Addition of Sayha's Grace.
Contributed by Mode.
This commit is contained in:
@@ -90,20 +90,20 @@
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<ingredient id="91663" count="50" /> <!-- L-Coin -->
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<production id="952" /> <!-- Scroll: Enchant C-grade Armor (Exchangeable) -->
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</product>
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<!--
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<product id="8" category="2">
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<ingredient id="91663" count="120" /> L-Coin
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<production id="71900" /> Limited Sayha's Blessing (1 Day)
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<ingredient id="91663" count="120" /> <!-- L-Coin -->
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<production id="71900" /> <!-- Limited Sayha's Blessing (1 Day) -->
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</product>
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<!--
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<product id="9" category="2">
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<ingredient id="91663" count="2000" /> L-Coin
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<production id="71899" /> Limited Sayha's Blessing (30 Day)
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</product>
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<product id="11" category="2">
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<ingredient id="91663" count="20" /> L-Coin
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<production id="91641" /> Sayha's Blessing
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</product>
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-->
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<product id="11" category="2">
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<ingredient id="91663" count="20" /> <!-- L-Coin -->
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<production id="91641" /> <!-- Sayha's Blessing -->
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</product>
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<product id="12" category="2">
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<ingredient id="91663" count="6" /> <!-- L-Coin -->
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<production id="90907" /> <!-- Soulshot Ticket -->
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@@ -22,19 +22,6 @@
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<schedule name="clanLeaderApply" hour="06" minute="30" dayOfWeek="3">
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<event name="#onClanLeaderApply" />
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</schedule>
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<!-- Schedule the vitality reset task every WEDNESDAY at 6:30 -->
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<!-- <schedule name="vitalityReset" hour="06" minute="30" dayOfWeek="3">
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<event name="#onVitalityReset" />
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</schedule> -->
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<!-- Attach condition to reset if server boots up in after 6:30 and hasn't reset yet -->
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<!-- <conditionalSchedule>
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<run name="reset" if="HASNT_RUN" />
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<run name="clanLeaderApply" if="HASNT_RUN" />
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<run name="vitalityReset" if="HASNT_RUN" />
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</conditionalSchedule> -->
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</scheduler>
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</event>
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</list>
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@@ -306,6 +306,7 @@ public class EffectMasterHandler
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EffectHandler.getInstance().registerHandler("Root", Root::new);
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EffectHandler.getInstance().registerHandler("SacrificeSummon", SacrificeSummon::new);
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EffectHandler.getInstance().registerHandler("SafeFallHeight", SafeFallHeight::new);
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EffectHandler.getInstance().registerHandler("SayhaGraceSupport", SayhaGraceSupport::new);
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EffectHandler.getInstance().registerHandler("SendSystemMessageToClan", SendSystemMessageToClan::new);
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EffectHandler.getInstance().registerHandler("ServitorShare", ServitorShare::new);
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EffectHandler.getInstance().registerHandler("SetHp", SetHp::new);
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@@ -48,7 +48,8 @@ public class SkillConditionMasterHandler
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SkillConditionHandler.getInstance().registerHandler("CanUseInBattlefield", CanUseInBattlefieldSkillCondition::new);
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SkillConditionHandler.getInstance().registerHandler("CanUseInDragonLair", CanUseInDragonLairSkillCondition::new);
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SkillConditionHandler.getInstance().registerHandler("CanUseSwoopCannon", CanUseSwoopCannonSkillCondition::new);
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SkillConditionHandler.getInstance().registerHandler("CanUseVitalityConsumeItem", CanUseVitalityConsumeItemSkillCondition::new);
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SkillConditionHandler.getInstance().registerHandler("HasVitalityPoints", HasVitalityPointsSkillCondition::new);
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SkillConditionHandler.getInstance().registerHandler("CanUseVitalityIncreaseItem", CanUseVitalityIncreaseItemSkillCondition::new);
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SkillConditionHandler.getInstance().registerHandler("CheckLevel", CheckLevelSkillCondition::new);
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SkillConditionHandler.getInstance().registerHandler("CheckSex", CheckSexSkillCondition::new);
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SkillConditionHandler.getInstance().registerHandler("ConsumeBody", ConsumeBodySkillCondition::new);
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@@ -0,0 +1,70 @@
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/*
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* This file is part of the L2J Mobius project.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package handlers.effecthandlers;
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import org.l2jmobius.commons.util.Rnd;
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import org.l2jmobius.gameserver.model.StatSet;
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import org.l2jmobius.gameserver.model.actor.Creature;
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import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
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import org.l2jmobius.gameserver.model.effects.AbstractEffect;
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import org.l2jmobius.gameserver.model.items.instance.ItemInstance;
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import org.l2jmobius.gameserver.model.skills.Skill;
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/**
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* @author Mode
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*/
