Addition of GiveFame effect.

This commit is contained in:
MobiusDev 2017-10-16 14:31:34 +00:00
parent 640875535b
commit 239ff51f88
15 changed files with 299 additions and 17 deletions

View File

@ -141,6 +141,7 @@ public final class EffectMasterHandler
EffectHandler.getInstance().registerHandler("GetDamageLimit", GetDamageLimit::new);
EffectHandler.getInstance().registerHandler("GetMomentum", GetMomentum::new);
EffectHandler.getInstance().registerHandler("GiveClanReputation", GiveClanReputation::new);
EffectHandler.getInstance().registerHandler("GiveFame", GiveFame::new);
EffectHandler.getInstance().registerHandler("GiveRecommendation", GiveRecommendation::new);
EffectHandler.getInstance().registerHandler("GiveSp", GiveSp::new);
EffectHandler.getInstance().registerHandler("GiveXp", GiveXp::new);

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@ -0,0 +1,55 @@
/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package handlers.effecthandlers;
import com.l2jmobius.gameserver.model.StatsSet;
import com.l2jmobius.gameserver.model.actor.L2Character;
import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
import com.l2jmobius.gameserver.model.effects.AbstractEffect;
import com.l2jmobius.gameserver.model.items.instance.L2ItemInstance;
import com.l2jmobius.gameserver.model.skills.Skill;
/**
* @author Mobius
*/
public class GiveFame extends AbstractEffect
{
private final int _fame;
public GiveFame(StatsSet params)
{
_fame = params.getInt("fame", 0);
}
@Override
public boolean isInstant()
{
return true;
}
@Override
public void instant(L2Character effector, L2Character effected, Skill skill, L2ItemInstance item)
{
if (!effector.isPlayer() || !effected.isPlayer() || effected.isAlikeDead())
{
return;
}
final L2PcInstance player = effector.getActingPlayer();
player.setFame(player.getFame() + _fame);
}
}

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@ -1371,49 +1371,67 @@
<affectScope>SINGLE</affectScope>
</skill>
<skill id="9439" toLevel="1" name="Scroll: 10,000 Individual Fame">
<!-- AUTO GENERATED SKILL -->
<!-- Restores 10,000 Individual Fame. -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<hitTime>200</hitTime>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>35664</itemConsumeId> <!-- Scroll: 10,000 Individual Fame -->
<hitCancelTime>0</hitCancelTime>
<magicLvl>1</magicLvl>
<isMagic>2</isMagic>
<reuseDelay>3000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="GiveFame">
<fame>10000</fame>
</effect>
</effects>
</skill>
<skill id="9440" toLevel="1" name="Scroll: 50,000 Individual Fame">
<!-- AUTO GENERATED SKILL -->
<!-- Restores 50,000 Individual Fame. -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<hitTime>200</hitTime>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>35665</itemConsumeId> <!-- Scroll: 50,000 Individual Fame -->
<hitCancelTime>0</hitCancelTime>
<magicLvl>1</magicLvl>
<isMagic>2</isMagic>
<reuseDelay>3000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="GiveFame">
<fame>50000</fame>
</effect>
</effects>
</skill>
<skill id="9441" toLevel="1" name="Scroll: 100,000 Individual Fame">
<!-- AUTO GENERATED SKILL -->
<!-- Restores 100,000 Individual Fame. -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<hitTime>200</hitTime>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>35666</itemConsumeId> <!-- Scroll: 100,000 Individual Fame -->
<hitCancelTime>0</hitCancelTime>
<magicLvl>1</magicLvl>
<isMagic>2</isMagic>
<reuseDelay>3000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="GiveFame">
<fame>100000</fame>
</effect>
</effects>
</skill>
<skill id="9442" toLevel="1" name="Trowel">
<!-- Gathers the Flame Flower. -->

