Event items.

Contributed by quangnguyen.
This commit is contained in:
MobiusDev
2018-03-08 14:13:20 +00:00
parent 854d47b7e1
commit 19e62a04f3
6 changed files with 577 additions and 9 deletions

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@@ -0,0 +1,10 @@
<?xml version="1.0" encoding="UTF-8"?>
<list applyTaxes="false" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../xsd/multisell.xsd">
<npcs>
<npc>34292</npc> <!-- Chef Monkey -->
</npcs>
<item>
<ingredient id="57" count="250" /> <!-- Adena -->
<production id="90171" count="1" /> <!-- Monkey Bait -->
</item>
</list>

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@@ -0,0 +1,46 @@
<?xml version="1.0" encoding="UTF-8"?>
<list applyTaxes="false" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../xsd/multisell.xsd">
<npcs>
<npc>34292</npc> <!-- Chef Monkey -->
</npcs>
<item>
<ingredient id="70304" count="5" /> <!-- Tuna Fish -->
<production id="49744" count="100" /> <!-- Blessed Mysterious Soulshot (No-grade) -->
</item>
<item>
<ingredient id="70304" count="8" /> <!-- Tuna Fish -->
<production id="49745" count="100" /> <!-- Blessed Mysterious Soulshot (D-grade) -->
</item>
<item>
<ingredient id="70304" count="13" /> <!-- Tuna Fish -->
<production id="49746" count="100" /> <!-- Blessed Mysterious Soulshot (C-grade) -->
</item>
<item>
<ingredient id="70304" count="44" /> <!-- Tuna Fish -->
<production id="49747" count="100" /> <!-- Blessed Mysterious Soulshot (B-grade) -->
</item>
<item>
<ingredient id="70304" count="72" /> <!-- Tuna Fish -->
<production id="49748" count="100" /> <!-- Blessed Mysterious Soulshot (B-grade) -->
</item>
<item>
<ingredient id="70304" count="5" /> <!-- Tuna Fish -->
<production id="34610" count="100" /> <!-- Blessed Mysterious SpiritShot (No-grade) -->
</item>
<item>
<ingredient id="70304" count="8" /> <!-- Tuna Fish -->
<production id="34611" count="100" /> <!-- Blessed Mysterious SpiritShot (D-grade) -->
</item>
<item>
<ingredient id="70304" count="13" /> <!-- Tuna Fish -->
<production id="34612" count="100" /> <!-- Blessed Mysterious SpiritShot (C-grade) -->
</item>
<item>
<ingredient id="70304" count="44" /> <!-- Tuna Fish -->
<production id="34613" count="100" /> <!-- Blessed Mysterious SpiritShot (B-grade) -->
</item>
<item>
<ingredient id="70304" count="72" /> <!-- Tuna Fish -->
<production id="34614" count="100" /> <!-- Blessed Mysterious SpiritShot (B-grade) -->
</item>
</list>

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@@ -0,0 +1,18 @@
<?xml version="1.0" encoding="UTF-8"?>
<list applyTaxes="false" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../xsd/multisell.xsd">
<npcs>
<npc>34292</npc> <!-- Chef Monkey -->
</npcs>
<item>
<ingredient id="3031" count="250" /> <!-- Spirit Ore -->
<production id="90168" count="1" /> <!-- Monkey Bait -->
</item>
<item>
<ingredient id="3031" count="250" /> <!-- Spirit Ore -->
<production id="90169" count="1" /> <!-- Monkey Bait -->
</item>
<item>
<ingredient id="3031" count="250" /> <!-- Spirit Ore -->
<production id="90170" count="1" /> <!-- Monkey Bait -->
</item>
</list>

View File

@@ -1036,6 +1036,10 @@
<set name="material" val="PAPER" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="handler" val="ItemSkills" />
<skills>
<skill id="55044" level="1"/>
</skills>
</item>
<item id="29582" name="Chronicle Chest" type="EtcItem">
<!-- A reward box given for collecting all the letters of the word <20>Chronicle<6C>. There must be something interesting in there! Double-click to find out. -->
@@ -1044,6 +1048,10 @@
<set name="material" val="PAPER" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="handler" val="ItemSkills" />
<skills>
<skill id="55045" level="1"/>
</skills>
</item>
<item id="29583" name="Memories Chest" type="EtcItem">
<!-- A reward box given for collecting all the letters of the word <20>Memories<65>. There must be something interesting in there! Double-click to find out. -->
@@ -1052,6 +1060,10 @@
<set name="material" val="PAPER" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="handler" val="ItemSkills" />
<skills>
<skill id="55046" level="1"/>
</skills>
</item>
<item id="29584" name="Angel Cat's Blessing Chest" type="EtcItem">
<!-- Double-click the item to receive Angel Cat's Blessing (30-day). -->

