Addition of OpAffectedBySkill skill condition.

This commit is contained in:
MobiusDev 2017-10-30 21:52:28 +00:00
parent ab6897135a
commit 2173a49eb8
8 changed files with 172 additions and 0 deletions

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@ -119,6 +119,7 @@ public class SkillConditionMasterHandler
SkillConditionHandler.getInstance().registerHandler("OpEquipItem", OpEquipItemSkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("OpInstantzone", OpInstantzoneSkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("OpSubjob", OpSubjobSkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("OpAffectedBySkill", OpAffectedBySkillSkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("OpAgathionEnergy", OpAgathionEnergySkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("OpPledge", OpPledgeSkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("OpSocialClass", OpSocialClassSkillCondition::new);

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@ -0,0 +1,42 @@
/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package handlers.skillconditionhandlers;
import com.l2jmobius.gameserver.model.L2Object;
import com.l2jmobius.gameserver.model.StatsSet;
import com.l2jmobius.gameserver.model.actor.L2Character;
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
import com.l2jmobius.gameserver.model.skills.Skill;
/**
* @author Mobius
*/
public class OpAffectedBySkillSkillCondition implements ISkillCondition
{
private final int _skillId;
public OpAffectedBySkillSkillCondition(StatsSet params)
{
_skillId = params.getInt("skillId", -1);
}
@Override
public boolean canUse(L2Character caster, Skill skill, L2Object target)
{
return caster.getEffectList().getBuffInfoBySkillId(_skillId) != null;
}
}

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@ -119,6 +119,7 @@ public class SkillConditionMasterHandler
SkillConditionHandler.getInstance().registerHandler("OpEquipItem", OpEquipItemSkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("OpInstantzone", OpInstantzoneSkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("OpSubjob", OpSubjobSkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("OpAffectedBySkill", OpAffectedBySkillSkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("OpAgathionEnergy", OpAgathionEnergySkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("OpPledge", OpPledgeSkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("OpSocialClass", OpSocialClassSkillCondition::new);

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@ -0,0 +1,42 @@
/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package handlers.skillconditionhandlers;
import com.l2jmobius.gameserver.model.L2Object;
import com.l2jmobius.gameserver.model.StatsSet;
import com.l2jmobius.gameserver.model.actor.L2Character;
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
import com.l2jmobius.gameserver.model.skills.Skill;
/**
* @author Mobius
*/
public class OpAffectedBySkillSkillCondition implements ISkillCondition
{
private final int _skillId;
public OpAffectedBySkillSkillCondition(StatsSet params)
{
_skillId = params.getInt("skillId", -1);
}
@Override
public boolean canUse(L2Character caster, Skill skill, L2Object target)
{
return caster.getEffectList().getBuffInfoBySkillId(_skillId) != null;
}
}

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@ -119,6 +119,7 @@ public class SkillConditionMasterHandler
SkillConditionHandler.getInstance().registerHandler("OpEquipItem", OpEquipItemSkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("OpInstantzone", OpInstantzoneSkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("OpSubjob", OpSubjobSkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("OpAffectedBySkill", OpAffectedBySkillSkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("OpAgathionEnergy", OpAgathionEnergySkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("OpPledge", OpPledgeSkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("OpSocialClass", OpSocialClassSkillCondition::new);

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@ -0,0 +1,42 @@
/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package handlers.skillconditionhandlers;
import com.l2jmobius.gameserver.model.L2Object;
import com.l2jmobius.gameserver.model.StatsSet;
import com.l2jmobius.gameserver.model.actor.L2Character;
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
import com.l2jmobius.gameserver.model.skills.Skill;
/**
* @author Mobius
*/
public class OpAffectedBySkillSkillCondition implements ISkillCondition
{
private final int _skillId;
public OpAffectedBySkillSkillCondition(StatsSet params)
{
_skillId = params.getInt("skillId", -1);
}
@Override
public boolean canUse(L2Character caster, Skill skill, L2Object target)
{
return caster.getEffectList().getBuffInfoBySkillId(_skillId) != null;
}
}

View File

@ -119,6 +119,7 @@ public class SkillConditionMasterHandler
SkillConditionHandler.getInstance().registerHandler("OpEquipItem", OpEquipItemSkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("OpInstantzone", OpInstantzoneSkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("OpSubjob", OpSubjobSkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("OpAffectedBySkill", OpAffectedBySkillSkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("OpAgathionEnergy", OpAgathionEnergySkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("OpPledge", OpPledgeSkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("OpSocialClass", OpSocialClassSkillCondition::new);

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@ -0,0 +1,42 @@
/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package handlers.skillconditionhandlers;
import com.l2jmobius.gameserver.model.L2Object;
import com.l2jmobius.gameserver.model.StatsSet;
import com.l2jmobius.gameserver.model.actor.L2Character;
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
import com.l2jmobius.gameserver.model.skills.Skill;
/**
* @author Mobius
*/
public class OpAffectedBySkillSkillCondition implements ISkillCondition
{
private final int _skillId;
public OpAffectedBySkillSkillCondition(StatsSet params)
{
_skillId = params.getInt("skillId", -1);
}
@Override
public boolean canUse(L2Character caster, Skill skill, L2Object target)
{
return caster.getEffectList().getBuffInfoBySkillId(_skillId) != null;
}
}