarget();
|
||||
if (!npc.isInCombat() || (target == null) || (npc.calculateDistance2D(target) > npc.getAggroRange()) || target.isInvul())
|
||||
if (guard != null)
|
||||
{
|
||||
for (Creature nearby : World.getInstance().getVisibleObjectsInRange(npc, Creature.class, npc.getAggroRange()))
|
||||
if (guard.isDead())
|
||||
{
|
||||
if (nearby.isPlayable() && GeoEngine.getInstance().canSeeTarget(npc, nearby))
|
||||
SPAWNED_GUARDS.remove(guard);
|
||||
}
|
||||
else
|
||||
{
|
||||
final WorldObject target = guard.getTarget();
|
||||
if (!guard.isInCombat() || (target == null) || (guard.calculateDistance2D(target) > guard.getAggroRange()) || target.isInvul())
|
||||
{
|
||||
final Summon summon = nearby.isSummon() ? (Summon) nearby : null;
|
||||
final PlayerInstance pl = summon == null ? (PlayerInstance) nearby : summon.getOwner();
|
||||
if (((pl.getSiegeState() != 2) || pl.isRegisteredOnThisSiegeField(npc.getScriptValue())) && ((pl.getSiegeState() != 0) || (npc.getAI().getIntention() != CtrlIntention.AI_INTENTION_IDLE)))
|
||||
for (Creature nearby : World.getInstance().getVisibleObjectsInRange(guard, Creature.class, guard.getAggroRange()))
|
||||
{
|
||||
if (!pl.isInvisible() && !pl.isInvul()) // skip invisible players
|
||||
if (nearby.isPlayable() && GeoEngine.getInstance().canSeeTarget(guard, nearby))
|
||||
{
|
||||
addAttackPlayerDesire(npc, pl);
|
||||
break; // no need to search more
|
||||
final Summon summon = nearby.isSummon() ? (Summon) nearby : null;
|
||||
final PlayerInstance pl = summon == null ? (PlayerInstance) nearby : summon.getOwner();
|
||||
if (((pl.getSiegeState() != 2) || pl.isRegisteredOnThisSiegeField(guard.getScriptValue())) && ((pl.getSiegeState() != 0) || (guard.getAI().getIntention() != CtrlIntention.AI_INTENTION_IDLE)))
|
||||
{
|
||||
if (!pl.isInvisible() && !pl.isInvul()) // skip invisible players
|
||||
{
|
||||
addAttackPlayerDesire(guard, pl);
|
||||
break; // no need to search more
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
startQuestTimer("AGGRO_CHECK" + npc.getObjectId(), 3000, npc, null);
|
||||
}
|
||||
return super.onAdvEvent(event, npc, player);
|
||||
}
|
||||
@ -138,6 +157,13 @@ public class SiegeGuards extends AbstractNpcAI
|
||||
return super.onAttack(npc, attacker, damage, isSummon);
|
||||
}
|
||||
|
||||
@Override
|
||||
public String onKill(Npc npc, PlayerInstance killer, boolean isSummon)
|
||||
{
|
||||
SPAWNED_GUARDS.remove(npc);
|
||||
return super.onKill(npc, killer, isSummon);
|
||||
}
|
||||
|
||||
@Override
|
||||
public String onSpawn(Npc npc)
|
||||
{
|
||||
@ -149,7 +175,7 @@ public class SiegeGuards extends AbstractNpcAI
|
||||
final Castle castle = npc.getCastle();
|
||||
final Fort fortress = npc.getFort();
|
||||
npc.setScriptValue(fortress != null ? fortress.getResidenceId() : (castle != null ? castle.getResidenceId() : 0));
|
||||
startQuestTimer("AGGRO_CHECK" + npc.getObjectId(), getRandom(1000, 10000), npc, null);
|
||||
SPAWNED_GUARDS.add(npc);
|
||||
return super.onSpawn(npc);
|
||||
}
|
||||
|
||||
|
@ -16,6 +16,9 @@
|
||||
*/
|
||||
package ai.others;
|
||||
|
||||
import java.util.List;
|
||||
import java.util.concurrent.CopyOnWriteArrayList;
|
||||
|
||||
import org.l2jmobius.gameserver.ai.CtrlIntention;
|
||||
import org.l2jmobius.gameserver.geoengine.GeoEngine;
|
||||
import org.l2jmobius.gameserver.model.World;
|
||||
@ -84,6 +87,7 @@ public class SiegeGuards extends AbstractNpcAI
|
||||
35134, 35135, 35136, 35176, 35177, 35178, 35218, 35219, 35220, 35261, 35262, 35263, 35264, 35265, 35308, 35309, 35310, 35352, 35353, 35354, 35497, 35498, 35499, 35500, 35501, 35544, 35545, 35546
|
||||
};
|
||||
//@formatter:on
|
||||
