Precaution for adding skill power via mul effect.
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e4475af103
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@ -26,6 +26,6 @@ public class MagicalSkillPower extends AbstractStatEffect
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{
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public MagicalSkillPower(StatsSet params)
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{
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super(params, Stats.MAGICAL_SKILL_POWER);
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super(params, Stats.MAGICAL_SKILL_POWER, Stats.SKILL_POWER_ADD);
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}
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}
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@ -26,6 +26,6 @@ public class PhysicalSkillPower extends AbstractStatEffect
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{
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public PhysicalSkillPower(StatsSet params)
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{
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super(params, Stats.PHYSICAL_SKILL_POWER);
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super(params, Stats.PHYSICAL_SKILL_POWER, Stats.SKILL_POWER_ADD);
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}
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}
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@ -26,6 +26,6 @@ public class MagicalSkillPower extends AbstractStatEffect
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{
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public MagicalSkillPower(StatsSet params)
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{
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super(params, Stats.MAGICAL_SKILL_POWER);
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super(params, Stats.MAGICAL_SKILL_POWER, Stats.SKILL_POWER_ADD);
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}
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}
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@ -26,6 +26,6 @@ public class PhysicalSkillPower extends AbstractStatEffect
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{
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public PhysicalSkillPower(StatsSet params)
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{
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super(params, Stats.PHYSICAL_SKILL_POWER);
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super(params, Stats.PHYSICAL_SKILL_POWER, Stats.SKILL_POWER_ADD);
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}
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}
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@ -26,6 +26,6 @@ public class MagicalSkillPower extends AbstractStatEffect
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{
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public MagicalSkillPower(StatsSet params)
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{
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super(params, Stats.MAGICAL_SKILL_POWER);
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super(params, Stats.MAGICAL_SKILL_POWER, Stats.SKILL_POWER_ADD);
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}
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}
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@ -26,6 +26,6 @@ public class PhysicalSkillPower extends AbstractStatEffect
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{
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public PhysicalSkillPower(StatsSet params)
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{
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super(params, Stats.PHYSICAL_SKILL_POWER);
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super(params, Stats.PHYSICAL_SKILL_POWER, Stats.SKILL_POWER_ADD);
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}
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}
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@ -26,6 +26,6 @@ public class MagicalSkillPower extends AbstractStatEffect
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{
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public MagicalSkillPower(StatsSet params)
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{
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super(params, Stats.MAGICAL_SKILL_POWER);
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super(params, Stats.MAGICAL_SKILL_POWER, Stats.SKILL_POWER_ADD);
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}
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}
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@ -26,6 +26,6 @@ public class PhysicalSkillPower extends AbstractStatEffect
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{
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public PhysicalSkillPower(StatsSet params)
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{
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super(params, Stats.PHYSICAL_SKILL_POWER);
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super(params, Stats.PHYSICAL_SKILL_POWER, Stats.SKILL_POWER_ADD);
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}
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}
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@ -26,6 +26,6 @@ public class MagicalSkillPower extends AbstractStatEffect
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{
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public MagicalSkillPower(StatsSet params)
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{
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super(params, Stats.MAGICAL_SKILL_POWER);
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super(params, Stats.MAGICAL_SKILL_POWER, Stats.SKILL_POWER_ADD);
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}
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}
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@ -26,6 +26,6 @@ public class PhysicalSkillPower extends AbstractStatEffect
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{
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public PhysicalSkillPower(StatsSet params)
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{
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super(params, Stats.PHYSICAL_SKILL_POWER);
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super(params, Stats.PHYSICAL_SKILL_POWER, Stats.SKILL_POWER_ADD);
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}
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}
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@ -26,6 +26,6 @@ public class MagicalSkillPower extends AbstractStatEffect
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{
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public MagicalSkillPower(StatsSet params)
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{
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super(params, Stats.MAGICAL_SKILL_POWER);
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super(params, Stats.MAGICAL_SKILL_POWER, Stats.SKILL_POWER_ADD);
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}
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}
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@ -26,6 +26,6 @@ public class PhysicalSkillPower extends AbstractStatEffect
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{
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public PhysicalSkillPower(StatsSet params)
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{
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super(params, Stats.PHYSICAL_SKILL_POWER);
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super(params, Stats.PHYSICAL_SKILL_POWER, Stats.SKILL_POWER_ADD);
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}
