Addition of Aden weapon skills.
Contributed by iDesy.
This commit is contained in:
parent
c80e6e78b6
commit
143b146f50
@ -2943,53 +2943,473 @@
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</skill>
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<skill id="50370" toLevel="1" name="Aden Sword">
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<!-- <Level Bonus Effect> P./ M. Atk. are increased depending on level. <Lv. 40-49> P. Atk. +17 M. Atk. +10 <Lv. 50-59> P. Atk. +33 M. Atk. +20 <Lv. 60-64> P. Atk. +51 M. Atk. +31 <Lv. 65-69> P. Atk. +68 M. Atk. +41 <Lv. 70-74> P. Atk. +84 M. Atk. +51 <Lv. 75+> P. Atk. +101 M. Atk. +61 -->
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<icon>icon.skill0000</icon>
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<operateType>A1</operateType>
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<icon>icon.weapon_spinebone_sword_i00</icon>
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<operateType>P</operateType>
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<effects>
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<effect name="StatAddForLevel">
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<level>
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<value level="1">40</value>
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<value level="2">50</value>
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<value level="3">60</value>
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<value level="4">65</value>
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<value level="5">70</value>
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<value level="6">75</value>
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</level>
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<stat>PHYSICAL_ATTACK</stat>
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<amount>
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<value level="1">17</value>
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<value level="2">33</value>
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<value level="3">51</value>
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<value level="4">68</value>
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<value level="5">84</value>
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<value level="6">101</value>
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</amount>
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<mode>DIFF</mode>
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</effect>
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<effect name="StatAddForLevel">
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<level>
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<value level="1">40</value>
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<value level="2">50</value>
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<value level="3">60</value>
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<value level="4">65</value>
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<value level="5">70</value>
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<value level="6">75</value>
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</level>
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<stat>MAGIC_ATTACK</stat>
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<amount>
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<value level="1">10</value>
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<value level="2">20</value>
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<value level="3">31</value>
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<value level="4">41</value>
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<value level="5">51</value>
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<value level="6">61</value>
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</amount>
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<mode>DIFF</mode>
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</effect>
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</effects>
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</skill>
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<skill id="50371" toLevel="1" name="Aden Dagger">
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<!-- <Level Bonus Effect> P./ M. Atk. are increased depending on level. <Lv. 40-49> P. Atk. +15 M. Atk. +10 <Lv. 50-59> P. Atk. +30 M. Atk. +20 <Lv. 60-64> P. Atk. +46 M. Atk. +31 <Lv. 65-69> P. Atk. +61 M. Atk. +41 <Lv. 70-74> P. Atk. +76 M. Atk. +51 <Lv. 75+> P. Atk. +91 M. Atk. +61 -->
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<icon>icon.skill0000</icon>
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<operateType>A1</operateType>
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<icon>icon.weapon_knife_o'_silenus_i00</icon>
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<operateType>P</operateType>
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<effects>
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<effect name="StatAddForLevel">
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<level>
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<value level="1">40</value>
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<value level="2">50</value>
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<value level="3">60</value>
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<value level="4">65</value>
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<value level="5">70</value>
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<value level="6">75</value>
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</level>
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<stat>PHYSICAL_ATTACK</stat>
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<amount>
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<value level="1">15</value>
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<value level="2">30</value>
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<value level="3">46</value>
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<value level="4">61</value>
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<value level="5">76</value>
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<value level="6">91</value>
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</amount>
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<mode>DIFF</mode>
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</effect>
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<effect name="StatAddForLevel">
