Strong Will skill.

Contributed by Neanrakyr.
This commit is contained in:
MobiusDev
2015-05-15 22:32:59 +00:00
parent e43d7d2797
commit 125c62167e

View File

@@ -363,18 +363,59 @@
<set name="reuseDelay" val="15000" /> <set name="reuseDelay" val="15000" />
<set name="isMagic" val="1" /> <set name="isMagic" val="1" />
</skill> </skill>
<skill id="11264" levels="4" name="Strong Will"> <skill id="11264" levels="4" name="Strong Will" enchantGroup1="10" enchantGroup2="10">
<!-- AUTO GENERATED SKILL -->
<!-- Consume HP to recover 200 MP. Dispels debuffs and escapes immobility. --> <!-- Consume HP to recover 200 MP. Dispels debuffs and escapes immobility. -->
<table name="#hpConsumes"> 400 420 440 460 </table> <table name="#dispelAbnormals"> POISON,10;BLEEDING,10;PARALYZE,10;ROOT_PHYSICALLY,10;ROOT_MAGICALLY,10;ROOT_PHYSICALLY,10;ROOT_MAGICALLY,10 POISON,10;BLEEDING,10;PARALYZE,10;ROOT_PHYSICALLY,10;ROOT_MAGICALLY,10 POISON,10;BLEEDING,10;PARALYZE,10;ROOT_PHYSICALLY,10;ROOT_MAGICALLY,10 POISON,10;BLEEDING,10;PARALYZE,10;ROOT_PHYSICALLY,10;ROOT_MAGICALLY,10 </table>
<set name="icon" val="icon.skill11264" /> <table name="#effectPoints"> 235 438 582 720 </table>
<set name="operateType" val="ACTIVE_INSTANT" /> <table name="#enchDispelAbnormals"> POISON,10;BLEEDING,10;PARALYZE,10;ROOT_PHYSICALLY,10;ROOT_MAGICALLY,10 POISON,10;BLEEDING,10;PARALYZE,10;ROOT_PHYSICALLY,10;ROOT_MAGICALLY,10 POISON,10;BLEEDING,10;PARALYZE,10;ROOT_PHYSICALLY,10;ROOT_MAGICALLY,10 POISON,10;BLEEDING,10;PARALYZE,10;ROOT_PHYSICALLY,10;ROOT_MAGICALLY,10 POISON,10;BLEEDING,10;PARALYZE,10;ROOT_PHYSICALLY,10;ROOT_MAGICALLY,10 POISON,10;BLEEDING,10;PARALYZE,10;ROOT_PHYSICALLY,10;ROOT_MAGICALLY,10 POISON,10;BLEEDING,10;PARALYZE,10;ROOT_PHYSICALLY,10;ROOT_MAGICALLY,10 POISON,10;BLEEDING,10;PARALYZE,10;ROOT_PHYSICALLY,10;ROOT_MAGICALLY,10 POISON,10;BLEEDING,10;PARALYZE,10;ROOT_PHYSICALLY,10;ROOT_MAGICALLY,10 POISON,10;BLEEDING,10;PARALYZE,10;ROOT_PHYSICALLY,10;ROOT_MAGICALLY,10 </table>
<set name="targetType" val="SELF" /> <table name="#enchHpConsume"> 450 440 430 420 410 400 390 380 370 360 </table>
<set name="hpConsume" val="#hpConsumes" /> <table name="#enchMagicLvl"> 90 91 92 93 94 95 96 97 98 99 </table>
<set name="hitTime" val="1200" /> <table name="#enchManaHealOverTime"> 5 10 15 20 25 30 35 40 45 50 </table>
<table name="#hpConsume"> 400 420 440 460 </table>
<table name="#magicLvl"> 89 92 95 98 </table>
<table name="#manaHeal"> 200 210 220 230 </table>
<set name="coolTime" val="300" /> <set name="coolTime" val="300" />
<set name="reuseDelay" val="60000" /> <set name="effectPoint" val="#effectPoints" />
<set name="hitTime" val="1200" />
<set name="hpConsume" val="#hpConsume" />
<set name="icon" val="icon.skill11264" />
<set name="isMagic" val="1" /> <set name="isMagic" val="1" />
<set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="reuseDelay" val="60000" />
<set name="rideState" val="NONE" />
<set name="targetType" val="SELF" />
<enchant1 name="hpConsume" val="#enchHpConsume" />
<enchant1 name="magicLvl" val="#enchMagicLvl" />
<enchant2 name="hpConsume" val="#enchHpConsume" />
<enchant2 name="magicLvl" val="#enchMagicLvl" />
<for>
<effect name="DispelBySlot">
<param dispel="#dispelAbnormals" />
</effect>
<effect name="ManaHeal">
<param power="#manaHeal" />
</effect>
</for>
<enchant1for>
<effect name="DispelBySlot">
<param dispel="#enchDispelAbnormals" />
</effect>
<effect name="ManaHeal">
<param power="230" />
</effect>
</enchant1for>
<enchant2for>
<effect name="DispelBySlot">
<param dispel="#enchDispelAbnormals" />
</effect>
<effect name="ManaHeal">
<param power="230" />
</effect>
<effect name="ManaHealOverTime" ticks="5">
<param power="#enchManaHealOverTime" />
</effect>
</enchant2for>
</skill> </skill>
<skill id="11265" levels="1" name="Summon Team Mate"> <skill id="11265" levels="1" name="Summon Team Mate">
<!-- AUTO GENERATED SKILL --> <!-- AUTO GENERATED SKILL -->