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@@ -590,19 +590,460 @@
<operateType>A1</operateType>
</skill>
<skill id="55044" toLevel="1" name="Lineage II Chest">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<icon>icon.skill55044</icon>
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>29581</itemConsumeId>
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpEncumbered">
<weightPercent>20</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
</conditions>
<effects>
<effect name="RestorationRandom">
<items>
<!-- Supply Box -->
<item chance="2.083333333333333">
<item id="49756" count="1" /> <!-- Cloth Piece -->
</item>
<item chance="2.083333333333333">
<item id="49785" count="1" /> <!-- Weapon Supply Box A-Grade -->
</item>
<item chance="2.083333333333333">
<item id="49664" count="1" /> <!-- Weapon Supply Box B-Grade -->
</item>
<item chance="2.083333333333333">
<item id="49665" count="1" /> <!-- Armor Supply Box B-Grade -->
</item>
<item chance="2.083333333333333">
<item id="49666" count="1" /> <!-- Ornament Supply Box B-Grade -->
</item>
<item chance="2.083333333333333">
<item id="49667" count="1" /> <!-- Weapon Supply Box C-Grade -->
</item>
<item chance="2.083333333333333">
<item id="49668" count="1" /> <!-- Armor Supply Box C-Grade -->
</item>
<item chance="2.083333333333333">
<item id="49669" count="1" /> <!-- Ornament Supply Box C-Grade -->
</item>
<item chance="2.083333333333333">
<item id="49541" count="1" /> <!-- Spellbook Chest -->
</item>
<!-- Enchant Scroll -->
<item chance="2.083333333333333">
<item id="951" count="1" /> <!-- Scroll: Enchant Weapon C-grade -->
</item>
<item chance="2.083333333333333">
<item id="952" count="1" /> <!-- Scroll: Enchant Armor C-grade -->
</item>
<item chance="2.083333333333333">
<item id="947" count="1" /> <!-- Scroll: Enchant Weapon B-grade -->
</item>
<item chance="2.083333333333333">
<item id="948" count="1" /> <!-- Scroll: Enchant Armor B-grade -->
</item>
<item chance="2.083333333333333">
<item id="730" count="1" /> <!-- Scroll: Enchant Weapon A-grade -->
</item>
<item chance="2.083333333333333">
<item id="6573" count="1" /> <!-- Blessed Scroll: Enchant Weapon C-grade -->
</item>
<item chance="2.083333333333333">
<item id="6574" count="1" /> <!-- Blessed Scroll: Enchant Armor C-grade -->
</item>
<item chance="2.083333333333333">
<item id="6571" count="1" /> <!-- Blessed Scroll: Enchant Weapon B-grade -->
</item>
<item chance="2.083333333333333">
<item id="6572" count="1" /> <!-- Blessed Scroll: Enchant Armor B-grade -->
</item>
<item chance="2.083333333333333">
<item id="6569" count="1" /> <!-- Blessed Scroll: Enchant Weapon A-grade -->
</item>
<!-- Mics -->
<item chance="2.083333333333333">
<item id="3936" count="1" /> <!-- Blessed Scroll of Resurrection -->
</item>
<item chance="2.083333333333333">
<item id="1538" count="1" /> <!-- Blessed Scroll of Escape -->
</item>
<item chance="2.083333333333333">
<item id="49080" count="1" /> <!-- Rice Cake of Fighting Spirit -->
</item>
<item chance="2.083333333333333">
<item id="49081" count="1" /> <!-- Rice Cake of Flaming Fighting Spirit -->
</item>
<item chance="2.083333333333333">
<item id="49518" count="1" /> <!-- Special Pirate Fruit -->
</item>
<item chance="2.083333333333333">
<item id="49110" count="1" /> <!-- High-Quality Dye Chest -->
</item>
<item chance="2.083333333333333">
<item id="70233" count="1" /> <!-- Strawberry Juice -->
</item>
<item chance="2.083333333333333">
<item id="70234" count="1" /> <!-- Mongo Juice -->
</item>
<item chance="2.083333333333333">
<item id="70235" count="1" /> <!-- Cherry Juice -->
</item>
<item chance="2.083333333333333">
<item id="29698" count="1" /> <!-- 2nd Buff Class Scroll -->
</item>