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<level>
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<value level="1">40</value>
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<value level="2">50</value>
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<value level="3">60</value>
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<value level="4">65</value>
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<value level="5">70</value>
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<value level="6">75</value>
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</level>
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<stat>MAGIC_ATTACK</stat>
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<amount>
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<value level="1">10</value>
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<value level="2">20</value>
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<value level="3">31</value>
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<value level="4">41</value>
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<value level="5">51</value>
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<value level="6">61</value>
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</amount>
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<mode>DIFF</mode>
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</effect>
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</effects>
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</skill>
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<skill id="50372" toLevel="1" name="Aden Bow">
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<!-- <Level Bonus Effect> P./ M. Atk. are increased depending on level. <Lv. 40-49> P. Atk. +33 M. Atk. +10 <Lv. 50-59> P. Atk. +63 M. Atk. +19 <Lv. 60-64> P. Atk. +96 M. Atk. +29 <Lv. 65-69> P. Atk. +129 M. Atk. +38 <Lv. 70-74> P. Atk. +159 M. Atk. +47 <Lv. 75+> P. Atk. +192 M. Atk. +57 -->
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<icon>icon.skill0000</icon>
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<operateType>A1</operateType>
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<icon>icon.weapon_gastraphetes_i00</icon>
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<operateType>P</operateType>
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<effects>
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<effect name="StatAddForLevel">
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<level>
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<value level="1">40</value>
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<value level="2">50</value>
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<value level="3">60</value>
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<value level="4">65</value>
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<value level="5">70</value>
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<value level="6">75</value>
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</level>
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<stat>PHYSICAL_ATTACK</stat>
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<amount>
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<value level="1">33</value>
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<value level="2">63</value>
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<value level="3">96</value>
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<value level="4">129</value>
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<value level="5">159</value>
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<value level="6">192</value>
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</amount>
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<mode>DIFF</mode>
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</effect>
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<effect name="StatAddForLevel">
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<level>
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<value level="1">40</value>
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<value level="2">50</value>
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<value level="3">60</value>
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<value level="4">65</value>
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<value level="5">70</value>
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<value level="6">75</value>
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</level>
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<stat>MAGIC_ATTACK</stat>
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<amount>
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<value level="1">10</value>
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<value level="2">19</value>
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<value level="3">29</value>
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<value level="4">38</value>
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<value level="5">47</value>
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<value level="6">57</value>
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</amount>
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<mode>DIFF</mode>
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</effect>
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</effects>
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</skill>
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<skill id="50373" toLevel="1" name="Aden Club">
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<!-- <Level Bonus Effect> P./ M. Atk. are increased depending on level. <Lv. 40-49> P. Atk. +17 M. Atk. +10 <Lv. 50-59> P. Atk. +33 M. Atk. +20 <Lv. 60-64> P. Atk. +51 M. Atk. +31 <Lv. 65-69> P. Atk. +68 M. Atk. +41 <Lv. 70-74> P. Atk. +84 M. Atk. +51 <Lv. 75+> P. Atk. +101 M. Atk. +61 -->
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<icon>icon.skill0000</icon>
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<operateType>A1</operateType>
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<icon>icon.weapon_war_pick_i00</icon>
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<operateType>P</operateType>
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<effects>
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<effect name="StatAddForLevel">
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<level>
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<value level="1">40</value>
