Underscore removed from NpcData files.

This commit is contained in:
MobiusDev 2015-11-29 11:57:48 +00:00
parent cc94608578
commit 112f8313d4
172 changed files with 57072 additions and 57052 deletions

View File

@ -16,7 +16,7 @@
</speed>
</stats>
<status />
<skill_list>
<skillList>
<skill id="4390" level="1" /> <!-- NPC Abnormal Immunity -->
<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
@ -27,8 +27,8 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="5" /> <!-- Blunt Weapons -->
<skill id="4416" level="4" /> <!-- Animals -->
</skill_list>
<ex_crt_effect>true</ex_crt_effect>
</skillList>
<exCrtEffect>true</exCrtEffect>
<ai aggroRange="300" clanHelpRange="1000" />
<collision>
<radius normal="20" />
@ -51,7 +51,7 @@
</speed>
</stats>
<status attackable="false" canMove="false" />
<skill_list>
<skillList>
<skill id="4390" level="1" /> <!-- NPC Abnormal Immunity -->
<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
@ -62,8 +62,8 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="5" /> <!-- Blunt Weapons -->
<skill id="4416" level="4" /> <!-- Animals -->
</skill_list>
<ex_crt_effect>true</ex_crt_effect>
</skillList>
<exCrtEffect>true</exCrtEffect>
<collision>
<radius normal="0.1" />
<height normal="0.1" />
@ -85,7 +85,7 @@
</speed>
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
@ -96,8 +96,8 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="18" /> <!-- Dwarves -->
</skill_list>
<ex_crt_effect>true</ex_crt_effect>
</skillList>
<exCrtEffect>true</exCrtEffect>
<ai aggroRange="500" clanHelpRange="300" />
<collision>
<radius normal="8" />
@ -120,7 +120,7 @@
</speed>
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
@ -131,9 +131,9 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="18" /> <!-- Dwarves -->
</skill_list>
<corpse_time>3</corpse_time>
<ex_crt_effect>true</ex_crt_effect>
</skillList>
<corpseTime>3</corpseTime>
<exCrtEffect>true</exCrtEffect>
<ai aggroRange="500" clanHelpRange="300" />
<collision>
<radius normal="9" />
@ -156,7 +156,7 @@
</speed>
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
@ -167,9 +167,9 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="18" /> <!-- Dwarves -->
</skill_list>
<corpse_time>3</corpse_time>
<ex_crt_effect>true</ex_crt_effect>
</skillList>
<corpseTime>3</corpseTime>
<exCrtEffect>true</exCrtEffect>
<ai aggroRange="500" clanHelpRange="300" />
<collision>
<radius normal="9" />
@ -190,10 +190,10 @@
<walk ground="30" />
<run ground="120" />
</speed>
<hit_time>520</hit_time>
<hitTime>520</hitTime>
</stats>
<status attackable="false" flying="true" />
<skill_list>
<skillList>
<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
@ -204,8 +204,8 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="19" /> <!-- Others -->
</skill_list>
<ex_crt_effect>true</ex_crt_effect>
</skillList>
<exCrtEffect>true</exCrtEffect>
<ai aggroRange="500" clanHelpRange="300" />
<collision>
<radius normal="9" />
@ -226,10 +226,10 @@
<walk ground="30" />
<run ground="120" />
</speed>
<hit_time>520</hit_time>
<hitTime>520</hitTime>
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
@ -240,8 +240,8 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="19" /> <!-- Others -->
</skill_list>
<ex_crt_effect>true</ex_crt_effect>
</skillList>
<exCrtEffect>true</exCrtEffect>
<ai aggroRange="500" clanHelpRange="300" />
<collision>
<radius normal="0.01" />
@ -274,7 +274,7 @@
</speed>
</stats>
<status undying="false" />
<skill_list>
<skillList>
<skill id="4390" level="1" /> <!-- NPC Abnormal Immunity -->
<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
@ -285,9 +285,9 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="5" /> <!-- Blunt Weapons -->
<skill id="4416" level="4" /> <!-- Animals -->
</skill_list>
<corpse_time>12</corpse_time>
<ex_crt_effect>true</ex_crt_effect>
</skillList>
<corpseTime>12</corpseTime>
<exCrtEffect>true</exCrtEffect>
<ai aggroRange="500" clanHelpRange="300" />
<collision>
<radius normal="16" />
@ -320,7 +320,7 @@
</speed>
</stats>
<status undying="false" />
<skill_list>
<skillList>
<skill id="4390" level="1" /> <!-- NPC Abnormal Immunity -->
<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
@ -331,9 +331,9 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="5" /> <!-- Blunt Weapons -->
<skill id="4416" level="4" /> <!-- Animals -->
</skill_list>
<corpse_time>12</corpse_time>
<ex_crt_effect>true</ex_crt_effect>
</skillList>
<corpseTime>12</corpseTime>
<exCrtEffect>true</exCrtEffect>
<ai aggroRange="500" clanHelpRange="300" />
<collision>
<radius normal="26" />
@ -356,7 +356,7 @@
</speed>
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
@ -367,8 +367,8 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="18" /> <!-- Dwarves -->
</skill_list>
<ex_crt_effect>true</ex_crt_effect>
</skillList>
<exCrtEffect>true</exCrtEffect>
<ai aggroRange="500" clanHelpRange="300" />
<collision>
<radius normal="8" />
@ -389,10 +389,10 @@
<walk ground="30" />
<run ground="120" />
</speed>
<hit_time>520</hit_time>
<hitTime>520</hitTime>
</stats>
<status attackable="false" targetable="false" flying="true" />
<skill_list>
<skillList>
<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
@ -403,8 +403,8 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="19" /> <!-- Others -->
</skill_list>
<ex_crt_effect>true</ex_crt_effect>
</skillList>
<exCrtEffect>true</exCrtEffect>
<ai aggroRange="500" clanHelpRange="300" />
<collision>
<radius normal="40.01" />
@ -427,7 +427,7 @@
</speed>
</stats>
<status attackable="false" canMove="false" />
<skill_list>
<skillList>
<skill id="4390" level="1" /> <!-- NPC Abnormal Immunity -->
<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
@ -438,8 +438,8 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="5" /> <!-- Blunt Weapons -->
<skill id="4416" level="4" /> <!-- Animals -->
</skill_list>
<ex_crt_effect>true</ex_crt_effect>
</skillList>
<exCrtEffect>true</exCrtEffect>
<collision>
<radius normal="0.1" />
<height normal="0.1" />
@ -461,7 +461,7 @@
</speed>
</stats>
<status attackable="false" targetable="false" canMove="false" />
<skill_list>
<skillList>
<skill id="4390" level="1" /> <!-- NPC Abnormal Immunity -->
<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
@ -472,8 +472,8 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="5" /> <!-- Blunt Weapons -->
<skill id="4416" level="4" /> <!-- Animals -->
</skill_list>
<ex_crt_effect>true</ex_crt_effect>
</skillList>
<exCrtEffect>true</exCrtEffect>
<collision>
<radius normal="9" />
<height normal="28.3" />
@ -495,7 +495,7 @@
</speed>
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
<skill id="4410" level="11" /> <!-- Average P. Atk. -->
@ -505,9 +505,9 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="1" /> <!-- Bare Hands -->
<skill id="4416" level="7" /> <!-- Spirits -->
</skill_list>
</skillList>
<shots soul="2" spirit="2" />
<ex_crt_effect>true</ex_crt_effect>
<exCrtEffect>true</exCrtEffect>
<collision>
<radius normal="9" />
<height normal="28.3" />
@ -529,7 +529,7 @@
</speed>
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
<skill id="4410" level="11" /> <!-- Average P. Atk. -->
@ -539,9 +539,9 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="1" /> <!-- Bare Hands -->
<skill id="4416" level="7" /> <!-- Spirits -->
</skill_list>
</skillList>
<shots soul="2" spirit="2" />
<ex_crt_effect>true</ex_crt_effect>
<exCrtEffect>true</exCrtEffect>
<collision>
<radius normal="9" />
<height normal="28.3" />
@ -563,7 +563,7 @@
</speed>
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
<skill id="4410" level="11" /> <!-- Average P. Atk. -->
@ -573,9 +573,9 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="1" /> <!-- Bare Hands -->
<skill id="4416" level="7" /> <!-- Spirits -->
</skill_list>
</skillList>
<shots soul="2" spirit="2" />
<ex_crt_effect>true</ex_crt_effect>
<exCrtEffect>true</exCrtEffect>
<collision>
<radius normal="9" />
<height normal="28.3" />
@ -597,7 +597,7 @@
</speed>
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
<skill id="4410" level="11" /> <!-- Average P. Atk. -->
@ -607,9 +607,9 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="1" /> <!-- Bare Hands -->
<skill id="4416" level="7" /> <!-- Spirits -->
</skill_list>
</skillList>
<shots soul="2" spirit="2" />
<ex_crt_effect>true</ex_crt_effect>
<exCrtEffect>true</exCrtEffect>
<collision>
<radius normal="9" />
<height normal="28.3" />
@ -631,7 +631,7 @@
</speed>
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
<skill id="4410" level="11" /> <!-- Average P. Atk. -->
@ -641,9 +641,9 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="1" /> <!-- Bare Hands -->
<skill id="4416" level="7" /> <!-- Spirits -->
</skill_list>
</skillList>
<shots soul="2" spirit="2" />
<ex_crt_effect>true</ex_crt_effect>
<exCrtEffect>true</exCrtEffect>
<collision>
<radius normal="9" />
<height normal="28.3" />
@ -665,7 +665,7 @@
</speed>
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
<skill id="4390" level="1" /> <!-- NPC Abnormal Immunity -->
<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
@ -677,9 +677,9 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="1" /> <!-- Bare Hands -->
<skill id="4416" level="7" /> <!-- Spirits -->
</skill_list>
</skillList>
<shots soul="2" spirit="2" />
<ex_crt_effect>true</ex_crt_effect>
<exCrtEffect>true</exCrtEffect>
<collision>
<radius normal="22" />
<height normal="30" />
@ -701,7 +701,7 @@
</speed>
</stats>
<status />
<skill_list>
<skillList>
<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
<skill id="4390" level="1" /> <!-- NPC Abnormal Immunity -->
<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
@ -713,9 +713,9 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="1" /> <!-- Bare Hands -->
<skill id="4416" level="7" /> <!-- Spirits -->
</skill_list>
<corpse_time>12</corpse_time>
<ex_crt_effect>true</ex_crt_effect>
</skillList>
<corpseTime>12</corpseTime>
<exCrtEffect>true</exCrtEffect>
<ai aggroRange="500" />
<collision>
<radius normal="10" />
@ -738,7 +738,7 @@
</speed>
</stats>
<status />
<skill_list>
<skillList>
<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
<skill id="4390" level="1" /> <!-- NPC Abnormal Immunity -->
<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
@ -750,9 +750,9 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="1" /> <!-- Bare Hands -->
<skill id="4416" level="7" /> <!-- Spirits -->
</skill_list>
<corpse_time>12</corpse_time>
<ex_crt_effect>true</ex_crt_effect>
</skillList>
<corpseTime>12</corpseTime>
<exCrtEffect>true</exCrtEffect>
<ai aggroRange="500" />
<collision>
<radius normal="23" />
@ -775,7 +775,7 @@
</speed>
</stats>
<status />
<skill_list>
<skillList>
<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
<skill id="4390" level="1" /> <!-- NPC Abnormal Immunity -->
<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
@ -787,9 +787,9 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="1" /> <!-- Bare Hands -->
<skill id="4416" level="7" /> <!-- Spirits -->
</skill_list>
<corpse_time>12</corpse_time>
<ex_crt_effect>true</ex_crt_effect>
</skillList>
<corpseTime>12</corpseTime>
<exCrtEffect>true</exCrtEffect>
<ai aggroRange="500" />
<collision>
<radius normal="4.2" />
@ -810,10 +810,10 @@
<walk ground="30" />
<run ground="120" />
</speed>
<hit_time>520</hit_time>
<hitTime>520</hitTime>
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
@ -824,9 +824,9 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="19" /> <!-- Others -->
</skill_list>
<corpse_time>10</corpse_time>
<ex_crt_effect>true</ex_crt_effect>
</skillList>
<corpseTime>10</corpseTime>
<exCrtEffect>true</exCrtEffect>
<ai aggroRange="500" clanHelpRange="300" />
<collision>
<radius normal="4.2" />
@ -847,10 +847,10 @@
<walk ground="30" />
<run ground="120" />
</speed>
<hit_time>520</hit_time>
<hitTime>520</hitTime>
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
@ -861,9 +861,9 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="19" /> <!-- Others -->
</skill_list>
<corpse_time>10</corpse_time>
<ex_crt_effect>true</ex_crt_effect>
</skillList>
<corpseTime>10</corpseTime>
<exCrtEffect>true</exCrtEffect>
<ai aggroRange="500" clanHelpRange="300" />
<collision>
<radius normal="4.2" />
@ -884,10 +884,10 @@
<walk ground="30" />
<run ground="120" />
</speed>
<hit_time>520</hit_time>
<hitTime>520</hitTime>
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
@ -898,9 +898,9 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="19" /> <!-- Others -->
</skill_list>
<corpse_time>10</corpse_time>
<ex_crt_effect>true</ex_crt_effect>
</skillList>
<corpseTime>10</corpseTime>
<exCrtEffect>true</exCrtEffect>
<ai aggroRange="500" clanHelpRange="300" />
<collision>
<radius normal="4.2" />
@ -921,10 +921,10 @@
<walk ground="30" />
<run ground="120" />
</speed>
<hit_time>520</hit_time>
<hitTime>520</hitTime>
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
<skill id="4390" level="1" /> <!-- NPC Abnormal Immunity -->
<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
@ -936,9 +936,9 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="19" /> <!-- Others -->
</skill_list>
<corpse_time>10</corpse_time>
<ex_crt_effect>true</ex_crt_effect>
</skillList>
<corpseTime>10</corpseTime>
<exCrtEffect>true</exCrtEffect>
<ai aggroRange="500" clanHelpRange="300" />
<collision>
<radius normal="4.2" />
@ -961,7 +961,7 @@
</speed>
</stats>
<status attackable="false" targetable="false" canMove="false" />
<skill_list>
<skillList>
<skill id="4390" level="1" /> <!-- NPC Abnormal Immunity -->
<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
@ -972,8 +972,8 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="5" /> <!-- Blunt Weapons -->
<skill id="4416" level="4" /> <!-- Animals -->
</skill_list>
<ex_crt_effect>true</ex_crt_effect>
</skillList>
<exCrtEffect>true</exCrtEffect>
<collision>
<radius normal="24.5" />
<height normal="14" />
@ -995,7 +995,7 @@
</speed>
</stats>
<status undying="false" />
<skill_list>
<skillList>
<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
<skill id="4390" level="1" /> <!-- NPC Abnormal Immunity -->
<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
@ -1007,9 +1007,9 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="5" /> <!-- Blunt Weapons -->
<skill id="4416" level="4" /> <!-- Animals -->
</skill_list>
</skillList>
<shots soul="2" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
<exCrtEffect>false</exCrtEffect>
<collision>
<radius normal="25.5" />
<height normal="10" />
@ -1029,10 +1029,10 @@
<walk ground="30" />
<run ground="120" />
</speed>
<hit_time>520</hit_time>
<hitTime>520</hitTime>
</stats>
<status attackable="false" targetable="false" showName="false" />
<skill_list>
<skillList>
<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
@ -1043,8 +1043,8 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="19" /> <!-- Others -->
</skill_list>
<ex_crt_effect>true</ex_crt_effect>
</skillList>
<exCrtEffect>true</exCrtEffect>
<ai aggroRange="500" clanHelpRange="300" />
<collision>
<radius normal="11" />
@ -1065,10 +1065,10 @@
<walk ground="30" />
<run ground="120" />
</speed>
<hit_time>520</hit_time>
<hitTime>520</hitTime>
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
@ -1079,8 +1079,8 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="19" /> <!-- Others -->
</skill_list>
<ex_crt_effect>true</ex_crt_effect>
</skillList>
<exCrtEffect>true</exCrtEffect>
<ai aggroRange="500" clanHelpRange="300" />
<collision>
<radius normal="9" />
@ -1103,7 +1103,7 @@
</speed>
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
<skill id="4390" level="1" /> <!-- NPC Abnormal Immunity -->
<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
@ -1115,8 +1115,8 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="18" /> <!-- Dwarves -->
</skill_list>
<ex_crt_effect>true</ex_crt_effect>
</skillList>
<exCrtEffect>true</exCrtEffect>
<ai aggroRange="500" clanHelpRange="300" />
<collision>
<radius normal="8" />
@ -1139,7 +1139,7 @@
</speed>
</stats>
<status attackable="false" canMove="false" />
<skill_list>
<skillList>
<skill id="4390" level="1" /> <!-- NPC Abnormal Immunity -->
<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
@ -1150,8 +1150,8 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="5" /> <!-- Blunt Weapons -->
<skill id="4416" level="4" /> <!-- Animals -->
</skill_list>
<ex_crt_effect>true</ex_crt_effect>
</skillList>
<exCrtEffect>true</exCrtEffect>
<collision>
<radius normal="21.5" />
<height normal="27" />
@ -1173,7 +1173,7 @@
</speed>
</stats>
<status attackable="false" canMove="false" />
<skill_list>
<skillList>
<skill id="4390" level="1" /> <!-- NPC Abnormal Immunity -->
<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
@ -1184,8 +1184,8 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="5" /> <!-- Blunt Weapons -->
<skill id="4416" level="4" /> <!-- Animals -->
</skill_list>
<ex_crt_effect>true</ex_crt_effect>
</skillList>
<exCrtEffect>true</exCrtEffect>
<collision>
<radius normal="1" />
<height normal="1" />
@ -1207,7 +1207,7 @@
</speed>
</stats>
<status undying="false" />
<skill_list>
<skillList>
<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
<skill id="4410" level="11" /> <!-- Average P. Atk. -->
@ -1217,8 +1217,8 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="14" /> <!-- Humans -->
</skill_list>
<ex_crt_effect>false</ex_crt_effect>
</skillList>
<exCrtEffect>false</exCrtEffect>
<collision>
<radius normal="1" />
<height normal="1" />
@ -1240,7 +1240,7 @@
</speed>
</stats>
<status undying="false" />
<skill_list>
<skillList>
<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
<skill id="4410" level="11" /> <!-- Average P. Atk. -->
@ -1250,8 +1250,8 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="14" /> <!-- Humans -->
</skill_list>
<ex_crt_effect>false</ex_crt_effect>
</skillList>
<exCrtEffect>false</exCrtEffect>
<collision>
<radius normal="1" />
<height normal="1" />
@ -1375,9 +1375,9 @@
<run ground="160" />
</speed>
</stats>
<skill_list>
<skillList>
<skill id="4416" level="4" /> <!-- Animals -->
</skill_list>
</skillList>
<collision>
<radius normal="9" />
<height normal="28.3" />
@ -1398,9 +1398,9 @@
<run ground="160" />
</speed>
</stats>
<skill_list>
<skillList>
<skill id="4416" level="18" /> <!-- Dwarves -->
</skill_list>
</skillList>
<collision>
<radius normal="1" />
<height normal="1" />
@ -1421,9 +1421,9 @@
<run ground="160" />
</speed>
</stats>
<skill_list>
<skillList>
<skill id="4416" level="18" /> <!-- Dwarves -->
</skill_list>
</skillList>
<collision>
<radius normal="1" />
<height normal="1" />
@ -1569,10 +1569,10 @@
<run ground="160" />
</speed>
</stats>
<skill_list>
<skillList>
<skill id="4416" level="4" /> <!-- Animals -->
<skill id="6133" level="1" /> <!-- Effect of Doubt -->
</skill_list>
</skillList>
<collision>
<radius normal="11" />
<height normal="15.7" />
@ -1593,10 +1593,10 @@
<run ground="160" />
</speed>
</stats>
<skill_list>
<skillList>
<skill id="4416" level="4" /> <!-- Animals -->
<skill id="6135" level="1" /> <!-- Mutant Curse -->
</skill_list>
</skillList>
<collision>
<radius normal="11" />
<height normal="15.7" />
@ -1617,10 +1617,10 @@
<run ground="160" />
</speed>
</stats>
<skill_list>
<skillList>
<skill id="4416" level="4" /> <!-- Animals -->
<skill id="6133" level="1" /> <!-- Effect of Doubt -->
</skill_list>
</skillList>
<collision>
<radius normal="11" />
<height normal="15.7" />
@ -1641,10 +1641,10 @@
<run ground="160" />
</speed>
</stats>
<skill_list>
<skillList>
<skill id="4416" level="4" /> <!-- Animals -->
<skill id="6135" level="1" /> <!-- Mutant Curse -->
</skill_list>
</skillList>
<collision>
<radius normal="11" />
<height normal="15.7" />
@ -1685,9 +1685,9 @@
<run ground="160" />
</speed>
</stats>
<skill_list>
<skillList>
<skill id="4416" level="4" /> <!-- Animals -->
</skill_list>
</skillList>
<collision>
<radius normal="25" />
<height normal="35" />
@ -1708,9 +1708,9 @@
<run ground="160" />
</speed>
</stats>
<skill_list>
<skillList>
<skill id="4416" level="4" /> <!-- Animals -->
</skill_list>
</skillList>
<collision>
<radius normal="25" />
<height normal="35" />
@ -1731,10 +1731,10 @@
<run ground="160" />
</speed>
</stats>
<skill_list>
<skillList>
<skill id="4416" level="4" /> <!-- Animals -->
<skill id="6133" level="1" /> <!-- Effect of Doubt -->
</skill_list>
</skillList>
<collision>
<radius normal="11" />
<height normal="15.7" />
@ -1755,10 +1755,10 @@
<run ground="160" />
</speed>
</stats>
<skill_list>
<skillList>
<skill id="4416" level="4" /> <!-- Animals -->
<skill id="6135" level="1" /> <!-- Mutant Curse -->
</skill_list>
</skillList>
<collision>
<radius normal="11" />
<height normal="15.7" />
@ -1798,7 +1798,7 @@
<walk ground="50" />
<run ground="186" />
</speed>
<hit_time>398</hit_time>
<hitTime>398</hitTime>
</stats>
<status attackable="false" />
<collision>
@ -1820,7 +1820,7 @@
<walk ground="50" />
<run ground="186" />
</speed>
<hit_time>398</hit_time>
<hitTime>398</hitTime>
</stats>
<status attackable="false" />
<collision>
@ -1842,7 +1842,7 @@
<walk ground="50" />
<run ground="186" />
</speed>
<hit_time>398</hit_time>
<hitTime>398</hitTime>
</stats>
<status attackable="false" />
<collision>

