Removed unnecessary inventory update.
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@@ -3221,18 +3221,6 @@ public final class L2PcInstance extends L2Playable
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// Add the item to inventory
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// Add the item to inventory
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final L2ItemInstance newitem = _inventory.addItem(process, item, this, reference);
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final L2ItemInstance newitem = _inventory.addItem(process, item, this, reference);
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// Send inventory update packet
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if (!Config.FORCE_INVENTORY_UPDATE)
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{
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final InventoryUpdate playerIU = new InventoryUpdate();
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playerIU.addItem(newitem);
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sendInventoryUpdate(playerIU);
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}
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else
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{
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sendItemList(false);
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}
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// If over capacity, drop the item
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// If over capacity, drop the item
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if (!canOverrideCond(PcCondOverride.ITEM_CONDITIONS) && !_inventory.validateCapacity(0, item.isQuestItem()) && newitem.isDropable() && (!newitem.isStackable() || (newitem.getLastChange() != L2ItemInstance.MODIFIED)))
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if (!canOverrideCond(PcCondOverride.ITEM_CONDITIONS) && !_inventory.validateCapacity(0, item.isQuestItem()) && newitem.isDropable() && (!newitem.isStackable() || (newitem.getLastChange() != L2ItemInstance.MODIFIED)))
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{
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{
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@@ -4450,7 +4438,7 @@ public final class L2PcInstance extends L2Playable
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getAI().setIntention(CtrlIntention.AI_INTENTION_IDLE);
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getAI().setIntention(CtrlIntention.AI_INTENTION_IDLE);
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// Check if the L2Object to pick up is a L2ItemInstance
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// Check if the L2Object to pick up is a L2ItemInstance
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if (!(object instanceof L2ItemInstance))
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if (!object.isItem())
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{
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{
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// dont try to pickup anything that is not an item :)
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// dont try to pickup anything that is not an item :)
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_log.warning(this + " trying to pickup wrong target." + getTarget());
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_log.warning(this + " trying to pickup wrong target." + getTarget());
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