Some pet skill reworking.
This commit is contained in:
parent
a518022ce6
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339
trunk/dist/game/data/stats/skills/11300-11399.xml
vendored
339
trunk/dist/game/data/stats/skills/11300-11399.xml
vendored
@ -416,83 +416,118 @@
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</for>
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</skill>
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<skill id="11323" levels="8" name="Feline Aggression">
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<!-- AUTO GENERATED SKILL -->
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<!-- Provokes nearby enemies. -->
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<table name="#mpConsumes"> 73 76 79 81 84 87 90 93 </table>
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<table name="#magicLevel"> 85 87 89 91 93 95 97 99 </table>
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<table name="#mpConsume"> 73 76 79 81 84 87 90 93 </table>
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<set name="abnormalLvl" val="1" />
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<set name="abnormalTime" val="3" />
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<set name="abnormalType" val="TARGET_LOCK" />
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<set name="icon" val="icon.skill0028" />
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<set name="operateType" val="ACTIVE_CONTINUOUS" />
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<set name="targetType" val="SELF" />
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<set name="mpConsume" val="#mpConsumes" />
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<set name="magicLvl" val="#magicLevel" />
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<set name="operateType" val="ACTIVE_INSTANT" />
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<set name="mpConsume" val="#mpConsume" />
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<set name="hitTime" val="1490" />
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<set name="coolTime" val="500" />
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<set name="reuseDelay" val="15000" />
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<set name="isDebuff" val="true" />
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<set name="targetType" val="AREA" />
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<for>
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<effect name="TargetMe" />
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<effect name="GetAgro" />
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</for>
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</skill>
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<skill id="11324" levels="8" name="Feline Stun">
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<!-- AUTO GENERATED SKILL -->
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<!-- Temporarily Stuns nearby enemies. -->
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<table name="#mpConsumes"> 73 76 79 81 84 87 90 93 </table>
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<table name="#magicLevel"> 85 87 89 91 93 95 97 99 </table>
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<table name="#mpConsume"> 73 76 79 81 84 87 90 93 </table>
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<set name="abnormalLvl" val="1" />
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<set name="abnormalTime" val="9" />
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<set name="abnormalType" val="STUN" />
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<set name="abnormalVisualEffect" val="STUN" />
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<set name="icon" val="icon.skill0028" />
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<set name="operateType" val="ACTIVE_CONTINUOUS" />
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<set name="targetType" val="SELF" />
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<set name="mpConsume" val="#mpConsumes" />
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<set name="magicLvl" val="#magicLevel" />
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<set name="operateType" val="ACTIVE_INSTANT" />
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<set name="mpConsume" val="#mpConsume" />
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<set name="hitTime" val="1490" />
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<set name="coolTime" val="500" />
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<set name="reuseDelay" val="15000" />
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<set name="isDebuff" val="true" />
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<set name="targetType" val="AREA" />
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<for>
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<effect name="Stun" />
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</for>
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</skill>
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<skill id="11325" levels="8" name="Feline Bite">
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<!-- AUTO GENERATED SKILL -->
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<!-- Inflicts damage on a target with 10508 Power added to P. Atk. -->
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<table name="#mpConsumes"> 48 50 52 54 56 58 60 62 </table>
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<table name="#magicLevel"> 85 87 89 91 93 95 97 99 </table>
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<table name="#mpConsume"> 48 50 52 54 56 58 60 62 </table>
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<table name="#power"> 10508 11190 11872 12554 13236 13918 14600 15282 </table>
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<set name="icon" val="icon.skill0121" />
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<set name="magicLvl" val="#magicLevel" />
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<set name="nextActionAttack" val="true" />
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<set name="operateType" val="ACTIVE_INSTANT" />
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<set name="targetType" val="SELF" />
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<set name="mpConsume" val="#mpConsumes" />
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<set name="castRange" val="40" />
