Various skill adjustments.

Contributed by Liamxroy.
This commit is contained in:
MobiusDevelopment
2019-09-30 12:49:34 +00:00
parent 425bdccc8a
commit 21c0fd859f
66 changed files with 396 additions and 281 deletions

View File

@@ -1390,7 +1390,11 @@
<ticks>5</ticks>
</effect>
<effect name="SkillCriticalProbability">
<amount>1000</amount>
<amount>100</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalSkillPower">
<amount>10</amount>
<mode>PER</mode>
</effect>
</effects>

View File

@@ -3046,7 +3046,7 @@
<!-- Increases Shield defense rate by 5% for 30 min. -->
<icon>icon.skill1243</icon>
<abnormalLvl>6</abnormalLvl>
<abnormalTime>315</abnormalTime>
<abnormalTime>1800</abnormalTime>
<abnormalType>SHIELD_PROB_UP</abnormalType>
<castRange>400</castRange>
<effectPoint>549</effectPoint>

View File

@@ -485,6 +485,7 @@
<abnormalTime>3</abnormalTime>
<abnormalType>SHIELD_ATTACK</abnormalType>
<operateType>DA2</operateType>
<reuseDelay>10000</reuseDelay>
<mpConsume>
<value level="1">53</value>
<value level="2">54</value>
@@ -516,7 +517,6 @@
<value level="10">103</value>
<value level="11">105</value>
</magicLvl>
<reuseDelay>10000</reuseDelay>
<isDebuff>true</isDebuff>
<basicProperty>PHYSICAL</basicProperty>
<hitCancelTime>0</hitCancelTime>
@@ -568,6 +568,7 @@
<value fromLevel="1" toLevel="11">100</value>
<value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
</activateRate>
<trait>SHOCK</trait>
<effectRange>400</effectRange>
<operateType>A2</operateType>
<magicLvl>
@@ -605,7 +606,6 @@
<effectPoint>-5000</effectPoint>
<basicProperty>NONE</basicProperty>
<hitCancelTime>0</hitCancelTime>
<trait>SHOCK</trait>
<isDebuff>true</isDebuff>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
@@ -648,9 +648,6 @@
<overHit>true</overHit>
<criticalChance>5</criticalChance>
</effect>
<effect name="BlockActions">
<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912</allowedSkills>
</effect>
<effect name="PhysicalDefence" fromLevel="7" toLevel="11" fromSubLevel="3001" toSubLevel="3020">
<amount>
<value fromLevel="7" toLevel="11" fromSubLevel="3001" toSubLevel="3020">{-0.6 - 0.4 * subIndex}</value>
@@ -833,6 +830,9 @@
<distance>50</distance>
<knockDown>false</knockDown>
</effect>
<effect name="TargetCancel">
<chance>80</chance>
</effect>
</effects>
</skill>
<skill id="10012" toLevel="10" name="Shield Wave">
@@ -1947,6 +1947,9 @@
<staticReuse>true</staticReuse>
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="EquipShield" />
</conditions>
<effects>
<effect name="TargetMe" />
<effect name="GetAgro" />
@@ -4825,9 +4828,9 @@
<value level="2">90</value>
<value level="3">95</value>
<value level="4">99</value>
<value level="5">99</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="6">99</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="7">99</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="5">101</value>
<value level="6">103</value>
<value level="7">105</value>
</magicLvl>
<effects>
<effect name="HealPercent">
@@ -4836,10 +4839,11 @@
<value level="2">5</value>
<value level="3">6</value>
<value level="4">7</value>
<value level="5">7</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="6">7</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="7">7</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="5">8</value>
<value level="6">9</value>
<value level="7">10</value>
</power>
<mode>PER</mode>
</effect>
<effect name="ManaHealPercent">
<power>
@@ -4847,10 +4851,11 @@
<value level="2">6</value>
<value level="3">7</value>
<value level="4">8</value>
<value level="5">8</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="6">8</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="7">8</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="5">9</value>
<value level="6">10</value>
<value level="7">10</value>
</power>
<mode>PER</mode>
</effect>
<effect name="DispelByCategory">
<slot>DEBUFF</slot>

