Underscore removed from NpcData files.

This commit is contained in:
MobiusDev
2015-11-29 11:57:48 +00:00
parent cc94608578
commit 112f8313d4
172 changed files with 57072 additions and 57052 deletions
+150 -150
View File
@@ -16,7 +16,7 @@
</speed> </speed>
</stats> </stats>
<status /> <status />
<skill_list> <skillList>
<skill id="4390" level="1" /> <!-- NPC Abnormal Immunity --> <skill id="4390" level="1" /> <!-- NPC Abnormal Immunity -->
<skill id="4408" level="1" /> <!-- HP Increase (1x) --> <skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) --> <skill id="4409" level="1" /> <!-- MP Increase (1x) -->
@@ -27,8 +27,8 @@
<skill id="4414" level="2" /> <!-- Standard Type --> <skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="5" /> <!-- Blunt Weapons --> <skill id="4415" level="5" /> <!-- Blunt Weapons -->
<skill id="4416" level="4" /> <!-- Animals --> <skill id="4416" level="4" /> <!-- Animals -->
</skill_list> </skillList>
<ex_crt_effect>true</ex_crt_effect> <exCrtEffect>true</exCrtEffect>
<ai aggroRange="300" clanHelpRange="1000" /> <ai aggroRange="300" clanHelpRange="1000" />
<collision> <collision>
<radius normal="20" /> <radius normal="20" />
@@ -51,7 +51,7 @@
</speed> </speed>
</stats> </stats>
<status attackable="false" canMove="false" /> <status attackable="false" canMove="false" />
<skill_list> <skillList>
<skill id="4390" level="1" /> <!-- NPC Abnormal Immunity --> <skill id="4390" level="1" /> <!-- NPC Abnormal Immunity -->
<skill id="4408" level="1" /> <!-- HP Increase (1x) --> <skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) --> <skill id="4409" level="1" /> <!-- MP Increase (1x) -->
@@ -62,8 +62,8 @@
<skill id="4414" level="2" /> <!-- Standard Type --> <skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="5" /> <!-- Blunt Weapons --> <skill id="4415" level="5" /> <!-- Blunt Weapons -->
<skill id="4416" level="4" /> <!-- Animals --> <skill id="4416" level="4" /> <!-- Animals -->
</skill_list> </skillList>
<ex_crt_effect>true</ex_crt_effect> <exCrtEffect>true</exCrtEffect>
<collision> <collision>
<radius normal="0.1" /> <radius normal="0.1" />
<height normal="0.1" /> <height normal="0.1" />
@@ -85,7 +85,7 @@
</speed> </speed>
</stats> </stats>
<status attackable="false" /> <status attackable="false" />
<skill_list> <skillList>
<skill id="4045" level="1" /> <!-- Resist Full Magic Attack --> <skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
<skill id="4408" level="1" /> <!-- HP Increase (1x) --> <skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) --> <skill id="4409" level="1" /> <!-- MP Increase (1x) -->
@@ -96,8 +96,8 @@
<skill id="4414" level="2" /> <!-- Standard Type --> <skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword --> <skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="18" /> <!-- Dwarves --> <skill id="4416" level="18" /> <!-- Dwarves -->
</skill_list> </skillList>
<ex_crt_effect>true</ex_crt_effect> <exCrtEffect>true</exCrtEffect>
<ai aggroRange="500" clanHelpRange="300" /> <ai aggroRange="500" clanHelpRange="300" />
<collision> <collision>
<radius normal="8" /> <radius normal="8" />
@@ -120,7 +120,7 @@
</speed> </speed>
</stats> </stats>
<status attackable="false" /> <status attackable="false" />
<skill_list> <skillList>
<skill id="4045" level="1" /> <!-- Resist Full Magic Attack --> <skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
<skill id="4408" level="1" /> <!-- HP Increase (1x) --> <skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) --> <skill id="4409" level="1" /> <!-- MP Increase (1x) -->
@@ -131,9 +131,9 @@
<skill id="4414" level="2" /> <!-- Standard Type --> <skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword --> <skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="18" /> <!-- Dwarves --> <skill id="4416" level="18" /> <!-- Dwarves -->
</skill_list> </skillList>
<corpse_time>3</corpse_time> <corpseTime>3</corpseTime>
<ex_crt_effect>true</ex_crt_effect> <exCrtEffect>true</exCrtEffect>
<ai aggroRange="500" clanHelpRange="300" /> <ai aggroRange="500" clanHelpRange="300" />
<collision> <collision>
<radius normal="9" /> <radius normal="9" />
@@ -156,7 +156,7 @@
</speed> </speed>
</stats> </stats>
<status attackable="false" /> <status attackable="false" />
<skill_list> <skillList>
<skill id="4045" level="1" /> <!-- Resist Full Magic Attack --> <skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
<skill id="4408" level="1" /> <!-- HP Increase (1x) --> <skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) --> <skill id="4409" level="1" /> <!-- MP Increase (1x) -->
@@ -167,9 +167,9 @@
<skill id="4414" level="2" /> <!-- Standard Type --> <skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword --> <skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="18" /> <!-- Dwarves --> <skill id="4416" level="18" /> <!-- Dwarves -->
</skill_list> </skillList>
<corpse_time>3</corpse_time> <corpseTime>3</corpseTime>
<ex_crt_effect>true</ex_crt_effect> <exCrtEffect>true</exCrtEffect>
<ai aggroRange="500" clanHelpRange="300" /> <ai aggroRange="500" clanHelpRange="300" />
<collision> <collision>
<radius normal="9" /> <radius normal="9" />
@@ -190,10 +190,10 @@
<walk ground="30" /> <walk ground="30" />
<run ground="120" /> <run ground="120" />
</speed> </speed>
<hit_time>520</hit_time> <hitTime>520</hitTime>
</stats> </stats>
<status attackable="false" flying="true" /> <status attackable="false" flying="true" />
<skill_list> <skillList>
<skill id="4045" level="1" /> <!-- Resist Full Magic Attack --> <skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
<skill id="4408" level="1" /> <!-- HP Increase (1x) --> <skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) --> <skill id="4409" level="1" /> <!-- MP Increase (1x) -->
@@ -204,8 +204,8 @@
<skill id="4414" level="2" /> <!-- Standard Type --> <skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword --> <skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="19" /> <!-- Others --> <skill id="4416" level="19" /> <!-- Others -->
</skill_list> </skillList>
<ex_crt_effect>true</ex_crt_effect> <exCrtEffect>true</exCrtEffect>
<ai aggroRange="500" clanHelpRange="300" /> <ai aggroRange="500" clanHelpRange="300" />
<collision> <collision>
<radius normal="9" /> <radius normal="9" />
@@ -226,10 +226,10 @@
<walk ground="30" /> <walk ground="30" />
<run ground="120" /> <run ground="120" />
</speed> </speed>
<hit_time>520</hit_time> <hitTime>520</hitTime>
</stats> </stats>
<status attackable="false" /> <status attackable="false" />
<skill_list> <skillList>
<skill id="4045" level="1" /> <!-- Resist Full Magic Attack --> <skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
<skill id="4408" level="1" /> <!-- HP Increase (1x) --> <skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) --> <skill id="4409" level="1" /> <!-- MP Increase (1x) -->
@@ -240,8 +240,8 @@
<skill id="4414" level="2" /> <!-- Standard Type --> <skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword --> <skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="19" /> <!-- Others --> <skill id="4416" level="19" /> <!-- Others -->
</skill_list> </skillList>
<ex_crt_effect>true</ex_crt_effect> <exCrtEffect>true</exCrtEffect>
<ai aggroRange="500" clanHelpRange="300" /> <ai aggroRange="500" clanHelpRange="300" />
<collision> <collision>
<radius normal="0.01" /> <radius normal="0.01" />
@@ -274,7 +274,7 @@
</speed> </speed>
</stats> </stats>
<status undying="false" /> <status undying="false" />
<skill_list> <skillList>
<skill id="4390" level="1" /> <!-- NPC Abnormal Immunity --> <skill id="4390" level="1" /> <!-- NPC Abnormal Immunity -->
<skill id="4408" level="1" /> <!-- HP Increase (1x) --> <skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) --> <skill id="4409" level="1" /> <!-- MP Increase (1x) -->
@@ -285,9 +285,9 @@
<skill id="4414" level="2" /> <!-- Standard Type --> <skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="5" /> <!-- Blunt Weapons --> <skill id="4415" level="5" /> <!-- Blunt Weapons -->
<skill id="4416" level="4" /> <!-- Animals --> <skill id="4416" level="4" /> <!-- Animals -->
</skill_list> </skillList>
<corpse_time>12</corpse_time> <corpseTime>12</corpseTime>
<ex_crt_effect>true</ex_crt_effect> <exCrtEffect>true</exCrtEffect>
<ai aggroRange="500" clanHelpRange="300" /> <ai aggroRange="500" clanHelpRange="300" />
<collision> <collision>
<radius normal="16" /> <radius normal="16" />
@@ -320,7 +320,7 @@
</speed> </speed>
</stats> </stats>
<status undying="false" /> <status undying="false" />
<skill_list> <skillList>
<skill id="4390" level="1" /> <!-- NPC Abnormal Immunity --> <skill id="4390" level="1" /> <!-- NPC Abnormal Immunity -->
<skill id="4408" level="1" /> <!-- HP Increase (1x) --> <skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) --> <skill id="4409" level="1" /> <!-- MP Increase (1x) -->
@@ -331,9 +331,9 @@
<skill id="4414" level="2" /> <!-- Standard Type --> <skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="5" /> <!-- Blunt Weapons --> <skill id="4415" level="5" /> <!-- Blunt Weapons -->
<skill id="4416" level="4" /> <!-- Animals --> <skill id="4416" level="4" /> <!-- Animals -->
</skill_list> </skillList>
<corpse_time>12</corpse_time> <corpseTime>12</corpseTime>
<ex_crt_effect>true</ex_crt_effect> <exCrtEffect>true</exCrtEffect>
<ai aggroRange="500" clanHelpRange="300" /> <ai aggroRange="500" clanHelpRange="300" />
<collision> <collision>
<radius normal="26" /> <radius normal="26" />
@@ -356,7 +356,7 @@
</speed> </speed>
</stats> </stats>
<status attackable="false" /> <status attackable="false" />
<skill_list> <skillList>
<skill id="4045" level="1" /> <!-- Resist Full Magic Attack --> <skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
<skill id="4408" level="1" /> <!-- HP Increase (1x) --> <skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) --> <skill id="4409" level="1" /> <!-- MP Increase (1x) -->
@@ -367,8 +367,8 @@
<skill id="4414" level="2" /> <!-- Standard Type --> <skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword --> <skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="18" /> <!-- Dwarves --> <skill id="4416" level="18" /> <!-- Dwarves -->
</skill_list> </skillList>
<ex_crt_effect>true</ex_crt_effect> <exCrtEffect>true</exCrtEffect>
<ai aggroRange="500" clanHelpRange="300" /> <ai aggroRange="500" clanHelpRange="300" />
<collision> <collision>
<radius normal="8" /> <radius normal="8" />
@@ -389,10 +389,10 @@
<walk ground="30" /> <walk ground="30" />
<run ground="120" /> <run ground="120" />
</speed> </speed>
<hit_time>520</hit_time> <hitTime>520</hitTime>
</stats> </stats>
<status attackable="false" targetable="false" flying="true" /> <status attackable="false" targetable="false" flying="true" />
<skill_list> <skillList>
<skill id="4045" level="1" /> <!-- Resist Full Magic Attack --> <skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
<skill id="4408" level="1" /> <!-- HP Increase (1x) --> <skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) --> <skill id="4409" level="1" /> <!-- MP Increase (1x) -->
@@ -403,8 +403,8 @@
<skill id="4414" level="2" /> <!-- Standard Type --> <skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword --> <skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="19" /> <!-- Others --> <skill id="4416" level="19" /> <!-- Others -->
</skill_list> </skillList>
<ex_crt_effect>true</ex_crt_effect> <exCrtEffect>true</exCrtEffect>
<ai aggroRange="500" clanHelpRange="300" /> <ai aggroRange="500" clanHelpRange="300" />
<collision> <collision>
<radius normal="40.01" /> <radius normal="40.01" />
@@ -427,7 +427,7 @@
</speed> </speed>
</stats> </stats>
<status attackable="false" canMove="false" /> <status attackable="false" canMove="false" />
<skill_list> <skillList>
<skill id="4390" level="1" /> <!-- NPC Abnormal Immunity --> <skill id="4390" level="1" /> <!-- NPC Abnormal Immunity -->
<skill id="4408" level="1" /> <!-- HP Increase (1x) --> <skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) --> <skill id="4409" level="1" /> <!-- MP Increase (1x) -->
@@ -438,8 +438,8 @@
<skill id="4414" level="2" /> <!-- Standard Type --> <skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="5" /> <!-- Blunt Weapons --> <skill id="4415" level="5" /> <!-- Blunt Weapons -->
<skill id="4416" level="4" /> <!-- Animals --> <skill id="4416" level="4" /> <!-- Animals -->
</skill_list> </skillList>
<ex_crt_effect>true</ex_crt_effect> <exCrtEffect>true</exCrtEffect>
<collision> <collision>
<radius normal="0.1" /> <radius normal="0.1" />
<height normal="0.1" /> <height normal="0.1" />
@@ -461,7 +461,7 @@
</speed> </speed>
</stats> </stats>
<status attackable="false" targetable="false" canMove="false" /> <status attackable="false" targetable="false" canMove="false" />
<skill_list> <skillList>
<skill id="4390" level="1" /> <!-- NPC Abnormal Immunity --> <skill id="4390" level="1" /> <!-- NPC Abnormal Immunity -->
<skill id="4408" level="1" /> <!-- HP Increase (1x) --> <skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) --> <skill id="4409" level="1" /> <!-- MP Increase (1x) -->
@@ -472,8 +472,8 @@
<skill id="4414" level="2" /> <!-- Standard Type --> <skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="5" /> <!-- Blunt Weapons --> <skill id="4415" level="5" /> <!-- Blunt Weapons -->
<skill id="4416" level="4" /> <!-- Animals --> <skill id="4416" level="4" /> <!-- Animals -->
</skill_list> </skillList>
<ex_crt_effect>true</ex_crt_effect> <exCrtEffect>true</exCrtEffect>
<collision> <collision>
<radius normal="9" /> <radius normal="9" />
<height normal="28.3" /> <height normal="28.3" />
@@ -495,7 +495,7 @@
</speed> </speed>
</stats> </stats>
<status attackable="false" /> <status attackable="false" />
<skill_list> <skillList>
<skill id="4408" level="1" /> <!-- HP Increase (1x) --> <skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) --> <skill id="4409" level="1" /> <!-- MP Increase (1x) -->
<skill id="4410" level="11" /> <!-- Average P. Atk. --> <skill id="4410" level="11" /> <!-- Average P. Atk. -->
@@ -505,9 +505,9 @@
<skill id="4414" level="2" /> <!-- Standard Type --> <skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="1" /> <!-- Bare Hands --> <skill id="4415" level="1" /> <!-- Bare Hands -->
<skill id="4416" level="7" /> <!-- Spirits --> <skill id="4416" level="7" /> <!-- Spirits -->
</skill_list> </skillList>
<shots soul="2" spirit="2" /> <shots soul="2" spirit="2" />
<ex_crt_effect>true</ex_crt_effect> <exCrtEffect>true</exCrtEffect>
<collision> <collision>
<radius normal="9" /> <radius normal="9" />
<height normal="28.3" /> <height normal="28.3" />
@@ -529,7 +529,7 @@
</speed> </speed>
</stats> </stats>
<status attackable="false" /> <status attackable="false" />
<skill_list> <skillList>
<skill id="4408" level="1" /> <!-- HP Increase (1x) --> <skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) --> <skill id="4409" level="1" /> <!-- MP Increase (1x) -->
<skill id="4410" level="11" /> <!-- Average P. Atk. --> <skill id="4410" level="11" /> <!-- Average P. Atk. -->
@@ -539,9 +539,9 @@
<skill id="4414" level="2" /> <!-- Standard Type --> <skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="1" /> <!-- Bare Hands --> <skill id="4415" level="1" /> <!-- Bare Hands -->
<skill id="4416" level="7" /> <!-- Spirits --> <skill id="4416" level="7" /> <!-- Spirits -->
</skill_list> </skillList>
<shots soul="2" spirit="2" /> <shots soul="2" spirit="2" />
<ex_crt_effect>true</ex_crt_effect> <exCrtEffect>true</exCrtEffect>
<collision> <collision>
<radius normal="9" /> <radius normal="9" />
<height normal="28.3" /> <height normal="28.3" />
@@ -563,7 +563,7 @@
</speed> </speed>
</stats> </stats>
<status attackable="false" /> <status attackable="false" />
<skill_list> <skillList>
<skill id="4408" level="1" /> <!-- HP Increase (1x) --> <skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) --> <skill id="4409" level="1" /> <!-- MP Increase (1x) -->
<skill id="4410" level="11" /> <!-- Average P. Atk. --> <skill id="4410" level="11" /> <!-- Average P. Atk. -->
@@ -573,9 +573,9 @@
<skill id="4414" level="2" /> <!-- Standard Type --> <skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="1" /> <!-- Bare Hands --> <skill id="4415" level="1" /> <!-- Bare Hands -->
<skill id="4416" level="7" /> <!-- Spirits --> <skill id="4416" level="7" /> <!-- Spirits -->
</skill_list> </skillList>
<shots soul="2" spirit="2" /> <shots soul="2" spirit="2" />
<ex_crt_effect>true</ex_crt_effect> <exCrtEffect>true</exCrtEffect>
<collision> <collision>
<radius normal="9" /> <radius normal="9" />
<height normal="28.3" /> <height normal="28.3" />
@@ -597,7 +597,7 @@
</speed> </speed>
</stats> </stats>
<status attackable="false" /> <status attackable="false" />
<skill_list> <skillList>
<skill id="4408" level="1" /> <!-- HP Increase (1x) --> <skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) --> <skill id="4409" level="1" /> <!-- MP Increase (1x) -->
<skill id="4410" level="11" /> <!-- Average P. Atk. --> <skill id="4410" level="11" /> <!-- Average P. Atk. -->
@@ -607,9 +607,9 @@
<skill id="4414" level="2" /> <!-- Standard Type --> <skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="1" /> <!-- Bare Hands --> <skill id="4415" level="1" /> <!-- Bare Hands -->
<skill id="4416" level="7" /> <!-- Spirits --> <skill id="4416" level="7" /> <!-- Spirits -->
</skill_list> </skillList>
<shots soul="2" spirit="2" /> <shots soul="2" spirit="2" />
<ex_crt_effect>true</ex_crt_effect> <exCrtEffect>true</exCrtEffect>
<collision> <collision>
<radius normal="9" /> <radius normal="9" />
<height normal="28.3" /> <height normal="28.3" />
@@ -631,7 +631,7 @@
</speed> </speed>
</stats> </stats>
<status attackable="false" /> <status attackable="false" />
<skill_list> <skillList>
<skill id="4408" level="1" /> <!-- HP Increase (1x) --> <skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) --> <skill id="4409" level="1" /> <!-- MP Increase (1x) -->
<skill id="4410" level="11" /> <!-- Average P. Atk. --> <skill id="4410" level="11" /> <!-- Average P. Atk. -->
@@ -641,9 +641,9 @@
<skill id="4414" level="2" /> <!-- Standard Type --> <skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="1" /> <!-- Bare Hands --> <skill id="4415" level="1" /> <!-- Bare Hands -->
<skill id="4416" level="7" /> <!-- Spirits --> <skill id="4416" level="7" /> <!-- Spirits -->
</skill_list> </skillList>
<shots soul="2" spirit="2" /> <shots soul="2" spirit="2" />
<ex_crt_effect>true</ex_crt_effect> <exCrtEffect>true</exCrtEffect>
<collision> <collision>
<radius normal="9" /> <radius normal="9" />
<height normal="28.3" /> <height normal="28.3" />
@@ -665,7 +665,7 @@
</speed> </speed>
</stats> </stats>
<status attackable="false" /> <status attackable="false" />
<skill_list> <skillList>
<skill id="4045" level="1" /> <!-- Resist Full Magic Attack --> <skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
<skill id="4390" level="1" /> <!-- NPC Abnormal Immunity --> <skill id="4390" level="1" /> <!-- NPC Abnormal Immunity -->
<skill id="4408" level="1" /> <!-- HP Increase (1x) --> <skill id="4408" level="1" /> <!-- HP Increase (1x) -->
@@ -677,9 +677,9 @@
<skill id="4414" level="2" /> <!-- Standard Type --> <skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="1" /> <!-- Bare Hands --> <skill id="4415" level="1" /> <!-- Bare Hands -->
<skill id="4416" level="7" /> <!-- Spirits --> <skill id="4416" level="7" /> <!-- Spirits -->
</skill_list> </skillList>
<shots soul="2" spirit="2" /> <shots soul="2" spirit="2" />
<ex_crt_effect>true</ex_crt_effect> <exCrtEffect>true</exCrtEffect>
<collision> <collision>
<radius normal="22" /> <radius normal="22" />
<height normal="30" /> <height normal="30" />
@@ -701,7 +701,7 @@
</speed> </speed>
</stats> </stats>
<status /> <status />
<skill_list> <skillList>
<skill id="4045" level="1" /> <!-- Resist Full Magic Attack --> <skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
<skill id="4390" level="1" /> <!-- NPC Abnormal Immunity --> <skill id="4390" level="1" /> <!-- NPC Abnormal Immunity -->
<skill id="4408" level="1" /> <!-- HP Increase (1x) --> <skill id="4408" level="1" /> <!-- HP Increase (1x) -->
@@ -713,9 +713,9 @@
<skill id="4414" level="2" /> <!-- Standard Type --> <skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="1" /> <!-- Bare Hands --> <skill id="4415" level="1" /> <!-- Bare Hands -->
<skill id="4416" level="7" /> <!-- Spirits --> <skill id="4416" level="7" /> <!-- Spirits -->
</skill_list> </skillList>
<corpse_time>12</corpse_time> <corpseTime>12</corpseTime>
<ex_crt_effect>true</ex_crt_effect> <exCrtEffect>true</exCrtEffect>
<ai aggroRange="500" /> <ai aggroRange="500" />
<collision> <collision>
<radius normal="10" /> <radius normal="10" />
@@ -738,7 +738,7 @@
</speed> </speed>
</stats> </stats>
<status /> <status />
<skill_list> <skillList>
<skill id="4045" level="1" /> <!-- Resist Full Magic Attack --> <skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
<skill id="4390" level="1" /> <!-- NPC Abnormal Immunity --> <skill id="4390" level="1" /> <!-- NPC Abnormal Immunity -->
<skill id="4408" level="1" /> <!-- HP Increase (1x) --> <skill id="4408" level="1" /> <!-- HP Increase (1x) -->
@@ -750,9 +750,9 @@
<skill id="4414" level="2" /> <!-- Standard Type --> <skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="1" /> <!-- Bare Hands --> <skill id="4415" level="1" /> <!-- Bare Hands -->
<skill id="4416" level="7" /> <!-- Spirits --> <skill id="4416" level="7" /> <!-- Spirits -->
</skill_list> </skillList>
<corpse_time>12</corpse_time> <corpseTime>12</corpseTime>
<ex_crt_effect>true</ex_crt_effect> <exCrtEffect>true</exCrtEffect>
<ai aggroRange="500" /> <ai aggroRange="500" />
<collision> <collision>
<radius normal="23" /> <radius normal="23" />
@@ -775,7 +775,7 @@
</speed> </speed>
</stats> </stats>
<status /> <status />
<skill_list> <skillList>
<skill id="4045" level="1" /> <!-- Resist Full Magic Attack --> <skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
<skill id="4390" level="1" /> <!-- NPC Abnormal Immunity --> <skill id="4390" level="1" /> <!-- NPC Abnormal Immunity -->
<skill id="4408" level="1" /> <!-- HP Increase (1x) --> <skill id="4408" level="1" /> <!-- HP Increase (1x) -->
@@ -787,9 +787,9 @@
<skill id="4414" level="2" /> <!-- Standard Type --> <skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="1" /> <!-- Bare Hands --> <skill id="4415" level="1" /> <!-- Bare Hands -->
<skill id="4416" level="7" /> <!-- Spirits --> <skill id="4416" level="7" /> <!-- Spirits -->
</skill_list> </skillList>
<corpse_time>12</corpse_time> <corpseTime>12</corpseTime>
<ex_crt_effect>true</ex_crt_effect> <exCrtEffect>true</exCrtEffect>
<ai aggroRange="500" /> <ai aggroRange="500" />
<collision> <collision>
<radius normal="4.2" /> <radius normal="4.2" />
@@ -810,10 +810,10 @@
<walk ground="30" /> <walk ground="30" />
<run ground="120" /> <run ground="120" />
</speed> </speed>
<hit_time>520</hit_time> <hitTime>520</hitTime>
</stats> </stats>
<status attackable="false" /> <status attackable="false" />
<skill_list> <skillList>
<skill id="4045" level="1" /> <!-- Resist Full Magic Attack --> <skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
<skill id="4408" level="1" /> <!-- HP Increase (1x) --> <skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) --> <skill id="4409" level="1" /> <!-- MP Increase (1x) -->
@@ -824,9 +824,9 @@
<skill id="4414" level="2" /> <!-- Standard Type --> <skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword --> <skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="19" /> <!-- Others --> <skill id="4416" level="19" /> <!-- Others -->
</skill_list> </skillList>
<corpse_time>10</corpse_time> <corpseTime>10</corpseTime>
<ex_crt_effect>true</ex_crt_effect> <exCrtEffect>true</exCrtEffect>
<ai aggroRange="500" clanHelpRange="300" /> <ai aggroRange="500" clanHelpRange="300" />
<collision> <collision>
<radius normal="4.2" /> <radius normal="4.2" />
@@ -847,10 +847,10 @@
<walk ground="30" /> <walk ground="30" />
<run ground="120" /> <run ground="120" />
</speed> </speed>
<hit_time>520</hit_time> <hitTime>520</hitTime>
</stats> </stats>
<status attackable="false" /> <status attackable="false" />
<skill_list> <skillList>
<skill id="4045" level="1" /> <!-- Resist Full Magic Attack --> <skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
<skill id="4408" level="1" /> <!-- HP Increase (1x) --> <skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) --> <skill id="4409" level="1" /> <!-- MP Increase (1x) -->
@@ -861,9 +861,9 @@
<skill id="4414" level="2" /> <!-- Standard Type --> <skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword --> <skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="19" /> <!-- Others --> <skill id="4416" level="19" /> <!-- Others -->
</skill_list> </skillList>
<corpse_time>10</corpse_time> <corpseTime>10</corpseTime>
<ex_crt_effect>true</ex_crt_effect> <exCrtEffect>true</exCrtEffect>
<ai aggroRange="500" clanHelpRange="300" /> <ai aggroRange="500" clanHelpRange="300" />
<collision> <collision>
<radius normal="4.2" /> <radius normal="4.2" />
@@ -884,10 +884,10 @@
<walk ground="30" /> <walk ground="30" />
<run ground="120" /> <run ground="120" />
</speed> </speed>
<hit_time>520</hit_time> <hitTime>520</hitTime>
</stats> </stats>
<status attackable="false" /> <status attackable="false" />
<skill_list> <skillList>
<skill id="4045" level="1" /> <!-- Resist Full Magic Attack --> <skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
<skill id="4408" level="1" /> <!-- HP Increase (1x) --> <skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) --> <skill id="4409" level="1" /> <!-- MP Increase (1x) -->
@@ -898,9 +898,9 @@
<skill id="4414" level="2" /> <!-- Standard Type --> <skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword --> <skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="19" /> <!-- Others --> <skill id="4416" level="19" /> <!-- Others -->
</skill_list> </skillList>
<corpse_time>10</corpse_time> <corpseTime>10</corpseTime>
<ex_crt_effect>true</ex_crt_effect> <exCrtEffect>true</exCrtEffect>
<ai aggroRange="500" clanHelpRange="300" /> <ai aggroRange="500" clanHelpRange="300" />
<collision> <collision>
<radius normal="4.2" /> <radius normal="4.2" />
@@ -921,10 +921,10 @@
<walk ground="30" /> <walk ground="30" />
<run ground="120" /> <run ground="120" />
</speed> </speed>
<hit_time>520</hit_time> <hitTime>520</hitTime>
</stats> </stats>
<status attackable="false" /> <status attackable="false" />
<skill_list> <skillList>
<skill id="4045" level="1" /> <!-- Resist Full Magic Attack --> <skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
<skill id="4390" level="1" /> <!-- NPC Abnormal Immunity --> <skill id="4390" level="1" /> <!-- NPC Abnormal Immunity -->
<skill id="4408" level="1" /> <!-- HP Increase (1x) --> <skill id="4408" level="1" /> <!-- HP Increase (1x) -->
@@ -936,9 +936,9 @@
<skill id="4414" level="2" /> <!-- Standard Type --> <skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword --> <skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="19" /> <!-- Others --> <skill id="4416" level="19" /> <!-- Others -->
</skill_list> </skillList>
<corpse_time>10</corpse_time> <corpseTime>10</corpseTime>
<ex_crt_effect>true</ex_crt_effect> <exCrtEffect>true</exCrtEffect>
<ai aggroRange="500" clanHelpRange="300" /> <ai aggroRange="500" clanHelpRange="300" />
<collision> <collision>
<radius normal="4.2" /> <radius normal="4.2" />
@@ -961,7 +961,7 @@
</speed> </speed>
</stats> </stats>
<status attackable="false" targetable="false" canMove="false" /> <status attackable="false" targetable="false" canMove="false" />
<skill_list> <skillList>
<skill id="4390" level="1" /> <!-- NPC Abnormal Immunity --> <skill id="4390" level="1" /> <!-- NPC Abnormal Immunity -->
<skill id="4408" level="1" /> <!-- HP Increase (1x) --> <skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) --> <skill id="4409" level="1" /> <!-- MP Increase (1x) -->
@@ -972,8 +972,8 @@
<skill id="4414" level="2" /> <!-- Standard Type --> <skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="5" /> <!-- Blunt Weapons --> <skill id="4415" level="5" /> <!-- Blunt Weapons -->
<skill id="4416" level="4" /> <!-- Animals --> <skill id="4416" level="4" /> <!-- Animals -->
</skill_list> </skillList>
<ex_crt_effect>true</ex_crt_effect> <exCrtEffect>true</exCrtEffect>
<collision> <collision>
<radius normal="24.5" /> <radius normal="24.5" />
<height normal="14" /> <height normal="14" />
@@ -995,7 +995,7 @@
</speed> </speed>
</stats> </stats>
<status undying="false" /> <status undying="false" />
<skill_list> <skillList>
<skill id="4045" level="1" /> <!-- Resist Full Magic Attack --> <skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
<skill id="4390" level="1" /> <!-- NPC Abnormal Immunity --> <skill id="4390" level="1" /> <!-- NPC Abnormal Immunity -->
<skill id="4408" level="1" /> <!-- HP Increase (1x) --> <skill id="4408" level="1" /> <!-- HP Increase (1x) -->
@@ -1007,9 +1007,9 @@
<skill id="4414" level="2" /> <!-- Standard Type --> <skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="5" /> <!-- Blunt Weapons --> <skill id="4415" level="5" /> <!-- Blunt Weapons -->
<skill id="4416" level="4" /> <!-- Animals --> <skill id="4416" level="4" /> <!-- Animals -->
</skill_list> </skillList>
<shots soul="2" spirit="2" /> <shots soul="2" spirit="2" />
<ex_crt_effect>false</ex_crt_effect> <exCrtEffect>false</exCrtEffect>
<collision> <collision>
<radius normal="25.5" /> <radius normal="25.5" />
<height normal="10" /> <height normal="10" />
@@ -1029,10 +1029,10 @@
<walk ground="30" /> <walk ground="30" />
<run ground="120" /> <run ground="120" />
</speed> </speed>
<hit_time>520</hit_time> <hitTime>520</hitTime>
</stats> </stats>
<status attackable="false" targetable="false" showName="false" /> <status attackable="false" targetable="false" showName="false" />
<skill_list> <skillList>
<skill id="4045" level="1" /> <!-- Resist Full Magic Attack --> <skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
<skill id="4408" level="1" /> <!-- HP Increase (1x) --> <skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) --> <skill id="4409" level="1" /> <!-- MP Increase (1x) -->
@@ -1043,8 +1043,8 @@
<skill id="4414" level="2" /> <!-- Standard Type --> <skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword --> <skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="19" /> <!-- Others --> <skill id="4416" level="19" /> <!-- Others -->
</skill_list> </skillList>
<ex_crt_effect>true</ex_crt_effect> <exCrtEffect>true</exCrtEffect>
<ai aggroRange="500" clanHelpRange="300" /> <ai aggroRange="500" clanHelpRange="300" />
<collision> <collision>
<radius normal="11" /> <radius normal="11" />
@@ -1065,10 +1065,10 @@
<walk ground="30" /> <walk ground="30" />
<run ground="120" /> <run ground="120" />
</speed> </speed>
<hit_time>520</hit_time> <hitTime>520</hitTime>
</stats> </stats>
<status attackable="false" /> <status attackable="false" />
<skill_list> <skillList>
<skill id="4045" level="1" /> <!-- Resist Full Magic Attack --> <skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
<skill id="4408" level="1" /> <!-- HP Increase (1x) --> <skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) --> <skill id="4409" level="1" /> <!-- MP Increase (1x) -->
@@ -1079,8 +1079,8 @@
<skill id="4414" level="2" /> <!-- Standard Type --> <skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword --> <skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="19" /> <!-- Others --> <skill id="4416" level="19" /> <!-- Others -->
</skill_list> </skillList>
<ex_crt_effect>true</ex_crt_effect> <exCrtEffect>true</exCrtEffect>
<ai aggroRange="500" clanHelpRange="300" /> <ai aggroRange="500" clanHelpRange="300" />
<collision> <collision>
<radius normal="9" /> <radius normal="9" />
@@ -1103,7 +1103,7 @@
</speed> </speed>
</stats> </stats>
<status attackable="false" /> <status attackable="false" />
<skill_list> <skillList>
<skill id="4045" level="1" /> <!-- Resist Full Magic Attack --> <skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
<skill id="4390" level="1" /> <!-- NPC Abnormal Immunity --> <skill id="4390" level="1" /> <!-- NPC Abnormal Immunity -->
<skill id="4408" level="1" /> <!-- HP Increase (1x) --> <skill id="4408" level="1" /> <!-- HP Increase (1x) -->
@@ -1115,8 +1115,8 @@
<skill id="4414" level="2" /> <!-- Standard Type --> <skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword --> <skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="18" /> <!-- Dwarves --> <skill id="4416" level="18" /> <!-- Dwarves -->
</skill_list> </skillList>
<ex_crt_effect>true</ex_crt_effect> <exCrtEffect>true</exCrtEffect>