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<set name="power" val="#power" />
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<set name="mpConsume" val="#mpConsume" />
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<set name="effectRange" val="40" />
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<set name="hitTime" val="1490" />
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<set name="coolTime" val="500" />
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<set name="reuseDelay" val="5000" />
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<set name="targetType" val="ONE" />
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<for>
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<effect name="PhysicalAttack" />
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</for>
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</skill>
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<skill id="11326" levels="8" name="Feline Pounce">
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<!-- AUTO GENERATED SKILL -->
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<!-- Inflicts damage on a target with 8406 Power added to P. Atk. Speed - 100. -->
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<table name="#mpConsumes"> 48 50 52 54 56 58 60 62 </table>
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<table name="#magicLevel"> 85 87 89 91 93 95 97 99 </table>
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<table name="#mpConsume"> 48 50 52 54 56 58 60 62 </table>
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<table name="#power"> 8406 8920 9497 10043 10588 11134 11680 12225 </table>
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<set name="icon" val="icon.skill0121" />
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<set name="magicLvl" val="#magicLevel" />
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<set name="nextActionAttack" val="true" />
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<set name="operateType" val="ACTIVE_INSTANT" />
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<set name="targetType" val="SELF" />
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<set name="mpConsume" val="#mpConsumes" />
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<set name="castRange" val="600" />
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<set name="power" val="#power" />
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<set name="mpConsume" val="#mpConsume" />
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<set name="effectRange" val="600" />
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<set name="hitTime" val="100" />
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<set name="coolTime" val="500" />
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<set name="reuseDelay" val="5000" />
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<set name="isDebuff" val="true" />
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<set name="targetType" val="SELF" />
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<for>
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<effect name="PhysicalAttack" />
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</for>
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</skill>
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<skill id="11327" levels="8" name="Feline Touch">
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<!-- AUTO GENERATED SKILL -->
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<!-- Inflicts damage on a target with 10508 Power added to P. Atk. -->
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<table name="#mpConsumes"> 48 50 52 54 56 58 60 62 </table>
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<table name="#magicLevel"> 85 87 89 91 93 95 97 99 </table>
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<table name="#mpConsume"> 48 50 52 54 56 58 60 62 </table>
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<table name="#power"> 10508 11190 11872 12554 13236 13918 14600 15282 </table>
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<set name="icon" val="icon.skill1234" />
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<set name="magicLvl" val="#magicLevel" />
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<set name="nextActionAttack" val="true" />
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<set name="operateType" val="ACTIVE_INSTANT" />
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<set name="targetType" val="SELF" />
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<set name="mpConsume" val="#mpConsumes" />
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<set name="castRange" val="1100" />
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<set name="power" val="#power" />
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<set name="mpConsume" val="#mpConsume" />
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<set name="effectRange" val="1100" />
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<set name="hitTime" val="2200" />
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<set name="coolTime" val="500" />
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<set name="reuseDelay" val="5000" />
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<set name="targetType" val="ONE" />
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<for>
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<effect name="PhysicalAttack" />
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</for>
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</skill>
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<skill id="11328" levels="8" name="Feline Power">
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<!-- AUTO GENERATED SKILL -->
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<!-- Inflicts damage on nearby enemies with 11558 Power added to P. Atk. -->
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<table name="#mpConsumes"> 73 76 79 81 84 87 90 93 </table>
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<table name="#magicLevel"> 85 87 89 91 93 95 97 99 </table>
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<table name="#mpConsume"> 73 76 79 81 84 87 90 93 </table>
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<table name="#power"> 11558 12309 13059 13809 14559 15309 16060 16810 </table>
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<set name="icon" val="icon.skill1171" />
