diff --git a/trunk/java/com/l2jmobius/gameserver/model/actor/instance/L2PcInstance.java b/trunk/java/com/l2jmobius/gameserver/model/actor/instance/L2PcInstance.java index d15efe86b8..9199a441e4 100644 --- a/trunk/java/com/l2jmobius/gameserver/model/actor/instance/L2PcInstance.java +++ b/trunk/java/com/l2jmobius/gameserver/model/actor/instance/L2PcInstance.java @@ -3221,18 +3221,6 @@ public final class L2PcInstance extends L2Playable // Add the item to inventory final L2ItemInstance newitem = _inventory.addItem(process, item, this, reference); - // Send inventory update packet - if (!Config.FORCE_INVENTORY_UPDATE) - { - final InventoryUpdate playerIU = new InventoryUpdate(); - playerIU.addItem(newitem); - sendInventoryUpdate(playerIU); - } - else - { - sendItemList(false); - } - // If over capacity, drop the item if (!canOverrideCond(PcCondOverride.ITEM_CONDITIONS) && !_inventory.validateCapacity(0, item.isQuestItem()) && newitem.isDropable() && (!newitem.isStackable() || (newitem.getLastChange() != L2ItemInstance.MODIFIED))) { @@ -4450,7 +4438,7 @@ public final class L2PcInstance extends L2Playable getAI().setIntention(CtrlIntention.AI_INTENTION_IDLE); // Check if the L2Object to pick up is a L2ItemInstance - if (!(object instanceof L2ItemInstance)) + if (!object.isItem()) { // dont try to pickup anything that is not an item :) _log.warning(this + " trying to pickup wrong target." + getTarget());