<ai aggroRange="500" clanHelpRange="300" /> <ai aggroRange="500" clanHelpRange="300" />
<collision> <collision>
<radius normal="8" /> <radius normal="8" />
@@ -1139,7 +1139,7 @@
</speed> </speed>
</stats> </stats>
<status attackable="false" canMove="false" /> <status attackable="false" canMove="false" />
<skill_list> <skillList>
<skill id="4390" level="1" /> <!-- NPC Abnormal Immunity --> <skill id="4390" level="1" /> <!-- NPC Abnormal Immunity -->
<skill id="4408" level="1" /> <!-- HP Increase (1x) --> <skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) --> <skill id="4409" level="1" /> <!-- MP Increase (1x) -->
@@ -1150,8 +1150,8 @@
<skill id="4414" level="2" /> <!-- Standard Type --> <skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="5" /> <!-- Blunt Weapons --> <skill id="4415" level="5" /> <!-- Blunt Weapons -->
<skill id="4416" level="4" /> <!-- Animals --> <skill id="4416" level="4" /> <!-- Animals -->
</skill_list> </skillList>
<ex_crt_effect>true</ex_crt_effect> <exCrtEffect>true</exCrtEffect>
<collision> <collision>
<radius normal="21.5" /> <radius normal="21.5" />
<height normal="27" /> <height normal="27" />
@@ -1173,7 +1173,7 @@
</speed> </speed>
</stats> </stats>
<status attackable="false" canMove="false" /> <status attackable="false" canMove="false" />
<skill_list> <skillList>
<skill id="4390" level="1" /> <!-- NPC Abnormal Immunity --> <skill id="4390" level="1" /> <!-- NPC Abnormal Immunity -->
<skill id="4408" level="1" /> <!-- HP Increase (1x) --> <skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) --> <skill id="4409" level="1" /> <!-- MP Increase (1x) -->
@@ -1184,8 +1184,8 @@
<skill id="4414" level="2" /> <!-- Standard Type --> <skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="5" /> <!-- Blunt Weapons --> <skill id="4415" level="5" /> <!-- Blunt Weapons -->
<skill id="4416" level="4" /> <!-- Animals --> <skill id="4416" level="4" /> <!-- Animals -->
</skill_list> </skillList>
<ex_crt_effect>true</ex_crt_effect> <exCrtEffect>true</exCrtEffect>
<collision> <collision>
<radius normal="1" /> <radius normal="1" />
<height normal="1" /> <height normal="1" />
@@ -1207,7 +1207,7 @@
</speed> </speed>
</stats> </stats>
<status undying="false" /> <status undying="false" />
<skill_list> <skillList>
<skill id="4408" level="1" /> <!-- HP Increase (1x) --> <skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) --> <skill id="4409" level="1" /> <!-- MP Increase (1x) -->
<skill id="4410" level="11" /> <!-- Average P. Atk. --> <skill id="4410" level="11" /> <!-- Average P. Atk. -->
@@ -1217,8 +1217,8 @@
<skill id="4414" level="2" /> <!-- Standard Type --> <skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword --> <skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="14" /> <!-- Humans --> <skill id="4416" level="14" /> <!-- Humans -->
</skill_list> </skillList>
<ex_crt_effect>false</ex_crt_effect> <exCrtEffect>false</exCrtEffect>
<collision> <collision>
<radius normal="1" /> <radius normal="1" />
<height normal="1" /> <height normal="1" />
@@ -1240,7 +1240,7 @@
</speed> </speed>
</stats> </stats>
<status undying="false" /> <status undying="false" />
<skill_list> <skillList>
<skill id="4408" level="1" /> <!-- HP Increase (1x) --> <skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) --> <skill id="4409" level="1" /> <!-- MP Increase (1x) -->
<skill id="4410" level="11" /> <!-- Average P. Atk. --> <skill id="4410" level="11" /> <!-- Average P. Atk. -->
@@ -1250,8 +1250,8 @@
<skill id="4414" level="2" /> <!-- Standard Type --> <skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword --> <skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="14" /> <!-- Humans --> <skill id="4416" level="14" /> <!-- Humans -->
</skill_list> </skillList>
<ex_crt_effect>false</ex_crt_effect> <exCrtEffect>false</exCrtEffect>
<collision> <collision>
<radius normal="1" /> <radius normal="1" />
<height normal="1" /> <height normal="1" />
@@ -1375,9 +1375,9 @@
<run ground="160" /> <run ground="160" />
</speed> </speed>
</stats> </stats>
<skill_list> <skillList>
<skill id="4416" level="4" /> <!-- Animals --> <skill id="4416" level="4" /> <!-- Animals -->
</skill_list> </skillList>
<collision> <collision>
<radius normal="9" /> <radius normal="9" />
<height normal="28.3" /> <height normal="28.3" />
@@ -1398,9 +1398,9 @@
<run ground="160" /> <run ground="160" />
</speed> </speed>
</stats> </stats>
<skill_list> <skillList>
<skill id="4416" level="18" /> <!-- Dwarves --> <skill id="4416" level="18" /> <!-- Dwarves -->
</skill_list> </skillList>
<collision> <collision>
<radius normal="1" /> <radius normal="1" />
<height normal="1" /> <height normal="1" />
@@ -1421,9 +1421,9 @@
<run ground="160" /> <run ground="160" />
</speed> </speed>
</stats> </stats>
<skill_list> <skillList>
<skill id="4416" level="18" /> <!-- Dwarves --> <skill id="4416" level="18" /> <!-- Dwarves -->
</skill_list> </skillList>
<collision> <collision>
<radius normal="1" /> <radius normal="1" />
<height normal="1" /> <height normal="1" />
@@ -1569,10 +1569,10 @@
<run ground="160" /> <run ground="160" />
</speed> </speed>
</stats> </stats>
<skill_list> <skillList>
<skill id="4416" level="4" /> <!-- Animals --> <skill id="4416" level="4" /> <!-- Animals -->
<skill id="6133" level="1" /> <!-- Effect of Doubt --> <skill id="6133" level="1" /> <!-- Effect of Doubt -->
</skill_list> </skillList>
<collision> <collision>
<radius normal="11" /> <radius normal="11" />
<height normal="15.7" /> <height normal="15.7" />
@@ -1593,10 +1593,10 @@
<run ground="160" /> <run ground="160" />
</speed> </speed>
</stats> </stats>
<skill_list> <skillList>
<skill id="4416" level="4" /> <!-- Animals --> <skill id="4416" level="4" /> <!-- Animals -->
<skill id="6135" level="1" /> <!-- Mutant Curse --> <skill id="6135" level="1" /> <!-- Mutant Curse -->
</skill_list> </skillList>
<collision> <collision>
<radius normal="11" /> <radius normal="11" />
<height normal="15.7" /> <height normal="15.7" />
@@ -1617,10 +1617,10 @@
<run ground="160" /> <run ground="160" />
</speed> </speed>
</stats> </stats>
<skill_list> <skillList>
<skill id="4416" level="4" /> <!-- Animals --> <skill id="4416" level="4" /> <!-- Animals -->
<skill id="6133" level="1" /> <!-- Effect of Doubt --> <skill id="6133" level="1" /> <!-- Effect of Doubt -->
</skill_list> </skillList>
<collision> <collision>
<radius normal="11" /> <radius normal="11" />
<height normal="15.7" /> <height normal="15.7" />
@@ -1641,10 +1641,10 @@
<run ground="160" /> <run ground="160" />
</speed> </speed>
</stats> </stats>
<skill_list> <skillList>
<skill id="4416" level="4" /> <!-- Animals --> <skill id="4416" level="4" /> <!-- Animals -->
<skill id="6135" level="1" /> <!-- Mutant Curse --> <skill id="6135" level="1" /> <!-- Mutant Curse -->
</skill_list> </skillList>
<collision> <collision>
<radius normal="11" /> <radius normal="11" />
<height normal="15.7" /> <height normal="15.7" />
@@ -1685,9 +1685,9 @@
<run ground="160" /> <run ground="160" />
</speed> </speed>
</stats> </stats>
<skill_list> <skillList>
<skill id="4416" level="4" /> <!-- Animals --> <skill id="4416" level="4" /> <!-- Animals -->
</skill_list> </skillList>
<collision> <collision>
<radius normal="25" /> <radius normal="25" />
<height normal="35" /> <height normal="35" />
@@ -1708,9 +1708,9 @@
<run ground="160" /> <run ground="160" />
</speed> </speed>
</stats> </stats>
<skill_list> <skillList>
<skill id="4416" level="4" /> <!-- Animals --> <skill id="4416" level="4" /> <!-- Animals -->
</skill_list> </skillList>
<collision> <collision>
<radius normal="25" /> <radius normal="25" />
<height normal="35" /> <height normal="35" />
@@ -1731,10 +1731,10 @@
<run ground="160" /> <run ground="160" />
</speed> </speed>
</stats> </stats>
<skill_list> <skillList>
<skill id="4416" level="4" /> <!-- Animals --> <skill id="4416" level="4" /> <!-- Animals -->
<skill id="6133" level="1" /> <!-- Effect of Doubt --> <skill id="6133" level="1" /> <!-- Effect of Doubt -->
</skill_list> </skillList>
<collision> <collision>
<radius normal="11" /> <radius normal="11" />
<height normal="15.7" /> <height normal="15.7" />
@@ -1755,10 +1755,10 @@
<run ground="160" /> <run ground="160" />
</speed> </speed>
</stats> </stats>
<skill_list> <skillList>
<skill id="4416" level="4" /> <!-- Animals --> <skill id="4416" level="4" /> <!-- Animals -->
<skill id="6135" level="1" /> <!-- Mutant Curse --> <skill id="6135" level="1" /> <!-- Mutant Curse -->
</skill_list> </skillList>
<collision> <collision>
<radius normal="11" /> <radius normal="11" />
<height normal="15.7" /> <height normal="15.7" />
@@ -1798,7 +1798,7 @@
<walk ground="50" /> <walk ground="50" />
<run ground="186" /> <run ground="186" />
</speed> </speed>
<hit_time>398</hit_time> <hitTime>398</hitTime>
</stats> </stats>
<status attackable="false" /> <status attackable="false" />
<collision> <collision>
@@ -1820,7 +1820,7 @@
<walk ground="50" /> <walk ground="50" />
<run ground="186" /> <run ground="186" />
</speed> </speed>
<hit_time>398</hit_time> <hitTime>398</hitTime>
</stats> </stats>
<status attackable="false" /> <status attackable="false" />
<collision> <collision>
@@ -1842,7 +1842,7 @@
<walk ground="50" /> <walk ground="50" />
<run ground="186" /> <run ground="186" />
</speed> </speed>
<hit_time>398</hit_time> <hitTime>398</hitTime>
</stats> </stats>
<status attackable="false" /> <status attackable="false" />
<collision> <collision>
File diff suppressed because it is too large Load Diff
+13 -13
View File
@@ -35,10 +35,10 @@
<run ground="160" /> <run ground="160" />
</speed> </speed>
</stats> </stats>
<skill_list> <skillList>
<skill id="4416" level="7" /> <!-- Spirits --> <skill id="4416" level="7" /> <!-- Spirits -->
<skill id="23318" level="1" /> <!-- Cat the Ranger Boots --> <skill id="23318" level="1" /> <!-- Cat the Ranger Boots -->
</skill_list> </skillList>
<collision> <collision>
<radius normal="1" /> <radius normal="1" />
<height normal="1" /> <height normal="1" />
@@ -59,7 +59,7 @@
<run ground="160" /> <run ground="160" />
</speed> </speed>
</stats> </stats>
<skill_list> <skillList>
<skill id="4416" level="2" /> <!-- Magic Creatures --> <skill id="4416" level="2" /> <!-- Magic Creatures -->
<skill id="5745" level="1" /> <!-- Death Blow --> <skill id="5745" level="1" /> <!-- Death Blow -->
<skill id="5746" level="1" /> <!-- Double Attack --> <skill id="5746" level="1" /> <!-- Double Attack -->
@@ -69,7 +69,7 @@
<skill id="6048" level="1" /> <!-- Lance Smash --> <skill id="6048" level="1" /> <!-- Lance Smash -->
<skill id="6049" level="1" /> <!-- Battle Cry --> <skill id="6049" level="1" /> <!-- Battle Cry -->
<skill id="23318" level="1" /> <!-- Cat the Ranger Boots --> <skill id="23318" level="1" /> <!-- Cat the Ranger Boots -->
</skill_list> </skillList>
<collision> <collision>
<radius normal="1" /> <radius normal="1" />
<height normal="1" /> <height normal="1" />
@@ -90,7 +90,7 @@
<run ground="160" /> <run ground="160" />
</speed> </speed>
</stats> </stats>
<skill_list> <skillList>
<skill id="4416" level="4" /> <!-- Animals --> <skill id="4416" level="4" /> <!-- Animals -->
<skill id="5745" level="1" /> <!-- Death Blow --> <skill id="5745" level="1" /> <!-- Death Blow -->
<skill id="5746" level="1" /> <!-- Double Attack --> <skill id="5746" level="1" /> <!-- Double Attack -->
@@ -98,7 +98,7 @@
<skill id="6050" level="1" /> <!-- Power Smash --> <skill id="6050" level="1" /> <!-- Power Smash -->
<skill id="6053" level="1" /> <!-- Ignite --> <skill id="6053" level="1" /> <!-- Ignite -->
<skill id="23318" level="1" /> <!-- Cat the Ranger Boots --> <skill id="23318" level="1" /> <!-- Cat the Ranger Boots -->
</skill_list> </skillList>
<collision> <collision>
<radius normal="1" /> <radius normal="1" />
<height normal="1" /> <height normal="1" />
@@ -158,7 +158,7 @@
<walk ground="50" /> <walk ground="50" />
<run ground="186" /> <run ground="186" />
</speed> </speed>
<hit_time>500</hit_time> <hitTime>500</hitTime>
</stats> </stats>
<status attackable="false" /> <status attackable="false" />
<collision> <collision>
@@ -180,7 +180,7 @@
<walk ground="50" /> <walk ground="50" />
<run ground="186" /> <run ground="186" />
</speed> </speed>
<hit_time>500</hit_time> <hitTime>500</hitTime>
</stats> </stats>
<status attackable="false" /> <status attackable="false" />
<collision> <collision>
@@ -202,7 +202,7 @@
<walk ground="50" /> <walk ground="50" />
<run ground="186" /> <run ground="186" />
</speed> </speed>
<hit_time>500</hit_time> <hitTime>500</hitTime>
</stats> </stats>
<status attackable="false" /> <status attackable="false" />
<collision> <collision>
@@ -224,7 +224,7 @@
<walk ground="50" /> <walk ground="50" />
<run ground="186" /> <run ground="186" />
</speed> </speed>
<hit_time>500</hit_time> <hitTime>500</hitTime>
</stats> </stats>
<status attackable="false" /> <status attackable="false" />
<collision> <collision>
@@ -246,7 +246,7 @@
<walk ground="50" /> <walk ground="50" />
<run ground="186" /> <run ground="186" />
</speed> </speed>
<hit_time>500</hit_time> <hitTime>500</hitTime>
</stats> </stats>
<status attackable="false" /> <status attackable="false" />
<collision> <collision>
@@ -268,7 +268,7 @@
<walk ground="50" /> <walk ground="50" />
<run ground="186" /> <run ground="186" />
</speed> </speed>
<hit_time>500</hit_time> <hitTime>500</hitTime>
</stats> </stats>
<status attackable="false" /> <status attackable="false" />
<collision> <collision>
@@ -290,7 +290,7 @@
<walk ground="50" /> <walk ground="50" />
<run ground="186" /> <run ground="186" />
</speed> </speed>
<hit_time>500</hit_time> <hitTime>500</hitTime>
</stats> </stats>
<status attackable="false" /> <status attackable="false" />
<collision> <collision>
+12 -12
View File
@@ -18,21 +18,21 @@
</speed> </speed>
</stats> </stats>
<status attackable="true" /> <status attackable="true" />
<skill_list> <skillList>
<skill id="4416" level="9" /> <!-- Demons --> <skill id="4416" level="9" /> <!-- Demons -->
<skill id="4032" level="1" /> <!-- NPC Strike --> <skill id="4032" level="1" /> <!-- NPC Strike -->
<skill id="5565" level="1" /> <!-- Expose Weak Point --> <skill id="5565" level="1" /> <!-- Expose Weak Point -->
</skill_list> </skillList>
<collision> <collision>
<radius normal="6.5" /> <radius normal="6.5" />
<height normal="18.5" /> <height normal="18.5" />
</collision> </collision>
<drop_lists> <dropLists>
<death> <death>
<item id="960" min="1" max="1" chance="0.3" /> <!-- Scroll: Enchant Armor (S-grade) --> <item id="960" min="1" max="1" chance="0.3" /> <!-- Scroll: Enchant Armor (S-grade) -->
<!-- FIXME: Also drops herbs. --> <!-- FIXME: Also drops herbs. -->
</death> </death>
</drop_lists> </dropLists>
</npc> </npc>
<npc id="2082" level="82" type="L2Monster" name="Canabion of Plague" title="Doppler"> <npc id="2082" level="82" type="L2Monster" name="Canabion of Plague" title="Doppler">
<!-- Source: www.l2wiki.com (2015-04-08) --> <!-- Source: www.l2wiki.com (2015-04-08) -->
@@ -52,21 +52,21 @@
</speed> </speed>
</stats> </stats>
<status attackable="true" /> <status attackable="true" />
<skill_list> <skillList>
<skill id="4416" level="9" /> <!-- Demons --> <skill id="4416" level="9" /> <!-- Demons -->
<skill id="4032" level="1" /> <!-- NPC Strike --> <skill id="4032" level="1" /> <!-- NPC Strike -->
<skill id="5565" level="1" /> <!-- Expose Weak Point --> <skill id="5565" level="1" /> <!-- Expose Weak Point -->
</skill_list> </skillList>
<collision> <collision>
<radius normal="9.4" /> <radius normal="9.4" />
<height normal="20" /> <height normal="20" />
</collision> </collision>
<drop_lists> <dropLists>
<death> <death>
<item id="960" min="1" max="1" chance="0.3" /> <!-- Scroll: Enchant Armor (S-grade) --> <item id="960" min="1" max="1" chance="0.3" /> <!-- Scroll: Enchant Armor (S-grade) -->
<!-- FIXME: Also drops herbs. --> <!-- FIXME: Also drops herbs. -->
</death> </death>
</drop_lists> </dropLists>
</npc> </npc>
<npc id="2083" level="83" type="L2Monster" name="Canabion of Plague" title="Void"> <npc id="2083" level="83" type="L2Monster" name="Canabion of Plague" title="Void">
<!-- Source: www.l2wiki.com (2015-04-08) --> <!-- Source: www.l2wiki.com (2015-04-08) -->
@@ -86,21 +86,21 @@
</speed> </speed>
</stats> </stats>
<status attackable="true" /> <status attackable="true" />
<skill_list> <skillList>
<skill id="4416" level="9" /> <!-- Demons --> <skill id="4416" level="9" /> <!-- Demons -->
<skill id="4032" level="1" /> <!-- NPC Strike --> <skill id="4032" level="1" /> <!-- NPC Strike -->
<skill id="4340" level="1" /> <!-- Ultimate Buff, 2nd --> <skill id="4340" level="1" /> <!-- Ultimate Buff, 2nd -->
<skill id="5565" level="1" /> <!-- Expose Weak Point --> <skill id="5565" level="1" /> <!-- Expose Weak Point -->
</skill_list> </skillList>
<collision> <collision>
<radius normal="9" /> <radius normal="9" />
<height normal="22.5" /> <height normal="22.5" />
</collision> </collision>
<drop_lists> <dropLists>
<death> <death>
<item id="960" min="1" max="1" chance="0.3" /> <!-- Scroll: Enchant Armor (S-grade) --> <item id="960" min="1" max="1" chance="0.3" /> <!-- Scroll: Enchant Armor (S-grade) -->
<!-- FIXME: Also drops herbs. --> <!-- FIXME: Also drops herbs. -->
</death> </death>
</drop_lists> </dropLists>
</npc> </npc>
</list> </list>
+93 -93
View File
@@ -14,12 +14,12 @@
<walk ground="60" /> <walk ground="60" />
<run ground="120" /> <run ground="120" />
</speed> </speed>
<hit_time>500</hit_time> <hitTime>500</hitTime>
</stats> </stats>
<status attackable="false" /> <status attackable="false" />
<skill_list> <skillList>
<skill id="4416" level="6" /> <skill id="4416" level="6" />
</skill_list> </skillList>
<ai aggroRange="300" clanHelpRange="300" /> <ai aggroRange="300" clanHelpRange="300" />
<collision> <collision>
<radius normal="1" /> <radius normal="1" />
@@ -40,12 +40,12 @@
<walk ground="60" /> <walk ground="60" />
<run ground="120" /> <run ground="120" />
</speed> </speed>
<hit_time>500</hit_time> <hitTime>500</hitTime>
</stats> </stats>
<status attackable="false" /> <status attackable="false" />
<skill_list> <skillList>
<skill id="4416" level="6" /> <skill id="4416" level="6" />
</skill_list> </skillList>
<ai aggroRange="300" clanHelpRange="300" /> <ai aggroRange="300" clanHelpRange="300" />
<collision> <collision>
<radius normal="1" /> <radius normal="1" />
@@ -66,12 +66,12 @@
<walk ground="60" /> <walk ground="60" />
<run ground="120" /> <run ground="120" />
</speed> </speed>
<hit_time>500</hit_time> <hitTime>500</hitTime>
</stats> </stats>
<status attackable="false" /> <status attackable="false" />
<skill_list> <skillList>
<skill id="4416" level="9" /> <skill id="4416" level="9" />
</skill_list> </skillList>
<ai aggroRange="300" clanHelpRange="300" /> <ai aggroRange="300" clanHelpRange="300" />
<collision> <collision>
<radius normal="1" /> <radius normal="1" />
@@ -92,12 +92,12 @@
<walk ground="60" /> <walk ground="60" />
<run ground="120" /> <run ground="120" />
</speed> </speed>
<hit_time>500</hit_time> <hitTime>500</hitTime>
</stats> </stats>
<status attackable="false" /> <status attackable="false" />
<skill_list> <skillList>
<skill id="4416" level="9" /> <skill id="4416" level="9" />
</skill_list> </skillList>
<ai aggroRange="300" clanHelpRange="300" /> <ai aggroRange="300" clanHelpRange="300" />
<collision> <collision>
<radius normal="1" /> <radius normal="1" />
@@ -118,12 +118,12 @@
<walk ground="60" /> <walk ground="60" />
<run ground="120" /> <run ground="120" />
</speed> </speed>
<hit_time>500</hit_time> <hitTime>500</hitTime>
</stats> </stats>
<status attackable="false" /> <status attackable="false" />
<skill_list> <skillList>
<skill id="4416" level="9" /> <skill id="4416" level="9" />
</skill_list> </skillList>
<collision> <collision>
<radius normal="1" /> <radius normal="1" />
<height normal="1" /> <height normal="1" />
@@ -143,12 +143,12 @@
<walk ground="60" /> <walk ground="60" />
<run ground="120" /> <run ground="120" />
</speed> </speed>
<hit_time>500</hit_time> <hitTime>500</hitTime>
</stats> </stats>
<status attackable="false" /> <status attackable="false" />
<skill_list> <skillList>
<skill id="4416" level="6" /> <skill id="4416" level="6" />
</skill_list> </skillList>
<collision> <collision>
<radius normal="1" /> <radius normal="1" />
<height normal="1" /> <height normal="1" />
@@ -168,12 +168,12 @@
<walk ground="60" /> <walk ground="60" />
<run ground="120" /> <run ground="120" />
</speed> </speed>
<hit_time>500</hit_time> <hitTime>500</hitTime>
</stats> </stats>
<status attackable="false" /> <status attackable="false" />
<skill_list> <skillList>
<skill id="4416" level="6" /> <skill id="4416" level="6" />
</skill_list> </skillList>
<ai aggroRange="300" clanHelpRange="300" /> <ai aggroRange="300" clanHelpRange="300" />
<collision> <collision>
<radius normal="1" /> <radius normal="1" />
@@ -194,12 +194,12 @@
<walk ground="60" /> <walk ground="60" />
<run ground="120" /> <run ground="120" />
</speed> </speed>
<hit_time>500</hit_time> <hitTime>500</hitTime>
</stats> </stats>
<status attackable="false" /> <status attackable="false" />
<skill_list> <skillList>
<skill id="4416" level="6" /> <skill id="4416" level="6" />
</skill_list> </skillList>
<ai aggroRange="300" clanHelpRange="300" /> <ai aggroRange="300" clanHelpRange="300" />
<collision> <collision>
<radius normal="1" /> <radius normal="1" />
@@ -220,12 +220,12 @@
<walk ground="60" /> <walk ground="60" />
<run ground="120" /> <run ground="120" />
</speed> </speed>
<hit_time>500</hit_time> <hitTime>500</hitTime>
</stats> </stats>
<status attackable="false" /> <status attackable="false" />
<skill_list> <skillList>
<skill id="4416" level="9" /> <skill id="4416" level="9" />
</skill_list> </skillList>
<ai aggroRange="300" clanHelpRange="300" /> <ai aggroRange="300" clanHelpRange="300" />
<collision> <collision>
<radius normal="1" /> <radius normal="1" />
@@ -246,12 +246,12 @@
<walk ground="60" /> <walk ground="60" />
<run ground="120" /> <run ground="120" />
</speed> </speed>
<hit_time>500</hit_time> <hitTime>500</hitTime>
</stats> </stats>
<status attackable="false" /> <status attackable="false" />
<skill_list> <skillList>
<skill id="4416" level="9" /> <skill id="4416" level="9" />
</skill_list> </skillList>
<ai aggroRange="300" clanHelpRange="300" /> <ai aggroRange="300" clanHelpRange="300" />
<collision> <collision>
<radius normal="1" /> <radius normal="1" />
@@ -272,12 +272,12 @@
<walk ground="60" /> <walk ground="60" />
<run ground="120" /> <run ground="120" />
</speed> </speed>
<hit_time>500</hit_time> <hitTime>500</hitTime>
</stats> </stats>
<status attackable="false" /> <status attackable="false" />
<skill_list> <skillList>
<skill id="4416" level="9" /> <skill id="4416" level="9" />
</skill_list> </skillList>
<collision> <collision>
<radius normal="1" /> <radius normal="1" />
<height normal="1" /> <height normal="1" />
@@ -297,12 +297,12 @@
<walk ground="60" /> <walk ground="60" />
<run ground="120" /> <run ground="120" />
</speed> </speed>
<hit_time>500</hit_time> <hitTime>500</hitTime>
</stats> </stats>
<status attackable="false" /> <status attackable="false" />
<skill_list> <skillList>
<skill id="4416" level="6" /> <skill id="4416" level="6" />
</skill_list> </skillList>
<collision> <collision>
<radius normal="1" /> <radius normal="1" />
<height normal="1" /> <height normal="1" />
@@ -322,12 +322,12 @@
<walk ground="60" /> <walk ground="60" />
<run ground="120" /> <run ground="120" />
</speed> </speed>
<hit_time>500</hit_time> <hitTime>500</hitTime>
</stats> </stats>
<status attackable="false" /> <status attackable="false" />
<skill_list> <skillList>
<skill id="4416" level="6" /> <skill id="4416" level="6" />
</skill_list> </skillList>
<ai aggroRange="300" clanHelpRange="300" /> <ai aggroRange="300" clanHelpRange="300" />
<collision> <collision>
<radius normal="1" /> <radius normal="1" />
@@ -348,12 +348,12 @@
<walk ground="60" /> <walk ground="60" />
<run ground="120" /> <run ground="120" />
</speed> </speed>
<hit_time>500</hit_time> <hitTime>500</hitTime>
</stats> </stats>
<status attackable="false" /> <status attackable="false" />
<skill_list> <skillList>
<skill id="4416" level="6" /> <skill id="4416" level="6" />
</skill_list> </skillList>
<ai aggroRange="300" clanHelpRange="300" /> <ai aggroRange="300" clanHelpRange="300" />
<collision> <collision>
<radius normal="1" /> <radius normal="1" />
@@ -374,12 +374,12 @@
<walk ground="60" /> <walk ground="60" />
<run ground="120" /> <run ground="120" />
</speed> </speed>
<hit_time>500</hit_time> <hitTime>500</hitTime>
</stats> </stats>
<status attackable="false" /> <status attackable="false" />
<skill_list> <skillList>
<skill id="4416" level="9" /> <skill id="4416" level="9" />
</skill_list> </skillList>
<ai aggroRange="300" clanHelpRange="300" /> <ai aggroRange="300" clanHelpRange="300" />
<collision> <collision>
<radius normal="1" /> <radius normal="1" />
@@ -400,12 +400,12 @@
<walk ground="60" /> <walk ground="60" />
<run ground="120" /> <run ground="120" />
</speed> </speed>
<hit_time>500</hit_time> <hitTime>500</hitTime>
</stats> </stats>
<status attackable="false" /> <status attackable="false" />
<skill_list> <skillList>
<skill id="4416" level="9" /> <skill id="4416" level="9" />
</skill_list> </skillList>
<ai aggroRange="300" clanHelpRange="300" /> <ai aggroRange="300" clanHelpRange="300" />
<collision> <collision>
<radius normal="1" /> <radius normal="1" />
@@ -426,12 +426,12 @@
<walk ground="60" /> <walk ground="60" />
<run ground="120" /> <run ground="120" />
</speed> </speed>
<hit_time>500</hit_time> <hitTime>500</hitTime>
</stats> </stats>
<status attackable="false" /> <status attackable="false" />
<skill_list> <skillList>
<skill id="4416" level="9" /> <skill id="4416" level="9" />
</skill_list> </skillList>
<collision> <collision>
<radius normal="1" /> <radius normal="1" />
<height normal="1" /> <height normal="1" />
@@ -451,12 +451,12 @@
<walk ground="60" /> <walk ground="60" />
<run ground="120" /> <run ground="120" />
</speed> </speed>
<hit_time>500</hit_time> <hitTime>500</hitTime>
</stats> </stats>
<status attackable="false" /> <status attackable="false" />
<skill_list> <skillList>
<skill id="4416" level="6" /> <skill id="4416" level="6" />
</skill_list> </skillList>
<collision> <collision>
<radius normal="1" /> <radius normal="1" />
<height normal="1" /> <height normal="1" />
@@ -476,7 +476,7 @@
<walk ground="60" /> <walk ground="60" />
<run ground="0" /> <run ground="0" />
</speed> </speed>
<hit_time>500</hit_time> <hitTime>500</hitTime>
</stats> </stats>
<status attackable="false" /> <status attackable="false" />
<collision> <collision>
@@ -498,12 +498,12 @@
<walk ground="60" /> <walk ground="60" />
<run ground="120" /> <run ground="120" />
</speed> </speed>
<hit_time>500</hit_time> <hitTime>500</hitTime>
</stats> </stats>
<status attackable="false" /> <status attackable="false" />
<skill_list> <skillList>
<skill id="4416" level="9" /> <skill id="4416" level="9" />
</skill_list> </skillList>
<collision> <collision>
<radius normal="1" /> <radius normal="1" />
<height normal="1" /> <height normal="1" />
@@ -523,12 +523,12 @@
<walk ground="60" /> <walk ground="60" />
<run ground="120" /> <run ground="120" />
</speed> </speed>
<hit_time>500</hit_time> <hitTime>500</hitTime>
</stats> </stats>
<status attackable="false" /> <status attackable="false" />
<skill_list> <skillList>
<skill id="4416" level="9" /> <skill id="4416" level="9" />
</skill_list> </skillList>
<collision> <collision>
<radius normal="1" /> <radius normal="1" />
<height normal="1" /> <height normal="1" />
@@ -548,12 +548,12 @@
<walk ground="60" /> <walk ground="60" />
<run ground="120" /> <run ground="120" />
</speed> </speed>
<hit_time>500</hit_time> <hitTime>500</hitTime>
</stats> </stats>
<status attackable="false" /> <status attackable="false" />
<skill_list> <skillList>
<skill id="4416" level="9" /> <skill id="4416" level="9" />
</skill_list> </skillList>
<collision> <collision>
<radius normal="9.5" /> <radius normal="9.5" />
<height normal="22.4" /> <height normal="22.4" />
@@ -573,7 +573,7 @@
<walk ground="60" /> <walk ground="60" />
<run ground="120" /> <run ground="120" />
</speed> </speed>
<hit_time>500</hit_time> <hitTime>500</hitTime>
</stats> </stats>
<status attackable="false" /> <status attackable="false" />
<collision> <collision>
@@ -595,12 +595,12 @@
<walk ground="60" /> <walk ground="60" />
<run ground="120" /> <run ground="120" />
</speed> </speed>
<hit_time>500</hit_time> <hitTime>500</hitTime>
</stats> </stats>
<status attackable="false" /> <status attackable="false" />
<skill_list> <skillList>
<skill id="4416" level="1" /> <skill id="4416" level="1" />
</skill_list> </skillList>
<collision> <collision>
<radius normal="13" /> <radius normal="13" />
<height normal="21" /> <height normal="21" />
@@ -620,12 +620,12 @@
<walk ground="60" /> <walk ground="60" />
<run ground="120" /> <run ground="120" />
</speed> </speed>
<hit_time>500</hit_time> <hitTime>500</hitTime>
</stats> </stats>
<status attackable="false" /> <status attackable="false" />
<skill_list> <skillList>
<skill id="4416" level="1" /> <skill id="4416" level="1" />
</skill_list> </skillList>
<collision> <collision>
<radius normal="30" /> <radius normal="30" />
<height normal="21.25" /> <height normal="21.25" />
@@ -645,7 +645,7 @@
<walk ground="60" /> <walk ground="60" />
<run ground="120" /> <run ground="120" />
</speed> </speed>
<hit_time>500</hit_time> <hitTime>500</hitTime>
</stats> </stats>
<status attackable="false" /> <status attackable="false" />
<collision> <collision>
@@ -667,12 +667,12 @@
<walk ground="60" /> <walk ground="60" />
<run ground="120" /> <run ground="120" />
</speed> </speed>
<hit_time>500</hit_time> <hitTime>500</hitTime>
</stats> </stats>
<status attackable="false" /> <status attackable="false" />
<skill_list> <skillList>
<skill id="4416" level="1" /> <skill id="4416" level="1" />
</skill_list> </skillList>
<collision> <collision>
<radius normal="13" /> <radius normal="13" />
<height normal="21" /> <height normal="21" />
@@ -692,12 +692,12 @@
<walk ground="60" /> <walk ground="60" />
<run ground="120" /> <run ground="120" />
</speed> </speed>
<hit_time>500</hit_time> <hitTime>500</hitTime>
</stats> </stats>
<status attackable="false" /> <status attackable="false" />
<skill_list> <skillList>
<skill id="4416" level="1" /> <skill id="4416" level="1" />
</skill_list> </skillList>
<collision> <collision>
<radius normal="30" /> <radius normal="30" />
<height normal="21.25" /> <height normal="21.25" />
@@ -717,12 +717,12 @@
<walk ground="60" /> <walk ground="60" />
<run ground="120" /> <run ground="120" />
</speed> </speed>
<hit_time>500</hit_time> <hitTime>500</hitTime>
</stats> </stats>
<status attackable="false" /> <status attackable="false" />
<skill_list> <skillList>
<skill id="4416" level="1" /> <skill id="4416" level="1" />
</skill_list> </skillList>
<collision> <collision>
<radius normal="13" /> <radius normal="13" />
<height normal="21" /> <height normal="21" />
@@ -742,12 +742,12 @@
<walk ground="60" /> <walk ground="60" />
<run ground="120" /> <run ground="120" />
</speed> </speed>
<hit_time>500</hit_time> <hitTime>500</hitTime>
</stats> </stats>
<status attackable="false" /> <status attackable="false" />
<skill_list> <skillList>
<skill id="4416" level="1" /> <skill id="4416" level="1" />
</skill_list> </skillList>
<collision> <collision>
<radius normal="30" /> <radius normal="30" />
<height normal="21.25" /> <height normal="21.25" />
@@ -767,12 +767,12 @@
<walk ground="60" /> <walk ground="60" />
<run ground="120" /> <run ground="120" />
</speed> </speed>
<hit_time>500</hit_time> <hitTime>500</hitTime>
</stats> </stats>
<status attackable="false" /> <status attackable="false" />
<skill_list> <skillList>
<skill id="4416" level="1" /> <skill id="4416" level="1" />
</skill_list> </skillList>
<collision> <collision>
<radius normal="13" /> <radius normal="13" />
<height normal="21" /> <height normal="21" />
@@ -792,12 +792,12 @@
<walk ground="60" /> <walk ground="60" />
<run ground="120" /> <run ground="120" />
</speed> </speed>
<hit_time>500</hit_time> <hitTime>500</hitTime>
</stats> </stats>
<status attackable="false" /> <status attackable="false" />
<skill_list> <skillList>
<skill id="4416" level="1" /> <skill id="4416" level="1" />
</skill_list> </skillList>
<collision> <collision>
<radius normal="30" /> <radius normal="30" />
<height normal="21.25" /> <height normal="21.25" />
@@ -817,12 +817,12 @@
<walk ground="60" /> <walk ground="60" />
<run ground="120" /> <run ground="120" />
</speed> </speed>
<hit_time>500</hit_time> <hitTime>500</hitTime>
</stats> </stats>