private static final List<Npc> SPAWNED_GUARDS = new CopyOnWriteArrayList<>();
|
||||
|
||||
public SiegeGuards()
|
||||
{
|
||||
@ -95,34 +99,49 @@ public class SiegeGuards extends AbstractNpcAI
|
||||
addSpawnId(FORT_GUARDS);
|
||||
addSpawnId(MERCENARIES);
|
||||
addSpawnId(STATIONARY_MERCENARIES);
|
||||
addKillId(CASTLE_GUARDS);
|
||||
addKillId(FORT_GUARDS);
|
||||
addKillId(MERCENARIES);
|
||||
addKillId(STATIONARY_MERCENARIES);
|
||||
|
||||
startQuestTimer("AGGRO_CHECK", 3000, null, null, true);
|
||||
}
|
||||
|
||||
@Override
|
||||
public String onAdvEvent(String event, Npc npc, PlayerInstance player)
|
||||
{
|
||||
if ((npc != null) && !npc.isDead())
|
||||
for (Npc guard : SPAWNED_GUARDS)
|
||||
{
|
||||
final WorldObject target = npc.getTarget();
|
||||
if (!npc.isInCombat() || (target == null) || (npc.calculateDistance2D(target) > npc.getAggroRange()))
|
||||
if (guard != null)
|
||||
{
|
||||
for (Creature nearby : World.getInstance().getVisibleObjectsInRange(npc, Creature.class, npc.getAggroRange()))
|
||||
if (guard.isDead())
|
||||
{
|
||||
if (nearby.isPlayable() && GeoEngine.getInstance().canSeeTarget(npc, nearby))
|
||||
SPAWNED_GUARDS.remove(guard);
|
||||
}
|
||||
else
|
||||
{
|
||||
final WorldObject target = guard.getTarget();
|
||||
if (!guard.isInCombat() || (target == null) || (guard.calculateDistance2D(target) > guard.getAggroRange()))
|
||||
{
|
||||
final Summon summon = nearby.isSummon() ? (Summon) nearby : null;
|
||||
final PlayerInstance pl = summon == null ? (PlayerInstance) nearby : summon.getOwner();
|
||||
if (((pl.getSiegeState() != 2) || pl.isRegisteredOnThisSiegeField(npc.getScriptValue())) && ((pl.getSiegeState() != 0) || (npc.getAI().getIntention() != CtrlIntention.AI_INTENTION_IDLE)))
|
||||
for (Creature nearby : World.getInstance().getVisibleObjectsInRange(guard, Creature.class, guard.getAggroRange()))
|
||||
{
|
||||
if (!pl.isInvisible() && !pl.isInvul()) // skip invisible players
|
||||
if (nearby.isPlayable() && GeoEngine.getInstance().canSeeTarget(guard, nearby))
|
||||
{
|
||||
addAttackDesire(npc, pl);
|
||||
break; // no need to search more
|
||||
final Summon summon = nearby.isSummon() ? (Summon) nearby : null;
|
||||
final PlayerInstance pl = summon == null ? (PlayerInstance) nearby : summon.getOwner();
|
||||
if (((pl.getSiegeState() != 2) || pl.isRegisteredOnThisSiegeField(guard.getScriptValue())) && ((pl.getSiegeState() != 0) || (guard.getAI().getIntention() != CtrlIntention.AI_INTENTION_IDLE)))
|
||||
{
|
||||
if (!pl.isInvisible() && !pl.isInvul()) // skip invisible players
|
||||
{
|
||||
addAttackDesire(guard, pl);
|
||||
break; // no need to search more
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
startQuestTimer("AGGRO_CHECK" + npc.getObjectId(), 3000, npc, null);
|
||||
}
|
||||
return super.onAdvEvent(event, npc, player);
|
||||
}
|
||||
@ -138,6 +157,13 @@ public class SiegeGuards extends AbstractNpcAI
|
||||
return super.onAttack(npc, attacker, damage, isSummon);
|
||||
}
|
||||
|
||||
@Override
|
||||
public String onKill(Npc npc, PlayerInstance killer, boolean isSummon)
|
||||
{
|
||||
SPAWNED_GUARDS.remove(npc);
|
||||
return super.onKill(npc, killer, isSummon);
|
||||
}
|
||||
|
||||
@Override
|
||||
public String onSpawn(Npc npc)
|
||||
{
|
||||
@ -149,7 +175,7 @@ public class SiegeGuards extends AbstractNpcAI
|
||||
final Castle castle = npc.getCastle();
|
||||
final Fort fortress = npc.getFort();
|
||||
npc.setScriptValue(fortress != null ? fortress.getResidenceId() : (castle != null ? castle.getResidenceId() : 0));
|
||||
startQuestTimer("AGGRO_CHECK" + npc.getObjectId(), getRandom(1000, 10000), npc, null);
|
||||
SPAWNED_GUARDS.add(npc);
|
||||
