Lightning Force skill.

Contributed by bloodasp.
This commit is contained in:
MobiusDev 2015-07-05 05:15:30 +00:00
parent ac006cde6a
commit 1e100003ba

View File

@ -84,10 +84,10 @@
<for>
<effect name="Buff">
<add stat="pAtk" val="1252">
<using kind="BLUNT,POLE,SWORD" />
<using kind="BLUNT, POLE, SWORD" />
</add>
<add stat="accCombat" val="8">
<using kind="BLUNT,POLE,SWORD" />
<using kind="BLUNT, POLE, SWORD" />
</add>
<mul stat="pAtkSpd" val="1.25" />
<mul stat="pAtk" val="1.30" />
@ -103,16 +103,16 @@
<param minDamage="1" chance="50" />
<param skillId="10284" skillLevel="1" />
<param targetType="SELF" />
<param allowWeapons="SWORD,BLUNT" />
<param allowWeapons="SWORD,BLUNT,DUAL,DUALFIST,POLE,DUALBLUNT" />
</effect>
</for>
<enchant1for>
<effect name="Buff">
<add stat="pAtk" val="#ench1pAtk">
<using kind="BLUNT,POLE,SWORD" />
<using kind="BLUNT, POLE, SWORD" />
</add>
<add stat="accCombat" val="8">
<using kind="BLUNT,POLE,SWORD" />
<using kind="BLUNT, POLE, SWORD" />
</add>
<mul stat="pAtkSpd" val="1.25" />
<mul stat="pAtk" val="1.30" />
@ -128,7 +128,7 @@
<param minDamage="1" chance="50" />
<param skillId="10284" skillLevel="1" />
<param targetType="SELF" />
<param allowWeapons="SWORD,BLUNT" />
<param allowWeapons="SWORD,BLUNT,DUAL,DUALFIST,POLE,DUALBLUNT" />
</effect>
</enchant1for>
</skill>
@ -1341,24 +1341,25 @@
<skill id="10284" levels="3" name="Lightning Force">
<table name="#icons"> icon.skill10284 icon.skill10284_2 icon.skill10284_3 </table>
<set name="icon" val="#icons" />
<table name="#activationChance">20 10 10</table>
<table name="#activationChance">30 20 10</table>
<table name="#triggeredLevel">2 3 3</table>
<table name="#pAtk">1.1 1.2 1.3</table>
<table name="#runSpd">5 7 10</table>
<table name="#time">15 20 30</table>
<table name="#abnormalLvl">1 2 3</table>
<table name="#time">20 20 15</table>
<table name="#abnormalLvl">2 3 4</table>
<set name="abnormalType" val="SEED_OF_KNIGHT" />
<set name="abnormalLvl" val="#abnormalLvl" />
<set name="abnormalTime" val="#time" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="skillType" val="BUFF" />
<set name="castRange" val="400" />
<set name="isTriggeredSkill" val="true" />
<for>
<effect name="TriggerSkillBySkill">
<param castSkillId="10284" /> <!-- Crushing Strike -->
<param chance="70" />
<param skillId="10284" skillLevel="#triggeredLevel" /> <!-- Collector's Fortune -->
<param targetType="ONE" />
<effect name="TriggerSkillByAttack">
<param attackerType="L2Character" minAttackerLevel="1" maxAttackerLevel="99" />
<param isCritical="false" />
<param minDamage="1" chance="#activationChance" />
<param skillId="10284" skillLevel="#triggeredLevel" />
<param targetType="SELF" />
<param allowWeapons="SWORD,BLUNT,DUAL,DUALFIST,POLE,DUALBLUNT" />
</effect>
<effect name="Buff">
<mul stat="pAtk" val="#pAtk">