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<value level="2">50</value>
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<value level="3">60</value>
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<value level="4">65</value>
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<value level="5">70</value>
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<value level="6">75</value>
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</level>
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<stat>PHYSICAL_ATTACK</stat>
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<amount>
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<value level="1">17</value>
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<value level="2">33</value>
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<value level="3">51</value>
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<value level="4">68</value>
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<value level="5">84</value>
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<value level="6">101</value>
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</amount>
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<mode>DIFF</mode>
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</effect>
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<effect name="StatAddForLevel">
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<level>
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<value level="1">40</value>
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<value level="2">50</value>
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<value level="3">60</value>
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<value level="4">65</value>
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<value level="5">70</value>
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<value level="6">75</value>
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</level>
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<stat>MAGIC_ATTACK</stat>
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<amount>
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<value level="1">10</value>
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<value level="2">20</value>
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<value level="3">31</value>
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<value level="4">41</value>
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<value level="5">51</value>
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<value level="6">61</value>
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</amount>
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<mode>DIFF</mode>
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</effect>
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</effects>
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</skill>
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<skill id="50374" toLevel="1" name="Two-handed Sword of Aden">
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<!-- <Level Bonus Effect> P./ M. Atk. are increased depending on level. <Lv. 40-49> P. Atk. +21 M. Atk. +10 <Lv. 50-59> P. Atk. +41 M. Atk. +20 <Lv. 60-64> P. Atk. +62 M. Atk. +31 <Lv. 65-69> P. Atk. +83 M. Atk. +41 <Lv. 70-74> P. Atk. +103 M. Atk. +51 <Lv. 75+> P. Atk. +124 M. Atk. +61 -->
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<icon>icon.skill0000</icon>
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<operateType>A1</operateType>
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<icon>icon.weapon_flamberge_i00</icon>
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<operateType>P</operateType>
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<effects>
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<effect name="StatAddForLevel">
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<level>
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<value level="1">40</value>
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<value level="2">50</value>
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<value level="3">60</value>
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<value level="4">65</value>
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<value level="5">70</value>
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<value level="6">75</value>
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</level>
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<stat>PHYSICAL_ATTACK</stat>
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<amount>
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<value level="1">21</value>
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<value level="2">41</value>
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<value level="3">62</value>
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<value level="4">83</value>
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<value level="5">103</value>
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<value level="6">124</value>
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</amount>
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<mode>DIFF</mode>
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</effect>
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<effect name="StatAddForLevel">
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<level>
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<value level="1">40</value>
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<value level="2">50</value>
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<value level="3">60</value>
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<value level="4">65</value>
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<value level="5">70</value>
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<value level="6">75</value>
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</level>
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<stat>MAGIC_ATTACK</stat>
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<amount>
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<value level="1">10</value>
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<value level="2">20</value>
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<value level="3">31</value>
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||||
<value level="4">41</value>
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<value level="5">51</value>
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<value level="6">61</value>
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</amount>