<status attackable="false" /> <status attackable="false" />
<skill_list> <skillList>
<skill id="4416" level="12" /> <skill id="4416" level="12" />
</skill_list> </skillList>
<collision> <collision>
<radius normal="12" /> <radius normal="12" />
<height normal="9" /> <height normal="9" />
File diff suppressed because it is too large Load Diff
+106 -106
View File
@@ -15,10 +15,10 @@
<walk ground="26" /> <walk ground="26" />
<run ground="120" /> <run ground="120" />
</speed> </speed>
<hit_time>480</hit_time> <hitTime>480</hitTime>
</stats> </stats>
<status attackable="false" /> <status attackable="false" />
<skill_list> <skillList>
<skill id="4045" level="1" /> <!-- Resist Full Magic Attack --> <skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
<skill id="4408" level="1" /> <!-- HP Increase (1x) --> <skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) --> <skill id="4409" level="1" /> <!-- MP Increase (1x) -->
@@ -29,8 +29,8 @@
<skill id="4414" level="2" /> <!-- Standard Type --> <skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword --> <skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits --> <skill id="4416" level="7" /> <!-- Spirits -->
</skill_list> </skillList>
<ex_crt_effect>true</ex_crt_effect> <exCrtEffect>true</exCrtEffect>
<ai aggroRange="500" clanHelpRange="300" /> <ai aggroRange="500" clanHelpRange="300" />
<collision> <collision>
<radius normal="8" /> <radius normal="8" />
@@ -53,7 +53,7 @@
</speed> </speed>
</stats> </stats>
<status attackable="false" canMove="false" /> <status attackable="false" canMove="false" />
<skill_list> <skillList>
<skill id="4045" level="1" /> <!-- Resist Full Magic Attack --> <skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
<skill id="4408" level="1" /> <!-- HP Increase (1x) --> <skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) --> <skill id="4409" level="1" /> <!-- MP Increase (1x) -->
@@ -64,8 +64,8 @@
<skill id="4414" level="2" /> <!-- Standard Type --> <skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="1" /> <!-- Bare Hands --> <skill id="4415" level="1" /> <!-- Bare Hands -->
<skill id="4416" level="6" /> <!-- Humanoids --> <skill id="4416" level="6" /> <!-- Humanoids -->
</skill_list> </skillList>
<ex_crt_effect>true</ex_crt_effect> <exCrtEffect>true</exCrtEffect>
<collision> <collision>
<radius normal="9" /> <radius normal="9" />
<height normal="16.7" /> <height normal="16.7" />
@@ -87,7 +87,7 @@
</speed> </speed>
</stats> </stats>
<status attackable="false" /> <status attackable="false" />
<skill_list> <skillList>
<skill id="4390" level="1" /> <!-- NPC Abnormal Immunity --> <skill id="4390" level="1" /> <!-- NPC Abnormal Immunity -->
<skill id="4408" level="1" /> <!-- HP Increase (1x) --> <skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) --> <skill id="4409" level="1" /> <!-- MP Increase (1x) -->
@@ -98,8 +98,8 @@
<skill id="4414" level="2" /> <!-- Standard Type --> <skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="5" /> <!-- Blunt Weapons --> <skill id="4415" level="5" /> <!-- Blunt Weapons -->
<skill id="4416" level="4" /> <!-- Animals --> <skill id="4416" level="4" /> <!-- Animals -->
</skill_list> </skillList>
<ex_crt_effect>true</ex_crt_effect> <exCrtEffect>true</exCrtEffect>
<ai aggroRange="500" clanHelpRange="300" /> <ai aggroRange="500" clanHelpRange="300" />
<collision> <collision>
<radius normal="23" /> <radius normal="23" />
@@ -122,7 +122,7 @@
</speed> </speed>
</stats> </stats>
<status attackable="false" /> <status attackable="false" />
<skill_list> <skillList>
<skill id="4045" level="1" /> <!-- Resist Full Magic Attack --> <skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
<skill id="4408" level="1" /> <!-- HP Increase (1x) --> <skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) --> <skill id="4409" level="1" /> <!-- MP Increase (1x) -->
@@ -133,8 +133,8 @@
<skill id="4414" level="2" /> <!-- Standard Type --> <skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword --> <skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="18" /> <!-- Dwarves --> <skill id="4416" level="18" /> <!-- Dwarves -->
</skill_list> </skillList>
<ex_crt_effect>true</ex_crt_effect> <exCrtEffect>true</exCrtEffect>
<ai aggroRange="500" clanHelpRange="300" /> <ai aggroRange="500" clanHelpRange="300" />
<collision> <collision>
<radius normal="9" /> <radius normal="9" />
@@ -157,7 +157,7 @@
</speed> </speed>
</stats> </stats>
<status attackable="false" canMove="false" /> <status attackable="false" canMove="false" />
<skill_list> <skillList>
<skill id="4045" level="1" /> <!-- Resist Full Magic Attack --> <skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
<skill id="4408" level="1" /> <!-- HP Increase (1x) --> <skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) --> <skill id="4409" level="1" /> <!-- MP Increase (1x) -->
@@ -168,8 +168,8 @@
<skill id="4414" level="2" /> <!-- Standard Type --> <skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="1" /> <!-- Bare Hands --> <skill id="4415" level="1" /> <!-- Bare Hands -->
<skill id="4416" level="14" /> <!-- Humans --> <skill id="4416" level="14" /> <!-- Humans -->
</skill_list> </skillList>
<ex_crt_effect>true</ex_crt_effect> <exCrtEffect>true</exCrtEffect>
<collision> <collision>
<radius normal="10" /> <radius normal="10" />
<height normal="20" /> <height normal="20" />
@@ -191,7 +191,7 @@
</speed> </speed>
</stats> </stats>
<status attackable="false" /> <status attackable="false" />
<skill_list> <skillList>
<skill id="4045" level="1" /> <!-- Resist Full Magic Attack --> <skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
<skill id="4408" level="1" /> <!-- HP Increase (1x) --> <skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) --> <skill id="4409" level="1" /> <!-- MP Increase (1x) -->
@@ -202,8 +202,8 @@
<skill id="4414" level="2" /> <!-- Standard Type --> <skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword --> <skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="14" /> <!-- Humans --> <skill id="4416" level="14" /> <!-- Humans -->
</skill_list> </skillList>
<ex_crt_effect>true</ex_crt_effect> <exCrtEffect>true</exCrtEffect>
<ai aggroRange="500" clanHelpRange="300" /> <ai aggroRange="500" clanHelpRange="300" />
<collision> <collision>
<radius normal="8" /> <radius normal="8" />
@@ -265,9 +265,9 @@
<run ground="120" /> <run ground="120" />
</speed> </speed>
</stats> </stats>
<skill_list> <skillList>
<skill id="4416" level="14" /> <!-- Humans --> <skill id="4416" level="14" /> <!-- Humans -->
</skill_list> </skillList>
<collision> <collision>
<radius normal="11" /> <radius normal="11" />
<height normal="25.4" /> <height normal="25.4" />
@@ -288,9 +288,9 @@
<run ground="120" /> <run ground="120" />
</speed> </speed>
</stats> </stats>
<skill_list> <skillList>
<skill id="4416" level="14" /> <!-- Humans --> <skill id="4416" level="14" /> <!-- Humans -->
</skill_list> </skillList>
<collision> <collision>
<radius normal="11" /> <radius normal="11" />
<height normal="25.4" /> <height normal="25.4" />
@@ -311,9 +311,9 @@
<run ground="120" /> <run ground="120" />
</speed> </speed>
</stats> </stats>
<skill_list> <skillList>
<skill id="4416" level="14" /> <!-- Humans --> <skill id="4416" level="14" /> <!-- Humans -->
</skill_list> </skillList>
<collision> <collision>
<radius normal="11" /> <radius normal="11" />
<height normal="25.4" /> <height normal="25.4" />
@@ -334,9 +334,9 @@
<run ground="120" /> <run ground="120" />
</speed> </speed>
</stats> </stats>
<skill_list> <skillList>
<skill id="4416" level="14" /> <!-- Humans --> <skill id="4416" level="14" /> <!-- Humans -->
</skill_list> </skillList>
<collision> <collision>
<radius normal="11" /> <radius normal="11" />
<height normal="25.4" /> <height normal="25.4" />
@@ -377,9 +377,9 @@
<run ground="160" /> <run ground="160" />
</speed> </speed>
</stats> </stats>
<skill_list> <skillList>
<skill id="4416" level="2" /> <!-- Magic Creatures --> <skill id="4416" level="2" /> <!-- Magic Creatures -->
</skill_list> </skillList>
<collision> <collision>
<radius normal="15" /> <radius normal="15" />
<height normal="51.5" /> <height normal="51.5" />
@@ -400,7 +400,7 @@
<run ground="120" /> <run ground="120" />
</speed> </speed>
</stats> </stats>
<skill_list> <skillList>
<skill id="4045" level="1" /> <!-- Resist Full Magic Attack --> <skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
<skill id="4408" level="1" /> <!-- HP Increase (1x) --> <skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) --> <skill id="4409" level="1" /> <!-- MP Increase (1x) -->
@@ -411,7 +411,7 @@
<skill id="4414" level="2" /> <!-- Standard Type --> <skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword --> <skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="18" /> <!-- Dwarves --> <skill id="4416" level="18" /> <!-- Dwarves -->
</skill_list> </skillList>
<collision> <collision>
<radius normal="8" /> <radius normal="8" />
<height normal="21.3" /> <height normal="21.3" />
@@ -432,7 +432,7 @@
<run ground="180" /> <run ground="180" />
</speed> </speed>
</stats> </stats>
<skill_list> <skillList>
<skill id="4408" level="1" /> <!-- HP Increase (1x) --> <skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) --> <skill id="4409" level="1" /> <!-- MP Increase (1x) -->
<skill id="4410" level="11" /> <!-- Average P. Atk. --> <skill id="4410" level="11" /> <!-- Average P. Atk. -->
@@ -442,7 +442,7 @@
<skill id="4414" level="2" /> <!-- Standard Type --> <skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="1" /> <!-- Bare Hands --> <skill id="4415" level="1" /> <!-- Bare Hands -->
<skill id="4416" level="7" /> <!-- Spirits --> <skill id="4416" level="7" /> <!-- Spirits -->
</skill_list> </skillList>
<collision> <collision>
<radius normal="9" /> <radius normal="9" />
<height normal="28.3" /> <height normal="28.3" />
@@ -463,7 +463,7 @@
<run ground="180" /> <run ground="180" />
</speed> </speed>
</stats> </stats>
<skill_list> <skillList>
<skill id="4408" level="1" /> <!-- HP Increase (1x) --> <skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) --> <skill id="4409" level="1" /> <!-- MP Increase (1x) -->
<skill id="4410" level="11" /> <!-- Average P. Atk. --> <skill id="4410" level="11" /> <!-- Average P. Atk. -->
@@ -473,7 +473,7 @@
<skill id="4414" level="2" /> <!-- Standard Type --> <skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="1" /> <!-- Bare Hands --> <skill id="4415" level="1" /> <!-- Bare Hands -->
<skill id="4416" level="7" /> <!-- Spirits --> <skill id="4416" level="7" /> <!-- Spirits -->
</skill_list> </skillList>
<collision> <collision>
<radius normal="9" /> <radius normal="9" />
<height normal="28.3" /> <height normal="28.3" />
@@ -494,7 +494,7 @@
<run ground="180" /> <run ground="180" />
</speed> </speed>
</stats> </stats>
<skill_list> <skillList>
<skill id="4408" level="1" /> <!-- HP Increase (1x) --> <skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) --> <skill id="4409" level="1" /> <!-- MP Increase (1x) -->
<skill id="4410" level="11" /> <!-- Average P. Atk. --> <skill id="4410" level="11" /> <!-- Average P. Atk. -->
@@ -504,7 +504,7 @@
<skill id="4414" level="2" /> <!-- Standard Type --> <skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="1" /> <!-- Bare Hands --> <skill id="4415" level="1" /> <!-- Bare Hands -->
<skill id="4416" level="7" /> <!-- Spirits --> <skill id="4416" level="7" /> <!-- Spirits -->
</skill_list> </skillList>
<collision> <collision>
<radius normal="9" /> <radius normal="9" />
<height normal="28.3" /> <height normal="28.3" />
@@ -525,7 +525,7 @@
<run ground="180" /> <run ground="180" />
</speed> </speed>
</stats> </stats>
<skill_list> <skillList>
<skill id="4408" level="1" /> <!-- HP Increase (1x) --> <skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) --> <skill id="4409" level="1" /> <!-- MP Increase (1x) -->
<skill id="4410" level="11" /> <!-- Average P. Atk. --> <skill id="4410" level="11" /> <!-- Average P. Atk. -->
@@ -535,7 +535,7 @@
<skill id="4414" level="2" /> <!-- Standard Type --> <skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="1" /> <!-- Bare Hands --> <skill id="4415" level="1" /> <!-- Bare Hands -->
<skill id="4416" level="7" /> <!-- Spirits --> <skill id="4416" level="7" /> <!-- Spirits -->
</skill_list> </skillList>
<collision> <collision>
<radius normal="9" /> <radius normal="9" />
<height normal="28.3" /> <height normal="28.3" />
@@ -556,7 +556,7 @@
<run ground="180" /> <run ground="180" />
</speed> </speed>
</stats> </stats>
<skill_list> <skillList>
<skill id="4408" level="1" /> <!-- HP Increase (1x) --> <skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) --> <skill id="4409" level="1" /> <!-- MP Increase (1x) -->
<skill id="4410" level="11" /> <!-- Average P. Atk. --> <skill id="4410" level="11" /> <!-- Average P. Atk. -->
@@ -566,7 +566,7 @@
<skill id="4414" level="2" /> <!-- Standard Type --> <skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="1" /> <!-- Bare Hands --> <skill id="4415" level="1" /> <!-- Bare Hands -->
<skill id="4416" level="7" /> <!-- Spirits --> <skill id="4416" level="7" /> <!-- Spirits -->
</skill_list> </skillList>
<collision> <collision>
<radius normal="9" /> <radius normal="9" />
<height normal="28.3" /> <height normal="28.3" />
@@ -587,7 +587,7 @@
<run ground="180" /> <run ground="180" />
</speed> </speed>
</stats> </stats>
<skill_list> <skillList>
<skill id="4408" level="1" /> <!-- HP Increase (1x) --> <skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) --> <skill id="4409" level="1" /> <!-- MP Increase (1x) -->
<skill id="4410" level="11" /> <!-- Average P. Atk. --> <skill id="4410" level="11" /> <!-- Average P. Atk. -->
@@ -597,7 +597,7 @@
<skill id="4414" level="2" /> <!-- Standard Type --> <skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="1" /> <!-- Bare Hands --> <skill id="4415" level="1" /> <!-- Bare Hands -->
<skill id="4416" level="7" /> <!-- Spirits --> <skill id="4416" level="7" /> <!-- Spirits -->
</skill_list> </skillList>
<collision> <collision>
<radius normal="9" /> <radius normal="9" />
<height normal="28.3" /> <height normal="28.3" />
@@ -618,7 +618,7 @@
<run ground="180" /> <run ground="180" />
</speed> </speed>
</stats> </stats>
<skill_list> <skillList>
<skill id="4408" level="1" /> <!-- HP Increase (1x) --> <skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) --> <skill id="4409" level="1" /> <!-- MP Increase (1x) -->
<skill id="4410" level="11" /> <!-- Average P. Atk. --> <skill id="4410" level="11" /> <!-- Average P. Atk. -->
@@ -628,7 +628,7 @@
<skill id="4414" level="2" /> <!-- Standard Type --> <skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="1" /> <!-- Bare Hands --> <skill id="4415" level="1" /> <!-- Bare Hands -->
<skill id="4416" level="7" /> <!-- Spirits --> <skill id="4416" level="7" /> <!-- Spirits -->
</skill_list> </skillList>
<collision> <collision>
<radius normal="9" /> <radius normal="9" />
<height normal="28.3" /> <height normal="28.3" />
@@ -649,7 +649,7 @@
<run ground="180" /> <run ground="180" />
</speed> </speed>
</stats> </stats>
<skill_list> <skillList>
<skill id="4408" level="1" /> <!-- HP Increase (1x) --> <skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) --> <skill id="4409" level="1" /> <!-- MP Increase (1x) -->
<skill id="4410" level="11" /> <!-- Average P. Atk. --> <skill id="4410" level="11" /> <!-- Average P. Atk. -->
@@ -659,7 +659,7 @@
<skill id="4414" level="2" /> <!-- Standard Type --> <skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="1" /> <!-- Bare Hands --> <skill id="4415" level="1" /> <!-- Bare Hands -->
<skill id="4416" level="7" /> <!-- Spirits --> <skill id="4416" level="7" /> <!-- Spirits -->
</skill_list> </skillList>
<collision> <collision>
<radius normal="9" /> <radius normal="9" />
<height normal="28.3" /> <height normal="28.3" />
@@ -680,9 +680,9 @@
<run ground="160" /> <run ground="160" />
</speed> </speed>
</stats> </stats>
<skill_list> <skillList>
<skill id="4416" level="14" /> <!-- Humans --> <skill id="4416" level="14" /> <!-- Humans -->
</skill_list> </skillList>
<collision> <collision>
<radius normal="11" /> <radius normal="11" />
<height normal="25.4" /> <height normal="25.4" />
@@ -703,9 +703,9 @@
<run ground="160" /> <run ground="160" />
</speed> </speed>
</stats> </stats>
<skill_list> <skillList>
<skill id="4416" level="14" /> <!-- Humans --> <skill id="4416" level="14" /> <!-- Humans -->
</skill_list> </skillList>
<collision> <collision>
<radius normal="8" /> <radius normal="8" />
<height normal="24" /> <height normal="24" />
@@ -726,9 +726,9 @@
<run ground="160" /> <run ground="160" />
</speed> </speed>
</stats> </stats>
<skill_list> <skillList>
<skill id="4416" level="14" /> <!-- Humans --> <skill id="4416" level="14" /> <!-- Humans -->
</skill_list> </skillList>
<collision> <collision>
<radius normal="8" /> <radius normal="8" />
<height normal="22.5" /> <height normal="22.5" />
@@ -749,9 +749,9 @@
<run ground="160" /> <run ground="160" />
</speed> </speed>
</stats> </stats>
<skill_list> <skillList>
<skill id="4416" level="14" /> <!-- Humans --> <skill id="4416" level="14" /> <!-- Humans -->
</skill_list> </skillList>
<collision> <collision>
<radius normal="8" /> <radius normal="8" />
<height normal="23" /> <height normal="23" />
@@ -772,9 +772,9 @@
<run ground="160" /> <run ground="160" />
</speed> </speed>
</stats> </stats>
<skill_list> <skillList>
<skill id="4416" level="14" /> <!-- Humans --> <skill id="4416" level="14" /> <!-- Humans -->
</skill_list> </skillList>
<collision> <collision>
<radius normal="8" /> <radius normal="8" />
<height normal="23" /> <height normal="23" />
@@ -795,9 +795,9 @@
<run ground="160" /> <run ground="160" />
</speed> </speed>
</stats> </stats>
<skill_list> <skillList>
<skill id="4416" level="7" /> <!-- Spirits --> <skill id="4416" level="7" /> <!-- Spirits -->
</skill_list> </skillList>
<collision> <collision>
<radius normal="8" /> <radius normal="8" />
<height normal="15" /> <height normal="15" />
@@ -817,7 +817,7 @@
<walk ground="60" /> <walk ground="60" />
<run ground="120" /> <run ground="120" />
</speed> </speed>
<hit_time>500</hit_time> <hitTime>500</hitTime>
</stats> </stats>
<status attackable="false" /> <status attackable="false" />
<collision> <collision>
@@ -839,7 +839,7 @@
<walk ground="60" /> <walk ground="60" />
<run ground="120" /> <run ground="120" />
</speed> </speed>
<hit_time>500</hit_time> <hitTime>500</hitTime>
</stats> </stats>
<status attackable="false" /> <status attackable="false" />
<collision> <collision>
@@ -861,7 +861,7 @@
<walk ground="60" /> <walk ground="60" />
<run ground="120" /> <run ground="120" />
</speed> </speed>
<hit_time>500</hit_time> <hitTime>500</hitTime>
</stats> </stats>
<status attackable="false" /> <status attackable="false" />
<collision> <collision>
@@ -883,7 +883,7 @@
<walk ground="60" /> <walk ground="60" />
<run ground="120" /> <run ground="120" />
</speed> </speed>
<hit_time>500</hit_time> <hitTime>500</hitTime>
</stats> </stats>
<status attackable="false" /> <status attackable="false" />
<collision> <collision>
@@ -905,7 +905,7 @@
<walk ground="60" /> <walk ground="60" />
<run ground="120" /> <run ground="120" />
</speed> </speed>
<hit_time>500</hit_time> <hitTime>500</hitTime>
</stats> </stats>
<status attackable="false" /> <status attackable="false" />
<collision> <collision>
@@ -927,7 +927,7 @@
<walk ground="60" /> <walk ground="60" />
<run ground="120" /> <run ground="120" />
</speed> </speed>
<hit_time>500</hit_time> <hitTime>500</hitTime>
</stats> </stats>
<status attackable="false" /> <status attackable="false" />
<collision> <collision>
@@ -949,7 +949,7 @@
<walk ground="60" /> <walk ground="60" />
<run ground="120" /> <run ground="120" />
</speed> </speed>
<hit_time>500</hit_time> <hitTime>500</hitTime>
</stats> </stats>
<status attackable="false" /> <status attackable="false" />
<collision> <collision>
@@ -971,7 +971,7 @@
<walk ground="60" /> <walk ground="60" />
<run ground="120" /> <run ground="120" />
</speed> </speed>
<hit_time>500</hit_time> <hitTime>500</hitTime>
</stats> </stats>
<status attackable="false" /> <status attackable="false" />
<collision> <collision>
@@ -993,7 +993,7 @@
<walk ground="60" /> <walk ground="60" />
<run ground="120" /> <run ground="120" />
</speed> </speed>
<hit_time>500</hit_time> <hitTime>500</hitTime>
</stats> </stats>
<status attackable="false" /> <status attackable="false" />
<collision> <collision>
@@ -1015,7 +1015,7 @@
<walk ground="60" /> <walk ground="60" />
<run ground="120" /> <run ground="120" />
</speed> </speed>
<hit_time>500</hit_time> <hitTime>500</hitTime>
</stats> </stats>
<status attackable="false" /> <status attackable="false" />
<collision> <collision>
@@ -1037,7 +1037,7 @@
<walk ground="60" /> <walk ground="60" />
<run ground="120" /> <run ground="120" />
</speed> </speed>
<hit_time>500</hit_time> <hitTime>500</hitTime>
</stats> </stats>
<status attackable="false" /> <status attackable="false" />
<collision> <collision>
@@ -1059,7 +1059,7 @@
<walk ground="60" /> <walk ground="60" />
<run ground="120" /> <run ground="120" />
</speed> </speed>
<hit_time>500</hit_time> <hitTime>500</hitTime>
</stats> </stats>
<status attackable="false" /> <status attackable="false" />
<collision> <collision>
@@ -1081,7 +1081,7 @@
<walk ground="60" /> <walk ground="60" />
<run ground="120" /> <run ground="120" />
</speed> </speed>
<hit_time>500</hit_time> <hitTime>500</hitTime>
</stats> </stats>
<status attackable="false" /> <status attackable="false" />
<collision> <collision>
@@ -1103,7 +1103,7 @@
<walk ground="60" /> <walk ground="60" />
<run ground="120" /> <run ground="120" />
</speed> </speed>
<hit_time>500</hit_time> <hitTime>500</hitTime>
</stats> </stats>
<status attackable="false" /> <status attackable="false" />
<collision> <collision>
@@ -1125,7 +1125,7 @@
<walk ground="60" /> <walk ground="60" />
<run ground="120" /> <run ground="120" />
</speed> </speed>
<hit_time>500</hit_time> <hitTime>500</hitTime>
</stats> </stats>
<status attackable="false" /> <status attackable="false" />
<collision> <collision>
@@ -1147,7 +1147,7 @@
<walk ground="60" /> <walk ground="60" />
<run ground="120" /> <run ground="120" />
</speed> </speed>
<hit_time>500</hit_time> <hitTime>500</hitTime>
</stats> </stats>
<status attackable="false" /> <status attackable="false" />
<collision> <collision>
@@ -1169,7 +1169,7 @@
<walk ground="60" /> <walk ground="60" />
<run ground="120" /> <run ground="120" />
</speed> </speed>
<hit_time>500</hit_time> <hitTime>500</hitTime>
</stats> </stats>
<status attackable="false" /> <status attackable="false" />
<collision> <collision>
@@ -1191,7 +1191,7 @@
<walk ground="60" /> <walk ground="60" />
<run ground="120" /> <run ground="120" />
</speed> </speed>
<hit_time>500</hit_time> <hitTime>500</hitTime>
</stats> </stats>
<status attackable="false" /> <status attackable="false" />
<collision> <collision>
@@ -1213,7 +1213,7 @@
<walk ground="60" /> <walk ground="60" />
<run ground="120" /> <run ground="120" />
</speed> </speed>
<hit_time>500</hit_time> <hitTime>500</hitTime>
</stats> </stats>
<status attackable="false" /> <status attackable="false" />
<collision> <collision>
@@ -1235,7 +1235,7 @@
<walk ground="60" /> <walk ground="60" />
<run ground="120" /> <run ground="120" />
</speed> </speed>
<hit_time>500</hit_time> <hitTime>500</hitTime>
</stats> </stats>
<status attackable="false" /> <status attackable="false" />
<collision> <collision>
@@ -1257,7 +1257,7 @@
<walk ground="60" /> <walk ground="60" />
<run ground="120" /> <run ground="120" />
</speed> </speed>
<hit_time>500</hit_time> <hitTime>500</hitTime>
</stats> </stats>
<status attackable="false" /> <status attackable="false" />
<collision> <collision>
@@ -1279,7 +1279,7 @@
<walk ground="60" /> <walk ground="60" />
<run ground="120" /> <run ground="120" />
</speed> </speed>
<hit_time>500</hit_time> <hitTime>500</hitTime>
</stats> </stats>
<status attackable="false" /> <status attackable="false" />
<collision> <collision>
@@ -1301,7 +1301,7 @@
<walk ground="60" /> <walk ground="60" />
<run ground="120" /> <run ground="120" />
</speed> </speed>
<hit_time>500</hit_time> <hitTime>500</hitTime>
</stats> </stats>
<status attackable="false" /> <status attackable="false" />
<collision> <collision>
@@ -1323,7 +1323,7 @@
<walk ground="60" /> <walk ground="60" />
<run ground="120" /> <run ground="120" />
</speed> </speed>
<hit_time>500</hit_time> <hitTime>500</hitTime>
</stats> </stats>
<status attackable="false" /> <status attackable="false" />
<collision> <collision>
@@ -1345,7 +1345,7 @@
<walk ground="60" /> <walk ground="60" />
<run ground="120" /> <run ground="120" />
</speed> </speed>
<hit_time>500</hit_time> <hitTime>500</hitTime>
</stats> </stats>
<status attackable="false" /> <status attackable="false" />
<collision> <collision>
@@ -1367,7 +1367,7 @@
<walk ground="60" /> <walk ground="60" />
<run ground="120" /> <run ground="120" />
</speed> </speed>
<hit_time>500</hit_time> <hitTime>500</hitTime>
</stats> </stats>
<status attackable="false" /> <status attackable="false" />
<collision> <collision>
@@ -1389,7 +1389,7 @@
<walk ground="60" /> <walk ground="60" />
<run ground="120" /> <run ground="120" />
</speed> </speed>
<hit_time>500</hit_time> <hitTime>500</hitTime>
</stats> </stats>
<status attackable="false" /> <status attackable="false" />
<collision> <collision>
@@ -1411,7 +1411,7 @@
<walk ground="60" /> <walk ground="60" />
<run ground="120" /> <run ground="120" />
</speed> </speed>
<hit_time>500</hit_time> <hitTime>500</hitTime>
</stats> </stats>
<status attackable="false" /> <status attackable="false" />
<collision> <collision>
@@ -1433,7 +1433,7 @@
<walk ground="60" /> <walk ground="60" />
<run ground="120" /> <run ground="120" />
</speed> </speed>
<hit_time>500</hit_time> <hitTime>500</hitTime>
</stats> </stats>
<status attackable="false" /> <status attackable="false" />
<collision> <collision>
@@ -1455,7 +1455,7 @@
<walk ground="60" /> <walk ground="60" />
<run ground="120" /> <run ground="120" />
</speed> </speed>
<hit_time>500</hit_time> <hitTime>500</hitTime>
</stats> </stats>
<status attackable="false" /> <status attackable="false" />
<collision> <collision>
@@ -1477,7 +1477,7 @@
<walk ground="60" /> <walk ground="60" />
<run ground="120" /> <run ground="120" />
</speed> </speed>
<hit_time>500</hit_time> <hitTime>500</hitTime>
</stats> </stats>
<status attackable="false" /> <status attackable="false" />
<collision> <collision>
@@ -1499,7 +1499,7 @@
<walk ground="60" /> <walk ground="60" />
<run ground="120" /> <run ground="120" />
</speed> </speed>
<hit_time>500</hit_time> <hitTime>500</hitTime>
</stats> </stats>
<status attackable="false" /> <status attackable="false" />
<collision> <collision>
@@ -1521,7 +1521,7 @@
<walk ground="60" /> <walk ground="60" />
<run ground="120" /> <run ground="120" />
</speed> </speed>
<hit_time>500</hit_time> <hitTime>500</hitTime>
</stats> </stats>
<status attackable="false" /> <status attackable="false" />
<collision> <collision>
@@ -1543,7 +1543,7 @@
<walk ground="60" /> <walk ground="60" />
<run ground="120" /> <run ground="120" />
</speed> </speed>
<hit_time>500</hit_time> <hitTime>500</hitTime>
</stats> </stats>
<status attackable="false" /> <status attackable="false" />
<collision> <collision>
@@ -1565,7 +1565,7 @@
<walk ground="60" /> <walk ground="60" />
<run ground="120" /> <run ground="120" />
</speed> </speed>
<hit_time>500</hit_time> <hitTime>500</hitTime>
</stats> </stats>
<status attackable="false" /> <status attackable="false" />
<collision> <collision>
@@ -1587,7 +1587,7 @@
<walk ground="60" /> <walk ground="60" />
<run ground="120" /> <run ground="120" />
</speed> </speed>
<hit_time>500</hit_time> <hitTime>500</hitTime>
</stats> </stats>
<status attackable="false" /> <status attackable="false" />
<collision> <collision>
@@ -1609,7 +1609,7 @@
<walk ground="60" /> <walk ground="60" />
<run ground="120" /> <run ground="120" />
</speed> </speed>
<hit_time>500</hit_time> <hitTime>500</hitTime>
</stats> </stats>
<status attackable="false" /> <status attackable="false" />
<collision> <collision>
@@ -1631,7 +1631,7 @@
<walk ground="60" /> <walk ground="60" />
<run ground="120" /> <run ground="120" />
</speed> </speed>
<hit_time>500</hit_time> <hitTime>500</hitTime>
</stats> </stats>
<status attackable="false" /> <status attackable="false" />
<collision> <collision>
@@ -1653,7 +1653,7 @@
<walk ground="60" /> <walk ground="60" />
<run ground="120" /> <run ground="120" />
</speed> </speed>
<hit_time>500</hit_time> <hitTime>500</hitTime>
</stats> </stats>
<status attackable="false" /> <status attackable="false" />
<collision> <collision>
@@ -1675,7 +1675,7 @@
<walk ground="60" /> <walk ground="60" />
<run ground="120" /> <run ground="120" />
</speed> </speed>
<hit_time>500</hit_time> <hitTime>500</hitTime>
</stats> </stats>
<status attackable="false" /> <status attackable="false" />
<collision> <collision>
@@ -1697,7 +1697,7 @@
<walk ground="60" /> <walk ground="60" />
<run ground="120" /> <run ground="120" />
</speed> </speed>
<hit_time>500</hit_time> <hitTime>500</hitTime>
</stats> </stats>
<status attackable="false" /> <status attackable="false" />
<collision> <collision>
@@ -1719,7 +1719,7 @@
<walk ground="60" /> <walk ground="60" />
<run ground="120" /> <run ground="120" />
</speed> </speed>
<hit_time>500</hit_time> <hitTime>500</hitTime>
</stats> </stats>
<status attackable="false" /> <status attackable="false" />
<collision> <collision>
@@ -1741,7 +1741,7 @@
<walk ground="60" /> <walk ground="60" />
<run ground="120" /> <run ground="120" />
</speed> </speed>
<hit_time>500</hit_time> <hitTime>500</hitTime>
</stats> </stats>
<status attackable="false" /> <status attackable="false" />
<collision> <collision>
@@ -1763,7 +1763,7 @@
<walk ground="60" /> <walk ground="60" />
<run ground="120" /> <run ground="120" />
</speed> </speed>
<hit_time>500</hit_time> <hitTime>500</hitTime>
</stats> </stats>
<status attackable="false" /> <status attackable="false" />
<collision> <collision>
@@ -1785,7 +1785,7 @@
<walk ground="60" /> <walk ground="60" />
<run ground="120" /> <run ground="120" />
</speed> </speed>
<hit_time>500</hit_time> <hitTime>500</hitTime>
</stats> </stats>
<status attackable="false" /> <status attackable="false" />
<collision> <collision>
@@ -1807,7 +1807,7 @@
<walk ground="60" /> <walk ground="60" />
<run ground="120" /> <run ground="120" />
</speed> </speed>
<hit_time>500</hit_time> <hitTime>500</hitTime>
</stats> </stats>
<status attackable="false" /> <status attackable="false" />
<collision> <collision>
@@ -1829,7 +1829,7 @@
<walk ground="60" /> <walk ground="60" />
<run ground="120" /> <run ground="120" />
</speed> </speed>
<hit_time>500</hit_time> <hitTime>500</hitTime>
</stats> </stats>
<status attackable="false" /> <status attackable="false" />
<collision> <collision>
+26 -26
View File
@@ -14,7 +14,7 @@
<walk ground="60" /> <walk ground="60" />
<run ground="120" /> <run ground="120" />
</speed> </speed>
<hit_time>500</hit_time> <hitTime>500</hitTime>
</stats> </stats>
<status attackable="false" /> <status attackable="false" />
<collision> <collision>
@@ -36,7 +36,7 @@
<walk ground="60" /> <walk ground="60" />
<run ground="120" /> <run ground="120" />
</speed> </speed>
<hit_time>500</hit_time> <hitTime>500</hitTime>
</stats> </stats>
<status attackable="false" /> <status attackable="false" />
<collision> <collision>
@@ -58,7 +58,7 @@
<walk ground="60" /> <walk ground="60" />
<run ground="120" /> <run ground="120" />
</speed> </speed>
<hit_time>500</hit_time> <hitTime>500</hitTime>
</stats> </stats>
<status attackable="false" /> <status attackable="false" />
<collision> <collision>
@@ -80,7 +80,7 @@
<walk ground="60" /> <walk ground="60" />
<run ground="120" /> <run ground="120" />
</speed> </speed>
<hit_time>500</hit_time> <hitTime>500</hitTime>
</stats> </stats>
<status attackable="false" /> <status attackable="false" />
<collision> <collision>
@@ -102,7 +102,7 @@
<walk ground="60" /> <walk ground="60" />
<run ground="120" /> <run ground="120" />
</speed> </speed>
<hit_time>500</hit_time> <hitTime>500</hitTime>
</stats> </stats>
<status attackable="false" /> <status attackable="false" />
<collision> <collision>
@@ -124,7 +124,7 @@
<walk ground="60" /> <walk ground="60" />
<run ground="120" /> <run ground="120" />
</speed> </speed>
<hit_time>500</hit_time> <hitTime>500</hitTime>
</stats> </stats>
<status attackable="false" /> <status attackable="false" />
<collision> <collision>
@@ -146,7 +146,7 @@
<walk ground="60" /> <walk ground="60" />
<run ground="120" /> <run ground="120" />
</speed> </speed>