File diff suppressed because it is too large Load Diff

View File

@ -35,10 +35,10 @@
<run ground="160" />
</speed>
</stats>
<skill_list>
<skillList>
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="23318" level="1" /> <!-- Cat the Ranger Boots -->
</skill_list>
</skillList>
<collision>
<radius normal="1" />
<height normal="1" />
@ -59,7 +59,7 @@
<run ground="160" />
</speed>
</stats>
<skill_list>
<skillList>
<skill id="4416" level="2" /> <!-- Magic Creatures -->
<skill id="5745" level="1" /> <!-- Death Blow -->
<skill id="5746" level="1" /> <!-- Double Attack -->
@ -69,7 +69,7 @@
<skill id="6048" level="1" /> <!-- Lance Smash -->
<skill id="6049" level="1" /> <!-- Battle Cry -->
<skill id="23318" level="1" /> <!-- Cat the Ranger Boots -->
</skill_list>
</skillList>
<collision>
<radius normal="1" />
<height normal="1" />
@ -90,7 +90,7 @@
<run ground="160" />
</speed>
</stats>
<skill_list>
<skillList>
<skill id="4416" level="4" /> <!-- Animals -->
<skill id="5745" level="1" /> <!-- Death Blow -->
<skill id="5746" level="1" /> <!-- Double Attack -->
@ -98,7 +98,7 @@
<skill id="6050" level="1" /> <!-- Power Smash -->
<skill id="6053" level="1" /> <!-- Ignite -->
<skill id="23318" level="1" /> <!-- Cat the Ranger Boots -->
</skill_list>
</skillList>
<collision>
<radius normal="1" />
<height normal="1" />
@ -158,7 +158,7 @@
<walk ground="50" />
<run ground="186" />
</speed>
<hit_time>500</hit_time>
<hitTime>500</hitTime>
</stats>
<status attackable="false" />
<collision>
@ -180,7 +180,7 @@
<walk ground="50" />
<run ground="186" />
</speed>
<hit_time>500</hit_time>
<hitTime>500</hitTime>
</stats>
<status attackable="false" />
<collision>
@ -202,7 +202,7 @@
<walk ground="50" />
<run ground="186" />
</speed>
<hit_time>500</hit_time>
<hitTime>500</hitTime>
</stats>
<status attackable="false" />
<collision>
@ -224,7 +224,7 @@
<walk ground="50" />
<run ground="186" />
</speed>
<hit_time>500</hit_time>
<hitTime>500</hitTime>
</stats>
<status attackable="false" />
<collision>
@ -246,7 +246,7 @@
<walk ground="50" />
<run ground="186" />
</speed>
<hit_time>500</hit_time>
<hitTime>500</hitTime>
</stats>
<status attackable="false" />
<collision>
@ -268,7 +268,7 @@
<walk ground="50" />
<run ground="186" />
</speed>
<hit_time>500</hit_time>
<hitTime>500</hitTime>
</stats>
<status attackable="false" />
<collision>
@ -290,7 +290,7 @@
<walk ground="50" />
<run ground="186" />
</speed>
<hit_time>500</hit_time>
<hitTime>500</hitTime>
</stats>
<status attackable="false" />
<collision>

View File

@ -18,21 +18,21 @@
</speed>
</stats>
<status attackable="true" />
<skill_list>
<skillList>
<skill id="4416" level="9" /> <!-- Demons -->
<skill id="4032" level="1" /> <!-- NPC Strike -->
<skill id="5565" level="1" /> <!-- Expose Weak Point -->
</skill_list>
</skillList>
<collision>
<radius normal="6.5" />
<height normal="18.5" />
</collision>
<drop_lists>
<dropLists>
<death>
<item id="960" min="1" max="1" chance="0.3" /> <!-- Scroll: Enchant Armor (S-grade) -->
<!-- FIXME: Also drops herbs. -->
</death>
</drop_lists>
</dropLists>
</npc>
<npc id="2082" level="82" type="L2Monster" name="Canabion of Plague" title="Doppler">
<!-- Source: www.l2wiki.com (2015-04-08) -->
@ -52,21 +52,21 @@
</speed>
</stats>
<status attackable="true" />
<skill_list>
<skillList>
<skill id="4416" level="9" /> <!-- Demons -->
<skill id="4032" level="1" /> <!-- NPC Strike -->
<skill id="5565" level="1" /> <!-- Expose Weak Point -->
</skill_list>
</skillList>
<collision>
<radius normal="9.4" />
<height normal="20" />
</collision>
<drop_lists>
<dropLists>
<death>
<item id="960" min="1" max="1" chance="0.3" /> <!-- Scroll: Enchant Armor (S-grade) -->
<!-- FIXME: Also drops herbs. -->
</death>
</drop_lists>
</dropLists>
</npc>
<npc id="2083" level="83" type="L2Monster" name="Canabion of Plague" title="Void">
<!-- Source: www.l2wiki.com (2015-04-08) -->
@ -86,21 +86,21 @@
</speed>
</stats>
<status attackable="true" />
<skill_list>
<skillList>
<skill id="4416" level="9" /> <!-- Demons -->
<skill id="4032" level="1" /> <!-- NPC Strike -->
<skill id="4340" level="1" /> <!-- Ultimate Buff, 2nd -->
<skill id="5565" level="1" /> <!-- Expose Weak Point -->
</skill_list>
</skillList>
<collision>
<radius normal="9" />
<height normal="22.5" />
</collision>
<drop_lists>
<dropLists>
<death>
<item id="960" min="1" max="1" chance="0.3" /> <!-- Scroll: Enchant Armor (S-grade) -->
<!-- FIXME: Also drops herbs. -->
</death>
</drop_lists>
</dropLists>
</npc>
</list>

View File

@ -14,12 +14,12 @@
<walk ground="60" />
<run ground="120" />
</speed>
<hit_time>500</hit_time>
<hitTime>500</hitTime>
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="4416" level="6" />
</skill_list>
</skillList>
<ai aggroRange="300" clanHelpRange="300" />
<collision>
<radius normal="1" />
@ -40,12 +40,12 @@
<walk ground="60" />
<run ground="120" />
</speed>
<hit_time>500</hit_time>
<hitTime>500</hitTime>
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="4416" level="6" />
</skill_list>
</skillList>
<ai aggroRange="300" clanHelpRange="300" />
<collision>
<radius normal="1" />
@ -66,12 +66,12 @@
<walk ground="60" />
<run ground="120" />
</speed>
<hit_time>500</hit_time>
<hitTime>500</hitTime>
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="4416" level="9" />
</skill_list>
</skillList>
<ai aggroRange="300" clanHelpRange="300" />
<collision>
<radius normal="1" />
@ -92,12 +92,12 @@
<walk ground="60" />
<run ground="120" />
</speed>
<hit_time>500</hit_time>
<hitTime>500</hitTime>
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="4416" level="9" />
</skill_list>
</skillList>
<ai aggroRange="300" clanHelpRange="300" />
<collision>
<radius normal="1" />
@ -118,12 +118,12 @@
<walk ground="60" />
<run ground="120" />
</speed>
<hit_time>500</hit_time>
<hitTime>500</hitTime>
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="4416" level="9" />
</skill_list>
</skillList>
<collision>
<radius normal="1" />
<height normal="1" />
@ -143,12 +143,12 @@
<walk ground="60" />
<run ground="120" />
</speed>
<hit_time>500</hit_time>
<hitTime>500</hitTime>
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="4416" level="6" />
</skill_list>
</skillList>
<collision>
<radius normal="1" />
<height normal="1" />
@ -168,12 +168,12 @@
<walk ground="60" />
<run ground="120" />
</speed>
<hit_time>500</hit_time>
<hitTime>500</hitTime>
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="4416" level="6" />
</skill_list>
</skillList>
<ai aggroRange="300" clanHelpRange="300" />
<collision>
<radius normal="1" />
@ -194,12 +194,12 @@
<walk ground="60" />
<run ground="120" />
</speed>
<hit_time>500</hit_time>
<hitTime>500</hitTime>
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="4416" level="6" />
</skill_list>
</skillList>
<ai aggroRange="300" clanHelpRange="300" />
<collision>
<radius normal="1" />
@ -220,12 +220,12 @@
<walk ground="60" />
<run ground="120" />
</speed>
<hit_time>500</hit_time>
<hitTime>500</hitTime>
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="4416" level="9" />
</skill_list>
</skillList>
<ai aggroRange="300" clanHelpRange="300" />
<collision>
<radius normal="1" />
@ -246,12 +246,12 @@
<walk ground="60" />
<run ground="120" />
</speed>
<hit_time>500</hit_time>
<hitTime>500</hitTime>
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="4416" level="9" />
</skill_list>
</skillList>
<ai aggroRange="300" clanHelpRange="300" />
<collision>
<radius normal="1" />
@ -272,12 +272,12 @@
<walk ground="60" />
<run ground="120" />
</speed>
<hit_time>500</hit_time>
<hitTime>500</hitTime>
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="4416" level="9" />
</skill_list>
</skillList>
<collision>
<radius normal="1" />
<height normal="1" />
@ -297,12 +297,12 @@
<walk ground="60" />
<run ground="120" />
</speed>
<hit_time>500</hit_time>
<hitTime>500</hitTime>
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="4416" level="6" />
</skill_list>
</skillList>
<collision>
<radius normal="1" />
<height normal="1" />
@ -322,12 +322,12 @@
<walk ground="60" />
<run ground="120" />
</speed>
<hit_time>500</hit_time>
<hitTime>500</hitTime>
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="4416" level="6" />
</skill_list>
</skillList>
<ai aggroRange="300" clanHelpRange="300" />
<collision>
<radius normal="1" />
@ -348,12 +348,12 @@
<walk ground="60" />
<run ground="120" />
</speed>
<hit_time>500</hit_time>
<hitTime>500</hitTime>
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="4416" level="6" />
</skill_list>
</skillList>
<ai aggroRange="300" clanHelpRange="300" />
<collision>
<radius normal="1" />
@ -374,12 +374,12 @@
<walk ground="60" />
<run ground="120" />
</speed>
<hit_time>500</hit_time>
<hitTime>500</hitTime>
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="4416" level="9" />
</skill_list>
</skillList>
<ai aggroRange="300" clanHelpRange="300" />
<collision>
<radius normal="1" />
@ -400,12 +400,12 @@
<walk ground="60" />
<run ground="120" />
</speed>
<hit_time>500</hit_time>
<hitTime>500</hitTime>
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="4416" level="9" />
</skill_list>
</skillList>
<ai aggroRange="300" clanHelpRange="300" />
<collision>
<radius normal="1" />
@ -426,12 +426,12 @@
<walk ground="60" />
<run ground="120" />
</speed>
<hit_time>500</hit_time>
<hitTime>500</hitTime>
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="4416" level="9" />
</skill_list>
</skillList>
<collision>
<radius normal="1" />
<height normal="1" />
@ -451,12 +451,12 @@
<walk ground="60" />
<run ground="120" />
</speed>
<hit_time>500</hit_time>
<hitTime>500</hitTime>
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="4416" level="6" />
</skill_list>
</skillList>
<collision>
<radius normal="1" />
<height normal="1" />
@ -476,7 +476,7 @@
<walk ground="60" />
<run ground="0" />
</speed>
<hit_time>500</hit_time>
<hitTime>500</hitTime>
</stats>
<status attackable="false" />
<collision>
@ -498,12 +498,12 @@
<walk ground="60" />
<run ground="120" />
</speed>
<hit_time>500</hit_time>
<hitTime>500</hitTime>
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="4416" level="9" />
</skill_list>
</skillList>
<collision>
<radius normal="1" />
<height normal="1" />
@ -523,12 +523,12 @@
<walk ground="60" />
<run ground="120" />
</speed>
<hit_time>500</hit_time>
<hitTime>500</hitTime>
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="4416" level="9" />
</skill_list>
</skillList>
<collision>
<radius normal="1" />
<height normal="1" />
@ -548,12 +548,12 @@
<walk ground="60" />
<run ground="120" />
</speed>
<hit_time>500</hit_time>
<hitTime>500</hitTime>
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="4416" level="9" />
</skill_list>
</skillList>
<collision>
<radius normal="9.5" />
<height normal="22.4" />
@ -573,7 +573,7 @@
<walk ground="60" />
<run ground="120" />
</speed>
<hit_time>500</hit_time>
<hitTime>500</hitTime>
</stats>
<status attackable="false" />
<collision>
@ -595,12 +595,12 @@
<walk ground="60" />
<run ground="120" />
</speed>
<hit_time>500</hit_time>
<hitTime>500</hitTime>
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="4416" level="1" />
</skill_list>
</skillList>
<collision>
<radius normal="13" />
<height normal="21" />
@ -620,12 +620,12 @@
<walk ground="60" />
<run ground="120" />
</speed>
<hit_time>500</hit_time>
<hitTime>500</hitTime>
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="4416" level="1" />
</skill_list>
</skillList>
<collision>
<radius normal="30" />
<height normal="21.25" />
@ -645,7 +645,7 @@
<walk ground="60" />
<run ground="120" />
</speed>
<hit_time>500</hit_time>
<hitTime>500</hitTime>
</stats>
<status attackable="false" />
<collision>
@ -667,12 +667,12 @@
<walk ground="60" />
<run ground="120" />
</speed>
<hit_time>500</hit_time>
<hitTime>500</hitTime>
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="4416" level="1" />
</skill_list>
</skillList>
<collision>
<radius normal="13" />
<height normal="21" />
@ -692,12 +692,12 @@
<walk ground="60" />
<run ground="120" />
</speed>
<hit_time>500</hit_time>
<hitTime>500</hitTime>
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="4416" level="1" />
</skill_list>
</skillList>
<collision>
<radius normal="30" />
<height normal="21.25" />
@ -717,12 +717,12 @@
<walk ground="60" />
<run ground="120" />
</speed>
<hit_time>500</hit_time>
<hitTime>500</hitTime>
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="4416" level="1" />
</skill_list>
</skillList>
<collision>
<radius normal="13" />
<height normal="21" />
@ -742,12 +742,12 @@
<walk ground="60" />
<run ground="120" />
</speed>
<hit_time>500</hit_time>
<hitTime>500</hitTime>
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="4416" level="1" />
</skill_list>
</skillList>
<collision>
<radius normal="30" />
<height normal="21.25" />
@ -767,12 +767,12 @@
<walk ground="60" />
<run ground="120" />
</speed>
<hit_time>500</hit_time>
<hitTime>500</hitTime>
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="4416" level="1" />
</skill_list>
</skillList>
<collision>
<radius normal="13" />
<height normal="21" />
@ -792,12 +792,12 @@
<walk ground="60" />
<run ground="120" />
</speed>
<hit_time>500</hit_time>
<hitTime>500</hitTime>
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="4416" level="1" />
</skill_list>
</skillList>
<collision>
<radius normal="30" />
<height normal="21.25" />
@ -817,12 +817,12 @@
<walk ground="60" />
<run ground="120" />
</speed>
<hit_time>500</hit_time>
<hitTime>500</hitTime>
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="4416" level="12" />
</skill_list>
</skillList>
<collision>
<radius normal="12" />
<height normal="9" />