return super.onSpawn(npc);
|
||||
}
|
||||
|
||||
|
@ -16,6 +16,9 @@
|
||||
*/
|
||||
package ai.others;
|
||||
|
||||
import java.util.List;
|
||||
import java.util.concurrent.CopyOnWriteArrayList;
|
||||
|
||||
import org.l2jmobius.gameserver.ai.CtrlIntention;
|
||||
import org.l2jmobius.gameserver.geoengine.GeoEngine;
|
||||
import org.l2jmobius.gameserver.model.World;
|
||||
@ -60,6 +63,7 @@ public class SiegeGuards extends AbstractNpcAI
|
||||
35134, 35135, 35136, 35176, 35177, 35178, 35218, 35219, 35220, 35261, 35262, 35263, 35264, 35265, 35308, 35309, 35310, 35352, 35353, 35354, 35497, 35498, 35499, 35500, 35501, 35544, 35545, 35546
|
||||
};
|
||||
//@formatter:on
|
||||
private static final List<Npc> SPAWNED_GUARDS = new CopyOnWriteArrayList<>();
|
||||
|
||||
public SiegeGuards()
|
||||
{
|
||||
@ -69,34 +73,48 @@ public class SiegeGuards extends AbstractNpcAI
|
||||
addSpawnId(CASTLE_GUARDS);
|
||||
addSpawnId(MERCENARIES);
|
||||
addSpawnId(STATIONARY_MERCENARIES);
|
||||
addKillId(CASTLE_GUARDS);
|
||||
addKillId(MERCENARIES);
|
||||
addKillId(STATIONARY_MERCENARIES);
|
||||
|
||||
startQuestTimer("AGGRO_CHECK", 3000, null, null, true);
|
||||
}
|
||||
|
||||
@Override
|
||||
public String onAdvEvent(String event, Npc npc, PlayerInstance player)
|
||||
{
|
||||
if ((npc != null) && !npc.isDead())
|
||||
for (Npc guard : SPAWNED_GUARDS)
|
||||
{
|
||||
final WorldObject target = npc.getTarget();
|
||||
if (!npc.isInCombat() || (target == null) || (npc.calculateDistance2D(target) > npc.getAggroRange()) || target.isInvul())
|
||||
if (guard != null)
|
||||
{
|
||||
for (Creature nearby : World.getInstance().getVisibleObjectsInRange(npc, Creature.class, npc.getAggroRange()))
|
||||
if (guard.isDead())
|
||||
{
|
||||
if (nearby.isPlayable() && GeoEngine.getInstance().canSeeTarget(npc, nearby))
|
||||
SPAWNED_GUARDS.remove(guard);
|
||||
}
|
||||
else
|
||||
{
|
||||
final WorldObject target = guard.getTarget();
|
||||
if (!guard.isInCombat() || (target == null) || (guard.calculateDistance2D(target) > guard.getAggroRange()) || target.isInvul())
|
||||
{
|
||||
final Summon summon = nearby.isSummon() ? (Summon) nearby : null;
|
||||
final PlayerInstance pl = summon == null ? (PlayerInstance) nearby : summon.getOwner();
|
||||
if (((pl.getSiegeState() != 2) || pl.isRegisteredOnThisSiegeField(npc.getScriptValue())) && ((pl.getSiegeState() != 0) || (npc.getAI().getIntention() != CtrlIntention.AI_INTENTION_IDLE)))
|
||||
for (Creature nearby : World.getInstance().getVisibleObjectsInRange(guard, Creature.class, guard.getAggroRange()))
|
||||
{
|
||||
if (!pl.isInvisible() && !pl.isInvul()) // skip invisible players
|
||||
if (nearby.isPlayable() && GeoEngine.getInstance().canSeeTarget(guard, nearby))
|
||||
{
|
||||
addAttackPlayerDesire(npc, pl);
|
||||
break; // no need to search more
|
||||
final Summon summon = nearby.isSummon() ? (Summon) nearby : null;
|
||||
final PlayerInstance pl = summon == null ? (PlayerInstance) nearby : summon.getOwner();
|
||||
if (((pl.getSiegeState() != 2) || pl.isRegisteredOnThisSiegeField(guard.getScriptValue())) && ((pl.getSiegeState() != 0) || (guard.getAI().getIntention() != CtrlIntention.AI_INTENTION_IDLE)))
|
||||
{
|
||||
if (!pl.isInvisible() && !pl.isInvul()) // skip invisible players
|
||||
{
|
||||
addAttackPlayerDesire(guard, pl);
|
||||
break; // no need to search more
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
startQuestTimer("AGGRO_CHECK" + npc.getObjectId(), 3000, npc, null);
|
||||
}
|
||||
return super.onAdvEvent(event, npc, player);
|
||||
}
|
||||
@ -112,6 +130,13 @@ public class SiegeGuards extends AbstractNpcAI
|
||||
return super.onAttack(npc, attacker, damage, isSummon);