<hit_time>500</hit_time> <hitTime>500</hitTime>
</stats> </stats>
<status attackable="false" /> <status attackable="false" />
<collision> <collision>
@@ -168,7 +168,7 @@
<walk ground="60" /> <walk ground="60" />
<run ground="120" /> <run ground="120" />
</speed> </speed>
<hit_time>500</hit_time> <hitTime>500</hitTime>
</stats> </stats>
<status attackable="false" /> <status attackable="false" />
<collision> <collision>
@@ -190,12 +190,12 @@
<walk ground="60" /> <walk ground="60" />
<run ground="120" /> <run ground="120" />
</speed> </speed>
<hit_time>500</hit_time> <hitTime>500</hitTime>
</stats> </stats>
<status attackable="false" /> <status attackable="false" />
<skill_list> <skillList>
<skill id="4416" level="14" /> <skill id="4416" level="14" />
</skill_list> </skillList>
<collision> <collision>
<radius normal="8" /> <radius normal="8" />
<height normal="24" /> <height normal="24" />
@@ -215,12 +215,12 @@
<walk ground="60" /> <walk ground="60" />
<run ground="120" /> <run ground="120" />
</speed> </speed>
<hit_time>500</hit_time> <hitTime>500</hitTime>
</stats> </stats>
<status attackable="false" /> <status attackable="false" />
<skill_list> <skillList>
<skill id="4416" level="14" /> <skill id="4416" level="14" />
</skill_list> </skillList>
<collision> <collision>
<radius normal="8" /> <radius normal="8" />
<height normal="24" /> <height normal="24" />
@@ -240,12 +240,12 @@
<walk ground="60" /> <walk ground="60" />
<run ground="120" /> <run ground="120" />
</speed> </speed>
<hit_time>500</hit_time> <hitTime>500</hitTime>
</stats> </stats>
<status attackable="false" /> <status attackable="false" />
<skill_list> <skillList>
<skill id="4416" level="14" /> <skill id="4416" level="14" />
</skill_list> </skillList>
<collision> <collision>
<radius normal="8" /> <radius normal="8" />
<height normal="23.5" /> <height normal="23.5" />
@@ -265,12 +265,12 @@
<walk ground="60" /> <walk ground="60" />
<run ground="120" /> <run ground="120" />
</speed> </speed>
<hit_time>500</hit_time> <hitTime>500</hitTime>
</stats> </stats>
<status attackable="false" /> <status attackable="false" />
<skill_list> <skillList>
<skill id="4416" level="14" /> <skill id="4416" level="14" />
</skill_list> </skillList>
<collision> <collision>
<radius normal="8" /> <radius normal="8" />
<height normal="23.5" /> <height normal="23.5" />
@@ -290,7 +290,7 @@
<walk ground="60" /> <walk ground="60" />
<run ground="120" /> <run ground="120" />
</speed> </speed>
<hit_time>500</hit_time> <hitTime>500</hitTime>
</stats> </stats>
<status attackable="false" /> <status attackable="false" />
<collision> <collision>
@@ -312,7 +312,7 @@
<walk ground="60" /> <walk ground="60" />
<run ground="120" /> <run ground="120" />
</speed> </speed>
<hit_time>500</hit_time> <hitTime>500</hitTime>
</stats> </stats>
<status attackable="false" /> <status attackable="false" />
<collision> <collision>
@@ -334,7 +334,7 @@
<walk ground="60" /> <walk ground="60" />
<run ground="120" /> <run ground="120" />
</speed> </speed>
<hit_time>500</hit_time> <hitTime>500</hitTime>
</stats> </stats>
<status attackable="false" /> <status attackable="false" />
<collision> <collision>
@@ -356,7 +356,7 @@
<walk ground="60" /> <walk ground="60" />
<run ground="120" /> <run ground="120" />
</speed> </speed>
<hit_time>500</hit_time> <hitTime>500</hitTime>
</stats> </stats>
<status attackable="false" /> <status attackable="false" />
<collision> <collision>
@@ -378,7 +378,7 @@
<walk ground="60" /> <walk ground="60" />
<run ground="120" /> <run ground="120" />
</speed> </speed>
<hit_time>500</hit_time> <hitTime>500</hitTime>
</stats> </stats>
<status attackable="false" /> <status attackable="false" />
<collision> <collision>
@@ -400,7 +400,7 @@
<walk ground="60" /> <walk ground="60" />
<run ground="120" /> <run ground="120" />
</speed> </speed>
<hit_time>500</hit_time> <hitTime>500</hitTime>
</stats> </stats>
<status attackable="false" /> <status attackable="false" />
<collision> <collision>
+20 -20
View File
@@ -14,14 +14,14 @@
<walk ground="50" /> <walk ground="50" />
<run ground="186" /> <run ground="186" />
</speed> </speed>
<hit_time>500</hit_time> <hitTime>500</hitTime>
</stats> </stats>
<status attackable="false" /> <status attackable="false" />
<skill_list> <skillList>
<skill id="4416" level="9" /> <skill id="4416" level="9" />
<!-- <skill id="4411" level="13" /> --> <!-- <skill id="4411" level="13" /> -->
<!-- <skill id="4413" level="12" /> --> <!-- <skill id="4413" level="12" /> -->
</skill_list> </skillList>
<collision> <collision>
<radius normal="0.01" /> <radius normal="0.01" />
<height normal="5.5" /> <height normal="5.5" />
@@ -41,12 +41,12 @@
<walk ground="50" /> <walk ground="50" />
<run ground="186" /> <run ground="186" />
</speed> </speed>
<hit_time>500</hit_time> <hitTime>500</hitTime>
</stats> </stats>
<status attackable="false" /> <status attackable="false" />
<skill_list> <skillList>
<skill id="4416" level="4" /> <skill id="4416" level="4" />
</skill_list> </skillList>
<collision> <collision>
<radius normal="0.01" /> <radius normal="0.01" />
<height normal="5.5" /> <height normal="5.5" />
@@ -66,12 +66,12 @@
<walk ground="50" /> <walk ground="50" />
<run ground="186" /> <run ground="186" />
</speed> </speed>
<hit_time>500</hit_time> <hitTime>500</hitTime>
</stats> </stats>
<status attackable="false" /> <status attackable="false" />
<skill_list> <skillList>
<skill id="4416" level="4" /> <skill id="4416" level="4" />
</skill_list> </skillList>
<collision> <collision>
<radius normal="0.01" /> <radius normal="0.01" />
<height normal="5.5" /> <height normal="5.5" />
@@ -91,12 +91,12 @@
<walk ground="50" /> <walk ground="50" />
<run ground="186" /> <run ground="186" />
</speed> </speed>
<hit_time>500</hit_time> <hitTime>500</hitTime>
</stats> </stats>
<status attackable="false" /> <status attackable="false" />
<skill_list> <skillList>
<skill id="4416" level="4" /> <skill id="4416" level="4" />
</skill_list> </skillList>
<collision> <collision>
<radius normal="0.01" /> <radius normal="0.01" />
<height normal="5.5" /> <height normal="5.5" />
@@ -116,7 +116,7 @@
<walk ground="50" /> <walk ground="50" />
<run ground="186" /> <run ground="186" />
</speed> </speed>
<hit_time>500</hit_time> <hitTime>500</hitTime>
</stats> </stats>
<status attackable="false" /> <status attackable="false" />
<collision> <collision>
@@ -138,7 +138,7 @@
<walk ground="50" /> <walk ground="50" />
<run ground="186" /> <run ground="186" />
</speed> </speed>
<hit_time>500</hit_time> <hitTime>500</hitTime>
</stats> </stats>
<status attackable="false" /> <status attackable="false" />
<collision> <collision>
@@ -160,7 +160,7 @@
<walk ground="50" /> <walk ground="50" />
<run ground="186" /> <run ground="186" />
</speed> </speed>
<hit_time>500</hit_time> <hitTime>500</hitTime>
</stats> </stats>
<status attackable="false" /> <status attackable="false" />
<collision> <collision>
@@ -182,7 +182,7 @@
<walk ground="50" /> <walk ground="50" />
<run ground="186" /> <run ground="186" />
</speed> </speed>
<hit_time>500</hit_time> <hitTime>500</hitTime>
</stats> </stats>
<status attackable="false" /> <status attackable="false" />
<collision> <collision>
@@ -204,7 +204,7 @@
<walk ground="50" /> <walk ground="50" />
<run ground="186" /> <run ground="186" />
</speed> </speed>
<hit_time>500</hit_time> <hitTime>500</hitTime>
</stats> </stats>
<status attackable="false" /> <status attackable="false" />
<collision> <collision>
@@ -226,12 +226,12 @@
<walk ground="50" /> <walk ground="50" />
<run ground="186" /> <run ground="186" />
</speed> </speed>
<hit_time>500</hit_time> <hitTime>500</hitTime>
</stats> </stats>
<status attackable="false" /> <status attackable="false" />
<skill_list> <skillList>
<skill id="4416" level="7" /> <skill id="4416" level="7" />
</skill_list> </skillList>
<collision> <collision>
<radius normal="8" /> <radius normal="8" />
<height normal="15" /> <height normal="15" />
File diff suppressed because it is too large Load Diff
+79 -79
View File
@@ -14,12 +14,12 @@
<walk ground="60" /> <walk ground="60" />
<run ground="120" /> <run ground="120" />
</speed> </speed>
<hit_time>500</hit_time> <hitTime>500</hitTime>
</stats> </stats>
<status attackable="false" /> <status attackable="false" />
<skill_list> <skillList>
<skill id="4416" level="14" /> <skill id="4416" level="14" />
</skill_list> </skillList>
<collision> <collision>
<radius normal="8" /> <radius normal="8" />
<height normal="24" /> <height normal="24" />
@@ -38,12 +38,12 @@
<walk ground="60" /> <walk ground="60" />
<run ground="120" /> <run ground="120" />
</speed> </speed>
<hit_time>500</hit_time> <hitTime>500</hitTime>
</stats> </stats>
<status attackable="false" targetable="false" talkable="false" showName="false" /> <status attackable="false" targetable="false" talkable="false" showName="false" />
<skill_list> <skillList>
<skill id="4416" level="18" /> <skill id="4416" level="18" />
</skill_list> </skillList>
<collision> <collision>
<radius normal="8" /> <radius normal="8" />
<height normal="17.5" /> <height normal="17.5" />
@@ -63,12 +63,12 @@
<walk ground="60" /> <walk ground="60" />
<run ground="120" /> <run ground="120" />
</speed> </speed>
<hit_time>500</hit_time> <hitTime>500</hitTime>
</stats> </stats>
<status attackable="false" /> <status attackable="false" />
<skill_list> <skillList>
<skill id="4416" level="14" /> <skill id="4416" level="14" />
</skill_list> </skillList>
<collision> <collision>
<radius normal="8" /> <radius normal="8" />
<height normal="23" /> <height normal="23" />
@@ -88,12 +88,12 @@
<walk ground="60" /> <walk ground="60" />
<run ground="120" /> <run ground="120" />
</speed> </speed>
<hit_time>500</hit_time> <hitTime>500</hitTime>
</stats> </stats>
<status attackable="false" /> <status attackable="false" />
<skill_list> <skillList>
<skill id="4416" level="14" /> <skill id="4416" level="14" />
</skill_list> </skillList>
<collision> <collision>
<radius normal="8" /> <radius normal="8" />
<height normal="22.5" /> <height normal="22.5" />
@@ -113,12 +113,12 @@
<walk ground="60" /> <walk ground="60" />
<run ground="120" /> <run ground="120" />
</speed> </speed>
<hit_time>500</hit_time> <hitTime>500</hitTime>
</stats> </stats>
<status attackable="false" /> <status attackable="false" />
<skill_list> <skillList>
<skill id="4416" level="25" /> <skill id="4416" level="25" />
</skill_list> </skillList>
<collision> <collision>
<radius normal="13" /> <radius normal="13" />
<height normal="22.25" /> <height normal="22.25" />
@@ -138,7 +138,7 @@
<walk ground="60" /> <walk ground="60" />
<run ground="120" /> <run ground="120" />
</speed> </speed>
<hit_time>500</hit_time> <hitTime>500</hitTime>
</stats> </stats>
<status attackable="false" /> <status attackable="false" />
<collision> <collision>
@@ -160,12 +160,12 @@
<walk ground="60" /> <walk ground="60" />
<run ground="120" /> <run ground="120" />
</speed> </speed>
<hit_time>500</hit_time> <hitTime>500</hitTime>
</stats> </stats>
<status attackable="false" /> <status attackable="false" />
<skill_list> <skillList>
<skill id="4416" level="25" /> <skill id="4416" level="25" />
</skill_list> </skillList>
<collision> <collision>
<radius normal="17" /> <radius normal="17" />
<height normal="25" /> <height normal="25" />
@@ -185,12 +185,12 @@
<walk ground="60" /> <walk ground="60" />
<run ground="120" /> <run ground="120" />
</speed> </speed>
<hit_time>500</hit_time> <hitTime>500</hitTime>
</stats> </stats>
<status attackable="false" /> <status attackable="false" />
<skill_list> <skillList>
<skill id="4416" level="14" /> <skill id="4416" level="14" />
</skill_list> </skillList>
<collision> <collision>
<radius normal="8" /> <radius normal="8" />
<height normal="24" /> <height normal="24" />
@@ -210,12 +210,12 @@
<walk ground="60" /> <walk ground="60" />
<run ground="120" /> <run ground="120" />
</speed> </speed>
<hit_time>500</hit_time> <hitTime>500</hitTime>
</stats> </stats>
<status attackable="false" /> <status attackable="false" />
<skill_list> <skillList>
<skill id="4416" level="14" /> <skill id="4416" level="14" />
</skill_list> </skillList>
<collision> <collision>
<radius normal="8" /> <radius normal="8" />
<height normal="22.5" /> <height normal="22.5" />
@@ -235,12 +235,12 @@
<walk ground="60" /> <walk ground="60" />
<run ground="120" /> <run ground="120" />
</speed> </speed>
<hit_time>500</hit_time> <hitTime>500</hitTime>
</stats> </stats>
<status attackable="false" /> <status attackable="false" />
<skill_list> <skillList>
<skill id="4416" level="15" /> <skill id="4416" level="15" />
</skill_list> </skillList>
<collision> <collision>
<radius normal="8" /> <radius normal="8" />
<height normal="22" /> <height normal="22" />
@@ -260,12 +260,12 @@
<walk ground="60" /> <walk ground="60" />
<run ground="120" /> <run ground="120" />
</speed> </speed>
<hit_time>500</hit_time> <hitTime>500</hitTime>
</stats> </stats>
<status attackable="false" /> <status attackable="false" />
<skill_list> <skillList>
<skill id="4416" level="14" /> <skill id="4416" level="14" />
</skill_list> </skillList>
<collision> <collision>
<radius normal="8" /> <radius normal="8" />
<height normal="21.5" /> <height normal="21.5" />
@@ -285,7 +285,7 @@
<walk ground="60" /> <walk ground="60" />
<run ground="120" /> <run ground="120" />
</speed> </speed>
<hit_time>500</hit_time> <hitTime>500</hitTime>
</stats> </stats>
<status attackable="false" /> <status attackable="false" />
<collision> <collision>
@@ -307,7 +307,7 @@
<walk ground="60" /> <walk ground="60" />
<run ground="120" /> <run ground="120" />
</speed> </speed>
<hit_time>500</hit_time> <hitTime>500</hitTime>
</stats> </stats>
<status attackable="false" /> <status attackable="false" />
<collision> <collision>
@@ -329,7 +329,7 @@
<walk ground="60" /> <walk ground="60" />
<run ground="120" /> <run ground="120" />
</speed> </speed>
<hit_time>500</hit_time> <hitTime>500</hitTime>
</stats> </stats>
<status attackable="false" /> <status attackable="false" />
<collision> <collision>
@@ -351,7 +351,7 @@
<walk ground="60" /> <walk ground="60" />
<run ground="120" /> <run ground="120" />
</speed> </speed>
<hit_time>500</hit_time> <hitTime>500</hitTime>
</stats> </stats>
<status attackable="false" /> <status attackable="false" />
<collision> <collision>
@@ -373,7 +373,7 @@
<walk ground="60" /> <walk ground="60" />
<run ground="120" /> <run ground="120" />
</speed> </speed>
<hit_time>500</hit_time> <hitTime>500</hitTime>
</stats> </stats>
<status attackable="false" /> <status attackable="false" />
<collision> <collision>
@@ -395,7 +395,7 @@
<walk ground="60" /> <walk ground="60" />
<run ground="120" /> <run ground="120" />
</speed> </speed>
<hit_time>500</hit_time> <hitTime>500</hitTime>
</stats> </stats>
<status attackable="false" /> <status attackable="false" />
<collision> <collision>
@@ -417,7 +417,7 @@
<walk ground="60" /> <walk ground="60" />
<run ground="120" /> <run ground="120" />
</speed> </speed>
<hit_time>500</hit_time> <hitTime>500</hitTime>
</stats> </stats>
<status attackable="false" /> <status attackable="false" />
<collision> <collision>
@@ -439,7 +439,7 @@
<walk ground="60" /> <walk ground="60" />
<run ground="120" /> <run ground="120" />
</speed> </speed>
<hit_time>500</hit_time> <hitTime>500</hitTime>
</stats> </stats>
<status attackable="false" /> <status attackable="false" />
<collision> <collision>
@@ -461,12 +461,12 @@
<walk ground="60" /> <walk ground="60" />
<run ground="120" /> <run ground="120" />
</speed> </speed>
<hit_time>500</hit_time> <hitTime>500</hitTime>
</stats> </stats>
<status attackable="false" /> <status attackable="false" />
<skill_list> <skillList>
<skill id="4416" level="14" /> <skill id="4416" level="14" />
</skill_list> </skillList>
<collision> <collision>
<radius normal="8" /> <radius normal="8" />
<height normal="24" /> <height normal="24" />
@@ -485,12 +485,12 @@
<walk ground="100" /> <walk ground="100" />
<run ground="120" /> <run ground="120" />
</speed> </speed>
<hit_time>500</hit_time> <hitTime>500</hitTime>
</stats> </stats>
<status attackable="false" targetable="false" showName="false" /> <status attackable="false" targetable="false" showName="false" />
<skill_list> <skillList>
<skill id="4416" level="18" /> <skill id="4416" level="18" />
</skill_list> </skillList>
<collision> <collision>
<radius normal="8" /> <radius normal="8" />
<height normal="17.5" /> <height normal="17.5" />
@@ -510,12 +510,12 @@
<walk ground="60" /> <walk ground="60" />
<run ground="120" /> <run ground="120" />
</speed> </speed>
<hit_time>500</hit_time> <hitTime>500</hitTime>
</stats> </stats>
<status attackable="false" /> <status attackable="false" />
<skill_list> <skillList>
<skill id="4416" level="14" /> <skill id="4416" level="14" />
</skill_list> </skillList>
<collision> <collision>
<radius normal="8" /> <radius normal="8" />
<height normal="23" /> <height normal="23" />
@@ -535,12 +535,12 @@
<walk ground="60" /> <walk ground="60" />
<run ground="120" /> <run ground="120" />
</speed> </speed>
<hit_time>500</hit_time> <hitTime>500</hitTime>
</stats> </stats>
<status attackable="false" /> <status attackable="false" />
<skill_list> <skillList>
<skill id="4416" level="14" /> <skill id="4416" level="14" />
</skill_list> </skillList>
<collision> <collision>
<radius normal="8" /> <radius normal="8" />
<height normal="22.5" /> <height normal="22.5" />
@@ -560,12 +560,12 @@
<walk ground="60" /> <walk ground="60" />
<run ground="120" /> <run ground="120" />
</speed> </speed>
<hit_time>500</hit_time> <hitTime>500</hitTime>
</stats> </stats>
<status attackable="false" /> <status attackable="false" />
<skill_list> <skillList>
<skill id="4416" level="25" /> <skill id="4416" level="25" />
</skill_list> </skillList>
<collision> <collision>
<radius normal="13" /> <radius normal="13" />
<height normal="22.25" /> <height normal="22.25" />
@@ -585,12 +585,12 @@
<walk ground="60" /> <walk ground="60" />
<run ground="120" /> <run ground="120" />
</speed> </speed>
<hit_time>500</hit_time> <hitTime>500</hitTime>
</stats> </stats>
<status attackable="false" /> <status attackable="false" />
<skill_list> <skillList>
<skill id="4416" level="25" /> <skill id="4416" level="25" />
</skill_list> </skillList>
<collision> <collision>
<radius normal="17" /> <radius normal="17" />
<height normal="25" /> <height normal="25" />
@@ -610,12 +610,12 @@
<walk ground="60" /> <walk ground="60" />
<run ground="120" /> <run ground="120" />
</speed> </speed>
<hit_time>500</hit_time> <hitTime>500</hitTime>
</stats> </stats>
<status attackable="false" /> <status attackable="false" />
<skill_list> <skillList>
<skill id="4416" level="14" /> <skill id="4416" level="14" />
</skill_list> </skillList>
<collision> <collision>
<radius normal="8" /> <radius normal="8" />
<height normal="24" /> <height normal="24" />
@@ -635,12 +635,12 @@
<walk ground="60" /> <walk ground="60" />
<run ground="120" /> <run ground="120" />
</speed> </speed>
<hit_time>500</hit_time> <hitTime>500</hitTime>
</stats> </stats>
<status attackable="false" /> <status attackable="false" />
<skill_list> <skillList>
<skill id="4416" level="14" /> <skill id="4416" level="14" />
</skill_list> </skillList>
<collision> <collision>
<radius normal="8" /> <radius normal="8" />
<height normal="22.5" /> <height normal="22.5" />
@@ -660,12 +660,12 @@
<walk ground="60" /> <walk ground="60" />
<run ground="120" /> <run ground="120" />
</speed> </speed>
<hit_time>500</hit_time> <hitTime>500</hitTime>
</stats> </stats>
<status attackable="false" /> <status attackable="false" />
<skill_list> <skillList>
<skill id="4416" level="15" /> <skill id="4416" level="15" />
</skill_list> </skillList>
<collision> <collision>
<radius normal="8" /> <radius normal="8" />
<height normal="22" /> <height normal="22" />
@@ -685,12 +685,12 @@
<walk ground="60" /> <walk ground="60" />
<run ground="120" /> <run ground="120" />
</speed> </speed>
<hit_time>500</hit_time> <hitTime>500</hitTime>
</stats> </stats>
<status attackable="false" /> <status attackable="false" />
<skill_list> <skillList>
<skill id="4416" level="14" /> <skill id="4416" level="14" />
</skill_list> </skillList>
<collision> <collision>
<radius normal="8" /> <radius normal="8" />
<height normal="21.5" /> <height normal="21.5" />
@@ -710,7 +710,7 @@
<walk ground="60" /> <walk ground="60" />
<run ground="120" /> <run ground="120" />
</speed> </speed>
<hit_time>500</hit_time> <hitTime>500</hitTime>
</stats> </stats>
<status attackable="false" /> <status attackable="false" />
<collision> <collision>
@@ -732,7 +732,7 @@
<walk ground="60" /> <walk ground="60" />
<run ground="120" /> <run ground="120" />
</speed> </speed>
<hit_time>500</hit_time> <hitTime>500</hitTime>
</stats> </stats>
<status attackable="false" /> <status attackable="false" />
<collision> <collision>
@@ -754,7 +754,7 @@
<walk ground="60" /> <walk ground="60" />
<run ground="120" /> <run ground="120" />
</speed> </speed>
<hit_time>500</hit_time> <hitTime>500</hitTime>
</stats> </stats>
<status attackable="false" /> <status attackable="false" />
<collision> <collision>
@@ -776,7 +776,7 @@
<walk ground="60" /> <walk ground="60" />
<run ground="120" /> <run ground="120" />
</speed> </speed>
<hit_time>500</hit_time> <hitTime>500</hitTime>
</stats> </stats>
<status attackable="false" /> <status attackable="false" />
<collision> <collision>
@@ -798,7 +798,7 @@
<walk ground="60" /> <walk ground="60" />
<run ground="120" /> <run ground="120" />
</speed> </speed>
<hit_time>500</hit_time> <hitTime>500</hitTime>
</stats> </stats>
<status attackable="false" /> <status attackable="false" />
<collision> <collision>
@@ -820,7 +820,7 @@
<walk ground="60" /> <walk ground="60" />
<run ground="120" /> <run ground="120" />
</speed> </speed>
<hit_time>500</hit_time> <hitTime>500</hitTime>
</stats> </stats>
<status attackable="false" /> <status attackable="false" />
<collision> <collision>
@@ -842,7 +842,7 @@
<walk ground="60" /> <walk ground="60" />
<run ground="120" /> <run ground="120" />
</speed> </speed>
<hit_time>500</hit_time> <hitTime>500</hitTime>
</stats> </stats>
<status attackable="false" /> <status attackable="false" />
<collision> <collision>
@@ -864,7 +864,7 @@
<walk ground="60" /> <walk ground="60" />
<run ground="120" /> <run ground="120" />
</speed> </speed>
<hit_time>500</hit_time> <hitTime>500</hitTime>
</stats> </stats>
<status attackable="false" /> <status attackable="false" />
<collision> <collision>
@@ -886,7 +886,7 @@
<walk ground="60" /> <walk ground="60" />
<run ground="120" /> <run ground="120" />
</speed> </speed>
<hit_time>500</hit_time> <hitTime>500</hitTime>
</stats> </stats>
<status attackable="false" /> <status attackable="false" />
<collision> <collision>
@@ -908,7 +908,7 @@
<walk ground="60" /> <walk ground="60" />
<run ground="120" /> <run ground="120" />
</speed> </speed>
<hit_time>500</hit_time> <hitTime>500</hitTime>
</stats> </stats>
<status attackable="false" /> <status attackable="false" />
<collision> <collision>
+5 -5
View File
@@ -14,10 +14,10 @@
<walk ground="24" /> <walk ground="24" />
<run ground="125" /> <run ground="125" />
</speed> </speed>
<hit_time>390</hit_time> <hitTime>390</hitTime>
</stats> </stats>
<status undying="false" /> <status undying="false" />
<skill_list> <skillList>
<skill id="4121" level="1" /> <!-- Summoned Monster Magic Protection --> <skill id="4121" level="1" /> <!-- Summoned Monster Magic Protection -->
<skill id="4408" level="1" /> <!-- HP Increase (1x) --> <skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) --> <skill id="4409" level="1" /> <!-- MP Increase (1x) -->
@@ -28,10 +28,10 @@
<skill id="4414" level="2" /> <!-- Standard Type --> <skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="1" /> <!-- Bare Hands --> <skill id="4415" level="1" /> <!-- Bare Hands -->
<skill id="4416" level="4" /> <!-- Animals --> <skill id="4416" level="4" /> <!-- Animals -->
</skill_list> </skillList>
<shots soul="2" spirit="2" /> <shots soul="2" spirit="2" />
<corpse_time>86400</corpse_time> <corpseTime>86400</corpseTime>
<ex_crt_effect>false</ex_crt_effect> <exCrtEffect>false</exCrtEffect>
<collision> <collision>
<radius normal="13" /> <radius normal="13" />
<height normal="11.5" /> <height normal="11.5" />
+15 -15
View File
@@ -18,10 +18,10 @@
<walk ground="80" /> <walk ground="80" />
<run ground="140" /> <run ground="140" />
</speed> </speed>
<hit_time>270</hit_time> <hitTime>270</hitTime>
</stats> </stats>
<status undying="false" /> <status undying="false" />
<skill_list> <skillList>
<skill id="4121" level="1" /> <!-- Summoned Monster Magic Protection --> <skill id="4121" level="1" /> <!-- Summoned Monster Magic Protection -->
<skill id="4408" level="1" /> <!-- HP Increase (1x) --> <skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) --> <skill id="4409" level="1" /> <!-- MP Increase (1x) -->
@@ -33,10 +33,10 @@
<skill id="4415" level="1" /> <!-- Bare Hands --> <skill id="4415" level="1" /> <!-- Bare Hands -->
<skill id="4416" level="10" /> <!-- Dragons --> <skill id="4416" level="10" /> <!-- Dragons -->
<skill id="4715" level="1" /> <!-- Wind Dragon --> <skill id="4715" level="1" /> <!-- Wind Dragon -->
</skill_list> </skillList>
<shots soul="2" spirit="2" /> <shots soul="2" spirit="2" />
<corpse_time>86400</corpse_time> <corpseTime>86400</corpseTime>
<ex_crt_effect>false</ex_crt_effect> <exCrtEffect>false</exCrtEffect>
<collision> <collision>
<radius normal="9" /> <radius normal="9" />
<height normal="10" /> <height normal="10" />
@@ -60,10 +60,10 @@
<walk ground="80" /> <walk ground="80" />
<run ground="140" /> <run ground="140" />
</speed> </speed>
<hit_time>270</hit_time> <hitTime>270</hitTime>
</stats> </stats>
<status undying="false" /> <status undying="false" />
<skill_list> <skillList>
<skill id="4121" level="1" /> <!-- Summoned Monster Magic Protection --> <skill id="4121" level="1" /> <!-- Summoned Monster Magic Protection -->
<skill id="4408" level="1" /> <!-- HP Increase (1x) --> <skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) --> <skill id="4409" level="1" /> <!-- MP Increase (1x) -->
@@ -75,10 +75,10 @@
<skill id="4415" level="1" /> <!-- Bare Hands --> <skill id="4415" level="1" /> <!-- Bare Hands -->
<skill id="4416" level="10" /> <!-- Dragons --> <skill id="4416" level="10" /> <!-- Dragons -->
<skill id="4716" level="1" /> <!-- Star Dragon --> <skill id="4716" level="1" /> <!-- Star Dragon -->
</skill_list> </skillList>
<shots soul="2" spirit="2" /> <shots soul="2" spirit="2" />
<corpse_time>86400</corpse_time> <corpseTime>86400</corpseTime>
<ex_crt_effect>false</ex_crt_effect> <exCrtEffect>false</exCrtEffect>
<collision> <collision>
<radius normal="9" /> <radius normal="9" />
<height normal="10" /> <height normal="10" />
@@ -98,10 +98,10 @@
<walk ground="80" /> <walk ground="80" />
<run ground="140" /> <run ground="140" />
</speed> </speed>
<hit_time>270</hit_time> <hitTime>270</hitTime>
</stats> </stats>
<status undying="false" /> <status undying="false" />
<skill_list> <skillList>
<skill id="4121" level="1" /> <!-- Summoned Monster Magic Protection --> <skill id="4121" level="1" /> <!-- Summoned Monster Magic Protection -->
<skill id="4408" level="1" /> <!-- HP Increase (1x) --> <skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) --> <skill id="4409" level="1" /> <!-- MP Increase (1x) -->
@@ -113,10 +113,10 @@
<skill id="4415" level="1" /> <!-- Bare Hands --> <skill id="4415" level="1" /> <!-- Bare Hands -->
<skill id="4416" level="10" /> <!-- Dragons --> <skill id="4416" level="10" /> <!-- Dragons -->
<skill id="4714" level="1" /> <!-- Twilight Dragon --> <skill id="4714" level="1" /> <!-- Twilight Dragon -->
</skill_list> </skillList>
<shots soul="2" spirit="2" /> <shots soul="2" spirit="2" />
<corpse_time>86400</corpse_time> <corpseTime>86400</corpseTime>
<ex_crt_effect>false</ex_crt_effect> <exCrtEffect>false</exCrtEffect>
<collision> <collision>
<radius normal="9" /> <radius normal="9" />
<height normal="10" /> <height normal="10" />
+20 -20
View File
@@ -18,10 +18,10 @@
<walk ground="80" /> <walk ground="80" />
<run ground="170" /> <run ground="170" />
</speed> </speed>
<hit_time>250</hit_time> <hitTime>250</hitTime>
</stats> </stats>
<status undying="false" /> <status undying="false" />
<skill_list> <skillList>
<skill id="4121" level="1" /> <!-- Summoned Monster Magic Protection --> <skill id="4121" level="1" /> <!-- Summoned Monster Magic Protection -->
<skill id="4408" level="1" /> <!-- HP Increase (1x) --> <skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) --> <skill id="4409" level="1" /> <!-- MP Increase (1x) -->
@@ -33,10 +33,10 @@
<skill id="4415" level="1" /> <!-- Bare Hands --> <skill id="4415" level="1" /> <!-- Bare Hands -->
<skill id="4416" level="10" /> <!-- Dragons --> <skill id="4416" level="10" /> <!-- Dragons -->
<skill id="4715" level="1" /> <!-- Wind Dragon --> <skill id="4715" level="1" /> <!-- Wind Dragon -->
</skill_list> </skillList>
<shots soul="2" spirit="2" /> <shots soul="2" spirit="2" />
<corpse_time>86400</corpse_time> <corpseTime>86400</corpseTime>
<ex_crt_effect>false</ex_crt_effect> <exCrtEffect>false</exCrtEffect>
<collision> <collision>
<radius normal="23" /> <radius normal="23" />
<height normal="31" /> <height normal="31" />
@@ -60,10 +60,10 @@
<walk ground="80" /> <walk ground="80" />
<run ground="170" /> <run ground="170" />
</speed> </speed>
<hit_time>250</hit_time> <hitTime>250</hitTime>
</stats> </stats>
<status undying="false" /> <status undying="false" />
<skill_list> <skillList>
<skill id="4121" level="1" /> <!-- Summoned Monster Magic Protection --> <skill id="4121" level="1" /> <!-- Summoned Monster Magic Protection -->
<skill id="4408" level="1" /> <!-- HP Increase (1x) --> <skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) --> <skill id="4409" level="1" /> <!-- MP Increase (1x) -->
@@ -75,10 +75,10 @@
<skill id="4415" level="1" /> <!-- Bare Hands --> <skill id="4415" level="1" /> <!-- Bare Hands -->
<skill id="4416" level="10" /> <!-- Dragons --> <skill id="4416" level="10" /> <!-- Dragons -->
<skill id="4716" level="1" /> <!-- Star Dragon --> <skill id="4716" level="1" /> <!-- Star Dragon -->
</skill_list> </skillList>
<shots soul="2" spirit="2" /> <shots soul="2" spirit="2" />
<corpse_time>86400</corpse_time> <corpseTime>86400</corpseTime>
<ex_crt_effect>false</ex_crt_effect> <exCrtEffect>false</exCrtEffect>
<collision> <collision>
<radius normal="23" /> <radius normal="23" />
<height normal="31" /> <height normal="31" />
@@ -98,10 +98,10 @@
<walk ground="80" /> <walk ground="80" />
<run ground="170" /> <run ground="170" />
</speed> </speed>
<hit_time>250</hit_time> <hitTime>250</hitTime>
</stats> </stats>
<status undying="false" /> <status undying="false" />
<skill_list> <skillList>
<skill id="4121" level="1" /> <!-- Summoned Monster Magic Protection --> <skill id="4121" level="1" /> <!-- Summoned Monster Magic Protection -->
<skill id="4408" level="1" /> <!-- HP Increase (1x) --> <skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) --> <skill id="4409" level="1" /> <!-- MP Increase (1x) -->
@@ -113,10 +113,10 @@
<skill id="4415" level="1" /> <!-- Bare Hands --> <skill id="4415" level="1" /> <!-- Bare Hands -->
<skill id="4416" level="10" /> <!-- Dragons --> <skill id="4416" level="10" /> <!-- Dragons -->
<skill id="4714" level="1" /> <!-- Twilight Dragon --> <skill id="4714" level="1" /> <!-- Twilight Dragon -->
</skill_list> </skillList>
<shots soul="2" spirit="2" /> <shots soul="2" spirit="2" />
<corpse_time>86400</corpse_time> <corpseTime>86400</corpseTime>
<ex_crt_effect>false</ex_crt_effect> <exCrtEffect>false</exCrtEffect>
<collision> <collision>
<radius normal="23" /> <radius normal="23" />
<height normal="31" /> <height normal="31" />
@@ -136,10 +136,10 @@
<walk ground="60" /> <walk ground="60" />
<run ground="125" /> <run ground="125" />
</speed> </speed>
<hit_time>340</hit_time> <hitTime>340</hitTime>
</stats> </stats>
<status undying="false" /> <status undying="false" />
<skill_list> <skillList>
<skill id="4121" level="1" /> <!-- Summoned Monster Magic Protection --> <skill id="4121" level="1" /> <!-- Summoned Monster Magic Protection -->
<skill id="4408" level="1" /> <!-- HP Increase (1x) --> <skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) --> <skill id="4409" level="1" /> <!-- MP Increase (1x) -->
@@ -150,10 +150,10 @@
<skill id="4414" level="2" /> <!-- Standard Type --> <skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="1" /> <!-- Bare Hands --> <skill id="4415" level="1" /> <!-- Bare Hands -->
<skill id="4416" level="13" /> <!-- Fairies --> <skill id="4416" level="13" /> <!-- Fairies -->
</skill_list> </skillList>
