Changed weapon grade bonus heal calculation.
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@@ -98,7 +98,7 @@ public final class Heal extends AbstractEffect
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final ItemInstance weaponInst = effector.getActiveWeaponInstance();
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if (weaponInst != null)
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{
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mAtkMul = weaponInst.getItem().getCrystalType() == CrystalType.S84 ? 4 : weaponInst.getItem().getCrystalType() == CrystalType.S80 ? 2 : 1;
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mAtkMul = weaponInst.getItem().getCrystalTypePlus() == CrystalType.R ? 4 : weaponInst.getItem().getCrystalTypePlus() == CrystalType.S ? 2 : 1;
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}
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// shot dynamic bonus
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mAtkMul = bss ? mAtkMul * 4 : mAtkMul + 1;
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@@ -94,7 +94,7 @@ public final class HpCpHeal extends AbstractEffect
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final ItemInstance weaponInst = effector.getActiveWeaponInstance();
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if (weaponInst != null)
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{
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mAtkMul = weaponInst.getItem().getCrystalType() == CrystalType.S84 ? 4 : weaponInst.getItem().getCrystalType() == CrystalType.S80 ? 2 : 1;
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mAtkMul = weaponInst.getItem().getCrystalTypePlus() == CrystalType.R ? 4 : weaponInst.getItem().getCrystalTypePlus() == CrystalType.S ? 2 : 1;
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}
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// shot dynamic bonus
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mAtkMul = bss ? mAtkMul * 4 : mAtkMul + 1;
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