-ThrowHorizontal effect implementation.

-Done skills 10015 Chain Strike & 10016 Chain Hydra.

Contributed by NviX.
This commit is contained in:
MobiusDev 2015-06-30 19:23:33 +00:00
parent 8a2faf6afc
commit 167efe6abf
3 changed files with 123 additions and 21 deletions

View File

@ -189,6 +189,7 @@ public final class EffectMasterHandler
TargetMeProbability.class,
Teleport.class,
TeleportToTarget.class,
ThrowHorizontal.class,
ThrowUp.class,
TransferDamage.class,
TransferHate.class,

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@ -0,0 +1,99 @@
/*
* Copyright (C) 2004-2015 L2J DataPack
*
* This file is part of L2J DataPack.
*
* L2J DataPack is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J DataPack is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package handlers.effecthandlers;
import com.l2jserver.gameserver.GeoData;
import com.l2jserver.gameserver.model.Location;
import com.l2jserver.gameserver.model.StatsSet;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.gameserver.model.conditions.Condition;
import com.l2jserver.gameserver.model.effects.AbstractEffect;
import com.l2jserver.gameserver.model.effects.EffectFlag;
import com.l2jserver.gameserver.model.skills.BuffInfo;
import com.l2jserver.gameserver.network.SystemMessageId;
import com.l2jserver.gameserver.network.serverpackets.FlyToLocation;
import com.l2jserver.gameserver.network.serverpackets.FlyToLocation.FlyType;
import com.l2jserver.gameserver.network.serverpackets.ValidateLocation;
/**
* Throw Horizontal effect implementation.
*/
public final class ThrowHorizontal extends AbstractEffect
{
public ThrowHorizontal(Condition attachCond, Condition applyCond, StatsSet set, StatsSet params)
{
super(attachCond, applyCond, set, params);
}
@Override
public int getEffectFlags()
{
return EffectFlag.STUNNED.getMask();
}
@Override
public boolean isInstant()
{
return true;
}
@Override
public void onStart(BuffInfo info)
{
// Get current position of the L2Character
final int curX = info.getEffected().getX();
final int curY = info.getEffected().getY();
// Calculate distance between effector and effected current position
double dx = info.getEffector().getX() - curX;
double dy = info.getEffector().getY() - curY;
double distance = Math.sqrt((dx * dx) + (dy * dy));
if (distance > 2000)
{
_log.info("EffectThrow was going to use invalid coordinates for characters, getEffected: " + curX + "," + curY + " and getEffector: " + info.getEffector().getX() + "," + info.getEffector().getY());
return;
}
// If no distance
if (distance < 1)
{
return;
}
int x = info.getEffector().getX();
int y = info.getEffector().getY();
int z = info.getEffected().getZ();
// Prevent using skill with this effect on NPC that not monster
if (!(info.getEffected().isMonster() || info.getEffected().isRaidMinion() || info.getEffected().isMinion() || info.getEffected().isSummon() || info.getEffected().isPlayer()))
{
L2PcInstance effector = (L2PcInstance) info.getEffector();
effector.sendPacket(SystemMessageId.INVALID_TARGET);
return;
}
final Location destination = GeoData.getInstance().moveCheck(info.getEffected().getX(), info.getEffected().getY(), info.getEffected().getZ(), x, y, z, info.getEffected().getInstanceId());
info.getEffected().abortAttack();
info.getEffected().abortCast();
info.getEffected().broadcastPacket(new FlyToLocation(info.getEffected(), destination, FlyType.THROW_HORIZONTAL, 1000, 1, 1000));
// TODO: Review.
info.getEffected().setXYZ(destination);
info.getEffected().broadcastPacket(new ValidateLocation(info.getEffected()));
}
}

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@ -690,55 +690,56 @@
</effect>
</for>
</skill>
<skill id="10015" levels="6" name="Chain Strike">
<skill id="10015" levels="6" name="Chain Strike" enchantGroup1="10">
<table name="#mpConsume">58 61 63 66 69 72</table>
<table name="#ench1addAttack">1000 1100 1200 1300 1400 1500 1600 1700 1800 1900 2000</table>
<table name="#ench1Power">1000 1100 1200 1300 1400 1500 1600 1700 1800 1900 2000</table>
<table name="#magicLvl">85 87 90 93 96 99</table>
<table name="#power">700 750 800 850 900 950</table>
<set name="hitTime" val="500" />
<set name="coolTime" val="1000" />
<set name="castRange" val="600" />
<set name="reuseDelay" val="10000" />
<set name="effectPoint" val="-1" />
<set name="rideState" val="NONE" />
<set name="effectPoint" val="-1" /> <!-- temp fix -->
<set name="mpConsume" val="#mpConsume" />
<set name="magicLvl" val="#magicLvl" />
<set name="power" val="#power" />
<set name="targetType" val="ONE" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="flySpeed" val="600" />
<set name="flyRadius" val="600" />
<set name="flyDelay" val="600" />
<set name="effectRange" val="600" />
<set name="isDebuff" val="true" />
<enchant1 name="power" val="#ench1addAttack" />
<enchant1 name="power" val="#ench1Power" />
<enchant1 name="skillType" val="PDAM" />
<cond msgId="113" addName="1">
<using kind="SHIELD" />
<and>
<using kind="SHIELD" />
<target mindistance="200" />
</and>
</cond>
<for>
<effect name="PhysicalAttack" />
<effect name="ThrowHorizontal" />
<effect name="GetAgro" />
</for>
<enchant1for>
<effect name="ThrowHorizontal" />
<effect name="PhysicalAttack" />
<effect name="GetAgro" />
</enchant1for>
</skill>
<skill id="10016" levels="6" name="Chain Hydra">
<skill id="10016" levels="6" name="Chain Hydra" enchantGroup1="10">
<table name="#mpConsume">123 127 132 136 140 144</table>
<table name="#ench1CastRange">620 640 660 680 700 720 740 760 780 800</table>
<table name="#magicLvl">89 91 93 95 97 99</table>
<table name="#power">65000 67000 69000 71000 73000 75000</table>
<set name="hitTime" val="500" />
<set name="coolTime" val="1000" />
<set name="castRange" val="600" />
<set name="reuseDelay" val="45000" />
<set name="effectPoint" val="-1" />
<set name="rideState" val="NONE" />
<set name="effectPoint" val="-1" /> <!-- temp fix -->
<set name="mpConsume" val="#mpConsume" />
<set name="magicLvl" val="#magicLvl" />
<set name="power" val="#power" />
<set name="targetType" val="AREA" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="skillRadius" val="600" />
<set name="effectRange" val="600" />
<set name="flyRadius" val="600" />
<set name="flySpeed" val="600" />
<set name="flyDelay" val="600" />
<set name="effectRange" val="600" />
<set name="isDebuff" val="true" />
<enchant1 name="effectRange" val="#ench1CastRange" />
<enchant1 name="skillRadius" val="#ench1CastRange" />
@ -747,7 +748,8 @@
<using kind="SHIELD" />
</cond>
<for>
<effect name="PhysicalAttack" />
<effect name="ThrowHorizontal" />
<effect name="GetAgro" />
</for>
</skill>
<skill id="10017" levels="4" name="Final Ultimate Defense" enchantGroup1="10" enchantGroup2="10" enchantGroup3="10" enchantGroup4="10" enchantGroup9="10">