Various skill fixes.

Contributed by gamelike85.
This commit is contained in:
MobiusDev 2017-12-01 22:40:49 +00:00
parent 9deef6c011
commit 15bb75f6e0
2 changed files with 54 additions and 142 deletions

View File

@ -395,6 +395,7 @@
<effectRange>1400</effectRange>
<hitTime>2280</hitTime>
<coolTime>300</coolTime>
<nextAction>CAST</nextAction>
<effectPoint>
<value level="1">-687</value>
<value level="2">-694</value>
@ -409,7 +410,6 @@
<value level="11">-712</value>
</effectPoint>
<rideState>NONE</rideState>
<nextAction>CAST</nextAction>
<magicCriticalRate>
<value fromLevel="1" toLevel="11">6</value>
<value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
@ -516,6 +516,7 @@
<effectRange>1400</effectRange>
<hitTime>2280</hitTime>
<coolTime>300</coolTime>
<nextAction>CAST</nextAction>
<effectPoint>
<value level="1">-687</value>
<value level="2">-694</value>
@ -530,7 +531,6 @@
<value level="11">-712</value>
</effectPoint>
<rideState>NONE</rideState>
<nextAction>CAST</nextAction>
<magicCriticalRate>
<value fromLevel="1" toLevel="11">6</value>
<value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
@ -609,6 +609,7 @@
<effectRange>1400</effectRange>
<hitTime>2280</hitTime>
<coolTime>300</coolTime>
<nextAction>CAST</nextAction>
<effectPoint>
<value level="1">-687</value>
<value level="2">-694</value>
@ -623,7 +624,6 @@
<value level="11">-712</value>
</effectPoint>
<rideState>NONE</rideState>
<nextAction>CAST</nextAction>
<magicCriticalRate>
<value fromLevel="1" toLevel="11">6</value>
<value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
@ -702,6 +702,7 @@
<effectRange>1400</effectRange>
<hitTime>2280</hitTime>
<coolTime>300</coolTime>
<nextAction>CAST</nextAction>
<effectPoint>
<value level="1">-687</value>
<value level="2">-694</value>
@ -716,7 +717,6 @@
<value level="11">-712</value>
</effectPoint>
<rideState>NONE</rideState>
<nextAction>CAST</nextAction>
<magicCriticalRate>
<value fromLevel="1" toLevel="11">6</value>
<value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
@ -795,6 +795,7 @@
<effectRange>1400</effectRange>
<hitTime>2280</hitTime>
<coolTime>300</coolTime>
<nextAction>CAST</nextAction>
<effectPoint>
<value level="1">-687</value>
<value level="2">-694</value>
@ -809,7 +810,6 @@
<value level="11">-712</value>
</effectPoint>
<rideState>NONE</rideState>
<nextAction>CAST</nextAction>
<magicCriticalRate>
<value fromLevel="1" toLevel="11">6</value>
<value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
@ -884,6 +884,7 @@
<effectRange>1400</effectRange>
<hitTime>2280</hitTime>
<coolTime>300</coolTime>
<nextAction>CAST</nextAction>
<effectPoint>
<value level="1">-687</value>
<value level="2">-694</value>
@ -898,7 +899,6 @@
<value level="11">-712</value>
</effectPoint>
<rideState>NONE</rideState>
<nextAction>CAST</nextAction>
<magicCriticalRate>
<value fromLevel="1" toLevel="11">6</value>
<value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
@ -1652,7 +1652,7 @@
<targetType>ENEMY</targetType>
<affectScope>SQUARE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<fanRange>0;0;900;50</fanRange> <!-- Guessed -->
<fanRange>0;0;1100;50</fanRange> <!-- Guessed -->
<affectLimit>5-12</affectLimit>
<reuseDelayGroup>11023</reuseDelayGroup>
