Addition of the WaitingAction player action handler.
Contributed by Index.
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@@ -239,6 +239,7 @@ import handlers.playeractions.TacticalSignUse;
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import handlers.playeractions.TeleportBookmark;
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import handlers.playeractions.UnsummonPet;
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import handlers.playeractions.UnsummonServitor;
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import handlers.playeractions.WaitingAction;
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import handlers.punishmenthandlers.BanHandler;
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import handlers.punishmenthandlers.ChatBanHandler;
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import handlers.punishmenthandlers.JailHandler;
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@@ -687,7 +688,8 @@ public class MasterHandler
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TacticalSignUse.class,
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TeleportBookmark.class,
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UnsummonPet.class,
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UnsummonServitor.class
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UnsummonServitor.class,
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WaitingAction.class
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}
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};
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43
L2J_Mobius_10.2_MasterClass/dist/game/data/scripts/handlers/playeractions/WaitingAction.java
vendored
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43
L2J_Mobius_10.2_MasterClass/dist/game/data/scripts/handlers/playeractions/WaitingAction.java
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@@ -0,0 +1,43 @@
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/*
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* This file is part of the L2J Mobius project.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package handlers.playeractions;
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import org.l2jmobius.gameserver.handler.IPlayerActionHandler;
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import org.l2jmobius.gameserver.instancemanager.CastleManager;
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import org.l2jmobius.gameserver.model.ActionDataHolder;
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import org.l2jmobius.gameserver.model.actor.Player;
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import org.l2jmobius.gameserver.network.SystemMessageId;
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import org.l2jmobius.gameserver.network.serverpackets.SocialAction;
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/**
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* @author Index
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*/
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public class WaitingAction implements IPlayerActionHandler
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{
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@Override
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public void useAction(Player player, ActionDataHolder data, boolean ctrlPressed, boolean shiftPressed)
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{
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final int actionId = (player.getClan() != null) && (CastleManager.getInstance().getCastleByOwner(player.getClan()) != null) ? player.isClanLeader() ? 100 : 101 : 0;
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if (actionId == 0)
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{
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player.sendPacket(SystemMessageId.YOU_HAVE_NOT_SET_A_LIST_OF_ACTIONS_FOR_THE_WAITING_TIME);
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return;
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}
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player.sendPacket(new SocialAction(player.getObjectId(), actionId));
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}
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}
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