Initial changes.
This commit is contained in:
parent
fcc21d4ac4
commit
1b961fc155
@ -1,6 +1,6 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<projectDescription>
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<name>L2J_Mobius_09.2_ReturnOfTheQueenAnt</name>
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<name>L2J_Mobius_10.0_MasterClass</name>
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<comment></comment>
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<projects>
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</projects>
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@ -1,6 +1,6 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<!DOCTYPE xml>
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<project name="L2J_Mobius_09.2_ReturnOfTheQueenAnt" default="cleanup" basedir=".">
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<project name="L2J_Mobius_10.0_MasterClass" default="cleanup" basedir=".">
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<description>
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This file is part of the L2J Mobius project.
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@ -134,15 +134,15 @@
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</target>
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<target name="adding-core" depends="jar" description="Adding the compiled jars to the Zip file.">
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<zip destfile="${build}/L2J_Mobius_09.2_ReturnOfTheQueenAnt.zip" basedir="${build.dist}" level="9" />
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<zip destfile="${build}/L2J_Mobius_10.0_MasterClass.zip" basedir="${build.dist}" level="9" />
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</target>
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<target name="adding-datapack" depends="adding-core" description="Updating the Zip file with datapack content.">
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<zip destfile="${build}/L2J_Mobius_09.2_ReturnOfTheQueenAnt.zip" basedir="${datapack}" excludes="**/*-sources.jar" update="true" level="9" />
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<zip destfile="${build}/L2J_Mobius_10.0_MasterClass.zip" basedir="${datapack}" excludes="**/*-sources.jar" update="true" level="9" />
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</target>
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<target name="adding-readme" depends="adding-datapack" description="Adding readme.txt to the Zip file.">
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<zip destfile="${build}/L2J_Mobius_09.2_ReturnOfTheQueenAnt.zip" basedir="." includes="readme.txt" update="true" level="9" />
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<zip destfile="${build}/L2J_Mobius_10.0_MasterClass.zip" basedir="." includes="readme.txt" update="true" level="9" />
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</target>
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<target name="cleanup" depends="adding-readme" description="Cleaning the build folder.">
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@ -101,8 +101,8 @@ MaximumOnlineUsers = 2000
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# Numbers of protocol revisions that server allows to connect.
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# Delimiter is ;
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# WARNING: <u><b><font color="red">Changing the protocol revision may result in incompatible communication and many errors in game!</font></b></u>
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# Return of the Queen Ant Chapter 2: 311
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AllowedProtocolRevisions = 311
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# Master Class: 338
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AllowedProtocolRevisions = 338
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# Displays server type next to the server name on character selection.
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# Notes:
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@ -99,6 +99,7 @@
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<id>184</id> <!-- Marauder -->
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<id>186</id> <!-- Ripper -->
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<id>188</id> <!-- Eviscerator -->
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<id>212</id> <!-- Death Soldier -->
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</category>
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<category name="MAGE_GROUP">
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<id>10</id> <!-- mage -->
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@ -291,6 +292,7 @@
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<id>184</id> <!-- Marauder -->
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<id>186</id> <!-- Ripper -->
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<id>188</id> <!-- Eviscerator -->
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<id>212</id> <!-- Death Soldier -->
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</category>
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<category name="TANKER_GROUP">
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<id>4</id> <!-- knight -->
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@ -315,6 +317,11 @@
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<id>149</id> <!-- Sigel Hell Knight -->
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<id>150</id> <!-- Sigel Eva's Templar -->
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<id>151</id> <!-- Sigel Shillien Templar -->
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<id>212</id> <!-- Death Soldier -->
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<id>213</id> <!-- Death Warrior -->
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<id>214</id> <!-- Death Berserker -->
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<id>215</id> <!-- Death Knight -->
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<id>216</id> <!-- Sigel Death Knight -->
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</category>
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<category name="FIRST_CLASS_GROUP">
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<id>0</id> <!-- fighter -->
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@ -330,6 +337,7 @@
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<id>124</id> <!-- kamael_f_soldier -->
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<id>182</id> <!-- Ertheia Fighter -->
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<id>183</id> <!-- Ertheia Wizard -->
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<id>212</id> <!-- Death Soldier -->
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</category>
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<category name="SECOND_CLASS_GROUP">
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<id>1</id> <!-- warrior -->
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@ -354,6 +362,7 @@
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<id>126</id> <!-- warder -->
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<id>182</id> <!-- Ertheia Fighter -->
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<id>183</id> <!-- Ertheia Wizard -->
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<id>213</id> <!-- Death Warrior -->
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</category>
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<category name="THIRD_CLASS_GROUP">
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<id>2</id> <!-- gladiator -->
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@ -394,6 +403,7 @@
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<id>135</id> <!-- inspector -->
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<id>184</id> <!-- Marauder -->
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<id>185</id> <!-- Cloud Breaker -->
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<id>214</id> <!-- Death Berserker -->
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</category>
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<category name="FOURTH_CLASS_GROUP">
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<id>88</id> <!-- duelist -->
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@ -434,6 +444,7 @@
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<id>136</id> <!-- judicator -->
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<id>186</id> <!-- Ripper -->
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<id>187</id> <!-- Stratomancer -->
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<id>215</id> <!-- Death Knight -->
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</category>
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<category name="EQUIP_ENABLE_R">
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<id>0</id> <!-- fighter -->
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@ -575,6 +586,11 @@
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<id>185</id> <!-- Cloud Breaker -->
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<id>187</id> <!-- Stratomancer -->
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<id>189</id> <!-- Sayha's Seer -->
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<id>212</id> <!-- Death Soldier -->
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<id>213</id> <!-- Death Warrior -->
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<id>214</id> <!-- Death Berserker -->
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<id>215</id> <!-- Death Knight -->
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<id>216</id> <!-- Sigel Death Knight -->
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</category>
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<category name="FIFTH_CLASS_GROUP">
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<id>139</id> <!-- sigel_knight -->
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@ -623,12 +639,14 @@
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<id>181</id> <!-- Aeore Shillien Saint -->
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<id>188</id> <!-- Eviscerator -->
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<id>189</id> <!-- Sayha's Seer -->
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<id>216</id> <!-- Sigel Death Knight -->
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</category>
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<category name="SIXTH_SIGEL_GROUP">
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<id>148</id> <!-- Sigel Phoenix Knight -->
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<id>149</id> <!-- Sigel Hell Knight -->
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<id>150</id> <!-- Sigel Eva's Templar -->
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<id>151</id> <!-- Sigel Shillien Templar -->
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<id>216</id> <!-- Sigel Death Knight -->
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</category>
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<category name="SIXTH_TIR_GROUP">
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<id>152</id> <!-- Tyrr Duelist -->
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@ -5733,4 +5751,11 @@
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<id>187</id> <!-- Stratomancer -->
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<id>189</id> <!-- Sayha's Seer -->
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</category>
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<category name="DEATH_KNIGHT_ALL_CLASS">
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<id>212</id> <!-- Death Soldier -->
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<id>213</id> <!-- Death Warrior -->
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<id>214</id> <!-- Death Berserker -->
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<id>215</id> <!-- Death Knight -->
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<id>216</id> <!-- Sigel Death Knight -->
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</category>
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</list>
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<td><button value="Orc M." action="bypass -h admin_html setclass/orc_mage.htm" width="70" height="15" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
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</tr>
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<tr>
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<td><button value="D. Knight" action="bypass -h admin_html setclass/death_knight.htm" width="70" height="15" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
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<td><button value="Dwarf" action="bypass -h admin_html setclass/dwarf.htm" width="70" height="15" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
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<td><button value="Kamael" action="bypass -h admin_html setclass/kamael.htm" width="70" height="15" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
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<td><button value="Ertheia" action="bypass -h admin_html setclass/ertheia.htm" width="70" height="15" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
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@ -17,6 +17,7 @@
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<td><button value="Orc M." action="bypass -h admin_html setclass/orc_mage.htm" width="70" height="15" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
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</tr>
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<tr>
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<td><button value="D. Knight" action="bypass -h admin_html setclass/death_knight.htm" width="70" height="15" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
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<td><button value="Dwarf" action="bypass -h admin_html setclass/dwarf.htm" width="70" height="15" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
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<td><button value="Kamael" action="bypass -h admin_html setclass/kamael.htm" width="70" height="15" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
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<td><button value="Ertheia" action="bypass -h admin_html setclass/ertheia.htm" width="70" height="15" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
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49
L2J_Mobius_10.0_MasterClass/dist/game/data/html/admin/setclass/death_knight.htm
vendored
Normal file
49
L2J_Mobius_10.0_MasterClass/dist/game/data/html/admin/setclass/death_knight.htm
vendored
Normal file
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<html><body>
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<title>//setclass Menu</title>
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<table width="260"><tr>
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<td width="40"><center><button value="Back to Main Menu" action="bypass -h admin_admin" width="292" height="20" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></center></td>
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</tr></table>
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<table width="260" border="0" bgcolor="000000">
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<tr>
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<td><button value="Human F." action="bypass -h admin_html setclass/human_fighter.htm" width="70" height="15" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
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<td><button value="Human M." action="bypass -h admin_html setclass/human_mage.htm" width="70" height="15" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
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<td><button value="Elf F." action="bypass -h admin_html setclass/elf_fighter.htm" width="70" height="15" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
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<td><button value="Elf M." action="bypass -h admin_html setclass/elf_mage.htm" width="70" height="15" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
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</tr>
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<tr>
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<td><button value="Dark Elf F." action="bypass -h admin_html setclass/dark_elf_fighter.htm" width="70" height="15" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
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<td><button value="Dark Elf M." action="bypass -h admin_html setclass/dark_elf_mage.htm" width="70" height="15" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
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<td><button value="Orc F." action="bypass -h admin_html setclass/orc_fighter.htm" width="70" height="15" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
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<td><button value="Orc M." action="bypass -h admin_html setclass/orc_mage.htm" width="70" height="15" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
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</tr>
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<tr>
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<td><button value="D. Knight" action="bypass -h admin_html setclass/death_knight.htm" width="70" height="15" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
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<td><button value="Dwarf" action="bypass -h admin_html setclass/dwarf.htm" width="70" height="15" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
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<td><button value="Kamael" action="bypass -h admin_html setclass/kamael.htm" width="70" height="15" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
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<td><button value="Ertheia" action="bypass -h admin_html setclass/ertheia.htm" width="70" height="15" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
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</tr>
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</table>
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<table width="302" border="0" bgcolor="999999">
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<tr>
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<td><center><button value="Death Soldier" action="bypass -h admin_setclass 212" width="130" height="20" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></center></td>
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</tr>
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</table>
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<table width="302" border="0" bgcolor="666666">
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<tr>
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<td><center><button value="Death Warrior" action="bypass -h admin_setclass 213" width="130" height="20" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></center></td>
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</tr>
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</table>
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<table width="302" border="0" bgcolor="0066FF">
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<tr>
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<td><button value="Death Berserker" action="bypass -h admin_setclass 214" width="130" height="20" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
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</tr>
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<tr>
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<td><button value="Death Knight" action="bypass -h admin_setclass 215" width="130" height="20" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
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</tr>
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</table>
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<table width="302" border="0" bgcolor="33FF33">
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<tr>
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<td><button value="Sigel Death Knight" action="bypass -h admin_setclass 216" width="130" height="20" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
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</tr>
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</table>
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</body></html>
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<td><button value="Orc M." action="bypass -h admin_html setclass/orc_mage.htm" width="70" height="15" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
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</tr>
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<tr>
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<td><button value="D. Knight" action="bypass -h admin_html setclass/death_knight.htm" width="70" height="15" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
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<td><button value="Dwarf" action="bypass -h admin_html setclass/dwarf.htm" width="70" height="15" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
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<td><button value="Kamael" action="bypass -h admin_html setclass/kamael.htm" width="70" height="15" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
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<td><button value="Ertheia" action="bypass -h admin_html setclass/ertheia.htm" width="70" height="15" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
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@ -17,6 +17,7 @@
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<td><button value="Orc M." action="bypass -h admin_html setclass/orc_mage.htm" width="70" height="15" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
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</tr>
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<tr>
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<td><button value="D. Knight" action="bypass -h admin_html setclass/death_knight.htm" width="70" height="15" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
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<td><button value="Dwarf" action="bypass -h admin_html setclass/dwarf.htm" width="70" height="15" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
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<td><button value="Kamael" action="bypass -h admin_html setclass/kamael.htm" width="70" height="15" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
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<td><button value="Ertheia" action="bypass -h admin_html setclass/ertheia.htm" width="70" height="15" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
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@ -17,6 +17,7 @@
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<td><button value="Orc M." action="bypass -h admin_html setclass/orc_mage.htm" width="70" height="15" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
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</tr>
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<tr>
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<td><button value="D. Knight" action="bypass -h admin_html setclass/death_knight.htm" width="70" height="15" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
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<td><button value="Dwarf" action="bypass -h admin_html setclass/dwarf.htm" width="70" height="15" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
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<td><button value="Kamael" action="bypass -h admin_html setclass/kamael.htm" width="70" height="15" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
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<td><button value="Ertheia" action="bypass -h admin_html setclass/ertheia.htm" width="70" height="15" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
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@ -17,6 +17,7 @@
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<td><button value="Orc M." action="bypass -h admin_html setclass/orc_mage.htm" width="70" height="15" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
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</tr>
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<tr>
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<td><button value="D. Knight" action="bypass -h admin_html setclass/death_knight.htm" width="70" height="15" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
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<td><button value="Dwarf" action="bypass -h admin_html setclass/dwarf.htm" width="70" height="15" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
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<td><button value="Kamael" action="bypass -h admin_html setclass/kamael.htm" width="70" height="15" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
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<td><button value="Ertheia" action="bypass -h admin_html setclass/ertheia.htm" width="70" height="15" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
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@ -17,6 +17,7 @@
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<td><button value="Orc M." action="bypass -h admin_html setclass/orc_mage.htm" width="70" height="15" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
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</tr>
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<tr>
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<td><button value="D. Knight" action="bypass -h admin_html setclass/death_knight.htm" width="70" height="15" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
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<td><button value="Dwarf" action="bypass -h admin_html setclass/dwarf.htm" width="70" height="15" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
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<td><button value="Kamael" action="bypass -h admin_html setclass/kamael.htm" width="70" height="15" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
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<td><button value="Ertheia" action="bypass -h admin_html setclass/ertheia.htm" width="70" height="15" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
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@ -17,6 +17,7 @@
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<td><button value="Orc M." action="bypass -h admin_html setclass/orc_mage.htm" width="70" height="15" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
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</tr>
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<tr>
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<td><button value="D. Knight" action="bypass -h admin_html setclass/death_knight.htm" width="70" height="15" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Dwarf" action="bypass -h admin_html setclass/dwarf.htm" width="70" height="15" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Kamael" action="bypass -h admin_html setclass/kamael.htm" width="70" height="15" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Ertheia" action="bypass -h admin_html setclass/ertheia.htm" width="70" height="15" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
|
@ -17,6 +17,7 @@
|
||||
<td><button value="Orc M." action="bypass -h admin_html setclass/orc_mage.htm" width="70" height="15" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><button value="D. Knight" action="bypass -h admin_html setclass/death_knight.htm" width="70" height="15" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Dwarf" action="bypass -h admin_html setclass/dwarf.htm" width="70" height="15" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Kamael" action="bypass -h admin_html setclass/kamael.htm" width="70" height="15" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Ertheia" action="bypass -h admin_html setclass/ertheia.htm" width="70" height="15" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
|
@ -17,6 +17,7 @@
|
||||
<td><button value="Orc M." action="bypass -h admin_html setclass/orc_mage.htm" width="70" height="15" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><button value="D. Knight" action="bypass -h admin_html setclass/death_knight.htm" width="70" height="15" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Dwarf" action="bypass -h admin_html setclass/dwarf.htm" width="70" height="15" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Kamael" action="bypass -h admin_html setclass/kamael.htm" width="70" height="15" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Ertheia" action="bypass -h admin_html setclass/ertheia.htm" width="70" height="15" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
|
@ -17,6 +17,7 @@
|
||||
<td><button value="Orc M." action="bypass -h admin_html setclass/orc_mage.htm" width="70" height="15" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><button value="D. Knight" action="bypass -h admin_html setclass/death_knight.htm" width="70" height="15" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Dwarf" action="bypass -h admin_html setclass/dwarf.htm" width="70" height="15" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Kamael" action="bypass -h admin_html setclass/kamael.htm" width="70" height="15" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Ertheia" action="bypass -h admin_html setclass/ertheia.htm" width="70" height="15" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
|
@ -417,11 +417,19 @@ public class AdminEditChar implements IAdminCommandHandler
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Ertheia sex check.
|
||||
if (player.getRace() == Race.ERTHEIA)
|
||||
{
|
||||
player.getAppearance().setFemale();
|
||||
}
|
||||
|
||||
// Death Knight sex check.
|
||||
if (player.isDeathKnight())
|
||||
{
|
||||
player.getAppearance().setMale();
|
||||
}
|
||||
|
||||
final String newclass = ClassListData.getInstance().getClass(player.getClassId()).getClassName();
|
||||
if (player.isInCategory(CategoryType.SIXTH_CLASS_GROUP))
|
||||
{
|
||||
|
@ -50,8 +50,17 @@ public class ChangeHairColor extends AbstractEffect
|
||||
return;
|
||||
}
|
||||
|
||||
// Death Knights only have 3 hair styles.
