Some skill fixes.
Contributed by Mathael.
This commit is contained in:
parent
3a0875522f
commit
141ec129df
@ -458,19 +458,25 @@
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</for>
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</for>
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</skill>
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</skill>
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<skill id="11263" levels="10" name="Invoke">
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<skill id="11263" levels="10" name="Invoke">
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<!-- Source: https://l2wiki.com/Invoke_-_Wynn_Elemental_Master -->
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<!-- https://l2wiki.com/Invoke_-_Wynn_Summoner -->
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<table name="#power"> 147 151 156 160 164 168 172 198 204 210 </table>
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<table name="#magicLvl"> 87 89 91 93 95 97 99 101 103 105 </table>
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<table name="#magicLvl"> 87 89 91 93 95 97 99 101 103 105 </table>
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<table name="#mpConsume"> 227 236 245 255 265 276 286 296 306 316 </table>
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<table name="#mpConsume"> 227 236 245 255 265 276 286 296 306 316 </table>
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<set name="icon" val="icon.skill11263" />
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<set name="icon" val="icon.skill11263" />
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<set name="magicLvl" val="#magicLvl" />
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<set name="magicLvl" val="#magicLvl" />
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<set name="operateType" val="ACTIVE_INSTANT" />
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<set name="operateType" val="ACTIVE_INSTANT" />
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<set name="mpConsume" val="#mpConsume" />
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<set name="mpConsume" val="#mpConsume" />
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<set name="power" val="#power" />
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<set name="effectRange" val="600" />
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<set name="effectRange" val="600" />
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<set name="hitTime" val="2559" />
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<set name="hitTime" val="2559" />
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<set name="coolTime" val="500" />
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<set name="coolTime" val="500" />
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<set name="reuseDelay" val="15000" />
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<set name="reuseDelay" val="15000" />
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<set name="isMagic" val="1" />
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<set name="isMagic" val="1" />
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<set name="castRange" val="600" />
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<set name="targetType" val="AREA" />
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<set name="targetType" val="AREA" />
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<for>
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<effect name="MagicalAttack" />
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</for>
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</skill>
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</skill>
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<skill id="11264" levels="4" name="Strong Will" enchantGroup1="10" enchantGroup2="10">
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<skill id="11264" levels="4" name="Strong Will" enchantGroup1="10" enchantGroup2="10">
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<!-- Consume HP to recover 200 MP. Dispels debuffs and escapes immobility. -->
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<!-- Consume HP to recover 200 MP. Dispels debuffs and escapes immobility. -->
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@ -1319,6 +1325,7 @@
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<table name="#enchElementPower"> 21 22 23 24 25 26 27 28 29 30 </table>
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<table name="#enchElementPower"> 21 22 23 24 25 26 27 28 29 30 </table>
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<set name="icon" val="icon.skill11298" />
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<set name="icon" val="icon.skill11298" />
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<set name="magicLvl" val="#magicLvl" />
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<set name="magicLvl" val="#magicLvl" />
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<set name="abnormalTime" val="20" /> <!-- TODO: FIND ME -->
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<set name="operateType" val="ACTIVE_INSTANT" />
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<set name="operateType" val="ACTIVE_INSTANT" />
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<set name="power" val="#power" />
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<set name="power" val="#power" />
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<set name="mpConsume" val="#mpConsume" />
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<set name="mpConsume" val="#mpConsume" />
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@ -1328,7 +1335,8 @@
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<set name="reuseDelay" val="5000" />
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<set name="reuseDelay" val="5000" />
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<set name="isMagic" val="1" />
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<set name="isMagic" val="1" />
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<set name="isDebuff" val="true" />
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<set name="isDebuff" val="true" />
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<set name="targetType" val="SELF" />
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<set name="targetType" val="ONE" />
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<set name="castRange" val="900" />
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<enchant1 name="mpConsume" val="#ench1MpConsume" />
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<enchant1 name="mpConsume" val="#ench1MpConsume" />
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<enchant1 name="power" val="#enchPower" />
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<enchant1 name="power" val="#enchPower" />
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<enchant2 name="pvpPower" val="#enchPower" />
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<enchant2 name="pvpPower" val="#enchPower" />
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@ -1351,9 +1359,9 @@
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<enchant8 name="element" val="5" />
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<enchant8 name="element" val="5" />
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<enchant8 name="power" val="#enchPower" />
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<enchant8 name="power" val="#enchPower" />
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<for>
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<for>
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<effect name="PhysicalAttack" />
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<effect name="MagicalAttack" />
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<effect name="DamOverTime" ticks="5">
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<effect name="Fear">
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<param power="#power" />
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<sub stat="runSpd" val="300" />
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</effect>
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</effect>
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</for>
