Various skill adjustments.
Contributed by Liamxroy.
This commit is contained in:
		| @@ -1390,7 +1390,11 @@ | ||||
| 				<ticks>5</ticks> | ||||
| 			</effect> | ||||
| 			<effect name="SkillCriticalProbability"> | ||||
| 				<amount>1000</amount> | ||||
| 				<amount>100</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 			<effect name="PhysicalSkillPower"> | ||||
| 				<amount>10</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 		</effects> | ||||
|   | ||||
| @@ -3035,7 +3035,7 @@ | ||||
| 		<!-- Increases Shield defense rate by 5% for 30 minutes. --> | ||||
| 		<icon>icon.skill1243</icon> | ||||
| 		<abnormalLvl>6</abnormalLvl> | ||||
| 		<abnormalTime>315</abnormalTime> | ||||
| 		<abnormalTime>1800</abnormalTime> | ||||
| 		<abnormalType>SHIELD_PROB_UP</abnormalType> | ||||
| 		<castRange>400</castRange> | ||||
| 		<effectPoint>549</effectPoint> | ||||
|   | ||||
| @@ -192,6 +192,11 @@ | ||||
| 			<effect name="PAtk"> | ||||
| 				<amount>30</amount> | ||||
| 				<mode>PER</mode> | ||||
| 				<weaponType> | ||||
| 					<item>BLUNT</item> | ||||
| 					<item>POLE</item> | ||||
| 					<item>SWORD</item> | ||||
| 				</weaponType> | ||||
| 			</effect> | ||||
| 			<effect name="PAtk"> | ||||
| 				<amount> | ||||
| @@ -265,6 +270,11 @@ | ||||
| 			<effect name="PAtk"> | ||||
| 				<amount>30</amount> | ||||
| 				<mode>PER</mode> | ||||
| 				<weaponType> | ||||
| 					<item>DUALFIST</item> | ||||
| 					<item>DUALBLUNT</item> | ||||
| 					<item>DUAL</item> | ||||
| 				</weaponType> | ||||
| 			</effect> | ||||
| 			<effect name="PAtk"> | ||||
| 				<amount> | ||||
| @@ -596,7 +606,7 @@ | ||||
| 				<minAttackerLevel>1</minAttackerLevel> | ||||
| 				<maxAttackerLevel>127</maxAttackerLevel> | ||||
| 				<minDamage>1</minDamage> | ||||
| 				<chance>20</chance> | ||||
| 				<chance>10</chance> | ||||
| 				<targetType>SELF</targetType> | ||||
| 				<allowSkillAttack>true</allowSkillAttack> | ||||
| 				<allowNormalAttack>true</allowNormalAttack> | ||||
| @@ -716,7 +726,6 @@ | ||||
| 					<value level="11">22603</value> | ||||
| 					<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value> | ||||
| 				</power> | ||||
| 				<ignoreShieldDefence>true</ignoreShieldDefence> | ||||
| 				<criticalChance>5</criticalChance> | ||||
| 				<overHit>true</overHit> | ||||
| 			</effect> | ||||
| @@ -838,7 +847,7 @@ | ||||
| 		<abnormalType>KNOCKDOWN</abnormalType> | ||||
| 		<abnormalVisualEffect>KNOCKDOWN</abnormalVisualEffect> | ||||
| 		<activateRate> | ||||
| 			<value fromLevel="1" toLevel="9">120</value> | ||||
| 			<value fromLevel="1" toLevel="9">90</value> | ||||
| 			<value fromLevel="5" toLevel="9" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value> | ||||
| 		</activateRate> | ||||
| 		<castRange>40</castRange> | ||||
| @@ -920,17 +929,11 @@ | ||||
| 			<effect name="KnockBack"> | ||||
| 				<distance>250</distance> | ||||
| 				<speed>600</speed> | ||||
| 				<knockDown>true</knockDown> | ||||
| 				<knockDown>false</knockDown> | ||||
| 			</effect> | ||||
| 			<effect name="DefenceTrait"> | ||||
| 				<AIRBIND>100</AIRBIND> | ||||
| 				<KNOCKBACK>100</KNOCKBACK> | ||||
| 				<SLEEP>100</SLEEP> | ||||
| 				<KNOCKDOWN>100</KNOCKDOWN> | ||||
| 				<SHOCK>100</SHOCK> | ||||
| 				<HOLD>100</HOLD> | ||||
