Various skill fixes.
Contributed by gamelike85.
This commit is contained in:
@@ -395,6 +395,7 @@
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<effectRange>1400</effectRange>
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<effectRange>1400</effectRange>
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<hitTime>2280</hitTime>
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<hitTime>2280</hitTime>
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<coolTime>300</coolTime>
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<coolTime>300</coolTime>
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<nextAction>CAST</nextAction>
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<effectPoint>
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<effectPoint>
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<value level="1">-687</value>
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<value level="1">-687</value>
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<value level="2">-694</value>
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<value level="2">-694</value>
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@@ -409,7 +410,6 @@
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<value level="11">-712</value>
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<value level="11">-712</value>
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</effectPoint>
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</effectPoint>
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<rideState>NONE</rideState>
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<rideState>NONE</rideState>
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<nextAction>CAST</nextAction>
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<magicCriticalRate>
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<magicCriticalRate>
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<value fromLevel="1" toLevel="11">6</value>
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<value fromLevel="1" toLevel="11">6</value>
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<value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
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<value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
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@@ -516,6 +516,7 @@
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<effectRange>1400</effectRange>
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<effectRange>1400</effectRange>
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<hitTime>2280</hitTime>
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<hitTime>2280</hitTime>
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<coolTime>300</coolTime>
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<coolTime>300</coolTime>
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<nextAction>CAST</nextAction>
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<effectPoint>
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<effectPoint>
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<value level="1">-687</value>
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<value level="1">-687</value>
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<value level="2">-694</value>
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<value level="2">-694</value>
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@@ -530,7 +531,6 @@
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<value level="11">-712</value>
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<value level="11">-712</value>
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</effectPoint>
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</effectPoint>
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<rideState>NONE</rideState>
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<rideState>NONE</rideState>
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<nextAction>CAST</nextAction>
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<magicCriticalRate>
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<magicCriticalRate>
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<value fromLevel="1" toLevel="11">6</value>
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<value fromLevel="1" toLevel="11">6</value>
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<value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
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<value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
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@@ -609,6 +609,7 @@
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<effectRange>1400</effectRange>
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<effectRange>1400</effectRange>
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<hitTime>2280</hitTime>
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<hitTime>2280</hitTime>
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<coolTime>300</coolTime>
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<coolTime>300</coolTime>
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<nextAction>CAST</nextAction>
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<effectPoint>
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<effectPoint>
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<value level="1">-687</value>
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<value level="1">-687</value>
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<value level="2">-694</value>
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<value level="2">-694</value>
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@@ -623,7 +624,6 @@
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<value level="11">-712</value>
