Replaced instanceof L2DoorInstance with isDoor method.
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bd285c1368
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11760710ee
@ -118,7 +118,7 @@ public class AdminDoorControl implements IAdminCommandHandler
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else if (command.equals("admin_open"))
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{
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final L2Object target = activeChar.getTarget();
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if (target instanceof L2DoorInstance)
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if ((target != null) && target.isDoor())
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{
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((L2DoorInstance) target).openMe();
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}
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@ -130,7 +130,7 @@ public class AdminDoorControl implements IAdminCommandHandler
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else if (command.equals("admin_close"))
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{
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final L2Object target = activeChar.getTarget();
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if (target instanceof L2DoorInstance)
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if ((target != null) && target.isDoor())
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{
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((L2DoorInstance) target).closeMe();
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}
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@ -26,7 +26,6 @@ import com.l2jmobius.gameserver.handler.IAffectScopeHandler;
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import com.l2jmobius.gameserver.model.L2Object;
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import com.l2jmobius.gameserver.model.L2World;
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import com.l2jmobius.gameserver.model.actor.L2Character;
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import com.l2jmobius.gameserver.model.actor.instance.L2DoorInstance;
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import com.l2jmobius.gameserver.model.actor.instance.L2StaticObjectInstance;
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import com.l2jmobius.gameserver.model.skills.Skill;
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import com.l2jmobius.gameserver.model.skills.targets.AffectScope;
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@ -57,7 +56,7 @@ public class StaticObjectScope implements IAffectScopeHandler
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return false;
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}
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if (!(c instanceof L2DoorInstance) && !(c instanceof L2StaticObjectInstance))
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if (!c.isDoor() && !(c instanceof L2StaticObjectInstance))
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{
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return false;
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}
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@ -118,7 +118,7 @@ public class AdminDoorControl implements IAdminCommandHandler
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else if (command.equals("admin_open"))
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{
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final L2Object target = activeChar.getTarget();
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if (target instanceof L2DoorInstance)
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if ((target != null) && target.isDoor())
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{
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((L2DoorInstance) target).openMe();
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}
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@ -130,7 +130,7 @@ public class AdminDoorControl implements IAdminCommandHandler
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else if (command.equals("admin_close"))
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{
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final L2Object target = activeChar.getTarget();
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if (target instanceof L2DoorInstance)
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if ((target != null) && target.isDoor())
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{
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((L2DoorInstance) target).closeMe();
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}
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@ -26,7 +26,6 @@ import com.l2jmobius.gameserver.handler.IAffectScopeHandler;
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import com.l2jmobius.gameserver.model.L2Object;
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import com.l2jmobius.gameserver.model.L2World;
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import com.l2jmobius.gameserver.model.actor.L2Character;
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import com.l2jmobius.gameserver.model.actor.instance.L2DoorInstance;
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import com.l2jmobius.gameserver.model.actor.instance.L2StaticObjectInstance;
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import com.l2jmobius.gameserver.model.skills.Skill;
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import com.l2jmobius.gameserver.model.skills.targets.AffectScope;
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@ -57,7 +56,7 @@ public class StaticObjectScope implements IAffectScopeHandler
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return false;
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}
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if (!(c instanceof L2DoorInstance) && !(c instanceof L2StaticObjectInstance))
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if (!c.isDoor() && !(c instanceof L2StaticObjectInstance))
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{
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return false;
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}
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@ -118,7 +118,7 @@ public class AdminDoorControl implements IAdminCommandHandler
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else if (command.equals("admin_open"))
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{
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final L2Object target = activeChar.getTarget();
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if (target instanceof L2DoorInstance)
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if ((target != null) && target.isDoor())
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{
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((L2DoorInstance) target).openMe();
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}
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@ -130,7 +130,7 @@ public class AdminDoorControl implements IAdminCommandHandler