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public class SayhaGraceSupport extends AbstractEffect
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{
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public SayhaGraceSupport(StatSet params)
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{
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}
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@Override
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public boolean canStart(Creature effector, Creature effected, Skill skill)
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{
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return (effected != null) && effected.isPlayer();
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}
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@Override
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public boolean isInstant()
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{
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return true;
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}
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@Override
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public void instant(Creature effector, Creature effected, Skill skill, ItemInstance item)
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{
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final PlayerInstance player = effected.getActingPlayer();
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final double rnd = Rnd.nextDouble() * 100;
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if (rnd <= 0.1) // 4h
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{
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player.setSayhaGraceSupportEndTime(System.currentTimeMillis() + (3600000 * 4));
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}
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else if (rnd <= 0.3) // 3h
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{
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player.setSayhaGraceSupportEndTime(System.currentTimeMillis() + (3600000 * 3));
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}
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else if (rnd <= 0.6) // 2h
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{
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player.setSayhaGraceSupportEndTime(System.currentTimeMillis() + (3600000 * 2));
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}
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else if (rnd <= 1.1) // 1h
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{
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player.setSayhaGraceSupportEndTime(System.currentTimeMillis() + (3600000 * 1));
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}
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}
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}
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@@ -16,6 +16,7 @@
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*/
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package handlers.effecthandlers;
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import org.l2jmobius.gameserver.enums.UserInfoType;
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import org.l2jmobius.gameserver.model.StatSet;
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import org.l2jmobius.gameserver.model.actor.Creature;
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import org.l2jmobius.gameserver.model.effects.AbstractEffect;
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@@ -52,6 +53,8 @@ public class VitalityPointUp extends AbstractEffect
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public void instant(Creature effector, Creature effected, Skill skill, ItemInstance item)
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{
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effected.getActingPlayer().updateVitalityPoints(_value, false, false);
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effected.getActingPlayer().sendPacket(new UserInfo(effected.getActingPlayer()));
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final UserInfo ui = new UserInfo(effected.getActingPlayer());
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ui.addComponentType(UserInfoType.VITA_FAME);
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effected.getActingPlayer().sendPacket(ui);
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}
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}
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@@ -0,0 +1,52 @@
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/*
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* This file is part of the L2J Mobius project.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package handlers.skillconditionhandlers;
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import org.l2jmobius.gameserver.model.StatSet;
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import org.l2jmobius.gameserver.model.WorldObject;
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import org.l2jmobius.gameserver.model.actor.Creature;
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import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
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import org.l2jmobius.gameserver.model.actor.stat.PlayerStat;
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import org.l2jmobius.gameserver.model.skills.ISkillCondition;
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import org.l2jmobius.gameserver.model.skills.Skill;
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/**
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* @author Mode
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*/
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public class CanUseVitalityIncreaseItemSkillCondition implements ISkillCondition
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{
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private final int _amount;
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public CanUseVitalityIncreaseItemSkillCondition(StatSet params)
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{
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_amount = params.getInt("amount");
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}
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@Override
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public boolean canUse(Creature caster, Skill skill, WorldObject target)
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{
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if (caster.isPlayer())
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{
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PlayerInstance player = caster.getActingPlayer();
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if ((player.getVitalityPoints() + _amount) <= PlayerStat.MAX_VITALITY_POINTS)
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{
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return true;
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}
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}
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return false;
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}
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}
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@@ -22,15 +22,28 @@ import org.l2jmobius.gameserver.model.actor.Creature;
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import org.l2jmobius.gameserver.model.skills.ISkillCondition;
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import org.l2jmobius.gameserver.model.skills.Skill;
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public class CanUseVitalityConsumeItemSkillCondition implements ISkillCondition
