Addition of GiveFame effect.
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@@ -1371,49 +1371,67 @@
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<affectScope>SINGLE</affectScope>
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</skill>
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<skill id="9439" toLevel="1" name="Scroll: 10,000 Individual Fame">
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<!-- AUTO GENERATED SKILL -->
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<!-- Restores 10,000 Individual Fame. -->
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<icon>icon.skill0000</icon>
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<operateType>A1</operateType>
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<hitTime>200</hitTime>
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<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
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<magicCriticalRate>5</magicCriticalRate>
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<itemConsumeCount>1</itemConsumeCount>
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<itemConsumeId>35664</itemConsumeId> <!-- Scroll: 10,000 Individual Fame -->
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<hitCancelTime>0</hitCancelTime>
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<magicLvl>1</magicLvl>
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<isMagic>2</isMagic>
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<reuseDelay>3000</reuseDelay>
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<targetType>SELF</targetType>
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<affectScope>SINGLE</affectScope>
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<effects>
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<effect name="GiveFame">
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<fame>10000</fame>
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</effect>
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</effects>
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</skill>
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<skill id="9440" toLevel="1" name="Scroll: 50,000 Individual Fame">
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<!-- AUTO GENERATED SKILL -->
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<!-- Restores 50,000 Individual Fame. -->
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<icon>icon.skill0000</icon>
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<operateType>A1</operateType>
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<hitTime>200</hitTime>
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<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
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<magicCriticalRate>5</magicCriticalRate>
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<itemConsumeCount>1</itemConsumeCount>
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<itemConsumeId>35665</itemConsumeId> <!-- Scroll: 50,000 Individual Fame -->
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<hitCancelTime>0</hitCancelTime>
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<magicLvl>1</magicLvl>
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<isMagic>2</isMagic>
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<reuseDelay>3000</reuseDelay>
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<targetType>SELF</targetType>
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<affectScope>SINGLE</affectScope>
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<effects>
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<effect name="GiveFame">
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<fame>50000</fame>
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</effect>
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</effects>
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</skill>
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<skill id="9441" toLevel="1" name="Scroll: 100,000 Individual Fame">
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<!-- AUTO GENERATED SKILL -->
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<!-- Restores 100,000 Individual Fame. -->
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<icon>icon.skill0000</icon>
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<operateType>A1</operateType>
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<hitTime>200</hitTime>
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<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
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<magicCriticalRate>5</magicCriticalRate>
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<itemConsumeCount>1</itemConsumeCount>
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<itemConsumeId>35666</itemConsumeId> <!-- Scroll: 100,000 Individual Fame -->
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<hitCancelTime>0</hitCancelTime>
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<magicLvl>1</magicLvl>
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<isMagic>2</isMagic>
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<reuseDelay>3000</reuseDelay>
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<targetType>SELF</targetType>
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<affectScope>SINGLE</affectScope>
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<effects>
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<effect name="GiveFame">
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<fame>100000</fame>
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</effect>
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</effects>
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</skill>
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<skill id="9442" toLevel="1" name="Trowel">
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<!-- Gathers the Flame Flower. -->
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@@ -110,11 +110,12 @@ GetAgro: Causes enemy NPC to attack you.
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GetDamageLimit: Sets the maximum amount of damage you can receive.
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GetMomentum: Increases momentum by a given value at fixed rate.
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GiveClanReputation: Gives clan reputation points to a players clan. (l2jmobius)
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GiveRecommendation: Gives reccomendations to a player. Blue name.
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GiveFame: Gives a given amount of Fame. (l2jmobius)
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GiveRecommendation: Gives recommendations to a player. Blue name.
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GiveSp: Gives a given amount of SP.
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GiveXp: Gives a given amount of XP. (l2jmobius)
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Grow: Sets NPC collision to its growth collision.
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HairAccessorySet: See/Unsee hair accessoary.
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HairAccessorySet: See/Unsee hair accessory.
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Harvesting: Manor's harvesting seed.
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HateAttack: Attacks with increased hate value
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HeadquarterCreate: Creates a siege flag
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