File diff suppressed because it is too large Load Diff

View File

@ -15,10 +15,10 @@
<walk ground="26" />
<run ground="120" />
</speed>
<hit_time>480</hit_time>
<hitTime>480</hitTime>
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
@ -29,8 +29,8 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
</skill_list>
<ex_crt_effect>true</ex_crt_effect>
</skillList>
<exCrtEffect>true</exCrtEffect>
<ai aggroRange="500" clanHelpRange="300" />
<collision>
<radius normal="8" />
@ -53,7 +53,7 @@
</speed>
</stats>
<status attackable="false" canMove="false" />
<skill_list>
<skillList>
<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
@ -64,8 +64,8 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="1" /> <!-- Bare Hands -->
<skill id="4416" level="6" /> <!-- Humanoids -->
</skill_list>
<ex_crt_effect>true</ex_crt_effect>
</skillList>
<exCrtEffect>true</exCrtEffect>
<collision>
<radius normal="9" />
<height normal="16.7" />
@ -87,7 +87,7 @@
</speed>
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="4390" level="1" /> <!-- NPC Abnormal Immunity -->
<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
@ -98,8 +98,8 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="5" /> <!-- Blunt Weapons -->
<skill id="4416" level="4" /> <!-- Animals -->
</skill_list>
<ex_crt_effect>true</ex_crt_effect>
</skillList>
<exCrtEffect>true</exCrtEffect>
<ai aggroRange="500" clanHelpRange="300" />
<collision>
<radius normal="23" />
@ -122,7 +122,7 @@
</speed>
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
@ -133,8 +133,8 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="18" /> <!-- Dwarves -->
</skill_list>
<ex_crt_effect>true</ex_crt_effect>
</skillList>
<exCrtEffect>true</exCrtEffect>
<ai aggroRange="500" clanHelpRange="300" />
<collision>
<radius normal="9" />
@ -157,7 +157,7 @@
</speed>
</stats>
<status attackable="false" canMove="false" />
<skill_list>
<skillList>
<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
@ -168,8 +168,8 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="1" /> <!-- Bare Hands -->
<skill id="4416" level="14" /> <!-- Humans -->
</skill_list>
<ex_crt_effect>true</ex_crt_effect>
</skillList>
<exCrtEffect>true</exCrtEffect>
<collision>
<radius normal="10" />
<height normal="20" />
@ -191,7 +191,7 @@
</speed>
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
@ -202,8 +202,8 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="14" /> <!-- Humans -->
</skill_list>
<ex_crt_effect>true</ex_crt_effect>
</skillList>
<exCrtEffect>true</exCrtEffect>
<ai aggroRange="500" clanHelpRange="300" />
<collision>
<radius normal="8" />
@ -265,9 +265,9 @@
<run ground="120" />
</speed>
</stats>
<skill_list>
<skillList>
<skill id="4416" level="14" /> <!-- Humans -->
</skill_list>
</skillList>
<collision>
<radius normal="11" />
<height normal="25.4" />
@ -288,9 +288,9 @@
<run ground="120" />
</speed>
</stats>
<skill_list>
<skillList>
<skill id="4416" level="14" /> <!-- Humans -->
</skill_list>
</skillList>
<collision>
<radius normal="11" />
<height normal="25.4" />
@ -311,9 +311,9 @@
<run ground="120" />
</speed>
</stats>
<skill_list>
<skillList>
<skill id="4416" level="14" /> <!-- Humans -->
</skill_list>
</skillList>
<collision>
<radius normal="11" />
<height normal="25.4" />
@ -334,9 +334,9 @@
<run ground="120" />
</speed>
</stats>
<skill_list>
<skillList>
<skill id="4416" level="14" /> <!-- Humans -->
</skill_list>
</skillList>
<collision>
<radius normal="11" />
<height normal="25.4" />
@ -377,9 +377,9 @@
<run ground="160" />
</speed>
</stats>
<skill_list>
<skillList>
<skill id="4416" level="2" /> <!-- Magic Creatures -->
</skill_list>
</skillList>
<collision>
<radius normal="15" />
<height normal="51.5" />
@ -400,7 +400,7 @@
<run ground="120" />
</speed>
</stats>
<skill_list>
<skillList>
<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
@ -411,7 +411,7 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="18" /> <!-- Dwarves -->
</skill_list>
</skillList>
<collision>
<radius normal="8" />
<height normal="21.3" />
@ -432,7 +432,7 @@
<run ground="180" />
</speed>
</stats>
<skill_list>
<skillList>
<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
<skill id="4410" level="11" /> <!-- Average P. Atk. -->
@ -442,7 +442,7 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="1" /> <!-- Bare Hands -->
<skill id="4416" level="7" /> <!-- Spirits -->
</skill_list>
</skillList>
<collision>
<radius normal="9" />
<height normal="28.3" />
@ -463,7 +463,7 @@
<run ground="180" />
</speed>
</stats>
<skill_list>
<skillList>
<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
<skill id="4410" level="11" /> <!-- Average P. Atk. -->
@ -473,7 +473,7 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="1" /> <!-- Bare Hands -->
<skill id="4416" level="7" /> <!-- Spirits -->
</skill_list>
</skillList>
<collision>
<radius normal="9" />
<height normal="28.3" />
@ -494,7 +494,7 @@
<run ground="180" />
</speed>
</stats>
<skill_list>
<skillList>
<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
<skill id="4410" level="11" /> <!-- Average P. Atk. -->
@ -504,7 +504,7 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="1" /> <!-- Bare Hands -->
<skill id="4416" level="7" /> <!-- Spirits -->
</skill_list>
</skillList>
<collision>
<radius normal="9" />
<height normal="28.3" />
@ -525,7 +525,7 @@
<run ground="180" />
</speed>
</stats>
<skill_list>
<skillList>
<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
<skill id="4410" level="11" /> <!-- Average P. Atk. -->
@ -535,7 +535,7 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="1" /> <!-- Bare Hands -->
<skill id="4416" level="7" /> <!-- Spirits -->
</skill_list>
</skillList>
<collision>
<radius normal="9" />
<height normal="28.3" />
@ -556,7 +556,7 @@
<run ground="180" />
</speed>
</stats>
<skill_list>
<skillList>
<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
<skill id="4410" level="11" /> <!-- Average P. Atk. -->
@ -566,7 +566,7 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="1" /> <!-- Bare Hands -->
<skill id="4416" level="7" /> <!-- Spirits -->
</skill_list>
</skillList>
<collision>
<radius normal="9" />
<height normal="28.3" />
@ -587,7 +587,7 @@
<run ground="180" />
</speed>
</stats>
<skill_list>
<skillList>
<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
<skill id="4410" level="11" /> <!-- Average P. Atk. -->
@ -597,7 +597,7 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="1" /> <!-- Bare Hands -->
<skill id="4416" level="7" /> <!-- Spirits -->
</skill_list>
</skillList>
<collision>
<radius normal="9" />
<height normal="28.3" />
@ -618,7 +618,7 @@
<run ground="180" />
</speed>
</stats>
<skill_list>
<skillList>
<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
<skill id="4410" level="11" /> <!-- Average P. Atk. -->
@ -628,7 +628,7 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="1" /> <!-- Bare Hands -->
<skill id="4416" level="7" /> <!-- Spirits -->
</skill_list>
</skillList>
<collision>
<radius normal="9" />
<height normal="28.3" />
@ -649,7 +649,7 @@
<run ground="180" />
</speed>
</stats>
<skill_list>
<skillList>
<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
<skill id="4410" level="11" /> <!-- Average P. Atk. -->
@ -659,7 +659,7 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="1" /> <!-- Bare Hands -->
<skill id="4416" level="7" /> <!-- Spirits -->
</skill_list>
</skillList>
<collision>
<radius normal="9" />
<height normal="28.3" />
@ -680,9 +680,9 @@
<run ground="160" />
</speed>
</stats>
<skill_list>
<skillList>
<skill id="4416" level="14" /> <!-- Humans -->
</skill_list>
</skillList>
<collision>
<radius normal="11" />
<height normal="25.4" />
@ -703,9 +703,9 @@
<run ground="160" />
</speed>
</stats>
<skill_list>
<skillList>
<skill id="4416" level="14" /> <!-- Humans -->
</skill_list>
</skillList>
<collision>
<radius normal="8" />
<height normal="24" />
@ -726,9 +726,9 @@
<run ground="160" />
</speed>
</stats>
<skill_list>
<skillList>
<skill id="4416" level="14" /> <!-- Humans -->
</skill_list>
</skillList>
<collision>
<radius normal="8" />
<height normal="22.5" />
@ -749,9 +749,9 @@
<run ground="160" />
</speed>
</stats>
<skill_list>
<skillList>
<skill id="4416" level="14" /> <!-- Humans -->
</skill_list>
</skillList>
<collision>
<radius normal="8" />
<height normal="23" />
@ -772,9 +772,9 @@
<run ground="160" />
</speed>
</stats>
<skill_list>
<skillList>
<skill id="4416" level="14" /> <!-- Humans -->
</skill_list>
</skillList>
<collision>
<radius normal="8" />
<height normal="23" />
@ -795,9 +795,9 @@
<run ground="160" />
</speed>
</stats>
<skill_list>
<skillList>
<skill id="4416" level="7" /> <!-- Spirits -->
</skill_list>
</skillList>
<collision>
<radius normal="8" />
<height normal="15" />
@ -817,7 +817,7 @@
<walk ground="60" />
<run ground="120" />
</speed>
<hit_time>500</hit_time>
<hitTime>500</hitTime>
</stats>
<status attackable="false" />
<collision>
@ -839,7 +839,7 @@
<walk ground="60" />
<run ground="120" />
</speed>
<hit_time>500</hit_time>
<hitTime>500</hitTime>
</stats>
<status attackable="false" />
<collision>
@ -861,7 +861,7 @@
<walk ground="60" />
<run ground="120" />
</speed>
<hit_time>500</hit_time>
<hitTime>500</hitTime>
</stats>
<status attackable="false" />
<collision>
@ -883,7 +883,7 @@
<walk ground="60" />
<run ground="120" />
</speed>
<hit_time>500</hit_time>
<hitTime>500</hitTime>
</stats>
<status attackable="false" />
<collision>
@ -905,7 +905,7 @@
<walk ground="60" />
<run ground="120" />
</speed>
<hit_time>500</hit_time>
<hitTime>500</hitTime>
</stats>
<status attackable="false" />
<collision>
@ -927,7 +927,7 @@
<walk ground="60" />
<run ground="120" />
</speed>
<hit_time>500</hit_time>
<hitTime>500</hitTime>
</stats>
<status attackable="false" />
<collision>
@ -949,7 +949,7 @@
<walk ground="60" />
<run ground="120" />
</speed>
<hit_time>500</hit_time>
<hitTime>500</hitTime>
</stats>
<status attackable="false" />
<collision>
@ -971,7 +971,7 @@
<walk ground="60" />
<run ground="120" />
</speed>
<hit_time>500</hit_time>
<hitTime>500</hitTime>
</stats>
<status attackable="false" />
<collision>
@ -993,7 +993,7 @@
<walk ground="60" />
<run ground="120" />
</speed>
<hit_time>500</hit_time>
<hitTime>500</hitTime>
</stats>
<status attackable="false" />
<collision>
@ -1015,7 +1015,7 @@
<walk ground="60" />
<run ground="120" />
</speed>
<hit_time>500</hit_time>
<hitTime>500</hitTime>
</stats>
<status attackable="false" />
<collision>
@ -1037,7 +1037,7 @@
<walk ground="60" />
<run ground="120" />
</speed>
<hit_time>500</hit_time>
<hitTime>500</hitTime>
</stats>
<status attackable="false" />
<collision>
@ -1059,7 +1059,7 @@
<walk ground="60" />
<run ground="120" />
</speed>
<hit_time>500</hit_time>
<hitTime>500</hitTime>
</stats>
<status attackable="false" />
<collision>
@ -1081,7 +1081,7 @@
<walk ground="60" />
<run ground="120" />
</speed>
<hit_time>500</hit_time>
<hitTime>500</hitTime>
</stats>
<status attackable="false" />
<collision>
@ -1103,7 +1103,7 @@
<walk ground="60" />
<run ground="120" />
</speed>
<hit_time>500</hit_time>
<hitTime>500</hitTime>
</stats>
<status attackable="false" />
<collision>
@ -1125,7 +1125,7 @@
<walk ground="60" />
<run ground="120" />
</speed>
<hit_time>500</hit_time>
<hitTime>500</hitTime>
</stats>
<status attackable="false" />
<collision>
@ -1147,7 +1147,7 @@
<walk ground="60" />
<run ground="120" />
</speed>
<hit_time>500</hit_time>
<hitTime>500</hitTime>
</stats>
<status attackable="false" />
<collision>
@ -1169,7 +1169,7 @@
<walk ground="60" />
<run ground="120" />
</speed>
<hit_time>500</hit_time>
<hitTime>500</hitTime>
</stats>
<status attackable="false" />
<collision>
@ -1191,7 +1191,7 @@
<walk ground="60" />
<run ground="120" />
</speed>
<hit_time>500</hit_time>
<hitTime>500</hitTime>
</stats>
<status attackable="false" />
<collision>
@ -1213,7 +1213,7 @@
<walk ground="60" />
<run ground="120" />
</speed>
<hit_time>500</hit_time>
<hitTime>500</hitTime>
</stats>
<status attackable="false" />
<collision>
@ -1235,7 +1235,7 @@
<walk ground="60" />
<run ground="120" />
</speed>
<hit_time>500</hit_time>
<hitTime>500</hitTime>
</stats>
<status attackable="false" />
<collision>
@ -1257,7 +1257,7 @@
<walk ground="60" />
<run ground="120" />
</speed>
<hit_time>500</hit_time>
<hitTime>500</hitTime>
</stats>
<status attackable="false" />
<collision>
@ -1279,7 +1279,7 @@
<walk ground="60" />
<run ground="120" />
</speed>
<hit_time>500</hit_time>
<hitTime>500</hitTime>
</stats>
<status attackable="false" />
<collision>
@ -1301,7 +1301,7 @@
<walk ground="60" />
<run ground="120" />
</speed>
<hit_time>500</hit_time>
<hitTime>500</hitTime>
</stats>
<status attackable="false" />
<collision>
@ -1323,7 +1323,7 @@
<walk ground="60" />
<run ground="120" />
</speed>
<hit_time>500</hit_time>
<hitTime>500</hitTime>
</stats>
<status attackable="false" />
<collision>
@ -1345,7 +1345,7 @@
<walk ground="60" />
<run ground="120" />
</speed>
<hit_time>500</hit_time>
<hitTime>500</hitTime>
</stats>
<status attackable="false" />
<collision>
@ -1367,7 +1367,7 @@
<walk ground="60" />
<run ground="120" />
</speed>
<hit_time>500</hit_time>
<hitTime>500</hitTime>
</stats>
<status attackable="false" />
<collision>
@ -1389,7 +1389,7 @@
<walk ground="60" />
<run ground="120" />
</speed>
<hit_time>500</hit_time>
<hitTime>500</hitTime>
</stats>
<status attackable="false" />
<collision>
@ -1411,7 +1411,7 @@
<walk ground="60" />
<run ground="120" />
</speed>
<hit_time>500</hit_time>
<hitTime>500</hitTime>
</stats>
<status attackable="false" />
<collision>
@ -1433,7 +1433,7 @@
<walk ground="60" />
<run ground="120" />
</speed>
<hit_time>500</hit_time>
<hitTime>500</hitTime>
</stats>
<status attackable="false" />
<collision>
@ -1455,7 +1455,7 @@
<walk ground="60" />
<run ground="120" />
</speed>
<hit_time>500</hit_time>
<hitTime>500</hitTime>
</stats>
<status attackable="false" />
<collision>
@ -1477,7 +1477,7 @@
<walk ground="60" />
<run ground="120" />
</speed>
<hit_time>500</hit_time>
<hitTime>500</hitTime>
</stats>
<status attackable="false" />
<collision>
@ -1499,7 +1499,7 @@
<walk ground="60" />
<run ground="120" />
</speed>
<hit_time>500</hit_time>
<hitTime>500</hitTime>
</stats>
<status attackable="false" />
<collision>
@ -1521,7 +1521,7 @@
<walk ground="60" />
<run ground="120" />
</speed>
<hit_time>500</hit_time>
<hitTime>500</hitTime>
</stats>
<status attackable="false" />
<collision>
@ -1543,7 +1543,7 @@
<walk ground="60" />
<run ground="120" />
</speed>
<hit_time>500</hit_time>
<hitTime>500</hitTime>
</stats>
<status attackable="false" />
<collision>
@ -1565,7 +1565,7 @@
<walk ground="60" />
<run ground="120" />
</speed>
<hit_time>500</hit_time>
<hitTime>500</hitTime>
</stats>
<status attackable="false" />
<collision>
@ -1587,7 +1587,7 @@
<walk ground="60" />
<run ground="120" />
</speed>
<hit_time>500</hit_time>
<hitTime>500</hitTime>
</stats>
<status attackable="false" />
<collision>
@ -1609,7 +1609,7 @@
<walk ground="60" />
<run ground="120" />
</speed>
<hit_time>500</hit_time>
<hitTime>500</hitTime>
</stats>
<status attackable="false" />
<collision>
@ -1631,7 +1631,7 @@
<walk ground="60" />
<run ground="120" />
</speed>
<hit_time>500</hit_time>
<hitTime>500</hitTime>
</stats>
<status attackable="false" />
<collision>
@ -1653,7 +1653,7 @@
<walk ground="60" />
<run ground="120" />
</speed>
<hit_time>500</hit_time>
<hitTime>500</hitTime>
</stats>
<status attackable="false" />
<collision>
@ -1675,7 +1675,7 @@
<walk ground="60" />
<run ground="120" />
</speed>
<hit_time>500</hit_time>
<hitTime>500</hitTime>
</stats>
<status attackable="false" />
<collision>
@ -1697,7 +1697,7 @@
<walk ground="60" />
<run ground="120" />
</speed>
<hit_time>500</hit_time>
<hitTime>500</hitTime>
</stats>
<status attackable="false" />
<collision>
@ -1719,7 +1719,7 @@
<walk ground="60" />
<run ground="120" />
</speed>
<hit_time>500</hit_time>
<hitTime>500</hitTime>
</stats>
<status attackable="false" />
<collision>
@ -1741,7 +1741,7 @@
<walk ground="60" />
<run ground="120" />
</speed>
<hit_time>500</hit_time>
<hitTime>500</hitTime>
</stats>
<status attackable="false" />
<collision>
@ -1763,7 +1763,7 @@
<walk ground="60" />
<run ground="120" />
</speed>
<hit_time>500</hit_time>
<hitTime>500</hitTime>
</stats>
<status attackable="false" />
<collision>
@ -1785,7 +1785,7 @@
<walk ground="60" />
<run ground="120" />
</speed>
<hit_time>500</hit_time>
<hitTime>500</hitTime>
</stats>
<status attackable="false" />
<collision>
@ -1807,7 +1807,7 @@
<walk ground="60" />
<run ground="120" />
</speed>
<hit_time>500</hit_time>
<hitTime>500</hitTime>
</stats>
<status attackable="false" />
<collision>
@ -1829,7 +1829,7 @@
<walk ground="60" />
<run ground="120" />
</speed>
<hit_time>500</hit_time>
<hitTime>500</hitTime>
</stats>
<status attackable="false" />
<collision>

