-Reworked Raid Points system (ranking system deleted in Valiance update).
-Raidpoints moved to characters.sql -Fixed calls to unexistent skill levels. Contributed by NviX.
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14
trunk/dist/game/config/Feature.properties
vendored
14
trunk/dist/game/config/Feature.properties
vendored
@@ -251,20 +251,6 @@ BloodOathPoints = 200
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# Reputation score gained for 100 Knight's Epaulettes.
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KnightsEpaulettePoints = 20
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# Reputation score gained per clan member listed as top raid killers.
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1stRaidRankingPoints = 1250
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2ndRaidRankingPoints = 900
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3rdRaidRankingPoints = 700
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4thRaidRankingPoints = 600
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5thRaidRankingPoints = 450
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6thRaidRankingPoints = 350
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7thRaidRankingPoints = 300
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8thRaidRankingPoints = 200
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9thRaidRankingPoints = 150
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10thRaidRankingPoints = 100
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UpTo50thRaidRankingPoints = 25
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UpTo100thRaidRankingPoints = 12
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# Reputation score gained/reduced per kill during a clan war or siege war.
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ReputationScorePerKill = 1
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@@ -1434,7 +1434,7 @@
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<skill id="4412" level="11" /> <!-- Average P. Def. -->
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<skill id="4413" level="11" /> <!-- Average M. Def. -->
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<skill id="4414" level="2" /> <!-- Standard Type -->
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<skill id="4296" level="4" /> <!-- Spirits -->
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<skill id="4296" level="1" /> <!-- Spirits -->
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</skill_list>
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<ex_crt_effect>false</ex_crt_effect>
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<ai aggroRange="500" clanHelpRange="300" isAggressive="false" />
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@@ -1485,7 +1485,7 @@
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<status undying="false" canBeSown="true" />
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<skill_list>
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<skill id="4410" level="11" /> <!-- Average P. Atk. -->
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<skill id="4293" level="4" /> <!-- Animals -->
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<skill id="4293" level="1" /> <!-- Animals -->
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</skill_list>
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<ex_crt_effect>false</ex_crt_effect>
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<ai aggroRange="500" clanHelpRange="300" isAggressive="false" />
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@@ -1536,7 +1536,7 @@
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<status undying="false" canBeSown="true" />
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<skill_list>
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<skill id="4410" level="11" /> <!-- Average P. Atk. -->
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<skill id="4296" level="4" /> <!-- Spirits -->
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<skill id="4296" level="1" /> <!-- Spirits -->
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</skill_list>
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<ex_crt_effect>false</ex_crt_effect>
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<ai aggroRange="500" clanHelpRange="300" isAggressive="false" />
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@@ -599,8 +599,9 @@
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<set name="coolTime" val="1000" />
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<set name="reuseDelay" val="900000" />
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</skill>
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<skill id="23453" levels="1" name="(Superior Aggression)">
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<skill id="23453" levels="3" name="(Superior Aggression)">
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<!-- AUTO GENERATED SKILL -->
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<!-- Only lvl 3 in client -->
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<!-- Provokes the target and forcefully changes their target to make them attack you. -->
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<set name="icon" val="icon.skill10026" />
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<set name="operateType" val="ACTIVE_CONTINUOUS" />
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@@ -1,6 +0,0 @@
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CREATE TABLE IF NOT EXISTS `character_raid_points` (
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`charId` INT UNSIGNED NOT NULL DEFAULT 0,
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`boss_id` INT UNSIGNED NOT NULL DEFAULT 0,
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`points` INT UNSIGNED NOT NULL DEFAULT 0,
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PRIMARY KEY (`charId`,`boss_id`)
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) ENGINE=InnoDB DEFAULT CHARSET=utf8;
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1
trunk/dist/tools/sql/game/characters.sql
vendored
1
trunk/dist/tools/sql/game/characters.sql
vendored
@@ -23,6 +23,7 @@ CREATE TABLE IF NOT EXISTS `characters` (
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`karma` INT UNSIGNED DEFAULT NULL,
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`reputation` INT UNSIGNED DEFAULT 0,
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`fame` MEDIUMINT UNSIGNED NOT NULL DEFAULT 0,
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`raidpoints` MEDIUMINT UNSIGNED NOT NULL DEFAULT 0,
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`pvpkills` SMALLINT UNSIGNED DEFAULT NULL,
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`pkkills` SMALLINT UNSIGNED DEFAULT NULL,
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`clanid` INT UNSIGNED DEFAULT NULL,
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