|
||||
}
|
||||
|
||||
@Override
|
||||
public String onKill(Npc npc, PlayerInstance killer, boolean isSummon)
|
||||
{
|
||||
SPAWNED_GUARDS.remove(npc);
|
||||
return super.onKill(npc, killer, isSummon);
|
||||
}
|
||||
|
||||
@Override
|
||||
public String onSpawn(Npc npc)
|
||||
{
|
||||
@ -123,7 +148,7 @@ public class SiegeGuards extends AbstractNpcAI
|
||||
final Castle castle = npc.getCastle();
|
||||
final Fort fortress = npc.getFort();
|
||||
npc.setScriptValue(fortress != null ? fortress.getResidenceId() : (castle != null ? castle.getResidenceId() : 0));
|
||||
startQuestTimer("AGGRO_CHECK" + npc.getObjectId(), getRandom(1000, 10000), npc, null);
|
||||
SPAWNED_GUARDS.add(npc);
|
||||
return super.onSpawn(npc);
|
||||
}
|
||||
|
||||
|
@ -16,6 +16,9 @@
|
||||
*/
|
||||
package ai.others;
|
||||
|
||||
import java.util.List;
|
||||
import java.util.concurrent.CopyOnWriteArrayList;
|
||||
|
||||
import org.l2jmobius.gameserver.ai.CtrlIntention;
|
||||
import org.l2jmobius.gameserver.geoengine.GeoEngine;
|
||||
import org.l2jmobius.gameserver.model.World;
|
||||
@ -60,6 +63,7 @@ public class SiegeGuards extends AbstractNpcAI
|
||||
35134, 35135, 35136, 35176, 35177, 35178, 35218, 35219, 35220, 35261, 35262, 35263, 35264, 35265, 35308, 35309, 35310, 35352, 35353, 35354, 35497, 35498, 35499, 35500, 35501, 35544, 35545, 35546
|
||||
};
|
||||
//@formatter:on
|
||||
private static final List<Npc> SPAWNED_GUARDS = new CopyOnWriteArrayList<>();
|
||||
|
||||
public SiegeGuards()
|
||||
{
|
||||
@ -69,34 +73,48 @@ public class SiegeGuards extends AbstractNpcAI
|
||||
addSpawnId(CASTLE_GUARDS);
|
||||
addSpawnId(MERCENARIES);
|
||||
addSpawnId(STATIONARY_MERCENARIES);
|
||||
addKillId(CASTLE_GUARDS);
|
||||
addKillId(MERCENARIES);
|
||||
addKillId(STATIONARY_MERCENARIES);
|
||||
|
||||
startQuestTimer("AGGRO_CHECK", 3000, null, null, true);
|
||||
}
|
||||
|
||||
@Override
|
||||
public String onAdvEvent(String event, Npc npc, PlayerInstance player)
|
||||
{
|
||||
if ((npc != null) && !npc.isDead())
|
||||
for (Npc guard : SPAWNED_GUARDS)
|
||||
{
|
||||
final WorldObject target = npc.getTarget();
|
||||
if (!npc.isInCombat() || (target == null) || (npc.calculateDistance2D(target) > npc.getAggroRange()) || target.isInvul())
|
||||
if (guard != null)
|
||||
{
|
||||
for (Creature nearby : World.getInstance().getVisibleObjectsInRange(npc, Creature.class, npc.getAggroRange()))
|
||||
if (guard.isDead())
|
||||
{
|
||||
if (nearby.isPlayable() && GeoEngine.getInstance().canSeeTarget(npc, nearby))
|
||||
SPAWNED_GUARDS.remove(guard);
|
||||
}
|
||||
else
|
||||
{
|
||||
final WorldObject target = guard.getTarget();
|
||||
if (!guard.isInCombat() || (target == null) || (guard.calculateDistance2D(target) > guard.getAggroRange()) || target.isInvul())
|
||||
{
|
||||
final Summon summon = nearby.isSummon() ? (Summon) nearby : null;
|
||||
final PlayerInstance pl = summon == null ? (PlayerInstance) nearby : summon.getOwner();
|
||||
if (((pl.getSiegeState() != 2) || pl.isRegisteredOnThisSiegeField(npc.getScriptValue())) && ((pl.getSiegeState() != 0) || (npc.getAI().getIntention() != CtrlIntention.AI_INTENTION_IDLE)))
|
||||
for (Creature nearby : World.getInstance().getVisibleObjectsInRange(guard, Creature.class, guard.getAggroRange()))
|
||||
{
|
||||
if (!pl.isInvisible() && !pl.isInvul()) // skip invisible players
|
||||
if (nearby.isPlayable() && GeoEngine.getInstance().canSeeTarget(guard, nearby))
|
||||
{
|
||||
addAttackPlayerDesire(npc, pl);
|
||||
break; // no need to search more
|
||||
final Summon summon = nearby.isSummon() ? (Summon) nearby : null;
|
||||
final PlayerInstance pl = summon == null ? (PlayerInstance) nearby : summon.getOwner();
