Various skill adjustments.
Contributed by Liamxroy.
This commit is contained in:
@@ -1390,7 +1390,11 @@
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<ticks>5</ticks>
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</effect>
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<effect name="SkillCriticalProbability">
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<amount>1000</amount>
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<amount>100</amount>
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<mode>PER</mode>
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</effect>
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<effect name="PhysicalSkillPower">
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<amount>10</amount>
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<mode>PER</mode>
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</effect>
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</effects>
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@@ -3046,7 +3046,7 @@
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<!-- Increases Shield defense rate by 5% for 30 min. -->
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<icon>icon.skill1243</icon>
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<abnormalLvl>6</abnormalLvl>
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<abnormalTime>315</abnormalTime>
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<abnormalTime>1800</abnormalTime>
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<abnormalType>SHIELD_PROB_UP</abnormalType>
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<castRange>400</castRange>
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<effectPoint>549</effectPoint>
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@@ -485,6 +485,7 @@
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<abnormalTime>3</abnormalTime>
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<abnormalType>SHIELD_ATTACK</abnormalType>
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<operateType>DA2</operateType>
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<reuseDelay>10000</reuseDelay>
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<mpConsume>
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<value level="1">53</value>
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<value level="2">54</value>
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@@ -516,7 +517,6 @@
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<value level="10">103</value>
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<value level="11">105</value>
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</magicLvl>
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<reuseDelay>10000</reuseDelay>
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<isDebuff>true</isDebuff>
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<basicProperty>PHYSICAL</basicProperty>
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<hitCancelTime>0</hitCancelTime>
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@@ -568,6 +568,7 @@
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<value fromLevel="1" toLevel="11">100</value>
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<value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
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</activateRate>
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<trait>SHOCK</trait>
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<effectRange>400</effectRange>
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<operateType>A2</operateType>
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<magicLvl>
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@@ -605,7 +606,6 @@
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<effectPoint>-5000</effectPoint>
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<basicProperty>NONE</basicProperty>
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<hitCancelTime>0</hitCancelTime>
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<trait>SHOCK</trait>
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<isDebuff>true</isDebuff>
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<targetType>ENEMY</targetType>
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<affectScope>SINGLE</affectScope>
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@@ -648,9 +648,6 @@
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<overHit>true</overHit>
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<criticalChance>5</criticalChance>
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</effect>
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<effect name="BlockActions">
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<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912</allowedSkills>
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</effect>
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<effect name="PhysicalDefence" fromLevel="7" toLevel="11" fromSubLevel="3001" toSubLevel="3020">
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<amount>
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<value fromLevel="7" toLevel="11" fromSubLevel="3001" toSubLevel="3020">{-0.6 - 0.4 * subIndex}</value>
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@@ -833,6 +830,9 @@
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<distance>50</distance>
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<knockDown>false</knockDown>
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</effect>
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<effect name="TargetCancel">
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<chance>80</chance>
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</effect>
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</effects>
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</skill>
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<skill id="10012" toLevel="10" name="Shield Wave">
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@@ -1947,6 +1947,9 @@
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<staticReuse>true</staticReuse>
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<targetType>ENEMY_ONLY</targetType>
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<affectScope>SINGLE</affectScope>
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<conditions>
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<condition name="EquipShield" />
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</conditions>
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<effects>
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<effect name="TargetMe" />
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<effect name="GetAgro" />
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@@ -4825,9 +4828,9 @@
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<value level="2">90</value>
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<value level="3">95</value>
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<value level="4">99</value>
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<value level="5">99</value> <!-- FIXME: AUTO GENERATED LEVEL -->
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<value level="6">99</value> <!-- FIXME: AUTO GENERATED LEVEL -->
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<value level="7">99</value> <!-- FIXME: AUTO GENERATED LEVEL -->
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<value level="5">101</value>
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<value level="6">103</value>
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<value level="7">105</value>
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</magicLvl>
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<effects>
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<effect name="HealPercent">
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@@ -4836,10 +4839,11 @@
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<value level="2">5</value>
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<value level="3">6</value>
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<value level="4">7</value>
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<value level="5">7</value> <!-- FIXME: AUTO GENERATED LEVEL -->
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<value level="6">7</value> <!-- FIXME: AUTO GENERATED LEVEL -->
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<value level="7">7</value> <!-- FIXME: AUTO GENERATED LEVEL -->
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<value level="5">8</value>
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<value level="6">9</value>
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<value level="7">10</value>
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</power>
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<mode>PER</mode>
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</effect>
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<effect name="ManaHealPercent">
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<power>
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@@ -4847,10 +4851,11 @@
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<value level="2">6</value>
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<value level="3">7</value>
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<value level="4">8</value>
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<value level="5">8</value> <!-- FIXME: AUTO GENERATED LEVEL -->
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<value level="6">8</value> <!-- FIXME: AUTO GENERATED LEVEL -->
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<value level="7">8</value> <!-- FIXME: AUTO GENERATED LEVEL -->
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<value level="5">9</value>
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<value level="6">10</value>
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<value level="7">10</value>