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else if (command.equals("admin_close"))
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{
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final L2Object target = activeChar.getTarget();
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if (target instanceof L2DoorInstance)
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if ((target != null) && target.isDoor())
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{
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((L2DoorInstance) target).closeMe();
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}
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@ -26,7 +26,6 @@ import com.l2jmobius.gameserver.handler.IAffectScopeHandler;
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import com.l2jmobius.gameserver.model.L2Object;
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import com.l2jmobius.gameserver.model.L2World;
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import com.l2jmobius.gameserver.model.actor.L2Character;
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import com.l2jmobius.gameserver.model.actor.instance.L2DoorInstance;
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import com.l2jmobius.gameserver.model.actor.instance.L2StaticObjectInstance;
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import com.l2jmobius.gameserver.model.skills.Skill;
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import com.l2jmobius.gameserver.model.skills.targets.AffectScope;
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@ -57,7 +56,7 @@ public class StaticObjectScope implements IAffectScopeHandler
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return false;
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}
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if (!(c instanceof L2DoorInstance) && !(c instanceof L2StaticObjectInstance))
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if (!c.isDoor() && !(c instanceof L2StaticObjectInstance))
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{
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return false;
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}
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@ -118,7 +118,7 @@ public class AdminDoorControl implements IAdminCommandHandler
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else if (command.equals("admin_open"))
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{
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final L2Object target = activeChar.getTarget();
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if (target instanceof L2DoorInstance)
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if ((target != null) && target.isDoor())
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{
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((L2DoorInstance) target).openMe();
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}
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@ -130,7 +130,7 @@ public class AdminDoorControl implements IAdminCommandHandler
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else if (command.equals("admin_close"))
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{
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final L2Object target = activeChar.getTarget();
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if (target instanceof L2DoorInstance)
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if ((target != null) && target.isDoor())
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{
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((L2DoorInstance) target).closeMe();
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}
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@ -26,7 +26,6 @@ import com.l2jmobius.gameserver.handler.IAffectScopeHandler;
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import com.l2jmobius.gameserver.model.L2Object;
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import com.l2jmobius.gameserver.model.L2World;
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import com.l2jmobius.gameserver.model.actor.L2Character;
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import com.l2jmobius.gameserver.model.actor.instance.L2DoorInstance;
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import com.l2jmobius.gameserver.model.actor.instance.L2StaticObjectInstance;
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import com.l2jmobius.gameserver.model.skills.Skill;
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import com.l2jmobius.gameserver.model.skills.targets.AffectScope;
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@ -57,7 +56,7 @@ public class StaticObjectScope implements IAffectScopeHandler
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return false;
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}
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if (!(c instanceof L2DoorInstance) && !(c instanceof L2StaticObjectInstance))
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if (!c.isDoor() && !(c instanceof L2StaticObjectInstance))
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{
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return false;
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}
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@ -118,7 +118,7 @@ public class AdminDoorControl implements IAdminCommandHandler
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else if (command.equals("admin_open"))
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{
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final L2Object target = activeChar.getTarget();
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if (target instanceof L2DoorInstance)
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if ((target != null) && target.isDoor())
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{
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((L2DoorInstance) target).openMe();
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}
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@ -130,7 +130,7 @@ public class AdminDoorControl implements IAdminCommandHandler
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else if (command.equals("admin_close"))
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{
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final L2Object target = activeChar.getTarget();
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if (target instanceof L2DoorInstance)
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if ((target != null) && target.isDoor())
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{
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((L2DoorInstance) target).closeMe();
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}
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@ -31,7 +31,6 @@ import com.l2jmobius.gameserver.model.actor.L2Character;
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import com.l2jmobius.gameserver.model.actor.L2Npc;
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import com.l2jmobius.gameserver.model.actor.L2Playable;