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<value level="11">-712</value>
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</effectPoint>
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</effectPoint>
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<rideState>NONE</rideState>
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<rideState>NONE</rideState>
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<nextAction>CAST</nextAction>
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<magicCriticalRate>
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<magicCriticalRate>
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<value fromLevel="1" toLevel="11">6</value>
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<value fromLevel="1" toLevel="11">6</value>
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<value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
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<value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
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@@ -702,6 +702,7 @@
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<effectRange>1400</effectRange>
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<effectRange>1400</effectRange>
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<hitTime>2280</hitTime>
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<hitTime>2280</hitTime>
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<coolTime>300</coolTime>
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<coolTime>300</coolTime>
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<nextAction>CAST</nextAction>
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<effectPoint>
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<effectPoint>
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<value level="1">-687</value>
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<value level="1">-687</value>
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<value level="2">-694</value>
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<value level="2">-694</value>
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@@ -716,7 +717,6 @@
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<value level="11">-712</value>
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<value level="11">-712</value>
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</effectPoint>
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</effectPoint>
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<rideState>NONE</rideState>
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<rideState>NONE</rideState>
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<nextAction>CAST</nextAction>
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<magicCriticalRate>
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<magicCriticalRate>
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<value fromLevel="1" toLevel="11">6</value>
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<value fromLevel="1" toLevel="11">6</value>
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<value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
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<value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
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@@ -795,6 +795,7 @@
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<effectRange>1400</effectRange>
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<effectRange>1400</effectRange>
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<hitTime>2280</hitTime>
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<hitTime>2280</hitTime>
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<coolTime>300</coolTime>
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<coolTime>300</coolTime>
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<nextAction>CAST</nextAction>
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<effectPoint>
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<effectPoint>
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<value level="1">-687</value>
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<value level="1">-687</value>
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<value level="2">-694</value>
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<value level="2">-694</value>
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@@ -809,7 +810,6 @@
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<value level="11">-712</value>
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<value level="11">-712</value>
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</effectPoint>
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</effectPoint>
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<rideState>NONE</rideState>
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<rideState>NONE</rideState>
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<nextAction>CAST</nextAction>
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<magicCriticalRate>
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<magicCriticalRate>
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<value fromLevel="1" toLevel="11">6</value>
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<value fromLevel="1" toLevel="11">6</value>
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<value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
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<value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
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@@ -884,6 +884,7 @@
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<effectRange>1400</effectRange>
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<effectRange>1400</effectRange>
