-Implemented some Jewel Boxes.
-Added SummonDebuff effect for Golden Lion & Lumi summons (apply on summoner when summon). -Added stat hpRestoreOnKill - restoring n% hp when kill a enemy (mob or player) - example: Berserker skill. -Updated id 10000-10279 range skills. -Update TriggerForce effect for Rolling Thunder skill. Contributed by NviX.
This commit is contained in:
@ -18,14 +18,14 @@
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*/
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package handlers;
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import handlers.effecthandlers.*;
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import java.util.logging.Level;
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import java.util.logging.Logger;
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import com.l2jserver.gameserver.handler.EffectHandler;
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import com.l2jserver.gameserver.model.effects.AbstractEffect;
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import handlers.effecthandlers.*;
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/**
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* Effect Master handler.
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* @author BiggBoss, Zoey76
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@ -175,6 +175,7 @@ public final class EffectMasterHandler
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Summon.class,
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SummonAgathion.class,
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SummonCubic.class,
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SummonDebuff.class,
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SummonNpc.class,
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SummonPet.class,
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SummonTrap.class,
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@ -48,7 +48,8 @@ public final class FocusMaxEnergy extends AbstractEffect
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{
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final Skill sonicMastery = info.getEffected().getSkills().get(992);
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final Skill focusMastery = info.getEffected().getSkills().get(993);
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int maxCharge = (sonicMastery != null) ? sonicMastery.getLevel() : (focusMastery != null) ? focusMastery.getLevel() : 0;
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final Skill maximumForceMastery = info.getEffected().getSkills().get(10301);
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int maxCharge = (sonicMastery != null) ? sonicMastery.getLevel() : (focusMastery != null) ? focusMastery.getLevel() : (maximumForceMastery != null) ? 15 : 0;
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if (maxCharge != 0)
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{
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int count = maxCharge - info.getEffected().getActingPlayer().getCharges();
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@ -28,6 +28,7 @@ import com.l2jserver.gameserver.model.actor.templates.L2NpcTemplate;
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import com.l2jserver.gameserver.model.conditions.Condition;
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import com.l2jserver.gameserver.model.effects.AbstractEffect;
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import com.l2jserver.gameserver.model.holders.ItemHolder;
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import com.l2jserver.gameserver.model.holders.SkillHolder;
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import com.l2jserver.gameserver.model.skills.BuffInfo;
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/**
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@ -42,6 +43,7 @@ public final class Summon extends AbstractEffect
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private final int _lifeTime;
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private final int _consumeItemInterval;
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private final int _summonPoints;
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private final SkillHolder _debuff;
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public Summon(Condition attachCond, Condition applyCond, StatsSet set, StatsSet params)
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{
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@ -58,6 +60,7 @@ public final class Summon extends AbstractEffect
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_consumeItemInterval = params.getInt("consumeItemInterval", 0);
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_lifeTime = params.getInt("lifeTime", 3600) * 1000;
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_summonPoints = params.getInt("summonPoints", 0);
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_debuff = new SkillHolder(params.getInt("debuffId", 0), 1);
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}
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@Override
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@ -115,5 +118,9 @@ public final class Summon extends AbstractEffect
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summon.setShowSummonAnimation(true);
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summon.setRunning();
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summon.spawnMe();
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if (_debuff.getSkillId() != 0)
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{
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_debuff.getSkill().applyEffects(player, player);
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}
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}
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}
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69
trunk/dist/game/data/scripts/handlers/effecthandlers/SummonDebuff.java
vendored
Normal file
69
trunk/dist/game/data/scripts/handlers/effecthandlers/SummonDebuff.java
vendored
Normal file
@ -0,0 +1,69 @@
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/*
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* Copyright (C) 2004-2015 L2J Server
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*
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* This file is part of L2J Server.
