l2j_mobius/trunk/dist/game/data/scripts/handlers/effecthandlers/FocusMaxEnergy.java
MobiusDev 12b76e722e -Implemented some Jewel Boxes.
-Added SummonDebuff effect for Golden Lion & Lumi summons (apply on summoner when summon).
-Added stat hpRestoreOnKill - restoring n% hp when kill a enemy (mob or player) - example: Berserker skill.
-Updated id 10000-10279 range skills.
-Update TriggerForce effect for Rolling Thunder skill.

Contributed by NviX.
2015-07-12 21:19:09 +00:00

60 lines
2.1 KiB
Java

/*
* Copyright (C) 2004-2015 L2J DataPack
*
* This file is part of L2J DataPack.
*
* L2J DataPack is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J DataPack is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package handlers.effecthandlers;
import com.l2jserver.gameserver.model.StatsSet;
import com.l2jserver.gameserver.model.conditions.Condition;
import com.l2jserver.gameserver.model.effects.AbstractEffect;
import com.l2jserver.gameserver.model.skills.BuffInfo;
import com.l2jserver.gameserver.model.skills.Skill;
/**
* Focus Max Energy effect implementation.
* @author Adry_85
*/
public final class FocusMaxEnergy extends AbstractEffect
{
public FocusMaxEnergy(Condition attachCond, Condition applyCond, StatsSet set, StatsSet params)
{
super(attachCond, applyCond, set, params);
}
@Override
public boolean isInstant()
{
return true;
}
@Override
public void onStart(BuffInfo info)
{
if (info.getEffected().isPlayer())
{
final Skill sonicMastery = info.getEffected().getSkills().get(992);
final Skill focusMastery = info.getEffected().getSkills().get(993);
final Skill maximumForceMastery = info.getEffected().getSkills().get(10301);
int maxCharge = (sonicMastery != null) ? sonicMastery.getLevel() : (focusMastery != null) ? focusMastery.getLevel() : (maximumForceMastery != null) ? 15 : 0;
if (maxCharge != 0)
{
int count = maxCharge - info.getEffected().getActingPlayer().getCharges();
info.getEffected().getActingPlayer().increaseCharges(count, maxCharge);
}
}
}
}