|
||||
final PlayerInstance player = effected.getActingPlayer();
|
||||
player.getAppearance().setHairColor(_value);
|
||||
if (player.isDeathKnight() && (item.getId() == 5241))
|
||||
{
|
||||
player.getAppearance().setHairColor(0);
|
||||
}
|
||||
else
|
||||
{
|
||||
player.getAppearance().setHairColor(_value);
|
||||
}
|
||||
|
||||
player.broadcastUserInfo();
|
||||
}
|
||||
}
|
||||
|
37
L2J_Mobius_10.0_MasterClass/dist/game/data/skillTrees/DeathKnight/DeathBerserker.xml
vendored
Normal file
37
L2J_Mobius_10.0_MasterClass/dist/game/data/skillTrees/DeathKnight/DeathBerserker.xml
vendored
Normal file
@ -0,0 +1,37 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skillTrees.xsd">
|
||||
<skillTree type="classSkillTree" classId="214" parentClassId="213">
|
||||
<skill skillName="Novice Iron Aura" skillId="30803" skillLevel="1" getLevel="40" levelUpSp="30">
|
||||
<removeSkill id="30798" /> <!-- Power Strike -->
|
||||
</skill>
|
||||
<skill skillName="Newbie's Rising Smash" skillId="30613" skillLevel="1" getLevel="40" levelUpSp="4">
|
||||
<removeSkill id="30798" /> <!-- Power Strike -->
|
||||
</skill>
|
||||
<skill skillName="Intermediate Sword/Blunt Weapon Mastery" skillId="30711" skillLevel="1" getLevel="40" levelUpSp="30">
|
||||
<removeSkill id="30632" /> <!-- Weapon Mastery -->
|
||||
<removeSkill id="30633" /> <!-- Dual Weapon Mastery -->
|
||||
<removeSkill id="30634" /> <!-- Dagger Mastery -->
|
||||
<removeSkill id="30635" /> <!-- Dual Dagger Mastery -->
|
||||
<removeSkill id="30636" /> <!-- Bow/Crossbow Mastery -->
|
||||
<removeSkill id="30637" /> <!-- Weapon Mastery -->
|
||||
<removeSkill id="30638" /> <!-- Magic Weapon Mastery -->
|
||||
<removeSkill id="30802" /> <!-- Sword/ Blunt Weapon Mastery -->
|
||||
</skill>
|
||||
<skill skillName="Intermediate Heavy Armor Mastery" skillId="30712" skillLevel="1" getLevel="40" levelUpSp="30">
|
||||
<removeSkill id="30629" /> <!-- Heavy Armor Mastery -->
|
||||
<removeSkill id="30630" /> <!-- Light Armor Mastery -->
|
||||
<removeSkill id="30631" /> <!-- Robe Mastery -->
|
||||
</skill>
|
||||
<skill skillName="Intermediate Shield Mastery" skillId="30713" skillLevel="1" getLevel="40" levelUpSp="30">
|
||||
<removeSkill id="30629" /> <!-- Heavy Armor Mastery -->
|
||||
<removeSkill id="30630" /> <!-- Light Armor Mastery -->
|
||||
<removeSkill id="30631" /> <!-- Robe Mastery -->
|
||||
</skill>
|
||||
<skill skillName="Novice Chain Gust" skillId="30614" skillLevel="1" getLevel="40" levelUpSp="4">
|
||||
<removeSkill id="30798" /> <!-- Power Strike -->
|
||||
</skill>
|
||||
<skill skillName="Novice Chain Strike" skillId="30639" skillLevel="1" getLevel="40" levelUpSp="30">
|
||||
<removeSkill id="30798" /> <!-- Power Strike -->
|
||||
</skill>
|
||||
</skillTree>
|
||||
</list>
|
27
L2J_Mobius_10.0_MasterClass/dist/game/data/skillTrees/DeathKnight/DeathKnight.xml
vendored
Normal file
27
L2J_Mobius_10.0_MasterClass/dist/game/data/skillTrees/DeathKnight/DeathKnight.xml
vendored
Normal file
@ -0,0 +1,27 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skillTrees.xsd">
|
||||
<skillTree type="classSkillTree" classId="215" parentClassId="214">
|
||||
<skill skillName="Novice Iron Aura" skillId="30803" skillLevel="1" getLevel="76" levelUpSp="30" />
|
||||
<skill skillName="Novice Superior Aggression Aura" skillId="30741" skillLevel="1" getLevel="76" levelUpSp="100" />
|
||||
<skill skillName="Newbie's Rising Smash" skillId="30613" skillLevel="1" getLevel="76" levelUpSp="4">
|
||||
<removeSkill id="30798" /> <!-- Power Strike -->
|
||||
</skill>
|
||||
<skill skillName="Novice Shield Impact" skillId="30739" skillLevel="1" getLevel="76" levelUpSp="100" />
|
||||
<skill skillName="Novice Final Ultimate Defense" skillId="30740" skillLevel="1" getLevel="76" levelUpSp="100" />
|
||||
<skill skillName="Intermediate Sword/Blunt Weapon Mastery" skillId="30711" skillLevel="1" getLevel="76" levelUpSp="30">
|
||||
<removeSkill id="30802" /> <!-- Sword / Blunt Weapon Mastery -->
|
||||
</skill>
|
||||
<skill skillName="Intermediate Sword/Blunt Weapon Mastery" skillId="30711" skillLevel="2" getLevel="76" levelUpSp="100" />
|
||||
<skill skillName="Intermediate Heavy Armor Mastery" skillId="30712" skillLevel="1" getLevel="76" levelUpSp="30">
|
||||
<removeSkill id="30629" /> <!-- Heavy Armor Mastery -->
|
||||
</skill>
|
||||
<skill skillName="Intermediate Heavy Armor Mastery" skillId="30712" skillLevel="2" getLevel="76" levelUpSp="100" />
|
||||
<skill skillName="Intermediate Shield Mastery" skillId="30713" skillLevel="1" getLevel="76" levelUpSp="30" />
|
||||
<skill skillName="Intermediate Shield Mastery" skillId="30713" skillLevel="2" getLevel="76" levelUpSp="100">
|
||||
</skill>
|
||||
<skill skillName="Novice Chain Gust" skillId="30614" skillLevel="1" getLevel="76" levelUpSp="4">
|
||||
<removeSkill id="30798" /> <!-- Power Strike -->
|
||||
</skill>
|
||||
<skill skillName="Novice Chain Strike" skillId="30639" skillLevel="1" getLevel="76" levelUpSp="30" />
|
||||
</skillTree>
|
||||
</list>
|
8
L2J_Mobius_10.0_MasterClass/dist/game/data/skillTrees/DeathKnight/DeathSoldier.xml
vendored
Normal file
8
L2J_Mobius_10.0_MasterClass/dist/game/data/skillTrees/DeathKnight/DeathSoldier.xml
vendored
Normal file
@ -0,0 +1,8 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skillTrees.xsd">
|
||||
<skillTree type="classSkillTree" classId="212">
|
||||
<skill skillName="Power Strike" skillId="30798" skillLevel="1" getLevel="1" autoGet="true" />
|
||||
<skill skillName="Aim" skillId="1901" skillLevel="1" getLevel="1" autoGet="true" />
|
||||
<skill skillName="Mental Fortress" skillId="1902" skillLevel="1" getLevel="1" autoGet="true" />
|
||||
</skillTree>
|
||||
</list>
|
13
L2J_Mobius_10.0_MasterClass/dist/game/data/skillTrees/DeathKnight/DeathWarrior.xml
vendored
Normal file
13
L2J_Mobius_10.0_MasterClass/dist/game/data/skillTrees/DeathKnight/DeathWarrior.xml
vendored
Normal file
@ -0,0 +1,13 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skillTrees.xsd">
|
||||
<skillTree type="classSkillTree" classId="213" parentClassId="212">
|
||||
<skill skillName="Sword/ Blunt Weapon Mastery" skillId="30802" skillLevel="1" getLevel="20" levelUpSp="4" />
|
||||
<skill skillName="Heavy Armor Mastery" skillId="30629" skillLevel="1" getLevel="20" levelUpSp="4" />
|
||||
<skill skillName="Newbie's Rising Smash" skillId="30613" skillLevel="1" getLevel="20" levelUpSp="4">
|
||||
<removeSkill id="30798" /> <!-- Power Strike -->
|
||||
</skill>
|
||||
<skill skillName="Novice Chain Gust" skillId="30614" skillLevel="1" getLevel="20" levelUpSp="4">
|
||||
<removeSkill id="30798" /> <!-- Power Strike -->
|
||||
</skill>
|
||||
</skillTree>
|
||||
</list>
|
549
L2J_Mobius_10.0_MasterClass/dist/game/data/skillTrees/DeathKnight/SigelDeathKnight.xml
vendored
Normal file
549
L2J_Mobius_10.0_MasterClass/dist/game/data/skillTrees/DeathKnight/SigelDeathKnight.xml
vendored
Normal file
@ -0,0 +1,549 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skillTrees.xsd">
|
||||
<skillTree type="classSkillTree" classId="216" parentClassId="215">
|
||||
<skill skillName="Aim" skillId="1901" skillLevel="2" getLevel="85" autoGet="true">
|
||||
<removeSkill id="1901" onlyReplaceByLearn="true"/>
|
||||
</skill>
|
||||
<skill skillName="Mental Fortress" skillId="1902" skillLevel="2" getLevel="85" autoGet="true">
|
||||
<removeSkill id="1902" onlyReplaceByLearn="true"/>
|
||||
</skill>
|
||||
|
||||
<skill skillName="Challenge Aura" skillId="10030" skillLevel="1" getLevel="85" levelUpSp="0" />
|
||||
<skill skillName="Provoke Aura" skillId="10028" skillLevel="1" getLevel="85" levelUpSp="0" />
|
||||
<skill skillName="Iron Aura" skillId="10032" skillLevel="1" getLevel="85" levelUpSp="0">
|
||||
<removeSkill id="30803" /> <!-- Novice Iron Aura -->
|
||||
</skill>
|
||||
<skill skillName="Superior Aggression Aura" skillId="10027" skillLevel="1" getLevel="85" levelUpSp="0">
|
||||
<removeSkill id="30741" /> <!-- Novice Superior Aggression Aura -->
|
||||
</skill>
|
||||
<skill skillName="Grand Fortress" skillId="10006" skillLevel="1" getLevel="85" levelUpSp="0" />
|
||||
<skill skillName="Grand Thorn of Vengeance" skillId="10069" skillLevel="1" getLevel="85" levelUpSp="0" />
|
||||
<skill skillName="Superior Sword / Blunt Weapon Mastery" skillId="10001" skillLevel="1" getLevel="85" autoGet="true">
|
||||
<removeSkill id="30711" /> <!-- Intermediate Sword/Blunt Weapon Mastery -->
|
||||
</skill>
|
||||
<skill skillName="Superior Elemental Mastery" skillId="10044" skillLevel="1" getLevel="85" autoGet="true" />
|
||||
<skill skillName="Superior Heavy Armor Mastery" skillId="10002" skillLevel="1" getLevel="85" autoGet="true">
|
||||
<removeSkill id="30712" /> <!-- Intermediate Heavy Armor Mastery -->
|
||||
<removeSkill id="30636" /> <!-- Bow/Crossbow Mastery -->
|
||||
<removeSkill id="30634" /> <!-- Dagger Mastery -->
|
||||
<removeSkill id="30635" /> <!-- Dual Dagger Mastery -->
|
||||
<removeSkill id="30633" /> <!-- Dual Weapon Mastery -->
|
||||
<removeSkill id="30629" /> <!-- Heavy Armor Mastery -->
|
||||
<removeSkill id="30734" /> <!-- Intermediate Armor Mastery -->
|
||||
<removeSkill id="30707" /> <!-- Intermediate Blunt Weapon Mastery -->
|
||||
<removeSkill id="30717" /> <!-- Intermediate Bow/Crossbow Mastery -->
|
||||
<removeSkill id="30714" /> <!-- Intermediate Dagger Mastery -->
|
||||
<removeSkill id="30715" /> <!-- Intermediate Dual Dagger Mastery -->
|
||||
<removeSkill id="30702" /> <!-- Intermediate Dual Weapon Mastery -->
|
||||
<removeSkill id="30722" /> <!-- Intermediate Dual Weapon Mastery -->
|
||||
<removeSkill id="30706" /> <!-- Intermediate Fist Weapon Mastery -->
|
||||
<removeSkill id="30710" /> <!-- Intermediate Force Mastery -->
|
||||
<removeSkill id="30708" /> <!-- Intermediate Heavy Armor Mastery -->
|
||||
<removeSkill id="30712" /> <!-- Intermediate Heavy Armor Mastery -->
|
||||
<removeSkill id="30726" /> <!-- Intermediate Heavy Armor Mastery -->
|
||||
<removeSkill id="30731" /> <!-- Intermediate Light Armor Mastery -->
|
||||
<removeSkill id="30709" /> <!-- Intermediate Light Armor Mastery -->
|
||||
<removeSkill id="30716" /> <!-- Intermediate Light Armor Mastery -->
|
||||
<removeSkill id="30718" /> <!-- Intermediate Light Armor Mastery -->
|
||||
<removeSkill id="30725" /> <!-- Intermediate Light Armor Mastery -->
|
||||
<removeSkill id="30733" /> <!-- Intermediate Magic Weapon Mastery -->
|
||||
<removeSkill id="30703" /> <!-- Intermediate Polearm Mastery -->
|
||||
<removeSkill id="30730" /> <!-- Intermediate Robe Mastery -->
|
||||
<removeSkill id="30720" /> <!-- Intermediate Robe Mastery -->
|
||||
<removeSkill id="30724" /> <!-- Intermediate Robe Mastery -->
|
||||
<removeSkill id="30713" /> <!-- Intermediate Shield Mastery -->
|
||||
<removeSkill id="30727" /> <!-- Intermediate Shield Mastery -->
|
||||
<removeSkill id="30735" /> <!-- Intermediate Sigil Mastery -->
|
||||
<removeSkill id="30721" /> <!-- Intermediate Sigil Mastery -->
|
||||
<removeSkill id="30732" /> <!-- Intermediate Summon Mastery -->
|
||||
<removeSkill id="30711" /> <!-- Intermediate Sword / Blunt Weapon Mastery -->
|
||||
<removeSkill id="30723" /> <!-- Intermediate Sword / Blunt Weapon Mastery -->
|
||||
<removeSkill id="30704" /> <!-- Intermediate Two-handed Weapon Mastery -->
|
||||
<removeSkill id="30701" /> <!-- Intermediate Weapon Mastery -->
|
||||
<removeSkill id="30719" /> <!-- Intermediate Weapon Mastery -->
|
||||
<removeSkill id="30729" /> <!-- Intermediate Weapon Mastery -->
|
||||
<removeSkill id="30630" /> <!-- Light Armor Mastery -->
|
||||
<removeSkill id="30638" /> <!-- Magic Weapon Mastery -->
|
||||
<removeSkill id="30613" /> <!-- Newbie's Rising Smash -->
|
||||
<removeSkill id="30644" /> <!-- Novice Angel of Death -->
|
||||
<removeSkill id="30615" /> <!-- Novice Armor Destruction -->
|
||||
<removeSkill id="30657" /> <!-- Novice Blessing of the Giants -->
|
||||
<removeSkill id="30618" /> <!-- Novice Blood Stab -->
|
||||
<removeSkill id="30760" /> <!-- Novice Brilliant Heal -->
|
||||
<removeSkill id="30747" /> <!-- Novice Bullseye -->
|
||||
<removeSkill id="30754" /> <!-- Novice Celestial Aegis -->
|
||||
<removeSkill id="30759" /> <!-- Novice Celestial Protection -->
|
||||
<removeSkill id="30643" /> <!-- Novice Chain Blow -->
|
||||
<removeSkill id="30614" /> <!-- Novice Chain Gust -->
|
||||
<removeSkill id="30639" /> <!-- Novice Chain Strike -->
|
||||
<removeSkill id="30623" /> <!-- Novice Crippling Attack -->
|
||||
<removeSkill id="30744" /> <!-- Novice Critical Wound -->
|
||||
<removeSkill id="30624" /> <!-- Novice Crushing Assault -->
|
||||
<removeSkill id="30809" /> <!-- Novice Dance of Sword -->
|
||||
<removeSkill id="30627" /> <!-- Novice Dark Blast -->
|
||||
<removeSkill id="30659" /> <!-- Novice Dark Force -->
|
||||
<removeSkill id="30628" /> <!-- Novice Dark Veil -->
|
||||
<removeSkill id="30749" /> <!-- Novice Death Howl -->
|
||||
<removeSkill id="30669" /> <!-- Novice Divine Prayer -->
|
||||
<removeSkill id="30621" /> <!-- Novice Elemental Crash -->
|
||||
<removeSkill id="30751" /> <!-- Novice Elemental Resistance -->
|
||||
<removeSkill id="30622" /> <!-- Novice Elemental Spike -->
|
||||
<removeSkill id="30748" /> <!-- Novice Elemental Storm -->
|
||||
<removeSkill id="30648" /> <!-- Novice Essence of Mana -->
|
||||
<removeSkill id="30642" /> <!-- Novice Feral Ogre Cry -->
|
||||