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</for>
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</skill>
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</skill>
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@ -961,7 +961,8 @@
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<set name="coolTime" val="500" />
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<set name="coolTime" val="500" />
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<set name="reuseDelay" val="10000" />
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<set name="reuseDelay" val="10000" />
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<set name="isMagic" val="1" />
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<set name="isMagic" val="1" />
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<set name="targetType" val="SELF" />
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<set name="castRange" val="900" />
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<set name="targetType" val="SERVITOR" />
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<for>
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<for>
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<effect name="Buff">
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<effect name="Buff">
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<mul stat="pAtkSpd" val="#pAtkSpd" />
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<mul stat="pAtkSpd" val="#pAtkSpd" />
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@ -978,6 +979,7 @@
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<table name="#cAtk"> 1.10 1.12 1.15 1.20 </table>
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<table name="#cAtk"> 1.10 1.12 1.15 1.20 </table>
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<set name="icon" val="icon.skill11348" />
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<set name="icon" val="icon.skill11348" />
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<set name="magicLvl" val="#magicLvl" />
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<set name="magicLvl" val="#magicLvl" />
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<set name="abnormalTime" val="1800" />
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<set name="operateType" val="ACTIVE_CONTINUOUS" />
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<set name="operateType" val="ACTIVE_CONTINUOUS" />
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<set name="mpConsume" val="#mpConsume" />
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<set name="mpConsume" val="#mpConsume" />
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<set name="effectRange" val="900" />
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<set name="effectRange" val="900" />
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@ -985,6 +987,7 @@
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<set name="coolTime" val="500" />
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<set name="coolTime" val="500" />
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<set name="reuseDelay" val="10000" />
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<set name="reuseDelay" val="10000" />
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<set name="isMagic" val="1" />
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<set name="isMagic" val="1" />
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<set name="castRange" val="900" />
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<set name="targetType" val="SERVITOR" />
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<set name="targetType" val="SERVITOR" />
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<for>
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<for>
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<effect name="Buff">
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<effect name="Buff">
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@ -1002,14 +1005,16 @@
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<table name="#pAtk"> 1.1 1.12 1.15 1.2 </table>
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<table name="#pAtk"> 1.1 1.12 1.15 1.2 </table>
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<set name="icon" val="icon.skill11349" />
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<set name="icon" val="icon.skill11349" />
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<set name="magicLvl" val="#magicLvl" />
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<set name="magicLvl" val="#magicLvl" />
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<set name="abnormalTime" val="1800" />
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<set name="operateType" val="ACTIVE_CONTINUOUS" />
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<set name="operateType" val="ACTIVE_CONTINUOUS" />
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<set name="mpConsume" val="#mpConsume" />
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<set name="mpConsume" val="#mpConsume" />
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<set name="effectRange" val="900" />
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<set name="effectRange" val="900" />
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<set name="castRange" val="900" />
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<set name="hitTime" val="3500" />
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<set name="hitTime" val="3500" />
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<set name="coolTime" val="500" />
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<set name="coolTime" val="500" />
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<set name="reuseDelay" val="10000" />
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<set name="reuseDelay" val="10000" />
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<set name="isMagic" val="1" />
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<set name="isMagic" val="1" />
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<set name="targetType" val="SELF" />
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<set name="targetType" val="SERVITOR" />
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<for>
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<for>
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<effect name="Buff">
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<effect name="Buff">
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<mul stat="pAtk" val="#pAtk" />
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<mul stat="pAtk" val="#pAtk" />
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@ -1068,14 +1073,21 @@
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<set name="targetType" val="SELF" />
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<set name="targetType" val="SELF" />
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</skill>
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</skill>
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<skill id="11354" levels="5" name="Elemental Link">
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<skill id="11354" levels="5" name="Elemental Link">
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<!-- AUTO GENERATED SKILL -->
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<!-- Servitor's wrath. P. Atk. + 1%, Critical Rate + 10%, and Critical Damage + 1%. -->
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<!-- Servitor's wrath. P. Atk. + 1%, Critical Rate + 10%, and Critical Damage + 1%. -->
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<set name="icon" val="icon.skill11354" />
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<set name="icon" val="icon.skill11354" />
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<set name="operateType" val="ACTIVE_CONTINUOUS" />
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<set name="operateType" val="ACTIVE_CONTINUOUS" />
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<set name="targetType" val="SELF" />
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<set name="targetType" val="SERVITOR" />
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<set name="hitTime" val="1000" />
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<set name="castRange" val="900" />
