Addition of quest Unveiled Fafurion Temple (10516).
This commit is contained in:
@@ -191,7 +191,6 @@
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10423 Embryo Stronghold Ambush
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10423 Embryo Stronghold Ambush
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10454 Final Embryo Apostle
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10454 Final Embryo Apostle
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10457 Kefensis' Illusion
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10457 Kefensis' Illusion
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10516 Unveiled Fafurion Temple
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10517 Fafurion's Minions
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10517 Fafurion's Minions
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10518 Succeeding the Priestess
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10518 Succeeding the Priestess
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10519 Controlling Your Temper
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10519 Controlling Your Temper
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@@ -391,6 +391,7 @@ import quests.Q10840_TimeToRecover.Q10840_TimeToRecover;
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import quests.Q10841_DeepInsideAteliaFortress.Q10841_DeepInsideAteliaFortress;
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import quests.Q10841_DeepInsideAteliaFortress.Q10841_DeepInsideAteliaFortress;
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import quests.Q10843_AnomalyInTheEnchantedValley.Q10843_AnomalyInTheEnchantedValley;
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import quests.Q10843_AnomalyInTheEnchantedValley.Q10843_AnomalyInTheEnchantedValley;
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import quests.custom.Q00529_RegularBarrierMaintenance.Q00529_RegularBarrierMaintenance;
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import quests.custom.Q00529_RegularBarrierMaintenance.Q00529_RegularBarrierMaintenance;
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import quests.custom.Q10516_UnveiledFafurionTemple.Q10516_UnveiledFafurionTemple;
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import quests.custom.Q10529_IvoryTowersResearchFloatingSeaJournal.Q10529_IvoryTowersResearchFloatingSeaJournal;
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import quests.custom.Q10529_IvoryTowersResearchFloatingSeaJournal.Q10529_IvoryTowersResearchFloatingSeaJournal;
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import quests.not_done.*;
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import quests.not_done.*;
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@@ -765,7 +766,7 @@ public class QuestMasterHandler
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Q10503_FrintezzaEmbroideredSoulCloak.class,
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Q10503_FrintezzaEmbroideredSoulCloak.class,
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Q10504_JewelOfAntharas.class,
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Q10504_JewelOfAntharas.class,
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Q10505_JewelOfValakas.class,
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Q10505_JewelOfValakas.class,
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Q10516_UnveiledFafurionTemple.class, // TODO: Not done.
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Q10516_UnveiledFafurionTemple.class, // FIXME: Custom.
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Q10517_FafurionsMinions.class, // TODO: Not done.
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Q10517_FafurionsMinions.class, // TODO: Not done.
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Q10518_SucceedingThePriestess.class, // TODO: Not done.
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Q10518_SucceedingThePriestess.class, // TODO: Not done.
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Q10519_ControllingYourTemper.class, // TODO: Not done.
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Q10519_ControllingYourTemper.class, // TODO: Not done.
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@@ -0,0 +1,170 @@
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/*
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* This file is part of the L2J Mobius project.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package quests.custom.Q10516_UnveiledFafurionTemple;
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import com.l2jmobius.gameserver.model.actor.Npc;
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import com.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
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import com.l2jmobius.gameserver.model.quest.Quest;
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import com.l2jmobius.gameserver.model.quest.QuestState;
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import com.l2jmobius.gameserver.model.quest.State;
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/**
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* Unveiled Fafurion Temple (10516)
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* @URL https://l2wiki.com/Unveiled_Fafurion_Temple
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* @author Mobius
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*/
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public class Q10516_UnveiledFafurionTemple extends Quest
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{
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// NPCs
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private static final int START_NPC = 33907;
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private static final int TALK_NPC_1 = 34491;
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private static final int TALK_NPC_2 = 34489;
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private static final int FINISH_NPC = 34490;
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// Misc
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private static final int MIN_LEVEL = 110;
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public Q10516_UnveiledFafurionTemple()
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{
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super(10516);
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addStartNpc(START_NPC);
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addTalkId(START_NPC, TALK_NPC_1, TALK_NPC_2, FINISH_NPC);
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addCondMinLevel(MIN_LEVEL, getNoQuestMsg(null));
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}
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@Override
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public String onAdvEvent(String event, Npc npc, PlayerInstance player)
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{
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final QuestState qs = getQuestState(player, false);
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if (qs == null)
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{
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return null;
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}
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switch (event)
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{
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case "accept.htm":
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{
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if (qs.isCreated())
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{
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qs.startQuest();
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}
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break;
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}
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case "talk_1_2.html":
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{
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if ((npc.getId() == TALK_NPC_1) && qs.isCond(1))
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{
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qs.setCond(2, true);
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}
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break;
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}
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case "talk_2_2.html":
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{
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if ((npc.getId() == TALK_NPC_2) && qs.isCond(2))
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{
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qs.setCond(3, true);
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}
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break;
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}
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case "reward.html":
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{
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if ((npc.getId() == FINISH_NPC) && qs.isCond(3))
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{
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// Reward.