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<hitTime>2280</hitTime>
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<hitTime>2280</hitTime>
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<coolTime>300</coolTime>
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<coolTime>300</coolTime>
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<nextAction>CAST</nextAction>
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<effectPoint>
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<effectPoint>
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<value level="1">-687</value>
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<value level="1">-687</value>
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<value level="2">-694</value>
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<value level="2">-694</value>
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@@ -898,7 +899,6 @@
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<value level="11">-712</value>
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<value level="11">-712</value>
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</effectPoint>
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</effectPoint>
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<rideState>NONE</rideState>
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<rideState>NONE</rideState>
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<nextAction>CAST</nextAction>
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<magicCriticalRate>
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<magicCriticalRate>
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<value fromLevel="1" toLevel="11">6</value>
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<value fromLevel="1" toLevel="11">6</value>
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<value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
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<value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
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@@ -1652,7 +1652,7 @@
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<targetType>ENEMY</targetType>
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<targetType>ENEMY</targetType>
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<affectScope>SQUARE</affectScope>
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<affectScope>SQUARE</affectScope>
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<affectObject>NOT_FRIEND</affectObject>
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<affectObject>NOT_FRIEND</affectObject>
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<fanRange>0;0;900;50</fanRange> <!-- Guessed -->
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<fanRange>0;0;1100;50</fanRange> <!-- Guessed -->
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<affectLimit>5-12</affectLimit>
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<affectLimit>5-12</affectLimit>
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<reuseDelayGroup>11023</reuseDelayGroup>
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<reuseDelayGroup>11023</reuseDelayGroup>
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<magicLvl>
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<magicLvl>
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@@ -1744,6 +1744,7 @@
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<effect name="CallSkill">
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<effect name="CallSkill">
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<skillId>11139</skillId>
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<skillId>11139</skillId>
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<skillLevel>1</skillLevel>
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<skillLevel>1</skillLevel>
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<skillLevelScaleTo>5</skillLevelScaleTo>
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</effect>
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</effect>
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</effects>
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</effects>
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</skill>
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</skill>
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@@ -5176,6 +5177,7 @@
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<effect name="TriggerSkillBySkill">
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<effect name="TriggerSkillBySkill">
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<castSkillId>11018</castSkillId> <!-- Elemental Crash (Fire) -->
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<castSkillId>11018</castSkillId> <!-- Elemental Crash (Fire) -->
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<skillId>11139</skillId> <!-- Ignite -->
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<skillId>11139</skillId> <!-- Ignite -->
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<skillLevelScaleTo>5</skillLevelScaleTo>
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<skillLevel>1</skillLevel>
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<skillLevel>1</skillLevel>
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<chance>60</chance>
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<chance>60</chance>
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<targetType>ENEMY</targetType>
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<targetType>ENEMY</targetType>
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@@ -134,7 +134,6 @@
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<hitTime>6080</hitTime>
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<hitTime>6080</hitTime>
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<coolTime>500</coolTime>