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<set name="magicLvl" val="#magicLevel" />
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<set name="nextActionAttack" val="true" />
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<set name="operateType" val="ACTIVE_INSTANT" />
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<set name="targetType" val="SELF" />
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<set name="mpConsume" val="#mpConsumes" />
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<set name="castRange" val="1100" />
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<set name="power" val="#power" />
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<set name="mpConsume" val="#mpConsume" />
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<set name="effectRange" val="1100" />
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<set name="hitTime" val="2900" />
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<set name="coolTime" val="500" />
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<set name="reuseDelay" val="5000" />
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<set name="targetType" val="AREA" />
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<for>
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<effect name="PhysicalAttack" />
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</for>
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</skill>
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<skill id="11329" levels="8" name="Summon Wynn Merrow">
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<table name="#magicLvl"> 85 87 89 91 93 95 97 99 </table>
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@ -579,83 +614,118 @@
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</for>
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</skill>
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<skill id="11332" levels="8" name="Unicorn's Aggression">
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<!-- AUTO GENERATED SKILL -->
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<!-- Provokes nearby enemies. -->
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<table name="#mpConsumes"> 73 76 79 81 84 87 90 93 </table>
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<table name="#magicLevel"> 85 87 89 91 93 95 97 99 </table>
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<table name="#mpConsume"> 73 76 79 81 84 87 90 93 </table>
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<set name="abnormalLvl" val="1" />
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<set name="abnormalTime" val="3" />
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<set name="abnormalType" val="TARGET_LOCK" />
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<set name="icon" val="icon.skill0028" />
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<set name="operateType" val="ACTIVE_CONTINUOUS" />
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<set name="targetType" val="SELF" />
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<set name="mpConsume" val="#mpConsumes" />
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<set name="magicLvl" val="#magicLevel" />
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<set name="operateType" val="ACTIVE_INSTANT" />
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<set name="mpConsume" val="#mpConsume" />
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<set name="hitTime" val="1490" />
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<set name="coolTime" val="500" />
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<set name="reuseDelay" val="15000" />
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<set name="isDebuff" val="true" />
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<set name="targetType" val="AREA" />
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<for>
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<effect name="TargetMe" />
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<effect name="GetAgro" />
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</for>
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</skill>
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<skill id="11333" levels="8" name="Unicorn's Stun">
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<!-- AUTO GENERATED SKILL -->
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<!-- Temporarily Stuns nearby enemies. -->
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<table name="#mpConsumes"> 73 76 79 81 84 87 90 93 </table>
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<table name="#magicLevel"> 85 87 89 91 93 95 97 99 </table>
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<table name="#mpConsume"> 73 76 79 81 84 87 90 93 </table>
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<set name="abnormalLvl" val="1" />
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<set name="abnormalTime" val="9" />
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<set name="abnormalType" val="STUN" />
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<set name="abnormalVisualEffect" val="STUN" />
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<set name="icon" val="icon.skill0028" />
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<set name="operateType" val="ACTIVE_CONTINUOUS" />
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<set name="targetType" val="SELF" />
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<set name="mpConsume" val="#mpConsumes" />
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<set name="magicLvl" val="#magicLevel" />
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<set name="operateType" val="ACTIVE_INSTANT" />
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<set name="mpConsume" val="#mpConsume" />
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<set name="hitTime" val="1490" />
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<set name="coolTime" val="500" />
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<set name="reuseDelay" val="15000" />
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<set name="isDebuff" val="true" />
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<set name="targetType" val="AREA" />
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<for>
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<effect name="Stun" />
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</for>
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</skill>