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addExpAndSp(player, 5556186900L, 5556186);
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giveAdena(player, 139671, false);
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qs.exitQuest(false, true);
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}
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break;
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}
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default:
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{
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return null;
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}
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}
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return event;
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}
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@Override
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public String onTalk(Npc npc, PlayerInstance player)
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{
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final QuestState qs = getQuestState(player, true);
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String htmltext = getNoQuestMsg(player);
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switch (qs.getState())
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{
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case State.CREATED:
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{
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if (npc.getId() == START_NPC)
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{
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htmltext = "start.htm";
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}
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break;
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}
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case State.STARTED:
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{
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switch (npc.getId())
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{
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case START_NPC:
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{
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htmltext = "accept.htm";
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break;
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}
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case TALK_NPC_1:
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{
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if (qs.isCond(1))
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{
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htmltext = "talk_1_1.html";
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}
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else if (qs.getCond() > 1)
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{
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htmltext = "talk_1_2.html";
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}
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break;
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}
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case TALK_NPC_2:
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{
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if (qs.isCond(2))
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{
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htmltext = "talk_2_1.html";
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}
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else if (qs.getCond() > 2)
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{
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htmltext = "talk_2_2.html";
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}
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break;
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}
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case FINISH_NPC:
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{
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if (qs.isCond(3))
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{
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htmltext = "finish.html";
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}
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break;
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}
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}
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break;
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}
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case State.COMPLETED:
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{
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htmltext = getAlreadyCompletedMsg(player);
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break;
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}
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}
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return htmltext;
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}
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}
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@@ -0,0 +1,3 @@
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<html><body>Lionel:<br>
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You need to go at <font color="LEVEL">Fafurion Temple</font> to talk to <font color="LEVEL">Frederick</font> waiting there.
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</body></html>
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@@ -0,0 +1,5 @@
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<html><body>Okayti:<br>
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Ahhh... You have been sent by Lionel...<br1>
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I have been waiting for you.<br>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q10516_UnveiledFafurionTemple reward.html">"It's been a long way..."</Button>
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</body></html>
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@@ -0,0 +1,3 @@
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<html><body>Okayti:<br>
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Thank you for coming all this way here.
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</body></html>
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@@ -0,0 +1,5 @@
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<html><body>Lionel:<br>
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If you have time I have a mission for you.<br1>
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I need you to speak with someone.<br>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q10516_UnveiledFafurionTemple accept.htm">"Say no more. On my way."</Button>
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</body></html>
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@@ -0,0 +1,6 @@
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<html><body>Frederick:<br>
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Lionel sent you?<br1>
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Sounds good enough for me...<br1>
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Tho, you will have to speak with Lupicia.<br>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q10516_UnveiledFafurionTemple talk_1_2.html">"I need to speak with who?"</Button>
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</body></html>
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@@ -0,0 +1,3 @@
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<html><body>Frederick:<br>
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You have to speak with <font color="LEVEL">Lupicia</font>.
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</body></html>
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@@ -0,0 +1,5 @@
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<html><body>Lupicia:<br>
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Why did Frederick sent you to me?<br1>
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You obviously need to speak with Okayti.<br>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q10516_UnveiledFafurionTemple talk_2_2.html">"I need to speak with who?"</Button>
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</body></html>
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@@ -0,0 +1,3 @@
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<html><body>Lupicia:<br>
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You have to speak with <font color="LEVEL">Okayti</font>.
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</body></html>
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@@ -1,36 +0,0 @@
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/*
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* This file is part of the L2J Mobius project.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
|
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||||||
* the Free Software Foundation, either version 3 of the License, or
|
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* (at your option) any later version.
|
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*
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* This program is distributed in the hope that it will be useful,
|
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
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* General Public License for more details.
|
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*
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* You should have received a copy of the GNU General Public License
|
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package quests.not_done;
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import com.l2jmobius.Config;
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import com.l2jmobius.gameserver.model.quest.Quest;
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/**
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* @author Mobius
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*/
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public class Q10516_UnveiledFafurionTemple extends Quest
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{
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private static final int START_NPC = 33907;
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public Q10516_UnveiledFafurionTemple()
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{
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super(10516);
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addStartNpc(START_NPC);
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addTalkId(START_NPC);
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addCondMinLevel(Config.PLAYER_MAXIMUM_LEVEL, getNoQuestMsg(null));
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}
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}
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Block a user