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<coolTime>500</coolTime>
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<reuseDelay>6700</reuseDelay>
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<reuseDelay>6700</reuseDelay>
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<staticReuse>true</staticReuse>
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<isMagic>1</isMagic>
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<isMagic>1</isMagic>
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<effectPoint>-1009</effectPoint>
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<effectPoint>-1009</effectPoint>
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<isDebuff>true</isDebuff>
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<isDebuff>true</isDebuff>
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@@ -212,8 +211,11 @@
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<attributeType>FIRE</attributeType>
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<attributeType>FIRE</attributeType>
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<attributeValue>20</attributeValue>
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<attributeValue>20</attributeValue>
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<operateType>A1</operateType>
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<operateType>A1</operateType>
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<targetType>ENEMY</targetType>
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<targetType>ENEMY_ONLY</targetType>
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<affectScope>SINGLE</affectScope>
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<affectScope>RANGE</affectScope>
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<affectObject>NOT_FRIEND</affectObject>
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<affectLimit>5-12</affectLimit>
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<affectRange>200</affectRange>
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<magicLvl>
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<magicLvl>
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<value level="1">85</value>
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<value level="1">85</value>
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<value level="2">90</value>
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<value level="2">90</value>
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@@ -237,7 +239,6 @@
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<hitTime>6080</hitTime>
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<hitTime>6080</hitTime>
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<coolTime>500</coolTime>
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<coolTime>500</coolTime>
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<reuseDelay>6700</reuseDelay>
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<reuseDelay>6700</reuseDelay>
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<staticReuse>true</staticReuse>
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<isMagic>1</isMagic>
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<isMagic>1</isMagic>
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<effectPoint>-1009</effectPoint>
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<effectPoint>-1009</effectPoint>
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<isDebuff>true</isDebuff>
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<isDebuff>true</isDebuff>
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@@ -281,6 +282,7 @@
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<effect name="CallSkill">
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<effect name="CallSkill">
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<skillId>11139</skillId>
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<skillId>11139</skillId>
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<skillLevel>1</skillLevel>
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<skillLevel>1</skillLevel>
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<skillLevelScaleTo>5</skillLevelScaleTo>
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</effect>
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</effect>
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<effect name="DispelBySlotProbability">
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<effect name="DispelBySlotProbability">
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<!-- Detonates Elemental Destruction -->
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<!-- Detonates Elemental Destruction -->
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@@ -325,7 +327,6 @@
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<hitTime>6080</hitTime>
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<hitTime>6080</hitTime>
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<coolTime>500</coolTime>
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<coolTime>500</coolTime>
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<reuseDelay>6700</reuseDelay>
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<reuseDelay>6700</reuseDelay>
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<staticReuse>true</staticReuse>
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<isMagic>1</isMagic>
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<isMagic>1</isMagic>
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<effectPoint>-1009</effectPoint>
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<effectPoint>-1009</effectPoint>
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<isDebuff>true</isDebuff>
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<isDebuff>true</isDebuff>