<removeSkill id="30740" /> <!-- Novice Final Ultimate Defense -->
|
||||
<removeSkill id="30743" /> <!-- Novice Flash Bluff -->
|
||||
<removeSkill id="30806" /> <!-- Novice Force Storm -->
|
||||
<removeSkill id="30691" /> <!-- Novice Frenzy -->
|
||||
<removeSkill id="30807" /> <!-- Novice Hands of Einhasad -->
|
||||
<removeSkill id="30687" /> <!-- Novice Hawk Eye -->
|
||||
<removeSkill id="30617" /> <!-- Novice Heart Breaker -->
|
||||
<removeSkill id="30745" /> <!-- Novice Heavy Arrow Rain -->
|
||||
<removeSkill id="30738" /> <!-- Novice Hurricane Rush -->
|
||||
<removeSkill id="30737" /> <!-- Novice Hurricane Storm -->
|
||||
<removeSkill id="30679" /> <!-- Novice Icicle Destruction -->
|
||||
<removeSkill id="30746" /> <!-- Novice Impact Shot -->
|
||||
<removeSkill id="30625" /> <!-- Novice Invoke -->
|
||||
<removeSkill id="30803" /> <!-- Novice Iron Aura -->
|
||||
<removeSkill id="30667" /> <!-- Novice Lockshard Destruction -->
|
||||
<removeSkill id="30626" /> <!-- Novice Mark of Fire -->
|
||||
<removeSkill id="30755" /> <!-- Novice Mark of Plague -->
|
||||
<removeSkill id="30756" /> <!-- Novice Mark of Trick -->
|
||||
<removeSkill id="30656" /> <!-- Novice Mark of Weakness -->
|
||||
<removeSkill id="30757" /> <!-- Novice Mark Retriever -->
|
||||
<removeSkill id="30750" /> <!-- Novice Mass Death Fear -->
|
||||
<removeSkill id="30681" /> <!-- Novice Mass Mana Gain -->
|
||||
<removeSkill id="30647" /> <!-- Novice Mass Ruin -->
|
||||
<removeSkill id="30616" /> <!-- Novice Mega Strike -->
|
||||
<removeSkill id="30753" /> <!-- Novice Mental Attack Resistance -->
|
||||
<removeSkill id="30690" /> <!-- Novice Mental Recharge -->
|
||||
<removeSkill id="30645" /> <!-- Novice Multiple Arrow -->
|
||||
<removeSkill id="30620" /> <!-- Novice Pinpoint Shot -->
|
||||
<removeSkill id="30641" /> <!-- Novice Power Bomber -->
|
||||
<removeSkill id="30697" /> <!-- Novice Power Hammer Crush -->
|
||||
<removeSkill id="30619" /> <!-- Novice Quick Shot -->
|
||||
<removeSkill id="30658" /> <!-- Novice Radiant Heal -->
|
||||
<removeSkill id="30758" /> <!-- Novice Radiant Recharge -->
|
||||
<removeSkill id="30692" /> <!-- Novice Raging Force -->
|
||||
<removeSkill id="30736" /> <!-- Novice Rain of Fire -->
|
||||
<removeSkill id="30678" /> <!-- Novice Rapid Fire -->
|
||||
<removeSkill id="30646" /> <!-- Novice Rapid Fire Stance -->
|
||||
<removeSkill id="30752" /> <!-- Novice Resistance Debuff -->
|
||||
<removeSkill id="30664" /> <!-- Novice Reverse Mana -->
|
||||
<removeSkill id="30696" /> <!-- Novice Reverse Plunder -->
|
||||
<removeSkill id="30677" /> <!-- Novice Right Angle Reverse -->
|
||||
<removeSkill id="30698" /> <!-- Novice Rush Impact -->
|
||||
<removeSkill id="30810" /> <!-- Novice Seal of Confusion -->
|
||||
<removeSkill id="30742" /> <!-- Novice Shadow Chase -->
|
||||
<removeSkill id="30686" /> <!-- Novice Shadow Reverse -->
|
||||
<removeSkill id="30739" /> <!-- Novice Shield Impact -->
|
||||
<removeSkill id="30808" /> <!-- Novice Shield Song -->
|
||||
<removeSkill id="30665" /> <!-- Novice Sniping -->
|
||||
<removeSkill id="30660" /> <!-- Novice Sonic Flash -->
|
||||
<removeSkill id="30805" /> <!-- Novice Sonic Storm -->
|
||||
<removeSkill id="30663" /> <!-- Novice Summon Blood Panther -->
|
||||
<removeSkill id="30682" /> <!-- Novice Summon Death Cubic -->
|
||||
<removeSkill id="30668" /> <!-- Novice Summon Feline Queen -->
|
||||
<removeSkill id="30673" /> <!-- Novice Summon Othellot Cubic -->
|
||||
<removeSkill id="30662" /> <!-- Novice Summon Phoenix Cubic -->
|
||||
<removeSkill id="30680" /> <!-- Novice Summon Seraphim the Unicorn -->
|
||||
<removeSkill id="30689" /> <!-- Novice Summon Soulless -->
|
||||
<removeSkill id="30741" /> <!-- Novice Superior Aggression Aura -->
|
||||
<removeSkill id="30661" /> <!-- Novice Thunder Spear -->
|
||||
<removeSkill id="30804" /> <!-- Novice Thunder Storm -->
|
||||
<removeSkill id="30688" /> <!-- Novice Updraft Destruction -->
|
||||
<removeSkill id="30700" /> <!-- Novice Vengeful Sniper -->
|
||||
<removeSkill id="30699" /> <!-- Novice Void Destruction -->
|
||||
<removeSkill id="30666" /> <!-- Novice Volcanic Destruction -->
|
||||
<removeSkill id="30798" /> <!-- Power Strike -->
|
||||
<removeSkill id="30631" /> <!-- Robe Mastery -->
|
||||
<removeSkill id="30802" /> <!-- Sword / Blunt Weapon Mastery -->
|
||||
<removeSkill id="30632" /> <!-- Weapon Mastery -->
|
||||
<removeSkill id="30637" /> <!-- Weapon Mastery -->
|
||||
<removeSkill id="30797" /> <!-- Wind Strike -->
|
||||
</skill>
|
||||
<skill skillName="Superior Shield Mastery" skillId="10003" skillLevel="1" getLevel="85" autoGet="true">
|
||||
<removeSkill id="30713" /> <!-- Intermediate Shield Mastery -->
|
||||
</skill>
|
||||
<skill skillName="Superior Magic Resistance" skillId="10004" skillLevel="1" getLevel="85" autoGet="true" />
|
||||
<skill skillName="Superior Mental Attack Resistance" skillId="10005" skillLevel="1" getLevel="85" autoGet="true" />
|
||||
<skill skillName="Rising Smash" skillId="10013" skillLevel="1" getLevel="85" levelUpSp="0">
|
||||
<removeSkill id="30613" /> <!-- Newbie's Rising Smash -->
|
||||
</skill>
|
||||
<skill skillName="Shield Charge" skillId="10008" skillLevel="1" getLevel="85" levelUpSp="0" />
|
||||
<skill skillName="Protection of Faith" skillId="10019" skillLevel="1" getLevel="85" levelUpSp="0" />
|
||||
<skill skillName="Shield Impact" skillId="10011" skillLevel="1" getLevel="85" levelUpSp="0">
|
||||
<removeSkill id="30739" /> <!-- Novice Shield Impact -->
|
||||
</skill>
|
||||
<skill skillName="Vanishing Stun" skillId="10010" skillLevel="1" getLevel="85" levelUpSp="0" />
|
||||
<skill skillName="Avenger's Frenzy" skillId="10099" skillLevel="1" getLevel="85" levelUpSp="0" />
|
||||
<skill skillName="Crystallize" skillId="248" skillLevel="6" getLevel="85" autoGet="true" />
|
||||
<skill skillName="Weight Limit" skillId="150" skillLevel="3" getLevel="85" autoGet="true" />
|
||||
<skill skillName="Final Ultimate Defense" skillId="10017" skillLevel="1" getLevel="85" levelUpSp="0">
|
||||
<removeSkill id="30740" /> <!-- Novice Final Ultimate Defense -->
|
||||
</skill>
|
||||
<skill skillName="Basic Fantasia Harmony" skillId="30833" skillLevel="1" getLevel="85" levelUpSp="0" />
|
||||
<skill skillName="Basic Drum Melody" skillId="30824" skillLevel="1" getLevel="85" levelUpSp="0" />
|
||||
<skill skillName="Basic Guitar Melody" skillId="30826" skillLevel="1" getLevel="85" levelUpSp="0" />
|
||||
<skill skillName="Basic Pipe Organ Melody" skillId="30825" skillLevel="1" getLevel="85" levelUpSp="0" />
|
||||
<skill skillName="Basic Horn Melody" skillId="30823" skillLevel="1" getLevel="85" levelUpSp="0" />
|
||||
<skill skillName="Basic Andante of Battle" skillId="30827" skillLevel="1" getLevel="85" levelUpSp="0" />
|
||||
<skill skillName="Basic Andante of Movement" skillId="30828" skillLevel="1" getLevel="85" levelUpSp="0" />
|
||||
<skill skillName="Basic Refreshing Andante" skillId="30829" skillLevel="1" getLevel="85" levelUpSp="0" />
|
||||
<skill skillName="Basic Debuff Resistance" skillId="30831" skillLevel="1" getLevel="85" levelUpSp="0" />
|
||||
<skill skillName="Basic Mental Attack Resistance" skillId="30832" skillLevel="1" getLevel="85" levelUpSp="0" />
|
||||
<skill skillName="Basic Attribute Resistance" skillId="30830" skillLevel="1" getLevel="85" levelUpSp="0" />
|
||||
<skill skillName="Mount Night Mare" skillId="8911" skillLevel="1" getLevel="85" levelUpSp="0" />
|
||||
<skill skillName="Raise Shield" skillId="10021" skillLevel="1" getLevel="85" levelUpSp="0" />
|
||||
<skill skillName="Sigel Force" skillId="1927" skillLevel="1" getLevel="85" levelUpSp="0" />
|
||||
<skill skillName="Two-Hand Stance" skillId="10244" skillLevel="1" getLevel="85" levelUpSp="0" />
|
||||
<skill skillName="Shield Bash" skillId="10009" skillLevel="1" getLevel="85" levelUpSp="0" />
|
||||
<skill skillName="Focus Shield" skillId="10020" skillLevel="1" getLevel="85" levelUpSp="0" />
|
||||
<skill skillName="Chain Gust" skillId="10014" skillLevel="1" getLevel="85" levelUpSp="0">
|
||||
<removeSkill id="30614" /> <!-- Novice Chain Gust -->
|
||||
</skill>
|
||||
<skill skillName="Chain Strike" skillId="10015" skillLevel="1" getLevel="85" levelUpSp="0">
|
||||
<removeSkill id="30639" /> <!-- Novice Chain Gust -->
|
||||
</skill>
|
||||
<skill skillName="Shield Boomerang" skillId="10026" skillLevel="1" getLevel="85" levelUpSp="0" />
|
||||
|
||||
<skill skillName="Shield Charge" skillId="10008" skillLevel="2" getLevel="86" levelUpSp="50000" />
|
||||
<skill skillName="Vanishing Stun" skillId="10010" skillLevel="2" getLevel="86" levelUpSp="50000" />
|
||||
<skill skillName="Shield Bash" skillId="10009" skillLevel="2" getLevel="86" levelUpSp="50000" />
|
||||
<skill skillName="Chain Gust" skillId="10014" skillLevel="2" getLevel="86" levelUpSp="50000" />
|
||||
|
||||
<skill skillName="Shield Wave" skillId="10012" skillLevel="1" getLevel="87" levelUpSp="60000" />
|
||||
<skill skillName="Rising Smash" skillId="10013" skillLevel="2" getLevel="87" levelUpSp="60000" />
|
||||
<skill skillName="Chain Strike" skillId="10015" skillLevel="2" getLevel="87" levelUpSp="60000" />
|
||||
<skill skillName="Shield Boomerang" skillId="10026" skillLevel="2" getLevel="87" levelUpSp="60000" />
|
||||
|
||||
<skill skillName="Superior Aggression Aura" skillId="10027" skillLevel="2" getLevel="88" levelUpSp="80000" />
|
||||
<skill skillName="Shield Charge" skillId="10008" skillLevel="3" getLevel="88" levelUpSp="80000" />
|
||||
<skill skillName="Shield Impact" skillId="10011" skillLevel="2" getLevel="88" levelUpSp="80000" />
|
||||
<skill skillName="Vanishing Stun" skillId="10010" skillLevel="3" getLevel="88" levelUpSp="80000" />
|
||||
<skill skillName="Shield Bash" skillId="10009" skillLevel="3" getLevel="88" levelUpSp="80000" />
|
||||
<skill skillName="Chain Gust" skillId="10014" skillLevel="3" getLevel="88" levelUpSp="80000" />
|
||||
|
||||
<skill skillName="Shield Wave" skillId="10012" skillLevel="2" getLevel="89" levelUpSp="100000" />
|
||||
<skill skillName="Rising Smash" skillId="10013" skillLevel="3" getLevel="89" levelUpSp="100000" />
|
||||
<skill skillName="Black Thorn Chain Strike" skillId="19559" skillLevel="1" getLevel="89" levelUpSp="100000" />
|
||||
|
||||
<skill skillName="Grand Thorn of Vengeance" skillId="10069" skillLevel="2" getLevel="90" levelUpSp="370000" />
|
||||
<skill skillName="Superior Sword / Blunt Weapon Mastery" skillId="10001" skillLevel="2" getLevel="90" levelUpSp="370000" />
|
||||
<skill skillName="Superior Elemental Mastery" skillId="10044" skillLevel="2" getLevel="90" levelUpSp="370000" />
|
||||
<skill skillName="Superior Heavy Armor Mastery" skillId="10002" skillLevel="2" getLevel="90" levelUpSp="370000" />
|
||||
<skill skillName="Superior Shield Mastery" skillId="10003" skillLevel="2" getLevel="90" levelUpSp="370000" />
|
||||
<skill skillName="Superior Magic Resistance" skillId="10004" skillLevel="2" getLevel="90" levelUpSp="370000" />
|
||||
<skill skillName="Superior Mental Attack Resistance" skillId="10005" skillLevel="2" getLevel="90" levelUpSp="370000" />
|
||||
<skill skillName="Shield Charge" skillId="10008" skillLevel="4" getLevel="90" levelUpSp="370000" />
|
||||
<skill skillName="Vanishing Stun" skillId="10010" skillLevel="4" getLevel="90" levelUpSp="370000" />
|
||||
<skill skillName="Avenger's Frenzy" skillId="10099" skillLevel="2" getLevel="90" levelUpSp="370000" />
|
||||
<skill skillName="Final Ultimate Defense" skillId="10017" skillLevel="2" getLevel="90" levelUpSp="370000" />
|
||||
<skill skillName="Basic Drum Melody" skillId="30824" skillLevel="2" getLevel="90" levelUpSp="370000" />
|
||||
<skill skillName="Basic Guitar Melody" skillId="30826" skillLevel="2" getLevel="90" levelUpSp="370000" />
|
||||
<skill skillName="Basic Pipe Organ Melody" skillId="30825" skillLevel="2" getLevel="90" levelUpSp="370000" />
|
||||
<skill skillName="Basic Horn Melody" skillId="30823" skillLevel="2" getLevel="90" levelUpSp="370000" />
|
||||
<skill skillName="Raise Shield" skillId="10021" skillLevel="2" getLevel="90" levelUpSp="370000" />
|
||||
<skill skillName="Two-Hand Stance" skillId="10244" skillLevel="2" getLevel="90" levelUpSp="370000" />
|
||||
<skill skillName="Shield Bash" skillId="10009" skillLevel="4" getLevel="90" levelUpSp="370000" />
|
||||
<skill skillName="Focus Shield" skillId="10020" skillLevel="2" getLevel="90" levelUpSp="370000" />
|
||||
<skill skillName="Chain Gust" skillId="10014" skillLevel="4" getLevel="90" levelUpSp="370000" />
|
||||
<skill skillName="Chain Strike" skillId="10015" skillLevel="3" getLevel="90" levelUpSp="370000" />
|
||||
<skill skillName="Shield Boomerang" skillId="10026" skillLevel="3" getLevel="90" levelUpSp="370000" />
|
||||
|
||||
<skill skillName="Noble Sacrifice" skillId="10018" skillLevel="1" getLevel="91" levelUpSp="400000" />
|
||||
<skill skillName="Superior Aggression Aura" skillId="10027" skillLevel="3" getLevel="91" levelUpSp="400000" />
|
||||
<skill skillName="Shield Wave" skillId="10012" skillLevel="3" getLevel="91" levelUpSp="400000" />
|
||||
<skill skillName="Rising Smash" skillId="10013" skillLevel="4" getLevel="91" levelUpSp="400000" />
|
||||
<skill skillName="Shield Impact" skillId="10011" skillLevel="3" getLevel="91" levelUpSp="400000" />
|
||||
<skill skillName="Black Thorn Chain Strike" skillId="19559" skillLevel="2" getLevel="91" levelUpSp="400000" />