View File

@ -110,11 +110,12 @@ GetAgro: Causes enemy NPC to attack you.
GetDamageLimit: Sets the maximum amount of damage you can receive.
GetMomentum: Increases momentum by a given value at fixed rate.
GiveClanReputation: Gives clan reputation points to a players clan. (l2jmobius)
GiveRecommendation: Gives reccomendations to a player. Blue name.
GiveFame: Gives a given amount of Fame. (l2jmobius)
GiveRecommendation: Gives recommendations to a player. Blue name.
GiveSp: Gives a given amount of SP.
GiveXp: Gives a given amount of XP. (l2jmobius)
Grow: Sets NPC collision to its growth collision.
HairAccessorySet: See/Unsee hair accessoary.
HairAccessorySet: See/Unsee hair accessory.
Harvesting: Manor's harvesting seed.
HateAttack: Attacks with increased hate value
HeadquarterCreate: Creates a siege flag

View File

@ -141,6 +141,7 @@ public final class EffectMasterHandler
EffectHandler.getInstance().registerHandler("GetDamageLimit", GetDamageLimit::new);
EffectHandler.getInstance().registerHandler("GetMomentum", GetMomentum::new);
EffectHandler.getInstance().registerHandler("GiveClanReputation", GiveClanReputation::new);
EffectHandler.getInstance().registerHandler("GiveFame", GiveFame::new);
EffectHandler.getInstance().registerHandler("GiveRecommendation", GiveRecommendation::new);
EffectHandler.getInstance().registerHandler("GiveSp", GiveSp::new);
EffectHandler.getInstance().registerHandler("GiveXp", GiveXp::new);

View File

@ -0,0 +1,55 @@
/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package handlers.effecthandlers;
import com.l2jmobius.gameserver.model.StatsSet;
import com.l2jmobius.gameserver.model.actor.L2Character;
import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
import com.l2jmobius.gameserver.model.effects.AbstractEffect;
import com.l2jmobius.gameserver.model.items.instance.L2ItemInstance;
import com.l2jmobius.gameserver.model.skills.Skill;
/**
* @author Mobius
*/
public class GiveFame extends AbstractEffect
{
private final int _fame;
public GiveFame(StatsSet params)
{
_fame = params.getInt("fame", 0);
}
@Override
public boolean isInstant()
{
return true;
}
@Override
public void instant(L2Character effector, L2Character effected, Skill skill, L2ItemInstance item)
{
if (!effector.isPlayer() || !effected.isPlayer() || effected.isAlikeDead())
{
return;
}
final L2PcInstance player = effector.getActingPlayer();
player.setFame(player.getFame() + _fame);
}
}

View File

@ -1371,49 +1371,67 @@
<affectScope>SINGLE</affectScope>
</skill>
<skill id="9439" toLevel="1" name="Scroll: 10,000 Individual Fame">
<!-- AUTO GENERATED SKILL -->
<!-- Restores 10,000 Individual Fame. -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<hitTime>200</hitTime>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>35664</itemConsumeId> <!-- Scroll: 10,000 Individual Fame -->
<hitCancelTime>0</hitCancelTime>
<magicLvl>1</magicLvl>
<isMagic>2</isMagic>
<reuseDelay>3000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="GiveFame">
<fame>10000</fame>
</effect>
</effects>
</skill>
<skill id="9440" toLevel="1" name="Scroll: 50,000 Individual Fame">
<!-- AUTO GENERATED SKILL -->
<!-- Restores 50,000 Individual Fame. -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<hitTime>200</hitTime>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>35665</itemConsumeId> <!-- Scroll: 50,000 Individual Fame -->
<hitCancelTime>0</hitCancelTime>
<magicLvl>1</magicLvl>
<isMagic>2</isMagic>
<reuseDelay>3000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="GiveFame">
<fame>50000</fame>
</effect>
</effects>
</skill>
<skill id="9441" toLevel="1" name="Scroll: 100,000 Individual Fame">
<!-- AUTO GENERATED SKILL -->
<!-- Restores 100,000 Individual Fame. -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<hitTime>200</hitTime>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>35666</itemConsumeId> <!-- Scroll: 100,000 Individual Fame -->
<hitCancelTime>0</hitCancelTime>
<magicLvl>1</magicLvl>
<isMagic>2</isMagic>
<reuseDelay>3000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="GiveFame">
<fame>100000</fame>
</effect>
</effects>
</skill>
<skill id="9442" toLevel="1" name="Trowel">
<!-- Gathers the Flame Flower. -->

