Lightning Force skill.

Contributed by bloodasp.
This commit is contained in:
MobiusDev 2015-07-05 05:15:30 +00:00
parent ac006cde6a
commit 1e100003ba

View File

@ -103,7 +103,7 @@
<param minDamage="1" chance="50" /> <param minDamage="1" chance="50" />
<param skillId="10284" skillLevel="1" /> <param skillId="10284" skillLevel="1" />
<param targetType="SELF" /> <param targetType="SELF" />
<param allowWeapons="SWORD,BLUNT" /> <param allowWeapons="SWORD,BLUNT,DUAL,DUALFIST,POLE,DUALBLUNT" />
</effect> </effect>
</for> </for>
<enchant1for> <enchant1for>
@ -128,7 +128,7 @@
<param minDamage="1" chance="50" /> <param minDamage="1" chance="50" />
<param skillId="10284" skillLevel="1" /> <param skillId="10284" skillLevel="1" />
<param targetType="SELF" /> <param targetType="SELF" />
<param allowWeapons="SWORD,BLUNT" /> <param allowWeapons="SWORD,BLUNT,DUAL,DUALFIST,POLE,DUALBLUNT" />
</effect> </effect>
</enchant1for> </enchant1for>
</skill> </skill>
@ -1341,24 +1341,25 @@
<skill id="10284" levels="3" name="Lightning Force"> <skill id="10284" levels="3" name="Lightning Force">
<table name="#icons"> icon.skill10284 icon.skill10284_2 icon.skill10284_3 </table> <table name="#icons"> icon.skill10284 icon.skill10284_2 icon.skill10284_3 </table>
<set name="icon" val="#icons" /> <set name="icon" val="#icons" />
<table name="#activationChance">20 10 10</table> <table name="#activationChance">30 20 10</table>
<table name="#triggeredLevel">2 3 3</table> <table name="#triggeredLevel">2 3 3</table>
<table name="#pAtk">1.1 1.2 1.3</table> <table name="#pAtk">1.1 1.2 1.3</table>
<table name="#runSpd">5 7 10</table> <table name="#runSpd">5 7 10</table>
<table name="#time">15 20 30</table> <table name="#time">20 20 15</table>
<table name="#abnormalLvl">1 2 3</table> <table name="#abnormalLvl">2 3 4</table>
<set name="abnormalType" val="SEED_OF_KNIGHT" />
<set name="abnormalLvl" val="#abnormalLvl" />
<set name="abnormalTime" val="#time" /> <set name="abnormalTime" val="#time" />
<set name="operateType" val="ACTIVE_CONTINUOUS" /> <set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="skillType" val="BUFF" />
<set name="castRange" val="400" />
<set name="isTriggeredSkill" val="true" /> <set name="isTriggeredSkill" val="true" />
<for> <for>
<effect name="TriggerSkillBySkill"> <effect name="TriggerSkillByAttack">
<param castSkillId="10284" /> <!-- Crushing Strike --> <param attackerType="L2Character" minAttackerLevel="1" maxAttackerLevel="99" />
<param chance="70" /> <param isCritical="false" />
<param skillId="10284" skillLevel="#triggeredLevel" /> <!-- Collector's Fortune --> <param minDamage="1" chance="#activationChance" />
<param targetType="ONE" /> <param skillId="10284" skillLevel="#triggeredLevel" />
<param targetType="SELF" />
<param allowWeapons="SWORD,BLUNT,DUAL,DUALFIST,POLE,DUALBLUNT" />
</effect> </effect>
<effect name="Buff"> <effect name="Buff">
<mul stat="pAtk" val="#pAtk"> <mul stat="pAtk" val="#pAtk">