<item chance="2.083333333333333">
<item id="29695" count="1" /> <!-- Quick Healing Potion -->
</item>
<item chance="2.083333333333333">
<item id="90020" count="1" /> <!-- 3rd Class Transfer Dye Box -->
</item>
<item chance="2.083333333333333">
<item id="70005" count="1" /> <!-- Sealed Rune Lv.6 -->
</item>
<!-- Material -->
<item chance="2.083333333333333">
<item id="1891" count="1" /> <!-- Artisan's Frame -->
</item>
<item chance="2.083333333333333">
<item id="1892" count="1" /> <!-- Blacksmith' Frame -->
</item>
<item chance="2.083333333333333">
<item id="1893" count="1" /> <!-- Oriharukon -->
</item>
<item chance="2.083333333333333">
<item id="1890" count="1" /> <!-- Mithril Alloy -->
</item>
<item chance="2.083333333333333">
<item id="1887" count="1" /> <!-- Varnish of Purity -->
</item>
<item chance="2.083333333333333">
<item id="4041" count="1" /> <!-- Mold Hardener -->
</item>
<item chance="2.083333333333333">
<item id="1875" count="1" /> <!-- Stone of Purity -->
</item>
<item chance="2.083333333333333">
<item id="1888" count="1" /> <!-- Synthetic Cokes -->
</item>
<item chance="2.083333333333333">
<item id="4042" count="1" /> <!-- Enria -->
</item>
<item chance="2.083333333333333">
<item id="4039" count="1" /> <!-- Mold Glue -->
</item>
<item chance="2.083333333333333">
<item id="1874" count="1" /> <!-- Oriharukon Ore -->
</item>
<item chance="2.083333333333333">
<item id="1886" count="1" /> <!-- Silver Mold -->
</item>
<item chance="2.083333333333333">
<item id="4040" count="1" /> <!-- Mold Lubricant -->
</item>
<item chance="2.083333333333333">
<item id="1894" count="1" /> <!-- Crafted Leather" -->
</item>
<item chance="2.083333333333333">
<item id="1883" count="1" /> <!-- Steel Mold -->
</item>
<item chance="2.083333333333333">
<item id="4043" count="1" /> <!-- Asofe -->
</item>
</items>
</effect>
</effects>
</skill>
<skill id="55045" toLevel="1" name="Chronicle Chest">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<icon>icon.skill55045</icon>
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>29582</itemConsumeId>
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpEncumbered">
<weightPercent>20</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
</conditions>
<effects>
<effect name="RestorationRandom">
<items>
<!-- Supply Box -->
<item chance="2.777777777777778">
<item id="49664" count="1" /> <!-- Weapon Supply Box B-Grade -->
</item>
<item chance="2.777777777777778">
<item id="49665" count="1" /> <!-- Armor Supply Box B-Grade -->
</item>
<item chance="2.777777777777778">
<item id="49666" count="1" /> <!-- Ornament Supply Box B-Grade -->
</item>
<item chance="2.777777777777778">
<item id="49667" count="1" /> <!-- Weapon Supply Box C-Grade -->
</item>
<item chance="2.777777777777778">
<item id="49668" count="1" /> <!-- Armor Supply Box C-Grade -->
</item>
<item chance="2.777777777777778">
<item id="49669" count="1" /> <!-- Ornament Supply Box C-Grade -->
</item>
<item chance="2.777777777777778">
<item id="49541" count="1" /> <!-- Spellbook Chest -->
</item>
<!-- Enchant Scroll -->
<item chance="2.777777777777778">
<item id="951" count="1" /> <!-- Scroll: Enchant Weapon C-grade -->
</item>
<item chance="2.777777777777778">
<item id="952" count="1" /> <!-- Scroll: Enchant Armor C-grade -->
</item>
<item chance="2.777777777777778">
<item id="947" count="1" /> <!-- Scroll: Enchant Weapon B-grade -->
</item>
<item chance="2.777777777777778">
<item id="948" count="1" /> <!-- Scroll: Enchant Armor B-grade -->
</item>
<item chance="2.777777777777778">
<item id="6573" count="1" /> <!-- Blessed Scroll: Enchant Weapon C-grade -->
</item>
<item chance="2.777777777777778">
<item id="6574" count="1" /> <!-- Blessed Scroll: Enchant Armor C-grade -->
</item>