|
||||
if (((pl.getSiegeState() != 2) || pl.isRegisteredOnThisSiegeField(guard.getScriptValue())) && ((pl.getSiegeState() != 0) || (guard.getAI().getIntention() != CtrlIntention.AI_INTENTION_IDLE)))
|
||||
{
|
||||
if (!pl.isInvisible() && !pl.isInvul()) // skip invisible players
|
||||
{
|
||||
addAttackPlayerDesire(guard, pl);
|
||||
break; // no need to search more
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
startQuestTimer("AGGRO_CHECK" + npc.getObjectId(), 3000, npc, null);
|
||||
}
|
||||
return super.onAdvEvent(event, npc, player);
|
||||
}
|
||||
@ -112,6 +130,13 @@ public class SiegeGuards extends AbstractNpcAI
|
||||
return super.onAttack(npc, attacker, damage, isSummon);
|
||||
}
|
||||
|
||||
@Override
|
||||
public String onKill(Npc npc, PlayerInstance killer, boolean isSummon)
|
||||
{
|
||||
SPAWNED_GUARDS.remove(npc);
|
||||
return super.onKill(npc, killer, isSummon);
|
||||
}
|
||||
|
||||
@Override
|
||||
public String onSpawn(Npc npc)
|
||||
{
|
||||
@ -123,7 +148,7 @@ public class SiegeGuards extends AbstractNpcAI
|
||||
final Castle castle = npc.getCastle();
|
||||
final Fort fortress = npc.getFort();
|
||||
npc.setScriptValue(fortress != null ? fortress.getResidenceId() : (castle != null ? castle.getResidenceId() : 0));
|
||||
startQuestTimer("AGGRO_CHECK" + npc.getObjectId(), getRandom(1000, 10000), npc, null);
|
||||
SPAWNED_GUARDS.add(npc);
|
||||
return super.onSpawn(npc);
|
||||
}
|
||||
|
||||
|
@ -16,6 +16,9 @@
|
||||
*/
|
||||
package ai.others;
|
||||
|
||||
import java.util.List;
|
||||
import java.util.concurrent.CopyOnWriteArrayList;
|
||||
|
||||
import org.l2jmobius.gameserver.ai.CtrlIntention;
|
||||
import org.l2jmobius.gameserver.geoengine.GeoEngine;
|
||||
import org.l2jmobius.gameserver.model.World;
|
||||
@ -60,6 +63,7 @@ public class SiegeGuards extends AbstractNpcAI
|
||||
35134, 35135, 35136, 35176, 35177, 35178, 35218, 35219, 35220, 35261, 35262, 35263, 35264, 35265, 35308, 35309, 35310, 35352, 35353, 35354, 35497, 35498, 35499, 35500, 35501, 35544, 35545, 35546
|
||||
};
|
||||
//@formatter:on
|
||||
private static final List<Npc> SPAWNED_GUARDS = new CopyOnWriteArrayList<>();
|
||||
|
||||
public SiegeGuards()
|
||||
{
|
||||
@ -69,34 +73,48 @@ public class SiegeGuards extends AbstractNpcAI
|
||||
addSpawnId(CASTLE_GUARDS);
|
||||
addSpawnId(MERCENARIES);
|
||||
addSpawnId(STATIONARY_MERCENARIES);
|
||||
addKillId(CASTLE_GUARDS);
|
||||
addKillId(MERCENARIES);
|
||||
addKillId(STATIONARY_MERCENARIES);
|
||||
|
||||
startQuestTimer("AGGRO_CHECK", 3000, null, null, true);
|
||||
}
|
||||
|
||||
@Override
|
||||
public String onAdvEvent(String event, Npc npc, PlayerInstance player)
|
||||
{
|
||||
if ((npc != null) && !npc.isDead())
|
||||
for (Npc guard : SPAWNED_GUARDS)
|
||||
{
|
||||
final WorldObject target = npc.getTarget();
|
||||
if (!npc.isInCombat() || (target == null) || (npc.calculateDistance2D(target) > npc.getAggroRange()) || target.isInvul())
|
||||
if (guard != null)
|
||||
{
|
||||
for (Creature nearby : World.getInstance().getVisibleObjectsInRange(npc, Creature.class, npc.getAggroRange()))
|
||||
if (guard.isDead())
|
||||
{
|
||||
if (nearby.isPlayable() && GeoEngine.getInstance().canSeeTarget(npc, nearby))
|
||||
SPAWNED_GUARDS.remove(guard);
|
||||
}
|
||||
else
|
||||
{
|
||||
final WorldObject target = guard.getTarget();
|
||||
if (!guard.isInCombat() || (target == null) || (guard.calculateDistance2D(target) > guard.getAggroRange()) || target.isInvul())
|
||||
{
|
||||
final Summon summon = nearby.isSummon() ? (Summon) nearby : null;
|
||||
final PlayerInstance pl = summon == null ? (PlayerInstance) nearby : summon.getOwner();