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@@ -401,102 +402,6 @@
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</effect>
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</effect>
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</effects>
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</effects>
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</skill>
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</skill>
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<skill id="11108" toLevel="7" name="Elemental Burst: Water">
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<!-- Updated to IO -->
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<!-- Detonates an Elemental Destruction to inflict damage on nearby enemies with 569 Power. For 15 seconds, M. Def. - 20%. -->
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<icon>icon.skill11865</icon>
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<abnormalTime>
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<value level="1">15</value>
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<value level="2">20</value>
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<value level="3">25</value>
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<value level="4">30</value>
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<value level="5">30</value>
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<value level="6">30</value>
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<value level="7">30</value>
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</abnormalTime>
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<activateRate>80</activateRate> <!-- Guessed -->
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<affectRange>200</affectRange> <!-- Guessed -->
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<reuseDelayGroup>11106</reuseDelayGroup>
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<attributeType>WATER</attributeType>
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<attributeValue>20</attributeValue>
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<operateType>A2</operateType>
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<targetType>ENEMY_ONLY</targetType>
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<affectScope>RANGE</affectScope>
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<affectObject>NOT_FRIEND</affectObject>
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<magicLvl>
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<value level="1">85</value>
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<value level="2">90</value>
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<value level="3">95</value>
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<value level="4">99</value>
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<value level="5">101</value>
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<value level="6">103</value>
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<value level="7">105</value>
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</magicLvl>
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<mpConsume>
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<value level="1">137</value>
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<value level="2">154</value>
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<value level="3">166</value>
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<value level="4">179</value>
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<value level="5">192</value>
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<value level="6">205</value>
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<value level="7">218</value>
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</mpConsume>
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<castRange>1100</castRange>
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<effectRange>1400</effectRange>
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<hitTime>6080</hitTime>
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<coolTime>500</coolTime>
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<reuseDelay>6700</reuseDelay>
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<isMagic>1</isMagic>
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<effectPoint>-1009</effectPoint>
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<isDebuff>true</isDebuff>
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<magicCriticalRate>
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<value fromLevel="1" toLevel="7">6</value>
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<value fromLevel="3" toLevel="7" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
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</magicCriticalRate>
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<conditions>
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<condition name="OpCheckAbnormal">
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<type>BODY_DESTRUCTION</type>
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<level>1</level>
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<hasAbnormal>true</hasAbnormal>
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</condition>
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</conditions>
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<effects>
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<effect name="MagicalAttack">
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<power>
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<value level="1">569</value>
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<value level="2">618</value>
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<value level="3">649</value>
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<value level="4">683</value>