View File

@ -14,7 +14,7 @@
<walk ground="60" />
<run ground="120" />
</speed>
<hit_time>500</hit_time>
<hitTime>500</hitTime>
</stats>
<status attackable="false" />
<collision>
@ -36,7 +36,7 @@
<walk ground="60" />
<run ground="120" />
</speed>
<hit_time>500</hit_time>
<hitTime>500</hitTime>
</stats>
<status attackable="false" />
<collision>
@ -58,7 +58,7 @@
<walk ground="60" />
<run ground="120" />
</speed>
<hit_time>500</hit_time>
<hitTime>500</hitTime>
</stats>
<status attackable="false" />
<collision>
@ -80,7 +80,7 @@
<walk ground="60" />
<run ground="120" />
</speed>
<hit_time>500</hit_time>
<hitTime>500</hitTime>
</stats>
<status attackable="false" />
<collision>
@ -102,7 +102,7 @@
<walk ground="60" />
<run ground="120" />
</speed>
<hit_time>500</hit_time>
<hitTime>500</hitTime>
</stats>
<status attackable="false" />
<collision>
@ -124,7 +124,7 @@
<walk ground="60" />
<run ground="120" />
</speed>
<hit_time>500</hit_time>
<hitTime>500</hitTime>
</stats>
<status attackable="false" />
<collision>
@ -146,7 +146,7 @@
<walk ground="60" />
<run ground="120" />
</speed>
<hit_time>500</hit_time>
<hitTime>500</hitTime>
</stats>
<status attackable="false" />
<collision>
@ -168,7 +168,7 @@
<walk ground="60" />
<run ground="120" />
</speed>
<hit_time>500</hit_time>
<hitTime>500</hitTime>
</stats>
<status attackable="false" />
<collision>
@ -190,12 +190,12 @@
<walk ground="60" />
<run ground="120" />
</speed>
<hit_time>500</hit_time>
<hitTime>500</hitTime>
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="4416" level="14" />
</skill_list>
</skillList>
<collision>
<radius normal="8" />
<height normal="24" />
@ -215,12 +215,12 @@
<walk ground="60" />
<run ground="120" />
</speed>
<hit_time>500</hit_time>
<hitTime>500</hitTime>
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="4416" level="14" />
</skill_list>
</skillList>
<collision>
<radius normal="8" />
<height normal="24" />
@ -240,12 +240,12 @@
<walk ground="60" />
<run ground="120" />
</speed>
<hit_time>500</hit_time>
<hitTime>500</hitTime>
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="4416" level="14" />
</skill_list>
</skillList>
<collision>
<radius normal="8" />
<height normal="23.5" />
@ -265,12 +265,12 @@
<walk ground="60" />
<run ground="120" />
</speed>
<hit_time>500</hit_time>
<hitTime>500</hitTime>
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="4416" level="14" />
</skill_list>
</skillList>
<collision>
<radius normal="8" />
<height normal="23.5" />
@ -290,7 +290,7 @@
<walk ground="60" />
<run ground="120" />
</speed>
<hit_time>500</hit_time>
<hitTime>500</hitTime>
</stats>
<status attackable="false" />
<collision>
@ -312,7 +312,7 @@
<walk ground="60" />
<run ground="120" />
</speed>
<hit_time>500</hit_time>
<hitTime>500</hitTime>
</stats>
<status attackable="false" />
<collision>
@ -334,7 +334,7 @@
<walk ground="60" />
<run ground="120" />
</speed>
<hit_time>500</hit_time>
<hitTime>500</hitTime>
</stats>
<status attackable="false" />
<collision>
@ -356,7 +356,7 @@
<walk ground="60" />
<run ground="120" />
</speed>
<hit_time>500</hit_time>
<hitTime>500</hitTime>
</stats>
<status attackable="false" />
<collision>
@ -378,7 +378,7 @@
<walk ground="60" />
<run ground="120" />
</speed>
<hit_time>500</hit_time>
<hitTime>500</hitTime>
</stats>
<status attackable="false" />
<collision>
@ -400,7 +400,7 @@
<walk ground="60" />
<run ground="120" />
</speed>
<hit_time>500</hit_time>
<hitTime>500</hitTime>
</stats>
<status attackable="false" />
<collision>

View File

@ -14,14 +14,14 @@
<walk ground="50" />
<run ground="186" />
</speed>
<hit_time>500</hit_time>
<hitTime>500</hitTime>
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="4416" level="9" />
<!-- <skill id="4411" level="13" /> -->
<!-- <skill id="4413" level="12" /> -->
</skill_list>
</skillList>
<collision>
<radius normal="0.01" />
<height normal="5.5" />
@ -41,12 +41,12 @@
<walk ground="50" />
<run ground="186" />
</speed>
<hit_time>500</hit_time>
<hitTime>500</hitTime>
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="4416" level="4" />
</skill_list>
</skillList>
<collision>
<radius normal="0.01" />
<height normal="5.5" />
@ -66,12 +66,12 @@
<walk ground="50" />
<run ground="186" />
</speed>
<hit_time>500</hit_time>
<hitTime>500</hitTime>
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="4416" level="4" />
</skill_list>
</skillList>
<collision>
<radius normal="0.01" />
<height normal="5.5" />
@ -91,12 +91,12 @@
<walk ground="50" />
<run ground="186" />
</speed>
<hit_time>500</hit_time>
<hitTime>500</hitTime>
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="4416" level="4" />
</skill_list>
</skillList>
<collision>
<radius normal="0.01" />
<height normal="5.5" />
@ -116,7 +116,7 @@
<walk ground="50" />
<run ground="186" />
</speed>
<hit_time>500</hit_time>
<hitTime>500</hitTime>
</stats>
<status attackable="false" />
<collision>
@ -138,7 +138,7 @@
<walk ground="50" />
<run ground="186" />
</speed>
<hit_time>500</hit_time>
<hitTime>500</hitTime>
</stats>
<status attackable="false" />
<collision>
@ -160,7 +160,7 @@
<walk ground="50" />
<run ground="186" />
</speed>
<hit_time>500</hit_time>
<hitTime>500</hitTime>
</stats>
<status attackable="false" />
<collision>
@ -182,7 +182,7 @@
<walk ground="50" />
<run ground="186" />
</speed>
<hit_time>500</hit_time>
<hitTime>500</hitTime>
</stats>
<status attackable="false" />
<collision>
@ -204,7 +204,7 @@
<walk ground="50" />
<run ground="186" />
</speed>
<hit_time>500</hit_time>
<hitTime>500</hitTime>
</stats>
<status attackable="false" />
<collision>
@ -226,12 +226,12 @@
<walk ground="50" />
<run ground="186" />
</speed>
<hit_time>500</hit_time>
<hitTime>500</hitTime>
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="4416" level="7" />
</skill_list>
</skillList>
<collision>
<radius normal="8" />
<height normal="15" />

File diff suppressed because it is too large Load Diff

View File

@ -14,12 +14,12 @@
<walk ground="60" />
<run ground="120" />
</speed>
<hit_time>500</hit_time>
<hitTime>500</hitTime>
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="4416" level="14" />
</skill_list>
</skillList>
<collision>
<radius normal="8" />
<height normal="24" />
@ -38,12 +38,12 @@
<walk ground="60" />
<run ground="120" />
</speed>
<hit_time>500</hit_time>
<hitTime>500</hitTime>
</stats>
<status attackable="false" targetable="false" talkable="false" showName="false" />
<skill_list>
<skillList>
<skill id="4416" level="18" />
</skill_list>
</skillList>
<collision>
<radius normal="8" />
<height normal="17.5" />
@ -63,12 +63,12 @@
<walk ground="60" />
<run ground="120" />
</speed>
<hit_time>500</hit_time>
<hitTime>500</hitTime>
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="4416" level="14" />
</skill_list>
</skillList>
<collision>
<radius normal="8" />
<height normal="23" />
@ -88,12 +88,12 @@
<walk ground="60" />
<run ground="120" />
</speed>
<hit_time>500</hit_time>
<hitTime>500</hitTime>
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="4416" level="14" />
</skill_list>
</skillList>
<collision>
<radius normal="8" />
<height normal="22.5" />
@ -113,12 +113,12 @@
<walk ground="60" />
<run ground="120" />
</speed>
<hit_time>500</hit_time>
<hitTime>500</hitTime>
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="4416" level="25" />
</skill_list>
</skillList>
<collision>
<radius normal="13" />
<height normal="22.25" />
@ -138,7 +138,7 @@
<walk ground="60" />
<run ground="120" />
</speed>
<hit_time>500</hit_time>
<hitTime>500</hitTime>
</stats>
<status attackable="false" />
<collision>
@ -160,12 +160,12 @@
<walk ground="60" />
<run ground="120" />
</speed>
<hit_time>500</hit_time>
<hitTime>500</hitTime>
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="4416" level="25" />
</skill_list>
</skillList>
<collision>
<radius normal="17" />
<height normal="25" />
@ -185,12 +185,12 @@
<walk ground="60" />
<run ground="120" />
</speed>
<hit_time>500</hit_time>
<hitTime>500</hitTime>
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="4416" level="14" />
</skill_list>
</skillList>
<collision>
<radius normal="8" />
<height normal="24" />
@ -210,12 +210,12 @@
<walk ground="60" />
<run ground="120" />
</speed>
<hit_time>500</hit_time>
<hitTime>500</hitTime>
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="4416" level="14" />
</skill_list>
</skillList>
<collision>
<radius normal="8" />
<height normal="22.5" />
@ -235,12 +235,12 @@
<walk ground="60" />
<run ground="120" />
</speed>
<hit_time>500</hit_time>
<hitTime>500</hitTime>
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="4416" level="15" />
</skill_list>
</skillList>
<collision>
<radius normal="8" />
<height normal="22" />
@ -260,12 +260,12 @@
<walk ground="60" />
<run ground="120" />
</speed>
<hit_time>500</hit_time>
<hitTime>500</hitTime>
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="4416" level="14" />
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</skillList>
<collision>
<radius normal="8" />
<height normal="21.5" />
@ -285,7 +285,7 @@
<walk ground="60" />
<run ground="120" />
</speed>
<hit_time>500</hit_time>
<hitTime>500</hitTime>
</stats>
<status attackable="false" />
<collision>
@ -307,7 +307,7 @@
<walk ground="60" />
<run ground="120" />
</speed>
<hit_time>500</hit_time>
<hitTime>500</hitTime>
</stats>
<status attackable="false" />
<collision>
@ -329,7 +329,7 @@
<walk ground="60" />
<run ground="120" />
</speed>
<hit_time>500</hit_time>
<hitTime>500</hitTime>
</stats>
<status attackable="false" />
<collision>
@ -351,7 +351,7 @@
<walk ground="60" />
<run ground="120" />
</speed>
<hit_time>500</hit_time>
<hitTime>500</hitTime>
</stats>
<status attackable="false" />
<collision>
@ -373,7 +373,7 @@
<walk ground="60" />
<run ground="120" />
</speed>
<hit_time>500</hit_time>
<hitTime>500</hitTime>
</stats>
<status attackable="false" />
<collision>
@ -395,7 +395,7 @@
<walk ground="60" />
<run ground="120" />
</speed>
<hit_time>500</hit_time>
<hitTime>500</hitTime>
</stats>
<status attackable="false" />
<collision>
@ -417,7 +417,7 @@
<walk ground="60" />
<run ground="120" />
</speed>
<hit_time>500</hit_time>
<hitTime>500</hitTime>
</stats>
<status attackable="false" />
<collision>
@ -439,7 +439,7 @@
<walk ground="60" />
<run ground="120" />
</speed>
<hit_time>500</hit_time>
<hitTime>500</hitTime>
</stats>
<status attackable="false" />
<collision>
@ -461,12 +461,12 @@
<walk ground="60" />
<run ground="120" />
</speed>
<hit_time>500</hit_time>
<hitTime>500</hitTime>
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="4416" level="14" />
</skill_list>
</skillList>
<collision>
<radius normal="8" />
<height normal="24" />
@ -485,12 +485,12 @@
<walk ground="100" />
<run ground="120" />
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<hit_time>500</hit_time>
<hitTime>500</hitTime>
</stats>
<status attackable="false" targetable="false" showName="false" />
<skill_list>
<skillList>
<skill id="4416" level="18" />
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</skillList>
<collision>
<radius normal="8" />
<height normal="17.5" />
@ -510,12 +510,12 @@
<walk ground="60" />
<run ground="120" />
</speed>
<hit_time>500</hit_time>
<hitTime>500</hitTime>
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="4416" level="14" />
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</skillList>
<collision>
<radius normal="8" />
<height normal="23" />
@ -535,12 +535,12 @@
<walk ground="60" />
<run ground="120" />
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<hit_time>500</hit_time>
<hitTime>500</hitTime>
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="4416" level="14" />
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</skillList>
<collision>
<radius normal="8" />
<height normal="22.5" />
@ -560,12 +560,12 @@
<walk ground="60" />
<run ground="120" />
</speed>
<hit_time>500</hit_time>
<hitTime>500</hitTime>
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="4416" level="25" />
</skill_list>
</skillList>
<collision>
<radius normal="13" />
<height normal="22.25" />
@ -585,12 +585,12 @@
<walk ground="60" />
<run ground="120" />
</speed>
<hit_time>500</hit_time>
<hitTime>500</hitTime>
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="4416" level="25" />
</skill_list>
</skillList>
<collision>
<radius normal="17" />
<height normal="25" />
@ -610,12 +610,12 @@
<walk ground="60" />
<run ground="120" />
</speed>
<hit_time>500</hit_time>
<hitTime>500</hitTime>
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="4416" level="14" />
</skill_list>
</skillList>
<collision>
<radius normal="8" />
<height normal="24" />
@ -635,12 +635,12 @@
<walk ground="60" />
<run ground="120" />
</speed>
<hit_time>500</hit_time>
<hitTime>500</hitTime>
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="4416" level="14" />
</skill_list>
</skillList>
<collision>
<radius normal="8" />
<height normal="22.5" />
@ -660,12 +660,12 @@
<walk ground="60" />
<run ground="120" />
</speed>
<hit_time>500</hit_time>
<hitTime>500</hitTime>
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="4416" level="15" />
</skill_list>
</skillList>
<collision>
<radius normal="8" />
<height normal="22" />
@ -685,12 +685,12 @@
<walk ground="60" />
<run ground="120" />
</speed>
<hit_time>500</hit_time>
<hitTime>500</hitTime>
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="4416" level="14" />
</skill_list>
</skillList>
<collision>
<radius normal="8" />
<height normal="21.5" />
@ -710,7 +710,7 @@
<walk ground="60" />
<run ground="120" />
</speed>
<hit_time>500</hit_time>
<hitTime>500</hitTime>
</stats>
<status attackable="false" />
<collision>
@ -732,7 +732,7 @@
<walk ground="60" />
<run ground="120" />
</speed>
<hit_time>500</hit_time>
<hitTime>500</hitTime>
</stats>
<status attackable="false" />
<collision>
@ -754,7 +754,7 @@
<walk ground="60" />
<run ground="120" />
</speed>
<hit_time>500</hit_time>
<hitTime>500</hitTime>
</stats>
<status attackable="false" />
<collision>
@ -776,7 +776,7 @@
<walk ground="60" />
<run ground="120" />
</speed>
<hit_time>500</hit_time>
<hitTime>500</hitTime>
</stats>
<status attackable="false" />
<collision>
@ -798,7 +798,7 @@
<walk ground="60" />
<run ground="120" />
</speed>
<hit_time>500</hit_time>
<hitTime>500</hitTime>
</stats>
<status attackable="false" />
<collision>
@ -820,7 +820,7 @@
<walk ground="60" />
<run ground="120" />
</speed>
<hit_time>500</hit_time>
<hitTime>500</hitTime>
</stats>
<status attackable="false" />
<collision>
@ -842,7 +842,7 @@
<walk ground="60" />
<run ground="120" />
</speed>
<hit_time>500</hit_time>
<hitTime>500</hitTime>
</stats>
<status attackable="false" />
<collision>
@ -864,7 +864,7 @@
<walk ground="60" />
<run ground="120" />
</speed>
<hit_time>500</hit_time>
<hitTime>500</hitTime>
</stats>
<status attackable="false" />
<collision>
@ -886,7 +886,7 @@
<walk ground="60" />
<run ground="120" />
</speed>
<hit_time>500</hit_time>
<hitTime>500</hitTime>
</stats>
<status attackable="false" />
<collision>
@ -908,7 +908,7 @@
<walk ground="60" />
<run ground="120" />
</speed>
<hit_time>500</hit_time>
<hitTime>500</hitTime>
</stats>
<status attackable="false" />
<collision>

View File

@ -14,10 +14,10 @@
<walk ground="24" />
<run ground="125" />
</speed>
<hit_time>390</hit_time>
<hitTime>390</hitTime>
</stats>
<status undying="false" />
<skill_list>
<skillList>
<skill id="4121" level="1" /> <!-- Summoned Monster Magic Protection -->
<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
@ -28,10 +28,10 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="1" /> <!-- Bare Hands -->
<skill id="4416" level="4" /> <!-- Animals -->
</skill_list>
</skillList>
<shots soul="2" spirit="2" />
<corpse_time>86400</corpse_time>
<ex_crt_effect>false</ex_crt_effect>
<corpseTime>86400</corpseTime>
<exCrtEffect>false</exCrtEffect>
<collision>
<radius normal="13" />
<height normal="11.5" />