|
||||
if (((pl.getSiegeState() != 2) || pl.isRegisteredOnThisSiegeField(npc.getScriptValue())) && ((pl.getSiegeState() != 0) || (npc.getAI().getIntention() != CtrlIntention.AI_INTENTION_IDLE)))
|
||||
for (Creature nearby : World.getInstance().getVisibleObjectsInRange(guard, Creature.class, guard.getAggroRange()))
|
||||
{
|
||||
if (!pl.isInvisible() && !pl.isInvul()) // skip invisible players
|
||||
if (nearby.isPlayable() && GeoEngine.getInstance().canSeeTarget(guard, nearby))
|
||||
{
|
||||
addAttackPlayerDesire(npc, pl);
|
||||
break; // no need to search more
|
||||
final Summon summon = nearby.isSummon() ? (Summon) nearby : null;
|
||||
final PlayerInstance pl = summon == null ? (PlayerInstance) nearby : summon.getOwner();
|
||||
if (((pl.getSiegeState() != 2) || pl.isRegisteredOnThisSiegeField(guard.getScriptValue())) && ((pl.getSiegeState() != 0) || (guard.getAI().getIntention() != CtrlIntention.AI_INTENTION_IDLE)))
|
||||
{
|
||||
if (!pl.isInvisible() && !pl.isInvul()) // skip invisible players
|
||||
{
|
||||
addAttackPlayerDesire(guard, pl);
|
||||
break; // no need to search more
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
startQuestTimer("AGGRO_CHECK" + npc.getObjectId(), 3000, npc, null);
|
||||
}
|
||||
return super.onAdvEvent(event, npc, player);
|
||||
}
|
||||
@ -112,6 +130,13 @@ public class SiegeGuards extends AbstractNpcAI
|
||||
return super.onAttack(npc, attacker, damage, isSummon);
|
||||
}
|
||||
|
||||
@Override
|
||||
public String onKill(Npc npc, PlayerInstance killer, boolean isSummon)
|
||||
{
|
||||
SPAWNED_GUARDS.remove(npc);
|
||||
return super.onKill(npc, killer, isSummon);
|
||||
}
|
||||
|
||||
@Override
|
||||
public String onSpawn(Npc npc)
|
||||
{
|
||||
@ -123,7 +148,7 @@ public class SiegeGuards extends AbstractNpcAI
|
||||
final Castle castle = npc.getCastle();
|
||||
final Fort fortress = npc.getFort();
|
||||
npc.setScriptValue(fortress != null ? fortress.getResidenceId() : (castle != null ? castle.getResidenceId() : 0));
|
||||
startQuestTimer("AGGRO_CHECK" + npc.getObjectId(), getRandom(1000, 10000), npc, null);
|
||||
SPAWNED_GUARDS.add(npc);
|
||||
return super.onSpawn(npc);
|
||||
}
|
||||
|
||||
|
@ -16,6 +16,9 @@
|
||||
*/
|
||||
package ai.others;
|
||||
|
||||
import java.util.List;
|
||||
import java.util.concurrent.CopyOnWriteArrayList;
|
||||
|
||||
import org.l2jmobius.gameserver.ai.CtrlIntention;
|
||||
import org.l2jmobius.gameserver.geoengine.GeoEngine;
|
||||
import org.l2jmobius.gameserver.model.World;
|
||||
@ -60,6 +63,7 @@ public class SiegeGuards extends AbstractNpcAI
|
||||
35134, 35135, 35136, 35176, 35177, 35178, 35218, 35219, 35220, 35261, 35262, 35263, 35264, 35265, 35308, 35309, 35310, 35352, 35353, 35354, 35497, 35498, 35499, 35500, 35501, 35544, 35545, 35546
|
||||
};
|
||||
//@formatter:on
|
||||
private static final List<Npc> SPAWNED_GUARDS = new CopyOnWriteArrayList<>();
|
||||
|
||||
public SiegeGuards()
|
||||
{
|
||||
@ -69,34 +73,48 @@ public class SiegeGuards extends AbstractNpcAI
|
||||
addSpawnId(CASTLE_GUARDS);
|
||||
addSpawnId(MERCENARIES);
|
||||
addSpawnId(STATIONARY_MERCENARIES);
|
||||
addKillId(CASTLE_GUARDS);
|
||||
addKillId(MERCENARIES);
|
||||
addKillId(STATIONARY_MERCENARIES);
|
||||
|
||||
startQuestTimer("AGGRO_CHECK", 3000, null, null, true);
|
||||
}
|
||||
|
||||
@Override
|
||||
public String onAdvEvent(String event, Npc npc, PlayerInstance player)
|
||||
{
|
||||
if ((npc != null) && !npc.isDead())
|
||||
for (Npc guard : SPAWNED_GUARDS)
|
||||
{
|
||||
final WorldObject target = npc.getTarget();
|
||||
if (!npc.isInCombat() || (target == null) || (npc.calculateDistance2D(target) > npc.getAggroRange()) || target.isInvul())