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<value level="5">705</value>
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<value level="6">723</value>
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<value level="7">741</value>
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<value fromLevel="3" toLevel="7" fromSubLevel="1001" toSubLevel="1005">{base + base / 100 * (1 + 0.4 * (subIndex - 1))}</value>
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<value fromLevel="3" toLevel="7" fromSubLevel="1006" toSubLevel="1006">{base + base / 100 * (2 + 0.8 * (subIndex - 5))}</value>
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<value fromLevel="3" toLevel="7" fromSubLevel="1007" toSubLevel="1007">{base + base / 100 * (3 + 0.3 * (subIndex - 6))}</value>
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<value fromLevel="3" toLevel="7" fromSubLevel="1008" toSubLevel="1008">{base + base / 100 * (3 + 0.3 * (subIndex - 7))}</value>
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<value fromLevel="3" toLevel="7" fromSubLevel="1009" toSubLevel="1011">{base + base / 100 * (4 + 0.4 * (subIndex - 8))}</value>
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<value fromLevel="3" toLevel="7" fromSubLevel="1012" toSubLevel="1012">{base + base / 100 * (5 + 0.1 * (subIndex - 11))}</value>
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<value fromLevel="3" toLevel="7" fromSubLevel="1013" toSubLevel="1013">{base + base / 100 * (5 + 0.5 * (subIndex - 12))}</value>
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<value fromLevel="3" toLevel="7" fromSubLevel="1014" toSubLevel="1014">{base + base / 100 * (5 + 0.9 * (subIndex - 13))}</value>
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<value fromLevel="3" toLevel="7" fromSubLevel="1015" toSubLevel="1015">{base + base / 100 * (6 + 0.2 * (subIndex - 14))}</value>
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<value fromLevel="3" toLevel="7" fromSubLevel="1016" toSubLevel="1016">{base + base / 100 * (6 + 0.6 * (subIndex - 15))}</value>
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<value fromLevel="3" toLevel="7" fromSubLevel="1017" toSubLevel="1017">{base + base / 100 * (7 * (subIndex - 16))}</value>
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<value fromLevel="3" toLevel="7" fromSubLevel="1018" toSubLevel="1018">{base + base / 100 * (7 + 0.4 * (subIndex - 17))}</value>
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<value fromLevel="3" toLevel="7" fromSubLevel="1019" toSubLevel="1019">{base + base / 100 * (7 + 0.7 * (subIndex - 18))}</value>
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<value fromLevel="3" toLevel="7" fromSubLevel="1020" toSubLevel="1020">{base + base / 100 * (8 + 0.1 * (subIndex - 19))}</value>
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</power>
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||||||
</effect>
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||||||
<effect name="DispelBySlotProbability">
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|
||||||
<!-- Detonates Elemental Destruction -->
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<dispel>BODY_DESTRUCTION</dispel>
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||||||
<rate>100</rate>
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||||||
</effect>
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<effect name="MagicalDefence">
|
|
||||||
<amount>-20</amount>
|
|
||||||
<mode>PER</mode>
|
|
||||||
</effect>
|
|
||||||
</effects>
|
|
||||||
</skill>
|
|
||||||
<skill id="11109" toLevel="7" name="Elemental Burst: Wind">
|
<skill id="11109" toLevel="7" name="Elemental Burst: Wind">
|
||||||
<!-- Updated to GRAND CRUSADE -->
|
<!-- Updated to GRAND CRUSADE -->
|
||||||
<!-- Explodes Destruction cast on the target to deal M. Attack of $s1 power on the target and the enemies near it. Effect: Fire-Ignite, Water-Frozen on a single target, Wind-Knock Back, Earth-Hold. -->
|
<!-- Explodes Destruction cast on the target to deal M. Attack of $s1 power on the target and the enemies near it. Effect: Fire-Ignite, Water-Frozen on a single target, Wind-Knock Back, Earth-Hold. -->
|
||||||
@@ -533,7 +438,6 @@
|
|||||||
<hitTime>6080</hitTime>
|
<hitTime>6080</hitTime>
|
||||||
<coolTime>500</coolTime>
|
<coolTime>500</coolTime>
|
||||||
<reuseDelay>6700</reuseDelay>
|
<reuseDelay>6700</reuseDelay>
|
||||||
<staticReuse>true</staticReuse>
|
|
||||||
<isMagic>1</isMagic>
|
<isMagic>1</isMagic>
|
||||||
<effectPoint>-1009</effectPoint>
|
<effectPoint>-1009</effectPoint>
|
||||||
<magicCriticalRate>
|
<magicCriticalRate>
|
||||||
@@ -644,7 +548,6 @@
|
|||||||
<hitTime>6080</hitTime>
|
<hitTime>6080</hitTime>
|
||||||
<coolTime>500</coolTime>
|
<coolTime>500</coolTime>
|
||||||
<reuseDelay>6700</reuseDelay>
|
<reuseDelay>6700</reuseDelay>
|
||||||
<staticReuse>true</staticReuse>
|
|
||||||
<isMagic>1</isMagic>
|
<isMagic>1</isMagic>
|
||||||
<effectPoint>-1009</effectPoint>
|
<effectPoint>-1009</effectPoint>
|
||||||
<magicCriticalRate>
|
<magicCriticalRate>
|
||||||
@@ -764,8 +667,6 @@
|
|||||||
<effectRange>1400</effectRange>
|
<effectRange>1400</effectRange>
|
||||||
<hitTime>6080</hitTime>
|
<hitTime>6080</hitTime>
|
||||||
<coolTime>500</coolTime>
|
<coolTime>500</coolTime>
|
||||||
<reuseDelay>6700</reuseDelay>
|
|
||||||
<staticReuse>true</staticReuse>
|
|
||||||
<isMagic>1</isMagic>
|
<isMagic>1</isMagic>
|
||||||
<effectPoint>-1009</effectPoint>
|
<effectPoint>-1009</effectPoint>
|
||||||
<isDebuff>true</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
@@ -852,7 +753,6 @@
|
|||||||
<hitTime>6080</hitTime>
|
<hitTime>6080</hitTime>
|
||||||
<coolTime>500</coolTime>
|
<coolTime>500</coolTime>
|
||||||
<reuseDelay>6700</reuseDelay>
|
<reuseDelay>6700</reuseDelay>
|
||||||
<staticReuse>true</staticReuse>
|
|