<magicLvl>
@ -1744,6 +1744,7 @@
<effect name="CallSkill">
<skillId>11139</skillId>
<skillLevel>1</skillLevel>
<skillLevelScaleTo>5</skillLevelScaleTo>
</effect>
</effects>
</skill>
@ -5176,6 +5177,7 @@
<effect name="TriggerSkillBySkill">
<castSkillId>11018</castSkillId> <!-- Elemental Crash (Fire) -->
<skillId>11139</skillId> <!-- Ignite -->
<skillLevelScaleTo>5</skillLevelScaleTo>
<skillLevel>1</skillLevel>
<chance>60</chance>
<targetType>ENEMY</targetType>

View File

@ -134,7 +134,6 @@
<hitTime>6080</hitTime>
<coolTime>500</coolTime>
<reuseDelay>6700</reuseDelay>
<staticReuse>true</staticReuse>
<isMagic>1</isMagic>
<effectPoint>-1009</effectPoint>
<isDebuff>true</isDebuff>
@ -212,8 +211,11 @@
<attributeType>FIRE</attributeType>
<attributeValue>20</attributeValue>
<operateType>A1</operateType>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<targetType>ENEMY_ONLY</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<affectLimit>5-12</affectLimit>
<affectRange>200</affectRange>
<magicLvl>
<value level="1">85</value>
<value level="2">90</value>
@ -237,7 +239,6 @@
<hitTime>6080</hitTime>
<coolTime>500</coolTime>
<reuseDelay>6700</reuseDelay>
<staticReuse>true</staticReuse>
<isMagic>1</isMagic>
<effectPoint>-1009</effectPoint>
<isDebuff>true</isDebuff>
@ -281,6 +282,7 @@
<effect name="CallSkill">
<skillId>11139</skillId>
<skillLevel>1</skillLevel>
<skillLevelScaleTo>5</skillLevelScaleTo>
</effect>
<effect name="DispelBySlotProbability">
<!-- Detonates Elemental Destruction -->
@ -325,7 +327,6 @@
<hitTime>6080</hitTime>
<coolTime>500</coolTime>
<reuseDelay>6700</reuseDelay>
<staticReuse>true</staticReuse>
<isMagic>1</isMagic>
<effectPoint>-1009</effectPoint>
<isDebuff>true</isDebuff>
@ -401,102 +402,6 @@
</effect>
</effects>
</skill>
<skill id="11108" toLevel="7" name="Elemental Burst: Water">
<!-- Updated to IO -->
<!-- Detonates an Elemental Destruction to inflict damage on nearby enemies with 569 Power. For 15 seconds, M. Def. - 20%. -->
<icon>icon.skill11865</icon>
<abnormalTime>
<value level="1">15</value>
<value level="2">20</value>
<value level="3">25</value>
<value level="4">30</value>
<value level="5">30</value>
<value level="6">30</value>
<value level="7">30</value>
</abnormalTime>
<activateRate>80</activateRate> <!-- Guessed -->
<affectRange>200</affectRange> <!-- Guessed -->
<reuseDelayGroup>11106</reuseDelayGroup>
<attributeType>WATER</attributeType>
<attributeValue>20</attributeValue>
<operateType>A2</operateType>
<targetType>ENEMY_ONLY</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<magicLvl>
<value level="1">85</value>
<value level="2">90</value>
<value level="3">95</value>
<value level="4">99</value>
<value level="5">101</value>
<value level="6">103</value>
<value level="7">105</value>
</magicLvl>
<mpConsume>
<value level="1">137</value>
<value level="2">154</value>
<value level="3">166</value>
<value level="4">179</value>
<value level="5">192</value>
<value level="6">205</value>
<value level="7">218</value>
</mpConsume>
<castRange>1100</castRange>
<effectRange>1400</effectRange>
<hitTime>6080</hitTime>
<coolTime>500</coolTime>
<reuseDelay>6700</reuseDelay>
<isMagic>1</isMagic>
<effectPoint>-1009</effectPoint>