View File

@ -110,11 +110,12 @@ GetAgro: Causes enemy NPC to attack you.
GetDamageLimit: Sets the maximum amount of damage you can receive.
GetMomentum: Increases momentum by a given value at fixed rate.
GiveClanReputation: Gives clan reputation points to a players clan. (l2jmobius)
GiveRecommendation: Gives reccomendations to a player. Blue name.
GiveFame: Gives a given amount of Fame. (l2jmobius)
GiveRecommendation: Gives recommendations to a player. Blue name.
GiveSp: Gives a given amount of SP.
GiveXp: Gives a given amount of XP. (l2jmobius)
Grow: Sets NPC collision to its growth collision.
HairAccessorySet: See/Unsee hair accessoary.
HairAccessorySet: See/Unsee hair accessory.
Harvesting: Manor's harvesting seed.
HateAttack: Attacks with increased hate value
HeadquarterCreate: Creates a siege flag

View File

@ -141,6 +141,7 @@ public final class EffectMasterHandler
EffectHandler.getInstance().registerHandler("GetDamageLimit", GetDamageLimit::new);
EffectHandler.getInstance().registerHandler("GetMomentum", GetMomentum::new);
EffectHandler.getInstance().registerHandler("GiveClanReputation", GiveClanReputation::new);
EffectHandler.getInstance().registerHandler("GiveFame", GiveFame::new);
EffectHandler.getInstance().registerHandler("GiveRecommendation", GiveRecommendation::new);
EffectHandler.getInstance().registerHandler("GiveSp", GiveSp::new);
EffectHandler.getInstance().registerHandler("GiveXp", GiveXp::new);

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@ -0,0 +1,55 @@
/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package handlers.effecthandlers;
import com.l2jmobius.gameserver.model.StatsSet;
import com.l2jmobius.gameserver.model.actor.L2Character;
import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
import com.l2jmobius.gameserver.model.effects.AbstractEffect;
import com.l2jmobius.gameserver.model.items.instance.L2ItemInstance;
import com.l2jmobius.gameserver.model.skills.Skill;
/**
* @author Mobius
*/
public class GiveFame extends AbstractEffect
{
private final int _fame;
public GiveFame(StatsSet params)
{
_fame = params.getInt("fame", 0);
}
@Override
public boolean isInstant()
{
return true;
}
@Override
public void instant(L2Character effector, L2Character effected, Skill skill, L2ItemInstance item)
{
if (!effector.isPlayer() || !effected.isPlayer() || effected.isAlikeDead())
{
return;
}
final L2PcInstance player = effector.getActingPlayer();
player.setFame(player.getFame() + _fame);
}
}

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@ -1371,49 +1371,67 @@
<affectScope>SINGLE</affectScope>
</skill>
<skill id="9439" toLevel="1" name="Scroll: 10,000 Individual Fame">
<!-- AUTO GENERATED SKILL -->
<!-- Restores 10,000 Individual Fame. -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<hitTime>200</hitTime>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>35664</itemConsumeId> <!-- Scroll: 10,000 Individual Fame -->
<hitCancelTime>0</hitCancelTime>
<magicLvl>1</magicLvl>
<isMagic>2</isMagic>
<reuseDelay>3000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="GiveFame">
<fame>10000</fame>
</effect>
</effects>
</skill>
<skill id="9440" toLevel="1" name="Scroll: 50,000 Individual Fame">
<!-- AUTO GENERATED SKILL -->
<!-- Restores 50,000 Individual Fame. -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<hitTime>200</hitTime>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>35665</itemConsumeId> <!-- Scroll: 50,000 Individual Fame -->
<hitCancelTime>0</hitCancelTime>
<magicLvl>1</magicLvl>
<isMagic>2</isMagic>
<reuseDelay>3000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="GiveFame">
<fame>50000</fame>
</effect>
</effects>
</skill>
<skill id="9441" toLevel="1" name="Scroll: 100,000 Individual Fame">
<!-- AUTO GENERATED SKILL -->
<!-- Restores 100,000 Individual Fame. -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<hitTime>200</hitTime>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>35666</itemConsumeId> <!-- Scroll: 100,000 Individual Fame -->
<hitCancelTime>0</hitCancelTime>
<magicLvl>1</magicLvl>
<isMagic>2</isMagic>
<reuseDelay>3000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="GiveFame">
<fame>100000</fame>
</effect>
</effects>
</skill>
<skill id="9442" toLevel="1" name="Trowel">
<!-- Gathers the Flame Flower. -->