||||||
<effectPoint>-1009</effectPoint>
|
<effectPoint>-1009</effectPoint>
|
||||||
<isMagic>1</isMagic>
|
<isMagic>1</isMagic>
|
||||||
<magicCriticalRate>
|
<magicCriticalRate>
|
||||||
@@ -945,7 +845,6 @@
|
|||||||
<hitTime>6080</hitTime>
|
<hitTime>6080</hitTime>
|
||||||
<coolTime>500</coolTime>
|
<coolTime>500</coolTime>
|
||||||
<reuseDelay>6700</reuseDelay>
|
<reuseDelay>6700</reuseDelay>
|
||||||
<staticReuse>true</staticReuse>
|
|
||||||
<effectPoint>-1009</effectPoint>
|
<effectPoint>-1009</effectPoint>
|
||||||
<isMagic>1</isMagic>
|
<isMagic>1</isMagic>
|
||||||
<magicCriticalRate>
|
<magicCriticalRate>
|
||||||
@@ -1056,7 +955,6 @@
|
|||||||
<hitTime>6080</hitTime>
|
<hitTime>6080</hitTime>
|
||||||
<coolTime>500</coolTime>
|
<coolTime>500</coolTime>
|
||||||
<reuseDelay>6700</reuseDelay>
|
<reuseDelay>6700</reuseDelay>
|
||||||
<staticReuse>true</staticReuse>
|
|
||||||
<effectPoint>-1009</effectPoint>
|
<effectPoint>-1009</effectPoint>
|
||||||
<isMagic>1</isMagic>
|
<isMagic>1</isMagic>
|
||||||
<magicCriticalRate>
|
<magicCriticalRate>
|
||||||
@@ -1138,8 +1036,11 @@
|
|||||||
<attachToggleGroupId>1</attachToggleGroupId>
|
<attachToggleGroupId>1</attachToggleGroupId>
|
||||||
<reuseDelayGroup>11115</reuseDelayGroup>
|
<reuseDelayGroup>11115</reuseDelayGroup>
|
||||||
<operateType>A1</operateType>
|
<operateType>A1</operateType>
|
||||||
<targetType>ENEMY</targetType>
|
<targetType>ENEMY_ONLY</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>RANGE</affectScope>
|
||||||
|
<affectObject>NOT_FRIEND</affectObject>
|
||||||
|
<affectLimit>5-12</affectLimit>
|
||||||
|
<affectRange>200</affectRange>
|
||||||
<magicLvl>
|
<magicLvl>
|
||||||
<value level="1">85</value>
|
<value level="1">85</value>
|
||||||
<value level="2">90</value>
|
<value level="2">90</value>
|
||||||
@@ -1163,7 +1064,6 @@
|
|||||||
<hitTime>6080</hitTime>
|
<hitTime>6080</hitTime>
|
||||||
<coolTime>500</coolTime>
|
<coolTime>500</coolTime>
|
||||||
<reuseDelay>6700</reuseDelay>
|
<reuseDelay>6700</reuseDelay>
|
||||||
<staticReuse>true</staticReuse>
|
|
||||||
<effectPoint>-1009</effectPoint>
|
<effectPoint>-1009</effectPoint>
|
||||||
<isMagic>1</isMagic>
|
<isMagic>1</isMagic>
|
||||||
<magicCriticalRate>
|
<magicCriticalRate>
|
||||||
@@ -1256,7 +1156,6 @@
|
|||||||
<hitTime>6080</hitTime>
|
<hitTime>6080</hitTime>
|
||||||
<coolTime>500</coolTime>
|
<coolTime>500</coolTime>
|
||||||
<reuseDelay>6700</reuseDelay>
|
<reuseDelay>6700</reuseDelay>
|
||||||
<staticReuse>true</staticReuse>
|
|
||||||
<effectPoint>-1009</effectPoint>
|
<effectPoint>-1009</effectPoint>
|
||||||
<isMagic>1</isMagic>
|
<isMagic>1</isMagic>
|
||||||
<magicCriticalRate>
|
<magicCriticalRate>
|
||||||
@@ -1299,6 +1198,7 @@
|
|||||||
<effect name="CallSkill">
|
<effect name="CallSkill">
|
||||||
<skillId>11139</skillId>
|
<skillId>11139</skillId>
|
||||||
<skillLevel>1</skillLevel>
|
<skillLevel>1</skillLevel>
|
||||||
|
<skillLevelScaleTo>5</skillLevelScaleTo>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="DispelBySlotProbability">
|
<effect name="DispelBySlotProbability">
|
||||||
<!-- Detonates Elemental Destruction -->
|
<!-- Detonates Elemental Destruction -->
|
||||||
@@ -1315,8 +1215,11 @@
|
|||||||
<attributeType>DARK</attributeType>
|
<attributeType>DARK</attributeType>
|
||||||
<attributeValue>20</attributeValue> <!-- Dark -->
|
<attributeValue>20</attributeValue> <!-- Dark -->
|
||||||
<operateType>A1</operateType>
|
<operateType>A1</operateType>
|
||||||
<targetType>ENEMY</targetType>
|
<targetType>ENEMY_ONLY</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>RANGE</affectScope>
|
||||||
|
<affectObject>NOT_FRIEND</affectObject>
|
||||||
|
<affectLimit>5-12</affectLimit>
|
||||||
|
<affectRange>200</affectRange>
|
||||||
<magicLvl>
|
<magicLvl>
|
||||||
<value level="1">85</value>
|
<value level="1">85</value>
|
||||||
<value level="2">90</value>
|
<value level="2">90</value>
|
||||||
@@ -1340,7 +1243,6 @@
|
|||||||
<hitTime>6080</hitTime>
|
<hitTime>6080</hitTime>
|
||||||
<coolTime>500</coolTime>
|
<coolTime>500</coolTime>
|
||||||
<reuseDelay>6700</reuseDelay>
|
<reuseDelay>6700</reuseDelay>
|
||||||
<staticReuse>true</staticReuse>
|
|
||||||
<effectPoint>-1009</effectPoint>
|
<effectPoint>-1009</effectPoint>
|
||||||
<isMagic>1</isMagic>
|
<isMagic>1</isMagic>
|
||||||
<magicCriticalRate>
|
<magicCriticalRate>
|
||||||
@@ -1398,8 +1300,11 @@
|
|||||||
<attachToggleGroupId>1</attachToggleGroupId>
|
<attachToggleGroupId>1</attachToggleGroupId>
|
||||||
<reuseDelayGroup>11118</reuseDelayGroup>
|
<reuseDelayGroup>11118</reuseDelayGroup>
|
||||||
<operateType>A1</operateType>
|
<operateType>A1</operateType>
|
||||||
<targetType>ENEMY</targetType>
|
<targetType>ENEMY_ONLY</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>RANGE</affectScope>
|
||||||
|
<affectObject>NOT_FRIEND</affectObject>
|
||||||
|
<affectLimit>5-12</affectLimit>
|
||||||
|
<affectRange>200</affectRange>
|
||||||
<magicLvl>
|
<magicLvl>
|
||||||
<value level="1">85</value>
|
<value level="1">85</value>
|
||||||
<value level="2">90</value>
|
<value level="2">90</value>
|
||||||
@@ -1422,8 +1327,6 @@
|
|||||||
<effectRange>1400</effectRange>
|
<effectRange>1400</effectRange>
|
||||||
<hitTime>6080</hitTime>
|
<hitTime>6080</hitTime>
|
||||||
<coolTime>500</coolTime>
|
<coolTime>500</coolTime>
|
||||||
<reuseDelay>6700</reuseDelay>
|
|
||||||
<staticReuse>true</staticReuse>
|
|
||||||
<effectPoint>-1009</effectPoint>
|
<effectPoint>-1009</effectPoint>
|
||||||
<isMagic>1</isMagic>
|
<isMagic>1</isMagic>
|
||||||
<magicCriticalRate>
|
<magicCriticalRate>
|
||||||
@@ -1488,8 +1391,11 @@
|
|||||||
<attributeType>WIND</attributeType>
|
<attributeType>WIND</attributeType>
|
||||||
<attributeValue>20</attributeValue> <!-- Wind -->
|
<attributeValue>20</attributeValue> <!-- Wind -->
|
||||||
<operateType>A1</operateType>