<isDebuff>true</isDebuff>
<magicCriticalRate>
<value fromLevel="1" toLevel="7">6</value>
<value fromLevel="3" toLevel="7" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
</magicCriticalRate>
<conditions>
<condition name="OpCheckAbnormal">
<type>BODY_DESTRUCTION</type>
<level>1</level>
<hasAbnormal>true</hasAbnormal>
</condition>
</conditions>
<effects>
<effect name="MagicalAttack">
<power>
<value level="1">569</value>
<value level="2">618</value>
<value level="3">649</value>
<value level="4">683</value>
<value level="5">705</value>
<value level="6">723</value>
<value level="7">741</value>
<value fromLevel="3" toLevel="7" fromSubLevel="1001" toSubLevel="1005">{base + base / 100 * (1 + 0.4 * (subIndex - 1))}</value>
<value fromLevel="3" toLevel="7" fromSubLevel="1006" toSubLevel="1006">{base + base / 100 * (2 + 0.8 * (subIndex - 5))}</value>
<value fromLevel="3" toLevel="7" fromSubLevel="1007" toSubLevel="1007">{base + base / 100 * (3 + 0.3 * (subIndex - 6))}</value>
<value fromLevel="3" toLevel="7" fromSubLevel="1008" toSubLevel="1008">{base + base / 100 * (3 + 0.3 * (subIndex - 7))}</value>
<value fromLevel="3" toLevel="7" fromSubLevel="1009" toSubLevel="1011">{base + base / 100 * (4 + 0.4 * (subIndex - 8))}</value>
<value fromLevel="3" toLevel="7" fromSubLevel="1012" toSubLevel="1012">{base + base / 100 * (5 + 0.1 * (subIndex - 11))}</value>
<value fromLevel="3" toLevel="7" fromSubLevel="1013" toSubLevel="1013">{base + base / 100 * (5 + 0.5 * (subIndex - 12))}</value>
<value fromLevel="3" toLevel="7" fromSubLevel="1014" toSubLevel="1014">{base + base / 100 * (5 + 0.9 * (subIndex - 13))}</value>
<value fromLevel="3" toLevel="7" fromSubLevel="1015" toSubLevel="1015">{base + base / 100 * (6 + 0.2 * (subIndex - 14))}</value>
<value fromLevel="3" toLevel="7" fromSubLevel="1016" toSubLevel="1016">{base + base / 100 * (6 + 0.6 * (subIndex - 15))}</value>
<value fromLevel="3" toLevel="7" fromSubLevel="1017" toSubLevel="1017">{base + base / 100 * (7 * (subIndex - 16))}</value>
<value fromLevel="3" toLevel="7" fromSubLevel="1018" toSubLevel="1018">{base + base / 100 * (7 + 0.4 * (subIndex - 17))}</value>
<value fromLevel="3" toLevel="7" fromSubLevel="1019" toSubLevel="1019">{base + base / 100 * (7 + 0.7 * (subIndex - 18))}</value>
<value fromLevel="3" toLevel="7" fromSubLevel="1020" toSubLevel="1020">{base + base / 100 * (8 + 0.1 * (subIndex - 19))}</value>
</power>
</effect>
<effect name="DispelBySlotProbability">
<!-- Detonates Elemental Destruction -->
<dispel>BODY_DESTRUCTION</dispel>
<rate>100</rate>
</effect>
<effect name="MagicalDefence">
<amount>-20</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="11109" toLevel="7" name="Elemental Burst: Wind">
<!-- Updated to GRAND CRUSADE -->
<!-- Explodes Destruction cast on the target to deal M. Attack of $s1 power on the target and the enemies near it. Effect: Fire-Ignite, Water-Frozen on a single target, Wind-Knock Back, Earth-Hold. -->
@ -533,7 +438,6 @@
<hitTime>6080</hitTime>
<coolTime>500</coolTime>
<reuseDelay>6700</reuseDelay>
<staticReuse>true</staticReuse>
<isMagic>1</isMagic>
<effectPoint>-1009</effectPoint>
<magicCriticalRate>
@ -644,7 +548,6 @@
<hitTime>6080</hitTime>