<shots soul="2" spirit="2" /> <shots soul="2" spirit="2" />
<corpse_time>86400</corpse_time> <corpseTime>86400</corpseTime>
<ex_crt_effect>false</ex_crt_effect> <exCrtEffect>false</exCrtEffect>
<collision> <collision>
<radius normal="10" /> <radius normal="10" />
<height normal="24" /> <height normal="24" />
+4 -4
View File
@@ -19,7 +19,7 @@
</speed> </speed>
</stats> </stats>
<status undying="false" /> <status undying="false" />
<skill_list> <skillList>
<skill id="4121" level="1" /> <!-- Summoned Monster Magic Protection --> <skill id="4121" level="1" /> <!-- Summoned Monster Magic Protection -->
<skill id="4408" level="1" /> <!-- HP Increase (1x) --> <skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) --> <skill id="4409" level="1" /> <!-- MP Increase (1x) -->
@@ -30,10 +30,10 @@
<skill id="4414" level="2" /> <!-- Standard Type --> <skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="1" /> <!-- Bare Hands --> <skill id="4415" level="1" /> <!-- Bare Hands -->
<skill id="4416" level="10" /> <!-- Dragons --> <skill id="4416" level="10" /> <!-- Dragons -->
</skill_list> </skillList>
<shots soul="2" spirit="2" /> <shots soul="2" spirit="2" />
<corpse_time>86400</corpse_time> <corpseTime>86400</corpseTime>
<ex_crt_effect>false</ex_crt_effect> <exCrtEffect>false</exCrtEffect>
<collision> <collision>
<radius normal="60" /> <radius normal="60" />
<height normal="80" /> <height normal="80" />
+33 -33
View File
@@ -16,7 +16,7 @@
</speed> </speed>
</stats> </stats>
<status /> <status />
<skill_list> <skillList>
<skill id="4045" level="1" /> <!-- Resist Full Magic Attack --> <skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
<skill id="4408" level="1" /> <!-- HP Increase (1x) --> <skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) --> <skill id="4409" level="1" /> <!-- MP Increase (1x) -->
@@ -28,8 +28,8 @@
<skill id="4415" level="5" /> <!-- Blunt Weapons --> <skill id="4415" level="5" /> <!-- Blunt Weapons -->
<skill id="4416" level="19" /> <!-- Others --> <skill id="4416" level="19" /> <!-- Others -->
<skill id="4441" level="5" /> <!-- Greater Resist Mental Derangement --> <skill id="4441" level="5" /> <!-- Greater Resist Mental Derangement -->
</skill_list> </skillList>
<ex_crt_effect>true</ex_crt_effect> <exCrtEffect>true</exCrtEffect>
<ai type="BALANCED" aggroRange="500" /> <ai type="BALANCED" aggroRange="500" />
<collision> <collision>
<radius normal="10" /> <radius normal="10" />
@@ -52,7 +52,7 @@
</speed> </speed>
</stats> </stats>
<status undying="false" /> <status undying="false" />
<skill_list> <skillList>
<skill id="4045" level="1" /> <!-- Resist Full Magic Attack --> <skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
<skill id="4408" level="1" /> <!-- HP Increase (1x) --> <skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) --> <skill id="4409" level="1" /> <!-- MP Increase (1x) -->
@@ -64,8 +64,8 @@
<skill id="4415" level="5" /> <!-- Blunt Weapons --> <skill id="4415" level="5" /> <!-- Blunt Weapons -->
<skill id="4416" level="19" /> <!-- Others --> <skill id="4416" level="19" /> <!-- Others -->
<skill id="4441" level="5" /> <!-- Greater Resist Mental Derangement --> <skill id="4441" level="5" /> <!-- Greater Resist Mental Derangement -->
</skill_list> </skillList>
<ex_crt_effect>true</ex_crt_effect> <exCrtEffect>true</exCrtEffect>
<ai type="BALANCED" aggroRange="500" /> <ai type="BALANCED" aggroRange="500" />
<collision> <collision>
<radius normal="23" /> <radius normal="23" />
@@ -88,7 +88,7 @@
</speed> </speed>
</stats> </stats>
<status undying="false" /> <status undying="false" />
<skill_list> <skillList>
<skill id="4045" level="1" /> <!-- Resist Full Magic Attack --> <skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
<skill id="4408" level="1" /> <!-- HP Increase (1x) --> <skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) --> <skill id="4409" level="1" /> <!-- MP Increase (1x) -->
@@ -100,8 +100,8 @@
<skill id="4415" level="5" /> <!-- Blunt Weapons --> <skill id="4415" level="5" /> <!-- Blunt Weapons -->
<skill id="4416" level="19" /> <!-- Others --> <skill id="4416" level="19" /> <!-- Others -->
<skill id="4441" level="5" /> <!-- Greater Resist Mental Derangement --> <skill id="4441" level="5" /> <!-- Greater Resist Mental Derangement -->
</skill_list> </skillList>
<ex_crt_effect>true</ex_crt_effect> <exCrtEffect>true</exCrtEffect>
<ai type="BALANCED" aggroRange="500" /> <ai type="BALANCED" aggroRange="500" />
<collision> <collision>
<radius normal="15" /> <radius normal="15" />
@@ -124,7 +124,7 @@
</speed> </speed>
</stats> </stats>
<status /> <status />
<skill_list> <skillList>
<skill id="4045" level="1" /> <!-- Resist Full Magic Attack --> <skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
<skill id="4408" level="1" /> <!-- HP Increase (1x) --> <skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) --> <skill id="4409" level="1" /> <!-- MP Increase (1x) -->
@@ -136,8 +136,8 @@
<skill id="4415" level="5" /> <!-- Blunt Weapons --> <skill id="4415" level="5" /> <!-- Blunt Weapons -->
<skill id="4416" level="19" /> <!-- Others --> <skill id="4416" level="19" /> <!-- Others -->
<skill id="4441" level="5" /> <!-- Greater Resist Mental Derangement --> <skill id="4441" level="5" /> <!-- Greater Resist Mental Derangement -->
</skill_list> </skillList>
<ex_crt_effect>true</ex_crt_effect> <exCrtEffect>true</exCrtEffect>
<ai type="BALANCED" aggroRange="500" /> <ai type="BALANCED" aggroRange="500" />
<collision> <collision>
<radius normal="23" /> <radius normal="23" />
@@ -160,7 +160,7 @@
</speed> </speed>
</stats> </stats>
<status undying="false" /> <status undying="false" />
<skill_list> <skillList>
<skill id="4045" level="1" /> <!-- Resist Full Magic Attack --> <skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
<skill id="4408" level="1" /> <!-- HP Increase (1x) --> <skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) --> <skill id="4409" level="1" /> <!-- MP Increase (1x) -->
@@ -172,8 +172,8 @@
<skill id="4415" level="5" /> <!-- Blunt Weapons --> <skill id="4415" level="5" /> <!-- Blunt Weapons -->
<skill id="4416" level="19" /> <!-- Others --> <skill id="4416" level="19" /> <!-- Others -->
<skill id="4441" level="5" /> <!-- Greater Resist Mental Derangement --> <skill id="4441" level="5" /> <!-- Greater Resist Mental Derangement -->
</skill_list> </skillList>
<ex_crt_effect>true</ex_crt_effect> <exCrtEffect>true</exCrtEffect>
<ai type="BALANCED" aggroRange="500" /> <ai type="BALANCED" aggroRange="500" />
<collision> <collision>
<radius normal="34" /> <radius normal="34" />
@@ -196,7 +196,7 @@
</speed> </speed>
</stats> </stats>
<status undying="false" /> <status undying="false" />
<skill_list> <skillList>
<skill id="4045" level="1" /> <!-- Resist Full Magic Attack --> <skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
<skill id="4408" level="1" /> <!-- HP Increase (1x) --> <skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) --> <skill id="4409" level="1" /> <!-- MP Increase (1x) -->
@@ -208,8 +208,8 @@
<skill id="4415" level="5" /> <!-- Blunt Weapons --> <skill id="4415" level="5" /> <!-- Blunt Weapons -->
<skill id="4416" level="19" /> <!-- Others --> <skill id="4416" level="19" /> <!-- Others -->
<skill id="4441" level="5" /> <!-- Greater Resist Mental Derangement --> <skill id="4441" level="5" /> <!-- Greater Resist Mental Derangement -->
</skill_list> </skillList>
<ex_crt_effect>true</ex_crt_effect> <exCrtEffect>true</exCrtEffect>
<ai type="BALANCED" aggroRange="500" /> <ai type="BALANCED" aggroRange="500" />
<collision> <collision>
<radius normal="28" /> <radius normal="28" />
@@ -234,10 +234,10 @@
<walk ground="30" /> <walk ground="30" />
<run ground="120" /> <run ground="120" />
</speed> </speed>
<hit_time>480</hit_time> <hitTime>480</hitTime>
</stats> </stats>
<status undying="false" /> <status undying="false" />
<skill_list> <skillList>
<skill id="4045" level="1" /> <!-- Resist Full Magic Attack --> <skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
<skill id="4408" level="1" /> <!-- HP Increase (1x) --> <skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) --> <skill id="4409" level="1" /> <!-- MP Increase (1x) -->
@@ -248,10 +248,10 @@
<skill id="4414" level="2" /> <!-- Standard Type --> <skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="1" /> <!-- Bare Hands --> <skill id="4415" level="1" /> <!-- Bare Hands -->
<skill id="4416" level="3" /> <!-- Beasts --> <skill id="4416" level="3" /> <!-- Beasts -->
</skill_list> </skillList>
<shots soul="2" spirit="2" /> <shots soul="2" spirit="2" />
<corpse_time>86400</corpse_time> <corpseTime>86400</corpseTime>
<ex_crt_effect>false</ex_crt_effect> <exCrtEffect>false</exCrtEffect>
<collision> <collision>
<radius normal="12" /> <radius normal="12" />
<height normal="15" /> <height normal="15" />
@@ -275,10 +275,10 @@
<walk ground="13" /> <walk ground="13" />
<run ground="120" /> <run ground="120" />
</speed> </speed>
<hit_time>500</hit_time> <hitTime>500</hitTime>
</stats> </stats>
<status undying="false" /> <status undying="false" />
<skill_list> <skillList>
<skill id="4045" level="1" /> <!-- Resist Full Magic Attack --> <skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
<skill id="4408" level="1" /> <!-- HP Increase (1x) --> <skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) --> <skill id="4409" level="1" /> <!-- MP Increase (1x) -->
@@ -289,10 +289,10 @@
<skill id="4414" level="2" /> <!-- Standard Type --> <skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="1" /> <!-- Bare Hands --> <skill id="4415" level="1" /> <!-- Bare Hands -->
<skill id="4416" level="3" /> <!-- Beasts --> <skill id="4416" level="3" /> <!-- Beasts -->
</skill_list> </skillList>
<shots soul="2" spirit="2" /> <shots soul="2" spirit="2" />
<corpse_time>86400</corpse_time> <corpseTime>86400</corpseTime>
<ex_crt_effect>false</ex_crt_effect> <exCrtEffect>false</exCrtEffect>
<collision> <collision>
<radius normal="7" /> <radius normal="7" />
<height normal="15" /> <height normal="15" />
@@ -316,10 +316,10 @@
<walk ground="28" /> <walk ground="28" />
<run ground="120" /> <run ground="120" />
</speed> </speed>
<hit_time>480</hit_time> <hitTime>480</hitTime>
</stats> </stats>
<status undying="false" /> <status undying="false" />
<skill_list> <skillList>
<skill id="4045" level="1" /> <!-- Resist Full Magic Attack --> <skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
<skill id="4408" level="1" /> <!-- HP Increase (1x) --> <skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) --> <skill id="4409" level="1" /> <!-- MP Increase (1x) -->
@@ -330,10 +330,10 @@
<skill id="4414" level="2" /> <!-- Standard Type --> <skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="1" /> <!-- Bare Hands --> <skill id="4415" level="1" /> <!-- Bare Hands -->
<skill id="4416" level="3" /> <!-- Beasts --> <skill id="4416" level="3" /> <!-- Beasts -->
</skill_list> </skillList>
<shots soul="2" spirit="2" /> <shots soul="2" spirit="2" />
<corpse_time>86400</corpse_time> <corpseTime>86400</corpseTime>
<ex_crt_effect>false</ex_crt_effect> <exCrtEffect>false</exCrtEffect>
<collision> <collision>
<radius normal="11" /> <radius normal="11" />
<height normal="15.7" /> <height normal="15.7" />
File diff suppressed because it is too large Load Diff
File diff suppressed because it is too large Load Diff
File diff suppressed because it is too large Load Diff
File diff suppressed because it is too large Load Diff
+21 -21
View File
@@ -14,15 +14,15 @@
<walk ground="50" /> <walk ground="50" />
<run ground="100" /> <run ground="100" />
</speed> </speed>
<hit_time>500</hit_time> <hitTime>500</hitTime>
</stats> </stats>
<status attackable="false" /> <status attackable="false" />
<skill_list> <skillList>
<skill id="4441" level="5" /> <skill id="4441" level="5" />
<skill id="4416" level="19" /> <skill id="4416" level="19" />
<skill id="4414" level="3" /> <skill id="4414" level="3" />
<skill id="4045" level="1" /> <skill id="4045" level="1" />
</skill_list> </skillList>
<collision> <collision>
<radius normal="23" /> <radius normal="23" />
<height normal="25" /> <height normal="25" />
@@ -42,15 +42,15 @@
<walk ground="50" /> <walk ground="50" />
<run ground="100" /> <run ground="100" />
</speed> </speed>
<hit_time>500</hit_time> <hitTime>500</hitTime>
</stats> </stats>
<status attackable="false" /> <status attackable="false" />
<skill_list> <skillList>
<skill id="4441" level="5" /> <skill id="4441" level="5" />
<skill id="4416" level="19" /> <skill id="4416" level="19" />
<skill id="4414" level="3" /> <skill id="4414" level="3" />
<skill id="4045" level="1" /> <skill id="4045" level="1" />
</skill_list> </skillList>
<collision> <collision>
<radius normal="15" /> <radius normal="15" />
<height normal="16" /> <height normal="16" />
@@ -70,15 +70,15 @@
<walk ground="50" /> <walk ground="50" />
<run ground="100" /> <run ground="100" />
</speed> </speed>
<hit_time>500</hit_time> <hitTime>500</hitTime>
</stats> </stats>
<status attackable="false" /> <status attackable="false" />
<skill_list> <skillList>
<skill id="4441" level="5" /> <skill id="4441" level="5" />
<skill id="4416" level="19" /> <skill id="4416" level="19" />
<skill id="4414" level="3" /> <skill id="4414" level="3" />
<skill id="4045" level="1" /> <skill id="4045" level="1" />
</skill_list> </skillList>
<collision> <collision>
<radius normal="23" /> <radius normal="23" />
<height normal="25" /> <height normal="25" />
@@ -98,15 +98,15 @@
<walk ground="50" /> <walk ground="50" />
<run ground="100" /> <run ground="100" />
</speed> </speed>
<hit_time>500</hit_time> <hitTime>500</hitTime>
</stats> </stats>
<status attackable="false" /> <status attackable="false" />
<skill_list> <skillList>
<skill id="4441" level="5" /> <skill id="4441" level="5" />
<skill id="4416" level="19" /> <skill id="4416" level="19" />
<skill id="4414" level="3" /> <skill id="4414" level="3" />
<skill id="4045" level="1" /> <skill id="4045" level="1" />
</skill_list> </skillList>
<collision> <collision>
<radius normal="23" /> <radius normal="23" />
<height normal="25" /> <height normal="25" />
@@ -126,15 +126,15 @@
<walk ground="50" /> <walk ground="50" />
<run ground="100" /> <run ground="100" />
</speed> </speed>
<hit_time>500</hit_time> <hitTime>500</hitTime>
</stats> </stats>
<status attackable="false" /> <status attackable="false" />
<skill_list> <skillList>
<skill id="4441" level="5" /> <skill id="4441" level="5" />
<skill id="4416" level="19" /> <skill id="4416" level="19" />
<skill id="4414" level="3" /> <skill id="4414" level="3" />
<skill id="4045" level="1" /> <skill id="4045" level="1" />
</skill_list> </skillList>
<collision> <collision>
<radius normal="23" /> <radius normal="23" />
<height normal="25" /> <height normal="25" />
@@ -154,15 +154,15 @@
<walk ground="50" /> <walk ground="50" />
<run ground="100" /> <run ground="100" />
</speed> </speed>
<hit_time>500</hit_time> <hitTime>500</hitTime>
</stats> </stats>
<status attackable="false" /> <status attackable="false" />
<skill_list> <skillList>
<skill id="4441" level="5" /> <skill id="4441" level="5" />
<skill id="4416" level="19" /> <skill id="4416" level="19" />
<skill id="4414" level="3" /> <skill id="4414" level="3" />
<skill id="4045" level="1" /> <skill id="4045" level="1" />
</skill_list> </skillList>
<collision> <collision>
<radius normal="15" /> <radius normal="15" />
<height normal="16" /> <height normal="16" />
@@ -182,15 +182,15 @@
<walk ground="50" /> <walk ground="50" />
<run ground="100" /> <run ground="100" />
</speed> </speed>
<hit_time>500</hit_time> <hitTime>500</hitTime>
</stats> </stats>
<status attackable="false" /> <status attackable="false" />
<skill_list> <skillList>
<skill id="4441" level="5" /> <skill id="4441" level="5" />
<skill id="4416" level="19" /> <skill id="4416" level="19" />
<skill id="4414" level="3" /> <skill id="4414" level="3" />
<skill id="4045" level="1" /> <skill id="4045" level="1" />
</skill_list> </skillList>
<collision> <collision>
<radius normal="23" /> <radius normal="23" />
<height normal="25" /> <height normal="25" />
File diff suppressed because it is too large Load Diff
File diff suppressed because it is too large Load Diff
File diff suppressed because it is too large Load Diff
File diff suppressed because it is too large Load Diff
File diff suppressed because it is too large Load Diff
File diff suppressed because it is too large Load Diff
File diff suppressed because it is too large Load Diff
File diff suppressed because it is too large Load Diff
File diff suppressed because it is too large Load Diff
File diff suppressed because it is too large Load Diff
File diff suppressed because it is too large Load Diff
+126 -126
View File
@@ -14,13 +14,13 @@
<walk ground="99" /> <walk ground="99" />
<run ground="198" /> <run ground="198" />
</speed> </speed>
<hit_time>398</hit_time> <hitTime>398</hitTime>
</stats> </stats>
<status attackable="false" /> <status attackable="false" />
<skill_list> <skillList>
<skill id="5038" level="15" /> <skill id="5038" level="15" />
<skill id="11496" level="2" /> <skill id="11496" level="2" />
</skill_list> </skillList>
<collision> <collision>
<radius normal="12.5" /> <radius normal="12.5" />
<height normal="33.5" /> <height normal="33.5" />
@@ -40,13 +40,13 @@
<walk ground="99" /> <walk ground="99" />
<run ground="198" /> <run ground="198" />
</speed> </speed>
<hit_time>398</hit_time> <hitTime>398</hitTime>
</stats> </stats>
<status attackable="false" /> <status attackable="false" />
<skill_list> <skillList>
<skill id="5038" level="15" /> <skill id="5038" level="15" />
<skill id="11496" level="2" /> <skill id="11496" level="2" />
</skill_list> </skillList>
<collision> <collision>
<radius normal="12.5" /> <radius normal="12.5" />
<height normal="33.5" /> <height normal="33.5" />
@@ -66,13 +66,13 @@
<walk ground="99" /> <walk ground="99" />
<run ground="198" /> <run ground="198" />
</speed> </speed>
<hit_time>398</hit_time> <hitTime>398</hitTime>
</stats> </stats>
<status attackable="false" /> <status attackable="false" />
<skill_list> <skillList>
<skill id="5038" level="15" /> <skill id="5038" level="15" />
<skill id="11496" level="2" /> <skill id="11496" level="2" />
</skill_list> </skillList>
<collision> <collision>
<radius normal="12.5" /> <radius normal="12.5" />
<height normal="33.5" /> <height normal="33.5" />
@@ -92,13 +92,13 @@
<walk ground="99" /> <walk ground="99" />
<run ground="198" /> <run ground="198" />
</speed> </speed>
<hit_time>398</hit_time> <hitTime>398</hitTime>
</stats> </stats>
<status attackable="false" /> <status attackable="false" />
<skill_list> <skillList>
<skill id="5038" level="15" /> <skill id="5038" level="15" />
<skill id="11496" level="2" /> <skill id="11496" level="2" />
</skill_list> </skillList>
<collision> <collision>
<radius normal="12.5" /> <radius normal="12.5" />
<height normal="33.5" /> <height normal="33.5" />
@@ -118,13 +118,13 @@
<walk ground="99" /> <walk ground="99" />
<run ground="198" /> <run ground="198" />
</speed> </speed>
<hit_time>398</hit_time> <hitTime>398</hitTime>
</stats> </stats>
<status attackable="false" /> <status attackable="false" />
<skill_list> <skillList>
<skill id="5038" level="15" /> <skill id="5038" level="15" />
<skill id="11496" level="2" /> <skill id="11496" level="2" />
</skill_list> </skillList>
<collision> <collision>
<radius normal="12.5" /> <radius normal="12.5" />
<height normal="33.5" /> <height normal="33.5" />
@@ -144,13 +144,13 @@
<walk ground="99" /> <walk ground="99" />
<run ground="198" /> <run ground="198" />
</speed> </speed>
<hit_time>398</hit_time> <hitTime>398</hitTime>
</stats> </stats>
<status attackable="false" /> <status attackable="false" />
<skill_list> <skillList>
<skill id="5038" level="15" /> <skill id="5038" level="15" />
<skill id="11496" level="2" /> <skill id="11496" level="2" />
</skill_list> </skillList>
<collision> <collision>
<radius normal="12.5" /> <radius normal="12.5" />
<height normal="33.5" /> <height normal="33.5" />
@@ -170,13 +170,13 @@
<walk ground="99" /> <walk ground="99" />
<run ground="198" /> <run ground="198" />
</speed> </speed>
<hit_time>398</hit_time> <hitTime>398</hitTime>
</stats> </stats>
<status attackable="false" /> <status attackable="false" />
<skill_list> <skillList>
<skill id="5038" level="15" /> <skill id="5038" level="15" />
<skill id="11496" level="2" /> <skill id="11496" level="2" />
</skill_list> </skillList>
<collision> <collision>
<radius normal="7" /> <radius normal="7" />
<height normal="33" /> <height normal="33" />
@@ -196,13 +196,13 @@
<walk ground="99" /> <walk ground="99" />
<run ground="198" /> <run ground="198" />
</speed> </speed>
<hit_time>398</hit_time> <hitTime>398</hitTime>
</stats> </stats>
<status attackable="false" /> <status attackable="false" />
<skill_list> <skillList>
<skill id="5038" level="15" /> <skill id="5038" level="15" />
<skill id="11496" level="2" /> <skill id="11496" level="2" />
</skill_list> </skillList>
<collision> <collision>
<radius normal="7" /> <radius normal="7" />
<height normal="33" /> <height normal="33" />
@@ -222,13 +222,13 @@
<walk ground="99" /> <walk ground="99" />
<run ground="198" /> <run ground="198" />
</speed> </speed>
<hit_time>398</hit_time> <hitTime>398</hitTime>
</stats> </stats>
<status attackable="false" /> <status attackable="false" />
<skill_list> <skillList>
<skill id="5038" level="15" /> <skill id="5038" level="15" />
<skill id="11496" level="2" /> <skill id="11496" level="2" />
</skill_list> </skillList>
<collision> <collision>
<radius normal="7" /> <radius normal="7" />
<height normal="33" /> <height normal="33" />
@@ -248,13 +248,13 @@
<walk ground="99" /> <walk ground="99" />
<run ground="198" /> <run ground="198" />
</speed> </speed>
<hit_time>398</hit_time> <hitTime>398</hitTime>
</stats> </stats>
<status attackable="false" /> <status attackable="false" />
<skill_list> <skillList>
<skill id="5038" level="15" /> <skill id="5038" level="15" />
<skill id="11496" level="2" /> <skill id="11496" level="2" />
</skill_list> </skillList>
<collision> <collision>
<radius normal="7" /> <radius normal="7" />
<height normal="33" /> <height normal="33" />
@@ -274,13 +274,13 @@
<walk ground="99" /> <walk ground="99" />
<run ground="198" /> <run ground="198" />
</speed> </speed>
<hit_time>398</hit_time> <hitTime>398</hitTime>
</stats> </stats>
<status attackable="false" /> <status attackable="false" />
<skill_list> <skillList>
<skill id="5038" level="15" /> <skill id="5038" level="15" />
<skill id="11496" level="2" /> <skill id="11496" level="2" />
</skill_list> </skillList>
<collision> <collision>
<radius normal="7" /> <radius normal="7" />
<height normal="33" /> <height normal="33" />
@@ -300,13 +300,13 @@
<walk ground="99" /> <walk ground="99" />
<run ground="198" /> <run ground="198" />
</speed> </speed>
<hit_time>398</hit_time> <hitTime>398</hitTime>
</stats> </stats>
<status attackable="false" /> <status attackable="false" />
<skill_list> <skillList>
<skill id="5038" level="15" /> <skill id="5038" level="15" />
<skill id="11496" level="2" /> <skill id="11496" level="2" />
</skill_list> </skillList>
<collision> <collision>
<radius normal="7" /> <radius normal="7" />
<height normal="33" /> <height normal="33" />
@@ -326,13 +326,13 @@
<walk ground="99" /> <walk ground="99" />
<run ground="198" /> <run ground="198" />
</speed> </speed>
<hit_time>398</hit_time> <hitTime>398</hitTime>
</stats> </stats>
<status attackable="false" /> <status attackable="false" />
<skill_list> <skillList>
<skill id="5038" level="15" /> <skill id="5038" level="15" />
<skill id="11496" level="2" /> <skill id="11496" level="2" />
</skill_list> </skillList>
<collision> <collision>
<radius normal="7" /> <radius normal="7" />
<height normal="33" /> <height normal="33" />
@@ -352,13 +352,13 @@
<walk ground="99" /> <walk ground="99" />
<run ground="198" /> <run ground="198" />
</speed> </speed>
<hit_time>398</hit_time> <hitTime>398</hitTime>
</stats> </stats>
<status attackable="false" /> <status attackable="false" />
<skill_list> <skillList>
<skill id="5038" level="15" /> <skill id="5038" level="15" />
<skill id="11496" level="2" /> <skill id="11496" level="2" />
</skill_list> </skillList>
<collision> <collision>
<radius normal="7" /> <radius normal="7" />
<height normal="33" /> <height normal="33" />
@@ -378,13 +378,13 @@
<walk ground="99" /> <walk ground="99" />
<run ground="198" /> <run ground="198" />
</speed> </speed>
<hit_time>398</hit_time> <hitTime>398</hitTime>
</stats> </stats>
<status attackable="false" /> <status attackable="false" />
<skill_list> <skillList>
<skill id="5038" level="15" /> <skill id="5038" level="15" />
<skill id="11496" level="2" /> <skill id="11496" level="2" />
</skill_list> </skillList>
<collision> <collision>
<radius normal="13.5" /> <radius normal="13.5" />
<height normal="17" /> <height normal="17" />
@@ -404,13 +404,13 @@
<walk ground="99" /> <walk ground="99" />
<run ground="198" /> <run ground="198" />
</speed> </speed>
<hit_time>398</hit_time> <hitTime>398</hitTime>
</stats> </stats>
<status attackable="false" /> <status attackable="false" />
<skill_list> <skillList>
<skill id="5038" level="15" /> <skill id="5038" level="15" />
<skill id="11496" level="2" /> <skill id="11496" level="2" />
</skill_list> </skillList>
<collision> <collision>
<radius normal="13.5" /> <radius normal="13.5" />
<height normal="17" /> <height normal="17" />
@@ -430,13 +430,13 @@
<walk ground="99" /> <walk ground="99" />
<run ground="198" /> <run ground="198" />
</speed> </speed>
<hit_time>398</hit_time> <hitTime>398</hitTime>
</stats> </stats>
<status attackable="false" /> <status attackable="false" />
<skill_list> <skillList>
<skill id="5038" level="15" /> <skill id="5038" level="15" />
<skill id="11496" level="2" /> <skill id="11496" level="2" />
</skill_list> </skillList>
<collision> <collision>
<radius normal="13.5" /> <radius normal="13.5" />
<height normal="17" /> <height normal="17" />
@@ -456,13 +456,13 @@
<walk ground="99" /> <walk ground="99" />
<run ground="198" /> <run ground="198" />
</speed> </speed>
<hit_time>398</hit_time> <hitTime>398</hitTime>
</stats> </stats>
<status attackable="false" /> <status attackable="false" />
<skill_list> <skillList>
<skill id="5038" level="15" /> <skill id="5038" level="15" />
<skill id="11496" level="2" /> <skill id="11496" level="2" />
</skill_list> </skillList>
<collision> <collision>
<radius normal="13.5" /> <radius normal="13.5" />
<height normal="17" /> <height normal="17" />
@@ -482,13 +482,13 @@
<walk ground="99" /> <walk ground="99" />
<run ground="198" /> <run ground="198" />
</speed> </speed>
<hit_time>398</hit_time> <hitTime>398</hitTime>
</stats> </stats>
<status attackable="false" /> <status attackable="false" />
<skill_list> <skillList>
<skill id="5038" level="15" /> <skill id="5038" level="15" />
<skill id="11496" level="2" /> <skill id="11496" level="2" />
</skill_list> </skillList>
<collision> <collision>
<radius normal="13.5" /> <radius normal="13.5" />
<height normal="17" /> <height normal="17" />
@@ -508,13 +508,13 @@
<walk ground="99" /> <walk ground="99" />
<run ground="198" /> <run ground="198" />
</speed> </speed>
<hit_time>398</hit_time> <hitTime>398</hitTime>
</stats> </stats>
<status attackable="false" /> <status attackable="false" />
<skill_list> <skillList>
<skill id="5038" level="15" /> <skill id="5038" level="15" />
<skill id="11496" level="2" /> <skill id="11496" level="2" />
</skill_list> </skillList>
<collision> <collision>
<radius normal="13.5" /> <radius normal="13.5" />
<height normal="17" /> <height normal="17" />
@@ -534,13 +534,13 @@
<walk ground="99" /> <walk ground="99" />
<run ground="198" /> <run ground="198" />
</speed> </speed>
<hit_time>398</hit_time> <hitTime>398</hitTime>
</stats> </stats>
<status attackable="false" /> <status attackable="false" />
<skill_list> <skillList>
<skill id="5038" level="15" /> <skill id="5038" level="15" />
<skill id="11496" level="2" /> <skill id="11496" level="2" />
</skill_list> </skillList>
<collision> <collision>
<radius normal="13.5" /> <radius normal="13.5" />
<height normal="17" /> <height normal="17" />
@@ -560,13 +560,13 @@
<walk ground="99" /> <walk ground="99" />
<run ground="198" /> <run ground="198" />
</speed> </speed>
<hit_time>398</hit_time> <hitTime>398</hitTime>
</stats> </stats>
<status attackable="false" /> <status attackable="false" />
<skill_list> <skillList>
<skill id="5038" level="15" /> <skill id="5038" level="15" />
<skill id="11496" level="2" /> <skill id="11496" level="2" />
</skill_list> </skillList>
<collision> <collision>
<radius normal="13.5" /> <radius normal="13.5" />
<height normal="17" /> <height normal="17" />
@@ -586,13 +586,13 @@
<walk ground="99" /> <walk ground="99" />
<run ground="198" /> <run ground="198" />
</speed> </speed>
<hit_time>398</hit_time> <hitTime>398</hitTime>
</stats> </stats>
<status attackable="false" /> <status attackable="false" />
<skill_list> <skillList>
<skill id="5038" level="15" /> <skill id="5038" level="15" />
<skill id="11496" level="2" /> <skill id="11496" level="2" />
</skill_list> </skillList>
<collision> <collision>
<radius normal="22" /> <radius normal="22" />
<height normal="23.5" /> <height normal="23.5" />
@@ -612,13 +612,13 @@
<walk ground="99" /> <walk ground="99" />
<run ground="198" /> <run ground="198" />
</speed> </speed>
<hit_time>398</hit_time> <hitTime>398</hitTime>
</stats> </stats>
<status attackable="false" /> <status attackable="false" />
<skill_list> <skillList>
<skill id="5038" level="15" /> <skill id="5038" level="15" />
<skill id="11496" level="2" /> <skill id="11496" level="2" />
</skill_list> </skillList>
<collision> <collision>
<radius normal="22" /> <radius normal="22" />
<height normal="23.5" /> <height normal="23.5" />
@@ -638,13 +638,13 @@
<walk ground="99" /> <walk ground="99" />
<run ground="198" /> <run ground="198" />
</speed> </speed>
<hit_time>398</hit_time> <hitTime>398</hitTime>
</stats> </stats>
<status attackable="false" /> <status attackable="false" />
<skill_list> <skillList>
<skill id="5038" level="15" /> <skill id="5038" level="15" />
<skill id="11496" level="2" /> <skill id="11496" level="2" />
</skill_list> </skillList>
<collision> <collision>
<radius normal="22" /> <radius normal="22" />
<height normal="23.5" /> <height normal="23.5" />
@@ -664,13 +664,13 @@
<walk ground="99" /> <walk ground="99" />
<run ground="198" /> <run ground="198" />
</speed> </speed>
<hit_time>398</hit_time> <hitTime>398</hitTime>
</stats> </stats>
<status attackable="false" /> <status attackable="false" />
<skill_list> <skillList>
<skill id="5038" level="15" /> <skill id="5038" level="15" />
<skill id="11496" level="2" /> <skill id="11496" level="2" />
</skill_list> </skillList>
<collision> <collision>
<radius normal="22" /> <radius normal="22" />
<height normal="23.5" /> <height normal="23.5" />
@@ -690,13 +690,13 @@
<walk ground="99" /> <walk ground="99" />
<run ground="198" /> <run ground="198" />
</speed> </speed>
<hit_time>398</hit_time> <hitTime>398</hitTime>
</stats> </stats>
<status attackable="false" /> <status attackable="false" />
<skill_list> <skillList>
<skill id="5038" level="15" /> <skill id="5038" level="15" />
<skill id="11496" level="2" /> <skill id="11496" level="2" />
</skill_list> </skillList>
<collision> <collision>
<radius normal="22" /> <radius normal="22" />
<height normal="23.5" /> <height normal="23.5" />
@@ -716,13 +716,13 @@
<walk ground="99" /> <walk ground="99" />
<run ground="198" /> <run ground="198" />
</speed> </speed>
<hit_time>398</hit_time> <hitTime>398</hitTime>
</stats> </stats>
<status attackable="false" /> <status attackable="false" />
<skill_list> <skillList>
<skill id="5038" level="15" /> <skill id="5038" level="15" />
<skill id="11496" level="2" /> <skill id="11496" level="2" />
</skill_list> </skillList>
<collision> <collision>
<radius normal="22" /> <radius normal="22" />
<height normal="23.5" /> <height normal="23.5" />
@@ -742,13 +742,13 @@
<walk ground="99" /> <walk ground="99" />
<run ground="198" /> <run ground="198" />
</speed> </speed>
<hit_time>398</hit_time> <hitTime>398</hitTime>
</stats> </stats>
<status attackable="false" /> <status attackable="false" />
<skill_list> <skillList>
<skill id="5038" level="15" /> <skill id="5038" level="15" />
<skill id="11496" level="2" /> <skill id="11496" level="2" />
</skill_list> </skillList>
<collision> <collision>
<radius normal="22" /> <radius normal="22" />
<height normal="23.5" /> <height normal="23.5" />
@@ -768,13 +768,13 @@
<walk ground="99" /> <walk ground="99" />
<run ground="198" /> <run ground="198" />
</speed> </speed>