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<skill id="11334" levels="8" name="Unicorn's Bite">
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<!-- AUTO GENERATED SKILL -->
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<!-- Inflicts damage on a target with 10508 Power added to P. Atk. -->
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<table name="#mpConsumes"> 48 50 52 54 56 58 60 62 </table>
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<table name="#magicLevel"> 85 87 89 91 93 95 97 99 </table>
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<table name="#mpConsume"> 48 50 52 54 56 58 60 62 </table>
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<table name="#power"> 10508 11190 11872 12554 13236 13918 14600 15282 </table>
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<set name="icon" val="icon.skill0121" />
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<set name="magicLvl" val="#magicLevel" />
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<set name="nextActionAttack" val="true" />
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<set name="operateType" val="ACTIVE_INSTANT" />
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<set name="targetType" val="SELF" />
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<set name="mpConsume" val="#mpConsumes" />
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<set name="castRange" val="40" />
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<set name="power" val="#power" />
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<set name="mpConsume" val="#mpConsume" />
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<set name="effectRange" val="40" />
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<set name="hitTime" val="1490" />
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<set name="coolTime" val="500" />
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<set name="reuseDelay" val="5000" />
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<set name="targetType" val="ONE" />
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<for>
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<effect name="PhysicalAttack" />
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</for>
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</skill>
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<skill id="11335" levels="8" name="Unicorn's Pounce">
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<!-- AUTO GENERATED SKILL -->
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<!-- Inflicts damage on a target with 8406 Power added to P. Atk. Speed - 100. -->
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<table name="#mpConsumes"> 48 50 52 54 56 58 60 62 </table>
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<table name="#magicLevel"> 85 87 89 91 93 95 97 99 </table>
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<table name="#mpConsume"> 48 50 52 54 56 58 60 62 </table>
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<table name="#power"> 8406 8920 9497 10043 10588 11134 11680 12225 </table>
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<set name="icon" val="icon.skill0121" />
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<set name="magicLvl" val="#magicLevel" />
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<set name="nextActionAttack" val="true" />
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<set name="operateType" val="ACTIVE_INSTANT" />
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<set name="targetType" val="SELF" />
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<set name="mpConsume" val="#mpConsumes" />
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<set name="castRange" val="600" />
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<set name="power" val="#power" />
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<set name="mpConsume" val="#mpConsume" />
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<set name="effectRange" val="600" />
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<set name="hitTime" val="100" />
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<set name="coolTime" val="500" />
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<set name="reuseDelay" val="5000" />
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<set name="isDebuff" val="true" />
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<set name="targetType" val="SELF" />
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<for>
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<effect name="PhysicalAttack" />
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</for>
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</skill>
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<skill id="11336" levels="8" name="Unicorn's Touch">
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<!-- AUTO GENERATED SKILL -->
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<!-- Inflicts damage on a target with 10508 Power added to P. Atk. -->
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<table name="#mpConsumes"> 48 50 52 54 56 58 60 62 </table>
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<table name="#magicLevel"> 85 87 89 91 93 95 97 99 </table>
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<table name="#mpConsume"> 48 50 52 54 56 58 60 62 </table>
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<table name="#power"> 10508 11190 11872 12554 13236 13918 14600 15282 </table>
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<set name="icon" val="icon.skill1234" />
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<set name="magicLvl" val="#magicLevel" />
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<set name="nextActionAttack" val="true" />
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<set name="operateType" val="ACTIVE_INSTANT" />
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<set name="targetType" val="SELF" />
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<set name="mpConsume" val="#mpConsumes" />
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<set name="castRange" val="1100" />
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<set name="power" val="#power" />
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<set name="mpConsume" val="#mpConsume" />
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<set name="effectRange" val="1100" />
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<set name="hitTime" val="2200" />