View File

@ -18,10 +18,10 @@
<walk ground="80" />
<run ground="140" />
</speed>
<hit_time>270</hit_time>
<hitTime>270</hitTime>
</stats>
<status undying="false" />
<skill_list>
<skillList>
<skill id="4121" level="1" /> <!-- Summoned Monster Magic Protection -->
<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
@ -33,10 +33,10 @@
<skill id="4415" level="1" /> <!-- Bare Hands -->
<skill id="4416" level="10" /> <!-- Dragons -->
<skill id="4715" level="1" /> <!-- Wind Dragon -->
</skill_list>
</skillList>
<shots soul="2" spirit="2" />
<corpse_time>86400</corpse_time>
<ex_crt_effect>false</ex_crt_effect>
<corpseTime>86400</corpseTime>
<exCrtEffect>false</exCrtEffect>
<collision>
<radius normal="9" />
<height normal="10" />
@ -60,10 +60,10 @@
<walk ground="80" />
<run ground="140" />
</speed>
<hit_time>270</hit_time>
<hitTime>270</hitTime>
</stats>
<status undying="false" />
<skill_list>
<skillList>
<skill id="4121" level="1" /> <!-- Summoned Monster Magic Protection -->
<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
@ -75,10 +75,10 @@
<skill id="4415" level="1" /> <!-- Bare Hands -->
<skill id="4416" level="10" /> <!-- Dragons -->
<skill id="4716" level="1" /> <!-- Star Dragon -->
</skill_list>
</skillList>
<shots soul="2" spirit="2" />
<corpse_time>86400</corpse_time>
<ex_crt_effect>false</ex_crt_effect>
<corpseTime>86400</corpseTime>
<exCrtEffect>false</exCrtEffect>
<collision>
<radius normal="9" />
<height normal="10" />
@ -98,10 +98,10 @@
<walk ground="80" />
<run ground="140" />
</speed>
<hit_time>270</hit_time>
<hitTime>270</hitTime>
</stats>
<status undying="false" />
<skill_list>
<skillList>
<skill id="4121" level="1" /> <!-- Summoned Monster Magic Protection -->
<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
@ -113,10 +113,10 @@
<skill id="4415" level="1" /> <!-- Bare Hands -->
<skill id="4416" level="10" /> <!-- Dragons -->
<skill id="4714" level="1" /> <!-- Twilight Dragon -->
</skill_list>
</skillList>
<shots soul="2" spirit="2" />
<corpse_time>86400</corpse_time>
<ex_crt_effect>false</ex_crt_effect>
<corpseTime>86400</corpseTime>
<exCrtEffect>false</exCrtEffect>
<collision>
<radius normal="9" />
<height normal="10" />

View File

@ -18,10 +18,10 @@
<walk ground="80" />
<run ground="170" />
</speed>
<hit_time>250</hit_time>
<hitTime>250</hitTime>
</stats>
<status undying="false" />
<skill_list>
<skillList>
<skill id="4121" level="1" /> <!-- Summoned Monster Magic Protection -->
<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
@ -33,10 +33,10 @@
<skill id="4415" level="1" /> <!-- Bare Hands -->
<skill id="4416" level="10" /> <!-- Dragons -->
<skill id="4715" level="1" /> <!-- Wind Dragon -->
</skill_list>
</skillList>
<shots soul="2" spirit="2" />
<corpse_time>86400</corpse_time>
<ex_crt_effect>false</ex_crt_effect>
<corpseTime>86400</corpseTime>
<exCrtEffect>false</exCrtEffect>
<collision>
<radius normal="23" />
<height normal="31" />
@ -60,10 +60,10 @@
<walk ground="80" />
<run ground="170" />
</speed>
<hit_time>250</hit_time>
<hitTime>250</hitTime>
</stats>
<status undying="false" />
<skill_list>
<skillList>
<skill id="4121" level="1" /> <!-- Summoned Monster Magic Protection -->
<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
@ -75,10 +75,10 @@
<skill id="4415" level="1" /> <!-- Bare Hands -->
<skill id="4416" level="10" /> <!-- Dragons -->
<skill id="4716" level="1" /> <!-- Star Dragon -->
</skill_list>
</skillList>
<shots soul="2" spirit="2" />
<corpse_time>86400</corpse_time>
<ex_crt_effect>false</ex_crt_effect>
<corpseTime>86400</corpseTime>
<exCrtEffect>false</exCrtEffect>
<collision>
<radius normal="23" />
<height normal="31" />
@ -98,10 +98,10 @@
<walk ground="80" />
<run ground="170" />
</speed>
<hit_time>250</hit_time>
<hitTime>250</hitTime>
</stats>
<status undying="false" />
<skill_list>
<skillList>
<skill id="4121" level="1" /> <!-- Summoned Monster Magic Protection -->
<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
@ -113,10 +113,10 @@
<skill id="4415" level="1" /> <!-- Bare Hands -->
<skill id="4416" level="10" /> <!-- Dragons -->
<skill id="4714" level="1" /> <!-- Twilight Dragon -->
</skill_list>
</skillList>
<shots soul="2" spirit="2" />
<corpse_time>86400</corpse_time>
<ex_crt_effect>false</ex_crt_effect>
<corpseTime>86400</corpseTime>
<exCrtEffect>false</exCrtEffect>
<collision>
<radius normal="23" />
<height normal="31" />
@ -136,10 +136,10 @@
<walk ground="60" />
<run ground="125" />
</speed>
<hit_time>340</hit_time>
<hitTime>340</hitTime>
</stats>
<status undying="false" />
<skill_list>
<skillList>
<skill id="4121" level="1" /> <!-- Summoned Monster Magic Protection -->
<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
@ -150,10 +150,10 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="1" /> <!-- Bare Hands -->
<skill id="4416" level="13" /> <!-- Fairies -->
</skill_list>
</skillList>
<shots soul="2" spirit="2" />
<corpse_time>86400</corpse_time>
<ex_crt_effect>false</ex_crt_effect>
<corpseTime>86400</corpseTime>
<exCrtEffect>false</exCrtEffect>
<collision>
<radius normal="10" />
<height normal="24" />

View File

@ -19,7 +19,7 @@
</speed>
</stats>
<status undying="false" />
<skill_list>
<skillList>
<skill id="4121" level="1" /> <!-- Summoned Monster Magic Protection -->
<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
@ -30,10 +30,10 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="1" /> <!-- Bare Hands -->
<skill id="4416" level="10" /> <!-- Dragons -->
</skill_list>
</skillList>
<shots soul="2" spirit="2" />
<corpse_time>86400</corpse_time>
<ex_crt_effect>false</ex_crt_effect>
<corpseTime>86400</corpseTime>
<exCrtEffect>false</exCrtEffect>
<collision>
<radius normal="60" />
<height normal="80" />

View File

@ -16,7 +16,7 @@
</speed>
</stats>
<status />
<skill_list>
<skillList>
<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
@ -28,8 +28,8 @@
<skill id="4415" level="5" /> <!-- Blunt Weapons -->
<skill id="4416" level="19" /> <!-- Others -->
<skill id="4441" level="5" /> <!-- Greater Resist Mental Derangement -->
</skill_list>
<ex_crt_effect>true</ex_crt_effect>
</skillList>
<exCrtEffect>true</exCrtEffect>
<ai type="BALANCED" aggroRange="500" />
<collision>
<radius normal="10" />
@ -52,7 +52,7 @@
</speed>
</stats>
<status undying="false" />
<skill_list>
<skillList>
<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
@ -64,8 +64,8 @@
<skill id="4415" level="5" /> <!-- Blunt Weapons -->
<skill id="4416" level="19" /> <!-- Others -->
<skill id="4441" level="5" /> <!-- Greater Resist Mental Derangement -->
</skill_list>
<ex_crt_effect>true</ex_crt_effect>
</skillList>
<exCrtEffect>true</exCrtEffect>
<ai type="BALANCED" aggroRange="500" />
<collision>
<radius normal="23" />
@ -88,7 +88,7 @@
</speed>
</stats>
<status undying="false" />
<skill_list>
<skillList>
<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
@ -100,8 +100,8 @@
<skill id="4415" level="5" /> <!-- Blunt Weapons -->
<skill id="4416" level="19" /> <!-- Others -->
<skill id="4441" level="5" /> <!-- Greater Resist Mental Derangement -->
</skill_list>
<ex_crt_effect>true</ex_crt_effect>
</skillList>
<exCrtEffect>true</exCrtEffect>
<ai type="BALANCED" aggroRange="500" />
<collision>
<radius normal="15" />
@ -124,7 +124,7 @@
</speed>
</stats>
<status />
<skill_list>
<skillList>
<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
@ -136,8 +136,8 @@
<skill id="4415" level="5" /> <!-- Blunt Weapons -->
<skill id="4416" level="19" /> <!-- Others -->
<skill id="4441" level="5" /> <!-- Greater Resist Mental Derangement -->
</skill_list>
<ex_crt_effect>true</ex_crt_effect>
</skillList>
<exCrtEffect>true</exCrtEffect>
<ai type="BALANCED" aggroRange="500" />
<collision>
<radius normal="23" />
@ -160,7 +160,7 @@
</speed>
</stats>
<status undying="false" />
<skill_list>
<skillList>
<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
@ -172,8 +172,8 @@
<skill id="4415" level="5" /> <!-- Blunt Weapons -->
<skill id="4416" level="19" /> <!-- Others -->
<skill id="4441" level="5" /> <!-- Greater Resist Mental Derangement -->
</skill_list>
<ex_crt_effect>true</ex_crt_effect>
</skillList>
<exCrtEffect>true</exCrtEffect>
<ai type="BALANCED" aggroRange="500" />
<collision>
<radius normal="34" />
@ -196,7 +196,7 @@
</speed>
</stats>
<status undying="false" />
<skill_list>
<skillList>
<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
@ -208,8 +208,8 @@
<skill id="4415" level="5" /> <!-- Blunt Weapons -->
<skill id="4416" level="19" /> <!-- Others -->
<skill id="4441" level="5" /> <!-- Greater Resist Mental Derangement -->
</skill_list>
<ex_crt_effect>true</ex_crt_effect>
</skillList>
<exCrtEffect>true</exCrtEffect>
<ai type="BALANCED" aggroRange="500" />
<collision>
<radius normal="28" />
@ -234,10 +234,10 @@
<walk ground="30" />
<run ground="120" />
</speed>
<hit_time>480</hit_time>
<hitTime>480</hitTime>
</stats>
<status undying="false" />
<skill_list>
<skillList>
<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
@ -248,10 +248,10 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="1" /> <!-- Bare Hands -->
<skill id="4416" level="3" /> <!-- Beasts -->
</skill_list>
</skillList>
<shots soul="2" spirit="2" />
<corpse_time>86400</corpse_time>
<ex_crt_effect>false</ex_crt_effect>
<corpseTime>86400</corpseTime>
<exCrtEffect>false</exCrtEffect>
<collision>
<radius normal="12" />
<height normal="15" />
@ -275,10 +275,10 @@
<walk ground="13" />
<run ground="120" />
</speed>
<hit_time>500</hit_time>
<hitTime>500</hitTime>
</stats>
<status undying="false" />
<skill_list>
<skillList>
<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
@ -289,10 +289,10 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="1" /> <!-- Bare Hands -->
<skill id="4416" level="3" /> <!-- Beasts -->
</skill_list>
</skillList>
<shots soul="2" spirit="2" />
<corpse_time>86400</corpse_time>
<ex_crt_effect>false</ex_crt_effect>
<corpseTime>86400</corpseTime>
<exCrtEffect>false</exCrtEffect>
<collision>
<radius normal="7" />
<height normal="15" />
@ -316,10 +316,10 @@
<walk ground="28" />
<run ground="120" />
</speed>
<hit_time>480</hit_time>
<hitTime>480</hitTime>
</stats>
<status undying="false" />
<skill_list>
<skillList>
<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
@ -330,10 +330,10 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="1" /> <!-- Bare Hands -->
<skill id="4416" level="3" /> <!-- Beasts -->
</skill_list>
</skillList>
<shots soul="2" spirit="2" />
<corpse_time>86400</corpse_time>
<ex_crt_effect>false</ex_crt_effect>
<corpseTime>86400</corpseTime>
<exCrtEffect>false</exCrtEffect>
<collision>
<radius normal="11" />
<height normal="15.7" />

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@ -14,15 +14,15 @@
<walk ground="50" />
<run ground="100" />
</speed>
<hit_time>500</hit_time>
<hitTime>500</hitTime>
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="4441" level="5" />
<skill id="4416" level="19" />
<skill id="4414" level="3" />
<skill id="4045" level="1" />
</skill_list>
</skillList>
<collision>
<radius normal="23" />
<height normal="25" />
@ -42,15 +42,15 @@
<walk ground="50" />
<run ground="100" />
</speed>
<hit_time>500</hit_time>
<hitTime>500</hitTime>
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="4441" level="5" />
<skill id="4416" level="19" />
<skill id="4414" level="3" />
<skill id="4045" level="1" />
</skill_list>
</skillList>
<collision>
<radius normal="15" />
<height normal="16" />
@ -70,15 +70,15 @@
<walk ground="50" />
<run ground="100" />
</speed>
<hit_time>500</hit_time>
<hitTime>500</hitTime>
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="4441" level="5" />
<skill id="4416" level="19" />
<skill id="4414" level="3" />
<skill id="4045" level="1" />
</skill_list>
</skillList>
<collision>
<radius normal="23" />
<height normal="25" />
@ -98,15 +98,15 @@
<walk ground="50" />
<run ground="100" />
</speed>
<hit_time>500</hit_time>
<hitTime>500</hitTime>
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="4441" level="5" />
<skill id="4416" level="19" />
<skill id="4414" level="3" />
<skill id="4045" level="1" />
</skill_list>
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@ -126,15 +126,15 @@
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File diff suppressed because it is too large Load Diff

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@ -14,13 +14,13 @@
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View File

@ -14,12 +14,12 @@
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File diff suppressed because it is too large Load Diff

View File

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</speed>
<hit_time>500</hit_time>
<hitTime>500</hitTime>
</stats>
<status attackable="false" />
<collision>
@ -146,7 +146,7 @@
<walk ground="60" />
<run ground="120" />
</speed>
<hit_time>500</hit_time>
<hitTime>500</hitTime>
</stats>
<status attackable="false" />
<collision>

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@ -30,11 +30,11 @@
</speed>
</stats>
<status attackable="true" />
<skill_list>
<skillList>
<skill id="4416" level="6" /> <!-- Humanoids -->
<skill id="5467" level="1" /> <!-- Dark Attack -->
<skill id="16179" level="1" /> <!-- Beleth -->
</skill_list>
</skillList>
<collision>
<radius normal="0.1" />
<height normal="0.1" />
@ -70,15 +70,15 @@
</speed>
</stats>
<status attackable="true" />
<skill_list>
<skillList>
<skill id="4416" level="6" /> <!-- Humanoids -->
<skill id="5462" level="1" /> <!-- Fire Attack -->
</skill_list>
</skillList>
<collision>
<radius normal="35" />
<height normal="47.5" />
</collision>
<drop_lists>
<dropLists>
<death>
<item id="57" min="2318" max="5401" chance="50" /> <!-- Adena -->
<item id="37791" min="1" max="1" chance="0.075" /> <!-- Sealed Demonic Tome -->
@ -89,7 +89,7 @@
<item id="40050" min="1" max="1" chance="1.099" /> <!-- Scroll: 10,000 SP -->
<item id="40051" min="1" max="1" chance="0.3" /> <!-- Scroll: 100,000 SP -->
</corpse>
</drop_lists>
</dropLists>
</npc>
<npc id="19504" level="99" type="L2Npc" name="Deathmoz" title="Disciplined">
<!-- AUTO GENERATED NPC TODO: FIX IT -->
@ -206,10 +206,10 @@
</speed>
</stats>
<status attackable="true" />
<skill_list>
<skillList>
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5462" level="1" /> <!-- Fire Attack -->
</skill_list>
</skillList>
<collision>
<radius normal="10" />
<height normal="42" />
@ -228,11 +228,11 @@
</speed>
</stats>
<status attackable="true" />
<skill_list>
<skillList>
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5462" level="1" /> <!-- Fire Attack -->
<skill id="4287" level="2" /> <!-- Hold Resistance -->
</skill_list>
</skillList>
<collision>
<radius normal="10" />
<height normal="42" />
@ -319,10 +319,10 @@
</speed>
</stats>
<status attackable="true" />
<skill_list>
<skillList>
<skill id="4416" level="6" /> <!-- Humanoids -->
<skill id="5462" level="1" /> <!-- Fire Attack -->
</skill_list>
</skillList>
<collision>
<radius normal="35" />
<height normal="47.5" />
@ -646,15 +646,15 @@
</speed>
</stats>
<status attackable="true" />
<skill_list>
<skillList>
<skill id="4416" level="9" /> <!-- Demons -->
<skill id="16357" level="2" /> <!-- Dimensional Barrier -->
</skill_list>
</skillList>
<collision>
<radius normal="16" /> <!-- Need retail value -->
<height normal="13.25" /> <!-- Need retail value -->
</collision>
<drop_lists>
<dropLists>
<death>
<item id="40063" min="4" max="8" chance="51.15" /> <!-- Secret Ancient Tome Fragment -->
<item id="40042" min="1" max="2" chance="13.11" /> <!-- Dimensional Bracelet Enhancement Stone -->
@ -666,7 +666,7 @@
<item id="40044" min="1" max="2" chance="11.97" /> <!-- Dimensional Bracelet Enhancement Stone -->
<item id="40048" min="1" max="2" chance="11.97" /> <!-- Dimensional Bracelet Enhancement Stone -->
</death>
</drop_lists>
</dropLists>
</npc>
<npc id="19556" level="99" type="L2Npc" name="Dimensional Trap">
<!-- AUTO GENERATED NPC TODO: FIX IT -->

View File

@ -12,15 +12,15 @@
</speed>
</stats>
<status attackable="true" />
<skill_list>
<skillList>
<skill id="4416" level="5" /> <!-- Plants -->
<skill id="5465" level="1" /> <!-- Earth Attack -->
</skill_list>
</skillList>
<collision>
<radius normal="16" /> <!-- Need retail value -->
<height normal="13.25" /> <!-- Need retail value -->
</collision>
<drop_lists>
<dropLists>
<death>
<item id="57" min="6507" max="15209" chance="30" /> <!-- Adena -->
<item id="36530" min="1" max="1" chance="0.075" /> <!-- Exquisite Fiber -->
@ -30,7 +30,7 @@
<corpse>
<item id="36565" min="1" max="1" chance="0.03" /> <!-- Exquisite Synthetic Cokes -->
</corpse>
</drop_lists>
</dropLists>
</npc>
<npc id="19601" level="104" type="L2Npc" name="">
<!-- AUTO GENERATED INFINITE ODYSSEY NPC TODO: FIX IT -->