<hit_time>398</hit_time> <hitTime>398</hitTime>
</stats> </stats>
<status attackable="false" /> <status attackable="false" />
<skill_list> <skillList>
<skill id="5038" level="15" /> <skill id="5038" level="15" />
<skill id="11496" level="2" /> <skill id="11496" level="2" />
</skill_list> </skillList>
<collision> <collision>
<radius normal="22" /> <radius normal="22" />
<height normal="23.5" /> <height normal="23.5" />
@@ -794,13 +794,13 @@
<walk ground="99" /> <walk ground="99" />
<run ground="198" /> <run ground="198" />
</speed> </speed>
<hit_time>398</hit_time> <hitTime>398</hitTime>
</stats> </stats>
<status attackable="false" /> <status attackable="false" />
<skill_list> <skillList>
<skill id="5038" level="15" /> <skill id="5038" level="15" />
<skill id="11496" level="2" /> <skill id="11496" level="2" />
</skill_list> </skillList>
<collision> <collision>
<radius normal="9" /> <radius normal="9" />
<height normal="25.5" /> <height normal="25.5" />
@@ -820,13 +820,13 @@
<walk ground="99" /> <walk ground="99" />
<run ground="198" /> <run ground="198" />
</speed> </speed>
<hit_time>398</hit_time> <hitTime>398</hitTime>
</stats> </stats>
<status attackable="false" /> <status attackable="false" />
<skill_list> <skillList>
<skill id="5038" level="15" /> <skill id="5038" level="15" />
<skill id="11496" level="2" /> <skill id="11496" level="2" />
</skill_list> </skillList>
<collision> <collision>
<radius normal="9" /> <radius normal="9" />
<height normal="25.5" /> <height normal="25.5" />
@@ -846,13 +846,13 @@
<walk ground="99" /> <walk ground="99" />
<run ground="198" /> <run ground="198" />
</speed> </speed>
<hit_time>398</hit_time> <hitTime>398</hitTime>
</stats> </stats>
<status attackable="false" /> <status attackable="false" />
<skill_list> <skillList>
<skill id="5038" level="15" /> <skill id="5038" level="15" />
<skill id="11496" level="2" /> <skill id="11496" level="2" />
</skill_list> </skillList>
<collision> <collision>
<radius normal="9" /> <radius normal="9" />
<height normal="25.5" /> <height normal="25.5" />
@@ -872,13 +872,13 @@
<walk ground="99" /> <walk ground="99" />
<run ground="198" /> <run ground="198" />
</speed> </speed>
<hit_time>398</hit_time> <hitTime>398</hitTime>
</stats> </stats>
<status attackable="false" /> <status attackable="false" />
<skill_list> <skillList>
<skill id="5038" level="15" /> <skill id="5038" level="15" />
<skill id="11496" level="2" /> <skill id="11496" level="2" />
</skill_list> </skillList>
<collision> <collision>
<radius normal="9" /> <radius normal="9" />
<height normal="25.5" /> <height normal="25.5" />
@@ -898,13 +898,13 @@
<walk ground="99" /> <walk ground="99" />
<run ground="198" /> <run ground="198" />
</speed> </speed>
<hit_time>398</hit_time> <hitTime>398</hitTime>
</stats> </stats>
<status attackable="false" /> <status attackable="false" />
<skill_list> <skillList>
<skill id="5038" level="15" /> <skill id="5038" level="15" />
<skill id="11496" level="2" /> <skill id="11496" level="2" />
</skill_list> </skillList>
<collision> <collision>
<radius normal="9" /> <radius normal="9" />
<height normal="25.5" /> <height normal="25.5" />
@@ -924,13 +924,13 @@
<walk ground="99" /> <walk ground="99" />
<run ground="198" /> <run ground="198" />
</speed> </speed>
<hit_time>398</hit_time> <hitTime>398</hitTime>
</stats> </stats>
<status attackable="false" /> <status attackable="false" />
<skill_list> <skillList>
<skill id="5038" level="15" /> <skill id="5038" level="15" />
<skill id="11496" level="2" /> <skill id="11496" level="2" />
</skill_list> </skillList>
<collision> <collision>
<radius normal="9" /> <radius normal="9" />
<height normal="25.5" /> <height normal="25.5" />
@@ -950,13 +950,13 @@
<walk ground="99" /> <walk ground="99" />
<run ground="198" /> <run ground="198" />
</speed> </speed>
<hit_time>398</hit_time> <hitTime>398</hitTime>
</stats> </stats>
<status attackable="false" /> <status attackable="false" />
<skill_list> <skillList>
<skill id="5038" level="15" /> <skill id="5038" level="15" />
<skill id="11496" level="2" /> <skill id="11496" level="2" />
</skill_list> </skillList>
<collision> <collision>
<radius normal="9" /> <radius normal="9" />
<height normal="25.5" /> <height normal="25.5" />
@@ -976,13 +976,13 @@
<walk ground="99" /> <walk ground="99" />
<run ground="198" /> <run ground="198" />
</speed> </speed>
<hit_time>398</hit_time> <hitTime>398</hitTime>
</stats> </stats>
<status attackable="false" /> <status attackable="false" />
<skill_list> <skillList>
<skill id="5038" level="15" /> <skill id="5038" level="15" />
<skill id="11496" level="2" /> <skill id="11496" level="2" />
</skill_list> </skillList>
<collision> <collision>
<radius normal="9" /> <radius normal="9" />
<height normal="25.5" /> <height normal="25.5" />
@@ -1002,12 +1002,12 @@
<walk ground="99" /> <walk ground="99" />
<run ground="198" /> <run ground="198" />
</speed> </speed>
<hit_time>398</hit_time> <hitTime>398</hitTime>
</stats> </stats>
<status attackable="false" /> <status attackable="false" />
<skill_list> <skillList>
<skill id="11496" level="2" /> <skill id="11496" level="2" />
</skill_list> </skillList>
<collision> <collision>
<radius normal="20" /> <radius normal="20" />
<height normal="14.5" /> <height normal="14.5" />
@@ -1027,12 +1027,12 @@
<walk ground="99" /> <walk ground="99" />
<run ground="198" /> <run ground="198" />
</speed> </speed>
<hit_time>398</hit_time> <hitTime>398</hitTime>
</stats> </stats>
<status attackable="false" /> <status attackable="false" />
<skill_list> <skillList>
<skill id="11496" level="2" /> <skill id="11496" level="2" />
</skill_list> </skillList>
<collision> <collision>
<radius normal="20" /> <radius normal="20" />
<height normal="14.5" /> <height normal="14.5" />
@@ -1052,12 +1052,12 @@
<walk ground="99" /> <walk ground="99" />
<run ground="198" /> <run ground="198" />
</speed> </speed>
<hit_time>398</hit_time> <hitTime>398</hitTime>
</stats> </stats>
<status attackable="false" /> <status attackable="false" />
<skill_list> <skillList>
<skill id="11496" level="2" /> <skill id="11496" level="2" />
</skill_list> </skillList>
<collision> <collision>
<radius normal="20" /> <radius normal="20" />
<height normal="14.5" /> <height normal="14.5" />
@@ -1077,12 +1077,12 @@
<walk ground="99" /> <walk ground="99" />
<run ground="198" /> <run ground="198" />
</speed> </speed>
<hit_time>398</hit_time> <hitTime>398</hitTime>
</stats> </stats>
<status attackable="false" /> <status attackable="false" />
<skill_list> <skillList>
<skill id="11496" level="2" /> <skill id="11496" level="2" />
</skill_list> </skillList>
<collision> <collision>
<radius normal="20" /> <radius normal="20" />
<height normal="14.5" /> <height normal="14.5" />
+6 -6
View File
@@ -14,12 +14,12 @@
<walk ground="80" /> <walk ground="80" />
<run ground="160" /> <run ground="160" />
</speed> </speed>
<hit_time>333</hit_time> <hitTime>333</hitTime>
</stats> </stats>
<status attackable="false" /> <status attackable="false" />
<skill_list> <skillList>
<skill id="5038" level="15" /> <skill id="5038" level="15" />
</skill_list> </skillList>
<collision> <collision>
<radius normal="57" /> <radius normal="57" />
<height normal="67.5" /> <height normal="67.5" />
@@ -39,12 +39,12 @@
<walk ground="80" /> <walk ground="80" />
<run ground="160" /> <run ground="160" />
</speed> </speed>
<hit_time>333</hit_time> <hitTime>333</hitTime>
</stats> </stats>
<status attackable="false" /> <status attackable="false" />
<skill_list> <skillList>
<skill id="5038" level="15" /> <skill id="5038" level="15" />
</skill_list> </skillList>
<collision> <collision>
<radius normal="57" /> <radius normal="57" />
<height normal="67.5" /> <height normal="67.5" />
File diff suppressed because it is too large Load Diff
+7 -7
View File
@@ -14,7 +14,7 @@
<walk ground="50" /> <walk ground="50" />
<run ground="186" /> <run ground="186" />
</speed> </speed>
<hit_time>500</hit_time> <hitTime>500</hitTime>
</stats> </stats>
<status attackable="false" /> <status attackable="false" />
<collision> <collision>
@@ -36,7 +36,7 @@
<walk ground="50" /> <walk ground="50" />
<run ground="186" /> <run ground="186" />
</speed> </speed>
<hit_time>500</hit_time> <hitTime>500</hitTime>
</stats> </stats>
<status attackable="false" /> <status attackable="false" />
<collision> <collision>
@@ -58,7 +58,7 @@
<walk ground="50" /> <walk ground="50" />
<run ground="186" /> <run ground="186" />
</speed> </speed>
<hit_time>500</hit_time> <hitTime>500</hitTime>
</stats> </stats>
<status attackable="false" /> <status attackable="false" />
<collision> <collision>
@@ -80,7 +80,7 @@
<walk ground="60" /> <walk ground="60" />
<run ground="120" /> <run ground="120" />
</speed> </speed>
<hit_time>500</hit_time> <hitTime>500</hitTime>
</stats> </stats>
<status attackable="false" /> <status attackable="false" />
<collision> <collision>
@@ -102,7 +102,7 @@
<walk ground="60" /> <walk ground="60" />
<run ground="120" /> <run ground="120" />
</speed> </speed>
<hit_time>500</hit_time> <hitTime>500</hitTime>
</stats> </stats>
<status attackable="false" /> <status attackable="false" />
<collision> <collision>
@@ -124,7 +124,7 @@
<walk ground="60" /> <walk ground="60" />
<run ground="120" /> <run ground="120" />
</speed> </speed>
<hit_time>500</hit_time> <hitTime>500</hitTime>
</stats> </stats>
<status attackable="false" /> <status attackable="false" />
<collision> <collision>
@@ -146,7 +146,7 @@
<walk ground="60" /> <walk ground="60" />
<run ground="120" /> <run ground="120" />
</speed> </speed>
<hit_time>500</hit_time> <hitTime>500</hitTime>
</stats> </stats>
<status attackable="false" /> <status attackable="false" />
<collision> <collision>
File diff suppressed because it is too large Load Diff
File diff suppressed because it is too large Load Diff
File diff suppressed because it is too large Load Diff
File diff suppressed because it is too large Load Diff
File diff suppressed because it is too large Load Diff
File diff suppressed because it is too large Load Diff
File diff suppressed because it is too large Load Diff
File diff suppressed because it is too large Load Diff
File diff suppressed because it is too large Load Diff
File diff suppressed because it is too large Load Diff
File diff suppressed because it is too large Load Diff
File diff suppressed because it is too large Load Diff
File diff suppressed because it is too large Load Diff
File diff suppressed because it is too large Load Diff
File diff suppressed because it is too large Load Diff
+16 -16
View File
@@ -30,11 +30,11 @@
</speed> </speed>
</stats> </stats>
<status attackable="true" /> <status attackable="true" />
<skill_list> <skillList>
<skill id="4416" level="6" /> <!-- Humanoids --> <skill id="4416" level="6" /> <!-- Humanoids -->
<skill id="5467" level="1" /> <!-- Dark Attack --> <skill id="5467" level="1" /> <!-- Dark Attack -->
<skill id="16179" level="1" /> <!-- Beleth --> <skill id="16179" level="1" /> <!-- Beleth -->
</skill_list> </skillList>
<collision> <collision>
<radius normal="0.1" /> <radius normal="0.1" />
<height normal="0.1" /> <height normal="0.1" />
@@ -70,15 +70,15 @@
</speed> </speed>
</stats> </stats>
<status attackable="true" /> <status attackable="true" />
<skill_list> <skillList>
<skill id="4416" level="6" /> <!-- Humanoids --> <skill id="4416" level="6" /> <!-- Humanoids -->
<skill id="5462" level="1" /> <!-- Fire Attack --> <skill id="5462" level="1" /> <!-- Fire Attack -->
</skill_list> </skillList>
<collision> <collision>
<radius normal="35" /> <radius normal="35" />
<height normal="47.5" /> <height normal="47.5" />
</collision> </collision>
<drop_lists> <dropLists>
<death> <death>
<item id="57" min="2318" max="5401" chance="50" /> <!-- Adena --> <item id="57" min="2318" max="5401" chance="50" /> <!-- Adena -->
<item id="37791" min="1" max="1" chance="0.075" /> <!-- Sealed Demonic Tome --> <item id="37791" min="1" max="1" chance="0.075" /> <!-- Sealed Demonic Tome -->
@@ -89,7 +89,7 @@
<item id="40050" min="1" max="1" chance="1.099" /> <!-- Scroll: 10,000 SP --> <item id="40050" min="1" max="1" chance="1.099" /> <!-- Scroll: 10,000 SP -->
<item id="40051" min="1" max="1" chance="0.3" /> <!-- Scroll: 100,000 SP --> <item id="40051" min="1" max="1" chance="0.3" /> <!-- Scroll: 100,000 SP -->
</corpse> </corpse>
</drop_lists> </dropLists>
</npc> </npc>
<npc id="19504" level="99" type="L2Npc" name="Deathmoz" title="Disciplined"> <npc id="19504" level="99" type="L2Npc" name="Deathmoz" title="Disciplined">
<!-- AUTO GENERATED NPC TODO: FIX IT --> <!-- AUTO GENERATED NPC TODO: FIX IT -->
@@ -206,10 +206,10 @@
</speed> </speed>
</stats> </stats>
<status attackable="true" /> <status attackable="true" />
<skill_list> <skillList>
<skill id="4416" level="7" /> <!-- Spirits --> <skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5462" level="1" /> <!-- Fire Attack --> <skill id="5462" level="1" /> <!-- Fire Attack -->
</skill_list> </skillList>
<collision> <collision>
<radius normal="10" /> <radius normal="10" />
<height normal="42" /> <height normal="42" />
@@ -228,11 +228,11 @@
</speed> </speed>
</stats> </stats>
<status attackable="true" /> <status attackable="true" />
<skill_list> <skillList>
<skill id="4416" level="7" /> <!-- Spirits --> <skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5462" level="1" /> <!-- Fire Attack --> <skill id="5462" level="1" /> <!-- Fire Attack -->
<skill id="4287" level="2" /> <!-- Hold Resistance --> <skill id="4287" level="2" /> <!-- Hold Resistance -->
</skill_list> </skillList>
<collision> <collision>
<radius normal="10" /> <radius normal="10" />
<height normal="42" /> <height normal="42" />
@@ -319,10 +319,10 @@
</speed> </speed>
</stats> </stats>
<status attackable="true" /> <status attackable="true" />
<skill_list> <skillList>
<skill id="4416" level="6" /> <!-- Humanoids --> <skill id="4416" level="6" /> <!-- Humanoids -->
<skill id="5462" level="1" /> <!-- Fire Attack --> <skill id="5462" level="1" /> <!-- Fire Attack -->
</skill_list> </skillList>
<collision> <collision>
<radius normal="35" /> <radius normal="35" />
<height normal="47.5" /> <height normal="47.5" />
@@ -646,15 +646,15 @@
</speed> </speed>
</stats> </stats>
<status attackable="true" /> <status attackable="true" />
<skill_list> <skillList>
<skill id="4416" level="9" /> <!-- Demons --> <skill id="4416" level="9" /> <!-- Demons -->
<skill id="16357" level="2" /> <!-- Dimensional Barrier --> <skill id="16357" level="2" /> <!-- Dimensional Barrier -->
</skill_list> </skillList>
<collision> <collision>
<radius normal="16" /> <!-- Need retail value --> <radius normal="16" /> <!-- Need retail value -->
<height normal="13.25" /> <!-- Need retail value --> <height normal="13.25" /> <!-- Need retail value -->
</collision> </collision>
<drop_lists> <dropLists>
<death> <death>
<item id="40063" min="4" max="8" chance="51.15" /> <!-- Secret Ancient Tome Fragment --> <item id="40063" min="4" max="8" chance="51.15" /> <!-- Secret Ancient Tome Fragment -->
<item id="40042" min="1" max="2" chance="13.11" /> <!-- Dimensional Bracelet Enhancement Stone --> <item id="40042" min="1" max="2" chance="13.11" /> <!-- Dimensional Bracelet Enhancement Stone -->
@@ -666,7 +666,7 @@
<item id="40044" min="1" max="2" chance="11.97" /> <!-- Dimensional Bracelet Enhancement Stone --> <item id="40044" min="1" max="2" chance="11.97" /> <!-- Dimensional Bracelet Enhancement Stone -->
<item id="40048" min="1" max="2" chance="11.97" /> <!-- Dimensional Bracelet Enhancement Stone --> <item id="40048" min="1" max="2" chance="11.97" /> <!-- Dimensional Bracelet Enhancement Stone -->
</death> </death>
</drop_lists> </dropLists>
</npc> </npc>
<npc id="19556" level="99" type="L2Npc" name="Dimensional Trap"> <npc id="19556" level="99" type="L2Npc" name="Dimensional Trap">
<!-- AUTO GENERATED NPC TODO: FIX IT --> <!-- AUTO GENERATED NPC TODO: FIX IT -->
+4 -4
View File
@@ -12,15 +12,15 @@
</speed> </speed>
</stats> </stats>
<status attackable="true" /> <status attackable="true" />
<skill_list> <skillList>
<skill id="4416" level="5" /> <!-- Plants --> <skill id="4416" level="5" /> <!-- Plants -->
<skill id="5465" level="1" /> <!-- Earth Attack --> <skill id="5465" level="1" /> <!-- Earth Attack -->
</skill_list> </skillList>
<collision> <collision>
<radius normal="16" /> <!-- Need retail value --> <radius normal="16" /> <!-- Need retail value -->
<height normal="13.25" /> <!-- Need retail value --> <height normal="13.25" /> <!-- Need retail value -->
</collision> </collision>
<drop_lists> <dropLists>
<death> <death>
<item id="57" min="6507" max="15209" chance="30" /> <!-- Adena --> <item id="57" min="6507" max="15209" chance="30" /> <!-- Adena -->
<item id="36530" min="1" max="1" chance="0.075" /> <!-- Exquisite Fiber --> <item id="36530" min="1" max="1" chance="0.075" /> <!-- Exquisite Fiber -->
@@ -30,7 +30,7 @@
<corpse> <corpse>
<item id="36565" min="1" max="1" chance="0.03" /> <!-- Exquisite Synthetic Cokes --> <item id="36565" min="1" max="1" chance="0.03" /> <!-- Exquisite Synthetic Cokes -->
</corpse> </corpse>
</drop_lists> </dropLists>
</npc> </npc>
<npc id="19601" level="104" type="L2Npc" name=""> <npc id="19601" level="104" type="L2Npc" name="">
<!-- AUTO GENERATED INFINITE ODYSSEY NPC TODO: FIX IT --> <!-- AUTO GENERATED INFINITE ODYSSEY NPC TODO: FIX IT -->
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File diff suppressed because it is too large Load Diff
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File diff suppressed because it is too large Load Diff
File diff suppressed because it is too large Load Diff
File diff suppressed because it is too large Load Diff
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File diff suppressed because it is too large Load Diff
File diff suppressed because it is too large Load Diff
+50 -50
View File
@@ -19,17 +19,17 @@
<attack physical="582.81759" magical="397.98887" random="10" critical="8" accuracy="0" attackSpeed="253" type="DAGGER" range="40" distance="80" width="120" /> <attack physical="582.81759" magical="397.98887" random="10" critical="8" accuracy="0" attackSpeed="253" type="DAGGER" range="40" distance="80" width="120" />
<defence physical="271.89033" magical="181.027644954078" shield="136" shieldRate="20" /> <defence physical="271.89033" magical="181.027644954078" shield="136" shieldRate="20" />
<attribute> <attribute>
<attack type="UNHOLY" value="20" /> <attack type="DARK" value="20" />
<defence fire="-5" water="20" wind="20" earth="20" holy="-32" dark="53" /> <defence fire="-5" water="20" wind="20" earth="20" holy="-32" dark="53" />
</attribute> </attribute>
<speed> <speed>
<walk ground="80" /> <walk ground="80" />
<run ground="175" /> <run ground="175" />
</speed> </speed>
<hit_time>520</hit_time> <hitTime>520</hitTime>
</stats> </stats>
<status undying="false" canBeSown="true" /> <status undying="false" canBeSown="true" />
<skill_list> <skillList>
<skill id="4032" level="6" /> <!-- NPC Strike --> <skill id="4032" level="6" /> <!-- NPC Strike -->
<skill id="4274" level="1" /> <!-- Blunt Weapon Weak Point --> <skill id="4274" level="1" /> <!-- Blunt Weapon Weak Point -->
<skill id="4408" level="8" /> <!-- HP Increase (1/4x) --> <skill id="4408" level="8" /> <!-- HP Increase (1/4x) -->
@@ -41,16 +41,16 @@
<skill id="4414" level="2" /> <!-- Standard Type --> <skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="7" /> <!-- Daggers --> <skill id="4415" level="7" /> <!-- Daggers -->
<skill id="4416" level="1" /> <!-- Undead --> <skill id="4416" level="1" /> <!-- Undead -->
</skill_list> </skillList>
<shots shotChance="30" spiritChance="30" /> <shots shotChance="30" spiritChance="30" />
<ex_crt_effect>false</ex_crt_effect> <exCrtEffect>false</exCrtEffect>
<s_npc_prop_hp_rate>0.25</s_npc_prop_hp_rate> <sNpcPropHpRate>0.25</sNpcPropHpRate>
<ai aggroRange="300" clanHelpRange="300"> <ai aggroRange="300" clanHelpRange="300">
<clan_list> <clanList>
<clan>UNDEAD</clan> <clan>UNDEAD</clan>
</clan_list> </clanList>
</ai> </ai>
<drop_lists> <dropLists>
<death> <death>
<group chance="70"> <group chance="70">
<item id="57" min="244" max="495" chance="100" /> <!-- Adena --> <item id="57" min="244" max="495" chance="100" /> <!-- Adena -->
@@ -81,7 +81,7 @@
<item id="6333" min="1" max="1" chance="0.7068" /> <!-- Recipe: Sealed Phoenix Ring(70%) --> <item id="6333" min="1" max="1" chance="0.7068" /> <!-- Recipe: Sealed Phoenix Ring(70%) -->
<item id="4078" min="1" max="1" chance="0.8993" /> <!-- Blue Wolf Breastplate Part --> <item id="4078" min="1" max="1" chance="0.8993" /> <!-- Blue Wolf Breastplate Part -->
</corpse> </corpse>
</drop_lists> </dropLists>
<collision> <collision>
<radius normal="11" /> <radius normal="11" />
<height normal="28.5" /> <height normal="28.5" />
@@ -105,17 +105,17 @@
<attack physical="603.79903" magical="412.31647" random="30" critical="4" accuracy="4.75" attackSpeed="253" type="SWORD" range="40" distance="80" width="120" /> <attack physical="603.79903" magical="412.31647" random="30" critical="4" accuracy="4.75" attackSpeed="253" type="SWORD" range="40" distance="80" width="120" />
<defence physical="276.72752" magical="184.248304515217" /> <defence physical="276.72752" magical="184.248304515217" />
<attribute> <attribute>
<attack type="UNHOLY" value="20" /> <attack type="DARK" value="20" />
<defence fire="20" water="20" wind="20" earth="20" holy="-32" dark="53" /> <defence fire="20" water="20" wind="20" earth="20" holy="-32" dark="53" />
</attribute> </attribute>
<speed> <speed>
<walk ground="15" /> <walk ground="15" />
<run ground="175" /> <run ground="175" />
</speed> </speed>
<hit_time>450</hit_time> <hitTime>450</hitTime>
</stats> </stats>
<status undying="false" canBeSown="true" /> <status undying="false" canBeSown="true" />
<skill_list> <skillList>
<skill id="4073" level="6" /> <!-- Stun --> <skill id="4073" level="6" /> <!-- Stun -->
<skill id="4408" level="8" /> <!-- HP Increase (1/4x) --> <skill id="4408" level="8" /> <!-- HP Increase (1/4x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) --> <skill id="4409" level="1" /> <!-- MP Increase (1x) -->
@@ -126,16 +126,16 @@
<skill id="4414" level="3" /> <!-- Light Armor Type --> <skill id="4414" level="3" /> <!-- Light Armor Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword --> <skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="1" /> <!-- Undead --> <skill id="4416" level="1" /> <!-- Undead -->
</skill_list> </skillList>
<shots shotChance="30" spiritChance="30" /> <shots shotChance="30" spiritChance="30" />
<ex_crt_effect>false</ex_crt_effect> <exCrtEffect>false</exCrtEffect>
<s_npc_prop_hp_rate>0.25</s_npc_prop_hp_rate> <sNpcPropHpRate>0.25</sNpcPropHpRate>
<ai aggroRange="300" clanHelpRange="300"> <ai aggroRange="300" clanHelpRange="300">
<clan_list> <clanList>
<clan>UNDEAD</clan> <clan>UNDEAD</clan>
</clan_list> </clanList>
</ai> </ai>
<drop_lists> <dropLists>
<death> <death>
<group chance="70"> <group chance="70">
<item id="57" min="252" max="511" chance="100" /> <!-- Adena --> <item id="57" min="252" max="511" chance="100" /> <!-- Adena -->
@@ -163,7 +163,7 @@
<item id="5276" min="1" max="1" chance="0.0848" /> <!-- Recipe: Greater Spiritshot (A) Compressed Package(100%) --> <item id="5276" min="1" max="1" chance="0.0848" /> <!-- Recipe: Greater Spiritshot (A) Compressed Package(100%) -->
<item id="4117" min="1" max="1" chance="0.2781" /> <!-- Art of Battle Axe Blade --> <item id="4117" min="1" max="1" chance="0.2781" /> <!-- Art of Battle Axe Blade -->
</corpse> </corpse>
</drop_lists> </dropLists>
<collision> <collision>
<radius normal="30" grown="15.5" /> <radius normal="30" grown="15.5" />
<height normal="40" grown="48.5" /> <height normal="40" grown="48.5" />
@@ -187,17 +187,17 @@
<attack physical="624.93199" magical="426.74754" random="10" critical="8" accuracy="0" attackSpeed="253" reuseDelay="1500" type="BOW" range="1100" distance="10" width="0" /> <attack physical="624.93199" magical="426.74754" random="10" critical="8" accuracy="0" attackSpeed="253" reuseDelay="1500" type="BOW" range="1100" distance="10" width="0" />
<defence physical="281.55251" magical="187.460838840844" /> <defence physical="281.55251" magical="187.460838840844" />
<attribute> <attribute>
<attack type="UNHOLY" value="20" /> <attack type="DARK" value="20" />
<defence fire="-5" water="20" wind="20" earth="20" holy="-32" dark="53" /> <defence fire="-5" water="20" wind="20" earth="20" holy="-32" dark="53" />
</attribute> </attribute>
<speed> <speed>
<walk ground="40" /> <walk ground="40" />
<run ground="155" /> <run ground="155" />
</speed> </speed>
<hit_time>800</hit_time> <hitTime>800</hitTime>
</stats> </stats>
<status undying="false" canBeSown="true" /> <status undying="false" canBeSown="true" />
<skill_list> <skillList>
<skill id="4040" level="6" /> <!-- NPC Bow Attack --> <skill id="4040" level="6" /> <!-- NPC Bow Attack -->
<skill id="4071" level="3" /> <!-- Resist Bow/Crossbow Weapons --> <skill id="4071" level="3" /> <!-- Resist Bow/Crossbow Weapons -->
<skill id="4274" level="1" /> <!-- Blunt Weapon Weak Point --> <skill id="4274" level="1" /> <!-- Blunt Weapon Weak Point -->
@@ -210,16 +210,16 @@
<skill id="4414" level="3" /> <!-- Light Armor Type --> <skill id="4414" level="3" /> <!-- Light Armor Type -->
<skill id="4415" level="9" /> <!-- Bows --> <skill id="4415" level="9" /> <!-- Bows -->
<skill id="4416" level="1" /> <!-- Undead --> <skill id="4416" level="1" /> <!-- Undead -->
</skill_list> </skillList>
<shots shotChance="30" spiritChance="30" /> <shots shotChance="30" spiritChance="30" />
<ex_crt_effect>false</ex_crt_effect> <exCrtEffect>false</exCrtEffect>
<s_npc_prop_hp_rate>0.25</s_npc_prop_hp_rate> <sNpcPropHpRate>0.25</sNpcPropHpRate>
<ai type="ARCHER" aggroRange="300" clanHelpRange="300" dodge="15" isAggressive="false"> <ai type="ARCHER" aggroRange="300" clanHelpRange="300" dodge="15" isAggressive="false">
<clan_list> <clanList>
<clan>UNDEAD</clan> <clan>UNDEAD</clan>
</clan_list> </clanList>
</ai> </ai>
<drop_lists> <dropLists>
<death> <death>
<group chance="70"> <group chance="70">
<item id="57" min="275" max="563" chance="100" /> <!-- Adena --> <item id="57" min="275" max="563" chance="100" /> <!-- Adena -->
@@ -253,7 +253,7 @@
<item id="1875" min="1" max="1" chance="4.6559" /> <!-- Stone of Purity --> <item id="1875" min="1" max="1" chance="4.6559" /> <!-- Stone of Purity -->
<item id="4099" min="1" max="1" chance="3.1353" /> <!-- Sealed Doom Boots Part --> <item id="4099" min="1" max="1" chance="3.1353" /> <!-- Sealed Doom Boots Part -->
</corpse> </corpse>
</drop_lists> </dropLists>
<collision> <collision>
<radius normal="11" /> <radius normal="11" />
<height normal="27" /> <height normal="27" />
@@ -278,17 +278,17 @@
<attack physical="646.17968" magical="441.25696" random="30" critical="4" accuracy="4.75" attackSpeed="253" type="SWORD" range="40" distance="80" width="120" /> <attack physical="646.17968" magical="441.25696" random="30" critical="4" accuracy="4.75" attackSpeed="253" type="SWORD" range="40" distance="80" width="120" />
<defence physical="286.3615" magical="190.662718462344" /> <defence physical="286.3615" magical="190.662718462344" />
<attribute> <attribute>
<attack type="UNHOLY" value="20" /> <attack type="DARK" value="20" />
<defence fire="-5" water="20" wind="20" earth="20" holy="-32" dark="53" /> <defence fire="-5" water="20" wind="20" earth="20" holy="-32" dark="53" />
</attribute> </attribute>
<speed> <speed>
<walk ground="50" /> <walk ground="50" />
<run ground="170" /> <run ground="170" />
</speed> </speed>
<hit_time>210</hit_time> <hitTime>210</hitTime>
</stats> </stats>
<status undying="false" canBeSown="true" /> <status undying="false" canBeSown="true" />
<skill_list> <skillList>
<skill id="4072" level="6" /> <!-- Stun --> <skill id="4072" level="6" /> <!-- Stun -->
<skill id="4274" level="1" /> <!-- Blunt Weapon Weak Point --> <skill id="4274" level="1" /> <!-- Blunt Weapon Weak Point -->
<skill id="4408" level="8" /> <!-- HP Increase (1/4x) --> <skill id="4408" level="8" /> <!-- HP Increase (1/4x) -->
@@ -300,16 +300,16 @@
<skill id="4414" level="2" /> <!-- Standard Type --> <skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword --> <skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="1" /> <!-- Undead --> <skill id="4416" level="1" /> <!-- Undead -->
</skill_list> </skillList>
<shots shotChance="30" spiritChance="30" /> <shots shotChance="30" spiritChance="30" />
<ex_crt_effect>false</ex_crt_effect> <exCrtEffect>false</exCrtEffect>
<s_npc_prop_hp_rate>0.25</s_npc_prop_hp_rate> <sNpcPropHpRate>0.25</sNpcPropHpRate>
<ai aggroRange="300" clanHelpRange="300"> <ai aggroRange="300" clanHelpRange="300">
<clan_list> <clanList>
<clan>UNDEAD</clan> <clan>UNDEAD</clan>
</clan_list> </clanList>
</ai> </ai>
<drop_lists> <dropLists>
<death> <death>
<group chance="70"> <group chance="70">
<item id="57" min="269" max="546" chance="100" /> <!-- Adena --> <item id="57" min="269" max="546" chance="100" /> <!-- Adena -->
@@ -343,7 +343,7 @@
<item id="5494" min="1" max="1" chance="1.4265" /> <!-- Sealed Dark Crystal Shield Fragment --> <item id="5494" min="1" max="1" chance="1.4265" /> <!-- Sealed Dark Crystal Shield Fragment -->
<item id="729" min="1" max="1" chance="0.0075" /> <!-- Scroll: Enchant Weapon (A-Grade) --> <item id="729" min="1" max="1" chance="0.0075" /> <!-- Scroll: Enchant Weapon (A-Grade) -->
</corpse> </corpse>
</drop_lists> </dropLists>
<collision> <collision>
<radius normal="10" grown="12" /> <radius normal="10" grown="12" />
<height normal="28" grown="33" /> <height normal="28" grown="33" />
@@ -368,17 +368,17 @@
<attack physical="667.50361" magical="455.81844" random="30" critical="4" accuracy="4.75" attackSpeed="253" type="SWORD" range="40" distance="80" width="120" /> <attack physical="667.50361" magical="455.81844" random="30" critical="4" accuracy="4.75" attackSpeed="253" type="SWORD" range="40" distance="80" width="120" />
<defence physical="291.15063" magical="193.851368417065" shield="146" shieldRate="20" /> <defence physical="291.15063" magical="193.851368417065" shield="146" shieldRate="20" />
<attribute> <attribute>
<attack type="UNHOLY" value="20" /> <attack type="DARK" value="20" />
<defence fire="-5" water="20" wind="20" earth="20" holy="-32" dark="53" /> <defence fire="-5" water="20" wind="20" earth="20" holy="-32" dark="53" />
</attribute> </attribute>
<speed> <speed>
<walk ground="40" /> <walk ground="40" />
<run ground="165" /> <run ground="165" />
</speed> </speed>
<hit_time>170</hit_time> <hitTime>170</hitTime>
</stats> </stats>
<status undying="false" canBeSown="true" /> <status undying="false" canBeSown="true" />
<skill_list> <skillList>
<skill id="4232" level="6" /> <!-- NPC AE Strike --> <skill id="4232" level="6" /> <!-- NPC AE Strike -->
<skill id="4274" level="1" /> <!-- Blunt Weapon Weak Point --> <skill id="4274" level="1" /> <!-- Blunt Weapon Weak Point -->
<skill id="4408" level="8" /> <!-- HP Increase (1/4x) --> <skill id="4408" level="8" /> <!-- HP Increase (1/4x) -->
@@ -390,16 +390,16 @@
<skill id="4414" level="2" /> <!-- Standard Type --> <skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword --> <skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="1" /> <!-- Undead --> <skill id="4416" level="1" /> <!-- Undead -->
</skill_list> </skillList>
<shots shotChance="30" spiritChance="30" /> <shots shotChance="30" spiritChance="30" />
<ex_crt_effect>false</ex_crt_effect> <exCrtEffect>false</exCrtEffect>
<s_npc_prop_hp_rate>0.25</s_npc_prop_hp_rate> <sNpcPropHpRate>0.25</sNpcPropHpRate>
<ai aggroRange="300" clanHelpRange="300"> <ai aggroRange="300" clanHelpRange="300">
<clan_list> <clanList>
<clan>UNDEAD</clan> <clan>UNDEAD</clan>
</clan_list> </clanList>
</ai> </ai>
<drop_lists> <dropLists>
<death> <death>
<group chance="70"> <group chance="70">
<item id="57" min="278" max="563" chance="100" /> <!-- Adena --> <item id="57" min="278" max="563" chance="100" /> <!-- Adena -->
@@ -434,7 +434,7 @@
<item id="6341" min="1" max="1" chance="1.9393" /> <!-- Sealed Phoenix Earring Gemstone --> <item id="6341" min="1" max="1" chance="1.9393" /> <!-- Sealed Phoenix Earring Gemstone -->
<item id="729" min="1" max="1" chance="0.0078" /> <!-- Scroll: Enchant Weapon (A-Grade) --> <item id="729" min="1" max="1" chance="0.0078" /> <!-- Scroll: Enchant Weapon (A-Grade) -->
</corpse> </corpse>
</drop_lists> </dropLists>
<collision> <collision>
<radius normal="10" /> <radius normal="10" />
<height normal="25" /> <height normal="25" />
File diff suppressed because it is too large Load Diff
File diff suppressed because it is too large Load Diff
