Removed unnecessary inventory update.
This commit is contained in:
@ -3221,18 +3221,6 @@ public final class L2PcInstance extends L2Playable
|
||||
// Add the item to inventory
|
||||
final L2ItemInstance newitem = _inventory.addItem(process, item, this, reference);
|
||||
|
||||
// Send inventory update packet
|
||||
if (!Config.FORCE_INVENTORY_UPDATE)
|
||||
{
|
||||
final InventoryUpdate playerIU = new InventoryUpdate();
|
||||
playerIU.addItem(newitem);
|
||||
sendInventoryUpdate(playerIU);
|
||||
}
|
||||
else
|
||||
{
|
||||
sendItemList(false);
|
||||
}
|
||||
|
||||
// If over capacity, drop the item
|
||||
if (!canOverrideCond(PcCondOverride.ITEM_CONDITIONS) && !_inventory.validateCapacity(0, item.isQuestItem()) && newitem.isDropable() && (!newitem.isStackable() || (newitem.getLastChange() != L2ItemInstance.MODIFIED)))
|
||||
{
|
||||
@ -4450,7 +4438,7 @@ public final class L2PcInstance extends L2Playable
|
||||
getAI().setIntention(CtrlIntention.AI_INTENTION_IDLE);
|
||||
|
||||
// Check if the L2Object to pick up is a L2ItemInstance
|
||||
if (!(object instanceof L2ItemInstance))
|
||||
if (!object.isItem())
|
||||
{
|
||||
// dont try to pickup anything that is not an item :)
|
||||
_log.warning(this + " trying to pickup wrong target." + getTarget());
|
||||
|
Reference in New Issue
Block a user