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@ -19,17 +19,17 @@
<attack physical="582.81759" magical="397.98887" random="10" critical="8" accuracy="0" attackSpeed="253" type="DAGGER" range="40" distance="80" width="120" />
<defence physical="271.89033" magical="181.027644954078" shield="136" shieldRate="20" />
<attribute>
<attack type="UNHOLY" value="20" />
<attack type="DARK" value="20" />
<defence fire="-5" water="20" wind="20" earth="20" holy="-32" dark="53" />
</attribute>
<speed>
<walk ground="80" />
<run ground="175" />
</speed>
<hit_time>520</hit_time>
<hitTime>520</hitTime>
</stats>
<status undying="false" canBeSown="true" />
<skill_list>
<skillList>
<skill id="4032" level="6" /> <!-- NPC Strike -->
<skill id="4274" level="1" /> <!-- Blunt Weapon Weak Point -->
<skill id="4408" level="8" /> <!-- HP Increase (1/4x) -->
@ -41,16 +41,16 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="7" /> <!-- Daggers -->
<skill id="4416" level="1" /> <!-- Undead -->
</skill_list>
</skillList>
<shots shotChance="30" spiritChance="30" />
<ex_crt_effect>false</ex_crt_effect>
<s_npc_prop_hp_rate>0.25</s_npc_prop_hp_rate>
<exCrtEffect>false</exCrtEffect>
<sNpcPropHpRate>0.25</sNpcPropHpRate>
<ai aggroRange="300" clanHelpRange="300">
<clan_list>
<clanList>
<clan>UNDEAD</clan>
</clan_list>
</clanList>
</ai>
<drop_lists>
<dropLists>
<death>
<group chance="70">
<item id="57" min="244" max="495" chance="100" /> <!-- Adena -->
@ -81,7 +81,7 @@
<item id="6333" min="1" max="1" chance="0.7068" /> <!-- Recipe: Sealed Phoenix Ring(70%) -->
<item id="4078" min="1" max="1" chance="0.8993" /> <!-- Blue Wolf Breastplate Part -->
</corpse>
</drop_lists>
</dropLists>
<collision>
<radius normal="11" />
<height normal="28.5" />
@ -105,17 +105,17 @@
<attack physical="603.79903" magical="412.31647" random="30" critical="4" accuracy="4.75" attackSpeed="253" type="SWORD" range="40" distance="80" width="120" />
<defence physical="276.72752" magical="184.248304515217" />
<attribute>
<attack type="UNHOLY" value="20" />
<attack type="DARK" value="20" />
<defence fire="20" water="20" wind="20" earth="20" holy="-32" dark="53" />
</attribute>
<speed>
<walk ground="15" />
<run ground="175" />
</speed>
<hit_time>450</hit_time>
<hitTime>450</hitTime>
</stats>
<status undying="false" canBeSown="true" />
<skill_list>
<skillList>
<skill id="4073" level="6" /> <!-- Stun -->
<skill id="4408" level="8" /> <!-- HP Increase (1/4x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
@ -126,16 +126,16 @@
<skill id="4414" level="3" /> <!-- Light Armor Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="1" /> <!-- Undead -->
</skill_list>
</skillList>
<shots shotChance="30" spiritChance="30" />
<ex_crt_effect>false</ex_crt_effect>
<s_npc_prop_hp_rate>0.25</s_npc_prop_hp_rate>
<exCrtEffect>false</exCrtEffect>
<sNpcPropHpRate>0.25</sNpcPropHpRate>
<ai aggroRange="300" clanHelpRange="300">
<clan_list>
<clanList>
<clan>UNDEAD</clan>
</clan_list>
</clanList>
</ai>
<drop_lists>
<dropLists>
<death>
<group chance="70">
<item id="57" min="252" max="511" chance="100" /> <!-- Adena -->
@ -163,7 +163,7 @@
<item id="5276" min="1" max="1" chance="0.0848" /> <!-- Recipe: Greater Spiritshot (A) Compressed Package(100%) -->
<item id="4117" min="1" max="1" chance="0.2781" /> <!-- Art of Battle Axe Blade -->
</corpse>
</drop_lists>
</dropLists>
<collision>
<radius normal="30" grown="15.5" />
<height normal="40" grown="48.5" />
@ -187,17 +187,17 @@
<attack physical="624.93199" magical="426.74754" random="10" critical="8" accuracy="0" attackSpeed="253" reuseDelay="1500" type="BOW" range="1100" distance="10" width="0" />
<defence physical="281.55251" magical="187.460838840844" />
<attribute>
<attack type="UNHOLY" value="20" />
<attack type="DARK" value="20" />
<defence fire="-5" water="20" wind="20" earth="20" holy="-32" dark="53" />
</attribute>
<speed>
<walk ground="40" />
<run ground="155" />
</speed>
<hit_time>800</hit_time>
<hitTime>800</hitTime>
</stats>
<status undying="false" canBeSown="true" />
<skill_list>
<skillList>
<skill id="4040" level="6" /> <!-- NPC Bow Attack -->
<skill id="4071" level="3" /> <!-- Resist Bow/Crossbow Weapons -->
<skill id="4274" level="1" /> <!-- Blunt Weapon Weak Point -->
@ -210,16 +210,16 @@
<skill id="4414" level="3" /> <!-- Light Armor Type -->
<skill id="4415" level="9" /> <!-- Bows -->
<skill id="4416" level="1" /> <!-- Undead -->
</skill_list>
</skillList>
<shots shotChance="30" spiritChance="30" />
<ex_crt_effect>false</ex_crt_effect>
<s_npc_prop_hp_rate>0.25</s_npc_prop_hp_rate>
<exCrtEffect>false</exCrtEffect>
<sNpcPropHpRate>0.25</sNpcPropHpRate>
<ai type="ARCHER" aggroRange="300" clanHelpRange="300" dodge="15" isAggressive="false">
<clan_list>
<clanList>
<clan>UNDEAD</clan>
</clan_list>
</clanList>
</ai>
<drop_lists>
<dropLists>
<death>
<group chance="70">
<item id="57" min="275" max="563" chance="100" /> <!-- Adena -->
@ -253,7 +253,7 @@
<item id="1875" min="1" max="1" chance="4.6559" /> <!-- Stone of Purity -->
<item id="4099" min="1" max="1" chance="3.1353" /> <!-- Sealed Doom Boots Part -->
</corpse>
</drop_lists>
</dropLists>
<collision>
<radius normal="11" />
<height normal="27" />
@ -278,17 +278,17 @@
<attack physical="646.17968" magical="441.25696" random="30" critical="4" accuracy="4.75" attackSpeed="253" type="SWORD" range="40" distance="80" width="120" />
<defence physical="286.3615" magical="190.662718462344" />
<attribute>
<attack type="UNHOLY" value="20" />
<attack type="DARK" value="20" />
<defence fire="-5" water="20" wind="20" earth="20" holy="-32" dark="53" />
</attribute>
<speed>
<walk ground="50" />
<run ground="170" />
</speed>
<hit_time>210</hit_time>
<hitTime>210</hitTime>
</stats>
<status undying="false" canBeSown="true" />
<skill_list>
<skillList>
<skill id="4072" level="6" /> <!-- Stun -->
<skill id="4274" level="1" /> <!-- Blunt Weapon Weak Point -->
<skill id="4408" level="8" /> <!-- HP Increase (1/4x) -->
@ -300,16 +300,16 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="1" /> <!-- Undead -->
</skill_list>
</skillList>
<shots shotChance="30" spiritChance="30" />
<ex_crt_effect>false</ex_crt_effect>
<s_npc_prop_hp_rate>0.25</s_npc_prop_hp_rate>
<exCrtEffect>false</exCrtEffect>
<sNpcPropHpRate>0.25</sNpcPropHpRate>
<ai aggroRange="300" clanHelpRange="300">
<clan_list>
<clanList>
<clan>UNDEAD</clan>
</clan_list>
</clanList>
</ai>
<drop_lists>
<dropLists>
<death>
<group chance="70">
<item id="57" min="269" max="546" chance="100" /> <!-- Adena -->
@ -343,7 +343,7 @@
<item id="5494" min="1" max="1" chance="1.4265" /> <!-- Sealed Dark Crystal Shield Fragment -->
<item id="729" min="1" max="1" chance="0.0075" /> <!-- Scroll: Enchant Weapon (A-Grade) -->
</corpse>
</drop_lists>
</dropLists>
<collision>
<radius normal="10" grown="12" />
<height normal="28" grown="33" />
@ -368,17 +368,17 @@
<attack physical="667.50361" magical="455.81844" random="30" critical="4" accuracy="4.75" attackSpeed="253" type="SWORD" range="40" distance="80" width="120" />
<defence physical="291.15063" magical="193.851368417065" shield="146" shieldRate="20" />
<attribute>
<attack type="UNHOLY" value="20" />
<attack type="DARK" value="20" />
<defence fire="-5" water="20" wind="20" earth="20" holy="-32" dark="53" />
</attribute>
<speed>
<walk ground="40" />
<run ground="165" />
</speed>
<hit_time>170</hit_time>
<hitTime>170</hitTime>
</stats>
<status undying="false" canBeSown="true" />
<skill_list>
<skillList>
<skill id="4232" level="6" /> <!-- NPC AE Strike -->
<skill id="4274" level="1" /> <!-- Blunt Weapon Weak Point -->
<skill id="4408" level="8" /> <!-- HP Increase (1/4x) -->
@ -390,16 +390,16 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="1" /> <!-- Undead -->
</skill_list>
</skillList>
<shots shotChance="30" spiritChance="30" />
<ex_crt_effect>false</ex_crt_effect>
<s_npc_prop_hp_rate>0.25</s_npc_prop_hp_rate>
<exCrtEffect>false</exCrtEffect>
<sNpcPropHpRate>0.25</sNpcPropHpRate>
<ai aggroRange="300" clanHelpRange="300">
<clan_list>
<clanList>
<clan>UNDEAD</clan>
</clan_list>
</clanList>
</ai>
<drop_lists>
<dropLists>
<death>
<group chance="70">
<item id="57" min="278" max="563" chance="100" /> <!-- Adena -->
@ -434,7 +434,7 @@
<item id="6341" min="1" max="1" chance="1.9393" /> <!-- Sealed Phoenix Earring Gemstone -->
<item id="729" min="1" max="1" chance="0.0078" /> <!-- Scroll: Enchant Weapon (A-Grade) -->
</corpse>
</drop_lists>
</dropLists>
<collision>
<radius normal="10" />
<height normal="25" />