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</power>
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<mode>PER</mode>
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</effect>
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<effect name="DispelByCategory">
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<slot>DEBUFF</slot>
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@@ -612,7 +612,7 @@
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<minAttackerLevel>1</minAttackerLevel>
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<maxAttackerLevel>127</maxAttackerLevel>
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<minDamage>1</minDamage>
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<chance>20</chance>
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<chance>10</chance>
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<targetType>SELF</targetType>
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<allowSkillAttack>true</allowSkillAttack>
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<allowNormalAttack>true</allowNormalAttack>
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@@ -853,7 +853,7 @@
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<abnormalType>KNOCKDOWN</abnormalType>
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<abnormalVisualEffect>KNOCKDOWN</abnormalVisualEffect>
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<activateRate>
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<value fromLevel="1" toLevel="9">120</value>
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<value fromLevel="1" toLevel="9">90</value>
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<value fromLevel="5" toLevel="9" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
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</activateRate>
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<castRange>40</castRange>
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@@ -935,9 +935,11 @@
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<effect name="KnockBack">
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<distance>250</distance>
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<speed>600</speed>
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<knockDown>true</knockDown>
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<knockDown>false</knockDown>
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</effect>
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<effect name="BlockActions">
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<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912</allowedSkills>
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</effect>
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<effect name="BlockActions" />
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<effect name="PhysicalDefence" fromLevel="5" toLevel="9" fromSubLevel="3001" toSubLevel="3020">
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<amount>
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<value fromLevel="5" toLevel="9" fromSubLevel="3001" toSubLevel="3020">{-0.6 - 0.4 * subIndex}</value>
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@@ -1578,8 +1580,8 @@
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<affectObject>NOT_FRIEND</affectObject>
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<effects>
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<effect name="PAtk">
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<amount>200</amount>
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<mode>DIFF</mode>
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<amount>20</amount>
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<mode>PER</mode>
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</effect>
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<effect name="PhysicalDefence">
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<amount>
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@@ -2079,7 +2081,6 @@
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<effectPoint>707</effectPoint>
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<reuseDelay>300000</reuseDelay>
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<basicProperty>NONE</basicProperty>
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<staticReuse>true</staticReuse>
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<targetType>SELF</targetType>
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<affectScope>SINGLE</affectScope>
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<conditions>
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@@ -2259,7 +2260,7 @@
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<value level="3">15</value>
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</abnormalTime>
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<abnormalType>WEAPON_MASTER_SPECIAL</abnormalType>
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<isMagic>4</isMagic> <!-- Item Skill -->
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<isMagic>2</isMagic> <!-- Item Skill -->
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<isTriggeredSkill>true</isTriggeredSkill>
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<magicLvl>95</magicLvl>
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<operateType>A2</operateType>
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@@ -2267,7 +2268,7 @@
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<magicCriticalRate>-5</magicCriticalRate>
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<effectRange>900</effectRange>
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<castRange>400</castRange>
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<targetType>TARGET</targetType>
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<targetType>SELF</targetType>
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<affectScope>SINGLE</affectScope>
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<conditions>
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<condition name="EquipWeapon">
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@@ -178,7 +178,7 @@
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<mode>DIFF</mode>
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<weaponType>
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<item>DUAL</item>
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<item> DUALBLUNT</item>
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<item>DUALBLUNT</item>
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</weaponType>
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</effect>
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</effects>
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@@ -337,15 +337,15 @@
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</weaponType>
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</effect>
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<effect name="PhysicalAttackSpeed">
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<amount>-15</amount>
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<amount>15</amount>
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<mode>PER</mode>
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<weaponType>
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<item>SWORD</item>
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<item> BLUNT</item>
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<item> DUAL</item>
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<item> DUALFIST</item>
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<item> POLE</item>
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<item> DUALBLUNT</item>
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<item>BLUNT</item>
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<item>DUAL</item>
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<item>DUALFIST</item>
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<item>POLE</item>
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<item>DUALBLUNT</item>
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</weaponType>
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</effect>
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<effect name="CriticalDamage">
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@@ -353,11 +353,11 @@
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<mode>PER</mode>
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<weaponType>
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<item>SWORD</item>
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<item> BLUNT</item>
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<item> DUAL</item>
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<item> DUALFIST</item>
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<item> POLE</item>
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<item> DUALBLUNT</item>
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<item>BLUNT</item>
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<item>DUAL</item>
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<item>DUALFIST</item>
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<item>POLE</item>
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<item>DUALBLUNT</item>
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</weaponType>
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</effect>
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<effect name="CriticalRate">
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@@ -365,11 +365,11 @@
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<mode>DIFF</mode>
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<weaponType>
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<item>SWORD</item>
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<item> BLUNT</item>
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<item> DUAL</item>
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<item> DUALFIST</item>
