Addition of quest Unveiled Fafurion Temple (10516).

This commit is contained in:
MobiusDevelopment 2019-04-03 17:47:34 +00:00
parent da64c80f07
commit 11e374810d
12 changed files with 205 additions and 38 deletions

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@ -191,7 +191,6 @@
10423 Embryo Stronghold Ambush
10454 Final Embryo Apostle
10457 Kefensis' Illusion
10516 Unveiled Fafurion Temple
10517 Fafurion's Minions
10518 Succeeding the Priestess
10519 Controlling Your Temper

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@ -391,6 +391,7 @@ import quests.Q10840_TimeToRecover.Q10840_TimeToRecover;
import quests.Q10841_DeepInsideAteliaFortress.Q10841_DeepInsideAteliaFortress;
import quests.Q10843_AnomalyInTheEnchantedValley.Q10843_AnomalyInTheEnchantedValley;
import quests.custom.Q00529_RegularBarrierMaintenance.Q00529_RegularBarrierMaintenance;
import quests.custom.Q10516_UnveiledFafurionTemple.Q10516_UnveiledFafurionTemple;
import quests.custom.Q10529_IvoryTowersResearchFloatingSeaJournal.Q10529_IvoryTowersResearchFloatingSeaJournal;
import quests.not_done.*;
@ -765,7 +766,7 @@ public class QuestMasterHandler
Q10503_FrintezzaEmbroideredSoulCloak.class,
Q10504_JewelOfAntharas.class,
Q10505_JewelOfValakas.class,
Q10516_UnveiledFafurionTemple.class, // TODO: Not done.
Q10516_UnveiledFafurionTemple.class, // FIXME: Custom.
Q10517_FafurionsMinions.class, // TODO: Not done.
Q10518_SucceedingThePriestess.class, // TODO: Not done.
Q10519_ControllingYourTemper.class, // TODO: Not done.

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@ -0,0 +1,170 @@
/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package quests.custom.Q10516_UnveiledFafurionTemple;
import com.l2jmobius.gameserver.model.actor.Npc;
import com.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
import com.l2jmobius.gameserver.model.quest.Quest;
import com.l2jmobius.gameserver.model.quest.QuestState;
import com.l2jmobius.gameserver.model.quest.State;
/**
* Unveiled Fafurion Temple (10516)
* @URL https://l2wiki.com/Unveiled_Fafurion_Temple
* @author Mobius
*/
public class Q10516_UnveiledFafurionTemple extends Quest
{
// NPCs
private static final int START_NPC = 33907;
private static final int TALK_NPC_1 = 34491;
private static final int TALK_NPC_2 = 34489;
private static final int FINISH_NPC = 34490;
// Misc
private static final int MIN_LEVEL = 110;
public Q10516_UnveiledFafurionTemple()
{
super(10516);
addStartNpc(START_NPC);
addTalkId(START_NPC, TALK_NPC_1, TALK_NPC_2, FINISH_NPC);
addCondMinLevel(MIN_LEVEL, getNoQuestMsg(null));
}
@Override
public String onAdvEvent(String event, Npc npc, PlayerInstance player)
{
final QuestState qs = getQuestState(player, false);
if (qs == null)
{
return null;
}
switch (event)
{
case "accept.htm":
{
if (qs.isCreated())
{
qs.startQuest();
}
break;
}
case "talk_1_2.html":
{
if ((npc.getId() == TALK_NPC_1) && qs.isCond(1))
{
qs.setCond(2, true);
}
break;
}
case "talk_2_2.html":
{
if ((npc.getId() == TALK_NPC_2) && qs.isCond(2))
{
qs.setCond(3, true);
}
break;
}
case "reward.html":
{
if ((npc.getId() == FINISH_NPC) && qs.isCond(3))
{
// Reward.
addExpAndSp(player, 5556186900L, 5556186);
giveAdena(player, 139671, false);
qs.exitQuest(false, true);
}
break;
}
default:
{
return null;
}
}
return event;
}
@Override
public String onTalk(Npc npc, PlayerInstance player)
{
final QuestState qs = getQuestState(player, true);
String htmltext = getNoQuestMsg(player);
switch (qs.getState())
{
case State.CREATED:
{
if (npc.getId() == START_NPC)
{
htmltext = "start.htm";
}
break;
}
case State.STARTED:
{
switch (npc.getId())
{
case START_NPC:
{
htmltext = "accept.htm";
break;
}
case TALK_NPC_1:
{
if (qs.isCond(1))
{
htmltext = "talk_1_1.html";
}
else if (qs.getCond() > 1)
{
htmltext = "talk_1_2.html";
}
break;
}
case TALK_NPC_2:
{
if (qs.isCond(2))
{
htmltext = "talk_2_1.html";
}
else if (qs.getCond() > 2)
{
htmltext = "talk_2_2.html";
}
break;
}
case FINISH_NPC:
{
if (qs.isCond(3))
{
htmltext = "finish.html";
}
break;
}
}
break;
}
case State.COMPLETED:
{
htmltext = getAlreadyCompletedMsg(player);
break;
}
}
return htmltext;
}
}

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@ -0,0 +1,3 @@
<html><body>Lionel:<br>
You need to go at <font color="LEVEL">Fafurion Temple</font> to talk to <font color="LEVEL">Frederick</font> waiting there.
</body></html>

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@ -0,0 +1,5 @@
<html><body>Okayti:<br>
Ahhh... You have been sent by Lionel...<br1>
I have been waiting for you.<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q10516_UnveiledFafurionTemple reward.html">"It's been a long way..."</Button>
</body></html>

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@ -0,0 +1,3 @@
<html><body>Okayti:<br>
Thank you for coming all this way here.
</body></html>

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@ -0,0 +1,5 @@
<html><body>Lionel:<br>
If you have time I have a mission for you.<br1>
I need you to speak with someone.<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q10516_UnveiledFafurionTemple accept.htm">"Say no more. On my way."</Button>
</body></html>

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@ -0,0 +1,6 @@
<html><body>Frederick:<br>
Lionel sent you?<br1>
Sounds good enough for me...<br1>
Tho, you will have to speak with Lupicia.<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q10516_UnveiledFafurionTemple talk_1_2.html">"I need to speak with who?"</Button>
</body></html>

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@ -0,0 +1,3 @@
<html><body>Frederick:<br>
You have to speak with <font color="LEVEL">Lupicia</font>.
</body></html>

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@ -0,0 +1,5 @@
<html><body>Lupicia:<br>
Why did Frederick sent you to me?<br1>
You obviously need to speak with Okayti.<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q10516_UnveiledFafurionTemple talk_2_2.html">"I need to speak with who?"</Button>
</body></html>

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@ -0,0 +1,3 @@
<html><body>Lupicia:<br>
You have to speak with <font color="LEVEL">Okayti</font>.
</body></html>

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@ -1,36 +0,0 @@
/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package quests.not_done;
import com.l2jmobius.Config;
import com.l2jmobius.gameserver.model.quest.Quest;
/**
* @author Mobius
*/
public class Q10516_UnveiledFafurionTemple extends Quest
{
private static final int START_NPC = 33907;
public Q10516_UnveiledFafurionTemple()
{
super(10516);
addStartNpc(START_NPC);
addTalkId(START_NPC);
addCondMinLevel(Config.PLAYER_MAXIMUM_LEVEL, getNoQuestMsg(null));
}
}