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@ -24,10 +24,10 @@
<walk ground="60" />
<run ground="210" />
</speed>
<hit_time>490</hit_time>
<hitTime>490</hitTime>
</stats>
<status undying="false" />
<skill_list>
<skillList>
<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
<skill id="4410" level="11" /> <!-- Average P. Atk. -->
@ -38,14 +38,14 @@
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="9" /> <!-- Demons -->
<skill id="5303" level="4" /> <!-- Bleed -->
</skill_list>
<ex_crt_effect>false</ex_crt_effect>
</skillList>
<exCrtEffect>false</exCrtEffect>
<ai aggroRange="450" clanHelpRange="500" isAggressive="false">
<clan_list>
<clanList>
<clan>ORACLE</clan>
</clan_list>
</clanList>
</ai>
<drop_lists>
<dropLists>
<death>
<group chance="70">
<item id="57" min="5597" max="11465" chance="100" /> <!-- Adena -->
@ -72,7 +72,7 @@
<item id="1808" min="1" max="1" chance="0.3716" /> <!-- Recipe: Soulshot (S-Grade) -->
<item id="5534" min="1" max="1" chance="2.2952" /> <!-- Soul Bow Stave -->
</corpse>
</drop_lists>
</dropLists>
<collision>
<radius normal="34" />
<height normal="35" />
@ -101,10 +101,10 @@
<walk ground="80" />
<run ground="170" />
</speed>
<hit_time>560</hit_time>
<hitTime>560</hitTime>
</stats>
<status undying="false" />
<skill_list>
<skillList>
<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
<skill id="4410" level="11" /> <!-- Average P. Atk. -->
@ -118,14 +118,14 @@
<skill id="5283" level="4" /> <!-- NPC(party) - Physical Range Close Range Attack - Water -->
<skill id="5317" level="4" /> <!-- NPC(party) -Magic Range Long Range DD - Water -->
<skill id="5463" level="1" /> <!-- Water Attacks -->
</skill_list>
<ex_crt_effect>false</ex_crt_effect>
</skillList>
<exCrtEffect>false</exCrtEffect>
<ai aggroRange="450" clanHelpRange="700">
<clan_list>
<clanList>
<clan>ORACLE</clan>
</clan_list>
</clanList>
</ai>
<drop_lists>
<dropLists>
<death>
<group chance="70">
<item id="57" min="29719" max="60872" chance="100" /> <!-- Adena -->
@ -153,7 +153,7 @@
<item id="4040" min="1" max="1" chance="88.7802" /> <!-- Mold Lubricant -->
<item id="5537" min="1" max="1" chance="12.1784" /> <!-- Soul Separator Head -->
</corpse>
</drop_lists>
</dropLists>
<collision>
<radius normal="24" />
<height normal="50.4" />
@ -192,10 +192,10 @@
<walk ground="80" />
<run ground="150" />
</speed>
<hit_time>720</hit_time>
<hitTime>720</hitTime>
</stats>
<status undying="false" />
<skill_list>
<skillList>
<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
<skill id="4410" level="11" /> <!-- Average P. Atk. -->
@ -209,14 +209,14 @@
<skill id="5360" level="2" /> <!-- NPC(party) - Physical Range Close Range Attack - Dark -->
<skill id="5390" level="4" /> <!-- NPC(party) -Magic Range Long Range DD - Holy -->
<skill id="5467" level="1" /> <!-- Dark Attacks -->
</skill_list>
<ex_crt_effect>false</ex_crt_effect>
</skillList>
<exCrtEffect>false</exCrtEffect>
<ai aggroRange="450" clanHelpRange="500">
<clan_list>
<clanList>
<clan>ORACLE</clan>
</clan_list>
</clanList>
</ai>
<drop_lists>
<dropLists>
<death>
<group chance="70">
<item id="57" min="17859" max="36581" chance="100" /> <!-- Adena -->
@ -244,7 +244,7 @@
<item id="5538" min="1" max="1" chance="7.3171" /> <!-- Dragon Grinder Edge -->
<item id="3957" min="1" max="1" chance="1.1856" /> <!-- Recipe: Blessed Spiritshot S -->
</corpse>
</drop_lists>
</dropLists>
<collision>
<radius normal="10" />
<height normal="54" />
@ -275,10 +275,10 @@
<walk ground="30" />
<run ground="250" />
</speed>
<hit_time>430</hit_time>
<hitTime>430</hitTime>
</stats>
<status undying="false" />
<skill_list>
<skillList>
<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
<skill id="4410" level="14" /> <!-- Strong P. Atk. -->
@ -291,14 +291,14 @@
<skill id="5359" level="4" /> <!-- NPC(party) - Physical Single Long Range Attack - Dark -->
<skill id="5365" level="4" /> <!-- Paralysis -->
<skill id="5467" level="1" /> <!-- Dark Attacks -->
</skill_list>
<ex_crt_effect>false</ex_crt_effect>
</skillList>
<exCrtEffect>false</exCrtEffect>
<ai aggroRange="450" clanHelpRange="500">
<clan_list>
<clanList>
<clan>ORACLE</clan>
</clan_list>
</clanList>
</ai>
<drop_lists>
<dropLists>
<death>
<group chance="70">
<item id="57" min="18630" max="38159" chance="100" /> <!-- Adena -->
@ -321,7 +321,7 @@
<item id="5550" min="1" max="1" chance="37.1029" /> <!-- Durable Metal Plate -->
<item id="4043" min="1" max="1" chance="92.7572" /> <!-- Asofe -->
</corpse>
</drop_lists>
</dropLists>
<collision>
<radius normal="16" />
<height normal="35.6" />
@ -352,10 +352,10 @@
<walk ground="35" />
<run ground="200" />
</speed>
<hit_time>710</hit_time>
<hitTime>710</hitTime>
</stats>
<status undying="false" />
<skill_list>
<skillList>
<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
<skill id="4410" level="11" /> <!-- Average P. Atk. -->
@ -368,14 +368,14 @@
<skill id="5362" level="4" /> <!-- Stun -->
<skill id="5393" level="4" /> <!-- NPC MP Burn -->
<skill id="5467" level="1" /> <!-- Dark Attacks -->
</skill_list>
<ex_crt_effect>false</ex_crt_effect>
</skillList>
<exCrtEffect>false</exCrtEffect>
<ai aggroRange="450" clanHelpRange="500">
<clan_list>
<clanList>
<clan>ORACLE</clan>
</clan_list>
</clanList>
</ai>
<drop_lists>
<dropLists>
<death>
<group chance="70">
<item id="57" min="18705" max="38313" chance="100" /> <!-- Adena -->
@ -402,7 +402,7 @@
<item id="5157" min="1" max="1" chance="1.2418" /> <!-- Recipe: Soulshot (S) Compressed Package (100%) -->
<item id="5545" min="1" max="1" chance="7.6652" /> <!-- Dark Legion's Edge Blade -->
</corpse>
</drop_lists>
</dropLists>
<collision>
<radius normal="13" />
<height normal="26" />
@ -436,10 +436,10 @@
<walk ground="70" />
<run ground="150" />
</speed>
<hit_time>410</hit_time>
<hitTime>410</hitTime>
</stats>
<status undying="false" />
<skill_list>
<skillList>
<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
<skill id="4410" level="11" /> <!-- Average P. Atk. -->
@ -451,14 +451,14 @@
<skill id="4416" level="2" /> <!-- Magic Creatures -->
<skill id="5273" level="3" /> <!-- NPC(party) - Physical Single Close Range Attack -->
<skill id="5462" level="1" /> <!-- Fire Attacks -->
</skill_list>
<ex_crt_effect>false</ex_crt_effect>
</skillList>
<exCrtEffect>false</exCrtEffect>
<ai aggroRange="450" clanHelpRange="500">
<clan_list>
<clanList>
<clan>ORACLE</clan>
</clan_list>
</clanList>
</ai>
<drop_lists>
<dropLists>
<death>
<group chance="70">
<item id="57" min="4339" max="8887" chance="100" /> <!-- Adena -->
@ -481,7 +481,7 @@
<item id="5546" min="1" max="1" chance="1.9529" /> <!-- Sword of Miracles Edge -->
<item id="1895" min="1" max="3" chance="92.5777" /> <!-- Metallic Fiber -->
</corpse>
</drop_lists>
</dropLists>
<collision>
<radius normal="16" />
<height normal="36" />
@ -524,10 +524,10 @@
<walk ground="13" />
<run ground="60" />
</speed>
<hit_time>470</hit_time>
<hitTime>470</hitTime>
</stats>
<status undying="false" />
<skill_list>
<skillList>
<skill id="4408" level="11" /> <!-- HP Increase (3x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
<skill id="4410" level="11" /> <!-- Average P. Atk. -->
@ -540,15 +540,15 @@
<skill id="5312" level="4" /> <!-- NPC(party) -Magic Single Long Range DD - Fire -->
<skill id="5314" level="4" /> <!-- NPC(party) -Magic Range Close Range DD - Fire -->
<skill id="5462" level="1" /> <!-- Fire Attacks -->
</skill_list>
<ex_crt_effect>false</ex_crt_effect>
<s_npc_prop_hp_rate>3</s_npc_prop_hp_rate>
</skillList>
<exCrtEffect>false</exCrtEffect>
<sNpcPropHpRate>3</sNpcPropHpRate>
<ai aggroRange="450" clanHelpRange="500">
<clan_list>
<clanList>
<clan>ORACLE</clan>
</clan_list>
</clanList>
</ai>
<drop_lists>
<dropLists>
<death>
<group chance="70">
<item id="57" min="9969" max="20420" chance="100" /> <!-- Adena -->
@ -571,7 +571,7 @@
<item id="6342" min="1" max="1" chance="50.5968" /> <!-- Sealed Majestic Earring Gemstone -->
<item id="5167" min="1" max="1" chance="0.9927" /> <!-- Recipe: Blessed Spiritshot (S) Compressed Package (100%) -->
</corpse>
</drop_lists>
</dropLists>
<collision>
<radius normal="38" />
<height normal="45" />
@ -611,7 +611,7 @@
</speed>
</stats>
<status undying="false" />
<skill_list>
<skillList>
<skill id="4408" level="10" /> <!-- HP Increase (2x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
<skill id="4410" level="11" /> <!-- Average P. Atk. -->
@ -624,15 +624,15 @@
<skill id="4444" level="1" /> <!-- Higher Resist Bow/Crossbow Weapons -->
<skill id="5340" level="3" /> <!-- NPC(party) - Physical Range Close Range Attack - Fire -->
<skill id="5462" level="1" /> <!-- Fire Attacks -->
</skill_list>
<ex_crt_effect>false</ex_crt_effect>
<s_npc_prop_hp_rate>2</s_npc_prop_hp_rate>
</skillList>
<exCrtEffect>false</exCrtEffect>
<sNpcPropHpRate>2</sNpcPropHpRate>
<ai aggroRange="450" clanHelpRange="500">
<clan_list>
<clanList>
<clan>ORACLE</clan>
</clan_list>
</clanList>
</ai>
<drop_lists>
<dropLists>
<death>
<group chance="70">
<item id="57" min="24123" max="49411" chance="100" /> <!-- Adena -->
@ -660,7 +660,7 @@
<item id="5272" min="1" max="1" chance="1.6014" /> <!-- Recipe: Greater Soulshot (S) Compressed Package(100%) -->
<item id="6346" min="1" max="3" chance="58.6559" /> <!-- Sealed Majestic Ring Gemstone -->
</corpse>
</drop_lists>
</dropLists>
<collision>
<radius normal="35" />
<height normal="46.3765" />
@ -696,10 +696,10 @@
<walk ground="90" />
<run ground="110" />
</speed>
<hit_time>390</hit_time>
<hitTime>390</hitTime>
</stats>
<status undying="false" />
<skill_list>
<skillList>
<skill id="4408" level="12" /> <!-- HP Increase (4x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
<skill id="4410" level="11" /> <!-- Average P. Atk. -->
@ -711,15 +711,15 @@
<skill id="4416" level="2" /> <!-- Magic Creatures -->
<skill id="4614" level="10" /> <!-- NPC Death Bomb -->
<skill id="5462" level="1" /> <!-- Fire Attacks -->
</skill_list>
<ex_crt_effect>false</ex_crt_effect>
<s_npc_prop_hp_rate>4</s_npc_prop_hp_rate>
</skillList>
<exCrtEffect>false</exCrtEffect>
<sNpcPropHpRate>4</sNpcPropHpRate>
<ai aggroRange="450" clanHelpRange="500" isAggressive="false">
<clan_list>
<clanList>
<clan>ORACLE</clan>
</clan_list>
</clanList>
</ai>
<drop_lists>
<dropLists>
<death>
<group chance="70">
<item id="57" min="3967" max="8126" chance="100" /> <!-- Adena -->
@ -743,7 +743,7 @@
<corpse>
<item id="8342" min="1" max="1" chance="4.8761" /> <!-- Flaming Dragon Skull Piece -->
</corpse>
</drop_lists>
</dropLists>
<collision>
<radius normal="11" />
<height normal="27" />
@ -777,10 +777,10 @@
<walk ground="25" />
<run ground="170" />
</speed>
<hit_time>740</hit_time>
<hitTime>740</hitTime>
</stats>
<status undying="false" />
<skill_list>
<skillList>
<skill id="4085" level="1" /> <!-- Critical Damage -->
<skill id="4408" level="14" /> <!-- HP Increase (6x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
@ -794,15 +794,15 @@
<skill id="4572" level="10" /> <!-- NPC Triple Sonic Slash -->
<skill id="5301" level="3" /> <!-- Stun -->
<skill id="5462" level="1" /> <!-- Fire Attacks -->
</skill_list>
<ex_crt_effect>false</ex_crt_effect>
<s_npc_prop_hp_rate>6</s_npc_prop_hp_rate>
</skillList>
<exCrtEffect>false</exCrtEffect>
<sNpcPropHpRate>6</sNpcPropHpRate>
<ai aggroRange="450" clanHelpRange="500" isAggressive="false">
<clan_list>
<clanList>
<clan>ORACLE</clan>
</clan_list>
</clanList>
</ai>
<drop_lists>
<dropLists>
<death>
<group chance="70">
<item id="57" min="5443" max="11149" chance="100" /> <!-- Adena -->
@ -827,7 +827,7 @@
<item id="8349" min="1" max="1" chance="2.2297" /> <!-- Doom Crusher Head -->
<item id="5282" min="1" max="1" chance="0.3614" /> <!-- Recipe: Greater Blessed Spiritshot (S) Compressed Package(100%) -->
</corpse>
</drop_lists>
</dropLists>
<collision>
<radius normal="15" />
<height normal="38" />
@ -866,10 +866,10 @@
<walk ground="30" />
<run ground="200" />
</speed>
<hit_time>430</hit_time>
<hitTime>430</hitTime>
</stats>
<status undying="false" />
<skill_list>
<skillList>
<skill id="4157" level="10" /> <!-- NPC Blaze - Magic -->
<skill id="4408" level="14" /> <!-- HP Increase (6x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
@ -885,15 +885,15 @@
<skill id="4444" level="1" /> <!-- Higher Resist Bow/Crossbow Weapons -->
<skill id="4561" level="10" /> <!-- NPC Fire Burn - Magic -->
<skill id="5462" level="1" /> <!-- Fire Attacks -->
</skill_list>
<ex_crt_effect>false</ex_crt_effect>
<s_npc_prop_hp_rate>6</s_npc_prop_hp_rate>
</skillList>
<exCrtEffect>false</exCrtEffect>
<sNpcPropHpRate>6</sNpcPropHpRate>
<ai aggroRange="450" clanHelpRange="500" isAggressive="false">
<clan_list>
<clanList>
<clan>ORACLE</clan>
</clan_list>
</clanList>
</ai>
<drop_lists>
<dropLists>
<death>
<group chance="70">
<item id="57" min="5119" max="10485" chance="100" /> <!-- Adena -->
@ -919,7 +919,7 @@
<item id="1876" min="1" max="3" chance="76.4565" /> <!-- Mithril Ore -->
<item id="1895" min="1" max="5" chance="72.8157" /> <!-- Metallic Fiber -->
</corpse>
</drop_lists>
</dropLists>
<collision>
<radius normal="23" />
<height normal="52" />
@ -960,10 +960,10 @@
<walk ground="60" />
<run ground="180" />
</speed>
<hit_time>450</hit_time>
<hitTime>450</hitTime>
</stats>
<status undying="false" />
<skill_list>
<skillList>
<skill id="4408" level="10" /> <!-- HP Increase (2x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
<skill id="4410" level="11" /> <!-- Average P. Atk. -->
@ -976,15 +976,15 @@
<skill id="5317" level="4" /> <!-- NPC(party) -Magic Range Long Range DD - Water -->
<skill id="5318" level="4" /> <!-- NPC(party) -Magic Range Close Range DD - Water -->
<skill id="5463" level="1" /> <!-- Water Attacks -->
</skill_list>
<ex_crt_effect>false</ex_crt_effect>
<s_npc_prop_hp_rate>2</s_npc_prop_hp_rate>
</skillList>
<exCrtEffect>false</exCrtEffect>
<sNpcPropHpRate>2</sNpcPropHpRate>
<ai aggroRange="450" clanHelpRange="500">
<clan_list>
<clanList>
<clan>ORACLE</clan>
</clan_list>
</clanList>
</ai>
<drop_lists>
<dropLists>
<death>
<group chance="70">
<item id="57" min="15512" max="31115" chance="100" /> <!-- Adena -->
@ -1016,7 +1016,7 @@
<item id="6901" min="1" max="1" chance="2.6509" /> <!-- Recipe: Shining Arrow (100%) -->
<item id="6689" min="1" max="1" chance="5.6218" /> <!-- Basalt Battlehammer Head -->
</corpse>
</drop_lists>
</dropLists>
<collision>
<radius normal="25" />
<height normal="72" />
@ -1050,10 +1050,10 @@
<walk ground="60" />
<run ground="180" />
</speed>
<hit_time>540</hit_time>
<hitTime>540</hitTime>
</stats>
<status undying="false" />
<skill_list>
<skillList>
<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
<skill id="4410" level="14" /> <!-- Strong P. Atk. -->
@ -1066,14 +1066,14 @@
<skill id="5282" level="4" /> <!-- NPC(party) - Physical Single Long Range Attack - Water -->
<skill id="5283" level="4" /> <!-- NPC(party) - Physical Range Close Range Attack - Water -->
<skill id="5463" level="1" /> <!-- Water Attacks -->
</skill_list>
<ex_crt_effect>false</ex_crt_effect>
</skillList>
<exCrtEffect>false</exCrtEffect>
<ai aggroRange="450" clanHelpRange="500">
<clan_list>
<clanList>
<clan>ORACLE</clan>
</clan_list>
</clanList>
</ai>
<drop_lists>
<dropLists>
<death>
<group chance="70">
<item id="57" min="19156" max="38424" chance="100" /> <!-- Adena -->
@ -1102,7 +1102,7 @@
<item id="6690" min="1" max="1" chance="7.0893" /> <!-- Imperial Staff Head -->
<item id="960" min="1" max="1" chance="1.3094" /> <!-- Scroll: Enchant Armor (S-Grade) -->
</corpse>
</drop_lists>
</dropLists>
<collision>
<radius normal="37" />
<height normal="64" />
@ -1140,10 +1140,10 @@
<walk ground="25" />
<run ground="180" />
</speed>
<hit_time>580</hit_time>
<hitTime>580</hitTime>
</stats>
<status undying="false" />
<skill_list>
<skillList>
<skill id="4072" level="10" /> <!-- Stun -->
<skill id="4086" level="1" /> <!-- Critical Chance -->
<skill id="4408" level="10" /> <!-- HP Increase (2x) -->
@ -1157,15 +1157,15 @@
<skill id="4416" level="6" /> <!-- Humanoids -->
<skill id="5282" level="4" /> <!-- NPC(party) - Physical Single Long Range Attack - Water -->
<skill id="5463" level="1" /> <!-- Water Attacks -->
</skill_list>
<ex_crt_effect>false</ex_crt_effect>
<s_npc_prop_hp_rate>2</s_npc_prop_hp_rate>
</skillList>
<exCrtEffect>false</exCrtEffect>
<sNpcPropHpRate>2</sNpcPropHpRate>
<ai aggroRange="450" clanHelpRange="500">
<clan_list>
<clanList>
<clan>ORACLE</clan>
</clan_list>
</clanList>
</ai>
<drop_lists>
<dropLists>
<death>
<group chance="70">
<item id="57" min="5245" max="10520" chance="100" /> <!-- Adena -->
@ -1194,7 +1194,7 @@
<item id="1876" min="1" max="3" chance="89.6287" /> <!-- Mithril Ore -->
<item id="6691" min="1" max="1" chance="1.9373" /> <!-- Angel Slayer Blade -->
</corpse>
</drop_lists>
</dropLists>
<collision>
<radius normal="15" />
<height normal="39" />
@ -1228,10 +1228,10 @@
<walk ground="60" />
<run ground="180" />
</speed>
<hit_time>460</hit_time>
<hitTime>460</hitTime>
</stats>
<status undying="false" />
<skill_list>
<skillList>
<skill id="4408" level="10" /> <!-- HP Increase (2x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
<skill id="4410" level="11" /> <!-- Average P. Atk. -->
@ -1244,15 +1244,15 @@
<skill id="5310" level="4" /> <!-- NPC(party) - Magic Close Range DD - less powerful -->
<skill id="5333" level="4" /> <!-- Poison -->
<skill id="5463" level="1" /> <!-- Water Attacks -->
</skill_list>
<ex_crt_effect>false</ex_crt_effect>
<s_npc_prop_hp_rate>2</s_npc_prop_hp_rate>
</skillList>
<exCrtEffect>false</exCrtEffect>
<sNpcPropHpRate>2</sNpcPropHpRate>
<ai aggroRange="450" clanHelpRange="500">
<clan_list>
<clanList>
<clan>ORACLE</clan>
</clan_list>
</clanList>
</ai>
<drop_lists>
<dropLists>
<death>
<group chance="70">
<item id="57" min="5131" max="10293" chance="100" /> <!-- Adena -->
@ -1281,7 +1281,7 @@
<item id="6693" min="1" max="1" chance="1.9298" /> <!-- Dragon Hunter Axe Blade -->
<item id="6901" min="1" max="1" chance="0.8769" /> <!-- Recipe: Shining Arrow (100%) -->
</corpse>
</drop_lists>
</dropLists>
<collision>
<radius normal="20" />
<height normal="41" />
@ -1314,10 +1314,10 @@
<walk ground="35" />
<run ground="160" />
</speed>
<hit_time>450</hit_time>
<hitTime>450</hitTime>
</stats>
<status undying="false" />
<skill_list>
<skillList>
<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
<skill id="4410" level="13" /> <!-- Slightly Strong P. Atk. -->
@ -1330,14 +1330,14 @@
<skill id="5273" level="4" /> <!-- NPC(party) - Physical Single Close Range Attack -->
<skill id="5309" level="4" /> <!-- Bleed -->
<skill id="5463" level="1" /> <!-- Water Attacks -->
</skill_list>
<ex_crt_effect>false</ex_crt_effect>
</skillList>
<exCrtEffect>false</exCrtEffect>
<ai aggroRange="450" clanHelpRange="500">
<clan_list>
<clanList>
<clan>ORACLE</clan>
</clan_list>
</clanList>
</ai>
<drop_lists>
<dropLists>
<death>
<group chance="70">
<item id="57" min="3052" max="6121" chance="100" /> <!-- Adena -->
@ -1365,7 +1365,7 @@
<item id="959" min="1" max="1" chance="0.0209" /> <!-- Scroll: Enchant Weapon (S-Grade) -->
<item id="4040" min="1" max="1" chance="10.4299" /> <!-- Mold Lubricant -->
</corpse>
</drop_lists>
</dropLists>
<collision>
<radius normal="13" />
<height normal="44" />
@ -1400,7 +1400,7 @@
</speed>
</stats>
<status undying="false" />
<skill_list>
<skillList>
<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
<skill id="4410" level="11" /> <!-- Average P. Atk. -->
@ -1413,14 +1413,14 @@
<skill id="4463" level="3" /> <!-- Surrender To Water -->
<skill id="5273" level="4" /> <!-- NPC(party) - Physical Single Close Range Attack -->
<skill id="5463" level="1" /> <!-- Water Attacks -->
</skill_list>
<ex_crt_effect>false</ex_crt_effect>
</skillList>
<exCrtEffect>false</exCrtEffect>
<ai aggroRange="450" clanHelpRange="500">
<clan_list>
<clanList>
<clan>ORACLE</clan>
</clan_list>
</clanList>
</ai>
<drop_lists>
<dropLists>
<death>
<group chance="70">
<item id="57" min="8835" max="17721" chance="100" /> <!-- Adena -->
@ -1443,7 +1443,7 @@
<item id="6695" min="1" max="1" chance="3.2019" /> <!-- Demon Splinter Blade -->
<item id="6901" min="1" max="1" chance="1.5098" /> <!-- Recipe: Shining Arrow (100%) -->
</corpse>
</drop_lists>
</dropLists>
<collision>
<radius normal="60" />
<height normal="47" />
@ -1491,10 +1491,10 @@
<walk ground="60" />
<run ground="180" />
</speed>
<hit_time>450</hit_time>
<hitTime>450</hitTime>
</stats>
<status undying="false" />
<skill_list>
<skillList>
<skill id="4408" level="9" /> <!-- HP Increase (1/2x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
<skill id="4410" level="11" /> <!-- Average P. Atk. -->
@ -1508,15 +1508,15 @@
<skill id="5282" level="4" /> <!-- NPC(party) - Physical Single Long Range Attack - Water -->
<skill id="5318" level="4" /> <!-- NPC(party) -Magic Range Close Range DD - Water -->
<skill id="5463" level="1" /> <!-- Water Attacks -->
</skill_list>
<ex_crt_effect>false</ex_crt_effect>
<s_npc_prop_hp_rate>0.5</s_npc_prop_hp_rate>
</skillList>
<exCrtEffect>false</exCrtEffect>
<sNpcPropHpRate>0.5</sNpcPropHpRate>
<ai aggroRange="450" clanHelpRange="500">
<clan_list>
<clanList>
<clan>ORACLE</clan>
</clan_list>
</clanList>
</ai>
<drop_lists>
<dropLists>
<death>
<group chance="70">
<item id="57" min="1260" max="2528" chance="100" /> <!-- Adena -->
@ -1549,7 +1549,7 @@
<item id="6901" min="1" max="1" chance="0.2154" /> <!-- Recipe: Shining Arrow (100%) -->
<item id="6697" min="1" max="1" chance="0.4567" /> <!-- Arcana Mace Head -->
</corpse>
</drop_lists>
</dropLists>
<collision>
<radius normal="20" />
<height normal="27.5" />