|
||||
|
||||
<skill skillName="Shield Charge" skillId="10008" skillLevel="5" getLevel="92" levelUpSp="420000" />
|
||||
<skill skillName="Vanishing Stun" skillId="10010" skillLevel="5" getLevel="92" levelUpSp="420000" />
|
||||
<skill skillName="Shield Bash" skillId="10009" skillLevel="5" getLevel="92" levelUpSp="420000" />
|
||||
<skill skillName="Chain Gust" skillId="10014" skillLevel="5" getLevel="92" levelUpSp="420000" />
|
||||
|
||||
<skill skillName="Shield Wave" skillId="10012" skillLevel="4" getLevel="93" levelUpSp="440000" />
|
||||
<skill skillName="Rising Smash" skillId="10013" skillLevel="5" getLevel="93" levelUpSp="440000" />
|
||||
<skill skillName="Chain Strike" skillId="10015" skillLevel="4" getLevel="93" levelUpSp="440000" />
|
||||
<skill skillName="Black Thorn Chain Strike" skillId="19559" skillLevel="3" getLevel="93" levelUpSp="440000" />
|
||||
<skill skillName="Shield Boomerang" skillId="10026" skillLevel="4" getLevel="93" levelUpSp="440000" />
|
||||
|
||||
<skill skillName="Superior Aggression Aura" skillId="10027" skillLevel="4" getLevel="94" levelUpSp="480000" />
|
||||
<skill skillName="Shield Charge" skillId="10008" skillLevel="6" getLevel="94" levelUpSp="480000" />
|
||||
<skill skillName="Shield Impact" skillId="10011" skillLevel="4" getLevel="94" levelUpSp="480000" />
|
||||
<skill skillName="Vanishing Stun" skillId="10010" skillLevel="6" getLevel="94" levelUpSp="480000" />
|
||||
<skill skillName="Shield Bash" skillId="10009" skillLevel="6" getLevel="94" levelUpSp="480000" />
|
||||
<skill skillName="Chain Gust" skillId="10014" skillLevel="6" getLevel="94" levelUpSp="480000" />
|
||||
|
||||
<skill skillName="Grand Thorn of Vengeance" skillId="10069" skillLevel="3" getLevel="95" levelUpSp="1000000" />
|
||||
<skill skillName="Superior Sword / Blunt Weapon Mastery" skillId="10001" skillLevel="3" getLevel="95" levelUpSp="1000000" />
|
||||
<skill skillName="Superior Elemental Mastery" skillId="10044" skillLevel="3" getLevel="95" levelUpSp="1000000" />
|
||||
<skill skillName="Superior Heavy Armor Mastery" skillId="10002" skillLevel="3" getLevel="95" levelUpSp="1000000" />
|
||||
<skill skillName="Superior Shield Mastery" skillId="10003" skillLevel="3" getLevel="95" levelUpSp="1000000" />
|
||||
<skill skillName="Superior Magic Resistance" skillId="10004" skillLevel="3" getLevel="95" levelUpSp="1000000" />
|
||||
<skill skillName="Superior Mental Attack Resistance" skillId="10005" skillLevel="3" getLevel="95" levelUpSp="1000000" />
|
||||
<skill skillName="Shield Wave" skillId="10012" skillLevel="5" getLevel="95" levelUpSp="1000000" />
|
||||
<skill skillName="Rising Smash" skillId="10013" skillLevel="6" getLevel="95" levelUpSp="1000000" />
|
||||
<skill skillName="Avenger's Frenzy" skillId="10099" skillLevel="3" getLevel="95" levelUpSp="1000000" />
|
||||
<skill skillName="Final Ultimate Defense" skillId="10017" skillLevel="3" getLevel="95" levelUpSp="1000000" />
|
||||
<skill skillName="Basic Drum Melody" skillId="30824" skillLevel="3" getLevel="95" levelUpSp="1000000" />
|
||||
<skill skillName="Basic Guitar Melody" skillId="30826" skillLevel="3" getLevel="95" levelUpSp="1000000" />
|
||||
<skill skillName="Basic Pipe Organ Melody" skillId="30825" skillLevel="3" getLevel="95" levelUpSp="1000000" />
|
||||
<skill skillName="Basic Horn Melody" skillId="30823" skillLevel="3" getLevel="95" levelUpSp="1000000" />
|
||||
<skill skillName="Raise Shield" skillId="10021" skillLevel="3" getLevel="95" levelUpSp="1000000" />
|
||||
<skill skillName="Two-Hand Stance" skillId="10244" skillLevel="3" getLevel="95" levelUpSp="1000000" />
|
||||
<skill skillName="Focus Shield" skillId="10020" skillLevel="3" getLevel="95" levelUpSp="1000000" />
|
||||
<skill skillName="Black Thorn Chain Strike" skillId="19559" skillLevel="4" getLevel="95" levelUpSp="1000000" />
|
||||
<skill skillName="Revenging Thorn" skillId="19553" skillLevel="1" getLevel="95" levelUpSp="1000000" />
|
||||
|
||||
<skill skillName="Noble Sacrifice" skillId="10018" skillLevel="2" getLevel="96" levelUpSp="4970000" />
|
||||
<skill skillName="Shield Charge" skillId="10008" skillLevel="7" getLevel="96" levelUpSp="4970000" />
|
||||
<skill skillName="Vanishing Stun" skillId="10010" skillLevel="7" getLevel="96" levelUpSp="4970000" />
|
||||
<skill skillName="Shield Bash" skillId="10009" skillLevel="7" getLevel="96" levelUpSp="4970000" />
|
||||
<skill skillName="Chain Gust" skillId="10014" skillLevel="7" getLevel="96" levelUpSp="4970000" />
|
||||
<skill skillName="Chain Strike" skillId="10015" skillLevel="5" getLevel="96" levelUpSp="4970000" />
|
||||
<skill skillName="Shield Boomerang" skillId="10026" skillLevel="5" getLevel="96" levelUpSp="4970000" />
|
||||
|
||||
<skill skillName="Superior Aggression Aura" skillId="10027" skillLevel="5" getLevel="97" levelUpSp="4980000" />
|
||||
<skill skillName="Shield Wave" skillId="10012" skillLevel="6" getLevel="97" levelUpSp="4980000" />
|
||||
<skill skillName="Rising Smash" skillId="10013" skillLevel="7" getLevel="97" levelUpSp="4980000" />
|
||||
<skill skillName="Protection of Faith" skillId="10019" skillLevel="2" getLevel="97" levelUpSp="4980000" />
|
||||
<skill skillName="Shield Impact" skillId="10011" skillLevel="5" getLevel="97" levelUpSp="4980000" />
|
||||
<skill skillName="Shadow Hunt" skillId="10102" skillLevel="1" getLevel="97" levelUpSp="4980000" />
|
||||
<skill skillName="Black Thorn Chain Strike" skillId="19559" skillLevel="5" getLevel="97" levelUpSp="4980000" />
|
||||
|
||||
<skill skillName="Shield Charge" skillId="10008" skillLevel="8" getLevel="98" levelUpSp="4990000" />
|
||||
<skill skillName="Vanishing Stun" skillId="10010" skillLevel="8" getLevel="98" levelUpSp="4990000" />
|
||||
<skill skillName="Shadow Hunt" skillId="10102" skillLevel="2" getLevel="98" levelUpSp="4990000" />
|
||||
<skill skillName="Shield Bash" skillId="10009" skillLevel="8" getLevel="98" levelUpSp="4990000" />
|
||||
<skill skillName="Chain Gust" skillId="10014" skillLevel="8" getLevel="98" levelUpSp="4990000" />
|
||||
<skill skillName="Revenging Thorn" skillId="19553" skillLevel="2" getLevel="98" levelUpSp="4990000" />
|
||||
|
||||
<skill skillName="Grand Thorn of Vengeance" skillId="10069" skillLevel="4" getLevel="99" levelUpSp="5000000" />
|
||||
<skill skillName="Superior Sword / Blunt Weapon Mastery" skillId="10001" skillLevel="4" getLevel="99" levelUpSp="5000000" />
|
||||
<skill skillName="Superior Elemental Mastery" skillId="10044" skillLevel="4" getLevel="99" levelUpSp="5000000" />
|
||||
<skill skillName="Superior Heavy Armor Mastery" skillId="10002" skillLevel="4" getLevel="99" levelUpSp="5000000" />
|
||||
<skill skillName="Superior Shield Mastery" skillId="10003" skillLevel="4" getLevel="99" levelUpSp="5000000" />
|
||||
<skill skillName="Superior Magic Resistance" skillId="10004" skillLevel="4" getLevel="99" levelUpSp="5000000" />
|
||||
<skill skillName="Superior Mental Attack Resistance" skillId="10005" skillLevel="4" getLevel="99" levelUpSp="5000000" />
|
||||
<skill skillName="Shield Wave" skillId="10012" skillLevel="7" getLevel="99" levelUpSp="5000000" />
|
||||
<skill skillName="Rising Smash" skillId="10013" skillLevel="8" getLevel="99" levelUpSp="5000000" />
|
||||
<skill skillName="Nine Aegis" skillId="10024" skillLevel="1" getLevel="99" levelUpSp="5000000" />
|
||||
<skill skillName="Avenger's Frenzy" skillId="10099" skillLevel="4" getLevel="99" levelUpSp="5000000" />
|
||||
<skill skillName="Final Ultimate Defense" skillId="10017" skillLevel="4" getLevel="99" levelUpSp="5000000" />
|
||||
<skill skillName="Shadow Hunt" skillId="10102" skillLevel="3" getLevel="99" levelUpSp="5000000">
|
||||
<item id="39738" count="4" /> <!-- Rune Stone -->
|
||||
</skill>
|
||||
<skill skillName="Basic Drum Melody" skillId="30824" skillLevel="4" getLevel="99" levelUpSp="5000000" />
|
||||
<skill skillName="Basic Guitar Melody" skillId="30826" skillLevel="4" getLevel="99" levelUpSp="5000000" />
|
||||
<skill skillName="Basic Pipe Organ Melody" skillId="30825" skillLevel="4" getLevel="99" levelUpSp="5000000" />
|
||||
<skill skillName="Basic Horn Melody" skillId="30823" skillLevel="4" getLevel="99" levelUpSp="5000000" />
|
||||
<skill skillName="Raise Shield" skillId="10021" skillLevel="4" getLevel="99" levelUpSp="5000000" />
|
||||
<skill skillName="Focus Shield" skillId="10020" skillLevel="4" getLevel="99" levelUpSp="5000000" />
|
||||
<skill skillName="Chain Strike" skillId="10015" skillLevel="6" getLevel="99" levelUpSp="5000000" />
|
||||
<skill skillName="Black Thorn Chain Strike" skillId="19559" skillLevel="6" getLevel="99" levelUpSp="5000000" />
|
||||
<skill skillName="Shield Boomerang" skillId="10026" skillLevel="6" getLevel="99" levelUpSp="5000000" />
|
||||
|
||||
<skill skillName="Superior Sword / Blunt Weapon Mastery" skillId="10001" skillLevel="5" getLevel="100" levelUpSp="88099899" />
|
||||
<skill skillName="Superior Elemental Mastery" skillId="10044" skillLevel="5" getLevel="100" levelUpSp="88099899" />
|
||||
<skill skillName="Superior Heavy Armor Mastery" skillId="10002" skillLevel="5" getLevel="100" levelUpSp="88099899" />
|
||||
<skill skillName="Superior Shield Mastery" skillId="10003" skillLevel="5" getLevel="100" levelUpSp="88099899" />
|
||||
<skill skillName="Superior Magic Resistance" skillId="10004" skillLevel="5" getLevel="100" levelUpSp="88099899" />
|
||||
<skill skillName="Superior Mental Attack Resistance" skillId="10005" skillLevel="5" getLevel="100" levelUpSp="88099899" />
|
||||
<skill skillName="Protection of Faith" skillId="10019" skillLevel="3" getLevel="100" levelUpSp="88099899" />
|
||||
<skill skillName="Final Ultimate Defense" skillId="10017" skillLevel="5" getLevel="100" levelUpSp="88099899" />
|
||||
<skill skillName="Raise Shield" skillId="10021" skillLevel="5" getLevel="100" levelUpSp="88099899" />
|
||||
<skill skillName="Divine Expansion" skillId="10956" skillLevel="1" getLevel="100" levelUpSp="88099899">
|
||||
<item id="39738" count="4" /> <!-- Rune Stone -->
|
||||
</skill>
|
||||
<skill skillName="Focus Shield" skillId="10020" skillLevel="5" getLevel="100" levelUpSp="88099899" />
|
||||
|
||||
<skill skillName="Avenger's Aura" skillId="10105" skillLevel="1" getLevel="101" levelUpSp="211440000">
|
||||
<item id="39738" count="8" /> <!-- Rune Stone -->
|
||||
</skill>
|
||||
<skill skillName="Superior Aggression Aura" skillId="10027" skillLevel="6" getLevel="101" levelUpSp="211440000" />
|
||||
<skill skillName="Shield Wave" skillId="10012" skillLevel="8" getLevel="101" levelUpSp="211440000" />
|
||||
<skill skillName="Rising Smash" skillId="10013" skillLevel="9" getLevel="101" levelUpSp="211440000" />
|
||||
<skill skillName="Shield Charge" skillId="10008" skillLevel="9" getLevel="101" levelUpSp="211440000" />
|
||||
<skill skillName="Shield Impact" skillId="10011" skillLevel="6" getLevel="101" levelUpSp="211440000" />
|
||||
<skill skillName="Vanishing Stun" skillId="10010" skillLevel="9" getLevel="101" levelUpSp="211440000" />
|
||||
<skill skillName="Shadow Hunt" skillId="10102" skillLevel="4" getLevel="101" levelUpSp="211440000">
|
||||
<item id="39738" count="8" /> <!-- Rune Stone -->
|
||||
</skill>
|
||||
<skill skillName="Shield Bash" skillId="10009" skillLevel="9" getLevel="101" levelUpSp="211440000" />
|
||||
<skill skillName="Chain Gust" skillId="10014" skillLevel="9" getLevel="101" levelUpSp="211440000" />
|
||||
<skill skillName="Chain Strike" skillId="10015" skillLevel="7" getLevel="101" levelUpSp="211440000" />
|
||||
<skill skillName="Black Thorn Chain Strike" skillId="19559" skillLevel="7" getLevel="101" levelUpSp="211440000" />
|
||||
<skill skillName="Revenging Thorn" skillId="19553" skillLevel="3" getLevel="101" levelUpSp="211440000" />
|
||||
<skill skillName="Shield Boomerang" skillId="10026" skillLevel="7" getLevel="101" levelUpSp="211440000" />
|
||||
|
||||
<skill skillName="Superior Sword / Blunt Weapon Mastery" skillId="10001" skillLevel="6" getLevel="102" levelUpSp="507455418" />
|
||||
<skill skillName="Superior Elemental Mastery" skillId="10044" skillLevel="6" getLevel="102" levelUpSp="507455418" />
|
||||
<skill skillName="Superior Heavy Armor Mastery" skillId="10002" skillLevel="6" getLevel="102" levelUpSp="507455418" />
|
||||
<skill skillName="Superior Shield Mastery" skillId="10003" skillLevel="6" getLevel="102" levelUpSp="507455418" />
|
||||
<skill skillName="Superior Magic Resistance" skillId="10004" skillLevel="6" getLevel="102" levelUpSp="507455418" />
|
||||
<skill skillName="Superior Mental Attack Resistance" skillId="10005" skillLevel="6" getLevel="102" levelUpSp="507455418" />
|
||||
<skill skillName="Protection of Faith" skillId="10019" skillLevel="4" getLevel="102" levelUpSp="507455418" />
|
||||
<skill skillName="Final Ultimate Defense" skillId="10017" skillLevel="6" getLevel="102" levelUpSp="507455418" />
|
||||
<skill skillName="Raise Shield" skillId="10021" skillLevel="6" getLevel="102" levelUpSp="507455418" />
|
||||
<skill skillName="Focus Shield" skillId="10020" skillLevel="6" getLevel="102" levelUpSp="507455418" />
|
||||
|
||||
<skill skillName="Noble Sacrifice" skillId="10018" skillLevel="3" getLevel="103" levelUpSp="608946501" />
|
||||
<skill skillName="Superior Aggression Aura" skillId="10027" skillLevel="7" getLevel="103" levelUpSp="608946501" />
|
||||
<skill skillName="Shield Wave" skillId="10012" skillLevel="9" getLevel="103" levelUpSp="608946501" />