|
||||
if (guard != null)
|
||||
{
|
||||
for (Creature nearby : World.getInstance().getVisibleObjectsInRange(npc, Creature.class, npc.getAggroRange()))
|
||||
if (guard.isDead())
|
||||
{
|
||||
if (nearby.isPlayable() && GeoEngine.getInstance().canSeeTarget(npc, nearby))
|
||||
SPAWNED_GUARDS.remove(guard);
|
||||
}
|
||||
else
|
||||
{
|
||||
final WorldObject target = guard.getTarget();
|
||||
if (!guard.isInCombat() || (target == null) || (guard.calculateDistance2D(target) > guard.getAggroRange()) || target.isInvul())
|
||||
{
|
||||
final Summon summon = nearby.isSummon() ? (Summon) nearby : null;
|
||||
final PlayerInstance pl = summon == null ? (PlayerInstance) nearby : summon.getOwner();
|
||||
if (((pl.getSiegeState() != 2) || pl.isRegisteredOnThisSiegeField(npc.getScriptValue())) && ((pl.getSiegeState() != 0) || (npc.getAI().getIntention() != CtrlIntention.AI_INTENTION_IDLE)))
|
||||
for (Creature nearby : World.getInstance().getVisibleObjectsInRange(guard, Creature.class, guard.getAggroRange()))
|
||||
{
|
||||
if (!pl.isInvisible() && !pl.isInvul()) // skip invisible players
|
||||
if (nearby.isPlayable() && GeoEngine.getInstance().canSeeTarget(guard, nearby))
|
||||
{
|
||||
addAttackPlayerDesire(npc, pl);
|
||||
break; // no need to search more
|
||||
final Summon summon = nearby.isSummon() ? (Summon) nearby : null;
|
||||
final PlayerInstance pl = summon == null ? (PlayerInstance) nearby : summon.getOwner();
|
||||
if (((pl.getSiegeState() != 2) || pl.isRegisteredOnThisSiegeField(guard.getScriptValue())) && ((pl.getSiegeState() != 0) || (guard.getAI().getIntention() != CtrlIntention.AI_INTENTION_IDLE)))
|
||||
{
|
||||
if (!pl.isInvisible() && !pl.isInvul()) // skip invisible players
|
||||
{
|
||||
addAttackPlayerDesire(guard, pl);
|
||||
break; // no need to search more
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
startQuestTimer("AGGRO_CHECK" + npc.getObjectId(), 3000, npc, null);
|
||||
}
|
||||
return super.onAdvEvent(event, npc, player);
|
||||
}
|
||||
@ -112,6 +130,13 @@ public class SiegeGuards extends AbstractNpcAI
|
||||
return super.onAttack(npc, attacker, damage, isSummon);
|
||||
}
|
||||
|
||||
@Override
|
||||
public String onKill(Npc npc, PlayerInstance killer, boolean isSummon)
|
||||
{
|
||||
SPAWNED_GUARDS.remove(npc);
|
||||
return super.onKill(npc, killer, isSummon);
|
||||
}
|
||||
|
||||
@Override
|
||||
public String onSpawn(Npc npc)
|
||||
{
|
||||
@ -123,7 +148,7 @@ public class SiegeGuards extends AbstractNpcAI
|
||||
final Castle castle = npc.getCastle();
|
||||
final Fort fortress = npc.getFort();
|
||||
npc.setScriptValue(fortress != null ? fortress.getResidenceId() : (castle != null ? castle.getResidenceId() : 0));
|
||||
startQuestTimer("AGGRO_CHECK" + npc.getObjectId(), getRandom(1000, 10000), npc, null);
|
||||
SPAWNED_GUARDS.add(npc);
|
||||
return super.onSpawn(npc);
|
||||
}
|
||||
|
||||
|
@ -16,6 +16,9 @@
|
||||
*/
|
||||
package ai.others;
|
||||
|
||||
import java.util.List;
|
||||
import java.util.concurrent.CopyOnWriteArrayList;
|
||||
|
||||
import org.l2jmobius.gameserver.ai.CtrlIntention;
|
||||
import org.l2jmobius.gameserver.geoengine.GeoEngine;
|
||||
import org.l2jmobius.gameserver.model.World;
|
||||
@ -60,6 +63,7 @@ public class SiegeGuards extends AbstractNpcAI
|
||||
35134, 35135, 35136, 35176, 35177, 35178, 35218, 35219, 35220, 35261, 35262, 35263, 35264, 35265, 35308, 35309, 35310, 35352, 35353, 35354, 35497, 35498, 35499, 35500, 35501, 35544, 35545, 35546
|
||||
};
|
||||
//@formatter:on
|
||||
private static final List<Npc> SPAWNED_GUARDS = new CopyOnWriteArrayList<>();
|
||||
|
||||
public SiegeGuards()
|
||||