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/**
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* @author Mode
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*/
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public class HasVitalityPointsSkillCondition implements ISkillCondition
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{
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public CanUseVitalityConsumeItemSkillCondition(StatSet params)
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private final int _amount;
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public HasVitalityPointsSkillCondition(StatSet params)
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{
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_amount = params.getInt("amount");
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}
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@Override
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public boolean canUse(Creature caster, Skill skill, WorldObject target)
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{
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return true;
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if (caster.isPlayer())
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{
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if (caster.getActingPlayer().getVitalityPoints() >= _amount)
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{
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return true;
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}
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}
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return false;
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}
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}
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@@ -404,13 +404,18 @@
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<item id="91641" name="Sayha's Blessing" additionalName="Event" type="EtcItem">
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<!-- Sayha's Grace points +35,000. -->
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<set name="icon" val="icon.etc_wind_potion_i00" />
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<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
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<set name="default_action" val="SKILL_REDUCE" />
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<set name="material" val="STEEL" />
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<set name="is_tradable" val="false" />
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<set name="is_dropable" val="false" />
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<set name="is_depositable" val="false" />
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<set name="is_sellable" val="false" />
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<set name="is_stackable" val="true" />
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<set name="handler" val="ItemSkills" />
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<set name="immediate_effect" val="true" />
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<skills>
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<skill id="39191" level="1" /> <!-- Sayha's Blessing -->
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</skills>
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</item>
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<item id="91642" name="15th Anniversary Gift Box" type="EtcItem">
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<!-- Double-click to obtain one of the following items: Manuscript Chest, Dragon Dye Box, Spirit Transformation Scroll - Singer, Transformation Scroll: White Assassin, Rice Cake of Fighting Spirit. -->
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@@ -117,18 +117,22 @@
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<set name="is_sellable" val="false" />
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<set name="is_stackable" val="true" />
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</item>
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<item id="91712" name="Sayha's Storm Lv. 3" additionalName="Event" type="EtcItem">
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<item id="91712" name="Sayha's Storm Lv. 3" type="EtcItem">
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<!-- Sayha's Grace points +100%, Acquired XP/ SP +200%. The effect remains after death. Duration: 20 min. Cooldown: 1 min. Available if Sayha's Grace point bar is filled by more than one unit. -->
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<set name="icon" val="icon.bm_sayha_storm" />
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<set name="default_action" val="SKILL_REDUCE" />
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<set name="material" val="STEEL" />
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<set name="is_tradable" val="false" />
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<set name="is_dropable" val="false" />
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<set name="is_depositable" val="false" />
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<set name="is_sellable" val="false" />
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<set name="is_stackable" val="true" />
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<set name="handler" val="ItemSkills" />
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<set name="immediate_effect" val="true" />
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<skills>
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<skill id="51436" level="1" /> <!-- Sayha's Storm Lv. 3 -->
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</skills>
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</item>
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<item id="91713" name="Sayha's Storm Lv. 3" type="EtcItem">
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<item id="91713" name="Sayha's Storm Lv. 3 (Exchangeable)" type="EtcItem">
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<!-- Sayha's Grace points +100%, Acquired XP/ SP +200%. The effect remains after death. Duration: 20 min. Cooldown: 1 min. Available if Sayha's Grace point bar is filled by more than one unit. -->
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<set name="icon" val="icon.bm_sayha_storm" />
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<set name="default_action" val="SKILL_REDUCE" />
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@@ -136,6 +140,11 @@
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<set name="is_dropable" val="false" />
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<set name="is_sellable" val="false" />
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<set name="is_stackable" val="true" />
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<set name="handler" val="ItemSkills" />
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<set name="immediate_effect" val="true" />
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<skills>
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<skill id="51437" level="1" /> <!-- Sayha's Storm Lv. 3 (Exchangeable) -->
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</skills>
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</item>
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<item id="91714" name="Sayha's Summoning Stick" type="EtcItem">
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<!-- Randomly summons 1 of the 6 monsters. The killer of that monster receives a certain amount of XP that is not affected by any bonus XP effects. Cooldown: 10 sec. -->
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@@ -1878,7 +1878,18 @@
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</skill>