|
||||
<skill skillName="Rising Smash" skillId="10013" skillLevel="10" getLevel="103" levelUpSp="608946501" />
|
||||
<skill skillName="Shield Charge" skillId="10008" skillLevel="10" getLevel="103" levelUpSp="608946501" />
|
||||
<skill skillName="Shield Impact" skillId="10011" skillLevel="7" getLevel="103" levelUpSp="608946501" />
|
||||
<skill skillName="Vanishing Stun" skillId="10010" skillLevel="10" getLevel="103" levelUpSp="608946501" />
|
||||
<skill skillName="Shadow Hunt" skillId="10102" skillLevel="5" getLevel="103" levelUpSp="608946501">
|
||||
<item id="39738" count="8" /> <!-- Rune Stone -->
|
||||
</skill>
|
||||
<skill skillName="Shield Bash" skillId="10009" skillLevel="10" getLevel="103" levelUpSp="608946501" />
|
||||
<skill skillName="Chain Gust" skillId="10014" skillLevel="10" getLevel="103" levelUpSp="608946501" />
|
||||
<skill skillName="Chain Strike" skillId="10015" skillLevel="8" getLevel="103" levelUpSp="608946501" />
|
||||
<skill skillName="Black Thorn Chain Strike" skillId="19559" skillLevel="8" getLevel="103" levelUpSp="608946501" />
|
||||
<skill skillName="Revenging Thorn" skillId="19553" skillLevel="4" getLevel="103" levelUpSp="608946501" />
|
||||
<skill skillName="Shield Boomerang" skillId="10026" skillLevel="8" getLevel="103" levelUpSp="608946501" />
|
||||
|
||||
<skill skillName="Superior Sword / Blunt Weapon Mastery" skillId="10001" skillLevel="7" getLevel="104" levelUpSp="1461471604" />
|
||||
<skill skillName="Superior Elemental Mastery" skillId="10044" skillLevel="7" getLevel="104" levelUpSp="1461471604" />
|
||||
<skill skillName="Superior Heavy Armor Mastery" skillId="10002" skillLevel="7" getLevel="104" levelUpSp="1461471604" />
|
||||
<skill skillName="Superior Shield Mastery" skillId="10003" skillLevel="7" getLevel="104" levelUpSp="1461471604" />
|
||||
<skill skillName="Superior Magic Resistance" skillId="10004" skillLevel="7" getLevel="104" levelUpSp="1461471604" />
|
||||
<skill skillName="Superior Mental Attack Resistance" skillId="10005" skillLevel="7" getLevel="104" levelUpSp="1461471604" />
|
||||
<skill skillName="Protection of Faith" skillId="10019" skillLevel="5" getLevel="104" levelUpSp="1461471604" />
|
||||
<skill skillName="Final Ultimate Defense" skillId="10017" skillLevel="7" getLevel="104" levelUpSp="1461471604" />
|
||||
<skill skillName="Raise Shield" skillId="10021" skillLevel="7" getLevel="104" levelUpSp="1461471604" />
|
||||
<skill skillName="Focus Shield" skillId="10020" skillLevel="7" getLevel="104" levelUpSp="1461471604" />
|
||||
|
||||
<skill skillName="Superior Aggression Aura" skillId="10027" skillLevel="8" getLevel="105" levelUpSp="1753765925" />
|
||||
<skill skillName="Shield Wave" skillId="10012" skillLevel="10" getLevel="105" levelUpSp="1753765925" />
|
||||
<skill skillName="Rising Smash" skillId="10013" skillLevel="11" getLevel="105" levelUpSp="1753765925" />
|
||||
<skill skillName="Shield Charge" skillId="10008" skillLevel="11" getLevel="105" levelUpSp="1753765925" />
|
||||
<skill skillName="Shield Impact" skillId="10011" skillLevel="8" getLevel="105" levelUpSp="1753765925" />
|
||||
<skill skillName="Vanishing Stun" skillId="10010" skillLevel="11" getLevel="105" levelUpSp="1753765925" />
|
||||
<skill skillName="Shadow Hunt" skillId="10102" skillLevel="6" getLevel="105" levelUpSp="1753765925">
|
||||
<item id="39738" count="8" /> <!-- Rune Stone -->
|
||||
</skill>
|
||||
<skill skillName="Shield Bash" skillId="10009" skillLevel="11" getLevel="105" levelUpSp="1753765925" />
|
||||
<skill skillName="Chain Gust" skillId="10014" skillLevel="11" getLevel="105" levelUpSp="1753765925" />
|
||||
<skill skillName="Chain Strike" skillId="10015" skillLevel="9" getLevel="105" levelUpSp="1753765925" />
|
||||
<skill skillName="Black Thorn Chain Strike" skillId="19559" skillLevel="9" getLevel="105" levelUpSp="1753765925" />
|
||||
<skill skillName="Revenging Thorn" skillId="19553" skillLevel="5" getLevel="105" levelUpSp="1753765925" />
|
||||
<skill skillName="Shield Boomerang" skillId="10026" skillLevel="9" getLevel="105" levelUpSp="1753765925" />
|
||||
|
||||
<!-- Fafurion Updates -->
|
||||
<skill skillName="Superior Sword / Blunt Weapon Mastery" skillId="10001" skillLevel="8" getLevel="106" levelUpSp="2104519110" />
|
||||
<skill skillName="Superior Elemental Mastery" skillId="10044" skillLevel="8" getLevel="106" levelUpSp="2104519110" />
|
||||
<skill skillName="Superior Heavy Armor Mastery" skillId="10002" skillLevel="8" getLevel="106" levelUpSp="2104519110" />
|
||||
<skill skillName="Superior Shield Mastery" skillId="10003" skillLevel="8" getLevel="106" levelUpSp="2104519110" />
|
||||
<skill skillName="Superior Magic Resistance" skillId="10004" skillLevel="8" getLevel="106" levelUpSp="2104519110" />
|
||||
<skill skillName="Superior Mental Attack Resistance" skillId="10005" skillLevel="8" getLevel="106" levelUpSp="2104519110" />
|
||||
|
||||
<skill skillName="Superior Aggression Aura" skillId="10027" skillLevel="9" getLevel="107" levelUpSp="2525422932" />
|
||||
<skill skillName="Shield Wave" skillId="10012" skillLevel="11" getLevel="107" levelUpSp="2525422932" />
|
||||
<skill skillName="Rising Smash" skillId="10013" skillLevel="12" getLevel="107" levelUpSp="2525422932" />
|
||||
<skill skillName="Shield Charge" skillId="10008" skillLevel="12" getLevel="107" levelUpSp="2525422932" />
|
||||
<skill skillName="Protection of Faith" skillId="10019" skillLevel="6" getLevel="107" levelUpSp="2525422932" />
|
||||
<skill skillName="Shield Impact" skillId="10011" skillLevel="9" getLevel="107" levelUpSp="2525422932" />
|
||||
<skill skillName="Vanishing Stun" skillId="10010" skillLevel="12" getLevel="107" levelUpSp="2525422932" />
|
||||
<skill skillName="Final Ultimate Defense" skillId="10017" skillLevel="8" getLevel="107" levelUpSp="2525422932" />
|
||||
<skill skillName="Shadow Hunt" skillId="10102" skillLevel="7" getLevel="107" levelUpSp="2525422932">
|
||||
<item id="39738" count="8" />
|
||||
</skill>
|
||||
<skill skillName="Shield Bash" skillId="10009" skillLevel="12" getLevel="107" levelUpSp="2525422932" />
|
||||
<skill skillName="Chain Gust" skillId="10014" skillLevel="12" getLevel="107" levelUpSp="2525422932" />
|
||||
<skill skillName="Chain Strike" skillId="10015" skillLevel="10" getLevel="107" levelUpSp="2525422932" />
|
||||
<skill skillName="Black Thorn Chain Strike" skillId="19559" skillLevel="10" getLevel="107" levelUpSp="2525422932" />
|
||||
<skill skillName="Revenging Thorn" skillId="19553" skillLevel="6" getLevel="107" levelUpSp="2525422932" />
|
||||
<skill skillName="Shield Boomerang" skillId="10026" skillLevel="10" getLevel="107" levelUpSp="2525422932" />
|
||||
|
||||
<skill skillName="Superior Sword / Blunt Weapon Mastery" skillId="10001" skillLevel="9" getLevel="108" levelUpSp="6061015038" />
|
||||
<skill skillName="Superior Elemental Mastery" skillId="10044" skillLevel="9" getLevel="108" levelUpSp="6061015038" />
|
||||
<skill skillName="Superior Heavy Armor Mastery" skillId="10002" skillLevel="9" getLevel="108" levelUpSp="6061015038" />
|
||||
<skill skillName="Superior Shield Mastery" skillId="10003" skillLevel="9" getLevel="108" levelUpSp="6061015038" />
|
||||
<skill skillName="Superior Magic Resistance" skillId="10004" skillLevel="9" getLevel="108" levelUpSp="6061015038" />
|
||||
<skill skillName="Superior Mental Attack Resistance" skillId="10005" skillLevel="9" getLevel="108" levelUpSp="6061015038" />
|
||||
|
||||
<skill skillName="Superior Aggression Aura" skillId="10027" skillLevel="10" getLevel="109" levelUpSp="7273218046" />
|
||||
<skill skillName="Shield Wave" skillId="10012" skillLevel="12" getLevel="109" levelUpSp="7273218046" />
|
||||
<skill skillName="Rising Smash" skillId="10013" skillLevel="13" getLevel="109" levelUpSp="7273218046" />
|
||||
<skill skillName="Shield Charge" skillId="10008" skillLevel="13" getLevel="109" levelUpSp="7273218046" />
|
||||
<skill skillName="Shield Impact" skillId="10011" skillLevel="10" getLevel="109" levelUpSp="7273218046" />
|
||||
<skill skillName="Vanishing Stun" skillId="10010" skillLevel="13" getLevel="109" levelUpSp="7273218046" />
|
||||
<skill skillName="Shadow Hunt" skillId="10102" skillLevel="8" getLevel="109" levelUpSp="7273218046">
|
||||
<item id="39738" count="8" />
|
||||
</skill>
|
||||
<skill skillName="Shield Bash" skillId="10009" skillLevel="13" getLevel="109" levelUpSp="7273218046" />
|
||||
<skill skillName="Chain Gust" skillId="10014" skillLevel="13" getLevel="109" levelUpSp="7273218046" />
|
||||
<skill skillName="Chain Strike" skillId="10015" skillLevel="11" getLevel="109" levelUpSp="7273218046" />
|
||||
<skill skillName="Black Thorn Chain Strike" skillId="19559" skillLevel="11" getLevel="109" levelUpSp="7273218046" />
|
||||
<skill skillName="Revenging Thorn" skillId="19553" skillLevel="7" getLevel="109" levelUpSp="7273218046" />
|
||||
<skill skillName="Shield Boomerang" skillId="10026" skillLevel="11" getLevel="109" levelUpSp="7273218046" />
|
||||
|
||||
<skill skillName="Superior Sword / Blunt Weapon Mastery" skillId="10001" skillLevel="10" getLevel="110" levelUpSp="17455723311" />
|
||||
<skill skillName="Superior Elemental Mastery" skillId="10044" skillLevel="10" getLevel="110" levelUpSp="17455723311" />
|
||||
<skill skillName="Superior Heavy Armor Mastery" skillId="10002" skillLevel="10" getLevel="110" levelUpSp="17455723311" />
|
||||
<skill skillName="Superior Shield Mastery" skillId="10003" skillLevel="10" getLevel="110" levelUpSp="17455723311" />
|
||||
<skill skillName="Superior Magic Resistance" skillId="10004" skillLevel="10" getLevel="110" levelUpSp="17455723311" />
|
||||
<skill skillName="Superior Mental Attack Resistance" skillId="10005" skillLevel="10" getLevel="110" levelUpSp="17455723311" />
|
||||
<skill skillName="Protection of Faith" skillId="10019" skillLevel="7" getLevel="110" levelUpSp="17455723311" />
|
||||
<skill skillName="Avenger's Frenzy" skillId="10099" skillLevel="5" getLevel="110" levelUpSp="17455723311" />
|
||||
<skill skillName="Final Ultimate Defense" skillId="10017" skillLevel="9" getLevel="110" levelUpSp="17455723311" />
|
||||
|
||||
<!-- Dual Maximum HP -->
|
||||
<skill skillName="Dual Maximum HP" skillId="1986" skillLevel="1" getLevel="85" getDualClassLevel="85" levelUpSp="0" />
|
||||
<skill skillName="Dual Maximum HP" skillId="1986" skillLevel="2" getLevel="90" getDualClassLevel="90" levelUpSp="0" />
|
||||
<skill skillName="Dual Maximum HP" skillId="1986" skillLevel="3" getLevel="95" getDualClassLevel="95" levelUpSp="0" />
|
||||
<skill skillName="Dual Maximum HP" skillId="1986" skillLevel="4" getLevel="99" getDualClassLevel="99" levelUpSp="0" />
|
||||
<skill skillName="Dual Maximum HP" skillId="1986" skillLevel="5" getLevel="101" getDualClassLevel="101" levelUpSp="0" />
|
||||
<skill skillName="Dual Maximum HP" skillId="1986" skillLevel="6" getLevel="103" getDualClassLevel="103" levelUpSp="0" />
|
||||
<skill skillName="Dual Maximum HP" skillId="1986" skillLevel="7" getLevel="105" getDualClassLevel="105" levelUpSp="0" />
|
||||
<skill skillName="Dual Maximum HP" skillId="1986" skillLevel="8" getLevel="107" getDualClassLevel="107" levelUpSp="2525422932" />
|
||||
<skill skillName="Dual Maximum HP" skillId="1986" skillLevel="9" getLevel="109" getDualClassLevel="109" levelUpSp="7273218046" />
|
||||
<skill skillName="Dual Maximum HP" skillId="1986" skillLevel="10" getLevel="110" getDualClassLevel="110" levelUpSp="17455723311" />
|
||||
|
||||
<!-- Homunculus -->
|
||||
<skill skillName="Superior Provoke Aura" skillId="30849" skillLevel="1" getLevel="110" levelUpSp="17455723311">
|
||||
<removeSkill id="10028" onlyReplaceByLearn="true"/>
|
||||
<item id="81453" count="1" /> <!-- Improved Rune Stone -->
|
||||
</skill>
|
||||
<skill skillName="Sigel's Defense Mastery" skillId="30891" skillLevel="1" getLevel="85" levelUpSp="0" />
|
||||
<skill skillName="Sigel's Defense Mastery" skillId="30891" skillLevel="2" getLevel="100" levelUpSp="88099899" />
|
||||
<skill skillName="Sigel's Defense Mastery" skillId="30891" skillLevel="3" getLevel="110" levelUpSp="17455723311" />
|
||||
<skill skillName="Dual Class - Renewed Energy of Power" skillId="30820" skillLevel="1" getLevel="85" getDualClassLevel="85" levelUpSp="0" autoGet="false" />
|
||||
|
||||
<!-- Queen Ant Update -->
|
||||
<skill skillName="Eraton's Spear" skillId="30930" skillLevel="1" getLevel="115" levelUpSp="2147483647" autoGet="false" >
|
||||
<item id="81889" count="1" /> <!-- Eraton's Historical Book -->
|
||||
</skill>
|
||||
<skill skillName="Eraton's Spear" skillId="30930" skillLevel="2" getLevel="116" levelUpSp="2147483647" autoGet="false" >
|
||||
<item id="81889" count="1" /> <!-- Eraton's Historical Book -->
|
||||
</skill>
|
||||
<skill skillName="Eraton's Spear" skillId="30930" skillLevel="3" getLevel="117" levelUpSp="2147483647" autoGet="false" >
|
||||
<item id="81889" count="1" /> <!-- Eraton's Historical Book -->
|
||||
</skill>
|
||||
<skill skillName="Eraton's Spear" skillId="30930" skillLevel="4" getLevel="118" levelUpSp="2147483647" autoGet="false" >
|
||||
<item id="81889" count="1" /> <!-- Eraton's Historical Book -->
|
||||
</skill>
|
||||
<skill skillName="Eraton's Spear" skillId="30930" skillLevel="5" getLevel="119" levelUpSp="2147483647" autoGet="false" >
|
||||
<item id="81889" count="1" /> <!-- Eraton's Historical Book -->
|
||||
</skill>
|
||||