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<set name="castRange" val="900" />
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<set name="reuseDelay" val="5000" />
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<set name="reuseDelay" val="5000" />
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<set name="isMagic" val="4" />
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<set name="isMagic" val="4" /> <!-- TODO: CHECK THIS -->
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<for>
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<effect name="Buff">
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<mul stat="pAtk" val="1.01" />
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<mul stat="critRate" val="1.1" />
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<mul stat="critDmg" val="1.01" />
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</effect>
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</for>
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</skill>
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</skill>
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<skill id="11355" levels="4" name="Elemental Ability">
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<skill id="11355" levels="4" name="Elemental Ability">
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<!-- AUTO GENERATED SKILL -->
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<!-- AUTO GENERATED SKILL -->
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@ -1099,24 +1111,44 @@
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<set name="coolTime" val="300" />
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<set name="coolTime" val="300" />
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<set name="reuseDelay" val="2400" />
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<set name="reuseDelay" val="2400" />
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<set name="isMagic" val="1" />
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<set name="isMagic" val="1" />
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<set name="targetType" val="SELF" />
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<set name="targetType" val="ONE" />
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<set name="castRange" val="900" />
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<for>
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<effect name="MagicalAttack" />
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</for>
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</skill>
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</skill>
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<skill id="11357" levels="5" name="Spectral Link">
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<skill id="11357" levels="5" name="Spectral Link">
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<!-- AUTO GENERATED SKILL -->
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<!-- Servitor's wrath. P. Atk. + 1%, Critical Rate + 10%, and Critical Damage + 1%. -->
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<!-- Servitor's wrath. P. Atk. + 1%, Critical Rate + 10%, and Critical Damage + 1%. -->
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<table name="#PatkCritDmg"> 1.01 1.03 1.05 1.1 1.15 </table>
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<table name="#critRate"> 1.1 1.15 1.2 1.25 1.3 </table>
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<set name="icon" val="icon.skill11357" />
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<set name="icon" val="icon.skill11357" />
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<set name="abnormalTime" val="60" />
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<set name="operateType" val="ACTIVE_CONTINUOUS" />
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<set name="operateType" val="ACTIVE_CONTINUOUS" />
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<set name="targetType" val="SELF" />
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<set name="targetType" val="SELF" />
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<set name="castRange" val="900" />
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<set name="castRange" val="900" />
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<set name="reuseDelay" val="5000" />
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<set name="reuseDelay" val="5000" />
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<set name="isMagic" val="4" />
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<set name="isMagic" val="4" />
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<for>
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<effect name="Buff">
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<mul stat="pAtk" val="#PatkCritDmg" />
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<mul stat="critRate" val="#critRate" />
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<mul stat="critDmg" val="#PatkCritDmg" />
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</effect>
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</for>
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</skill>
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</skill>
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<skill id="11358" levels="4" name="Spectral Ability">
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<skill id="11358" levels="4" name="Spectral Ability">
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<!-- AUTO GENERATED SKILL -->
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<!-- P. Atk. + 3%, and PvP Damage - 3%. -->
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<!-- P. Atk. + 3%, and PvP Damage - 3%. -->
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<table name="#buff"> 1.03 1.05 1.07 1.1 </table>
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<table name="#debuff"> 0.97 0.95 0.93 0.9 </table>
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<set name="icon" val="icon.skill11277" />
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<set name="icon" val="icon.skill11277" />
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<set name="operateType" val="PASSIVE" />
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<set name="operateType" val="PASSIVE" />
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<set name="targetType" val="SELF" />
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<set name="targetType" val="SELF" />
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<for>
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<effect name="Buff">
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<mul stat="pAtk" val="#buff" />
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<mul stat="pvpMagicalDmg" val="#debuff" />
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</effect>
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</for>
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</skill>
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</skill>
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<!-- Level 1 : Summons a giant shaman stone to temporarily increase party's abilities. Consumes 15 Spirit Ores. -->
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<!-- Level 1 : Summons a giant shaman stone to temporarily increase party's abilities. Consumes 15 Spirit Ores. -->
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<!-- Level 2 : Summons a giant shaman stone to temporarily increase party's abilities. Consumes 15 Spirit Ores. -->
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<!-- Level 2 : Summons a giant shaman stone to temporarily increase party's abilities. Consumes 15 Spirit Ores. -->
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@ -1182,15 +1214,19 @@
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<set name="targetType" val="SELF" />
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<set name="targetType" val="SELF" />
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</skill>
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</skill>
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<skill id="11364" levels="3" name="Elemental Dash">