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<mode>DIFF</mode>
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</effect>
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</effects>
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</skill>
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<skill id="50375" toLevel="1" name="Two-handed Blunt Weapon of Aden">
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<!-- <Level Bonus Effect> P./ M. Atk. are increased depending on level. <Lv. 40-49> P. Atk. +18 M. Atk. +14 <Lv. 50-59> P. Atk. +35 M. Atk. +27 <Lv. 60-64> P. Atk. +53 M. Atk. +41 <Lv. 65-69> P. Atk. +70 M. Atk. +55 <Lv. 70-74> P. Atk. +87 M. Atk. +68 <Lv. 75+> P. Atk. +105 M. Atk. +82 -->
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<icon>icon.skill0000</icon>
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<operateType>A1</operateType>
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<icon>icon.weapon_ghost_staff_i00</icon>
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<operateType>P</operateType>
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<effects>
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<effect name="StatAddForLevel">
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<level>
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<value level="1">40</value>
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<value level="2">50</value>
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<value level="3">60</value>
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<value level="4">65</value>
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<value level="5">70</value>
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<value level="6">75</value>
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</level>
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<stat>PHYSICAL_ATTACK</stat>
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<amount>
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<value level="1">18</value>
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<value level="2">35</value>
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<value level="3">53</value>
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<value level="4">70</value>
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<value level="5">87</value>
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<value level="6">105</value>
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</amount>
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<mode>DIFF</mode>
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</effect>
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<effect name="StatAddForLevel">
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<level>
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<value level="1">40</value>
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<value level="2">50</value>
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<value level="3">60</value>
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<value level="4">65</value>
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<value level="5">70</value>
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<value level="6">75</value>
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</level>
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<stat>MAGIC_ATTACK</stat>
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<amount>
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<value level="1">14</value>
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<value level="2">27</value>
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<value level="3">41</value>
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<value level="4">55</value>
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<value level="5">68</value>
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<value level="6">82</value>
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</amount>
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<mode>DIFF</mode>
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</effect>
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</effects>
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</skill>
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<skill id="50376" toLevel="1" name="Aden Spear">
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<!-- <Level Bonus Effect> P./ M. Atk. are increased depending on level. <Lv. 40-49> P. Atk. +17 M. Atk. +10 <Lv. 50-59> P. Atk. +33 M. Atk. +20 <Lv. 60-64> P. Atk. +51 M. Atk. +31 <Lv. 65-69> P. Atk. +68 M. Atk. +41 <Lv. 70-74> P. Atk. +84 M. Atk. +51 <Lv. 75+> P. Atk. +101 M. Atk. +61 -->
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<icon>icon.skill0000</icon>
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<operateType>A1</operateType>
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<icon>icon.weapon_dwarven_trident_i00</icon>
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<operateType>P</operateType>
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<effects>
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<effect name="StatAddForLevel">
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<level>
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<value level="1">40</value>
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<value level="2">50</value>
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<value level="3">60</value>
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<value level="4">65</value>
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<value level="5">70</value>
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<value level="6">75</value>
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</level>
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<stat>PHYSICAL_ATTACK</stat>
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<amount>
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<value level="1">17</value>
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<value level="2">33</value>
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<value level="3">51</value>
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<value level="4">68</value>
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<value level="5">84</value>
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<value level="6">101</value>
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</amount>
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<mode>DIFF</mode>
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</effect>