File diff suppressed because it is too large Load Diff
File diff suppressed because it is too large Load Diff
File diff suppressed because it is too large Load Diff
+151 -151
View File
@@ -24,10 +24,10 @@
<walk ground="60" /> <walk ground="60" />
<run ground="210" /> <run ground="210" />
</speed> </speed>
<hit_time>490</hit_time> <hitTime>490</hitTime>
</stats> </stats>
<status undying="false" /> <status undying="false" />
<skill_list> <skillList>
<skill id="4408" level="1" /> <!-- HP Increase (1x) --> <skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) --> <skill id="4409" level="1" /> <!-- MP Increase (1x) -->
<skill id="4410" level="11" /> <!-- Average P. Atk. --> <skill id="4410" level="11" /> <!-- Average P. Atk. -->
@@ -38,14 +38,14 @@
<skill id="4415" level="3" /> <!-- One-handed Sword --> <skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="9" /> <!-- Demons --> <skill id="4416" level="9" /> <!-- Demons -->
<skill id="5303" level="4" /> <!-- Bleed --> <skill id="5303" level="4" /> <!-- Bleed -->
</skill_list> </skillList>
<ex_crt_effect>false</ex_crt_effect> <exCrtEffect>false</exCrtEffect>
<ai aggroRange="450" clanHelpRange="500" isAggressive="false"> <ai aggroRange="450" clanHelpRange="500" isAggressive="false">
<clan_list> <clanList>
<clan>ORACLE</clan> <clan>ORACLE</clan>
</clan_list> </clanList>
</ai> </ai>
<drop_lists> <dropLists>
<death> <death>
<group chance="70"> <group chance="70">
<item id="57" min="5597" max="11465" chance="100" /> <!-- Adena --> <item id="57" min="5597" max="11465" chance="100" /> <!-- Adena -->
@@ -72,7 +72,7 @@
<item id="1808" min="1" max="1" chance="0.3716" /> <!-- Recipe: Soulshot (S-Grade) --> <item id="1808" min="1" max="1" chance="0.3716" /> <!-- Recipe: Soulshot (S-Grade) -->
<item id="5534" min="1" max="1" chance="2.2952" /> <!-- Soul Bow Stave --> <item id="5534" min="1" max="1" chance="2.2952" /> <!-- Soul Bow Stave -->
</corpse> </corpse>
</drop_lists> </dropLists>
<collision> <collision>
<radius normal="34" /> <radius normal="34" />
<height normal="35" /> <height normal="35" />
@@ -101,10 +101,10 @@
<walk ground="80" /> <walk ground="80" />
<run ground="170" /> <run ground="170" />
</speed> </speed>
<hit_time>560</hit_time> <hitTime>560</hitTime>
</stats> </stats>
<status undying="false" /> <status undying="false" />
<skill_list> <skillList>
<skill id="4408" level="1" /> <!-- HP Increase (1x) --> <skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) --> <skill id="4409" level="1" /> <!-- MP Increase (1x) -->
<skill id="4410" level="11" /> <!-- Average P. Atk. --> <skill id="4410" level="11" /> <!-- Average P. Atk. -->
@@ -118,14 +118,14 @@
<skill id="5283" level="4" /> <!-- NPC(party) - Physical Range Close Range Attack - Water --> <skill id="5283" level="4" /> <!-- NPC(party) - Physical Range Close Range Attack - Water -->
<skill id="5317" level="4" /> <!-- NPC(party) -Magic Range Long Range DD - Water --> <skill id="5317" level="4" /> <!-- NPC(party) -Magic Range Long Range DD - Water -->
<skill id="5463" level="1" /> <!-- Water Attacks --> <skill id="5463" level="1" /> <!-- Water Attacks -->
</skill_list> </skillList>
<ex_crt_effect>false</ex_crt_effect> <exCrtEffect>false</exCrtEffect>
<ai aggroRange="450" clanHelpRange="700"> <ai aggroRange="450" clanHelpRange="700">
<clan_list> <clanList>
<clan>ORACLE</clan> <clan>ORACLE</clan>
</clan_list> </clanList>
</ai> </ai>
<drop_lists> <dropLists>
<death> <death>
<group chance="70"> <group chance="70">
<item id="57" min="29719" max="60872" chance="100" /> <!-- Adena --> <item id="57" min="29719" max="60872" chance="100" /> <!-- Adena -->
@@ -153,7 +153,7 @@
<item id="4040" min="1" max="1" chance="88.7802" /> <!-- Mold Lubricant --> <item id="4040" min="1" max="1" chance="88.7802" /> <!-- Mold Lubricant -->
<item id="5537" min="1" max="1" chance="12.1784" /> <!-- Soul Separator Head --> <item id="5537" min="1" max="1" chance="12.1784" /> <!-- Soul Separator Head -->
</corpse> </corpse>
</drop_lists> </dropLists>
<collision> <collision>
<radius normal="24" /> <radius normal="24" />
<height normal="50.4" /> <height normal="50.4" />
@@ -192,10 +192,10 @@
<walk ground="80" /> <walk ground="80" />
<run ground="150" /> <run ground="150" />
</speed> </speed>
<hit_time>720</hit_time> <hitTime>720</hitTime>
</stats> </stats>
<status undying="false" /> <status undying="false" />
<skill_list> <skillList>
<skill id="4408" level="1" /> <!-- HP Increase (1x) --> <skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) --> <skill id="4409" level="1" /> <!-- MP Increase (1x) -->
<skill id="4410" level="11" /> <!-- Average P. Atk. --> <skill id="4410" level="11" /> <!-- Average P. Atk. -->
@@ -209,14 +209,14 @@
<skill id="5360" level="2" /> <!-- NPC(party) - Physical Range Close Range Attack - Dark --> <skill id="5360" level="2" /> <!-- NPC(party) - Physical Range Close Range Attack - Dark -->
<skill id="5390" level="4" /> <!-- NPC(party) -Magic Range Long Range DD - Holy --> <skill id="5390" level="4" /> <!-- NPC(party) -Magic Range Long Range DD - Holy -->
<skill id="5467" level="1" /> <!-- Dark Attacks --> <skill id="5467" level="1" /> <!-- Dark Attacks -->
</skill_list> </skillList>
<ex_crt_effect>false</ex_crt_effect> <exCrtEffect>false</exCrtEffect>
<ai aggroRange="450" clanHelpRange="500"> <ai aggroRange="450" clanHelpRange="500">
<clan_list> <clanList>
<clan>ORACLE</clan> <clan>ORACLE</clan>
</clan_list> </clanList>
</ai> </ai>
<drop_lists> <dropLists>
<death> <death>
<group chance="70"> <group chance="70">
<item id="57" min="17859" max="36581" chance="100" /> <!-- Adena --> <item id="57" min="17859" max="36581" chance="100" /> <!-- Adena -->
@@ -244,7 +244,7 @@
<item id="5538" min="1" max="1" chance="7.3171" /> <!-- Dragon Grinder Edge --> <item id="5538" min="1" max="1" chance="7.3171" /> <!-- Dragon Grinder Edge -->
<item id="3957" min="1" max="1" chance="1.1856" /> <!-- Recipe: Blessed Spiritshot S --> <item id="3957" min="1" max="1" chance="1.1856" /> <!-- Recipe: Blessed Spiritshot S -->
</corpse> </corpse>
</drop_lists> </dropLists>
<collision> <collision>
<radius normal="10" /> <radius normal="10" />
<height normal="54" /> <height normal="54" />
@@ -275,10 +275,10 @@
<walk ground="30" /> <walk ground="30" />
<run ground="250" /> <run ground="250" />
</speed> </speed>
<hit_time>430</hit_time> <hitTime>430</hitTime>
</stats> </stats>
<status undying="false" /> <status undying="false" />
<skill_list> <skillList>
<skill id="4408" level="1" /> <!-- HP Increase (1x) --> <skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) --> <skill id="4409" level="1" /> <!-- MP Increase (1x) -->
<skill id="4410" level="14" /> <!-- Strong P. Atk. --> <skill id="4410" level="14" /> <!-- Strong P. Atk. -->
@@ -291,14 +291,14 @@
<skill id="5359" level="4" /> <!-- NPC(party) - Physical Single Long Range Attack - Dark --> <skill id="5359" level="4" /> <!-- NPC(party) - Physical Single Long Range Attack - Dark -->
<skill id="5365" level="4" /> <!-- Paralysis --> <skill id="5365" level="4" /> <!-- Paralysis -->
<skill id="5467" level="1" /> <!-- Dark Attacks --> <skill id="5467" level="1" /> <!-- Dark Attacks -->
</skill_list> </skillList>
<ex_crt_effect>false</ex_crt_effect> <exCrtEffect>false</exCrtEffect>
<ai aggroRange="450" clanHelpRange="500"> <ai aggroRange="450" clanHelpRange="500">
<clan_list> <clanList>
<clan>ORACLE</clan> <clan>ORACLE</clan>
</clan_list> </clanList>
</ai> </ai>
<drop_lists> <dropLists>
<death> <death>
<group chance="70"> <group chance="70">
<item id="57" min="18630" max="38159" chance="100" /> <!-- Adena --> <item id="57" min="18630" max="38159" chance="100" /> <!-- Adena -->
@@ -321,7 +321,7 @@
<item id="5550" min="1" max="1" chance="37.1029" /> <!-- Durable Metal Plate --> <item id="5550" min="1" max="1" chance="37.1029" /> <!-- Durable Metal Plate -->
<item id="4043" min="1" max="1" chance="92.7572" /> <!-- Asofe --> <item id="4043" min="1" max="1" chance="92.7572" /> <!-- Asofe -->
</corpse> </corpse>
</drop_lists> </dropLists>
<collision> <collision>
<radius normal="16" /> <radius normal="16" />
<height normal="35.6" /> <height normal="35.6" />
@@ -352,10 +352,10 @@
<walk ground="35" /> <walk ground="35" />
<run ground="200" /> <run ground="200" />
</speed> </speed>
<hit_time>710</hit_time> <hitTime>710</hitTime>
</stats> </stats>
<status undying="false" /> <status undying="false" />
<skill_list> <skillList>
<skill id="4408" level="1" /> <!-- HP Increase (1x) --> <skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) --> <skill id="4409" level="1" /> <!-- MP Increase (1x) -->
<skill id="4410" level="11" /> <!-- Average P. Atk. --> <skill id="4410" level="11" /> <!-- Average P. Atk. -->
@@ -368,14 +368,14 @@
<skill id="5362" level="4" /> <!-- Stun --> <skill id="5362" level="4" /> <!-- Stun -->
<skill id="5393" level="4" /> <!-- NPC MP Burn --> <skill id="5393" level="4" /> <!-- NPC MP Burn -->
<skill id="5467" level="1" /> <!-- Dark Attacks --> <skill id="5467" level="1" /> <!-- Dark Attacks -->
</skill_list> </skillList>
<ex_crt_effect>false</ex_crt_effect> <exCrtEffect>false</exCrtEffect>
<ai aggroRange="450" clanHelpRange="500"> <ai aggroRange="450" clanHelpRange="500">
<clan_list> <clanList>
<clan>ORACLE</clan> <clan>ORACLE</clan>
</clan_list> </clanList>
</ai> </ai>
<drop_lists> <dropLists>
<death> <death>
<group chance="70"> <group chance="70">
<item id="57" min="18705" max="38313" chance="100" /> <!-- Adena --> <item id="57" min="18705" max="38313" chance="100" /> <!-- Adena -->
@@ -402,7 +402,7 @@
<item id="5157" min="1" max="1" chance="1.2418" /> <!-- Recipe: Soulshot (S) Compressed Package (100%) --> <item id="5157" min="1" max="1" chance="1.2418" /> <!-- Recipe: Soulshot (S) Compressed Package (100%) -->
<item id="5545" min="1" max="1" chance="7.6652" /> <!-- Dark Legion's Edge Blade --> <item id="5545" min="1" max="1" chance="7.6652" /> <!-- Dark Legion's Edge Blade -->
</corpse> </corpse>
</drop_lists> </dropLists>
<collision> <collision>
<radius normal="13" /> <radius normal="13" />
<height normal="26" /> <height normal="26" />
@@ -436,10 +436,10 @@
<walk ground="70" /> <walk ground="70" />
<run ground="150" /> <run ground="150" />
</speed> </speed>
<hit_time>410</hit_time> <hitTime>410</hitTime>
</stats> </stats>
<status undying="false" /> <status undying="false" />
<skill_list> <skillList>
<skill id="4408" level="1" /> <!-- HP Increase (1x) --> <skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) --> <skill id="4409" level="1" /> <!-- MP Increase (1x) -->
<skill id="4410" level="11" /> <!-- Average P. Atk. --> <skill id="4410" level="11" /> <!-- Average P. Atk. -->
@@ -451,14 +451,14 @@
<skill id="4416" level="2" /> <!-- Magic Creatures --> <skill id="4416" level="2" /> <!-- Magic Creatures -->
<skill id="5273" level="3" /> <!-- NPC(party) - Physical Single Close Range Attack --> <skill id="5273" level="3" /> <!-- NPC(party) - Physical Single Close Range Attack -->
<skill id="5462" level="1" /> <!-- Fire Attacks --> <skill id="5462" level="1" /> <!-- Fire Attacks -->
</skill_list> </skillList>
<ex_crt_effect>false</ex_crt_effect> <exCrtEffect>false</exCrtEffect>
<ai aggroRange="450" clanHelpRange="500"> <ai aggroRange="450" clanHelpRange="500">
<clan_list> <clanList>
<clan>ORACLE</clan> <clan>ORACLE</clan>
</clan_list> </clanList>
</ai> </ai>
<drop_lists> <dropLists>
<death> <death>
<group chance="70"> <group chance="70">
<item id="57" min="4339" max="8887" chance="100" /> <!-- Adena --> <item id="57" min="4339" max="8887" chance="100" /> <!-- Adena -->
@@ -481,7 +481,7 @@
<item id="5546" min="1" max="1" chance="1.9529" /> <!-- Sword of Miracles Edge --> <item id="5546" min="1" max="1" chance="1.9529" /> <!-- Sword of Miracles Edge -->
<item id="1895" min="1" max="3" chance="92.5777" /> <!-- Metallic Fiber --> <item id="1895" min="1" max="3" chance="92.5777" /> <!-- Metallic Fiber -->
</corpse> </corpse>
</drop_lists> </dropLists>
<collision> <collision>
<radius normal="16" /> <radius normal="16" />
<height normal="36" /> <height normal="36" />
@@ -524,10 +524,10 @@
<walk ground="13" /> <walk ground="13" />
<run ground="60" /> <run ground="60" />
</speed> </speed>
<hit_time>470</hit_time> <hitTime>470</hitTime>
</stats> </stats>
<status undying="false" /> <status undying="false" />
<skill_list> <skillList>
<skill id="4408" level="11" /> <!-- HP Increase (3x) --> <skill id="4408" level="11" /> <!-- HP Increase (3x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) --> <skill id="4409" level="1" /> <!-- MP Increase (1x) -->
<skill id="4410" level="11" /> <!-- Average P. Atk. --> <skill id="4410" level="11" /> <!-- Average P. Atk. -->
@@ -540,15 +540,15 @@
<skill id="5312" level="4" /> <!-- NPC(party) -Magic Single Long Range DD - Fire --> <skill id="5312" level="4" /> <!-- NPC(party) -Magic Single Long Range DD - Fire -->
<skill id="5314" level="4" /> <!-- NPC(party) -Magic Range Close Range DD - Fire --> <skill id="5314" level="4" /> <!-- NPC(party) -Magic Range Close Range DD - Fire -->
<skill id="5462" level="1" /> <!-- Fire Attacks --> <skill id="5462" level="1" /> <!-- Fire Attacks -->
</skill_list> </skillList>
<ex_crt_effect>false</ex_crt_effect> <exCrtEffect>false</exCrtEffect>
<s_npc_prop_hp_rate>3</s_npc_prop_hp_rate> <sNpcPropHpRate>3</sNpcPropHpRate>
<ai aggroRange="450" clanHelpRange="500"> <ai aggroRange="450" clanHelpRange="500">
<clan_list> <clanList>
<clan>ORACLE</clan> <clan>ORACLE</clan>
</clan_list> </clanList>
</ai> </ai>
<drop_lists> <dropLists>
<death> <death>
<group chance="70"> <group chance="70">
<item id="57" min="9969" max="20420" chance="100" /> <!-- Adena --> <item id="57" min="9969" max="20420" chance="100" /> <!-- Adena -->
@@ -571,7 +571,7 @@
<item id="6342" min="1" max="1" chance="50.5968" /> <!-- Sealed Majestic Earring Gemstone --> <item id="6342" min="1" max="1" chance="50.5968" /> <!-- Sealed Majestic Earring Gemstone -->
<item id="5167" min="1" max="1" chance="0.9927" /> <!-- Recipe: Blessed Spiritshot (S) Compressed Package (100%) --> <item id="5167" min="1" max="1" chance="0.9927" /> <!-- Recipe: Blessed Spiritshot (S) Compressed Package (100%) -->
</corpse> </corpse>
</drop_lists> </dropLists>
<collision> <collision>
<radius normal="38" /> <radius normal="38" />
<height normal="45" /> <height normal="45" />
@@ -611,7 +611,7 @@
</speed> </speed>
</stats> </stats>
<status undying="false" /> <status undying="false" />
<skill_list> <skillList>
<skill id="4408" level="10" /> <!-- HP Increase (2x) --> <skill id="4408" level="10" /> <!-- HP Increase (2x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) --> <skill id="4409" level="1" /> <!-- MP Increase (1x) -->
<skill id="4410" level="11" /> <!-- Average P. Atk. --> <skill id="4410" level="11" /> <!-- Average P. Atk. -->
@@ -624,15 +624,15 @@
<skill id="4444" level="1" /> <!-- Higher Resist Bow/Crossbow Weapons --> <skill id="4444" level="1" /> <!-- Higher Resist Bow/Crossbow Weapons -->
<skill id="5340" level="3" /> <!-- NPC(party) - Physical Range Close Range Attack - Fire --> <skill id="5340" level="3" /> <!-- NPC(party) - Physical Range Close Range Attack - Fire -->
<skill id="5462" level="1" /> <!-- Fire Attacks --> <skill id="5462" level="1" /> <!-- Fire Attacks -->
</skill_list> </skillList>
<ex_crt_effect>false</ex_crt_effect> <exCrtEffect>false</exCrtEffect>
<s_npc_prop_hp_rate>2</s_npc_prop_hp_rate> <sNpcPropHpRate>2</sNpcPropHpRate>
<ai aggroRange="450" clanHelpRange="500"> <ai aggroRange="450" clanHelpRange="500">
<clan_list> <clanList>
<clan>ORACLE</clan> <clan>ORACLE</clan>
</clan_list> </clanList>
</ai> </ai>
<drop_lists> <dropLists>
<death> <death>
<group chance="70"> <group chance="70">
<item id="57" min="24123" max="49411" chance="100" /> <!-- Adena --> <item id="57" min="24123" max="49411" chance="100" /> <!-- Adena -->
@@ -660,7 +660,7 @@
<item id="5272" min="1" max="1" chance="1.6014" /> <!-- Recipe: Greater Soulshot (S) Compressed Package(100%) --> <item id="5272" min="1" max="1" chance="1.6014" /> <!-- Recipe: Greater Soulshot (S) Compressed Package(100%) -->
<item id="6346" min="1" max="3" chance="58.6559" /> <!-- Sealed Majestic Ring Gemstone --> <item id="6346" min="1" max="3" chance="58.6559" /> <!-- Sealed Majestic Ring Gemstone -->
</corpse> </corpse>
</drop_lists> </dropLists>
<collision> <collision>
<radius normal="35" /> <radius normal="35" />
<height normal="46.3765" /> <height normal="46.3765" />
@@ -696,10 +696,10 @@
<walk ground="90" /> <walk ground="90" />
<run ground="110" /> <run ground="110" />
</speed> </speed>
<hit_time>390</hit_time> <hitTime>390</hitTime>
</stats> </stats>
<status undying="false" /> <status undying="false" />
<skill_list> <skillList>
<skill id="4408" level="12" /> <!-- HP Increase (4x) --> <skill id="4408" level="12" /> <!-- HP Increase (4x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) --> <skill id="4409" level="1" /> <!-- MP Increase (1x) -->
<skill id="4410" level="11" /> <!-- Average P. Atk. --> <skill id="4410" level="11" /> <!-- Average P. Atk. -->
@@ -711,15 +711,15 @@
<skill id="4416" level="2" /> <!-- Magic Creatures --> <skill id="4416" level="2" /> <!-- Magic Creatures -->
<skill id="4614" level="10" /> <!-- NPC Death Bomb --> <skill id="4614" level="10" /> <!-- NPC Death Bomb -->
<skill id="5462" level="1" /> <!-- Fire Attacks --> <skill id="5462" level="1" /> <!-- Fire Attacks -->
</skill_list> </skillList>
<ex_crt_effect>false</ex_crt_effect> <exCrtEffect>false</exCrtEffect>
<s_npc_prop_hp_rate>4</s_npc_prop_hp_rate> <sNpcPropHpRate>4</sNpcPropHpRate>
<ai aggroRange="450" clanHelpRange="500" isAggressive="false"> <ai aggroRange="450" clanHelpRange="500" isAggressive="false">
<clan_list> <clanList>
<clan>ORACLE</clan> <clan>ORACLE</clan>
</clan_list> </clanList>
</ai> </ai>
<drop_lists> <dropLists>
<death> <death>
<group chance="70"> <group chance="70">
<item id="57" min="3967" max="8126" chance="100" /> <!-- Adena --> <item id="57" min="3967" max="8126" chance="100" /> <!-- Adena -->
@@ -743,7 +743,7 @@
<corpse> <corpse>
<item id="8342" min="1" max="1" chance="4.8761" /> <!-- Flaming Dragon Skull Piece --> <item id="8342" min="1" max="1" chance="4.8761" /> <!-- Flaming Dragon Skull Piece -->
</corpse> </corpse>
</drop_lists> </dropLists>
<collision> <collision>
<radius normal="11" /> <radius normal="11" />
<height normal="27" /> <height normal="27" />
@@ -777,10 +777,10 @@
<walk ground="25" /> <walk ground="25" />
<run ground="170" /> <run ground="170" />
</speed> </speed>
<hit_time>740</hit_time> <hitTime>740</hitTime>
</stats> </stats>
<status undying="false" /> <status undying="false" />
<skill_list> <skillList>
<skill id="4085" level="1" /> <!-- Critical Damage --> <skill id="4085" level="1" /> <!-- Critical Damage -->
<skill id="4408" level="14" /> <!-- HP Increase (6x) --> <skill id="4408" level="14" /> <!-- HP Increase (6x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) --> <skill id="4409" level="1" /> <!-- MP Increase (1x) -->
@@ -794,15 +794,15 @@
<skill id="4572" level="10" /> <!-- NPC Triple Sonic Slash --> <skill id="4572" level="10" /> <!-- NPC Triple Sonic Slash -->
<skill id="5301" level="3" /> <!-- Stun --> <skill id="5301" level="3" /> <!-- Stun -->
<skill id="5462" level="1" /> <!-- Fire Attacks --> <skill id="5462" level="1" /> <!-- Fire Attacks -->
</skill_list> </skillList>
<ex_crt_effect>false</ex_crt_effect> <exCrtEffect>false</exCrtEffect>
<s_npc_prop_hp_rate>6</s_npc_prop_hp_rate> <sNpcPropHpRate>6</sNpcPropHpRate>
<ai aggroRange="450" clanHelpRange="500" isAggressive="false"> <ai aggroRange="450" clanHelpRange="500" isAggressive="false">
<clan_list> <clanList>
<clan>ORACLE</clan> <clan>ORACLE</clan>
</clan_list> </clanList>
</ai> </ai>
<drop_lists> <dropLists>
<death> <death>
<group chance="70"> <group chance="70">
<item id="57" min="5443" max="11149" chance="100" /> <!-- Adena --> <item id="57" min="5443" max="11149" chance="100" /> <!-- Adena -->
@@ -827,7 +827,7 @@
<item id="8349" min="1" max="1" chance="2.2297" /> <!-- Doom Crusher Head --> <item id="8349" min="1" max="1" chance="2.2297" /> <!-- Doom Crusher Head -->
<item id="5282" min="1" max="1" chance="0.3614" /> <!-- Recipe: Greater Blessed Spiritshot (S) Compressed Package(100%) --> <item id="5282" min="1" max="1" chance="0.3614" /> <!-- Recipe: Greater Blessed Spiritshot (S) Compressed Package(100%) -->
</corpse> </corpse>
</drop_lists> </dropLists>
<collision> <collision>
<radius normal="15" /> <radius normal="15" />
<height normal="38" /> <height normal="38" />
@@ -866,10 +866,10 @@
<walk ground="30" /> <walk ground="30" />
<run ground="200" /> <run ground="200" />
</speed> </speed>
<hit_time>430</hit_time> <hitTime>430</hitTime>
</stats> </stats>
<status undying="false" /> <status undying="false" />
<skill_list> <skillList>
<skill id="4157" level="10" /> <!-- NPC Blaze - Magic --> <skill id="4157" level="10" /> <!-- NPC Blaze - Magic -->
<skill id="4408" level="14" /> <!-- HP Increase (6x) --> <skill id="4408" level="14" /> <!-- HP Increase (6x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) --> <skill id="4409" level="1" /> <!-- MP Increase (1x) -->
@@ -885,15 +885,15 @@
<skill id="4444" level="1" /> <!-- Higher Resist Bow/Crossbow Weapons --> <skill id="4444" level="1" /> <!-- Higher Resist Bow/Crossbow Weapons -->
<skill id="4561" level="10" /> <!-- NPC Fire Burn - Magic --> <skill id="4561" level="10" /> <!-- NPC Fire Burn - Magic -->
<skill id="5462" level="1" /> <!-- Fire Attacks --> <skill id="5462" level="1" /> <!-- Fire Attacks -->
</skill_list> </skillList>
<ex_crt_effect>false</ex_crt_effect> <exCrtEffect>false</exCrtEffect>
<s_npc_prop_hp_rate>6</s_npc_prop_hp_rate> <sNpcPropHpRate>6</sNpcPropHpRate>
<ai aggroRange="450" clanHelpRange="500" isAggressive="false"> <ai aggroRange="450" clanHelpRange="500" isAggressive="false">
<clan_list> <clanList>
<clan>ORACLE</clan> <clan>ORACLE</clan>
</clan_list> </clanList>
</ai> </ai>
<drop_lists> <dropLists>
<death> <death>
<group chance="70"> <group chance="70">
<item id="57" min="5119" max="10485" chance="100" /> <!-- Adena --> <item id="57" min="5119" max="10485" chance="100" /> <!-- Adena -->
@@ -919,7 +919,7 @@
<item id="1876" min="1" max="3" chance="76.4565" /> <!-- Mithril Ore --> <item id="1876" min="1" max="3" chance="76.4565" /> <!-- Mithril Ore -->
<item id="1895" min="1" max="5" chance="72.8157" /> <!-- Metallic Fiber --> <item id="1895" min="1" max="5" chance="72.8157" /> <!-- Metallic Fiber -->
</corpse> </corpse>
</drop_lists> </dropLists>
<collision> <collision>
<radius normal="23" /> <radius normal="23" />
<height normal="52" /> <height normal="52" />
@@ -960,10 +960,10 @@
<walk ground="60" /> <walk ground="60" />
<run ground="180" /> <run ground="180" />
</speed> </speed>
<hit_time>450</hit_time> <hitTime>450</hitTime>
</stats> </stats>
<status undying="false" /> <status undying="false" />
<skill_list> <skillList>
<skill id="4408" level="10" /> <!-- HP Increase (2x) --> <skill id="4408" level="10" /> <!-- HP Increase (2x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) --> <skill id="4409" level="1" /> <!-- MP Increase (1x) -->
<skill id="4410" level="11" /> <!-- Average P. Atk. --> <skill id="4410" level="11" /> <!-- Average P. Atk. -->
@@ -976,15 +976,15 @@
<skill id="5317" level="4" /> <!-- NPC(party) -Magic Range Long Range DD - Water --> <skill id="5317" level="4" /> <!-- NPC(party) -Magic Range Long Range DD - Water -->
<skill id="5318" level="4" /> <!-- NPC(party) -Magic Range Close Range DD - Water --> <skill id="5318" level="4" /> <!-- NPC(party) -Magic Range Close Range DD - Water -->
<skill id="5463" level="1" /> <!-- Water Attacks --> <skill id="5463" level="1" /> <!-- Water Attacks -->
</skill_list> </skillList>
<ex_crt_effect>false</ex_crt_effect> <exCrtEffect>false</exCrtEffect>
<s_npc_prop_hp_rate>2</s_npc_prop_hp_rate> <sNpcPropHpRate>2</sNpcPropHpRate>
<ai aggroRange="450" clanHelpRange="500"> <ai aggroRange="450" clanHelpRange="500">
<clan_list> <clanList>
<clan>ORACLE</clan> <clan>ORACLE</clan>
</clan_list> </clanList>
</ai> </ai>
<drop_lists> <dropLists>
<death> <death>
<group chance="70"> <group chance="70">
<item id="57" min="15512" max="31115" chance="100" /> <!-- Adena --> <item id="57" min="15512" max="31115" chance="100" /> <!-- Adena -->
@@ -1016,7 +1016,7 @@
<item id="6901" min="1" max="1" chance="2.6509" /> <!-- Recipe: Shining Arrow (100%) --> <item id="6901" min="1" max="1" chance="2.6509" /> <!-- Recipe: Shining Arrow (100%) -->
<item id="6689" min="1" max="1" chance="5.6218" /> <!-- Basalt Battlehammer Head --> <item id="6689" min="1" max="1" chance="5.6218" /> <!-- Basalt Battlehammer Head -->
</corpse> </corpse>
</drop_lists> </dropLists>
<collision> <collision>
<radius normal="25" /> <radius normal="25" />
<height normal="72" /> <height normal="72" />
@@ -1050,10 +1050,10 @@
<walk ground="60" /> <walk ground="60" />
<run ground="180" /> <run ground="180" />
</speed> </speed>
<hit_time>540</hit_time> <hitTime>540</hitTime>
</stats> </stats>
<status undying="false" /> <status undying="false" />
<skill_list> <skillList>
<skill id="4408" level="1" /> <!-- HP Increase (1x) --> <skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) --> <skill id="4409" level="1" /> <!-- MP Increase (1x) -->
<skill id="4410" level="14" /> <!-- Strong P. Atk. --> <skill id="4410" level="14" /> <!-- Strong P. Atk. -->
@@ -1066,14 +1066,14 @@
<skill id="5282" level="4" /> <!-- NPC(party) - Physical Single Long Range Attack - Water --> <skill id="5282" level="4" /> <!-- NPC(party) - Physical Single Long Range Attack - Water -->
<skill id="5283" level="4" /> <!-- NPC(party) - Physical Range Close Range Attack - Water --> <skill id="5283" level="4" /> <!-- NPC(party) - Physical Range Close Range Attack - Water -->
<skill id="5463" level="1" /> <!-- Water Attacks --> <skill id="5463" level="1" /> <!-- Water Attacks -->
</skill_list> </skillList>
<ex_crt_effect>false</ex_crt_effect> <exCrtEffect>false</exCrtEffect>
<ai aggroRange="450" clanHelpRange="500"> <ai aggroRange="450" clanHelpRange="500">
<clan_list> <clanList>
<clan>ORACLE</clan> <clan>ORACLE</clan>
</clan_list> </clanList>
</ai> </ai>
<drop_lists> <dropLists>
<death> <death>
<group chance="70"> <group chance="70">
<item id="57" min="19156" max="38424" chance="100" /> <!-- Adena --> <item id="57" min="19156" max="38424" chance="100" /> <!-- Adena -->
@@ -1102,7 +1102,7 @@
<item id="6690" min="1" max="1" chance="7.0893" /> <!-- Imperial Staff Head --> <item id="6690" min="1" max="1" chance="7.0893" /> <!-- Imperial Staff Head -->
<item id="960" min="1" max="1" chance="1.3094" /> <!-- Scroll: Enchant Armor (S-Grade) --> <item id="960" min="1" max="1" chance="1.3094" /> <!-- Scroll: Enchant Armor (S-Grade) -->
</corpse> </corpse>
</drop_lists> </dropLists>
<collision> <collision>
<radius normal="37" /> <radius normal="37" />
<height normal="64" /> <height normal="64" />
@@ -1140,10 +1140,10 @@
<walk ground="25" /> <walk ground="25" />
<run ground="180" /> <run ground="180" />
</speed> </speed>
<hit_time>580</hit_time> <hitTime>580</hitTime>
</stats> </stats>
<status undying="false" /> <status undying="false" />
<skill_list> <skillList>
<skill id="4072" level="10" /> <!-- Stun --> <skill id="4072" level="10" /> <!-- Stun -->
<skill id="4086" level="1" /> <!-- Critical Chance --> <skill id="4086" level="1" /> <!-- Critical Chance -->
<skill id="4408" level="10" /> <!-- HP Increase (2x) --> <skill id="4408" level="10" /> <!-- HP Increase (2x) -->
@@ -1157,15 +1157,15 @@
<skill id="4416" level="6" /> <!-- Humanoids --> <skill id="4416" level="6" /> <!-- Humanoids -->
<skill id="5282" level="4" /> <!-- NPC(party) - Physical Single Long Range Attack - Water --> <skill id="5282" level="4" /> <!-- NPC(party) - Physical Single Long Range Attack - Water -->
<skill id="5463" level="1" /> <!-- Water Attacks --> <skill id="5463" level="1" /> <!-- Water Attacks -->
</skill_list> </skillList>
<ex_crt_effect>false</ex_crt_effect> <exCrtEffect>false</exCrtEffect>
<s_npc_prop_hp_rate>2</s_npc_prop_hp_rate> <sNpcPropHpRate>2</sNpcPropHpRate>
<ai aggroRange="450" clanHelpRange="500"> <ai aggroRange="450" clanHelpRange="500">
<clan_list> <clanList>
<clan>ORACLE</clan> <clan>ORACLE</clan>
</clan_list> </clanList>
</ai> </ai>
<drop_lists> <dropLists>
<death> <death>
<group chance="70"> <group chance="70">
<item id="57" min="5245" max="10520" chance="100" /> <!-- Adena --> <item id="57" min="5245" max="10520" chance="100" /> <!-- Adena -->
@@ -1194,7 +1194,7 @@
<item id="1876" min="1" max="3" chance="89.6287" /> <!-- Mithril Ore --> <item id="1876" min="1" max="3" chance="89.6287" /> <!-- Mithril Ore -->
<item id="6691" min="1" max="1" chance="1.9373" /> <!-- Angel Slayer Blade --> <item id="6691" min="1" max="1" chance="1.9373" /> <!-- Angel Slayer Blade -->
</corpse> </corpse>
</drop_lists> </dropLists>
<collision> <collision>
<radius normal="15" /> <radius normal="15" />
<height normal="39" /> <height normal="39" />
@@ -1228,10 +1228,10 @@
<walk ground="60" /> <walk ground="60" />
<run ground="180" /> <run ground="180" />
</speed> </speed>
<hit_time>460</hit_time> <hitTime>460</hitTime>
</stats> </stats>
<status undying="false" /> <status undying="false" />
<skill_list> <skillList>
<skill id="4408" level="10" /> <!-- HP Increase (2x) --> <skill id="4408" level="10" /> <!-- HP Increase (2x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) --> <skill id="4409" level="1" /> <!-- MP Increase (1x) -->
<skill id="4410" level="11" /> <!-- Average P. Atk. --> <skill id="4410" level="11" /> <!-- Average P. Atk. -->
@@ -1244,15 +1244,15 @@
<skill id="5310" level="4" /> <!-- NPC(party) - Magic Close Range DD - less powerful --> <skill id="5310" level="4" /> <!-- NPC(party) - Magic Close Range DD - less powerful -->
<skill id="5333" level="4" /> <!-- Poison --> <skill id="5333" level="4" /> <!-- Poison -->
<skill id="5463" level="1" /> <!-- Water Attacks --> <skill id="5463" level="1" /> <!-- Water Attacks -->
</skill_list> </skillList>
<ex_crt_effect>false</ex_crt_effect> <exCrtEffect>false</exCrtEffect>
<s_npc_prop_hp_rate>2</s_npc_prop_hp_rate> <sNpcPropHpRate>2</sNpcPropHpRate>
<ai aggroRange="450" clanHelpRange="500"> <ai aggroRange="450" clanHelpRange="500">
<clan_list> <clanList>
<clan>ORACLE</clan> <clan>ORACLE</clan>
</clan_list> </clanList>
</ai> </ai>
<drop_lists> <dropLists>
<death> <death>
<group chance="70"> <group chance="70">
<item id="57" min="5131" max="10293" chance="100" /> <!-- Adena --> <item id="57" min="5131" max="10293" chance="100" /> <!-- Adena -->
@@ -1281,7 +1281,7 @@
<item id="6693" min="1" max="1" chance="1.9298" /> <!-- Dragon Hunter Axe Blade --> <item id="6693" min="1" max="1" chance="1.9298" /> <!-- Dragon Hunter Axe Blade -->
<item id="6901" min="1" max="1" chance="0.8769" /> <!-- Recipe: Shining Arrow (100%) --> <item id="6901" min="1" max="1" chance="0.8769" /> <!-- Recipe: Shining Arrow (100%) -->
</corpse> </corpse>
</drop_lists> </dropLists>
<collision> <collision>
<radius normal="20" /> <radius normal="20" />
<height normal="41" /> <height normal="41" />
@@ -1314,10 +1314,10 @@
<walk ground="35" /> <walk ground="35" />
<run ground="160" /> <run ground="160" />
</speed> </speed>
<hit_time>450</hit_time> <hitTime>450</hitTime>
</stats> </stats>
<status undying="false" /> <status undying="false" />
<skill_list> <skillList>
<skill id="4408" level="1" /> <!-- HP Increase (1x) --> <skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) --> <skill id="4409" level="1" /> <!-- MP Increase (1x) -->
<skill id="4410" level="13" /> <!-- Slightly Strong P. Atk. --> <skill id="4410" level="13" /> <!-- Slightly Strong P. Atk. -->
@@ -1330,14 +1330,14 @@
<skill id="5273" level="4" /> <!-- NPC(party) - Physical Single Close Range Attack --> <skill id="5273" level="4" /> <!-- NPC(party) - Physical Single Close Range Attack -->
<skill id="5309" level="4" /> <!-- Bleed --> <skill id="5309" level="4" /> <!-- Bleed -->
<skill id="5463" level="1" /> <!-- Water Attacks --> <skill id="5463" level="1" /> <!-- Water Attacks -->
</skill_list> </skillList>
<ex_crt_effect>false</ex_crt_effect> <exCrtEffect>false</exCrtEffect>
<ai aggroRange="450" clanHelpRange="500"> <ai aggroRange="450" clanHelpRange="500">
<clan_list> <clanList>
<clan>ORACLE</clan> <clan>ORACLE</clan>
</clan_list> </clanList>
</ai> </ai>
<drop_lists> <dropLists>
<death> <death>
<group chance="70"> <group chance="70">
<item id="57" min="3052" max="6121" chance="100" /> <!-- Adena --> <item id="57" min="3052" max="6121" chance="100" /> <!-- Adena -->
@@ -1365,7 +1365,7 @@