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<skill id="11364" levels="3" name="Elemental Dash">
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<!-- AUTO GENERATED SKILL -->
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<!-- Party's Speed + 15. -->
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<!-- Party's Speed + 15. -->
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<set name="icon" val="icon.skill0028" />
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<set name="icon" val="icon.skill0028" />
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<set name="operateType" val="ACTIVE_CONTINUOUS" />
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<set name="operateType" val="ACTIVE_CONTINUOUS" />
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<set name="targetType" val="SELF" />
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<set name="targetType" val="PARTY" />
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<set name="mpConsume" val="70" />
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<set name="mpConsume" val="70" />
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<set name="hitTime" val="1500" />
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<set name="hitTime" val="1500" />
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<set name="coolTime" val="500" />
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<set name="coolTime" val="500" />
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<set name="reuseDelay" val="4000" />
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<set name="reuseDelay" val="4000" />
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<for>
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<effect name="Buff">
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<add stat="runSpd" val="15" />
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</effect>
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</for>
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</skill>
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</skill>
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<skill id="11365" levels="4" name="Summon Demonic Crucifix">
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<skill id="11365" levels="4" name="Summon Demonic Crucifix">
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<!-- Source: https://l2wiki.com/Summon_Demonic_Crucifix_-_Wynn_Spectral_Master -->
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<!-- Source: https://l2wiki.com/Summon_Demonic_Crucifix_-_Wynn_Spectral_Master -->
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@ -1198,20 +1234,23 @@
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<table name="#power"> 518 526 542 558 </table>
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<table name="#power"> 518 526 542 558 </table>
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<table name="#mpConsume"> 394 382 394 394 </table>
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<table name="#mpConsume"> 394 382 394 394 </table>
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<set name="icon" val="icon.skill11365" />
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<set name="icon" val="icon.skill11365" />
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<set name="abnormalTime" val="20" /> <!-- TODO: FIX ME -->
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<set name="magicLvl" val="#magicLvl" />
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<set name="magicLvl" val="#magicLvl" />
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<set name="operateType" val="ACTIVE_CONTINUOUS" />
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<set name="operateType" val="ACTIVE_CONTINUOUS" />
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<set name="power" val="#power" />
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<set name="power" val="#power" />
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<set name="mpConsume" val="#mpConsume" />
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<set name="mpConsume" val="#mpConsume" />
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<set name="effectRange" val="600" />
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<set name="hitTime" val="3000" />
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<set name="hitTime" val="2500" />
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<set name="coolTime" val="500" />
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<set name="coolTime" val="500" />
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<set name="reuseDelay" val="60000" />
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<set name="reuseDelay" val="60000" />
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<set name="castRange" val="600" />
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<set name="isMagic" val="1" />
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<set name="isMagic" val="1" />
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<set name="isDebuff" val="true" />
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<set name="isDebuff" val="true" />
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<set name="targetType" val="ONE" />
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<set name="targetType" val="ONE" />
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<for>
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<for>
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<effect name="Buff">
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<effect name="Debuff">
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<mul stat="mAtkSpd" val="1.3" />
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<mul stat="mAtkSpd" val="0.7" />
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<mul stat="pAtkSpd" val="0.7" />
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<sub stat="runSpd" val="180" />
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</effect>
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</effect>
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</for>
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</for>
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</skill>
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</skill>
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285
trunk/dist/game/data/stats/skills/13700-13799.xml
vendored
285
trunk/dist/game/data/stats/skills/13700-13799.xml
vendored
@ -499,10 +499,21 @@
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</skill>
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</skill>
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<!-- STR/DEX/CON/INT/WIT/MEN/LUC/CHA + 1. -->
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<!-- STR/DEX/CON/INT/WIT/MEN/LUC/CHA + 1. -->
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<skill id="13771" levels="1" name="Exalted Cloak">
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<skill id="13771" levels="1" name="Exalted Cloak">
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<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
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<set name="icon" val="icon.skill0000" />
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<set name="icon" val="icon.skill0000" />
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<set name="operateType" val="ACTIVE_INSTANT" />
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<set name="operateType" val="PASSIVE" />
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<set name="targetType" val="SELF" />
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<set name="targetType" val="SELF" />
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<for>
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<effect name="Buff">
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<add stat="STR" val="1" />
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<add stat="DEX" val="1" />
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<add stat="CON" val="1" />
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<add stat="INT" val="1" />
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<add stat="WIT" val="1" />
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<add stat="MEN" val="1" />