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*
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* L2J Server is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* L2J Server is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package handlers.effecthandlers;
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import com.l2jserver.gameserver.datatables.SkillData;
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import com.l2jserver.gameserver.model.StatsSet;
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import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
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import com.l2jserver.gameserver.model.conditions.Condition;
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import com.l2jserver.gameserver.model.effects.AbstractEffect;
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import com.l2jserver.gameserver.model.skills.BuffInfo;
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import com.l2jserver.gameserver.model.skills.Skill;
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/**
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* @author NviX
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*/
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public final class SummonDebuff extends AbstractEffect
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{
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private static final int PRICE_OF_SUMMONING_LION = 10061;
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private static final int PRICE_OF_SUMMONING_LUMI = 11818;
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/**
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* @param attachCond
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* @param applyCond
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* @param set
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* @param params
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*/
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public SummonDebuff(Condition attachCond, Condition applyCond, StatsSet set, StatsSet params)
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{
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super(attachCond, applyCond, set, params);
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}
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@Override
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public boolean onActionTime(BuffInfo info)
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{
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L2PcInstance player = info.getEffected().getActingPlayer();
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if (player.hasSummon())
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{
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if (player.getEffectList().isAffectedBySkill(PRICE_OF_SUMMONING_LION))
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{
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Skill skill = SkillData.getInstance().getSkill(PRICE_OF_SUMMONING_LION, 1);
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skill.applyEffects(player, player);
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return true;
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}
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else if (player.getEffectList().isAffectedBySkill(PRICE_OF_SUMMONING_LUMI))
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{
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Skill skill = SkillData.getInstance().getSkill(PRICE_OF_SUMMONING_LUMI, 1);
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skill.applyEffects(player, player);
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return true;
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}
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}
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return false;
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}
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}
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@ -58,6 +58,7 @@ public final class TriggerForce extends AbstractEffect
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private static final int RESISTANCE_AURA = 10035;
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private static final int RECOVERY_AURA = 10037;
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private static final int SPIRIT_AURA = 10039;
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private static final int ROLLING_THUNDER = 10287;
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/**
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* @param attachCond
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@ -100,7 +101,7 @@ public final class TriggerForce extends AbstractEffect
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}
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else
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{
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if (_skill.getSkillId() != RAGE_AURA)
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if ((_skill.getSkillId() != RAGE_AURA) && (_skill.getSkillId() != ROLLING_THUNDER))
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{
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_skill.getSkill().applyEffects(effector, effector);
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}
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@ -117,8 +118,8 @@ public final class TriggerForce extends AbstractEffect
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{
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return false;
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}
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// apply Rage Aura to enemies
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if (_skill.getSkillId() == RAGE_AURA)
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// apply offensive aura to enemies
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if ((_skill.getSkillId() == RAGE_AURA) || (_skill.getSkillId() == ROLLING_THUNDER))
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{
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final boolean srcInArena = (effector.isInsideZone(ZoneId.PVP) && (!effector.isInsideZone(ZoneId.SIEGE)));
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for (L2Character obj : effector.getKnownList().getKnownCharactersInRadius(200))
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@ -130,7 +131,7 @@ public final class TriggerForce extends AbstractEffect
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}
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}
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}
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// remove Rage Aura from enemies who not in affect radius
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// remove offensive aura from enemies who not in affect radius
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if (!_affectedObjects.isEmpty())
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{
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for (L2Character obj : _affectedObjects)
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@ -141,6 +142,10 @@ public final class TriggerForce extends AbstractEffect
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{
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obj.getEffectList().remove(true, obj.getEffectList().getBuffInfoBySkillId(RAGE_AURA));
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}
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if (obj.getEffectList().isAffectedBySkill(ROLLING_THUNDER))
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{
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obj.getEffectList().remove(true, obj.getEffectList().getBuffInfoBySkillId(ROLLING_THUNDER));
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}
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_affectedObjToRemove.add(obj);
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}
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}
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@ -167,7 +172,7 @@ public final class TriggerForce extends AbstractEffect
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{
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_affectedMembers.add(member);
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}
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if (!member.getEffectList().isAffectedBySkill(_skill.getSkillId()) && (member.calculateDistance(effector, true, false) < 900) && (_skill.getSkillId() != RAGE_AURA))
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if (!member.getEffectList().isAffectedBySkill(_skill.getSkillId()) && (member.calculateDistance(effector, true, false) < 900) && (_skill.getSkillId() != RAGE_AURA) && (_skill.getSkillId() != ROLLING_THUNDER))
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{
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if ((member != effector))
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{
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@ -299,6 +304,10 @@ public final class TriggerForce extends AbstractEffect
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{
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obj.getEffectList().remove(true, obj.getEffectList().getBuffInfoBySkillId(RAGE_AURA));
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}
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if (obj.getEffectList().isAffectedBySkill(ROLLING_THUNDER))
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{
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obj.getEffectList().remove(true, obj.getEffectList().getBuffInfoBySkillId(ROLLING_THUNDER));
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}
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}
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_affectedObjects.clear();
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_affectedObjToRemove.clear();
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