Addition of GiveFame effect.
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		| @@ -141,6 +141,7 @@ public final class EffectMasterHandler | ||||
| 		EffectHandler.getInstance().registerHandler("GetDamageLimit", GetDamageLimit::new); | ||||
| 		EffectHandler.getInstance().registerHandler("GetMomentum", GetMomentum::new); | ||||
| 		EffectHandler.getInstance().registerHandler("GiveClanReputation", GiveClanReputation::new); | ||||
| 		EffectHandler.getInstance().registerHandler("GiveFame", GiveFame::new); | ||||
| 		EffectHandler.getInstance().registerHandler("GiveRecommendation", GiveRecommendation::new); | ||||
| 		EffectHandler.getInstance().registerHandler("GiveSp", GiveSp::new); | ||||
| 		EffectHandler.getInstance().registerHandler("GiveXp", GiveXp::new); | ||||
|   | ||||
							
								
								
									
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								L2J_Mobius_3.0_Helios/dist/game/data/scripts/handlers/effecthandlers/GiveFame.java
									
									
									
									
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								L2J_Mobius_3.0_Helios/dist/game/data/scripts/handlers/effecthandlers/GiveFame.java
									
									
									
									
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							| @@ -0,0 +1,55 @@ | ||||
| /* | ||||
|  * This file is part of the L2J Mobius project. | ||||
|  *  | ||||
|  * This program is free software: you can redistribute it and/or modify | ||||
|  * it under the terms of the GNU General Public License as published by | ||||
|  * the Free Software Foundation, either version 3 of the License, or | ||||
|  * (at your option) any later version. | ||||
|  *  | ||||
|  * This program is distributed in the hope that it will be useful, | ||||
|  * but WITHOUT ANY WARRANTY; without even the implied warranty of | ||||
|  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | ||||
|  * General Public License for more details. | ||||
|  *  | ||||
|  * You should have received a copy of the GNU General Public License | ||||
|  * along with this program. If not, see <http://www.gnu.org/licenses/>. | ||||
|  */ | ||||
| package handlers.effecthandlers; | ||||
|  | ||||
| import com.l2jmobius.gameserver.model.StatsSet; | ||||
| import com.l2jmobius.gameserver.model.actor.L2Character; | ||||
| import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance; | ||||
| import com.l2jmobius.gameserver.model.effects.AbstractEffect; | ||||
| import com.l2jmobius.gameserver.model.items.instance.L2ItemInstance; | ||||
| import com.l2jmobius.gameserver.model.skills.Skill; | ||||
|  | ||||
| /** | ||||
|  * @author Mobius | ||||
|  */ | ||||
| public class GiveFame extends AbstractEffect | ||||
| { | ||||
| 	private final int _fame; | ||||
| 	 | ||||
| 	public GiveFame(StatsSet params) | ||||
| 	{ | ||||
| 		_fame = params.getInt("fame", 0); | ||||
| 	} | ||||
| 	 | ||||
| 	@Override | ||||
| 	public boolean isInstant() | ||||
| 	{ | ||||
| 		return true; | ||||
| 	} | ||||
| 	 | ||||
| 	@Override | ||||
| 	public void instant(L2Character effector, L2Character effected, Skill skill, L2ItemInstance item) | ||||
| 	{ | ||||
| 		if (!effector.isPlayer() || !effected.isPlayer() || effected.isAlikeDead()) | ||||
| 		{ | ||||
| 			return; | ||||
| 		} | ||||
| 		 | ||||
| 		final L2PcInstance player = effector.getActingPlayer(); | ||||
| 		player.setFame(player.getFame() + _fame); | ||||
| 	} | ||||
| } | ||||
| @@ -1371,49 +1371,67 @@ | ||||
| 		<affectScope>SINGLE</affectScope> | ||||
| 	</skill> | ||||
| 	<skill id="9439" toLevel="1" name="Scroll: 10,000 Individual Fame"> | ||||
| 		<!-- AUTO GENERATED SKILL --> | ||||
| 		<!-- Restores 10,000 Individual Fame. --> | ||||