| 			<effect name="BlockActions"> | ||||
| 				<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912</allowedSkills> | ||||
| 			</effect> | ||||
| 			<effect name="BlockActions" /> | ||||
| 			<effect name="PhysicalDefence" fromLevel="5" toLevel="9" fromSubLevel="3001" toSubLevel="3020"> | ||||
| 				<amount> | ||||
| 					<value fromLevel="5" toLevel="9" fromSubLevel="3001" toSubLevel="3020">{-0.6 - 0.4 * subIndex}</value> | ||||
| @@ -1571,8 +1574,8 @@ | ||||
| 		<affectObject>NOT_FRIEND</affectObject> | ||||
| 		<effects> | ||||
| 			<effect name="PAtk"> | ||||
| 				<amount>200</amount> | ||||
| 				<mode>DIFF</mode> | ||||
| 				<amount>20</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 			<effect name="PhysicalDefence"> | ||||
| 				<amount> | ||||
| @@ -2072,7 +2075,6 @@ | ||||
| 		<effectPoint>707</effectPoint> | ||||
| 		<reuseDelay>300000</reuseDelay> | ||||
| 		<basicProperty>NONE</basicProperty> | ||||
| 		<staticReuse>true</staticReuse> | ||||
| 		<targetType>SELF</targetType> | ||||
| 		<affectScope>SINGLE</affectScope> | ||||
| 		<conditions> | ||||
| @@ -2252,7 +2254,7 @@ | ||||
| 			<value level="3">15</value> | ||||
| 		</abnormalTime> | ||||
| 		<abnormalType>WEAPON_MASTER_SPECIAL</abnormalType> | ||||
| 		<isMagic>4</isMagic> <!-- Item Skill --> | ||||
| 		<isMagic>2</isMagic> <!-- Item Skill --> | ||||
| 		<isTriggeredSkill>true</isTriggeredSkill> | ||||
| 		<magicLvl>95</magicLvl> | ||||
| 		<operateType>A2</operateType> | ||||
| @@ -2260,7 +2262,7 @@ | ||||
| 		<magicCriticalRate>-5</magicCriticalRate> | ||||
| 		<effectRange>900</effectRange> | ||||
| 		<castRange>400</castRange> | ||||
| 		<targetType>TARGET</targetType> | ||||
| 		<targetType>SELF</targetType> | ||||
| 		<affectScope>SINGLE</affectScope> | ||||
| 		<conditions> | ||||
| 			<condition name="EquipWeapon"> | ||||
|   | ||||
| @@ -178,7 +178,7 @@ | ||||
| 				<mode>DIFF</mode> | ||||
| 				<weaponType> | ||||
| 					<item>DUAL</item> | ||||
| 					<item> DUALBLUNT</item> | ||||
| 					<item>DUALBLUNT</item> | ||||
| 				</weaponType> | ||||
| 			</effect> | ||||
| 		</effects> | ||||
| @@ -337,15 +337,15 @@ | ||||
| 				</weaponType> | ||||
| 			</effect> | ||||
| 			<effect name="PhysicalAttackSpeed"> | ||||
| 				<amount>-15</amount> | ||||
| 				<amount>15</amount> | ||||
| 				<mode>PER</mode> | ||||
| 				<weaponType> | ||||
| 					<item>SWORD</item> | ||||
| 					<item> BLUNT</item> | ||||
| 					<item> DUAL</item> | ||||
| 					<item> DUALFIST</item> | ||||
| 					<item> POLE</item> | ||||
| 					<item> DUALBLUNT</item> | ||||
| 					<item>BLUNT</item> | ||||
| 					<item>DUAL</item> | ||||
| 					<item>DUALFIST</item> | ||||
| 					<item>POLE</item> | ||||
| 					<item>DUALBLUNT</item> | ||||
| 				</weaponType> | ||||
| 			</effect> | ||||
| 			<effect name="CriticalDamage"> | ||||
| @@ -353,11 +353,11 @@ | ||||
| 				<mode>PER</mode> | ||||
| 				<weaponType> | ||||
| 					<item>SWORD</item> | ||||
| 					<item> BLUNT</item> | ||||
| 					<item> DUAL</item> | ||||
| 					<item> DUALFIST</item> | ||||
| 					<item> POLE</item> | ||||
| 					<item> DUALBLUNT</item> | ||||
| 					<item>BLUNT</item> | ||||
| 					<item>DUAL</item> | ||||
| 					<item>DUALFIST</item> | ||||
| 					<item>POLE</item> | ||||