View File

@@ -612,7 +612,7 @@
<minAttackerLevel>1</minAttackerLevel>
<maxAttackerLevel>127</maxAttackerLevel>
<minDamage>1</minDamage>
<chance>20</chance>
<chance>10</chance>
<targetType>SELF</targetType>
<allowSkillAttack>true</allowSkillAttack>
<allowNormalAttack>true</allowNormalAttack>
@@ -853,7 +853,7 @@
<abnormalType>KNOCKDOWN</abnormalType>
<abnormalVisualEffect>KNOCKDOWN</abnormalVisualEffect>
<activateRate>
<value fromLevel="1" toLevel="9">120</value>
<value fromLevel="1" toLevel="9">90</value>
<value fromLevel="5" toLevel="9" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
</activateRate>
<castRange>40</castRange>
@@ -935,9 +935,11 @@
<effect name="KnockBack">
<distance>250</distance>
<speed>600</speed>
<knockDown>true</knockDown>
<knockDown>false</knockDown>
</effect>
<effect name="BlockActions">
<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912</allowedSkills>
</effect>
<effect name="BlockActions" />
<effect name="PhysicalDefence" fromLevel="5" toLevel="9" fromSubLevel="3001" toSubLevel="3020">
<amount>
<value fromLevel="5" toLevel="9" fromSubLevel="3001" toSubLevel="3020">{-0.6 - 0.4 * subIndex}</value>
@@ -1578,8 +1580,8 @@
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="PAtk">
<amount>200</amount>
<mode>DIFF</mode>
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>
@@ -2079,7 +2081,6 @@
<effectPoint>707</effectPoint>
<reuseDelay>300000</reuseDelay>
<basicProperty>NONE</basicProperty>
<staticReuse>true</staticReuse>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
@@ -2259,7 +2260,7 @@
<value level="3">15</value>
</abnormalTime>
<abnormalType>WEAPON_MASTER_SPECIAL</abnormalType>
<isMagic>4</isMagic> <!-- Item Skill -->
<isMagic>2</isMagic> <!-- Item Skill -->
<isTriggeredSkill>true</isTriggeredSkill>
<magicLvl>95</magicLvl>
<operateType>A2</operateType>
@@ -2267,7 +2268,7 @@
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>900</effectRange>
<castRange>400</castRange>
<targetType>TARGET</targetType>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="EquipWeapon">

View File

@@ -178,7 +178,7 @@
<mode>DIFF</mode>
<weaponType>
<item>DUAL</item>
<item> DUALBLUNT</item>
<item>DUALBLUNT</item>
</weaponType>
</effect>
</effects>
@@ -337,15 +337,15 @@
</weaponType>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>-15</amount>
<amount>15</amount>
<mode>PER</mode>
<weaponType>
<item>SWORD</item>
<item> BLUNT</item>
<item> DUAL</item>
<item> DUALFIST</item>
<item> POLE</item>
<item> DUALBLUNT</item>
<item>BLUNT</item>
<item>DUAL</item>
<item>DUALFIST</item>
<item>POLE</item>
<item>DUALBLUNT</item>
</weaponType>
</effect>
<effect name="CriticalDamage">
@@ -353,11 +353,11 @@
<mode>PER</mode>
<weaponType>
<item>SWORD</item>
<item> BLUNT</item>
<item> DUAL</item>
<item> DUALFIST</item>
<item> POLE</item>
<item> DUALBLUNT</item>
<item>BLUNT</item>
<item>DUAL</item>
<item>DUALFIST</item>
<item>POLE</item>
<item>DUALBLUNT</item>
</weaponType>
</effect>
<effect name="CriticalRate">
@@ -365,11 +365,11 @@
<mode>DIFF</mode>
<weaponType>
<item>SWORD</item>
<item> BLUNT</item>
<item> DUAL</item>
<item> DUALFIST</item>
<item> POLE</item>
<item> DUALBLUNT</item>
<item>BLUNT</item>
<item>DUAL</item>
<item>DUALFIST</item>
<item>POLE</item>
<item>DUALBLUNT</item>
</weaponType>
</effect>
<effect name="DefenceCriticalDamage" fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">
@@ -1386,6 +1386,9 @@
</criticalChance>
<pDefMod>0.7</pDefMod>
</effect>
<effect name="BlockActions">
<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912</allowedSkills>
</effect>
</effects>
</skill>
<skill id="10331" toLevel="1" name="Last Man Standing">

