Replaced instanceof L2DoorInstance with isDoor method.

This commit is contained in:
MobiusDev
2018-07-02 01:36:25 +00:00
parent bd285c1368
commit 11760710ee
18 changed files with 26 additions and 36 deletions

View File

@ -31,7 +31,6 @@ import com.l2jmobius.gameserver.model.actor.L2Character;
import com.l2jmobius.gameserver.model.actor.L2Npc;
import com.l2jmobius.gameserver.model.actor.L2Playable;
import com.l2jmobius.gameserver.model.actor.instance.L2ControllableMobInstance;
import com.l2jmobius.gameserver.model.actor.instance.L2DoorInstance;
import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
import com.l2jmobius.gameserver.model.skills.Skill;
import com.l2jmobius.gameserver.util.Util;
@ -371,7 +370,7 @@ public final class L2ControllableMobAI extends L2AttackableAI
private boolean checkAutoAttackCondition(L2Character target)
{
if ((target == null) || target.isNpc() || (target instanceof L2DoorInstance))
if ((target == null) || target.isNpc() || target.isDoor())
{
return false;
}

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@ -35,7 +35,6 @@ import com.l2jmobius.gameserver.model.actor.L2Npc;
import com.l2jmobius.gameserver.model.actor.L2Playable;
import com.l2jmobius.gameserver.model.actor.L2Summon;
import com.l2jmobius.gameserver.model.actor.instance.L2DefenderInstance;
import com.l2jmobius.gameserver.model.actor.instance.L2DoorInstance;
import com.l2jmobius.gameserver.model.actor.instance.L2FortCommanderInstance;
import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
import com.l2jmobius.gameserver.model.effects.L2EffectType;
@ -128,7 +127,7 @@ public class L2FortSiegeGuardAI extends L2CharacterAI implements Runnable
}
// Check if the target isn't another guard, folk or a door
if ((target instanceof L2DefenderInstance) || target.isNpc() || (target instanceof L2DoorInstance) || target.isAlikeDead() || (target instanceof L2FortCommanderInstance) || target.isPlayable())
if ((target instanceof L2DefenderInstance) || target.isNpc() || target.isDoor() || target.isAlikeDead() || (target instanceof L2FortCommanderInstance) || target.isPlayable())
{
L2PcInstance player = null;
if (target.isPlayer())

View File

@ -35,7 +35,6 @@ import com.l2jmobius.gameserver.model.actor.L2Npc;
import com.l2jmobius.gameserver.model.actor.L2Playable;
import com.l2jmobius.gameserver.model.actor.L2Summon;
import com.l2jmobius.gameserver.model.actor.instance.L2DefenderInstance;
import com.l2jmobius.gameserver.model.actor.instance.L2DoorInstance;
import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
import com.l2jmobius.gameserver.model.effects.L2EffectType;
import com.l2jmobius.gameserver.model.skills.Skill;
@ -123,7 +122,7 @@ public class L2SiegeGuardAI extends L2CharacterAI implements Runnable
protected boolean autoAttackCondition(L2Character target)
{
// Check if the target isn't another guard, folk or a door
if ((target == null) || (target instanceof L2DefenderInstance) || target.isNpc() || (target instanceof L2DoorInstance) || target.isAlikeDead())
if ((target == null) || (target instanceof L2DefenderInstance) || target.isNpc() || target.isDoor() || target.isAlikeDead())
{
return false;
}