Addition of the WaitingAction player action handler.

Contributed by Index.
This commit is contained in:
MobiusDevelopment 2022-10-08 14:47:22 +00:00
parent bcd62a95db
commit 18718b4148
4 changed files with 48 additions and 2 deletions

View File

@ -63,6 +63,7 @@
<action id="88" handler="SocialAction" option="29" /> <!-- Provoke -->
<action id="89" handler="SocialAction" option="30" /> <!-- Beauty Shop -->
<action id="90" handler="InstanceZoneInfo" />
<action id="95" handler="PlayIdleAnimation" />
<action id="1000" handler="ServitorSkillUse" option="4079" /> <!-- Siege Golem - Siege Hammer -->
<action id="1003" handler="PetSkillUse" option="4710" /> <!-- Wind Hatchling/Strider - Wild Stun -->
<action id="1004" handler="PetSkillUse" option="4711" /> <!-- Wind Hatchling/Strider - Wild Defense -->

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@ -239,6 +239,7 @@ import handlers.playeractions.TacticalSignUse;
import handlers.playeractions.TeleportBookmark;
import handlers.playeractions.UnsummonPet;
import handlers.playeractions.UnsummonServitor;
import handlers.playeractions.WaitingAction;
import handlers.punishmenthandlers.BanHandler;
import handlers.punishmenthandlers.ChatBanHandler;
import handlers.punishmenthandlers.JailHandler;
@ -687,7 +688,8 @@ public class MasterHandler
TacticalSignUse.class,
TeleportBookmark.class,
UnsummonPet.class,
UnsummonServitor.class
UnsummonServitor.class,
WaitingAction.class
}
};

View File

@ -0,0 +1,43 @@
/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package handlers.playeractions;
import org.l2jmobius.gameserver.handler.IPlayerActionHandler;
import org.l2jmobius.gameserver.instancemanager.CastleManager;
import org.l2jmobius.gameserver.model.ActionDataHolder;
import org.l2jmobius.gameserver.model.actor.Player;
import org.l2jmobius.gameserver.network.SystemMessageId;
import org.l2jmobius.gameserver.network.serverpackets.SocialAction;
/**
* @author Index
*/
public class WaitingAction implements IPlayerActionHandler
{
@Override
public void useAction(Player player, ActionDataHolder data, boolean ctrlPressed, boolean shiftPressed)
{
final int actionId = (player.getClan() != null) && (CastleManager.getInstance().getCastleByOwner(player.getClan()) != null) ? player.isClanLeader() ? 100 : 101 : 0;
if (actionId == 0)
{
player.sendPacket(SystemMessageId.YOU_HAVE_NOT_SET_A_LIST_OF_ACTIONS_FOR_THE_WAITING_TIME);
return;
}
player.sendPacket(new SocialAction(player.getObjectId(), actionId));
}
}

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@ -100,7 +100,7 @@ public class ExBasicActionList implements IClientOutgoingPacket
81, 82, 83, 84,
85, 86, 87, 88,
89, 90, 92, 93,
94, 96, 97,
94, 95, 96, 97,
1000, 1001,
1002, 1003, 1004, 1005,
1006, 1007, 1008, 1009,