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import com.l2jmobius.gameserver.model.actor.instance.L2ControllableMobInstance;
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import com.l2jmobius.gameserver.model.actor.instance.L2DoorInstance;
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import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
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import com.l2jmobius.gameserver.model.skills.Skill;
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import com.l2jmobius.gameserver.util.Util;
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@ -371,7 +370,7 @@ public final class L2ControllableMobAI extends L2AttackableAI
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private boolean checkAutoAttackCondition(L2Character target)
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{
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if ((target == null) || target.isNpc() || (target instanceof L2DoorInstance))
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if ((target == null) || target.isNpc() || target.isDoor())
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{
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return false;
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}
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@ -35,7 +35,6 @@ import com.l2jmobius.gameserver.model.actor.L2Npc;
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import com.l2jmobius.gameserver.model.actor.L2Playable;
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import com.l2jmobius.gameserver.model.actor.L2Summon;
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import com.l2jmobius.gameserver.model.actor.instance.L2DefenderInstance;
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import com.l2jmobius.gameserver.model.actor.instance.L2DoorInstance;
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import com.l2jmobius.gameserver.model.actor.instance.L2FortCommanderInstance;
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import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
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import com.l2jmobius.gameserver.model.effects.L2EffectType;
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@ -128,7 +127,7 @@ public class L2FortSiegeGuardAI extends L2CharacterAI implements Runnable
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}
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// Check if the target isn't another guard, folk or a door
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if ((target instanceof L2DefenderInstance) || target.isNpc() || (target instanceof L2DoorInstance) || target.isAlikeDead() || (target instanceof L2FortCommanderInstance) || target.isPlayable())
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if ((target instanceof L2DefenderInstance) || target.isNpc() || target.isDoor() || target.isAlikeDead() || (target instanceof L2FortCommanderInstance) || target.isPlayable())
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{
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L2PcInstance player = null;
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if (target.isPlayer())
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@ -35,7 +35,6 @@ import com.l2jmobius.gameserver.model.actor.L2Npc;
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import com.l2jmobius.gameserver.model.actor.L2Playable;
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import com.l2jmobius.gameserver.model.actor.L2Summon;
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import com.l2jmobius.gameserver.model.actor.instance.L2DefenderInstance;
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import com.l2jmobius.gameserver.model.actor.instance.L2DoorInstance;
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import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
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import com.l2jmobius.gameserver.model.effects.L2EffectType;
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import com.l2jmobius.gameserver.model.skills.Skill;
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@ -123,7 +122,7 @@ public class L2SiegeGuardAI extends L2CharacterAI implements Runnable
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protected boolean autoAttackCondition(L2Character target)
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{
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// Check if the target isn't another guard, folk or a door
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if ((target == null) || (target instanceof L2DefenderInstance) || target.isNpc() || (target instanceof L2DoorInstance) || target.isAlikeDead())
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if ((target == null) || (target instanceof L2DefenderInstance) || target.isNpc() || target.isDoor() || target.isAlikeDead())
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{
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return false;
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}
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@ -118,7 +118,7 @@ public class AdminDoorControl implements IAdminCommandHandler
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else if (command.equals("admin_open"))
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{
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final L2Object target = activeChar.getTarget();
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if (target instanceof L2DoorInstance)
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if ((target != null) && target.isDoor())
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{
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((L2DoorInstance) target).openMe();
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}
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@ -130,7 +130,7 @@ public class AdminDoorControl implements IAdminCommandHandler
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else if (command.equals("admin_close"))
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{
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final L2Object target = activeChar.getTarget();
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if (target instanceof L2DoorInstance)
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if ((target != null) && target.isDoor())
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{
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((L2DoorInstance) target).closeMe();
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}
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@ -26,7 +26,6 @@ import com.l2jmobius.gameserver.handler.IAffectScopeHandler;
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import com.l2jmobius.gameserver.model.L2Object;
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import com.l2jmobius.gameserver.model.L2World;
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import com.l2jmobius.gameserver.model.actor.L2Character;
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import com.l2jmobius.gameserver.model.actor.instance.L2DoorInstance;
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import com.l2jmobius.gameserver.model.actor.instance.L2StaticObjectInstance;
