Brooch stone skill additions.
Contributed by gamelike85.
This commit is contained in:
parent
a3799a3a1f
commit
1c4133a76a
@ -1478,15 +1478,16 @@
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<set name="compoundItem" val="38852" />
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<set name="compoundChance" val="33" />
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<set name="default_action" val="EQUIP" />
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<set name="bodypart" val="brooch_jewel" />
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<set name="weight" val="5" />
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<set name="is_dropable" val="false" />
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<set name="is_tradable" val="false" />
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<set name="is_clan_depositable" val="false" />
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<set name="is_mailable" val="false" />
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<set name="is_freightable" val="false" />
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<set name="is_tradable" val="false" />
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<set name="is_dropable" val="false" />
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<set name="is_sellable" val="false" />
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<set name="is_commissionable" val="false" />
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<set name="is_private_storeable" val="false" />
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<set name="weight" val="5" />
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<set name="is_sellable" val="false" />
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<skills>
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<skill id="17701" level="2" />
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</skills>
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@ -1,17 +1,37 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
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<skill id="17701" toLevel="5" name="Topaz: Spiritshot">
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<!-- TODO: INGORE CP -->
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<!-- Interrupts target's skill casting. In PvP, ignores CP and inflicts a fixed damage of 1062. -->
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<icon>icon.etc_bm_jewel_topaz_i00</icon>
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<operateType>A1</operateType>
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<abnormalLvl>
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<value level="1">2</value>
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<value level="2">3</value>
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<value level="3">4</value>
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<value level="4">5</value>
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<value level="5">6</value>
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</abnormalLvl>
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<magicLvl>
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<value level="1">1</value>
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<value level="2">2</value>
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<value level="3">3</value>
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<value level="4">4</value>
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<value level="5">5</value>
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</magicLvl>
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<castRange>600</castRange>
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<hitTime>1000</hitTime>
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<coolTime>500</coolTime>
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<effectPoint>-1000</effectPoint>
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<reuseDelay>30000</reuseDelay>
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<targetType>ENEMY</targetType>
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<affectScope>SINGLE</affectScope>
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<targetConditions>
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<condition name="OpCheckFlag" />
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</targetConditions>
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<effects>
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<effect name="BlockSkill">
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<magicTypes>1;3</magicTypes>
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</effect>
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<effect name="SkillTurning">
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<chance>100</chance>
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<staticChance>true</staticChance>
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@ -643,12 +643,21 @@
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<operateType>P</operateType>
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</skill>
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<skill id="17822" toLevel="1" name="Aquamarine">
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<icon>icon.skill0000</icon>
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<operateType>P</operateType>
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<target>SELF</target>
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<icon>icon.etc_bm_jewel_aquamarine_i00</icon>
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<operateType>A2</operateType>
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<abnormalTime>1</abnormalTime>
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<chance>100</chance>
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<rideState>NONE</rideState>
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<magicCriticalRate>5</magicCriticalRate>
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<hitCancelTime>0</hitCancelTime>
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<magicLvl>85</magicLvl>
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<reuseDelay>1000</reuseDelay>
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<targetType>SELF</targetType>
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<affectScope>SINGLE</affectScope>
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<effects>
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<effect name="Mp">
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<effect name="MpRegen">
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<amount>136</amount>
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<mode>DIFF</mode>
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</effect>
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</effects>
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</skill>
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@ -657,20 +666,29 @@
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<!-- 1%, 2%, 4%, 9%, 15% chance of recovering 136 MP. -->