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<skill id="39191" toLevel="1" name="Sayha's Blessing">
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<operateType>A1</operateType>
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<reuseDelay>600000</reuseDelay>
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<reuseDelay>300</reuseDelay>
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<conditions>
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<condition name="CanUseVitalityIncreaseItem">
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<amount>35000</amount>
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</condition>
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</conditions>
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<effects>
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<effect name="SayhaGraceSupport" />
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<effect name="VitalityPointUp">
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<value>35000</value>
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</effect>
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</effects>
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</skill>
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<skill id="39192" toLevel="1" name="Sayha's Silver Light Blessing">
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<operateType>A1</operateType>
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@@ -198,18 +198,58 @@
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<coolTime>500</coolTime>
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</skill>
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<skill id="51436" toLevel="1" name="Sayha's Storm Lv. 3">
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<!-- For 20 min., Momentum Consumption +100%, Acquired XP/ SP +200%. Cooldown: 1 min. The effect remains after death. -->
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<!-- For 20 min., Sayha's Grace Consumption +100%%, acquired XP/ SP +200%%. Cooldown: 1 min.\nThe effect remains after death. You can cancel the effect by yourself. -->
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<icon>icon.bm_sayha_storm</icon>
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<operateType>A1</operateType>
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<isMagic>4</isMagic>
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<operateType>A2</operateType>
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<reuseDelay>60000</reuseDelay>
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<abnormalTime>1200</abnormalTime>
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<isMagic>4</isMagic>
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<stayAfterDeath>true</stayAfterDeath>
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<abnormalType>BR_EVENT_BUF6</abnormalType>
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<conditions>
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<condition name="HasVitalityPoints">
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<amount>35000</amount>
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</condition>
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</conditions>
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<effects>
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<effect name="SayhaGracePointsRate">
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<amount>100</amount>
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<mode>PER</mode>
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</effect>
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<effect name="ExpModify">
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<amount>200</amount>
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</effect>
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<effect name="SpModify">
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<amount>200</amount>
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</effect>
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</effects>
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</skill>
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<skill id="51437" toLevel="1" name="Sayha's Storm Lv. 3 (Exchangeable)">
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<!-- For 20 min., Momentum Consumption +100%, Acquired XP/ SP +200%. Cooldown: 1 min. The effect remains after death. -->
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<!-- For 20 min., Sayha's Grace Consumption +100%%, acquired XP/ SP +200%%. Cooldown: 1 min.\nThe effect remains after death. You can cancel the effect by yourself. -->
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<icon>icon.bm_sayha_storm</icon>
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<operateType>A1</operateType>
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<isMagic>4</isMagic>
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<operateType>A2</operateType>
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<reuseDelay>60000</reuseDelay>
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<abnormalTime>1200</abnormalTime>
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<isMagic>4</isMagic>
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<stayAfterDeath>true</stayAfterDeath>
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<abnormalType>BR_EVENT_BUF6</abnormalType>
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<conditions>
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<condition name="HasVitalityPoints">
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<amount>35000</amount>
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</condition>
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</conditions>
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<effects>
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<effect name="SayhaGracePointsRate">
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<amount>100</amount>
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<mode>PER</mode>
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</effect>
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<effect name="ExpModify">
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<amount>200</amount>
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</effect>
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<effect name="SpModify">
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<amount>200</amount>
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</effect>
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</effects>
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</skill>
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<skill id="51438" toLevel="1" name="Sayha's Summoning Stick">
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<!-- Use it to summon various monsters. -->
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@@ -275,6 +275,7 @@ ReuseSkillById: Resets reuse time for the skill with the specific id. (l2jmobius
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Root: Stops movement.
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SacrificeSummon: Sacrifices the players summon. (l2jmobius)
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SafeFallHeight: Minimum falling height for taking damage stat.
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SayhaGraceSupport: Set Sayha Grace support end time. (l2jmobius)
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SendSystemMessageToClan: Sends the specified SystemMessageId to the clan.
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ServitorShare: Servitor share effect.
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SetHp: Sets current HP to the given amount.
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Block a user