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import com.l2jmobius.gameserver.model.skills.Skill;
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import com.l2jmobius.gameserver.model.skills.targets.AffectScope;
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@ -57,7 +56,7 @@ public class StaticObjectScope implements IAffectScopeHandler
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return false;
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}
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if (!(c instanceof L2DoorInstance) && !(c instanceof L2StaticObjectInstance))
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if (!c.isDoor() && !(c instanceof L2StaticObjectInstance))
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{
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return false;
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}
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@ -118,7 +118,7 @@ public class AdminDoorControl implements IAdminCommandHandler
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else if (command.equals("admin_open"))
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{
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final L2Object target = activeChar.getTarget();
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if (target instanceof L2DoorInstance)
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if ((target != null) && target.isDoor())
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{
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((L2DoorInstance) target).openMe();
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}
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@ -130,7 +130,7 @@ public class AdminDoorControl implements IAdminCommandHandler
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else if (command.equals("admin_close"))
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{
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final L2Object target = activeChar.getTarget();
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if (target instanceof L2DoorInstance)
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if ((target != null) && target.isDoor())
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{
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((L2DoorInstance) target).closeMe();
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}
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@ -26,7 +26,6 @@ import com.l2jmobius.gameserver.handler.IAffectScopeHandler;
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import com.l2jmobius.gameserver.model.L2Object;
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import com.l2jmobius.gameserver.model.L2World;
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import com.l2jmobius.gameserver.model.actor.L2Character;
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import com.l2jmobius.gameserver.model.actor.instance.L2DoorInstance;
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import com.l2jmobius.gameserver.model.actor.instance.L2StaticObjectInstance;
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import com.l2jmobius.gameserver.model.skills.Skill;
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import com.l2jmobius.gameserver.model.skills.targets.AffectScope;
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@ -57,7 +56,7 @@ public class StaticObjectScope implements IAffectScopeHandler
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return false;
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}
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if (!(c instanceof L2DoorInstance) && !(c instanceof L2StaticObjectInstance))
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if (!c.isDoor() && !(c instanceof L2StaticObjectInstance))
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{
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return false;
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}
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@ -118,7 +118,7 @@ public class AdminDoorControl implements IAdminCommandHandler
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else if (command.equals("admin_open"))
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{
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final L2Object target = activeChar.getTarget();
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if (target instanceof L2DoorInstance)
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if ((target != null) && target.isDoor())
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{
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((L2DoorInstance) target).openMe();
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}
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@ -130,7 +130,7 @@ public class AdminDoorControl implements IAdminCommandHandler
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else if (command.equals("admin_close"))
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{
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final L2Object target = activeChar.getTarget();
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if (target instanceof L2DoorInstance)
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if ((target != null) && target.isDoor())
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{
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((L2DoorInstance) target).closeMe();
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}
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@ -26,7 +26,6 @@ import com.l2jmobius.gameserver.handler.IAffectScopeHandler;
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import com.l2jmobius.gameserver.model.L2Object;
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import com.l2jmobius.gameserver.model.L2World;
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import com.l2jmobius.gameserver.model.actor.L2Character;
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import com.l2jmobius.gameserver.model.actor.instance.L2DoorInstance;
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import com.l2jmobius.gameserver.model.actor.instance.L2StaticObjectInstance;
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import com.l2jmobius.gameserver.model.skills.Skill;
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import com.l2jmobius.gameserver.model.skills.targets.AffectScope;
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@ -57,7 +56,7 @@ public class StaticObjectScope implements IAffectScopeHandler
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return false;
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}
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if (!(c instanceof L2DoorInstance) && !(c instanceof L2StaticObjectInstance))
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if (!c.isDoor() && !(c instanceof L2StaticObjectInstance))
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{
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return false;
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}
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