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<icon>icon.etc_bm_jewel_aquamarine_i00</icon>
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<operateType>P</operateType>
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<magicCriticalRate>5</magicCriticalRate>
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<magicLvl>85</magicLvl>
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<effects>
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<effect name="TriggerSkillByAttack" fromLevel="1" toLevel="1">
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<skillId>17822</skillId>
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<skillLevel>1</skillLevel>
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<effect name="TriggerSkillByAttack" fromLevel="1" toLevel="5">
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<!-- Aquamarine -->
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<attackerType>L2Character</attackerType>
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<minAttackerLevel>1</minAttackerLevel>
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<maxAttackerLevel>107</maxAttackerLevel>
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<minDamage>100</minDamage>
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<chance>
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<value level="1">1</value>
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<value level="2">2</value>
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<value level="3">4</value>
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<value level="4">9</value>
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<value level="5">15</value>
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</chance>
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<targetType>SELF</targetType>
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<isCritical>false</isCritical>
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<allowSkillAttack>true</allowSkillAttack>
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<allowNormalAttack>false</allowNormalAttack>
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<chance>
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<value level="1">1</value>
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<value level="1">2</value>
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<value level="1">4</value>
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<value level="1">9</value>
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<value level="1">15</value>
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</chance>
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<allowWeapons>SWORD,BLUNT,DUAL,DUALBLUNT</allowWeapons>
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<skillId>17822</skillId>
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<skillLevel>1</skillLevel>
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</effect>
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</effects>
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</skill>
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@ -750,7 +768,7 @@
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<value level="2">1</value>
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<value level="3">1</value>
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<value level="4">2</value>
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<value level="5">1</value>
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<value level="5">3</value>
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</amount>
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<stat>MEN</stat>
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</effect>
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@ -760,30 +778,10 @@
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<value level="2">1</value>
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<value level="3">1</value>
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<value level="4">2</value>
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<value level="5">1</value>
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<value level="5">3</value>
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</amount>
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<stat>STR</stat>
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</effect>
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<effect name="StatUp">
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<amount>
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<value level="1">0</value>
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<value level="2">0</value>
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<value level="3">1</value>
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<value level="4">2</value>
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<value level="5">1</value>
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</amount>
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<stat>WIT</stat>
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</effect>
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<effect name="StatUp">
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<amount>
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<value level="1">0</value>
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<value level="2">0</value>
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<value level="3">1</value>
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<value level="4">2</value>
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<value level="5">1</value>
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</amount>
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<stat>DEX</stat>
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</effect>
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<effect name="StatUp">
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<amount>
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<value level="1">0</value>
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@ -794,6 +792,26 @@
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</amount>
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<stat>INT</stat>
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</effect>
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<effect name="StatUp">
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<amount>
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<value level="1">0</value>
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<value level="2">0</value>
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<value level="3">1</value>
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<value level="4">2</value>
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<value level="5">3</value>
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</amount>
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<stat>WIT</stat>
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</effect>
