Skill usage of RearDamage effect.

Contributed by gamelike85.
This commit is contained in:
MobiusDev 2017-12-09 18:54:15 +00:00
parent 9069b49156
commit 1c974fcc9b
5 changed files with 41 additions and 5 deletions

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@ -890,7 +890,16 @@
<!-- Rear Damage + 3%. -->
<operateType>P</operateType>
<icon>icon.skill0030</icon>
<!-- TODO: Handle rear damage stat -->
<effects>
<effect name="RearDamage">
<amount>
<value level="1">3</value>
<value level="2">6</value>
</amount>
<mode>PER</mode>
<position>BACK</position>
</effect>
</effects>
</skill>
<skill id="19145" toLevel="2" name="Noble Death Whisper">
<!-- Physical Critical Damage + 3%. -->

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@ -890,7 +890,16 @@
<!-- Rear Damage + 3%. -->
<operateType>P</operateType>
<icon>icon.skill0030</icon>
<!-- TODO: Handle rear damage stat -->
<effects>
<effect name="RearDamage">
<amount>
<value level="1">3</value>
<value level="2">6</value>
</amount>
<mode>PER</mode>
<position>BACK</position>
</effect>
</effects>
</skill>
<skill id="19145" toLevel="2" name="Noble Death Whisper">
<!-- Physical Critical Damage + 3%. -->

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@ -890,7 +890,16 @@
<!-- Rear Damage + 3%. -->
<operateType>P</operateType>
<icon>icon.skill0030</icon>
<!-- TODO: Handle rear damage stat -->
<effects>
<effect name="RearDamage">
<amount>
<value level="1">3</value>
<value level="2">6</value>
</amount>
<mode>PER</mode>
<position>BACK</position>
</effect>
</effects>
</skill>
<skill id="19145" toLevel="2" name="Noble Death Whisper">
<!-- Physical Critical Damage + 3%. -->

View File

@ -890,7 +890,16 @@
<!-- Rear Damage + 3%. -->
<operateType>P</operateType>
<icon>icon.skill0030</icon>
<!-- TODO: Handle rear damage stat -->
<effects>
<effect name="RearDamage">
<amount>
<value level="1">3</value>
<value level="2">6</value>
</amount>
<mode>PER</mode>
<position>BACK</position>
</effect>
</effects>
</skill>
<skill id="19145" toLevel="2" name="Noble Death Whisper">
<!-- Physical Critical Damage + 3%. -->

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@ -1587,7 +1587,7 @@
<icon>icon.skill0000</icon>
<operateType>P</operateType>
<effects>
<effect name="CriticalDamagePosition">
<effect name="RearDamage">
<amount>
<value level="1">2</value>
<value level="2">5</value>