SiegeGuards AI improvements.
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38318f7869
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1365c7bd5e
@ -108,16 +108,13 @@ public class SiegeGuards extends AbstractNpcAI
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{
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if (nearby.isPlayable() && GeoEngine.getInstance().canSeeTarget(npc, nearby))
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{
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final L2Summon summon = nearby.isSummon() ? ((L2Summon) nearby) : null;
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final L2PcInstance cha = summon == null ? (L2PcInstance) nearby : summon.getOwner();
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final Castle castle = npc.getCastle();
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final Fort fortress = npc.getFort();
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final int activeSiegeId = (fortress != null ? fortress.getResidenceId() : (castle != null ? castle.getResidenceId() : 0));
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if ((((cha.getSiegeState() != 2) || cha.isRegisteredOnThisSiegeField(activeSiegeId)) && (cha.getSiegeState() != 0)) || (npc.getAI().getIntention() != CtrlIntention.AI_INTENTION_IDLE))
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final L2Summon summon = nearby.isSummon() ? (L2Summon) nearby : null;
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final L2PcInstance pl = summon == null ? (L2PcInstance) nearby : summon.getOwner();
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if (((pl.getSiegeState() != 2) || pl.isRegisteredOnThisSiegeField(npc.getScriptValue())) && ((pl.getSiegeState() != 0) || (npc.getAI().getIntention() != CtrlIntention.AI_INTENTION_IDLE)))
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{
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if (!cha.isInvisible()) // skip invisible players
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if (!pl.isInvisible()) // skip invisible players
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{
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addAttackPlayerDesire(npc, cha);
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addAttackPlayerDesire(npc, pl);
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}
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}
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}
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@ -132,10 +129,7 @@ public class SiegeGuards extends AbstractNpcAI
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@Override
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public String onAttack(L2Npc npc, L2PcInstance attacker, int damage, boolean isSummon)
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{
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final Castle castle = npc.getCastle();
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final Fort fortress = npc.getFort();
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final int activeSiegeId = (fortress != null ? fortress.getResidenceId() : (castle != null ? castle.getResidenceId() : 0));
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if ((((attacker.getSiegeState() == 2) && !attacker.isRegisteredOnThisSiegeField(activeSiegeId)) || (attacker.getSiegeState() == 0)) && (npc.getAI().getIntention() == CtrlIntention.AI_INTENTION_IDLE))
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if ((attacker.getSiegeState() == 2) && !attacker.isRegisteredOnThisSiegeField(npc.getScriptValue()))
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{
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((L2Attackable) npc).stopHating(attacker);
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return null;
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@ -147,6 +141,9 @@ public class SiegeGuards extends AbstractNpcAI
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public String onSpawn(L2Npc npc)
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{
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npc.setRandomWalking(false);
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final Castle castle = npc.getCastle();
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final Fort fortress = npc.getFort();
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npc.setScriptValue(fortress != null ? fortress.getResidenceId() : (castle != null ? castle.getResidenceId() : 0));
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startQuestTimer("AGGRO_CHECK", 2000, npc, null);
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return super.onSpawn(npc);
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}
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@ -108,16 +108,13 @@ public class SiegeGuards extends AbstractNpcAI
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{
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if (nearby.isPlayable() && GeoEngine.getInstance().canSeeTarget(npc, nearby))
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{
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final L2Summon summon = nearby.isSummon() ? ((L2Summon) nearby) : null;
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final L2PcInstance cha = summon == null ? (L2PcInstance) nearby : summon.getOwner();
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final Castle castle = npc.getCastle();
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final Fort fortress = npc.getFort();
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final int activeSiegeId = (fortress != null ? fortress.getResidenceId() : (castle != null ? castle.getResidenceId() : 0));
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if ((((cha.getSiegeState() != 2) || cha.isRegisteredOnThisSiegeField(activeSiegeId)) && (cha.getSiegeState() != 0)) || (npc.getAI().getIntention() != CtrlIntention.AI_INTENTION_IDLE))
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final L2Summon summon = nearby.isSummon() ? (L2Summon) nearby : null;
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final L2PcInstance pl = summon == null ? (L2PcInstance) nearby : summon.getOwner();
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if (((pl.getSiegeState() != 2) || pl.isRegisteredOnThisSiegeField(npc.getScriptValue())) && ((pl.getSiegeState() != 0) || (npc.getAI().getIntention() != CtrlIntention.AI_INTENTION_IDLE)))
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{
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if (!cha.isInvisible()) // skip invisible players
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if (!pl.isInvisible()) // skip invisible players
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{
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addAttackPlayerDesire(npc, cha);
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addAttackPlayerDesire(npc, pl);
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}
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}
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}
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@ -132,10 +129,7 @@ public class SiegeGuards extends AbstractNpcAI
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@Override
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public String onAttack(L2Npc npc, L2PcInstance attacker, int damage, boolean isSummon)
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{
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final Castle castle = npc.getCastle();
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final Fort fortress = npc.getFort();
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final int activeSiegeId = (fortress != null ? fortress.getResidenceId() : (castle != null ? castle.getResidenceId() : 0));