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<set name="coolTime" val="500" />
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<set name="reuseDelay" val="5000" />
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<set name="targetType" val="ONE" />
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<for>
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<effect name="PhysicalAttack" />
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</for>
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</skill>
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<skill id="11337" levels="8" name="Unicorn's Power">
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<!-- AUTO GENERATED SKILL -->
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<!-- Inflicts damage on nearby enemies with 11558 Power added to P. Atk. -->
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<table name="#mpConsumes"> 73 76 79 81 84 87 90 93 </table>
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<table name="#magicLevel"> 85 87 89 91 93 95 97 99 </table>
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<table name="#mpConsume"> 73 76 79 81 84 87 90 93 </table>
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<table name="#power"> 11558 12309 13059 13809 14559 15309 16060 16810 </table>
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<set name="icon" val="icon.skill1171" />
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<set name="magicLvl" val="#magicLevel" />
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<set name="nextActionAttack" val="true" />
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<set name="operateType" val="ACTIVE_INSTANT" />
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<set name="targetType" val="SELF" />
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<set name="mpConsume" val="#mpConsumes" />
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<set name="castRange" val="1100" />
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<set name="power" val="#power" />
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<set name="mpConsume" val="#mpConsume" />
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<set name="effectRange" val="1100" />
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<set name="hitTime" val="2900" />
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<set name="coolTime" val="500" />
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<set name="reuseDelay" val="5000" />
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<set name="targetType" val="AREA" />
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<for>
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<effect name="PhysicalAttack" />
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</for>
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</skill>
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<skill id="11338" levels="8" name="Summon Wynn Nightshade">
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<table name="#magicLvl"> 85 87 89 91 93 95 97 99 </table>
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@ -742,83 +812,118 @@
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</for>
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</skill>
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<skill id="11341" levels="8" name="Phantom Aggression">
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<!-- AUTO GENERATED SKILL -->
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<!-- Provokes nearby enemies. -->
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<table name="#mpConsumes"> 73 76 79 81 84 87 90 93 </table>
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<table name="#magicLevel"> 85 87 89 91 93 95 97 99 </table>
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<table name="#mpConsume"> 73 76 79 81 84 87 90 93 </table>
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<set name="abnormalLvl" val="1" />
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<set name="abnormalTime" val="3" />
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<set name="abnormalType" val="TARGET_LOCK" />
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<set name="icon" val="icon.skill0028" />
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<set name="operateType" val="ACTIVE_CONTINUOUS" />
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<set name="targetType" val="SELF" />
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<set name="mpConsume" val="#mpConsumes" />
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<set name="magicLvl" val="#magicLevel" />
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<set name="operateType" val="ACTIVE_INSTANT" />
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<set name="mpConsume" val="#mpConsume" />
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<set name="hitTime" val="1490" />
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<set name="coolTime" val="500" />
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<set name="reuseDelay" val="15000" />
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<set name="isDebuff" val="true" />
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<set name="targetType" val="AREA" />
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<for>
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<effect name="TargetMe" />
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<effect name="GetAgro" />
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</for>
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</skill>
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<skill id="11342" levels="8" name="Phantom Stun">
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<!-- AUTO GENERATED SKILL -->
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<!-- Temporarily Stuns nearby enemies. -->
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<table name="#mpConsumes"> 73 76 79 81 84 87 90 93 </table>
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<table name="#magicLevel"> 85 87 89 91 93 95 97 99 </table>
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<table name="#mpConsume"> 73 76 79 81 84 87 90 93 </table>
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<set name="abnormalLvl" val="1" />
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<set name="abnormalTime" val="9" />
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<set name="abnormalType" val="STUN" />