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<add stat="LUC" val="1" />
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<add stat="CHA" val="1" />
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</effect>
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||||||
|
</for>
|
||||||
</skill>
|
</skill>
|
||||||
<!-- Increases Attack Attribute Bonus by 30. -->
|
<!-- Increases Attack Attribute Bonus by 30. -->
|
||||||
<skill id="13772" levels="1" name="Replica Tiara">
|
<skill id="13772" levels="1" name="Replica Tiara">
|
||||||
@ -513,191 +524,353 @@
|
|||||||
</skill>
|
</skill>
|
||||||
<!-- Increases Max HP/MP/CP by 10%% -->
|
<!-- Increases Max HP/MP/CP by 10%% -->
|
||||||
<skill id="13773" levels="1" name="Additional Ability Health">
|
<skill id="13773" levels="1" name="Additional Ability Health">
|
||||||
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
|
|
||||||
<set name="icon" val="icon.skill0000" />
|
<set name="icon" val="icon.skill0000" />
|
||||||
<set name="operateType" val="ACTIVE_INSTANT" />
|
<set name="operateType" val="PASSIVE" />
|
||||||
<set name="targetType" val="SELF" />
|
<set name="targetType" val="SELF" />
|
||||||
|
<for>
|
||||||
|
<effect name="Buff">
|
||||||
|
<mul stat="maxCp" val="1.1" />
|
||||||
|
<mul stat="maxHp" val="1.1" />
|
||||||
|
<mul stat="maxMp" val="1.1" />
|
||||||
|
</effect>
|
||||||
|
</for>
|
||||||
</skill>
|
</skill>
|
||||||
<!-- Increases Max HP/MP/CP by 10%% -->
|
<!-- Increases Max HP/MP/CP by 10%% -->
|
||||||
<skill id="13774" levels="1" name="Additional Ability Health">
|
<skill id="13774" levels="1" name="Additional Ability Health">
|
||||||
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
|
|
||||||
<set name="icon" val="icon.skill0000" />
|
<set name="icon" val="icon.skill0000" />
|
||||||
<set name="operateType" val="ACTIVE_INSTANT" />
|
<set name="operateType" val="PASSIVE" />
|
||||||
<set name="targetType" val="SELF" />
|
<set name="targetType" val="SELF" />
|
||||||
|
<for>
|
||||||
|
<effect name="Buff">
|
||||||
|
<mul stat="maxCp" val="1.1" />
|
||||||
|
<mul stat="maxHp" val="1.1" />
|
||||||
|
<mul stat="maxMp" val="1.1" />
|
||||||
|
</effect>
|
||||||
|
</for>
|
||||||
</skill>
|
</skill>
|
||||||
<!-- Increases Max HP/MP/CP by 10%% -->
|
<!-- Increases Max HP/MP/CP by 10%% -->
|
||||||
<skill id="13775" levels="1" name="Additional Ability Health">
|
<skill id="13775" levels="1" name="Additional Ability Health">
|
||||||
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
|
|
||||||
<set name="icon" val="icon.skill0000" />
|
<set name="icon" val="icon.skill0000" />
|
||||||
<set name="operateType" val="ACTIVE_INSTANT" />
|
<set name="operateType" val="PASSIVE" />
|
||||||
<set name="targetType" val="SELF" />
|
<set name="targetType" val="SELF" />
|
||||||
|
<for>
|
||||||
|
<effect name="Buff">
|
||||||
|
<mul stat="maxCp" val="1.1" />
|
||||||
|
<mul stat="maxHp" val="1.1" />
|
||||||
|
<mul stat="maxMp" val="1.1" />
|
||||||
|
</effect>
|
||||||
|
</for>
|
||||||
</skill>
|
</skill>
|
||||||
<!-- Increases Max HP/MP/CP by 10%% -->
|
<!-- Increases Max HP/MP/CP by 10%% -->
|
||||||
<skill id="13776" levels="1" name="Additional Ability Health">
|
<skill id="13776" levels="1" name="Additional Ability Health">
|
||||||
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
|
|
||||||
<set name="icon" val="icon.skill0000" />
|
<set name="icon" val="icon.skill0000" />
|
||||||
<set name="operateType" val="ACTIVE_INSTANT" />
|
<set name="operateType" val="PASSIVE" />
|
||||||
<set name="targetType" val="SELF" />
|
<set name="targetType" val="SELF" />
|
||||||
|
<for>
|
||||||
|
<effect name="Buff">
|
||||||
|
<mul stat="maxCp" val="1.1" />
|
||||||
|
<mul stat="maxHp" val="1.1" />
|
||||||
|
<mul stat="maxMp" val="1.1" />
|
||||||
|
</effect>
|
||||||
|
</for>
|
||||||
</skill>
|
</skill>
|
||||||
<!-- Increases Max HP/MP/CP by 10%% -->
|
<!-- Increases Max HP/MP/CP by 10%% -->
|
||||||
<skill id="13777" levels="1" name="Additional Ability Health">
|
<skill id="13777" levels="1" name="Additional Ability Health">
|
||||||
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
|
|
||||||
<set name="icon" val="icon.skill0000" />
|
<set name="icon" val="icon.skill0000" />
|
||||||
<set name="operateType" val="ACTIVE_INSTANT" />
|
<set name="operateType" val="PASSIVE" />
|
||||||
<set name="targetType" val="SELF" />
|
<set name="targetType" val="SELF" />
|
||||||
|
<for>
|
||||||
|
<effect name="Buff">
|
||||||
|
<mul stat="maxCp" val="1.1" />
|
||||||
|
<mul stat="maxHp" val="1.1" />
|
||||||
|
<mul stat="maxMp" val="1.1" />
|
||||||
|
</effect>
|
||||||
|
</for>
|
||||||
</skill>
|
</skill>
|
||||||
<!-- Increases Max HP/MP/CP by 10%% -->
|
<!-- Increases Max HP/MP/CP by 10%% -->
|
||||||
<skill id="13778" levels="1" name="Additional Ability Health">
|
<skill id="13778" levels="1" name="Additional Ability Health">
|
||||||
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
|
|
||||||
<set name="icon" val="icon.skill0000" />
|
<set name="icon" val="icon.skill0000" />
|
||||||
<set name="operateType" val="ACTIVE_INSTANT" />
|
<set name="operateType" val="PASSIVE" />
|
||||||
<set name="targetType" val="SELF" />
|
<set name="targetType" val="SELF" />
|
||||||
|
<for>
|
||||||
|
<effect name="Buff">
|
||||||
|
<mul stat="maxCp" val="1.1" />
|
||||||
|
<mul stat="maxHp" val="1.1" />
|
||||||
|
<mul stat="maxMp" val="1.1" />
|
||||||
|
</effect>
|
||||||
|
</for>
|
||||||
</skill>
|
</skill>
|
||||||
<!-- Increases Max HP/MP/CP by 10%% -->
|
<!-- Increases Max HP/MP/CP by 10%% -->
|
||||||
<skill id="13779" levels="1" name="Additional Ability Health">
|
<skill id="13779" levels="1" name="Additional Ability Health">
|
||||||
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
|
|
||||||
<set name="icon" val="icon.skill0000" />
|
<set name="icon" val="icon.skill0000" />
|
||||||
<set name="operateType" val="ACTIVE_INSTANT" />
|
<set name="operateType" val="PASSIVE" />
|
||||||
<set name="targetType" val="SELF" />
|
<set name="targetType" val="SELF" />
|
||||||
|
<for>
|
||||||
|
<effect name="Buff">
|
||||||
|
<mul stat="maxCp" val="1.1" />
|
||||||
|
<mul stat="maxHp" val="1.1" />
|
||||||
|
<mul stat="maxMp" val="1.1" />
|
||||||
|
</effect>
|
||||||
|
</for>
|
||||||
</skill>
|
</skill>
|
||||||
<!-- Increases Max HP/MP/CP by 10%% -->
|
<!-- Increases Max HP/MP/CP by 10%% -->
|
||||||
<skill id="13780" levels="1" name="Additional Ability Health">
|
<skill id="13780" levels="1" name="Additional Ability Health">
|
||||||
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
|
|
||||||
<set name="icon" val="icon.skill0000" />
|
<set name="icon" val="icon.skill0000" />
|
||||||
<set name="operateType" val="ACTIVE_INSTANT" />
|
<set name="operateType" val="PASSIVE" />
|
||||||
<set name="targetType" val="SELF" />
|
<set name="targetType" val="SELF" />
|
||||||
|
<for>
|
||||||
|
<effect name="Buff">
|
||||||
|
<mul stat="maxCp" val="1.1" />
|
||||||
|
<mul stat="maxHp" val="1.1" />
|
||||||
|
<mul stat="maxMp" val="1.1" />
|
||||||
|
</effect>
|
||||||
|
</for>
|
||||||
</skill>
|
</skill>
|
||||||
<!-- Increases Max HP/MP/CP by 10%% -->
|
<!-- Increases Max HP/MP/CP by 10%% -->
|
||||||
<skill id="13781" levels="1" name="Additional Ability Health">
|
<skill id="13781" levels="1" name="Additional Ability Health">
|
||||||
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
|
|
||||||
<set name="icon" val="icon.skill0000" />
|
<set name="icon" val="icon.skill0000" />
|
||||||
<set name="operateType" val="ACTIVE_INSTANT" />
|
<set name="operateType" val="PASSIVE" />
|
||||||
<set name="targetType" val="SELF" />
|
<set name="targetType" val="SELF" />
|
||||||
|
<for>
|
||||||
|
<effect name="Buff">
|
||||||
|
<mul stat="maxCp" val="1.1" />
|
||||||
|
<mul stat="maxHp" val="1.1" />
|
||||||
|
<mul stat="maxMp" val="1.1" />
|
||||||
|
</effect>
|
||||||
|
</for>
|
||||||
</skill>
|
</skill>
|
||||||
<!-- Increases Max HP/MP/CP by 10%% -->
|
<!-- Increases Max HP/MP/CP by 10%% -->
|
||||||
<skill id="13782" levels="1" name="Additional Ability Health">
|
<skill id="13782" levels="1" name="Additional Ability Health">
|
||||||
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
|
|
||||||
<set name="icon" val="icon.skill0000" />
|
<set name="icon" val="icon.skill0000" />
|
||||||
<set name="operateType" val="ACTIVE_INSTANT" />
|
<set name="operateType" val="PASSIVE" />
