Scarlet Van Halisha AI.
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trunk/dist/game/data/scripts.cfg
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trunk/dist/game/data/scripts.cfg
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@ -148,6 +148,7 @@ ai/individual/QueenShyeed.java
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ai/individual/RagnaOrcCommander.java
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ai/individual/RagnaOrcSeer.java
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ai/individual/RagnaOrcHero.java
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ai/individual/ScarletVanHalisha.java
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ai/individual/Shannon.java
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ai/individual/SinEater.java
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ai/individual/SinWardens.java
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257
trunk/dist/game/data/scripts/ai/individual/ScarletVanHalisha.java
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257
trunk/dist/game/data/scripts/ai/individual/ScarletVanHalisha.java
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@ -0,0 +1,257 @@
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/*
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* Copyright (C) 2004-2014 L2J DataPack
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*
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* This file is part of L2J DataPack.
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*
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* L2J DataPack is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* L2J DataPack is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package ai.individual;
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import static com.l2jserver.gameserver.ai.CtrlIntention.AI_INTENTION_ATTACK;
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import static com.l2jserver.gameserver.ai.CtrlIntention.AI_INTENTION_FOLLOW;
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import static com.l2jserver.gameserver.ai.CtrlIntention.AI_INTENTION_IDLE;
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import java.util.Collection;
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import javolution.util.FastList;
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import ai.npc.AbstractNpcAI;
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import com.l2jserver.gameserver.GeoData;
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import com.l2jserver.gameserver.datatables.SkillData;
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import com.l2jserver.gameserver.model.L2Object;
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import com.l2jserver.gameserver.model.actor.L2Character;
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import com.l2jserver.gameserver.model.actor.L2Npc;
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import com.l2jserver.gameserver.model.actor.instance.L2DecoyInstance;
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import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
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import com.l2jserver.gameserver.model.skills.Skill;
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import com.l2jserver.gameserver.util.Util;
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import com.l2jserver.util.Rnd;
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/**
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* @author Micr0, Zerox
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*/
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public class ScarletVanHalisha extends AbstractNpcAI
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{
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private L2Character _target;
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private Skill _skill;
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// NPCs
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private static final int HALISHA2 = 29046;
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private static final int HALISHA3 = 29047;
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public ScarletVanHalisha()
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{
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super(ScarletVanHalisha.class.getSimpleName(), "ai/individual");
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addAttackId(HALISHA2, HALISHA3);
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addKillId(HALISHA2, HALISHA3);
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addSpellFinishedId(HALISHA2, HALISHA3);
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registerMobs(HALISHA2, HALISHA3);
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}
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@Override
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public String onAdvEvent(String event, L2Npc npc, L2PcInstance player)
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{
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switch (event)
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{
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case "attack":
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{
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if (npc != null)
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{
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getSkillAI(npc);
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}
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break;
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}
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case "random_target":
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{
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_target = getRandomTarget(npc);
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break;
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}
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}
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return super.onAdvEvent(event, npc, player);
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}
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@Override
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public String onSpellFinished(L2Npc npc, L2PcInstance player, Skill skill)
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{
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getSkillAI(npc);
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return super.onSpellFinished(npc, player, skill);
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}
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@Override
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public String onAttack(L2Npc npc, L2PcInstance attacker, int damage, boolean isSummon)
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{
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startQuestTimer("random_Target", 5000, npc, null, true);
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startQuestTimer("attack", 500, npc, null, true);
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return super.onAttack(npc, attacker, damage, isSummon);
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}
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@Override
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public String onKill(L2Npc npc, L2PcInstance killer, boolean isSummon)
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{
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cancelQuestTimers("attack");
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cancelQuestTimers("random_Target");
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return super.onKill(npc, killer, isSummon);
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}
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private Skill getRndSkills(L2Npc npc)
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{
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switch (npc.getId())
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{
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case HALISHA2:
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{
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if (Rnd.get(100) < 10)
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{
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return SkillData.getInstance().getSkill(5015, 2);
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}
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else if (Rnd.get(100) < 10)
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{
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return SkillData.getInstance().getSkill(5015, 5);
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}
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else if (Rnd.get(100) < 10)
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{
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return SkillData.getInstance().getSkill(5018, 1);