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<item> POLE</item>
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<item> DUALBLUNT</item>
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<item>BLUNT</item>
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<item>DUAL</item>
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<item>DUALFIST</item>
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<item>POLE</item>
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<item>DUALBLUNT</item>
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</weaponType>
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</effect>
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<effect name="DefenceCriticalDamage" fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">
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@@ -1386,6 +1386,9 @@
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</criticalChance>
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<pDefMod>0.7</pDefMod>
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</effect>
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<effect name="BlockActions">
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<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912</allowedSkills>
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</effect>
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</effects>
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</skill>
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<skill id="10331" toLevel="1" name="Last Man Standing">
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@@ -416,7 +416,7 @@
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<abnormalTime>15</abnormalTime>
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<abnormalType>BLEEDING</abnormalType>
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<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
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<activateRate>120</activateRate>
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<activateRate>90</activateRate>
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<operateType>A2</operateType>
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<magicCriticalRate>5</magicCriticalRate>
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<magicLvl>
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@@ -3340,6 +3340,10 @@
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</power>
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<shieldDefPercent>40</shieldDefPercent>
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</effect>
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<effect name="Speed">
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<amount>-150</amount>
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<mode>DIFF</mode>
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</effect>
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</effects>
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</skill>
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<skill id="11299" toLevel="2" name="Servitor Balance Life">
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@@ -148,7 +148,6 @@
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</magicLevel>
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<operateType>P</operateType>
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<magicCriticalRate>5</magicCriticalRate>
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<magicLvl>85</magicLvl>
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<effects>
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<effect name="StatBonusSkillCritical">
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<stat>INT</stat>
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@@ -1464,8 +1463,8 @@
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<value fromLevel="7" toLevel="11" fromSubLevel="1020" toSubLevel="1020">{base + base / 100 * (8 + 0.1 * (subIndex - 19))}</value>
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</power>
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</effect>
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<effect name="AddHate">
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<power>1240</power>
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<effect name="DeleteHateOfMe">
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<chance>80</chance>
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</effect>
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</effects>
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</skill>
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@@ -2,10 +2,10 @@
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<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
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<skill id="19300" toLevel="1" name="Reverse Mana Drain">
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<icon>icon.skill19299</icon>
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<effectPoint>-709</effectPoint>
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<operateType>A1</operateType>
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<operateType>A2</operateType>
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<targetType>SELF</targetType>
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<affectScope>SINGLE</affectScope>
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<effectPoint>-709</effectPoint>
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<isTriggeredSkill>true</isTriggeredSkill>
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<effects>
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<effect name="ManaHealPercent">
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@@ -16,7 +16,6 @@
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<skill id="19301" toLevel="9" name="Istina Acid Swarm">
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<!-- Throws the bottle containing Istina's Acid at the target point to create an acidic area for $s1. Enemies within the area suffer P. Def/ M. Def -$s2 and Atk. Spd./ Movement Speed/ Shield Def. -$s3 and cannot use magic skills. -->
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<icon>icon.skill19301</icon>
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Enemies within the area suffer P. Def/ M. Def -30% and Atk. Spd./ Speed/ Shield Def. -50% and cannot use magic skills. -->
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<operateType>A1</operateType>
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<coolTime>500</coolTime>
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<mpConsume>107</mpConsume>
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@@ -201,7 +200,7 @@
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<abnormalTime>3</abnormalTime>
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<abnormalType>STUN</abnormalType>
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<abnormalVisualEffect>STUN</abnormalVisualEffect>
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<activateRate>120</activateRate>
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<activateRate>80</activateRate>
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<operateType>DA5</operateType>
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<targetType>ENEMY</targetType>
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<affectScope>SINGLE</affectScope>
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@@ -227,6 +226,7 @@
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<hitTime>1500</hitTime>
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<coolTime>500</coolTime>
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<reuseDelay>6000</reuseDelay>
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<staticReuse>true</staticReuse>
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<effectPoint>-709</effectPoint>
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<isDebuff>true</isDebuff>
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<nextAction>ATTACK</nextAction>
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@@ -266,6 +266,9 @@
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<power>-70</power>
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<ticks>5</ticks>
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</effect>
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<effect name="BlockActions">
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<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912;30516</allowedSkills>
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</effect>
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</effects>
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</skill>
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<skill id="19304" toLevel="2" name="Easterly Wind">
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@@ -282,11 +285,7 @@
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<targetType>SELF</targetType>
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<affectScope>SINGLE</affectScope>
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<isTriggeredSkill>true</isTriggeredSkill>
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<selfEffects>
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<effect name="ReuseSkillById">
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<skillId>10705</skillId> <!-- Easterly Wind Strike -->
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</effect>
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</selfEffects>
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<reuseDelayGroup>10705</reuseDelayGroup>
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<effects>
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<effect name="CriticalDamagePosition">
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<amount>20</amount>
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