Addition of the WaitingAction player action handler.

Contributed by Index.
This commit is contained in:
MobiusDevelopment
2022-10-08 14:47:22 +00:00
parent bcd62a95db
commit 18718b4148
4 changed files with 48 additions and 2 deletions

View File

@@ -239,6 +239,7 @@ import handlers.playeractions.TacticalSignUse;
import handlers.playeractions.TeleportBookmark;
import handlers.playeractions.UnsummonPet;
import handlers.playeractions.UnsummonServitor;
import handlers.playeractions.WaitingAction;
import handlers.punishmenthandlers.BanHandler;
import handlers.punishmenthandlers.ChatBanHandler;
import handlers.punishmenthandlers.JailHandler;
@@ -687,7 +688,8 @@ public class MasterHandler
TacticalSignUse.class,
TeleportBookmark.class,
UnsummonPet.class,
UnsummonServitor.class
UnsummonServitor.class,
WaitingAction.class
}
};

View File

@@ -0,0 +1,43 @@
/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package handlers.playeractions;
import org.l2jmobius.gameserver.handler.IPlayerActionHandler;
import org.l2jmobius.gameserver.instancemanager.CastleManager;
import org.l2jmobius.gameserver.model.ActionDataHolder;
import org.l2jmobius.gameserver.model.actor.Player;
import org.l2jmobius.gameserver.network.SystemMessageId;
import org.l2jmobius.gameserver.network.serverpackets.SocialAction;
/**
* @author Index
*/
public class WaitingAction implements IPlayerActionHandler
{
@Override
public void useAction(Player player, ActionDataHolder data, boolean ctrlPressed, boolean shiftPressed)
{
final int actionId = (player.getClan() != null) && (CastleManager.getInstance().getCastleByOwner(player.getClan()) != null) ? player.isClanLeader() ? 100 : 101 : 0;
if (actionId == 0)
{
player.sendPacket(SystemMessageId.YOU_HAVE_NOT_SET_A_LIST_OF_ACTIONS_FOR_THE_WAITING_TIME);
return;
}
player.sendPacket(new SocialAction(player.getObjectId(), actionId));
}
}