<coolTime>500</coolTime>
<reuseDelay>6700</reuseDelay>
<staticReuse>true</staticReuse>
<isMagic>1</isMagic>
<effectPoint>-1009</effectPoint>
<magicCriticalRate>
@ -764,8 +667,6 @@
<effectRange>1400</effectRange>
<hitTime>6080</hitTime>
<coolTime>500</coolTime>
<reuseDelay>6700</reuseDelay>
<staticReuse>true</staticReuse>
<isMagic>1</isMagic>
<effectPoint>-1009</effectPoint>
<isDebuff>true</isDebuff>
@ -852,7 +753,6 @@
<hitTime>6080</hitTime>
<coolTime>500</coolTime>
<reuseDelay>6700</reuseDelay>
<staticReuse>true</staticReuse>
<effectPoint>-1009</effectPoint>
<isMagic>1</isMagic>
<magicCriticalRate>
@ -945,7 +845,6 @@
<hitTime>6080</hitTime>
<coolTime>500</coolTime>
<reuseDelay>6700</reuseDelay>
<staticReuse>true</staticReuse>
<effectPoint>-1009</effectPoint>
<isMagic>1</isMagic>
<magicCriticalRate>
@ -1056,7 +955,6 @@
<hitTime>6080</hitTime>
<coolTime>500</coolTime>
<reuseDelay>6700</reuseDelay>
<staticReuse>true</staticReuse>
<effectPoint>-1009</effectPoint>
<isMagic>1</isMagic>
<magicCriticalRate>
@ -1138,8 +1036,11 @@
<attachToggleGroupId>1</attachToggleGroupId>
<reuseDelayGroup>11115</reuseDelayGroup>
<operateType>A1</operateType>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<targetType>ENEMY_ONLY</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<affectLimit>5-12</affectLimit>
<affectRange>200</affectRange>
<magicLvl>
<value level="1">85</value>
<value level="2">90</value>
@ -1163,7 +1064,6 @@
<hitTime>6080</hitTime>
<coolTime>500</coolTime>
<reuseDelay>6700</reuseDelay>
<staticReuse>true</staticReuse>
<effectPoint>-1009</effectPoint>
<isMagic>1</isMagic>
<magicCriticalRate>
@ -1256,7 +1156,6 @@
<hitTime>6080</hitTime>
<coolTime>500</coolTime>
<reuseDelay>6700</reuseDelay>
<staticReuse>true</staticReuse>
<effectPoint>-1009</effectPoint>
<isMagic>1</isMagic>
<magicCriticalRate>
@ -1299,6 +1198,7 @@
<effect name="CallSkill">
<skillId>11139</skillId>
<skillLevel>1</skillLevel>
<skillLevelScaleTo>5</skillLevelScaleTo>
</effect>
<effect name="DispelBySlotProbability">
<!-- Detonates Elemental Destruction -->
@ -1315,8 +1215,11 @@
<attributeType>DARK</attributeType>
<attributeValue>20</attributeValue> <!-- Dark -->
<operateType>A1</operateType>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<targetType>ENEMY_ONLY</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<affectLimit>5-12</affectLimit>
<affectRange>200</affectRange>
<magicLvl>
<value level="1">85</value>
<value level="2">90</value>
@ -1340,7 +1243,6 @@
<hitTime>6080</hitTime>
<coolTime>500</coolTime>
<reuseDelay>6700</reuseDelay>
<staticReuse>true</staticReuse>
<effectPoint>-1009</effectPoint>
<isMagic>1</isMagic>
<magicCriticalRate>
@ -1398,8 +1300,11 @@
<attachToggleGroupId>1</attachToggleGroupId>
<reuseDelayGroup>11118</reuseDelayGroup>
<operateType>A1</operateType>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<targetType>ENEMY_ONLY</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<affectLimit>5-12</affectLimit>
<affectRange>200</affectRange>
<magicLvl>
<value level="1">85</value>
<value level="2">90</value>
@ -1422,8 +1327,6 @@
<effectRange>1400</effectRange>
<hitTime>6080</hitTime>
<coolTime>500</coolTime>
<reuseDelay>6700</reuseDelay>
<staticReuse>true</staticReuse>