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}
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else if (Rnd.get(100) < 2)
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{
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return SkillData.getInstance().getSkill(5016, 1);
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}
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else
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{
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return SkillData.getInstance().getSkill(5014, 2);
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}
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}
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case HALISHA3:
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{
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if (Rnd.get(100) < 10)
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{
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return SkillData.getInstance().getSkill(5015, 3);
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}
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else if (Rnd.get(100) < 10)
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{
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return SkillData.getInstance().getSkill(5015, 6);
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}
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else if (Rnd.get(100) < 10)
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{
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return SkillData.getInstance().getSkill(5015, 2);
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}
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else if (Rnd.get(100) < 10)
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{
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return SkillData.getInstance().getSkill(5019, 1);
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}
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else if (Rnd.get(100) < 2)
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{
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return SkillData.getInstance().getSkill(5016, 1);
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}
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else
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{
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return SkillData.getInstance().getSkill(5014, 3);
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}
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}
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}
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return SkillData.getInstance().getSkill(5014, 1);
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}
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private synchronized void getSkillAI(L2Npc npc)
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{
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if (npc.isInvul() || npc.isCastingNow())
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{
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return;
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}
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if ((Rnd.get(100) < 30) || (_target == null) || _target.isDead())
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{
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_target = getRandomTarget(npc);
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if (_target != null)
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{
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_skill = getRndSkills(npc);
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}
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}
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L2Character target = _target;
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Skill skill = _skill;
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if (skill == null)
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{
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skill = (getRndSkills(npc));
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}
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if (npc.isPhysicalMuted())
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{
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return;
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}
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if ((target == null) || target.isDead())
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{
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npc.setIsCastingNow(false);
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return;
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}
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if (Util.checkIfInRange(skill.getCastRange(), npc, target, true))
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{
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npc.getAI().setIntention(AI_INTENTION_IDLE);
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npc.setTarget(target);
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npc.setIsCastingNow(true);
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_target = null;
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npc.doCast(skill);
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}
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else
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{
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npc.getAI().setIntention(AI_INTENTION_FOLLOW, target, null);
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npc.getAI().setIntention(AI_INTENTION_ATTACK, target, null);
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npc.setIsCastingNow(false);
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}
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}
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private L2Character getRandomTarget(L2Npc npc)
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{
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Collection<L2Object> objs = npc.getKnownList().getKnownObjects().values();
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FastList<L2Character> result = new FastList<>();
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{
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for (L2Object obj : objs)
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{
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if (obj.isPlayable() || (obj instanceof L2DecoyInstance))
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{
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if (obj.isPlayer() && obj.getActingPlayer().isInvisible())
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{
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continue;
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}
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if (((((L2Character) obj).getZ() < (npc.getZ() - 100)) && (((L2Character) obj).getZ() > (npc.getZ() + 100))) || !(GeoData.getInstance().canSeeTarget(((L2Character) obj).getX(), ((L2Character) obj).getY(), ((L2Character) obj).getZ(), npc.getX(), npc.getY(), npc.getZ())))
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{
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continue;
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}
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}
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if (obj.isPlayable() || (obj instanceof L2DecoyInstance))
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{
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if (Util.checkIfInRange(9000, npc, obj, true) && !((L2Character) obj).isDead())
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{
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result.add((L2Character) obj);
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}
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}
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}
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}
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if (!result.isEmpty() && (result.size() != 0))
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{
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Object[] characters = result.toArray();
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return (L2Character) characters[Rnd.get(characters.length)];
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}
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return null;
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}
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public static void main(String[] args)
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{
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new ScarletVanHalisha();
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}
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}
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