Lightning Force skill.
Contributed by bloodasp.
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@ -84,10 +84,10 @@
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<for>
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<effect name="Buff">
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<add stat="pAtk" val="1252">
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<using kind="BLUNT,POLE,SWORD" />
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<using kind="BLUNT, POLE, SWORD" />
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</add>
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<add stat="accCombat" val="8">
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<using kind="BLUNT,POLE,SWORD" />
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<using kind="BLUNT, POLE, SWORD" />
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</add>
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<mul stat="pAtkSpd" val="1.25" />
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<mul stat="pAtk" val="1.30" />
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@ -103,16 +103,16 @@
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<param minDamage="1" chance="50" />
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<param skillId="10284" skillLevel="1" />
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<param targetType="SELF" />
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<param allowWeapons="SWORD,BLUNT" />
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<param allowWeapons="SWORD,BLUNT,DUAL,DUALFIST,POLE,DUALBLUNT" />
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</effect>
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</for>
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<enchant1for>
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<effect name="Buff">
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<add stat="pAtk" val="#ench1pAtk">
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<using kind="BLUNT,POLE,SWORD" />
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<using kind="BLUNT, POLE, SWORD" />
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</add>
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<add stat="accCombat" val="8">
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<using kind="BLUNT,POLE,SWORD" />
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<using kind="BLUNT, POLE, SWORD" />
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</add>
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<mul stat="pAtkSpd" val="1.25" />
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<mul stat="pAtk" val="1.30" />
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@ -128,7 +128,7 @@
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<param minDamage="1" chance="50" />
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<param skillId="10284" skillLevel="1" />
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<param targetType="SELF" />
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<param allowWeapons="SWORD,BLUNT" />
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<param allowWeapons="SWORD,BLUNT,DUAL,DUALFIST,POLE,DUALBLUNT" />
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</effect>
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</enchant1for>
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</skill>
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@ -1341,24 +1341,25 @@
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<skill id="10284" levels="3" name="Lightning Force">
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<table name="#icons"> icon.skill10284 icon.skill10284_2 icon.skill10284_3 </table>
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<set name="icon" val="#icons" />
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<table name="#activationChance">20 10 10</table>
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<table name="#activationChance">30 20 10</table>
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<table name="#triggeredLevel">2 3 3</table>
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<table name="#pAtk">1.1 1.2 1.3</table>
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<table name="#runSpd">5 7 10</table>
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<table name="#time">15 20 30</table>
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<table name="#abnormalLvl">1 2 3</table>
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<table name="#time">20 20 15</table>
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<table name="#abnormalLvl">2 3 4</table>
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<set name="abnormalType" val="SEED_OF_KNIGHT" />
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<set name="abnormalLvl" val="#abnormalLvl" />
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<set name="abnormalTime" val="#time" />
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<set name="operateType" val="ACTIVE_CONTINUOUS" />
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<set name="targetType" val="SELF" />
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<set name="skillType" val="BUFF" />
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<set name="castRange" val="400" />
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<set name="isTriggeredSkill" val="true" />
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<for>
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<effect name="TriggerSkillBySkill">
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<param castSkillId="10284" /> <!-- Crushing Strike -->
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<param chance="70" />
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<param skillId="10284" skillLevel="#triggeredLevel" /> <!-- Collector's Fortune -->
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<param targetType="ONE" />
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<effect name="TriggerSkillByAttack">
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<param attackerType="L2Character" minAttackerLevel="1" maxAttackerLevel="99" />
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<param isCritical="false" />
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<param minDamage="1" chance="#activationChance" />
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<param skillId="10284" skillLevel="#triggeredLevel" />
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<param targetType="SELF" />
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<param allowWeapons="SWORD,BLUNT,DUAL,DUALFIST,POLE,DUALBLUNT" />
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</effect>
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<effect name="Buff">
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<mul stat="pAtk" val="#pAtk">
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