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if ((((attacker.getSiegeState() == 2) && !attacker.isRegisteredOnThisSiegeField(activeSiegeId)) || (attacker.getSiegeState() == 0)) && (npc.getAI().getIntention() == CtrlIntention.AI_INTENTION_IDLE))
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if ((attacker.getSiegeState() == 2) && !attacker.isRegisteredOnThisSiegeField(npc.getScriptValue()))
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{
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((L2Attackable) npc).stopHating(attacker);
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return null;
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@ -147,6 +141,9 @@ public class SiegeGuards extends AbstractNpcAI
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public String onSpawn(L2Npc npc)
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{
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npc.setRandomWalking(false);
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final Castle castle = npc.getCastle();
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final Fort fortress = npc.getFort();
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npc.setScriptValue(fortress != null ? fortress.getResidenceId() : (castle != null ? castle.getResidenceId() : 0));
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startQuestTimer("AGGRO_CHECK", 2000, npc, null);
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return super.onSpawn(npc);
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}
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@ -108,16 +108,13 @@ public class SiegeGuards extends AbstractNpcAI
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{
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if (nearby.isPlayable() && GeoEngine.getInstance().canSeeTarget(npc, nearby))
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{
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final L2Summon summon = nearby.isSummon() ? ((L2Summon) nearby) : null;
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final L2PcInstance cha = summon == null ? (L2PcInstance) nearby : summon.getOwner();
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final Castle castle = npc.getCastle();
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final Fort fortress = npc.getFort();
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final int activeSiegeId = (fortress != null ? fortress.getResidenceId() : (castle != null ? castle.getResidenceId() : 0));
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if ((((cha.getSiegeState() != 2) || cha.isRegisteredOnThisSiegeField(activeSiegeId)) && (cha.getSiegeState() != 0)) || (npc.getAI().getIntention() != CtrlIntention.AI_INTENTION_IDLE))
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final L2Summon summon = nearby.isSummon() ? (L2Summon) nearby : null;
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final L2PcInstance pl = summon == null ? (L2PcInstance) nearby : summon.getOwner();
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if (((pl.getSiegeState() != 2) || pl.isRegisteredOnThisSiegeField(npc.getScriptValue())) && ((pl.getSiegeState() != 0) || (npc.getAI().getIntention() != CtrlIntention.AI_INTENTION_IDLE)))
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{
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if (!cha.isInvisible()) // skip invisible players
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if (!pl.isInvisible()) // skip invisible players
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{
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addAttackPlayerDesire(npc, cha);
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addAttackPlayerDesire(npc, pl);
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}
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}
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}
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@ -132,10 +129,7 @@ public class SiegeGuards extends AbstractNpcAI
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@Override
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public String onAttack(L2Npc npc, L2PcInstance attacker, int damage, boolean isSummon)
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{
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final Castle castle = npc.getCastle();
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final Fort fortress = npc.getFort();
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final int activeSiegeId = (fortress != null ? fortress.getResidenceId() : (castle != null ? castle.getResidenceId() : 0));
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if ((((attacker.getSiegeState() == 2) && !attacker.isRegisteredOnThisSiegeField(activeSiegeId)) || (attacker.getSiegeState() == 0)) && (npc.getAI().getIntention() == CtrlIntention.AI_INTENTION_IDLE))
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if ((attacker.getSiegeState() == 2) && !attacker.isRegisteredOnThisSiegeField(npc.getScriptValue()))
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{
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((L2Attackable) npc).stopHating(attacker);
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return null;
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@ -147,6 +141,9 @@ public class SiegeGuards extends AbstractNpcAI
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public String onSpawn(L2Npc npc)
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{
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npc.setRandomWalking(false);
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final Castle castle = npc.getCastle();
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final Fort fortress = npc.getFort();
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npc.setScriptValue(fortress != null ? fortress.getResidenceId() : (castle != null ? castle.getResidenceId() : 0));
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startQuestTimer("AGGRO_CHECK", 2000, npc, null);
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return super.onSpawn(npc);
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}
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@ -108,16 +108,13 @@ public class SiegeGuards extends AbstractNpcAI
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{
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if (nearby.isPlayable() && GeoEngine.getInstance().canSeeTarget(npc, nearby))
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{
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final L2Summon summon = nearby.isSummon() ? ((L2Summon) nearby) : null;
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final L2PcInstance cha = summon == null ? (L2PcInstance) nearby : summon.getOwner();
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final Castle castle = npc.getCastle();
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final Fort fortress = npc.getFort();
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final int activeSiegeId = (fortress != null ? fortress.getResidenceId() : (castle != null ? castle.getResidenceId() : 0));
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if ((((cha.getSiegeState() != 2) || cha.isRegisteredOnThisSiegeField(activeSiegeId)) && (cha.getSiegeState() != 0)) || (npc.getAI().getIntention() != CtrlIntention.AI_INTENTION_IDLE))
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final L2Summon summon = nearby.isSummon() ? (L2Summon) nearby : null;
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final L2PcInstance pl = summon == null ? (L2PcInstance) nearby : summon.getOwner();
