Strong Will skill.
Contributed by Neanrakyr.
This commit is contained in:
@@ -363,18 +363,59 @@
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<set name="reuseDelay" val="15000" />
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<set name="isMagic" val="1" />
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</skill>
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<skill id="11264" levels="4" name="Strong Will">
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<!-- AUTO GENERATED SKILL -->
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<skill id="11264" levels="4" name="Strong Will" enchantGroup1="10" enchantGroup2="10">
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<!-- Consume HP to recover 200 MP. Dispels debuffs and escapes immobility. -->
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<table name="#hpConsumes"> 400 420 440 460 </table>
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<set name="icon" val="icon.skill11264" />
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<set name="operateType" val="ACTIVE_INSTANT" />
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<set name="targetType" val="SELF" />
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<set name="hpConsume" val="#hpConsumes" />
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<set name="hitTime" val="1200" />
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<table name="#dispelAbnormals"> POISON,10;BLEEDING,10;PARALYZE,10;ROOT_PHYSICALLY,10;ROOT_MAGICALLY,10;ROOT_PHYSICALLY,10;ROOT_MAGICALLY,10 POISON,10;BLEEDING,10;PARALYZE,10;ROOT_PHYSICALLY,10;ROOT_MAGICALLY,10 POISON,10;BLEEDING,10;PARALYZE,10;ROOT_PHYSICALLY,10;ROOT_MAGICALLY,10 POISON,10;BLEEDING,10;PARALYZE,10;ROOT_PHYSICALLY,10;ROOT_MAGICALLY,10 </table>
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<table name="#effectPoints"> 235 438 582 720 </table>
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<table name="#enchDispelAbnormals"> POISON,10;BLEEDING,10;PARALYZE,10;ROOT_PHYSICALLY,10;ROOT_MAGICALLY,10 POISON,10;BLEEDING,10;PARALYZE,10;ROOT_PHYSICALLY,10;ROOT_MAGICALLY,10 POISON,10;BLEEDING,10;PARALYZE,10;ROOT_PHYSICALLY,10;ROOT_MAGICALLY,10 POISON,10;BLEEDING,10;PARALYZE,10;ROOT_PHYSICALLY,10;ROOT_MAGICALLY,10 POISON,10;BLEEDING,10;PARALYZE,10;ROOT_PHYSICALLY,10;ROOT_MAGICALLY,10 POISON,10;BLEEDING,10;PARALYZE,10;ROOT_PHYSICALLY,10;ROOT_MAGICALLY,10 POISON,10;BLEEDING,10;PARALYZE,10;ROOT_PHYSICALLY,10;ROOT_MAGICALLY,10 POISON,10;BLEEDING,10;PARALYZE,10;ROOT_PHYSICALLY,10;ROOT_MAGICALLY,10 POISON,10;BLEEDING,10;PARALYZE,10;ROOT_PHYSICALLY,10;ROOT_MAGICALLY,10 POISON,10;BLEEDING,10;PARALYZE,10;ROOT_PHYSICALLY,10;ROOT_MAGICALLY,10 </table>
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<table name="#enchHpConsume"> 450 440 430 420 410 400 390 380 370 360 </table>
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<table name="#enchMagicLvl"> 90 91 92 93 94 95 96 97 98 99 </table>
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<table name="#enchManaHealOverTime"> 5 10 15 20 25 30 35 40 45 50 </table>
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<table name="#hpConsume"> 400 420 440 460 </table>
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<table name="#magicLvl"> 89 92 95 98 </table>
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<table name="#manaHeal"> 200 210 220 230 </table>
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<set name="coolTime" val="300" />
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<set name="reuseDelay" val="60000" />
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<set name="effectPoint" val="#effectPoints" />
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<set name="hitTime" val="1200" />
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<set name="hpConsume" val="#hpConsume" />
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<set name="icon" val="icon.skill11264" />
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<set name="isMagic" val="1" />
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<set name="magicLvl" val="#magicLvl" />
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<set name="operateType" val="ACTIVE_INSTANT" />
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<set name="reuseDelay" val="60000" />
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<set name="rideState" val="NONE" />
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<set name="targetType" val="SELF" />
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<enchant1 name="hpConsume" val="#enchHpConsume" />
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<enchant1 name="magicLvl" val="#enchMagicLvl" />
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<enchant2 name="hpConsume" val="#enchHpConsume" />
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<enchant2 name="magicLvl" val="#enchMagicLvl" />
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<for>
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<effect name="DispelBySlot">
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<param dispel="#dispelAbnormals" />
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</effect>
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<effect name="ManaHeal">
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<param power="#manaHeal" />
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</effect>
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</for>
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<enchant1for>
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<effect name="DispelBySlot">
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<param dispel="#enchDispelAbnormals" />
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</effect>
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<effect name="ManaHeal">
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<param power="230" />
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</effect>
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</enchant1for>
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<enchant2for>
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<effect name="DispelBySlot">
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<param dispel="#enchDispelAbnormals" />
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</effect>
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<effect name="ManaHeal">
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<param power="230" />
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</effect>
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<effect name="ManaHealOverTime" ticks="5">
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<param power="#enchManaHealOverTime" />
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</effect>
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</enchant2for>
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</skill>
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<skill id="11265" levels="1" name="Summon Team Mate">
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<!-- AUTO GENERATED SKILL -->
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