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<effect name="StatAddForLevel">
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<level>
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<value level="1">40</value>
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<value level="2">50</value>
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<value level="3">60</value>
|
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<value level="4">65</value>
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<value level="5">70</value>
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<value level="6">75</value>
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</level>
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<stat>MAGIC_ATTACK</stat>
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<amount>
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<value level="1">10</value>
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<value level="2">20</value>
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<value level="3">31</value>
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<value level="4">41</value>
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<value level="5">51</value>
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<value level="6">61</value>
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</amount>
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<mode>DIFF</mode>
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</effect>
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</effects>
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</skill>
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<skill id="50377" toLevel="1" name="Aden Fist">
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<!-- <Level Bonus Effect> P./ M. Atk. are increased depending on level. <Lv. 40-49> P. Atk. +21 M. Atk. +10 <Lv. 50-59> P. Atk. +41 M. Atk. +20 <Lv. 60-64> P. Atk. +62 M. Atk. +31 <Lv. 65-69> P. Atk. +83 M. Atk. +41 <Lv. 70-74> P. Atk. +103 M. Atk. +51 <Lv. 75+> P. Atk. +124 M. Atk. +61 -->
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<icon>icon.skill0000</icon>
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<operateType>A1</operateType>
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<icon>icon.weapon_baghnakh_i00</icon>
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<operateType>P</operateType>
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<effects>
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<effect name="StatAddForLevel">
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<level>
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<value level="1">40</value>
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<value level="2">50</value>
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<value level="3">60</value>
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<value level="4">65</value>
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<value level="5">70</value>
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<value level="6">75</value>
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</level>
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<stat>PHYSICAL_ATTACK</stat>
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<amount>
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<value level="1">21</value>
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<value level="2">41</value>
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<value level="3">62</value>
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<value level="4">83</value>
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<value level="5">103</value>
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<value level="6">124</value>
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</amount>
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<mode>DIFF</mode>
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</effect>
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<effect name="StatAddForLevel">
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<level>
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<value level="1">40</value>
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<value level="2">50</value>
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<value level="3">60</value>
|
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<value level="4">65</value>
|
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<value level="5">70</value>
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<value level="6">75</value>
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</level>
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<stat>MAGIC_ATTACK</stat>
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<amount>
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<value level="1">10</value>
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<value level="2">20</value>
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<value level="3">31</value>
|
||||
<value level="4">41</value>
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<value level="5">51</value>
|
||||
<value level="6">61</value>
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</amount>
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<mode>DIFF</mode>
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</effect>
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</effects>
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</skill>
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<skill id="50378" toLevel="1" name="Aden Rapier">
|
||||
<!-- <Level Bonus Effect> P./ M. Atk. are increased depending on level. <Lv. 40-49> P. Atk. +16 M. Atk. +14 <Lv. 50-59> P. Atk. +32 M. Atk. +26 <Lv. 60-64> P. Atk. +49 M. Atk. +40 <Lv. 65-69> P. Atk. +65 M. Atk. +54 <Lv. 70-74> P. Atk. +81 M. Atk. +66 <Lv. 75+> P. Atk. +97 M. Atk. +80 -->
|
||||
<icon>icon.skill0000</icon>
|
||||
<operateType>A1</operateType>
|
||||
<icon>icon.weapon_soldat_estoc_i00</icon>
|
||||
<operateType>P</operateType>
|
||||
<effects>
|
||||
<effect name="StatAddForLevel">
|
||||
<level>
|
||||
<value level="1">40</value>
|
||||
<value level="2">50</value>
|
||||
<value level="3">60</value>
|
||||
<value level="4">65</value>
|
||||
<value level="5">70</value>
|
||||
<value level="6">75</value>
|
||||
</level>
|
||||
<stat>PHYSICAL_ATTACK</stat>
|
||||
<amount>
|
||||
<value level="1">16</value>
|
||||
<value level="2">32</value>
|
||||
<value level="3">49</value>
|
||||
<value level="4">65</value>
|
||||
<value level="5">81</value>
|
||||
<value level="6">97</value>
|
||||