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<effect name="StatUp">
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<amount>
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<value level="1">0</value>
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<value level="2">0</value>
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<value level="3">1</value>
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<value level="4">2</value>
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<value level="5">3</value>
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</amount>
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<stat>DEX</stat>
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</effect>
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</effects>
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</skill>
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<skill id="17826" toLevel="1" name="10th Anniversary Time Capsule Box">
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@ -1478,15 +1478,16 @@
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<set name="compoundItem" val="38852" />
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<set name="compoundChance" val="33" />
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<set name="default_action" val="EQUIP" />
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<set name="bodypart" val="brooch_jewel" />
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<set name="weight" val="5" />
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<set name="is_dropable" val="false" />
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<set name="is_tradable" val="false" />
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<set name="is_clan_depositable" val="false" />
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<set name="is_mailable" val="false" />
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<set name="is_freightable" val="false" />
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<set name="is_tradable" val="false" />
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<set name="is_dropable" val="false" />
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<set name="is_sellable" val="false" />
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<set name="is_commissionable" val="false" />
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<set name="is_private_storeable" val="false" />
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<set name="weight" val="5" />
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<set name="is_sellable" val="false" />
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<skills>
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<skill id="17701" level="2" />
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</skills>
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@ -1,17 +1,37 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
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<skill id="17701" toLevel="5" name="Topaz: Spiritshot">
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<!-- TODO: INGORE CP -->
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<!-- Interrupts target's skill casting. In PvP, ignores CP and inflicts a fixed damage of 1062. -->
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<icon>icon.etc_bm_jewel_topaz_i00</icon>
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<operateType>A1</operateType>
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<abnormalLvl>
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<value level="1">2</value>
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<value level="2">3</value>
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<value level="3">4</value>
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<value level="4">5</value>
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<value level="5">6</value>
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</abnormalLvl>
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<magicLvl>
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<value level="1">1</value>
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<value level="2">2</value>
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<value level="3">3</value>
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<value level="4">4</value>
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<value level="5">5</value>
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</magicLvl>
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<castRange>600</castRange>
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<hitTime>1000</hitTime>
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<coolTime>500</coolTime>
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<effectPoint>-1000</effectPoint>
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<reuseDelay>30000</reuseDelay>
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<targetType>ENEMY</targetType>
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<affectScope>SINGLE</affectScope>
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<targetConditions>
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<condition name="OpCheckFlag" />
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</targetConditions>
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<effects>
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<effect name="BlockSkill">
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<magicTypes>1;3</magicTypes>
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</effect>
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<effect name="SkillTurning">
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<chance>100</chance>
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<staticChance>true</staticChance>
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@ -643,12 +643,21 @@
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<operateType>P</operateType>
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</skill>
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<skill id="17822" toLevel="1" name="Aquamarine">
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<icon>icon.skill0000</icon>
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<operateType>P</operateType>
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<target>SELF</target>
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<icon>icon.etc_bm_jewel_aquamarine_i00</icon>
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<operateType>A2</operateType>
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<abnormalTime>1</abnormalTime>
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<chance>100</chance>
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<rideState>NONE</rideState>
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<magicCriticalRate>5</magicCriticalRate>
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<hitCancelTime>0</hitCancelTime>
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<magicLvl>85</magicLvl>