|
||||||
<set name="targetType" val="SELF" />
|
<set name="targetType" val="SELF" />
|
||||||
|
<for>
|
||||||
|
<effect name="Buff">
|
||||||
|
<mul stat="maxCp" val="1.1" />
|
||||||
|
<mul stat="maxHp" val="1.1" />
|
||||||
|
<mul stat="maxMp" val="1.1" />
|
||||||
|
</effect>
|
||||||
|
</for>
|
||||||
</skill>
|
</skill>
|
||||||
<!-- Increases Max HP/MP/CP by 10%% -->
|
<!-- Increases Max HP/MP/CP by 10%% -->
|
||||||
<skill id="13783" levels="1" name="Additional Ability Health">
|
<skill id="13783" levels="1" name="Additional Ability Health">
|
||||||
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
|
|
||||||
<set name="icon" val="icon.skill0000" />
|
<set name="icon" val="icon.skill0000" />
|
||||||
<set name="operateType" val="ACTIVE_INSTANT" />
|
<set name="operateType" val="PASSIVE" />
|
||||||
<set name="targetType" val="SELF" />
|
<set name="targetType" val="SELF" />
|
||||||
|
<for>
|
||||||
|
<effect name="Buff">
|
||||||
|
<mul stat="maxCp" val="1.1" />
|
||||||
|
<mul stat="maxHp" val="1.1" />
|
||||||
|
<mul stat="maxMp" val="1.1" />
|
||||||
|
</effect>
|
||||||
|
</for>
|
||||||
</skill>
|
</skill>
|
||||||
<!-- Increases Max HP/MP/CP by 10%% -->
|
<!-- Increases Max HP/MP/CP by 10%% -->
|
||||||
<skill id="13784" levels="1" name="Additional Ability Health">
|
<skill id="13784" levels="1" name="Additional Ability Health">
|
||||||
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
|
|
||||||
<set name="icon" val="icon.skill0000" />
|
<set name="icon" val="icon.skill0000" />
|
||||||
<set name="operateType" val="ACTIVE_INSTANT" />
|
<set name="operateType" val="PASSIVE" />
|
||||||
<set name="targetType" val="SELF" />
|
<set name="targetType" val="SELF" />
|
||||||
|
<for>
|
||||||
|
<effect name="Buff">
|
||||||
|
<mul stat="maxCp" val="1.1" />
|
||||||
|
<mul stat="maxHp" val="1.1" />
|
||||||
|
<mul stat="maxMp" val="1.1" />
|
||||||
|
</effect>
|
||||||
|
</for>
|
||||||
</skill>
|
</skill>
|
||||||
<!-- Increases Max HP/MP/CP by 10%% -->
|
<!-- Increases Max HP/MP/CP by 10%% -->
|
||||||
<skill id="13785" levels="1" name="Additional Ability Health">
|
<skill id="13785" levels="1" name="Additional Ability Health">
|
||||||
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
|
|
||||||
<set name="icon" val="icon.skill0000" />
|
<set name="icon" val="icon.skill0000" />
|
||||||
<set name="operateType" val="ACTIVE_INSTANT" />
|
<set name="operateType" val="PASSIVE" />
|
||||||
<set name="targetType" val="SELF" />
|
<set name="targetType" val="SELF" />
|
||||||
|
<for>
|
||||||
|
<effect name="Buff">
|
||||||
|
<mul stat="maxCp" val="1.1" />
|
||||||
|
<mul stat="maxHp" val="1.1" />
|
||||||
|
<mul stat="maxMp" val="1.1" />
|
||||||
|
</effect>
|
||||||
|
</for>
|
||||||
</skill>
|
</skill>
|
||||||
<!-- Increases Max HP/MP/CP by 10%% -->
|
<!-- Increases Max HP/MP/CP by 10%% -->
|
||||||
<skill id="13786" levels="1" name="Additional Ability Health">
|
<skill id="13786" levels="1" name="Additional Ability Health">
|
||||||
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
|
|
||||||
<set name="icon" val="icon.skill0000" />
|
<set name="icon" val="icon.skill0000" />
|
||||||
<set name="operateType" val="ACTIVE_INSTANT" />
|
<set name="operateType" val="PASSIVE" />
|
||||||
<set name="targetType" val="SELF" />
|
<set name="targetType" val="SELF" />
|
||||||
|
<for>
|
||||||
|
<effect name="Buff">
|
||||||
|
<mul stat="maxCp" val="1.1" />
|
||||||
|
<mul stat="maxHp" val="1.1" />
|
||||||
|
<mul stat="maxMp" val="1.1" />
|
||||||
|
</effect>
|
||||||
|
</for>
|
||||||
</skill>
|
</skill>
|
||||||
<!-- Increases Max HP/MP/CP by 10%% -->
|
<!-- Increases Max HP/MP/CP by 10%% -->
|
||||||
<skill id="13787" levels="1" name="Additional Ability Health">
|
<skill id="13787" levels="1" name="Additional Ability Health">
|
||||||
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
|
|
||||||
<set name="icon" val="icon.skill0000" />
|
<set name="icon" val="icon.skill0000" />
|
||||||
<set name="operateType" val="ACTIVE_INSTANT" />
|
<set name="operateType" val="PASSIVE" />
|
||||||
<set name="targetType" val="SELF" />
|
<set name="targetType" val="SELF" />
|
||||||
|
<for>
|
||||||
|
<effect name="Buff">
|
||||||
|
<mul stat="maxCp" val="1.1" />
|
||||||
|
<mul stat="maxHp" val="1.1" />
|
||||||
|
<mul stat="maxMp" val="1.1" />
|
||||||
|
</effect>
|
||||||
|
</for>
|
||||||
</skill>
|
</skill>
|
||||||
<!-- Increases Max HP/MP/CP by 10%% -->
|
<!-- Increases Max HP/MP/CP by 10%% -->
|
||||||
<skill id="13788" levels="1" name="Additional Ability Health">
|
<skill id="13788" levels="1" name="Additional Ability Health">
|
||||||
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
|
|
||||||
<set name="icon" val="icon.skill0000" />
|
<set name="icon" val="icon.skill0000" />
|
||||||
<set name="operateType" val="ACTIVE_INSTANT" />
|
<set name="operateType" val="PASSIVE" />
|
||||||
<set name="targetType" val="SELF" />
|
<set name="targetType" val="SELF" />
|
||||||
|
<for>
|
||||||
|
<effect name="Buff">
|
||||||
|
<mul stat="maxCp" val="1.1" />
|
||||||
|
<mul stat="maxHp" val="1.1" />
|
||||||
|
<mul stat="maxMp" val="1.1" />
|
||||||
|
</effect>
|
||||||
|
</for>
|
||||||
</skill>
|
</skill>
|
||||||
<!-- Increases Max HP/MP/CP by 10%% -->
|
<!-- Increases Max HP/MP/CP by 10%% -->
|
||||||
<skill id="13789" levels="1" name="Additional Ability Health">
|
<skill id="13789" levels="1" name="Additional Ability Health">
|
||||||
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
|
|
||||||
<set name="icon" val="icon.skill0000" />
|
<set name="icon" val="icon.skill0000" />
|
||||||
<set name="operateType" val="ACTIVE_INSTANT" />
|
<set name="operateType" val="PASSIVE" />
|
||||||
<set name="targetType" val="SELF" />
|
<set name="targetType" val="SELF" />
|
||||||
|
<for>
|
||||||
|
<effect name="Buff">
|
||||||
|
<mul stat="maxCp" val="1.1" />
|
||||||
|
<mul stat="maxHp" val="1.1" />
|
||||||
|
<mul stat="maxMp" val="1.1" />
|
||||||
|
</effect>
|
||||||
|
</for>
|
||||||
</skill>
|
</skill>
|
||||||
<!-- Increases Max HP/MP/CP by 10%% -->
|
<!-- Increases Max HP/MP/CP by 10%% -->
|
||||||
<skill id="13790" levels="1" name="Additional Ability Health">
|
<skill id="13790" levels="1" name="Additional Ability Health">
|
||||||
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
|
|
||||||
<set name="icon" val="icon.skill0000" />
|
<set name="icon" val="icon.skill0000" />
|
||||||
<set name="operateType" val="ACTIVE_INSTANT" />
|
<set name="operateType" val="PASSIVE" />
|
||||||
<set name="targetType" val="SELF" />
|
<set name="targetType" val="SELF" />
|
||||||
|
<for>
|
||||||
|
<effect name="Buff">
|
||||||
|
<mul stat="maxCp" val="1.1" />
|
||||||
|
<mul stat="maxHp" val="1.1" />
|
||||||
|
<mul stat="maxMp" val="1.1" />
|
||||||
|
</effect>
|
||||||
|
</for>
|
||||||
</skill>
|
</skill>
|
||||||
<!-- Increases Max HP/MP/CP by 10%% -->
|
<!-- Increases Max HP/MP/CP by 10%% -->
|
||||||
<skill id="13791" levels="1" name="Additional Ability Health">
|
<skill id="13791" levels="1" name="Additional Ability Health">
|
||||||
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
|
|
||||||
<set name="icon" val="icon.skill0000" />
|
<set name="icon" val="icon.skill0000" />
|
||||||
<set name="operateType" val="ACTIVE_INSTANT" />
|
<set name="operateType" val="PASSIVE" />
|
||||||
<set name="targetType" val="SELF" />
|
<set name="targetType" val="SELF" />
|
||||||
|
<for>
|
||||||
|
<effect name="Buff">
|
||||||
|
<mul stat="maxCp" val="1.1" />
|
||||||
|
<mul stat="maxHp" val="1.1" />
|
||||||
|
<mul stat="maxMp" val="1.1" />
|
||||||
|
</effect>
|
||||||
|
</for>
|
||||||
</skill>
|
</skill>
|
||||||
<!-- Increases Max HP/MP/CP by 10%% -->
|
<!-- Increases Max HP/MP/CP by 10%% -->
|
||||||
<skill id="13792" levels="1" name="Additional Ability Health">
|
<skill id="13792" levels="1" name="Additional Ability Health">
|
||||||
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
|
|
||||||
<set name="icon" val="icon.skill0000" />
|
<set name="icon" val="icon.skill0000" />
|
||||||
<set name="operateType" val="ACTIVE_INSTANT" />
|
<set name="operateType" val="PASSIVE" />
|
||||||
<set name="targetType" val="SELF" />
|
<set name="targetType" val="SELF" />
|
||||||
|
<for>
|
||||||
|
<effect name="Buff">
|
||||||
|
<mul stat="maxCp" val="1.1" />
|
||||||
|
<mul stat="maxHp" val="1.1" />