View File

@@ -416,7 +416,7 @@
<abnormalTime>15</abnormalTime>
<abnormalType>BLEEDING</abnormalType>
<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
<activateRate>120</activateRate>
<activateRate>90</activateRate>
<operateType>A2</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>

View File

@@ -3340,6 +3340,10 @@
</power>
<shieldDefPercent>40</shieldDefPercent>
</effect>
<effect name="Speed">
<amount>-150</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="11299" toLevel="2" name="Servitor Balance Life">

View File

@@ -148,7 +148,6 @@
</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>85</magicLvl>
<effects>
<effect name="StatBonusSkillCritical">
<stat>INT</stat>
@@ -1464,8 +1463,8 @@
<value fromLevel="7" toLevel="11" fromSubLevel="1020" toSubLevel="1020">{base + base / 100 * (8 + 0.1 * (subIndex - 19))}</value>
</power>
</effect>
<effect name="AddHate">
<power>1240</power>
<effect name="DeleteHateOfMe">
<chance>80</chance>
</effect>
</effects>
</skill>

View File

@@ -2,10 +2,10 @@
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="19300" toLevel="1" name="Reverse Mana Drain">
<icon>icon.skill19299</icon>
<effectPoint>-709</effectPoint>
<operateType>A1</operateType>
<operateType>A2</operateType>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effectPoint>-709</effectPoint>
<isTriggeredSkill>true</isTriggeredSkill>
<effects>
<effect name="ManaHealPercent">
@@ -16,7 +16,6 @@
<skill id="19301" toLevel="9" name="Istina Acid Swarm">
<!-- Throws the bottle containing Istina's Acid at the target point to create an acidic area for $s1. Enemies within the area suffer P. Def/ M. Def -$s2 and Atk. Spd./ Movement Speed/ Shield Def. -$s3 and cannot use magic skills. -->
<icon>icon.skill19301</icon>
Enemies within the area suffer P. Def/ M. Def -30% and Atk. Spd./ Speed/ Shield Def. -50% and cannot use magic skills. -->
<operateType>A1</operateType>
<coolTime>500</coolTime>
<mpConsume>107</mpConsume>
@@ -201,7 +200,7 @@
<abnormalTime>3</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
<activateRate>120</activateRate>
<activateRate>80</activateRate>
<operateType>DA5</operateType>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
@@ -227,6 +226,7 @@
<hitTime>1500</hitTime>
<coolTime>500</coolTime>
<reuseDelay>6000</reuseDelay>
<staticReuse>true</staticReuse>
<effectPoint>-709</effectPoint>
<isDebuff>true</isDebuff>
<nextAction>ATTACK</nextAction>
@@ -266,6 +266,9 @@
<power>-70</power>
<ticks>5</ticks>
</effect>
<effect name="BlockActions">
<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912;30516</allowedSkills>
</effect>
</effects>
</skill>
<skill id="19304" toLevel="2" name="Easterly Wind">
@@ -282,11 +285,7 @@
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<isTriggeredSkill>true</isTriggeredSkill>
<selfEffects>
<effect name="ReuseSkillById">
<skillId>10705</skillId> <!-- Easterly Wind Strike -->
</effect>
</selfEffects>
<reuseDelayGroup>10705</reuseDelayGroup>
<effects>
<effect name="CriticalDamagePosition">
<amount>20</amount>