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<reuseDelay>1000</reuseDelay>
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<targetType>SELF</targetType>
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<affectScope>SINGLE</affectScope>
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<effects>
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<effect name="Mp">
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<effect name="MpRegen">
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<amount>136</amount>
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<mode>DIFF</mode>
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</effect>
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</effects>
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</skill>
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@ -657,20 +666,29 @@
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<!-- 1%, 2%, 4%, 9%, 15% chance of recovering 136 MP. -->
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<icon>icon.etc_bm_jewel_aquamarine_i00</icon>
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<operateType>P</operateType>
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<magicCriticalRate>5</magicCriticalRate>
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<magicLvl>85</magicLvl>
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<effects>
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<effect name="TriggerSkillByAttack" fromLevel="1" toLevel="1">
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<skillId>17822</skillId>
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<skillLevel>1</skillLevel>
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<effect name="TriggerSkillByAttack" fromLevel="1" toLevel="5">
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<!-- Aquamarine -->
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<attackerType>L2Character</attackerType>
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<minAttackerLevel>1</minAttackerLevel>
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<maxAttackerLevel>107</maxAttackerLevel>
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<minDamage>100</minDamage>
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<chance>
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<value level="1">1</value>
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<value level="2">2</value>
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<value level="3">4</value>
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<value level="4">9</value>
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<value level="5">15</value>
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</chance>
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<targetType>SELF</targetType>
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<isCritical>false</isCritical>
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<allowSkillAttack>true</allowSkillAttack>
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<allowNormalAttack>false</allowNormalAttack>
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<chance>
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<value level="1">1</value>
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<value level="1">2</value>
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<value level="1">4</value>
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<value level="1">9</value>
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<value level="1">15</value>
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</chance>
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<allowWeapons>SWORD,BLUNT,DUAL,DUALBLUNT</allowWeapons>
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<skillId>17822</skillId>
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<skillLevel>1</skillLevel>
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</effect>
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</effects>
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</skill>
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@ -750,7 +768,7 @@
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<value level="2">1</value>
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<value level="3">1</value>
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<value level="4">2</value>
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<value level="5">1</value>
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<value level="5">3</value>
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</amount>
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<stat>MEN</stat>
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</effect>
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@ -760,30 +778,10 @@
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<value level="2">1</value>
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<value level="3">1</value>
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<value level="4">2</value>
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<value level="5">1</value>
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<value level="5">3</value>
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</amount>
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<stat>STR</stat>
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</effect>
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<effect name="StatUp">
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<amount>
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<value level="1">0</value>
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<value level="2">0</value>
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<value level="3">1</value>
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<value level="4">2</value>
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<value level="5">1</value>
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</amount>
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<stat>WIT</stat>
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</effect>
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<effect name="StatUp">
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<amount>
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<value level="1">0</value>
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<value level="2">0</value>
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<value level="3">1</value>
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<value level="4">2</value>
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<value level="5">1</value>
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</amount>
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<stat>DEX</stat>
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</effect>
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<effect name="StatUp">
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<amount>
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<value level="1">0</value>
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@ -794,6 +792,26 @@