| 		<icon>icon.skill0000</icon> | ||||
| 		<operateType>A1</operateType> | ||||
| 		<hitTime>200</hitTime> | ||||
| 		<rideState>NONE;STRIDER;WYVERN;WOLF</rideState> | ||||
| 		<magicCriticalRate>5</magicCriticalRate> | ||||
| 		<itemConsumeCount>1</itemConsumeCount> | ||||
| 		<itemConsumeId>35664</itemConsumeId> <!-- Scroll: 10,000 Individual Fame --> | ||||
| 		<hitCancelTime>0</hitCancelTime> | ||||
| 		<magicLvl>1</magicLvl> | ||||
| 		<isMagic>2</isMagic> | ||||
| 		<reuseDelay>3000</reuseDelay> | ||||
| 		<targetType>SELF</targetType> | ||||
| 		<affectScope>SINGLE</affectScope> | ||||
| 		<effects> | ||||
| 			<effect name="GiveFame"> | ||||
| 				<fame>10000</fame> | ||||
| 			</effect> | ||||
| 		</effects> | ||||
| 	</skill> | ||||
| 	<skill id="9440" toLevel="1" name="Scroll: 50,000 Individual Fame"> | ||||
| 		<!-- AUTO GENERATED SKILL --> | ||||
| 		<!-- Restores 50,000 Individual Fame. --> | ||||
| 		<icon>icon.skill0000</icon> | ||||
| 		<operateType>A1</operateType> | ||||
| 		<hitTime>200</hitTime> | ||||
| 		<rideState>NONE;STRIDER;WYVERN;WOLF</rideState> | ||||
| 		<magicCriticalRate>5</magicCriticalRate> | ||||
| 		<itemConsumeCount>1</itemConsumeCount> | ||||
| 		<itemConsumeId>35665</itemConsumeId> <!-- Scroll: 50,000 Individual Fame --> | ||||
| 		<hitCancelTime>0</hitCancelTime> | ||||
| 		<magicLvl>1</magicLvl> | ||||
| 		<isMagic>2</isMagic> | ||||
| 		<reuseDelay>3000</reuseDelay> | ||||
| 		<targetType>SELF</targetType> | ||||
| 		<affectScope>SINGLE</affectScope> | ||||
| 		<effects> | ||||
| 			<effect name="GiveFame"> | ||||
| 				<fame>50000</fame> | ||||
| 			</effect> | ||||
| 		</effects> | ||||
| 	</skill> | ||||
| 	<skill id="9441" toLevel="1" name="Scroll: 100,000 Individual Fame"> | ||||
| 		<!-- AUTO GENERATED SKILL --> | ||||
| 		<!-- Restores 100,000 Individual Fame. --> | ||||
| 		<icon>icon.skill0000</icon> | ||||
| 		<operateType>A1</operateType> | ||||
| 		<hitTime>200</hitTime> | ||||
| 		<rideState>NONE;STRIDER;WYVERN;WOLF</rideState> | ||||
| 		<magicCriticalRate>5</magicCriticalRate> | ||||
| 		<itemConsumeCount>1</itemConsumeCount> | ||||
| 		<itemConsumeId>35666</itemConsumeId> <!-- Scroll: 100,000 Individual Fame --> | ||||
| 		<hitCancelTime>0</hitCancelTime> | ||||
| 		<magicLvl>1</magicLvl> | ||||
| 		<isMagic>2</isMagic> | ||||
| 		<reuseDelay>3000</reuseDelay> | ||||
| 		<targetType>SELF</targetType> | ||||
| 		<affectScope>SINGLE</affectScope> | ||||
| 		<effects> | ||||
| 			<effect name="GiveFame"> | ||||
| 				<fame>100000</fame> | ||||
| 			</effect> | ||||
| 		</effects> | ||||
| 	</skill> | ||||
| 	<skill id="9442" toLevel="1" name="Trowel"> | ||||
| 		<!-- Gathers the Flame Flower. --> | ||||
|   | ||||
| @@ -110,11 +110,12 @@ GetAgro: Causes enemy NPC to attack you. | ||||
| GetDamageLimit: Sets the maximum amount of damage you can receive. | ||||
| GetMomentum: Increases momentum by a given value at fixed rate. | ||||
| GiveClanReputation: Gives clan reputation points to a players clan. (l2jmobius) | ||||
| GiveRecommendation: Gives reccomendations to a player. Blue name. | ||||
| GiveFame: Gives a given amount of Fame. (l2jmobius) | ||||
| GiveRecommendation: Gives recommendations to a player. Blue name. | ||||
| GiveSp: Gives a given amount of SP. | ||||
| GiveXp: Gives a given amount of XP. (l2jmobius) | ||||
| Grow: Sets NPC collision to its growth collision. | ||||
| HairAccessorySet: See/Unsee hair accessoary. | ||||
| HairAccessorySet: See/Unsee hair accessory. | ||||
| Harvesting: Manor's harvesting seed. | ||||
| HateAttack: Attacks with increased hate value | ||||
| HeadquarterCreate: Creates a siege flag | ||||
|   | ||||
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