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if (((pl.getSiegeState() != 2) || pl.isRegisteredOnThisSiegeField(npc.getScriptValue())) && ((pl.getSiegeState() != 0) || (npc.getAI().getIntention() != CtrlIntention.AI_INTENTION_IDLE)))
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{
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if (!cha.isInvisible()) // skip invisible players
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if (!pl.isInvisible()) // skip invisible players
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{
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addAttackPlayerDesire(npc, cha);
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addAttackPlayerDesire(npc, pl);
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}
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}
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}
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@ -132,10 +129,7 @@ public class SiegeGuards extends AbstractNpcAI
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@Override
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public String onAttack(L2Npc npc, L2PcInstance attacker, int damage, boolean isSummon)
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{
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final Castle castle = npc.getCastle();
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final Fort fortress = npc.getFort();
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final int activeSiegeId = (fortress != null ? fortress.getResidenceId() : (castle != null ? castle.getResidenceId() : 0));
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if ((((attacker.getSiegeState() == 2) && !attacker.isRegisteredOnThisSiegeField(activeSiegeId)) || (attacker.getSiegeState() == 0)) && (npc.getAI().getIntention() == CtrlIntention.AI_INTENTION_IDLE))
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if ((attacker.getSiegeState() == 2) && !attacker.isRegisteredOnThisSiegeField(npc.getScriptValue()))
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{
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((L2Attackable) npc).stopHating(attacker);
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return null;
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@ -147,6 +141,9 @@ public class SiegeGuards extends AbstractNpcAI
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public String onSpawn(L2Npc npc)
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{
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npc.setRandomWalking(false);
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final Castle castle = npc.getCastle();
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final Fort fortress = npc.getFort();
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npc.setScriptValue(fortress != null ? fortress.getResidenceId() : (castle != null ? castle.getResidenceId() : 0));
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startQuestTimer("AGGRO_CHECK", 2000, npc, null);
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return super.onSpawn(npc);
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}
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@ -82,16 +82,13 @@ public class SiegeGuards extends AbstractNpcAI
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{
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if (nearby.isPlayable() && GeoEngine.getInstance().canSeeTarget(npc, nearby))
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{
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final L2Summon summon = nearby.isSummon() ? ((L2Summon) nearby) : null;
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final L2PcInstance cha = summon == null ? (L2PcInstance) nearby : summon.getOwner();
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final Castle castle = npc.getCastle();
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final Fort fortress = npc.getFort();
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final int activeSiegeId = (fortress != null ? fortress.getResidenceId() : (castle != null ? castle.getResidenceId() : 0));
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if ((((cha.getSiegeState() != 2) || cha.isRegisteredOnThisSiegeField(activeSiegeId)) && (cha.getSiegeState() != 0)) || (npc.getAI().getIntention() != CtrlIntention.AI_INTENTION_IDLE))
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final L2Summon summon = nearby.isSummon() ? (L2Summon) nearby : null;
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final L2PcInstance pl = summon == null ? (L2PcInstance) nearby : summon.getOwner();
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if (((pl.getSiegeState() != 2) || pl.isRegisteredOnThisSiegeField(npc.getScriptValue())) && ((pl.getSiegeState() != 0) || (npc.getAI().getIntention() != CtrlIntention.AI_INTENTION_IDLE)))
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{
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if (!cha.isInvisible()) // skip invisible players
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if (!pl.isInvisible()) // skip invisible players
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{
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addAttackPlayerDesire(npc, cha);
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addAttackPlayerDesire(npc, pl);
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}
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}
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}
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@ -106,10 +103,7 @@ public class SiegeGuards extends AbstractNpcAI
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@Override
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public String onAttack(L2Npc npc, L2PcInstance attacker, int damage, boolean isSummon)
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{
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final Castle castle = npc.getCastle();
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final Fort fortress = npc.getFort();
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final int activeSiegeId = (fortress != null ? fortress.getResidenceId() : (castle != null ? castle.getResidenceId() : 0));
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if ((((attacker.getSiegeState() == 2) && !attacker.isRegisteredOnThisSiegeField(activeSiegeId)) || (attacker.getSiegeState() == 0)) && (npc.getAI().getIntention() == CtrlIntention.AI_INTENTION_IDLE))
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if ((attacker.getSiegeState() == 2) && !attacker.isRegisteredOnThisSiegeField(npc.getScriptValue()))
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{
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((L2Attackable) npc).stopHating(attacker);
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return null;
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@ -121,6 +115,9 @@ public class SiegeGuards extends AbstractNpcAI
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public String onSpawn(L2Npc npc)
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{
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npc.setRandomWalking(false);
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final Castle castle = npc.getCastle();
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final Fort fortress = npc.getFort();
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npc.setScriptValue(fortress != null ? fortress.getResidenceId() : (castle != null ? castle.getResidenceId() : 0));
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startQuestTimer("AGGRO_CHECK", 2000, npc, null);
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return super.onSpawn(npc);
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}
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