<item id="959" min="1" max="1" chance="0.0209" /> <!-- Scroll: Enchant Weapon (S-Grade) --> <item id="959" min="1" max="1" chance="0.0209" /> <!-- Scroll: Enchant Weapon (S-Grade) -->
<item id="4040" min="1" max="1" chance="10.4299" /> <!-- Mold Lubricant --> <item id="4040" min="1" max="1" chance="10.4299" /> <!-- Mold Lubricant -->
</corpse> </corpse>
</drop_lists> </dropLists>
<collision> <collision>
<radius normal="13" /> <radius normal="13" />
<height normal="44" /> <height normal="44" />
@@ -1400,7 +1400,7 @@
</speed> </speed>
</stats> </stats>
<status undying="false" /> <status undying="false" />
<skill_list> <skillList>
<skill id="4408" level="1" /> <!-- HP Increase (1x) --> <skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) --> <skill id="4409" level="1" /> <!-- MP Increase (1x) -->
<skill id="4410" level="11" /> <!-- Average P. Atk. --> <skill id="4410" level="11" /> <!-- Average P. Atk. -->
@@ -1413,14 +1413,14 @@
<skill id="4463" level="3" /> <!-- Surrender To Water --> <skill id="4463" level="3" /> <!-- Surrender To Water -->
<skill id="5273" level="4" /> <!-- NPC(party) - Physical Single Close Range Attack --> <skill id="5273" level="4" /> <!-- NPC(party) - Physical Single Close Range Attack -->
<skill id="5463" level="1" /> <!-- Water Attacks --> <skill id="5463" level="1" /> <!-- Water Attacks -->
</skill_list> </skillList>
<ex_crt_effect>false</ex_crt_effect> <exCrtEffect>false</exCrtEffect>
<ai aggroRange="450" clanHelpRange="500"> <ai aggroRange="450" clanHelpRange="500">
<clan_list> <clanList>
<clan>ORACLE</clan> <clan>ORACLE</clan>
</clan_list> </clanList>
</ai> </ai>
<drop_lists> <dropLists>
<death> <death>
<group chance="70"> <group chance="70">
<item id="57" min="8835" max="17721" chance="100" /> <!-- Adena --> <item id="57" min="8835" max="17721" chance="100" /> <!-- Adena -->
@@ -1443,7 +1443,7 @@
<item id="6695" min="1" max="1" chance="3.2019" /> <!-- Demon Splinter Blade --> <item id="6695" min="1" max="1" chance="3.2019" /> <!-- Demon Splinter Blade -->
<item id="6901" min="1" max="1" chance="1.5098" /> <!-- Recipe: Shining Arrow (100%) --> <item id="6901" min="1" max="1" chance="1.5098" /> <!-- Recipe: Shining Arrow (100%) -->
</corpse> </corpse>
</drop_lists> </dropLists>
<collision> <collision>
<radius normal="60" /> <radius normal="60" />
<height normal="47" /> <height normal="47" />
@@ -1491,10 +1491,10 @@
<walk ground="60" /> <walk ground="60" />
<run ground="180" /> <run ground="180" />
</speed> </speed>
<hit_time>450</hit_time> <hitTime>450</hitTime>
</stats> </stats>
<status undying="false" /> <status undying="false" />
<skill_list> <skillList>
<skill id="4408" level="9" /> <!-- HP Increase (1/2x) --> <skill id="4408" level="9" /> <!-- HP Increase (1/2x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) --> <skill id="4409" level="1" /> <!-- MP Increase (1x) -->
<skill id="4410" level="11" /> <!-- Average P. Atk. --> <skill id="4410" level="11" /> <!-- Average P. Atk. -->
@@ -1508,15 +1508,15 @@
<skill id="5282" level="4" /> <!-- NPC(party) - Physical Single Long Range Attack - Water --> <skill id="5282" level="4" /> <!-- NPC(party) - Physical Single Long Range Attack - Water -->
<skill id="5318" level="4" /> <!-- NPC(party) -Magic Range Close Range DD - Water --> <skill id="5318" level="4" /> <!-- NPC(party) -Magic Range Close Range DD - Water -->
<skill id="5463" level="1" /> <!-- Water Attacks --> <skill id="5463" level="1" /> <!-- Water Attacks -->
</skill_list> </skillList>
<ex_crt_effect>false</ex_crt_effect> <exCrtEffect>false</exCrtEffect>
<s_npc_prop_hp_rate>0.5</s_npc_prop_hp_rate> <sNpcPropHpRate>0.5</sNpcPropHpRate>
<ai aggroRange="450" clanHelpRange="500"> <ai aggroRange="450" clanHelpRange="500">
<clan_list> <clanList>
<clan>ORACLE</clan> <clan>ORACLE</clan>
</clan_list> </clanList>
</ai> </ai>
<drop_lists> <dropLists>
<death> <death>
<group chance="70"> <group chance="70">
<item id="57" min="1260" max="2528" chance="100" /> <!-- Adena --> <item id="57" min="1260" max="2528" chance="100" /> <!-- Adena -->
@@ -1549,7 +1549,7 @@
<item id="6901" min="1" max="1" chance="0.2154" /> <!-- Recipe: Shining Arrow (100%) --> <item id="6901" min="1" max="1" chance="0.2154" /> <!-- Recipe: Shining Arrow (100%) -->
<item id="6697" min="1" max="1" chance="0.4567" /> <!-- Arcana Mace Head --> <item id="6697" min="1" max="1" chance="0.4567" /> <!-- Arcana Mace Head -->
</corpse> </corpse>
</drop_lists> </dropLists>
<collision> <collision>
<radius normal="20" /> <radius normal="20" />
<height normal="27.5" /> <height normal="27.5" />
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+8 -8
View File
@@ -30,18 +30,18 @@
</speed> </speed>
</stats> </stats>
<status attackable="true" /> <status attackable="true" />
<skill_list> <skillList>
<skill id="4416" level="6" /> <!-- Humanoids --> <skill id="4416" level="6" /> <!-- Humanoids -->
<skill id="5467" level="1" /> <!-- Dark Attack --> <skill id="5467" level="1" /> <!-- Dark Attack -->
<skill id="4412" level="16" /> <!-- Very Strong P. Def. --> <skill id="4412" level="16" /> <!-- Very Strong P. Def. -->
<skill id="4413" level="16" /> <!-- Very Strong M. Def. --> <skill id="4413" level="16" /> <!-- Very Strong M. Def. -->
<skill id="4440" level="5" /> <!-- Greater Paralysis Resistance --> <skill id="4440" level="5" /> <!-- Greater Paralysis Resistance -->
</skill_list> </skillList>
<collision> <collision>
<radius normal="16" /> <radius normal="16" />
<height normal="31" /> <height normal="31" />
</collision> </collision>
<drop_lists> <dropLists>
<death> <death>
<item id="17437" min="1" max="1" chance="0.0075" /> <!-- Eternal Leather Armor --> <item id="17437" min="1" max="1" chance="0.0075" /> <!-- Eternal Leather Armor -->
<item id="57" min="28716" max="66899" chance="70" /> <!-- Adena --> <item id="57" min="28716" max="66899" chance="70" /> <!-- Adena -->
@@ -53,7 +53,7 @@
<corpse> <corpse>
<item id="36555" min="1" max="1" chance="0.3" /> <!-- Armor Fragment (Top-grade) --> <item id="36555" min="1" max="1" chance="0.3" /> <!-- Armor Fragment (Top-grade) -->
</corpse> </corpse>
</drop_lists> </dropLists>
</npc> </npc>
<npc id="23603" level="104" type="L2Npc" name="Guardian Sinistra"> <npc id="23603" level="104" type="L2Npc" name="Guardian Sinistra">
<!-- AUTO GENERATED INFINITE ODYSSEY NPC TODO: FIX IT --> <!-- AUTO GENERATED INFINITE ODYSSEY NPC TODO: FIX IT -->
@@ -1361,15 +1361,15 @@
</speed> </speed>
</stats> </stats>
<status attackable="true" /> <status attackable="true" />
<skill_list> <skillList>
<skill id="4416" level="6" /> <!-- Humanoids --> <skill id="4416" level="6" /> <!-- Humanoids -->
<skill id="5467" level="1" /> <!-- Dark Attack --> <skill id="5467" level="1" /> <!-- Dark Attack -->
</skill_list> </skillList>
<collision> <collision>
<radius normal="16" /> <radius normal="16" />
<height normal="31" /> <height normal="31" />
</collision> </collision>
<drop_lists> <dropLists>
<death> <death>
<item id="57" min="23981" max="56047" chance="70" /> <!-- Adena --> <item id="57" min="23981" max="56047" chance="70" /> <!-- Adena -->
<item id="36519" min="1" max="1" chance="3.855" /> <!-- Quality Leather --> <item id="36519" min="1" max="1" chance="3.855" /> <!-- Quality Leather -->
@@ -1382,7 +1382,7 @@
<corpse> <corpse>
<item id="45931" min="1" max="1" chance="0.3" /> <!-- High-grade Spirit Stone --> <item id="45931" min="1" max="1" chance="0.3" /> <!-- High-grade Spirit Stone -->
</corpse> </corpse>
</drop_lists> </dropLists>
</npc> </npc>
<npc id="23680" level="104" type="L2Npc" name="Flame Golem"> <npc id="23680" level="104" type="L2Npc" name="Flame Golem">
<!-- AUTO GENERATED INFINITE ODYSSEY NPC TODO: FIX IT --> <!-- AUTO GENERATED INFINITE ODYSSEY NPC TODO: FIX IT -->
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+60 -60
View File
@@ -50,15 +50,15 @@
<walk ground="120" /> <walk ground="120" />
<run ground="300" /> <run ground="300" />
</speed> </speed>
<hit_time>333</hit_time> <hitTime>333</hitTime>
</stats> </stats>
<status undying="false" noSleepMode="true" attackable="true" /> <status undying="false" noSleepMode="true" attackable="true" />
<skill_list> <skillList>
<skill id="4279" level="1" /> <skill id="4279" level="1" />
<skill id="4299" level="1" /> <skill id="4299" level="1" />
</skill_list> </skillList>
<ai type="BALANCED" aggroRange="600" clanHelpRange="300" isAggressive="false" /> <ai type="BALANCED" aggroRange="600" clanHelpRange="300" isAggressive="false" />
<drop_lists> <dropLists>
<death> <death>
<item id="35328" min="1" max="1" chance="1.787" /> <!-- Amaranthine Cutter Fragment --> <item id="35328" min="1" max="1" chance="1.787" /> <!-- Amaranthine Cutter Fragment -->
<item id="35456" min="1" max="1" chance="0.3" /> <!-- Recipe:Β Amaranthine Stormer (60%) --> <item id="35456" min="1" max="1" chance="0.3" /> <!-- Recipe:Β Amaranthine Stormer (60%) -->
@@ -156,7 +156,7 @@
<item id="35327" min="1" max="1" chance="1.812" /> <!-- Amaranthine Shaper Fragment --> <item id="35327" min="1" max="1" chance="1.812" /> <!-- Amaranthine Shaper Fragment -->
<item id="35455" min="1" max="1" chance="0.3" /> <!-- Recipe:Β Amaranthine Fighter (60%) --> <item id="35455" min="1" max="1" chance="0.3" /> <!-- Recipe:Β Amaranthine Fighter (60%) -->
</death> </death>
</drop_lists> </dropLists>
<collision> <collision>
<radius normal="36" /> <radius normal="36" />
<height normal="51" /> <height normal="51" />
@@ -212,10 +212,10 @@
<walk ground="120" /> <walk ground="120" />
<run ground="300" /> <run ground="300" />
</speed> </speed>
<hit_time>333</hit_time> <hitTime>333</hitTime>
</stats> </stats>
<status undying="false" noSleepMode="true" attackable="true" /> <status undying="false" noSleepMode="true" attackable="true" />
<skill_list> <skillList>
<skill id="4288" level="1" /> <skill id="4288" level="1" />
<skill id="4435" level="1" /> <skill id="4435" level="1" />
<skill id="4436" level="1" /> <skill id="4436" level="1" />
@@ -225,13 +225,13 @@
<skill id="4441" level="1" /> <skill id="4441" level="1" />
<skill id="4298" level="1" /> <skill id="4298" level="1" />
<skill id="4286" level="1" /> <skill id="4286" level="1" />
</skill_list> </skillList>
<ai type="BALANCED" aggroRange="600" clanHelpRange="300" isAggressive="false" /> <ai type="BALANCED" aggroRange="600" clanHelpRange="300" isAggressive="false" />
<collision> <collision>
<radius normal="24" /> <radius normal="24" />
<height normal="77" /> <height normal="77" />
</collision> </collision>
<drop_lists> <dropLists>
<death> <death>
<item id="38023" min="1" max="1" chance="1.395" /> <!-- Seraph Helmet Crafting Pack Heavy Armor --> <item id="38023" min="1" max="1" chance="1.395" /> <!-- Seraph Helmet Crafting Pack Heavy Armor -->
<item id="38024" min="1" max="1" chance="1.42" /> <!-- Seraph Breastplate Crafting Pack Heavy Armor --> <item id="38024" min="1" max="1" chance="1.42" /> <!-- Seraph Breastplate Crafting Pack Heavy Armor -->
@@ -253,7 +253,7 @@
<item id="38039" min="1" max="1" chance="1.422" /> <!-- Seraph Sigil Crafting Pack Robe --> <item id="38039" min="1" max="1" chance="1.422" /> <!-- Seraph Sigil Crafting Pack Robe -->
<item id="19448" min="1" max="1" chance="92.30769" /> <!-- Blessed Scroll: Enchant Armor (R-grade) --> <item id="19448" min="1" max="1" chance="92.30769" /> <!-- Blessed Scroll: Enchant Armor (R-grade) -->
</death> </death>
</drop_lists> </dropLists>
</npc> </npc>
<npc id="26106" level="98" type="L2RaidBoss" name="Veridan" title="Wealthy"> <npc id="26106" level="98" type="L2RaidBoss" name="Veridan" title="Wealthy">
<!-- Source: http://l2on.net/en/?c=npc&id=26106 --> <!-- Source: http://l2on.net/en/?c=npc&id=26106 -->
@@ -271,10 +271,10 @@
<walk ground="120" /> <walk ground="120" />
<run ground="300" /> <run ground="300" />
</speed> </speed>
<hit_time>333</hit_time> <hitTime>333</hitTime>
</stats> </stats>
<status undying="false" noSleepMode="true" attackable="true" /> <status undying="false" noSleepMode="true" attackable="true" />
<skill_list> <skillList>
<skill id="4288" level="1" /> <skill id="4288" level="1" />
<skill id="4435" level="1" /> <skill id="4435" level="1" />
<skill id="4436" level="1" /> <skill id="4436" level="1" />
@@ -284,20 +284,20 @@
<skill id="4441" level="1" /> <skill id="4441" level="1" />
<skill id="4298" level="1" /> <skill id="4298" level="1" />
<skill id="4286" level="1" /> <skill id="4286" level="1" />
</skill_list> </skillList>
<ai type="BALANCED" aggroRange="600" clanHelpRange="300" isAggressive="false" /> <ai type="BALANCED" aggroRange="600" clanHelpRange="300" isAggressive="false" />
<collision> <collision>
<radius normal="24" /> <radius normal="24" />
<height normal="77" /> <height normal="77" />
</collision> </collision>
<drop_lists> <dropLists>
<death> <death>
<item id="57" min="3797993" max="3797993" chance="100" /> <!-- Adena --> <item id="57" min="3797993" max="3797993" chance="100" /> <!-- Adena -->
<item id="19440" min="1" max="1" chance="100" /> <!-- Gemstone (R-grade) --> <item id="19440" min="1" max="1" chance="100" /> <!-- Gemstone (R-grade) -->
<item id="19447" min="1" max="1" chance="0.75" /> <!-- Blessed Scroll: Enchant Weapon (R-grade) --> <item id="19447" min="1" max="1" chance="0.75" /> <!-- Blessed Scroll: Enchant Weapon (R-grade) -->
<item id="19448" min="1" max="1" chance="7.4626" /> <!-- Blessed Scroll: Enchant Armor (R-grade) --> <item id="19448" min="1" max="1" chance="7.4626" /> <!-- Blessed Scroll: Enchant Armor (R-grade) -->
</death> </death>
</drop_lists> </dropLists>
</npc> </npc>
<npc id="26107" level="98" type="L2RaidBoss" name="Veridan" title="Wise"> <npc id="26107" level="98" type="L2RaidBoss" name="Veridan" title="Wise">
<!-- Source: http://l2on.net/en/?c=npc&id=26107 --> <!-- Source: http://l2on.net/en/?c=npc&id=26107 -->
@@ -315,10 +315,10 @@
<walk ground="120" /> <walk ground="120" />
<run ground="300" /> <run ground="300" />
</speed> </speed>
<hit_time>333</hit_time> <hitTime>333</hitTime>
</stats> </stats>
<status undying="false" noSleepMode="true" attackable="true" /> <status undying="false" noSleepMode="true" attackable="true" />
<skill_list> <skillList>
<skill id="4288" level="1" /> <skill id="4288" level="1" />
<skill id="4435" level="1" /> <skill id="4435" level="1" />
<skill id="4436" level="1" /> <skill id="4436" level="1" />
@@ -328,20 +328,20 @@
<skill id="4441" level="1" /> <skill id="4441" level="1" />
<skill id="4298" level="1" /> <skill id="4298" level="1" />
<skill id="4286" level="1" /> <skill id="4286" level="1" />
</skill_list> </skillList>
<ai type="BALANCED" aggroRange="600" clanHelpRange="300" isAggressive="false" /> <ai type="BALANCED" aggroRange="600" clanHelpRange="300" isAggressive="false" />
<collision> <collision>
<radius normal="24" /> <radius normal="24" />
<height normal="77" /> <height normal="77" />
</collision> </collision>
<drop_lists> <dropLists>
<death> <death>
<item id="17526" min="1" max="1" chance="33.33333" /> <!-- Scroll: Enchant Weapon (R-grade) --> <item id="17526" min="1" max="1" chance="33.33333" /> <!-- Scroll: Enchant Weapon (R-grade) -->
<item id="17527" min="1" max="1" chance="66.66666" /> <!-- Scroll: Enchant Armor (R-grade) --> <item id="17527" min="1" max="1" chance="66.66666" /> <!-- Scroll: Enchant Armor (R-grade) -->
<item id="19447" min="1" max="1" chance="0.75" /> <!-- Blessed Scroll: Enchant Weapon (R-grade) --> <item id="19447" min="1" max="1" chance="0.75" /> <!-- Blessed Scroll: Enchant Weapon (R-grade) -->
<item id="19448" min="1" max="1" chance="7.5757" /> <!-- Blessed Scroll: Enchant Armor (R-grade) --> <item id="19448" min="1" max="1" chance="7.5757" /> <!-- Blessed Scroll: Enchant Armor (R-grade) -->
</death> </death>
</drop_lists> </dropLists>
</npc> </npc>
<npc id="26108" level="98" type="L2Npc" name="Veridan" title="Armed"> <npc id="26108" level="98" type="L2Npc" name="Veridan" title="Armed">
<!-- AUTO GENERATED NPC TODO: FIX IT --> <!-- AUTO GENERATED NPC TODO: FIX IT -->
@@ -375,10 +375,10 @@
<walk ground="120" /> <walk ground="120" />
<run ground="300" /> <run ground="300" />
</speed> </speed>
<hit_time>333</hit_time> <hitTime>333</hitTime>
</stats> </stats>
<status undying="false" noSleepMode="true" attackable="true" /> <status undying="false" noSleepMode="true" attackable="true" />
<skill_list> <skillList>
<skill id="4288" level="1" /> <skill id="4288" level="1" />
<skill id="4435" level="1" /> <skill id="4435" level="1" />
<skill id="4436" level="1" /> <skill id="4436" level="1" />
@@ -388,16 +388,16 @@
<skill id="4441" level="1" /> <skill id="4441" level="1" />
<skill id="4298" level="1" /> <skill id="4298" level="1" />
<skill id="4286" level="1" /> <skill id="4286" level="1" />
</skill_list> </skillList>
<ai type="BALANCED" aggroRange="600" clanHelpRange="300" isAggressive="false" /> <ai type="BALANCED" aggroRange="600" clanHelpRange="300" isAggressive="false" />
<drop_lists> <dropLists>
<death> <death>
<item id="57" min="3887823" max="3887823" chance="100" /> <!-- Adena --> <item id="57" min="3887823" max="3887823" chance="100" /> <!-- Adena -->
<item id="19440" min="1" max="1" chance="100" /> <!-- Gemstone (R-grade) --> <item id="19440" min="1" max="1" chance="100" /> <!-- Gemstone (R-grade) -->
<item id="19447" min="1" max="1" chance="0.75" /> <!-- Blessed Scroll: Enchant Weapon (R-grade) --> <item id="19447" min="1" max="1" chance="0.75" /> <!-- Blessed Scroll: Enchant Weapon (R-grade) -->
<item id="19448" min="1" max="1" chance="1.4492" /> <!-- Blessed Scroll: Enchant Armor (R-grade) --> <item id="19448" min="1" max="1" chance="1.4492" /> <!-- Blessed Scroll: Enchant Armor (R-grade) -->
</death> </death>
</drop_lists> </dropLists>
<collision> <collision>
<radius normal="13" /> <radius normal="13" />
<height normal="55" /> <height normal="55" />
@@ -418,10 +418,10 @@
<walk ground="120" /> <walk ground="120" />
<run ground="300" /> <run ground="300" />
</speed> </speed>
<hit_time>333</hit_time> <hitTime>333</hitTime>
</stats> </stats>
<status undying="false" noSleepMode="true" attackable="true" /> <status undying="false" noSleepMode="true" attackable="true" />
<skill_list> <skillList>
<skill id="4288" level="1" /> <skill id="4288" level="1" />
<skill id="4435" level="1" /> <skill id="4435" level="1" />
<skill id="4436" level="1" /> <skill id="4436" level="1" />
@@ -431,16 +431,16 @@
<skill id="4441" level="1" /> <skill id="4441" level="1" />
<skill id="4298" level="1" /> <skill id="4298" level="1" />
<skill id="4286" level="1" /> <skill id="4286" level="1" />
</skill_list> </skillList>
<ai type="BALANCED" aggroRange="600" clanHelpRange="300" isAggressive="false" /> <ai type="BALANCED" aggroRange="600" clanHelpRange="300" isAggressive="false" />
<drop_lists> <dropLists>
<death> <death>
<item id="17526" min="1" max="1" chance="23.80952" /> <!-- Scroll: Enchant Weapon (R-grade) --> <item id="17526" min="1" max="1" chance="23.80952" /> <!-- Scroll: Enchant Weapon (R-grade) -->
<item id="17527" min="1" max="1" chance="76.19047" /> <!-- Scroll: Enchant Armor (R-grade) --> <item id="17527" min="1" max="1" chance="76.19047" /> <!-- Scroll: Enchant Armor (R-grade) -->
<item id="19447" min="1" max="1" chance="0.75" /> <!-- Blessed Scroll: Enchant Weapon (R-grade) --> <item id="19447" min="1" max="1" chance="0.75" /> <!-- Blessed Scroll: Enchant Weapon (R-grade) -->
<item id="19448" min="1" max="1" chance="4.513" /> <!-- Blessed Scroll: Enchant Armor (R-grade) --> <item id="19448" min="1" max="1" chance="4.513" /> <!-- Blessed Scroll: Enchant Armor (R-grade) -->
</death> </death>
</drop_lists> </dropLists>
<collision> <collision>
<radius normal="13" /> <radius normal="13" />
<height normal="55" /> <height normal="55" />
@@ -461,10 +461,10 @@
<walk ground="120" /> <walk ground="120" />
<run ground="300" /> <run ground="300" />
</speed> </speed>
<hit_time>333</hit_time> <hitTime>333</hitTime>
</stats> </stats>
<status undying="false" noSleepMode="true" attackable="true" /> <status undying="false" noSleepMode="true" attackable="true" />
<skill_list> <skillList>
<skill id="4288" level="1" /> <skill id="4288" level="1" />
<skill id="4435" level="1" /> <skill id="4435" level="1" />
<skill id="4279" level="1" /> <skill id="4279" level="1" />
@@ -473,13 +473,13 @@
<skill id="4441" level="1" /> <skill id="4441" level="1" />
<skill id="4298" level="1" /> <skill id="4298" level="1" />
<skill id="4286" level="1" /> <skill id="4286" level="1" />
</skill_list> </skillList>
<ai type="BALANCED" aggroRange="600" clanHelpRange="300" isAggressive="false" /> <ai type="BALANCED" aggroRange="600" clanHelpRange="300" isAggressive="false" />
<collision> <collision>
<radius normal="24" /> <radius normal="24" />
<height normal="77" /> <height normal="77" />
</collision> </collision>
<drop_lists> <dropLists>
<death> <death>
<item id="38023" min="1" max="1" chance="1.359" /> <!-- Seraph Helmet Crafting Pack Heavy Armor --> <item id="38023" min="1" max="1" chance="1.359" /> <!-- Seraph Helmet Crafting Pack Heavy Armor -->
<item id="38024" min="1" max="1" chance="1.333" /> <!-- Seraph Breastplate Crafting Pack Heavy Armor --> <item id="38024" min="1" max="1" chance="1.333" /> <!-- Seraph Breastplate Crafting Pack Heavy Armor -->
@@ -501,7 +501,7 @@
<item id="38039" min="1" max="1" chance="1.378" /> <!-- Seraph Sigil Crafting Pack Robe --> <item id="38039" min="1" max="1" chance="1.378" /> <!-- Seraph Sigil Crafting Pack Robe -->
<item id="19448" min="1" max="1" chance="100" /> <!-- Blessed Scroll: Enchant Armor (R-grade) --> <item id="19448" min="1" max="1" chance="100" /> <!-- Blessed Scroll: Enchant Armor (R-grade) -->
</death> </death>
</drop_lists> </dropLists>
</npc> </npc>
<!--Source: http://l2on.net/en/?c=npc&id=26112 --> <!--Source: http://l2on.net/en/?c=npc&id=26112 -->
<npc id="26112" level="98" type="L2RaidBoss" name="Kechi" title="Wealthy"> <npc id="26112" level="98" type="L2RaidBoss" name="Kechi" title="Wealthy">
@@ -519,10 +519,10 @@
<walk ground="120" /> <walk ground="120" />
<run ground="300" /> <run ground="300" />
</speed> </speed>
<hit_time>333</hit_time> <hitTime>333</hitTime>
</stats> </stats>
<status undying="false" noSleepMode="true" attackable="true" /> <status undying="false" noSleepMode="true" attackable="true" />
<skill_list> <skillList>
<skill id="4288" level="1" /> <skill id="4288" level="1" />
<skill id="4435" level="1" /> <skill id="4435" level="1" />
<skill id="4279" level="1" /> <skill id="4279" level="1" />
@@ -531,20 +531,20 @@
<skill id="4441" level="1" /> <skill id="4441" level="1" />
<skill id="4298" level="1" /> <skill id="4298" level="1" />
<skill id="4286" level="1" /> <skill id="4286" level="1" />
</skill_list> </skillList>
<ai type="BALANCED" aggroRange="600" clanHelpRange="300" isAggressive="false" /> <ai type="BALANCED" aggroRange="600" clanHelpRange="300" isAggressive="false" />
<collision> <collision>
<radius normal="24" /> <radius normal="24" />
<height normal="77" /> <height normal="77" />
</collision> </collision>
<drop_lists> <dropLists>
<death> <death>
<item id="57" min="8100786" max="8100786" chance="100" /> <!-- Adena --> <item id="57" min="8100786" max="8100786" chance="100" /> <!-- Adena -->
<item id="19440" min="2" max="2" chance="100" /> <!-- Gemstone (R-grade) --> <item id="19440" min="2" max="2" chance="100" /> <!-- Gemstone (R-grade) -->
<item id="19447" min="1" max="1" chance="0.75" /> <!-- Blessed Scroll: Enchant Weapon (R-grade) --> <item id="19447" min="1" max="1" chance="0.75" /> <!-- Blessed Scroll: Enchant Weapon (R-grade) -->
<item id="19448" min="1" max="1" chance="9.003" /> <!-- Blessed Scroll: Enchant Armor (R-grade) --> <item id="19448" min="1" max="1" chance="9.003" /> <!-- Blessed Scroll: Enchant Armor (R-grade) -->
</death> </death>
</drop_lists> </dropLists>
</npc> </npc>
<npc id="26113" level="98" type="L2RaidBoss" name="Kechi" title="Wise"> <npc id="26113" level="98" type="L2RaidBoss" name="Kechi" title="Wise">
<!--- Source: http://l2on.net/en/?c=npc&id=26113 --> <!--- Source: http://l2on.net/en/?c=npc&id=26113 -->
@@ -562,10 +562,10 @@
<walk ground="120" /> <walk ground="120" />
<run ground="300" /> <run ground="300" />
</speed> </speed>
<hit_time>333</hit_time> <hitTime>333</hitTime>
</stats> </stats>
<status undying="false" noSleepMode="true" attackable="true" /> <status undying="false" noSleepMode="true" attackable="true" />
<skill_list> <skillList>
<skill id="4288" level="1" /> <skill id="4288" level="1" />
<skill id="4435" level="1" /> <skill id="4435" level="1" />
<skill id="4279" level="1" /> <skill id="4279" level="1" />
@@ -574,20 +574,20 @@
<skill id="4441" level="1" /> <skill id="4441" level="1" />
<skill id="4298" level="1" /> <skill id="4298" level="1" />
<skill id="4286" level="1" /> <skill id="4286" level="1" />
</skill_list> </skillList>
<ai type="BALANCED" aggroRange="600" clanHelpRange="300" isAggressive="false" /> <ai type="BALANCED" aggroRange="600" clanHelpRange="300" isAggressive="false" />
<collision> <collision>
<radius normal="24" /> <radius normal="24" />
<height normal="77" /> <height normal="77" />
</collision> </collision>
<drop_lists> <dropLists>
<death> <death>
<item id="17526" min="2" max="2" chance="19.52" /> <!-- Scroll: Enchant Weapon (R-grade) --> <item id="17526" min="2" max="2" chance="19.52" /> <!-- Scroll: Enchant Weapon (R-grade) -->
<item id="17527" min="2" max="2" chance="100" /> <!-- Scroll: Enchant Armor (R-grade) --> <item id="17527" min="2" max="2" chance="100" /> <!-- Scroll: Enchant Armor (R-grade) -->
<item id="19447" min="1" max="1" chance="0.75" /> <!-- Blessed Scroll: Enchant Weapon (R-grade) --> <item id="19447" min="1" max="1" chance="0.75" /> <!-- Blessed Scroll: Enchant Weapon (R-grade) -->
<item id="19448" min="1" max="1" chance="8.987" /> <!-- Blessed Scroll: Enchant Armor (R-grade) --> <item id="19448" min="1" max="1" chance="8.987" /> <!-- Blessed Scroll: Enchant Armor (R-grade) -->
</death> </death>
</drop_lists> </dropLists>
</npc> </npc>
<!--- Source: http://l2on.net/en/?c=npc&id=26114 --> <!--- Source: http://l2on.net/en/?c=npc&id=26114 -->
<npc id="26114" level="98" type="L2RaidBoss" name="Michaela" title="Armed"> <npc id="26114" level="98" type="L2RaidBoss" name="Michaela" title="Armed">
@@ -605,10 +605,10 @@
<walk ground="120" /> <walk ground="120" />
<run ground="300" /> <run ground="300" />
</speed> </speed>
<hit_time>333</hit_time> <hitTime>333</hitTime>
</stats> </stats>
<status undying="false" noSleepMode="true" attackable="true" /> <status undying="false" noSleepMode="true" attackable="true" />
<skill_list> <skillList>
<skill id="4336" level="1" /> <skill id="4336" level="1" />
<skill id="4288" level="1" /> <skill id="4288" level="1" />
<skill id="4290" level="1" /> <skill id="4290" level="1" />
@@ -616,13 +616,13 @@
<skill id="4440" level="1" /> <skill id="4440" level="1" />
<skill id="4441" level="1" /> <skill id="4441" level="1" />
<skill id="4286" level="1" /> <skill id="4286" level="1" />
</skill_list> </skillList>
<ai type="BALANCED" aggroRange="600" clanHelpRange="300" isAggressive="false" /> <ai type="BALANCED" aggroRange="600" clanHelpRange="300" isAggressive="false" />
<collision> <collision>
<radius normal="24" /> <radius normal="24" />
<height normal="77" /> <height normal="77" />
</collision> </collision>
<drop_lists> <dropLists>
<death> <death>
<item id="38023" min="1" max="1" chance="1.426" /> <!-- Seraph Helmet Crafting Pack Heavy Armor --> <item id="38023" min="1" max="1" chance="1.426" /> <!-- Seraph Helmet Crafting Pack Heavy Armor -->
<item id="38024" min="1" max="1" chance="1.3559" /> <!-- Seraph Breastplate Crafting Pack Heavy Armor --> <item id="38024" min="1" max="1" chance="1.3559" /> <!-- Seraph Breastplate Crafting Pack Heavy Armor -->
@@ -644,7 +644,7 @@
<item id="38039" min="1" max="1" chance="1.404" /> <!-- Seraph Sigil Crafting Pack Robe --> <item id="38039" min="1" max="1" chance="1.404" /> <!-- Seraph Sigil Crafting Pack Robe -->
<item id="19448" min="1" max="1" chance="50" /> <!-- Blessed Scroll: Enchant Armor (R-grade) --> <item id="19448" min="1" max="1" chance="50" /> <!-- Blessed Scroll: Enchant Armor (R-grade) -->
</death> </death>
</drop_lists> </dropLists>
</npc> </npc>
<!-- Source: http://l2on.net/en/?c=npc&id=26115 --> <!-- Source: http://l2on.net/en/?c=npc&id=26115 -->
<npc id="26115" level="98" type="L2RaidBoss" name="Michaela" title="Wealthy"> <npc id="26115" level="98" type="L2RaidBoss" name="Michaela" title="Wealthy">
@@ -662,10 +662,10 @@
<walk ground="120" /> <walk ground="120" />
<run ground="300" /> <run ground="300" />
</speed> </speed>
<hit_time>333</hit_time> <hitTime>333</hitTime>
</stats> </stats>
<status undying="false" noSleepMode="true" attackable="true" /> <status undying="false" noSleepMode="true" attackable="true" />
<skill_list> <skillList>
<skill id="4336" level="1" /> <skill id="4336" level="1" />
<skill id="4288" level="1" /> <skill id="4288" level="1" />
<skill id="4290" level="1" /> <skill id="4290" level="1" />
@@ -673,20 +673,20 @@
<skill id="4440" level="1" /> <skill id="4440" level="1" />
<skill id="4441" level="1" /> <skill id="4441" level="1" />
<skill id="4286" level="1" /> <skill id="4286" level="1" />
</skill_list> </skillList>
<ai type="BALANCED" aggroRange="600" clanHelpRange="300" isAggressive="false" /> <ai type="BALANCED" aggroRange="600" clanHelpRange="300" isAggressive="false" />
<collision> <collision>
<radius normal="24" /> <radius normal="24" />
<height normal="77" /> <height normal="77" />
</collision> </collision>
<drop_lists> <dropLists>
<death> <death>
<item id="57" min="8170143" max="8170143" chance="100" /> <!-- Adena --> <item id="57" min="8170143" max="8170143" chance="100" /> <!-- Adena -->
<item id="19440" min="2" max="2" chance="100" /> <!-- Gemstone (R-grade) --> <item id="19440" min="2" max="2" chance="100" /> <!-- Gemstone (R-grade) -->
<item id="19447" min="1" max="1" chance="0.75" /> <!-- Blessed Scroll: Enchant Weapon (R-grade) --> <item id="19447" min="1" max="1" chance="0.75" /> <!-- Blessed Scroll: Enchant Weapon (R-grade) -->
<item id="19448" min="1" max="1" chance="27.7777" /> <!-- Blessed Scroll: Enchant Armor (R-grade) --> <item id="19448" min="1" max="1" chance="27.7777" /> <!-- Blessed Scroll: Enchant Armor (R-grade) -->
</death> </death>
</drop_lists> </dropLists>
</npc> </npc>
<!-- Source: http://l2on.net/en/?c=npc&id=26116 --> <!-- Source: http://l2on.net/en/?c=npc&id=26116 -->
<npc id="26116" level="98" type="L2RaidBoss" name="Michaela" title="Wise"> <npc id="26116" level="98" type="L2RaidBoss" name="Michaela" title="Wise">
@@ -704,10 +704,10 @@
<walk ground="120" /> <walk ground="120" />
<run ground="300" /> <run ground="300" />
</speed> </speed>
<hit_time>333</hit_time> <hitTime>333</hitTime>
</stats> </stats>
<status undying="false" noSleepMode="true" attackable="true" /> <status undying="false" noSleepMode="true" attackable="true" />
<skill_list> <skillList>
<skill id="4336" level="1" /> <skill id="4336" level="1" />
<skill id="4288" level="1" /> <skill id="4288" level="1" />
<skill id="4290" level="1" /> <skill id="4290" level="1" />
@@ -715,20 +715,20 @@
<skill id="4440" level="1" /> <skill id="4440" level="1" />
<skill id="4441" level="1" /> <skill id="4441" level="1" />
<skill id="4286" level="1" /> <skill id="4286" level="1" />
</skill_list> </skillList>
<ai type="BALANCED" aggroRange="600" clanHelpRange="300" isAggressive="false" /> <ai type="BALANCED" aggroRange="600" clanHelpRange="300" isAggressive="false" />
<collision> <collision>
<radius normal="24" /> <radius normal="24" />
<height normal="77" /> <height normal="77" />
</collision> </collision>
<drop_lists> <dropLists>
<death> <death>
<item id="17526" min="2" max="2" chance="11.1111" /> <!-- Scroll: Enchant Weapon (R-grade) --> <item id="17526" min="2" max="2" chance="11.1111" /> <!-- Scroll: Enchant Weapon (R-grade) -->
<item id="17527" min="2" max="2" chance="85.71428" /> <!-- Scroll: Enchant Armor (R-grade) --> <item id="17527" min="2" max="2" chance="85.71428" /> <!-- Scroll: Enchant Armor (R-grade) -->
<item id="19447" min="1" max="1" chance="0.75" /> <!-- Blessed Scroll: Enchant Weapon (R-grade) --> <item id="19447" min="1" max="1" chance="0.75" /> <!-- Blessed Scroll: Enchant Weapon (R-grade) -->
<item id="19448" min="1" max="1" chance="25.9259" /> <!-- Blessed Scroll: Enchant Armor (R-grade) --> <item id="19448" min="1" max="1" chance="25.9259" /> <!-- Blessed Scroll: Enchant Armor (R-grade) -->
</death> </death>
</drop_lists> </dropLists>
</npc> </npc>
<npc id="26120" level="98" type="L2Npc" name="Michaela" title="Armed"> <npc id="26120" level="98" type="L2Npc" name="Michaela" title="Armed">
<!-- AUTO GENERATED NPC TODO: FIX IT --> <!-- AUTO GENERATED NPC TODO: FIX IT -->
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