|
<operateType>A1</operateType>
|
||||||
<targetType>ENEMY</targetType>
|
<targetType>ENEMY_ONLY</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>RANGE</affectScope>
|
||||||
|
<affectObject>NOT_FRIEND</affectObject>
|
||||||
|
<affectLimit>5-12</affectLimit>
|
||||||
|
<affectRange>200</affectRange>
|
||||||
<magicLvl>
|
<magicLvl>
|
||||||
<value level="1">85</value>
|
<value level="1">85</value>
|
||||||
<value level="2">90</value>
|
<value level="2">90</value>
|
||||||
@@ -1513,7 +1419,6 @@
|
|||||||
<hitTime>6080</hitTime>
|
<hitTime>6080</hitTime>
|
||||||
<coolTime>500</coolTime>
|
<coolTime>500</coolTime>
|
||||||
<reuseDelay>6700</reuseDelay>
|
<reuseDelay>6700</reuseDelay>
|
||||||
<staticReuse>true</staticReuse>
|
|
||||||
<effectPoint>-1009</effectPoint>
|
<effectPoint>-1009</effectPoint>
|
||||||
<isMagic>1</isMagic>
|
<isMagic>1</isMagic>
|
||||||
<magicCriticalRate>
|
<magicCriticalRate>
|
||||||
@@ -1596,8 +1501,11 @@
|
|||||||
<attributeType>DARK</attributeType> <!-- Dark -->
|
<attributeType>DARK</attributeType> <!-- Dark -->
|
||||||
<attributeValue>20</attributeValue>
|
<attributeValue>20</attributeValue>
|
||||||
<operateType>A1</operateType>
|
<operateType>A1</operateType>
|
||||||
<targetType>ENEMY</targetType>
|
<targetType>ENEMY_ONLY</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>RANGE</affectScope>
|
||||||
|
<affectObject>NOT_FRIEND</affectObject>
|
||||||
|
<affectLimit>5-12</affectLimit>
|
||||||
|
<affectRange>200</affectRange>
|
||||||
<magicLvl>
|
<magicLvl>
|
||||||
<value level="1">85</value>
|
<value level="1">85</value>
|
||||||
<value level="2">90</value>
|
<value level="2">90</value>
|
||||||
@@ -1621,7 +1529,6 @@
|
|||||||
<hitTime>6080</hitTime>
|
<hitTime>6080</hitTime>
|
||||||
<coolTime>500</coolTime>
|
<coolTime>500</coolTime>
|
||||||
<reuseDelay>6700</reuseDelay>
|
<reuseDelay>6700</reuseDelay>
|
||||||
<staticReuse>true</staticReuse>
|
|
||||||
<effectPoint>-1009</effectPoint>
|
<effectPoint>-1009</effectPoint>
|
||||||
<isMagic>1</isMagic>
|
<isMagic>1</isMagic>
|
||||||
<magicCriticalRate>
|
<magicCriticalRate>
|
||||||
@@ -1707,7 +1614,6 @@
|
|||||||
<hitTime>6080</hitTime>
|
<hitTime>6080</hitTime>
|
||||||
<coolTime>500</coolTime>
|
<coolTime>500</coolTime>
|
||||||
<reuseDelay>6700</reuseDelay>
|
<reuseDelay>6700</reuseDelay>
|
||||||
<staticReuse>true</staticReuse>
|
|
||||||
<effectPoint>-1009</effectPoint>
|
<effectPoint>-1009</effectPoint>
|
||||||
<isMagic>1</isMagic>
|
<isMagic>1</isMagic>
|
||||||
<magicCriticalRate>
|
<magicCriticalRate>
|
||||||
@@ -1772,8 +1678,11 @@
|
|||||||
<attributeType>EARTH</attributeType> <!-- Earth -->
|
<attributeType>EARTH</attributeType> <!-- Earth -->
|
||||||
<attributeValue>20</attributeValue>
|
<attributeValue>20</attributeValue>
|
||||||
<operateType>A1</operateType>
|
<operateType>A1</operateType>
|
||||||
<targetType>ENEMY</targetType>
|
<targetType>ENEMY_ONLY</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>RANGE</affectScope>
|
||||||
|
<affectObject>NOT_FRIEND</affectObject>
|
||||||
|
<affectLimit>5-12</affectLimit>
|
||||||
|
<affectRange>200</affectRange>
|
||||||
<magicLvl>
|
<magicLvl>
|
||||||
<value level="1">85</value>
|
<value level="1">85</value>
|
||||||
<value level="2">90</value>
|
<value level="2">90</value>
|
||||||
@@ -1797,7 +1706,6 @@
|
|||||||
<hitTime>6080</hitTime>
|
<hitTime>6080</hitTime>
|
||||||
<coolTime>500</coolTime>
|
<coolTime>500</coolTime>
|
||||||
<reuseDelay>6700</reuseDelay>
|
<reuseDelay>6700</reuseDelay>
|
||||||
<staticReuse>true</staticReuse>
|
|
||||||
<effectPoint>-1009</effectPoint>
|
<effectPoint>-1009</effectPoint>
|
||||||
<isMagic>1</isMagic>
|
<isMagic>1</isMagic>
|
||||||
<magicCriticalRate>
|
<magicCriticalRate>
|
||||||
@@ -1879,9 +1787,12 @@
|
|||||||
<reuseDelayGroup>11121</reuseDelayGroup>
|
<reuseDelayGroup>11121</reuseDelayGroup>
|
||||||
<attributeType>DARK</attributeType> <!-- Dark -->
|
<attributeType>DARK</attributeType> <!-- Dark -->
|
||||||
<attributeValue>20</attributeValue>
|
<attributeValue>20</attributeValue>
|
||||||
<operateType>A2</operateType>
|
<operateType>A1</operateType>
|
||||||
<targetType>ENEMY</targetType>
|
<targetType>ENEMY_ONLY</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>RANGE</affectScope>
|
||||||
|
<affectObject>NOT_FRIEND</affectObject>
|
||||||
|
<affectLimit>5-12</affectLimit>
|
||||||
|
<affectRange>200</affectRange>
|
||||||
<magicLvl>
|
<magicLvl>
|
||||||
<value level="1">85</value>
|
<value level="1">85</value>
|
||||||
<value level="2">90</value>
|
<value level="2">90</value>
|
||||||
@@ -1905,7 +1816,6 @@
|
|||||||
<hitTime>6080</hitTime>
|
<hitTime>6080</hitTime>
|
||||||
<coolTime>500</coolTime>
|
<coolTime>500</coolTime>
|
||||||
<reuseDelay>6700</reuseDelay>
|
<reuseDelay>6700</reuseDelay>
|
||||||
<staticReuse>true</staticReuse>
|
|
||||||
<effectPoint>-1009</effectPoint>
|
<effectPoint>-1009</effectPoint>
|
||||||
<isMagic>1</isMagic>
|
<isMagic>1</isMagic>
|
||||||
<magicCriticalRate>
|
<magicCriticalRate>
|
||||||
@@ -2380,7 +2290,7 @@
|
|||||||
<!-- Ignite -->
|
<!-- Ignite -->
|
||||||
<skillId>11139</skillId>
|
<skillId>11139</skillId>
|
||||||
<skillLevel>1</skillLevel>
|
<skillLevel>1</skillLevel>
|
||||||
<skillLevelScaleTo>3</skillLevelScaleTo>
|
<skillLevelScaleTo>5</skillLevelScaleTo>
|
||||||
</effect>
|
</effect>
|
||||||
</channelingEffects>
|
</channelingEffects>
|
||||||
</skill>
|
</skill>
|
||||||
@@ -2584,7 +2494,7 @@
|
|||||||
<isMagic>4</isMagic>
|
<isMagic>4</isMagic>
|
||||||
<isDebuff>true</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="ManaDamOverTime">
|
<effect name="MagicalDamOverTime">
|
||||||
<power>
|
<power>
|
||||||
<value level="1">85</value>
|
<value level="1">85</value>
|
||||||
<value level="2">105</value>
|
<value level="2">105</value>
|
||||||
|
Reference in New Issue
Block a user