<skill skillName="Masia's Shield" skillId="30931" skillLevel="1" getLevel="115" levelUpSp="2147483647" autoGet="false" >
|
||||
<item id="81888" count="1" /> <!-- Masia's Historical Book -->
|
||||
</skill>
|
||||
<skill skillName="Masia's Shield" skillId="30931" skillLevel="2" getLevel="116" levelUpSp="2147483647" autoGet="false" >
|
||||
<item id="81888" count="1" /> <!-- Masia's Historical Book -->
|
||||
</skill>
|
||||
<skill skillName="Masia's Shield" skillId="30931" skillLevel="3" getLevel="117" levelUpSp="2147483647" autoGet="false" >
|
||||
<item id="81888" count="1" /> <!-- Masia's Historical Book -->
|
||||
</skill>
|
||||
<skill skillName="Masia's Shield" skillId="30931" skillLevel="4" getLevel="118" levelUpSp="2147483647" autoGet="false" >
|
||||
<item id="81888" count="1" /> <!-- Masia's Historical Book -->
|
||||
</skill>
|
||||
<skill skillName="Masia's Shield" skillId="30931" skillLevel="5" getLevel="119" levelUpSp="2147483647" autoGet="false" >
|
||||
<item id="81888" count="1" /> <!-- Masia's Historical Book -->
|
||||
</skill>
|
||||
</skillTree>
|
||||
</list>
|
1029
L2J_Mobius_10.0_MasterClass/dist/game/data/stats/chars/baseStats/DeathBerserker.xml
vendored
Normal file
1029
L2J_Mobius_10.0_MasterClass/dist/game/data/stats/chars/baseStats/DeathBerserker.xml
vendored
Normal file
File diff suppressed because it is too large
Load Diff
1029
L2J_Mobius_10.0_MasterClass/dist/game/data/stats/chars/baseStats/DeathKnight.xml
vendored
Normal file
1029
L2J_Mobius_10.0_MasterClass/dist/game/data/stats/chars/baseStats/DeathKnight.xml
vendored
Normal file
File diff suppressed because it is too large
Load Diff
1029
L2J_Mobius_10.0_MasterClass/dist/game/data/stats/chars/baseStats/DeathSoldier.xml
vendored
Normal file
1029
L2J_Mobius_10.0_MasterClass/dist/game/data/stats/chars/baseStats/DeathSoldier.xml
vendored
Normal file
File diff suppressed because it is too large
Load Diff
1029
L2J_Mobius_10.0_MasterClass/dist/game/data/stats/chars/baseStats/DeathWarrior.xml
vendored
Normal file
1029
L2J_Mobius_10.0_MasterClass/dist/game/data/stats/chars/baseStats/DeathWarrior.xml
vendored
Normal file
File diff suppressed because it is too large
Load Diff
1029
L2J_Mobius_10.0_MasterClass/dist/game/data/stats/chars/baseStats/SigelDeathKnight.xml
vendored
Normal file
1029
L2J_Mobius_10.0_MasterClass/dist/game/data/stats/chars/baseStats/SigelDeathKnight.xml
vendored
Normal file
File diff suppressed because it is too large
Load Diff
@ -159,4 +159,10 @@
|
||||
<class classId="187" name="Stratomancer" parentClassId="185" />
|
||||
<class classId="188" name="Eviscerator" parentClassId="186" />
|
||||
<class classId="189" name="Sayha's Seer" parentClassId="187" />
|
||||
<!-- Death Knight -->
|
||||
<class classId="212" name="Death Soldier" />
|
||||
<class classId="213" name="Death Warrior" parentClassId="212" />
|
||||
<class classId="214" name="Death Berserker" parentClassId="213" />
|
||||
<class classId="215" name="Death Knight" parentClassId="214" />
|
||||
<class classId="216" name="Sigel Death Knight" parentClassId="215" />
|
||||
</list>
|
@ -160,4 +160,18 @@
|
||||
<item id="10650" count="5" /> <!-- Adventurer's Scroll of Escape -->
|
||||
<item id="33801" count="1" /> <!-- Mentoring Guidebook -->
|
||||
</equipment>
|
||||
<!-- Death Soldier -->
|
||||
<equipment classId="212">
|
||||
<item id="80684" count="1" equipped="true" /> <!-- Falchion - For Apprentice Adventurer -->
|
||||
<item id="80690" count="1" equipped="true" /> <!-- Durable Leather Helmet - Apprentice Adventurer -->
|
||||
<item id="80691" count="1" equipped="true" /> <!-- Bronze Breastplate - Apprentice Adventurer -->
|
||||
<item id="80692" count="1" equipped="true" /> <!-- Bronze Gaiters - Apprentice Adventurer -->
|
||||
<item id="80693" count="1" equipped="true" /> <!-- Bracer - Apprentice Adventurer -->
|
||||
<item id="80694" count="1" equipped="true" /> <!-- Boots - Apprentice Adventurer -->
|
||||
<item id="10650" count="5" /> <!-- Adventurer's Scroll of Escape -->
|
||||
<item id="33801" count="1" /> <!-- Mentoring Guidebook -->
|
||||
<item id="80683" count="1" /> <!-- Sword Breaker - For Apprentice Adventurer -->
|
||||
<item id="80687" count="1" /> <!-- Compound Bow - For Apprentice Adventurer -->
|
||||
<item id="17" count="1500" /> <!-- Wooden Arrow -->
|
||||
</equipment>
|
||||
</list>
|
@ -177,4 +177,18 @@
|
||||
<item id="10650" count="5" /> <!-- Adventurer's Scroll of Escape -->
|
||||
<item id="36950" count="1" /> <!-- Toma's Living Guide -->
|
||||
</equipment>
|
||||
<!-- Death Soldier -->
|
||||
<equipment classId="212">
|
||||
<item id="2369" count="1" equipped="true" /> <!-- Squire's Sword -->
|
||||
<item id="1146" count="1" equipped="true" /> <!-- Squire's Shirt -->
|
||||
<item id="1147" count="1" equipped="true" /> <!-- Squire's Pants -->
|
||||
<item id="20922" count="1" equipped="true" /> <!-- Adventurer Hat -->
|
||||
<item id="22193" count="1" equipped="true" /> <!-- Mount - Rocking Horse -->
|
||||
<item id="37314" count="1" /> <!-- Fated Support Box -->
|
||||
<item id="33801" count="1" /> <!-- Mentoring Guidebook -->
|
||||
<item id="32226" count="10" /> <!-- Scroll of Escape: Talking Island Village -->
|
||||
<item id="10650" count="5" /> <!-- Adventurer's Scroll of Escape -->
|
||||
<item id="36950" count="1" /> <!-- Toma's Living Guide -->
|
||||
<item id="10" count="1" /> <!-- Dagger -->
|
||||
</equipment>
|
||||
</list>
|
@ -427,4 +427,41 @@
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="8911" toLevel="1" name="Mount Night Mare">
|
||||
<!-- Lets Sigel Death Knight mount Night Mare. -->
|
||||
<abnormalLevel>1</abnormalLevel>
|
||||
<abnormalTime>3600</abnormalTime>
|
||||
<abnormalType>TRANSFORM</abnormalType>
|
||||
<operateType>A2</operateType>
|
||||
<effectPoint>1</effectPoint>
|
||||
<basicProperty>NONE</basicProperty>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<specialLevel>-1</specialLevel>
|
||||
<hitCancelTime>0</hitCancelTime>
|
||||
<irreplacableBuff>true</irreplacableBuff>
|
||||
<isMagic>2</isMagic>
|
||||
<hitTime>1000</hitTime>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<reuseDelayType>S</reuseDelayType>
|
||||
<excludedFromCheck>true</excludedFromCheck>
|
||||
<conditions>
|
||||
<condition name="CanTransform">
|
||||
<transformId>178</transformId>
|
||||
</condition>
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="DispelBySlot">
|
||||
<dispel>
|
||||
<value level="1">CHANGEBODY,-1</value>
|
||||
</dispel>
|
||||
</effect>
|
||||
<effect name="Transformation">
|
||||
<transformationId>178</transformationId>
|
||||
</effect>
|
||||
<effect name="TargetCancel">
|
||||
<chance>100</chance>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
</list>
|
||||
|
@ -296,6 +296,9 @@
|
||||
<reuseDelay>3600000</reuseDelay>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<conditions>
|
||||
<condition name="CanUseVitalityIncreaseItem" />
|
||||
</conditions>
|
||||
</skill>
|
||||
<skill id="22712" toLevel="1" name="Vitality Recovering Potion">
|
||||
<!-- For 30 min., Vitality is replenished with XP gain through hunting. Effect remains even after death. -->
|
||||
|
31
L2J_Mobius_10.0_MasterClass/dist/game/data/stats/transformations/00177.xml
vendored
Normal file
31
L2J_Mobius_10.0_MasterClass/dist/game/data/stats/transformations/00177.xml
vendored
Normal file
@ -0,0 +1,31 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/transformations.xsd">
|
||||
<transform id="177" type="RIDING_MODE" can_swim="0" normal_attackable="0">
|
||||
<Male>
|
||||
<common>
|
||||
<base range="20" attackSpeed="300" attackType="SWORD" critRate="5" mAtk="5" pAtk="5" randomDamage="10" />
|
||||
<collision radius="8" height="27.5" />
|
||||
<moving walk="60" run="180" waterWalk="0" waterRun="0" flyWalk="0" flyRun="0" unknownWalk="0" unknownRun="0" />
|
||||
</common>
|
||||
<actions>1 3 4 5 6 7 8 9 11 15 16 17 18 19 21 22 23 32 36 39 40 41 42 43 44 45 46 47 48 50 52 53 54 55 56 57 63 64 65 70 86 1000 1001 1003 1004 1005 1006 1007 1008 1009 1010 1011 1012 1013 1014 1015 1016 1017 1018 1019 1020 1021 1022 1023 1024 1025 1026 1027 1028 1029 1030 1031 1032 1033 1034 1035 1036 1037 1038 1039 1040 1041 1042 1043 1044 1045 1046 1047 1048 1049 1050 1051 1052 1053 1054 1055 1056 1057 1058 1059 1060 1061 1062 1063 1064 1065 1066 1067 1068 1069 1070 1071 1072 1073 1074 1075 1076 1077 1078 1079 1080 1081 1082 1083 1084 1089 1090 1091 1092 1093 1094 1095 1096 1097 1098 1099 1100 1101 1102 1103 1104 1106 1107 1108 1109 1110 1111 1113 1114 1115 1116 1117 1118 1120 1121</actions>
|
||||
<skills>
|
||||
<skill id="9210" level="1" /> <!-- Dismount -->
|
||||
<skill id="5437" level="2" /> <!-- Dissonance -->
|
||||
<skill id="9206" level="1" /> <!-- Fast Run -->
|
||||
</skills>
|
||||
</Male>
|
||||
<Female>
|
||||
<common>
|
||||
<base range="20" attackSpeed="300" attackType="SWORD" critRate="5" mAtk="5" pAtk="5" randomDamage="10" />
|
||||
<collision radius="8" height="27.5" />
|
||||
<moving walk="60" run="180" waterWalk="0" waterRun="0" flyWalk="0" flyRun="0" unknownWalk="0" unknownRun="0" />
|
||||
</common>
|
||||
<actions>1 3 4 5 6 7 8 9 11 15 16 17 18 19 21 22 23 32 36 39 40 41 42 43 44 45 46 47 48 50 52 53 54 55 56 57 63 64 65 70 86 1000 1001 1003 1004 1005 1006 1007 1008 1009 1010 1011 1012 1013 1014 1015 1016 1017 1018 1019 1020 1021 1022 1023 1024 1025 1026 1027 1028 1029 1030 1031 1032 1033 1034 1035 1036 1037 1038 1039 1040 1041 1042 1043 1044 1045 1046 1047 1048 1049 1050 1051 1052 1053 1054 1055 1056 1057 1058 1059 1060 1061 1062 1063 1064 1065 1066 1067 1068 1069 1070 1071 1072 1073 1074 1075 1076 1077 1078 1079 1080 1081 1082 1083 1084 1089 1090 1091 1092 1093 1094 1095 1096 1097 1098 1099 1100 1101 1102 1103 1104 1106 1107 1108 1109 1110 1111 1113 1114 1115 1116 1117 1118 1120 1121</actions>
|
||||
<skills>
|
||||
<skill id="9210" level="1" /> <!-- Dismount -->
|
||||
<skill id="5437" level="2" /> <!-- Dissonance -->
|
||||
<skill id="9206" level="1" /> <!-- Fast Run -->
|
||||
</skills>
|
||||
</Female>
|
||||
</transform>
|
||||
</list>
|
31
L2J_Mobius_10.0_MasterClass/dist/game/data/stats/transformations/00178.xml
vendored
Normal file
31
L2J_Mobius_10.0_MasterClass/dist/game/data/stats/transformations/00178.xml
vendored
Normal file
@ -0,0 +1,31 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/transformations.xsd">
|
||||
<transform id="178" type="RIDING_MODE" can_swim="0" normal_attackable="0">
|
||||
<Male>
|
||||
<common>
|
||||
<base range="20" attackSpeed="300" attackType="SWORD" critRate="5" mAtk="5" pAtk="5" randomDamage="10" />
|
||||
<collision radius="26" height="36" />
|
||||
<moving walk="60" run="180" waterWalk="0" waterRun="0" flyWalk="0" flyRun="0" unknownWalk="0" unknownRun="0" />
|
||||
</common>
|
||||
<actions>1 3 4 5 6 7 8 9 11 15 16 17 18 19 21 22 23 32 36 39 40 41 42 43 44 45 46 47 48 50 52 53 54 55 56 57 63 64 65 70 86 1000 1001 1003 1004 1005 1006 1007 1008 1009 1010 1011 1012 1013 1014 1015 1016 1017 1018 1019 1020 1021 1022 1023 1024 1025 1026 1027 1028 1029 1030 1031 1032 1033 1034 1035 1036 1037 1038 1039 1040 1041 1042 1043 1044 1045 1046 1047 1048 1049 1050 1051 1052 1053 1054 1055 1056 1057 1058 1059 1060 1061 1062 1063 1064 1065 1066 1067 1068 1069 1070 1071 1072 1073 1074 1075 1076 1077 1078 1079 1080 1081 1082 1083 1084 1089 1090 1091 1092 1093 1094 1095 1096 1097 1098 1099 1100 1101 1102 1103 1104 1106 1107 1108 1109 1110 1111 1113 1114 1115 1116 1117 1118 1120 1121</actions>
|
||||
<skills>
|
||||
<skill id="9210" level="1" /> <!-- Dismount -->
|
||||
<skill id="5437" level="2" /> <!-- Dissonance -->
|
||||
<skill id="9206" level="1" /> <!-- Fast Run -->
|
||||
</skills>
|
||||
</Male>
|
||||
<Female>
|
||||
<common>
|
||||
<base range="20" attackSpeed="300" attackType="SWORD" critRate="5" mAtk="5" pAtk="5" randomDamage="10" />
|
||||
<collision radius="26" height="36" />
|
||||
<moving walk="60" run="180" waterWalk="0" waterRun="0" flyWalk="0" flyRun="0" unknownWalk="0" unknownRun="0" />
|
||||
</common>
|
||||
<actions>1 3 4 5 6 7 8 9 11 15 16 17 18 19 21 22 23 32 36 39 40 41 42 43 44 45 46 47 48 50 52 53 54 55 56 57 63 64 65 70 86 1000 1001 1003 1004 1005 1006 1007 1008 1009 1010 1011 1012 1013 1014 1015 1016 1017 1018 1019 1020 1021 1022 1023 1024 1025 1026 1027 1028 1029 1030 1031 1032 1033 1034 1035 1036 1037 1038 1039 1040 1041 1042 1043 1044 1045 1046 1047 1048 1049 1050 1051 1052 1053 1054 1055 1056 1057 1058 1059 1060 1061 1062 1063 1064 1065 1066 1067 1068 1069 1070 1071 1072 1073 1074 1075 1076 1077 1078 1079 1080 1081 1082 1083 1084 1089 1090 1091 1092 1093 1094 1095 1096 1097 1098 1099 1100 1101 1102 1103 1104 1106 1107 1108 1109 1110 1111 1113 1114 1115 1116 1117 1118 1120 1121</actions>
|
||||
<skills>
|
||||
<skill id="9210" level="1" /> <!-- Dismount -->
|
||||
<skill id="5437" level="2" /> <!-- Dissonance -->
|
||||
<skill id="9206" level="1" /> <!-- Fast Run -->
|
||||
</skills>
|
||||
</Female>
|
||||
</transform>
|
||||
</list>
|
@ -7,7 +7,7 @@
|
||||
<xs:simpleType>
|
||||
<xs:restriction base="xs:nonNegativeInteger">
|
||||
<xs:minInclusive value="0" />
|
||||
<xs:maxInclusive value="189" />
|
||||
<xs:maxInclusive value="216" />
|
||||
</xs:restriction>
|
||||
</xs:simpleType>
|
||||
</xs:element>
|
||||
|
@ -3,13 +3,13 @@
|
||||
<xs:element name="list">
|
||||
<xs:complexType>
|
||||
<xs:sequence minOccurs="1" maxOccurs="1">
|
||||
<xs:element name="class" minOccurs="1" maxOccurs="189">
|
||||