</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
<effect name="StatAddForLevel">
|
||||
<level>
|
||||
<value level="1">40</value>
|
||||
<value level="2">50</value>
|
||||
<value level="3">60</value>
|
||||
<value level="4">65</value>
|
||||
<value level="5">70</value>
|
||||
<value level="6">75</value>
|
||||
</level>
|
||||
<stat>MAGIC_ATTACK</stat>
|
||||
<amount>
|
||||
<value level="1">14</value>
|
||||
<value level="2">26</value>
|
||||
<value level="3">40</value>
|
||||
<value level="4">54</value>
|
||||
<value level="5">66</value>
|
||||
<value level="6">80</value>
|
||||
</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="50379" toLevel="1" name="Aden Ancient Sword">
|
||||
<!-- <Level Bonus Effect> P./ M. Atk. are increased depending on level. <Lv. 40-49> P. Atk. +20 M. Atk. +10 <Lv. 50-59> P. Atk. +38 M. Atk. +20 <Lv. 60-64> P. Atk. +58 M. Atk. +31 <Lv. 65-69> P. Atk. +77 M. Atk. +41 <Lv. 70-74> P. Atk. +95 M. Atk. +51 <Lv. 75+> P. Atk. +115 M. Atk. +61 -->
|
||||
<icon>icon.skill0000</icon>
|
||||
<operateType>A1</operateType>
|
||||
<icon>icon.weapon_schlaeger_i00</icon>
|
||||
<operateType>P</operateType>
|
||||
<effects>
|
||||
<effect name="StatAddForLevel">
|
||||
<level>
|
||||
<value level="1">40</value>
|
||||
<value level="2">50</value>
|
||||
<value level="3">60</value>
|
||||
<value level="4">65</value>
|
||||
<value level="5">70</value>
|
||||
<value level="6">75</value>
|
||||
</level>
|
||||
<stat>PHYSICAL_ATTACK</stat>
|
||||
<amount>
|
||||
<value level="1">20</value>
|
||||
<value level="2">38</value>
|
||||
<value level="3">58</value>
|
||||
<value level="4">77</value>
|
||||
<value level="5">95</value>
|
||||
<value level="6">115</value>
|
||||
</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
<effect name="StatAddForLevel">
|
||||
<level>
|
||||
<value level="1">40</value>
|
||||
<value level="2">50</value>
|
||||
<value level="3">60</value>
|
||||
<value level="4">65</value>
|
||||
<value level="5">70</value>
|
||||
<value level="6">75</value>
|
||||
</level>
|
||||
<stat>MAGIC_ATTACK</stat>
|
||||
<amount>
|
||||
<value level="1">10</value>
|
||||
<value level="2">20</value>
|
||||
<value level="3">31</value>
|
||||
<value level="4">41</value>
|
||||
<value level="5">51</value>
|
||||
<value level="6">61</value>
|
||||
</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="50380" toLevel="1" name="Helmet of Mana">
|
||||
<!-- Helmet of Mana effect STR +1 INT +1 Overweight limit +1500 M. Def. +10 HP Recovery Rate +8% MP Recovery Rate +8% P. Atk. +6% M. Atk. +8% -->
|
||||
|
@ -2943,53 +2943,473 @@
|
||||
</skill>
|
||||
<skill id="50370" toLevel="1" name="Aden Sword">
|
||||
<!-- <Level Bonus Effect> P./ M. Atk. are increased depending on level. <Lv. 40-49> P. Atk. +17 M. Atk. +10 <Lv. 50-59> P. Atk. +33 M. Atk. +20 <Lv. 60-64> P. Atk. +51 M. Atk. +31 <Lv. 65-69> P. Atk. +68 M. Atk. +41 <Lv. 70-74> P. Atk. +84 M. Atk. +51 <Lv. 75+> P. Atk. +101 M. Atk. +61 -->
|
||||
<icon>icon.skill0000</icon>
|
||||
<operateType>A1</operateType>
|
||||
<icon>icon.weapon_spinebone_sword_i00</icon>
|
||||
<operateType>P</operateType>
|
||||
<effects>
|
||||
<effect name="StatAddForLevel">
|
||||
<level>
|
||||
<value level="1">40</value>
|
||||
<value level="2">50</value>
|
||||
<value level="3">60</value>
|
||||
<value level="4">65</value>
|
||||
<value level="5">70</value>
|
||||
<value level="6">75</value>
|
||||
</level>
|
||||
<stat>PHYSICAL_ATTACK</stat>
|
||||
<amount>
|
||||
<value level="1">17</value>
|
||||
<value level="2">33</value>
|
||||
<value level="3">51</value>
|
||||
<value level="4">68</value>
|
||||
<value level="5">84</value>
|
||||
<value level="6">101</value>
|
||||
</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
<effect name="StatAddForLevel">
|
||||
<level>
|
||||
<value level="1">40</value>
|
||||
<value level="2">50</value>
|
||||
<value level="3">60</value>
|
||||
<value level="4">65</value>
|
||||
<value level="5">70</value>
|
||||
<value level="6">75</value>
|
||||
</level>
|
||||
<stat>MAGIC_ATTACK</stat>
|
||||
<amount>
|
||||
<value level="1">10</value>
|
||||
<value level="2">20</value>
|
||||
<value level="3">31</value>
|
||||
<value level="4">41</value>
|
||||
<value level="5">51</value>
|
||||
<value level="6">61</value>
|
||||
</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="50371" toLevel="1" name="Aden Dagger">
|
||||
<!-- <Level Bonus Effect> P./ M. Atk. are increased depending on level. <Lv. 40-49> P. Atk. +15 M. Atk. +10 <Lv. 50-59> P. Atk. +30 M. Atk. +20 <Lv. 60-64> P. Atk. +46 M. Atk. +31 <Lv. 65-69> P. Atk. +61 M. Atk. +41 <Lv. 70-74> P. Atk. +76 M. Atk. +51 <Lv. 75+> P. Atk. +91 M. Atk. +61 -->
|
||||
<icon>icon.skill0000</icon>
|
||||
<operateType>A1</operateType>
|
||||
<icon>icon.weapon_knife_o'_silenus_i00</icon>
|
||||
<operateType>P</operateType>
|
||||
<effects>
|
||||
<effect name="StatAddForLevel">
|
||||
<level>
|
||||
<value level="1">40</value>
|
||||
<value level="2">50</value>
|
||||
<value level="3">60</value>
|
||||
<value level="4">65</value>
|
||||
<value level="5">70</value>
|
||||
<value level="6">75</value>
|
||||
</level>
|
||||
<stat>PHYSICAL_ATTACK</stat>
|
||||
<amount>
|
||||
<value level="1">15</value>
|
||||
<value level="2">30</value>
|
||||
<value level="3">46</value>
|
||||
<value level="4">61</value>
|
||||
<value level="5">76</value>
|
||||
<value level="6">91</value>
|
||||
</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
<effect name="StatAddForLevel">
|
||||
<level>
|
||||
<value level="1">40</value>
|
||||
<value level="2">50</value>
|
||||
<value level="3">60</value>
|
||||
<value level="4">65</value>
|
||||
<value level="5">70</value>
|
||||
<value level="6">75</value>
|
||||
</level>
|
||||
<stat>MAGIC_ATTACK</stat>
|
||||
<amount>
|
||||
<value level="1">10</value>
|
||||
<value level="2">20</value>
|
||||
<value level="3">31</value>
|
||||
<value level="4">41</value>
|
||||
<value level="5">51</value>
|
||||
<value level="6">61</value>
|
||||
</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="50372" toLevel="1" name="Aden Bow">
|
||||
<!-- <Level Bonus Effect> P./ M. Atk. are increased depending on level. <Lv. 40-49> P. Atk. +33 M. Atk. +10 <Lv. 50-59> P. Atk. +63 M. Atk. +19 <Lv. 60-64> P. Atk. +96 M. Atk. +29 <Lv. 65-69> P. Atk. +129 M. Atk. +38 <Lv. 70-74> P. Atk. +159 M. Atk. +47 <Lv. 75+> P. Atk. +192 M. Atk. +57 -->
|
||||
<icon>icon.skill0000</icon>
|
||||
<operateType>A1</operateType>
|
||||
<icon>icon.weapon_gastraphetes_i00</icon>
|
||||
<operateType>P</operateType>
|
||||
<effects>
|
||||
<effect name="StatAddForLevel">
|
||||
<level>
|
||||
<value level="1">40</value>
|
||||
<value level="2">50</value>