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<set name="abnormalVisualEffect" val="STUN" />
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<set name="icon" val="icon.skill0028" />
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<set name="operateType" val="ACTIVE_CONTINUOUS" />
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<set name="targetType" val="SELF" />
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<set name="mpConsume" val="#mpConsumes" />
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<set name="magicLvl" val="#magicLevel" />
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<set name="operateType" val="ACTIVE_INSTANT" />
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<set name="mpConsume" val="#mpConsume" />
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<set name="hitTime" val="1490" />
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<set name="coolTime" val="500" />
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||||
<set name="reuseDelay" val="15000" />
|
||||
<set name="isDebuff" val="true" />
|
||||
<set name="targetType" val="AREA" />
|
||||
<for>
|
||||
<effect name="Stun" />
|
||||
</for>
|
||||
</skill>
|
||||
<skill id="11343" levels="8" name="Phantom Bite">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<!-- Inflicts damage on a target with 10508 Power added to P. Atk. -->
|
||||
<table name="#mpConsumes"> 48 50 52 54 56 58 60 62 </table>
|
||||
<table name="#magicLevel"> 85 87 89 91 93 95 97 99 </table>
|
||||
<table name="#mpConsume"> 48 50 52 54 56 58 60 62 </table>
|
||||
<table name="#power"> 10508 11190 11872 12554 13236 13918 14600 15282 </table>
|
||||
<set name="icon" val="icon.skill0121" />
|
||||
<set name="magicLvl" val="#magicLevel" />
|
||||
<set name="nextActionAttack" val="true" />
|
||||
<set name="operateType" val="ACTIVE_INSTANT" />
|
||||
<set name="targetType" val="SELF" />
|
||||
<set name="mpConsume" val="#mpConsumes" />
|
||||
<set name="castRange" val="40" />
|
||||
<set name="power" val="#power" />
|
||||
<set name="mpConsume" val="#mpConsume" />
|
||||
<set name="effectRange" val="40" />
|
||||
<set name="hitTime" val="1490" />
|
||||
<set name="coolTime" val="500" />
|
||||
<set name="reuseDelay" val="5000" />
|
||||
<set name="targetType" val="ONE" />
|
||||
<for>
|
||||
<effect name="PhysicalAttack" />
|
||||
</for>
|
||||
</skill>
|
||||
<skill id="11344" levels="8" name="Phantom Pounce">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<!-- Inflicts damage on a target with 8406 Power added to P. Atk. Speed - 100. -->
|
||||
<table name="#mpConsumes"> 48 50 52 54 56 58 60 62 </table>
|
||||
<table name="#magicLevel"> 85 87 89 91 93 95 97 99 </table>
|
||||
<table name="#mpConsume"> 48 50 52 54 56 58 60 62 </table>
|
||||
<table name="#power"> 8406 8920 9497 10043 10588 11134 11680 12225 </table>
|
||||
<set name="icon" val="icon.skill0121" />
|
||||
<set name="magicLvl" val="#magicLevel" />
|
||||
<set name="nextActionAttack" val="true" />
|
||||
<set name="operateType" val="ACTIVE_INSTANT" />
|
||||
<set name="targetType" val="SELF" />
|
||||
<set name="mpConsume" val="#mpConsumes" />
|
||||
<set name="castRange" val="600" />
|
||||
<set name="power" val="#power" />
|
||||
<set name="mpConsume" val="#mpConsume" />
|
||||
<set name="effectRange" val="600" />
|
||||
<set name="hitTime" val="100" />
|
||||
<set name="coolTime" val="500" />
|
||||
<set name="reuseDelay" val="5000" />
|
||||
<set name="isDebuff" val="true" />
|
||||
<set name="targetType" val="SELF" />
|
||||
<for>
|
||||
<effect name="PhysicalAttack" />
|
||||
</for>
|
||||
</skill>
|
||||
<skill id="11345" levels="8" name="Phantom Touch">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<!-- Inflicts damage on a target with 10508 Power added to P. Atk. -->
|
||||
<table name="#mpConsumes"> 48 50 52 54 56 58 60 62 </table>
|
||||
<table name="#magicLevel"> 85 87 89 91 93 95 97 99 </table>
|
||||
<table name="#mpConsume"> 48 50 52 54 56 58 60 62 </table>
|
||||
<table name="#power"> 10508 11190 11872 12554 13236 13918 14600 15282 </table>
|
||||
<set name="icon" val="icon.skill1234" />
|
||||
<set name="magicLvl" val="#magicLevel" />
|
||||
<set name="nextActionAttack" val="true" />
|
||||
<set name="operateType" val="ACTIVE_INSTANT" />
|
||||
<set name="targetType" val="SELF" />
|
||||
<set name="mpConsume" val="#mpConsumes" />
|
||||
<set name="castRange" val="1100" />
|
||||
<set name="power" val="#power" />
|
||||
<set name="mpConsume" val="#mpConsume" />
|
||||
<set name="effectRange" val="1100" />
|
||||
<set name="hitTime" val="2200" />
|
||||
<set name="coolTime" val="500" />
|
||||
<set name="reuseDelay" val="5000" />
|
||||
<set name="targetType" val="ONE" />
|
||||
<for>
|
||||
<effect name="PhysicalAttack" />
|
||||
</for>
|
||||
</skill>
|
||||
<skill id="11346" levels="8" name="Phantom Power">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<!-- Inflicts damage on nearby enemies with 11558 Power added to P. Atk. -->
|
||||
<table name="#mpConsumes"> 73 76 79 81 84 87 90 93 </table>
|
||||
<table name="#magicLevel"> 85 87 89 91 93 95 97 99 </table>
|
||||
<table name="#mpConsume"> 73 76 79 81 84 87 90 93 </table>
|
||||
<table name="#power"> 11558 12309 13059 13809 14559 15309 16060 16810 </table>
|
||||
<set name="icon" val="icon.skill1171" />
|
||||
<set name="magicLvl" val="#magicLevel" />
|
||||
<set name="nextActionAttack" val="true" />
|
||||
<set name="operateType" val="ACTIVE_INSTANT" />
|
||||
<set name="targetType" val="SELF" />
|
||||
<set name="mpConsume" val="#mpConsumes" />
|
||||
<set name="castRange" val="1100" />
|
||||
<set name="power" val="#power" />
|
||||
<set name="mpConsume" val="#mpConsume" />
|
||||
<set name="effectRange" val="1100" />
|
||||
<set name="hitTime" val="2900" />
|
||||
<set name="coolTime" val="500" />
|
||||
<set name="reuseDelay" val="5000" />
|
||||
<set name="targetType" val="AREA" />
|
||||
<for>
|
||||
<effect name="PhysicalAttack" />
|
||||
</for>
|
||||
</skill>
|
||||
<skill id="11347" levels="4" name="Greater Servitor Haste">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
|
1960
trunk/dist/tools/sql/classic/pets_skills.sql
vendored
Normal file
1960
trunk/dist/tools/sql/classic/pets_skills.sql
vendored
Normal file
File diff suppressed because it is too large
Load Diff
1712
trunk/dist/tools/sql/game/pets_skills.sql
vendored
1712
trunk/dist/tools/sql/game/pets_skills.sql
vendored
File diff suppressed because it is too large
Load Diff
Loading…
Reference in New Issue
Block a user