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</amount>
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<stat>INT</stat>
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</effect>
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<effect name="StatUp">
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<amount>
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<value level="1">0</value>
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<value level="2">0</value>
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<value level="3">1</value>
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<value level="4">2</value>
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<value level="5">3</value>
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</amount>
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<stat>WIT</stat>
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</effect>
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<effect name="StatUp">
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<amount>
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<value level="1">0</value>
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<value level="2">0</value>
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<value level="3">1</value>
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<value level="4">2</value>
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<value level="5">3</value>
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</amount>
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<stat>DEX</stat>
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</effect>
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</effects>
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</skill>
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<skill id="17826" toLevel="1" name="10th Anniversary Time Capsule Box">
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</effects>
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</skill>
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<skill id="18568" toLevel="5" name="Vital Stone">
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<!-- TODO Support for VitalityPointConsuptionSpeed -->
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<!-- TODO Support for VitalityStatusBonusExp -->
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<!-- Level 1 : Increases Vitality Status Bonus EXP by 3%. -->
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<!-- Level 2 : Increases Vitality Status Bonus EXP by 6%. Effect does not stack with additional jewels of the same type. -->
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<!-- Level 3 : Increases Vitality Status Bonus EXP by 12%. Can use Vital Wind skill. Effect does not stack with additional jewels of the same type. -->
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@ -497,16 +495,28 @@
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<!-- Level 5 : Increases Vitality Status Bonus EXP by 30% and decreases Vitality Point Consumption Speed by 15%. Can use Vital Wind skill. Effect does not stack with additional jewels of the same type. -->
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<icon>icon.etc_bm_jewel_vital</icon>
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<operateType>P</operateType>
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<effect name="ExpModify">
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<amount>
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<value level="1">3</value>
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<value level="2">6</value>
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<value level="3">12</value>
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<value level="4">20</value>
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<value level="5">30</value>
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</amount>
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<mode>PER</mode>
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</effect>
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<effects>
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<effect name="VitalityExpRate">
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<amount>
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<value level="1">3</value>
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<value level="2">6</value>
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<value level="3">12</value>
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<value level="4">20</value>
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<value level="5">30</value>
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</amount>
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<mode>PER</mode>
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</effect>
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<effect name="VitalityPointsRate">
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<amount>
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<value level="1">0</value>
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<value level="2">0</value>
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<value level="3">0</value>
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<value level="4">-7</value>
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<value level="5">-15</value>
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</amount>
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<mode>PER</mode>
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</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="18570" toLevel="1" name="Function Test Item">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
|
@ -1478,15 +1478,16 @@
|
||||
<set name="compoundItem" val="38852" />
|
||||
<set name="compoundChance" val="33" />
|
||||
<set name="default_action" val="EQUIP" />
|
||||
<set name="bodypart" val="brooch_jewel" />
|
||||
<set name="weight" val="5" />
|
||||
<set name="is_dropable" val="false" />
|
||||
<set name="is_tradable" val="false" />
|
||||
<set name="is_clan_depositable" val="false" />
|
||||
<set name="is_mailable" val="false" />
|
||||
<set name="is_freightable" val="false" />
|
||||
<set name="is_tradable" val="false" />
|
||||
<set name="is_dropable" val="false" />
|
||||
<set name="is_sellable" val="false" />
|
||||
<set name="is_commissionable" val="false" />
|
||||
<set name="is_private_storeable" val="false" />
|
||||
<set name="weight" val="5" />
|
||||
<set name="is_sellable" val="false" />
|
||||
<skills>
|
||||
<skill id="17701" level="2" />
|
||||
</skills>
|
||||
|
@ -1,17 +1,37 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
|
||||
<skill id="17701" toLevel="5" name="Greater Topaz - Spiritshot">
|
||||
<!-- TODO: INGORE CP -->
|
||||
<!-- Interrupts target's skill casting. In PvP, ignores CP and inflicts a fixed damage of 1062. -->
|
||||
<icon>icon.etc_bm_jewel_topaz_i00</icon>
|
||||
<operateType>A1</operateType>
|
||||
<abnormalLvl>
|
||||
<value level="1">2</value>
|
||||
<value level="2">3</value>
|
||||
<value level="3">4</value>