|
||||
<value level="3">60</value>
|
||||
<value level="4">65</value>
|
||||
<value level="5">70</value>
|
||||
<value level="6">75</value>
|
||||
</level>
|
||||
<stat>PHYSICAL_ATTACK</stat>
|
||||
<amount>
|
||||
<value level="1">33</value>
|
||||
<value level="2">63</value>
|
||||
<value level="3">96</value>
|
||||
<value level="4">129</value>
|
||||
<value level="5">159</value>
|
||||
<value level="6">192</value>
|
||||
</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
<effect name="StatAddForLevel">
|
||||
<level>
|
||||
<value level="1">40</value>
|
||||
<value level="2">50</value>
|
||||
<value level="3">60</value>
|
||||
<value level="4">65</value>
|
||||
<value level="5">70</value>
|
||||
<value level="6">75</value>
|
||||
</level>
|
||||
<stat>MAGIC_ATTACK</stat>
|
||||
<amount>
|
||||
<value level="1">10</value>
|
||||
<value level="2">19</value>
|
||||
<value level="3">29</value>
|
||||
<value level="4">38</value>
|
||||
<value level="5">47</value>
|
||||
<value level="6">57</value>
|
||||
</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="50373" toLevel="1" name="Aden Club">
|
||||
<!-- <Level Bonus Effect> P./ M. Atk. are increased depending on level. <Lv. 40-49> P. Atk. +17 M. Atk. +10 <Lv. 50-59> P. Atk. +33 M. Atk. +20 <Lv. 60-64> P. Atk. +51 M. Atk. +31 <Lv. 65-69> P. Atk. +68 M. Atk. +41 <Lv. 70-74> P. Atk. +84 M. Atk. +51 <Lv. 75+> P. Atk. +101 M. Atk. +61 -->
|
||||
<icon>icon.skill0000</icon>
|
||||
<operateType>A1</operateType>
|
||||
<icon>icon.weapon_war_pick_i00</icon>
|
||||
<operateType>P</operateType>
|
||||
<effects>
|
||||
<effect name="StatAddForLevel">
|
||||
<level>
|
||||
<value level="1">40</value>
|
||||
<value level="2">50</value>
|
||||
<value level="3">60</value>
|
||||
<value level="4">65</value>
|
||||
<value level="5">70</value>
|
||||
<value level="6">75</value>
|
||||
</level>
|
||||
<stat>PHYSICAL_ATTACK</stat>
|
||||
<amount>
|
||||
<value level="1">17</value>
|
||||
<value level="2">33</value>
|
||||
<value level="3">51</value>
|
||||
<value level="4">68</value>
|
||||
<value level="5">84</value>
|
||||
<value level="6">101</value>
|
||||
</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
<effect name="StatAddForLevel">
|
||||
<level>
|
||||
<value level="1">40</value>
|
||||
<value level="2">50</value>
|
||||
<value level="3">60</value>
|
||||
<value level="4">65</value>
|
||||
<value level="5">70</value>
|
||||
<value level="6">75</value>
|
||||
</level>
|
||||
<stat>MAGIC_ATTACK</stat>
|
||||
<amount>
|
||||
<value level="1">10</value>
|
||||
<value level="2">20</value>
|
||||
<value level="3">31</value>
|
||||
<value level="4">41</value>
|
||||
<value level="5">51</value>
|
||||
<value level="6">61</value>
|
||||
</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="50374" toLevel="1" name="Two-handed Sword of Aden">
|
||||
<!-- <Level Bonus Effect> P./ M. Atk. are increased depending on level. <Lv. 40-49> P. Atk. +21 M. Atk. +10 <Lv. 50-59> P. Atk. +41 M. Atk. +20 <Lv. 60-64> P. Atk. +62 M. Atk. +31 <Lv. 65-69> P. Atk. +83 M. Atk. +41 <Lv. 70-74> P. Atk. +103 M. Atk. +51 <Lv. 75+> P. Atk. +124 M. Atk. +61 -->
|
||||
<icon>icon.skill0000</icon>
|
||||
<operateType>A1</operateType>
|
||||
<icon>icon.weapon_flamberge_i00</icon>
|
||||
<operateType>P</operateType>
|
||||
<effects>
|
||||
<effect name="StatAddForLevel">
|
||||
<level>
|
||||
<value level="1">40</value>
|
||||
<value level="2">50</value>
|
||||
<value level="3">60</value>
|
||||
<value level="4">65</value>
|
||||
<value level="5">70</value>
|
||||
<value level="6">75</value>
|
||||
</level>
|
||||
<stat>PHYSICAL_ATTACK</stat>
|
||||
<amount>
|
||||
<value level="1">21</value>
|
||||
<value level="2">41</value>
|
||||
<value level="3">62</value>
|
||||
<value level="4">83</value>
|
||||
<value level="5">103</value>
|
||||
<value level="6">124</value>
|
||||
</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
<effect name="StatAddForLevel">
|
||||
<level>
|
||||
<value level="1">40</value>
|
||||
<value level="2">50</value>
|
||||
<value level="3">60</value>
|
||||
<value level="4">65</value>
|
||||
<value level="5">70</value>
|
||||
<value level="6">75</value>
|
||||
</level>
|
||||
<stat>MAGIC_ATTACK</stat>
|
||||
<amount>
|
||||
<value level="1">10</value>
|
||||
<value level="2">20</value>
|
||||
<value level="3">31</value>
|
||||
<value level="4">41</value>
|
||||
<value level="5">51</value>
|
||||
<value level="6">61</value>
|
||||
</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="50375" toLevel="1" name="Two-handed Blunt Weapon of Aden">
|
||||
<!-- <Level Bonus Effect> P./ M. Atk. are increased depending on level. <Lv. 40-49> P. Atk. +18 M. Atk. +14 <Lv. 50-59> P. Atk. +35 M. Atk. +27 <Lv. 60-64> P. Atk. +53 M. Atk. +41 <Lv. 65-69> P. Atk. +70 M. Atk. +55 <Lv. 70-74> P. Atk. +87 M. Atk. +68 <Lv. 75+> P. Atk. +105 M. Atk. +82 -->
|
||||
<icon>icon.skill0000</icon>
|
||||
<operateType>A1</operateType>
|
||||
<icon>icon.weapon_ghost_staff_i00</icon>
|
||||
<operateType>P</operateType>
|
||||
<effects>
|
||||
<effect name="StatAddForLevel">
|
||||
<level>
|
||||
<value level="1">40</value>
|
||||
<value level="2">50</value>
|
||||
<value level="3">60</value>
|
||||
<value level="4">65</value>
|
||||
<value level="5">70</value>
|
||||
<value level="6">75</value>
|
||||
</level>
|
||||
<stat>PHYSICAL_ATTACK</stat>
|
||||
<amount>
|
||||
<value level="1">18</value>
|
||||
<value level="2">35</value>
|
||||
<value level="3">53</value>
|
||||
<value level="4">70</value>
|
||||
<value level="5">87</value>
|
||||
<value level="6">105</value>
|
||||
</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
<effect name="StatAddForLevel">
|
||||
<level>
|
||||
<value level="1">40</value>
|
||||
<value level="2">50</value>
|
||||
<value level="3">60</value>
|
||||
<value level="4">65</value>
|
||||
<value level="5">70</value>
|
||||
<value level="6">75</value>
|
||||
</level>
|
||||
<stat>MAGIC_ATTACK</stat>
|
||||
<amount>
|
||||
<value level="1">14</value>
|
||||
<value level="2">27</value>
|
||||
<value level="3">41</value>
|
||||
<value level="4">55</value>
|
||||
<value level="5">68</value>
|
||||
<value level="6">82</value>
|
||||
</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="50376" toLevel="1" name="Aden Spear">
|
||||
<!-- <Level Bonus Effect> P./ M. Atk. are increased depending on level. <Lv. 40-49> P. Atk. +17 M. Atk. +10 <Lv. 50-59> P. Atk. +33 M. Atk. +20 <Lv. 60-64> P. Atk. +51 M. Atk. +31 <Lv. 65-69> P. Atk. +68 M. Atk. +41 <Lv. 70-74> P. Atk. +84 M. Atk. +51 <Lv. 75+> P. Atk. +101 M. Atk. +61 -->
|
||||
<icon>icon.skill0000</icon>
|
||||
<operateType>A1</operateType>
|
||||