<item chance="2.777777777777778">
<item id="6571" count="1" /> <!-- Blessed Scroll: Enchant Weapon B-grade -->
</item>
<item chance="2.777777777777778">
<item id="6572" count="1" /> <!-- Blessed Scroll: Enchant Armor B-grade -->
</item>
<!-- Mics -->
<item chance="2.777777777777778">
<item id="3936" count="1" /> <!-- Blessed Scroll of Resurrection -->
</item>
<item chance="2.777777777777778">
<item id="1538" count="1" /> <!-- Blessed Scroll of Escape -->
</item>
<item chance="2.777777777777778">
<item id="49080" count="1" /> <!-- Rice Cake of Fighting Spirit -->
</item>
<item chance="2.777777777777778">
<item id="49081" count="1" /> <!-- Rice Cake of Flaming Fighting Spirit -->
</item>
<item chance="2.777777777777778">
<item id="49518" count="1" /> <!-- Special Pirate Fruit -->
</item>
<item chance="2.777777777777778">
<item id="49110" count="1" /> <!-- High-Quality Dye Chest -->
</item>
<item chance="2.777777777777778">
<item id="70233" count="1" /> <!-- Strawberry Juice -->
</item>
<item chance="2.777777777777778">
<item id="70234" count="1" /> <!-- Mongo Juice -->
</item>
<item chance="2.777777777777778">
<item id="70235" count="1" /> <!-- Cherry Juice -->
</item>
<item chance="2.777777777777778">
<item id="29698" count="1" /> <!-- 2nd Buff Class Scroll -->
</item>
<item chance="2.777777777777778">
<item id="29695" count="1" /> <!-- Quick Healing Potion -->
</item>
<item chance="2.777777777777778">
<item id="70005" count="1" /> <!-- Sealed Rune Lv.6 -->
</item>
<item chance="2.777777777777778">
<item id="70000" count="1" /> <!-- Sealed Rune Lv.1 -->
</item>
<!-- Material -->
<item chance="2.777777777777778">
<item id="1885" count="1" /> <!-- High-grade Suede -->
</item>
<item chance="2.777777777777778">
<item id="1877" count="1" /> <!-- Adamantite Nugget -->
</item>
<item chance="2.777777777777778">
<item id="1881" count="1" /> <!-- Coarse Bone Powder -->
</item>
<item chance="2.777777777777778">
<item id="1880" count="1" /> <!-- Steel -->
</item>
<item chance="2.777777777777778">
<item id="1889" count="1" /> <!-- Synthetic Braid -->
</item>
<item chance="2.777777777777778">
<item id="1879" count="1" /> <!-- Cokes -->
</item>
<item chance="2.777777777777778">
<item id="1882" count="1" /> <!-- Leather -->
</item>
<item chance="2.777777777777778">
<item id="1876" count="1" /> <!-- Mithril Ore -->
</item>
</items>
</effect>
</effects>
</skill>
<skill id="55046" toLevel="1" name="Memories Chest">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>29583</itemConsumeId>
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpEncumbered">
<weightPercent>20</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
</conditions>
<effects>
<effect name="RestorationRandom">
<items>
<!-- Supply Box -->
<item chance="1.0">
<item id="49667" count="1" /> <!-- Weapon Supply Box C-Grade -->
</item>
<item chance="1.0">
<item id="49668" count="1" /> <!-- Armor Supply Box C-Grade -->
</item>
<item chance="1.0">
<item id="49669" count="1" /> <!-- Ornament Supply Box C-Grade -->
</item>
<item chance="1.0">
<item id="49541" count="1" /> <!-- Spellbook Chest -->
</item>
<item chance="1.0">
<item id="49491" count="1" /> <!-- Weapon Supply Box D-Grade -->
</item>
<!-- Enchant Scroll -->
<item chance="4.0">
<item id="955" count="1" /> <!-- Scroll: Enchant Weapon D-grade -->
</item>
<item chance="4.0">
<item id="956" count="1" /> <!-- Scroll: Enchant Armor D-grade -->
</item>
<item chance="3.5">
<item id="951" count="1" /> <!-- Scroll: Enchant Weapon C-grade -->
</item>
<item chance="3.5">
<item id="952" count="1" /> <!-- Scroll: Enchant Armor C-grade -->
</item>
<item chance="1.5">
<item id="6573" count="1" /> <!-- Blessed Scroll: Enchant Weapon C-grade -->
</item>
<item chance="1.5">