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}
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@ -26,6 +26,6 @@ public class MagicalSkillPower extends AbstractStatEffect
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{
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public MagicalSkillPower(StatsSet params)
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{
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super(params, Stats.MAGICAL_SKILL_POWER);
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super(params, Stats.MAGICAL_SKILL_POWER, Stats.SKILL_POWER_ADD);
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}
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}
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@ -26,6 +26,6 @@ public class PhysicalSkillPower extends AbstractStatEffect
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{
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public PhysicalSkillPower(StatsSet params)
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{
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super(params, Stats.PHYSICAL_SKILL_POWER);
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super(params, Stats.PHYSICAL_SKILL_POWER, Stats.SKILL_POWER_ADD);
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}
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}
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@ -26,6 +26,6 @@ public class MagicalSkillPower extends AbstractStatEffect
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{
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public MagicalSkillPower(StatsSet params)
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{
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super(params, Stats.MAGICAL_SKILL_POWER);
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super(params, Stats.MAGICAL_SKILL_POWER, Stats.SKILL_POWER_ADD);
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}
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}
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@ -26,6 +26,6 @@ public class PhysicalSkillPower extends AbstractStatEffect
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{
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public PhysicalSkillPower(StatsSet params)
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{
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super(params, Stats.PHYSICAL_SKILL_POWER);
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super(params, Stats.PHYSICAL_SKILL_POWER, Stats.SKILL_POWER_ADD);
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}
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}
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@ -26,6 +26,6 @@ public class MagicalSkillPower extends AbstractStatEffect
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{
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public MagicalSkillPower(StatsSet params)
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{
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super(params, Stats.MAGICAL_SKILL_POWER);
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super(params, Stats.MAGICAL_SKILL_POWER, Stats.SKILL_POWER_ADD);
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}
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}
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@ -26,6 +26,6 @@ public class PhysicalSkillPower extends AbstractStatEffect
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{
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public PhysicalSkillPower(StatsSet params)
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{
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super(params, Stats.PHYSICAL_SKILL_POWER);
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super(params, Stats.PHYSICAL_SKILL_POWER, Stats.SKILL_POWER_ADD);
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}
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}
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@ -26,6 +26,6 @@ public class MagicalSkillPower extends AbstractStatEffect
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{
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public MagicalSkillPower(StatsSet params)
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{
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super(params, Stats.MAGICAL_SKILL_POWER);
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super(params, Stats.MAGICAL_SKILL_POWER, Stats.SKILL_POWER_ADD);
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}
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}
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@ -26,6 +26,6 @@ public class PhysicalSkillPower extends AbstractStatEffect
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{
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public PhysicalSkillPower(StatsSet params)
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{
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super(params, Stats.PHYSICAL_SKILL_POWER);
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super(params, Stats.PHYSICAL_SKILL_POWER, Stats.SKILL_POWER_ADD);
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}
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}
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@ -26,6 +26,6 @@ public class MagicalSkillPower extends AbstractStatEffect
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{
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public MagicalSkillPower(StatsSet params)
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{
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super(params, Stats.MAGICAL_SKILL_POWER);
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super(params, Stats.MAGICAL_SKILL_POWER, Stats.SKILL_POWER_ADD);
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}
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}
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@ -26,6 +26,6 @@ public class PhysicalSkillPower extends AbstractStatEffect
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{
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public PhysicalSkillPower(StatsSet params)
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{
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super(params, Stats.PHYSICAL_SKILL_POWER);
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super(params, Stats.PHYSICAL_SKILL_POWER, Stats.SKILL_POWER_ADD);
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}
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}
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@ -26,6 +26,6 @@ public class MagicalSkillPower extends AbstractStatEffect
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{
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public MagicalSkillPower(StatsSet params)
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{
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super(params, Stats.MAGICAL_SKILL_POWER);
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super(params, Stats.MAGICAL_SKILL_POWER, Stats.SKILL_POWER_ADD);
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}
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}
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@ -26,6 +26,6 @@ public class PhysicalSkillPower extends AbstractStatEffect
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{
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public PhysicalSkillPower(StatsSet params)
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{
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super(params, Stats.PHYSICAL_SKILL_POWER);
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super(params, Stats.PHYSICAL_SKILL_POWER, Stats.SKILL_POWER_ADD);
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}
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}
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