View File

@ -110,11 +110,12 @@ GetAgro: Causes enemy NPC to attack you.
GetDamageLimit: Sets the maximum amount of damage you can receive.
GetMomentum: Increases momentum by a given value at fixed rate.
GiveClanReputation: Gives clan reputation points to a players clan. (l2jmobius)
GiveRecommendation: Gives reccomendations to a player. Blue name.
GiveFame: Gives a given amount of Fame. (l2jmobius)
GiveRecommendation: Gives recommendations to a player. Blue name.
GiveSp: Gives a given amount of SP.
GiveXp: Gives a given amount of XP. (l2jmobius)
Grow: Sets NPC collision to its growth collision.
HairAccessorySet: See/Unsee hair accessoary.
HairAccessorySet: See/Unsee hair accessory.
Harvesting: Manor's harvesting seed.
HateAttack: Attacks with increased hate value
HeadquarterCreate: Creates a siege flag

View File

@ -141,6 +141,7 @@ public final class EffectMasterHandler
EffectHandler.getInstance().registerHandler("GetDamageLimit", GetDamageLimit::new);
EffectHandler.getInstance().registerHandler("GetMomentum", GetMomentum::new);
EffectHandler.getInstance().registerHandler("GiveClanReputation", GiveClanReputation::new);
EffectHandler.getInstance().registerHandler("GiveFame", GiveFame::new);
EffectHandler.getInstance().registerHandler("GiveRecommendation", GiveRecommendation::new);
EffectHandler.getInstance().registerHandler("GiveSp", GiveSp::new);
EffectHandler.getInstance().registerHandler("GiveXp", GiveXp::new);

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@ -0,0 +1,55 @@
/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package handlers.effecthandlers;
import com.l2jmobius.gameserver.model.StatsSet;
import com.l2jmobius.gameserver.model.actor.L2Character;
import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
import com.l2jmobius.gameserver.model.effects.AbstractEffect;
import com.l2jmobius.gameserver.model.items.instance.L2ItemInstance;
import com.l2jmobius.gameserver.model.skills.Skill;
/**
* @author Mobius
*/
public class GiveFame extends AbstractEffect
{
private final int _fame;
public GiveFame(StatsSet params)
{
_fame = params.getInt("fame", 0);
}
@Override
public boolean isInstant()
{
return true;
}
@Override
public void instant(L2Character effector, L2Character effected, Skill skill, L2ItemInstance item)
{
if (!effector.isPlayer() || !effected.isPlayer() || effected.isAlikeDead())
{
return;
}
final L2PcInstance player = effector.getActingPlayer();
player.setFame(player.getFame() + _fame);
}
}

View File

@ -110,11 +110,12 @@ GetAgro: Causes enemy NPC to attack you.
GetDamageLimit: Sets the maximum amount of damage you can receive.
GetMomentum: Increases momentum by a given value at fixed rate.
GiveClanReputation: Gives clan reputation points to a players clan. (l2jmobius)
GiveRecommendation: Gives reccomendations to a player. Blue name.
GiveFame: Gives a given amount of Fame. (l2jmobius)
GiveRecommendation: Gives recommendations to a player. Blue name.
GiveSp: Gives a given amount of SP.
GiveXp: Gives a given amount of XP. (l2jmobius)
Grow: Sets NPC collision to its growth collision.
HairAccessorySet: See/Unsee hair accessoary.
HairAccessorySet: See/Unsee hair accessory.
Harvesting: Manor's harvesting seed.
HateAttack: Attacks with increased hate value
HeadquarterCreate: Creates a siege flag