| 					<item>DUALBLUNT</item> | ||||
| 				</weaponType> | ||||
| 			</effect> | ||||
| 			<effect name="CriticalRate"> | ||||
| @@ -365,11 +365,11 @@ | ||||
| 				<mode>DIFF</mode> | ||||
| 				<weaponType> | ||||
| 					<item>SWORD</item> | ||||
| 					<item> BLUNT</item> | ||||
| 					<item> DUAL</item> | ||||
| 					<item> DUALFIST</item> | ||||
| 					<item> POLE</item> | ||||
| 					<item> DUALBLUNT</item> | ||||
| 					<item>BLUNT</item> | ||||
| 					<item>DUAL</item> | ||||
| 					<item>DUALFIST</item> | ||||
| 					<item>POLE</item> | ||||
| 					<item>DUALBLUNT</item> | ||||
| 				</weaponType> | ||||
| 			</effect> | ||||
| 			<effect name="DefenceCriticalDamage" fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020"> | ||||
| @@ -1373,6 +1373,9 @@ | ||||
| 				</criticalChance> | ||||
| 				<pDefMod>0.7</pDefMod> | ||||
| 			</effect> | ||||
| 			<effect name="BlockActions"> | ||||
| 				<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912</allowedSkills> | ||||
| 			</effect> | ||||
| 		</effects> | ||||
| 	</skill> | ||||
| 	<skill id="10331" toLevel="1" name="Last Man Standing"> | ||||
|   | ||||
| @@ -393,7 +393,7 @@ | ||||
| 		<abnormalTime>15</abnormalTime> | ||||
| 		<abnormalType>BLEEDING</abnormalType> | ||||
| 		<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect> | ||||
| 		<activateRate>120</activateRate> | ||||
| 		<activateRate>90</activateRate> | ||||
| 		<operateType>A2</operateType> | ||||
| 		<magicCriticalRate>5</magicCriticalRate> | ||||
| 		<magicLvl> | ||||
|   | ||||
| @@ -3326,6 +3326,10 @@ | ||||
| 				</power> | ||||
| 				<shieldDefPercent>40</shieldDefPercent> | ||||
| 			</effect> | ||||
| 			<effect name="Speed"> | ||||
| 				<amount>-150</amount> | ||||
| 				<mode>DIFF</mode> | ||||
| 			</effect> | ||||
| 		</effects> | ||||
| 	</skill> | ||||
| 	<skill id="11299" toLevel="2" name="Servitor Balance Life"> | ||||
|   | ||||
| @@ -148,7 +148,6 @@ | ||||
| 		</magicLevel> | ||||
| 		<operateType>P</operateType> | ||||
| 		<magicCriticalRate>5</magicCriticalRate> | ||||
| 		<magicLvl>85</magicLvl> | ||||
| 		<effects> | ||||
| 			<effect name="StatBonusSkillCritical"> | ||||
| 				<stat>INT</stat> | ||||
| @@ -1476,8 +1475,8 @@ | ||||
| 					<value fromLevel="7" toLevel="11" fromSubLevel="1020" toSubLevel="1020">{base + base / 100 * (8 + 0.1 * (subIndex - 19))}</value> | ||||
| 				</power> | ||||
| 			</effect> | ||||
| 			<effect name="AddHate"> | ||||
| 				<power>1240</power> | ||||
| 			<effect name="DeleteHateOfMe"> | ||||
| 				<chance>80</chance> | ||||
| 			</effect> | ||||
| 		</effects> | ||||
| 	</skill> | ||||
|   | ||||
| @@ -2,10 +2,10 @@ | ||||
| <list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd"> | ||||
| 	<skill id="19300" toLevel="1" name="Reverse Mana Drain"> | ||||
| 		<icon>icon.skill19299</icon> | ||||
| 		<effectPoint>-709</effectPoint> | ||||
| 		<operateType>A1</operateType> | ||||
| 		<operateType>A2</operateType> | ||||
| 		<targetType>SELF</targetType> | ||||
| 		<affectScope>SINGLE</affectScope> | ||||
| 		<effectPoint>-709</effectPoint> | ||||
| 		<isTriggeredSkill>true</isTriggeredSkill> | ||||
| 		<effects> | ||||
| 			<effect name="ManaHealPercent"> | ||||
|   | ||||
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