|
||||||
|
<mul stat="maxMp" val="1.1" />
|
||||||
|
</effect>
|
||||||
|
</for>
|
||||||
</skill>
|
</skill>
|
||||||
<!-- Increases Max HP/MP/CP by 10%% -->
|
<!-- Increases Max HP/MP/CP by 10%% -->
|
||||||
<skill id="13793" levels="1" name="Additional Ability Health">
|
<skill id="13793" levels="1" name="Additional Ability Health">
|
||||||
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
|
|
||||||
<set name="icon" val="icon.skill0000" />
|
<set name="icon" val="icon.skill0000" />
|
||||||
<set name="operateType" val="ACTIVE_INSTANT" />
|
<set name="operateType" val="PASSIVE" />
|
||||||
<set name="targetType" val="SELF" />
|
<set name="targetType" val="SELF" />
|
||||||
|
<for>
|
||||||
|
<effect name="Buff">
|
||||||
|
<mul stat="maxCp" val="1.1" />
|
||||||
|
<mul stat="maxHp" val="1.1" />
|
||||||
|
<mul stat="maxMp" val="1.1" />
|
||||||
|
</effect>
|
||||||
|
</for>
|
||||||
</skill>
|
</skill>
|
||||||
<!-- Increases Max HP/MP/CP by 10%% -->
|
<!-- Increases Max HP/MP/CP by 10%% -->
|
||||||
<skill id="13794" levels="1" name="Additional Ability Health">
|
<skill id="13794" levels="1" name="Additional Ability Health">
|
||||||
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
|
|
||||||
<set name="icon" val="icon.skill0000" />
|
<set name="icon" val="icon.skill0000" />
|
||||||
<set name="operateType" val="ACTIVE_INSTANT" />
|
<set name="operateType" val="PASSIVE" />
|
||||||
<set name="targetType" val="SELF" />
|
<set name="targetType" val="SELF" />
|
||||||
|
<for>
|
||||||
|
<effect name="Buff">
|
||||||
|
<mul stat="maxCp" val="1.1" />
|
||||||
|
<mul stat="maxHp" val="1.1" />
|
||||||
|
<mul stat="maxMp" val="1.1" />
|
||||||
|
</effect>
|
||||||
|
</for>
|
||||||
</skill>
|
</skill>
|
||||||
<!-- Increases Max HP/MP/CP by 10%% -->
|
<!-- Increases Max HP/MP/CP by 10%% -->
|
||||||
<skill id="13795" levels="1" name="Additional Ability Health">
|
<skill id="13795" levels="1" name="Additional Ability Health">
|
||||||
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
|
|
||||||
<set name="icon" val="icon.skill0000" />
|
<set name="icon" val="icon.skill0000" />
|
||||||
<set name="operateType" val="ACTIVE_INSTANT" />
|
<set name="operateType" val="PASSIVE" />
|
||||||
<set name="targetType" val="SELF" />
|
<set name="targetType" val="SELF" />
|
||||||
|
<for>
|
||||||
|
<effect name="Buff">
|
||||||
|
<mul stat="maxCp" val="1.1" />
|
||||||
|
<mul stat="maxHp" val="1.1" />
|
||||||
|
<mul stat="maxMp" val="1.1" />
|
||||||
|
</effect>
|
||||||
|
</for>
|
||||||
</skill>
|
</skill>
|
||||||
<!-- Increases Max HP/MP/CP by 10%% -->
|
<!-- Increases Max HP/MP/CP by 10%% -->
|
||||||
<skill id="13796" levels="1" name="Additional Ability Health">
|
<skill id="13796" levels="1" name="Additional Ability Health">
|
||||||
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
|
|
||||||
<set name="icon" val="icon.skill0000" />
|
<set name="icon" val="icon.skill0000" />
|
||||||
<set name="operateType" val="ACTIVE_INSTANT" />
|
<set name="operateType" val="PASSIVE" />
|
||||||
<set name="targetType" val="SELF" />
|
<set name="targetType" val="SELF" />
|
||||||
|
<for>
|
||||||
|
<effect name="Buff">
|
||||||
|
<mul stat="maxCp" val="1.1" />
|
||||||
|
<mul stat="maxHp" val="1.1" />
|
||||||
|
<mul stat="maxMp" val="1.1" />
|
||||||
|
</effect>
|
||||||
|
</for>
|
||||||
</skill>
|
</skill>
|
||||||
<!-- Increases Max HP/MP/CP by 10%% -->
|
<!-- Increases Max HP/MP/CP by 10%% -->
|
||||||
<skill id="13797" levels="1" name="Additional Ability Health">
|
<skill id="13797" levels="1" name="Additional Ability Health">
|
||||||
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
|
|
||||||
<set name="icon" val="icon.skill0000" />
|
<set name="icon" val="icon.skill0000" />
|
||||||
<set name="operateType" val="ACTIVE_INSTANT" />
|
<set name="operateType" val="PASSIVE" />
|
||||||
<set name="targetType" val="SELF" />
|
<set name="targetType" val="SELF" />
|
||||||
|
<for>
|
||||||
|
<effect name="Buff">
|
||||||
|
<mul stat="maxCp" val="1.1" />
|
||||||
|
<mul stat="maxHp" val="1.1" />
|
||||||
|
<mul stat="maxMp" val="1.1" />
|
||||||
|
</effect>
|
||||||
|
</for>
|
||||||
</skill>
|
</skill>
|
||||||
<!-- Increases Max HP/MP/CP by 10%% -->
|
<!-- Increases Max HP/MP/CP by 10%% -->
|
||||||
<skill id="13798" levels="1" name="Additional Ability Health">
|
<skill id="13798" levels="1" name="Additional Ability Health">
|
||||||
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
|
|
||||||
<set name="icon" val="icon.skill0000" />
|
<set name="icon" val="icon.skill0000" />
|
||||||
<set name="operateType" val="ACTIVE_INSTANT" />
|
<set name="operateType" val="PASSIVE" />
|
||||||
<set name="targetType" val="SELF" />
|
<set name="targetType" val="SELF" />
|
||||||
|
<for>
|
||||||
|
<effect name="Buff">
|
||||||
|
<mul stat="maxCp" val="1.1" />
|
||||||
|
<mul stat="maxHp" val="1.1" />
|
||||||
|
<mul stat="maxMp" val="1.1" />
|
||||||
|
</effect>
|
||||||
|
</for>
|
||||||
</skill>
|
</skill>
|
||||||
<!-- Increases Max HP/MP/CP by 10%% -->
|
<!-- Increases Max HP/MP/CP by 10%% -->
|
||||||
<skill id="13799" levels="1" name="Additional Ability Health">
|
<skill id="13799" levels="1" name="Additional Ability Health">
|
||||||
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
|
|
||||||
<set name="icon" val="icon.skill0000" />
|
<set name="icon" val="icon.skill0000" />
|
||||||
<set name="operateType" val="ACTIVE_INSTANT" />
|
<set name="operateType" val="PASSIVE" />
|
||||||
<set name="targetType" val="SELF" />
|
<set name="targetType" val="SELF" />
|
||||||
|
<for>
|
||||||
|
<effect name="Buff">
|
||||||
|
<mul stat="maxCp" val="1.1" />
|
||||||
|
<mul stat="maxHp" val="1.1" />
|
||||||
|
<mul stat="maxMp" val="1.1" />
|
||||||
|
</effect>
|
||||||
|
</for>
|
||||||
</skill>
|
</skill>
|
||||||
</list>
|
</list>
|
138
trunk/dist/game/data/stats/skills/19200-19299.xml
vendored
138
trunk/dist/game/data/stats/skills/19200-19299.xml
vendored
@ -264,25 +264,63 @@
|
|||||||
<set name="targetType" val="SELF" />
|
<set name="targetType" val="SELF" />
|
||||||
</skill>
|
</skill>
|
||||||
<!-- STR/DEX/CON/INT/WIT/MEN/CHA + 1. World Chat + $s8 times. -->
|
<!-- STR/DEX/CON/INT/WIT/MEN/CHA + 1. World Chat + $s8 times. -->
|
||||||
<skill id="19222" levels="1" name="Dignity of the Exalted">
|
<skill id="19222" levels="3" name="Dignity of the Exalted">
|
||||||
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
|
<!-- TODO: FIX WORLD CHAT POINT -->
|
||||||
|
<table name="#val"> 1 2 3 </table>
|
||||||
<set name="icon" val="icon.skill0000" />
|
<set name="icon" val="icon.skill0000" />
|
||||||
<set name="operateType" val="ACTIVE_INSTANT" />
|
<set name="operateType" val="PASSIVE" />
|
||||||
<set name="targetType" val="SELF" />
|
<set name="targetType" val="SELF" />
|
||||||
|
<effect name="Buff">
|
||||||
|
<add stat="STR" val="#val" />
|
||||||
|
<add stat="DEX" val="#val" />
|
||||||
|
<add stat="CON" val="#val" />
|
||||||
|
<add stat="INT" val="#val" />
|
||||||
|
<add stat="WIT" val="#val" />
|
||||||
|
<add stat="MEN" val="#val" />
|
||||||
|
<add stat="CHA" val="#val" />
|
||||||
|
</effect>
|
||||||
</skill>
|
</skill>
|
||||||
<!-- Teleports to selected party member. Consumes 100 Spirit Ores. -->
|
<!-- Teleports to selected party member. Consumes 100 Spirit Ores. -->
|
||||||
<skill id="19223" levels="1" name="Belief of the Exalted">
|
<skill id="19223" levels="1" name="Belief of the Exalted">
|
||||||
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
|
<!-- TODO: CHECK AND TEST -->
|
||||||
|
<set name="hitTime" val="5000" />
|
||||||
<set name="icon" val="icon.skill0000" />
|
<set name="icon" val="icon.skill0000" />
|
||||||
|
<set name="itemConsumeCount" val="100" />
|
||||||
|
<set name="itemConsumeId" val="3031" /> <!-- Spirit Ore -->
|
||||||
|
<set name="isMagic" val="1" /> <!-- Magic Skill -->
|
||||||
|
<set name="magicLvl" val="1" />
|
||||||
|
<set name="mpConsume" val="142" />
|
||||||
<set name="operateType" val="ACTIVE_INSTANT" />
|
<set name="operateType" val="ACTIVE_INSTANT" />
|
||||||
<set name="targetType" val="SELF" />
|
<set name="reuseDelay" val="600000" />
|
||||||
|
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
|
||||||
|
<set name="targetType" val="PARTY_MEMBER" />
|
||||||
|
<for>
|
||||||
|
<effect name="TeleportToTarget" />
|
||||||
|
</for>
|
||||||