<icon>icon.weapon_dwarven_trident_i00</icon>
|
||||
<operateType>P</operateType>
|
||||
<effects>
|
||||
<effect name="StatAddForLevel">
|
||||
<level>
|
||||
<value level="1">40</value>
|
||||
<value level="2">50</value>
|
||||
<value level="3">60</value>
|
||||
<value level="4">65</value>
|
||||
<value level="5">70</value>
|
||||
<value level="6">75</value>
|
||||
</level>
|
||||
<stat>PHYSICAL_ATTACK</stat>
|
||||
<amount>
|
||||
<value level="1">17</value>
|
||||
<value level="2">33</value>
|
||||
<value level="3">51</value>
|
||||
<value level="4">68</value>
|
||||
<value level="5">84</value>
|
||||
<value level="6">101</value>
|
||||
</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
<effect name="StatAddForLevel">
|
||||
<level>
|
||||
<value level="1">40</value>
|
||||
<value level="2">50</value>
|
||||
<value level="3">60</value>
|
||||
<value level="4">65</value>
|
||||
<value level="5">70</value>
|
||||
<value level="6">75</value>
|
||||
</level>
|
||||
<stat>MAGIC_ATTACK</stat>
|
||||
<amount>
|
||||
<value level="1">10</value>
|
||||
<value level="2">20</value>
|
||||
<value level="3">31</value>
|
||||
<value level="4">41</value>
|
||||
<value level="5">51</value>
|
||||
<value level="6">61</value>
|
||||
</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="50377" toLevel="1" name="Aden Fist">
|
||||
<!-- <Level Bonus Effect> P./ M. Atk. are increased depending on level. <Lv. 40-49> P. Atk. +21 M. Atk. +10 <Lv. 50-59> P. Atk. +41 M. Atk. +20 <Lv. 60-64> P. Atk. +62 M. Atk. +31 <Lv. 65-69> P. Atk. +83 M. Atk. +41 <Lv. 70-74> P. Atk. +103 M. Atk. +51 <Lv. 75+> P. Atk. +124 M. Atk. +61 -->
|
||||
<icon>icon.skill0000</icon>
|
||||
<operateType>A1</operateType>
|
||||
<icon>icon.weapon_baghnakh_i00</icon>
|
||||
<operateType>P</operateType>
|
||||
<effects>
|
||||
<effect name="StatAddForLevel">
|
||||
<level>
|
||||
<value level="1">40</value>
|
||||
<value level="2">50</value>
|
||||
<value level="3">60</value>
|
||||
<value level="4">65</value>
|
||||
<value level="5">70</value>
|
||||
<value level="6">75</value>
|
||||
</level>
|
||||
<stat>PHYSICAL_ATTACK</stat>
|
||||
<amount>
|
||||
<value level="1">21</value>
|
||||
<value level="2">41</value>
|
||||
<value level="3">62</value>
|
||||
<value level="4">83</value>
|
||||
<value level="5">103</value>
|
||||
<value level="6">124</value>
|
||||
</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
<effect name="StatAddForLevel">
|
||||
<level>
|
||||
<value level="1">40</value>
|
||||
<value level="2">50</value>
|
||||
<value level="3">60</value>
|
||||
<value level="4">65</value>
|
||||
<value level="5">70</value>
|
||||
<value level="6">75</value>
|
||||
</level>
|
||||
<stat>MAGIC_ATTACK</stat>
|
||||
<amount>
|
||||
<value level="1">10</value>
|
||||
<value level="2">20</value>
|
||||
<value level="3">31</value>
|
||||
<value level="4">41</value>
|
||||
<value level="5">51</value>
|
||||
<value level="6">61</value>
|
||||
</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="50378" toLevel="1" name="Aden Rapier">
|
||||
<!-- <Level Bonus Effect> P./ M. Atk. are increased depending on level. <Lv. 40-49> P. Atk. +16 M. Atk. +14 <Lv. 50-59> P. Atk. +32 M. Atk. +26 <Lv. 60-64> P. Atk. +49 M. Atk. +40 <Lv. 65-69> P. Atk. +65 M. Atk. +54 <Lv. 70-74> P. Atk. +81 M. Atk. +66 <Lv. 75+> P. Atk. +97 M. Atk. +80 -->
|
||||
<icon>icon.skill0000</icon>
|
||||
<operateType>A1</operateType>
|
||||
<icon>icon.weapon_soldat_estoc_i00</icon>
|
||||
<operateType>P</operateType>
|
||||
<effects>
|
||||
<effect name="StatAddForLevel">
|
||||
<level>
|
||||
<value level="1">40</value>
|
||||
<value level="2">50</value>
|
||||
<value level="3">60</value>
|
||||
<value level="4">65</value>
|
||||
<value level="5">70</value>
|
||||
<value level="6">75</value>
|
||||
</level>
|
||||
<stat>PHYSICAL_ATTACK</stat>
|
||||
<amount>
|
||||
<value level="1">16</value>
|
||||
<value level="2">32</value>
|
||||
<value level="3">49</value>
|
||||
<value level="4">65</value>
|
||||
<value level="5">81</value>
|
||||
<value level="6">97</value>
|
||||
</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
<effect name="StatAddForLevel">
|
||||
<level>
|
||||
<value level="1">40</value>
|
||||
<value level="2">50</value>
|
||||
<value level="3">60</value>
|
||||
<value level="4">65</value>
|
||||
<value level="5">70</value>
|
||||
<value level="6">75</value>
|
||||
</level>
|
||||
<stat>MAGIC_ATTACK</stat>
|
||||
<amount>
|
||||
<value level="1">14</value>
|
||||
<value level="2">26</value>
|
||||
<value level="3">40</value>
|
||||
<value level="4">54</value>
|
||||
<value level="5">66</value>
|
||||
<value level="6">80</value>
|
||||
</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="50379" toLevel="1" name="Aden Ancient Sword">
|
||||
<!-- <Level Bonus Effect> P./ M. Atk. are increased depending on level. <Lv. 40-49> P. Atk. +20 M. Atk. +10 <Lv. 50-59> P. Atk. +38 M. Atk. +20 <Lv. 60-64> P. Atk. +58 M. Atk. +31 <Lv. 65-69> P. Atk. +77 M. Atk. +41 <Lv. 70-74> P. Atk. +95 M. Atk. +51 <Lv. 75+> P. Atk. +115 M. Atk. +61 -->
|
||||
<icon>icon.skill0000</icon>
|
||||
<operateType>A1</operateType>
|
||||
<icon>icon.weapon_schlaeger_i00</icon>
|
||||
<operateType>P</operateType>
|
||||
<effects>
|
||||
<effect name="StatAddForLevel">
|
||||
<level>
|
||||
<value level="1">40</value>
|
||||
<value level="2">50</value>
|
||||
<value level="3">60</value>
|
||||
<value level="4">65</value>
|
||||
<value level="5">70</value>
|
||||
<value level="6">75</value>
|
||||
</level>
|
||||
<stat>PHYSICAL_ATTACK</stat>
|
||||
<amount>
|
||||
<value level="1">20</value>
|
||||
<value level="2">38</value>
|
||||
<value level="3">58</value>
|
||||
<value level="4">77</value>
|
||||
<value level="5">95</value>
|
||||
<value level="6">115</value>
|
||||
</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
<effect name="StatAddForLevel">
|
||||
<level>
|
||||
<value level="1">40</value>
|
||||
<value level="2">50</value>
|
||||
<value level="3">60</value>
|
||||
<value level="4">65</value>
|
||||
<value level="5">70</value>
|
||||
<value level="6">75</value>
|
||||
</level>
|
||||
<stat>MAGIC_ATTACK</stat>
|
||||
<amount>
|
||||
<value level="1">10</value>
|
||||
<value level="2">20</value>
|
||||
<value level="3">31</value>
|
||||
<value level="4">41</value>
|
||||
<value level="5">51</value>
|
||||
<value level="6">61</value>
|
||||
</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="50380" toLevel="1" name="A-grade: Helmet of Mana">
|
||||
<!-- Helmet of Mana effect STR +1 INT +1 Overweight limit +1500 M. Def. +10 HP Recovery Rate +8% MP Recovery Rate +8% P. Atk. +6% M. Atk. +8% -->
|
||||
|
Loading…
Reference in New Issue
Block a user