<item id="6574" count="1" /> <!-- Blessed Scroll: Enchant Armor C-grade -->
</item>
<!-- Mics -->
<item chance="6.299666666666667">
<item id="3936" count="1" /> <!-- Blessed Scroll of Resurrection -->
</item>
<item chance="6.299666666666667">
<item id="1538" count="1" /> <!-- Blessed Scroll of Escape -->
</item>
<item chance="6.299666666666667">
<item id="49080" count="1" /> <!-- Rice Cake of Fighting Spirit -->
</item>
<item chance="0.001">
<item id="70005" count="1" /> <!-- Sealed Rune Lv.6 -->
</item>
<item chance="0.1">
<item id="70000" count="1" /> <!-- Sealed Rune Lv.1 -->
</item>
<!-- Buff Scroll -->
<item chance="3.0">
<item id="3926" count="1" /> <!-- Scroll: Guidance -->
</item>
<item chance="3.0">
<item id="3927" count="1" /> <!-- Scroll: Death Whisper -->
</item>
<item chance="3.0">
<item id="3930" count="1" /> <!-- Scroll: Haste -->
</item>
<item chance="3.0">
<item id="29686" count="1" /> <!-- Scroll: Concentration -->
</item>
<item chance="3.0">
<item id="29689" count="1" /> <!-- Scroll: Magic Barrier -->
</item>
<item chance="3.0">
<item id="29690" count="1" /> <!-- Scroll: Blessed Body -->
</item>
<item chance="3.0">
<item id="29691" count="1" /> <!-- Scroll: Blessed Soul -->
</item>
<item chance="3.0">
<item id="3928" count="1" /> <!-- Scroll: Focus -->
</item>
<item chance="3.0">
<item id="3929" count="1" /> <!-- Scroll: Acumen -->
</item>
<item chance="3.0">
<item id="3932" count="1" /> <!-- Scroll: Empower -->
</item>
<item chance="3.0">
<item id="3935" count="1" /> <!-- Scroll: Shield -->
</item>
<item chance="3.0">
<item id="3933" count="1" /> <!-- Scroll: Might -->
</item>
<item chance="3.0">
<item id="3931" count="1" /> <!-- Scroll: Agility -->
</item>
<item chance="3.0">
<item id="3931" count="1" /> <!-- Scroll: Agility -->
</item>
<item chance="3.0">
<item id="29688" count="1" /> <!-- Scroll: Regeneration -->
</item>
<!-- Material -->
<item chance="2.0">
<item id="1882" count="1" /> <!-- Leather -->
</item>
<item chance="2.0">
<item id="1876" count="1" /> <!-- Mithril Ore -->
</item>
<item chance="2.0">
<item id="1884" count="2" /> <!-- Cord -->
</item>
<item chance="2.0">
<item id="1895" count="2" /> <!-- Metallic Fiber -->
</item>
<item chance="2.0">
<item id="1870" count="2" /> <!-- Coal -->
</item>
<item chance="2.0">
<item id="1878" count="2" /> <!-- Durable Braid -->
</item>
<item chance="2.0">
<item id="1865" count="2" /> <!-- Varnish -->
</item>
<item chance="2.0">
<item id="1872" count="2" /> <!-- Animal Bone -->
</item>
</items>
</effect>
</effects>
</skill>
<skill id="55047" toLevel="1" name="Romantic Chapeau - Blessed Body">
<icon>icon.skill55047</icon>

View File

@@ -71,9 +71,50 @@
<operateType>A1</operateType>
</skill>
<skill id="55314" toLevel="1" name="Effect of a Kiss">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<icon>icon.skill55314</icon>
<operateType>A2</operateType>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>3600</abnormalTime>
<abnormalType>G_EV_BUFF1</abnormalType>
<effectPoint>1</effectPoint>
<basicProperty>NONE</basicProperty>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<specialLevel>-2</specialLevel>
<magicLvl>-2</magicLvl>
<isMagic>1</isMagic>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PAtk">
<amount>15</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>15</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalRate">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>33</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>75</amount>
<mode>PER</mode>
</effect>
<effect name="Speed">
<amount>33</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="55315" toLevel="1" name="Lindvior's Treasure Chest">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->