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@ -30,18 +30,18 @@
</speed>
</stats>
<status attackable="true" />
<skill_list>
<skillList>
<skill id="4416" level="6" /> <!-- Humanoids -->
<skill id="5467" level="1" /> <!-- Dark Attack -->
<skill id="4412" level="16" /> <!-- Very Strong P. Def. -->
<skill id="4413" level="16" /> <!-- Very Strong M. Def. -->
<skill id="4440" level="5" /> <!-- Greater Paralysis Resistance -->
</skill_list>
</skillList>
<collision>
<radius normal="16" />
<height normal="31" />
</collision>
<drop_lists>
<dropLists>
<death>
<item id="17437" min="1" max="1" chance="0.0075" /> <!-- Eternal Leather Armor -->
<item id="57" min="28716" max="66899" chance="70" /> <!-- Adena -->
@ -53,7 +53,7 @@
<corpse>
<item id="36555" min="1" max="1" chance="0.3" /> <!-- Armor Fragment (Top-grade) -->
</corpse>
</drop_lists>
</dropLists>
</npc>
<npc id="23603" level="104" type="L2Npc" name="Guardian Sinistra">
<!-- AUTO GENERATED INFINITE ODYSSEY NPC TODO: FIX IT -->
@ -1361,15 +1361,15 @@
</speed>
</stats>
<status attackable="true" />
<skill_list>
<skillList>
<skill id="4416" level="6" /> <!-- Humanoids -->
<skill id="5467" level="1" /> <!-- Dark Attack -->
</skill_list>
</skillList>
<collision>
<radius normal="16" />
<height normal="31" />
</collision>
<drop_lists>
<dropLists>
<death>
<item id="57" min="23981" max="56047" chance="70" /> <!-- Adena -->
<item id="36519" min="1" max="1" chance="3.855" /> <!-- Quality Leather -->
@ -1382,7 +1382,7 @@
<corpse>
<item id="45931" min="1" max="1" chance="0.3" /> <!-- High-grade Spirit Stone -->
</corpse>
</drop_lists>
</dropLists>
</npc>
<npc id="23680" level="104" type="L2Npc" name="Flame Golem">
<!-- AUTO GENERATED INFINITE ODYSSEY NPC TODO: FIX IT -->

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@ -50,15 +50,15 @@
<walk ground="120" />
<run ground="300" />
</speed>
<hit_time>333</hit_time>
<hitTime>333</hitTime>
</stats>
<status undying="false" noSleepMode="true" attackable="true" />
<skill_list>
<skillList>
<skill id="4279" level="1" />
<skill id="4299" level="1" />
</skill_list>
</skillList>
<ai type="BALANCED" aggroRange="600" clanHelpRange="300" isAggressive="false" />
<drop_lists>
<dropLists>
<death>
<item id="35328" min="1" max="1" chance="1.787" /> <!-- Amaranthine Cutter Fragment -->
<item id="35456" min="1" max="1" chance="0.3" /> <!-- Recipe:Β Amaranthine Stormer (60%) -->
@ -156,7 +156,7 @@
<item id="35327" min="1" max="1" chance="1.812" /> <!-- Amaranthine Shaper Fragment -->
<item id="35455" min="1" max="1" chance="0.3" /> <!-- Recipe:Β Amaranthine Fighter (60%) -->
</death>
</drop_lists>
</dropLists>
<collision>
<radius normal="36" />
<height normal="51" />
@ -212,10 +212,10 @@
<walk ground="120" />
<run ground="300" />
</speed>
<hit_time>333</hit_time>
<hitTime>333</hitTime>
</stats>
<status undying="false" noSleepMode="true" attackable="true" />
<skill_list>
<skillList>
<skill id="4288" level="1" />
<skill id="4435" level="1" />
<skill id="4436" level="1" />
@ -225,13 +225,13 @@
<skill id="4441" level="1" />
<skill id="4298" level="1" />
<skill id="4286" level="1" />
</skill_list>
</skillList>
<ai type="BALANCED" aggroRange="600" clanHelpRange="300" isAggressive="false" />
<collision>
<radius normal="24" />
<height normal="77" />
</collision>
<drop_lists>
<dropLists>
<death>
<item id="38023" min="1" max="1" chance="1.395" /> <!-- Seraph Helmet Crafting Pack Heavy Armor -->
<item id="38024" min="1" max="1" chance="1.42" /> <!-- Seraph Breastplate Crafting Pack Heavy Armor -->
@ -253,7 +253,7 @@
<item id="38039" min="1" max="1" chance="1.422" /> <!-- Seraph Sigil Crafting Pack Robe -->
<item id="19448" min="1" max="1" chance="92.30769" /> <!-- Blessed Scroll: Enchant Armor (R-grade) -->
</death>
</drop_lists>
</dropLists>
</npc>
<npc id="26106" level="98" type="L2RaidBoss" name="Veridan" title="Wealthy">
<!-- Source: http://l2on.net/en/?c=npc&id=26106 -->
@ -271,10 +271,10 @@
<walk ground="120" />
<run ground="300" />
</speed>
<hit_time>333</hit_time>
<hitTime>333</hitTime>
</stats>
<status undying="false" noSleepMode="true" attackable="true" />
<skill_list>
<skillList>
<skill id="4288" level="1" />
<skill id="4435" level="1" />
<skill id="4436" level="1" />
@ -284,20 +284,20 @@
<skill id="4441" level="1" />
<skill id="4298" level="1" />
<skill id="4286" level="1" />
</skill_list>
</skillList>
<ai type="BALANCED" aggroRange="600" clanHelpRange="300" isAggressive="false" />
<collision>
<radius normal="24" />
<height normal="77" />
</collision>
<drop_lists>
<dropLists>
<death>
<item id="57" min="3797993" max="3797993" chance="100" /> <!-- Adena -->
<item id="19440" min="1" max="1" chance="100" /> <!-- Gemstone (R-grade) -->
<item id="19447" min="1" max="1" chance="0.75" /> <!-- Blessed Scroll: Enchant Weapon (R-grade) -->
<item id="19448" min="1" max="1" chance="7.4626" /> <!-- Blessed Scroll: Enchant Armor (R-grade) -->
</death>
</drop_lists>
</dropLists>
</npc>
<npc id="26107" level="98" type="L2RaidBoss" name="Veridan" title="Wise">
<!-- Source: http://l2on.net/en/?c=npc&id=26107 -->
@ -315,10 +315,10 @@
<walk ground="120" />
<run ground="300" />
</speed>
<hit_time>333</hit_time>
<hitTime>333</hitTime>
</stats>
<status undying="false" noSleepMode="true" attackable="true" />
<skill_list>
<skillList>
<skill id="4288" level="1" />
<skill id="4435" level="1" />
<skill id="4436" level="1" />
@ -328,20 +328,20 @@
<skill id="4441" level="1" />
<skill id="4298" level="1" />
<skill id="4286" level="1" />
</skill_list>
</skillList>
<ai type="BALANCED" aggroRange="600" clanHelpRange="300" isAggressive="false" />
<collision>
<radius normal="24" />
<height normal="77" />
</collision>
<drop_lists>
<dropLists>
<death>
<item id="17526" min="1" max="1" chance="33.33333" /> <!-- Scroll: Enchant Weapon (R-grade) -->
<item id="17527" min="1" max="1" chance="66.66666" /> <!-- Scroll: Enchant Armor (R-grade) -->
<item id="19447" min="1" max="1" chance="0.75" /> <!-- Blessed Scroll: Enchant Weapon (R-grade) -->
<item id="19448" min="1" max="1" chance="7.5757" /> <!-- Blessed Scroll: Enchant Armor (R-grade) -->
</death>
</drop_lists>
</dropLists>
</npc>
<npc id="26108" level="98" type="L2Npc" name="Veridan" title="Armed">
<!-- AUTO GENERATED NPC TODO: FIX IT -->
@ -375,10 +375,10 @@
<walk ground="120" />
<run ground="300" />
</speed>
<hit_time>333</hit_time>
<hitTime>333</hitTime>
</stats>
<status undying="false" noSleepMode="true" attackable="true" />
<skill_list>
<skillList>
<skill id="4288" level="1" />
<skill id="4435" level="1" />
<skill id="4436" level="1" />
@ -388,16 +388,16 @@
<skill id="4441" level="1" />
<skill id="4298" level="1" />
<skill id="4286" level="1" />
</skill_list>
</skillList>
<ai type="BALANCED" aggroRange="600" clanHelpRange="300" isAggressive="false" />
<drop_lists>
<dropLists>
<death>
<item id="57" min="3887823" max="3887823" chance="100" /> <!-- Adena -->
<item id="19440" min="1" max="1" chance="100" /> <!-- Gemstone (R-grade) -->
<item id="19447" min="1" max="1" chance="0.75" /> <!-- Blessed Scroll: Enchant Weapon (R-grade) -->
<item id="19448" min="1" max="1" chance="1.4492" /> <!-- Blessed Scroll: Enchant Armor (R-grade) -->
</death>
</drop_lists>
</dropLists>
<collision>
<radius normal="13" />
<height normal="55" />
@ -418,10 +418,10 @@
<walk ground="120" />
<run ground="300" />
</speed>
<hit_time>333</hit_time>
<hitTime>333</hitTime>
</stats>
<status undying="false" noSleepMode="true" attackable="true" />
<skill_list>
<skillList>
<skill id="4288" level="1" />
<skill id="4435" level="1" />
<skill id="4436" level="1" />
@ -431,16 +431,16 @@
<skill id="4441" level="1" />
<skill id="4298" level="1" />
<skill id="4286" level="1" />
</skill_list>
</skillList>
<ai type="BALANCED" aggroRange="600" clanHelpRange="300" isAggressive="false" />
<drop_lists>
<dropLists>
<death>
<item id="17526" min="1" max="1" chance="23.80952" /> <!-- Scroll: Enchant Weapon (R-grade) -->
<item id="17527" min="1" max="1" chance="76.19047" /> <!-- Scroll: Enchant Armor (R-grade) -->
<item id="19447" min="1" max="1" chance="0.75" /> <!-- Blessed Scroll: Enchant Weapon (R-grade) -->
<item id="19448" min="1" max="1" chance="4.513" /> <!-- Blessed Scroll: Enchant Armor (R-grade) -->
</death>
</drop_lists>
</dropLists>
<collision>
<radius normal="13" />
<height normal="55" />
@ -461,10 +461,10 @@
<walk ground="120" />
<run ground="300" />
</speed>
<hit_time>333</hit_time>
<hitTime>333</hitTime>
</stats>
<status undying="false" noSleepMode="true" attackable="true" />
<skill_list>
<skillList>
<skill id="4288" level="1" />
<skill id="4435" level="1" />
<skill id="4279" level="1" />
@ -473,13 +473,13 @@
<skill id="4441" level="1" />
<skill id="4298" level="1" />
<skill id="4286" level="1" />
</skill_list>
</skillList>
<ai type="BALANCED" aggroRange="600" clanHelpRange="300" isAggressive="false" />
<collision>
<radius normal="24" />
<height normal="77" />
</collision>
<drop_lists>
<dropLists>
<death>
<item id="38023" min="1" max="1" chance="1.359" /> <!-- Seraph Helmet Crafting Pack Heavy Armor -->
<item id="38024" min="1" max="1" chance="1.333" /> <!-- Seraph Breastplate Crafting Pack Heavy Armor -->
@ -501,7 +501,7 @@
<item id="38039" min="1" max="1" chance="1.378" /> <!-- Seraph Sigil Crafting Pack Robe -->
<item id="19448" min="1" max="1" chance="100" /> <!-- Blessed Scroll: Enchant Armor (R-grade) -->
</death>
</drop_lists>
</dropLists>
</npc>
<!--Source: http://l2on.net/en/?c=npc&id=26112 -->
<npc id="26112" level="98" type="L2RaidBoss" name="Kechi" title="Wealthy">
@ -519,10 +519,10 @@
<walk ground="120" />
<run ground="300" />
</speed>
<hit_time>333</hit_time>
<hitTime>333</hitTime>
</stats>
<status undying="false" noSleepMode="true" attackable="true" />
<skill_list>
<skillList>
<skill id="4288" level="1" />
<skill id="4435" level="1" />
<skill id="4279" level="1" />
@ -531,20 +531,20 @@
<skill id="4441" level="1" />
<skill id="4298" level="1" />
<skill id="4286" level="1" />
</skill_list>
</skillList>
<ai type="BALANCED" aggroRange="600" clanHelpRange="300" isAggressive="false" />
<collision>
<radius normal="24" />
<height normal="77" />
</collision>
<drop_lists>
<dropLists>
<death>
<item id="57" min="8100786" max="8100786" chance="100" /> <!-- Adena -->
<item id="19440" min="2" max="2" chance="100" /> <!-- Gemstone (R-grade) -->
<item id="19447" min="1" max="1" chance="0.75" /> <!-- Blessed Scroll: Enchant Weapon (R-grade) -->
<item id="19448" min="1" max="1" chance="9.003" /> <!-- Blessed Scroll: Enchant Armor (R-grade) -->
</death>
</drop_lists>
</dropLists>
</npc>
<npc id="26113" level="98" type="L2RaidBoss" name="Kechi" title="Wise">
<!--- Source: http://l2on.net/en/?c=npc&id=26113 -->
@ -562,10 +562,10 @@
<walk ground="120" />
<run ground="300" />
</speed>
<hit_time>333</hit_time>
<hitTime>333</hitTime>
</stats>
<status undying="false" noSleepMode="true" attackable="true" />
<skill_list>
<skillList>
<skill id="4288" level="1" />
<skill id="4435" level="1" />
<skill id="4279" level="1" />
@ -574,20 +574,20 @@
<skill id="4441" level="1" />
<skill id="4298" level="1" />
<skill id="4286" level="1" />
</skill_list>
</skillList>
<ai type="BALANCED" aggroRange="600" clanHelpRange="300" isAggressive="false" />
<collision>
<radius normal="24" />
<height normal="77" />
</collision>
<drop_lists>
<dropLists>
<death>
<item id="17526" min="2" max="2" chance="19.52" /> <!-- Scroll: Enchant Weapon (R-grade) -->
<item id="17527" min="2" max="2" chance="100" /> <!-- Scroll: Enchant Armor (R-grade) -->
<item id="19447" min="1" max="1" chance="0.75" /> <!-- Blessed Scroll: Enchant Weapon (R-grade) -->
<item id="19448" min="1" max="1" chance="8.987" /> <!-- Blessed Scroll: Enchant Armor (R-grade) -->
</death>
</drop_lists>
</dropLists>
</npc>
<!--- Source: http://l2on.net/en/?c=npc&id=26114 -->
<npc id="26114" level="98" type="L2RaidBoss" name="Michaela" title="Armed">
@ -605,10 +605,10 @@
<walk ground="120" />
<run ground="300" />
</speed>
<hit_time>333</hit_time>
<hitTime>333</hitTime>
</stats>
<status undying="false" noSleepMode="true" attackable="true" />
<skill_list>
<skillList>
<skill id="4336" level="1" />
<skill id="4288" level="1" />
<skill id="4290" level="1" />
@ -616,13 +616,13 @@
<skill id="4440" level="1" />
<skill id="4441" level="1" />
<skill id="4286" level="1" />
</skill_list>
</skillList>
<ai type="BALANCED" aggroRange="600" clanHelpRange="300" isAggressive="false" />
<collision>
<radius normal="24" />
<height normal="77" />
</collision>
<drop_lists>
<dropLists>
<death>
<item id="38023" min="1" max="1" chance="1.426" /> <!-- Seraph Helmet Crafting Pack Heavy Armor -->
<item id="38024" min="1" max="1" chance="1.3559" /> <!-- Seraph Breastplate Crafting Pack Heavy Armor -->
@ -644,7 +644,7 @@
<item id="38039" min="1" max="1" chance="1.404" /> <!-- Seraph Sigil Crafting Pack Robe -->
<item id="19448" min="1" max="1" chance="50" /> <!-- Blessed Scroll: Enchant Armor (R-grade) -->
</death>
</drop_lists>
</dropLists>
</npc>
<!-- Source: http://l2on.net/en/?c=npc&id=26115 -->
<npc id="26115" level="98" type="L2RaidBoss" name="Michaela" title="Wealthy">
@ -662,10 +662,10 @@
<walk ground="120" />
<run ground="300" />
</speed>
<hit_time>333</hit_time>
<hitTime>333</hitTime>
</stats>
<status undying="false" noSleepMode="true" attackable="true" />
<skill_list>
<skillList>
<skill id="4336" level="1" />
<skill id="4288" level="1" />
<skill id="4290" level="1" />
@ -673,20 +673,20 @@
<skill id="4440" level="1" />
<skill id="4441" level="1" />
<skill id="4286" level="1" />
</skill_list>
</skillList>
<ai type="BALANCED" aggroRange="600" clanHelpRange="300" isAggressive="false" />
<collision>
<radius normal="24" />
<height normal="77" />
</collision>
<drop_lists>
<dropLists>
<death>
<item id="57" min="8170143" max="8170143" chance="100" /> <!-- Adena -->
<item id="19440" min="2" max="2" chance="100" /> <!-- Gemstone (R-grade) -->
<item id="19447" min="1" max="1" chance="0.75" /> <!-- Blessed Scroll: Enchant Weapon (R-grade) -->
<item id="19448" min="1" max="1" chance="27.7777" /> <!-- Blessed Scroll: Enchant Armor (R-grade) -->
</death>
</drop_lists>
</dropLists>
</npc>
<!-- Source: http://l2on.net/en/?c=npc&id=26116 -->
<npc id="26116" level="98" type="L2RaidBoss" name="Michaela" title="Wise">
@ -704,10 +704,10 @@
<walk ground="120" />
<run ground="300" />
</speed>
<hit_time>333</hit_time>
<hitTime>333</hitTime>
</stats>
<status undying="false" noSleepMode="true" attackable="true" />
<skill_list>
<skillList>
<skill id="4336" level="1" />
<skill id="4288" level="1" />
<skill id="4290" level="1" />
@ -715,20 +715,20 @@
<skill id="4440" level="1" />
<skill id="4441" level="1" />
<skill id="4286" level="1" />
</skill_list>
</skillList>
<ai type="BALANCED" aggroRange="600" clanHelpRange="300" isAggressive="false" />
<collision>
<radius normal="24" />
<height normal="77" />
</collision>
<drop_lists>
<dropLists>
<death>
<item id="17526" min="2" max="2" chance="11.1111" /> <!-- Scroll: Enchant Weapon (R-grade) -->
<item id="17527" min="2" max="2" chance="85.71428" /> <!-- Scroll: Enchant Armor (R-grade) -->
<item id="19447" min="1" max="1" chance="0.75" /> <!-- Blessed Scroll: Enchant Weapon (R-grade) -->
<item id="19448" min="1" max="1" chance="25.9259" /> <!-- Blessed Scroll: Enchant Armor (R-grade) -->
</death>
</drop_lists>
</dropLists>
</npc>
<npc id="26120" level="98" type="L2Npc" name="Michaela" title="Armed">
<!-- AUTO GENERATED NPC TODO: FIX IT -->

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