|
||||
<value level="4">5</value>
|
||||
<value level="5">6</value>
|
||||
</abnormalLvl>
|
||||
<magicLvl>
|
||||
<value level="1">1</value>
|
||||
<value level="2">2</value>
|
||||
<value level="3">3</value>
|
||||
<value level="4">4</value>
|
||||
<value level="5">5</value>
|
||||
</magicLvl>
|
||||
<castRange>600</castRange>
|
||||
<hitTime>1000</hitTime>
|
||||
<coolTime>500</coolTime>
|
||||
<effectPoint>-1000</effectPoint>
|
||||
<reuseDelay>30000</reuseDelay>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<targetConditions>
|
||||
<condition name="OpCheckFlag" />
|
||||
</targetConditions>
|
||||
<effects>
|
||||
<effect name="BlockSkill">
|
||||
<magicTypes>1;3</magicTypes>
|
||||
</effect>
|
||||
<effect name="SkillTurning">
|
||||
<chance>100</chance>
|
||||
<staticChance>true</staticChance>
|
||||
@ -106,7 +126,7 @@
|
||||
<icon>icon.etc_bm_jewel_opal_i00</icon>
|
||||
<operateType>P</operateType>
|
||||
<effects>
|
||||
<effect name="AttackAttribute"> <!-- Default Fire, TODO: AttackCurrentAttribute Handler -->
|
||||
<effect name="AttackAttributeAdd">
|
||||
<amount>
|
||||
<value level="1">10</value>
|
||||
<value level="2">20</value>
|
||||
|
@ -643,12 +643,21 @@
|
||||
<operateType>P</operateType>
|
||||
</skill>
|
||||
<skill id="17822" toLevel="1" name="Aquamarine">
|
||||
<icon>icon.skill0000</icon>
|
||||
<operateType>P</operateType>
|
||||
<target>SELF</target>
|
||||
<icon>icon.etc_bm_jewel_aquamarine_i00</icon>
|
||||
<operateType>A2</operateType>
|
||||
<abnormalTime>1</abnormalTime>
|
||||
<chance>100</chance>
|
||||
<rideState>NONE</rideState>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<hitCancelTime>0</hitCancelTime>
|
||||
<magicLvl>85</magicLvl>
|
||||
<reuseDelay>1000</reuseDelay>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<effects>
|
||||
<effect name="Mp">
|
||||
<effect name="MpRegen">
|
||||
<amount>136</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
@ -657,20 +666,29 @@
|
||||
<!-- 1%, 2%, 4%, 9%, 15% chance of recovering 136 MP. -->
|
||||
<icon>icon.etc_bm_jewel_aquamarine_i00</icon>
|
||||
<operateType>P</operateType>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<magicLvl>85</magicLvl>
|
||||
<effects>
|
||||
<effect name="TriggerSkillByAttack" fromLevel="1" toLevel="1">
|
||||
<skillId>17822</skillId>
|
||||
<skillLevel>1</skillLevel>
|
||||
<effect name="TriggerSkillByAttack" fromLevel="1" toLevel="5">
|
||||
<!-- Aquamarine -->
|
||||
<attackerType>L2Character</attackerType>
|
||||
<minAttackerLevel>1</minAttackerLevel>
|
||||
<maxAttackerLevel>107</maxAttackerLevel>
|
||||
<minDamage>100</minDamage>
|
||||
<chance>
|
||||
<value level="1">1</value>
|
||||
<value level="2">2</value>
|
||||
<value level="3">4</value>
|
||||
<value level="4">9</value>
|
||||
<value level="5">15</value>
|
||||
</chance>
|
||||
<targetType>SELF</targetType>
|
||||
<isCritical>false</isCritical>
|
||||
<allowSkillAttack>true</allowSkillAttack>
|
||||
<allowNormalAttack>false</allowNormalAttack>
|
||||
<chance>
|
||||
<value level="1">1</value>
|
||||
<value level="1">2</value>
|
||||
<value level="1">4</value>
|
||||
<value level="1">9</value>
|
||||
<value level="1">15</value>
|
||||
</chance>
|
||||
<allowWeapons>SWORD,BLUNT,DUAL,DUALBLUNT</allowWeapons>
|
||||
<skillId>17822</skillId>
|
||||
<skillLevel>1</skillLevel>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
@ -750,7 +768,7 @@
|
||||
<value level="2">1</value>
|
||||
<value level="3">1</value>
|
||||
<value level="4">2</value>
|
||||
<value level="5">1</value>
|
||||
<value level="5">3</value>
|
||||
</amount>
|
||||
<stat>MEN</stat>
|
||||
</effect>
|
||||
@ -760,30 +778,10 @@
|
||||
<value level="2">1</value>
|
||||
<value level="3">1</value>
|
||||
<value level="4">2</value>
|
||||
<value level="5">1</value>
|
||||
<value level="5">3</value>
|
||||
</amount>
|
||||
<stat>STR</stat>
|
||||
</effect>
|
||||
<effect name="StatUp">
|
||||
<amount>
|
||||
<value level="1">0</value>
|
||||
<value level="2">0</value>
|
||||
<value level="3">1</value>
|
||||
<value level="4">2</value>
|
||||
<value level="5">1</value>
|
||||
</amount>
|
||||
<stat>WIT</stat>
|
||||
</effect>
|
||||
<effect name="StatUp">
|
||||
<amount>
|
||||
<value level="1">0</value>
|
||||
<value level="2">0</value>
|
||||
<value level="3">1</value>
|
||||
<value level="4">2</value>
|
||||
<value level="5">1</value>
|
||||
</amount>
|
||||
<stat>DEX</stat>
|
||||
</effect>
|
||||
<effect name="StatUp">
|
||||
<amount>
|
||||
<value level="1">0</value>
|
||||
@ -794,6 +792,26 @@
|
||||
</amount>
|
||||
<stat>INT</stat>
|
||||
</effect>
|
||||
<effect name="StatUp">
|
||||
<amount>
|
||||
<value level="1">0</value>
|
||||
<value level="2">0</value>
|
||||
<value level="3">1</value>
|
||||
<value level="4">2</value>
|
||||
<value level="5">3</value>
|
||||
</amount>
|
||||
<stat>WIT</stat>
|
||||
</effect>
|
||||
<effect name="StatUp">
|
||||
<amount>
|
||||
<value level="1">0</value>
|
||||
<value level="2">0</value>
|
||||
<value level="3">1</value>
|
||||
<value level="4">2</value>
|
||||
<value level="5">3</value>
|
||||
</amount>
|
||||
<stat>DEX</stat>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="17826" toLevel="1" name="10th Anniversary Time Capsule Box">
|
||||
|
@ -488,8 +488,6 @@
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="18568" toLevel="5" name="Greater Vital Stone">
|
||||
<!-- TODO Support for VitalityPointConsuptionSpeed -->
|
||||
<!-- TODO Support for VitalityStatusBonusExp -->
|
||||
<!-- Level 1 : Increases Vitality Status Bonus EXP by 3%. -->
|
||||
<!-- Level 2 : Increases Vitality Status Bonus EXP by 6%. Effect does not stack with additional jewels of the same type. -->
|
||||
<!-- Level 3 : Increases Vitality Status Bonus EXP by 12%. Can use Vital Wind skill. Effect does not stack with additional jewels of the same type. -->
|
||||
@ -497,16 +495,28 @@
|
||||
<!-- Level 5 : Increases Vitality Status Bonus EXP by 30% and decreases Vitality Point Consumption Speed by 15%. Can use Vital Wind skill. Effect does not stack with additional jewels of the same type. -->
|
||||
<icon>icon.etc_bm_jewel_vital</icon>
|
||||
<operateType>P</operateType>
|
||||
<effect name="ExpModify">
|
||||
<amount>
|
||||
<value level="1">3</value>
|
||||
<value level="2">6</value>
|
||||
<value level="3">12</value>
|
||||
<value level="4">20</value>
|
||||
<value level="5">30</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effects>
|
||||
<effect name="VitalityExpRate">
|
||||
<amount>
|
||||
<value level="1">3</value>
|
||||
<value level="2">6</value>
|
||||
<value level="3">12</value>
|
||||
<value level="4">20</value>
|
||||
<value level="5">30</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="VitalityPointsRate">
|
||||
<amount>
|
||||
<value level="1">0</value>
|
||||
<value level="2">0</value>
|
||||
<value level="3">0</value>
|
||||
<value level="4">-7</value>
|
||||
<value level="5">-15</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="18569" toLevel="1" name="Reward Fishing Rod Pack">
|
||||
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
|
||||
|
Loading…
Reference in New Issue
Block a user