</skill>
|
</skill>
|
||||||
<!-- Gives 'Blessing of the Exalted' effect to all party members. Maintains target's buff/de-buff condition even following death and resurrection. Consumes 40 Spirit Ores. -->
|
<!-- Gives 'Blessing of the Exalted' effect to all party members. Maintains target's buff/de-buff condition even following death and resurrection. Consumes 40 Spirit Ores. -->
|
||||||
<skill id="19224" levels="1" name="Blessing of the Exalted">
|
<skill id="19224" levels="1" name="Blessing of the Exalted">
|
||||||
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
|
<!-- TODO: Check abnormal time -->
|
||||||
<set name="icon" val="icon.skill0000" />
|
<set name="abnormalLvl" val="1" />
|
||||||
<set name="operateType" val="ACTIVE_INSTANT" />
|
<set name="abnormalTime" val="3600" />
|
||||||
<set name="targetType" val="SELF" />
|
<set name="abnormalType" val="PRESERVE_ABNORMAL" />
|
||||||
|
<set name="castRange" val="400" />
|
||||||
|
<set name="effectPoint" val="1" />
|
||||||
|
<set name="effectRange" val="900" />
|
||||||
|
<set name="hitTime" val="1000" />
|
||||||
|
<set name="icon" val="icon.skill1323" />
|
||||||
|
<set name="isMagic" val="1" /> <!-- Magic Skill -->
|
||||||
|
<set name="itemConsumeCount" val="40" />
|
||||||
|
<set name="itemConsumeId" val="3031" /> <!-- Spirit Ore -->
|
||||||
|
<set name="magicLvl" val="1" />
|
||||||
|
<set name="mpConsume" val="207" />
|
||||||
|
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
||||||
|
<set name="reuseDelay" val="60000" />
|
||||||
|
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
|
||||||
|
<set name="targetType" val="PARTY" />
|
||||||
|
<for>
|
||||||
|
<effect name="NoblesseBless" />
|
||||||
|
</for>
|
||||||
</skill>
|
</skill>
|
||||||
<!-- Summons 5 Battle Quick Healing Potions. Consumes 40 Crystals (R-grade). -->
|
<!-- Summons 5 Battle Quick Healing Potions. Consumes 40 Crystals (R-grade). -->
|
||||||
<skill id="19225" levels="1" name="Summon Battle Potion">
|
<skill id="19225" levels="1" name="Summon Battle Potion">
|
||||||
@ -292,11 +330,31 @@
|
|||||||
<set name="targetType" val="SELF" />
|
<set name="targetType" val="SELF" />
|
||||||
</skill>
|
</skill>
|
||||||
<!-- For $s1 hr., increases gained XP/SP by $s2. Consumes $s3 Spirit Ores. -->
|
<!-- For $s1 hr., increases gained XP/SP by $s2. Consumes $s3 Spirit Ores. -->
|
||||||
<skill id="19226" levels="1" name="Favor of the Exalted">
|
<skill id="19226" levels="2" name="Favor of the Exalted">
|
||||||
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
|
<table name="#expSpBonus"> 1.03 1.1 </table>
|
||||||
<set name="icon" val="icon.skill0000" />
|
<table name="#consume"> 40 120 </table>
|
||||||
<set name="operateType" val="ACTIVE_INSTANT" />
|
<set name="abnormalLvl" val="1" />
|
||||||
|
<set name="abnormalTime" val="3600" />
|
||||||
|
<set name="castRange" val="400" />
|
||||||
|
<set name="effectPoint" val="1" />
|
||||||
|
<set name="effectRange" val="900" />
|
||||||
|
<set name="hitTime" val="1000" />
|
||||||
|
<set name="icon" val="icon.skill1323" />
|
||||||
|
<set name="isMagic" val="1" /> <!-- Magic Skill -->
|
||||||
|
<set name="itemConsumeCount" val="#consume" />
|
||||||
|
<set name="itemConsumeId" val="3031" /> <!-- Spirit Ore -->
|
||||||
|
<set name="magicLvl" val="1" />
|
||||||
|
<set name="mpConsume" val="142" />
|
||||||
|
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
||||||
|
<set name="reuseDelay" val="2000" />
|
||||||
|
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
|
||||||
<set name="targetType" val="SELF" />
|
<set name="targetType" val="SELF" />
|
||||||
|
<for>
|
||||||
|
<effect name="Buff">
|
||||||
|
<mul stat="bonusExp" val="#expSpBonus" />
|
||||||
|
<mul stat="bonusSp" val="#expSpBonus" />
|
||||||
|
</effect>
|
||||||
|
</for>
|
||||||
</skill>
|
</skill>
|
||||||
<!-- Blends into the wind for $s1. Increases Speed by $s2. Canceled when using normal attacks or attack skills. -->
|
<!-- Blends into the wind for $s1. Increases Speed by $s2. Canceled when using normal attacks or attack skills. -->
|
||||||
<skill id="19227" levels="1" name="Wind Hiding">
|
<skill id="19227" levels="1" name="Wind Hiding">
|
||||||
@ -330,10 +388,14 @@
|
|||||||
</skill>
|
</skill>
|
||||||
<!-- LUC + 3. -->
|
<!-- LUC + 3. -->
|
||||||
<skill id="19229" levels="1" name="Fate of the Exalted">
|
<skill id="19229" levels="1" name="Fate of the Exalted">
|
||||||
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
|
|
||||||
<set name="icon" val="icon.skill0000" />
|
<set name="icon" val="icon.skill0000" />
|
||||||
<set name="operateType" val="ACTIVE_INSTANT" />
|
<set name="operateType" val="PASSIVE" />
|
||||||
<set name="targetType" val="SELF" />
|
<set name="targetType" val="SELF" />
|
||||||
|
<for>
|
||||||
|
<effect name="Buff">
|
||||||
|
<add stat="LUC" val="3" />
|
||||||
|
</effect>
|
||||||
|
</for>
|
||||||
</skill>
|
</skill>
|
||||||
<!-- MP Recovery Bonus + $s2 for $s1. -->
|
<!-- MP Recovery Bonus + $s2 for $s1. -->
|
||||||
<skill id="19230" levels="1" name="MP Recovery">
|
<skill id="19230" levels="1" name="MP Recovery">
|
||||||
@ -344,16 +406,50 @@
|
|||||||
</skill>
|
</skill>
|
||||||
<!-- Party's M. Atk. + 30%% for 30 seconds. Consumes 5 Spirit Ores. -->
|
<!-- Party's M. Atk. + 30%% for 30 seconds. Consumes 5 Spirit Ores. -->
|
||||||
<skill id="19231" levels="1" name="Song of Wisdom">
|
<skill id="19231" levels="1" name="Song of Wisdom">
|
||||||
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
|
<!-- TODO: FIX IT: Icon, Cast Range, Magic Level -->
|
||||||
|
<set name="abnormalLvl" val="1" />
|
||||||
|
<set name="abnormalTime" val="30" />
|
||||||
|
<set name="abnormalType" val="PRESERVE_ABNORMAL" />
|
||||||
|
<set name="castRange" val="600" />
|
||||||
|
<set name="hitTime" val="8000" />
|
||||||
<set name="icon" val="icon.skill0000" />
|
<set name="icon" val="icon.skill0000" />
|
||||||
<set name="operateType" val="ACTIVE_INSTANT" />
|
<set name="isMagic" val="1" /> <!-- Magic Skill -->
|
||||||
<set name="targetType" val="SELF" />
|
<set name="itemConsumeCount" val="5" />
|
||||||
|
<set name="itemConsumeId" val="3031" /> <!-- Spirit Ore -->
|
||||||
|
<set name="magicLvl" val="101" />
|
||||||
|
<set name="mpConsume" val="140" />
|
||||||
|
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
||||||
|
<set name="reuseDelay" val="600000" />
|
||||||
|
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
|
||||||
|
<set name="targetType" val="PARTY" />
|
||||||
|
<for>
|
||||||
|
<effect name="Buff">
|
||||||
|
<mul stat="mAtk" val="1.3" />
|
||||||
|
</effect>
|
||||||
|
</for>
|
||||||
</skill>
|
</skill>
|
||||||
<!-- Party's P. Skill Power + 30%% for 30 seconds. Consumes 5 Spirit Ores. -->
|
<!-- Party's P. Skill Power + 30%% for 30 seconds. Consumes 5 Spirit Ores. -->
|
||||||
<skill id="19232" levels="1" name="Crippling Dance">
|
<skill id="19232" levels="1" name="Crippling Dance">
|
||||||
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
|
<!-- TODO: FIX IT: Icon, Cast Range, Magic Level -->
|
||||||
|
<set name="abnormalLvl" val="1" />
|
||||||
|
<set name="abnormalTime" val="30" />
|
||||||
|
<set name="abnormalType" val="PRESERVE_ABNORMAL" />
|
||||||
|
<set name="castRange" val="600" />
|
||||||
|
<set name="hitTime" val="8000" />
|
||||||
<set name="icon" val="icon.skill0000" />
|
<set name="icon" val="icon.skill0000" />
|
||||||
<set name="operateType" val="ACTIVE_INSTANT" />
|
<set name="isMagic" val="1" /> <!-- Magic Skill -->
|
||||||
<set name="targetType" val="SELF" />
|
<set name="itemConsumeCount" val="5" />
|
||||||
|
<set name="itemConsumeId" val="3031" /> <!-- Spirit Ore -->
|
||||||
|
<set name="magicLvl" val="101" />
|
||||||
|
<set name="mpConsume" val="140" />
|
||||||
|
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
||||||
|
<set name="reuseDelay" val="600000" />
|
||||||
|
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
|
||||||
|
<set name="targetType" val="PARTY" />
|
||||||
|
<for>
|
||||||
|
<effect name="Buff">
|
||||||
|
<mul stat="physicalSkillPower" val="1.3" />
|
||||||
|
</effect>
|
||||||
|
</for>
|
||||||
</skill>
|
</skill>
|
||||||
</list>
|
</list>
|
BIN
trunk/dist/game/data/stats/skills/TODO.xlsx
vendored
BIN
trunk/dist/game/data/stats/skills/TODO.xlsx
vendored
Binary file not shown.
Loading…
Reference in New Issue
Block a user