{
|
||||
@ -69,34 +73,48 @@ public class SiegeGuards extends AbstractNpcAI
|
||||
addSpawnId(CASTLE_GUARDS);
|
||||
addSpawnId(MERCENARIES);
|
||||
addSpawnId(STATIONARY_MERCENARIES);
|
||||
addKillId(CASTLE_GUARDS);
|
||||
addKillId(MERCENARIES);
|
||||
addKillId(STATIONARY_MERCENARIES);
|
||||
|
||||
startQuestTimer("AGGRO_CHECK", 3000, null, null, true);
|
||||
}
|
||||
|
||||
@Override
|
||||
public String onAdvEvent(String event, Npc npc, PlayerInstance player)
|
||||
{
|
||||
if ((npc != null) && !npc.isDead())
|
||||
for (Npc guard : SPAWNED_GUARDS)
|
||||
{
|
||||
final WorldObject target = npc.getTarget();
|
||||
if (!npc.isInCombat() || (target == null) || (npc.calculateDistance2D(target) > npc.getAggroRange()) || target.isInvul())
|
||||
if (guard != null)
|
||||
{
|
||||
for (Creature nearby : World.getInstance().getVisibleObjectsInRange(npc, Creature.class, npc.getAggroRange()))
|
||||
if (guard.isDead())
|
||||
{
|
||||
if (nearby.isPlayable() && GeoEngine.getInstance().canSeeTarget(npc, nearby))
|
||||
SPAWNED_GUARDS.remove(guard);
|
||||
}
|
||||
else
|
||||
{
|
||||
final WorldObject target = guard.getTarget();
|
||||
if (!guard.isInCombat() || (target == null) || (guard.calculateDistance2D(target) > guard.getAggroRange()) || target.isInvul())
|
||||
{
|
||||
final Summon summon = nearby.isSummon() ? (Summon) nearby : null;
|
||||
final PlayerInstance pl = summon == null ? (PlayerInstance) nearby : summon.getOwner();
|
||||
if (((pl.getSiegeState() != 2) || pl.isRegisteredOnThisSiegeField(npc.getScriptValue())) && ((pl.getSiegeState() != 0) || (npc.getAI().getIntention() != CtrlIntention.AI_INTENTION_IDLE)))
|
||||
for (Creature nearby : World.getInstance().getVisibleObjectsInRange(guard, Creature.class, guard.getAggroRange()))
|
||||
{
|
||||
if (!pl.isInvisible() && !pl.isInvul()) // skip invisible players
|
||||
if (nearby.isPlayable() && GeoEngine.getInstance().canSeeTarget(guard, nearby))
|
||||
{
|
||||
addAttackPlayerDesire(npc, pl);
|
||||
break; // no need to search more
|
||||
final Summon summon = nearby.isSummon() ? (Summon) nearby : null;
|
||||
final PlayerInstance pl = summon == null ? (PlayerInstance) nearby : summon.getOwner();
|
||||
if (((pl.getSiegeState() != 2) || pl.isRegisteredOnThisSiegeField(guard.getScriptValue())) && ((pl.getSiegeState() != 0) || (guard.getAI().getIntention() != CtrlIntention.AI_INTENTION_IDLE)))
|
||||
{
|
||||
if (!pl.isInvisible() && !pl.isInvul()) // skip invisible players
|
||||
{
|
||||
addAttackPlayerDesire(guard, pl);
|
||||
break; // no need to search more
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
startQuestTimer("AGGRO_CHECK" + npc.getObjectId(), 3000, npc, null);
|
||||
}
|
||||
return super.onAdvEvent(event, npc, player);
|
||||
}
|
||||
@ -112,6 +130,13 @@ public class SiegeGuards extends AbstractNpcAI
|
||||
return super.onAttack(npc, attacker, damage, isSummon);
|
||||
}
|
||||
|
||||
@Override
|
||||
public String onKill(Npc npc, PlayerInstance killer, boolean isSummon)
|
||||
{
|
||||
SPAWNED_GUARDS.remove(npc);
|
||||
return super.onKill(npc, killer, isSummon);
|
||||
}
|
||||
|
||||
@Override
|
||||
public String onSpawn(Npc npc)
|
||||
{
|
||||
@ -123,7 +148,7 @@ public class SiegeGuards extends AbstractNpcAI
|
||||
final Castle castle = npc.getCastle();
|
||||
final Fort fortress = npc.getFort();
|
||||
npc.setScriptValue(fortress != null ? fortress.getResidenceId() : (castle != null ? castle.getResidenceId() : 0));
|
||||
startQuestTimer("AGGRO_CHECK" + npc.getObjectId(), getRandom(1000, 10000), npc, null);
|
||||
SPAWNED_GUARDS.add(npc);
|
||||
return super.onSpawn(npc);
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user