<effectPoint>-1009</effectPoint>
<isMagic>1</isMagic>
<magicCriticalRate>
@ -1488,8 +1391,11 @@
<attributeType>WIND</attributeType>
<attributeValue>20</attributeValue> <!-- Wind -->
<operateType>A1</operateType>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<targetType>ENEMY_ONLY</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<affectLimit>5-12</affectLimit>
<affectRange>200</affectRange>
<magicLvl>
<value level="1">85</value>
<value level="2">90</value>
@ -1513,7 +1419,6 @@
<hitTime>6080</hitTime>
<coolTime>500</coolTime>
<reuseDelay>6700</reuseDelay>
<staticReuse>true</staticReuse>
<effectPoint>-1009</effectPoint>
<isMagic>1</isMagic>
<magicCriticalRate>
@ -1596,8 +1501,11 @@
<attributeType>DARK</attributeType> <!-- Dark -->
<attributeValue>20</attributeValue>
<operateType>A1</operateType>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<targetType>ENEMY_ONLY</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<affectLimit>5-12</affectLimit>
<affectRange>200</affectRange>
<magicLvl>
<value level="1">85</value>
<value level="2">90</value>
@ -1621,7 +1529,6 @@
<hitTime>6080</hitTime>
<coolTime>500</coolTime>
<reuseDelay>6700</reuseDelay>
<staticReuse>true</staticReuse>
<effectPoint>-1009</effectPoint>
<isMagic>1</isMagic>
<magicCriticalRate>
@ -1707,7 +1614,6 @@
<hitTime>6080</hitTime>
<coolTime>500</coolTime>
<reuseDelay>6700</reuseDelay>
<staticReuse>true</staticReuse>
<effectPoint>-1009</effectPoint>
<isMagic>1</isMagic>
<magicCriticalRate>
@ -1772,8 +1678,11 @@
<attributeType>EARTH</attributeType> <!-- Earth -->
<attributeValue>20</attributeValue>
<operateType>A1</operateType>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<targetType>ENEMY_ONLY</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<affectLimit>5-12</affectLimit>
<affectRange>200</affectRange>
<magicLvl>
<value level="1">85</value>
<value level="2">90</value>
@ -1797,7 +1706,6 @@
<hitTime>6080</hitTime>
<coolTime>500</coolTime>
<reuseDelay>6700</reuseDelay>
<staticReuse>true</staticReuse>
<effectPoint>-1009</effectPoint>
<isMagic>1</isMagic>
<magicCriticalRate>
@ -1879,9 +1787,12 @@
<reuseDelayGroup>11121</reuseDelayGroup>
<attributeType>DARK</attributeType> <!-- Dark -->
<attributeValue>20</attributeValue>
<operateType>A2</operateType>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<operateType>A1</operateType>
<targetType>ENEMY_ONLY</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<affectLimit>5-12</affectLimit>
<affectRange>200</affectRange>
<magicLvl>
<value level="1">85</value>
<value level="2">90</value>
@ -1905,7 +1816,6 @@
<hitTime>6080</hitTime>
<coolTime>500</coolTime>
<reuseDelay>6700</reuseDelay>
<staticReuse>true</staticReuse>
<effectPoint>-1009</effectPoint>
<isMagic>1</isMagic>
<magicCriticalRate>
@ -2380,7 +2290,7 @@
<!-- Ignite -->
<skillId>11139</skillId>
<skillLevel>1</skillLevel>
<skillLevelScaleTo>3</skillLevelScaleTo>
<skillLevelScaleTo>5</skillLevelScaleTo>
</effect>
</channelingEffects>
</skill>
@ -2584,7 +2494,7 @@
<isMagic>4</isMagic>
<isDebuff>true</isDebuff>
<effects>
<effect name="ManaDamOverTime">
<effect name="MagicalDamOverTime">
<power>
<value level="1">85</value>
<value level="2">105</value>