<xs:element name="class" minOccurs="1" maxOccurs="216">
|
||||
<xs:complexType>
|
||||
<xs:attribute name="classId" use="required">
|
||||
<xs:simpleType>
|
||||
<xs:restriction base="xs:nonNegativeInteger">
|
||||
<xs:minInclusive value="0" />
|
||||
<xs:maxInclusive value="189" />
|
||||
<xs:maxInclusive value="216" />
|
||||
</xs:restriction>
|
||||
</xs:simpleType>
|
||||
</xs:attribute>
|
||||
@ -17,7 +17,7 @@
|
||||
<xs:simpleType>
|
||||
<xs:restriction base="xs:nonNegativeInteger">
|
||||
<xs:minInclusive value="0" />
|
||||
<xs:maxInclusive value="189" />
|
||||
<xs:maxInclusive value="216" />
|
||||
</xs:restriction>
|
||||
</xs:simpleType>
|
||||
</xs:attribute>
|
||||
|
@ -3,7 +3,7 @@
|
||||
<xs:element name="list">
|
||||
<xs:complexType>
|
||||
<xs:sequence minOccurs="1" maxOccurs="1">
|
||||
<xs:element name="equipment" minOccurs="1" maxOccurs="189">
|
||||
<xs:element name="equipment" minOccurs="1" maxOccurs="216">
|
||||
<xs:complexType>
|
||||
<xs:sequence minOccurs="1" maxOccurs="1">
|
||||
<xs:element name="item" minOccurs="1" maxOccurs="unbounded">
|
||||
@ -18,7 +18,7 @@
|
||||
<xs:simpleType>
|
||||
<xs:restriction base="xs:nonNegativeInteger">
|
||||
<xs:minInclusive value="0" />
|
||||
<xs:maxInclusive value="189" />
|
||||
<xs:maxInclusive value="216" />
|
||||
</xs:restriction>
|
||||
</xs:simpleType>
|
||||
</xs:attribute>
|
||||
|
@ -121,7 +121,7 @@
|
||||
<xs:simpleType>
|
||||
<xs:restriction base="xs:nonNegativeInteger">
|
||||
<xs:minInclusive value="0" />
|
||||
<xs:maxInclusive value="189" />
|
||||
<xs:maxInclusive value="216" />
|
||||
</xs:restriction>
|
||||
</xs:simpleType>
|
||||
</xs:attribute>
|
||||
@ -129,7 +129,7 @@
|
||||
<xs:simpleType>
|
||||
<xs:restriction base="xs:nonNegativeInteger">
|
||||
<xs:minInclusive value="0" />
|
||||
<xs:maxInclusive value="189" />
|
||||
<xs:maxInclusive value="216" />
|
||||
</xs:restriction>
|
||||
</xs:simpleType>
|
||||
</xs:attribute>
|
||||
|
@ -1168,42 +1168,42 @@ public class Config
|
||||
public static String TITLE_FOR_PVP_AMOUNT4;
|
||||
public static String TITLE_FOR_PVP_AMOUNT5;
|
||||
public static boolean CHAT_ADMIN;
|
||||
public static float[] PVE_MAGICAL_SKILL_DAMAGE_MULTIPLIERS = new float[190];
|
||||
public static float[] PVP_MAGICAL_SKILL_DAMAGE_MULTIPLIERS = new float[190];
|
||||
public static float[] PVE_MAGICAL_SKILL_DEFENCE_MULTIPLIERS = new float[190];
|
||||
public static float[] PVP_MAGICAL_SKILL_DEFENCE_MULTIPLIERS = new float[190];
|
||||
public static float[] PVE_MAGICAL_SKILL_CRITICAL_CHANCE_MULTIPLIERS = new float[190];
|
||||
public static float[] PVP_MAGICAL_SKILL_CRITICAL_CHANCE_MULTIPLIERS = new float[190];
|
||||
public static float[] PVE_MAGICAL_SKILL_CRITICAL_DAMAGE_MULTIPLIERS = new float[190];
|
||||
public static float[] PVP_MAGICAL_SKILL_CRITICAL_DAMAGE_MULTIPLIERS = new float[190];
|
||||
public static float[] PVE_PHYSICAL_SKILL_DAMAGE_MULTIPLIERS = new float[190];
|
||||
public static float[] PVP_PHYSICAL_SKILL_DAMAGE_MULTIPLIERS = new float[190];
|
||||
public static float[] PVE_PHYSICAL_SKILL_DEFENCE_MULTIPLIERS = new float[190];
|
||||
public static float[] PVP_PHYSICAL_SKILL_DEFENCE_MULTIPLIERS = new float[190];
|
||||
public static float[] PVE_PHYSICAL_SKILL_CRITICAL_CHANCE_MULTIPLIERS = new float[190];
|
||||
public static float[] PVP_PHYSICAL_SKILL_CRITICAL_CHANCE_MULTIPLIERS = new float[190];
|
||||
public static float[] PVE_PHYSICAL_SKILL_CRITICAL_DAMAGE_MULTIPLIERS = new float[190];
|
||||
public static float[] PVP_PHYSICAL_SKILL_CRITICAL_DAMAGE_MULTIPLIERS = new float[190];
|
||||
public static float[] PVE_PHYSICAL_ATTACK_DAMAGE_MULTIPLIERS = new float[190];
|
||||
public static float[] PVP_PHYSICAL_ATTACK_DAMAGE_MULTIPLIERS = new float[190];
|
||||
public static float[] PVE_PHYSICAL_ATTACK_DEFENCE_MULTIPLIERS = new float[190];
|
||||
public static float[] PVP_PHYSICAL_ATTACK_DEFENCE_MULTIPLIERS = new float[190];
|
||||
public static float[] PVE_PHYSICAL_ATTACK_CRITICAL_CHANCE_MULTIPLIERS = new float[190];
|
||||
public static float[] PVP_PHYSICAL_ATTACK_CRITICAL_CHANCE_MULTIPLIERS = new float[190];
|
||||
public static float[] PVE_PHYSICAL_ATTACK_CRITICAL_DAMAGE_MULTIPLIERS = new float[190];
|
||||
public static float[] PVP_PHYSICAL_ATTACK_CRITICAL_DAMAGE_MULTIPLIERS = new float[190];
|
||||
public static float[] PVE_BLOW_SKILL_DAMAGE_MULTIPLIERS = new float[190];
|
||||
public static float[] PVP_BLOW_SKILL_DAMAGE_MULTIPLIERS = new float[190];
|
||||
public static float[] PVE_BLOW_SKILL_DEFENCE_MULTIPLIERS = new float[190];
|
||||
public static float[] PVP_BLOW_SKILL_DEFENCE_MULTIPLIERS = new float[190];
|
||||
public static float[] PVE_ENERGY_SKILL_DAMAGE_MULTIPLIERS = new float[190];
|
||||
public static float[] PVP_ENERGY_SKILL_DAMAGE_MULTIPLIERS = new float[190];
|
||||
public static float[] PVE_ENERGY_SKILL_DEFENCE_MULTIPLIERS = new float[190];
|
||||
public static float[] PVP_ENERGY_SKILL_DEFENCE_MULTIPLIERS = new float[190];
|
||||
public static float[] PLAYER_HEALING_SKILL_MULTIPLIERS = new float[190];
|
||||
public static float[] SKILL_MASTERY_CHANCE_MULTIPLIERS = new float[190];
|
||||
public static float[] EXP_AMOUNT_MULTIPLIERS = new float[190];
|
||||
public static float[] SP_AMOUNT_MULTIPLIERS = new float[190];
|
||||
public static float[] PVE_MAGICAL_SKILL_DAMAGE_MULTIPLIERS = new float[217];
|
||||
public static float[] PVP_MAGICAL_SKILL_DAMAGE_MULTIPLIERS = new float[217];
|
||||
public static float[] PVE_MAGICAL_SKILL_DEFENCE_MULTIPLIERS = new float[217];
|
||||
public static float[] PVP_MAGICAL_SKILL_DEFENCE_MULTIPLIERS = new float[217];
|
||||
public static float[] PVE_MAGICAL_SKILL_CRITICAL_CHANCE_MULTIPLIERS = new float[217];
|
||||
public static float[] PVP_MAGICAL_SKILL_CRITICAL_CHANCE_MULTIPLIERS = new float[217];
|
||||
public static float[] PVE_MAGICAL_SKILL_CRITICAL_DAMAGE_MULTIPLIERS = new float[217];
|
||||
public static float[] PVP_MAGICAL_SKILL_CRITICAL_DAMAGE_MULTIPLIERS = new float[217];
|
||||
public static float[] PVE_PHYSICAL_SKILL_DAMAGE_MULTIPLIERS = new float[217];
|
||||
public static float[] PVP_PHYSICAL_SKILL_DAMAGE_MULTIPLIERS = new float[217];
|
||||
public static float[] PVE_PHYSICAL_SKILL_DEFENCE_MULTIPLIERS = new float[217];
|
||||
public static float[] PVP_PHYSICAL_SKILL_DEFENCE_MULTIPLIERS = new float[217];
|
||||
public static float[] PVE_PHYSICAL_SKILL_CRITICAL_CHANCE_MULTIPLIERS = new float[217];
|
||||
public static float[] PVP_PHYSICAL_SKILL_CRITICAL_CHANCE_MULTIPLIERS = new float[217];
|
||||
public static float[] PVE_PHYSICAL_SKILL_CRITICAL_DAMAGE_MULTIPLIERS = new float[217];
|
||||
public static float[] PVP_PHYSICAL_SKILL_CRITICAL_DAMAGE_MULTIPLIERS = new float[217];
|
||||
public static float[] PVE_PHYSICAL_ATTACK_DAMAGE_MULTIPLIERS = new float[217];
|
||||
public static float[] PVP_PHYSICAL_ATTACK_DAMAGE_MULTIPLIERS = new float[217];
|
||||
public static float[] PVE_PHYSICAL_ATTACK_DEFENCE_MULTIPLIERS = new float[217];
|
||||
public static float[] PVP_PHYSICAL_ATTACK_DEFENCE_MULTIPLIERS = new float[217];
|
||||
public static float[] PVE_PHYSICAL_ATTACK_CRITICAL_CHANCE_MULTIPLIERS = new float[217];
|
||||
public static float[] PVP_PHYSICAL_ATTACK_CRITICAL_CHANCE_MULTIPLIERS = new float[217];
|
||||
public static float[] PVE_PHYSICAL_ATTACK_CRITICAL_DAMAGE_MULTIPLIERS = new float[217];
|
||||
public static float[] PVP_PHYSICAL_ATTACK_CRITICAL_DAMAGE_MULTIPLIERS = new float[217];
|
||||
public static float[] PVE_BLOW_SKILL_DAMAGE_MULTIPLIERS = new float[217];
|
||||
public static float[] PVP_BLOW_SKILL_DAMAGE_MULTIPLIERS = new float[217];
|
||||
public static float[] PVE_BLOW_SKILL_DEFENCE_MULTIPLIERS = new float[217];
|
||||
public static float[] PVP_BLOW_SKILL_DEFENCE_MULTIPLIERS = new float[217];
|
||||
public static float[] PVE_ENERGY_SKILL_DAMAGE_MULTIPLIERS = new float[217];
|
||||
public static float[] PVP_ENERGY_SKILL_DAMAGE_MULTIPLIERS = new float[217];
|
||||
public static float[] PVE_ENERGY_SKILL_DEFENCE_MULTIPLIERS = new float[217];
|
||||
public static float[] PVP_ENERGY_SKILL_DEFENCE_MULTIPLIERS = new float[217];
|
||||
public static float[] PLAYER_HEALING_SKILL_MULTIPLIERS = new float[217];
|
||||
public static float[] SKILL_MASTERY_CHANCE_MULTIPLIERS = new float[217];
|
||||
public static float[] EXP_AMOUNT_MULTIPLIERS = new float[217];
|
||||
public static float[] SP_AMOUNT_MULTIPLIERS = new float[217];
|
||||
public static boolean MULTILANG_ENABLE;
|
||||
public static List<String> MULTILANG_ALLOWED = new ArrayList<>();
|
||||
public static String MULTILANG_DEFAULT;
|
||||
|
@ -304,7 +304,8 @@ public enum CategoryType
|
||||
HEAVY_ARMOR_CLASS,
|
||||
LIGHT_ARMOR_CLASS,
|
||||
ROBE_CLASS,
|
||||
EXCEPT_ERTHEIA_CLASS;
|
||||
EXCEPT_ERTHEIA_CLASS,
|
||||
DEATH_KNIGHT_ALL_CLASS;
|
||||
|
||||
/**
|
||||
* Finds category by it's name
|
||||
|
@ -209,7 +209,13 @@ public enum ClassId implements IIdentifiable
|
||||
STRATOMANCER(187, true, Race.ERTHEIA, CLOUD_BREAKER),
|
||||
|
||||
EVISCERATOR(188, false, Race.ERTHEIA, RIPPER),
|
||||
SAYHA_SEER(189, true, Race.ERTHEIA, STRATOMANCER);
|
||||
SAYHA_SEER(189, true, Race.ERTHEIA, STRATOMANCER),
|
||||
|
||||
DEATH_SOLDIER(212, false, Race.HUMAN, null),
|
||||
DEATH_WARRIOR(213, false, Race.HUMAN, DEATH_SOLDIER),
|
||||
DEATH_BERSERKER(214, false, Race.HUMAN, DEATH_WARRIOR),
|
||||
DEATH_KNIGHT(215, false, Race.HUMAN, DEATH_BERSERKER),
|
||||
SIGEL_DEATH_KNIGHT(216, false, Race.HUMAN, DEATH_KNIGHT);
|
||||
|
||||
/** The Identifier of the Class */
|
||||
private final int _id;
|
||||
|
@ -28,8 +28,8 @@ public enum UserInfoType implements IUpdateTypeComponent
|
||||
BASE_STATS(0x02, 18),
|
||||
MAX_HPCPMP(0x03, 14),
|
||||
CURRENT_HPMPCP_EXP_SP(0x04, 38),
|
||||
ENCHANTLEVEL(0x05, 4),
|
||||
APPAREANCE(0x06, 15),
|
||||
ENCHANTLEVEL(0x05, 5),
|
||||
APPAREANCE(0x06, 19),
|
||||
STATUS(0x07, 6),
|
||||
|
||||
STATS(0x08, 64),
|
||||
|
@ -461,6 +461,7 @@ public class PlayerInstance extends Playable
|
||||
protected int _baseClass;
|
||||
protected int _activeClass;
|
||||
protected int _classIndex = 0;
|
||||
private boolean _isDeathKnight = false;
|
||||
|
||||
/** data for mounted pets */
|
||||
private int _controlItemId;
|
||||
@ -6684,6 +6685,10 @@ public class PlayerInstance extends Playable
|
||||
{
|
||||
player._activeClass = activeClassId;
|
||||
}
|
||||
if (CategoryData.getInstance().isInCategory(CategoryType.DEATH_KNIGHT_ALL_CLASS, activeClassId))
|
||||
{
|
||||
player._isDeathKnight = true;
|
||||
}
|
||||
|
||||
player.setApprentice(rset.getInt("apprentice"));
|
||||
player.setSponsor(rset.getInt("sponsor"));
|
||||
@ -8661,6 +8666,14 @@ public class PlayerInstance extends Playable
|
||||
return getClassId().isMage();
|
||||
}
|
||||
|
||||
/**
|
||||
* @return True if the PlayerInstance is a Death Knight.
|
||||
*/
|
||||
public boolean isDeathKnight()
|
||||
{
|
||||
return _isDeathKnight;
|
||||
}
|
||||
|
||||
public boolean isMounted()
|
||||
{
|
||||
return _mountType != MountType.NONE;
|
||||
|
@ -1130,7 +1130,7 @@ public class SkillCaster implements Runnable
|
||||
return false;
|
||||
}
|
||||
|
||||
if (skill.isBad()&& !player.isOnSoloEvent())
|
||||
if (skill.isBad() && !player.isOnSoloEvent())
|
||||
{
|
||||
final WorldObject target = player.getTarget();
|
||||
if ((target != null) && target.isPlayable() && (player.getTeam() == target.getActingPlayer().getTeam()))
|
||||
|
@ -659,7 +659,54 @@ public enum ExIncomingPackets implements IIncomingPackets<GameClient>
|
||||
EX_PLEDGE_RANKING_LIST(0x1F6, null, ConnectionState.IN_GAME),
|
||||
EX_ITEM_RESTORE_LIST(0x1F7, null, ConnectionState.IN_GAME),
|
||||
EX_ITEM_RESTORE(0x1F8, null, ConnectionState.IN_GAME),
|
||||
EX_MAX(0x1F9, null, ConnectionState.IN_GAME);
|
||||
// 338
|
||||
EX_DETHRONE_INFO(0x1F9, null, ConnectionState.IN_GAME),
|
||||
EX_DETHRONE_RANKING_INFO(0x1FA, null, ConnectionState.IN_GAME),
|
||||
EX_DETHRONE_SERVER_INFO(0x1FB, null, ConnectionState.IN_GAME),
|
||||
EX_DETHRONE_DISTRICT_OCCUPATION_INFO(0x1FC, null, ConnectionState.IN_GAME),
|
||||
EX_DETHRONE_DAILY_MISSION_INFO(0x1FD, null, ConnectionState.IN_GAME),
|
||||
EX_DETHRONE_DAILY_MISSION_GET_REWARD(0x1FE, null, ConnectionState.IN_GAME),
|
||||
EX_DETHRONE_PREV_SEASON_INFO(0x1FF, null, ConnectionState.IN_GAME),
|
||||
EX_DETHRONE_GET_REWARD(0x200, null, ConnectionState.IN_GAME),
|
||||
EX_DETHRONE_ENTER(0x201, null, ConnectionState.IN_GAME),
|
||||
EX_DETHRONE_LEAVE(0x202, null, ConnectionState.IN_GAME),
|
||||
EX_DETHRONE_CHECK_NAME(0x203, null, ConnectionState.IN_GAME),
|
||||
EX_DETHRONE_CHANGE_NAME(0x204, null, ConnectionState.IN_GAME),
|
||||
EX_DETHRONE_CONNECT_CASTLE(0x205, null, ConnectionState.IN_GAME),
|
||||
EX_DETHRONE_DISCONNECT_CASTLE(0x206, null, ConnectionState.IN_GAME),
|
||||
EX_CHANGE_NICKNAME_COLOR_ICON(0x207, null, ConnectionState.IN_GAME),
|
||||
EX_WORLDCASTLEWAR_MOVE_TO_HOST(0x208, null, ConnectionState.IN_GAME),
|
||||
EX_WORLDCASTLEWAR_RETURN_TO_ORIGIN_PEER(0x209, null, ConnectionState.IN_GAME),
|
||||
EX_WORLDCASTLEWAR_CASTLE_INFO(0x20A, null, ConnectionState.IN_GAME),
|
||||
EX_WORLDCASTLEWAR_CASTLE_SIEGE_INFO(0x20B, null, ConnectionState.IN_GAME),
|
||||
EX_WORLDCASTLEWAR_CASTLE_SIEGE_JOIN(0x20C, null, ConnectionState.IN_GAME),
|
||||
EX_WORLDCASTLEWAR_CASTLE_SIEGE_ATTACKER_LIST(0x20D, null, ConnectionState.IN_GAME),
|
||||
EX_WORLDCASTLEWAR_PLEDGE_MERCENARY_RECRUIT_INFO_SET(0x20E, null, ConnectionState.IN_GAME),
|
||||
