Addition of OpAffectedBySkill skill condition.
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@ -119,6 +119,7 @@ public class SkillConditionMasterHandler
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SkillConditionHandler.getInstance().registerHandler("OpEquipItem", OpEquipItemSkillCondition::new);
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SkillConditionHandler.getInstance().registerHandler("OpInstantzone", OpInstantzoneSkillCondition::new);
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SkillConditionHandler.getInstance().registerHandler("OpSubjob", OpSubjobSkillCondition::new);
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SkillConditionHandler.getInstance().registerHandler("OpAffectedBySkill", OpAffectedBySkillSkillCondition::new);
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SkillConditionHandler.getInstance().registerHandler("OpAgathionEnergy", OpAgathionEnergySkillCondition::new);
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SkillConditionHandler.getInstance().registerHandler("OpPledge", OpPledgeSkillCondition::new);
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SkillConditionHandler.getInstance().registerHandler("OpSocialClass", OpSocialClassSkillCondition::new);
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@ -0,0 +1,42 @@
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/*
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* This file is part of the L2J Mobius project.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package handlers.skillconditionhandlers;
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import com.l2jmobius.gameserver.model.L2Object;
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import com.l2jmobius.gameserver.model.StatsSet;
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import com.l2jmobius.gameserver.model.actor.L2Character;
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import com.l2jmobius.gameserver.model.skills.ISkillCondition;
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import com.l2jmobius.gameserver.model.skills.Skill;
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/**
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* @author Mobius
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*/
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public class OpAffectedBySkillSkillCondition implements ISkillCondition
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{
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private final int _skillId;
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public OpAffectedBySkillSkillCondition(StatsSet params)
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{
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_skillId = params.getInt("skillId", -1);
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}
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@Override
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public boolean canUse(L2Character caster, Skill skill, L2Object target)
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{
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return caster.getEffectList().getBuffInfoBySkillId(_skillId) != null;
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}
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}
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@ -119,6 +119,7 @@ public class SkillConditionMasterHandler
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SkillConditionHandler.getInstance().registerHandler("OpEquipItem", OpEquipItemSkillCondition::new);
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SkillConditionHandler.getInstance().registerHandler("OpInstantzone", OpInstantzoneSkillCondition::new);
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SkillConditionHandler.getInstance().registerHandler("OpSubjob", OpSubjobSkillCondition::new);
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SkillConditionHandler.getInstance().registerHandler("OpAffectedBySkill", OpAffectedBySkillSkillCondition::new);
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SkillConditionHandler.getInstance().registerHandler("OpAgathionEnergy", OpAgathionEnergySkillCondition::new);
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SkillConditionHandler.getInstance().registerHandler("OpPledge", OpPledgeSkillCondition::new);
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SkillConditionHandler.getInstance().registerHandler("OpSocialClass", OpSocialClassSkillCondition::new);
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@ -0,0 +1,42 @@
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/*
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* This file is part of the L2J Mobius project.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package handlers.skillconditionhandlers;
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import com.l2jmobius.gameserver.model.L2Object;
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import com.l2jmobius.gameserver.model.StatsSet;
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import com.l2jmobius.gameserver.model.actor.L2Character;
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import com.l2jmobius.gameserver.model.skills.ISkillCondition;
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import com.l2jmobius.gameserver.model.skills.Skill;
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/**
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* @author Mobius
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*/
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public class OpAffectedBySkillSkillCondition implements ISkillCondition
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{
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private final int _skillId;
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public OpAffectedBySkillSkillCondition(StatsSet params)
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{
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_skillId = params.getInt("skillId", -1);
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}
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@Override
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public boolean canUse(L2Character caster, Skill skill, L2Object target)
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{
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return caster.getEffectList().getBuffInfoBySkillId(_skillId) != null;
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}
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}
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@ -119,6 +119,7 @@ public class SkillConditionMasterHandler
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SkillConditionHandler.getInstance().registerHandler("OpEquipItem", OpEquipItemSkillCondition::new);
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SkillConditionHandler.getInstance().registerHandler("OpInstantzone", OpInstantzoneSkillCondition::new);
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SkillConditionHandler.getInstance().registerHandler("OpSubjob", OpSubjobSkillCondition::new);
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SkillConditionHandler.getInstance().registerHandler("OpAffectedBySkill", OpAffectedBySkillSkillCondition::new);
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SkillConditionHandler.getInstance().registerHandler("OpAgathionEnergy", OpAgathionEnergySkillCondition::new);
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SkillConditionHandler.getInstance().registerHandler("OpPledge", OpPledgeSkillCondition::new);
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SkillConditionHandler.getInstance().registerHandler("OpSocialClass", OpSocialClassSkillCondition::new);
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@ -0,0 +1,42 @@
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/*
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* This file is part of the L2J Mobius project.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package handlers.skillconditionhandlers;
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import com.l2jmobius.gameserver.model.L2Object;
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import com.l2jmobius.gameserver.model.StatsSet;
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import com.l2jmobius.gameserver.model.actor.L2Character;
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import com.l2jmobius.gameserver.model.skills.ISkillCondition;
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import com.l2jmobius.gameserver.model.skills.Skill;
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/**
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* @author Mobius
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*/
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public class OpAffectedBySkillSkillCondition implements ISkillCondition
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{
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private final int _skillId;
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public OpAffectedBySkillSkillCondition(StatsSet params)
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{
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_skillId = params.getInt("skillId", -1);
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}
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@Override
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public boolean canUse(L2Character caster, Skill skill, L2Object target)
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{
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return caster.getEffectList().getBuffInfoBySkillId(_skillId) != null;
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}
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}
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@ -119,6 +119,7 @@ public class SkillConditionMasterHandler
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SkillConditionHandler.getInstance().registerHandler("OpEquipItem", OpEquipItemSkillCondition::new);
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SkillConditionHandler.getInstance().registerHandler("OpInstantzone", OpInstantzoneSkillCondition::new);
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SkillConditionHandler.getInstance().registerHandler("OpSubjob", OpSubjobSkillCondition::new);
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SkillConditionHandler.getInstance().registerHandler("OpAffectedBySkill", OpAffectedBySkillSkillCondition::new);
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SkillConditionHandler.getInstance().registerHandler("OpAgathionEnergy", OpAgathionEnergySkillCondition::new);
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SkillConditionHandler.getInstance().registerHandler("OpPledge", OpPledgeSkillCondition::new);
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SkillConditionHandler.getInstance().registerHandler("OpSocialClass", OpSocialClassSkillCondition::new);
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@ -0,0 +1,42 @@
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/*
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* This file is part of the L2J Mobius project.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package handlers.skillconditionhandlers;
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import com.l2jmobius.gameserver.model.L2Object;
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import com.l2jmobius.gameserver.model.StatsSet;
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import com.l2jmobius.gameserver.model.actor.L2Character;
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import com.l2jmobius.gameserver.model.skills.ISkillCondition;
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import com.l2jmobius.gameserver.model.skills.Skill;
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/**
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* @author Mobius
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*/
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public class OpAffectedBySkillSkillCondition implements ISkillCondition
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{
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private final int _skillId;
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public OpAffectedBySkillSkillCondition(StatsSet params)
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{
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_skillId = params.getInt("skillId", -1);
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}
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@Override
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public boolean canUse(L2Character caster, Skill skill, L2Object target)
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{
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return caster.getEffectList().getBuffInfoBySkillId(_skillId) != null;
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}
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}
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