-Reworked Raid Points system (ranking system deleted in Valiance update).
-Raidpoints moved to characters.sql -Fixed calls to unexistent skill levels. Contributed by NviX.
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@ -67,6 +67,7 @@ import com.l2jserver.gameserver.model.events.impl.character.player.OnPlayerPKCha
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import com.l2jserver.gameserver.model.events.impl.character.player.OnPlayerProfessionChange;
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import com.l2jserver.gameserver.model.events.impl.character.player.OnPlayerPvPChanged;
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import com.l2jserver.gameserver.model.events.impl.character.player.OnPlayerPvPKill;
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import com.l2jserver.gameserver.model.events.impl.character.player.OnPlayerRaidPointsChanged;
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import com.l2jserver.gameserver.model.events.impl.character.player.OnPlayerRestore;
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import com.l2jserver.gameserver.model.events.impl.character.player.OnPlayerSelect;
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import com.l2jserver.gameserver.model.events.impl.character.player.OnPlayerSkillLearn;
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@ -198,6 +199,7 @@ public enum EventType
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ON_PLAYER_DLG_ANSWER(OnPlayerDlgAnswer.class, void.class, TerminateReturn.class),
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ON_PLAYER_EQUIP_ITEM(OnPlayerEquipItem.class, void.class),
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ON_PLAYER_FAME_CHANGED(OnPlayerFameChanged.class, void.class),
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ON_PLAYER_RAID_POINTS_CHANGED(OnPlayerRaidPointsChanged.class, void.class),
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// Henna events
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ON_PLAYER_HENNA_ADD(OnPlayerHennaAdd.class, void.class),
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ON_PLAYER_HENNA_REMOVE(OnPlayerHennaRemove.class, void.class),
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@ -0,0 +1,62 @@
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/*
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* Copyright (C) 2004-2015 L2J Server
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*
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* This file is part of L2J Server.
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*
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* L2J Server is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* L2J Server is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package com.l2jserver.gameserver.model.events.impl.character.player;
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import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
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import com.l2jserver.gameserver.model.events.EventType;
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import com.l2jserver.gameserver.model.events.impl.IBaseEvent;
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/**
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* @author NviX
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*/
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public class OnPlayerRaidPointsChanged implements IBaseEvent
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{
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private final L2PcInstance _activeChar;
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private final int _oldRaidPoints;
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private final int _newRaidPoints;
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public OnPlayerRaidPointsChanged(L2PcInstance activeChar, int oldRaidPoints, int newRaidPoints)
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{
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_activeChar = activeChar;
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_oldRaidPoints = oldRaidPoints;
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_newRaidPoints = newRaidPoints;
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}
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public L2PcInstance getActiveChar()
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{
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return _activeChar;
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}
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public int getOldRaidPoints()
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{
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return _oldRaidPoints;
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}
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public int getNewRaidPoints()
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{
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return _newRaidPoints;
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}
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@Override
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public EventType getType()
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{
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return EventType.ON_PLAYER_RAID_POINTS_CHANGED;
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}
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}
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