EX_WORLDCASTLEWAR_PLEDGE_MERCENARY_MEMBER_LIST(0x20F, null, ConnectionState.IN_GAME),
|
||||
EX_WORLDCASTLEWAR_PLEDGE_MERCENARY_MEMBER_JOIN(0x210, null, ConnectionState.IN_GAME),
|
||||
EX_WORLDCASTLEWAR_TELEPORT(0x211, null, ConnectionState.IN_GAME),
|
||||
EX_WORLDCASTLEWAR_OBSERVER_START(0x212, null, ConnectionState.IN_GAME),
|
||||
EX_PRIVATE_STORE_SEARCH_LIST(0x213, null, ConnectionState.IN_GAME),
|
||||
EX_PRIVATE_STORE_SEARCH_STATISTICS(0x214, null, ConnectionState.IN_GAME),
|
||||
EX_WORLDCASTLEWAR_HOST_CASTLE_SIEGE_RANKING_INFO(0x215, null, ConnectionState.IN_GAME),
|
||||
EX_WORLDCASTLEWAR_CASTLE_SIEGE_RANKING_INFO(0x216, null, ConnectionState.IN_GAME),
|
||||
EX_WORLDCASTLEWAR_SIEGE_MAINBATTLE_HUD_INFO(0x217, null, ConnectionState.IN_GAME),
|
||||
EX_NEW_HENNA_LIST(0x218, null, ConnectionState.IN_GAME),
|
||||
EX_NEW_HENNA_EQUIP(0x219, null, ConnectionState.IN_GAME),
|
||||
EX_NEW_HENNA_UNEQUIP(0x21A, null, ConnectionState.IN_GAME),
|
||||
EX_NEW_HENNA_POTEN_SELECT(0x21B, null, ConnectionState.IN_GAME),
|
||||
EX_NEW_HENNA_POTEN_ENCHANT(0x21C, null, ConnectionState.IN_GAME),
|
||||
EX_NEW_HENNA_COMPOSE(0x21D, null, ConnectionState.IN_GAME),
|
||||
EX_REQUEST_INVITE_PARTY(0x21E, null, ConnectionState.IN_GAME),
|
||||
EX_ITEM_USABLE_LIST(0x21F, null, ConnectionState.IN_GAME),
|
||||
EX_PACKETREADCOUNTPERSECOND(0x220, null, ConnectionState.IN_GAME),
|
||||
EX_SELECT_GLOBAL_EVENT_UI(0x221, null, ConnectionState.IN_GAME),
|
||||
EX_L2PASS_INFO(0x222, null, ConnectionState.IN_GAME),
|
||||
EX_L2PASS_REQUEST_REWARD(0x2231, null, ConnectionState.IN_GAME),
|
||||
EX_L2PASS_REQUEST_REWARD_ALL(0x224, null, ConnectionState.IN_GAME),
|
||||
EX_L2PASS_BUY_PREMIUM(0x225, null, ConnectionState.IN_GAME),
|
||||
EX_SAYHAS_SUPPORT_TOGGLE(0x226, null, ConnectionState.IN_GAME),
|
||||
EX_MAX(0x227, null, ConnectionState.IN_GAME);
|
||||
|
||||
public static final ExIncomingPackets[] PACKET_ARRAY;
|
||||
|
||||
|
@ -981,7 +981,54 @@ public enum OutgoingPackets
|
||||
EX_ITEM_RESTORE_LIST(0xFE, 0x2B4),
|
||||
EX_ITEM_RESTORE(0xFE, 0x2B5),
|
||||
EX_PLEDGE_COIN_INFO(0xFE, 0x2B6),
|
||||
EX_MAX(0xFE, 0x2B7);
|
||||
// 338
|
||||
EX_DETHRONE_INFO(0xFE, 0x2B7),
|
||||
EX_DETHRONE_RANKING_INFO(0xFE, 0x2B8),
|
||||
EX_DETHRONE_SERVER_INFO(0xFE, 0x2B9),
|
||||
EX_DETHRONE_DISTRICT_OCCUPATION_INFO(0xFE, 0x2BA),
|
||||
EX_DETHRONE_DAILY_MISSION_INFO(0xFE, 0x2BB),
|
||||
EX_DETHRONE_DAILY_MISSION_GET_REWARD(0xFE, 0x2BC),
|
||||
EX_DETHRONE_DAILY_MISSION_COMPLETE(0xFE, 0x2BD),
|
||||
EX_DETHRONE_PREV_SEASON_INFO(0xFE, 0x2BE),
|
||||
EX_DETHRONE_GET_REWARD(0xFE, 0x2BF),
|
||||
EX_DETHRONE_CHECK_NAME(0xFE, 0x2C0),
|
||||
EX_DETHRONE_CHANGE_NAME(0xFE, 0x2C1),
|
||||
EX_DETHRONE_CONNECT_CASTLE(0xFE, 0x2C2),
|
||||
EX_DETHRONE_DISCONNECT_CASTLE(0xFE, 0x2C3),
|
||||
EX_DETHRONE_SEASON_INFO(0xFE, 0x2C4),
|
||||
EX_SERVERLIMIT_ITEM_ANNOUNCE(0xFE, 0x2C5),
|
||||
EX_CHANGE_NICKNAME_COLOR_ICON(0xFE, 0x2C6),
|
||||
EX_WORLDCASTLEWAR_HOST_CASTLE_SIEGE_HUD_INFO(0xFE, 0x2C7),
|
||||
EX_WORLDCASTLEWAR_CASTLE_INFO(0xFE, 0x2C8),
|
||||
EX_WORLDCASTLEWAR_CASTLE_SIEGE_INFO(0xFE, 0x2C9),
|
||||
EX_WORLDCASTLEWAR_CASTLE_SIEGE_HUD_INFO(0xFE, 0x2CA),
|
||||
EX_WORLDCASTLEWAR_CASTLE_SIEGE_ATTACKER_LIST(0xFE, 0x2CB),
|
||||
EX_WORLDCASTLEWAR_PLEDGE_MERCENARY_MEMBER_LIST(0xFE, 0x2CC),
|
||||
EX_WORLDCASTLEWAR_PLEDGE_MERCENARY_MEMBER_JOIN(0xFE, 0x2CD),
|
||||
EX_WORLDCASTLEWAR_SIEGE_MAINBATTLE_OCCUPY_INFO(0xFE, 0x2CE),
|
||||
EX_WORLDCASTLEWAR_SIEGE_MAINBATTLE_HERO_WEAPON_INFO(0xFE, 0x2CF),
|
||||
EX_WORLDCASTLEWAR_SIEGE_MAINBATTLE_HERO_WEAPON_USER(0xFE, 0x2D0),
|
||||
EX_WORLDCASTLEWAR_SIEGE_MAINBATTLE_SIEGE_GOLEM_INFO(0xFE, 0x2D1),
|
||||
EX_WORLDCASTLEWAR_SIEGE_MAINBATTLE_DOOR_INFO(0xFE, 0x2D2),
|
||||
EX_WORLDCASTLEWAR_SIEGE_MAINBATTLE_HUD_INFO(0xFE, 0x2D3),
|
||||
EX_PRIVATE_STORE_SEARCH_ITEM(0xFE, 0x2D4),
|
||||
EX_PRIVATE_STORE_SEARCH_HISTORY(0xFE, 0x2D5),
|
||||
EX_PRIVATE_STORE_SEARCH_STATISTICS(0xFE, 0x2D6),
|
||||
EX_WORLDCASTLEWAR_HOST_CASTLE_SIEGE_RANKING_INFO(0xFE, 0x2D7),
|
||||
EX_WORLDCASTLEWAR_CASTLE_SIEGE_RANKING_INFO(0xFE, 0x2D8),
|
||||
EX_NEW_HENNA_LIST(0xFE, 0x2D9),
|
||||
EX_NEW_HENNA_EQUIP(0xFE, 0x2DA),
|
||||
EX_NEW_HENNA_UNEQUIP(0xFE, 0x2DB),
|
||||
EX_NEW_HENNA_POTEN_SELECT(0xFE, 0x2DC),
|
||||
EX_NEW_HENNA_POTEN_ENCHANT(0xFE, 0x2DD),
|
||||
EX_NEW_HENNA_COMPOSE(0xFE, 0x2DE),
|
||||
EX_REQUEST_INVITE_PARTY(0xFE, 0x2DF),
|
||||
EX_INIT_GLOBAL_EVENT_UI(0xFE, 0x2E0),
|
||||
EX_SHOW_GLOBAL_EVENT_UI(0xFE, 0x2E1),
|
||||
EX_L2PASS_SIMPLE_INFO(0xFE, 0x2E2),
|
||||
EX_L2PASS_INFO(0xFE, 0x2E3),
|
||||
EX_SAYHAS_SUPPORT_INFO(0xFE, 0x2E4),
|
||||
EX_MAX(0xFE, 0x2E5);
|
||||
|
||||
private final int _id1;
|
||||
private final int _id2;
|
||||
|
@ -131,7 +131,8 @@ public class CharInfo implements IClientOutgoingPacket
|
||||
|
||||
packet.writeH(_player.getRace().ordinal()); // Confirmed
|
||||
packet.writeC(_player.getAppearance().isFemale() ? 0x01 : 0x00); // Confirmed
|
||||
packet.writeD(_player.getBaseClass()); // Confirmed
|
||||
|
||||
packet.writeD(_player.isDeathKnight() ? 212 : _player.getBaseClass());
|
||||
|
||||
for (int slot : getPaperdollOrder())
|
||||
{
|
||||
@ -282,6 +283,13 @@ public class CharInfo implements IClientOutgoingPacket
|
||||
// Rank.
|
||||
packet.writeC(RankManager.getInstance().getPlayerGlobalRank(_player) == 1 ? 1 : RankManager.getInstance().getPlayerRaceRank(_player) == 1 ? 2 : 0);
|
||||
|
||||
packet.writeH(0x00); // 338
|
||||
packet.writeD(0x00); // 338
|
||||
packet.writeD(0x00); // 338
|
||||
packet.writeC(0x00); // 338
|
||||
packet.writeD(_player.getVisualHairColor() + 1); // 338 - DK color.
|
||||
packet.writeD(0x00); // 338
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
@ -29,7 +29,9 @@ import org.l2jmobius.commons.database.DatabaseFactory;
|
||||
import org.l2jmobius.commons.network.PacketWriter;
|
||||
import org.l2jmobius.commons.util.Chronos;
|
||||
import org.l2jmobius.gameserver.data.sql.ClanTable;
|
||||
import org.l2jmobius.gameserver.data.xml.CategoryData;
|
||||
import org.l2jmobius.gameserver.data.xml.ExperienceData;
|
||||
import org.l2jmobius.gameserver.enums.CategoryType;
|
||||
import org.l2jmobius.gameserver.instancemanager.PremiumManager;
|
||||
import org.l2jmobius.gameserver.model.CharSelectInfoPackage;
|
||||
import org.l2jmobius.gameserver.model.VariationInstance;
|
||||
@ -298,6 +300,9 @@ public class CharSelectionInfo implements IClientOutgoingPacket
|
||||
|
||||
packet.writeD(0x00); // 235 - ban time left
|
||||
packet.writeD((int) (charInfoPackage.getLastAccess() / 1000)); // 235 - last play time
|
||||
|
||||
packet.writeC(0x00); // 338
|
||||
packet.writeD(charInfoPackage.getHairColor() + 1); // 338 - DK color.
|
||||
}
|
||||
return true;
|
||||
}
|
||||
@ -402,7 +407,13 @@ public class CharSelectionInfo implements IClientOutgoingPacket
|
||||
|
||||
charInfopackage.setRace(chardata.getInt("race"));
|
||||
|
||||
final int baseClassId = chardata.getInt("base_class");
|
||||
int baseClassId = chardata.getInt("base_class");
|
||||
// Death Knight check.
|
||||
if (CategoryData.getInstance().isInCategory(CategoryType.DEATH_KNIGHT_ALL_CLASS, baseClassId))
|
||||
{
|
||||
baseClassId = 212;
|
||||
}
|
||||
|
||||
final int activeClassId = chardata.getInt("classid");
|
||||
charInfopackage.setX(chardata.getInt("x"));
|
||||
charInfopackage.setY(chardata.getInt("y"));
|
||||
|
@ -299,7 +299,7 @@ public class NpcInfo extends AbstractMaskPacket<NpcInfoType>
|
||||
|
||||
packet.writeD(_npc.getObjectId());
|
||||
packet.writeC(_npc.isShowSummonAnimation() ? 0x02 : 0x00); // // 0=teleported 1=default 2=summoned
|
||||
packet.writeH(37); // mask_bits_37
|
||||
packet.writeH(38); // 338 - mask_bits_38
|
||||
packet.writeB(_masks);
|
||||
|
||||
// Block 1
|
||||
|
@ -201,18 +201,20 @@ public class UserInfo extends AbstractMaskPacket<UserInfoType>
|
||||
|
||||
if (containsMask(UserInfoType.ENCHANTLEVEL))
|
||||
{
|
||||
packet.writeH(4);
|
||||
packet.writeH(5); // 338
|
||||
packet.writeC(_enchantLevel);
|
||||
packet.writeC(_armorEnchant);
|
||||
packet.writeC(0x00); // 338 - cBackEnchant?
|
||||
}
|
||||
|
||||
if (containsMask(UserInfoType.APPAREANCE))
|
||||
{
|
||||
packet.writeH(15);
|
||||
packet.writeH(19); // 338
|
||||
packet.writeD(_player.getVisualHair());
|
||||
packet.writeD(_player.getVisualHairColor());
|
||||
packet.writeD(_player.getVisualFace());
|
||||
packet.writeC(_player.isHairAccessoryEnabled() ? 0x01 : 0x00);
|
||||
packet.writeD(_player.getVisualHairColor() + 1); // 338 - DK color.
|
||||
}
|
||||
|
||||
if (containsMask(UserInfoType.STATUS))
|
||||
|
@ -1,7 +1,7 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
|
||||
<launchConfiguration type="org.eclipse.jdt.launching.localJavaApplication">
|
||||
<listAttribute key="org.eclipse.debug.core.MAPPED_RESOURCE_PATHS">
|
||||
<listEntry value="/L2J_Mobius_09.2_ReturnOfTheQueenAnt/java/org/l2jmobius/gameserver/GameServer.java"/>
|
||||
<listEntry value="/L2J_Mobius_10.0_MasterClass/java/org/l2jmobius/gameserver/GameServer.java"/>
|
||||
</listAttribute>
|
||||
<listAttribute key="org.eclipse.debug.core.MAPPED_RESOURCE_TYPES">
|
||||
<listEntry value="1"/>
|
||||
@ -12,7 +12,7 @@
|
||||
<booleanAttribute key="org.eclipse.jdt.launching.ATTR_USE_CLASSPATH_ONLY_JAR" value="false"/>
|
||||
<booleanAttribute key="org.eclipse.jdt.launching.ATTR_USE_START_ON_FIRST_THREAD" value="true"/>
|
||||
<stringAttribute key="org.eclipse.jdt.launching.MAIN_TYPE" value="org.l2jmobius.gameserver.GameServer"/>
|
||||
<stringAttribute key="org.eclipse.jdt.launching.MODULE_NAME" value="L2J_Mobius_09.2_ReturnOfTheQueenAnt"/>
|
||||
<stringAttribute key="org.eclipse.jdt.launching.PROJECT_ATTR" value="L2J_Mobius_09.2_ReturnOfTheQueenAnt"/>
|
||||
<stringAttribute key="org.eclipse.jdt.launching.WORKING_DIRECTORY" value="${workspace_loc:L2J_Mobius_09.2_ReturnOfTheQueenAnt}/dist/game/"/>
|
||||
<stringAttribute key="org.eclipse.jdt.launching.MODULE_NAME" value="L2J_Mobius_10.0_MasterClass"/>
|
||||
<stringAttribute key="org.eclipse.jdt.launching.PROJECT_ATTR" value="L2J_Mobius_10.0_MasterClass"/>
|
||||
<stringAttribute key="org.eclipse.jdt.launching.WORKING_DIRECTORY" value="${workspace_loc:L2J_Mobius_10.0_MasterClass}/dist/game/"/>
|
||||
</launchConfiguration>
|
||||
|
@ -1,7 +1,7 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
|
||||
<launchConfiguration type="org.eclipse.jdt.launching.localJavaApplication">
|
||||
<listAttribute key="org.eclipse.debug.core.MAPPED_RESOURCE_PATHS">
|
||||
<listEntry value="/L2J_Mobius_09.2_ReturnOfTheQueenAnt/java/org/l2jmobius/loginserver/LoginServer.java"/>
|
||||
<listEntry value="/L2J_Mobius_10.0_MasterClass/java/org/l2jmobius/loginserver/LoginServer.java"/>
|
||||
</listAttribute>
|
||||
<listAttribute key="org.eclipse.debug.core.MAPPED_RESOURCE_TYPES">
|
||||
<listEntry value="1"/>
|
||||
@ -13,7 +13,7 @@
|
||||
<booleanAttribute key="org.eclipse.jdt.launching.ATTR_USE_CLASSPATH_ONLY_JAR" value="false"/>
|
||||
<booleanAttribute key="org.eclipse.jdt.launching.ATTR_USE_START_ON_FIRST_THREAD" value="true"/>
|
||||
<stringAttribute key="org.eclipse.jdt.launching.MAIN_TYPE" value="org.l2jmobius.loginserver.LoginServer"/>
|
||||
<stringAttribute key="org.eclipse.jdt.launching.MODULE_NAME" value="L2J_Mobius_09.2_ReturnOfTheQueenAnt"/>
|
||||
<stringAttribute key="org.eclipse.jdt.launching.PROJECT_ATTR" value="L2J_Mobius_09.2_ReturnOfTheQueenAnt"/>
|
||||
<stringAttribute key="org.eclipse.jdt.launching.WORKING_DIRECTORY" value="${workspace_loc:L2J_Mobius_09.2_ReturnOfTheQueenAnt}/dist/login/"/>
|
||||
<stringAttribute key="org.eclipse.jdt.launching.MODULE_NAME" value="L2J_Mobius_10.0_MasterClass"/>
|
||||
<stringAttribute key="org.eclipse.jdt.launching.PROJECT_ATTR" value="L2J_Mobius_10.0_MasterClass"/>
|
||||
<stringAttribute key="org.eclipse.jdt.launching.WORKING_DIRECTORY" value="${workspace_loc:L2J_Mobius_10.0_MasterClass}/dist/login/"/>
|
||||
</launchConfiguration>
|
||||
|
@ -1,11 +1,11 @@
|
||||
L2J-Mobius Return of the Queen Ant Chapter 2
|
||||
Client: https://drive.google.com/u/0/uc?id=1wvBeoNFljviXafRBRey8McnEdVF-z0fK&export=download
|
||||
System: https://mega.nz/file/o4sSWCDS#62_BEm7U-kKFwxAeVPkJl7lhn5Za4JiiPkcMvMeNDqg
|
||||
L2J-Mobius Master Class
|
||||
Client: https://drive.google.com/u/0/uc?id=1wyjR4gvaICOzNypE4uoxgZHzQyp37d6E&export=download
|
||||
System: https://mega.nz/file/AwkXCQ5b#b6mO3_fqqa-LUrAXZskrJXiNH8Z_iSyAN4qHTcYps3s
|
||||
|
||||
JDK: https://www.mediafire.com/file/7n2v2ws8281knej/bellsoft-jdk17%252B35-windows-amd64.msi
|
||||
XAMPP: https://www.mediafire.com/file/hkehxpyjn81ybsw/xampp-windows-x64-8.0.11-2-VS16-installer.exe
|
||||
Eclipse: https://www.mediafire.com/file/rspmpv0hzid20hx/eclipse-java-2021-09-R-win32-x86_64_JDK17.zip
|
||||
Geodata: https://www.mediafire.com/file/wz1b8ko7h971fq8/L2J_Mobius_09.2_ReturnOfTheQueenAnt_Geodata.zip
|
||||
Geodata: https://www.mediafire.com/file/4lavqohg344zggk/L2J_Mobius_10.0_MasterClass_Geodata.zip
|
||||
|
||||
|
||||
Working features...
|
||||
@ -120,7 +120,10 @@ Return of the Queen Ant: https://eu.4game.com/patchnotes/lineage2/293/
|
||||
-Collection system
|
||||
|
||||
Return of the Queen Ant Chapter 2: https://eu.4game.com/patchnotes/lineage2/331/
|
||||
-Client support
|
||||
-Compound system changes
|
||||
|
||||
Master Class: https://eu.4game.com/patchnotes/lineage2/362/
|
||||
-Death Knight creation support
|
||||
|
||||
Events:
|
||||
-Birth of Draco
|
||||
|
Loading…
Reference in New Issue
Block a user